forked from metin2/server
Restructured gamefiles, locale data loading refactoring, docker build fixes
This commit is contained in:
562
gamefiles/data/quest/main_quest_flame_lv100.quest
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562
gamefiles/data/quest/main_quest_flame_lv100.quest
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@ -0,0 +1,562 @@
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--2013.01.30 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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--<2D><><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD> npc
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define YACKHWAN 20377 -- <20><><EFBFBD>ɵ<EFBFBD><C9B5><EFBFBD> <20><>ȯ
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define SCHOLAR 20380 -- <20><><EFBFBD><EFBFBD>
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define ALCHEMIST 20001 -- <20><><EFBFBD>ݼ<EFBFBD><DDBC><EFBFBD>
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define BLACKSMITH 20016 -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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-- Ź<><C5B9><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>1-1
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define ITEM2_1 90010 -- <20>ʼ<EFBFBD>
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define ITEM2_1_NEEDED 10
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define ITEM2_2 30010 -- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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define ITEM2_2_NEEDED 50
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define ITEM2_3 30025 -- <20>Ź<EFBFBD><C5B9><EFBFBD> <20><><EFBFBD>ָӴ<D6B8>
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define ITEM2_3_NEEDED 10
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define ITEM2_4 51001 -- Ȱ<><C8B0>
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define ITEM2_4_NEEDED 200
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define ITEM3_1 31077 -- <20>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD>
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quest main_quest_flame_lv100 begin
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state start begin
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end
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state state0 begin
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when login or levelup or enter with pc.level >= 100 begin
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set_state (state1_1)
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end
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end
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-- Ź<><C5B9><EFBFBD><EFBFBD> <20><>ü
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state state1_1 begin
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when letter begin
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send_letter(gameforge.main_quest_flame_lv100._010_sendLetter)
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--npc Ÿ<><C5B8>
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local v = find_npc_by_vnum(YACKHWAN)
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if 0 != v then
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target.vid("__TARGET__", v, mob_name(YACKHWAN))
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end
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end
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when button or info begin
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say_title(gameforge.main_quest_flame_lv100._010_sendLetter)
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say(gameforge.main_quest_flame_lv100._020_say)
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--npc Ÿ<><C5B8> <20>ȳ<EFBFBD><C8B3><EFBFBD>
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--say_reward(locale.target_npc_info)
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end
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when YACKHWAN.chat.gameforge.main_quest_flame_lv100._010_sendLetter begin
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target.delete("__TARGET__")
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say_title(mob_name(YACKHWAN))
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say(gameforge.main_quest_flame_lv100._030_say)
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wait()--<2D>߰<EFBFBD> <20><>ȭ
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say_title(mob_name(YACKHWAN))
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say(gameforge.main_quest_flame_lv100._040_say)
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wait()--<2D>߰<EFBFBD> <20><>ȭ
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say_title(mob_name(YACKHWAN))
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say(gameforge.main_quest_flame_lv100._060_say)
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wait()--<2D>߰<EFBFBD> <20><>ȭ
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say_title(pc.getname())
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say(gameforge.main_quest_flame_lv100._070_say)
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wait()--<2D>߰<EFBFBD> <20><>ȭ
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say_title(mob_name(YACKHWAN))
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say(gameforge.main_quest_flame_lv100._080_say)
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--<2D><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE>
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set_state (state1_2)
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end
