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client/SpeedTreeLib/SpeedTreeForest.cpp

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///////////////////////////////////////////////////////////////////////
// CSpeedTreeForest Class
///////////////////////////////////////////////////////////////////////
// Include Files
#include "StdAfx.h"
#include <vector>
#include "../eterBase/Filename.h"
#include "../eterBase/MappedFile.h"
#include "../eterPack/EterPackManager.h"
#include "SpeedTreeForest.h"
#include "SpeedTreeConfig.h"
#include <cfloat>
using namespace std;
///////////////////////////////////////////////////////////////////////
// CSpeedTreeForest constructor
CSpeedTreeForest::CSpeedTreeForest() : m_fWindStrength(0.0f)
{
CSpeedTreeRT::SetNumWindMatrices(c_nNumWindMatrices);
m_afForestExtents[0] = m_afForestExtents[1] = m_afForestExtents[2] = FLT_MAX;
m_afForestExtents[3] = m_afForestExtents[4] = m_afForestExtents[5] = -FLT_MAX;
}
///////////////////////////////////////////////////////////////////////
// CSpeedTreeForest destructor
CSpeedTreeForest::~CSpeedTreeForest()
{
Clear();
}
void CSpeedTreeForest::Clear()
{
TTreeMap::iterator itor = m_pMainTreeMap.begin();
UINT uiCount;
while (itor != m_pMainTreeMap.end())
{
CSpeedTreeWrapper * pMainTree = (itor++)->second;
CSpeedTreeWrapper ** ppInstances = pMainTree->GetInstances(uiCount);
for (UINT i = 0; i < uiCount; ++i)
delete ppInstances[i];
delete pMainTree;
}
m_pMainTreeMap.clear();
}
CSpeedTreeWrapper * CSpeedTreeForest::GetMainTree(DWORD dwCRC)
{
TTreeMap::iterator itor = m_pMainTreeMap.find(dwCRC);
if (itor == m_pMainTreeMap.end())
return NULL;
return itor->second;
}
BOOL CSpeedTreeForest::GetMainTree(DWORD dwCRC, CSpeedTreeWrapper ** ppMainTree, const char * c_pszFileName)
{
TTreeMap::iterator itor = m_pMainTreeMap.find(dwCRC);
CSpeedTreeWrapper * pTree;
if (itor != m_pMainTreeMap.end())
pTree = itor->second;
else
{
CMappedFile file;
LPCVOID c_pvData;
// NOTE : <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> return FALSE <20>ƴѰ<C6B4><D1B0><EFBFBD>? - [levites]
if (!CEterPackManager::Instance().Get(file, c_pszFileName, &c_pvData))
return FALSE;
pTree = new CSpeedTreeWrapper;
if (!pTree->LoadTree(c_pszFileName, (const BYTE *) c_pvData, file.Size()))
{
delete pTree;
return FALSE;
}
m_pMainTreeMap.insert(std::map<DWORD, CSpeedTreeWrapper *>::value_type(dwCRC, pTree));
file.Destroy();
}
*ppMainTree = pTree;
return TRUE;
}
CSpeedTreeWrapper* CSpeedTreeForest::CreateInstance(float x, float y, float z, DWORD dwTreeCRC, const char * c_szTreeName)
{
CSpeedTreeWrapper * pMainTree;
if (!GetMainTree(dwTreeCRC, &pMainTree, c_szTreeName))
return NULL;
CSpeedTreeWrapper* pTreeInst = pMainTree->MakeInstance();
pTreeInst->SetPosition(x, y, z);
pTreeInst->RegisterBoundingSphere();
return pTreeInst;
}
void CSpeedTreeForest::DeleteInstance(CSpeedTreeWrapper * pInstance)
{
if (!pInstance)
return;
CSpeedTreeWrapper * pParentTree = pInstance->InstanceOf();
if (!pParentTree)
return;
pParentTree->DeleteInstance(pInstance);
}
void CSpeedTreeForest::UpdateSystem(float fCurrentTime)
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <20><> <20><> <20>ѹ<EFBFBD>
static float fLastTime = fCurrentTime;
float fElapsedTime = fCurrentTime - fLastTime;
CSpeedTreeRT::SetTime(fElapsedTime);
m_fAccumTime += fElapsedTime;
SetupWindMatrices(m_fAccumTime);
}
///////////////////////////////////////////////////////////////////////
// CSpeedTreeForest::AdjustExtents
void CSpeedTreeForest::AdjustExtents(float x, float y, float z)
{
// min
m_afForestExtents[0] = __min(m_afForestExtents[0], x);
m_afForestExtents[1] = __min(m_afForestExtents[1], y);
m_afForestExtents[2] = __min(m_afForestExtents[2], z);
// max
m_afForestExtents[3] = __max(m_afForestExtents[3], x);
m_afForestExtents[4] = __max(m_afForestExtents[4], y);
m_afForestExtents[5] = __max(m_afForestExtents[5], z);
}
///////////////////////////////////////////////////////////////////////
// CSpeedTreeForest::SetWindStrength
void CSpeedTreeForest::SetWindStrength(float fStrength)
{
if (m_fWindStrength == fStrength)
return;
m_fWindStrength = fStrength;
TTreeMap::iterator itor = m_pMainTreeMap.begin();
UINT uiCount;
while (itor != m_pMainTreeMap.end())
