1
0
forked from metin2/client

Added game files from TMP4

This commit is contained in:
2023-07-21 21:55:58 +03:00
parent bb44b31af9
commit eb47a22455
9325 changed files with 276198 additions and 69890 deletions

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BoundingSphereRadius 50.000000
BoundingSpherePosition 0.000000 0.000000 120.000000
Group Particle
{
StartTime 0.000000
List TimeEventPosition
{
0.000000 "MOVING_TYPE_DIRECT" 0.000000 0.000000 110.150993
}
Group EmitterProperty
{
MaxEmissionCount 1
CycleLength 0.500000
CycleLoopEnable 1
LoopCount 0
EmitterShape 0
EmitterAdvancedType 0
EmitterEmitFromEdgeFlag 0
EmittingDirection 0.000000 0.000000 0.000000
List TimeEventEmittingSize
{
0.000000 0.000000
}
List TimeEventEmittingAngularVelocity
{
0.000000 0.000000
}
List TimeEventEmittingDirectionX
{
0.000000 0.000000
}
List TimeEventEmittingDirectionY
{
0.000000 0.000000
}
List TimeEventEmittingDirectionZ
{
0.054286 14.948454
}
List TimeEventEmittingVelocity
{
0.000000 3.000000
}
List TimeEventEmissionCountPerSecond
{
0.000000 20.000000
}
List TimeEventLifeTime
{
0.000000 2.216495
}
List TimeEventSizeX
{
0.000000 64.000000
}
List TimeEventSizeY
{
0.000000 64.000000
}
}
Group ParticleProperty
{
SrcBlendType 5
DestBlendType 6
ColorOperationType 4
BillboardType 1
RotationType 0
RotationSpeed 0.000000
RotationRandomStartingBegin 0
RotationRandomStartingEnd 0
AttachEnable 1
StretchEnable 0
TexAniType 0
TexAniDelay 0.029000
TexAniRandomStartFrameEnable 0
List TimeEventGravity
{
0.514286 25.000000
}
List TimeEventAirResistance
{
0.480000 0.030928
}
List TimeEventScaleX
{
0.005714 0.200000
}
List TimeEventScaleY
{
0.000000 0.400000
}
List TimeEventColorRed
{
0.000000 1.000000
}
List TimeEventColorGreen
{
0.000000 1.000000
}
List TimeEventColorBlue
{
0.000000 1.000000
}
List TimeEventAlpha
{
0.000000 0.000000
0.107692 0.771144
0.207692 1.000000
0.902564 0.792553
0.997436 0.000000
}
List TimeEventRotation
{
0.000000 0.000000
}
List TextureFiles
{
"ymirred.tga"
}
}
}

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[DELAY value;10]
Shinsoo birodalom[ENTER]
[ENTER]
A Shinsoo birodalom a[ENTER]
kontinens d<>li r<>sz<73>n[ENTER]
fekszik. Az itt <20>l<EFBFBD>k[ENTER]
[WAIT]
kereskedelemmel[ENTER]
foglalkoznak. Yoon-Yoing[ENTER]
ir<EFBFBD>ny<EFBFBD>t<EFBFBD>sa alatt a[ENTER]
kelet-Shinsooi kereskedelemi[ENTER]
kapcsolatok a cs<63>sz<73>rs<72>g[ENTER]
[WAIT]
<EFBFBD>sszeoml<EFBFBD>s<EFBFBD>val a mai[ENTER]
<EFBFBD>llapotokhoz vezetett. A[ENTER]
lakosok folyamatos harcban[ENTER]
<EFBFBD>llnak a nyugatiakkal,[ENTER]
aminek hat<61>s<EFBFBD>ra megsz<73>nt a[ENTER]
[WAIT]
kereskedelmi <20>tvonal. Amikor[ENTER]
<EFBFBD>szrevett<EFBFBD>k a Metin k<>vek[ENTER]
fenyeget<EFBFBD>s<EFBFBD>t, a keresked<65>k[ENTER]
felfegyverezt<EFBFBD>k magukat.[ENTER]
C<EFBFBD>ljuk a nyugati t<>mad<61>sok[ENTER]
[WAIT]
megf<EFBFBD>kez<EFBFBD>se, a kereskedelemi[ENTER]
<EFBFBD>tvonal <20>jboli megnyit<69>sa,[ENTER]
<EFBFBD>s az eg<65>sz birodalom saj<61>t[ENTER]
ir<EFBFBD>ny<EFBFBD>t<EFBFBD>suk alatti[ENTER]
egyes<EFBFBD>t<EFBFBD>se.

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[DELAY value;10]
Chunjo birodalom[ENTER]
[ENTER]
A Chunjo birodalom a[ENTER]
kontinens nyugati r<>sz<73>n[ENTER]
fekszik. Teokratikus <20>llam<61>t[ENTER]
[WAIT]
spiritu<EFBFBD>lis vezet<65>k[ENTER]
ir<EFBFBD>ny<EFBFBD>tj<EFBFBD>k. Alap<61>t<EFBFBD>sa[ENTER]
Yoon-Young nev<65>hez f<>z<EFBFBD>dik,[ENTER]
aki az egykori cs<63>sz<73>r[ENTER]
unoka<EFBFBD>ccse.[ENTER]
[WAIT]
[ENTER]
Yoon feles<65>ge, aki hatalmas[ENTER]
m<EFBFBD>gikus er<65>vel rendelkezik,[ENTER]
m<EFBFBD>r kor<6F>n t<>mogatta f<>rj<72>t a[ENTER]
Metin k<> fenyeget<65>s<EFBFBD>nek[ENTER]
[WAIT]
megismer<EFBFBD>s<EFBFBD>ben. Yoon-Young[ENTER]
t<EFBFBD>bbsz<EFBFBD>r is[ENTER]
ellenint<EFBFBD>zked<EFBFBD>seket[ENTER]
javasolt, de figyelmen k<>v<EFBFBD>l[ENTER]
hagyt<EFBFBD>k. Ez<45>rt vezette[ENTER]
[WAIT]
k<EFBFBD>vet<EFBFBD>it egy felkel<65>sben az[ENTER]
akkor m<>g egys<79>ges[ENTER]
cs<EFBFBD>sz<EFBFBD>rs<EFBFBD>g ellen. A[ENTER]
birodalom pusztul<75>sa ut<75>n[ENTER]
Chinjo m<>g mindig ny<6E>lt[ENTER]
[WAIT]
vit<EFBFBD>ban <20>ll a Kelettel, <20>s[ENTER]
<EFBFBD>lland<EFBFBD> harcban D<>llel. A[ENTER]
lakosok arra t<>rekednek,[ENTER]
hogy megszerezz<7A>k a hatalmat[ENTER]
az eg<65>sz kontinensen, az<61>rt,[ENTER]
[WAIT]
hogy a Metin k<> n<>vekv<6B>[ENTER]
hatalm<EFBFBD>nak v<>get vessenek.

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@ -0,0 +1,30 @@
[DELAY value;10]
Jinno birodalom[ENTER]
[ENTER]
A Jinno birodalom a[ENTER]
kontinens keleti r<>sz<73>n[ENTER]
ter<EFBFBD>l el. Katonai hatalomra[ENTER]
[WAIT]
<EFBFBD>p<EFBFBD>l a birodalom, amely az[ENTER]
agressz<EFBFBD>v, harcos[ENTER]
term<EFBFBD>szet<EFBFBD>t<EFBFBD> lakosokat[ENTER]
ir<EFBFBD>ny<EFBFBD>tja. Jinno-t Ee-Ryoong[ENTER]
vezeti, aki a v<>r szerinti[ENTER]
[WAIT]
fia az utols<6C> cs<63>sz<73>rnak.[ENTER]
Elhivatottnak <20>rzi mag<61>t[ENTER]
arra, hogy a rendelkez<65>s<EFBFBD>re[ENTER]
<EFBFBD>ll<EFBFBD> hatalom seg<65>ts<74>g<EFBFBD>vel az[ENTER]
egykori cs<63>sz<73>rs<72>got[ENTER]
[WAIT]
vissza<EFBFBD>ll<EFBFBD>tsa. A Jinno[ENTER]
birodalomban hivatalosan nem[ENTER]
vesznek tudom<6F>st a Metin[ENTER]
k<EFBFBD>vek jelent<6E>s<EFBFBD>g<EFBFBD>b<EFBFBD>l <20>s[ENTER]
hat<EFBFBD>s<EFBFBD>b<EFBFBD>l ered<65> f<>lelmekr<6B>l.[ENTER]
[WAIT]
Titokban Ee-Ryoong[ENTER]
megpr<EFBFBD>b<EFBFBD>lja azonban a Metin[ENTER]
k<EFBFBD>vek puszt<7A>t<EFBFBD> hat<61>s<EFBFBD>t saj<61>t[ENTER]
katonai c<>ljaira[ENTER]
<EFBFBD>rv<EFBFBD>nyes<EFBFBD>teni.

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VNUM TYPE MODEL NAME REG_1 REG_2 REG_3 REG_4 XROT_LIMIT YROT_LIMIT ZROT_LIMIT PRICE MATERIALS NPC GROUP DEPEND_GROUP ???????
14013 FACILITY jedan Fegyverkov<6F>cs -525 -525 525 525 0 0 360 20000000 90010,20/90011,30/90012,20 20044 2 1 1
14014 FACILITY jedan Felszerel<65>s kov<6F>cs -525 -525 525 525 0 0 360 20000000 90010,20/90011,30/90012,20 20045 2 1 1
14015 FACILITY jedan <09>kszer<65>sz -525 -525 525 525 0 0 360 20000000 90010,20/90011,30/90012,20 20046 2 1 1
14033 FACILITY suryeonjang Kik<69>pz<70> k<>zpont -832.57 -472.99 832.57 472.99 0 0 360 20000000 90010,25/90011,25/90012,25 0 0 0 2
14043 FACILITY yonggwangro Gy<47>m<EFBFBD>nt koh<6F> -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20060 3 1 1
14045 FACILITY yonggwangro Fosszilis fa koh<6F> -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20062 3 1 1
14046 FACILITY yonggwangro R<>z koh<6F> -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20063 3 1 1
14047 FACILITY yonggwangro Ez<45>st koh<6F> -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20064 3 1 1
14048 FACILITY yonggwangro Arany koh<6F> -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20065 3 1 1
14049 FACILITY yonggwangro J<>de koh<6F> -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20066 3 1 1
14050 FACILITY yonggwangro <09>benfa koh<6F> -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20067 3 1 1
14051 FACILITY yonggwangro Gy<47>ngy koh<6F> -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20068 3 1 1
14052 FACILITY yonggwangro Feh<65>rarany koh<6F> -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20069 3 1 1
14053 FACILITY yonggwangro Krist<73>ly koh<6F> -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20070 3 1 1
14054 FACILITY yonggwangro Ametiszt koh<6F> -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20071 3 1 1
14055 FACILITY yonggwangro Mennyei k<>nny koh<6F> -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
26992 FACILITY yonggwangro L<>lekkrist<73>ly koh<6F> -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
26993 FACILITY yonggwangro Rubin koh<6F> -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
26994 FACILITY yonggwangro Gr<47>n<EFBFBD>t koh<6F> -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
26995 FACILITY yonggwangro Smaragd koh<6F> -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
26996 FACILITY yonggwangro Zaf<61>r koh<6F> -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
14061 FACILITY himuijedan_01 Az Er<45> olt<6C>ra -523.91 -995.84 527.55 750.99 0 0 360 25000000 90010,25/90011,25/90012,25 20077 4 1 1
14062 FACILITY himuijedan_02 Az Er<45> olt<6C>ra -586.17 -995.84 587.18 818.56 0 0 360 500000000 90010,50/90011,50/90012,50 20078 4 4 2
14063 FACILITY himuijedan_03 Az Er<45> olt<6C>ra -664.7 -995.84 665.7 896.57 0 0 360 750000000 90010,75/90011,75/90012,75 20079 4 4 2
14100 HEADQUARTER a1-011-workhouse H<>z (1) -676.52 -894.26 690.18 749.32 0 0 360 20000000 90010,20/90011,30/90012,25 0 1 0 1
14101 OBJECT a1-038-wall-corner K<>fal (1-1) -400 -153.53 156.48 400 0 0 360 2000000 90010,15/90011,5/90012,5 0 5 0 2
14102 OBJECT a1-038-wall-lin K<>fal (1-2) -200 -106.73 300 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
14103 OBJECT a1-038-wall-lin2 K<>fal (1-3) -500 -106.73 500 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
14104 OBJECT a1-038-wall-door Kapu (1) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 2
14105 BUILDIN a1-set Fal (1) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 1
14110 HEADQUARTER b1-011-workhouse H<>z (2) -678.76 -894.26 687.94 749.32 0 0 360 20000000 90010,20/90011,30/90012,25 0 1 0 1
14111 OBJECT b1-038-wall-corner K<>fal (2-1) -400 -153.53 156.48 400 0 0 360 2000000 90010,15/90011,5/90012,5 0 5 0 2
14112 OBJECT b1-038-wall-lin K<>fal (2-2) -200 -106.73 300 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
14113 OBJECT b1-038-wall-lin2 K<>fal (2-3) -500 -106.73 500 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
14114 OBJECT b1-038-wall-door Kapu (3) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 2
14115 BUILDIN b1-set Fal (2) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 1
14120 HEADQUARTER c1-011-workhouse H<>z (3) -676.52 -894.26 690.18 749.32 0 0 360 20000000 90010,20/90011,30/90012,25 0 1 0 1
14121 OBJECT c1-038-wall-corner K<>fal (3-1) -400 -153.53 156.48 400 0 0 360 2000000 90010,15/90011,5/90012,5 0 5 0 2
14122 OBJECT c1-038-wall-lin K<>fal (3-2) -200 -106.73 300 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
14123 OBJECT c1-038-wall-lin2 K<>fal (3-3) -500 -106.73 500 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
14124 OBJECT c1-038-wall-door Kapu (3) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 2
14125 BUILDIN c1-set Fal (3) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 1
14200 OBJECT guild_symbol C<>h jelv<6C>ny -45.9 -9.44 42.68 40.13 0 0 360 3000000 90011,5/90012,5 0 0 1 1
14201 WALL fence01_door01 Homlokzati fal -1000 -54 1000 20 0 0 360 3000000 "90010.50" 0 0 1 1
14202 WALL fence01_back01 H<>ts<74> fal -1000 -18 1000 18 0 0 360 3000000 "90010.50" 0 0 1 1
14203 WALL fence01_left01 Bal oldali fal -19 -1362 19 1362 0 0 360 3000000 "90010.50" 0 0 1 1
14204 WALL fence01_right01 Jobb oldali fal -18 -1362 18 1362 0 0 360 3000000 "90010.50" 0 0 1 1
14300 OBJECT general_obj_stone01 K<>1 -116.04 -118.44 116.04 118.44 0 0 360 300000 90010,5 0 0 0 1
14301 OBJECT general_obj_stone02 K<>2 -118.05 -132.67 118.05 132.67 0 0 360 300000 90010,5 0 0 0 1
14302 OBJECT general_obj_stone03 K<>3 -133.43 -102.96 133.43 102.96 0 0 360 300000 90010,7 0 0 0 1
14303 OBJECT general_obj_stone04 K<>4 -104.21 -117.82 104.21 117.82 0 0 360 300000 90010,7 0 0 0 1
14304 OBJECT general_obj_stone05 K<>5 -171.59 -145.52 171.59 145.52 0 0 360 300000 90010,7 0 0 0 1
14305 OBJECT general_obj_stone06 K<>6 -192.74 -201.58 192.74 201.58 0 0 360 300000 90010,8 0 0 0 1
14306 OBJECT general_obj_stone07 K<>7 -183.58 -184.01 183.58 184.01 0 0 360 300000 90010,8 0 0 0 1
14307 OBJECT general_obj_stone08 K<>8 -66.89 -56.67 66.89 56.67 0 0 360 300000 90010,8 0 0 0 1
14308 OBJECT general_obj_stone09 K<>9 -65.87 -53.47 65.87 53.47 0 0 360 300000 90010,9 0 0 0 1
14309 OBJECT general_obj_stone10 K<>10 -182.17 -123.03 182.17 123.03 0 0 360 300000 90010,9 0 0 0 1
14400 OBJECT B1_PagodaTree_RT Fa1 0 0 360 2000000 90011,5 0 0 0 1
14401 OBJECT B1_PagodaTree_RT3 Fa2 0 0 360 2000000 90011,5 0 0 0 1
14402 OBJECT B1_Sassafras_RT_Fall Fa3 0 0 360 2000000 90011,7 0 0 0 1
14403 OBJECT B1_Sassafras_RT_Fall2 Fa4 0 0 360 2000000 90011,7 0 0 0 1
14404 OBJECT B3_ShingleOak_RT2 Fa5 0 0 360 2000000 90011,7 0 0 0 1
14405 OBJECT B2_IvySpy_RT Fa6 0 0 360 2000000 90011,9 0 0 0 1
14406 OBJECT B2_IvySpy_RT4 Fa7 0 0 360 2000000 90011,9 0 0 0 1
14407 OBJECT B2_JapaneseMaple_RT_Fall Fa8 0 0 360 2000000 90011,9 0 0 0 1
14408 OBJECT B2_JapaneseMaple_RT_Fall2 Fa9 0 0 360 2000000 90011,9 0 0 0 1

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aber<EFBFBD>lt
abnorm<EFBFBD>lis
agyal<EFBFBD>gyult
agyatlan
agybavert
agyhalott
agyonk<EFBFBD>rt
animalsex
animalszex
antibarom
anyatet<EFBFBD>
b+
balfasz
barom
basz<EFBFBD>s
baszdmeg
baszni
baszott
bazdmeg
bazmeg
bebaszott
befogod
befosi
b<EFBFBD>kapicsa
beszari
bisex
biszex
biszexu<EFBFBD>lis
br<EFBFBD>ner
br<EFBFBD>
brunya
buzer<EFBFBD>ns
buzi
buzny<EFBFBD>k
cafka
cici
cick<EFBFBD>
cig<EFBFBD>ny
cseszd meg
csipszar
csitri
csoffadt
cs<EFBFBD>cs
csupaszfark<EFBFBD>
cuna
cuncipunci
didi
drog
droid
dug<EFBFBD>s
dugni
ejuk<EFBFBD>ci<EFBFBD>
ejuk<EFBFBD>l
ejuk<EFBFBD>l<EFBFBD>s
ejuk<EFBFBD>l<EFBFBD>sok
ejuk<EFBFBD>lt
ejuk<EFBFBD>lva
elbaszott
fasszop<EFBFBD>
fasz
faszfej
faszszop<EFBFBD>
fidesz
FIDESZ
fityma
fleto
flet<EFBFBD>
f<EFBFBD>tyi
f<EFBFBD>tyk<EFBFBD>s
gan<EFBFBD>
geca
geci
genny
gy<EFBFBD>k<EFBFBD>r
Gyurcs<EFBFBD>ny
gyurcs<EFBFBD>ny
homb<EFBFBD>r
homi
homoszexu<EFBFBD>lis
hugyagy<EFBFBD>
hugyos
h<EFBFBD>lyegyerek
h<EFBFBD>vely
idi<EFBFBD>ta
kanos
kef<EFBFBD>l<EFBFBD>s
kef<EFBFBD>lni
kibaszott
kotton
k<EFBFBD>cs<EFBFBD>g
kuki
kurva
kurva any<6E>d
kuss
kussolj
lesbi
leszbi
leszop
leszopsz
lucskos
maszti
masztizik
maszturb<EFBFBD>l
MDF
MSZP
mszp
m<EFBFBD>fasz
n<EFBFBD>ger
nigger
Orb<EFBFBD>n
orb<EFBFBD>n
<EFBFBD>vszer
p<EFBFBD>nisz
picsa
pina
pisis
pofa
pof<EFBFBD>d
porn<EFBFBD>
p<EFBFBD>cs
puna
punci
qrva
qtyaszar
ribanc
ribi
roma
rosseb
segg
seggarc
seggfej
seggjuk
segglyuk
sex
strici
suna
sutty<EFBFBD>
szarkavar<EFBFBD>
SZDSZ
szex
szop
szop<EFBFBD>s
szopat
szopik
szopni
vagina
viagra
vibr<EFBFBD>tor
wazze
wazzeg
xar
zsid<EFBFBD>

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[DELAY value;10]
A nindzs<7A>k professzion<6F>lis[ENTER]
harcosok, akik lesb<73>l[ENTER]
t<EFBFBD>madnak. Az er<65> <20>s a[ENTER]
gyorsas<EFBFBD>g maximaliz<69>l<EFBFBD>sa[ENTER]
<EFBFBD>rdek<EFBFBD>ben ezek az[ENTER]
[WAIT]
orvgyilkosok csak k<>nny<6E>[ENTER]
p<EFBFBD>nc<EFBFBD>lt viselnek. Ez teszi[ENTER]
lehet<EFBFBD>v<EFBFBD> akad<61>lymentesen a[ENTER]
gyors <20>s folyamatos[ENTER]
man<EFBFBD>verez<EFBFBD>st. A[ENTER]
[WAIT]
specializ<EFBFBD>l<EFBFBD>d<EFBFBD>st<EFBFBD>l f<>gg<67>en a[ENTER]
nindzs<EFBFBD>k mesterfokon <20>rtenek[ENTER]
k<EFBFBD>zelharcban a t<>r[ENTER]
forgat<EFBFBD>shoz, vagy a[ENTER]
t<EFBFBD>vharcban az <20>jakhoz.

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@ -0,0 +1,17 @@
[DELAY value;10]
A hossz<73> <20>s intenz<6E>v tanul<75>s[ENTER]
b<EFBFBD>lcsess<EFBFBD>g<EFBFBD>nek <20>ld<6C>s<EFBFBD>val, a[ENTER]
s<EFBFBD>m<EFBFBD>nok var<61>zslatot <20>s[ENTER]
m<EFBFBD>gi<EFBFBD>t haszn<7A>lnak harcaik[ENTER]
sor<EFBFBD>n. K<>pess<73>geiket nem[ENTER]
[WAIT]
csak saj<61>t maguk, hanem[ENTER]
sz<EFBFBD>vets<EFBFBD>geseik seg<65>t<EFBFBD>s<EFBFBD>re is[ENTER]
bevetik. A s<>m<EFBFBD>nok[ENTER]
specializ<EFBFBD>l<EFBFBD>d<EFBFBD>sukkal[ENTER]
birtok<EFBFBD>ba jutnak olyan[ENTER]
[WAIT]
lehet<EFBFBD>s<EFBFBD>gnek, mint a t<>mad<61>s[ENTER]
meger<EFBFBD>s<EFBFBD>t<EFBFBD>se, vagy egyes[ENTER]
gy<EFBFBD>gy-, illetve seg<65>t<EFBFBD>[ENTER]
var<EFBFBD>zslatok fejleszt<7A>se.

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[DELAY value;10]
A Sur<75>k harcosok, akik[ENTER]
m<EFBFBD>gikus er<65> birtok<6F>ba[ENTER]
jutottak, amikor[ENTER]
beleegyeztek, hogy az <20>rd<72>g[ENTER]
magjai kez<65>kben[ENTER]
[WAIT]
n<EFBFBD>vekedjenek. A m<>gia[ENTER]
lehet<EFBFBD>v<EFBFBD> teszi sz<73>mukra,[ENTER]
hogy ellens<6E>geiket messzir<69>l[ENTER]
sebezz<EFBFBD>k, m<>g kardforgat<61>[ENTER]
k<EFBFBD>pess<EFBFBD>geik kit<69>n<EFBFBD>[ENTER]
[WAIT]
k<EFBFBD>zelharcosokk<EFBFBD> teszik <20>ket.[ENTER]
A Sur<75>k v<>laszthatnak, hogy[ENTER]
t<EFBFBD>mad<EFBFBD> var<61>zslataikat[ENTER]
jav<EFBFBD>ts<EFBFBD>k, vagy kidolgozzanak[ENTER]
tov<EFBFBD>bbi er<65>s<EFBFBD>t<EFBFBD>[ENTER]
[WAIT]
var<EFBFBD>zslatokat.

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@ -0,0 +1,20 @@
[DELAY value;10]
K<EFBFBD>sz<EFBFBD>nhet<EFBFBD>en a k<>szs<7A>geiknek[ENTER]
valamint neh<65>z[ENTER]
p<EFBFBD>nc<EFBFBD>lzatuknak, a harcosok[ENTER]
fontos szerepl<70>k a[ENTER]
k<EFBFBD>zelharci helyzetekben.[ENTER]
[WAIT]
Els<EFBFBD>sorban a nagy fizikai[ENTER]
er<EFBFBD>re <20>s a kiegyens<6E>lyozott,[ENTER]
nyugodt l<>lekre t<>rekednek.[ENTER]
Az <20>ltaluk kiv<69>lasztott[ENTER]
saj<EFBFBD>toss<EFBFBD>gt<EFBFBD>l f<>gg<67>en[ENTER]
[WAIT]
puszt<EFBFBD>tani tudnak a k<>tkezes[ENTER]
fegyvereikkel vagy kardjuk[ENTER]
<EFBFBD>s pajzsuk <20>gyes[ENTER]
haszn<EFBFBD>lat<EFBFBD>val b<>rmilyen[ENTER]
ellenf<EFBFBD>l t<>mad<61>sa ellen[ENTER]
[WAIT]
megv<EFBFBD>dik magukat.

