forked from metin2/server
Restructured gamefiles, locale data loading refactoring, docker build fixes
This commit is contained in:
145
gamefiles/data/quest/main_quest_lv30.quest
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145
gamefiles/data/quest/main_quest_lv30.quest
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quest main_quest_lv30 begin
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state start begin
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end
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state run begin
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when login or levelup or enter begin
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if pc.get_level() >= 30 then
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setstate( gotoeUriel )
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end
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end
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end
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state gotoeUriel begin
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when letter begin
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local v=find_npc_by_vnum(20011)
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if 0==v then
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else
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target.vid("__TARGET__", v, gameforge.main_quest_lv30._10_targetVid)
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end
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end
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when letter begin
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send_letter(gameforge.main_quest_lv30._20_sendLetter)
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end
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when info or button begin
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say_title(gameforge.main_quest_lv30._20_sendLetter)
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say(gameforge.main_quest_lv30._30_say)
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end
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when __TARGET__.target.click begin
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target.delete("__TARGET__")
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say_title(gameforge.main_quest_lv30._40_sayTitle)
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say(gameforge.main_quest_lv30._50_say)
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wait()
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say_title(gameforge.main_quest_lv30._40_sayTitle)
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say(gameforge.main_quest_lv30._60_say)
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setstate( clickstone )
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q.done()
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end
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end
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state clickstone begin
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when letter begin
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local v=find_npc_by_vnum(20352)
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if 0==v then
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else
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target.vid("__TARGET1__", v, gameforge.main_quest_lv30._80_targetVid)
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end
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end
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when letter begin
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send_letter(gameforge.main_quest_lv30._20_sendLetter)
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end
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when info or button begin
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say_title(gameforge.main_quest_lv30._20_sendLetter)
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say(gameforge.main_quest_lv30._90_say)
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end
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when __TARGET1__.target.click begin
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target.delete("__TARGET1__")
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say_title(gameforge.main_quest_lv30._20_sendLetter)
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say(gameforge.main_quest_lv30._100_say)
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setstate(gotoeUriel2)
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end
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end
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state gotoeUriel2 begin
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when letter begin
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local v=find_npc_by_vnum(20011)
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if 0==v then
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else
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target.vid("__TARGET__", v, gameforge.main_quest_lv30._10_targetVid)
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end
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end
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when letter begin
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send_letter(gameforge.main_quest_lv30._20_sendLetter)
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end
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when info or button begin
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say_title(gameforge.main_quest_lv30._20_sendLetter)
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say(gameforge.main_quest_lv30._110_say)
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end
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when __TARGET__.target.click begin
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target.delete("__TARGET__")
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say_title(gameforge.main_quest_lv30._40_sayTitle)
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say(gameforge.main_quest_lv30._120_say)
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wait()
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say_title(gameforge.main_quest_lv30._40_sayTitle)
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say(gameforge.main_quest_lv30._130_say)
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set_state (clickplace)
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end
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end
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state clickplace begin
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when letter begin
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local v=find_npc_by_vnum(20353)
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if 0==v then
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else
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target.vid("__TARGET2__", v, gameforge.main_quest_lv30._140_targetVid)
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end
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end
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when letter begin
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send_letter(gameforge.main_quest_lv30._20_sendLetter)
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end
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when info or button begin
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say_title(gameforge.main_quest_lv30._20_sendLetter)
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say(gameforge.main_quest_lv30._150_say)
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end
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when __TARGET2__.target.click begin
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target.delete("__TARGET2__")
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say_title(gameforge.main_quest_lv30._20_sendLetter)
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say(gameforge.main_quest_lv30._100_say)
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setstate(gotoeUriel3)
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q.done()
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end
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end
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state gotoeUriel3 begin
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when letter begin
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local v=find_npc_by_vnum(20011)
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if 0==v then
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else
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target.vid("__TARGET__", v, gameforge.main_quest_lv30._10_targetVid)
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end
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end
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when letter begin
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send_letter(gameforge.main_quest_lv30._20_sendLetter)
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end
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when info or button begin
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say_title(gameforge.main_quest_lv30._20_sendLetter)
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say(gameforge.main_quest_lv30._110_say)
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end
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when __TARGET__.target.click begin
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pc.give_exp2( 420000 )
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pc.change_money( 20000 )
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target.delete("__TARGET__")
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say_title(gameforge.main_quest_lv30._40_sayTitle)
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say(gameforge.main_quest_lv30._160_say)
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say_title(gameforge.locale.reward)
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say_reward(gameforge.main_quest_lv30._70_sayReward)
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clear_letter()
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set_state (__COMPLETE__)
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set_quest_state("main_quest_lv32","run")
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q.done()
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end
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end
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state __COMPLETE__ begin
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when enter begin
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q.done()
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end
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end
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end
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