forked from metin2/client
90 lines
10 KiB
Plaintext
90 lines
10 KiB
Plaintext
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1 <09>O<EFBFBD>A<EFBFBD>a 1 1 1 0 HP -( 1.1*atk + (0.3*atk + 1.5 * str)*k) 40+100*k 12 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 5 1 0 0
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2 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>J 1 1 1 0 HP -(3*atk + (0.8*atk + str*5 + dex*3 +con)*k) 50+130*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 12 0.8 0 0
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3 <09><><EFBFBD>S<EFBFBD><53> 1 1 1 0 ATT_SPEED 50*k 50+140*k 60+90*k 60+20*k SELFONLY 14 MOV_SPEED 20*k 60+90*k 0 0 NORMAL 1 1 0 0
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4 <09><><EFBFBD><EFBFBD> 1 1 1 0 ATT_GRADE (100+str)*k 100+200*k 30+50*k 40+20*k SELFONLY 15 NONE 0 0 NORMAL 1 1 0 0
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16 <09>C<EFBFBD><43><EFBFBD><EFBFBD> 1 1 1 0 HP -(2.3*atk + (4*atk + str*4 + con)*k) 60+120*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 4 0.8 0 0
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17 <09><><EFBFBD>U<EFBFBD><55> 1 1 1 0 HP -(2.3*atk + (3*atk + str*4 + con*3)*k) 60+150*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 8 0.8 0 0
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18 <09><><EFBFBD>U<EFBFBD>r 1 1 1 0 HP -(2*atk + (2*atk + 2*dex + 2*con + str*4)*k) 50+140*k 25 ATTACK,USE_MELEE_DAMAGE,SELFONLY,SPLASH,ATTACK_STUN NONE 100+k*1000/6 2 0 0 MELEE 10 0.8 0 400
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19 <09>T<EFBFBD><54><EFBFBD><EFBFBD> 1 1 1 0 DEF_GRADE 7+(40 + str*0.2 + con*0.5 ) *k 80+220*k 60+90*k 40+40*k SELFONLY 16 MOV_SPEED -(1+9*k) 60+90*k 0 0 NORMAL 1 1 0 0
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47 <09>ь<EFBFBD><D18C>p 2 1 1 0 HP -(atk + (1.7*atk + dex*2+ str*2)*k)*0.8 30+130*k 18 ATTACK,USE_ARROW_DAMAGE NONE 0 0 RANGE 8 1 2500 0
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48 <09>Αo<CE91>g 2 1 1 0 HP -(1.5*atk + (2.6*atk + number(100, 300))*k) 50+130*k 25 ATTACK,SPLASH,USE_ARROW_DAMAGE NONE 0 0 RANGE 12 0.6 2500 300
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46 <09>A<EFBFBD><41> 2 1 1 0 HP -(atk + 0.2*atk*floor(2+k*6)+ (0.8*atk+dex*8*ar) *k) 40+130*k 15 ATTACK,USE_ARROW_DAMAGE NONE 0 0 RANGE 1 1 2500 0
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49 <09>y<EFBFBD><79><EFBFBD>p 2 1 1 0 MOV_SPEED 60*k 30+40*k 15+30*k 30+30*k SELFONLY 17 NONE 0 0 NORMAL 1 1 0 0
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31 <09>ÏP 2 1 1 0 HP -(atk + (1.2 * atk + number(500, 700) + dex*4+ str*4 )*k) 40+160*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 6 0.8 0 0
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32 <09>e<EFBFBD>v 2 1 1 0 HP -(atk + (1.6* atk + number(200,300) + dex*7 + str*7)*k) 40+160*k 20 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 6 0.8 800 0
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33 <09>ԗ֎E 2 1 1 0 HP -(2*atk + (0.5*atk + dex*9 + str*7)*k) 50+140*k 25 ATTACK,USE_MELEE_DAMAGE,ATTACK_POISON NONE 40*k 0 0 MELEE 12 0.8 0 0
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34 <09>B<EFBFBD>u<EFBFBD>@ 2 1 1 0 NONE 30+60*k 15+30*k 60 SELFONLY 18 NONE 0 0 NORMAL 1 1 0 0
