forked from metin2/client
Upgraded to DirectX 9
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@ -21,11 +21,7 @@ void CPixelShader::Initialize()
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void CPixelShader::Destroy()
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{
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if (m_handle)
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{
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if (ms_lpd3dDevice)
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ms_lpd3dDevice->DeletePixelShader(m_handle);
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m_handle=0;
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}
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}
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bool CPixelShader::CreateFromDiskFile(const char* c_szFileName)
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@ -34,16 +30,11 @@ bool CPixelShader::CreateFromDiskFile(const char* c_szFileName)
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LPD3DXBUFFER lpd3dxShaderBuffer;
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LPD3DXBUFFER lpd3dxErrorBuffer;
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if (FAILED(
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D3DXAssembleShaderFromFile(c_szFileName, 0, NULL, &lpd3dxShaderBuffer, &lpd3dxErrorBuffer)
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))
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if (FAILED(D3DXAssembleShaderFromFileA(c_szFileName, 0, NULL, 0, &lpd3dxShaderBuffer, &lpd3dxErrorBuffer)))
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return false;
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CDirect3DXBuffer shaderBuffer(lpd3dxShaderBuffer);
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CDirect3DXBuffer errorBuffer(lpd3dxErrorBuffer);
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if (FAILED(ms_lpd3dDevice->CreatePixelShader((DWORD*)shaderBuffer.GetPointer(), &m_handle)))
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if (FAILED(ms_lpd3dDevice->CreatePixelShader((const DWORD*)lpd3dxShaderBuffer->GetBufferPointer(), &m_handle)))
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return false;
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return true;
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