forked from metin2/client
371 lines
11 KiB
Python
371 lines
11 KiB
Python
import ui
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import uiScriptLocale
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import net
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import app
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import dbg
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import player
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import background
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import wndMgr
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import locale
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import chrmgr
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import colorInfo
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import constInfo
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import playerSettingModule
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import stringCommander
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import emotion
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####################################
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# 빠른 실행을 위한 모듈 로딩 분담
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####################################
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import uiRefine
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import uiToolTip
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import uiAttachMetin
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import uiPickMoney
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import uiChat
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import uiMessenger
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import uiHelp
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import uiWhisper
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import uiPointReset
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import uiShop
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import uiExchange
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import uiSystem
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import uiOption
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import uiRestart
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####################################
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class LoadingWindow(ui.ScriptWindow):
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def __init__(self, stream):
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print "NEW LOADING WINDOW -------------------------------------------------------------------------------"
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ui.Window.__init__(self)
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net.SetPhaseWindow(net.PHASE_WINDOW_LOAD, self)
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self.stream=stream
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self.loadingImage=0
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self.loadingGage=0
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self.errMsg=0
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self.update=0
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self.playerX=0
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self.playerY=0
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self.loadStepList=[]
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def __del__(self):
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print "---------------------------------------------------------------------------- DELETE LOADING WINDOW"
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net.SetPhaseWindow(net.PHASE_WINDOW_LOAD, 0)
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ui.Window.__del__(self)
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def Open(self):
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print "OPEN LOADING WINDOW -------------------------------------------------------------------------------"
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#app.HideCursor()
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try:
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pyScrLoader = ui.PythonScriptLoader()
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if locale.IsYMIR() or locale.IsWE_KOREA() or locale.IsCANADA() or locale.IsBRAZIL() or locale.IsEUROPE():
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pyScrLoader.LoadScriptFile(self, uiScriptLocale.LOCALE_UISCRIPT_PATH + "LoadingWindow.py")
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else:
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pyScrLoader.LoadScriptFile(self, "UIScript/LoadingWindow.py")
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except:
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import exception
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exception.Abort("LodingWindow.Open - LoadScriptFile Error")
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try:
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self.loadingImage=self.GetChild("BackGround")
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self.errMsg=self.GetChild("ErrorMessage")
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self.loadingGage=self.GetChild("FullGage")
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except:
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import exception
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exception.Abort("LodingWindow.Open - LoadScriptFile Error")
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self.errMsg.Hide()
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if locale.IsHONGKONG():
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imgFileNameDict = {
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0 : app.GetLocalePath() + "/ui/loading/loading0.sub",
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1 : app.GetLocalePath() + "/ui/loading/loading1.sub",
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2 : app.GetLocalePath() + "/ui/loading/loading2.sub",
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3 : app.GetLocalePath() + "/ui/loading/loading3.sub",
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4 : app.GetLocalePath() + "/ui/loading/loading4.sub",
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5 : app.GetLocalePath() + "/ui/loading/loading5.sub",
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6 : app.GetLocalePath() + "/ui/loading/loading6.sub"
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}
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elif locale.IsCIBN10():
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imgFileNameDict = {
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0 : app.GetLocalePath() + "/ui/loading/loading0.jpg",
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1 : app.GetLocalePath() + "/ui/loading/loading1.jpg",
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2 : app.GetLocalePath() + "/ui/loading/loading2.jpg",
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3 : app.GetLocalePath() + "/ui/loading/loading3.jpg",
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4 : app.GetLocalePath() + "/ui/loading/loading4.jpg",
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5 : app.GetLocalePath() + "/ui/loading/loading5.jpg",
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6 : app.GetLocalePath() + "/ui/loading/loading6.jpg",
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7 : app.GetLocalePath() + "/ui/loading/loading7.jpg",
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}
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elif locale.IsYMIR() or locale.IsWE_KOREA() or locale.IsCANADA() or locale.IsBRAZIL() or locale.IsEUROPE() or locale.IsJAPAN():
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imgFileNameDict = {
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0 : uiScriptLocale.LOCALE_UISCRIPT_PATH + "loading/loading0.sub",
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1 : uiScriptLocale.LOCALE_UISCRIPT_PATH + "loading/loading1.sub",
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2 : uiScriptLocale.LOCALE_UISCRIPT_PATH + "loading/loading2.sub",
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3 : uiScriptLocale.LOCALE_UISCRIPT_PATH + "loading/loading3.sub",
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}
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elif constInfo.SUB2_LOADING_ENABLE:
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imgFileNameDict = {
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0 : "d:/ymir work/uiloading/background_loading_warrior.sub",