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76 <09><><EFBFBD><EFBFBD> 3 1 1 0 HP -(40 +5*lv + 2*iq +(13*iq + 6*mwep + number(50,100) )*ar*k) 30+140*k 7 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 5 0.6 1500 200
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77 <09>Ή<EFBFBD><CE89><EFBFBD> 3 1 1 0 HP -(5*lv + 2*iq+(10*iq + 6*mwep + str*4 + con*2 + number(180,200) )*k) 60+140*k 12 ATTACK,SELFONLY,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 15 0.8 0 500
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78 <09><><EFBFBD>e<EFBFBD>w 3 1 1 0 HP -(30+ 2*lv + 2*iq+(7*iq + 6*mwep + number(200,500))*ar*k) 20+30*k 40+30*k 5+40*k 0 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,TOGGLE NONE 0 0 MAGIC 1 1 800 0
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80 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 3 1 1 0 HP -(40 + 2* lv + 2*iq +(2 * con + 2 * dex + 13*iq + 6*mwep + number(180, 200))*ar*k) 40+120*k 12 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,ATTACK_SLOW NONE 333+300*k 10+10*k 0 0 MAGIC 9 0.8 1200 400
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61 <09>ӗ<EFBFBD><D397>w 3 1 1 0 HP -(atk + 2*lv + iq*2 + ( 2*atk + str*4 + iq*14) * k) 30+140*k 10 ATTACK,USE_MELEE_DAMAGE,PENETRATE NONE 1+k*9 0 0 MELEE 4 1 0 0
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62 <09>x<EFBFBD><78><EFBFBD>g 3 1 1 0 HP -(1.1 * atk + 2*lv + iq*2+(1.5*atk + str + iq*12) * k) 50+150*k 15 ATTACK,USE_MELEE_DAMAGE,SELFONLY,SPLASH,IGNORE_TARGET_RATING NONE 1+k*9 0 0 MELEE 12 1 0 500
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63 <09>S<EFBFBD><53> 3 1 1 0 ATT_GRADE 7+(5*iq+13) * k 20+240*k 50+100*k 2+23*k 0 SELFONLY,TOGGLE 19 HIT_HP_RECOVER 10*k 50+80*k 0 0 NORMAL 1 1 0 0
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64 <09><><EFBFBD><EFBFBD> 3 1 1 0 DODGE 1 + 29 * k 60+120*k 60+100*k 100 SELFONLY 20 NONE 0 0 NORMAL 1 1 0 0
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65 <09><><EFBFBD><EFBFBD><EFBFBD>b 3 1 1 0 DEF_GRADE (iq+30)*k 70+170*k 30+120*k 40+140*k SELFONLY 21 REFLECT_MELEE (iq/4+10)*k 30+120*k 0 0 NORMAL 1 1 0 0
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92 <09><><EFBFBD>g<EFBFBD>U 4 1 1 0 HP -(60 + 5*lv + (18*iq + 6*mwep + 120)*ar*k) 50+160*k 8 ATTACK,ATTACK_FIRE_CONT NONE lv+5*iq *k iq*0.2*k 0 0 MAGIC 10 0.8 0 0
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93 <09>e<EFBFBD><65><EFBFBD><EFBFBD> 4 1 1 0 HP -(70 + 3*lv + (22*iq+13*mwep+100)*ar*k) 50+160*k 20 ATTACK,SELFONLY,SPLASH,ATTACK_FIRE_CONT NONE lv+5*iq *k iq*0.2*k 0 0 MAGIC 15 0.8 0 500
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94 <09><><EFBFBD>_ 4 1 1 0 RESIST_NORMAL (iq*0.3+5)*(2*k+0.5)/(k+1.5) 40+160*k 60+200*k 10 22 NONE 0 0 NORMAL 1 1 800 0
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95 <09><><EFBFBD>ːw 4 1 1 0 REFLECT_MELEE 5+(iq*0.3 + 5)*k 40+160*k 60+200*k 10 23 NONE 0 0 NORMAL 1 1 1000 0
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106 <09><><EFBFBD>d<EFBFBD><64> 4 1 1 0 HP -(60 + 4*lv + (7*iq+8*mwep+number(iq*5,iq*15))*ar*k) 30+150*k 7 ATTACK,SPLASH NONE 0 0 MAGIC 5 0.6 1800 200
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107 <09><><EFBFBD><EFBFBD> 4 1 1 0 HP -(40 + 4*lv + (13*iq+7*mwep+number(iq*5,iq*16))*ar*k) 50+150*k 15 ATTACK,SPLASH,ATTACK_STUN NONE 50+1000*k/6 5 0 0 MAGIC 15 0.8 1500 400
