convert comments in cpp files to utf8

This commit is contained in:
2024-12-17 22:41:21 +01:00
parent 4525e3103d
commit 361a62853d
153 changed files with 955 additions and 955 deletions

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@ -18,10 +18,10 @@ void CGridSlotWindow::OnRenderPickingSlot()
DWORD dwSlotNumber = UI::CWindowManager::Instance().GetAttachingSlotNumber();
DWORD dwItemIndex = UI::CWindowManager::Instance().GetAttachingIndex();
// UseMode <EFBFBD>̰<EFBFBD>..
// UseMode 이고..
if (m_isUseMode)
{
// Pick <EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>..
// Pick 된 아이템이 있으면..
TSlot * pSlot = *SlotList.begin();
TSlot * pCenterSlot;
if (GetSlotPointer(pSlot->dwCenterSlotNumber, &pCenterSlot))
@ -40,7 +40,7 @@ void CGridSlotWindow::OnRenderPickingSlot()
}
}
// <EFBFBD>ƴϸ<EFBFBD> <20>׳<EFBFBD> <20>ű<EFBFBD><C5B1><EFBFBD>
// 아니면 그냥 옮기기
if (CheckMoving(dwSlotNumber, dwItemIndex, SlotList))
CPythonGraphic::Instance().SetDiffuseColor(1.0f, 1.0f, 1.0f, 0.5f);
else
@ -85,8 +85,8 @@ BOOL CGridSlotWindow::GetPickedSlotPointer(TSlot ** ppSlot)
{
TSlot * pSlot = *itor;
// NOTE : <EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>̻<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>͸<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>.
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ڵ<EFBFBD>.. <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>°<EFBFBD>? - [levites]
// NOTE : 한 슬롯 이상 사이즈의 아이템의 경우 가장 왼쪽 위의 슬롯 포인터를 리턴한다.
// 명시적이지 못한 코드.. 더 좋은 방법은 없는가? - [levites]
if (!pMinSlot)
{
pMinSlot = pSlot;
@ -119,7 +119,7 @@ BOOL CGridSlotWindow::GetPickedSlotPointer(TSlot ** ppSlot)
*ppSlot = pCenterSlot;
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ִ<EFBFBD> <20><><EFBFBD>̰<EFBFBD>..
// 현재 아이템을 들고 있는 중이고..
if (UI::CWindowManager::Instance().IsAttaching())
{
DWORD dwSlotNumber = UI::CWindowManager::Instance().GetAttachingSlotNumber();
@ -159,7 +159,7 @@ BOOL CGridSlotWindow::GetPickedSlotList(int iWidth, int iHeight, std::list<TSlot
int ixStart = int(ix) - int(ixHalfStep - (ixHalfStep % 2));
int ixEnd = int(ix) + int(ixHalfStep);
// FIXME : <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ã<><C3A3> - [levites]
// FIXME : 제대로 된 계산 공식을 찾자 - [levites]
int iyStart = 0, iyEnd = 0;
if (1 == iHeight)
@ -214,7 +214,7 @@ BOOL CGridSlotWindow::GetPickedSlotList(int iWidth, int iHeight, std::list<TSlot
}
}
// Refine Scroll <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> ó<><C3B3>
// Refine Scroll 등을 위한 예외 처리
if (m_isUseMode && 1 == pSlotPointerList->size())
{
TSlot * pMainSlot = *pSlotPointerList->begin();
@ -349,11 +349,11 @@ BOOL CGridSlotWindow::CheckMoving(DWORD dwSlotNumber, DWORD dwItemIndex, const s
{
TSlot * pSlot = *itor;
if (dwSlotNumber != pSlot->dwCenterSlotNumber) // <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ڸ<EFBFBD><DAB8><EFBFBD> <20>ƴ<EFBFBD> <20><><EFBFBD>
if (dwSlotNumber != pSlot->dwCenterSlotNumber) // 들었던 자리가 아닐 경우에
{
if (0 != pSlot->dwItemIndex || pSlot->dwCenterSlotNumber != pSlot->dwSlotNumber) // <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ְ<EFBFBD>
if (0 != pSlot->dwItemIndex || pSlot->dwCenterSlotNumber != pSlot->dwSlotNumber) // 아이템이 있고
{
if (dwItemIndex != pSlot->dwItemIndex) // <EFBFBD>ٸ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD≯<EFBFBD> <20><> <20>ű<EFBFBD>
if (dwItemIndex != pSlot->dwItemIndex) // 다른 아이템이면 못 옮김
return false;
}
}