forked from Tr0n/client
23 lines
736 B
C++
23 lines
736 B
C++
#pragma once
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#include <map>
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#include "SpeedTreeForest.h"
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#include "SpeedTreeMaterial.h"
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class CSpeedTreeDirectX : public CSpeedTreeForest, public CGraphicBase
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{
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public:
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CSpeedTreeDirectX();
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~CSpeedTreeDirectX();
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void UploadWindMatrix(unsigned int uiLocation, const float* pMatrix) const;
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bool SetRenderingDevice();
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void Render(unsigned long ulRenderBitVector = Forest_RenderAll);
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void UpdateCompundMatrix(const D3DXVECTOR3& c_rEyeVec, const D3DXMATRIX& c_rmatView, const D3DXMATRIX& c_rmatProj);
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private:
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bool InitVertexShaders();
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private:
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LPDIRECT3DVERTEXSHADER9 m_dwBranchVertexShader;
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LPDIRECT3DVERTEXSHADER9 m_dwLeafVertexShader;
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}; |