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when leave begin
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--q.done()
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end
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end
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state state1_2 begin
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when enter begin
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--<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> óġ <20><> <20><><EFBFBD><EFBFBD>
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pc.setqf("kill_count_1", 0)
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-- notice <20><><EFBFBD><EFBFBD>
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notice_multiline(gameforge.main_quest_flame_lv100._090_notice,notice)
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end
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when letter begin
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send_letter(gameforge.main_quest_flame_lv100._010_sendLetter)
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--<2D><><EFBFBD><EFBFBD> óġ <20><> <20>ȳ<EFBFBD><C8B3><EFBFBD>
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q.set_counter_name(gameforge.main_quest_lv98._680_counterName)
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main_quest_flame_lv100.kill_count()
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end
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when button or info begin
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say_title(gameforge.main_quest_flame_lv100._100_sayTitle)
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say(gameforge.main_quest_flame_lv100._110_say)
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--<2D><><EFBFBD><EFBFBD> óġ <20><> <20>ȳ<EFBFBD><C8B3><EFBFBD>
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say(gameforge.main_quest_lv98._680_counterName)
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say(string.format(gameforge.main_quest_lv98._670_sayReward, 300 - pc.getqf("kill_count_1")))
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end
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when YACKHWAN.chat.gameforge.main_quest_flame_lv100._010_sendLetter begin
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say_title(mob_name(YACKHWAN))
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say(gameforge.main_quest_flame_lv100._120_say)
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end
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when 2202.kill begin
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local kill_count = pc.getqf("kill_count_1")
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pc.setqf("kill_count_1", kill_count+1)
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main_quest_flame_lv100.kill_count()
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end
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when 2203.kill begin
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local kill_count = pc.getqf("kill_count_1")
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pc.setqf("kill_count_1", kill_count+1)
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main_quest_flame_lv100.kill_count()
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end
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when 2204.kill begin
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local kill_count = pc.getqf("kill_count_1")
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pc.setqf("kill_count_1", kill_count+1)
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main_quest_flame_lv100.kill_count()
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end
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when 2205.kill begin
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local kill_count = pc.getqf("kill_count_1")
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pc.setqf("kill_count_1", kill_count+1)
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main_quest_flame_lv100.kill_count()
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end
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-- <20><> <20>Ʒ<EFBFBD><C6B7><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20≯<EFBFBD><CCB8><EFBFBD> vnum<75><6D> <20>ٸ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE> Ŭ<><C5AC><EFBFBD><EFBFBD> <20>ǵ<EFBFBD><C7B5><EFBFBD> <20>Ͽ<EFBFBD><CFBF><EFBFBD>.
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when 7020.kill begin
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local kill_count = pc.getqf("kill_count_1")
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pc.setqf("kill_count_1", kill_count+1)
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main_quest_flame_lv100.kill_count()
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end
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when 7021.kill begin
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local kill_count = pc.getqf("kill_count_1")
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pc.setqf("kill_count_1", kill_count+1)
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main_quest_flame_lv100.kill_count()
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end
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when 7022.kill begin
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local kill_count = pc.getqf("kill_count_1")
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pc.setqf("kill_count_1", kill_count+1)
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main_quest_flame_lv100.kill_count()
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end
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when 7023.kill begin