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108 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 4 1 1 0 HP -(50 + 5*lv + (6*iq+6*mwep+number(1,800))*ar*k) * (1-chain*0.13) 40+180*k 10 ATTACK NONE 0 0 MAGIC 7 0.8 2500 0
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109 <09><><EFBFBD><EFBFBD> 4 1 1 0 HP 200+4*lv+(10*iq+6*mwep+number(600,800))*k 40+200*k 10 REMOVE_BAD_AFFECT NONE 20+80*k 0 0 0 NORMAL 1 1 1000 0
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110 <09><><EFBFBD><EFBFBD> 4 1 1 0 MOV_SPEED 5 + 35*k 60+120*k 60+100*k 10 24 CASTING_SPEED 3+33*k 60+100*k 0 0 NORMAL 1 1 1000 0
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79 <09><><EFBFBD>_<EFBFBD><5F><EFBFBD><EFBFBD> 3 1 1 0 DEF_GRADE (0.5*iq+15)*k 20+30*k 60+120*k 5+10*k 0 SELFONLY,TOGGLE 25 MANASHIELD 100-((iq*0.84)*k) 60+120*k 0 0 MAGIC 1 0.8 0 0
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157 <09><><EFBFBD><EFBFBD><EFBFBD>p 0 1 7 0 CASTING_SPEED 50*k 150+150*k 180 480 SELFONLY NONE 0 0 NORMAL 0 1 0 0
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156 <09><><EFBFBD>_<EFBFBD>̓{<7B><> 0 1 7 0 CRITICAL 50*k 150+150*k 180 480 SELFONLY NONE 0 0 NORMAL 0 1 0 0
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155 <09><><EFBFBD><EFBFBD><EFBFBD>p 0 1 7 0 MOV_SPEED 15*k 150+150*k 180 480 ATT_SPEED 15*k 180 0 0 NORMAL 0 1 0 0
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154 <09><><EFBFBD>P<EFBFBD>b 0 1 7 0 DEF_GRADE odef*0.1*k 150+150*k 180 480 NONE 0 0 NORMAL 0 1 0 0
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153 <09><><EFBFBD>_<EFBFBD>̏j<CC8F><6A> 0 1 7 0 MAX_SP maxsp*0.2*k 150+150*k 300 600 NONE 0 0 NORMAL 0 1 0 0
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152 <09><><EFBFBD>_<EFBFBD>̌<EFBFBD> 0 1 7 0 MAX_HP maxhp*0.2*k 150+150*k 300 600 NONE 0 0 NORMAL 0 1 0 0
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151 <09><><EFBFBD><EFBFBD> 0 1 7 0 NONE NONE 0 0 NORMAL 0 1 0 0
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91 <09><><EFBFBD>j<EFBFBD><6A> 4 1 1 0 HP -(70 + 4*lv + (20*iq+5*mwep+50)*ar*k) 30+160*k 7 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 5 0.5 1800 0
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5 <09>e<EFBFBD>ی<EFBFBD> 1 1 1 0 HP -(2*atk + (atk + dex*3 + str*7 + con)*k) 60+120*k 12 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH MOV_SPEED 150 3 0 0 MELEE 4 1 0 200
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20 <09><><EFBFBD><EFBFBD> 1 1 1 0 HP -(2*atk + (atk + dex*3 + str*5 + con)*k) 40+120*k 20 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 10 0.5 1200 200
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35 <09>U<EFBFBD><55><EFBFBD><EFBFBD> 2 1 1 0 HP -(lv*2+(atk + str*3 + dex*18)*k) 40+130*k 25 ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_POISON NONE 60*k 5+25*k 0 0 MAGIC 0 0.5 800 200
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50 <09>Ŋ<EFBFBD><C58A>| 2 1 1 0 HP -(atk + (1.2*atk + number(100, 200)+dex*6+str*2)*k) 40+160*k 25 ATTACK,SPLASH,USE_ARROW_DAMAGE,CRUSH,ATTACK_POISON NONE 80*k 15+30*k 0 0 RANGE 12 0.5 2500 300
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66 <09>j<EFBFBD>@<40>p 3 1 1 0 HP -(40 +5*lv + 2*iq+(10*iq + 7*mwep + number(50,100) )*ar*k) 30+120*k 12 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,REMOVE_GOOD_AFFECT NONE 10+40*k 7+23*k 0 0 NORMAL 5 0.6 1800 200