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AFF_LOVE_POINT Szerelem pont: %d%%
ALIGNMENT_NAME Rang pontok:
ATTACK_ERROR_UNKNOWN Ismeretlen T<>mad<61>s Hiba: %s
CANNOT_ATTACK_DEST_IN_SAFE T<>l messze van az ellens<6E>g.
CANNOT_ATTACK_SELF_IN_SAFE Nem tudok t<>madni.
CANNOT_EQUIP_IN_EXCHANGE Nem v<>lthatsz felszerel<65>st, am<61>g kereskedsz.
CANNOT_EQUIP_IN_SHOP Nem v<>lthatsz felszerel<65>st, am<61>g kereskedsz.
CANNOT_OPEN_PRIVATE_SHOP_IN_SAFE_AREA Nyilv<6C>nos ter<65>leten nem nyithatsz mag<61>n boltot.
CANNOT_SHOOT_DEST_IN_SAFE Az ellens<6E>g t<>l messze van.
CANNOT_SHOOT_EMPTY_ARROW Sz<53>ks<6B>gem van egy ny<6E>lra.
CANNOT_SHOOT_SELF_IN_SAFE Innen nem tudom megt<67>madni az ellens<6E>get.
CANNOT_SKILL_APPROACH Biztos vagyok benne, hogy nem tudok k<>zelebb menni.
CANNOT_SKILL_ATTACK Nem tudom megt<67>madni.
CANNOT_SKILL_DEST_IN_SAFE T<>l messze az ellens<6E>g.
CANNOT_SKILL_EQUIP_FISHING_ROD Sz<53>kslgem van egy horg<72>szbotra.
CANNOT_SKILL_HAVE_TO_RIDE Sz<53>ks<6B>gem van egy l<>ra, hogy fel tudjam haszn<7A>lni.
CANNOT_SKILL_NEED_EMPTY_BOTTLE Nincs <20>res <20>vegem.
CANNOT_SKILL_NEED_POISON_BOTTLE Nincs m<>regtart<72>m.
CANNOT_SKILL_NEED_TARGET Ki a c<>lpont?
CANNOT_SKILL_NOT_ENOUGH_HP Nincs el<65>g TP-m!
CANNOT_SKILL_NOT_ENOUGH_SP Nincs el<65>g MP-m!
CANNOT_SKILL_NOT_HORSE_SKILL Nem tudom haszn<7A>lni, am<61>g lovagolok.
CANNOT_SKILL_NOT_MATCHABLE_WEAPON Ezt a k<>szs<7A>get nem hasznos<6F>thatom ezzel a fegyverrel.
CANNOT_SKILL_NOT_YET_LEARN Nem tanultam ki ezt a k<>szs<7A>get.
CANNOT_SKILL_ONLY_FOR_ALLIANCE Csak csoporttagokra hat.
CANNOT_SKILL_ONLY_FOR_CORPSE Csak halottakra hat.
CANNOT_SKILL_REMOVE_FISHING_ROD Ezt a k<>szs<7A>get nem tudom horg<72>szbottal haszn<7A>lni.
CANNOT_SKILL_SELF_IN_SAFE Innen nem tudok t<>madni.
CANNOT_SKILL_USE_SELF Saj<61>t magamon nem haszn<7A>lhatom.
CANNOT_SKILL_WAIT_COOLTIME Ezt a k<>szs<7A>get m<>g nem tudom bevetni.
CANNOT_USE Ezt nem tudod haszn<7A>lni.
CANNOT_WHISPER_DEST_REFUSE %s letiltotta a s<>g<EFBFBD>st. SA
CANNOT_WHISPER_NOT_LOGON %s nem online. SA
CANNOT_WHISPER_SELF_REFUSE Nem tudsz senkinek s<>gni, ha a s<>g<EFBFBD>s teljesen le van tiltva. SNA
CHANNEL Csatorna
CHANNELING_CANNOT_LOGOUT Nem l<>phetsz vissza a bejelentkez<65> k<>perny<6E>re.
CHANNEL_EMPTY_SERVER Nem szerver
CHANNEL_NORMAL Csatorna %d
CHANNEL_NOTIFY_FULL Ez a csatorna tel<65>tve van! V<>lassz m<>sikat.
CHANNEL_NOT_FIND_INFO Nem tal<61>lhat<61>k inform<72>ci<63>k a csatorn<72>n.
CHANNEL_PVP Szabad p<>rbaj
CHANNEL_SELECT_CHANNEL V<>lassz csatorn<72>t
CHANNEL_SELECT_REGION Sz<53>mlaki<6B>ll<6C>t<EFBFBD>s hely<6C>nek v<>laszt<7A>sa
CHANNEL_SELECT_SERVER Szerver v<>laszt<7A>s
CHANNEL_TEST_SERVER Szerver teszt
CHANNEL_TEST_SERVER_ADDR Teszt %s:%d
CHAT_ALL Minden
CHAT_BLOCK Letilt
CHAT_GUILD C<>h
CHAT_INFORMATION Inf<6E>
CHAT_INSULT_STRING A mondat nem megengedett szavakat tartalmaz.
CHAT_LOG R<>gi h<>rek mutat<61>sa [L]
CHAT_LOG_TITLE Cset-log
CHAT_NORMAL Norm<72>lis
CHAT_NOTICE Bejelent<6E>s
CHAT_PARTY Csoport
CHAT_SEND_CHAT Cset k<>ld<6C>s
CHAT_SEND_MEMO S<>g<EFBFBD>s k<>ld<6C>s [Shift+Enter]
CHAT_SHOUT H<>v<EFBFBD>s
CHAT_SHOUT_LIMIT Csak 15 m<>sodpercenk<6E>nt h<>vhatsz
CHAT_WHISPER S<>gni
CREATE_ERROR_GM_NAME A karakter nev<65>ben nem haszn<7A>lhatsz 'GM'-et.
CREATE_ERROR_INSULT_NAME Ez a n<>v nem megengedett.
CREATE_EXIST_SAME_NAME Egy m<>sik karakter viseli m<>r ezt a nevet.
CREATE_FAILURE Nem hozhatod l<>tre a karaktert.
CREATE_GM_NAME GM
CREATE_INPUT_NAME Add meg a nevet.
CREATE_PLUS_STAT M<>g vannak szabad st<73>tusz pontok.
DAY T
DO_YOU_BUY_ITEM1 Szeretn<74>l %s-t v<>s<EFBFBD>rolni %s-<2D>rt?
DO_YOU_BUY_ITEM2 Szeretn<74>l %s %s-t v<>s<EFBFBD>rolni %s-<2D>rt?
DO_YOU_DROP_MONEY Szeretn<74>l %d Yangot eldobni?
DO_YOU_SELL_ITEM1 Szeretn<74>l %s-t %s-<2D>rt eladni?
DO_YOU_SELL_ITEM2 Szeretn<74>l %s %s-t %s-<2D>rt eladni?
DRAGON_SOUL_CANNOT_REFINE Ezt a S<>rk<72>nyk<79>vet nem lehet finom<6F>tani.
DRAGON_SOUL_CANNOT_REFINE_MORE Ez a S<>rk<72>nyk<79> m<>r el<65>rte a legmagasabb szintet.
DRAGON_SOUL_EQUIP_WARNING1 Neh<65>z elt<6C>vol<6F>tani a S<>rk<72>nyk<79>vet, ha m<>r egyszer csatolva lett.
DRAGON_SOUL_EQUIP_WARNING2 M<>g mindig folytatni szeretn<74>d?
DRAGON_SOUL_EXPIRED Lej<65>rt S<>rk<72>nyk<79>
DRAGON_SOUL_INVALID_DRAGON_SOUL Itt a rossz S<>rk<72>nyk<79>.
DRAGON_SOUL_IS_NOT_DRAGON_SOUL Ez nem S<>rk<72>nyk<79>.
DRAGON_SOUL_NOT_DRAGON_SOUL_REFINE_STONE Ez nem a megfelel<65> S<>rk<72>nyk<79>.
DRAGON_SOUL_NOT_ENOUGH_MATERIAL Nincs elegend<6E> anyagod a nemes<65>t<EFBFBD>shez.
DRAGON_SOUL_NOT_MATCHED_SLOT A S<>rk<72>nyk<79> nem illik ebbe a foglalatba.
DRAGON_SOUL_STEP_LEVEL1 Tisztas<61>g: matt,
DRAGON_SOUL_STEP_LEVEL2 Tisztas<61>g: tiszta,
DRAGON_SOUL_STEP_LEVEL3 Tisztas<61>g: hib<69>tlan,
DRAGON_SOUL_STEP_LEVEL4 Tisztas<61>g: ragyog<6F>,
DRAGON_SOUL_STEP_LEVEL5 Tisztas<61>g: kiv<69>l<EFBFBD>,
DRAGON_SOUL_STRENGTH Szint: +%d SA
DRAGON_SOUL_UNEQUIP_WARNING1 A S<>rk<72>nyk<79> megsemmis<69>lhet az elj<6C>r<EFBFBD>s sor<6F>n.
DRAGON_SOUL_UNEQUIP_WARNING2 M<>g mindig folytatni szeretn<74>d?
DRAGON_SOUL_UNMATCHED_SLOT Az rossz foglalat.
DRAGON_SOUL_UNQUALIFIED M<>g nem haszn<7A>lhatsz S<>rk<72>nyk<79>-alk<6C>mi<6D>t.
DROP_ITEM_FAILURE_EQUIP_ITEM Nem dobhatsz el egy felszerelt t<>rgyat.
DROP_ITEM_FAILURE_PRIVATE_SHOP Nem dobhatsz el t<>rgyat, am<61>g a mag<61>n boltot nyitva van.
DROP_MONEY_FAILURE_1000_OVER Maximum 999 Yangot dobhatsz el.
EMOTION_ANGRY M<>rges
EMOTION_ATTRACTIVE Cs<43>b<EFBFBD>t<EFBFBD>s
EMOTION_BANTER G<>nyos
EMOTION_CHEERS_1 <09>nnepel 1
EMOTION_CHEERS_2 <09>nnepel 2
EMOTION_CHEERUP <09>nnepel
EMOTION_CHOOSE_ONE V<>lassz c<>lt
EMOTION_CLAP Taps
EMOTION_CLAP_KISS Cs<43>k
EMOTION_CONGRATULATION Gratul<75>ci<63>
EMOTION_DANCE_1 T<>nc 1
EMOTION_DANCE_2 T<>nc 2
EMOTION_DANCE_3 T<>nc 3
EMOTION_DANCE_4 T<>nc 4
EMOTION_DANCE_5 T<>nc 5
EMOTION_DANCE_6 Gumsan Style
EMOTION_FORGIVE Megbocs<63>t<EFBFBD>s
EMOTION_FRENCH_KISS Nyelves cs<63>k
EMOTION_JOY <09>r<EFBFBD>m
EMOTION_SAD Szomor<6F>
EMOTION_SHY Visszutas<61>t<EFBFBD>s
EMOTION_SLAP <09>t<EFBFBD>s
EMPIRE_A Shinsoo birodalom
EMPIRE_B Chunjo birodalom
EMPIRE_C Jinno birodalom
EXCHANGE_CANNOT_GIVE Ezzel a t<>rggyal nem lehet kereskedni.
EXCHANGE_CANT_EDIT_MONEY Most nem v<>ltoztathatod meg az <20>sszeget.
EXCHANGE_FAILURE_EQUIP_ITEM Felszerelt t<>rgyakat nem cser<65>lhetsz el.
EXCHANGE_MONEY <09>sszeg
EXCHANGE_TITLE Keresked<65>s vele: %s
FISHING_FAILURE Elvesz<73>tetted a csalit.
FISHING_NOTIFY1 <09>gy t<>nik a %s r<>harapott.
FISHING_NOTIFY2 <09>gy t<>nik, megfogt<67>l egy %s-t.
FISHING_SUCCESS1 %s-t fogt<67>l!
FISHING_SUCCESS2 %s-t h<>zt<7A>l ki a v<>zb<7A>l!
FISHING_UNKNOWN Valami elvette a csalit, de nem tudom, mi ez.
FISHING_WRONG_PLACE Itt nem tudsz horg<72>szni.
FOR_FEMALE H<>lgyeknek
FOR_MALE Uraknak
GAME_CANNOT_MINING Nem tudsz <20>rceket b<>ny<6E>szni, am<61>g lovagolsz.
GAME_CANNOT_PICK_ITEM Nem gy<67>jtheted be a t<>rgyat, mert nem te zs<7A>km<6B>nyoltad.
GAME_INIT_ERROR_CURSOR Az eg<65>r kurzor nem hozhat<61> l<>tre.
GAME_INIT_ERROR_DIRECTX A j<>t<EFBFBD>khoz sz<73>kslges a DirectX 8.1 install<6C>l<EFBFBD>sa.\nInstall<6C>ld a DirectX 8.1-at vagy <20>jabb verzi<7A>j<EFBFBD>t.
GAME_INIT_ERROR_GRAPHICS_BAD_PERFORMANCE Nem tal<61>lt videok<6F>rty<74>t a j<>t<EFBFBD>k ind<6E>t<EFBFBD>s<EFBFBD>hoz.\nEllen<65>rizd, hogy j<>l van-e install<6C>lva a VGA-k<>rtya.
GAME_INIT_ERROR_GRAPHICS_NOT_EXIST Grafikus eszk<7A>z nem hozhat<61> l<>tre. \nEllen<65>rizd, hogy van-e VGA k<>rty<74>d. \nEsetleg aktiv<69>lhatod a hardver gyors<72>t<EFBFBD>t.\n(<28>ll<6C>tsd a hardver gyors<72>t<EFBFBD>t a maximura \nRendszer eszk<7A>z<EFBFBD>k->K<>perny<6E>->Be<42>ll<6C>t<EFBFBD>sok->Halad<61>->Hibaelh<6C>r<EFBFBD>t<EFBFBD>s)
GAME_INIT_ERROR_GRAPHICS_NOT_SUPPORT_32BIT A video k<>rtya nem t<>mogatja az ablak kezel<65>st 32bites <20>zemm<6D>dban.\nV<6E>lts 16bites <20>zemm<6D>dra vagy haszn<7A>ld a teljes k<>perny<6E> m<>dot.
GAME_INIT_ERROR_ITEM_PROTO Nincsenek adatok a t<>rgyakr<6B>l.\nInstall<6C>ld <20>jra a j<>t<EFBFBD>kot.
GAME_INIT_ERROR_MAIN_WINDOW Nem nyithat<61> meg a f<>ablak.
GAME_INIT_ERROR_MOB_PROTO Nincsenek adatok a sz<73>rnyekr<6B>l.\nInstall<6C>ld <20>jra a j<>t<EFBFBD>kot.
GAME_INIT_ERROR_NETWORK A h<>l<EFBFBD>zati eszk<7A>z nem ind<6E>that<61>.\nEllen<65>rizd az internet kapcsolatot.
GAME_PICK_MONEY %d Yangot kapt<70>l.
GUILDMARK_UPLOADER_ERROR_128_HEIGHT A magass<73>g nem 128 pixel.
GUILDMARK_UPLOADER_ERROR_12_HEIGHT A magass<73>g nem 12 pixel
GUILDMARK_UPLOADER_ERROR_16_WIDTH A sz<73>less<73>g nem 16 pixel
GUILDMARK_UPLOADER_ERROR_64_WIDTH A sz<73>less<73>g nem 64 pixel
GUILDMARK_UPLOADER_ERROR_FILE_FORMAT A j<>t<EFBFBD>k nem t<>mogatja ezt a k<>perny<6E>t.
GUILDMARK_UPLOADER_ERROR_PATH Helyezd <20>t a f<>jlokat a metin2/upload k<>nyvt<76>rba.
GUILDMARK_UPLOADER_ERROR_SELECT Nincsenek k<>p f<>jlok kiv<69>lasztva.
GUILDWAR_CTF_TITLE Z<>szl<7A> megszerz<72>s
GUILDWAR_NORMAL_TITLE Mez<65> harc
GUILDWAR_QUESTION_LINE_1 A %s c<>h hadat <20>zent a c<>hednek.
GUILDWAR_QUESTION_LINE_2 elfogadod? (%s)
GUILDWAR_UNKNOWN_TITLE ...
GUILDWAR_WARP_TITLE Ar<41>na harc
GUILD_BUILDING_GRADE Rang
GUILD_BUILDING_NAME <09>p<EFBFBD>let n<>v
GUILD_CANNOT_HEAL_GSP_ANYMORE A S<>rk<72>ny szellem energia m<>r teljesen fel van t<>ltve.
GUILD_COMMENT <09>rni
GUILD_CREATE_ERROR_INSULT_NAME Nem <20>rv<72>nyes c<>h n<>v.
GUILD_DEFAULT_GRADE C<>h tagok
GUILD_DELETE T<>r<EFBFBD>l
GUILD_DEPOSIT Let<65>tbe helyez
GUILD_DO_YOU_HEAL_GSP Szeretn<74>l %d Yang<6E>rt %d s<>rk<72>ny szellemet vissza<7A>ll<6C>tani?
GUILD_DO_YOU_JOIN megh<67>vott. Csatlakozni akarsz a c<>hhez?
GUILD_EMPTY_AREA <09>res t<>j.
GUILD_ENEMY_GUILD_NAME Az ellens<6E>g c<>h neve
GUILD_FACILITY Mell<6C>k<EFBFBD>p<EFBFBD>let
GUILD_GEM Dr<44>gak<61>
GUILD_HEADQUARTER F<><46>p<EFBFBD>let
GUILD_HEAL_GSP S<>rk<72>ny szellem <20>jra termel<65>s
GUILD_INFO_ENEMY_GUILD_EMPTY Semennyi
GUILD_MARK_NOT_ENOUGH_LEVEL Legal<61>bb 3-as szint sz<73>ks<6B>ges
GUILD_NAME C<>h n<>v
GUILD_NOT_ENOUGH_MATERIAL Nincs el<65>g <20>p<EFBFBD>t<EFBFBD>anyag ehhez az <20>p<EFBFBD>lethez.
GUILD_NOT_ENOUGH_MONEY Nincs el<65>g Yang ehhez az <20>p<EFBFBD>lethez.
GUILD_NO_NOTICE_PERMISSION Nincs jogosults<74>god bejelent<6E>st tenni.
GUILD_OBJECT T<>rgy
GUILD_OFFER_EXP Tapasztalat befektet<65>s
GUILD_SHORT_EXP Nincs el<65>g tapasztalat pont.
GUILD_TILE_BASEINFO Alap inform<72>ci<63>k
GUILD_TILE_BOARD T<>bla
GUILD_TILE_GRADE Jogok Kezel<65>se
GUILD_TILE_INFO C<>h inform<72>ci<63>
GUILD_TILE_MEMBER C<>htag
GUILD_TILE_SKILL C<>h k<>szs<7A>g
GUILD_WAR_LIMIT_30MIN Id<49>: 30 perc
GUILD_WAR_REWARD_POTION Jutalom: a gy<67>ztes italokat kap
GUILD_WAR_USE_BATTLE_MAP Helysz<73>n: C<>hh<68>bor<6F> Ar<41>na
GUILD_WAR_USE_NORMAL_MAP Helysz<73>n: Norm<72>l T<>rk<72>p
GUILD_WAR_WIN_CHECK_SCORE Legmagasabb eredm<64>ny h<>bor<6F>t nyer.
GUILD_WAR_WIN_TAKE_AWAY_FLAG1 Szerezd meg az ellens<6E>g z<>szlaj<61>t,
GUILD_WAR_WIN_TAKE_AWAY_FLAG2 <09>s vidd el a b<>zisodra.
GUILD_WAR_WIN_WIPE_OUT_GUILD Gy<47>zz le minden ellens<6E>get a gy<67>zelem<65>rt.
GUILD_WITHDRAW Visszavon<6F>s
GUILD_YOU_DO_NOT_JOIN Nem tartozol c<>hhez.
HORSE_HEALTH0 Halott
HORSE_HEALTH1 <09>hez<65>
HORSE_HEALTH2 <09>hes
HORSE_HEALTH3 Tele
HORSE_LEVEL1 Norm<72>l l<>
HORSE_LEVEL2 Csatal<61>
HORSE_LEVEL3 Katonai l<>
HOUR <09>ra
HOW_MANY_ITEM_DO_YOU_DROP1 Szeretn<74>d %s eldobni?
HOW_MANY_ITEM_DO_YOU_DROP2 Szeretn<74>l %s %d eldobni?
INPUT_MATRIX_CARD_NUMBER M<>trix t<>rk<72>psz<73>m bead<61>s
INPUT_MATRIX_CARD_TITLE M<>trix t<>rk<72>p
INPUT_PRIVATE_CODE_DIALOG_DESCRIPTION T<>rl<72> k<>d bead<61>sa a felhaszn<7A>l<EFBFBD> kezel<65>b<EFBFBD>l
INPUT_PRIVATE_CODE_DIALOG_TITLE Karakter t<>rl<72>s
INVENTORY_DO_NOT_PACK_WARP_SCROLL Nem kombin<69>lhat<61> tekercs.
INVENTORY_REALLY_USE_ITEM Szeretn<74>d felhaszn<7A>lni ezt a t<>rgyat?
JOB_ASSASSIN Nindzsa
JOB_ASSASSIN0 Amat<61>r nindzsa
JOB_ASSASSIN1 Nindzsa hatalma
JOB_ASSASSIN2 <09>l<EFBFBD>
JOB_SHAMAN S<>m<EFBFBD>n
JOB_SHAMAN0 Amat<61>r s<>m<EFBFBD>n
JOB_SHAMAN1 S<>rk<72>ny hatalma
JOB_SHAMAN2 Vill<6C>m er<65>
JOB_SURA Sura
JOB_SURA0 Amat<61>r Sura
JOB_SURA1 Fata Morgana ereje
JOB_SURA2 Fekete m<>gia ereje
JOB_WARRIOR Harcos
JOB_WARRIOR0 Amat<61>r harcos
JOB_WARRIOR1 Arahan hatalma
JOB_WARRIOR2 Partiz<69>nok hatalma
LEFT_TIME Marad<61>k id<69>
LOGIN_CONNECT_FAILURE Hiba a szerver kapcsolatban.
LOGIN_CONNECT_SUCCESS A szerver kapcsolat l<>trej<65>tt.
LOGIN_CONNETING Kapcsol<6F>d<EFBFBD>s a szerverhez...
LOGIN_FAILURE_ALREAY A sz<73>ml<6D>d m<>r csatlakoztatva van.
LOGIN_FAILURE_BE_SAME_KEY Bejelentkez<65>si probl<62>ma
LOGIN_FAILURE_BLOCK_ID Az el<65>fizet<65>i sz<73>mla le van tiltva.
LOGIN_FAILURE_BLOCK_LOGIN K<>rlek v<>lassz egyet a t<>bbi szerver k<>z<EFBFBD>l!
LOGIN_FAILURE_NOBILL El<45>fizet<65>i sz<73>ml<6D>dnak nincs m<>r j<>t<EFBFBD>kideje
LOGIN_FAILURE_NOT_AVAIL Az el<65>fizet<65>i sz<73>mla nem el<65>rhet<65>.
LOGIN_FAILURE_NOT_EXIST_ID Hib<69>s Felhaszn<7A>l<EFBFBD>n<EFBFBD>v vagy Jelsz<73>.
LOGIN_FAILURE_REPAIR_ID Az el<65>fizet<65>i sz<73>ml<6D>ra <20>ppen t<>rgyak helyre<72>ll<6C>t<EFBFBD>sa van folyamatban.
LOGIN_FAILURE_SHUTDOWN A szerver m<>g nem ny<6E>lt meg.
LOGIN_FAILURE_TOO_MANY_USER Nem csatlakozhatsz, mert t<>l sokan j<>tszanak.
LOGIN_FAILURE_UNKNOWN Ismeretlen okb<6B>l nem tudsz bejelentkezni.
LOGIN_FAILURE_WEB_BLOCK Le lett<74>l tiltva a web oldalon. Ellen<65>rizd leveleidet.
LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER Rossz sz<73>mot adt<64>l meg.
LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER_TRIPLE H<>romszor adt<64>l meg helytelen sz<73>mot. A kapcsolat lez<65>r<EFBFBD>dik.
LOGIN_FAILURE_WRONG_PASSWORD Hib<69>s Felhaszn<7A>l<EFBFBD>n<EFBFBD>v vagy Jelsz<73>.
LOGIN_INPUT_ID Add meg az ID-t.
LOGIN_INPUT_PASSWORD Add meg a jelsz<73>t.
LOGIN_PROCESSING Bejelentkez<65>s folyamatban...
MALL_CANNOT_INSERT Nem tudod elhelyezni a t<>rgyat.
MALL_PASSWORD_TITLE Jelsz<73>
MAP_A1 Yongan-ter<65>let
MAP_A2 Seungryong-v<>lgy
MAP_A3 Yayang Ter<65>let
MAP_AG Jungrang
MAP_B1 Joan-ter<65>let
MAP_B2 Imji V<>lgy
MAP_B3 Bokjung-ter<65>let
MAP_BAY Nefrit-<2D>b<EFBFBD>l
MAP_BG Waryong
MAP_C1 Pyungmoo-ter<65>let
MAP_C2 Bangsan V<>lgy
MAP_C3 Bakra-ter<65>let
MAP_CAPE S<>rk<72>nyt<79>z-fok
MAP_CG Imha
MAP_DAWN Gautama-szikla
MAP_DESERT Yongbi sivatag
MAP_FLAME Doyyumhwan
MAP_NUSLUCK <09>ri<72>sok F<>ldje
MAP_SKELTOWER Gumsan torony
MAP_SNOW Sohan-hegy
MAP_SPIDER Kuahlo Dong
MAP_TEMPLE Hwang templom
MAP_THUNDER Mennyd<79>rg<72>s-hegys<79>g
MAP_TREE Lungsam
MAP_TRENT02 V<>r<EFBFBD>s Erd<72>
MAP_WL K<>gy<67>r<EFBFBD>t
MESSENGER_ADD_FRIEND Bar<61>t hozz<7A>ad<61>sa
MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_1 %s felvett bar<61>tnak.
MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_2 Elfogadod?
MESSENGER_DO_YOU_DELETE T<>r<EFBFBD>l?
MESSENGER_DO_YOU_DELETE_PHONE_NUMBER Szeretn<74>d a mobilsz<73>mot t<>r<EFBFBD>lni?
MESSENGER_DO_YOU_MOVE Folytatod?
MESSENGER_EMPTY_LIST <09>res
MESSENGER_FAMILY Csal<61>d
MESSENGER_FRIEND Bar<61>tok
MESSENGER_GUILD C<>h
MESSENGER_INPUT_MOBILE_AUTHORITY_DESCRIPTION Add meg a visszaigazol<6F> sz<73>mot, amely a telefonodra <20>rkezett.
MESSENGER_INPUT_MOBILE_AUTHORITY_TITLE Visszaigazol<6F> sz<73>m megad<61>sa
MESSENGER_INPUT_MOBILE_PHONE_NUMBER_1 Add meg a mobilsz<73>mot az sms k<>ld<6C>shez.
MESSENGER_INPUT_MOBILE_PHONE_NUMBER_2 Szeretn<74>d megadni a sz<73>mot most?
MESSENGER_INPUT_MOBILE_PHONE_NUMBER_TITLE Mobilsz<73>m megad<61>s
MESSENGER_SEND_MOBILE_MESSAGE_TITLE <09>zenet k<>ld<6C>s
MINIMAP Nyitott Mini t<>rk<72>p
MINIMAP_CANNOT_SEE Nem jelen<65>thet<65> meg a mini t<>rk<72>p.
MINIMAP_CAN_NOT_SHOW_AREAMAP Nem jelen<65>thet<65> meg nagy t<>rk<72>p.
MINIMAP_DEC_SCALE Kicsiny<6E>t<EFBFBD>s
MINIMAP_INC_SCALE Nagy<67>t<EFBFBD>s
MINIMAP_OBSERVER_COUNT %d n<>z<EFBFBD>
MINIMAP_SHOW_AREAMAP Nyitott Nagy t<>rk<72>p
MINUTE Min
MONETARY_UNIT0 Yang
MONETARY_UNIT1 t<>zezer
MONETARY_UNIT2 sz<73>z milli<6C>
MONEY_INPUT_DIALOG_SELLPRICE Elad<61>si <20>ra:
MOVE_ITEM_FAILURE_PRIVATE_SHOP Nem mozd<7A>thatsz el a t<>rgyakat, am<61>g a mag<61>n boltot nyitva van.
MUSIC_EMPTY_MUSIC_LIST Nincs h<>tt<74>rzene.
MUSIC_METIN2_DEFAULT_THEMA Metin2-Alap zene
MUSIC_NOT_SELECT_MUSIC Nincs zene f<>jl kiv<69>lasztva
NEEFD_REST El<45>sz<73>r pihenj.
NOT_YET_SUPPORT Nem t<>mogatott.
OPTION_PVPMODE_CANNOT_SET_GUILD_MODE Nem aktiv<69>lhatod a c<>h m<>dot, ha nem vagy c<>htag.
OPTION_PVPMODE_NOT_SUPPORT Nem haszn<7A>lhatod a PvP-m<>d be<62>ll<6C>t<EFBFBD>sait.
OPTION_PVPMODE_PROTECT Legal<61>bb %d szint<6E>nek kell lenned, hogy PvP m<>dot v<>ltoztathass.
PARTY_BONUS_ATTACKER T<>mad<61> <20>rt<72>k: +%d SA
PARTY_BONUS_BERSERKER T<>mad<61>sebess<73>g: +%d SA
PARTY_BONUS_BUFFER K<>szs<7A>g tartam: +%d SA
PARTY_BONUS_DEFENDER V<>delem: +%d SA
PARTY_BONUS_EXP B<>nusz EXP: %d%% SA
PARTY_BONUS_SKILL_MASTER Max. MP: +%d SA
PARTY_BONUS_TANKER Max. TP: +%d SA
PARTY_BREAK_UP Csoport felbont<6E>s
PARTY_DO_YOU_ACCEPT szeretn<74>l csatlakozni a Csoportba.
PARTY_DO_YOU_JOIN megh<67>vott a csoportj<74>ba. Elfogadod?
PARTY_EXP_DISTRIBUTION_MODE EXP eloszt<7A>s
PARTY_EXP_DISTRIBUTION_MODE_LEVEL Szint f<>gg<67>
PARTY_EXP_DISTRIBUTION_MODE_LEVEL_TOOLTIP A magasabb szint<6E> csoporttagok t<>bb EXP-et kapnak.
PARTY_EXP_DISTRIBUTION_MODE_PARITY egyenletes
PARTY_EXP_DISTRIBUTION_MODE_PARITY_TOOLTIP Minden csoporttag azonos mennyis<69>g<EFBFBD> EXP-t kap.
PARTY_HEAL_ALL_MEMBER Mindent <20>jratermelni
PARTY_INCREASE_AREA_150 A csoport hat<61>t<EFBFBD>vols<6C>ga m<>sf<73>lszeres<65>re n<>velve. SNA
PARTY_INCREASE_AREA_200 A csoport hat<61>t<EFBFBD>vols<6C>ga k<>tszeres<65>re n<>velve. SNA
PARTY_LEAVE Csoport elhagy<67>sa
PARTY_LONGTIME_BONUS_EXP B<>nusz EXP a hossz<73> csoport j<>t<EFBFBD>k<EFBFBD>rt: +%d%% SA
PARTY_MEMBER_OFFLINE [Offline]
PARTY_RECALL_MEMBER Csoporttag h<>v<EFBFBD>sa
PARTY_REGEN_BONUS B<>nusz a TP- <20>s MP-regener<65>l<EFBFBD>d<EFBFBD>shoz: +%d%% SA
PARTY_REQUEST_DENIED Elutas<61>tott<74>k a k<>r<EFBFBD>sed.
PARTY_SET_ATTACKER T<>mad<61>nak kinevez.
PARTY_SET_BERSERKER D<>h<EFBFBD>ng<6E>nek kinevez.
PARTY_SET_BUFFER Blokkol<6F>nak kinevez.
PARTY_SET_DEFENDER V<>d<EFBFBD>nek kinevez.
PARTY_SET_NORMAL Be<42>ll<6C>t<EFBFBD>sok vissza<7A>ll<6C>t<EFBFBD>sa
PARTY_SET_SKILL_MASTER K<>szs<7A>g mesternek kinevez.
PARTY_SET_TANKER T<>rharcos be<62>ll<6C>t<EFBFBD>s.
PARTY_SKILL_ATTACKER Alap t<>mad<61><64>rt<72>k t<>mad<61> +%.0f
PARTY_SKILL_BERSERKER T<>mad<61> <20>rt<72>k <20>rj<72>ng<6E> +%.0f
PARTY_SKILL_BUFFER K<>szs<7A>g hossz Blokkol<6F> +%.0f
PARTY_SKILL_DEFENDER V<>delem v<>d<EFBFBD> +%.0f
PARTY_SKILL_HP_REGEN TP regener<65>ci<63> +%.0f%%
PARTY_SKILL_PARTY_AREA Csoport hat<61>sug<75>r +%d%%
PARTY_SKILL_SKILL_MASTER Max. MP k<>szs<7A>g mester +%.0f
PARTY_SKILL_SP_REGEN MP regener<65>l<EFBFBD>d<EFBFBD>s +%.0f%%
PARTY_SKILL_TANKER Max. TP k<>zelharc +%.0f
PARTY_SKILL_WARP Csoportt<74>rs h<>v<EFBFBD>sa lehets<74>ges.
PASSWORD_TITLE Rakt<6B>r jelsz<73>
PICK_ITEM_TITLE T<>rgy sz<73>m
PICK_MONEY_TITLE <09>sszeg
PRIVATE_SHOP_CANNOT_SELL_ITEM Ezt a t<>rgyat nem adhatod el mag<61>n boltban.
PRIVATE_SHOP_CLOSE_QUESTION Szeretn<74>d bez<65>rni a mag<61>n boltod?
PRIVATE_SHOP_INPUT_NAME_DIALOG_TITLE A mag<61>nbolt neve
PRIVATE_SHOP_INPUT_PRICE_DIALOG_TITLE <09>r
PVP_LEVEL0 Lovagias
PVP_LEVEL1 Nemes
PVP_LEVEL2 J<>
PVP_LEVEL3 Bar<61>ts<74>gos
PVP_LEVEL4 Semleges
PVP_LEVEL5 Agressz<73>v
PVP_LEVEL6 <09>lnok
PVP_LEVEL7 Alattomos
PVP_LEVEL8 Kegyetlen
PVP_MODE_GUILD PvP - C<>h aktiv<69>lva.
PVP_MODE_KILL PvP - Szabad aktiv<69>lva
PVP_MODE_NORMAL PvP - B<>ke aktiv<69>lva
PVP_MODE_PROTECT PvP - V<>delem aktiv<69>lva
PVP_MODE_REVENGE PvP - Ellens<6E>ges aktiv<69>lva
PVP_OPTION_KILL Szabad
PVP_OPTION_NORMAL B<>ke
PVP_OPTION_PROTECT V<>delem
PVP_OPTION_REVENGE Ellens<6E>ges
QUEST_APPEND <09>j feladat <20>rkezett.
QUEST_MIN perc
QUEST_SEC m<>sodperc
QUEST_TIMEOVER Id<49> lej<65>rt
QUEST_UNLIMITED_TIME Nincs id<69>korl<72>t
QUEST_ZEROSEC 0 mp.
QUICKSLOT_REGISTER_DISABLE_ITEM Ez a t<>rgy nem adhat<61> a gyors el<65>r<EFBFBD>s<EFBFBD> mez<65>h<EFBFBD>z.
RECEIVE_MESSAGE %s <20>zenetet k<>ld<6C>tt neked.
REFINE_COST Jav<61>t<EFBFBD>si k<>lts<74>gek: %d Yang
REFINE_DESTROY_WARNING A t<>rgy megs<67>r<EFBFBD>lhet a fejleszt<7A>s sor<6F>n.
REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_1 N<>veli a jav<61>t<EFBFBD>s es<65>ly<6C>t,
REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_2 de ha nem siker<65>l, akkor a t<>rgy megsemmis<69>lhet. Folytatod?
REFINE_DOWN_GRADE_WARNING A t<>rgy a jav<61>t<EFBFBD>s k<>zben elromolhat.
REFINE_DO_YOU_SEPARATE_METIN Szeretn<74>d elt<6C>vol<6F>tani a Szellemk<6D>vet?
REFINE_FAILURE Nem siker<65>lt. Elrontottuk.
REFINE_FAILURE_CAN_NOT_ATTACH %s nem tudja ezt a t<>rgyat hozz<7A>kapcsolni.
REFINE_FAILURE_EQUIP_ITEM Felszerelt t<>rgyat nem tudsz fejleszteni.
REFINE_FAILURE_METIN_INSEPARABLE_ITEM Nem lehet elt<6C>vol<6F>tani Szellemk<6D>vet.
REFINE_FAILURE_NEED_BETTER_SCROLL Egy jobb jav<61>t<EFBFBD> tekercsre van sz<73>ks<6B>ged.
