forked from Tr0n/client
Upgraded to DirectX 9
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@ -168,7 +168,7 @@ void CEffectMeshInstance::OnRender()
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Color.a = fAlpha * rFrameData.fVisibility;
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STATEMANAGER.SetRenderState(D3DRS_TEXTUREFACTOR, DWORD(Color));
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STATEMANAGER.SetVertexShader(D3DFVF_XYZ | D3DFVF_TEX1);
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STATEMANAGER.SetFVF(D3DFVF_XYZ | D3DFVF_TEX1);
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STATEMANAGER.DrawPrimitiveUP(D3DPT_TRIANGLELIST,
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rFrameData.dwIndexCount/3,
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&rFrameData.PDTVertexVector[0],
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