Modified up/down-sampling filter for some 2D textures

This commit is contained in:
2025-04-13 11:00:48 +03:00
parent 363f729f5d
commit 863c3f9296
3 changed files with 9 additions and 9 deletions

View File

@ -265,8 +265,8 @@ void CPythonMiniMap::Render(float fScreenX, float fScreenY)
}
STATEMANAGER.SaveSamplerState(0, D3DSAMP_MIPFILTER, D3DTEXF_POINT);
STATEMANAGER.SaveSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_POINT);
STATEMANAGER.SaveSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
STATEMANAGER.SaveSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_ANISOTROPIC);
STATEMANAGER.SaveSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_ANISOTROPIC);
STATEMANAGER.SaveSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP);
STATEMANAGER.SaveSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
@ -431,8 +431,8 @@ void CPythonMiniMap::Render(float fScreenX, float fScreenY)
STATEMANAGER.RestoreSamplerState(0, D3DSAMP_MINFILTER);
STATEMANAGER.RestoreSamplerState(0, D3DSAMP_MAGFILTER);
STATEMANAGER.SaveSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
STATEMANAGER.SaveSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
STATEMANAGER.SaveSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_ANISOTROPIC);
STATEMANAGER.SaveSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_ANISOTROPIC);
// 캐릭터 마크
CInstanceBase * pkInst = CPythonCharacterManager::Instance().GetMainInstancePtr();