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forked from metin2/client

Solution refactoring and restructuring, removed Boost dependency, removed unused tools

This commit is contained in:
2022-11-21 23:42:01 +02:00
parent 33f19f9ff6
commit 9ef9f39e88
817 changed files with 326 additions and 59698 deletions

View File

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#include "StdAfx.h"
#include "GrpPixelShader.h"
#include "GrpD3DXBuffer.h"
#include "StateManager.h"
CPixelShader::CPixelShader()
{
Initialize();
}
CPixelShader::~CPixelShader()
{
Destroy();
}
void CPixelShader::Initialize()
{
m_handle=0;
}
void CPixelShader::Destroy()
{
if (m_handle)
{
if (ms_lpd3dDevice)
ms_lpd3dDevice->DeletePixelShader(m_handle);
m_handle=0;
}
}
bool CPixelShader::CreateFromDiskFile(const char* c_szFileName)
{
Destroy();
LPD3DXBUFFER lpd3dxShaderBuffer;
LPD3DXBUFFER lpd3dxErrorBuffer;
if (FAILED(
D3DXAssembleShaderFromFile(c_szFileName, 0, NULL, &lpd3dxShaderBuffer, &lpd3dxErrorBuffer)
))
return false;
CDirect3DXBuffer shaderBuffer(lpd3dxShaderBuffer);
CDirect3DXBuffer errorBuffer(lpd3dxErrorBuffer);
if (FAILED(ms_lpd3dDevice->CreatePixelShader((DWORD*)shaderBuffer.GetPointer(), &m_handle)))
return false;
return true;
}
void CPixelShader::Set()
{
STATEMANAGER.SetPixelShader(m_handle);
}