REFINE_FAILURE_NO_GOLD_SOCKET Nincs arany foglalat %s hozz<7A>ad<61>s<EFBFBD>hoz.
REFINE_FAILURE_NO_MORE_SOCKET Nem lehet t<>bb foglalatot hozz<7A>adni.
REFINE_FAILURE_NO_SOCKET0 Nincs foglalat %s felszerel<65>s<EFBFBD>hez.
REFINE_FAILURE_SOCKET_DISABLE_ITEM Erre a t<>rgyra nem lehet foglalatokat k<>sz<73>teni.
REFINE_FAILURE_UPGRADE_DISABLE_ITEM Ez a t<>rgy nem jav<61>that<61>.
REFINE_SUCCESS A t<>rgy jav<61>t<EFBFBD>s sikeres volt.
REFINE_SUCCESS_PROBALITY Jav<61>t<EFBFBD>si es<65>ly: %d%%
REFINE_WARNING2 Folytatod?
SAFEBOX_ERROR Hib<69>s jelsz<73>t adt<64>l meg.
SAFEBOX_SELL_DISABLE_SAFEITEM A mentett t<>rgyakat nem adhatod el.
SAFEBOX_WRONG_PASSWORD A jelsz<73>knak azonosnak kell lenni<6E>k.
SCREENSHOT_SAVE1 el van mentve a
SCREENSHOT_SAVE2 Screenshot k<>nyvt<76>rba
SCREENSHOT_SAVE_FAILURE A screenshot ment<6E>se nem siker<65>lt.
SECOND mp
SELECT_CAN_NOT_DELETE Nem t<>r<EFBFBD>lheted a karaktert.
SELECT_CHANGED_NAME Megv<67>ltoztattad a karakter nev<65>t.
SELECT_CHANGE_FAILURE_ALREADY_EXIST_NAME M<>r l<>tezik ez a karakter n<>v.
SELECT_CHANGE_FAILURE_STRANGE_INDEX Pr<50>b<EFBFBD>ld meg megint.
SELECT_CHANGE_FAILURE_STRANGE_NAME Ez a hib<69>s karakter n<>v.
SELECT_CHANGE_NAME_TITLE Karakter n<>v v<>ltoztat<61>s
SELECT_DELEING Karakter t<>rl<72>dik
SELECT_DELETED Sikeres t<>rl<72>s
SELECT_DO_YOU_DELETE_REALLY Folytatod?
SELECT_EMPTY_SLOT Ez egy <20>res mez<65>.
SELECT_GM_NAME GM
SELECT_INPUT_CHANGING_NAME Adj meg egy <20>j karakter nevet.
SELECT_NOT_JOIN_GUILD Nem c<>h
SHOP_BUY_INFO V<>laszd ki a t<>rgyat, amit meg akarsz v<>s<EFBFBD>rolni a bolt ablakb<6B>l.
SHOP_CANNOT_SELL_EQUIPMENT Nem adhatsz el felszerelt t<>rgyat.
SHOP_CANNOT_SELL_ITEM Ez a t<>rgy nem elad<61>.
SHOP_ERROR_UNKNOWN Ismeretlen Bolt Hiba: %s
SHOP_INVALID_POS Ez a t<>rgy nem megfelel<65>.
SHOP_INVENTORY_FULL A lelt<6C>rban nincs t<>bb hely.
SHOP_NOT_ENOUGH_MONEY Nincs el<65>g Yang
SHOP_NOT_ENOUGH_MONEY_EX Nincs elegend<6E> Yangod.
SHOP_SELL_INFO A lelt<6C>r ablakodban v<>laszd ki az eladand<6E> t<>rgyat.
SHOP_SOLDOUT Elfogyott
SHOT_ERROR_UNKNOWN Ismeretlen hiba a t<>vols<6C>gi t<>mad<61>s sor<6F>n: %s
SKILL_BOHO Visszaver<65>s
SKILL_BUDONG Nem haszn<7A>lhat<61> t<>bb<62>
SKILL_CANNOT_LEVEL_UP_ANYMORE_BY_BOOK EXP-re van sz<73>ks<6B>ged, hogy kitanuld ezt a k<>pess<73>get.
SKILL_CANNOT_LEVEL_UP_ANYMORE_BY_STAT K<>nyvre van sz<73>ks<6B>ged, hogy kitanuld ezt a k<>szs<7A>get.
SKILL_CHEONGEUN Er<45>s test
SKILL_CRITICAL Kritikus tal<61>lat
SKILL_ENCHANT_POISON M<>reg haszn<7A>lat
SKILL_EUNHYEONG L<>thatatlan
SKILL_FAINT <09>jul<75>s
SKILL_FIND_TRAP Csapda keres<65>s
SKILL_FIRE <09>get<65>s
SKILL_FISHMIND A Horg<72>szg<7A>mb akt<6B>v
SKILL_GAMJI Megfog
SKILL_GEOMGYEONG Kard aur<75>ja
SKILL_GEONGON SKILL_GEONGON Nem haszn<7A>lhat<61> t<>bb<62>
SKILL_GICHEON S<>rk<72>ny seg<65>ts<74>ge
SKILL_GIGONG Chi forg<72>s
SKILL_GONGPO F<>lelem
SKILL_GRADE_NAME_GRAND_MASTER %s nagymester
SKILL_GRADE_NAME_MASTER %s mester
SKILL_GRADE_NAME_PERFECT_MASTER %s t<>k<EFBFBD>letes mester
SKILL_GROUP_ASSASSIN_1 Penge
SKILL_GROUP_ASSASSIN_2 <09>j
SKILL_GROUP_HORSE Lovagl<67>s
SKILL_GROUP_SHAMAN_1 S<>rk<72>ny
SKILL_GROUP_SHAMAN_2 Gy<47>gy<67>t<EFBFBD>
SKILL_GROUP_SURA_1 Fegyver
SKILL_GROUP_SURA_2 M<>gia
SKILL_GROUP_WARRIOR_1 Test
SKILL_GROUP_WARRIOR_2 Ment<6E>lis
SKILL_GWIGEOM Elvar<61>zsolt penge
SKILL_GYEONGGONG Pehelyk<79>nny<6E> j<>r<EFBFBD>s
SKILL_HEUKSIN S<>t<EFBFBD>t v<>delem
SKILL_HOSIN <09>ld<6C>s
SKILL_HWAYEOM SKILL_HWAYEOM Nincs t<>bb<62> haszn<7A>latban
SKILL_HYEOLMA SKILL_HYEOLMA Nincs t<>bb<62> haszn<7A>latban
SKILL_INC_ATKSPD Megn<67>velt t<>mad<61>sebess<73>g
SKILL_INC_MOVSPD Megn<67>velt mozg<7A>si sebess<73>g
SKILL_INMA SKILL_INMA Nincs t<>bb<62> haszn<7A>latban
SKILL_JEOJU <09>tok
SKILL_JEONGEOP Gy<47>gy<67>t
SKILL_JEONGWI Harci m<>mor
SKILL_JEONSINBANGEO Teljes v<>delem
SKILL_JEONSINGONGGYEOK Tot<6F>lis t<>mad<61>s
SKILL_JEUNGCHE SKILL_JEUNGCHE Nincs t<>bb<62> haszn<7A>latban
SKILL_JEUNGHON SKILL_JEUNGHON Nincs t<>bb<62> haszn<7A>latban
SKILL_JEUNGRYEOK T<>mad<61>s +
SKILL_JEUNGSOK Sebess<73>g +
SKILL_JIGAM SKILL_JIGAM Nincs t<>bb<62> haszn<7A>latban
SKILL_JIPJUNG SKILL_JIPJUNG Nincs t<>bb<62> haszn<7A>latban
SKILL_JUMAGAP Elvar<61>zsolt felszerel<65>s
SKILL_JUMAGEOM SKILL_JUMAGEOM Nincs t<>bb<62> haszn<7A>latban
SKILL_KWAEGEOM SKILL_KWAEGEOM Nincs t<>bb<62> haszn<7A>latban
SKILL_KWAESOK Gyorsas<61>g
SKILL_LEGBOUND SKILL_LEGBOUND Nincs t<>bb<62> haszn<7A>latban
SKILL_MUSA SKILL_MUSA Nincs t<>bb<62> haszn<7A>latban
SKILL_MUYEONG L<>ng szelleme
SKILL_NEED_EMPTY_BOTTLE Nincs <20>res <20>vegem.
SKILL_NEED_POISON_BOTTLE Nincs m<>reg<65>vegem.
SKILL_ONLY_FOR_GUILD_WAR Ezt a k<>szs<7A>get csak c<>hh<68>bor<6F>ban kamatoztathatod.
SKILL_PABEOP Var<61>zslat <20>rv<72>nytelen<65>t<EFBFBD>s
SKILL_POWERFUL_STRIKE K<>bult t<>mad<61>s
SKILL_SEOMGWANG Vill<6C>m bomba
SKILL_SINCHAK SKILL_SINCHAK Nincs t<>bb<62> haszn<7A>latban
SKILL_SLEEP Alv<6C>s
SKILL_SLOW Lassan
SKILL_STUN Elk<6C>b<EFBFBD>t
SKILL_SUHO <09>r
SKILL_SUMMON_DESCRIPTION Felid<69>z<EFBFBD>s es<65>lye: %d%%
SKILL_TOOLTIP_INT Intelligencia
SKILL_TOOLTIP_LEVEL Szint
SKILL_TOXICDIE M<>rgez<65>s
SKILL_TOXICPOWER M<>regt<67>mad<61>s fokozva
SKILL_TUSOK Szellem <20>t<EFBFBD>s
SKILL_WONSIN SKILL_WONSIN Nincs t<>bb<62> haszn<7A>latban
SKILL_YONGSIN SKILL_YONGSIN Nincs t<>bb<62> haszn<7A>latban
STAT_MINUS_CON <09>leter<65> be<62>ll<6C>t<EFBFBD>s (marad<61>k es<65>ly: %d)
STAT_MINUS_DEX <09>gyess<73>g kiigaz<61>t<EFBFBD>s (Marad<61>k es<65>ly: %d)
STAT_MINUS_INT Intelligencia be<62>ll<6C>t<EFBFBD>s (marad<61>k es<65>ly: %d)
STAT_MINUS_STR Er<45> be<62>ll<6C>t<EFBFBD>s (marad<61>k es<65>ly: %d)
STAT_TOOLTIP_CON N<>vekszik a TP <20>s a v<>delem
STAT_TOOLTIP_DEX N<>vekszik a t<>mad<61>s <20>s a kit<69>r<EFBFBD>s
STAT_TOOLTIP_INT N<>vekszik a MP valamint a m<>gikus t<>mad<61>s <20>s v<>dekez<65>s
STAT_TOOLTIP_STR N<>vekszik a t<>mad<61><64>rt<72>k <20>s a s<>r<EFBFBD>l<EFBFBD>s
SYMBOLLIST_TITLE C<>h z<>szl<7A> bejelent<6E>s
SYSTEM_OPTION_CPU_TILING_1 CPU-tiling m<>dban a gyeng<6E>bb PC sebess<73>ge fokozhat<61>.
SYSTEM_OPTION_CPU_TILING_2 Grafikai probl<62>m<EFBFBD>k eset<65>n v<>laszd a 'Rendszer tulajdons<6E>gokat' vagy a CONFIG.exe-t.
SYSTEM_OPTION_CPU_TILING_3 <09>s v<>lts GPU-tiling m<>dra.
SYSTEM_OPTION_GPU_TILING_1 A GPU-tiling m<>d egy gyeng<6E>bb PC-n lassan futhat
SYSTEM_OPTION_GPU_TILING_2 Grafikai probl<62>m<EFBFBD>k eset<65>n v<>laszd a 'Rendszer tulajdons<6E>gokat' vagy a 'CONFIG.exe'-t.
SYSTEM_OPTION_GPU_TILING_3 <09>s v<>lts CPU-tiling m<>dra.
SYSTEM_OPTION_TILING_EXIT Mozaik m<>dra v<>lt<6C>shoz <20>jra kell ind<6E>tani a j<>t<EFBFBD>kot.
TARGET_BUTTON_ACCEPT_FIGHT Egyet<65>rt
TARGET_BUTTON_AVENGE Bossz<73>
TARGET_BUTTON_BUILDING_DESTROY Elpuszt<7A>t
TARGET_BUTTON_DISMOUNT Lesz<73>ll
TARGET_BUTTON_EMOTION_ALLOW <09>rzelmek
TARGET_BUTTON_EXCHANGE Keresked<65>s
TARGET_BUTTON_EXCLUDE Kiz<69>r
TARGET_BUTTON_EXIT_OBSERVER Megfigyel<65> m<>d v<>ge
TARGET_BUTTON_FIGHT P<>rbaj
TARGET_BUTTON_FRIEND Bar<61>t
TARGET_BUTTON_INVITE_GUILD C<>h megh<67>v<EFBFBD>s
TARGET_BUTTON_INVITE_PARTY Csoport megh<67>v<EFBFBD>s
TARGET_BUTTON_LEAVE_PARTY Csoport elhagy<67>sa
TARGET_BUTTON_REQUEST_ENTER_PARTY Bel<65>p<EFBFBD>s a csoportba
TARGET_BUTTON_VIEW_EQUIPMENT Felszerel<65>s
TARGET_BUTTON_WHISPER Suttogni
TARGET_LEVEL_BOSS F<>n<EFBFBD>k
TARGET_LEVEL_KING 5. szint
TARGET_LEVEL_KNIGHT 3. szint
TARGET_LEVEL_PAWN 1. szint
TARGET_LEVEL_S_KNIGHT 4. szint
TARGET_LEVEL_S_PAWN 2. szint
TASKBAR_ATTACK T<>madni
TASKBAR_AUTO Automatikus t<>mad<61>s
TASKBAR_CAMERA Kamera
TASKBAR_EXP Tapasztalat
TASKBAR_HP TP
TASKBAR_MOVE Mozogni
TASKBAR_SKILL K<>szs<7A>g
TASKBAR_SP MP
TASKBAR_ST KP
THING_COUNT minden
TOOLTIP_ANTI_CRITICAL_PCT Kritikus csap<61>s elleni ellen<65>ll<6C>s +%d%% SA
TOOLTIP_ANTI_PENETRATE_PCT <09>t<EFBFBD>t<EFBFBD> csap<61>s elleni ellen<65>ll<6C>s +%d%% SA
TOOLTIP_ANTI_SELL Nem lehet eladni a boltban.
TOOLTIP_APPLY_ATTBONUS_ANIMAL <09>llatok elleni er<65> +%d%% SA
TOOLTIP_APPLY_ATTBONUS_ASSASSIN Nindzs<7A>k elleni er<65> +%d%% SA
TOOLTIP_APPLY_ATTBONUS_DEVIL <09>rd<72>g<EFBFBD>k elleni er<65> +%d%% SA
TOOLTIP_APPLY_ATTBONUS_HUMAN F<>lemberek elleni er<65> +%d%% SA
TOOLTIP_APPLY_ATTBONUS_MILGYO Ezoterikusok elleni er<65> +%d%% SA
TOOLTIP_APPLY_ATTBONUS_MONSTER Sz<53>rnyek elleni er<65> +%d%% SA
TOOLTIP_APPLY_ATTBONUS_ORC Orkok elleni er<65> +%d%% SA
TOOLTIP_APPLY_ATTBONUS_SHAMAN S<>m<EFBFBD>nok elleni er<65> +%d%% SA
TOOLTIP_APPLY_ATTBONUS_SURA Sur<75>k elleni er<65> +%d%% SA
TOOLTIP_APPLY_ATTBONUS_UNDEAD <09>l<EFBFBD>holtak elleni er<65> +%d%% SA
TOOLTIP_APPLY_ATTBONUS_WARRIOR Harcosok elleni er<65> +%d%% SA
TOOLTIP_APPLY_BLOCK Es<45>ly a k<>zelharci t<>mad<61>s kiv<69>d<EFBFBD>s<EFBFBD>re %d%% SA
TOOLTIP_APPLY_COMBAT_SP_RECOVER MP-t a h<>bor<6F>ban 5 m<>sodpercenk<6E>nt vissza<7A>ll<6C>t %d SA
TOOLTIP_APPLY_CRITICAL_PCT Es<45>ly kritikus tal<61>latra +%d%% SA
TOOLTIP_APPLY_DAMAGE_SP_RECOVER %d%% es<65>ly, hogy az MP-t tal<61>latn<74>l megtartsd SA
TOOLTIP_APPLY_DODGE Es<45>ly a nyilak elker<65>l<EFBFBD>s<EFBFBD>re %d%% SA
TOOLTIP_APPLY_EXP_DOUBLE_BONUS %d%% es<65>ly EXP b<>nuszra SA
TOOLTIP_APPLY_GOLD_DOUBLE_BONUS %d%% es<65>ly dupla mennyis<69>g<EFBFBD> Yang eldob<6F>s<EFBFBD>ra SA
TOOLTIP_APPLY_IMMUNE_FALL Immunis a lees<65>sre SNA
TOOLTIP_APPLY_IMMUNE_SLOW Immunis a lelassul<75>s ellen. SNA
TOOLTIP_APPLY_IMMUNE_STUN Immunis az <20>jul<75>s ellen SNA
TOOLTIP_APPLY_ITEM_DROP_BONUS %d%% es<65>ly, dupla mennyis<69>g<EFBFBD> t<>rgy eldob<6F>s<EFBFBD>ra SA
TOOLTIP_APPLY_KILL_HP_RECOVER %d%% es<65>ly, TP vissza<7A>ll<6C>t<EFBFBD>s<EFBFBD>ra SA
TOOLTIP_APPLY_KILL_SP_RECOVER %d%% es<65>ly, MP vissza<7A>ll<6C>t<EFBFBD>s<EFBFBD>ra SA
TOOLTIP_APPLY_MANA_BURN_PCT %d%% es<65>ly Mp rabl<62>sra SA
TOOLTIP_APPLY_MAX_HP_PCT Max. TP +%d%% SA
TOOLTIP_APPLY_MAX_SP_PCT Max. MP +%d%% SA
TOOLTIP_APPLY_NOAFFECT Nincs hat<61>s
TOOLTIP_APPLY_NO_DEATH_PENALTY Nem v<>sz el tapasztalat pont ha a karakter <20>jj<6A><6A>led a holttest<73>n<EFBFBD>l. SNA
TOOLTIP_APPLY_PENETRATE_PCT %d%% es<65>ly, <20>that<61> tal<61>latra SA
TOOLTIP_APPLY_POISON_PCT M<>rgez<65>s es<65>lye %d%% SA
TOOLTIP_APPLY_POISON_REDUCE M<>reg ellen<65>ll<6C>s %d%% SA
TOOLTIP_APPLY_POTION_BONUS Ital %d%% hat<61>sn<73>veked<65>s SA
TOOLTIP_APPLY_REFLECT_CURSE %d%% es<65>ly, az <20>tok visszaver<65>s<EFBFBD>re SA
TOOLTIP_APPLY_REFLECT_MELEE %d%% es<65>ly a k<>zelharci t<>mad<61>s visszaver<65>s<EFBFBD>re SA
TOOLTIP_APPLY_RESIST_ASSASSIN V<>delmi es<65>ly nindzsat<61>mad<61>s ellen %d%% SA
TOOLTIP_APPLY_RESIST_BELL Harang v<>delem %d%% SA
TOOLTIP_APPLY_RESIST_DAGGER T<>r v<>dekez<65>s %d%% SA
TOOLTIP_APPLY_RESIST_FAN Legyez<65> v<>dekez<65>s %d%% SA
TOOLTIP_APPLY_RESIST_SHAMAN V<>dekez<65>si es<65>ly s<>m<EFBFBD>nt<6E>mad<61>s ellen %d%% SA
TOOLTIP_APPLY_RESIST_SURA V<>dekez<65>si es<65>ly Sura t<>mad<61>s ellen %d%% SA
TOOLTIP_APPLY_RESIST_SWORD Kard v<>delem %d%% SA
TOOLTIP_APPLY_RESIST_TWOHAND K<>tkezes v<>delem %d%% SA
TOOLTIP_APPLY_RESIST_WARRIOR V<>dekez<65>si es<65>ly harcos t<>mad<61>s ellen %d%% SA
TOOLTIP_APPLY_RESIST_WIND Sz<53>l ellen<65>ll<6C>s %d%% SA
TOOLTIP_APPLY_SKILL_BOOK_BONUS K<>nyvb<76>l tanul<75>s es<65>ly<6C>nek n<>vel<65>se 2,5-szeres<65>re SNA
TOOLTIP_APPLY_SKILL_BOOK_NO_DELAY Ha sikertelen a tanul<75>s, azonnal <20>jra pr<70>b<EFBFBD>lhatod szabadon. SNA
TOOLTIP_APPLY_SLOW_PCT Lass<73>t<EFBFBD>s es<65>lye %d%% SA
TOOLTIP_APPLY_STEAL_HP %d%% vesztes<65>g elt<6C>nik a TP-b<>l. SA
TOOLTIP_APPLY_STEAL_SP %d%% vesztes<65>g elt<6C>nik az MP-b<>l. SA
TOOLTIP_APPLY_STUN_PCT <09>jul<75>s es<65>lye %d%% SA
TOOLTIP_ARMOR Felszerel<65>s
TOOLTIP_ARROW Ny<4E>l
TOOLTIP_ASSASSIN Nindzsa
TOOLTIP_ATT_GRADE T<>mad<61> <20>rt<72>k +%d SA
TOOLTIP_ATT_SPEED T<>mad<61>sebess<73>g +%d%% SA
TOOLTIP_AUTO_POTION_HP Nap Elix<69>r
TOOLTIP_AUTO_POTION_REST Marad<61>k: %.2f%%
TOOLTIP_AUTO_POTION_SP Hold Elix<69>r
TOOLTIP_AUTO_POTION_USING Akt<6B>v
TOOLTIP_BOW_DISTANCE <09>jj<6A>sz hat<61>t<EFBFBD>vols<6C>g +%dm SA
TOOLTIP_BUYPRICE <09>r: %s
TOOLTIP_CAST_SPEED Var<61>zssebess<73>g +%d%% SA
TOOLTIP_CON <09>leter<65> +%d SA
TOOLTIP_COSTUME_ATTR_BONUS Jelmez b<>nusz %d%% SA
TOOLTIP_DEF_GRADE V<>dekez<65>s +%d SA
TOOLTIP_DEX <09>gyess<73>g +%d SA
TOOLTIP_DRAGON_SOUL_DECK1 F<>ld SNA
TOOLTIP_DRAGON_SOUL_DECK2 <09>g SNA
TOOLTIP_EAR F<>lbeval<61>
TOOLTIP_ENERGY Energia %d SA
TOOLTIP_ETC Stb.
TOOLTIP_FISHINGROD_EXP Pont: %d / %d
TOOLTIP_FISHINGROD_LEVEL Szint: %d
TOOLTIP_FISHINGROD_UPGRADE1 Add a hal<61>sznak,
TOOLTIP_FISHINGROD_UPGRADE2 hogy egy jobb
TOOLTIP_FISHINGROD_UPGRADE3 horg<72>szbotot adjon.
TOOLTIP_FISH_LEN Hossz: %.2fcm
TOOLTIP_HELMET Sisak
TOOLTIP_HP_REGEN TP regener<65>l<EFBFBD>d<EFBFBD>s +%d%% SA
TOOLTIP_INT Intelligencia +%d SA
TOOLTIP_ITEM_ATT_GRADE T<>mad<61> <20>rt<72>k %d
TOOLTIP_ITEM_ATT_POWER T<>mad<61> <20>rt<72>k %d - %d
TOOLTIP_ITEM_ATT_POWER_ONE_ARG T<>mad<61> <20>rt<72>k %d
TOOLTIP_ITEM_ATT_POWER_REFINE T<>mad<61> <20>rt<72>k %d - %d (+%d)
TOOLTIP_ITEM_ATT_SPEED T<>mad<61>sebess<73>g %s
TOOLTIP_ITEM_DEF_GRADE V<>delem %d
TOOLTIP_ITEM_FAST Gyors
TOOLTIP_ITEM_LIMIT_CON <09>leter<65> fels<6C> hat<61>r: %d
TOOLTIP_ITEM_LIMIT_DEX <09>gyess<73>g fels<6C> hat<61>r: %d
TOOLTIP_ITEM_LIMIT_INT Intelligencia fels<6C> hat<61>r: %d
TOOLTIP_ITEM_LIMIT_LEVEL %d. szintt<74>l
TOOLTIP_ITEM_LIMIT_STR Er<45> fels<6C> hat<61>r: %d
TOOLTIP_ITEM_MAGIC_ATT_POWER M<>gikus t<>mad<61> <20>rt<72>k %d - %d
TOOLTIP_ITEM_MAGIC_ATT_POWER_ONE_ARG M<>gikus t<>mad<61> <20>rt<72>k %d
TOOLTIP_ITEM_MAGIC_DEF_POWER M<>gikus v<>delem %d
TOOLTIP_ITEM_NORMAL Norm<72>l
TOOLTIP_ITEM_SLOW Lass<73>
TOOLTIP_ITEM_VERY_FAST Nagyon gyors
TOOLTIP_ITEM_VERY_SLOW Nagyon lass<73>
TOOLTIP_ITEM_WEARABLE_JOB [ Felszerelhet<65> ]
TOOLTIP_LOTTERY_STEP_NUMBER %d
TOOLTIP_LOTTO_NUMBER Szerencsesz<73>m: %d
TOOLTIP_MAGIC_ATTBONUS_PER M<>gikus t<>mad<61>s +%d%% SA
TOOLTIP_MAGIC_ATT_GRADE M<>gikus t<>mad<61> <20>rt<72>k +%d SA
TOOLTIP_MAGIC_DEF_GRADE M<>gikus v<>delem +%d SA
TOOLTIP_MALL_ATTBONUS T<>mad<61> <20>rt<72>k +%d%% SA
TOOLTIP_MALL_ATTBONUS_STATIC T<>mad<61> <20>rt<72>k +12~15% SNA
TOOLTIP_MALL_AUTOLOOT Automatikusan felszedi a Yangokat. SNA
TOOLTIP_MALL_DEFBONUS V<>dekez<65>s +%d%% SA
TOOLTIP_MALL_DEFBONUS_STATIC V<>dekez<65>s +12~15% SNA
TOOLTIP_MALL_EXPBONUS EXP +%d%% SA
TOOLTIP_MALL_EXPBONUS_P_STATIC iCafe EXP-B<>nusz +%d%% SA
TOOLTIP_MALL_EXPBONUS_STATIC 50%-kal t<>bb EXP SNA
TOOLTIP_MALL_FISH_MIND A halfog<6F>s es<65>lye megn<67>tt. SNA
TOOLTIP_MALL_GOLDBONUS Yang eldob<6F>si es<65>ly (%.1f) SA
TOOLTIP_MALL_GOLDBONUS_STATIC Dupla Yang eldob<6F>si es<65>ly SNA
TOOLTIP_MALL_ITEMBONUS T<>rgy ledob<6F>si es<65>ly (%.1f) SA
TOOLTIP_MALL_ITEMBONUS_P_STATIC iCafe t<>rgy zs<7A>km<6B>nyol<6F>si es<65>ly plusz %.1f%% SA
TOOLTIP_MALL_ITEMBONUS_STATIC Dupla t<>rgy eldob<6F>si es<65>ly SNA
TOOLTIP_MALL_MARRIAGE_FAST Gyorsabban n<>nek az <20>letpontok. SNA
TOOLTIP_MALL_SAFEBOX Nagyobb rakt<6B>rt<72>r <20>ll rendelkez<65>sre. SNA
TOOLTIP_MAX_HP Max. TP +%d SA
TOOLTIP_MAX_HP_PCT Max. TP +%d%% SA
TOOLTIP_MAX_SP Max. MP +%d SA
TOOLTIP_MAX_SP_PCT Max. MP +%d%% SA
TOOLTIP_MAX_STAMINA Max. Kitart<72>s +%d SA
TOOLTIP_MELEE_MAGIC_ATTBONUS_PER M<>gikus/k<>zelharci t<>mad<61>s +%d%% SA
TOOLTIP_MEMORIZED_POSITION %s(%d, %d)
TOOLTIP_MEMORIZED_POSITION_ERROR GPS HIBA(%d, %d)
TOOLTIP_MOV_SPEED Mozg<7A>si sebess<73>g %d%% SA
TOOLTIP_NECK Nyakl<6B>nc
TOOLTIP_NEED_ALL_SP Sz<53>ks<6B>ges MP: Max.
TOOLTIP_NEED_GSP Sz<53>kslges s<>rk<72>ny szellem: %d
TOOLTIP_NEED_HP Sz<53>ks<6B>ges TP: %d
TOOLTIP_NEED_HP_PER_SEC TP / mp. : %d
TOOLTIP_NEED_SKILL_POINT Sz<53>ks<6B>ges k<>szs<7A>g pont:
TOOLTIP_NEED_SP Sz<53>ks<6B>ges MP: %d
TOOLTIP_NEED_SP_PER_SEC MP / mp.: %d
TOOLTIP_NEXT_SKILL_LEVEL_1 K<>vetkez<65> szint: %d (Max. %d)
TOOLTIP_NEXT_SKILL_LEVEL_2 K<>vetkez<65> szint: %d (Max. %d-%d)
TOOLTIP_NORMAL_HIT_DAMAGE_BONUS <09>tlagos k<>rok %d%% SA
TOOLTIP_NORMAL_HIT_DEFEND_BONUS <09>tlagos vesztes<65>g ellen<65>ll<6C>s %d%% SA
TOOLTIP_PARTY_INFO_GRADE_UP1 T<>bb, mint %d csoporttag
TOOLTIP_PARTY_INFO_GRADE_UP2 T<>mad<61>si szint +%d
TOOLTIP_PARTY_INFO_GRADE_UP3 V<>delmi szint +%d
TOOLTIP_PARTY_INFO_HEAL_18_LEVEL Minden csoporttag TP/MP helyre<72>ll<6C>t<EFBFBD>sa egyszer 60 percen bel<65>l.
TOOLTIP_PARTY_INFO_HEAL_40_LEVEL Minden csoporttag TP/MP helyre<72>ll<6C>t<EFBFBD>sa 30 percen bel<65>l egyszer.
TOOLTIP_PARTY_INFO_RECALL_12_LEVEL 3 percet kell v<>rnod a csoporttag hal<61>la ut<75>n.
TOOLTIP_PARTY_INFO_RECALL_20_LEVEL B<>rmikor h<>vhatsz ugyanarr<72>l a szerverr<72>l csoporttagokat.
TOOLTIP_PARTY_INFO_SET_ATTACKER T<>mad<61> szint +(csoporttagok sz<73>ma/2) t<>mad<61>t %d lehet kiv<69>lasztani.
TOOLTIP_PARTY_INFO_SET_TANKER V<>delmi szint +(csoporttagok sz<73>ma) 1 t<>rharcost lehet v<>lasztani.
TOOLTIP_PARTY_SKILL_LEVEL Aktu<74>lis szint: %d
TOOLTIP_PARTY_TITLE_GRADE_UP [T<>mad<61>s/V<>dekez<65>s javul]
TOOLTIP_PARTY_TITLE_HEAL [<5B>jrateremt]
TOOLTIP_PARTY_TITLE_INFO_BONUS_EXP T<>bb, mint %d csoporttag eset<65>n %d%% EXP b<>nusz j<>r.
TOOLTIP_PARTY_TITLE_MEMBER_BONUS_EXP [EXP b<>nusz]
TOOLTIP_PARTY_TITLE_RECALL [Ideh<65>v]
TOOLTIP_PARTY_TITLE_SET_ATTACKER [T<>mad<61> kinevez<65>s]
TOOLTIP_PARTY_TITLE_SET_TANKER [T<>rharcos Be<42>ll<6C>t<EFBFBD>s]
TOOLTIP_PICK_EXP Pont: %d / %d
TOOLTIP_PICK_LEVEL Szint: %d
TOOLTIP_PICK_UPGRADE1 Add a fav<61>g<EFBFBD>nak,
TOOLTIP_PICK_UPGRADE2 hogy egy jobb
TOOLTIP_PICK_UPGRADE3 cs<63>k<EFBFBD>nyt adjon.
TOOLTIP_POTION_CURE Negat<61>v hat<61>sok vissza<7A>ll<6C>t<EFBFBD>sa.
TOOLTIP_POTION_MIN Min.
TOOLTIP_POTION_PLUS_ATTACK_SPEED T<>mad<61> sebess<73>g +%d
TOOLTIP_POTION_PLUS_HP_PERCENT TP +%d%%
TOOLTIP_POTION_PLUS_HP_POINT TP +%d
TOOLTIP_POTION_PLUS_MOVING_SPEED Mozg<7A>si sebess<73>g +%d
TOOLTIP_POTION_PLUS_SP_PERCENT MP +%d%%
TOOLTIP_POTION_PLUS_SP_POINT MP +%d
TOOLTIP_POTION_SEC mp.
TOOLTIP_POTION_TIME Id<49>tartama:
TOOLTIP_REQUIREMENT_21_LEVEL 21-es szintet el kell <20>rned
TOOLTIP_REQUIREMENT_41_LEVEL 41-es szintet el kell <20>rned
TOOLTIP_REQUIREMENT_LEVEL %d. szintet el kell <20>rned
TOOLTIP_REQUIREMENT_SKILL_LEVEL %s szint %d sz<73>ks<6B>ges
TOOLTIP_REQUIREMENT_STAT_LEVEL %s %d sz<73>ks<6B>ges
TOOLTIP_RESIST_BOW Ny<4E>l ellen<65>ll<6C>s %d%% SA
TOOLTIP_RESIST_DARK S<>t<EFBFBD>ts<74>ggel szembeni ellen<65>ll<6C>s +%d%% SA
TOOLTIP_RESIST_EARTH F<>ld ellen<65>ll<6C>s +%d%% SA
TOOLTIP_RESIST_ELEC Vill<6C>m ellen<65>ll<6C>s %d%% SA
TOOLTIP_RESIST_FIRE T<>z ellen<65>ll<6C>s %d%% SA
TOOLTIP_RESIST_ICE J<>g-ellen<65>ll<6C>s +%d%% SA
TOOLTIP_RESIST_MAGIC M<>gia ellen<65>ll<6C>s %d%% SA
TOOLTIP_REST_USABLE_COUNT Marad<61>k: %d
TOOLTIP_SEALED
TOOLTIP_SELLPRICE <09>r: %s
TOOLTIP_SHAMAN S<>m<EFBFBD>n
TOOLTIP_SHIELD V<>rt
TOOLTIP_SHOES Cip<69>
TOOLTIP_SKILL K<>szs<7A>g SNA
TOOLTIP_SKILLBOOK_NAME K<>szs<7A>gk<67>nyv
TOOLTIP_SKILL_AFFECT_ATT_GRADE T<>mad<61> <20>rt<72>k: +
TOOLTIP_SKILL_AFFECT_ATT_POWER T<>mad<61> <20>rt<72>k:
TOOLTIP_SKILL_AFFECT_ATT_SPEED T<>mad<61>sebess<73>g: +
TOOLTIP_SKILL_AFFECT_DEF_GRADE V<>delem:
TOOLTIP_SKILL_AFFECT_DODGE Ellens<6E>ges t<>mad<61> <20>rt<72>k: -
TOOLTIP_SKILL_AFFECT_HEAL TP helyre<72>ll<6C>t<EFBFBD>s:
TOOLTIP_SKILL_AFFECT_MOV_SPEED Mozg<7A>si sebess<73>g: +
TOOLTIP_SKILL_AFFECT_REFLECT_MELEE Es<45>ly a k<>zelharci t<>mad<61>s visszaver<65>s<EFBFBD>re:
TOOLTIP_SKILL_AFFECT_RESIST_NORMAL Testi s<>r<EFBFBD>l<EFBFBD>sek elleni ellen<65>ll<6C>s:
TOOLTIP_SKILL_COOL_TIME <09>jrat<61>lt<6C>s:
TOOLTIP_SKILL_DAMAGE_BONUS K<>szs<7A>g k<>rok %d%% SA
TOOLTIP_SKILL_DEFEND_BONUS K<>szs<7A>g k<>rokkal szembeni ellen<65>ll<6C>s %d%% SA
TOOLTIP_SKILL_DURATION Id<49>tartama: %d mp.
TOOLTIP_SKILL_FORGET_BOOK_NAME Feled<65>s szalagja
TOOLTIP_SKILL_LEVEL Aktu<74>lis szint: %d
TOOLTIP_SKILL_LEVEL_MASTER Aktu<74>lis szint: %d (mester)
TOOLTIP_SKILL_LEVEL_WITH_MAX Aktu<74>lis szint: %d (max. %d)
TOOLTIP_SOCKET_EMPTY <09>res
TOOLTIP_SOCKET_REFINABLE_ITEM [T<>rgy foglalattal]
TOOLTIP_SP_REGEN MP-Regener<65>l<EFBFBD>d<EFBFBD>s +%d%% SA
TOOLTIP_STR Er<45> +%d SA
TOOLTIP_SURA Sura
TOOLTIP_TIME_CHARGER_FIX Felt<6C>lt<6C>si id<69> %d sec. SA
TOOLTIP_TIME_CHARGER_PER Felt<6C>lt<6C>si id<69> %d%% SA
TOOLTIP_UNIQUE Egyed<65>li
TOOLTIP_UNSEAL_LEFT_TIME
TOOLTIP_WARRIOR Harcos
TOOLTIP_WEAPON Fegyver
TOOLTIP_WRISTLET Csukl<6B>p<EFBFBD>nt
UI_ACCEPT Elfogad
UI_CANCEL Megszak<61>t
UI_CLOSE Bez<65>r
UI_DEF_FONT Tahoma:12
UI_DEF_FONT_LARGE Tahoma:14
UI_DEF_FONT_SMALL Tahoma:9
UI_DENY Elutas<61>t
UI_ITEM T<>rgy
UI_LEFT_TIME Marad<61>k id<69>: %d mp.
UI_NEXT Tov<6F>bb
UI_NEXTPAGE K<>vetkez<65>
UI_NOCONTENTS Nincs tartalom
UI_NONAME Nincs n<>v
UI_OK OK
UI_POS_UNKNOWN Ismeretlen hely
UI_PREVPAGE Vissza
UI_UNKNOWN Ismeretlen
UPLOAD_MARK_CHECK_NEED_RECONNECT A felt<6C>lt<6C>st m<>g egyszer el kell ind<6E>tani
UPLOAD_MARK_UPLOAD_NEED_RECONNECT A felt<6C>lt<6C>st m<>g egyszer el kell ind<6E>tani
USE_ITEM_FAILURE_PRIVATE_SHOP Nem haszn<7A>lhatsz t<>rgyakat, am<61>g nyitva van a priv<69>t boltod.
USE_SKILL_ERROR_UNKNOWN Ismeretlen k<>szs<7A>g hiba: %s

