forked from metin2/server
Restructured gamefiles, locale data loading refactoring, docker build fixes
This commit is contained in:
709
gamefiles/data/quest/main_quest_flame_lv103.quest
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709
gamefiles/data/quest/main_quest_flame_lv103.quest
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@ -0,0 +1,709 @@
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--2013.02.12 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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--<2D><><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD> npc
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define YACKHWAN 20377 -- <20><><EFBFBD>ɵ<EFBFBD><C9B5><EFBFBD> <20><>ȯ
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define SCHOLAR 20380 -- <20><><EFBFBD><EFBFBD>
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define ALCHEMIST 20001 -- <20><><EFBFBD>ݼ<EFBFBD><DDBC><EFBFBD>
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define BLACKSMITH 20016 -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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define YUHWAN 20017 -- <20><>ȯ
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define NPC1_1 20393 -- <20><>ȯ <20><><EFBFBD><EFBFBD>
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define MOB4_1 8057
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define DUNGEON_MAP_INDEX 351
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quest main_quest_flame_lv103 begin
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state start begin
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end
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state state0 begin
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when login or levelup or enter with pc.level >= 103 begin
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set_state (state1_1)
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end
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end
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-- <20><><EFBFBD>漺<EFBFBD><E6BCBA> <20><><EFBFBD><EFBFBD>
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state state1_1 begin
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when letter begin
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send_letter(gameforge.main_quest_flame_lv103._010_sendLetter)
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--npc Ÿ<><C5B8>
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local v = find_npc_by_vnum(YACKHWAN)
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if 0 != v then
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target.vid("__TARGET__", v, mob_name(YACKHWAN))
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end
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end
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when button or info begin
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say_title(gameforge.main_quest_flame_lv103._010_sendLetter)
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say(gameforge.main_quest_flame_lv103._020_say)
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--npc Ÿ<><C5B8> <20>ȳ<EFBFBD><C8B3><EFBFBD>
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--say_reward(locale.target_npc_info)
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end
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when YACKHWAN.chat.gameforge.main_quest_flame_lv103._010_sendLetter begin
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target.delete("__TARGET__")
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say_title(mob_name(YACKHWAN))
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say(gameforge.main_quest_flame_lv103._030_say)
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wait()--<2D>߰<EFBFBD> <20><>ȭ
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say_title(mob_name(YACKHWAN))
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say(gameforge.main_quest_flame_lv103._040_say)
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wait()--<2D>߰<EFBFBD> <20><>ȭ
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say_title(pc.getname())
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say(gameforge.main_quest_flame_lv103._220_say)
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wait()--<2D>߰<EFBFBD> <20><>ȭ
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say_title(mob_name(YACKHWAN))
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say(gameforge.main_quest_flame_lv103._060_say)
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--<2D><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE>
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set_state (state1_2)
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end
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when leave begin
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--q.done()
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end
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end
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state state1_2 begin
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when enter begin
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-- notice <20><><EFBFBD><EFBFBD>
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notice_multiline(gameforge.main_quest_flame_lv103._070_notice,notice)
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end
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when letter begin
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send_letter(gameforge.main_quest_flame_lv103._010_sendLetter)
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--npc Ÿ<><C5B8>