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local kill_count = pc.getqf("kill_count_1")
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pc.setqf("kill_count_1", kill_count+1)
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main_quest_flame_lv100.kill_count()
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end
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function kill_count()
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local total_remain = 0
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local remain1 = 300 - pc.getqf("kill_count_1")
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if remain1 < 0 then
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remain1 = 0
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end
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total_remain = total_remain + remain1
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q.set_counter_value(total_remain)
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if total_remain == 0 then
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set_state ("state1_3")
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end
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end
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when leave begin
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pc.setqf("kill_count_1", 0)
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--q.done()
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end
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end
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state state1_3 begin
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when enter begin
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-- notice <20><><EFBFBD><EFBFBD>
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notice_multiline(gameforge.main_quest_flame_lv100._130_notice,notice)
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end
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when letter begin
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send_letter(gameforge.main_quest_flame_lv100._010_sendLetter)
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--npc Ÿ<><C5B8>
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local v = find_npc_by_vnum(YACKHWAN)
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if 0 != v then
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target.vid("__TARGET__", v, mob_name(YACKHWAN))
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end
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end
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when button or info begin
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say_title(gameforge.main_quest_flame_lv100._010_sendLetter)
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say(gameforge.main_quest_flame_lv100._140_say)
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--npc Ÿ<><C5B8> <20>ȳ<EFBFBD><C8B3><EFBFBD>
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--say_reward(locale.target_npc_info)
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end
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when YACKHWAN.chat.gameforge.main_quest_flame_lv100._010_sendLetter begin
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target.delete("__TARGET__")
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say_title(mob_name(YACKHWAN))
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say(gameforge.main_quest_flame_lv100._150_say)
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--<2D><><EFBFBD><EFBFBD>
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wait()--reward
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say_reward(string.format(gameforge.main_quest_lv60._190_sayReward, 38143000))
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pc.give_exp2(38143000)
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say_reward(string.format(gameforge.main_quest_lv60._200_sayReward, 149000))
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pc.change_money(149000)
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say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(30051),1))
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pc.give_item2(30051, 1)
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say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(50814),10))
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pc.give_item2(50814, 10)
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say()
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--<2D><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE>
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set_state (state2_1)
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end
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when leave begin
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--q.done()
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end
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end
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-- Ź<><C5B9><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>1-1
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state state2_1 begin
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when letter begin
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send_letter(gameforge.main_quest_flame_lv100._160_sendLetter)
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--npc Ÿ<><C5B8>
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local v = find_npc_by_vnum(ALCHEMIST)
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if 0 != v then
