forked from metin2/server
Used effolkronium/random for PRNG
This commit is contained in:
parent
d188b4d53f
commit
3a74dac29e
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@ -25,4 +25,8 @@ target_link_libraries(${PROJECT_NAME} PRIVATE Threads::Threads)
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find_package(Libevent CONFIG REQUIRED)
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target_link_libraries(${PROJECT_NAME} PRIVATE libevent::core libevent::extra libevent::pthreads)
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# effolkronium/random
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find_package(effolkronium_random CONFIG REQUIRED)
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target_link_libraries(${PROJECT_NAME} PRIVATE effolkronium_random)
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target_link_libraries(${PROJECT_NAME} PRIVATE libpoly libsql libthecore)
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@ -777,7 +777,7 @@ void CClientManager::RESULT_SAFEBOX_LOAD(CPeer * pkPeer, SQLMsg * msg)
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do
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{
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dwSkillIdx = number(0, m_vec_skillTable.size()-1);
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dwSkillIdx = Random::get<int>(0, m_vec_skillTable.size() - 1);
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dwSkillVnum = m_vec_skillTable[dwSkillIdx].dwVnum;
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@ -54,7 +54,7 @@ namespace
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{
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FSendPeerWar(BYTE bType, BYTE bWar, DWORD GID1, DWORD GID2)
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{
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if (number(0, 1))
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if (Random::get<bool>())
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std::swap(GID1, GID2);
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memset(&p, 0, sizeof(TPacketGuildWar));
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@ -42,10 +42,13 @@ if (LZO_FOUND)
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target_link_libraries (${PROJECT_NAME} ${LZO_LIBRARIES})
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endif (LZO_FOUND)
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# Pthreads
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set(THREADS_PREFER_PTHREAD_FLAG ON)
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find_package (Threads REQUIRED)
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target_link_libraries (${PROJECT_NAME} Threads::Threads)
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# effolkronium/random
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find_package(effolkronium_random CONFIG REQUIRED)
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target_link_libraries(${PROJECT_NAME} effolkronium_random)
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target_link_libraries(${PROJECT_NAME} libgame libpoly libsql libthecore liblua)
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@ -312,7 +312,7 @@ void CBattleArena::SpawnRandomStone()
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if ( idx < 0 || idx >= 3 ) return;
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CHARACTER_MANAGER::instance().SpawnMobRange(
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vnum[number(0, 6)],
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vnum[Random::get(0, 6)],
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m_nMapIndex,
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region_info[idx][0], region_info[idx][1], region_info[idx][2], region_info[idx][3],
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false, true);
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@ -37,7 +37,7 @@ time_t UseBlueDragonSkill(LPCHARACTER pChar, unsigned int idx)
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pSecMap->for_each( f );
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nextUsingTime = number(BlueDragon_GetSkillFactor(3, "Skill0", "period", "min"), BlueDragon_GetSkillFactor(3, "Skill0", "period", "max"));
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nextUsingTime = Random::get(BlueDragon_GetSkillFactor(3, "Skill0", "period", "min"), BlueDragon_GetSkillFactor(3, "Skill0", "period", "max"));
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}
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break;
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@ -49,7 +49,7 @@ time_t UseBlueDragonSkill(LPCHARACTER pChar, unsigned int idx)
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pSecMap->for_each( f );
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nextUsingTime = number(BlueDragon_GetSkillFactor(3, "Skill1", "period", "min"), BlueDragon_GetSkillFactor(3, "Skill1", "period", "max"));
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nextUsingTime = Random::get(BlueDragon_GetSkillFactor(3, "Skill1", "period", "min"), BlueDragon_GetSkillFactor(3, "Skill1", "period", "max"));
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}
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break;
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@ -61,7 +61,7 @@ time_t UseBlueDragonSkill(LPCHARACTER pChar, unsigned int idx)
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pSecMap->for_each( f );
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nextUsingTime = number(BlueDragon_GetSkillFactor(3, "Skill2", "period", "min"), BlueDragon_GetSkillFactor(3, "Skill2", "period", "max"));
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nextUsingTime = Random::get(BlueDragon_GetSkillFactor(3, "Skill2", "period", "min"), BlueDragon_GetSkillFactor(3, "Skill2", "period", "max"));
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if (NULL != f.pFarthestChar)
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{
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@ -10,9 +10,9 @@ struct FSkillBreath
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{
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pAttacker = p;
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Set1 = static_cast<EJobs>(number(0,3));
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Set2 = static_cast<EJobs>(number(0,3));
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gender = static_cast<ESex>(number(0,2));
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Set1 = static_cast<EJobs>(Random::get(0,3));
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Set2 = static_cast<EJobs>(Random::get(0,3));
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gender = static_cast<ESex>(Random::get(0,2));
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}
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void operator()(LPENTITY ent)
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@ -53,7 +53,7 @@ struct FSkillBreath
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}
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int firstDamagePercent = number(BlueDragon_GetSkillFactor(4, "Skill0", "damage", ptr, "min"), BlueDragon_GetSkillFactor(4, "Skill0", "damage", ptr, "max"));
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int firstDamagePercent = Random::get(BlueDragon_GetSkillFactor(4, "Skill0", "damage", ptr, "min"), BlueDragon_GetSkillFactor(4, "Skill0", "damage", ptr, "max"));
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pct += firstDamagePercent;
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if (firstDamagePercent > 0)
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@ -75,7 +75,7 @@ struct FSkillBreath
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case JOB_MAX_NUM: return;
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}
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int secondDamagePercent = number(BlueDragon_GetSkillFactor(4, "Skill0", "damage", ptr, "min"), BlueDragon_GetSkillFactor(4, "Skill0", "damage", ptr, "max"));
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int secondDamagePercent = Random::get(BlueDragon_GetSkillFactor(4, "Skill0", "damage", ptr, "min"), BlueDragon_GetSkillFactor(4, "Skill0", "damage", ptr, "max"));
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pct += secondDamagePercent;
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if (secondDamagePercent > 0)
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@ -93,7 +93,7 @@ struct FSkillBreath
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default: return;
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}
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int thirdDamagePercent = number(BlueDragon_GetSkillFactor(4, "Skill0", "gender", ptr, "min"), BlueDragon_GetSkillFactor(4, "Skill0", "gender", ptr, "max"));
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int thirdDamagePercent = Random::get(BlueDragon_GetSkillFactor(4, "Skill0", "gender", ptr, "min"), BlueDragon_GetSkillFactor(4, "Skill0", "gender", ptr, "max"));
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pct += thirdDamagePercent;
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if (thirdDamagePercent > 0)
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@ -117,7 +117,7 @@ struct FSkillBreath
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pct += addPct;
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int dam = number(BlueDragon_GetSkillFactor(3, "Skill0", "default_damage", "min"), BlueDragon_GetSkillFactor(3, "Skill0", "default_damage", "max"));
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int dam = Random::get(BlueDragon_GetSkillFactor(3, "Skill0", "default_damage", "min"), BlueDragon_GetSkillFactor(3, "Skill0", "default_damage", "max"));
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dam += (dam * addPct) / 100;
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dam += (ch->GetMaxHP() * pct) / 100;
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@ -161,7 +161,7 @@ struct FSkillWeakBreath
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int addPct = BlueDragon_GetRangeFactor("hp_damage", pAttacker->GetHPPct());
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int dam = number( BlueDragon_GetSkillFactor(3, "Skill1", "default_damage", "min"), BlueDragon_GetSkillFactor(3, "Skill1", "default_damage", "max") );
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int dam = Random::get( BlueDragon_GetSkillFactor(3, "Skill1", "default_damage", "min"), BlueDragon_GetSkillFactor(3, "Skill1", "default_damage", "max") );
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dam += (dam * addPct) / 100;
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ch->Damage( pAttacker, dam, DAMAGE_TYPE_ICE );
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@ -189,9 +189,9 @@ struct FSkillEarthQuake
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MaxDistance = 0;
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pFarthestChar = NULL;
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Set1 = static_cast<EJobs>(number(0,3));
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Set2 = static_cast<EJobs>(number(0,3));
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gender = static_cast<ESex>(number(0,2));
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Set1 = static_cast<EJobs>(Random::get(0,3));
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Set2 = static_cast<EJobs>(Random::get(0,3));
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gender = static_cast<ESex>(Random::get(0,2));
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}
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void operator()(LPENTITY ent)
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@ -213,7 +213,7 @@ struct FSkillEarthQuake
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return;
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}
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int sec = number(BlueDragon_GetSkillFactor(4, "Skill2", "stun_time", "default", "min"), BlueDragon_GetSkillFactor(4, "Skill2", "stun_time", "default", "max"));
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int sec = Random::get(BlueDragon_GetSkillFactor(4, "Skill2", "stun_time", "default", "min"), BlueDragon_GetSkillFactor(4, "Skill2", "stun_time", "default", "max"));
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if (ch->GetJob() == Set1)
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{
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@ -230,7 +230,7 @@ struct FSkillEarthQuake
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case JOB_MAX_NUM: return;
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}
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sec += number(BlueDragon_GetSkillFactor(4, "Skill2", "stun_time", ptr, "min"), BlueDragon_GetSkillFactor(4, "Skill2", "stun_time", ptr, "max"));
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sec += Random::get(BlueDragon_GetSkillFactor(4, "Skill2", "stun_time", ptr, "min"), BlueDragon_GetSkillFactor(4, "Skill2", "stun_time", ptr, "max"));
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}
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if (ch->GetJob() == Set2)
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@ -248,7 +248,7 @@ struct FSkillEarthQuake
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case JOB_MAX_NUM: return;
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}
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sec += number(BlueDragon_GetSkillFactor(4, "Skill2", "stun_time", ptr, "min"), BlueDragon_GetSkillFactor(4, "Skill2", "stun_time", ptr, "max"));
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sec += Random::get(BlueDragon_GetSkillFactor(4, "Skill2", "stun_time", ptr, "min"), BlueDragon_GetSkillFactor(4, "Skill2", "stun_time", ptr, "max"));
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}
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if (GET_SEX(ch) == gender)
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@ -262,12 +262,12 @@ struct FSkillEarthQuake
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default: return;
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}
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sec += number(BlueDragon_GetSkillFactor(4, "Skill2", "gender", ptr, "min"), BlueDragon_GetSkillFactor(4, "Skill2", "gender", ptr, "max"));
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sec += Random::get(BlueDragon_GetSkillFactor(4, "Skill2", "gender", ptr, "min"), BlueDragon_GetSkillFactor(4, "Skill2", "gender", ptr, "max"));
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}
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int addPct = BlueDragon_GetRangeFactor("hp_damage", pAttacker->GetHPPct());
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int dam = number( BlueDragon_GetSkillFactor(3, "Skill2", "default_damage", "min"), BlueDragon_GetSkillFactor(3, "Skill2", "default_damage", "max") );
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int dam = Random::get( BlueDragon_GetSkillFactor(3, "Skill2", "default_damage", "min"), BlueDragon_GetSkillFactor(3, "Skill2", "default_damage", "max") );
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dam += (dam * addPct) / 100;
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ch->Damage( pAttacker, dam, DAMAGE_TYPE_ICE);
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@ -311,12 +311,12 @@ struct FSkillEarthQuake
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ty = ch->GetY() + vec.y * nFlyDistance * -1;
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break;
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case 3:
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tx = ch->GetX() + vec.x * number(1,100);
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ty = ch->GetY() + vec.y * number(1,100);
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tx = ch->GetX() + vec.x * Random::get(1,100);
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ty = ch->GetY() + vec.y * Random::get(1,100);
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break;
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case 4:
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tx = ch->GetX() + vec.x * number(1,10);
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ty = ch->GetY() + vec.y * number(1,10);
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tx = ch->GetX() + vec.x * Random::get(1,10);
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ty = ch->GetY() + vec.y * Random::get(1,10);
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break;
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}
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}
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@ -20,7 +20,7 @@ int Gamble(std::vector<float>& vec_probs)
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{
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range += vec_probs[i];
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}
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float fProb = fnumber(0.f, range);
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float fProb = Random::get<float>(0.f, range);
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float sum = 0.f;
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for (int idx = 0; idx < vec_probs.size(); idx++)
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{
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@ -47,7 +47,7 @@ bool MakeDistinctRandomNumberSet(std::list <float> prob_lst, OUT std::vector<int
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{
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range += *it;
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}
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float r = fnumber (0.f, range);
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float r = Random::get<float>(0.f, range);
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float sum = 0.f;
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int idx = 0;
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for (std::list <float>::iterator it = prob_lst.begin(); it != prob_lst.end(); it++)
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@ -263,7 +263,7 @@ bool DSManager::PutAttributes(LPITEM pDS)
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pDS->SetForceAttribute(i, bType, sValue);
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}
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BYTE additional_attr_num = MIN(number (add_min, add_max), 3);
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BYTE additional_attr_num = MIN(Random::get(add_min, add_max), 3);
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std::vector <int> random_set;
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if (additional_attr_num > 0)
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@ -450,7 +450,7 @@ bool DSManager::PullOut(LPCHARACTER ch, TItemPos DestCell, LPITEM& pItem, LPITEM
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iBonus = pExtractor->GetValue(ITEM_VALUE_DRAGON_SOUL_POLL_OUT_BONUS_IDX);
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pExtractor->SetCount(pExtractor->GetCount() - 1);
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}
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fDice = fnumber(0.f, 100.f);
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fDice = Random::get<float>(0.f, 100.f);
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bSuccess = fDice <= (fProb * (100 + iBonus) / 100.f);
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}
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@ -948,7 +948,7 @@ bool DSManager::DoRefineStrength(LPCHARACTER ch, TItemPos (&aItemPoses)[DRAGON_S
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LPITEM pResult = NULL;
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BYTE bSubHeader;
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if (fnumber(0.f, 100.f) <= fProb)
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if (Random::get<float>(0.f, 100.f) <= fProb)
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{
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pResult = ITEM_MANAGER::instance().CreateItem(MakeDragonSoulVnum(bType, bGrade, bStep, bStrength + 1));
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if (NULL == pResult)
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@ -217,7 +217,7 @@ EVENTFUNC(oxevent_timer)
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if (LC_IsJapan())
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{
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SendNoticeMap("間違えた方々を外に移動させます。", OXEVENT_MAP_INDEX, true);
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SendNoticeMap("??????X??O??????????B", OXEVENT_MAP_INDEX, true);
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}
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else
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{
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@ -245,7 +245,7 @@ bool COXEventManager::Quiz(unsigned char level, int timelimit)
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if (timelimit < 0) timelimit = 30;
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int idx = number(0, m_vec_quiz[level].size()-1);
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int idx = Random::get<int>(0, m_vec_quiz[level].size() - 1);
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SendNoticeMap(LC_TEXT("문제 입니다."), OXEVENT_MAP_INDEX, true);
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SendNoticeMap(m_vec_quiz[level][idx].Quiz, OXEVENT_MAP_INDEX, true);
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@ -313,10 +313,10 @@ bool COXEventManager::CheckAnswer(bool answer)
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else
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{
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pkChar->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("정답입니다!"));
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// pkChar->CreateFly(number(FLY_FIREWORK1, FLY_FIREWORK6), pkChar);
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// pkChar->CreateFly(Random::get(FLY_FIREWORK1, FLY_FIREWORK6), pkChar);
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char chatbuf[256];
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int len = snprintf(chatbuf, sizeof(chatbuf),
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"%s %u %u", number(0, 1) == 1 ? "cheer1" : "cheer2", (DWORD)pkChar->GetVID(), 0);
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"%s %u %u", Random::get(0, 1) == 1 ? "cheer1" : "cheer2", (DWORD)pkChar->GetVID(), 0);
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// 리턴값이 sizeof(chatbuf) 이상일 경우 truncate되었다는 뜻..
