forked from Tr0n/client
Upgraded to DirectX 9
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@ -95,8 +95,8 @@ public:
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UINT GetWaterFaceCount();
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void SoftwareTransformPatch_UpdateTerrainLighting(DWORD dwVersion, const D3DLIGHT8& c_rkLight, const D3DMATERIAL8& c_rkMtrl);
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void SoftwareTransformPatch_UpdateTerrainLighting(DWORD dwVersion, const D3DLIGHT9& c_rkLight, const D3DMATERIAL9& c_rkMtrl);
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void BuildTerrainVertexBuffer(HardwareTransformPatch_SSourceVertex* akSrcVertex);
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void BuildWaterVertexBuffer(SWaterVertex* akSrcVertex, UINT uWaterVertexCount);
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@ -194,8 +194,8 @@ public:
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SoftwareTransformPatch_SSourceVertex* SoftwareTransformPatch_GetTerrainVertexDataPtr();
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CGraphicVertexBuffer* HardwareTransformPatch_GetVertexBufferPtr();
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void SoftwareTransformPatch_UpdateTerrainLighting(DWORD dwVersion, const D3DLIGHT8& c_rkLight, const D3DMATERIAL8& c_rkMtrl);
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void SoftwareTransformPatch_UpdateTerrainLighting(DWORD dwVersion, const D3DLIGHT9& c_rkLight, const D3DMATERIAL9& c_rkMtrl);
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protected:
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bool m_bUsed;
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short m_sPatchNum; // Patch Number
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