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1 : "d:/ymir work/uiloading/background_loading_assassin.sub",
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2 : "d:/ymir work/uiloading/background_loading_shaman.sub",
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3 : "d:/ymir work/uiloading/background_loading_sura.sub",
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4 : "d:/ymir work/uiloading/background_loading_assassin2.sub",
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5 : "d:/ymir work/uiloading/background_loading_sura2.sub",
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6 : "d:/ymir work/uiloading/background_loading_assassin3.sub",
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7 : "d:/ymir work/uiloading/background_loading_assassin3.sub",
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}
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else:
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imgFileNameDict = {
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0 : "d:/ymir work/ui/intro/pattern/background_loading_warrior.jpg",
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1 : "d:/ymir work/ui/intro/pattern/background_loading_assassin.jpg",
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2 : "d:/ymir work/ui/intro/pattern/background_loading_shaman.jpg",
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}
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try:
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imgFileName = imgFileNameDict[app.GetRandom(0, len(imgFileNameDict) - 1)]
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self.loadingImage.LoadImage(imgFileName)
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except:
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print "LoadingWindow.Open.LoadImage - %s File Load Error" % (imgFileName)
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self.loadingImage.Hide()
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width = float(wndMgr.GetScreenWidth()) / float(self.loadingImage.GetWidth())
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height = float(wndMgr.GetScreenHeight()) / float(self.loadingImage.GetHeight())
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self.loadingImage.SetScale(width, height)
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self.loadingGage.SetPercentage(2, 100)
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self.Show()
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chrSlot=self.stream.GetCharacterSlot()
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net.SendSelectCharacterPacket(chrSlot)
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app.SetFrameSkip(0)
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def Close(self):
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print "---------------------------------------------------------------------------- CLOSE LOADING WINDOW"
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app.SetFrameSkip(1)
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self.loadStepList=[]
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self.loadingImage=0
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self.loadingGage=0
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self.errMsg=0
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self.ClearDictionary()
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self.Hide()
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def OnPressEscapeKey(self):
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app.SetFrameSkip(1)
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self.stream.SetLoginPhase()
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return TRUE
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def __SetNext(self, next):
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if next:
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self.update=ui.__mem_func__(next)
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else:
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self.update=0
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def __SetProgress(self, p):
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if self.loadingGage:
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self.loadingGage.SetPercentage(2+98*p/100, 100)
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def DEBUG_LoadData(self, playerX, playerY):
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self.playerX=playerX
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self.playerY=playerY
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self.__RegisterSkill() ## 로딩 중간에 실행 하면 문제 발생
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self.__RegisterTitleName()
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self.__RegisterColor()
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self.__InitData()
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self.__LoadMap()
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self.__LoadSound()
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self.__LoadEffect()
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self.__LoadWarrior()
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self.__LoadAssassin()
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self.__LoadSura()
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self.__LoadShaman()
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self.__LoadSkill()
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self.__LoadEnemy()
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self.__LoadNPC()
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self.__StartGame()
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def LoadData(self, playerX, playerY):
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self.playerX=playerX
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self.playerY=playerY
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self.__RegisterDungeonMapName()
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self.__RegisterSkill() ## 로딩 중간에 실행 하면 문제 발생
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self.__RegisterTitleName()
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self.__RegisterColor()
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self.__RegisterEmotionIcon()
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self.loadStepList=[
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(0, ui.__mem_func__(self.__InitData)),
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(10, ui.__mem_func__(self.__LoadMap)),
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(30, ui.__mem_func__(self.__LoadSound)),
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(40, ui.__mem_func__(self.__LoadEffect)),
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(50, ui.__mem_func__(self.__LoadWarrior)),
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(60, ui.__mem_func__(self.__LoadAssassin)),
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(70, ui.__mem_func__(self.__LoadSura)),
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(80, ui.__mem_func__(self.__LoadShaman)),
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(90, ui.__mem_func__(self.__LoadSkill)),
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(93, ui.__mem_func__(self.__LoadEnemy)),
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(97, ui.__mem_func__(self.__LoadNPC)),
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# GUILD_BUILDING
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(98, ui.__mem_func__(self.__LoadGuildBuilding)),
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# END_OF_GUILD_BUILDING
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(100, ui.__mem_func__(self.__StartGame)),
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]
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self.__SetProgress(0)
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#self.__SetNext(self.__LoadMap)
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def OnUpdate(self):
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if len(self.loadStepList)>0:
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(progress, runFunc)=self.loadStepList[0]
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try:
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runFunc()
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except:
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self.errMsg.Show()
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self.loadStepList=[]
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## 이곳에서 syserr.txt 를 보낸다.