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if (len < 0 || len >= (int) sizeof(chatbuf))
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@ -370,7 +370,7 @@ void COXEventManager::WarpToAudience()
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if (pkChar != NULL)
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{
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switch ( number(0, 3))
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switch ( Random::get(0, 3))
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{
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case 0 : pkChar->Show(OXEVENT_MAP_INDEX, 896300, 28900); break;
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case 1 : pkChar->Show(OXEVENT_MAP_INDEX, 890900, 28100); break;
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@ -141,13 +141,13 @@ DWORD CPetActor::Summon(const char* petName, LPITEM pSummonItem, bool bSpawnFar)
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if (true == bSpawnFar)
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{
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x += (number(0, 1) * 2 - 1) * number(2000, 2500);
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y += (number(0, 1) * 2 - 1) * number(2000, 2500);
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x += (Random::get(0, 1) * 2 - 1) * Random::get(2000, 2500);
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y += (Random::get(0, 1) * 2 - 1) * Random::get(2000, 2500);
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}
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else
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{
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x += number(-100, 100);
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y += number(-100, 100);
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x += Random::get(-100, 100);
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y += Random::get(-100, 100);
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}
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if (0 != m_pkChar)
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@ -192,12 +192,12 @@ DWORD CPetActor::Summon(const char* petName, LPITEM pSummonItem, bool bSpawnFar)
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bool CPetActor::_UpdatAloneActionAI(float fMinDist, float fMaxDist)
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{
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float fDist = number(fMinDist, fMaxDist);
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float r = (float)number (0, 359);
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float fDist = Random::get(fMinDist, fMaxDist);
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float r = Random::get<float>(0, 359);
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float dest_x = GetOwner()->GetX() + fDist * cos(r);
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float dest_y = GetOwner()->GetY() + fDist * sin(r);
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//m_pkChar->SetRotation(number(0, 359)); // 방향은 랜덤으로 설정
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//m_pkChar->SetRotation(Random::get(0, 359)); // 방향은 랜덤으로 설정
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//GetDeltaByDegree(m_pkChar->GetRotation(), fDist, &fx, &fy);
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@ -291,7 +291,7 @@ bool CPetActor::_UpdateFollowAI()
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// Follow 중이지만 주인과 일정 거리 이내로 가까워졌다면 멈춤
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else
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m_pkChar->SendMovePacket(FUNC_WAIT, 0, 0, 0, 0);
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//else if (currentTime - m_dwLastActionTime > number(5000, 12000))
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//else if (currentTime - m_dwLastActionTime > Random::get(5000, 12000))
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//{
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// this->_UpdatAloneActionAI(START_FOLLOW_DISTANCE / 2, START_FOLLOW_DISTANCE);
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//}
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@ -179,7 +179,7 @@ void battle_end(LPCHARACTER ch)
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int CalcBattleDamage(int iDam, int iAttackerLev, int iVictimLev)
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{
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if (iDam < 3)
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iDam = number(1, 5);
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iDam = Random::get(1, 5);
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//return CALCULATE_DAMAGE_LVDELTA(iAttackerLev, iVictimLev, iDam);
|
||||
return iDam;
|
||||
|
@ -439,7 +439,7 @@ int CalcMeleeDamage(LPCHARACTER pkAttacker, LPCHARACTER pkVictim, bool bIgnoreDe
|
|||
iDamMax = pkAttacker->GetMobDamageMax();
|
||||
}
|
||||
|
||||
iDam = number(iDamMin, iDamMax) * 2;
|
||||
iDam = Random::get(iDamMin, iDamMax) * 2;
|
||||
|
||||
// TESTSERVER_SHOW_ATTACKINFO
|
||||
DEBUG_iDamCur = iDam;
|
||||
|
@ -568,7 +568,7 @@ int CalcArrowDamage(LPCHARACTER pkAttacker, LPCHARACTER pkVictim, LPITEM pkBow,
|
|||
int iDam = 0;
|
||||
|
||||
float fAR = CalcAttackRating(pkAttacker, pkVictim, false);
|
||||
iDam = number(pkBow->GetValue(3), pkBow->GetValue(4)) * 2 + pkArrow->GetValue(3);
|
||||
iDam = Random::get(pkBow->GetValue(3), pkBow->GetValue(4)) * 2 + pkArrow->GetValue(3);
|
||||
int iAtk;
|
||||
|
||||
// level must be ignored when multiply by fAR, so subtract it before calculation.
|
||||
|
@ -617,7 +617,7 @@ void NormalAttackAffect(LPCHARACTER pkAttacker, LPCHARACTER pkVictim)
|
|||
// 독 공격은 특이하므로 특수 처리
|
||||
if (pkAttacker->GetPoint(POINT_POISON_PCT) && !pkVictim->IsAffectFlag(AFF_POISON))
|
||||
{
|
||||
if (number(1, 100) <= pkAttacker->GetPoint(POINT_POISON_PCT))
|
||||
if (Random::get(1, 100) <= pkAttacker->GetPoint(POINT_POISON_PCT))
|
||||
pkVictim->AttackedByPoison(pkAttacker);
|
||||
}
|
||||
|
||||
|
|
|
@ -44,7 +44,7 @@ inline void AttackAffect(LPCHARACTER pkAttacker,
|
|||
{
|
||||
if (pkAttacker->GetPoint(att_point) && !pkVictim->IsAffectFlag(affect_flag))
|
||||
{
|
||||
if (number(1, 100) <= pkAttacker->GetPoint(att_point) && !pkVictim->IsImmune(immune_flag))
|
||||
if (Random::get(1, 100) <= pkAttacker->GetPoint(att_point) && !pkVictim->IsImmune(immune_flag))
|
||||
{
|
||||
pkVictim->AddAffect(affect_idx, affect_point, affect_amount, affect_flag, time, 0, true);
|
||||
|
||||
|
@ -72,7 +72,7 @@ inline void SkillAttackAffect(LPCHARACTER pkVictim,
|
|||
{
|
||||
if (success_pct && !pkVictim->IsAffectFlag(affect_flag))
|
||||
{
|
||||
if (number(1, 1000) <= success_pct && !pkVictim->IsImmune(immune_flag))
|
||||
if (Random::get(1, 1000) <= success_pct && !pkVictim->IsImmune(immune_flag))
|
||||
{
|
||||
pkVictim->AddAffect(affect_idx, affect_point, affect_amount, affect_flag, time, 0, true);
|
||||
|
||||
|
|
|
@ -155,7 +155,7 @@ bool Blend_Item_load(char *file)
|
|||
|
||||
static int FN_random_index()
|
||||
{
|
||||
int percent = number(1,100);
|
||||
int percent = Random::get(1,100);
|
||||
|
||||
if (percent<=10) // level 1 :10%
|
||||
return 0;
|
||||
|
@ -179,7 +179,7 @@ static int FN_random_index()
|
|||
|
||||
static int FN_ECS_random_index()
|
||||
{
|
||||
int percent = number(1,100);
|
||||
int percent = Random::get(1,100);
|
||||
|
||||
if (percent<=5) // level 1 : 5%
|
||||
return 0;
|
||||
|
|
|
@ -296,7 +296,7 @@ static DWORD FN_random_stone()
|
|||
8027
|
||||
};
|
||||
|
||||
int index = number(0, 6);
|
||||
int index = Random::get(0, 6);
|
||||
|
||||
return vnum[index];
|
||||
}
|
||||
|
@ -746,7 +746,7 @@ static DWORD FN_random_tower()
|
|||
11510
|
||||
};
|
||||
|
||||
int index = number(0, 4);
|
||||
int index = Random::get(0, 4);
|
||||
return vnum[index];
|
||||
}
|
||||
|
||||
|
|
|
@ -1951,7 +1951,7 @@ void CHARACTER::SetProto(const CMob * pkMob)
|
|||
|
||||
info->ch = this;
|
||||
|
||||
m_pkMiningEvent = event_create(kill_ore_load_event, info, PASSES_PER_SEC(number(7 * 60, 15 * 60)));
|
||||
m_pkMiningEvent = event_create(kill_ore_load_event, info, PASSES_PER_SEC(Random::get(7 * 60, 15 * 60)));
|
||||
}
|
||||
// END_OF_MINING
|
||||
}
|
||||
|
@ -3155,8 +3155,8 @@ void CHARACTER::PointChange(BYTE type, int amount, bool bAmount, bool bBroadcast
|
|||
|
||||
case 4:
|
||||
{
|
||||
int iHP = number(JobInitialPoints[GetJob()].hp_per_lv_begin, JobInitialPoints[GetJob()].hp_per_lv_end);
|
||||
int iSP = number(JobInitialPoints[GetJob()].sp_per_lv_begin, JobInitialPoints[GetJob()].sp_per_lv_end);
|
||||
int iHP = Random::get(JobInitialPoints[GetJob()].hp_per_lv_begin, JobInitialPoints[GetJob()].hp_per_lv_end);
|
||||
int iSP = Random::get(JobInitialPoints[GetJob()].sp_per_lv_begin, JobInitialPoints[GetJob()].sp_per_lv_end);
|
||||
|
||||
m_points.iRandomHP += iHP;
|
||||
m_points.iRandomSP += iSP;
|
||||
|
@ -3951,7 +3951,7 @@ void CHARACTER::mining(LPCHARACTER chLoad)
|
|||
return;
|
||||
}
|
||||
|
||||
int count = number(5, 15); // µ¿ÀÛ È½¼ö, ÇÑ µ¿ÀÛ´ç 2ÃÊ
|
||||
int count = Random::get(5, 15); // µ¿ÀÛ È½¼ö, ÇÑ µ¿ÀÛ´ç 2ÃÊ
|
||||
|
||||
// 䱤 µ¿ÀÛÀ» º¸¿©ÁÜ
|
||||
TPacketGCDigMotion p;
|
||||
|
@ -5465,9 +5465,9 @@ bool CHARACTER::Follow(LPCHARACTER pkChr, float fMinDistance)
|
|||
while (--retry)
|
||||
{
|
||||
if (fDist < 500.0f)
|
||||
GetDeltaByDegree((rot + number(-90, 90) + number(-90, 90)) % 360, fMinDistance, &fx, &fy);
|
||||
GetDeltaByDegree((rot + Random::get(-90, 90) + Random::get(-90, 90)) % 360, fMinDistance, &fx, &fy);
|
||||
else
|
||||
GetDeltaByDegree(number(0, 359), fMinDistance, &fx, &fy);
|
||||
GetDeltaByDegree(Random::get(0, 359), fMinDistance, &fx, &fy);
|
||||
|
||||
dx = x + (int) fx;
|
||||
dy = y + (int) fy;
|
||||
|
@ -5878,8 +5878,8 @@ void CHARACTER::ResetPoint(int iLv)
|
|||
SetRealPoint(POINT_IQ, JobInitialPoints[bJob].iq);
|
||||
SetPoint(POINT_IQ, GetRealPoint(POINT_IQ));
|
||||
|
||||
SetRandomHP((iLv - 1) * number(JobInitialPoints[GetJob()].hp_per_lv_begin, JobInitialPoints[GetJob()].hp_per_lv_end));
|
||||
SetRandomSP((iLv - 1) * number(JobInitialPoints[GetJob()].sp_per_lv_begin, JobInitialPoints[GetJob()].sp_per_lv_end));
|
||||
SetRandomHP((iLv - 1) * Random::get(JobInitialPoints[GetJob()].hp_per_lv_begin, JobInitialPoints[GetJob()].hp_per_lv_end));
|
||||
SetRandomSP((iLv - 1) * Random::get(JobInitialPoints[GetJob()].sp_per_lv_begin, JobInitialPoints[GetJob()].sp_per_lv_end));
|
||||
|
||||
//PointChange(POINT_STAT, ((MINMAX(1, iLv, 99) - 1) * 3) + GetPoint(POINT_LEVEL_STEP) - GetPoint(POINT_STAT));
|
||||
PointChange(POINT_STAT, ((MINMAX(1, iLv, 90) - 1) * 3) + GetPoint(POINT_LEVEL_STEP) - GetPoint(POINT_STAT));
|
||||
|
@ -5917,14 +5917,14 @@ void CHARACTER::GiveRandomSkillBook()
|
|||
{
|
||||
BYTE bJob = 0;
|
||||
|
||||
if (!number(0, 1))
|
||||
if (!Random::get<bool>())
|
||||
bJob = GetJob() + 1;
|
||||
|
||||
DWORD dwSkillVnum = 0;
|
||||
|
||||
do
|
||||
{
|
||||
dwSkillVnum = number(1, 111);
|
||||
dwSkillVnum = Random::get(1, 111);
|
||||
const CSkillProto* pkSk = CSkillManager::instance().Get(dwSkillVnum);
|
||||
|
||||
if (NULL == pkSk)
|
||||
|
@ -6014,12 +6014,12 @@ void CHARACTER::MonsterChat(BYTE bMonsterChatType)
|
|||
|
||||
if (IsMonster())
|
||||
{
|
||||
if (number(0, 60))
|
||||
if (Random::get(0, 60))
|
||||
return;
|
||||
|
||||
snprintf(sbuf, sizeof(sbuf),
|
||||
"(locale.monster_chat[%i] and locale.monster_chat[%i][%d] or '')",
|
||||
GetRaceNum(), GetRaceNum(), bMonsterChatType*3 + number(1, 3));
|
||||
GetRaceNum(), GetRaceNum(), bMonsterChatType*3 + Random::get(1, 3));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -6028,12 +6028,12 @@ void CHARACTER::MonsterChat(BYTE bMonsterChatType)
|
|||
|
||||
if (IsGuardNPC())
|
||||
{
|
||||
if (number(0, 6))
|
||||
if (Random::get(0, 6))
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (number(0, 30))
|
||||
if (Random::get(0, 30))
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -6219,8 +6219,8 @@ void CHARACTER::DetermineDropMetinStone()
|
|||
const SStoneDropInfo & info = aStoneDrop[idx];
|
||||
m_bDropMetinStonePct = info.iDropPct;
|
||||
{
|
||||
m_dwDropMetinStone = c_adwMetin[number(0, METIN_STONE_NUM - 1)];
|
||||
int iGradePct = number(1, 100);
|
||||
m_dwDropMetinStone = c_adwMetin[Random::get(0, METIN_STONE_NUM - 1)];
|
||||
int iGradePct = Random::get(1, 100);
|
||||
for (int iStoneLevel = 0; iStoneLevel < STONE_LEVEL_MAX_NUM; iStoneLevel ++)
|
||||
{
|
||||
int iLevelGradePortion = info.iLevelPct[iStoneLevel];
|
||||
|
@ -6327,7 +6327,7 @@ namespace {
|
|||
|
||||
if (3 != sscanf(pkWarp->GetName(), " %s %d %d ", szTmp, &m_lTargetX, &m_lTargetY))
|
||||
{
|
||||
if (number(1, 100) < 5)
|
||||
if (Random::get(1, 100) < 5)
|
||||
sys_err("Warp NPC name wrong : vnum(%d) name(%s)", pkWarp->GetRaceNum(), pkWarp->GetName());
|
||||
|
||||
m_bInvalid = true;
|
||||
|
@ -6889,7 +6889,7 @@ void CHARACTER::SetGodSpeed(bool mode)
|
|||
|
||||
bool CHARACTER::IsDeathBlow() const
|
||||
{
|
||||
if (number(1, 100) <= m_pkMobData->m_table.bDeathBlowPoint)
|
||||
if (Random::get(1, 100) <= m_pkMobData->m_table.bDeathBlowPoint)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
@ -6916,7 +6916,7 @@ struct FFindReviver
|
|||
|
||||
if (ch->IsReviver() == true && pChar != ch && ch->IsDead() != true)
|
||||
{
|
||||
