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client/EterLib/GrpExpandedImageInstance.cpp

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#include "StdAfx.h"
#include "../eterBase/CRC32.h"
#include "GrpExpandedImageInstance.h"
#include "StateManager.h"
CDynamicPool<CGraphicExpandedImageInstance> CGraphicExpandedImageInstance::ms_kPool;
void CGraphicExpandedImageInstance::CreateSystem(UINT uCapacity)
{
ms_kPool.Create(uCapacity);
}
void CGraphicExpandedImageInstance::DestroySystem()
{
ms_kPool.Destroy();
}
CGraphicExpandedImageInstance* CGraphicExpandedImageInstance::New()
{
return ms_kPool.Alloc();
}
void CGraphicExpandedImageInstance::Delete(CGraphicExpandedImageInstance* pkImgInst)
{
pkImgInst->Destroy();
ms_kPool.Free(pkImgInst);
}
void CGraphicExpandedImageInstance::OnRender()
{
CGraphicImage * pImage = m_roImage.GetPointer();
CGraphicTexture * pTexture = pImage->GetTexturePointer();
const RECT& c_rRect = pImage->GetRectReference();
float texReverseWidth = 1.0f / float(pTexture->GetWidth());
float texReverseHeight = 1.0f / float(pTexture->GetHeight());
float su = (c_rRect.left - m_RenderingRect.left) * texReverseWidth;
float sv = (c_rRect.top - m_RenderingRect.top) * texReverseHeight;
float eu = (c_rRect.left + m_RenderingRect.right + (c_rRect.right-c_rRect.left)) * texReverseWidth;
float ev = (c_rRect.top + m_RenderingRect.bottom + (c_rRect.bottom-c_rRect.top)) * texReverseHeight;
TPDTVertex vertices[4];
vertices[0].position.x = m_v2Position.x-0.5f;
vertices[0].position.y = m_v2Position.y-0.5f;
vertices[0].position.z = m_fDepth;
vertices[0].texCoord = TTextureCoordinate(su, sv);
vertices[0].diffuse = m_DiffuseColor;
vertices[1].position.x = m_v2Position.x-0.5f;
vertices[1].position.y = m_v2Position.y-0.5f;
vertices[1].position.z = m_fDepth;
vertices[1].texCoord = TTextureCoordinate(eu, sv);
vertices[1].diffuse = m_DiffuseColor;
vertices[2].position.x = m_v2Position.x-0.5f;
vertices[2].position.y = m_v2Position.y-0.5f;
vertices[2].position.z = m_fDepth;
vertices[2].texCoord = TTextureCoordinate(su, ev);
vertices[2].diffuse = m_DiffuseColor;
vertices[3].position.x = m_v2Position.x-0.5f;
vertices[3].position.y = m_v2Position.y-0.5f;
vertices[3].position.z = m_fDepth;
vertices[3].texCoord = TTextureCoordinate(eu, ev);
vertices[3].diffuse = m_DiffuseColor;
if (0.0f == m_fRotation)
{
float fimgWidth = float(pImage->GetWidth()) * m_v2Scale.x;
float fimgHeight = float(pImage->GetHeight()) * m_v2Scale.y;
vertices[0].position.x -= m_RenderingRect.left;
vertices[0].position.y -= m_RenderingRect.top;
vertices[1].position.x += fimgWidth + m_RenderingRect.right;
vertices[1].position.y -= m_RenderingRect.top;
vertices[2].position.x -= m_RenderingRect.left;
vertices[2].position.y += fimgHeight + m_RenderingRect.bottom;
vertices[3].position.x += fimgWidth + m_RenderingRect.right;
vertices[3].position.y += fimgHeight + m_RenderingRect.bottom;
if ((0.0f < m_v2Scale.x && 0.0f > m_v2Scale.y) || (0.0f > m_v2Scale.x && 0.0f < m_v2Scale.y)) {
STATEMANAGER.SetRenderState(D3DRS_CULLMODE, D3DCULL_CCW);
}
}
else
{
float fimgHalfWidth = float(pImage->GetWidth())/2.0f * m_v2Scale.x;
float fimgHalfHeight = float(pImage->GetHeight())/2.0f * m_v2Scale.y;
for (int i = 0; i < 4; ++i)
{
vertices[i].position.x += m_v2Origin.x;
vertices[i].position.y += m_v2Origin.y;
}
float fRadian = D3DXToRadian(m_fRotation);
vertices[0].position.x += (-fimgHalfWidth*cosf(fRadian)) - (-fimgHalfHeight*sinf(fRadian));
vertices[0].position.y += (-fimgHalfWidth*sinf(fRadian)) + (-fimgHalfHeight*cosf(fRadian));
vertices[1].position.x += (+fimgHalfWidth*cosf(fRadian)) - (-fimgHalfHeight*sinf(fRadian));
vertices[1].position.y += (+fimgHalfWidth*sinf(fRadian)) + (-fimgHalfHeight*cosf(fRadian));