View File

@ -0,0 +1,326 @@
ACCEPT Meger<65>s<EFBFBD>t
ATTACH_METIN_INFO Haszn<7A>lni akarod a Szellemk<6D>vet?
ATTACH_METIN_TITLE Szellemk<6D> haszn<7A>lata
CANCEL Megszak<61>t
CHANGE_PASSWORD_CONFIRM <09>j jelsz<73>t meger<65>s<EFBFBD>t
CHANGE_PASSWORD_NEW <09>j jelsz<73>
CHANGE_PASSWORD_OLD R<>gi jelsz<73>
CHANGE_PASSWORD_TITLE Jelsz<73> v<>ltoztat<61>s
CHARACTER_ACTION Akci<63>
CHARACTER_EMOTICON <09>rzelem
CHARACTER_MAIN Karakter
CHARACTER_MUTUAL_ACTION Interakt<6B>v akci<63>
CHARACTER_NORMAL_ACTION Norm<72>l akci<63>
CHARACTER_QUEST K<>ldet<65>sek
CHARACTER_SKILL K<>pess<73>g
CLOSE Bez<65>r
COSTUME_TITLE Viseletek
COSTUME_WINDOW_TITLE Viseletek
CREATE_ATT_GRADE Er<45>
CREATE_CREATE L<>trehoz
CREATE_DEX_GRADE <09>GY
CREATE_HP VIT
CREATE_LAST_POINT Pont
CREATE_MAN F<>rfi
CREATE_NAME N<>v
CREATE_NEXT Tov<6F>bb
CREATE_PREV Vissza
CREATE_SEX Neme
CREATE_SHAPE Kin<69>zet
CREATE_SP INT
CREATE_STAT_RESET Vissza
CREATE_WOMAN Asszony
CUBE_INFO_TITLE Finom<6F>t<EFBFBD>si k<>zik<69>nyv
CUBE_REQUIRE_MATERIAL Sz<53>ks<6B>ges anyagok
CUBE_REQUIRE_MATERIAL_OR vagy
CUBE_TITLE Nemes<65>t<EFBFBD>si ablak
DO_REFINE Nemes<65>t
DRAGONSOUL_ACTIVATE Aktiv<69>l<EFBFBD>s
DRAGONSOUL_PAGE_BUTTON_1 Nyers
DRAGONSOUL_PAGE_BUTTON_2 Metszett
DRAGONSOUL_PAGE_BUTTON_3 Ritka
DRAGONSOUL_PAGE_BUTTON_4 Antik
DRAGONSOUL_PAGE_BUTTON_5 Legend<6E>s
DRAGONSOUL_REFINE_WINDOW_TITLE Nemes<65>t<EFBFBD>si ablak
DRAGONSOUL_TAP_TITLE_1 S<>rk<72>nygy<67>m<EFBFBD>nt
DRAGONSOUL_TAP_TITLE_2 S<>rk<72>nyrubin
DRAGONSOUL_TAP_TITLE_3 S<>rk<72>nyj<79>de
DRAGONSOUL_TAP_TITLE_4 S<>rk<72>nyzaf<61>r
DRAGONSOUL_TAP_TITLE_5 S<>rk<72>nygr<67>n<EFBFBD>t
DRAGONSOUL_TAP_TITLE_6 S<>rk<72>ny<6E>nix
DRAGONSOUL_TITLE S<>rk<72>nyk<79>-alk<6C>mia
EMPIRE_EXIT Bez<65>r
EMPIRE_NEXT Tov<6F>bb
EMPIRE_PREV Vissza
EMPIRE_SELECT V<>lasztani
EXCHANGE_ACCEPT Elfogad
EXCHANGE_TITLE Keresked<65>s
GAMEOPTION_TITLE J<>t<EFBFBD>k opci<63>k
GAME_EXIT_OBSERVER Megfigyel<65> m<>dot befejezni
GAME_HELP Seg<65>ts<74>g
GAME_QUEST Feladat
GAME_SKILL_UP K<>pess<73>g fejleszt<7A>s
GAME_STAT_UP St<53>tusz emel<65>s
GRADE Oszt<7A>ly
GRADE_SELECT Oszt<7A>ly
GUILD_BASENAME B<>zisn<73>v
GUILD_BOARD_ID N<>v
GUILD_BOARD_REFRESH Aktualiz<69>l<EFBFBD>s (F5)
GUILD_BOARD_TEXT <09>zenet
GUILD_BUILDING_CATEGORY_TITLE <09>p<EFBFBD>t<EFBFBD> darabok
GUILD_BUILDING_CHANGE Cser<65>lni
GUILD_BUILDING_DIRECTION Ir<49>ny
GUILD_BUILDING_GRADE Rang
GUILD_BUILDING_INFO <09>p<EFBFBD>let- <20>s k<>lts<74>ginform<72>ci<63>k
GUILD_BUILDING_LIST_TITLE <09>p<EFBFBD>let lista
GUILD_BUILDING_LOG T<>nk
GUILD_BUILDING_NAME <09>p<EFBFBD>let n<>v
GUILD_BUILDING_OPERATE Kiszolg<6C>l
GUILD_BUILDING_PLY Furn<72>r
GUILD_BUILDING_POSITION Fekv<6B>s
GUILD_BUILDING_PREVIEW El<45>rejelz<6C>s
GUILD_BUILDING_PRICE <09>r
GUILD_BUILDING_REFRESH Friss<73>t<EFBFBD>s (F5)
GUILD_BUILDING_STONE K<>
GUILD_BUILDING_TITLE C<>hh<68>z <20>p<EFBFBD>t<EFBFBD>s
GUILD_CRYSTAL Krist<73>ly
GUILD_DEPOSIT Fizetni
GUILD_DROP_RESOURCE1 itt
GUILD_DROP_RESOURCE2 Er<45>forr<72>s eldob<6F>s
GUILD_GEM Dr<44>gak<61>
GUILD_GRADE_CHANGE_GRADE_NAME <09>j rang n<>v
GUILD_GRADE_NUM Nr.
GUILD_GRADE_PERMISSION_DELETE Kir<69>g
GUILD_GRADE_PERMISSION_JOIN Megh<67>v
GUILD_GRADE_PERMISSION_NOTICE <09>r<EFBFBD>s
GUILD_GRADE_PERMISSION_SKILL K<>pz.
GUILD_GRADE_RANK Rang
GUILD_GRADE_WRITE <09>rni
GUILD_INFO C<>h inform<72>ci<63>
GUILD_INFO_CUR_EXP Tapasztalat
GUILD_INFO_DECALRE_WAR Hadat <20>zen
GUILD_INFO_ENEMY_GUILD Ellens<6E>ges c<>h
GUILD_INFO_ENEMY_GUILD_EMPTY Semennyi
GUILD_INFO_LEVEL C<>h-szint
GUILD_INFO_MARK C<>h jel
GUILD_INFO_MASTER Vezet<65>
GUILD_INFO_MASTER_VALUE Vezet<65>
GUILD_INFO_MEMBER_AVG_LEVEL <09>tlagos Szint
GUILD_INFO_MEMBER_NUM Tagok sz<73>ma
GUILD_INFO_NAME C<>h n<>v
GUILD_INFO_NAME_VALUE Ez egy c<>h n<>v
GUILD_INFO_OFFER_EXP Befektet
GUILD_INFO_REST_EXP Sz<53>ks<6B>ges tapasztalat
GUILD_INFO_UPLOAD_MARK Jel felt<6C>lt<6C>s
GUILD_INFO_UPLOAD_SYMBOL Z<>szl<7A> felt<6C>lt<6C>s
GUILD_MARK C<>h jel
GUILD_MEMBER_JOB Kaszt
GUILD_MEMBER_KNIGHT Vezet<65>
GUILD_MEMBER_LEVEL Szint
GUILD_MEMBER_NAME N<>v
GUILD_MEMBER_RANK Rang
GUILD_MEMBER_SPECIFIC_GRAVITY Befektet.
GUILD_METIN_STONE Metin k<>
GUILD_MINENAL <09>sv<73>ny
GUILD_MONEY Yang
GUILD_NAME C<>h
GUILD_RESOURCE_INFO Forr<72>s inform<72>ci<63>k
GUILD_SKILL_ACTIVE Akt<6B>v
GUILD_SKIlL_HEAL_GSP Felt<6C>lteni
GUILD_SKILL_PASSIVE Passz<73>v
GUILD_SKILL_POWER Energia
GUILD_SKILL_STATE C<>h k<>pess<73>g
GUILD_SYMBOL C<>h z<>szl<7A>
GUILD_WAR_ACCEPT C<>h had<61>zenet elfogad<61>sa
GUILD_WAR_BATTLE_TYPE Harci m<>d
GUILD_WAR_CTF Z<>szl<7A>
GUILD_WAR_DECLARE C<>h h<>bor<6F>t kinyilv<6C>n<EFBFBD>t
GUILD_WAR_ENEMY Ellens<6E>g
GUILD_WAR_NORMAL Harcmez<65>
GUILD_WAR_WARP Ar<41>na
GUILD_WATER V<>z
GUILD_WATER_STONE Aqua k<>
GUILD_WITHDRAW Kivon
HELP_ATTACK_KEY T<>mad<61>s: bal eg<65>rgomb vagy sz<73>k<EFBFBD>z billenty<74>
HELP_CHANGE_PK_MODE T<>mad<61>si m<>d v<>lt<6C>s: bal eg<65>rgomb be<62>ll<6C>t<EFBFBD>sa
HELP_CHARACTER_BUTTON1 (Karakter ablak, Lelt<6C>r ablak,
HELP_CHARACTER_BUTTON2 Bar<61>tlista <20>s Be<42>ll<6C>t<EFBFBD>sok)
HELP_CONTROL_CAMERA_BY_MIDDLEBUTTON Kamera<72>ll<6C>s: k<>z<EFBFBD>ps<70> vagy jobb eg<65>rgomb
HELP_CONTROL_CAMERA_BY_RIGHTBUTTON Kamera<72>ll<6C>s: jobb vagy k<>z<EFBFBD>ps<70> eg<65>rgomb
HELP_EXP Tapasztalat
HELP_FURY J<>t<EFBFBD>kbeli t<>rgy piac
HELP_GUILD_WINDOW C<>h ablak megnyit<69>sa: Alt+G
HELP_HELP Seg<65>ts<74>g megmutat<61>sa: H
HELP_HP <09>leter<65> (TP)
HELP_MESSENGER_WINDOW Bar<61>tlista megnyit<69>sa: Alt+M
HELP_MOUSE_LEFT Bal eg<65>rgomb funkci<63>
HELP_MOUSE_RIGHT Jobb eg<65>rgomb funkci<63>
HELP_MOVE_KEY Vez<65>rl<72>s: W, A, S, D, vagy ny<6E>l billenty<74>k
HELP_OPEN_CHARACTER Karakter ablak megnyit<69>sa: C
HELP_OPEN_CHAT Cset ablak megnyit<69>sa: Enter
HELP_OPEN_INVENTORY Lelt<6C>r ablak megnyit<69>sa: I
HELP_OPEN_LOG Cset-log megnyit<69>sa: L
HELP_OPEN_MINIMAP Mini t<>rk<72>p megnyit<69>sa: Shift + M
HELP_OPEN_QUEST Feladata ablak megnyit<69>sa: N
HELP_OPEN_SKILL K<>pess<73>g ablak megnyit<69>sa: V
HELP_OPEN_WHISPER Suttog<6F>s ablak megnyit<69>sa: Shift + Enter
HELP_OPEN_ZONEMAP Nagy t<>rk<72>p megnyit<69>sa: M
HELP_PICK_ITEM T<>rgyak <20>sszegy<67>jt<6A>se: ^ vagy Y billenty<74>, vagy bal eg<65>rgomb
HELP_QUICKSLOT Gyors el<65>r<EFBFBD>si mez<65>k
HELP_SCREEN_CAPTURE K<>perny<6E>k<EFBFBD>p ment<6E>se: Nyomtat<61>s (a "Metin2\screenshot" k<>nyvt<76>rban lesz elmentve egy f<>jlba)
HELP_SHOW_ALL_NAME Nevek megmutat<61>sa: Alt
HELP_SP Mana pontok (MP)
HELP_SYSTEM_BUTTON Rendszer billenty<74>k
INVENTORY_PAGE_BUTTON_TOOLTIP_1 1. lelt<6C>r
INVENTORY_PAGE_BUTTON_TOOLTIP_2 2. lelt<6C>r
INVENTORY_TITLE Lelt<6C>r
ITEM_MALL T<>rgy piac
LOAD_ERROR Az adatf<74>jl megs<67>r<EFBFBD>lt. Install<6C>ld <20>jra a klienst. Nyomd meg az ESC gombot.
LOGIN_CONNECT Csatlakozik
LOGIN_CONNECTING A szerverhez leszel kapcsolva.
LOGIN_DEFAULT_SERVERADDR Szervern<72>v, 1. csatorna
LOGIN_EXIT Bez<65>r
LOGIN_REGION_TITLE Sz<53>mlakibocs<63>t<EFBFBD>s helysz<73>ne
LOGIN_SELECT_BUTTON V<>laszt
LOGIN_SELECT_EXIT Bez<65>r
LOGIN_SELECT_OK OK
LOGIN_SELECT_TITLE Szervert v<>laszt
MALL_PASSWORD_TITLE Jelsz<73>
MALL_TITLE T<>rgypiac rakt<6B>r
MARKET_TITLE Bet<65>lt
MARKLIST_REFRESH Aktualiz<69>l
MARKLIST_TITLE C<>h jelet regisztr<74>l
MESSAGE Ez egy <20>zenet
MESSENGER_ADD_FRIEND Bar<61>t hozz<7A>ad<61>sa
MESSENGER_DELETE_FRIEND Bar<61>t t<>rl<72>se
MESSENGER_MOBILE SMS k<>ld<6C>s
MESSENGER_OPEN_GUILD C<>h ablak nyit<69>s
MESSENGER_TITLE Bar<61>t
MESSENGER_USE_GUILD_MOVE_SKILL Haszn<7A>ld a c<>h mozgat<61>k<EFBFBD>szs<7A>get
MESSENGER_WHISPER S<>g<EFBFBD>
MINIMIZE Minimaliz<69>l
MOUSEBUTTON_ATTACK T<>mad
MOUSEBUTTON_AUTO_ATTACK Automatikus t<>mad<61>s
MOUSEBUTTON_CAMERA Kamera
MOUSEBUTTON_SKILL K<>szs<7A>g
MUSICLIST_TITLE Zene v<>laszt<7A>s
NO Nem
OK OK
OPTION_ALWAYS_SHOW_NAME N<>v
OPTION_ALWAYS_SHOW_NAME_OFF korl<72>tozott
OPTION_ALWAYS_SHOW_NAME_ON Mindig
OPTION_BLOCK Letilt
OPTION_BLOCK_EXCHANGE Kereskedik
OPTION_BLOCK_FRIEND Bar<61>tok
OPTION_BLOCK_GUILD C<>h
OPTION_BLOCK_PARTY Csoport
OPTION_BLOCK_PARTY_REQUEST K<>r<EFBFBD>s
OPTION_BLOCK_WHISPER S<>gni
OPTION_CAMERA_DISTANCE Kamera
OPTION_CAMERA_DISTANCE_LONG T<>voli
OPTION_CAMERA_DISTANCE_SHORT K<>zeli
OPTION_DELETE_MOBILE_BUTTON Telefonsz<73>m t<>rl<72>s
OPTION_EFFECT Tal<61>lati info.
OPTION_FOG K<>d
OPTION_FOG_DENSE Sok
OPTION_FOG_LIGHT Kev<65>s
OPTION_FOG_MIDDLE K<>zepes
OPTION_INPUT_MOBILE_BUTTON Mobiltelefonsz<73>m megad<61>sa
OPTION_MOBILE Mobiltelefon
OPTION_MUSIC Zene
OPTION_MUSIC_CHANGE V<>ltani
OPTION_MUSIC_DEFAULT_THEMA Metin2 alap zene
OPTION_NAME_COLOR Sz<53>n n<>v
OPTION_NAME_COLOR_EMPIRE Birod. Sz<53>n
OPTION_NAME_COLOR_NORMAL Nom<6F>lis
OPTION_PVPMODE PvP M<>d
OPTION_PVPMODE_FREE Szabad
OPTION_PVPMODE_FREE_TOOLTIP Minden j<>t<EFBFBD>kost megt<67>madhastz.
OPTION_PVPMODE_GUILD C<>h
OPTION_PVPMODE_GUILD_TOOLTIP C<>htagokat kiv<69>ve minden j<>t<EFBFBD>kost megt<67>madhatsz.
OPTION_PVPMODE_PEACE B<>ke
OPTION_PVPMODE_PEACE_TOOLTIP Nem t<>madhatod meg a saj<61>t birodalmad j<>t<EFBFBD>kosait.
OPTION_PVPMODE_REVENGE Ellens<6E>g
OPTION_PVPMODE_REVENGE_TOOLTIP Csak elt<6C>r<EFBFBD> vil<69>gk<67>p<EFBFBD> j<>t<EFBFBD>kost t<>madhatsz meg.
OPTION_SALESTEXT Bolt n<>v
OPTION_SALESTEXT_VIEW_OFF kitakarni
OPTION_SALESTEXT_VIEW_ON eltakarni
OPTION_SOUND Hat<61>s
OPTION_TARGET_BOARD C<>l men<65>
OPTION_TARGET_BOARD_NO_VIEW Bez<65>r
OPTION_TARGET_BOARD_VIEW Megmutat
OPTION_TILING Grafika
OPTION_TILING_APPLY Felhaszn<7A>l
OPTION_TILING_CPU CPU
OPTION_TILING_GPU GPU
OPTION_TITLE Opci<63>k
OPTION_VIEW_CHAT Cset sor
OPTION_VIEW_CHAT_OFF kitakarni
OPTION_VIEW_CHAT_ON eltakarni
PARTY_MEMBER_INFO_NAME Csoportt<74>rs neve
PASSWORD_DESC_1 <09>rd be a jelszavad
PASSWORD_DESC_2 a rakt<6B>r megnyit<69>s<EFBFBD>hoz.
PASSWORD_DESC_3 Megv<67>ltoztattad m<>r a jelszavad?
PASSWORD_DESC_4 Ha m<>g nem, a jelszavad "000000" lesz.
PASSWORD_DESC_5 V<>ltoztasd meg a jelszavad a rakt<6B>rban.
PASSWORD_TITLE Jelsz<73> ment<6E>s
PICK_MONEY_TITLE Feloszt
PRIVATE_SHOP_CLOSE_BUTTON Bolt z<>r<EFBFBD>s
PRIVATE_SHOP_NAME Bolt neve
PRIVATE_SHOP_TITLE Mag<61>n bolt nyit<69>s
REFINE_COST Jav<61>t<EFBFBD>si k<>lts<74>gek: 0 Yang
REFINE_INFO Es<45>ly a sikeres jav<61>t<EFBFBD>sra: 100%
REFINE_MONEY Nemes<65>t<EFBFBD>si d<>j
REFINE_SELECT Nemes<65>t<EFBFBD>s
REFINE_TTILE Jav<61>t<EFBFBD>sok
REPORT_VIOLENT_WHISPER
RESTART_HERE <09>jraind<6E>t itt
RESTART_TOWN <09>jraind<6E>t a v<>rosban
SAFE_CHANGE_PASSWORD Jelsz<73> v<>ltoztat<61>s
SAFE_TITLE T<>rol<6F>hely
SELECT_ATT_GRADE ER<45>
SELECT_CREATE L<>trehoz
SELECT_DELETE T<>r<EFBFBD>l
SELECT_DEX_GRADE <09>GY
SELECT_EMPIRE_NAME Birodalom neve
SELECT_EXIT Bez<65>r
SELECT_HP VIT
SELECT_LEVEL Szint
SELECT_METIN_STONE_TITLE Szellemk<6D> v<>laszt<7A>s
SELECT_NAME N<>v
SELECT_NO_GUILD Nincs c<>h
SELECT_PLAYTIME J<>t<EFBFBD>kid<69> (perc)
SELECT_SELECT Start
SELECT_SP INT
SELECT_TITLE C<>m v<>laszt<7A>s
SHOP_BUY V<>s<EFBFBD>rol
SHOP_SELL Elad
SHOP_TITLE Bolt
SKILL_SUPPORT_TITLE Standard k<>szs<7A>gek
STEP Tisztas<61>gi min<69>s<EFBFBD>g
STEP_SELECT Tisztas<61>gi min<69>s<EFBFBD>g
STRENGTH Er<45>s<EFBFBD>t<EFBFBD>s
STRENGTH_SELECT Szint
SYSTEMOPTION_TITLE Rendszer opci<63>k
SYSTEM_CHANGE Karakter csere
SYSTEM_EXIT J<>t<EFBFBD>k befejez<65>s
SYSTEM_HELP Seg<65>ts<74>g
SYSTEM_LOGOUT Kil<69>p<EFBFBD>s
SYSTEM_MALL T<>rgy piac
SYSTEM_OPTION Rendszer opci<63>k
TASKBAR_CHARACTER Karakter [C/V/B/N]
TASKBAR_CHAT Cset ablak [Enter]
TASKBAR_DISABLE Kikapcsolva
TASKBAR_DRAGON_SOUL S<>rk<72>nyk<79>-alk<6C>mia
TASKBAR_EXPAND Meghosszabb<62>t<EFBFBD>s
TASKBAR_INVENTORY Lelt<6C>r [I]
TASKBAR_MESSENGER Bar<61>tok [Alt+M]
TASKBAR_NEXT_QUICKSLOT K<>vetkez<65> gyors el<65>r<EFBFBD>s<EFBFBD> mez<65> [Shift+Sz<53>m, Alt]
TASKBAR_PREV_QUICKSLOT El<45>z<EFBFBD> gyors el<65>r<EFBFBD>s<EFBFBD> mez<65> [Shift+Sz<53>m]
TASKBAR_SYSTEM Opci<63>k [ESC]
WHISPER_BAN Letilt<6C>s
WHISPER_NAME Suttog<6F>s
WHISPER_REPORT
WHISPER_SEND K<>ld
YES Igen
ZONE_MAP Nagy t<>rk<72>p