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import dbg
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dbg.TraceError(" !!! Failed to load game data : STEP [%d]" % (progress))
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#import shutil
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#import os
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#shutil.copyfile("syserr.txt", "errorlog.txt")
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#os.system("errorlog.exe")
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app.Exit()
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return
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self.loadStepList.pop(0)
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self.__SetProgress(progress)
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def __InitData(self):
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playerSettingModule.LoadGameData("INIT")
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def __RegisterDungeonMapName(self):
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background.RegisterDungeonMapName("metin2_map_spiderdungeon")
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background.RegisterDungeonMapName("metin2_map_monkeydungeon")
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background.RegisterDungeonMapName("metin2_map_monkeydungeon_02")
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background.RegisterDungeonMapName("metin2_map_monkeydungeon_03")
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background.RegisterDungeonMapName("metin2_map_deviltower1")
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def __RegisterSkill(self):
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race = net.GetMainActorRace()
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group = net.GetMainActorSkillGroup()
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empire = net.GetMainActorEmpire()
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playerSettingModule.RegisterSkill(race, group, empire)
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def __RegisterTitleName(self):
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for i in xrange(len(locale.TITLE_NAME_LIST)):
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chrmgr.RegisterTitleName(i, locale.TITLE_NAME_LIST[i])
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def __RegisterColor(self):
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## Name
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NAME_COLOR_DICT = {
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chrmgr.NAMECOLOR_PC : colorInfo.CHR_NAME_RGB_PC,
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chrmgr.NAMECOLOR_NPC : colorInfo.CHR_NAME_RGB_NPC,
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chrmgr.NAMECOLOR_MOB : colorInfo.CHR_NAME_RGB_MOB,
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chrmgr.NAMECOLOR_PVP : colorInfo.CHR_NAME_RGB_PVP,
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chrmgr.NAMECOLOR_PK : colorInfo.CHR_NAME_RGB_PK,
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chrmgr.NAMECOLOR_PARTY : colorInfo.CHR_NAME_RGB_PARTY,
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chrmgr.NAMECOLOR_WARP : colorInfo.CHR_NAME_RGB_WARP,
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chrmgr.NAMECOLOR_WAYPOINT : colorInfo.CHR_NAME_RGB_WAYPOINT,
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chrmgr.NAMECOLOR_EMPIRE_MOB : colorInfo.CHR_NAME_RGB_EMPIRE_MOB,
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chrmgr.NAMECOLOR_EMPIRE_NPC : colorInfo.CHR_NAME_RGB_EMPIRE_NPC,
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chrmgr.NAMECOLOR_EMPIRE_PC+1 : colorInfo.CHR_NAME_RGB_EMPIRE_PC_A,
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chrmgr.NAMECOLOR_EMPIRE_PC+2 : colorInfo.CHR_NAME_RGB_EMPIRE_PC_B,
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chrmgr.NAMECOLOR_EMPIRE_PC+3 : colorInfo.CHR_NAME_RGB_EMPIRE_PC_C,
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}
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for name, rgb in NAME_COLOR_DICT.items():
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chrmgr.RegisterNameColor(name, rgb[0], rgb[1], rgb[2])
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## Title
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TITLE_COLOR_DICT = ( colorInfo.TITLE_RGB_GOOD_4,
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colorInfo.TITLE_RGB_GOOD_3,
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colorInfo.TITLE_RGB_GOOD_2,
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colorInfo.TITLE_RGB_GOOD_1,
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colorInfo.TITLE_RGB_NORMAL,
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colorInfo.TITLE_RGB_EVIL_1,
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colorInfo.TITLE_RGB_EVIL_2,
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colorInfo.TITLE_RGB_EVIL_3,
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colorInfo.TITLE_RGB_EVIL_4, )
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count = 0
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for rgb in TITLE_COLOR_DICT:
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chrmgr.RegisterTitleColor(count, rgb[0], rgb[1], rgb[2])
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count += 1
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def __RegisterEmotionIcon(self):
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emotion.RegisterEmotionIcons()
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def __LoadMap(self):
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net.Warp(self.playerX, self.playerY)
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def __LoadSound(self):
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playerSettingModule.LoadGameData("SOUND")
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def __LoadEffect(self):
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playerSettingModule.LoadGameData("EFFECT")
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def __LoadWarrior(self):
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playerSettingModule.LoadGameData("WARRIOR")
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def __LoadAssassin(self):
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playerSettingModule.LoadGameData("ASSASSIN")
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def __LoadSura(self):
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playerSettingModule.LoadGameData("SURA")
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def __LoadShaman(self):
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playerSettingModule.LoadGameData("SHAMAN")
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def __LoadSkill(self):
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playerSettingModule.LoadGameData("SKILL")
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def __LoadEnemy(self):
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playerSettingModule.LoadGameData("ENEMY")
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def __LoadNPC(self):
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playerSettingModule.LoadGameData("NPC")
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# GUILD_BUILDING
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def __LoadGuildBuilding(self):
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playerSettingModule.LoadGuildBuildingList(locale.GUILD_BUILDING_LIST_TXT)
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# END_OF_GUILD_BUILDING
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def __StartGame(self):
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background.SetViewDistanceSet(background.DISTANCE0, 25600)
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"""
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background.SetViewDistanceSet(background.DISTANCE1, 19200)
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background.SetViewDistanceSet(background.DISTANCE2, 12800)
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background.SetViewDistanceSet(background.DISTANCE3, 9600)
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background.SetViewDistanceSet(background.DISTANCE4, 6400)
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"""
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background.SelectViewDistanceNum(background.DISTANCE0)
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app.SetGlobalCenterPosition(self.playerX, self.playerY)
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net.StartGame()
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