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81 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 3 1 1 0 HP -(120 + 6*lv + (5 * con + 5 * dex + 29*iq + 9*mwep)*ar*k) 80+220*k 24 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 9 0.4 1500 200
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96 <09>C<EFBFBD>V<EFBFBD>эb 4 1 1 0 CRITICAL (iq*0.3+5)*(2*k+0.5)/(k+1.5) 40+160*k 60+100*k 10 29 NONE 0 0 NORMAL 1 1 1000 0
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111 <09><><EFBFBD>͏p 4 1 1 0 ATT_GRADE 5+(iq*0.2 +15)*k 60+120*k 60+100*k 10 30 NONE 0 0 NORMAL 1 1 1000 0
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126 <09>V<EFBFBD><56><EFBFBD><EFBFBD> 0 1 1 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
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122 <09>A<EFBFBD>g<EFBFBD>Z 0 1 2 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
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121 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 0 1 40 0 NONE NONE 0 0 NORMAL 0 1 0 0
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125 <09>ϐg 0 1 40 0 NONE 10+1000*k 0 NONE 0 0 0 NORMAL 0 1 1000 0
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127 <09>V<EFBFBD><56><EFBFBD><EFBFBD> 0 1 1 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
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128 <09>i<EFBFBD>w<EFBFBD><77> 0 1 1 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
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158 <09>M<EFBFBD><4D><EFBFBD>h<EFBFBD>ړ<EFBFBD> 0 1 3 0 NONE SELFONLY NONE 0 0 NORMAL 0 1 0 0
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159 <09><><EFBFBD>Ԃ̖<D482> 0 1 5 0 NONE SELFONLY NONE 0 0 NORMAL 0 1 0 0
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160 <09><><EFBFBD><EFBFBD><EFBFBD>p 0 1 5 0 NONE 3*k 80-12*k 300 SELFONLY NONE 0 0 NORMAL 0 1 0 0
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161 <09><><EFBFBD>Ԃ̖<D482> 0 1 2 0 NONE 50 NONE 0 0 NORMAL 0 1 0 0
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162 <09><><EFBFBD>Ԉړ<D488> 0 1 2 0 NONE 20 NONE 0 0 NORMAL 0 1 0 0
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256 CRUSH200<30>X<EFBFBD>L<EFBFBD><4C> 0 1 1 0 HP -5*k*atk 2 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 0 1 0 300
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257 <09><><EFBFBD>ʔ͈<CA94>350<35>X<EFBFBD>L<EFBFBD><4C> 0 1 1 0 HP -5*k*atk 5 ATTACK,USE_MELEE_DAMAGE,SPLASH NONE 0 0 MELEE 0 1 0 525
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258 CRUSH300<30>X<EFBFBD>L<EFBFBD><4C> 0 1 1 0 HP -5*k*atk 7 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 0 1 0 450
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259 <09><><EFBFBD>ʔ͈<CA94>200<30>X<EFBFBD>L<EFBFBD><4C> 0 1 1 0 HP -5*k*atk 9 ATTACK,USE_MELEE_DAMAGE,SPLASH NONE 0 0 MELEE 0 1 0 300
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260 CURSH400<30>X<EFBFBD>L<EFBFBD><4C> 0 1 1 0 HP -5*k*atk 10 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 0 1 0 600
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261 <09><>250<35>X<EFBFBD>L<EFBFBD><4C> 0 1 1 0 HP -5*k*atk 9 ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_POISON NONE 80 0 0 MELEE 0 1 0 375
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262 SLOW300<30>X<EFBFBD>L<EFBFBD><4C> 0 1 1 0 HP -5*k*atk 12 ATTACK,USE_MELEE_DAMAGE,SPLASH MOV_SPEED -20 10 0 0 MELEE 0 1 0 450