if (number(1, 100) <= ch->GetMobTable().bRevivePoint)
|
||||
if (Random::get(1, 100) <= ch->GetMobTable().bRevivePoint)
|
||||
{
|
||||
HasReviver = true;
|
||||
pChar = ch;
|
||||
|
@ -7127,7 +7127,7 @@ void CHARACTER::IncreaseComboHackCount(int k)
|
|||
if (m_iComboHackCount >= 10)
|
||||
{
|
||||
if (GetDesc())
|
||||
if (GetDesc()->DelayedDisconnect(number(2, 7)))
|
||||
if (GetDesc()->DelayedDisconnect(Random::get(2, 7)))
|
||||
{
|
||||
sys_log(0, "COMBO_HACK_DISCONNECT: %s count: %d", GetName(), m_iComboHackCount);
|
||||
LogManager::instance().HackLog("Combo", this);
|
||||
|
|
|
@ -108,7 +108,7 @@ void CHARACTER::DistributeSP(LPCHARACTER pkKiller, int iMethod)
|
|||
|
||||
if (iMethod == 1)
|
||||
{
|
||||
int num = number(0, 3);
|
||||
int num = Random::get(0, 3);
|
||||
|
||||
if (!num)
|
||||
{
|
||||
|
@ -294,7 +294,7 @@ void CHARACTER::DeathPenalty(BYTE bTown)
|
|||
return;
|
||||
}
|
||||
|
||||
if (number(0, 2))
|
||||
if (Random::get(0, 2))
|
||||
{
|
||||
sys_log(0, "NO_DEATH_PENALTY_LUCK(%s)", GetName());
|
||||
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("용신의 가호로 경험치가 떨어지지 않았습니다."));
|
||||
|
@ -579,19 +579,19 @@ void CHARACTER::RewardGold(LPCHARACTER pkAttacker)
|
|||
iPercent = ((iGoldPercent * PERCENT_LVDELTA(pkAttacker->GetLevel(), GetLevel())) / 100);
|
||||
//int iPercent = CALCULATE_VALUE_LVDELTA(pkAttacker->GetLevel(), GetLevel(), iGoldPercent);
|
||||
|
||||
if (number(1, 100) > iPercent)
|
||||
if (Random::get(1, 100) > iPercent)
|
||||
return;
|
||||
|
||||
int iGoldMultipler = GetGoldMultipler();
|
||||
|
||||
if (1 == number(1, 50000)) // 1/50000 확률로 돈이 10배
|
||||
if (1 == Random::get(1, 50000)) // 1/50000 확률로 돈이 10배
|
||||
iGoldMultipler *= 10;
|
||||
else if (1 == number(1, 10000)) // 1/10000 확률로 돈이 5배
|
||||
else if (1 == Random::get(1, 10000)) // 1/10000 확률로 돈이 5배
|
||||
iGoldMultipler *= 5;
|
||||
|
||||
// 개인 적용
|
||||
if (pkAttacker->GetPoint(POINT_GOLD_DOUBLE_BONUS))
|
||||
if (number(1, 100) <= pkAttacker->GetPoint(POINT_GOLD_DOUBLE_BONUS))
|
||||
if (Random::get(1, 100) <= pkAttacker->GetPoint(POINT_GOLD_DOUBLE_BONUS))
|
||||
iGoldMultipler *= 2;
|
||||
|
||||
//
|
||||
|
@ -611,14 +611,14 @@ void CHARACTER::RewardGold(LPCHARACTER pkAttacker)
|
|||
// MOB_RANK가 BOSS보다 높으면 무조건 돈폭탄
|
||||
if (GetMobRank() >= MOB_RANK_BOSS && !IsStone() && GetMobTable().dwGoldMax != 0)
|
||||
{
|
||||
if (1 == number(1, iGold10DropPct))
|
||||
if (1 == Random::get(1, iGold10DropPct))
|
||||
iGoldMultipler *= 10; // 1% 확률로 돈 10배
|
||||
|
||||
int iSplitCount = number(25, 35);
|
||||
int iSplitCount = Random::get(25, 35);
|
||||
|
||||
for (int i = 0; i < iSplitCount; ++i)
|
||||
{
|
||||
int iGold = number(GetMobTable().dwGoldMin, GetMobTable().dwGoldMax) / iSplitCount;
|
||||
int iGold = Random::get(GetMobTable().dwGoldMin, GetMobTable().dwGoldMax) / iSplitCount;
|
||||
if (test_server)
|
||||
sys_log(0, "iGold %d", iGold);
|
||||
iGold = iGold * CHARACTER_MANAGER::instance().GetMobGoldAmountRate(pkAttacker) / 100;
|
||||
|
@ -638,8 +638,8 @@ void CHARACTER::RewardGold(LPCHARACTER pkAttacker)
|
|||
// NOTE: 돈 폭탄은 제 3의 손 처리를 하지 않음
|
||||
if ((item = ITEM_MANAGER::instance().CreateItem(1, iGold)))
|
||||
{
|
||||
pos.x = GetX() + ((number(-14, 14) + number(-14, 14)) * 23);
|
||||
pos.y = GetY() + ((number(-14, 14) + number(-14, 14)) * 23);
|
||||
pos.x = GetX() + ((Random::get(-14, 14) + Random::get(-14, 14)) * 23);
|
||||
pos.y = GetY() + ((Random::get(-14, 14) + Random::get(-14, 14)) * 23);
|
||||
|
||||
item->AddToGround(GetMapIndex(), pos);
|
||||
item->StartDestroyEvent();
|
||||
|
@ -649,14 +649,14 @@ void CHARACTER::RewardGold(LPCHARACTER pkAttacker)
|
|||
}
|
||||
}
|
||||
// 1% 확률로 돈을 10개 떨어 뜨린다. (10배 드롭임)
|
||||
else if (1 == number(1, iGold10DropPct))
|
||||
else if (1 == Random::get(1, iGold10DropPct))
|
||||
{
|
||||
//
|
||||
// 돈 폭탄식 드롭
|
||||
//
|
||||
for (int i = 0; i < 10; ++i)
|
||||
{
|
||||
int iGold = number(GetMobTable().dwGoldMin, GetMobTable().dwGoldMax);
|
||||
int iGold = Random::get(GetMobTable().dwGoldMin, GetMobTable().dwGoldMax);
|
||||
iGold = iGold * CHARACTER_MANAGER::instance().GetMobGoldAmountRate(pkAttacker) / 100;
|
||||
iGold *= iGoldMultipler;
|
||||
|
||||
|
@ -668,8 +668,8 @@ void CHARACTER::RewardGold(LPCHARACTER pkAttacker)
|
|||
// NOTE: 돈 폭탄은 제 3의 손 처리를 하지 않음
|
||||
if ((item = ITEM_MANAGER::instance().CreateItem(1, iGold)))
|
||||
{
|
||||
pos.x = GetX() + (number(-7, 7) * 20);
|
||||
pos.y = GetY() + (number(-7, 7) * 20);
|
||||
pos.x = GetX() + (Random::get(-7, 7) * 20);
|
||||
pos.y = GetY() + (Random::get(-7, 7) * 20);
|
||||
|
||||
item->AddToGround(GetMapIndex(), pos);
|
||||
item->StartDestroyEvent();
|
||||
|
@ -683,17 +683,17 @@ void CHARACTER::RewardGold(LPCHARACTER pkAttacker)
|
|||
//
|
||||
// 일반적인 방식의 돈 드롭
|
||||
//
|
||||
int iGold = number(GetMobTable().dwGoldMin, GetMobTable().dwGoldMax);
|
||||
int iGold = Random::get(GetMobTable().dwGoldMin, GetMobTable().dwGoldMax);
|
||||
iGold = iGold * CHARACTER_MANAGER::instance().GetMobGoldAmountRate(pkAttacker) / 100;
|
||||
iGold *= iGoldMultipler;
|
||||
|
||||
int iSplitCount;
|
||||
|
||||
if (iGold >= 3 && !LC_IsYMIR())
|
||||
iSplitCount = number(1, 3);
|
||||
iSplitCount = Random::get(1, 3);
|
||||
else if (GetMobRank() >= MOB_RANK_BOSS)
|
||||
{
|
||||
iSplitCount = number(3, 10);
|
||||
iSplitCount = Random::get(3, 10);
|
||||
|
||||
if ((iGold / iSplitCount) == 0)
|
||||
iSplitCount = 1;
|
||||
|
@ -713,8 +713,8 @@ void CHARACTER::RewardGold(LPCHARACTER pkAttacker)
|
|||
}
|
||||
else if ((item = ITEM_MANAGER::instance().CreateItem(1, iGold / iSplitCount)))
|
||||
{
|
||||
pos.x = GetX() + (number(-7, 7) * 20);
|
||||
pos.y = GetY() + (number(-7, 7) * 20);
|
||||
pos.x = GetX() + (Random::get(-7, 7) * 20);
|
||||
pos.y = GetY() + (Random::get(-7, 7) * 20);
|
||||
|
||||
item->AddToGround(GetMapIndex(), pos);
|
||||
item->StartDestroyEvent();
|
||||
|
@ -736,10 +736,10 @@ void CHARACTER::Reward(bool bItemDrop)
|
|||
return;
|
||||
|
||||
LPITEM item;
|
||||
int iGold = number(GetMobTable().dwGoldMin, GetMobTable().dwGoldMax);
|
||||
int iGold = Random::get(GetMobTable().dwGoldMin, GetMobTable().dwGoldMax);
|
||||
iGold = iGold * CHARACTER_MANAGER::instance().GetMobGoldAmountRate(NULL) / 100;
|
||||
iGold *= GetGoldMultipler();
|
||||
int iSplitCount = number(25, 35);
|
||||
int iSplitCount = Random::get(25, 35);
|
||||
|
||||
sys_log(0, "WAEGU Dead gold %d split %d", iGold, iSplitCount);
|
||||
|
||||
|
@ -749,8 +749,8 @@ void CHARACTER::Reward(bool bItemDrop)
|
|||
{
|
||||
if (i != 0)
|
||||
{
|
||||
pos.x = number(-7, 7) * 20;
|
||||
pos.y = number(-7, 7) * 20;
|
||||
pos.x = Random::get(-7, 7) * 20;
|
||||
pos.y = Random::get(-7, 7) * 20;
|
||||
|
||||
pos.x += GetX();
|
||||
pos.y += GetY();
|
||||
|
@ -787,7 +787,7 @@ void CHARACTER::Reward(bool bItemDrop)
|
|||
quest::CQuestManager::instance().Kill(pkAttacker->GetPlayerID(), GetRaceNum());
|
||||
CHARACTER_MANAGER::instance().KillLog(GetRaceNum());
|
||||
|
||||
if (!number(0, 9))
|
||||
if (!Random::get(0, 9))
|
||||
{
|
||||
if (pkAttacker->GetPoint(POINT_KILL_HP_RECOVERY))
|
||||
{
|
||||
|
@ -847,8 +847,8 @@ void CHARACTER::Reward(bool bItemDrop)
|
|||
|
||||
item->StartDestroyEvent();
|
||||
|
||||
pos.x = number(-7, 7) * 20;
|
||||
pos.y = number(-7, 7) * 20;
|
||||
pos.x = Random::get(-7, 7) * 20;
|
||||
pos.y = Random::get(-7, 7) * 20;
|
||||
pos.x += GetX();
|
||||
pos.y += GetY();
|
||||
|
||||
|
@ -903,8 +903,8 @@ void CHARACTER::Reward(bool bItemDrop)
|
|||
//item->SetOwnership(pkAttacker);
|
||||
item->StartDestroyEvent();
|
||||
|
||||
pos.x = number(-7, 7) * 20;
|
||||
pos.y = number(-7, 7) * 20;
|
||||
pos.x = Random::get(-7, 7) * 20;
|
||||
pos.y = Random::get(-7, 7) * 20;
|
||||
pos.x += GetX();
|
||||
pos.y += GetY();
|
||||
|
||||
|
@ -945,8 +945,8 @@ void CHARACTER::Reward(bool bItemDrop)
|
|||
|
||||
item->StartDestroyEvent();
|
||||
|
||||
pos.x = number(-7, 7) * 20;
|
||||
pos.y = number(-7, 7) * 20;
|
||||
pos.x = Random::get(-7, 7) * 20;
|
||||
pos.y = Random::get(-7, 7) * 20;
|
||||
pos.x += GetX();
|
||||
pos.y += GetY();
|
||||
|
||||
|
@ -1031,8 +1031,8 @@ void CHARACTER::ItemDropPenalty(LPCHARACTER pkKiller)
|
|||
TItemDropPenalty & r = table[iAlignIndex];
|
||||
sys_log(0, "%s align %d inven_pct %d equip_pct %d", GetName(), iAlignIndex, r.iInventoryPct, r.iEquipmentPct);
|
||||
|
||||
bool bDropInventory = r.iInventoryPct >= number(1, 1000);
|
||||
bool bDropEquipment = r.iEquipmentPct >= number(1, 100);
|
||||
bool bDropInventory = r.iInventoryPct >= Random::get(1, 1000);
|
||||
bool bDropEquipment = r.iEquipmentPct >= Random::get(1, 100);
|
||||
bool bDropAntiDropUniqueItem = false;
|
||||
|
||||
if ((bDropInventory || bDropEquipment) && IsEquipUniqueItem(UNIQUE_ITEM_SKIP_ITEM_DROP_PENALTY))
|
||||
|
@ -1057,7 +1057,7 @@ void CHARACTER::ItemDropPenalty(LPCHARACTER pkKiller)
|
|||
int iQty = MIN(vec_bSlots.size(), r.iInventoryQty);
|
||||
|
||||
if (iQty)
|
||||
iQty = number(1, iQty);
|
||||
iQty = Random::get(1, iQty);
|
||||
|
||||
for (i = 0; i < iQty; ++i)
|
||||
{
|
||||
|
@ -1090,10 +1090,10 @@ void CHARACTER::ItemDropPenalty(LPCHARACTER pkKiller)
|
|||
if (isDropAllEquipments)
|
||||
iQty = vec_bSlots.size();
|
||||
else
|
||||
iQty = MIN(vec_bSlots.size(), number(1, r.iEquipmentQty));
|
||||
iQty = MIN(vec_bSlots.size(), Random::get(1, r.iEquipmentQty));
|
||||
|
||||
if (iQty)
|
||||
iQty = number(1, iQty);
|
||||
iQty = Random::get(1, iQty);
|
||||
|
||||
for (i = 0; i < iQty; ++i)
|
||||
{
|
||||
|
@ -1147,8 +1147,8 @@ void CHARACTER::ItemDropPenalty(LPCHARACTER pkKiller)
|
|||
sys_log(0, "DROP_ITEM_PK: %s %d %d from %s", item->GetName(), pos.x, pos.y, GetName());
|
||||
LogManager::instance().ItemLog(this, item, "DEAD_DROP", (window == INVENTORY) ? "INVENTORY" : ((window == EQUIPMENT) ? "EQUIPMENT" : ""));
|
||||
|
||||
pos.x = GetX() + number(-7, 7) * 20;
|
||||
pos.y = GetY() + number(-7, 7) * 20;
|
||||
pos.x = GetX() + Random::get(-7, 7) * 20;
|
||||
pos.y = GetY() + Random::get(-7, 7) * 20;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1338,7 +1338,7 @@ void CHARACTER::Dead(LPCHARACTER pkKiller, bool bImmediateDead)
|
|||
iNoPenaltyProb = 20;
|
||||
}
|
||||
|
||||
if (number(1, 100) < iNoPenaltyProb)
|
||||
if (Random::get(1, 100) < iNoPenaltyProb)
|
||||
pkKiller->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("용신의 보호로 아이템이 떨어지지 않았습니다."));
|
||||
else
|
||||
{
|
||||
|
@ -1639,7 +1639,7 @@ bool CHARACTER::Damage(LPCHARACTER pAttacker, int dam, EDamageType type) // retu
|
|||
if (bDropMoney)
|
||||
{
|
||||
DWORD dwGold = 1000;
|
||||
int iSplitCount = number(10, 13);
|
||||
int iSplitCount = Random::get(10, 13);
|
||||
|
||||
sys_log(0, "WAEGU DropGoldOnHit %d times", GetMaxSP());
|
||||
|
||||
|
@ -1652,8 +1652,8 @@ bool CHARACTER::Damage(LPCHARACTER pAttacker, int dam, EDamageType type) // retu
|
|||
{
|
||||
if (i != 0)
|
||||
{
|
||||
pos.x = (number(-14, 14) + number(-14, 14)) * 20;
|
||||
pos.y = (number(-14, 14) + number(-14, 14)) * 20;
|
||||
pos.x = (Random::get(-14, 14) + Random::get(-14, 14)) * 20;
|
||||
pos.y = (Random::get(-14, 14) + Random::get(-14, 14)) * 20;
|
||||
|
||||
pos.x += GetX();
|
||||
pos.y += GetY();
|
||||
|
@ -1673,7 +1673,7 @@ bool CHARACTER::Damage(LPCHARACTER pAttacker, int dam, EDamageType type) // retu
|
|||
{
|
||||
int pct = GetSkillPower(SKILL_TERROR) / 400;
|
||||
|
||||
if (number(1, 100) <= pct)
|
||||
if (Random::get(1, 100) <= pct)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -1726,7 +1726,7 @@ bool CHARACTER::Damage(LPCHARACTER pAttacker, int dam, EDamageType type) // retu
|
|||
//크리티컬 저항 값 적용.
|
||||
iCriticalPct -= GetPoint(POINT_RESIST_CRITICAL);
|
||||
|
||||
if (number(1, 100) <= iCriticalPct)
|
||||
if (Random::get(1, 100) <= iCriticalPct)
|
||||
{
|
||||
IsCritical = true;
|
||||
dam *= 2;
|
||||
|
@ -1773,7 +1773,7 @@ bool CHARACTER::Damage(LPCHARACTER pAttacker, int dam, EDamageType type) // retu
|
|||
//관통타격 저항 값 적용.
|
||||
iPenetratePct -= GetPoint(POINT_RESIST_PENETRATE);
|
||||
|
||||
if (number(1, 100) <= iPenetratePct)
|
||||
if (Random::get(1, 100) <= iPenetratePct)
|
||||
{
|
||||
IsPenetrate = true;
|
||||
|
||||
|
@ -1798,7 +1798,7 @@ bool CHARACTER::Damage(LPCHARACTER pAttacker, int dam, EDamageType type) // retu
|
|||
if (type == DAMAGE_TYPE_NORMAL)
|
||||
{
|
||||
// 근접 평타일 경우 막을 수 있음
|
||||
if (GetPoint(POINT_BLOCK) && number(1, 100) <= GetPoint(POINT_BLOCK))
|
||||
if (GetPoint(POINT_BLOCK) && Random::get(1, 100) <= GetPoint(POINT_BLOCK))
|
||||
{
|
||||
if (test_server)
|
||||
{
|
||||
|
@ -1813,7 +1813,7 @@ bool CHARACTER::Damage(LPCHARACTER pAttacker, int dam, EDamageType type) // retu
|
|||
else if (type == DAMAGE_TYPE_NORMAL_RANGE)
|
||||
{
|
||||
// 원거리 평타의 경우 피할 수 있음
|
||||
if (GetPoint(POINT_DODGE) && number(1, 100) <= GetPoint(POINT_DODGE))
|
||||
if (GetPoint(POINT_DODGE) && Random::get(1, 100) <= GetPoint(POINT_DODGE))
|
||||
{
|
||||
if (test_server)
|
||||
{
|
||||
|
@ -1867,7 +1867,7 @@ bool CHARACTER::Damage(LPCHARACTER pAttacker, int dam, EDamageType type) // retu
|
|||
//크리티컬 저항 값 적용.
|
||||
iCriticalPct -= GetPoint(POINT_RESIST_CRITICAL);
|
||||
|
||||
if (number(1, 100) <= iCriticalPct)
|
||||
if (Random::get(1, 100) <= iCriticalPct)
|
||||
{
|
||||
IsCritical = true;
|
||||
dam *= 2;
|
||||
|
@ -1899,7 +1899,7 @@ bool CHARACTER::Damage(LPCHARACTER pAttacker, int dam, EDamageType type) // retu
|
|||
//관통타격 저항 값 적용.