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@ -0,0 +1,6 @@
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
//---------------------------------------------------------------------------------------------------
0 WARP 147200 7300 "<22>ھ<EFBFBD><DABE><EFBFBD>"
1 WARP 13100 74600 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
2 WARP 64000 143600 "<22>ڶ<EFBFBD><DAB6><EFBFBD>"

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@ -0,0 +1,6 @@
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
//---------------------------------------------------------------------------------------------------
0 WARP 74600 143800 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
1 WARP 141200 14200 "<22><><EFBFBD>ѻ<EFBFBD>"
2 WARP 134700 138300 "<22><><EFBFBD><EFBFBD>ȭ<EFBFBD><C8AD>"

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@ -0,0 +1,6 @@
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
//---------------------------------------------------------------------------------------------------
0 WARP 140900 13900 "<22>ڶ<EFBFBD><DAB6><EFBFBD>"
1 WARP 16500 133900 "<22><><EFBFBD><EFBFBD><EFBFBD>縷"
2 WARP 11200 10900 "<22><><EFBFBD>ѻ<EFBFBD>"

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@ -0,0 +1,6 @@
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
//---------------------------------------------------------------------------------------------------
0 WARP 139600 15200 "<22>ھ<EFBFBD><DABE><EFBFBD>"
1 WARP 15500 28700 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
2 WARP 75200 141800 "<22>ڶ<EFBFBD><DAB6><EFBFBD>"

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@ -0,0 +1,20 @@
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
//---------------------------------------------------------------------------------------------------
0 NPC 59600 55700 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
1 NPC 59600 60500 "<22><><EFBFBD><EFBFBD><EEB1B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
2 NPC 67800 56500 "<22><>ȭ<EFBFBD><C8AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
3 NPC 67400 60700 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҿƹ<D2BE><C6B9><EFBFBD>"
4 NPC 63300 62200 "<22><><EFBFBD><EFBFBD>"
5 WARP 40500 7300 "<22>ھ<EFBFBD><DABE><EFBFBD>"
6 NPC 35400 32700 "<22><><EFBFBD><EFBFBD>"
7 NPC 32500 40500 "<22><><EFBFBD><EFBFBD>"
8 NPC 25100 87400 "<22><><EFBFBD><EFBFBD>"
9 NPC 19500 93700 "<22><><EFBFBD><EFBFBD>"
10 NPC 30400 118600 "<22><><EFBFBD><EFBFBD>"
11 NPC 52500 114700 "<22><><EFBFBD><EFBFBD>"
12 NPC 59100 116600 "<22><><EFBFBD><EFBFBD>"
13 NPC 68000 37900 "<22><><EFBFBD><EFBFBD>"
14 NPC 82100 29700 "<22><><EFBFBD><EFBFBD>"
15 NPC 73100 65900 "<22><><EFBFBD><EFBFBD>"
16 WARP 7600 60100 "<22><><EFBFBD><EFBFBD>"

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@ -0,0 +1,10 @@
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
//---------------------------------------------------------------------------------------------------
0 NPC 45000 60800 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
1 NPC 47100 60800 "<22><><EFBFBD><EFBFBD><EEB1B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
2 NPC 42200 60800 "<22><>ȭ<EFBFBD><C8AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
3 NPC 43000 57400 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҿƹ<D2BE><C6B9><EFBFBD>"
4 NPC 48700 66600 "<22><><EFBFBD><EFBFBD>"
5 WARP 94800 80400 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
6 WARP 10000 15000 "<22><><EFBFBD><EFBFBD>"

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@ -0,0 +1,17 @@
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
//---------------------------------------------------------------------------------------------------
0 NPC 67600 66200 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
1 NPC 67600 61700 "<22><><EFBFBD><EFBFBD><EEB1B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
2 NPC 59000 68900 "<22><>ȭ<EFBFBD><C8AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
3 NPC 60900 59600 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҿƹ<D2BE><C6B9><EFBFBD>"
4 NPC 58800 63300 "<22><><EFBFBD><EFBFBD>"
5 WARP 87600 112700 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
6 NPC 67500 53900 "<22><><EFBFBD><EFBFBD>"
7 NPC 74200 87900 "<22><><EFBFBD><EFBFBD>"
8 NPC 20600 55200 "<22><><EFBFBD><EFBFBD>"
9 NPC 21800 67900 "<22><><EFBFBD><EFBFBD>"
10 NPC 22100 86500 "<22><><EFBFBD><EFBFBD>"
11 NPC 23100 97600 "<22><><EFBFBD><EFBFBD>"
12 NPC 23400 107700 "<22><><EFBFBD><EFBFBD>"
13 WARP 90800 8700 "<22><><EFBFBD><EFBFBD>"

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@ -0,0 +1,10 @@
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
//---------------------------------------------------------------------------------------------------
0 NPC 44800 38700 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
1 NPC 46100 37400 "<22><><EFBFBD><EFBFBD><EEB1B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
2 NPC 38900 35600 "<22><>ȭ<EFBFBD><C8AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
3 NPC 47100 34700 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҿƹ<D2BE><C6B9><EFBFBD>"
4 NPC 41900 30900 "<22><><EFBFBD><EFBFBD>"
5 WARP 10600 8800 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
6 WARP 77200 14000 "<22><><EFBFBD><EFBFBD>"

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@ -0,0 +1,18 @@
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
//---------------------------------------------------------------------------------------------------
0 NPC 43000 60800 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
1 NPC 40300 58500 "<22><><EFBFBD><EFBFBD><EEB1B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
2 NPC 38300 69300 "<22><>ȭ<EFBFBD><C8AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
3 NPC 31500 56000 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҿƹ<D2BE><C6B9><EFBFBD>"
4 NPC 41700 67100 "<22><><EFBFBD><EFBFBD>"
5 WARP 13700 12600 "<22>ڶ<EFBFBD><DAB6><EFBFBD>"
6 NPC 71100 23400 "<22><><EFBFBD><EFBFBD>"
7 NPC 73200 39000 "<22><><EFBFBD><EFBFBD>"
8 NPC 77200 47200 "<22><><EFBFBD><EFBFBD>"
9 NPC 76300 80900 "<22><><EFBFBD><EFBFBD>"
10 NPC 77300 90500 "<22><><EFBFBD><EFBFBD>"
11 NPC 42800 48000 "<22><><EFBFBD><EFBFBD>"
12 NPC 38600 84900 "<22><><EFBFBD><EFBFBD>"
13 NPC 81900 31500 "<22><><EFBFBD><EFBFBD>"
14 WARP 12500 111800 "<22><><EFBFBD><EFBFBD>"

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@ -0,0 +1,10 @@
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
//---------------------------------------------------------------------------------------------------
0 NPC 46000 46700 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
1 NPC 43500 46700 "<22><><EFBFBD><EFBFBD><EEB1B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
2 NPC 48400 38700 "<22><>ȭ<EFBFBD><C8AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
3 NPC 39400 39000 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҿƹ<D2BE><C6B9><EFBFBD>"
4 NPC 43300 37600 "<22><><EFBFBD><EFBFBD>"
5 WARP 90100 15100 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
6 WARP 13600 89900 "<22><><EFBFBD><EFBFBD>"

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//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
//---------------------------------------------------------------------------------------------------
0 WARP 10900 142700 "<22>ھ<EFBFBD><DABE><EFBFBD>"
1 WARP 139300 13500 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
2 WARP 14900 13500 "<22>ڶ<EFBFBD><DAB6><EFBFBD>"

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//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
//---------------------------------------------------------------------------------------------------
0 WARP 10300 144600 "<22>ھ<EFBFBD><DABE><EFBFBD>"
1 WARP 7600 6000 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
2 WARP 145800 75100 "<22>ڶ<EFBFBD><DAB6><EFBFBD>"