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130 <09><><EFBFBD>n 0 1 1 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
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137 <09><><EFBFBD><EFBFBD> 5 1 1 50 HP -(3*atk) 60+80*k 5 ATTACK,USE_MELEE_DAMAGE,CRUSH NONE 0 0 MELEE 10 1 300 0
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138 <09>ˌ<EFBFBD> 5 1 1 52 HP -(3*atk) 60+80*k 15 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH_LONG MOV_SPEED 50 5 0 0 MELEE 6 1 400 100
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139 <09>E<EFBFBD>o 5 1 1 55 HP -(3*atk) 60+80*k 20 ATTACK,USE_MELEE_DAMAGE,SELFONLY,SPLASH,CRUSH NONE 0 0 MELEE 12 1 400 250
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140 <09><><EFBFBD><EFBFBD>(<28><>) 5 1 1 50 HP -(3*atk) 60+80*k 10 ATTACK,USE_ARROW_DAMAGE,CRUSH NONE 0 0 5 1 2500 0
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131 <09>n<EFBFBD><6E><EFBFBD><EFBFBD> 0 1 10 0 NONE NONE 0 0 NORMAL 0 1 0 0
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6 <09>C<EFBFBD><43><EFBFBD>斾 1 1 1 0 HP -( 3*atk + (atk + 1.5 * str)*k)*1.07 300+150*k 60 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 5 1 0 0
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21 <09>]<5D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1 1 1 0 HP -(2*atk + (2*atk + 2*dex + 2*con + str*4)*k)*1.1 300+180*k 60 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 10 1 0 400
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36 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2 1 1 0 HP -((lv*2+(atk + str*3 + dex*18)*k)*1.1) 300+180*k 60 ATTACK,USE_MELEE_DAMAGE NONE 60*k 5+25*k 0 0 MELEE 6 0.5 800 0
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51 <09><><EFBFBD><EFBFBD><EFBFBD>e 2 1 1 0 HP -((atk + (1.2*atk + number(100, 200)+dex*6+str*2)*k)*1.1) 200+200*k 60 ATTACK,USE_ARROW_DAMAGE NONE 80*k 15+30*k 0 0 NORMAL 5 0.5 0 0
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112 <09>e<EFBFBD>ی<EFBFBD> <20><><EFBFBD>R 0 1 40 0 20*k NONE 0 0 NORMAL 0 1 0 0
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113 <09>ÏP <20><><EFBFBD>R 0 1 40 0 20*k NONE 0 0 NORMAL 0 1 0 0
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114 <09>ӗ<EFBFBD><D397>w <20><><EFBFBD>R 0 1 40 0 20*k NONE 0 0 NORMAL 0 1 0 0
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115 <09><><EFBFBD>g<EFBFBD>U <20><><EFBFBD>R 0 1 40 0 20*k NONE 0 0 NORMAL 0 1 0 0
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116 <09>C<EFBFBD><43><EFBFBD><EFBFBD> <20><><EFBFBD>R 0 1 40 0 20*k NONE 0 0 NORMAL 0 1 0 0
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117 <09>A<EFBFBD><41> <20><><EFBFBD>R 0 1 40 0 20*k NONE 0 0 NORMAL 0 1 0 0
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118 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>R 0 1 40 0 20*k NONE 0 0 NORMAL 0 1 0 0
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119 <09><><EFBFBD><EFBFBD> <20><><EFBFBD>R 0 1 40 0 20*k NONE 0 0 NORMAL 0 1 0 0
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141 <09><><EFBFBD><EFBFBD> 0 1 40 0 NONE 1333.3*k NONE 0 0 NORMAL 0 1 0 0
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142 <09>S<EFBFBD><53> 0 1 40 0 NONE 20*k NONE 0 0 NORMAL 0 1 0 0
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