#pragma once

// change CatMull to cubic spline
#include "../eterGrnLib/ThingInstance.h"

class CWeaponTrace
{
	/*
	public:
		typedef struct SSplineValue
		{
			float fValue1;
			float fValue2;
			float fValue3;
		} TSplineValue;
	*/
	public:
		static void DestroySystem();		
		static void Delete(CWeaponTrace* pkWTDel);
		static CWeaponTrace* New();

	public:
		CWeaponTrace();
		virtual ~CWeaponTrace();

		void Clear();

		void TurnOn();
		void TurnOff();
		
		void UseAlpha();
		void UseTexture();

		void SetTexture(const char * c_szFileName);
		bool SetWeaponInstance(CGraphicThingInstance * pInstance, DWORD dwModelIndex, const char * c_szBoneName);
		void SetPosition(float fx, float fy, float fz);
		void SetRotation(float fRotation);

		void SetLifeTime(float fLifeTime);
		void SetSamplingTime(float fSamplingTime);

		void Update(float fReachScale);
		void Render();

		void Initialize();

	protected:
		bool BuildVertex();

	protected:

		float m_fLastUpdate;

		typedef std::pair<float, D3DXVECTOR3> TTimePoint;
		typedef std::deque<TTimePoint> TTimePointList;
		TTimePointList m_ShortTimePointList;
		TTimePointList m_LongTimePointList;

		std::vector<TPDTVertex> m_PDTVertexVector;

		float m_fLifeTime;
		float m_fSamplingTime;

		//std::vector<TPDTVertex> m_PDTVertexVector;
		//std::vector<TPDTVertex> m_CurvingTraceVector;
		//std::vector<TSplineValue> m_SplineValueVector;

		CGraphicThingInstance * m_pInstance;
		DWORD m_dwModelInstanceIndex;

		CGraphicImageInstance m_ImageInstance;
		
		float m_fx;
		float m_fy;
		float m_fz;
		float m_fRotation;
		float m_fLength;

		BOOL m_isPlaying;
		bool m_bUseTexture;

		int m_iBoneIndex;

	protected:
		static CDynamicPool<CWeaponTrace> ms_kPool;
};