forked from metin2/server
Restructured gamefiles, locale data loading refactoring, docker build fixes
This commit is contained in:
132
gamefiles/data/quest/main_quest_lv7.quest
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132
gamefiles/data/quest/main_quest_lv7.quest
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quest main_quest_lv7 begin
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state start begin
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end
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state run begin
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when login or levelup or enter with pc.get_level() >= 7 begin
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set_state ( gotosmith )
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end
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end
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state gotosmith begin
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when letter begin
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local v=find_npc_by_vnum(20016)
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if 0==v then
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else
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target.vid("__TARGET__", v, gameforge.main_quest_lv7._10_targetVid)
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end
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end
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when letter begin
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send_letter(gameforge.main_quest_lv7._10_targetVid)
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end
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when button or info begin
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say_title(gameforge.main_quest_lv7._10_targetVid)
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---------- l
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say(gameforge.main_quest_lv7._20_sayReward)
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end
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when __TARGET__.target.click begin
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target.delete("__TARGET__")
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--- l
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say_title(gameforge.blacksmith._20_sayTitle)
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say(gameforge.main_quest_lv7._30_say)
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wait()
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--- l
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say_title(gameforge.blacksmith._20_sayTitle)
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say(gameforge.main_quest_lv7._40_say)
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say_item(gameforge.main_quest_lv7._50_sayItem, 27490, "")
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wait()
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say_title(gameforge.blacksmith._20_sayTitle)
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say(gameforge.main_quest_lv7._60_say)
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set_state ( gotofisher )
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q.done()
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end
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end
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state gotofisher begin
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when letter begin
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send_letter(gameforge.main_quest_lv7._70_sendLetter)
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end
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when button or info begin
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say_title(gameforge.main_quest_lv7._70_sendLetter)
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--- l
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say(gameforge.main_quest_lv7._80_sayReward)
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say_item(gameforge.main_quest_lv7._50_sayItem, 27490, "")
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end
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when 20016.chat.gameforge.main_quest_lv7._90_npcChat begin
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say_title(gameforge.blacksmith._20_sayTitle)
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say(gameforge.main_quest_lv7._100_say)
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end
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when 9009.chat.gameforge.main_quest_lv7._110_npcChat begin
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say_title(gameforge.fisher._30_sayTitle)
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say(gameforge.main_quest_lv7._120_say)
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wait()
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say_title(gameforge.fisher._30_sayTitle)
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--- l
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say(gameforge.main_quest_lv7._130_say)
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wait()
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say_title(gameforge.fisher._30_sayTitle)
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say(gameforge.main_quest_lv7._140_say)
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say_item(gameforge.main_quest_lv7._150_sayItem, 30001, "")
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set_state ( gotosmith2 )
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end
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end
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state gotosmith2 begin
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when letter begin
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local v=find_npc_by_vnum(20016)
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if 0==v then
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else
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target.vid("__TARGET__", v, gameforge.main_quest_lv6._200_sendLetter)
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end
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end
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when letter begin
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send_letter(gameforge.main_quest_lv6._200_sendLetter)
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end
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when button or info begin
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say_title(gameforge.main_quest_lv6._200_sendLetter)
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--- l
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say(gameforge.main_quest_lv7._160_sayReward)
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say_item(gameforge.main_quest_lv7._150_sayItem, 30001, "")
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end
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when __TARGET__.target.click begin
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target.delete("__TARGET__")
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pc.setqf("refine_chance",0)
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say_title(gameforge.blacksmith._20_sayTitle)
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say(gameforge.main_quest_lv7._170_say)
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pc.change_money(5000)
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clear_letter()
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set_state (__COMPLETE__)
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set_quest_state("main_quest_lv9", "run")
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end
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end
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state refine begin
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when login with pc.getqf("refine_chance") == 0 begin
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clear_letter()
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set_state ( __COMPLETE__ )
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end
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when letter begin
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send_letter(gameforge.main_quest_lv7._180_sendLetter)
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end
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when button or info begin
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if pc.getqf("refine_chance") > 0 then
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say_title(gameforge.buy_fishrod._210_sayTitle)
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--- l
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say_reward(gameforge.main_quest_lv7._190_sayReward)
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say_item(gameforge.main_quest_lv7._200_sayItem, 30001, "")
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wait()
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say_title(gameforge.main_quest_lv7._210_sayTitle)
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say_reward(gameforge.main_quest_lv7._220_sayReward)
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else
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say_title(gameforge.main_quest_lv7._230_sayTitle)
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say_reward(gameforge.main_quest_lv7._240_sayReward)
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clear_letter()
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set_state (__COMPLETE__)
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set_quest_state("main_quest_lv9", "run")
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end
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end
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end
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state __COMPLETE__ begin
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end
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end
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