forked from Tr0n/client
Solution refactoring and restructuring, removed Boost dependency, removed unused tools
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65
src/UserInterface/AbstractPlayer.h
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65
src/UserInterface/AbstractPlayer.h
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#pragma once
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#include "AbstractSingleton.h"
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class CInstanceBase;
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class IAbstractPlayer : public TAbstractSingleton<IAbstractPlayer>
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{
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public:
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IAbstractPlayer() {}
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virtual ~IAbstractPlayer() {}
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virtual DWORD GetMainCharacterIndex() = 0;
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virtual void SetMainCharacterIndex(int iIndex) = 0;
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virtual bool IsMainCharacterIndex(DWORD dwIndex) = 0;
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virtual int GetStatus(DWORD dwType) = 0;
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virtual const char * GetName() = 0;
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virtual void SetRace(DWORD dwRace) = 0;
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virtual void StartStaminaConsume(DWORD dwConsumePerSec, DWORD dwCurrentStamina) = 0;
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virtual void StopStaminaConsume(DWORD dwCurrentStamina) = 0;
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virtual bool IsPartyMemberByVID(DWORD dwVID) = 0;
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virtual bool PartyMemberVIDToPID(DWORD dwVID, DWORD * pdwPID) = 0;
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virtual bool IsSamePartyMember(DWORD dwVID1, DWORD dwVID2) = 0;
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virtual void SetItemData(TItemPos itemPos, const TItemData & c_rkItemInst) = 0;
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virtual void SetItemCount(TItemPos itemPos, BYTE byCount) = 0;
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virtual void SetItemMetinSocket(TItemPos itemPos, DWORD dwMetinSocketIndex, DWORD dwMetinNumber) = 0;
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virtual void SetItemAttribute(TItemPos itemPos, DWORD dwAttrIndex, BYTE byType, short sValue) = 0;
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#if defined(GAIDEN)
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virtual void SetItemUnbindTime(DWORD dwItemSlotIndex, DWORD dwUnbindSecondsLeft) = 0;
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#endif
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virtual DWORD GetItemIndex(TItemPos itemPos) = 0;
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virtual DWORD GetItemFlags(TItemPos itemPos) = 0;
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virtual DWORD GetItemCount(TItemPos itemPos) = 0;
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virtual bool IsEquipItemInSlot(TItemPos itemPos) = 0;
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virtual void AddQuickSlot(int QuickslotIndex, char IconType, char IconPosition) = 0;
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virtual void DeleteQuickSlot(int QuickslotIndex) = 0;
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virtual void MoveQuickSlot(int Source, int Target) = 0;
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virtual void SetWeaponPower(DWORD dwMinPower, DWORD dwMaxPower, DWORD dwMinMagicPower, DWORD dwMaxMagicPower, DWORD dwAddPower) = 0;
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virtual void SetTarget(DWORD dwVID, BOOL bForceChange = TRUE) = 0;
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virtual void NotifyCharacterUpdate(DWORD dwVID) = 0;
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virtual void NotifyCharacterDead(DWORD dwVID) = 0;
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virtual void NotifyDeletingCharacterInstance(DWORD dwVID) = 0;
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virtual void NotifyChangePKMode() = 0;
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virtual void SetObserverMode(bool isEnable) = 0;
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virtual void SetMobileFlag(BOOL bFlag) = 0;
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virtual void SetComboSkillFlag(BOOL bFlag) = 0;
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virtual void StartEmotionProcess() = 0;
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virtual void EndEmotionProcess() = 0;
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virtual CInstanceBase* NEW_GetMainActorPtr() = 0;
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};
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