forked from Tr0n/client
convert comments in cpp files to utf8
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@ -239,7 +239,7 @@ void CPythonNetworkStream::AbsoluteExitApplication()
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bool CPythonNetworkStream::__IsNotPing()
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{
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// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ȿö<C8BF> üũ<C3BC>̳<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>Ȯ<EFBFBD><C8AE> <20><><EFBFBD>߾<EFBFBD><DFBE><EFBFBD> <20>Ѵ<EFBFBD>.
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// 원래는 핑이 안올때 체크이나 서버랑 정확히 맞추어야 한다.
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return false;
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}
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@ -251,7 +251,7 @@ DWORD CPythonNetworkStream::GetGuildID()
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UINT CPythonNetworkStream::UploadMark(const char * c_szImageFileName)
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{
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// MARK_BUG_FIX
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// <EFBFBD><EFBFBD><EFBFBD>带 <20><><EFBFBD><EFBFBD> <20><><EFBFBD>Ĵ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>̵<EFBFBD><CCB5><EFBFBD> 0<>̴<EFBFBD>.
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// 길드를 만든 직후는 길드 아이디가 0이다.
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if (0 == m_dwGuildID)
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return ERROR_MARK_UPLOAD_NEED_RECONNECT;
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@ -321,13 +321,13 @@ UINT CPythonNetworkStream::UploadSymbol(const char* c_szImageFileName)
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void CPythonNetworkStream::__DownloadMark()
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{
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// 3<EFBFBD><EFBFBD> <20>ȿ<EFBFBD><C8BF><EFBFBD> <20>ٽ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ʴ´<CAB4>.
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// 3분 안에는 다시 접속하지 않는다.
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DWORD curTime = ELTimer_GetMSec();
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if (curTime < gs_nextDownloadMarkTime)
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return;
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gs_nextDownloadMarkTime = curTime + 60000 * 3; // 3<EFBFBD><EFBFBD>
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gs_nextDownloadMarkTime = curTime + 60000 * 3; // 3분
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CGuildMarkDownloader& rkGuildMarkDownloader = CGuildMarkDownloader::Instance();
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rkGuildMarkDownloader.Connect(m_kMarkAuth.m_kNetAddr, m_kMarkAuth.m_dwHandle, m_kMarkAuth.m_dwRandomKey);
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@ -593,19 +593,19 @@ bool CPythonNetworkStream::RecvPhasePacket()
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switch (packet_phase.phase)
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{
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case PHASE_CLOSE: // <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> (<28>Ǵ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>)
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case PHASE_CLOSE: // 끊기는 상태 (또는 끊기 전 상태)
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ClosePhase();
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break;
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case PHASE_HANDSHAKE: // <EFBFBD>Ǽ<EFBFBD>..;;
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case PHASE_HANDSHAKE: // 악수..;;
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SetHandShakePhase();
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break;
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case PHASE_LOGIN: // <EFBFBD>α<EFBFBD><EFBFBD><EFBFBD> <20><>
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case PHASE_LOGIN: // 로그인 중
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SetLoginPhase();
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break;
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case PHASE_SELECT: // ij<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> ȭ<><C8AD>
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case PHASE_SELECT: // 캐릭터 선택 화면
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SetSelectPhase();
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BuildProcessCRC();
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@ -615,15 +615,15 @@ bool CPythonNetworkStream::RecvPhasePacket()
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// END_OF_MARK_BUG_FIX
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break;
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case PHASE_LOADING: // <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20>ε<EFBFBD> ȭ<><C8AD>
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case PHASE_LOADING: // 선택 후 로딩 화면
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SetLoadingPhase();
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break;
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case PHASE_GAME: // <EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȭ<><C8AD>
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case PHASE_GAME: // 게임 화면
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SetGamePhase();
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break;
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case PHASE_DEAD: // <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>.. (<28><><EFBFBD><EFBFBD> <20>ȿ<EFBFBD> <20>ִ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>..)
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case PHASE_DEAD: // 죽었을 때.. (게임 안에 있는 것일 수도..)
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break;
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}
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