forked from Tr0n/client
Modified up/down-sampling filter for some 2D textures
This commit is contained in:
@ -265,8 +265,8 @@ void CPythonMiniMap::Render(float fScreenX, float fScreenY)
|
||||
}
|
||||
|
||||
STATEMANAGER.SaveSamplerState(0, D3DSAMP_MIPFILTER, D3DTEXF_POINT);
|
||||
STATEMANAGER.SaveSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_POINT);
|
||||
STATEMANAGER.SaveSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
|
||||
STATEMANAGER.SaveSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_ANISOTROPIC);
|
||||
STATEMANAGER.SaveSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_ANISOTROPIC);
|
||||
|
||||
STATEMANAGER.SaveSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP);
|
||||
STATEMANAGER.SaveSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
|
||||
@ -431,8 +431,8 @@ void CPythonMiniMap::Render(float fScreenX, float fScreenY)
|
||||
STATEMANAGER.RestoreSamplerState(0, D3DSAMP_MINFILTER);
|
||||
STATEMANAGER.RestoreSamplerState(0, D3DSAMP_MAGFILTER);
|
||||
|
||||
STATEMANAGER.SaveSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
|
||||
STATEMANAGER.SaveSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
|
||||
STATEMANAGER.SaveSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_ANISOTROPIC);
|
||||
STATEMANAGER.SaveSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_ANISOTROPIC);
|
||||
|
||||
// 캐릭터 마크
|
||||
CInstanceBase * pkInst = CPythonCharacterManager::Instance().GetMainInstancePtr();
|
||||
|
Reference in New Issue
Block a user