convert comments in cpp files to utf8

This commit is contained in:
2024-12-17 22:41:21 +01:00
parent 4525e3103d
commit 361a62853d
153 changed files with 955 additions and 955 deletions

View File

@ -239,7 +239,7 @@ void CPythonNetworkStream::AbsoluteExitApplication()
bool CPythonNetworkStream::__IsNotPing()
{
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ȿö<C8BF> üũ<C3BC>̳<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>Ȯ<EFBFBD><C8AE> <20><><EFBFBD>߾<EFBFBD><DFBE><EFBFBD> <20>Ѵ<EFBFBD>.
// 원래는 핑이 안올때 체크이나 서버랑 정확히 맞추어야 한다.
return false;
}
@ -251,7 +251,7 @@ DWORD CPythonNetworkStream::GetGuildID()
UINT CPythonNetworkStream::UploadMark(const char * c_szImageFileName)
{
// MARK_BUG_FIX
// <EFBFBD><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD> <20><><EFBFBD>Ĵ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>̵<EFBFBD><CCB5><EFBFBD> 0<>̴<EFBFBD>.
// 길드를 만든 직후는 길드 아이디가 0이다.
if (0 == m_dwGuildID)
return ERROR_MARK_UPLOAD_NEED_RECONNECT;
@ -321,13 +321,13 @@ UINT CPythonNetworkStream::UploadSymbol(const char* c_szImageFileName)
void CPythonNetworkStream::__DownloadMark()
{
// 3<EFBFBD><EFBFBD> <20>ȿ<EFBFBD><C8BF><EFBFBD> <20>ٽ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ʴ´<CAB4>.
// 3분 안에는 다시 접속하지 않는다.
DWORD curTime = ELTimer_GetMSec();
if (curTime < gs_nextDownloadMarkTime)
return;
gs_nextDownloadMarkTime = curTime + 60000 * 3; // 3<EFBFBD><EFBFBD>
gs_nextDownloadMarkTime = curTime + 60000 * 3; // 3
CGuildMarkDownloader& rkGuildMarkDownloader = CGuildMarkDownloader::Instance();
rkGuildMarkDownloader.Connect(m_kMarkAuth.m_kNetAddr, m_kMarkAuth.m_dwHandle, m_kMarkAuth.m_dwRandomKey);
@ -593,19 +593,19 @@ bool CPythonNetworkStream::RecvPhasePacket()
switch (packet_phase.phase)
{
case PHASE_CLOSE: // <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> (<28>Ǵ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>)
case PHASE_CLOSE: // 끊기는 상태 (또는 끊기 전 상태)
ClosePhase();
break;
case PHASE_HANDSHAKE: // <EFBFBD>Ǽ<EFBFBD>..;;
case PHASE_HANDSHAKE: // 악수..;;
SetHandShakePhase();
break;
case PHASE_LOGIN: // <EFBFBD>α<EFBFBD><EFBFBD><EFBFBD> <20><>
case PHASE_LOGIN: // 로그인 중
SetLoginPhase();
break;
case PHASE_SELECT: // ij<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> ȭ<><C8AD>
case PHASE_SELECT: // 캐릭터 선택 화면
SetSelectPhase();
BuildProcessCRC();
@ -615,15 +615,15 @@ bool CPythonNetworkStream::RecvPhasePacket()
// END_OF_MARK_BUG_FIX
break;
case PHASE_LOADING: // <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20>ε<EFBFBD> ȭ<><C8AD>
case PHASE_LOADING: // 선택 후 로딩 화면
SetLoadingPhase();
break;
case PHASE_GAME: // <EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȭ<><C8AD>
case PHASE_GAME: // 게임 화면
SetGamePhase();
break;
case PHASE_DEAD: // <EFBFBD>׾<EFBFBD><EFBFBD><EFBFBD> <20><>.. (<28><><EFBFBD><EFBFBD> <20>ȿ<EFBFBD> <20>ִ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>..)
case PHASE_DEAD: // 죽었을 때.. (게임 안에 있는 것일 수도..)
break;
}