forked from Tr0n/client
convert comments in cpp files to utf8
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@ -171,7 +171,7 @@ void CPythonPlayerEventHandler::OnHit(UINT uSkill, CActorInstance& rkActorVictim
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if (!rkActorVictim.IsPushing())
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return;
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// <EFBFBD>Ŵ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>и<EFBFBD> <20><><EFBFBD><EFBFBD>
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// 거대 몬스터 밀림 제외
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extern bool IS_HUGE_RACE(unsigned int vnum);
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if (IS_HUGE_RACE(rkActorVictim.GetRace()))
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return;
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@ -196,7 +196,7 @@ void CPythonPlayerEventHandler::FlushVictimList()
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if (m_kVctkVictim.empty())
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return;
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// #0000682: [M2EU] <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ų <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ƨ<><C6A8>
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// #0000682: [M2EU] 대진각 스킬 사용시 튕김
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unsigned int SYNC_POSITION_COUNT_LIMIT = 16;
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unsigned int uiVictimCount = m_kVctkVictim.size();
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