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local v = find_npc_by_vnum(NPC1_1)
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if 0 != v then
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target.vid("__TARGET__", v, mob_name(NPC1_1))
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end
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end
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when button or info begin
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say_title(gameforge.main_quest_flame_lv103._080_sayTitle)
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say(gameforge.main_quest_flame_lv103._090_say)
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--npc Ÿ<><C5B8> <20>ȳ<EFBFBD><C8B3><EFBFBD>
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--say_reward(locale.target_info)
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end
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when YACKHWAN.chat.gameforge.main_quest_flame_lv103._010_sendLetter begin
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say_title(mob_name(YACKHWAN))
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say(gameforge.main_quest_flame_lv103._100_say)
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end
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when NPC1_1.click begin
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target.delete("__TARGET__")
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say_title(mob_name(NPC1_1))
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say(gameforge.main_quest_flame_lv103._110_say)
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--<2D><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE>
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set_state (state1_3)
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end
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when leave begin
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--q.done()
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end
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end
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state state1_3 begin
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when letter begin
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send_letter(gameforge.main_quest_flame_lv103._010_sendLetter)
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--npc Ÿ<><C5B8>
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local v = find_npc_by_vnum(YACKHWAN)
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if 0 != v then
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target.vid("__TARGET__", v, mob_name(YACKHWAN))
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end
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end
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when button or info begin
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say_title(gameforge.main_quest_flame_lv103._010_sendLetter)
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say(gameforge.main_quest_flame_lv103._120_say)
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--npc Ÿ<><C5B8> <20>ȳ<EFBFBD><C8B3><EFBFBD>
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--say_reward(locale.target_npc_info)
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end
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when YACKHWAN.chat.gameforge.main_quest_flame_lv103._010_sendLetter begin
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target.delete("__TARGET__")
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say_title(mob_name(YACKHWAN))
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say(gameforge.main_quest_flame_lv103._130_say)
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wait()--<2D>߰<EFBFBD> <20><>ȭ
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say_title(mob_name(YACKHWAN))
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say(gameforge.main_quest_flame_lv103._150_say)
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wait()--<2D>߰<EFBFBD> <20><>ȭ
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say_title(mob_name(YACKHWAN))
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say(gameforge.main_quest_flame_lv103._170_say)
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--<2D><><EFBFBD><EFBFBD>
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wait()--reward
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say_reward(string.format(gameforge.main_quest_lv60._190_sayReward, 42554000))
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pc.give_exp2( 42554000)
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say_reward(string.format(gameforge.main_quest_lv60._200_sayReward, 163000))
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pc.change_money( 163000)
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say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(71095),1))
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pc.give_item2(71095, 1)
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say()
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--<2D><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE>
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set_state (state2_1)
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end
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when leave begin
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--q.done()
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end
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end
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-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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state state2_1 begin
