forked from Tr0n/client
convert comments in h files to utf8
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@ -81,7 +81,7 @@ public:
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CLensFlare();
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virtual ~CLensFlare();
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void Compute(const D3DXVECTOR3 & c_rv3LightDirection); // D3DTS_VIEW<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> ī<><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD>, ī<><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ڿ<EFBFBD> <20>ؾ<EFBFBD> <20><>.
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void Compute(const D3DXVECTOR3 & c_rv3LightDirection); // D3DTS_VIEW로 부터 카메라 방향을 얻어오므로, 카메라 설정 뒤에 해야 함.
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void DrawBeforeFlare();
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void DrawAfterFlare();
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