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1 WARRIOR H<>rom ir<69>ny<6E> v<>g<EFBFBD>s Tripla v<>g<EFBFBD>s Tripla metsz<73>s Vill<6C>mgyorsan v<>gd meg az ellens<6E>get. Front<6E>lis v<>g<EFBFBD>s 3-szor ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION SWORD|TWO_HANDED samyeon 1 4 <09>ssz t<>mad<61> <20>rt<72>k %.0f-%.0f (1.1*MinATK + (0.1*MinATK + 1.5*STR)*SkillPoint) * 3 (1.1*MaxATK + (0.1*MaxATK + 1.5*STR)*SkillPoint) * 3
106 SHAMAN Vill<6C>m haj<61>t<EFBFBD>s G<>mbvill<6C>m Hal<61>l vill<6C>m T<>madj vill<6C>mmal. T<>voli t<>mad<61>s T<>mad<61>s t<>bb c<>lra Vill<6C>m jellemz<6D>k ATTACK_SKILL|NEED_TARGET noejeon 16 4 M<>gikus t<>mad<61>si <20>rt<72>k: %.0f-%.0f 60 + 4*lv + (7*iq+8*minmwep+iq*5)*ar*k 60 + 4*lv + (7*iq+8*maxmwep+iq*15)*ar*k
107 SHAMAN Vill<6C>m k<>ny<6E>rg<72>s Vill<6C>m h<>v<EFBFBD>s Zivatar Vill<6C>mok h<>v<EFBFBD>sa az <20>gb<67>l. T<>voli t<>mad<61>s T<>mad<61>s t<>bb c<>l ellen. Vill<6C>m jellemz<6D> <09>jul<75>si hat<61>s ATTACK_SKILL|NEED_TARGET byeorak 17 4 M<>gikus tal<61>lati <20>rt<72>k %.0f-%.0f 40 + 4*lv + (13*iq+7*minmwep+iq*5)*ar*k 40 + 4*lv + (13*iq+7*maxmwep+iq*16)*ar*k <09>jul<75>s es<65>lye: %.0f%% (50+1000*k/6)/10
108 SHAMAN Vill<6C>m karom Vill<6C>ml<6D>s Mennyd<79>rg<72>s Id<49>zz vill<6C>mot az <20>kl<6B>ddel. T<>voli t<>mad<61>s Vill<6C>m jellemz<6D> L<>nc t<>mad<61>s ATTACK_SKILL|NEED_TARGET pokroe 18 4 M<>gikus t<>mad<61>er<65> %.0f-%.0f (50 + 5*lv + (6*iq+6*minmwep+1)*ar*k) (50 + 5*lv + (6*iq+6*maxmwep+800)*ar*k)
109 SHAMAN Kezel<65>s Gy<47>gy<67>t<EFBFBD>s A f<>ny seg<65>ts<74>ge Gy<47>gy<67>ts sebeket f<>ny seg<65>ts<74>g<EFBFBD>vel. TP-t <20>ll<6C>t vissza Negat<61>v hat<61>sok kezel<65>se A csapat egyik tagj<67>nak lehet felhaszn<7A>lni CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE jeongeop 19 4 TP-t vissza<7A>ll<6C>t %.0f-%.0f 200+4*lv+(10*iq+6*minmwep+600)*k 200+4*lv+(10*iq+6*maxmwep+800)*k Es<45>ly a negat<61>v hat<61>sok gy<67>gy<67>t<EFBFBD>s<EFBFBD>ra %.0f%% 20+80*k
110 SHAMAN Gyorsas<61>g Sebess<73>g Sz<53>lsebess<73>g Fuss olyan gyorsan, mint a sz<73>l. Mozg<7A>si sebess<73>g n<>vekedik Var<61>zsl<73>si sebess<73>g cs<63>kken Egy csapattagnak haszn<7A>lhat<61> fel CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE kwaesok 20 4 Mozg<7A>si sebess<73>g +%.0f%% 5 + (35 * k) Var<61>zsl<73>si sebess<73>g +%.0f%% 3+33*k
111 SHAMAN T<>mad<61>s+ T<>mad<61>s t<>mogat<61>s fokozott t<>mad<61>s Er<45>s<EFBFBD>ts meg egy t<>rsat. T<>mad<61>si <20>rt<72>k n<>vekszik Egy csapattagon haszn<7A>lhat<61> CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE jeungryeok 21 4 T<>mad<61> er<65> : +%.1f 5+(iq*0.2 + 15)*k
121 SUPPORT Vezet<65>s K<>pess<73>g partnerek vezet<65>s<EFBFBD>re PASSIVE tongsol
122 SUPPORT Combo Er<45>s<EFBFBD>tsd a Combo t<>mad<61>st CANNOT_LEVEL_UP|TOGGLE combo
123 SUPPORT Horg<72>szni Pr<50>b<EFBFBD>lj meg egy halat fogni. CANNOT_LEVEL_UP fishing
124 SUPPORT B<>ny<6E>szat B<>ny<6E>ssz <20>rceket. PASSIVE mining
125 SUPPORT T<>rgyak k<>sz<73>t<EFBFBD>se K<>sz<73>ts egy t<>rgyat CANNOT_LEVEL_UP|PASSIVE making
126 SUPPORT Shinsoo Meg<65>rted a Shinsoo-t. CANNOT_LEVEL_UP|PASSIVE language1
127 SUPPORT Chunjo Meg<65>rted a Chunjo-t. CANNOT_LEVEL_UP|PASSIVE language2
128 SUPPORT Jinno Meg<65>rted a Jinno-t. CANNOT_LEVEL_UP|PASSIVE language3
129 SUPPORT <09>tv<74>ltoz<6F>s Sz<53>rnny<6E> v<>ltoztat CANNOT_LEVEL_UP|PASSIVE polymorph
130 SUPPORT Lovagl<67>s K<>pess<73>g a lovagl<67>sra. CANNOT_LEVEL_UP|PASSIVE riding
131 SUPPORT L<> h<>v<EFBFBD>s Egy lovadat h<>vja. summon
137 HORSE Harc l<>h<EFBFBD>tr<74>l Lovagolj <20>s t<>madj az ellens<6E>gre.(50. szintt<74>l) ATTACK_SKILL|HORSE_SKILL|MOVING_SKILL|WEAPON_LIMITATION SWORD|TWO_HANDED|DAGGER|DOUBLE_SWORD|FAN|BELL wildattack 121 1
138 HORSE L<> d<>b<EFBFBD>rg<72>s Sz<53>td<74>ng<6E>l minden ellens<6E>get a k<>rny<6E>ken (52. szintt<74>l) Lovagl<67>si k<>pess<73>g ATTACK_SKILL|HORSE_SKILL|SEARCH_TARGET|CHARGE_ATTACK charge 122 1
139 HORSE Er<45> hull<6C>m T<>madj meg minden ellens<6E>get l<>r<EFBFBD>l. (55. szintt<74>l) Lovagl<67> tud<75>s ATTACK_SKILL|HORSE_SKILL|WEAPON_LIMITATION SWORD|TWO_HANDED|DAGGER|DOUBLE_SWORD|BOW|FAN|BELL splash 123 1
140 HORSE Ny<4E>lz<6C>por Nyilazz l<>r<EFBFBD>l az elles<65>gre. (50.szintt<74>l) Lovas tud<75>s ATTACK_SKILL|FAN_RANGE|NEED_TARGET|HORSE_SKILL|WEAPON_LIMITATION BOW wildattack 121 1 5
151 GUILD S<>rk<72>nyszem N<>veld a maxim<69>lis s<>rk<72>ny szellemet. PASSIVE yongan Max. s<>rk<72>ny szellem n<>vel<65>s +%.0f k * 1400
152 GUILD A S<>rk<72>nyisten v<>re Emeld meg egy id<69>re az <20>sszes c<>ht<68>rs TP-j<>t Csak c<>h csata ONLY_FOR_GUILD_WAR gaho 101 1 Max. TP n<>vel<65>s +%.0f%% k * 20
153 GUILD A S<>rk<72>nyisten <20>ld<6C>sa N<>veld meg minden c<>htag MP-j<>t egy id<69>re. Csak c<>h csta ONLY_FOR_GUILD_WAR chukbok 102 1 Max. MP n<>veked<65>s+%.0f%% k * 20
154 GUILD Szent felszerel<65>s Egy id<69>re fokozza minden c<>htag v<>delm<6C>t Csak c<>h csata ONLY_FOR_GUILD_WAR seonghwi 103 1 Verteidigungsverbesserung +%.1f%% k * 10
155 GUILD Gyorsul<75>s N<>veld meg egy id<69>re minden c<>htag sz<73>m<EFBFBD>ra a t<>mad<61>- <20>s mozg<7A>si sebess<73>get. Csak c<>h csata ONLY_FOR_GUILD_WAR gasok 104 1 T<>mad<61>- <20>s mozg<7A>si sebess<73>g n<>veked<65>s +%.1f k * 30
156 GUILD A S<>rk<72>nyisten d<>he N<>veld meg egy id<69>re minden c<>htag fontos es<65>ly<6C>t. Csak c<>h csata ONLY_FOR_GUILD_WAR bunno 105 1 Fontos es<65>ly n<>veked<65>s +%.0f%% k * 50
157 GUILD Var<61>zs seg<65>ly Cs<43>kkentsd egy id<69>re minden c<>htag felt<6C>lt<6C>si idej<65>t. Csak c<>h csata ONLY_FOR_GUILD_WAR jumunsul 106 1 Var<61>zsl<73> sebess<73>g n<>veked<65>s +%.0f%% k * 50
16 WARRIOR <09>thatol<6F>s Nyom<6F>s hull<6C>m Cunami t<>mad<61>s Szemb<6D>l t<>madsz az ellens<6E>gre. Front<6E>lis <20>t<EFBFBD>t<EFBFBD> t<>mad<61>s ATTACK_SKILL|CAN_CHANGE_DIRECTION|NEED_TARGET|WEAPON_LIMITATION SWORD|TWO_HANDED gigongcham 16 4 T<>mad<61> er<65> %.0f-%.0f 2.3*MinATK + (MinATK*4 + 4*STR + CON)*SkillPoint 2.3*MaxATK + (MaxATK*4 + 4*STR + CON)*SkillPoint
17 WARRIOR Heves csap<61>s Heves tigris csap<61>s Heves s<>rk<72>ny csap<61>s Front<6E>lisan t<>madsz az ellens<6E>gre <09>t<EFBFBD>t<EFBFBD> t<>mad<61>s T<>mad<61>s t<>bb c<>l ellen ATTACK_SKILL|CAN_CHANGE_DIRECTION|WEAPON_LIMITATION SWORD|TWO_HANDED gyeoksan 17 4 T<>mad<61> er<65> %.0f-%.0f 2.3*MinATK + (3*MinATK + 4*STR + 3*CON)*SkillPoint 2.3*MaxATK + (3*MaxATK + 4*STR + 3*CON)*SkillPoint
18 WARRIOR D<>b<EFBFBD>rg<72>s Oroszl<7A>n d<>b<EFBFBD>rg<72>s Orrszarv<72> d<>b<EFBFBD>rg<72>s Ter<65>ts le t<>bb ellens<6E>get. <09>t<EFBFBD>t<EFBFBD> t<>mad<61>s <09>jul<75>s es<65>ly ATTACK_SKILL|STANDING_SKILL daejin 18 4 T<>mad<61> <20>rt<72>k %.0f-%.0f 2*MinATK + (2*MinATK + 2*DEX + 2*CON + 4*STR)*SkillPoint 2*MaxATK + (2*MaxATK + 2*DEX + 2*CON + 4*STR)*SkillPoint <09>jul<75>s es<65>ly: %.0f%% (100 + 1000*SkillPoint/6)/10
19 WARRIOR Er<45>s test Test j<>gb<67>l Test ac<61>lb<6C>l A v<>dekez<65>sed egy id<69>re javul <20>s nem vesz<73>tesz. A v<>dekez<65>s javul Cs<43>kken a mozg<7A>si sebess<73>g Nincs <20>sszeoml<6D>s STANDING_SKILL cheongeun 19 4 V<>dekez<65>s : +%.0f 7+(40 + 0.2*str + 0.4*con)*k Mozg<7A>si sebess<73>g: -%.0f 1 + 9*SkillPoint
2 WARRIOR Forg<72> kard Kard t<>nc Ciklon Forgasd k<>rbe a kardot, hogy t<>bb ellens<6E>get t<>mad meg. <09>t<EFBFBD>t<EFBFBD> t<>mad<61>s T<>bb c<>l t<>mad<61>sa ATTACK_SKILL|CAN_CHANGE_DIRECTION|WEAPON_LIMITATION SWORD|TWO_HANDED palbang 2 4 T<>mad<61> <20>rt<72>k %.0f-%.0f 3*MinATK + (0.8*MinATK + STR*6 + DEX*2 + CON) * SkillPoint 3*MaxATK + (0.8*MaxATK + STR*6 + DEX*2 + CON) * SkillPoint
20 WARRIOR Kard <20>t<EFBFBD>s Kard sz<73>r<EFBFBD>s Kard dob<6F>s Szemb<6D>l t<>madsz az ellens<6E>gre. T<>voli t<>mad<61>s T<>bb c<>l t<>mad<61>sa <09>jul<75>s Puszt<7A>tsd el a c<>lt ATTACK_SKILL|CAN_CHANGE_DIRECTION|WEAPON_LIMITATION SWORD|TWO_HANDED geompung 20 4 T<>mad<61> <20>rt<72>k %.0f-%.0f 2*minatk + (minatk + dex*3 + str*5 + con)*k 2*maxatk + (maxatk + dex*3 + str*5 + con)*k <09>jul<75>s es<65>ly: %.0f%% (100+k*1000/6)/10
3 WARRIOR Harci m<>mor D<>h V<>gt<67>z<EFBFBD>s Kiz<69>r<EFBFBD>lag a t<>mad<61>sra koncentr<74>lj. T<>mad<61> sebess<73>g n<>vekedik N<>veli a mozg<7A>si sebess<73>get N<>veli az elszenvedett vesztes<65>geket STANDING_SKILL jeongwi 3 4 T<>mad<61> sebess<73>g +%.0f%% 50 * SkillPoint Mozg<7A>si sebess<73>g +%.0f%% 20 * SkillPoint
31 ASSASSIN Leshely Orv t<>mad<61>s Titkos leshely K<>zel<65>ts h<>tulr<6C>l az ellens<6E>ghez <20>s vezess hal<61>los t<>mad<61>st. A t<>mad<61>si <20>rt<72>k n<>, ha a tal<61>lat h<>tulr<6C>l <20>rkezik Rejt<6A>z<EFBFBD>si b<>nusz ATTACK_SKILL|MELEE_ATTACK|NEED_TARGET|WEAPON_LIMITATION DAGGER|DOUBLE_SWORD|SWORD amseup 1 4 T<>mad<61> <20>rt<72>k: %.0f-%.0f minatk + (1.2 * minatk + 500 + dex*12)*k maxatk + (1.2 * maxatk + 700 + dex*12)*k
32 ASSASSIN Vill<6C>m csap<61>s <09>tv<74>ltoztat<61> csap<61>s Hal<61>los csap<61>s K<>zel<65>ts gyorsan egy ellens<6E>ghez <20>s m<>rj r<> hal<61>los csap<61>st. Teleport<72>l<EFBFBD> t<>mad<61>s <09>lc<6C>z<EFBFBD>si b<>nusz ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION DAGGER|DOUBLE_SWORD|SWORD gungsin 2 4 T<>mad<61> <20>rt<72>k %.0f-%.0f (minatk + (1.6* minatk + 200 + dex*7 + str*7)*k) (maxatk + (1.6* maxatk + 300 + dex*7 + str*7)*k)
33 ASSASSIN Kard forgatag Forg<72> t<>r T<>ncol<6F> t<>r Forgasd k<>rbe az t<>rt. Feksz<73>ni s<>r<EFBFBD>l<EFBFBD>sek Marad<61> m<>reg t<>mad<61>s ATTACK_SKILL|CAN_CHANGE_DIRECTION|WEAPON_LIMITATION DAGGER|DOUBLE_SWORD|SWORD charyun 3 4 T<>mad<61> <20>rt<72>k %.0f-%.0f 2*minatk + (0.5*minatk + dex*9 + str*7)*k 2*maxatk + (0.5*maxatk + dex*9 + str*7)*k M<>rgez<65>s es<65>lye %.0f%% 1 + 4*k
34 ASSASSIN <09>lc<6C>z<EFBFBD>s Halk j<>r<EFBFBD>s Eltakar Elrejt<6A>zhetsz. A t<>mad<61>s f<>lbeszakad a haszn<7A>lat<61>n<EFBFBD>l. STANDING_SKILL eunhyeong 4 4 Leshely-b<>nuszvesztes<65>g: +%.0f%% 50 * SkillPoint
35 ASSASSIN M<>reg felh<6C> Hal<61>los felh<6C> Gyilkos felh<6C> Szabad<61>ts m<>rgez<65> felh<6C>t ellens<6E>ged k<>r<EFBFBD> <20>s m<>rgezd meg. T<>voli t<>mad<61>s T<>bb c<>l elleni t<>mad<61>s Maradand<6E> m<>reg t<>mad<61>s ATTACK_SKILL|NEED_TARGET sangong 5 4 T<>mad<61> <20>rt<72>k %.0f-%.0f lv*2+(minatk + str*3 + dex*18)*k lv*2+(maxatk + str*3 + dex*18)*k M<>rgez<65>s es<65>lye %.0f%% 40*k
4 WARRIOR A kard aur<75>ja Spiritu<74>lis kard Fantom kard A t<>mad<61> <20>rt<72>k bizonyos id<69>re megn<67>vekszik. A t<>mad<61> <20>rt<72>k megn<67> STANDING_SKILL|WEAPON_LIMITATION SWORD|TWO_HANDED geomgyeong 4 4 T<>mad<61> <20>rt<72>k +%.0f (100 + STR) * SkillPoint
46 ASSASSIN Ism<73>telt l<>v<EFBFBD>s T<>bbsz<73>r<EFBFBD>s l<>v<EFBFBD>s Er<45>szakos l<>v<EFBFBD>s L<>jj t<>bb nyillal egy ellens<6E>gre. T<>v t<>mad<61>s T<>bbsz<73>r<EFBFBD>s t<>mad<61>s ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION BOW yeonsa 16 4 2 + floor(6 * SkillPoint) <09>ssz t<>mad<61>si <20>rt<72>k %.0f-%.0f minatk + 0.2*minatk*floor(2+k*6)+ (0.8*minatk+dex*8*ar) *k maxatk + 0.2*maxatk*floor(2+k*6)+ (0.8*maxatk+dex*8*ar) *k %.0f ny<6E>l lett kil<69>ve. 2 + floor(6 * SkillPoint)
47 ASSASSIN Ny<4E>les<65> Ny<4E>lvihar Ny<4E>lork<72>n L<>jj t<>bb nyilat t<>bb ellens<6E>gre. T<>v t<>mad<61>s T<>mad<61>s t<>bb c<>lpontra ATTACK_SKILL|FAN_RANGE|NEED_TARGET|WEAPON_LIMITATION BOW gwangyeok 17 4 2 + floor(6 * SkillPoint) T<>mad<61> <20>rt<72>k %.0f-%0.f minatk + (1.7*minatk + 100 + dex*2 + str*2)*k*0.8 maxatk + (1.7*maxatk + 300 + dex*2 + str*2)*k*0.8 Max. c<>l %.0f 2 + floor(6 * SkillPoint)
48 ASSASSIN T<>zny<6E>l <09>g<EFBFBD> ny<6E>l L<>ngny<6E>l Gy<47>jtsd meg a nyilat. T<>v t<>mad<61>s T<>bb c<>l elleni t<>mad<61>s T<>z t<>mad<61>s ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION BOW hwajo 18 4 T<>mad<61> <20>rt<72>k %.0f-%.0f 1.5*minatk + (2.6*minatk + 100 )*k 1.5*maxatk + (2.6*maxatk + 300 )*k
49 ASSASSIN Pehelyk<79>nny<6E> l<>p<EFBFBD>sek Gyors mint a sz<73>l Isteni sebess<73>g Tedd k<>nnyebb<62> tested, a mozg<7A>si sebess<73>g fokoz<6F>s<EFBFBD><73>rt. Mozg<7A>si sebess<73>g n<>vekedik STANDING_SKILL gyeonggong 19 4 Mozg<7A>si sebess<73>g: +%.0f 60*SkillPoint
5 WARRIOR Sz<53>guld<6C>s V<>gtat<61>s L<>ved<65>k Olyan gyors vagy mint a l<>ved<65>k. D<>h<EFBFBD>s <20>t<EFBFBD>t<EFBFBD> t<>mad<61>s ATTACK_SKILL|NEED_TARGET|CHARGE_ATTACK|WEAPON_LIMITATION SWORD|TWO_HANDED tanhwan 5 4 T<>mad<61> <20>rt<72>k %.0f-%.0f 2*MinATK + (MinATK + 3*DEX + 7*STR + CON)*SkillPoint 2*MaxATK + (MaxATK + 3*DEX + 7*STR + CON)*SkillPoint
50 ASSASSIN M<>rgezett ny<6E>l M<>rgez<65> ny<6E>l Hal<61>los ny<6E>l Vond be nyiladat er<65>s m<>reggel. T<>v t<>mad<61>s T<>bb c<>l elleni t<>mad<61>s D<>ntsd fel a c<>lt Maradand<6E> m<>reg t<>mad<61>s ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION BOW gigung 20 4 T<>mad<61> <20>rt<72>k %.0f-%.0f minatk + (1.2*minatk + 100 + dex*6 + str*2)*k maxatk + (1.2*maxatk + 200 + dex*6 + str*2)*k M<>rgez<65>s es<65>lye %.0f%% 80*k
61 SURA Ujjcsap<61>s <09>g<EFBFBD> ujjcsap<61>s Ujj robban<61>s Okozz robban<61>st az ujjhegyeddel. <09>that<61> t<>mad<61>s Az ellens<6E>g v<>dekez<65>se hat<61>stalan Intelligencia b<>nusz ATTACK_SKILL|MELEE_ATTACK|NEED_TARGET swaeryeong 1 4 T<>mad<61> <20>rt<72>k %.0f-%.0f minatk + 2*lv + iq*2 + (2*minatk + str*4 + iq*14) * k maxatk + 2*lv + iq*2 + (2*maxatk + str*4 + iq*14) * k Az ellenf<6E>l v<>delm<6C>nek hat<61>stalan<61>t<EFBFBD>s<EFBFBD>nak es<65>lye %.0f%% 1 + 9*SkillPoint
62 SURA S<>rk<72>ny <20>rv<72>ny Torn<72>d<EFBFBD> <20>rv<72>ny Forg<72>sz<73>l Okozz er<65>s forg<72>szelet, amivel t<>bb ellens<6E>get is legy<67>zhetsz. Felsz<73>ni k<>rok Az ellenf<6E>l menek<65>l<EFBFBD>se hat<61>stalan. Intelligencia b<>nusz ATTACK_SKILL|STANDING_SKILL yonggwon 2 4 T<>mad<61> <20>rt<72>k %.0f-%.0f 1.1 * minatk + 2*lv + 2*iq + (1.5*minatk + str + iq*12) * k 1.1 * maxatk + 2*lv + 2*iq + (1.5*maxatk + str + iq*12) * k Az ellens<6E>g menek<65>l<EFBFBD>s<EFBFBD>nek hat<61>stalan<61>t<EFBFBD>s<EFBFBD>nak es<65>lye %.0f%% 1 + 9*SkillPoint
63 SURA Elvar<61>zsolt penge Elvar<61>zsolt kard Szellem penge Szereld fel peng<6E>det egy hatalmas szellemmel. T<>mad<61>si <20>rt<72>k n<> Intelligencia b<>nusz Lop<6F>s az <20>lett<74>l STANDING_SKILL|TOGGLE|WEAPON_LIMITATION SWORD gwigeom 3 4 T<>mad<61> <20>rt<72>k +%.1f 7 + (5*iq+13)*k Vesztes<65>gek %.0f%% a TP-hez ad<61>dnak. 10*k
64 SURA F<>lelem Hatalmas f<>lelem R<>m<EFBFBD>let Cs<43>kkenti az ellenf<6E>l k<>szs<7A>g<EFBFBD>t arra, hogy megt<67>madjon. Ellens<6E>ges t<>mad<61> <20>rt<72>k cs<63>kken N<> az es<65>lye annak, hogy az ellenf<6E>l t<>mad<61>sa sikertelen lesz Csak akkor van felhaszn<7A>lva, ha <20>rintett vagy. STANDING_SKILL gongpo 4 4 Ellens<6E>ges t<>mad<61> <20>rt<72>k -%.0f%% 5 + 20*SkillPoint Es<45>ly az ellenf<6E>l t<>mad<61>s<EFBFBD>nak sikertelens<6E>g<EFBFBD>re %.0f%% 1 + 29*SkillPoint
65 SURA Elvar<61>zsolt v<>rtez<65>s Elvar<61>zsolt jobb v<>rtez<65>s S<>t<EFBFBD>ts<74>g v<>rtezete S<>t<EFBFBD>t v<>rttel v<>di tested A k<>rok egy r<>sze a t<>mad<61>ra visszaver<65>dik Jav<61>tja a v<>dekez<65>st Intelligencia b<>nusz STANDING_SKILL jumagap 5 4 V<>dekez<65>s +%.0f (iq+30)*k Es<45>ly a testi t<>mad<61>s visszaver<65>s<EFBFBD>re %.0f%% (iq/4+10)*k
66 SURA Var<61>zslat kiolt<6C>s Er<45>s var<61>zslat kiolt<6C>s Var<61>zslat kiolt<6C> t<>mad<61>s Kioltja az ellens<6E>g minden seg<65>t<EFBFBD> effektj<74>t. T<>v t<>mad<61>s T<>bb c<>lra t<>mad<61>s Az ellens<6E>g seg<65>t<EFBFBD> hat<61>sait kioltja ATTACK_SKILL|NEED_TARGET pabeop 6 4 Magikus t<>mad<61><64>rt<72>k %.0f-%.0f 40 + 5*lv + 2*iq + (18*iq + 7*minmtk + 50)*ar*k 40 + 5*lv + 2*iq + (18*iq + 7*maxmtk + 100)*ar*k Var<61>zs kiolt<6C> es<65>ly %.0f%% 50*k
76 SURA S<>t<EFBFBD>t t<>mad<61>s S<>t<EFBFBD>t csap<61>s Fekete t<>mad<61>s Haszn<7A>ld a s<>t<EFBFBD>t hatalmat az ellens<6E>g megsebes<65>t<EFBFBD>s<EFBFBD>re. T<>v t<>mad<61>s T<>bb c<>l elleni t<>mad<61>s ATTACK_SKILL|NEED_TARGET maryeong 16 4 Magikus t<>mad<61> <20>rt<72>k: %.0f-%.0f 40 +5*lv + 2*iq + (20*iq + 7*minmtk + 50 )*ar*k 40 +5*lv + 2*iq + (20*iq + 7*maxmtk + 100 )*ar*k
77 SURA L<>ng csap<61>s T<>zel<65> csap<61>s L<>ng robban<61>s <09>gesd meg az ellens<6E>get egy robban<61>ssal. Fel<65>leti s<>r<EFBFBD>l<EFBFBD>sek T<>z t<>mad<61>s ATTACK_SKILL|STANDING_SKILL hwayeom 17 4 Magikus t<>mad<61> <20>rt<72>k: %.0f-%.0f 5*lv + 2*iq + (20*iq + 8*mtk + str*4 + con*2 + 180 )*k 5*lv + 2*iq + (20*iq + 8*mtk + str*4 + con*2 + 200 )*k
78 SURA L<>ng lelke L<>ng sor L<>ng robban<61>s L<>ng lelket csin<69>l. T<>v t<>mad<61>s V<>letlenszer<65> c<>lz<6C>s T<>bb c<>l elleni t<>mad<61>s ATTACK_SKILL|STANDING_SKILL|TOGGLE muyeong 18 4 Magikus t<>mad<61> <20>rt<72>k: %.0f-%.0f 30+ 2*lv + 2*iq + (18*iq + 6*minmtk + 200)*ar*k 30+ 2*lv + 2*iq + (18*iq + 6*maxmtk + 500)*ar*k
79 SURA S<>t<EFBFBD>t v<>delem S<>t<EFBFBD>t membr<62>n S<>t<EFBFBD>t fejedelem v<>delme V<>dd magad a s<>t<EFBFBD>t er<65>kkel <20>s v<>ltoztasd <20>t a testi s<>r<EFBFBD>l<EFBFBD>seket MP-re. M<>gia vesztes<65>gek cs<63>kkennek. Jav<61>tja a v<>dekez<65>st STANDING_SKILL|TOGGLE heuksin 19 4 Vesztes<65>g cs<63>kkent<6E>s %.0f%% (iq*0.84)*k V<>dekez<65>s +%.0f (0.5*iq+15)*k
80 SURA Szellem csap<61>s L<>lek csap<61>s Szellem t<>mad<61>s Haj<61>ts s<>t<EFBFBD>t szellemeket az ellens<6E>g megsebes<65>t<EFBFBD>s<EFBFBD><73>rt. T<>v t<>mad<61>s T<>bb c<>l elleni t<>mad<61>s Lelassulnak ATTACK_SKILL|NEED_TARGET tusok 20 4 Magikus t<>mad<61> <20>rt<72>k: %.0f-%.0f 40 + 2*lv + 2*iq + (2 * con + 2 * dex + 22*iq + 6*minmtk+ 180)*ar*k 40 + 2 * lv + 2*iq + (2 * con + 2 * dex + 22*iq + 6*maxmtk + 200)*ar*k Es<45>ly a lelassul<75>sra: %.1f%% (333 + (300 * k))/10
81 SURA S<>t<EFBFBD>t k<> S<>t<EFBFBD>t goly<6C> S<>t<EFBFBD>t g<>mb Haj<61>ts egy s<>t<EFBFBD>t goly<6C>t, hogy megs<67>r<EFBFBD>lj<6C>n az ellens<6E>g. T<>v t<>mad<61>s T<>bb c<>l elleni t<>mad<61>s ATTACK_SKILL|NEED_TARGET geomhwan 21 4 Magikus t<>mad<61> <20>rt<72>k %.0f-%.0f 120 + 6*lv + (5 * con + 5 * dex + 40*iq + 12*minmtk)*ar*k 120 + 6*lv + (5 * con + 5 * dex + 40*iq + 12*maxmtk)*ar*k
91 SHAMAN Rep<65>l<EFBFBD> talizm<7A>n S<>rk<72>ny dob<6F>s Er<45>szakos dob<6F>s Dobj egy talizm<7A>nt, hogy megs<67>r<EFBFBD>lj<6C>n az ellens<6E>g. T<>v t<>mad<61>s T<>bb c<>l elleni t<>mad<61>s ATTACK_SKILL|FAN_RANGE|NEED_TARGET bipabu 1 4 M<>gikus t<>mad<61> <20>rt<72>k : %.0f-%.0f 70 + 4*Lv. + (20*IQ+5*minmwep+50)*ar*k 70 + 4*lv + (20*iq+5*maxmwep+50)*ar*k
92 SHAMAN S<>rk<72>ny l<>v<EFBFBD>s T<>mad<61> s<>rk<72>ny Felsz<73>ll<6C> s<>rk<72>ny L<>j egy s<>rk<72>nyfigur<75>t, hogy szemb<6D>l t<>madj az ellens<6E>gre. <09>t<EFBFBD>t<EFBFBD> t<>mad<61>s Tart<72>s t<>zk<7A>rok ATTACK_SKILL|NEED_TARGET yongpa 2 4 Magikus t<>mad<61> <20>rt<72>k: %.0f-%.0f 60 + 5*lv + (18*iq+6*minmwep+120)*ar*k 60 + 5*lv + (18*iq+6*maxmwep+120)*ar*k Es<45>ly tart<72>s t<>zre: %.0f%% iq*0.2*k
93 SHAMAN S<>rk<72>ny ord<72>t<EFBFBD>s S<>rk<72>ny sik<69>t<EFBFBD>s S<>rk<72>ny <20>v<EFBFBD>lt<6C>s T<>madj s<>rk<72>ny figur<75>val az ellenf<6E>lre. Fel<65>leti s<>r<EFBFBD>l<EFBFBD>sek Tart<72>s t<>zk<7A>rok ATTACK_SKILL|STANDING_SKILL paeryong 3 4 Magikus t<>mad<61> <20>rt<72>k %.0f-%.0f 70 + 3*lv + (22*iq+13*minmwep+100)*ar*k 70 + 3*lv + (22*iq+13*maxmwep+100)*ar*k Tart<72>s t<>z es<65>lye %.0f%% iq*0.2*k
94 SHAMAN <09>ld<6C>s Mennyfal S<>rk<72>ny <20>ld<6C>sa V<>dd magad vagy t<>rsad v<>delmi k<>rrel. Ellen<65>ll<6C>s testi t<>mad<61>ssal szemben Csoporttag haszn<7A>lhatja fel CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE hosin 4 4 Testi t<>mad<61>ssal szembeni ellen<65>ll<6C>s: %.1f%% (iq*0.3+5)*(2*k+0.5)/(k+1.5)
95 SHAMAN Visszaverni T<>kr<6B>z<EFBFBD>d<EFBFBD> v<>z T<>k<EFBFBD>r V<>dd magad, vagy t<>rsad egy visszat<61>kr<6B>z<EFBFBD> k<>rrel. Testi t<>mad<61>s visszaver<65>dik Csoporttagon haszn<7A>lhat<61> fel CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE boho 5 4 Es<45>ly, testi t<>mad<61>s visszaver<65>se %.1f%% 5+(iq*0.3 + 5)*k
96 SHAMAN S<>rk<72>ny seg<65>ts<74>ge S<>rk<72>ny t<>mogat<61>sa S<>rk<72>ny er<65> Er<45>s<EFBFBD>tsd saj<61>t, vagy t<>rsad t<>mad<61> erej<65>t Kritikus csap<61>s es<65>lye megn<67> Csoporttagnak haszn<7A>lhat<61> fel. CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE gicheon 6 4 Hal<61>los t<>mad<61>s es<65>lye: %.1f%% (iq*0.3+5)*(2*k+0.5)/(k+1.5)

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1 <09><EFBFBD><EFBFAC> 1 1 1 0 HP -(1.1*atk+(0.5*atk+1.5*str)*k) 40+100*k 12 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 5 1 0 200
2 <09>ȹ<EFBFBD>dz<EFBFBD><C7B3> 1 1 1 0 HP -(3*atk+(0.8*atk+str*5+dex*3+con)*k) 50+130*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 12 1 0 200
3 <09><><EFBFBD><EFBFBD>ȥ 1 1 1 0 ATT_SPEED 50*k 50+140*k 60+90*k 63+90*k SELFONLY 14 MOV_SPEED 20*k 60+90*k 14 0 0 NORMAL 1 1 0 0
4 <09>˰<EFBFBD> 1 1 1 0 ATT_GRADE (100+str+lv*3)*k 100+200*k 30+50*k 33+50*k SELFONLY 15 NONE 15 0 0 NORMAL 1 1 0 0
16 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1 1 1 0 HP -(2.3*atk+(4*atk+str*4+con)*k) 60+120*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 4 1 0 100
17 <09>ݻ<EFBFBD>Ÿ<EFBFBD><C5B8> 1 1 1 0 HP -(2.3*atk+(3*atk+str*4+con*3)*k) 60+150*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 8 1 0 200
18 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1 1 1 0 HP -(2*atk+(2*atk+2*dex+2*con+str*4)*k) 50+140*k 25 ATTACK,USE_MELEE_DAMAGE,SELFONLY,SPLASH,ATTACK_STUN NONE 100+k*1000/6 2 0 0 MELEE 10 1 0 400
19 õ<><C3B5><EFBFBD><EFBFBD> 1 1 1 0 DEF_GRADE (200+str*0.2+con*0.5)*k 80+220*k 60+90*k 63+90*k SELFONLY 16 MOV_SPEED -(1+9*k) 60+90*k 16 0 0 NORMAL 1 1 0 0
47 <09><><EFBFBD>ݼ<EFBFBD> 2 1 1 0 HP -(atk+(1.7*atk+dex*2+str*2)*k)*0.8 30+130*k 18 ATTACK,USE_ARROW_DAMAGE NONE 0 0 RANGE 8 1 2500 0
48 ȭ<><C8AD><EFBFBD><EFBFBD> 2 1 1 0 HP -(1.5*atk+(2.6*atk+number(100,300))*k) 50+130*k 25 ATTACK,SPLASH,USE_ARROW_DAMAGE NONE 0 0 RANGE 12 0.6 2500 300
46 <09><><EFBFBD><EFBFBD> 2 1 1 0 HP -(atk+0.2*atk*floor(2+k*6)+(0.8*atk+dex*8*ar)*k) 40+130*k 15 ATTACK,USE_ARROW_DAMAGE NONE 0 0 RANGE 1 1 2500 0
49 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2 1 1 0 MOV_SPEED 60*k 30+40*k 15+30*k 30+30*k SELFONLY 17 NONE 17 0 0 NORMAL 1 1 0 0
31 <09>Ͻ<EFBFBD> 2 1 1 0 HP -(atk+(1.2*atk+number(500,700)+dex*4+str*4)*k) 40+160*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 6 0.8 0 0
32 <09>ý<EFBFBD>ź<EFBFBD><C5BA> 2 1 1 0 HP -(atk+(1.6*atk+number(200,300)+dex*7+str*7)*k) 40+160*k 20 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 6 0.8 800 0
33 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2 1 1 0 HP -(2*atk+(0.5*atk+dex*9+str*7)*k) 50+140*k 25 ATTACK,USE_MELEE_DAMAGE,ATTACK_POISON NONE 40*k 0 0 MELEE 12 0.8 0 0
34 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2 1 1 0 NONE 30+60*k 15+30*k 60 SELFONLY 18 NONE 18 0 0 NORMAL 1 1 0 0
76 <09><><EFBFBD><EFBFBD> 3 1 1 0 HP -(40+5*lv+2*iq+(13*iq+6*mwep+number(50,100))*ar*k) 30+140*k 7 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 5 0.6 1500 200
77 ȭ<><C8AD><EFBFBD><EFBFBD> 3 1 1 0 HP -(5*lv+2*iq+(10*iq+6*mwep+str*4+con*2+number(180,200))*k) 60+140*k 12 ATTACK,SELFONLY,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 15 0.8 0 500
78 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 3 1 1 0 HP -(30+2*lv+2*iq+(7*iq+6*mwep+number(200,500))*ar*k) 20+30*k 40+30*k 5+40*k 43+30*k ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,TOGGLE NONE 0 0 MAGIC 1 1 800 0
80 <09><><EFBFBD>Ӹ<EFBFBD><D3B8><EFBFBD> 3 1 1 0 HP -(40+2*lv+2*iq+(2*con+2*dex+13*iq+6*mwep+number(180,200))*ar*k) 40+120*k 12 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,ATTACK_SLOW NONE 333+300*k 10+10*k 0 0 MAGIC 9 0.8 1200 400
61 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 3 1 1 0 HP -(atk+2*lv+iq*2+(2*atk+str*4+iq*14)*k) 30+140*k 10 ATTACK,USE_MELEE_DAMAGE,PENETRATE NONE 1+k*9 0 0 MELEE 4 1 0 0
62 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 3 1 1 0 HP -(1.1*atk+2*lv+iq*2+(1.5*atk+str+iq*12)*k) 50+150*k 15 ATTACK,USE_MELEE_DAMAGE,SELFONLY,SPLASH,IGNORE_TARGET_RATING NONE 1+k*9 0 0 MELEE 12 1 0 500
63 <09>Ͱ<EFBFBD> 3 1 1 0 ATT_GRADE (3*iq+2*lv)*k 20+240*k 50+100*k 2+23*k 0 SELFONLY,TOGGLE 19 HIT_HP_RECOVER 10*k 50+80*k 19 0 0 NORMAL 1 1 0 0
64 <09><><EFBFBD><EFBFBD> 3 1 1 0 DODGE 1+29*k 60+120*k 60+100*k 100 SELFONLY 20 NONE 20 0 0 NORMAL 1 1 0 0
65 <09>ָ<EFBFBD><D6B8><EFBFBD> 3 1 1 0 DEF_GRADE (iq+30)*k 70+170*k 30+120*k 33+140*k SELFONLY 21 REFLECT_MELEE (iq/4+10)*k 30+120*k 21 0 0 NORMAL 1 1 0 0
92 <09><><EFBFBD>Ļ<EFBFBD> 4 1 1 0 HP -(60+5*lv+(18*iq+6*mwep+120)*ar*k) 50+160*k 8 ATTACK,ATTACK_FIRE_CONT NONE lv+5*iq*k iq*0.2*k 0 0 MAGIC 10 0.8 0 0
93 <09>з<EFBFBD><D0B7><EFBFBD> 4 1 1 0 HP -(70+3*lv+(22*iq+13*mwep+100)*ar*k) 50+160*k 20 ATTACK,SELFONLY,SPLASH,ATTACK_FIRE_CONT NONE lv+5*iq*k iq*0.2*k 0 0 MAGIC 15 0.8 0 500
94 ȣ<><C8A3> 4 1 1 0 RESIST_NORMAL (iq*0.3+5)*(2*k+0.5)/(k+1.5) 40+160*k 60+200*k 10 22 NONE 22 0 0 NORMAL 1 1 800 0
95 <09>ݻ<EFBFBD> 4 1 1 0 REFLECT_MELEE 5+(iq*0.3+5)*k 40+160*k 60+200*k 10 23 NONE 23 0 0 NORMAL 1 1 1000 0
106 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 4 1 1 0 HP -(60+4*lv+(7*iq+8*mwep+number(iq*5,iq*15))*ar*k) 30+150*k 7 ATTACK,SPLASH NONE 0 0 MAGIC 5 0.6 1800 200
107 <09><><EFBFBD><EFBFBD> 4 1 1 0 HP -(40+4*lv+(13*iq+7*mwep+number(iq*5,iq*16))*ar*k) 50+150*k 15 ATTACK,SPLASH,ATTACK_STUN NONE 50+1000*k/6 5 0 0 MAGIC 15 0.8 1500 400
108 <09><><EFBFBD>ڰ<EFBFBD> 4 1 1 0 HP -(50+5*lv+(6*iq+6*mwep+number(1,800))*ar*k)*(1-chain*0.13) 40+180*k 10 ATTACK NONE 0 0 MAGIC 7 0.8 2500 0
109 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 4 1 1 0 HP 200+4*lv+(10*iq+6*mwep+number(600,800))*k 40+200*k 10 REMOVE_BAD_AFFECT NONE 20+80*k 0 0 0 NORMAL 1 1 1000 0
110 <09><><EFBFBD><EFBFBD> 4 1 1 0 MOV_SPEED 5+35*k 60+120*k 60+100*k 10 24 CASTING_SPEED 3+33*k 60+100*k 24 0 0 NORMAL 1 1 1000 0
79 <09><><EFBFBD>ż<EFBFBD>ȣ 3 1 1 0 DEF_GRADE (0.5*iq+15)*k 20+30*k 60+120*k 5+10*k 63+120*k SELFONLY,TOGGLE 25 MANASHIELD 100-((iq*0.84)*k) 60+120*k 25 0 0 MAGIC 1 0.8 0 0
157 <09>ֹ<EFBFBD><D6B9><EFBFBD> 0 1 7 0 CASTING_SPEED 50*k 150+150*k 180 480 SELFONLY NONE 0 0 NORMAL 0 1 0 0
156 <09><><EFBFBD><EFBFBD><EFBFBD>Ǻг<C7BA> 0 1 7 0 CRITICAL 50*k 150+150*k 180 480 SELFONLY NONE 0 0 NORMAL 0 1 0 0
155 <09><><EFBFBD><EFBFBD>ȭ 0 1 7 0 MOV_SPEED 15*k 150+150*k 180 480 ATT_SPEED 15*k 180 0 0 NORMAL 0 1 0 0
154 <09><><EFBFBD>ְ<EFBFBD> 0 1 7 0 DEF_GRADE odef*0.1*k 150+150*k 180 480 NONE 0 0 NORMAL 0 1 0 0
153 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ູ 0 1 7 0 MAX_SP maxsp*0.2*k 150+150*k 300 600 NONE 0 0 NORMAL 0 1 0 0
151 <09><><EFBFBD><EFBFBD> 0 1 7 0 NONE NONE 0 0 NORMAL 0 1 0 0
91 <09><><EFBFBD>ĺ<EFBFBD> 4 1 1 0 HP -(70+4*lv+(20*iq+5*mwep+50)*ar*k) 30+160*k 7 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 5 0.5 1800 201
5 źȯ<C5BA><C8AF> 1 1 1 0 HP -(2*atk+(atk+dex*3+str*7+con)*k) 60+120*k 12 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH MOV_SPEED 150 3 0 0 MELEE 4 1 0 200
20 <09><>dz 1 1 1 0 HP -(2*atk+(atk+dex*3+str*5+con)*k) 40+120*k 20 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 10 0.5 1200 200
35 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2 1 1 0 HP -(lv*2+(atk+str*3+dex*18)*k) 40+130*k 25 ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_POISON NONE 60*k 5+25*k 0 0 MAGIC 0 0.5 800 200
50 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2 1 1 0 HP -(atk+(1.2*atk+number(100,200)+dex*6+str*2)*k) 40+160*k 25 ATTACK,SPLASH,USE_ARROW_DAMAGE,CRUSH,ATTACK_POISON NONE 80*k 15+30*k 0 0 RANGE 12 0.5 2500 300
66 <09>Ĺ<EFBFBD><C4B9><EFBFBD> 3 1 1 0 HP -(40+5*lv+2*iq+(10*iq+7*mwep+number(50,100))*ar*k) 30+120*k 12 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,REMOVE_GOOD_AFFECT NONE 10+40*k 7+23*k 0 0 NORMAL 5 0.6 1800 200
81 <09><>ȯ<EFBFBD><C8AF> 3 1 1 0 HP -(120+6*lv+(5*con+5*dex+29*iq+9*mwep)*ar*k) 80+220*k 24 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 9 0.4 1500 200
96 <09><>õ<EFBFBD><C3B5><EFBFBD><EFBFBD> 4 1 1 0 CRITICAL (iq*0.3+5)*(2*k+0.5)/(k+1.5) 40+160*k 60+100*k 10 29 NONE 29 0 0 NORMAL 1 1 1000 0
111 <09><><EFBFBD>¼<EFBFBD> 4 1 1 0 ATT_GRADE 5+(iq*0.2+15)*k 60+120*k 60+100*k 10 30 NONE 30 0 0 NORMAL 1 1 1000 0
126 <09>ż<EFBFBD><C5BC><EFBFBD> 0 1 20 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
122 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 0 1 2 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
121 <09><><EFBFBD>ַ<EFBFBD> 0 1 40 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
125 <09><><EFBFBD><EFBFBD> 0 1 40 0 NONE 10+1000*k 0 NONE 0 0 0 NORMAL 0 1 1000 0
127 õ<><C3B5><EFBFBD><EFBFBD> 0 1 20 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
128 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 0 1 20 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
158 <09><><EFBFBD><EFBFBD><EFBFBD>̵<EFBFBD> 0 1 3 0 NONE SELFONLY NONE 0 0 NORMAL 0 1 0 0
159 <09><><EFBFBD><EFBFBD><EFBFBD>ǹ<EFBFBD> 0 1 5 0 NONE SELFONLY NONE 0 0 NORMAL 0 1 0 0
160 <09><><EFBFBD><EFBFBD>ȭ 0 1 5 0 NONE 3*k 80-12*k 300 SELFONLY NONE 0 0 NORMAL 0 1 0 0
161 <09><><EFBFBD><EFBFBD><EFBFBD>ǹ<EFBFBD> 0 1 2 0 NONE 50 NONE 0 0 NORMAL 0 1 0 0
162 <09><><EFBFBD><EFBFBD><EFBFBD>̵<EFBFBD> 0 1 2 0 NONE 20 NONE 0 0 NORMAL 0 1 0 0
256 CRUSH200<30><30>ų 0 1 1 0 HP -5*k*atk 2 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 0 1 0 300
257 <09>Ϲݹ<CFB9><DDB9><EFBFBD>350<35><30>ų 0 1 1 0 HP -5*k*atk 5 ATTACK,USE_MELEE_DAMAGE,SPLASH NONE 0 0 MELEE 0 1 0 525
258 CRUSH300<30><30>ų 0 1 1 0 HP -5*k*atk 7 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 0 1 0 450
259 <09>Ϲݹ<CFB9><DDB9><EFBFBD>200<30><30>ų 0 1 1 0 HP -5*k*atk 9 ATTACK,USE_MELEE_DAMAGE,SPLASH NONE 0 0 MELEE 0 1 0 300
260 CURSH400<30><30>ų 0 1 1 0 HP -5*k*atk 10 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 0 1 0 600
261 <09><>250<35><30>ų 0 1 1 0 HP -5*k*atk 9 ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_POISON NONE 80 0 0 MELEE 0 1 0 375
262 SLOW300<30><30>ų 0 1 1 0 HP -5*k*atk 12 ATTACK,USE_MELEE_DAMAGE,SPLASH MOV_SPEED -20 10 0 0 MELEE 0 1 0 450
130 <09>¸<EFBFBD> 0 1 1 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
137 <09><><EFBFBD><EFBFBD> 5 1 1 50 HP -(atk+(2*atk*k)) 60+80*k 5-(4*k) ATTACK,USE_MELEE_DAMAGE,CRUSH NONE 0 0 MELEE 10 1 300 0
138 <09><><EFBFBD><EFBFBD> 5 1 1 52 HP -(2.4*(200+1.5*lv)+(3*200*k)) 60+120*k 15 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH_LONG MOV_SPEED 50 5 0 0 MELEE 6 1 400 100
139 Ż<><C5BB> 5 1 1 55 HP -(2*(200+1.5*lv)+(3*200*k)) 60+160*k 20 ATTACK,USE_MELEE_DAMAGE,SELFONLY,SPLASH,CRUSH NONE 0 0 MELEE 12 1 400 250
140 <09><><EFBFBD><EFBFBD>(Ȱ) 5 1 1 50 HP -(atk+(2*atk*k)) 60+80*k 10 ATTACK,USE_ARROW_DAMAGE,CRUSH NONE 0 0 5 1 2500 0
131 <09><><EFBFBD><EFBFBD>ȯ 0 1 10 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
124 ä<><C3A4><EFBFBD><EFBFBD> 0 1 40 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
152 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 0 1 7 0 MAX_HP maxhp*0.2*k 150+150*k 300 600 NONE 0 0 NORMAL 0 1 0 0
129 <09>а<EFBFBD><D0B0><EFBFBD> 0 1 40 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0