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target.vid("__TARGET__", v, mob_name(ALCHEMIST))
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end
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end
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when button or info begin
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say_title(gameforge.main_quest_flame_lv100._160_sendLetter)
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say(gameforge.main_quest_flame_lv100._170_say)
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--npc Ÿ<><C5B8> <20>ȳ<EFBFBD><C8B3><EFBFBD>
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--say_reward(locale.target_npc_info)
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end
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when ALCHEMIST.chat.gameforge.main_quest_flame_lv100._160_sendLetter begin
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target.delete("__TARGET__")
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say_title(mob_name(ALCHEMIST))
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say(gameforge.main_quest_flame_lv100._180_say)
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wait()--<2D>߰<EFBFBD> <20><>ȭ
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say_title(mob_name(ALCHEMIST))
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say(gameforge.main_quest_flame_lv100._190_say)
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wait()--<2D>߰<EFBFBD> <20><>ȭ
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say_title(pc.getname())
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say(gameforge.main_quest_flame_lv100._200_say)
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wait()--<2D>߰<EFBFBD> <20><>ȭ
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say_title(mob_name(ALCHEMIST))
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say(gameforge.main_quest_flame_lv100._210_say)
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wait()--<2D>߰<EFBFBD> <20><>ȭ
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say_title(pc.getname())
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say(gameforge.main_quest_flame_lv100._220_say)
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wait()--<2D>߰<EFBFBD> <20><>ȭ
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say_title(mob_name(ALCHEMIST))
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say(gameforge.main_quest_flame_lv100._230_say)
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--<2D><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE>
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set_state (state2_2)
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end
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when leave begin
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--q.done()
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end
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end
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state state2_2 begin -- <20><><EFBFBD>Ḧ <20><><EFBFBD>ƿ<EFBFBD><C6BF><EFBFBD> <20>κ<EFBFBD>. <20><><EFBFBD>Ḧ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ľ<EFBFBD><C4BE><EFBFBD> <20>ȵ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><> state <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE> <20>Ϸ<EFBFBD><CFB7><EFBFBD> <20><> <20>ִ<EFBFBD>.
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when enter begin
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-- notice <20><><EFBFBD><EFBFBD>
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notice_multiline(gameforge.main_quest_flame_lv100._240_notice,notice)
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end
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when letter begin
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send_letter(gameforge.main_quest_flame_lv100._160_sendLetter)
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q.set_counter_name(gameforge.main_quest_flame_lv100._250_say)
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end
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when button or info begin
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say_title(gameforge.main_quest_flame_lv100._260_sayTitle)
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say(gameforge.main_quest_flame_lv100._270_say)
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say(gameforge.main_quest_flame_lv100._250_say)
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local remain1 = ITEM2_1_NEEDED - pc.count_item(ITEM2_1)
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local remain2 = ITEM2_2_NEEDED - pc.count_item(ITEM2_2)
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local remain3 = ITEM2_3_NEEDED - pc.count_item(ITEM2_3)
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local remain4 = ITEM2_4_NEEDED - pc.count_item(ITEM2_4)
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if remain1 < 0 then
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remain1 = 0
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end
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if remain2 < 0 then
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remain2 = 0
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end
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if remain3 < 0 then
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remain3 = 0
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end
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if remain4 < 0 then
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remain4 = 0
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end
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say(string.format(gameforge.main_quest_lv98._690_sayReward,item_name(ITEM2_1) ,remain1,item_name(ITEM2_2) ,remain2))