vertices[2].position.x += (-fimgHalfWidth*cosf(fRadian)) - (+fimgHalfHeight*sinf(fRadian));
vertices[2].position.y += (-fimgHalfWidth*sinf(fRadian)) + (+fimgHalfHeight*cosf(fRadian));
vertices[3].position.x += (+fimgHalfWidth*cosf(fRadian)) - (+fimgHalfHeight*sinf(fRadian));
vertices[3].position.y += (+fimgHalfWidth*sinf(fRadian)) + (+fimgHalfHeight*cosf(fRadian));
}
switch (m_iRenderingMode)
{
case RENDERING_MODE_SCREEN:
case RENDERING_MODE_COLOR_DODGE:
STATEMANAGER.SaveRenderState(D3DRS_SRCBLEND, D3DBLEND_INVDESTCOLOR);
STATEMANAGER.SaveRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE);
break;
case RENDERING_MODE_MODULATE:
STATEMANAGER.SaveRenderState(D3DRS_SRCBLEND, D3DBLEND_ZERO);
STATEMANAGER.SaveRenderState(D3DRS_DESTBLEND, D3DBLEND_SRCCOLOR);
break;
}
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if (CGraphicBase::SetPDTStream(vertices, 4))
{
CGraphicBase::SetDefaultIndexBuffer(CGraphicBase::DEFAULT_IB_FILL_RECT);
STATEMANAGER.SetTexture(0, pTexture->GetD3DTexture());
STATEMANAGER.SetTexture(1, NULL);
STATEMANAGER.SetVertexShader(D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1);
STATEMANAGER.DrawIndexedPrimitive(D3DPT_TRIANGLELIST, 0, 4, 0, 2);
}
//STATEMANAGER.DrawIndexedPrimitiveUP(D3DPT_TRIANGLELIST, 0, 4, 2, c_FillRectIndices, D3DFMT_INDEX16, vertices, sizeof(TPDTVertex));
/////////////////////////////////////////////////////////////
switch (m_iRenderingMode)
{
case RENDERING_MODE_SCREEN:
case RENDERING_MODE_COLOR_DODGE:
case RENDERING_MODE_MODULATE:
STATEMANAGER.RestoreRenderState(D3DRS_SRCBLEND);
STATEMANAGER.RestoreRenderState(D3DRS_DESTBLEND);
break;
}
STATEMANAGER.SetRenderState(D3DRS_CULLMODE, D3DCULL_CW);
}
void CGraphicExpandedImageInstance::SetDepth(float fDepth)
{
m_fDepth = fDepth;
}
void CGraphicExpandedImageInstance::SetOrigin()
{
SetOrigin(float(GetWidth()) / 2.0f, float(GetHeight()) / 2.0f);
}
void CGraphicExpandedImageInstance::SetOrigin(float fx, float fy)
{
m_v2Origin.x = fx;
m_v2Origin.y = fy;
}
void CGraphicExpandedImageInstance::SetRotation(float fRotation)
{
m_fRotation = fRotation;
}
void CGraphicExpandedImageInstance::SetScale(float fx, float fy)
{
m_v2Scale.x = fx;
m_v2Scale.y = fy;
}
void CGraphicExpandedImageInstance::SetRenderingRect(float fLeft, float fTop, float fRight, float fBottom)
{
if (IsEmpty())
return;
float fWidth = float(GetWidth());
float fHeight = float(GetHeight());
m_RenderingRect.left = fWidth * fLeft;
m_RenderingRect.top = fHeight * fTop;
m_RenderingRect.right = fWidth * fRight;
m_RenderingRect.bottom = fHeight * fBottom;
}
void CGraphicExpandedImageInstance::SetRenderingMode(int iMode)
{
m_iRenderingMode = iMode;
}
DWORD CGraphicExpandedImageInstance::Type()
{
static DWORD s_dwType = GetCRC32("CGraphicExpandedImageInstance", strlen("CGraphicExpandedImageInstance"));
return (s_dwType);
}
void CGraphicExpandedImageInstance::OnSetImagePointer()
{
if (IsEmpty())
return;
SetOrigin(float(GetWidth()) / 2.0f, float(GetHeight()) / 2.0f);
}
BOOL CGraphicExpandedImageInstance::OnIsType(DWORD dwType)
{
if (CGraphicExpandedImageInstance::Type() == dwType)
return TRUE;
return CGraphicImageInstance::IsType(dwType);
}
void CGraphicExpandedImageInstance::Initialize()
{
m_iRenderingMode = RENDERING_MODE_NORMAL;
m_fDepth = 0.0f;
m_v2Origin.x = m_v2Origin.y = 0.0f;
m_v2Scale.x = m_v2Scale.y = 1.0f;
m_fRotation = 0.0f;
memset(&m_RenderingRect, 0, sizeof(RECT));
}
void CGraphicExpandedImageInstance::Destroy()
{
CGraphicImageInstance::Destroy();
Initialize();
}
CGraphicExpandedImageInstance::CGraphicExpandedImageInstance()
{
Initialize();
}
CGraphicExpandedImageInstance::~CGraphicExpandedImageInstance()
{
Destroy();
}