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when letter begin
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send_letter(gameforge.main_quest_flame_lv103._180_sendLetter)
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--npc Ÿ<><C5B8>
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local v = find_npc_by_vnum(YACKHWAN)
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if 0 != v then
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target.vid("__TARGET__", v, mob_name(YACKHWAN))
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end
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end
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when button or info begin
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say_title(gameforge.main_quest_flame_lv103._180_sendLetter)
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say(gameforge.main_quest_flame_lv103._020_say)
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--npc Ÿ<><C5B8> <20>ȳ<EFBFBD><C8B3><EFBFBD>
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--say_reward(locale.target_npc_info)
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end
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when YACKHWAN.chat.gameforge.main_quest_flame_lv103._180_sendLetter begin
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target.delete("__TARGET__")
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say_title(mob_name(YACKHWAN))
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say(gameforge.main_quest_flame_lv103._190_say)
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wait()--<2D>߰<EFBFBD> <20><>ȭ
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say_title(mob_name(YACKHWAN))
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say(gameforge.main_quest_flame_lv103._200_say)
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wait()--<2D>߰<EFBFBD> <20><>ȭ
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say_title(mob_name(YACKHWAN))
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say(gameforge.main_quest_flame_lv103._210_say)
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wait()--<2D>߰<EFBFBD> <20><>ȭ
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say_title(pc.getname())
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say(gameforge.main_quest_flame_lv103._220_say)
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--<2D><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE>
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set_state (state2_2)
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end
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when leave begin
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--q.done()
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end
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end
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state state2_2 begin
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when enter begin
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--<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> óġ <20><> <20><><EFBFBD><EFBFBD>
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pc.setqf("kill_count_1", 0)
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-- notice <20><><EFBFBD><EFBFBD>
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notice_multiline(gameforge.main_quest_flame_lv103._230_notice,notice)
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end
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when letter begin
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send_letter(gameforge.main_quest_flame_lv103._180_sendLetter)
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--<2D><><EFBFBD><EFBFBD> óġ <20><> <20>ȳ<EFBFBD><C8B3><EFBFBD>
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q.set_counter_name(gameforge.main_quest_lv98._680_counterName)
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main_quest_flame_lv103.kill_count_state2_2()
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end
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when button or info begin
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say_title(gameforge.main_quest_flame_lv103._240_sayTitle)
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say(gameforge.main_quest_flame_lv103._250_say)
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--<2D><><EFBFBD><EFBFBD> óġ <20><> <20>ȳ<EFBFBD><C8B3><EFBFBD>
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say(gameforge.main_quest_lv98._680_counterName)
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say(string.format(gameforge.main_quest_lv98._670_sayReward,"<22><><EFBFBD>漺 <20><><EFBFBD><EFBFBD>", 1000 - pc.getqf("kill_count_1")))
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say_reward(gameforge.main_quest_flame_lv103._260_sayReward)
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end
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when YACKHWAN.chat.gameforge.main_quest_flame_lv103._180_sendLetter begin
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say_title(mob_name(YACKHWAN))
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say(gameforge.main_quest_flame_lv103._270_say)
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end
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when kill with pc.get_map_index() >= DUNGEON_MAP_INDEX * 10000 and pc.get_map_index() < (DUNGEON_MAP_INDEX + 1) *10000 begin
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local kill_count = pc.getqf("kill_count_1")
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pc.setqf("kill_count_1", kill_count+1)
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main_quest_flame_lv103.kill_count_state2_2()