|
||||
iPenetratePct -= GetPoint(POINT_RESIST_PENETRATE);
|
||||
|
||||
if (number(1, 100) <= iPenetratePct)
|
||||
if (Random::get(1, 100) <= iPenetratePct)
|
||||
{
|
||||
IsPenetrate = true;
|
||||
|
||||
|
@ -1914,7 +1914,7 @@ bool CHARACTER::Damage(LPCHARACTER pAttacker, int dam, EDamageType type) // retu
|
|||
{
|
||||
int pct = 1;
|
||||
|
||||
if (number(1, 10) <= pct)
|
||||
if (Random::get(1, 10) <= pct)
|
||||
{
|
||||
int iHP = MIN(dam, MAX(0, iCurHP)) * pAttacker->GetPoint(POINT_STEAL_HP) / 100;
|
||||
|
||||
|
@ -1932,7 +1932,7 @@ bool CHARACTER::Damage(LPCHARACTER pAttacker, int dam, EDamageType type) // retu
|
|||
{
|
||||
int pct = 1;
|
||||
|
||||
if (number(1, 10) <= pct)
|
||||
if (Random::get(1, 10) <= pct)
|
||||
{
|
||||
int iCur;
|
||||
|
||||
|
@ -1957,16 +1957,16 @@ bool CHARACTER::Damage(LPCHARACTER pAttacker, int dam, EDamageType type) // retu
|
|||
// 돈 스틸
|
||||
if (pAttacker->GetPoint(POINT_STEAL_GOLD))
|
||||
{
|
||||
if (number(1, 100) <= pAttacker->GetPoint(POINT_STEAL_GOLD))
|
||||
if (Random::get(1, 100) <= pAttacker->GetPoint(POINT_STEAL_GOLD))
|
||||
{
|
||||
int iAmount = number(1, GetLevel());
|
||||
int iAmount = Random::get(1, GetLevel());
|
||||
pAttacker->PointChange(POINT_GOLD, iAmount);
|
||||
DBManager::instance().SendMoneyLog(MONEY_LOG_MISC, 1, iAmount);
|
||||
}
|
||||
}
|
||||
|
||||
// 칠 때마다 HP회복
|
||||
if (pAttacker->GetPoint(POINT_HIT_HP_RECOVERY) && number(0, 4) > 0) // 80% 확률
|
||||
if (pAttacker->GetPoint(POINT_HIT_HP_RECOVERY) && Random::get(0, 4) > 0) // 80% 확률
|
||||
{
|
||||
int i = MIN(dam, iCurHP) * pAttacker->GetPoint(POINT_HIT_HP_RECOVERY) / 100;
|
||||
|
||||
|
@ -1978,7 +1978,7 @@ bool CHARACTER::Damage(LPCHARACTER pAttacker, int dam, EDamageType type) // retu
|
|||
}
|
||||
|
||||
// 칠 때마다 SP회복
|
||||
if (pAttacker->GetPoint(POINT_HIT_SP_RECOVERY) && number(0, 4) > 0) // 80% 확률
|
||||
if (pAttacker->GetPoint(POINT_HIT_SP_RECOVERY) && Random::get(0, 4) > 0) // 80% 확률
|
||||
{
|
||||
int i = MIN(dam, iCurHP) * pAttacker->GetPoint(POINT_HIT_SP_RECOVERY) / 100;
|
||||
|
||||
|
@ -1992,7 +1992,7 @@ bool CHARACTER::Damage(LPCHARACTER pAttacker, int dam, EDamageType type) // retu
|
|||
// 상대방의 마나를 없앤다.
|
||||
if (pAttacker->GetPoint(POINT_MANA_BURN_PCT))
|
||||
{
|
||||
if (number(1, 100) <= pAttacker->GetPoint(POINT_MANA_BURN_PCT))
|
||||
if (Random::get(1, 100) <= pAttacker->GetPoint(POINT_MANA_BURN_PCT))
|
||||
PointChange(POINT_SP, -50);
|
||||
}
|
||||
}
|
||||
|
@ -2211,7 +2211,7 @@ bool CHARACTER::Damage(LPCHARACTER pAttacker, int dam, EDamageType type) // retu
|
|||
{
|
||||
if (pAttacker->IsDeathBlow())
|
||||
{
|
||||
if (number(1, 4) == GetJob())
|
||||
if (Random::get(1, 4) == GetJob())
|
||||
{
|
||||
IsDeathBlow = true;
|
||||
dam = dam * 4;
|
||||
|
@ -2357,7 +2357,7 @@ static void GiveExp(LPCHARACTER from, LPCHARACTER to, int iExp)
|
|||
|
||||
// 아이템 경험치 두배 속성
|
||||
if (to->GetPoint(POINT_EXP_DOUBLE_BONUS))
|
||||
if (number(1, 100) <= to->GetPoint(POINT_EXP_DOUBLE_BONUS))
|
||||
if (Random::get(1, 100) <= to->GetPoint(POINT_EXP_DOUBLE_BONUS))
|
||||
iExp += iExp * 30 / 100; // 1.3배 (30%)
|
||||
|
||||
// 경험의 반지 (2시간짜리)
|
||||
|
@ -3406,7 +3406,7 @@ struct FuncAggregateMonster
|
|||
if (ch->GetVictim())
|
||||
return;
|
||||
|
||||
if (number(1, 100) <= 50) // 임시로 50% 확률로 적을 끌어온다
|
||||
if (Random::get(1, 100) <= 50) // 임시로 50% 확률로 적을 끌어온다
|
||||
if (DISTANCE_APPROX(ch->GetX() - m_ch->GetX(), ch->GetY() - m_ch->GetY()) < 5000)
|
||||
if (ch->CanBeginFight())
|
||||
ch->BeginFight(m_ch);
|
||||
|
|
|
@ -161,13 +161,13 @@ void CHARACTER::HorseSummon(bool bSummon, bool bFromFar, DWORD dwVnum, const cha
|
|||
|
||||
if (bFromFar)
|
||||
{
|
||||
x += (number(0, 1) * 2 - 1) * number(2000, 2500);
|
||||
y += (number(0, 1) * 2 - 1) * number(2000, 2500);
|
||||
x += (Random::get(0, 1) * 2 - 1) * Random::get(2000, 2500);
|
||||
y += (Random::get(0, 1) * 2 - 1) * Random::get(2000, 2500);
|
||||
}
|
||||
else
|
||||
{
|
||||
x += number(-100, 100);
|
||||
y += number(-100, 100);
|
||||
x += Random::get(-100, 100);
|
||||
y += Random::get(-100, 100);
|
||||
}
|
||||
|
||||
m_chHorse = CHARACTER_MANAGER::instance().SpawnMob(
|
||||
|
|
|
@ -909,7 +909,7 @@ bool CHARACTER::DoRefine(LPITEM item, bool bMoneyOnly)
|
|||
RemoveSpecifyItem(prt->materials[i].vnum, prt->materials[i].count);
|
||||
}
|
||||
|
||||
int prob = number(1, 100);
|
||||
int prob = Random::get(1, 100);
|
||||
|
||||
if (IsRefineThroughGuild() || bMoneyOnly)
|
||||
prob -= 10;
|
||||
|
@ -1110,7 +1110,7 @@ bool CHARACTER::DoRefineWithScroll(LPITEM item)
|
|||
for (int i = 0; i < prt->material_count; ++i)
|
||||
RemoveSpecifyItem(prt->materials[i].vnum, prt->materials[i].count);
|
||||
|
||||
int prob = number(1, 100);
|
||||
int prob = Random::get(1, 100);
|
||||
int success_prob = prt->prob;
|
||||
bool bDestroyWhenFail = false;
|
||||
|
||||
|
@ -1777,7 +1777,7 @@ bool CHARACTER::UseItemEx(LPITEM item, TItemPos DestCell)
|
|||
return false;
|
||||
}
|
||||
|
||||
LPCHARACTER campfire = CHARACTER_MANAGER::instance().SpawnMob(fishing::CAMPFIRE_MOB, GetMapIndex(), (int)(GetX()+fx), (int)(GetY()+fy), 0, false, number(0, 359));
|
||||
LPCHARACTER campfire = CHARACTER_MANAGER::instance().SpawnMob(fishing::CAMPFIRE_MOB, GetMapIndex(), (int)(GetX()+fx), (int)(GetY()+fy), 0, false, Random::get(0, 359));
|
||||
|
||||
char_event_info* info = AllocEventInfo<char_event_info>();
|
||||
|
||||
|
@ -2148,7 +2148,7 @@ bool CHARACTER::UseItemEx(LPITEM item, TItemPos DestCell)
|
|||
{
|
||||
ITEM_MANAGER::instance().RemoveItem(item);
|
||||
|
||||
int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX);
|
||||
int iReadDelay = Random::get<int>(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX);
|
||||
|
||||
if (distribution_test_server)
|
||||
iReadDelay /= 3;
|
||||
|
@ -2634,7 +2634,7 @@ bool CHARACTER::UseItemEx(LPITEM item, TItemPos DestCell)
|
|||
else
|
||||
bi = b1;
|
||||
|
||||
int pct = number(1, 1000);
|
||||
int pct = Random::get(1, 1000);
|
||||
|
||||
int i;
|
||||
for (i=0;i<MAX_BAG_INFO;i++)
|
||||
|
@ -2780,7 +2780,7 @@ bool CHARACTER::UseItemEx(LPITEM item, TItemPos DestCell)
|
|||
else
|
||||
info = info_10;
|
||||
|
||||
int prob = number(1, 100);
|
||||
int prob = Random::get(1, 100);
|
||||
|
||||
for (int i = 0; i < EVENT_STONE_MAX_INFO; ++i)
|
||||
{
|
||||
|
@ -2952,7 +2952,7 @@ bool CHARACTER::UseItemEx(LPITEM item, TItemPos DestCell)
|
|||
else
|
||||
{
|
||||
// 독다루기가 없으면 50% 즉사 50% 공격력 +2
|
||||
if (number(0, 1))
|
||||
if (Random::get(0, 1))
|
||||
{
|
||||
if (GetHP() > 100)
|
||||
PointChange(POINT_HP, -(GetHP() - 1));
|
||||
|
@ -2973,7 +2973,7 @@ bool CHARACTER::UseItemEx(LPITEM item, TItemPos DestCell)
|
|||
{
|
||||
item->SetCount(item->GetCount() - 1);
|
||||
|
||||
int r = number(1, 100);
|
||||
int r = Random::get(1, 100);
|
||||
|
||||
if (r <= 50)
|
||||
{
|
||||
|
@ -3018,7 +3018,7 @@ bool CHARACTER::UseItemEx(LPITEM item, TItemPos DestCell)
|
|||
break;
|
||||
|
||||
case 71013: // 축제용폭죽
|
||||
CreateFly(number(FLY_FIREWORK1, FLY_FIREWORK6), this);
|
||||
CreateFly(Random::get<int>(FLY_FIREWORK1, FLY_FIREWORK6), this);
|
||||
item->SetCount(item->GetCount() - 1);
|
||||
break;
|
||||
|
||||
|
@ -3084,7 +3084,7 @@ bool CHARACTER::UseItemEx(LPITEM item, TItemPos DestCell)
|
|||
{
|
||||
ITEM_MANAGER::instance().RemoveItem(item);
|
||||
|
||||
int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX);
|
||||
int iReadDelay = Random::get<int>(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX);
|
||||
if (distribution_test_server) iReadDelay /= 3;
|
||||
|
||||
SetSkillNextReadTime(SKILL_LEADERSHIP, get_global_time() + iReadDelay);
|
||||
|
@ -3126,7 +3126,7 @@ bool CHARACTER::UseItemEx(LPITEM item, TItemPos DestCell)
|
|||
{
|
||||
ITEM_MANAGER::instance().RemoveItem(item);
|
||||
|
||||
int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX);
|
||||
int iReadDelay = Random::get<int>(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX);
|
||||
if (distribution_test_server) iReadDelay /= 3;
|
||||
|
||||
SetSkillNextReadTime(SKILL_COMBO, get_global_time() + iReadDelay);
|
||||
|
@ -3155,7 +3155,7 @@ bool CHARACTER::UseItemEx(LPITEM item, TItemPos DestCell)
|
|||
{
|
||||
ITEM_MANAGER::instance().RemoveItem(item);
|
||||
|
||||
int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX);
|
||||
int iReadDelay = Random::get<int>(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX);
|
||||
if (distribution_test_server) iReadDelay /= 3;
|
||||
|
||||
SetSkillNextReadTime(dwSkillVnum, get_global_time() + iReadDelay);
|
||||
|
@ -3184,7 +3184,7 @@ bool CHARACTER::UseItemEx(LPITEM item, TItemPos DestCell)
|
|||
{
|
||||
ITEM_MANAGER::instance().RemoveItem(item);
|
||||
|
||||
int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX);
|
||||
int iReadDelay = Random::get<int>(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX);
|
||||
if (distribution_test_server) iReadDelay /= 3;
|
||||
|
||||
SetSkillNextReadTime(dwSkillVnum, get_global_time() + iReadDelay);
|
||||
|
@ -3257,7 +3257,7 @@ bool CHARACTER::UseItemEx(LPITEM item, TItemPos DestCell)
|
|||
{
|
||||
ITEM_MANAGER::instance().RemoveItem(item);
|
||||
|
||||
int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX);
|
||||
int iReadDelay = Random::get<int>(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX);
|
||||
if (distribution_test_server) iReadDelay /= 3;
|
||||
|
||||
SetSkillNextReadTime(dwSkillVnum, get_global_time() + iReadDelay);
|
||||
|
@ -3288,7 +3288,7 @@ bool CHARACTER::UseItemEx(LPITEM item, TItemPos DestCell)
|
|||
{
|
||||
ITEM_MANAGER::instance().RemoveItem(item);
|
||||
|
||||
int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX);
|
||||
int iReadDelay = Random::get<int>(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX);
|
||||
if (distribution_test_server) iReadDelay /= 3;
|
||||
|
||||
SetSkillNextReadTime(dwSkillVnum, get_global_time() + iReadDelay);
|
||||
|
@ -3330,7 +3330,7 @@ bool CHARACTER::UseItemEx(LPITEM item, TItemPos DestCell)
|
|||
{
|
||||
ITEM_MANAGER::instance().RemoveItem(item);
|
||||
|
||||
int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX);
|
||||
int iReadDelay = Random::get<int>(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX);
|
||||
if (distribution_test_server) iReadDelay /= 3;
|
||||
|
||||
SetSkillNextReadTime(dwSkillVnum, get_global_time() + iReadDelay);
|
||||
|
@ -3379,13 +3379,13 @@ bool CHARACTER::UseItemEx(LPITEM item, TItemPos DestCell)
|
|||
return false;
|
||||
}
|
||||
|
||||
if (number(1, 100) <= iPct)
|
||||
if (Random::get(1, 100) <= iPct)
|
||||
{
|
||||
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("승마 수련서를 읽어 승마 스킬 포인트를 얻었습니다."));
|
||||
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("얻은 포인트로는 승마 스킬의 레벨을 올릴 수 있습니다."));
|
||||
PointChange(POINT_HORSE_SKILL, 1);
|
||||
|
||||
int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX);
|
||||
int iReadDelay = Random::get<int>(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX);
|
||||
if (distribution_test_server) iReadDelay /= 3;
|
||||
|
||||
if (!test_server)
|
||||
|
@ -4678,7 +4678,7 @@ bool CHARACTER::UseItemEx(LPITEM item, TItemPos DestCell)
|
|||
char buf[21];
|
||||
snprintf(buf, sizeof(buf), "%u", item2->GetID());
|
||||
|
||||
if (number(1, 100) <= aiItemAttributeAddPercent[item2->GetAttributeCount()])
|
||||
if (Random::get(1, 100) <= aiItemAttributeAddPercent[item2->GetAttributeCount()])
|
||||
{
|
||||
item2->AddAttribute();
|
||||
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성 추가에 성공하였습니다."));
|
||||
|
@ -4723,7 +4723,7 @@ bool CHARACTER::UseItemEx(LPITEM item, TItemPos DestCell)
|
|||
char buf[21];
|
||||
snprintf(buf, sizeof(buf), "%u", item2->GetID());
|
||||
|
||||
if (number(1, 100) <= aiItemAttributeAddPercent[item2->GetAttributeCount()])