{
CSpeedTreeWrapper * pMainTree = (itor++)->second;
CSpeedTreeWrapper ** ppInstances = pMainTree->GetInstances(uiCount);
for (UINT i = 0; i < uiCount; ++i)
ppInstances[i]->GetSpeedTree()->SetWindStrength(m_fWindStrength);
}
}
///////////////////////////////////////////////////////////////////////
// CSpeedTreeForest::SetupWindMatrices
void CSpeedTreeForest::SetupWindMatrices(float fTimeInSecs)
{
// matrix computational data
static float afMatrixTimes[c_nNumWindMatrices] = { 0.0f };
static float afFrequencies[c_nNumWindMatrices][2] =
{
{ 0.15f, 0.17f },
{ 0.25f, 0.15f },
{ 0.19f, 0.05f },
{ 0.15f, 0.22f }
};
// compute time since last call
static float fTimeOfLastCall = 0.0f;
float fTimeSinceLastCall = fTimeInSecs - fTimeOfLastCall;
fTimeOfLastCall = fTimeInSecs;
// wind strength
static float fOldStrength = m_fWindStrength;
// increment matrix times
for (int i = 0; i < c_nNumWindMatrices; ++i)
afMatrixTimes[i] += fTimeSinceLastCall;
// compute maximum branch throw
float fBaseAngle = m_fWindStrength * 35.0f;
// build rotation matrices
for (int j = 0; j < c_nNumWindMatrices; ++j)
{
// adjust time to prevent "jumping"
if (m_fWindStrength != 0.0f)
afMatrixTimes[j] = (afMatrixTimes[j] * fOldStrength) / m_fWindStrength;
// compute percentages for each axis
float fBaseFreq = m_fWindStrength * 20.0f;
float fXPercent = sinf(fBaseFreq * afFrequencies[j % c_nNumWindMatrices][0] * afMatrixTimes[j]);
float fYPercent = cosf(fBaseFreq * afFrequencies[j % c_nNumWindMatrices][1] * afMatrixTimes[j]);
// build compound rotation matrix (rotate on 'x' then on 'y')
const float c_fDeg2Rad = 57.2957795f;
float fSinX = sinf(fBaseAngle * fXPercent / c_fDeg2Rad);
float fSinY = sinf(fBaseAngle * fYPercent / c_fDeg2Rad);
float fCosX = cosf(fBaseAngle * fXPercent / c_fDeg2Rad);
float fCosY = cosf(fBaseAngle * fYPercent / c_fDeg2Rad);
float afMatrix[16] = { 0.0f };
afMatrix[0] = fCosY;
afMatrix[2] = -fSinY;
afMatrix[4] = fSinX * fSinY;
afMatrix[5] = fCosX;
afMatrix[6] = fSinX * fCosY;
afMatrix[8] = fSinY * fCosX;
afMatrix[9] = -fSinX;
afMatrix[10] = fCosX * fCosY;
afMatrix[15] = 1.0f;
#ifdef WRAPPER_USE_CPU_WIND
CSpeedTreeRT::SetWindMatrix(j, afMatrix);
#endif
#ifdef WRAPPER_USE_GPU_WIND
// graphics API specific
UploadWindMatrix(c_nVertexShader_WindMatrices + j * 4, afMatrix);
#endif
}
// track wind strength
fOldStrength = m_fWindStrength;
}
///////////////////////////////////////////////////////////////////////
// CSpeedTreeForest::SetLodLimits
/*
void CSpeedTreeForest::SetLodLimits(void)
{
// find tallest tree
float fTallest = -1.0f;
TTreeMap::iterator itor = m_pMainTreeMap.begin();
UINT uiCount;
while (itor != m_pMainTreeMap.end())
{
CSpeedTreeWrapper * pMainTree = (itor++)->second;
CSpeedTreeWrapper ** ppInstances = pMainTree->GetInstances(uiCount);
float fHeight;
fHeight = pMainTree->GetBoundingBox()[5] - pMainTree->GetBoundingBox()[0];
fTallest = __max(fHeight, fTallest);
for (UINT i = 0; i < uiCount; ++i)
{
fHeight = ppInstances[i]->GetBoundingBox()[5] - ppInstances[i]->GetBoundingBox()[0];
fTallest = __max(fHeight, fTallest);
}
}
itor = m_pMainTreeMap.begin();
while (itor != m_pMainTreeMap.end())
{
CSpeedTreeWrapper * pMainTree = (itor++)->second;
CSpeedTreeWrapper ** ppInstances = pMainTree->GetInstances(uiCount);
pMainTree->GetSpeedTree()->SetLodLimits(fTallest * c_fNearLodFactor, fTallest * c_fFarLodFactor);
for (UINT i = 0; i < uiCount; ++i)
ppInstances[i]->GetSpeedTree()->SetLodLimits(fTallest * c_fNearLodFactor, fTallest * c_fFarLodFactor);
}
}
*/
void CSpeedTreeForest::SetLight(const float * afDirection, const float * afAmbient, const float * afDiffuse)
{
m_afLighting[0] = afDirection[0];
m_afLighting[1] = afDirection[1];
m_afLighting[2] = afDirection[2];
m_afLighting[3] = 1.0f;
m_afLighting[4] = afAmbient[0];
m_afLighting[5] = afAmbient[1];
m_afLighting[6] = afAmbient[2];
m_afLighting[7] = afAmbient[3];
m_afLighting[8] = afDiffuse[0];
m_afLighting[9] = afDiffuse[1];
m_afLighting[10] = afDiffuse[2];
m_afLighting[11] = afDiffuse[3];
}
void CSpeedTreeForest::SetFog(float fFogNear, float fFogFar)
{
const float c_fFogLinearScale = (1.0f / (fFogFar - fFogNear));
m_afFog[0] = fFogNear;
m_afFog[1] = fFogFar;
m_afFog[2] = c_fFogLinearScale;
m_afFog[3] = 0.0f;
}