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end
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function kill_count_state2_2()
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local total_remain = 0
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local remain1 = 1000 - pc.getqf("kill_count_1")
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if remain1 < 0 then
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remain1 = 0
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end
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total_remain = remain1
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q.set_counter_value(total_remain)
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if total_remain == 0 then
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set_state ("state2_3")
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end
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end
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when leave begin
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pc.setqf("kill_count_1", 0)
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--q.done()
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end
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end
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state state2_3 begin
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when enter begin
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-- notice <20><><EFBFBD><EFBFBD>
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notice_multiline(gameforge.main_quest_flame_lv103._280_notice,notice)
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end
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when letter begin
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send_letter(gameforge.main_quest_flame_lv103._180_sendLetter)
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--npc Ÿ<><C5B8>
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local v = find_npc_by_vnum(YACKHWAN)
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if 0 != v then
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target.vid("__TARGET__", v, mob_name(YACKHWAN))
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end
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end
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when button or info begin
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say_title(gameforge.main_quest_flame_lv103._180_sendLetter)
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say(gameforge.main_quest_flame_lv103._120_say)
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--npc Ÿ<><C5B8> <20>ȳ<EFBFBD><C8B3><EFBFBD>
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--say_reward(locale.target_npc_info)
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end
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when YACKHWAN.chat.gameforge.main_quest_flame_lv103._180_sendLetter begin
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target.delete("__TARGET__")
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say_title(mob_name(YACKHWAN))
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say(gameforge.main_quest_flame_lv103._290_say)
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--<2D><><EFBFBD><EFBFBD>
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wait()--reward
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say_reward(string.format(gameforge.main_quest_lv60._190_sayReward, 53784000))
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pc.give_exp2(53784000)
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say_reward(string.format(gameforge.main_quest_lv60._200_sayReward, 164000))
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pc.change_money(164000)
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say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(71095),1))
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pc.give_item2(71095, 1)
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say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(70024),1)) -- <20>ູ<EFBFBD><E0BAB9> <20><><EFBFBD><EFBFBD>
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pc.give_item2(70024, 1)
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say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(30039),3)) -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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pc.give_item2(30039, 3)
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say()
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--<2D><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE>
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set_state (state3_1)
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end
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when leave begin
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--q.done()
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end
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end
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-- <20><><EFBFBD>漺<EFBFBD><E6BCBA> <20><>ĩ<EFBFBD>Ÿ<EFBFBD>
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state state3_1 begin
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when letter begin
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send_letter(gameforge.main_quest_flame_lv103._300_sendLetter)
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--npc Ÿ<><C5B8>
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local v = find_npc_by_vnum(YACKHWAN)
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if 0 != v then
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target.vid("__TARGET__", v, mob_name(YACKHWAN))