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import uiScriptLocale
ROOT_PATH = "d:/ymir work/ui/public/"
LOCALE_PATH = "locale/hu/ui/select/"
BOARD_X = SCREEN_WIDTH * (65) / 800
BOARD_Y = SCREEN_HEIGHT * (215) / 600
PLUS_BUTTON_WIDTH = 20
TEMPORARY_HEIGHT = 24 + 5
window = {
"name" : "CreateCharacterWindow",
"x" : 0,
"y" : 0,
"width" : SCREEN_WIDTH,
"height" : SCREEN_HEIGHT,
"children" :
(
## Board
{
"name" : "BackGround", "type" : "expanded_image", "x" : 0, "y" : 0,
"x_scale" : float(SCREEN_WIDTH) / 1024.0, "y_scale" : float(SCREEN_HEIGHT) / 768.0,
"image" : "locale/hu/ui/select.sub",
},
## Name
{
"name" : "name_warrior",
"type" : "image",
"x" : BOARD_X - 27,
"y" : BOARD_Y - 174 + 25,
"image" : LOCALE_PATH+"name_warrior.sub",
},
{
"name" : "name_assassin",
"type" : "image",
"x" : BOARD_X - 27,
"y" : BOARD_Y - 174 + 25,
"image" : LOCALE_PATH+"name_assassin.sub",
},
{
"name" : "name_sura",
"type" : "image",
"x" : BOARD_X - 27,
"y" : BOARD_Y - 174 + 25,
"image" : LOCALE_PATH+"name_sura.sub",
},
{
"name" : "name_shaman",
"type" : "image",
"x" : BOARD_X - 27,
"y" : BOARD_Y - 174 + 25,
"image" : LOCALE_PATH+"name_shaman.sub",
},
## Character Board
{
"name" : "character_board",
"type" : "thinboard",
"x" : BOARD_X,
"y" : BOARD_Y,
"width" : 208,
"height" : 300 + TEMPORARY_HEIGHT,
"children" :
(
{
"name" : "text_board",
"type" : "bar",
"x" : 8,
"y" : 10,
"width" : 189,
"height" : 122,
"children" :
(
{
"name" : "prev_button",
"type" : "button",
"x" : 95,
"y" : 95,
"text" : uiScriptLocale.CREATE_PREV,
"default_image" : ROOT_PATH + "Small_Button_01.sub",
"over_image" : ROOT_PATH + "Small_Button_02.sub",
"down_image" : ROOT_PATH + "Small_Button_03.sub",
},
{
"name" : "next_button",
"type" : "button",
"x" : 140,
"y" : 95,
"text" : uiScriptLocale.CREATE_NEXT,
"default_image" : ROOT_PATH + "Small_Button_01.sub",
"over_image" : ROOT_PATH + "Small_Button_02.sub",
"down_image" : ROOT_PATH + "Small_Button_03.sub",
},
{
"name" : "right_line",
"type" : "line",
"x" : 189-1,
"y" : -1,
"width" : 0,
"height" : 122,
"color" : 0xffAAA6A1,
},
{
"name" : "bottom_line",
"type" : "line",
"x" : 0,
"y" : 122-1,
"width" : 189,
"height" : 0,
"color" : 0xffAAA6A1,
},
{
"name" : "left_line",
"type" : "line",
"x" : 0,
"y" : 0,
"width" : 0,
"height" : 122-1,
"color" : 0xff2A2521,
},
{
"name" : "top_line",
"type" : "line",
"x" : 0,
"y" : 0,
"width" : 189,
"height" : 0,
"color" : 0xff2A2521,
},
),
},
{
"name" : "hth",
"type" : "text",
"x" : 15,
"y" : 138,
"text" : uiScriptLocale.CREATE_HP,
"children" :
(
{
"name" : "hth_gauge",
"type" : "gauge",
"x" : 30,
"y" : 4,
"width" : 100 + PLUS_BUTTON_WIDTH,
"color" : "red",
},
{
"name" : "hth_slot",
"type" : "slotbar",
"x" : 137 + PLUS_BUTTON_WIDTH,
"y" : -1,
"width" : 24,
"height" : 16,
"children" :
(
{
"name" : "hth_value",
"type" : "text",
"x" : 0,
"y" : 1,
"all_align" : "center",
"text" : "99",
},
),
},
),
},
{
"name" : "int",
"type" : "text",
"x" : 15,
"y" : 157,
"text" : uiScriptLocale.CREATE_SP,
"children" :
(
{
"name" : "int_gauge",
"type" : "gauge",
"x" : 30,
"y" : 4,
"width" : 100 + PLUS_BUTTON_WIDTH,
"color" : "pink",
},
{
"name" : "int_slot",
"type" : "slotbar",
"x" : 137 + PLUS_BUTTON_WIDTH,
"y" : -1,
"width" : 24,
"height" : 16,
"children" :
(
{
"name" : "int_value",
"type" : "text",
"x" : 0,
"y" : 1,
"all_align" : "center",
"text" : "99",
},
),
},
),
},
{
"name" : "str",
"type" : "text",
"x" : 15,
"y" : 176,
"text" : uiScriptLocale.CREATE_ATT_GRADE,
"children" :
(
{
"name" : "str_gauge",
"type" : "gauge",
"x" : 30,
"y" : 4,
"width" : 100 + PLUS_BUTTON_WIDTH,
"color" : "purple",
},
{
"name" : "str_slot",
"type" : "slotbar",
"x" : 137 + PLUS_BUTTON_WIDTH,
"y" : -1,
"width" : 24,
"height" : 16,
"children" :
(
{
"name" : "str_value",
"type" : "text",
"x" : 0,
"y" : 1,
"all_align" : "center",
"text" : "99",
},
),
},
),
},
{
"name" : "dex",
"type" : "text",
"x" : 15,
"y" : 195,
"text" : uiScriptLocale.CREATE_DEX_GRADE,
"children" :
(
{
"name" : "dex_gauge",
"type" : "gauge",
"x" : 30,
"y" : 4,
"width" : 100 + PLUS_BUTTON_WIDTH,
"color" : "blue",
},
{
"name" : "dex_slot",
"type" : "slotbar",
"x" : 137 + PLUS_BUTTON_WIDTH,
"y" : -1,
"width" : 24,
"height" : 16,
"children" :
(
{
"name" : "dex_value",
"type" : "text",
"x" : 0,
"y" : 1,
"all_align" : "center",
"text" : "99",
},
),
},
),
},
{
"name" : "hth_button",
"type" : "button",
"x" : 184,
"y" : 139,
"default_image" : "d:/ymir work/ui/game/windows/btn_plus_up.sub",
"over_image" : "d:/ymir work/ui/game/windows/btn_plus_over.sub",
"down_image" : "d:/ymir work/ui/game/windows/btn_plus_down.sub",
},
{
"name" : "int_button",
"type" : "button",
"x" : 184,
"y" : 158,
"default_image" : "d:/ymir work/ui/game/windows/btn_plus_up.sub",
"over_image" : "d:/ymir work/ui/game/windows/btn_plus_over.sub",
"down_image" : "d:/ymir work/ui/game/windows/btn_plus_down.sub",
},
{
"name" : "str_button",
"type" : "button",
"x" : 184,
"y" : 177,
"default_image" : "d:/ymir work/ui/game/windows/btn_plus_up.sub",
"over_image" : "d:/ymir work/ui/game/windows/btn_plus_over.sub",
"down_image" : "d:/ymir work/ui/game/windows/btn_plus_down.sub",
},
{
"name" : "dex_button",
"type" : "button",
"x" : 184,
"y" : 196,
"default_image" : "d:/ymir work/ui/game/windows/btn_plus_up.sub",
"over_image" : "d:/ymir work/ui/game/windows/btn_plus_over.sub",
"down_image" : "d:/ymir work/ui/game/windows/btn_plus_down.sub",
},
{
"name" : "character_name",
"type" : "text",
"x" : 43,
"y" : 218,
"text" : uiScriptLocale.CREATE_NAME,
"text_horizontal_align" : "center",
"children" :
(
{
"name" : "character_name_slot",
"type" : "image",
"x" : 40 - 1,
"y" : -2,
"image" : "d:/ymir work/ui/public/parameter_slot_04.sub",
},
{
"name" : "character_name_value",
"type" : "editline",
"x" : 40 - 1 + 3,
"y" : 0,
"input_limit" : 12,
"width" : 90,
"height" : 20,
},
),
},
{
"name" : "character_gender",
"type" : "text",
"x" : 43,
"y" : 247,
"text" : uiScriptLocale.CREATE_SEX,
"text_horizontal_align" : "center",
},
{
"name" : "gender_button_01",
"type" : "radio_button",
"x" : 79,
"y" : 247,
"text" : uiScriptLocale.CREATE_MAN,
"default_image" : ROOT_PATH + "Middle_Button_01.sub",
"over_image" : ROOT_PATH + "Middle_Button_02.sub",
"down_image" : ROOT_PATH + "Middle_Button_03.sub",
},
{
"name" : "gender_button_02",
"type" : "radio_button",
"x" : 139,
"y" : 247,
"text" : uiScriptLocale.CREATE_WOMAN,
"default_image" : ROOT_PATH + "Middle_Button_01.sub",
"over_image" : ROOT_PATH + "Middle_Button_02.sub",
"down_image" : ROOT_PATH + "Middle_Button_03.sub",
},
{
"name" : "character_shape",
"type" : "text",
"x" : 43,
"y" : 270,
"text" : uiScriptLocale.CREATE_SHAPE,
"text_horizontal_align" : "center",
},
{
"name" : "shape_button_01",
"type" : "radio_button",
"x" : 79,
"y" : 239 + TEMPORARY_HEIGHT,
"text" : "1",
"default_image" : ROOT_PATH + "Middle_Button_01.sub",
"over_image" : ROOT_PATH + "Middle_Button_02.sub",
"down_image" : ROOT_PATH + "Middle_Button_03.sub",
},
{
"name" : "shape_button_02",
"type" : "radio_button",
"x" : 139,
"y" : 239 + TEMPORARY_HEIGHT,
"text" : "2",
"default_image" : ROOT_PATH + "Middle_Button_01.sub",
"over_image" : ROOT_PATH + "Middle_Button_02.sub",
"down_image" : ROOT_PATH + "Middle_Button_03.sub",
},
{
"name" : "create_button",
"type" : "button",
"x" : 11,
"y" : 265 + TEMPORARY_HEIGHT,
"text" : uiScriptLocale.CREATE_CREATE,
"default_image" : ROOT_PATH + "Large_Button_01.sub",
"over_image" : ROOT_PATH + "Large_Button_02.sub",
"down_image" : ROOT_PATH + "Large_Button_03.sub",
},
{
"name" : "cancel_button",
"type" : "button",
"x" : 109,
"y" : 265 + TEMPORARY_HEIGHT,
"text" : uiScriptLocale.CANCEL,
"default_image" : ROOT_PATH + "Large_Button_01.sub",
"over_image" : ROOT_PATH + "Large_Button_02.sub",
"down_image" : ROOT_PATH + "Large_Button_03.sub",
},
),
},
## Buttons
{
"name" : "left_button",
"type" : "button",
"x" : SCREEN_WIDTH * (450 - 22*3) / 800,
"y" : SCREEN_HEIGHT * (505) / 600,
"default_image" : "d:/ymir work/ui/intro/select/dragon_left_button_01.sub",
"over_image" : "d:/ymir work/ui/intro/select/dragon_left_button_02.sub",
"down_image" : "d:/ymir work/ui/intro/select/dragon_left_button_03.sub",
},
{
"name" : "right_button",
"type" : "button",
"x" : SCREEN_WIDTH * (580 - 22) / 800,
"y" : SCREEN_HEIGHT * (505) / 600,
"default_image" : "d:/ymir work/ui/intro/select/dragon_right_button_01.sub",
"over_image" : "d:/ymir work/ui/intro/select/dragon_right_button_02.sub",
"down_image" : "d:/ymir work/ui/intro/select/dragon_right_button_03.sub",
},
),
}

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import uiScriptLocale
window = {
"name" : "DragonSoulRefineWindow",
## <20><>ȥ<EFBFBD><C8A5> â <20>ٷ<EFBFBD> <20><><EFBFBD><EFBFBD>
"x" : SCREEN_WIDTH - 176 - 287 - 10 - 287,
"y" : SCREEN_HEIGHT - 37 - 505,
"style" : ("movable", "float",),
"width" : 287,
"height" : 232,
"children" :
(
{
"name" : "board",
"type" : "board",
"style" : ("attach",),
"x" : 0,
"y" : 0,
"width" : 287,
"height" : 232,
"children" :
(
## Base BackGroud Image
{
"name" : "DragonSoulRefineWindowBaseImage",
"type" : "expanded_image",
"x" : 0,
"y" : 0,
"image" : "d:/ymir work/ui/dragonsoul/dragon_soul_refine_bg.tga",
},
## Title
{
"name" : "TitleBar",
"type" : "titlebar",
"style" : ("attach",),
"x" : 5,
"y" : 7,
"width" : 275,
"color" : "yellow",
"children" :
(
{
"name":"TitleName",
"type":"text",
"x":140,
"y":5,
"text":uiScriptLocale.DRAGONSOUL_REFINE_WINDOW_TITLE,
"text_horizontal_align":"center"
},
),
},
## Refine Slot
{
"name" : "RefineSlot",
"type" : "grid_table",
"image" : "d:/ymir work/ui/dragonsoul/cap.tga",
"x" : 15,
"y" : 39,
"start_index" : 0,
"x_count" : 5,
"y_count" : 3,
"x_step" : 32,
"y_step" : 32,
},
## Result Slot
{
"name" : "ResultSlot",
"type" : "grid_table",
"x" : 207,
"y" : 39,
"start_index" : 0,
"x_count" : 2,
"y_count" : 3,
"x_step" : 32,
"y_step" : 32,
},
## Grade Button
{
"name" : "GradeButton",
"type" : "toggle_button",
"x" : 36,
"y" : 148,
"default_image" : "d:/ymir work/ui/dragonsoul/button_01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/button_02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/button_03.tga",
"children" :
(
{
"name" : "GradeSlotTitle",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : uiScriptLocale.GRADE_SELECT,
"color" : 0xFFF1E6C0,
},
),
},
## Step Button
{
"name" : "StepButton",
"type" : "toggle_button",
"x" : 118,
"y" : 148,
"default_image" : "d:/ymir work/ui/dragonsoul/button_01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/button_02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/button_03.tga",
"children" :
(
{
"name" : "StepSlotTitle",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : uiScriptLocale.STEP_SELECT,
"color" : 0xFFF1E6C0,
},
),
},
## Refine Button
{
"name" : "StrengthButton",
"type" : "toggle_button",
"x" : 198,
"y" : 148,
"default_image" : "d:/ymir work/ui/dragonsoul/button_01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/button_02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/button_03.tga",
"children" :
(
{
"name" : "RefineSlotTitle",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : uiScriptLocale.STRENGTH_SELECT,
"color" : 0xFFF1E6C0,
},
),
},
## Money Print
{
"name":"Money_Slot",
"type" : "text",
"x":35,
"y":180,
"horizontal_align" : "right",
"text_horizontal_align" : "right",
"text" : "123456789",
},
## Do Refine Button
{
"name" : "DoRefineButton",
"type" : "button",
"x" : 188,
"y" : 200,
"default_image" : "d:/ymir work/ui/dragonsoul/l_button01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/l_button02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/l_button03.tga",
"children" :
(
{
"name" : "DoRefineButtonTitle",
"type" : "text",
"x" : 0,
"y" : 0,
"text" : uiScriptLocale.DO_REFINE,
"all_align" : "center",
},
),
},
),
},
),
}

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import uiScriptLocale
window = {
"name" : "InventoryWindow",
## 600 - (width + <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 24 px)
"x" : SCREEN_WIDTH - 176 - 287 - 10,
"y" : SCREEN_HEIGHT - 37 - 505,
"style" : ("movable", "float",),
"width" : 287,
"height" : 505,
"children" :
(
{
"name" : "board",
"type" : "board",
"style" : ("attach",),
"x" : 0,
"y" : 0,
"width" : 287,
"height" : 505,
"children" :
(
## Equipment Slot
{
"name" : "Equipment_Base",
"type" : "expanded_image",
"x" : 0,
"y" : 0,
"image" : "d:/ymir work/ui/dragonsoul/dragon_soul_bg.tga",
},
{
"name" : "Inventory_Tab_01",
"type" : "radio_button",
"x" : 16,
"y" : 332,
"default_image" : "d:/ymir work/ui/dragonsoul/s_button01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/s_button02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/s_button03.tga",
"children" :
(
{
"name" : "Inventory_Tab_01_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : uiScriptLocale.DRAGONSOUL_PAGE_BUTTON_1,
"color" : 0xFFF1E6C0,
},
),
},
{
"name" : "Inventory_Tab_02",
"type" : "radio_button",
"x" : 67,
"y" : 332,
"default_image" : "d:/ymir work/ui/dragonsoul/s_button01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/s_button02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/s_button03.tga",
"children" :
(
{
"name" : "Inventory_Tab_02_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : uiScriptLocale.DRAGONSOUL_PAGE_BUTTON_2,
"color" : 0xFFF1E6C0,
},
),
},
{
"name" : "Inventory_Tab_03",
"type" : "radio_button",
"x" : 118,
"y" : 332,
"default_image" : "d:/ymir work/ui/dragonsoul/s_button01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/s_button02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/s_button03.tga",
"children" :
(
{
"name" : "Inventory_Tab_03_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : uiScriptLocale.DRAGONSOUL_PAGE_BUTTON_3,
"color" : 0xFFF1E6C0,
},
),
},
{
"name" : "Inventory_Tab_04",
"type" : "radio_button",
"x" : 169,
"y" : 332,
"default_image" : "d:/ymir work/ui/dragonsoul/s_button01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/s_button02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/s_button03.tga",
"children" :
(
{
"name" : "Inventory_Tab_04_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : uiScriptLocale.DRAGONSOUL_PAGE_BUTTON_4,
"color" : 0xFFF1E6C0,
},
),
},
{
"name" : "Inventory_Tab_05",
"type" : "radio_button",
"x" : 220,
"y" : 332,
"default_image" : "d:/ymir work/ui/dragonsoul/s_button01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/s_button02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/s_button03.tga",
"children" :
(
{
"name" : "Inventory_Tab_05_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : uiScriptLocale.DRAGONSOUL_PAGE_BUTTON_5,
"color" : 0xFFF1E6C0,
},
),
},
## Item Slot
{
"name" : "ItemSlot",
"type" : "grid_table",
"x" : 15,
"y" : 355,
"start_index" : 0,
"x_count" : 8,
"y_count" : 4,
"x_step" : 32,
"y_step" : 32,
#"image" : "d:/ymir work/ui/public/Slot_Base.sub"
},
{
"name" : "EquipmentSlot",
"type" : "slot",
"x" : 0,
"y" : 0,
"width" : 287,
"height" : 280,
"slot" : (
{"index":DRAGON_SOUL_EQUIPMENT_SLOT_START+0, "x":128, "y":53, "width":32, "height":32},
{"index":DRAGON_SOUL_EQUIPMENT_SLOT_START+1, "x":59, "y":93, "width":32, "height":32},
{"index":DRAGON_SOUL_EQUIPMENT_SLOT_START+2, "x":59, "y":179, "width":32, "height":32},
{"index":DRAGON_SOUL_EQUIPMENT_SLOT_START+3, "x":128, "y":219, "width":32, "height":32},
{"index":DRAGON_SOUL_EQUIPMENT_SLOT_START+4, "x":194, "y":179, "width":32, "height":32},
{"index":DRAGON_SOUL_EQUIPMENT_SLOT_START+5, "x":194, "y":93, "width":32, "height":32},
),
},
{
"name" : "deck1",
"type" : "toggle_button",
"x" : 21,
"y" : 230,
"default_image" : "d:/ymir work/ui/dragonsoul/deck1_1.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/deck1_2.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/deck1_3.tga",
},
{
"name" : "deck2",
"type" : "toggle_button",
"x" : 234,
"y" : 230,
"default_image" : "d:/ymir work/ui/dragonsoul/deck2_1.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/deck2_2.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/deck2_3.tga",
},
## Title
{
"name" : "TitleBar",
"type" : "titlebar",
"style" : ("attach",),
"x" : 8,
"y" : 7,
"width" : 271,
"color" : "yellow",
"children" :
(
{ "name":"TitleName", "type":"text", "x":130, "y":3, "text":uiScriptLocale.DRAGONSOUL_TITLE, "text_horizontal_align":"center" },
),
},
## Tab Area
{
"name" : "TabControl",
"type" : "window",
"x" : 10,
"y" : 279,
"width" : 267,
"height" : 30,
"children" :
(
## Tab
{
"name" : "Tab_01",
"type" : "expanded_image",
"x" : 0,
"y" : 0,
"width" : 267,
"height" : 30,
"image" : "d:/ymir work/ui/dragonsoul/tap01.tga",
},
{
"name" : "Tab_02",
"type" : "expanded_image",
"x" : 0,
"y" : 0,
"width" : 267,
"height" : 30,
"image" : "d:/ymir work/ui/dragonsoul/tap02.tga",
},
{
"name" : "Tab_03",
"type" : "expanded_image",
"x" : 0,
"y" : 0,
"width" : 267,
"height" : 30,
"image" : "d:/ymir work/ui/dragonsoul/tap03.tga",
},
{
"name" : "Tab_04",
"type" : "expanded_image",
"x" : 0,
"y" : 0,
"width" : 267,
"height" : 30,
"image" : "d:/ymir work/ui/dragonsoul/tap04.tga",
},
{
"name" : "Tab_05",
"type" : "expanded_image",
"x" : 0,
"y" : 0,
"width" : 267,
"height" : 30,
"image" : "d:/ymir work/ui/dragonsoul/tap05.tga",
},
{
"name" : "Tab_06",
"type" : "expanded_image",
"x" : 0,
"y" : 0,
"width" : 267,
"height" : 30,
"image" : "d:/ymir work/ui/dragonsoul/tap06.tga",
},
## RadioButton
{
"name" : "Tab_Button_01",
"type" : "radio_button",
"x" : 2,
"y" : 2,
"width" : 36,
"height" : 27,
},
{
"name" : "Tab_Button_02",
"type" : "radio_button",
"x" : 42,
"y" : 2,
"width" : 36,
"height" : 27,
},
{
"name" : "Tab_Button_03",
"type" : "radio_button",
"x" : 82,
"y" : 2,
"width" : 36,
"height" : 27,
},
{
"name" : "Tab_Button_04",
"type" : "radio_button",
"x" : 122,
"y" : 2,
"width" : 36,
"height" : 27,
},
{
"name" : "Tab_Button_05",
"type" : "radio_button",
"x" : 162,
"y" : 2,
"width" : 36,
"height" : 27,
},
{
"name" : "Tab_Button_06",
"type" : "radio_button",
"x" : 202,
"y" : 2,
"width" : 36,
"height" : 27,
},
),
},
{
"name" : "tab_text_area",
"type" : "text",
"x" : 18,
"y" : 315,
"text" : uiScriptLocale.DRAGONSOUL_TAP_TITLE_1,
"color" : 0xFFC0C0C0,
},
{
"name" : "activate",
"type" : "toggle_button",
"x" : 217,
"y" : 492,
"text" : uiScriptLocale.DRAGONSOUL_ACTIVATE,
"default_image" : "d:/ymir work/ui/dragonsoul/m_button01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/m_button02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/m_button03.tga",
},
),
},
),
}

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title subImage
version 2.0
image "empire.dds"
left 0
top 0
right 512
bottom 97