|
||||
if (Random::get(1, 100) <= aiItemAttributeAddPercent[item2->GetAttributeCount()])
|
||||
{
|
||||
item2->AddAttribute();
|
||||
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성 추가에 성공하였습니다."));
|
||||
|
@ -4771,7 +4771,7 @@ bool CHARACTER::UseItemEx(LPITEM item, TItemPos DestCell)
|
|||
{
|
||||
if (item2->GetAccessorySocketMaxGrade() < ITEM_ACCESSORY_SOCKET_MAX_NUM)
|
||||
{
|
||||
if (number(1, 100) <= 50)
|
||||
if (Random::get(1, 100) <= 50)
|
||||
{
|
||||
item2->SetAccessorySocketMaxGrade(item2->GetAccessorySocketMaxGrade() + 1);
|
||||
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소켓이 성공적으로 추가되었습니다."));
|
||||
|
@ -4806,7 +4806,7 @@ bool CHARACTER::UseItemEx(LPITEM item, TItemPos DestCell)
|
|||
|
||||
if (item2->GetAccessorySocketGrade() < item2->GetAccessorySocketMaxGrade())
|
||||
{
|
||||
if (number(1, 100) <= aiAccessorySocketPutPct[item2->GetAccessorySocketGrade()])
|
||||
if (Random::get(1, 100) <= aiAccessorySocketPutPct[item2->GetAccessorySocketGrade()])
|
||||
{
|
||||
item2->SetAccessorySocketGrade(item2->GetAccessorySocketGrade() + 1);
|
||||
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("장착에 성공하였습니다."));
|
||||
|
@ -4908,7 +4908,7 @@ bool CHARACTER::UseItemEx(LPITEM item, TItemPos DestCell)
|
|||
break;
|
||||
|
||||
case USE_CREATE_STONE:
|
||||
AutoGiveItem(number(28000, 28013));
|
||||
AutoGiveItem(Random::get(28000, 28013));
|
||||
item->SetCount(item->GetCount() - 1);
|
||||
break;
|
||||
|
||||
|
@ -4971,7 +4971,7 @@ bool CHARACTER::UseItemEx(LPITEM item, TItemPos DestCell)
|
|||
|
||||
pBottle->SetCount(pBottle->GetCount() - 1);
|
||||
|
||||
if (number(1, 100) > item->GetValue(5))
|
||||
if (Random::get(1, 100) > item->GetValue(5))
|
||||
{
|
||||
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("물약 제조에 실패했습니다."));
|
||||
return false;
|
||||
|
@ -5044,7 +5044,7 @@ bool CHARACTER::UseItemEx(LPITEM item, TItemPos DestCell)
|
|||
if (item2->GetSocket(i) >= 1 && item2->GetSocket(i) <= 2 && item2->GetSocket(i) >= item->GetValue(2))
|
||||
{
|
||||
// 석 확률
|
||||
if (number(1, 100) <= 30)
|
||||
if (Random::get(1, 100) <= 30)
|
||||
{
|
||||
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("메틴석 부착에 성공하였습니다."));
|
||||
item2->SetSocket(i, item->GetVnum());
|
||||
|
@ -7017,8 +7017,8 @@ bool CHARACTER::GiveItemFromSpecialItemGroup(DWORD dwGroupNum, std::vector<DWORD
|
|||
case CSpecialItemGroup::MOB:
|
||||
{
|
||||
sys_log(0, "CSpecialItemGroup::MOB %d", dwCount);
|
||||
int x = GetX() + number(-500, 500);
|
||||
int y = GetY() + number(-500, 500);
|
||||
int x = GetX() + Random::get(-500, 500);
|
||||
int y = GetY() + Random::get(-500, 500);
|
||||
|
||||
LPCHARACTER ch = CHARACTER_MANAGER::instance().SpawnMob(dwCount, GetMapIndex(), x, y, 0, true, -1);
|
||||
if (ch)
|
||||
|
@ -7052,10 +7052,10 @@ bool CHARACTER::GiveItemFromSpecialItemGroup(DWORD dwGroupNum, std::vector<DWORD
|
|||
|
||||
case CSpecialItemGroup::MOB_GROUP:
|
||||
{
|
||||
int sx = GetX() - number(300, 500);
|
||||
int sy = GetY() - number(300, 500);
|
||||
int ex = GetX() + number(300, 500);
|
||||
int ey = GetY() + number(300, 500);
|
||||
int sx = GetX() - Random::get(300, 500);
|
||||
int sy = GetY() - Random::get(300, 500);
|
||||
int ex = GetX() + Random::get(300, 500);
|
||||
int ey = GetY() + Random::get(300, 500);
|
||||
CHARACTER_MANAGER::instance().SpawnGroup(dwCount, GetMapIndex(), sx, sy, ex, ey, NULL, true);
|
||||
|
||||
bSuccess = true;
|
||||
|
|
|
@ -280,8 +280,8 @@ LPCHARACTER CHARACTER_MANAGER::SpawnMobRandomPosition(DWORD dwVnum, int lMapInde
|
|||
int x, y;
|
||||
for (i=0; i<2000; i++)
|
||||
{
|
||||
x = number(1, (pkSectreeMap->m_setting.iWidth / 100) - 1) * 100 + pkSectreeMap->m_setting.iBaseX;
|
||||
y = number(1, (pkSectreeMap->m_setting.iHeight / 100) - 1) * 100 + pkSectreeMap->m_setting.iBaseY;
|
||||
x = Random::get(1, (pkSectreeMap->m_setting.iWidth / 100) - 1) * 100 + pkSectreeMap->m_setting.iBaseX;
|
||||
y = Random::get(1, (pkSectreeMap->m_setting.iHeight / 100) - 1) * 100 + pkSectreeMap->m_setting.iBaseY;
|
||||
//LPSECTREE tree = SECTREE_MANAGER::instance().Get(lMapIndex, x, y);
|
||||
LPSECTREE tree = pkSectreeMap->Find(x, y);
|
||||
|
||||
|
@ -328,7 +328,7 @@ LPCHARACTER CHARACTER_MANAGER::SpawnMobRandomPosition(DWORD dwVnum, int lMapInde
|
|||
if (ch->GetEmpire() == 0)
|
||||
ch->SetEmpire(SECTREE_MANAGER::instance().GetEmpireFromMapIndex(lMapIndex));
|
||||
|
||||
ch->SetRotation(number(0, 360));
|
||||
ch->SetRotation(Random::get(0, 360));
|
||||
|
||||
if (!ch->Show(lMapIndex, x, y, 0, false))
|
||||
{
|
||||
|
@ -420,7 +420,7 @@ LPCHARACTER CHARACTER_MANAGER::SpawnMob(DWORD dwVnum, int lMapIndex, int x, int
|
|||
}
|
||||
|
||||
if (iRot == -1)
|
||||
iRot = number(0, 360);
|
||||
iRot = Random::get(0, 360);
|
||||
|
||||
ch->SetProto(pkMob);
|
||||
|
||||
|
@ -455,8 +455,8 @@ LPCHARACTER CHARACTER_MANAGER::SpawnMobRange(DWORD dwVnum, int lMapIndex, int sx
|
|||
|
||||
while (i--)
|
||||
{
|
||||
int x = number(sx, ex);
|
||||
int y = number(sy, ey);
|
||||
int x = Random::get(sx, ex);
|
||||
int y = Random::get(sy, ey);
|
||||
/*
|
||||
if (bIsException)
|
||||
if (is_regen_exception(x, y))
|
||||
|
@ -518,10 +518,10 @@ bool CHARACTER_MANAGER::SpawnMoveGroup(DWORD dwVnum, int lMapIndex, int sx, int
|
|||
continue;
|
||||
}
|
||||
|
||||
sx = tch->GetX() - number(300, 500);
|
||||
sy = tch->GetY() - number(300, 500);
|
||||
ex = tch->GetX() + number(300, 500);
|
||||
ey = tch->GetY() + number(300, 500);
|
||||
sx = tch->GetX() - Random::get(300, 500);
|
||||
sy = tch->GetY() - Random::get(300, 500);
|
||||
ex = tch->GetX() + Random::get(300, 500);
|
||||
ey = tch->GetY() + Random::get(300, 500);
|
||||
|
||||
if (m_pkChrSelectedStone)
|
||||
tch->SetStone(m_pkChrSelectedStone);
|
||||
|
@ -607,10 +607,10 @@ LPCHARACTER CHARACTER_MANAGER::SpawnGroup(DWORD dwVnum, int lMapIndex, int sx, i
|
|||
|
||||
tch->SetDungeon(pDungeon);
|
||||
|
||||
sx = tch->GetX() - number(300, 500);
|
||||
sy = tch->GetY() - number(300, 500);
|
||||
ex = tch->GetX() + number(300, 500);
|
||||
ey = tch->GetY() + number(300, 500);
|
||||
sx = tch->GetX() - Random::get(300, 500);
|
||||
sy = tch->GetY() - Random::get(300, 500);
|
||||
ex = tch->GetX() + Random::get(300, 500);
|
||||
ey = tch->GetY() + Random::get(300, 500);
|
||||
|
||||
if (m_pkChrSelectedStone)
|
||||
tch->SetStone(m_pkChrSelectedStone);
|
||||
|
@ -915,7 +915,7 @@ LPCHARACTER CHARACTER_MANAGER::FindSpecifyPC(unsigned int uiJobFlag, int lMapInd
|
|||
continue;
|
||||
}
|
||||
|
||||
if (!chFind || number(1, ++n) == 1)
|
||||
if (!chFind || Random::get(1, ++n) == 1)
|
||||
chFind = ch;
|
||||
}
|
||||
|
||||
|
|
|
@ -194,7 +194,7 @@ void CHARACTER::AttackedByPoison(LPCHARACTER pkAttacker)
|
|||
if (delta > 8)
|
||||
delta = 8;
|
||||
|
||||
if (number(1, 100) > poison_level_adjust[delta])
|
||||
if (Random::get(1, 100) > poison_level_adjust[delta])
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -254,7 +254,7 @@ bool CHARACTER::IsImmune(DWORD dwImmuneFlag)
|
|||
if (IS_SET(m_pointsInstant.dwImmuneFlag, dwImmuneFlag))
|
||||
{
|
||||
int immune_pct = 90;
|
||||
int percent = number(1, 100);
|
||||
int percent = Random::get(1, 100);
|
||||
|
||||
if (percent <= immune_pct) // 90% Immune
|
||||
{
|
||||
|
|
|
@ -364,10 +364,10 @@ bool CHARACTER::LearnGrandMasterSkill(DWORD dwSkillVnum)
|
|||
RemoveAffect(AFFECT_SKILL_BOOK_BONUS);
|
||||
}
|
||||
|
||||
int n = number(1, iBookCount);
|
||||
int n = Random::get(1, iBookCount);
|
||||
sys_log(0, "Number(%d)", n);
|
||||
|
||||
DWORD nextTime = get_global_time() + number(28800, 43200);
|
||||
DWORD nextTime = get_global_time() + Random::get(28800, 43200);
|
||||
|
||||
sys_log(0, "GrandMaster SkillBookCount min %d cur %d max %d (next_time=%d)", iMinReadCount, iTotalReadCount, iMaxReadCount, nextTime);
|
||||
|
||||
|
@ -485,7 +485,7 @@ bool CHARACTER::LearnSkillByBook(DWORD dwSkillVnum, BYTE bProb)
|
|||
|
||||
sys_log(0, "LearnSkillByBook Pct %u prob %d", dwSkillVnum, bProb);
|
||||
|
||||
if (number(1, 100) <= bProb)
|
||||
if (Random::get(1, 100) <= bProb)
|
||||
{
|
||||
if (test_server)
|
||||
sys_log(0, "LearnSkillByBook %u SUCC", dwSkillVnum);
|
||||
|
@ -528,7 +528,7 @@ bool CHARACTER::LearnSkillByBook(DWORD dwSkillVnum, BYTE bProb)
|
|||
RemoveAffect(AFFECT_SKILL_BOOK_BONUS);
|
||||
}
|
||||
|
||||
if (number(1, 100) > percent)
|
||||
if (Random::get(1, 100) > percent)
|
||||
{
|
||||
// 책읽기에 성공
|
||||
if (read_count >= need_bookcount)
|
||||
|
@ -544,7 +544,7 @@ bool CHARACTER::LearnSkillByBook(DWORD dwSkillVnum, BYTE bProb)
|
|||
{
|
||||
pPC->SetFlag(flag, read_count + 1);
|
||||
|
||||
switch (number(1, 3))
|
||||
switch (Random::get(1, 3))
|
||||
{
|
||||
case 1:
|
||||
ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("어느정도 이 기술에 대해 이해가 되었지만 조금 부족한듯 한데.."));
|
||||
|
@ -597,7 +597,7 @@ bool CHARACTER::LearnSkillByBook(DWORD dwSkillVnum, BYTE bProb)
|
|||
RemoveAffect(AFFECT_SKILL_BOOK_BONUS);
|
||||
}
|
||||
|
||||
if (number(1, iBookCount) == 2)
|
||||
if (Random::get(1, iBookCount) == 2)
|
||||
SkillLevelUp(dwSkillVnum, SKILL_UP_BY_BOOK);
|
||||
}
|
||||
// END_OF_INTERNATIONAL_VERSION
|
||||
|
@ -818,7 +818,7 @@ void CHARACTER::SkillLevelUp(DWORD dwVnum, BYTE bMethod)
|
|||
}
|
||||
else
|
||||
{
|
||||
if (number(1, 21 - MIN(20, GetSkillLevel(pkSk->dwVnum))) == 1)
|
||||
if (Random::get(1, 21 - MIN(20, GetSkillLevel(pkSk->dwVnum))) == 1)
|
||||
SetSkillLevel(pkSk->dwVnum, 20);
|
||||
}
|
||||
}
|
||||
|
@ -827,7 +827,7 @@ void CHARACTER::SkillLevelUp(DWORD dwVnum, BYTE bMethod)
|
|||
case SKILL_MASTER:
|
||||
if (GetSkillLevel(pkSk->dwVnum) >= 30)
|
||||
{
|
||||
if (number(1, 31 - MIN(30, GetSkillLevel(pkSk->dwVnum))) == 1)
|
||||
if (Random::get(1, 31 - MIN(30, GetSkillLevel(pkSk->dwVnum))) == 1)
|
||||
SetSkillLevel(pkSk->dwVnum, 30);
|
||||
}
|
||||
break;
|
||||
|
@ -948,7 +948,7 @@ struct FFindNearVictim
|
|||
{
|
||||
++m_count;
|
||||
|
||||
if ((m_count == 1) || number(1, m_count) == 1)
|
||||
if ((m_count == 1) || Random::get(1, m_count) == 1)
|
||||
m_pkChrNextTarget = pkChr;
|
||||
}
|
||||
}
|
||||
|
@ -1000,7 +1000,7 @@ EVENTFUNC(ChainLightningEvent)
|
|||
if (pkChrVictim->GetParty()) // 파티 먼저
|
||||
{
|
||||
pkTarget = pkChrVictim->GetParty()->GetNextOwnership(NULL, pkChrVictim->GetX(), pkChrVictim->GetY());
|
||||
if (pkTarget == pkChrVictim || !number(0, 2) || pkChr->GetChainLightingExcept().find(pkTarget) != pkChr->GetChainLightingExcept().end())
|
||||
if (pkTarget == pkChrVictim || !Random::get(0, 2) || pkChr->GetChainLightingExcept().find(pkTarget) != pkChr->GetChainLightingExcept().end())
|
||||
pkTarget = NULL;
|
||||
}
|
||||
|
||||
|
@ -1037,10 +1037,10 @@ void SetPolyVarForAttack(LPCHARACTER ch, CSkillProto * pkSk, LPITEM pkWeapon)
|
|||
{
|
||||
if (pkWeapon && pkWeapon->GetType() == ITEM_WEAPON)
|
||||
{
|
||||
int iWep = number(pkWeapon->GetValue(3), pkWeapon->GetValue(4));
|
||||
int iWep = Random::get(pkWeapon->GetValue(3), pkWeapon->GetValue(4));
|
||||
iWep += pkWeapon->GetValue(5);
|
||||
|
||||
int iMtk = number(pkWeapon->GetValue(1), pkWeapon->GetValue(2));
|
||||
int iMtk = Random::get(pkWeapon->GetValue(1), pkWeapon->GetValue(2));
|
||||
iMtk += pkWeapon->GetValue(5);
|
||||
|
||||
pkSk->SetPointVar("wep", iWep);
|
||||
|
@ -1056,7 +1056,7 @@ void SetPolyVarForAttack(LPCHARACTER ch, CSkillProto * pkSk, LPITEM pkWeapon)
|
|||
}
|
||||
else
|
||||
{
|
||||
int iWep = number(ch->GetMobDamageMin(), ch->GetMobDamageMax());
|
||||
int iWep = Random::get(ch->GetMobDamageMin(), ch->GetMobDamageMax());
|
||||
pkSk->SetPointVar("wep", iWep);
|
||||
pkSk->SetPointVar("mwep", iWep);
|
||||
pkSk->SetPointVar("mtk", iWep);
|
||||
|
@ -1129,7 +1129,7 @@ struct FuncSplashDamage
|
|||
{
|
||||