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end
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end
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when button or info begin
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say_title(gameforge.main_quest_flame_lv103._300_sendLetter)
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say(gameforge.main_quest_flame_lv103._020_say)
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--npc Ÿ<><C5B8> <20>ȳ<EFBFBD><C8B3><EFBFBD>
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--say_reward(locale.target_npc_info)
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end
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when YACKHWAN.chat.gameforge.main_quest_flame_lv103._300_sendLetter begin
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target.delete("__TARGET__")
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say_title(mob_name(YACKHWAN))
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say(gameforge.main_quest_flame_lv103._310_say)
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wait()--<2D>߰<EFBFBD> <20><>ȭ
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say_title(pc.getname())
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say(gameforge.main_quest_flame_lv103._220_say)
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--<2D><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE>
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set_state (state3_2)
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end
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when leave begin
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--q.done()
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end
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end
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state state3_2 begin
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when enter begin
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--<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> óġ <20><> <20><><EFBFBD><EFBFBD>
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pc.setqf("kill_count_1", 0)
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pc.setqf("kill_count_2", 0)
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pc.setqf("kill_count_3", 0)
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pc.setqf("kill_count_4", 0)
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pc.setqf("kill_count_5", 0)
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-- notice <20><><EFBFBD><EFBFBD>
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notice_multiline(gameforge.main_quest_flame_lv103._330_notice,notice)
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end
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when letter begin
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send_letter(gameforge.main_quest_flame_lv103._300_sendLetter)
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--<2D><><EFBFBD><EFBFBD> óġ <20><> <20>ȳ<EFBFBD><C8B3><EFBFBD>
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q.set_counter_name(gameforge.main_quest_lv98._680_counterName)
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main_quest_flame_lv103.kill_count_state3_2()
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end
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when button or info begin
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say_title(gameforge.main_quest_flame_lv103._340_sayTitle)
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say(gameforge.main_quest_flame_lv103._350_say)
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--<2D><><EFBFBD><EFBFBD> óġ <20><> <20>ȳ<EFBFBD><C8B3><EFBFBD>
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say(gameforge.main_quest_lv98._680_counterName)
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local total_remain = 0
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local remain1 = 50 - pc.getqf("kill_count_1")
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if remain1 < 0 then
|
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remain1 = 0
|
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end
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total_remain = total_remain + remain1
|
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local remain2 = 50 - pc.getqf("kill_count_2")
|
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if remain2 < 0 then
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remain2 = 0
|
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end
|
||||
total_remain = total_remain + remain2
|
||||
local remain3 = 50 - pc.getqf("kill_count_3")
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if remain3 < 0 then
|
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remain3 = 0
|
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end
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total_remain = total_remain + remain3
|
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local remain4 = 50 - pc.getqf("kill_count_4")
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if remain4 < 0 then
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remain4 = 0
|
||||
end
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||||
total_remain = total_remain + remain4
|
||||
local remain5 = 50 - pc.getqf("kill_count_5")
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||||
if remain5 < 0 then
|
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remain5 = 0
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||||
end
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say(string.format(gameforge.main_quest_lv98._690_sayReward ,mob_name(6005), remain1,mob_name(6006), remain2))