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import uiScriptLocale
ROOT = "d:/ymir work/ui/game/"
Y_ADD_POSITION = 0
window = {
"name" : "EnergyBar",
"x" : 0,
"y" : SCREEN_HEIGHT - 55,
"width" : 50,
"height" : 10,
"children" :
(
# <20><><EFBFBD><EFBFBD>
{
"name" : "EnergyGauge_Board",
"type" : "image",
"x" : 0,
"y" : -10 + Y_ADD_POSITION,
"image" : "D:/Ymir Work/UI/Pattern/EnergyGauge/energygauge_base.tga",
"children" :
(
{
"name" : "EnergyGauge_Empty",
"type" : "expanded_image",
"x" : 5,
"y" : 8,
"image" : "D:/Ymir Work/UI/Pattern/EnergyGauge/gauge_empty.tga",
},
{
"name" : "EnergyGauge_Hungry",
"type" : "expanded_image",
"x" : 5,
"y" : 8,
"image" : "D:/Ymir Work/UI/Pattern/EnergyGauge/gauge_hungry.tga",
},
{
"name" : "EnergyGauge_Full",
"type" : "expanded_image",
"x" : 5,
"y" : 8,
"image" : "D:/Ymir Work/UI/Pattern/EnergyGauge/gauge_full.tga",
},
),
},
{
"name" : "EnergyGauge_ToolTip",
"x" : 0,
"y" : 0,
"width" : 50,
"height" : 10,
"type" : "window",
},
),
}

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import uiScriptLocale
ROOT = "d:/ymir work/ui/game/"
Y_ADD_POSITION = 0
window = {
"name" : "ExpandTaskBar",
"x" : SCREEN_WIDTH/2 - 5,
"y" : SCREEN_HEIGHT - 74,
"width" : 37,
"height" : 37,
"children" :
(
{
"name" : "ExpanedTaskBar_Board",
"type" : "window",
"x" : 0,
"y" : 0,
"width" : 37,
"height" : 37,
"children" :
(
{
"name" : "DragonSoulButton",
"type" : "button",
"x" : 0,
"y" : 0,
"width" : 37,
"height" : 37,
"tooltip_text" : uiScriptLocale.TASKBAR_DISABLE,
"default_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_03.tga",
},
),
},
),
}

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import uiScriptLocale
ROOT = "d:/ymir work/ui/game/"
Y_ADD_POSITION = 0
window = {
"name" : "GiftBox",
"x" : 0,
"y" : SCREEN_HEIGHT - 45,
"width" : 50,
"height" : 50,
"children" :
(
{
"name" : "GiftBox_Icon",
"type" : "image",
"x" : 5,
"y" : -90 + Y_ADD_POSITION,
"width" : 50,
"height" : 50,
"image" : "D:/Ymir Work/UI/Pattern/GiftBox/present_for_fruends_icon.tga",
},
{
"name" : "GiftBox_ToolTip",
"x" : 0,
"y" : 0,
"width" : 50,
"height" : 10,
"type" : "window",
},
),
}

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title subImage
version 2.0
image "guild.dds"
left 0
top 0
right 376
bottom 37

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title subImage
version 2.0
image "guild.dds"
left 0
top 37
right 376
bottom 74

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title subImage
version 2.0
image "guild.dds"
left 0
top 74
right 376
bottom 111

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@ -0,0 +1,7 @@
title subImage
version 2.0
image "guild.dds"
left 0
top 111
right 376
bottom 148

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@ -0,0 +1,7 @@
title subImage
version 2.0
image "guild.dds"
left 0
top 148
right 376
bottom 185

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title subImage
version 2.0
image "guild.dds"
left 0
top 185
right 376
bottom 222

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import uiScriptLocale
import item
EQUIPMENT_START_INDEX = 90
window = {
"name" : "InventoryWindow",
## 600 - (width + <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 24 px)
"x" : SCREEN_WIDTH - 176,
"y" : SCREEN_HEIGHT - 37 - 565,
"style" : ("movable", "float",),
"width" : 176,
"height" : 565,
"children" :
(
## Inventory, Equipment Slots
{
"name" : "board",
"type" : "board",
"style" : ("attach",),
"x" : 0,
"y" : 0,
"width" : 176,
"height" : 565,
"children" :
(
## Title
{
"name" : "TitleBar",
"type" : "titlebar",
"style" : ("attach",),
"x" : 8,
"y" : 7,
"width" : 161,
"color" : "yellow",
"children" :
(
{ "name":"TitleName", "type":"text", "x":77, "y":3, "text":uiScriptLocale.INVENTORY_TITLE, "text_horizontal_align":"center" },
),
},
## Equipment Slot
{
"name" : "Equipment_Base",
"type" : "image",
"x" : 10,
"y" : 33,
# "image" : "d:/ymir work/ui/equipment_bg_with_ring.tga",
"image" : "d:/ymir work/ui/equipment_bg_without_ring.tga",
"children" :
(
{
"name" : "EquipmentSlot",
"type" : "slot",
"x" : 3,
"y" : 3,
"width" : 150,
"height" : 182,
"slot" : (
{"index":EQUIPMENT_START_INDEX+0, "x":39, "y":37, "width":32, "height":64},
{"index":EQUIPMENT_START_INDEX+1, "x":39, "y":2, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+2, "x":39, "y":145, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+3, "x":75, "y":67, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+4, "x":3, "y":3, "width":32, "height":96},
{"index":EQUIPMENT_START_INDEX+5, "x":114, "y":67, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+6, "x":114, "y":35, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+7, "x":2, "y":145, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+8, "x":75, "y":145, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+9, "x":114, "y":2, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+10, "x":75, "y":35, "width":32, "height":32},
## <20><> <20><><EFBFBD><EFBFBD>1
# {"index":item.EQUIPMENT_RING1, "x":2, "y":106, "width":32, "height":32},
## <20><> <20><><EFBFBD><EFBFBD>2
# {"index":item.EQUIPMENT_RING2, "x":75, "y":106, "width":32, "height":32},
## <20><> <20><>Ʈ
{"index":item.EQUIPMENT_BELT, "x":39, "y":106, "width":32, "height":32},
),
},
## Dragon Soul Button
{
"name" : "DSSButton",
"type" : "button",
"x" : 114,
"y" : 107,
"tooltip_text" : uiScriptLocale.TASKBAR_DRAGON_SOUL,
"default_image" : "d:/ymir work/ui/dragonsoul/dss_inventory_button_01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/dss_inventory_button_02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/dss_inventory_button_03.tga",
},
## MallButton
{
"name" : "MallButton",
"type" : "button",
"x" : 118,
"y" : 148,
"tooltip_text" : uiScriptLocale.MALL_TITLE,
"default_image" : "d:/ymir work/ui/game/TaskBar/Mall_Button_01.tga",
"over_image" : "d:/ymir work/ui/game/TaskBar/Mall_Button_02.tga",
"down_image" : "d:/ymir work/ui/game/TaskBar/Mall_Button_03.tga",
},
## CostumeButton
{
"name" : "CostumeButton",
"type" : "button",
"x" : 78,
"y" : 5,
"tooltip_text" : uiScriptLocale.COSTUME_TITLE,
"default_image" : "d:/ymir work/ui/game/costume_button_01.tga",
"over_image" : "d:/ymir work/ui/game/costume_button_02.tga",
"down_image" : "d:/ymir work/ui/game/costume_button_03.tga",
},
{
"name" : "Equipment_Tab_01",
"type" : "radio_button",
"x" : 86,
"y" : 161,
"default_image" : "d:/ymir work/ui/game/windows/tab_button_small_01.sub",
"over_image" : "d:/ymir work/ui/game/windows/tab_button_small_02.sub",
"down_image" : "d:/ymir work/ui/game/windows/tab_button_small_03.sub",
"children" :
(
{
"name" : "Equipment_Tab_01_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : "I",
},
),
},
{
"name" : "Equipment_Tab_02",
"type" : "radio_button",
"x" : 86 + 32,
"y" : 161,
"default_image" : "d:/ymir work/ui/game/windows/tab_button_small_01.sub",
"over_image" : "d:/ymir work/ui/game/windows/tab_button_small_02.sub",
"down_image" : "d:/ymir work/ui/game/windows/tab_button_small_03.sub",
"children" :
(
{
"name" : "Equipment_Tab_02_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : "II",
},
),
},
),
},
{
"name" : "Inventory_Tab_01",
"type" : "radio_button",
"x" : 10,
"y" : 33 + 191,
"default_image" : "d:/ymir work/ui/game/windows/tab_button_large_01.sub",
"over_image" : "d:/ymir work/ui/game/windows/tab_button_large_02.sub",
"down_image" : "d:/ymir work/ui/game/windows/tab_button_large_03.sub",
"tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_1,
"children" :
(
{
"name" : "Inventory_Tab_01_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : "I",
},
),
},
{
"name" : "Inventory_Tab_02",
"type" : "radio_button",
"x" : 10 + 78,
"y" : 33 + 191,
"default_image" : "d:/ymir work/ui/game/windows/tab_button_large_01.sub",
"over_image" : "d:/ymir work/ui/game/windows/tab_button_large_02.sub",
"down_image" : "d:/ymir work/ui/game/windows/tab_button_large_03.sub",
"tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_2,
"children" :
(
{
"name" : "Inventory_Tab_02_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : "II",
},
),
},
## Item Slot
{
"name" : "ItemSlot",
"type" : "grid_table",
"x" : 8,
"y" : 246,
"start_index" : 0,
"x_count" : 5,
"y_count" : 9,
"x_step" : 32,
"y_step" : 32,
"image" : "d:/ymir work/ui/public/Slot_Base.sub"
},
## Print
{
"name":"Money_Slot",
"type":"button",
"x":8,
"y":28,
"horizontal_align":"center",
"vertical_align":"bottom",
"default_image" : "d:/ymir work/ui/public/parameter_slot_05.sub",
"over_image" : "d:/ymir work/ui/public/parameter_slot_05.sub",
"down_image" : "d:/ymir work/ui/public/parameter_slot_05.sub",
"children" :
(
{
"name":"Money_Icon",
"type":"image",
"x":-18,
"y":2,
"image":"d:/ymir work/ui/game/windows/money_icon.sub",
},
{
"name" : "Money",
"type" : "text",
"x" : 3,
"y" : 3,
"horizontal_align" : "right",
"text_horizontal_align" : "right",
"text" : "123456789",
},
),
},
),
},
),
}

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import uiScriptLocale
window = {
"x" : 0,
"y" : 0,
"width" : SCREEN_WIDTH,
"height" : SCREEN_HEIGHT,
"children" :
(
## Board
{
"name" : "BackGround",
"type" : "expanded_image",
"x" : 0,
"y" : 0,
"image" : "d:/ymir work/ui/intro/pattern/Line_Pattern.tga",
"x_scale" : float(SCREEN_WIDTH) / 800.0,
"y_scale" : float(SCREEN_HEIGHT) / 600.0,
},
{
"name":"ErrorMessage",
"type":"text", "x":10, "y":10,
"text": uiScriptLocale.LOAD_ERROR,
},
{
"name" : "GageBoard",
"type" : "window",
"style" : ("ltr",),
"x" : float(SCREEN_WIDTH) * 400 / 800.0 - 200,
"y" : float(SCREEN_HEIGHT) * 500 / 600.0 ,
"width" : 400,
"height": 80,
"children" :
(
{
"name" : "BackGage",
"type" : "expanded_image",
"x" : 40,
"y" : 25,
"image" : uiScriptLocale.LOCALE_UISCRIPT_PATH + "loading/gauge_empty.dds",
},
{
"name" : "FullGage",
"type" : "expanded_image",
"x" : 40,
"y" : 25,
"image" : uiScriptLocale.LOCALE_UISCRIPT_PATH + "loading/gauge_full.dds",
},
),
},
),
}

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title subImage
version 2.0
image "login.jpg"
left 0
top 0
right 1024
bottom 768

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title subImage
version 2.0
image "login.dds"
left 0
top 97
right 476
bottom 126

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title subImage
version 2.0
image "login.dds"
left 440
top 0
right 490
bottom 28

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title subImage
version 2.0
image "login.dds"
left 0
top 0
right 208
bottom 97

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title subImage
version 2.0
image "login.dds"
left 208
top 0
right 440
bottom 19

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title subImage
version 2.0
image "login.dds"
left 0
top 0
right 443
bottom 206

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import uiScriptLocale
LOCALE_PATH = uiScriptLocale.LOGIN_PATH
#Big-List
#SERVER_BOARD_HEIGHT = 180 + 390
#SERVER_LIST_HEIGHT = 171 + 350
#Small list like german
SERVER_BOARD_HEIGHT = 220 + 180
SERVER_LIST_HEIGHT = 171 + 180
SERVER_BOARD_WEIGHT = 375
window = {
"name" : "LoginWindow",
"sytle" : ("movable",),
"x" : 0,
"y" : 0,
"width" : SCREEN_WIDTH,
"height" : SCREEN_HEIGHT,
"children" :
(
## Board
{
"name" : "bg1", "type" : "expanded_image", "x" : 0, "y" : 0,
"x_scale" : float(SCREEN_WIDTH) / 1024.0, "y_scale" : float(SCREEN_HEIGHT) / 768.0,
"image" : "locale/hu/ui/serverlist.sub",
},
{
"name" : "bg2", "type" : "expanded_image", "x" : 0, "y" : 0,
"x_scale" : float(SCREEN_WIDTH) / 1024.0, "y_scale" : float(SCREEN_HEIGHT) / 768.0,
"image" : "locale/hu/ui/login.sub",
},
## VirtualKeyboard
{
'name' : 'VirtualKeyboard',
'type' : 'thinboard',
'x' : (SCREEN_WIDTH - 564) / 2,
'y' : SCREEN_HEIGHT - 300,
'width' : 564,
'height' : 254,
'children' :
(
{
'name' : 'key_at',
'type' : 'toggle_button',
'x' : 40,
'y' : 186,
'default_image' : 'locale/hu/ui/vkey/key_at.tga',
'down_image' : 'locale/hu/ui/vkey/key_at_dn.tga',
'over_image' : 'locale/hu/ui/vkey/key_at_over.tga',
},
{
'name' : 'key_backspace',
'type' : 'button',
'x' : 498,
'y' : 186,
'default_image' : 'locale/hu/ui/vkey/key_backspace.tga',
'down_image' : 'locale/hu/ui/vkey/key_backspace_dn.tga',
'over_image' : 'locale/hu/ui/vkey/key_backspace_over.tga',
},
{
'name' : 'key_enter',
'type' : 'button',
'x' : 439,
'y' : 186,
'default_image' : 'locale/hu/ui/vkey/key_enter.tga',
'down_image' : 'locale/hu/ui/vkey/key_enter_dn.tga',
'over_image' : 'locale/hu/ui/vkey/key_enter_over.tga',
},
{
'name' : 'key_shift',
'type' : 'toggle_button',
'x' : 86,
'y' : 186,
'default_image' : 'locale/hu/ui/vkey/key_shift.tga',
'down_image' : 'locale/hu/ui/vkey/key_shift_dn.tga',
'over_image' : 'locale/hu/ui/vkey/key_shift_over.tga',
},
{
'name' : 'key_space',
'type' : 'button',
'x' : 145,
'y' : 186,
'default_image' : 'locale/hu/ui/vkey/key_space.tga',
'down_image' : 'locale/hu/ui/vkey/key_space_dn.tga',
'over_image' : 'locale/hu/ui/vkey/key_space_over.tga',
},
{
'name' : 'key_1',
'type' : 'button',
'x' : 40,
'y' : 24,
'default_image' : 'locale/hu/ui/vkey/key_normal.tga',
'down_image' : 'locale/hu/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/hu/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_2',
'type' : 'button',
'x' : 80,
'y' : 24,
'default_image' : 'locale/hu/ui/vkey/key_normal.tga',
'down_image' : 'locale/hu/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/hu/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_3',
'type' : 'button',
'x' : 120,
'y' : 24,
'default_image' : 'locale/hu/ui/vkey/key_normal.tga',
'down_image' : 'locale/hu/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/hu/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_4',
'type' : 'button',
'x' : 160,
'y' : 24,
'default_image' : 'locale/hu/ui/vkey/key_normal.tga',
'down_image' : 'locale/hu/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/hu/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_5',
'type' : 'button',
'x' : 200,
'y' : 24,
'default_image' : 'locale/hu/ui/vkey/key_normal.tga',
'down_image' : 'locale/hu/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/hu/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_6',
'type' : 'button',
'x' : 240,
'y' : 24,
'default_image' : 'locale/hu/ui/vkey/key_normal.tga',
'down_image' : 'locale/hu/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/hu/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_7',
'type' : 'button',
'x' : 280,
'y' : 24,
'default_image' : 'locale/hu/ui/vkey/key_normal.tga',
'down_image' : 'locale/hu/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/hu/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_8',
'type' : 'button',
'x' : 320,
'y' : 24,
'default_image' : 'locale/hu/ui/vkey/key_normal.tga',
'down_image' : 'locale/hu/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/hu/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_9',
'type' : 'button',
'x' : 360,
'y' : 24,
'default_image' : 'locale/hu/ui/vkey/key_normal.tga',
'down_image' : 'locale/hu/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/hu/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_10',
'type' : 'button',
'x' : 400,
'y' : 24,
'default_image' : 'locale/hu/ui/vkey/key_normal.tga',
'down_image' : 'locale/hu/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/hu/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_11',
'type' : 'button',
'x' : 440,
'y' : 24,
'default_image' : 'locale/hu/ui/vkey/key_normal.tga',
'down_image' : 'locale/hu/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/hu/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_12',
'type' : 'button',
'x' : 480,
'y' : 24,
'default_image' : 'locale/hu/ui/vkey/key_normal.tga',
'down_image' : 'locale/hu/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/hu/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_13',
'type' : 'button',
'x' : 40,
'y' : 63,
'default_image' : 'locale/hu/ui/vkey/key_normal.tga',
'down_image' : 'locale/hu/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/hu/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_14',
'type' : 'button',
'x' : 80,
'y' : 63,
'default_image' : 'locale/hu/ui/vkey/key_normal.tga',
'down_image' : 'locale/hu/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/hu/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_15',
'type' : 'button',
'x' : 120,
'y' : 63,
'default_image' : 'locale/hu/ui/vkey/key_normal.tga',
'down_image' : 'locale/hu/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/hu/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_16',
'type' : 'button',
'x' : 160,
'y' : 63,
'default_image' : 'locale/hu/ui/vkey/key_normal.tga',
'down_image' : 'locale/hu/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/hu/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_17',
'type' : 'button',
'x' : 200,
'y' : 63,
'default_image' : 'locale/hu/ui/vkey/key_normal.tga',
'down_image' : 'locale/hu/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/hu/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_18',
'type' : 'button',
'x' : 240,
'y' : 63,
'default_image' : 'locale/hu/ui/vkey/key_normal.tga',
'down_image' : 'locale/hu/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/hu/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_19',
'type' : 'button',
'x' : 280,
'y' : 63,
'default_image' : 'locale/hu/ui/vkey/key_normal.tga',
'down_image' : 'locale/hu/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/hu/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_20',
'type' : 'button',
'x' : 320,
'y' : 63,
'default_image' : 'locale/hu/ui/vkey/key_normal.tga',
'down_image' : 'locale/hu/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/hu/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_21',
'type' : 'button',
'x' : 360,
'y' : 63,
'default_image' : 'locale/hu/ui/vkey/key_normal.tga',
'down_image' : 'locale/hu/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/hu/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_22',
'type' : 'button',
'x' : 400,
'y' : 63,
'default_image' : 'locale/hu/ui/vkey/key_normal.tga',
'down_image' : 'locale/hu/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/hu/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_23',
'type' : 'button',
'x' : 440,
'y' : 63,
'default_image' : 'locale/hu/ui/vkey/key_normal.tga',
'down_image' : 'locale/hu/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/hu/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_24',
'type' : 'button',
'x' : 480,
'y' : 63,
'default_image' : 'locale/hu/ui/vkey/key_normal.tga',
'down_image' : 'locale/hu/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/hu/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_25',
'type' : 'button',
'x' : 60,
'y' : 104,
'default_image' : 'locale/hu/ui/vkey/key_normal.tga',
'down_image' : 'locale/hu/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/hu/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_26',
'type' : 'button',
'x' : 100,
'y' : 104,
'default_image' : 'locale/hu/ui/vkey/key_normal.tga',
'down_image' : 'locale/hu/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/hu/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_27',
'type' : 'button',
'x' : 140,
'y' : 104,
'default_image' : 'locale/hu/ui/vkey/key_normal.tga',
'down_image' : 'locale/hu/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/hu/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_28',
'type' : 'button',
'x' : 180,
'y' : 104,
'default_image' : 'locale/hu/ui/vkey/key_normal.tga',
'down_image' : 'locale/hu/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/hu/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_29',
'type' : 'button',
'x' : 220,
'y' : 104,
'default_image' : 'locale/hu/ui/vkey/key_normal.tga',
'down_image' : 'locale/hu/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/hu/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_30',
'type' : 'button',
'x' : 260,
'y' : 104,
'default_image' : 'locale/hu/ui/vkey/key_normal.tga',
'down_image' : 'locale/hu/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/hu/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_31',
'type' : 'button',
'x' : 300,
'y' : 104,
'default_image' : 'locale/hu/ui/vkey/key_normal.tga',
'down_image' : 'locale/hu/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/hu/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_32',
'type' : 'button',
'x' : 340,
'y' : 104,
'default_image' : 'locale/hu/ui/vkey/key_normal.tga',
'down_image' : 'locale/hu/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/hu/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_33',
'type' : 'button',
'x' : 380,
'y' : 104,
'default_image' : 'locale/hu/ui/vkey/key_normal.tga',
'down_image' : 'locale/hu/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/hu/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_34',
'type' : 'button',
'x' : 420,
'y' : 104,
'default_image' : 'locale/hu/ui/vkey/key_normal.tga',
'down_image' : 'locale/hu/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/hu/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_35',
'type' : 'button',
'x' : 460,
'y' : 104,
'default_image' : 'locale/hu/ui/vkey/key_normal.tga',
'down_image' : 'locale/hu/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/hu/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_36',
'type' : 'button',
'x' : 60,
'y' : 144,
'default_image' : 'locale/hu/ui/vkey/key_normal.tga',
'down_image' : 'locale/hu/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/hu/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_37',
'type' : 'button',
'x' : 100,
'y' : 144,
'default_image' : 'locale/hu/ui/vkey/key_normal.tga',
'down_image' : 'locale/hu/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/hu/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_38',
'type' : 'button',
'x' : 140,
'y' : 144,
'default_image' : 'locale/hu/ui/vkey/key_normal.tga',
'down_image' : 'locale/hu/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/hu/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_39',
'type' : 'button',
'x' : 180,
'y' : 144,
'default_image' : 'locale/hu/ui/vkey/key_normal.tga',
'down_image' : 'locale/hu/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/hu/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_40',
'type' : 'button',
'x' : 220,
'y' : 144,
'default_image' : 'locale/hu/ui/vkey/key_normal.tga',
'down_image' : 'locale/hu/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/hu/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_41',
'type' : 'button',
'x' : 260,
'y' : 144,
'default_image' : 'locale/hu/ui/vkey/key_normal.tga',
'down_image' : 'locale/hu/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/hu/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_42',
'type' : 'button',
'x' : 300,
'y' : 144,
'default_image' : 'locale/hu/ui/vkey/key_normal.tga',
'down_image' : 'locale/hu/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/hu/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_43',
'type' : 'button',
'x' : 340,
'y' : 144,
'default_image' : 'locale/hu/ui/vkey/key_normal.tga',
'down_image' : 'locale/hu/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/hu/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_44',
'type' : 'button',
'x' : 380,
'y' : 144,
'default_image' : 'locale/hu/ui/vkey/key_normal.tga',
'down_image' : 'locale/hu/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/hu/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_45',
'type' : 'button',
'x' : 420,
'y' : 144,
'default_image' : 'locale/hu/ui/vkey/key_normal.tga',
'down_image' : 'locale/hu/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/hu/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_46',
'type' : 'button',
'x' : 460,
'y' : 144,
'default_image' : 'locale/hu/ui/vkey/key_normal.tga',
'down_image' : 'locale/hu/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/hu/ui/vkey/key_normal_over.tga',
},
)
},
## ConnectBoard
{
"name" : "ConnectBoard",
"type" : "thinboard",
"x" : (SCREEN_WIDTH - 208) / 2,
"y" : (SCREEN_HEIGHT - 410 - 35),
"width" : 208,
"height" : 30,
"children" :
(
{
"name" : "ConnectName",
"type" : "text",
"x" : 15,
"y" : 0,
"vertical_align" : "center",
"text_vertical_align" : "center",
"text" : uiScriptLocale.LOGIN_DEFAULT_SERVERADDR,
},
{
"name" : "SelectConnectButton",
"type" : "button",
"x" : 150,
"y" : 0,
"vertical_align" : "center",
"default_image" : "d:/ymir work/ui/public/small_button_01.sub",
"over_image" : "d:/ymir work/ui/public/small_button_02.sub",
"down_image" : "d:/ymir work/ui/public/small_button_03.sub",
"text" : uiScriptLocale.LOGIN_SELECT_BUTTON,
},
),
},
## LoginBoard
{
"name" : "LoginBoard",
"type" : "image",
"x" : (SCREEN_WIDTH - 208) / 2,
"y" : (SCREEN_HEIGHT - 410),
"image" : LOCALE_PATH + "loginwindow.sub",
"children" :
(
{
"name" : "ID_EditLine",
"type" : "editline",
"x" : 77,
"y" : 16,
"width" : 120,
"height" : 18,
"input_limit" : 16,
"enable_codepage" : 0,
"r" : 1.0,
"g" : 1.0,
"b" : 1.0,
"a" : 1.0,
},
{
"name" : "Password_EditLine",
"type" : "editline",
"x" : 77,
"y" : 43,
"width" : 120,
"height" : 18,
"input_limit" : 16,
"secret_flag" : 1,
"enable_codepage" : 0,
"r" : 1.0,
"g" : 1.0,
"b" : 1.0,
"a" : 1.0,
},
{
"name" : "LoginButton",
"type" : "button",
"x" : 15,
"y" : 65,
"default_image" : "d:/ymir work/ui/public/large_button_01.sub",
"over_image" : "d:/ymir work/ui/public/large_button_02.sub",
"down_image" : "d:/ymir work/ui/public/large_button_03.sub",
"text" : uiScriptLocale.LOGIN_CONNECT,
},
{
"name" : "LoginExitButton",
"type" : "button",
"x" : 105,
"y" : 65,
"default_image" : "d:/ymir work/ui/public/large_button_01.sub",
"over_image" : "d:/ymir work/ui/public/large_button_02.sub",
"down_image" : "d:/ymir work/ui/public/large_button_03.sub",
"text" : uiScriptLocale.LOGIN_EXIT,
},
),
},
## ServerBoard
{
"name" : "ServerBoard",
"type" : "thinboard",
"x" : 0,
"y" : SCREEN_HEIGHT - SERVER_BOARD_HEIGHT - 72,
"width" : 375,
"height" : SERVER_BOARD_HEIGHT,
"horizontal_align" : "center",
"children" :
(
## Title
{
"name" : "Title",
"type" : "text",
"x" : 0,
"y" : 12,
"horizontal_align" : "center",
"text_horizontal_align" : "center",
"text" : uiScriptLocale.LOGIN_SELECT_TITLE,
},
## Horizontal
{
"name" : "HorizontalLine1",
"type" : "line",
"x" : 10,
"y" : 34,
"width" : 354,
"height" : 0,
"color" : 0xff777777,
},
{
"name" : "HorizontalLine2",
"type" : "line",
"x" : 10,
"y" : 35,
"width" : 355,
"height" : 0,
"color" : 0xff111111,
},
## Vertical
{
"name" : "VerticalLine1",
"type" : "line",
"x" : 246,
"y" : 38,
"width" : 0,
"height" : SERVER_LIST_HEIGHT + 4,
"color" : 0xff777777,
},
{
"name" : "VerticalLine2",
"type" : "line",
"x" : 247,
"y" : 38,
"width" : 0,
"height" : SERVER_LIST_HEIGHT + 4,
"color" : 0xff111111,
},
## ListBox
{
"name" : "ServerList",
"type" : "listbox2",
"x" : 10,
"y" : 40,
"width" : 232,
"height" : SERVER_LIST_HEIGHT,
"row_count" : 15,
"item_align" : 0,
},
{
"name" : "ChannelList",
"type" : "listbox",
"x" : 255,
"y" : 40,
"width" : 109,
"height" : SERVER_LIST_HEIGHT,
"item_align" : 0,
},
## Buttons
{
"name" : "ServerSelectButton",
"type" : "button",
"x" : 267,
"y" : SERVER_LIST_HEIGHT,
"default_image" : "d:/ymir work/ui/public/large_button_01.sub",
"over_image" : "d:/ymir work/ui/public/large_button_02.sub",
"down_image" : "d:/ymir work/ui/public/large_button_03.sub",
"text" : uiScriptLocale.OK,
},
{
"name" : "ServerExitButton",
"type" : "button",
"x" : 267,
"y" : SERVER_LIST_HEIGHT + 22,
"default_image" : "d:/ymir work/ui/public/large_button_01.sub",
"over_image" : "d:/ymir work/ui/public/large_button_02.sub",
"down_image" : "d:/ymir work/ui/public/large_button_03.sub",
"text" : uiScriptLocale.LOGIN_SELECT_EXIT,
},
),
},
),
}

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