convert comments in h files to utf8

This commit is contained in:
2024-12-17 22:41:21 +01:00
parent 361a62853d
commit 373c184dfe
69 changed files with 634 additions and 634 deletions

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@ -3,7 +3,7 @@
#include "../eterBase/Singleton.h"
/*
* <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ٴϴ<EFBFBD> <20>ؽ<EFBFBD>Ʈ ó<><C3B3>
* 따라다니는 텍스트 처리
*/
class CPythonTextTail : public CSingleton<CPythonTextTail>
{
@ -20,8 +20,8 @@ class CPythonTextTail : public CSingleton<CPythonTextTail>
CGraphicTextInstance* pLevelTextInstance;
// Todo : <EFBFBD>̰<EFBFBD> <20><><EFBFBD><EFBFBD> VID<49><44> <20>ٲٵ<D9B2><D9B5><EFBFBD> <20>Ѵ<EFBFBD>.
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD> ij<><C4B3><EFBFBD>Ͱ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> ƨ<><C6A8> <20><><EFBFBD>ɼ<EFBFBD><C9BC><EFBFBD> <20><><EFBFBD><EFBFBD>
// Todo : 이건 전부 VID로 바꾸도록 한다.
// 도중 캐릭터가 없어질 경우 튕길 가능성이 있음
CGraphicObjectInstance * pOwner;
DWORD dwVirtualID;
@ -29,7 +29,7 @@ class CPythonTextTail : public CSingleton<CPythonTextTail>
float x, y, z;
float fDistanceFromPlayer;
D3DXCOLOR Color;
BOOL bNameFlag; // <EFBFBD≯<EFBFBD><EFBFBD><EFBFBD> <20>Բ<EFBFBD> <20>Ӱ<EFBFBD><D3B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>÷<EFBFBD><C3B7><EFBFBD>
BOOL bNameFlag; // 이름도 함께 켤것인지의 플래그
float xStart, yStart;
float xEnd, yEnd;