forked from metin2/server
Restructured gamefiles, locale data loading refactoring, docker build fixes
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128
gamefiles/data/quest/collect_herb_lv10.quest
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128
gamefiles/data/quest/collect_herb_lv10.quest
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quest make_herb_lv10 begin
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state start begin
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when login or levelup with pc.get_level() ==10 begin
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set_state(information)
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end
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end
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state information begin
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when letter begin
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local v = find_npc_by_vnum(20084)
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if v != 0 then
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target.vid("__TARGET__", v, gameforge.collect_herb_lv10._10_targetVid)
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end
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send_letter(gameforge.collect_herb_lv10._20_sendLetter)
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end
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when button or info begin
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say_title(gameforge.collect_herb_lv10._20_sendLetter)
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say(gameforge.collect_herb_lv10._30_say)
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end
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when __TARGET__.target.click or 20084.chat.gameforge.collect_herb_lv10._40_npcChat begin
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target.delete("__TARGET__")
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say_title(gameforge.collect_herb_lv10._50_sayTitle)
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say(gameforge.collect_herb_lv10._60_say)
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wait()
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say_title(gameforge.collect_herb_lv10._50_sayTitle)
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say(gameforge.collect_herb_lv10._70_say)
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set_state(go_to_disciple)
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pc.setqf("collect_count",0)--Current number of items
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pc.setqf("drink_drug",0) --when take the Potion of Daze
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end
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end
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state go_to_disciple begin
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when letter begin
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send_letter(gameforge.collect_herb_lv10._80_sendLetter)
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end
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when button or info begin
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say_title(gameforge.collect_herb_lv10._90_sayTitle)
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say(gameforge.collect_herb_lv10._100_say)
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wait()
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say_title(gameforge.buy_fishrod._210_sayTitle)
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say_item_vnum(50703)
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say_reward(string.format(gameforge.collect_herb_lv10._110_sayReward, pc.getqf("collect_count")))
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end
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when 71035.use begin --Potion of Daze
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if pc.getqf("drink_drug")==1 then
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say_title(gameforge.collect_herb_lv10._50_sayTitle)
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say(gameforge.collect_herb_lv10._120_say)
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return
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end
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if pc.count_item(50703)==0 then
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say_title(gameforge.collect_herb_lv10._50_sayTitle)
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say(gameforge.collect_herb_lv10._130_say)
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return
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end
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pc.remove_item(71035, 1)
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pc.setqf("drink_drug",1)
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end
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when 177.kill begin
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if pc.count_item(50703)<5- pc.getqf("collect_count")then
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pc.give_item2(50703, 1)
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end
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end
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when 20084.chat.gameforge.collect_herb_lv10._140_npcChat with pc.count_item(50703) >0 begin
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say_title(gameforge.collect_herb_lv10._150_sayTitle)
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say(gameforge.collect_herb_lv10._160_say)
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pc.remove_item(50703, 1)
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wait()
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local pass_percent
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if pc.getqf("drink_drug")==0 then
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pass_percent=90
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else
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pass_percent=100
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end
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local s= number(1,100)
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if s<= pass_percent then
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if pc.getqf("collect_count")< 4 then --Less than 5
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local index =pc.getqf("collect_count")+1
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pc.setqf("collect_count",index) --you got one, so you would get +1
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say_title(gameforge.collect_herb_lv10._50_sayTitle)
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say(string.format(gameforge.collect_herb_lv10._170_say, 5-pc.getqf("collect_count")))
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pc.setqf("drink_drug",0) --Initialize the potions
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return
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end
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say_title(gameforge.collect_herb_lv10._50_sayTitle)
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say(gameforge.collect_herb_lv10._180_say)
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wait()
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say(gameforge.collect_herb_lv10._190_say)
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say_reward(gameforge.collect_herb_lv10._200_sayReward)
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pc.setqf("collect_count",0)
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pc.setqf("drink_drug",0)
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clear_letter()
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set_state(__complete)
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pc.give_item2(16023)
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pc.change_money(5000)
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pc.give_exp2(6500)
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set_quest_state("levelup","run")
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return
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else
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say_title(gameforge.collect_herb_lv10._50_sayTitle)
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say(gameforge.collect_herb_lv10._210_say)
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pc.setqf("drink_drug",0) --Initialize Potions
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return
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end
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end
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end
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state __complete begin
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end
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end
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