int iPenetratePct = (int) m_pkSk->kPointPoly2.Eval();
|
||||
|
||||
if (number(1, 100) <= iPenetratePct)
|
||||
if (Random::get(1, 100) <= iPenetratePct)
|
||||
bIgnoreDefense = true;
|
||||
}
|
||||
|
||||
|
@ -1139,7 +1139,7 @@ struct FuncSplashDamage
|
|||
{
|
||||
int iPct = (int) m_pkSk->kPointPoly2.Eval();
|
||||
|
||||
if (number(1, 100) <= iPct)
|
||||
if (Random::get(1, 100) <= iPct)
|
||||
bIgnoreTargetRating = true;
|
||||
}
|
||||
|
||||
|
@ -1405,7 +1405,7 @@ struct FuncSplashDamage
|
|||
int iDur2 = (int) m_pkSk->kDurationPoly2.Eval();
|
||||
iDur2 += m_pkChr->GetPoint(POINT_PARTY_BUFFER_BONUS);
|
||||
|
||||
if (number(1, 100) <= iAmount2)
|
||||
if (Random::get(1, 100) <= iAmount2)
|
||||
{
|
||||
pkChrVictim->RemoveGoodAffect();
|
||||
pkChrVictim->AddAffect(m_pkSk->dwVnum, POINT_NONE, 0, AFF_PABEOP, iDur2, 0, true);
|
||||
|
@ -1440,14 +1440,14 @@ struct FuncSplashDamage
|
|||
iDur += bonus / 2;
|
||||
}
|
||||
|
||||
if (number(1, 100) <= iDur)
|
||||
if (Random::get(1, 100) <= iDur)
|
||||
{
|
||||
pkChrVictim->AttackedByFire(m_pkChr, iPct, 5);
|
||||
}
|
||||
}
|
||||
else if (IS_SET(m_pkSk->dwFlag, SKILL_FLAG_POISON))
|
||||
{
|
||||
if (number(1, 100) <= iPct)
|
||||
if (Random::get(1, 100) <= iPct)
|
||||
pkChrVictim->AttackedByPoison(m_pkChr);
|
||||
}
|
||||
}
|
||||
|
@ -1634,7 +1634,7 @@ EVENTFUNC(skill_gwihwan_event)
|
|||
|
||||
int percent = 20 * sklv - 1;
|
||||
|
||||
if (number(1, 100) <= percent)
|
||||
if (Random::get(1, 100) <= percent)
|
||||
{
|
||||
PIXEL_POSITION pos;
|
||||
|
||||
|
@ -1773,7 +1773,7 @@ int CHARACTER::ComputeSkillAtPosition(DWORD dwVnum, const PIXEL_POSITION& posTar
|
|||
|
||||
if (IS_SET(pkSk->dwFlag, SKILL_FLAG_REMOVE_BAD_AFFECT))
|
||||
{
|
||||
if (number(1, 100) <= iAmount2)
|
||||
if (Random::get(1, 100) <= iAmount2)
|
||||
{
|
||||
RemoveBadAffect();
|
||||
}
|
||||
|
@ -2122,7 +2122,7 @@ int CHARACTER::ComputeSkill(DWORD dwVnum, LPCHARACTER pkVictim, BYTE bSkillLevel
|
|||
// REMOVE_BAD_AFFECT_BUG_FIX
|
||||
if (IS_SET(pkSk->dwFlag, SKILL_FLAG_REMOVE_BAD_AFFECT))
|
||||
{
|
||||
if (number(1, 100) <= iAmount2)
|
||||
if (Random::get(1, 100) <= iAmount2)
|
||||
{
|
||||
pkVictim->RemoveBadAffect();
|
||||
}
|
||||
|
@ -2866,7 +2866,7 @@ bool CHARACTER::CanUseMobSkill(unsigned int idx) const
|
|||
if (m_adwMobSkillCooltime[idx] > get_dword_time())
|
||||
return false;
|
||||
|
||||
if (number(0, 1))
|
||||
if (Random::get(0, 1))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
|
|
|
@ -285,10 +285,10 @@ void CHARACTER::CowardEscape()
|
|||
for (int iDistIdx = 2; iDistIdx >= 0; --iDistIdx)
|
||||
for (int iTryCount = 0; iTryCount < 8; ++iTryCount)
|
||||
{
|
||||
SetRotation(number(0, 359)); // 방향은 랜덤으로 설정
|
||||
SetRotation(Random::get(0, 359)); // 방향은 랜덤으로 설정
|
||||
|
||||
float fx, fy;
|
||||
float fDist = number(iDist[iDistIdx], iDist[iDistIdx+1]);
|
||||
float fDist = Random::get(iDist[iDistIdx], iDist[iDistIdx+1]);
|
||||
|
||||
GetDeltaByDegree(GetRotation(), fDist, &fx, &fy);
|
||||
|
||||
|
@ -390,7 +390,7 @@ void CHARACTER::__StateIdle_Stone()
|
|||
m_dwStateDuration = PASSES_PER_SEC(1);
|
||||
|
||||
int iPercent = (GetHP() * 100) / GetMaxHP();
|
||||
DWORD dwVnum = number(MIN(GetMobTable().sAttackSpeed, GetMobTable().sMovingSpeed ), MAX(GetMobTable().sAttackSpeed, GetMobTable().sMovingSpeed));
|
||||
DWORD dwVnum = Random::get(MIN(GetMobTable().sAttackSpeed, GetMobTable().sMovingSpeed ), MAX(GetMobTable().sAttackSpeed, GetMobTable().sMovingSpeed));
|
||||
|
||||
if (iPercent <= 10 && GetMaxSP() < 10)
|
||||
{
|
||||
|
@ -549,7 +549,7 @@ void CHARACTER::__StateIdle_NPC()
|
|||
const int WARP_MAP_INDEX_NUM = 7;
|
||||
static const int c_lWarpMapIndexs[WARP_MAP_INDEX_NUM] = { 61, 62, 63, 64, 3, 23, 43 };
|
||||
int lNextMapIndex;
|
||||
lNextMapIndex = c_lWarpMapIndexs[number(1, WARP_MAP_INDEX_NUM) - 1];
|
||||
lNextMapIndex = c_lWarpMapIndexs[Random::get(1, WARP_MAP_INDEX_NUM) - 1];
|
||||
|
||||
if (map_allow_find(lNextMapIndex))
|
||||
{
|
||||
|
@ -587,17 +587,17 @@ void CHARACTER::__StateIdle_NPC()
|
|||
{
|
||||
if (DISTANCE_APPROX(GetX() - pkChrProtege->GetX(), GetY() - pkChrProtege->GetY()) > 500)
|
||||
{
|
||||
if (Follow(pkChrProtege, number(100, 300)))
|
||||
if (Follow(pkChrProtege, Random::get(100, 300)))
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (!number(0, 6))
|
||||
if (!Random::get(0, 6))
|
||||
{
|
||||
SetRotation(number(0, 359)); // 방향은 랜덤으로 설정
|
||||
SetRotation(Random::get(0, 359)); // 방향은 랜덤으로 설정
|
||||
|
||||
float fx, fy;
|
||||
float fDist = number(200, 400);
|
||||
float fDist = Random::get(200, 400);
|
||||
|
||||
GetDeltaByDegree(GetRotation(), fDist, &fx, &fy);
|
||||
|
||||
|
@ -677,9 +677,9 @@ void CHARACTER::__StateIdle_Monster()
|
|||
}
|
||||
|
||||
if (IsAggressive() && !victim)
|
||||
m_dwStateDuration = PASSES_PER_SEC(number(1, 3));
|
||||
m_dwStateDuration = PASSES_PER_SEC(Random::get(1, 3));
|
||||
else
|
||||
m_dwStateDuration = PASSES_PER_SEC(number(3, 5));
|
||||
m_dwStateDuration = PASSES_PER_SEC(Random::get(3, 5));
|
||||
|
||||
LPCHARACTER pkChrProtege = GetProtege();
|
||||
|
||||
|
@ -688,7 +688,7 @@ void CHARACTER::__StateIdle_Monster()
|
|||
{
|
||||
if (DISTANCE_APPROX(GetX() - pkChrProtege->GetX(), GetY() - pkChrProtege->GetY()) > 1000)
|
||||
{
|
||||
if (Follow(pkChrProtege, number(150, 400)))
|
||||
if (Follow(pkChrProtege, Random::get(150, 400)))
|
||||
{
|
||||
MonsterLog("[IDLE] 리더로부터 너무 멀리 떨어졌다! 복귀한다.");
|
||||
return;
|
||||
|
@ -701,12 +701,12 @@ void CHARACTER::__StateIdle_Monster()
|
|||
//
|
||||
if (!no_wander && !IS_SET(m_pointsInstant.dwAIFlag, AIFLAG_NOMOVE))
|
||||
{
|
||||
if (!number(0, 6))
|
||||
if (!Random::get(0, 6))
|
||||
{
|
||||
SetRotation(number(0, 359)); // 방향은 랜덤으로 설정
|
||||
SetRotation(Random::get(0, 359)); // 방향은 랜덤으로 설정
|
||||
|
||||
float fx, fy;
|
||||
float fDist = number(300, 700);
|
||||
float fDist = Random::get(300, 700);
|
||||
|
||||
GetDeltaByDegree(GetRotation(), fDist, &fx, &fy);
|
||||
|
||||
|
@ -719,7 +719,7 @@ void CHARACTER::__StateIdle_Monster()
|
|||
// 그래픽 팀에서 몬스터가 걷는 모습도 보고싶다고 해서 임시로 특정확률로 걷거나 뛰게 함. (게임의 전반적인 느낌이 틀려지기 때문에 일단 테스트 모드에서만 작동)
|
||||
if (g_test_server)
|
||||
{
|
||||
if (number(0, 100) < 60)
|
||||
if (Random::get(0, 100) < 60)
|
||||
SetNowWalking(false);
|
||||
else
|
||||
SetNowWalking(true);
|
||||
|
@ -848,7 +848,7 @@ void CHARACTER::StateMove()
|
|||
LPCHARACTER victim = GetVictim();
|
||||
|
||||
// 거대 거북
|
||||
if (GetRaceNum() == 2191 && number(1, 20) == 1 && get_dword_time() - m_pkMobInst->m_dwLastWarpTime > 1000)
|
||||
if (GetRaceNum() == 2191 && Random::get(1, 20) == 1 && get_dword_time() - m_pkMobInst->m_dwLastWarpTime > 1000)
|
||||
{
|
||||
// 워프 테스트
|
||||
float fx, fy;
|
||||
|
@ -865,7 +865,7 @@ void CHARACTER::StateMove()
|
|||
}
|
||||
|
||||
// TODO 방향전환을 해서 덜 바보가 되자!
|
||||
if (number(0, 3) == 0)
|
||||
if (Random::get(0, 3) == 0)
|
||||
{
|
||||
if (__CHARACTER_GotoNearTarget(this, victim))
|
||||
return;
|
||||
|
@ -900,7 +900,7 @@ void CHARACTER::StateMove()
|
|||
|
||||
LPCHARACTER rider = GetRider();
|
||||
|
||||
m_dwStateDuration = PASSES_PER_SEC(number(1, 3));
|
||||
m_dwStateDuration = PASSES_PER_SEC(Random::get(1, 3));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -932,7 +932,7 @@ void CHARACTER::StateBattle()
|
|||
|
||||
SetVictim(NULL);
|
||||
|
||||
if (number(1, 50) != 1)
|
||||
if (Random::get(1, 50) != 1)
|
||||
{
|
||||
GotoState(m_stateIdle);
|
||||
m_dwStateDuration = 1;
|
||||
|
@ -964,9 +964,9 @@ void CHARACTER::StateBattle()
|
|||
case BATTLE_TYPE_TANKER:
|
||||
{
|
||||
float fx, fy;
|
||||
float fDist = number(400, 1500);
|
||||
float fDist = Random::get(400, 1500);
|
||||
|
||||
GetDeltaByDegree(number(0, 359), fDist, &fx, &fy);
|
||||
GetDeltaByDegree(Random::get(0, 359), fDist, &fx, &fy);
|
||||
|
||||
if (SECTREE_MANAGER::instance().IsMovablePosition(victim->GetMapIndex(),
|
||||
victim->GetX() + (int) fx,
|
||||
|
@ -1010,7 +1010,7 @@ void CHARACTER::StateBattle()
|
|||
}
|
||||
|
||||
LPPARTY pParty = GetParty();
|
||||
bool bPct = !number(0, 3);
|
||||
bool bPct = !Random::get(0, 3);
|
||||
|
||||
if (bPct && pParty->CountMemberByVnum(GetSummonVnum()) < SUMMON_MONSTER_COUNT)
|
||||
{
|
||||
|
@ -1043,7 +1043,7 @@ void CHARACTER::StateBattle()
|
|||
// 보호할 것(돌, 파티장) 주변으로 간다.
|
||||
if (pkChrProtege)
|
||||
if (DISTANCE_APPROX(GetX() - pkChrProtege->GetX(), GetY() - pkChrProtege->GetY()) > 1000)
|
||||
Follow(pkChrProtege, number(150, 400));
|
||||
Follow(pkChrProtege, Random::get(150, 400));
|
||||
|
||||
return;
|
||||
}
|
||||
|
@ -1200,19 +1200,19 @@ void CHARACTER::StateHorse()
|
|||
if (fDist > START_RUN_DISTANCE)
|
||||
SetNowWalking(!bRun); // NOTE: 함수 이름보고 멈추는건줄 알았는데 SetNowWalking(false) 하면 뛰는거임.. -_-;
|
||||
|
||||
Follow(victim, number(MIN_APPROACH, MAX_APPROACH));
|
||||
Follow(victim, Random::get(MIN_APPROACH, MAX_APPROACH));
|
||||
|
||||
m_dwStateDuration = STATE_DURATION;
|
||||
}
|
||||
else if (bDoMoveAlone && (get_dword_time() > m_dwLastAttackTime))
|
||||
{
|
||||
// wondering-.-
|
||||
m_dwLastAttackTime = get_dword_time() + number(5000, 12000);
|
||||
m_dwLastAttackTime = get_dword_time() + Random::get(5000, 12000);
|
||||
|
||||
SetRotation(number(0, 359)); // 방향은 랜덤으로 설정
|
||||
SetRotation(Random::get(0, 359)); // 방향은 랜덤으로 설정
|
||||
|
||||
float fx, fy;
|
||||
float fDist = number(200, 400);
|
||||
float fDist = Random::get(200, 400);
|
||||
|
||||
GetDeltaByDegree(GetRotation(), fDist, &fx, &fy);
|
||||
|
||||
|
|
|
@ -1906,10 +1906,10 @@ ACMD(do_monarch_mob)
|
|||
|
||||
tch = CHARACTER_MANAGER::instance().SpawnMobRange(vnum,
|
||||
ch->GetMapIndex(),
|
||||
ch->GetX() - number(200, 750),
|
||||
ch->GetY() - number(200, 750),
|
||||
ch->GetX() + number(200, 750),
|
||||
ch->GetY() + number(200, 750),
|
||||
ch->GetX() - Random::get(200, 750),
|
||||
ch->GetY() - Random::get(200, 750),
|
||||
ch->GetX() + Random::get(200, 750),
|
||||
ch->GetY() + Random::get(200, 750),
|
||||
true,
|
||||
pkMob->m_table.bType == CHAR_TYPE_STONE,
|
||||
true);
|
||||
|
@ -2377,7 +2377,7 @@ ACMD(do_dice)
|
|||
end = MAX(start, end);
|
||||
start = MIN(start, end);
|
||||
|
||||
int n = number(start, end);
|
||||
int n = Random::get(start, end);
|
||||
|
||||
if (ch->GetParty())
|
||||
ch->GetParty()->ChatPacketToAllMember(CHAT_TYPE_INFO, LC_TEXT("%s님이 주사위를 굴려 %d가 나왔습니다. (%d-%d)"), ch->GetName(), n, start, end);
|
||||
|
|
|
@ -661,10 +661,10 @@ ACMD(do_mob_coward)
|
|||
{
|
||||
tch = CHARACTER_MANAGER::instance().SpawnMobRange(vnum,
|
||||
ch->GetMapIndex(),
|
||||
ch->GetX() - number(200, 750),
|
||||
ch->GetY() - number(200, 750),
|
||||
ch->GetX() + number(200, 750),
|
||||
ch->GetY() + number(200, 750),
|
||||
ch->GetX() - Random::get(200, 750),
|
||||
ch->GetY() - Random::get(200, 750),
|
||||
ch->GetX() + Random::get(200, 750),
|
||||
ch->GetY() + Random::get(200, 750),
|
||||
true,
|
||||
pkMob->m_table.bType == CHAR_TYPE_STONE);
|
||||
if (tch)
|
||||
|
@ -743,10 +743,10 @@ ACMD(do_mob_aggresive)
|
|||
{
|
||||
tch = CHARACTER_MANAGER::instance().SpawnMobRange(vnum,
|
||||
ch->GetMapIndex(),
|
||||
ch->GetX() - number(200, 750),
|
||||
ch->GetY() - number(200, 750),
|
||||
ch->GetX() + number(200, 750),
|
||||
ch->GetY() + number(200, 750),
|
||||
ch->GetX() - Random::get(200, 750),
|
||||
ch->GetY() - Random::get(200, 750),
|
||||
ch->GetX() + Random::get(200, 750),
|
||||
ch->GetY() + Random::get(200, 750),
|
||||
true,
|
||||
pkMob->m_table.bType == CHAR_TYPE_STONE);
|
||||
if (tch)
|
||||
|
@ -806,10 +806,10 @@ ACMD(do_mob)
|
|||
{
|
||||
CHARACTER_MANAGER::instance().SpawnMobRange(vnum,
|
||||
ch->GetMapIndex(),
|
||||
ch->GetX() - number(200, 750),
|
||||
ch->GetY() - number(200, 750),
|
||||
ch->GetX() + number(200, 750),
|
||||