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say(string.format(gameforge.main_quest_lv98._690_sayReward,item_name(ITEM2_3) , remain3,item_name(ITEM2_4) , remain4))
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say()
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q.set_counter_value(remain1 + remain2 + remain3 + remain4)
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local check = remain1 + remain2 + remain3 + remain4
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if check <= 0 then
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set_state (state2_3)
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end
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end
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when ALCHEMIST.chat.gameforge.main_quest_flame_lv100._160_sendLetter begin
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if pc.count_item(ITEM2_1) >= ITEM2_1_NEEDED and pc.count_item(ITEM2_2) >= ITEM2_2_NEEDED
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and pc.count_item(ITEM2_3) >= ITEM2_3_NEEDED and pc.count_item(ITEM2_4) >= ITEM2_4_NEEDED then
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pc.remove_item ( ITEM2_1,ITEM2_1_NEEDED)
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pc.remove_item ( ITEM2_2,ITEM2_2_NEEDED)
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pc.remove_item ( ITEM2_3,ITEM2_3_NEEDED)
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pc.remove_item ( ITEM2_4,ITEM2_4_NEEDED)
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||||
|
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say_title(mob_name(ALCHEMIST))
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say(gameforge.main_quest_flame_lv100._280_say)
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wait()
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say_reward(string.format(gameforge.main_quest_lv60._190_sayReward, 48584000))
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pc.give_exp2(48584000)
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say_reward(string.format(gameforge.main_quest_lv60._200_sayReward, 150000))
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pc.change_money(150000)
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say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(30015),2))
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pc.give_item2(30015, 2)
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say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(70043),1))
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pc.give_item2_select(70043)
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item.set_socket(2, 60)
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set_state (state3_1)
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else
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say_title(mob_name(ALCHEMIST))
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say(gameforge.main_quest_flame_lv100._290_say)
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end
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end
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when leave begin
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--q.done()
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end
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||||
end
|
||||
state state2_3 begin -- <20><><EFBFBD>Ḧ <20><><EFBFBD><EFBFBD> <20><><EFBFBD>Ҵ<EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20>Ŀ<EFBFBD> <20><><EFBFBD>Ḧ <20>ٽ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>, <20><><EFBFBD>ݼ<EFBFBD><DDBC>翡<EFBFBD><E7BFA1> <20><><EFBFBD><EFBFBD> <20>ɸ<EFBFBD> state2_2<5F><32> <20>ٽ<EFBFBD> <20>Ѿ<D1BE><EEB0A1> <20>ȴ<EFBFBD>.
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||||
when enter begin
|
||||
-- notice <20><><EFBFBD><EFBFBD>
|
||||
notice_multiline(gameforge.main_quest_flame_lv100._300_notice,notice)
|
||||
end
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||||
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||||
when letter begin
|
||||
send_letter(gameforge.main_quest_flame_lv100._160_sendLetter)
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||||
--npc Ÿ<><C5B8>
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||||
local v = find_npc_by_vnum(ALCHEMIST)
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||||
if 0 != v then
|
||||
target.vid("__TARGET__", v, mob_name(ALCHEMIST))
|
||||
end
|
||||
end
|
||||
|
||||
when button or info begin
|
||||
say_title(gameforge.main_quest_flame_lv100._160_sendLetter)
|
||||
say(gameforge.main_quest_flame_lv100._310_say)
|
||||
--npc Ÿ<><C5B8> <20>ȳ<EFBFBD><C8B3><EFBFBD>
|
||||
--say_reward(locale.target_npc_info)
|
||||
end
|
||||
|
||||
when ALCHEMIST.chat.gameforge.main_quest_flame_lv100._160_sendLetter begin
|
||||
target.delete("__TARGET__")
|
||||
if pc.count_item(ITEM2_1) >= ITEM2_1_NEEDED and pc.count_item(ITEM2_2) >= ITEM2_2_NEEDED
|
||||
and pc.count_item(ITEM2_3) >= ITEM2_3_NEEDED and pc.count_item(ITEM2_4) >= ITEM2_4_NEEDED then
|
||||
|
||||
pc.remove_item ( ITEM2_1,ITEM2_1_NEEDED)
|
||||
pc.remove_item ( ITEM2_2,ITEM2_2_NEEDED)
|
||||
pc.remove_item ( ITEM2_3,ITEM2_3_NEEDED)
|
||||
pc.remove_item ( ITEM2_4,ITEM2_4_NEEDED)
|
||||
|
||||
say_title(mob_name(ALCHEMIST))
|
||||
say(gameforge.main_quest_flame_lv100._280_say)
|
||||
wait()
|
||||
|
||||
|
||||
say_reward(string.format(gameforge.main_quest_lv60._190_sayReward, 48584000))
|
||||
pc.give_exp2(48584000)
|
||||
say_reward(string.format(gameforge.main_quest_lv60._200_sayReward, 150000))
|
||||
pc.change_money(150000)
|
||||