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say(string.format(gameforge.main_quest_lv98._690_sayReward ,mob_name(6007), remain3,mob_name(6008), remain4))
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say(string.format(gameforge.main_quest_lv98._670_sayReward,mob_name(6009), remain5))
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||||
say_reward(gameforge.main_quest_flame_lv103._260_sayReward)
|
||||
end
|
||||
|
||||
when YACKHWAN.chat.gameforge.main_quest_flame_lv103._300_sendLetter begin
|
||||
say_title(mob_name(YACKHWAN))
|
||||
say(gameforge.main_quest_flame_lv103._360_say)
|
||||
end
|
||||
|
||||
when 6005.kill begin
|
||||
local kill_count = pc.getqf("kill_count_1")
|
||||
pc.setqf("kill_count_1", kill_count+1)
|
||||
main_quest_flame_lv103.kill_count_state3_2()
|
||||
end
|
||||
|
||||
when 6006.kill begin
|
||||
local kill_count = pc.getqf("kill_count_2")
|
||||
pc.setqf("kill_count_2", kill_count+1)
|
||||
main_quest_flame_lv103.kill_count_state3_2()
|
||||
end
|
||||
|
||||
when 6007.kill begin
|
||||
local kill_count = pc.getqf("kill_count_3")
|
||||
pc.setqf("kill_count_3", kill_count+1)
|
||||
main_quest_flame_lv103.kill_count_state3_2()
|
||||
end
|
||||
|
||||
when 6008.kill begin
|
||||
local kill_count = pc.getqf("kill_count_4")
|
||||
pc.setqf("kill_count_4", kill_count+1)
|
||||
main_quest_flame_lv103.kill_count_state3_2()
|
||||
end
|
||||
|
||||
when 6009.kill begin
|
||||
local kill_count = pc.getqf("kill_count_5")
|
||||
pc.setqf("kill_count_5", kill_count+1)
|
||||
main_quest_flame_lv103.kill_count_state3_2()
|
||||
end
|
||||
|
||||
function kill_count_state3_2()
|
||||
local total_remain = 0
|
||||
local remain1 = 50 - pc.getqf("kill_count_1")
|
||||
if remain1 < 0 then
|
||||
remain1 = 0
|
||||
end
|
||||
total_remain = total_remain + remain1
|
||||
local remain2 = 50 - pc.getqf("kill_count_2")
|
||||
if remain2 < 0 then
|
||||
remain2 = 0
|
||||
end
|
||||
total_remain = total_remain + remain2
|
||||
local remain3 = 50 - pc.getqf("kill_count_3")
|
||||
if remain3 < 0 then
|
||||
remain3 = 0
|
||||
end
|
||||
total_remain = total_remain + remain3
|
||||
local remain4 = 50 - pc.getqf("kill_count_4")
|
||||
if remain4 < 0 then
|
||||
remain4 = 0
|
||||
end
|
||||
total_remain = total_remain + remain4
|
||||
local remain5 = 50 - pc.getqf("kill_count_5")
|
||||
if remain5 < 0 then
|
||||
remain5 = 0
|
||||
end
|
||||
total_remain = total_remain + remain5
|
||||
q.set_counter_value(total_remain)
|
||||
if total_remain == 0 then
|
||||
set_state ("state3_3")
|
||||
end
|
||||
end
|
||||
|
||||
when leave begin
|
||||
pc.setqf("kill_count_1", 0)
|
||||
pc.setqf("kill_count_2", 0)
|
||||
pc.setqf("kill_count_3", 0)
|
||||
pc.setqf("kill_count_4", 0)
|
||||
pc.setqf("kill_count_5", 0)
|
||||
--q.done()
|
||||
end
|
||||
end
|
||||
state state3_3 begin
|
||||
when enter begin
|
||||
-- notice <20><><EFBFBD><EFBFBD>
|
||||
notice_multiline(gameforge.main_quest_flame_lv103._370_notice,notice)
|
||||
end
|
||||
|
||||
when letter begin
|
||||
send_letter(gameforge.main_quest_flame_lv103._300_sendLetter)
|
||||
--npc Ÿ<><C5B8>
|
||||
local v = find_npc_by_vnum(YACKHWAN)
|
||||
if 0 != v then
|
||||
target.vid("__TARGET__", v, mob_name(YACKHWAN))
|
||||
end
|
||||
end
|
||||
|
||||
when button or info begin
|
||||
say_title(gameforge.main_quest_flame_lv103._300_sendLetter)
|
||||
say(gameforge.main_quest_flame_lv103._120_say)
|
||||
--npc Ÿ<><C5B8> <20>ȳ<EFBFBD><C8B3><EFBFBD>
|
||||
--say_reward(locale.target_npc_info)
|
||||
end
|
||||
|
||||
when YACKHWAN.chat.gameforge.main_quest_flame_lv103._300_sendLetter begin
|
||||
target.delete("__TARGET__")
|
||||
say_title(mob_name(YACKHWAN))
|
||||
say(gameforge.main_quest_flame_lv103._380_say)
|
||||
--<2D><><EFBFBD><EFBFBD>
|
||||
wait()--reward
|
||||
|
||||
say_reward(string.format(gameforge.main_quest_lv60._190_sayReward, 54491000))
|
||||
pc.give_exp2(54491000)
|
||||
say_reward(string.format(gameforge.main_quest_lv60._200_sayReward, 166000))
|
||||
pc.change_money(166000)
|
||||
say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(71095),1))
|
||||
pc.give_item2(71095, 1)
|
||||
say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(72001),1)) -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
pc.give_item2_select(72001)
|
||||
item.set_socket(2, 60)
|
||||
say()
|
||||
--<2D><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE>
|
||||
set_state (state4_1)
|
||||
end
|
||||
|
||||
when leave begin
|
||||
--q.done()
|
||||
end
|
||||
end
|
||||
|
||||
-- <20>߸<EFBFBD>õ <20><><EFBFBD><EFBFBD>1-1
|
||||
state state4_1 begin
|
||||
when letter begin
|
||||
send_letter(gameforge.main_quest_flame_lv103._390_sendLetter)
|
||||
--npc Ÿ<><C5B8>
|
||||
local v = find_npc_by_vnum(YACKHWAN)
|
||||
if 0 != v then
|
||||
target.vid("__TARGET__", v, mob_name(YACKHWAN))
|
||||
end
|
||||
end
|
||||
|
||||
when button or info begin
|
||||
say_title(gameforge.main_quest_flame_lv103._390_sendLetter)
|
||||
say(gameforge.main_quest_flame_lv103._020_say)
|
||||
--npc Ÿ<><C5B8> <20>ȳ<EFBFBD><C8B3><EFBFBD>
|
||||
--say_reward(locale.target_npc_info)
|
||||
end
|
||||
|
||||
when YACKHWAN.chat.gameforge.main_quest_flame_lv103._390_sendLetter begin
|
||||
target.delete("__TARGET__")
|
||||
say_title(mob_name(YACKHWAN))
|
||||
say(gameforge.main_quest_flame_lv103._400_say)
|
||||
wait()--<2D>߰<EFBFBD> <20><>ȭ
|
||||
|
||||
say_title(pc.getname())
|
||||
say(gameforge.main_quest_flame_lv103._220_say)
|
||||
--<2D><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE>
|
||||
set_state (state4_2)
|
||||
end
|
||||
|
||||
when leave begin
|
||||
--q.done()
|
||||
end
|
||||
end
|
||||
state state4_2 begin
|
||||
when enter begin
|
||||