ch->GetY() + number(200, 750),
|
||||
ch->GetX() - Random::get(200, 750),
|
||||
ch->GetY() - Random::get(200, 750),
|
||||
ch->GetX() + Random::get(200, 750),
|
||||
ch->GetY() + Random::get(200, 750),
|
||||
true,
|
||||
pkMob->m_table.bType == CHAR_TYPE_STONE);
|
||||
}
|
||||
|
@ -1820,11 +1820,11 @@ ACMD(do_b1)
|
|||
|
||||
for (int i = 0; i < 30; ++i)
|
||||
{
|
||||
int rot = number(0, 359);
|
||||
int rot = Random::get(0, 359);
|
||||
float fx, fy;
|
||||
GetDeltaByDegree(rot, 800, &fx, &fy);
|
||||
|
||||
LPCHARACTER tch = CHARACTER_MANAGER::instance().SpawnMobRange(number(701, 706),
|
||||
LPCHARACTER tch = CHARACTER_MANAGER::instance().SpawnMobRange(Random::get(701, 706),
|
||||
ch->GetMapIndex(),
|
||||
304222 + (int)fx,
|
||||
742858 + (int)fy,
|
||||
|
@ -1837,7 +1837,7 @@ ACMD(do_b1)
|
|||
|
||||
for (int i = 0; i < 5; ++i)
|
||||
{
|
||||
int rot = number(0, 359);
|
||||
int rot = Random::get(0, 359);
|
||||
float fx, fy;
|
||||
GetDeltaByDegree(rot, 800, &fx, &fy);
|
||||
|
||||
|
@ -1889,11 +1889,11 @@ ACMD(do_b4)
|
|||
|
||||
for (int i = 0; i < 30; ++i)
|
||||
{
|
||||
int rot = number(0, 359);
|
||||
int rot = Random::get(0, 359);
|
||||
float fx, fy;
|
||||
GetDeltaByDegree(rot, 1200, &fx, &fy);
|
||||
|
||||
LPCHARACTER tch = CHARACTER_MANAGER::instance().SpawnMobRange(number(701, 706),
|
||||
LPCHARACTER tch = CHARACTER_MANAGER::instance().SpawnMobRange(Random::get(701, 706),
|
||||
ch->GetMapIndex(),
|
||||
307900 + (int)fx,
|
||||
744500 + (int)fy,
|
||||
|
@ -1906,7 +1906,7 @@ ACMD(do_b4)
|
|||
|
||||
for (int i = 0; i < 5; ++i)
|
||||
{
|
||||
int rot = number(0, 359);
|
||||
int rot = Random::get(0, 359);
|
||||
float fx, fy;
|
||||
GetDeltaByDegree(rot, 1200, &fx, &fy);
|
||||
|
||||
|
@ -3712,8 +3712,8 @@ ACMD(do_siege)
|
|||
int empire = strtol(arg1, NULL, 10);
|
||||
int tower_count = strtol(arg2, NULL, 10);
|
||||
|
||||
if (empire == 0) empire = number(1, 3);
|
||||
if (tower_count < 5 || tower_count > 10) tower_count = number(5, 10);
|
||||
if (empire == 0) empire = Random::get(1, 3);
|
||||
if (tower_count < 5 || tower_count > 10) tower_count = Random::get(5, 10);
|
||||
|
||||
TPacketGGSiege packet;
|
||||
packet.bHeader = HEADER_GG_SIEGE;
|
||||
|
@ -3842,7 +3842,7 @@ ACMD(do_weeklyevent)
|
|||
}
|
||||
else
|
||||
{
|
||||
CBattleArena::instance().Start(rand()%3 + 1);
|
||||
CBattleArena::instance().Start(Random::get(1, 3));
|
||||
}
|
||||
ch->ChatPacket(CHAT_TYPE_INFO, "Weekly Event Start");
|
||||
}
|
||||
|
|
|
@ -243,8 +243,8 @@ CUBE_VALUE* CUBE_DATA::reward_value ()
|
|||
DWORD reward_index = 0;
|
||||
|
||||
end_index = this->reward.size();
|
||||
reward_index = number(0, end_index);
|
||||
reward_index = number(0, end_index-1);
|
||||
reward_index = Random::get(0, end_index);
|
||||
reward_index = Random::get(0, end_index-1);
|
||||
|
||||
return &this->reward[reward_index];
|
||||
}
|
||||
|
@ -556,7 +556,7 @@ bool Cube_make (LPCHARACTER ch)
|
|||
if (0 < cube_proto->gold)
|
||||
ch->PointChange(POINT_GOLD, -(cube_proto->gold), false);
|
||||
|
||||
percent_number = number(1,100);
|
||||
percent_number = Random::get(1,100);
|
||||
if ( percent_number<=cube_proto->percent)
|
||||
{
|
||||
// ¼º°ø
|
||||
|
|
|
@ -129,7 +129,7 @@ DWORD DESC_MANAGER::CreateHandshake()
|
|||
RETRY:
|
||||
do
|
||||
{
|
||||
DWORD val = thecore_random() % (1024 * 1024);
|
||||
DWORD val = Random::get(0, 1024 * 1024 - 1);
|
||||
|
||||
*(DWORD *) (crc_buf ) = val;
|
||||
*((DWORD *) crc_buf + 1) = get_global_time();
|
||||
|
@ -411,7 +411,7 @@ void DESC_MANAGER::GetUserCount(int & iTotal, int ** paiEmpireUserCount, int & i
|
|||
|
||||
DWORD DESC_MANAGER::MakeRandomKey(DWORD dwHandle)
|
||||
{
|
||||
DWORD random_key = thecore_random();
|
||||
DWORD random_key = Random::get<int>();
|
||||
m_map_handle_random_key.insert(std::make_pair(dwHandle, random_key));
|
||||
return random_key;
|
||||
}
|
||||
|
@ -444,7 +444,7 @@ DWORD DESC_MANAGER::CreateLoginKey(LPDESC d)
|
|||
|
||||
do
|
||||
{
|
||||
dwKey = number(1, INT_MAX);
|
||||
dwKey = Random::get(1, INT_MAX);
|
||||
|
||||
if (m_map_pkLoginKey.find(dwKey) != m_map_pkLoginKey.end())
|
||||
continue;
|
||||
|
|
|
@ -517,7 +517,7 @@ void CDungeon::SpawnMoveUnique(const char* key, DWORD vnum, const char* pos_from
|
|||
TAreaInfo & ai_to = it_to->second;
|
||||
int dir = ai.dir;
|
||||
if (dir==-1)
|
||||
dir = number(0,359);
|
||||
dir = Random::get(0,359);
|
||||
|
||||
LPSECTREE_MAP pkSectreeMap = SECTREE_MANAGER::instance().GetMap(m_lMapIndex);
|
||||
if (pkSectreeMap == NULL) {
|
||||
|
@ -526,10 +526,10 @@ void CDungeon::SpawnMoveUnique(const char* key, DWORD vnum, const char* pos_from
|
|||
}
|
||||
for (int i=0;i<100;i++)
|
||||
{
|
||||
int dx = number(ai.sx, ai.ex);
|
||||
int dy = number(ai.sy, ai.ey);
|
||||
int tx = number(ai_to.sx, ai_to.ex);
|
||||
int ty = number(ai_to.sy, ai_to.ey);
|
||||
int dx = Random::get(ai.sx, ai.ex);
|
||||
int dy = Random::get(ai.sy, ai.ey);
|
||||
int tx = Random::get(ai_to.sx, ai_to.ex);
|
||||
int ty = Random::get(ai_to.sy, ai_to.ey);
|
||||
|
||||
LPCHARACTER ch = CHARACTER_MANAGER::instance().SpawnMob(vnum, m_lMapIndex, pkSectreeMap->m_setting.iBaseX+dx, pkSectreeMap->m_setting.iBaseY+dy, 0, false, dir);
|
||||
|
||||
|
@ -562,7 +562,7 @@ void CDungeon::SpawnUnique(const char* key, DWORD vnum, const char* pos)
|
|||
TAreaInfo & ai = it->second;
|
||||
int dir = ai.dir;
|
||||
if (dir==-1)
|
||||
dir = number(0,359);
|
||||
dir = Random::get(0,359);
|
||||
|
||||
LPSECTREE_MAP pkSectreeMap = SECTREE_MANAGER::instance().GetMap(m_lMapIndex);
|
||||
if (pkSectreeMap == NULL) {
|
||||
|
@ -571,8 +571,8 @@ void CDungeon::SpawnUnique(const char* key, DWORD vnum, const char* pos)
|
|||
}
|
||||
for (int i=0;i<100;i++)
|
||||
{
|
||||
int dx = number(ai.sx, ai.ex);
|
||||
int dy = number(ai.sy, ai.ey);
|
||||
int dx = Random::get(ai.sx, ai.ex);
|
||||
int dy = Random::get(ai.sy, ai.ey);
|
||||
|
||||
LPCHARACTER ch = CHARACTER_MANAGER::instance().SpawnMob(vnum, m_lMapIndex, pkSectreeMap->m_setting.iBaseX+dx, pkSectreeMap->m_setting.iBaseY+dy, 0, false, dir);
|
||||
|
||||
|
@ -707,7 +707,7 @@ void CDungeon::Spawn(DWORD vnum, const char* pos)
|
|||
TAreaInfo & ai = it->second;
|
||||
int dir = ai.dir;
|
||||
if (dir==-1)
|
||||
dir = number(0,359);
|
||||
dir = Random::get(0,359);
|
||||
|
||||
LPSECTREE_MAP pkSectreeMap = SECTREE_MANAGER::instance().GetMap(m_lMapIndex);
|
||||
if (pkSectreeMap == NULL)
|
||||
|
@ -715,8 +715,8 @@ void CDungeon::Spawn(DWORD vnum, const char* pos)
|
|||
sys_err("cannot find map by index %d", m_lMapIndex);
|
||||
return;
|
||||
}
|
||||
int dx = number(ai.sx, ai.ex);
|
||||
int dy = number(ai.sy, ai.ey);
|
||||
int dx = Random::get(ai.sx, ai.ex);
|
||||
int dy = Random::get(ai.sy, ai.ey);
|
||||
|
||||
LPCHARACTER ch = CHARACTER_MANAGER::instance().SpawnMob(vnum, m_lMapIndex, pkSectreeMap->m_setting.iBaseX+dx, pkSectreeMap->m_setting.iBaseY+dy, 0, false, dir);
|
||||
if (ch)
|
||||
|
@ -900,7 +900,7 @@ void CDungeon::SpawnMoveGroup(DWORD vnum, const char* pos_from, const char* pos_
|
|||
int dir = ai.dir;
|
||||
|
||||
if (dir == -1)
|
||||
dir = number(0,359);
|
||||
dir = Random::get(0,359);
|
||||
|
||||
LPSECTREE_MAP pkSectreeMap = SECTREE_MANAGER::instance().GetMap(m_lMapIndex);
|
||||
if (pkSectreeMap == NULL) {
|
||||
|
@ -910,8 +910,8 @@ void CDungeon::SpawnMoveGroup(DWORD vnum, const char* pos_from, const char* pos_
|
|||
|
||||
while (count--)
|
||||
{
|
||||
int tx = number(ai_to.sx, ai_to.ex)+pkSectreeMap->m_setting.iBaseX;
|
||||
int ty = number(ai_to.sy, ai_to.ey)+pkSectreeMap->m_setting.iBaseY;
|
||||
int tx = Random::get(ai_to.sx, ai_to.ex)+pkSectreeMap->m_setting.iBaseX;
|
||||
int ty = Random::get(ai_to.sy, ai_to.ey)+pkSectreeMap->m_setting.iBaseY;
|
||||
CHARACTER_MANAGER::instance().SpawnMoveGroup(vnum, m_lMapIndex, pkSectreeMap->m_setting.iBaseX+ai.sx, pkSectreeMap->m_setting.iBaseY+ai.sy, pkSectreeMap->m_setting.iBaseX+ai.ex, pkSectreeMap->m_setting.iBaseY+ai.ey, tx, ty, NULL, true);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -50,14 +50,14 @@ void ConvertEmpireText(DWORD dwEmpireID, char* szText, size_t len, int iPct)
|
|||
|
||||
for (BYTE* pbText = reinterpret_cast<BYTE*>(szText) ; len > 0 && *pbText != '\0' ; --len, ++pbText)
|
||||
{
|
||||
if (number(1,100) > iPct)
|
||||
if (Random::get(1,100) > iPct)
|
||||
{
|
||||
if (*pbText & 0x80)
|
||||
{
|
||||
if (g_iUseLocale)
|
||||
{
|
||||
static char s_cChinaTable[][3] = {"¡ò","££","£¤","¡ù","¡ð" };
|
||||
int n = number(0, 4);
|
||||
int n = Random::get(0, 4);
|
||||
pbText[0] = s_cChinaTable[n][0];
|
||||
pbText[1] = s_cChinaTable[n][1];
|
||||
}
|
||||
|
|
|
@ -328,7 +328,7 @@ void Initialize()
|
|||
|
||||
int DetermineFishByProbIndex(int prob_idx)
|
||||
{
|
||||
int rv = number(1, g_prob_sum[prob_idx]);
|
||||
int rv = Random::get(1, g_prob_sum[prob_idx]);
|
||||
int * p = std::lower_bound(g_prob_accumulate[prob_idx], g_prob_accumulate[prob_idx]+ MAX_FISH, rv);
|
||||
int fish_idx = p - g_prob_accumulate[prob_idx];
|
||||
return fish_idx;
|
||||
|
@ -382,7 +382,7 @@ int DetermineFish(LPCHARACTER ch)
|
|||
adjust = (100-fish_pct_value) * fish_info[0].prob[prob_idx] / 100;
|
||||
}
|
||||
|
||||
int rv = number(adjust + 1, g_prob_sum[prob_idx]);
|
||||
int rv = Random::get(adjust + 1, g_prob_sum[prob_idx]);
|
||||
|
||||
int * p = std::lower_bound(g_prob_accumulate[prob_idx], g_prob_accumulate[prob_idx] + MAX_FISH, rv);
|
||||
int fish_idx = p - g_prob_accumulate[prob_idx];
|
||||
|
@ -438,7 +438,7 @@ void FishingPractice(LPCHARACTER ch)
|
|||
if (rod && rod->GetType() == ITEM_ROD)
|
||||
{
|
||||
// 최대 수련도가 아닌 경우 낚시대 수련
|
||||
if ( rod->GetRefinedVnum()>0 && rod->GetSocket(0) < rod->GetValue(2) && number(1,rod->GetValue(1))==1 )
|
||||
if ( rod->GetRefinedVnum()>0 && rod->GetSocket(0) < rod->GetValue(2) && Random::get(1,rod->GetValue(1))==1 )
|
||||
{
|
||||
rod->SetSocket(0, rod->GetSocket(0) + 1);
|
||||
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("낚시대의 수련도가 증가하였습니다! (%d/%d)"),rod->GetSocket(0), rod->GetValue(2));
|
||||
|
@ -529,7 +529,7 @@ LPEVENT CreateFishingEvent(LPCHARACTER ch)
|
|||
info->step = 0;
|
||||
info->hang_time = 0;
|
||||
|
||||
int time = number(10, 40);
|
||||
int time = Random::get(10, 40);
|
||||
|
||||
TPacketGCFishing p;
|
||||
p.header = HEADER_GC_FISHING;
|
||||
|
@ -567,9 +567,9 @@ int Compute(DWORD fish_id, DWORD ms, DWORD* item, int level)
|
|||
|
||||
int time_step = MINMAX(0,((ms + 99) / 200), MAX_FISHING_TIME_COUNT - 1);
|
||||
|
||||
if (number(1, 100) <= aFishingTime[fish_info[fish_id].time_type][time_step])
|
||||
if (Random::get(1, 100) <= aFishingTime[fish_info[fish_id].time_type][time_step])
|
||||
{
|
||||
if (number(1, fish_info[fish_id].difficulty) <= level)
|
||||
if (Random::get(1, fish_info[fish_id].difficulty) <= level)
|
||||
{
|
||||
*item = fish_info[fish_id].vnum;
|
||||
return 0;
|
||||
|
@ -582,19 +582,19 @@ int Compute(DWORD fish_id, DWORD ms, DWORD* item, int level)
|
|||
|
||||
int GetFishLength(int fish_id)
|
||||
{
|
||||
if (number(0,99))
|
||||
if (Random::get(0,99))
|
||||
{
|
||||
// 99% : normal size
|
||||
return (int)(fish_info[fish_id].length_range[0] +
|
||||
(fish_info[fish_id].length_range[1] - fish_info[fish_id].length_range[0])
|
||||
* (number(0,2000)+number(0,2000)+number(0,2000)+number(0,2000)+number(0,2000))/10000);
|
||||
* (Random::get(0,2000)+Random::get(0,2000)+Random::get(0,2000)+Random::get(0,2000)+Random::get(0,2000))/10000);
|
||||
}
|
||||
else
|
||||
{
|
||||
// 1% : extra LARGE size
|
||||
return (int)(fish_info[fish_id].length_range[1] +
|
||||
(fish_info[fish_id].length_range[2] - fish_info[fish_id].length_range[1])
|
||||
* 2 * asin(number(0,10000)/10000.) / M_PI);
|
||||
