forked from metin2/client
convert comments in h files to utf8
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@ -18,8 +18,8 @@ class CGraphicCollisionObject : public CGraphicBase
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bool IntersectSphere(const D3DXVECTOR3 & c_rv3Position, float fRadius, const D3DXVECTOR3 & c_rv3RayOriginal, const D3DXVECTOR3 & c_rv3RayDirection);
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bool IntersectCylinder(const D3DXVECTOR3 & c_rv3Position, float fRadius, float fHeight, const D3DXVECTOR3 & c_rv3RayOriginal, const D3DXVECTOR3 & c_rv3RayDirection);
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// NOTE : ms_vtPickRayOrig<EFBFBD><EFBFBD> ms_vtPickRayDir<EFBFBD><EFBFBD> CGraphicBGase<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ִµ<D6B4>
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// <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>ڷ<EFBFBD> <20>־<EFBFBD><D6BE><EFBFBD><EFBFBD><EFBFBD> <20>ϴ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ִ°<D6B4>? Customize<EFBFBD><EFBFBD> <20><><EFBFBD>ؼ<EFBFBD>? - [levites]
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// NOTE : ms_vtPickRayOrig와 ms_vtPickRayDir를 CGraphicBGase가 가지고 있는데
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// 굳이 인자로 넣어줘야 하는 이유가 있는가? Customize를 위해서? - [levites]
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bool IntersectSphere(const D3DXVECTOR3 & c_rv3Position, float fRadius);
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bool IntersectCylinder(const D3DXVECTOR3 & c_rv3Position, float fRadius, float fHeight);
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};
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