convert comments in cpp files to utf8

This commit is contained in:
2024-12-17 22:41:21 +01:00
parent 4525e3103d
commit 361a62853d
153 changed files with 955 additions and 955 deletions

View File

@ -61,7 +61,7 @@ void CPhysicsObject::IncreaseExternalForce(const D3DXVECTOR3 & c_rvBasePosition,
m_v3Acceleration.y,
m_v3Acceleration.z);
*/
// NOTE : <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ġ<EFBFBD><C4A1> <20><><EFBFBD>صд<D8B5>. <20>ٵ<EFBFBD> 100<30><30><EFBFBD><EFBFBD> ũ<>ٸ<EFBFBD>? ;
// NOTE : 최종 위치를 구해둔다. 근데 100보다 크다면? ;
const int LoopValue = 100;
D3DXVECTOR3 v3Movement(0.0f, 0.0f, 0.0f);
@ -80,7 +80,7 @@ void CPhysicsObject::IncreaseExternalForce(const D3DXVECTOR3 & c_rvBasePosition,
//for (float fRatio = 0.0f; fRatio < 1.0f; fRatio += 0.1f)
//{
// // <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϰ<EFBFBD> üũ<C3BC>Ѵ<EFBFBD>
// // 좀더 정밀하게 체크한다
// if (pWorld->isPhysicalCollision(c_rvBasePosition + v3Movement * fRatio))
// {
// v3Movement = D3DXVECTOR3 (0.0f, 0.0f, 0.0f);
@ -142,11 +142,11 @@ float CPhysicsObject::GetYMovement()
bool CPhysicsObject::isBlending()
{
// NOTE : IncreaseExternalForce() <EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>и<EFBFBD><D0B8><EFBFBD> ó<><C3B3><EFBFBD><EFBFBD><EFBFBD>ΰ<EFBFBD>?
// NOTE : IncreaseExternalForce() 에 의해 밀리는 처리중인가?
if (0.0f != D3DXVec3Length(&m_v3Velocity))
return true;
// NOTE : SetLastPosition() <EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>и<EFBFBD><D0B8><EFBFBD> ó<><C3B3><EFBFBD><EFBFBD><EFBFBD>ΰ<EFBFBD>?
// NOTE : SetLastPosition() 에 의해 밀리는 처리중인가?
if (m_xPushingPosition.isPlaying() ||
m_yPushingPosition.isPlaying())
return true;