forked from metin2/client
Upgraded to DirectX 9
This commit is contained in:
@@ -290,14 +290,14 @@ void CWeaponTrace::Render()
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return;
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LPDIRECT3DTEXTURE8 lpTexture=NULL;
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LPDIRECT3DTEXTURE9 lpTexture=NULL;
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// Have to optimize
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D3DXMATRIX matWorld;
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D3DXMatrixIdentity(&matWorld);
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STATEMANAGER.SaveTransform(D3DTS_WORLD, &matWorld);
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STATEMANAGER.SaveVertexShader(D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX1);
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STATEMANAGER.SaveFVF(D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX1);
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STATEMANAGER.SaveRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
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STATEMANAGER.SaveRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
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@@ -346,7 +346,7 @@ void CWeaponTrace::Render()
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STATEMANAGER.RestoreRenderState(D3DRS_DESTBLEND);
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STATEMANAGER.RestoreTransform(D3DTS_WORLD);
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STATEMANAGER.RestoreVertexShader();
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STATEMANAGER.RestoreFVF();
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STATEMANAGER.RestoreRenderState(D3DRS_CULLMODE);
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}
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