-- notice <20><><EFBFBD><EFBFBD>
|
||||
notice_multiline(gameforge.main_quest_flame_lv103._410_notice,notice)
|
||||
end
|
||||
|
||||
when letter begin
|
||||
send_letter(gameforge.main_quest_flame_lv103._390_sendLetter)
|
||||
--npc Ÿ<><C5B8>
|
||||
local v = find_npc_by_vnum(SCHOLAR)
|
||||
if 0 != v then
|
||||
target.vid("__TARGET__", v, mob_name(SCHOLAR))
|
||||
end
|
||||
end
|
||||
|
||||
when button or info begin
|
||||
say_title(gameforge.main_quest_flame_lv103._080_sayTitle)
|
||||
say(gameforge.main_quest_flame_lv103._420_say)
|
||||
--npc Ÿ<><C5B8> <20>ȳ<EFBFBD><C8B3><EFBFBD>
|
||||
--say_reward(locale.target_npc_info)
|
||||
end
|
||||
|
||||
when SCHOLAR.chat.gameforge.main_quest_flame_lv103._390_sendLetter begin
|
||||
target.delete("__TARGET__")
|
||||
say_title(mob_name(SCHOLAR))
|
||||
say(gameforge.main_quest_flame_lv103._430_say)
|
||||
wait()--<2D>߰<EFBFBD> <20><>ȭ
|
||||
|
||||
say_title(mob_name(SCHOLAR))
|
||||
say(gameforge.main_quest_flame_lv103._440_say)
|
||||
wait()--<2D>߰<EFBFBD> <20><>ȭ
|
||||
|
||||
say_title(mob_name(SCHOLAR))
|
||||
say(gameforge.main_quest_flame_lv103._460_say)
|
||||
wait()--<2D>߰<EFBFBD> <20><>ȭ
|
||||
|
||||
say_title(pc.getname())
|
||||
say(gameforge.main_quest_flame_lv103._220_say)
|
||||
--<2D><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE>
|
||||
set_state (state4_3)
|
||||
end
|
||||
|
||||
when leave begin
|
||||
--q.done()
|
||||
end
|
||||
end
|
||||
state state4_3 begin
|
||||
when enter begin
|
||||
--<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> óġ <20><> <20><><EFBFBD><EFBFBD>
|
||||
pc.setqf("kill_count_1", 0)
|
||||
-- notice <20><><EFBFBD><EFBFBD>
|
||||
notice_multiline(gameforge.main_quest_flame_lv103._480_notice,notice)
|
||||
end
|
||||
|
||||
when letter begin
|
||||
send_letter(gameforge.main_quest_flame_lv103._390_sendLetter)
|
||||
--<2D><><EFBFBD><EFBFBD> óġ <20><> <20>ȳ<EFBFBD><C8B3><EFBFBD>
|
||||
q.set_counter_name(gameforge.main_quest_lv98._680_counterName)
|
||||
main_quest_flame_lv103.kill_count_state4_3()
|
||||
end
|
||||
|
||||
when button or info begin
|
||||
say_title(gameforge.main_quest_flame_lv103._490_sayTitle)
|
||||
say(gameforge.main_quest_flame_lv103._500_say)
|
||||
--<2D><><EFBFBD><EFBFBD> óġ <20><> <20>ȳ<EFBFBD><C8B3><EFBFBD>
|
||||
say(gameforge.main_quest_flame_lv103._510_say)
|
||||
say(string.format(gameforge.main_quest_lv90._1190_say,mob_name(MOB4_1), 1 - pc.getqf("kill_count_1")))
|
||||
say_reward(gameforge.main_quest_flame_lv103._260_sayReward)
|
||||
end
|
||||
|
||||
when YACKHWAN.chat.gameforge.main_quest_flame_lv103._390_sendLetter begin
|
||||
say_title(mob_name(YACKHWAN))
|
||||
say(gameforge.main_quest_flame_lv103._520_say)
|
||||
end
|
||||
|
||||
when MOB4_1.kill begin
|
||||
local kill_count = pc.getqf("kill_count_1")
|
||||
pc.setqf("kill_count_1", kill_count+1)
|
||||
main_quest_flame_lv103.kill_count_state4_3()
|
||||
end
|
||||
|
||||
function kill_count_state4_3()
|
||||
local total_remain = 0
|
||||
local remain1 = 1 - pc.getqf("kill_count_1")
|
||||
if remain1 < 0 then
|
||||
remain1 = 0
|
||||
end
|
||||
total_remain = total_remain + remain1
|
||||
q.set_counter_value(total_remain)
|
||||
if total_remain == 0 then
|
||||
set_state ("state4_4")
|
||||
end
|
||||
end
|
||||
|
||||
when leave begin
|
||||
pc.setqf("kill_count_1", 0)
|
||||
--q.done()
|
||||
end
|
||||
end
|
||||
|
||||
state state4_4 begin
|
||||
when enter begin
|
||||
-- notice <20><><EFBFBD><EFBFBD>
|
||||
notice_multiline(gameforge.main_quest_flame_lv103._530_notice,notice)
|
||||
end
|
||||
|
||||
when letter begin
|
||||
send_letter(gameforge.main_quest_flame_lv103._390_sendLetter)
|
||||
--npc Ÿ<><C5B8>
|
||||
local v = find_npc_by_vnum(YACKHWAN)
|
||||
if 0 != v then
|
||||
target.vid("__TARGET__", v, mob_name(YACKHWAN))
|
||||
end
|
||||
end
|
||||
|
||||
when button or info begin
|
||||
say_title(gameforge.main_quest_flame_lv103._390_sendLetter)
|
||||
say(gameforge.main_quest_flame_lv103._120_say)
|
||||
--npc Ÿ<><C5B8> <20>ȳ<EFBFBD><C8B3><EFBFBD>
|
||||
--say_reward(locale.target_npc_info)
|
||||
end
|
||||
|
||||
when YACKHWAN.chat.gameforge.main_quest_flame_lv103._390_sendLetter begin
|
||||
target.delete("__TARGET__")
|
||||
say_title(mob_name(YACKHWAN))
|
||||
say(gameforge.main_quest_flame_lv103._540_say)
|
||||
--<2D><><EFBFBD><EFBFBD>
|
||||
wait()--reward
|
||||
|
||||
say_reward(string.format(gameforge.main_quest_lv60._190_sayReward, 49586000))
|
||||
pc.give_exp2(49586000)
|
||||
say_reward(string.format(gameforge.main_quest_lv60._200_sayReward, 167000))
|
||||
pc.change_money(167000)
|
||||
say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(71095),1))
|
||||
pc.give_item2(71095, 1)
|
||||
say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(31078),1)) -- <20><>ȭ<EFBFBD><C8AD> -- <20><><EFBFBD><EFBFBD>
|
||||
pc.give_item2(31078, 1)
|
||||
say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(30015),2)) -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ǰ
|
||||
pc.give_item2(30015, 2)
|
||||
say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(70043),1)) -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>尩
|
||||
pc.give_item2_select(70043)
|
||||
item.set_socket(2, 60)
|
||||
say()
|
||||
say_title(string.format(gameforge.main_quest_flame_lv99._430_say, 104))
|
||||
--<2D><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE>
|
||||
set_state (__COMPLETE__)
|
||||
set_quest_state ("main_quest_flame_lv104", "state0")
|
||||
end
|
||||
|
||||
when leave begin
|
||||
--q.done()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
state __COMPLETE__ begin
|
||||
when enter begin
|
||||
--q.done()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
end
|
Reference in New Issue
Block a user