say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(30015),2))
|
||||
pc.give_item2(30015, 2)
|
||||
say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(70043),1))
|
||||
pc.give_item2_select(70043)
|
||||
item.set_socket(2, 60)
|
||||
say()
|
||||
|
||||
set_state (state3_1)
|
||||
else
|
||||
say_title(mob_name(ALCHEMIST))
|
||||
say(gameforge.main_quest_flame_lv100._290_say)
|
||||
set_state (state2_2)
|
||||
end
|
||||
end
|
||||
|
||||
when leave begin
|
||||
--q.done()
|
||||
end
|
||||
end
|
||||
|
||||
-- Ź<><C5B9><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>1-2
|
||||
state state3_1 begin
|
||||
when letter begin
|
||||
send_letter(gameforge.main_quest_flame_lv100._320_sendLetter)
|
||||
--npc Ÿ<><C5B8>
|
||||
local v = find_npc_by_vnum(ALCHEMIST)
|
||||
if 0 != v then
|
||||
target.vid("__TARGET__", v, mob_name(ALCHEMIST))
|
||||
end
|
||||
end
|
||||
|
||||
when button or info begin
|
||||
say_title(gameforge.main_quest_flame_lv100._320_sendLetter)
|
||||
say(gameforge.main_quest_flame_lv100._170_say)
|
||||
--npc Ÿ<><C5B8> <20>ȳ<EFBFBD><C8B3><EFBFBD>
|
||||
--say_reward(locale.target_npc_info)
|
||||
end
|
||||
|
||||
when ALCHEMIST.chat.gameforge.main_quest_flame_lv100._320_sendLetter begin
|
||||
target.delete("__TARGET__")
|
||||
say_title(mob_name(ALCHEMIST))
|
||||
say(gameforge.main_quest_flame_lv100._330_say)
|
||||
wait()--<2D>߰<EFBFBD> <20><>ȭ
|
||||
|
||||
say_title(pc.getname())
|
||||
say(gameforge.main_quest_flame_lv100._340_say)
|
||||
wait()--<2D>߰<EFBFBD> <20><>ȭ
|
||||
|
||||
say_title(mob_name(ALCHEMIST))
|
||||
say(gameforge.main_quest_flame_lv100._350_say)
|
||||
--<2D><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE>
|
||||
set_state (state3_2)
|
||||
end
|
||||
|
||||
when leave begin
|
||||
--q.done()
|
||||
end
|
||||
end
|
||||
state state3_2 begin
|
||||
when enter begin
|
||||
-- notice <20><><EFBFBD><EFBFBD>
|
||||
notice_multiline(gameforge.main_quest_flame_lv100._240_notice,notice)
|
||||
end
|
||||
|
||||
when letter begin
|
||||
send_letter(gameforge.main_quest_flame_lv100._320_sendLetter)
|
||||
--npc Ÿ<><C5B8>
|
||||
local v = find_npc_by_vnum(BLACKSMITH)
|
||||
if 0 != v then
|
||||
target.vid("__TARGET__", v, mob_name(BLACKSMITH))
|
||||
end
|
||||
q.set_counter_name(gameforge.main_quest_flame_lv100._250_say)
|
||||
q.set_counter_value(1)
|
||||
end
|
||||
|
||||
when button or info begin
|
||||
say_title(gameforge.main_quest_flame_lv100._360_sayTitle)
|
||||
say(gameforge.main_quest_flame_lv100._370_say)
|
||||
say(gameforge.main_quest_flame_lv100._250_say)
|
||||
say(gameforge.main_quest_flame_lv100._380_say)
|
||||
--npc Ÿ<><C5B8> <20>ȳ<EFBFBD><C8B3><EFBFBD>
|
||||
--say_reward(locale.target_npc_info)
|
||||
end
|
||||
|
||||
when BLACKSMITH.chat.gameforge.main_quest_flame_lv100._320_sendLetter begin
|
||||
target.delete("__TARGET__")
|
||||
say_title(mob_name(BLACKSMITH))
|
||||
say(gameforge.main_quest_flame_lv100._390_say)
|
||||
wait()--<2D>߰<EFBFBD> <20><>ȭ
|
||||
|
||||
say_title(pc.getname())
|
||||
say(gameforge.main_quest_flame_lv100._400_say)
|
||||
wait()--<2D>߰<EFBFBD> <20><>ȭ
|
||||
|
||||
say_title(mob_name(BLACKSMITH))
|
||||
say(gameforge.main_quest_flame_lv100._410_say)
|
||||
wait()--<2D>߰<EFBFBD> <20><>ȭ
|
||||
|
||||
say_title(pc.getname())
|
||||
say(gameforge.main_quest_flame_lv100._420_say)
|
||||
|
||||
pc.give_item2(ITEM3_1, 1)
|
||||
--<2D><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE>
|
||||
set_state (state3_3)
|
||||
end
|
||||
|
||||
when ALCHEMIST.chat.gameforge.main_quest_flame_lv100._320_sendLetter begin
|
||||
say_title(mob_name(ALCHEMIST))
|
||||
say(gameforge.main_quest_flame_lv100._430_say)
|
||||
end
|
||||
|
||||
when leave begin
|
||||
--q.done()
|
||||
end
|
||||
end
|
||||
state state3_3 begin
|
||||
when enter begin
|
||||
-- notice <20><><EFBFBD><EFBFBD>
|
||||
notice_multiline(gameforge.main_quest_flame_lv100._440_notice,notice)
|
||||
end
|
||||
|
||||
when letter begin
|
||||
send_letter(gameforge.main_quest_flame_lv100._320_sendLetter)
|
||||
--npc Ÿ<><C5B8>
|
||||
local v = find_npc_by_vnum(ALCHEMIST)
|
||||
if 0 != v then
|
||||
target.vid("__TARGET__", v, mob_name(ALCHEMIST))
|
||||
end
|
||||
end
|
||||
|
||||
when button or info begin
|
||||
say_title(gameforge.main_quest_flame_lv100._320_sendLetter)
|
||||
say(gameforge.main_quest_flame_lv100._310_say)
|
||||
--npc Ÿ<><C5B8> <20>ȳ<EFBFBD><C8B3><EFBFBD>
|
||||
--say_reward(locale.target_npc_info)
|
||||
end
|
||||
|
||||
when ALCHEMIST.chat.gameforge.main_quest_flame_lv100._320_sendLetter begin
|
||||
target.delete("__TARGET__")
|
||||
pc.remove_item(ITEM3_1, pc.count_item(ITEM3_1))
|
||||
say_title(mob_name(ALCHEMIST))
|
||||
say(gameforge.main_quest_flame_lv100._450_say)
|
||||
--<2D><><EFBFBD><EFBFBD>
|
||||
wait()--reward
|
||||
|
||||
say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, 35843000))
|
||||
pc.give_exp2(35843000)
|
||||
say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, 152000))
|
||||
pc.change_money(152000)
|
||||
say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(71095),1))
|
||||
pc.give_item2(71095, 1)
|
||||
say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(50708),10))
|
||||
pc.give_item2(50708, 10)
|
||||
|
||||
say()
|
||||
say_reward(string.format(gameforge.main_quest_flame_lv99._430_say, 101))
|
||||
|
||||
--<2D><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE>
|
||||
set_state (__COMPLETE__)
|
||||
set_quest_state ("main_quest_flame_lv101", "state0")
|
||||
end
|
||||
|
||||
when leave begin
|
||||
--q.done()
|
||||
end
|
||||
end
|
||||
|
||||
state __COMPLETE__ begin
|
||||
when enter begin
|
||||
--q.done()
|
||||
end
|
||||
end
|
||||
end
|
Reference in New Issue
Block a user