convert comments in cpp files to utf8

This commit is contained in:
2024-12-17 22:41:21 +01:00
parent 4525e3103d
commit 361a62853d
153 changed files with 955 additions and 955 deletions

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@ -158,7 +158,7 @@ UINT CGuildMarkDownloader::__GetPacketSize(UINT header)
return sizeof(TPacketGCMarkBlock);
case HEADER_GC_GUILD_SYMBOL_DATA:
return sizeof(TPacketGCGuildSymbolData);
case HEADER_GC_MARK_DIFF_DATA: // <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
case HEADER_GC_MARK_DIFF_DATA: // 사용하지 않음
return sizeof(BYTE);
}
return 0;
@ -180,7 +180,7 @@ bool CGuildMarkDownloader::__DispatchPacket(UINT header)
return __LoginState_RecvMarkBlock();
case HEADER_GC_GUILD_SYMBOL_DATA:
return __LoginState_RecvSymbolData();
case HEADER_GC_MARK_DIFF_DATA: // <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
case HEADER_GC_MARK_DIFF_DATA: // 사용하지 않음
return true;
}
return false;
@ -289,11 +289,11 @@ bool CGuildMarkDownloader::__LoginState_RecvMarkIndex()
Recv(sizeof(WORD), &guildID);
Recv(sizeof(WORD), &markID);
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ID -> <EFBFBD><EFBFBD>ũID <20>ε<EFBFBD><CEB5><EFBFBD> <20><><EFBFBD><EFBFBD>
// 길드ID -> 마크ID 인덱스 등록
CGuildMarkManager::Instance().AddMarkIDByGuildID(guildID, markID);
}
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ũ <20>̹<EFBFBD><CCB9><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ε<EFBFBD><CEB5>Ѵ<EFBFBD>. (<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
// 모든 마크 이미지 파일을 로드한다. (파일이 없으면 만들어짐)
CGuildMarkManager::Instance().LoadMarkImages();
m_currentRequestingImageIndex = 0;
@ -348,17 +348,17 @@ bool CGuildMarkDownloader::__LoginState_RecvMarkBlock()
else
{
Recv(compSize, compBuf);
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>̹<EFBFBD><CCB9><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>. CRC<52><43> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Բ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ȴ<EFBFBD>.
// 압축된 이미지를 실제로 저장한다. CRC등 여러가지 정보가 함께 빌드된다.
CGuildMarkManager::Instance().SaveBlockFromCompressedData(kPacket.imgIdx, posBlock, (const BYTE *) compBuf, compSize);
}
}
if (kPacket.count > 0)
{
// <EFBFBD><EFBFBD>ũ <20>̹<EFBFBD><CCB9><EFBFBD> <20><><EFBFBD><EFBFBD>
// 마크 이미지 저장
CGuildMarkManager::Instance().SaveMarkImage(kPacket.imgIdx);
// <EFBFBD><EFBFBD><EFBFBD>ҽ<EFBFBD> <20><><EFBFBD>ε<EFBFBD> (<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>ص<EFBFBD> <20><><EFBFBD>ΰ<EFBFBD><CEB0><EFBFBD> <20><> <20><><EFBFBD>̰<EFBFBD> <20><>)
// 리소스 리로딩 (재접속을 안해도 본인것은 잘 보이게 함)
std::string imagePath;
if (CGuildMarkManager::Instance().GetMarkImageFilename(kPacket.imgIdx, imagePath))
@ -372,7 +372,7 @@ bool CGuildMarkDownloader::__LoginState_RecvMarkBlock()
}
}
// <EFBFBD><EFBFBD> <20><>û<EFBFBD><C3BB> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>û<EFBFBD>ϰ<EFBFBD> <20>ƴϸ<C6B4> <20>̹<EFBFBD><CCB9><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϰ<EFBFBD> <20><><EFBFBD><EFBFBD>
// 더 요청할 것이 있으면 요청하고 아니면 이미지를 저장하고 종료
if (m_currentRequestingImageIndex < CGuildMarkManager::Instance().GetMarkImageCount())
__SendMarkCRCList();
else