* 2 * asin(Random::get(0,10000)/10000.) / M_PI);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -739,7 +739,7 @@ void Simulation(int level, int count, int prob_idx, LPCHARACTER ch)
|
|||
{
|
||||
int fish_id = DetermineFishByProbIndex(prob_idx);
|
||||
DWORD item = 0;
|
||||
Compute(fish_id, (number(2000, 4000) + number(2000,4000)) / 2, &item, level);
|
||||
Compute(fish_id, (Random::get(2000, 4000) + Random::get(2000,4000)) / 2, &item, level);
|
||||
|
||||
if (item)
|
||||
{
|
||||
|
@ -763,7 +763,7 @@ void UseFish(LPCHARACTER ch, LPITEM item)
|
|||
if (idx<=1 || idx >= MAX_FISH)
|
||||
return;
|
||||
|
||||
int r = number(1, 10000);
|
||||
int r = Random::get(1, 10000);
|
||||
|
||||
item->SetCount(item->GetCount()-1);
|
||||
|
||||
|
@ -794,7 +794,7 @@ void UseFish(LPCHARACTER ch, LPITEM item)
|
|||
case USED_SHELLFISH: // 1
|
||||
if ( LC_IsCanada() == true )
|
||||
{
|
||||
if ( number(0, 2) != 2 ) return;
|
||||
if ( Random::get(0, 2) != 2 ) return;
|
||||
}
|
||||
|
||||
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("배 속에서 조개가 나왔습니다."));
|
||||
|
@ -869,7 +869,7 @@ int RealRefineRod(LPCHARACTER ch, LPITEM item)
|
|||
|
||||
int iAdv = rod->GetValue(0) / 10;
|
||||
|
||||
if (number(1,100) <= rod->GetValue(3))
|
||||
if (Random::get(1,100) <= rod->GetValue(3))
|
||||
{
|
||||
LogManager::instance().RefineLog(ch->GetPlayerID(), rod->GetName(), rod->GetID(), iAdv, 1, "ROD");
|
||||
|
||||
|
|
|
@ -163,7 +163,7 @@ void CInputDB::LoginSuccess(DWORD dwHandle, const char *data)
|
|||
{
|
||||
TPacketGCEmpire pe;
|
||||
pe.bHeader = HEADER_GC_EMPIRE;
|
||||
pe.bEmpire = number(1, 3);
|
||||
pe.bEmpire = Random::get(1, 3);
|
||||
d->Packet(&pe, sizeof(pe));
|
||||
}
|
||||
else
|
||||
|
@ -2533,7 +2533,7 @@ void CInputDB::AddMonarchMoney(LPDESC d, const char * data )
|
|||
|
||||
if (ch)
|
||||
{
|
||||
if (number(1, 100) > 95)
|
||||
if (Random::get(1, 100) > 95)
|
||||
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("현재 %s 국고에는 %u 의 돈이 있습니다"), EMPIRE_NAME(Empire), CMonarch::instance().GetMoney(Empire));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -295,8 +295,8 @@ bool NewPlayerTable(TPlayerTable * table,
|
|||
table->sp = JobInitialPoints[job].max_sp + table->iq * JobInitialPoints[job].sp_per_iq;
|
||||
table->stamina = JobInitialPoints[job].max_stamina;
|
||||
|
||||
table->x = CREATE_START_X(bEmpire) + number(-300, 300);
|
||||
table->y = CREATE_START_Y(bEmpire) + number(-300, 300);
|
||||
table->x = CREATE_START_X(bEmpire) + Random::get(-300, 300);
|
||||
table->y = CREATE_START_Y(bEmpire) + Random::get(-300, 300);
|
||||
table->z = 0;
|
||||
table->dir = 0;
|
||||
table->playtime = 0;
|
||||
|
@ -310,8 +310,8 @@ bool NewPlayerTable(TPlayerTable * table,
|
|||
|
||||
for (int i = 1; i < 35; ++i)
|
||||
{
|
||||
int iHP = number(JobInitialPoints[job].hp_per_lv_begin, JobInitialPoints[job].hp_per_lv_end);
|
||||
int iSP = number(JobInitialPoints[job].sp_per_lv_begin, JobInitialPoints[job].sp_per_lv_end);
|
||||
int iHP = Random::get(JobInitialPoints[job].hp_per_lv_begin, JobInitialPoints[job].hp_per_lv_end);
|
||||
int iSP = Random::get(JobInitialPoints[job].sp_per_lv_begin, JobInitialPoints[job].sp_per_lv_end);
|
||||
table->sRandomHP += iHP;
|
||||
table->sRandomSP += iSP;
|
||||
table->stat_point += 3;
|
||||
|
@ -411,8 +411,8 @@ bool NewPlayerTable2(TPlayerTable * table, const char * name, BYTE race, BYTE sh
|
|||
table->sp = JobInitialPoints[job].max_sp + table->iq * JobInitialPoints[job].sp_per_iq;
|
||||
table->stamina = JobInitialPoints[job].max_stamina;
|
||||
|
||||
table->x = CREATE_START_X(bEmpire) + number(-300, 300);
|
||||
table->y = CREATE_START_Y(bEmpire) + number(-300, 300);
|
||||
table->x = CREATE_START_X(bEmpire) + Random::get(-300, 300);
|
||||
table->y = CREATE_START_Y(bEmpire) + Random::get(-300, 300);
|
||||
table->z = 0;
|
||||
table->dir = 0;
|
||||
table->playtime = 0;
|
||||
|
|
|
@ -1463,7 +1463,7 @@ bool CheckComboHack(LPCHARACTER ch, BYTE bArg, DWORD dwTime, bool CheckSpeedHack
|
|||
else
|
||||
{
|
||||
// 말이 안되는 콤보가 왔다 해커일 가능성?
|
||||
//if (ch->GetDesc()->DelayedDisconnect(number(2, 9)))
|
||||
//if (ch->GetDesc()->DelayedDisconnect(Random::get(2, 9)))
|
||||
//{
|
||||
// LogManager::instance().HackLog("Hacker", ch);
|
||||
// sys_log(0, "HACKER: %s arg %u", ch->GetName(), bArg);
|
||||
|
@ -1488,7 +1488,7 @@ bool CheckComboHack(LPCHARACTER ch, BYTE bArg, DWORD dwTime, bool CheckSpeedHack
|
|||
else
|
||||
{
|
||||
// 말이 안되는 콤보가 왔다 해커일 가능성?
|
||||
if (ch->GetDesc()->DelayedDisconnect(number(2, 9)))
|
||||
if (ch->GetDesc()->DelayedDisconnect(Random::get(2, 9)))
|
||||
{
|
||||
LogManager::instance().HackLog("Hacker", ch);
|
||||
sys_log(0, "HACKER: %s arg %u", ch->GetName(), bArg);
|
||||
|
@ -1627,12 +1627,12 @@ void CInputMain::Move(LPCHARACTER ch, const char * data)
|
|||
|
||||
if (test_server)
|
||||
{
|
||||
ch->GetDesc()->DelayedDisconnect(number(2, 8));
|
||||
ch->GetDesc()->DelayedDisconnect(Random::get(2, 8));
|
||||
ch->ChatPacket(CHAT_TYPE_INFO, szBuf);
|
||||
}
|
||||
else
|
||||
{
|
||||
ch->GetDesc()->DelayedDisconnect(number(150, 500));
|
||||
ch->GetDesc()->DelayedDisconnect(Random::get(150, 500));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1663,13 +1663,13 @@ void CInputMain::Move(LPCHARACTER ch, const char * data)
|
|||
/*
|
||||
if (pinfo->dwTime == 10653691) // 디버거 발견
|
||||
{
|
||||
if (ch->GetDesc()->DelayedDisconnect(number(15, 30)))
|
||||
if (ch->GetDesc()->DelayedDisconnect(Random::get(15, 30)))
|
||||
LogManager::instance().HackLog("Debugger", ch);
|
||||
|
||||
}
|
||||
else if (pinfo->dwTime == 10653971) // Softice 발견
|
||||
{
|
||||
if (ch->GetDesc()->DelayedDisconnect(number(15, 30)))
|
||||
if (ch->GetDesc()->DelayedDisconnect(Random::get(15, 30)))
|
||||
LogManager::instance().HackLog("Softice", ch);
|
||||
}
|
||||
*/
|
||||
|
|
|
@ -1213,10 +1213,10 @@ void CItem::AlterToMagicItem()
|
|||
// 100% 확률로 좋은 속성 하나
|
||||
PutAttribute(aiItemMagicAttributePercentHigh);
|
||||
|
||||
if (number(1, 100) <= iSecondPct)
|
||||
if (Random::get(1, 100) <= iSecondPct)
|
||||
PutAttribute(aiItemMagicAttributePercentLow);
|
||||
|
||||
if (number(1, 100) <= iThirdPct)
|
||||
if (Random::get(1, 100) <= iThirdPct)
|
||||
PutAttribute(aiItemMagicAttributePercentLow);
|
||||
}
|
||||
|
||||
|
|
|
@ -22,12 +22,12 @@ void CItemAddonManager::ApplyAddonTo(int iAddonType, LPITEM pItem)
|
|||
|
||||
// TODO 일단 하드코딩으로 평타 스킬 수치 변경만 경우만 적용받게한다.
|
||||
|
||||
int iSkillBonus = MINMAX(-30, (int) (gauss_random(0, 5) + 0.5f), 30);
|
||||
int iSkillBonus = MINMAX(-30, (int) (Random::get<std::normal_distribution<>>(0, 5) + 0.5f), 30);
|
||||
int iNormalHitBonus = 0;
|
||||
if (abs(iSkillBonus) <= 20)
|
||||
iNormalHitBonus = -2 * iSkillBonus + abs(number(-8, 8) + number(-8, 8)) + number(1, 4);
|
||||
iNormalHitBonus = -2 * iSkillBonus + abs(Random::get(-8, 8) + Random::get(-8, 8)) + Random::get(1, 4);
|
||||
else
|
||||
iNormalHitBonus = -2 * iSkillBonus + number(1, 5);
|
||||
iNormalHitBonus = -2 * iSkillBonus + Random::get(1, 5);
|
||||
|
||||
pItem->RemoveAttributeType(APPLY_SKILL_DAMAGE_BONUS);
|
||||
pItem->RemoveAttributeType(APPLY_NORMAL_HIT_DAMAGE_BONUS);
|
||||
|
|
|
@ -138,7 +138,7 @@ void CItem::PutAttributeWithLevel(BYTE bLevel)
|
|||
}
|
||||
|
||||
// 구축된 배열로 확률 계산을 통해 붙일 속성 선정
|
||||
unsigned int prob = number(1, total);
|
||||
unsigned int prob = Random::get(1, total);
|
||||
int attr_idx = APPLY_NONE;
|
||||
|
||||
for (DWORD i = 0; i < avail.size(); ++i)
|
||||
|
@ -171,7 +171,7 @@ void CItem::PutAttributeWithLevel(BYTE bLevel)
|
|||
|
||||
void CItem::PutAttribute(const int * aiAttrPercentTable)
|
||||
{
|
||||
int iAttrLevelPercent = number(1, 100);
|
||||
int iAttrLevelPercent = Random::get(1, 100);
|
||||
int i;
|
||||
|
||||
for (i = 0; i < ITEM_ATTRIBUTE_MAX_LEVEL; ++i)
|
||||
|
@ -397,7 +397,7 @@ bool CItem::AddRareAttribute()
|
|||
}
|
||||
}
|
||||
|
||||
const TItemAttrTable& r = g_map_itemRare[avail[number(0, avail.size() - 1)]];
|
||||
const TItemAttrTable& r = g_map_itemRare[avail[Random::get<int>(0, avail.size() - 1)]];
|
||||
int nAttrLevel = 5;
|
||||
|
||||
if (nAttrLevel > r.bMaxLevelBySet[nAttrSet])
|
||||
|
|
|
@ -164,7 +164,7 @@ LPITEM ITEM_MANAGER::CreateItem(DWORD vnum, DWORD count, DWORD id, bool bTryMagi
|
|||
|
||||
do
|
||||
{
|
||||
dwSkillVnum = number(1, 111);
|
||||
dwSkillVnum = Random::get(1, 111);
|
||||
|
||||
CSkillProto * pkSk = CSkillManager::instance().Get(dwSkillVnum);
|
||||
|
||||
|
@ -349,7 +349,7 @@ LPITEM ITEM_MANAGER::CreateItem(DWORD vnum, DWORD count, DWORD id, bool bTryMagi
|
|||
if (iRarePct == -1)
|
||||
iRarePct = table->bAlterToMagicItemPct;
|
||||
|
||||
if (number(1, 100) <= iRarePct)
|
||||
if (Random::get(1, 100) <= iRarePct)
|
||||
item->AlterToMagicItem();
|
||||
}
|
||||
|
||||
|
@ -363,7 +363,7 @@ LPITEM ITEM_MANAGER::CreateItem(DWORD vnum, DWORD count, DWORD id, bool bTryMagi
|
|||
|
||||
do
|
||||
{
|
||||
dwSkillVnum = number(1, 111);
|
||||
dwSkillVnum = Random::get(1, 111);
|
||||
|
||||
if (NULL != CSkillManager::instance().Get(dwSkillVnum))
|
||||
break;
|
||||
|
@ -377,7 +377,7 @@ LPITEM ITEM_MANAGER::CreateItem(DWORD vnum, DWORD count, DWORD id, bool bTryMagi
|
|||
|
||||
do
|
||||
{
|
||||
dwSkillVnum = number(112, 119);
|
||||
dwSkillVnum = Random::get(112, 119);
|
||||
|
||||
if (NULL != CSkillManager::instance().Get(dwSkillVnum))
|
||||
break;
|
||||
|
@ -720,7 +720,7 @@ DWORD lotto()
|
|||
do
|
||||
{
|
||||
for (int i = 0; i < 6; ++i)
|
||||
szBuf[i] = 48 + number(1, 9);
|
||||
szBuf[i] = 48 + Random::get(1, 9);
|
||||
|
||||
szBuf[6] = '\0';
|
||||
|
||||
|
@ -805,9 +805,9 @@ bool ITEM_MANAGER::GetDropPct(LPCHARACTER pkChr, LPCHARACTER pkKiller, OUT int&
|
|||
|
||||
BYTE bRank = pkChr->GetMobRank();
|
||||
|
||||
if (1 == number(1, 50000))
|
||||
if (1 == Random::get(1, 50000))
|
||||
iDeltaPercent += 1000;
|
||||
else if (1 == number(1, 10000))
|
||||
else if (1 == Random::get(1, 10000))
|
||||
iDeltaPercent += 500;
|
||||
|
||||
sys_log(3, "CreateDropItem for level: %d rank: %u pct: %d", iLevel, bRank, iDeltaPercent);
|
||||
|
@ -864,7 +864,7 @@ bool ITEM_MANAGER::CreateDropItem(LPCHARACTER pkChr, LPCHARACTER pkKiller, std::
|
|||
int iPercent = (c_rInfo.m_iPercent * iDeltaPercent) / 100;
|
||||
sys_log(3, "CreateDropItem %d ~ %d %d(%d)", c_rInfo.m_iLevelStart, c_rInfo.m_iLevelEnd, c_rInfo.m_dwVnum, iPercent, c_rInfo.m_iPercent);
|
||||
|
||||
if (iPercent >= number(1, iRandRange))
|
||||
if (iPercent >= Random::get(1, iRandRange))
|
||||
{
|
||||
TItemTable * table = GetTable(c_rInfo.m_dwVnum);
|
||||
|
||||
|
@ -903,7 +903,7 @@ bool ITEM_MANAGER::CreateDropItem(LPCHARACTER pkChr, LPCHARACTER pkKiller, std::
|
|||
{
|
||||
int iPercent = (v[i].dwPct * iDeltaPercent) / 100;
|
||||
|
||||
if (iPercent >= number(1, iRandRange))
|
||||
if (iPercent >= Random::get(1, iRandRange))
|
||||
{
|
||||
item = CreateItem(v[i].dwVnum, v[i].iCount, 0, true);
|
||||
|
||||
|
@ -938,7 +938,7 @@ bool ITEM_MANAGER::CreateDropItem(LPCHARACTER pkChr, LPCHARACTER pkKiller, std::
|
|||
if (pGroup && !pGroup->IsEmpty())
|
||||
{
|
||||
int iPercent = 40000 * iDeltaPercent / pGroup->GetKillPerDrop();
|
||||
if (iPercent >= number(1, iRandRange))
|
||||
if (iPercent >= Random::get(1, iRandRange))
|
||||
{
|
||||
const CMobItemGroup::SMobItemGroupInfo& info = pGroup->GetOne();
|
||||
item = CreateItem(info.dwItemVnum, info.iCount, 0, true, info.iRarePct);
|
||||
|
@ -963,7 +963,7 @@ bool ITEM_MANAGER::CreateDropItem(LPCHARACTER pkChr, LPCHARACTER pkKiller, std::
|
|||
|
||||
for ( DWORD i=0; i < v.size(); i++ )
|
||||
{
|
||||
if ( v[i].dwPct >= (DWORD)number(1, 1000000/*iRandRange*/) )
|
||||
if ( v[i].dwPct >= Random::get(1, 1000000) )
|
||||
{
|
||||
DWORD dwVnum = v[i].dwVNum;
|
||||
item = CreateItem(dwVnum, v[i].iCount, 0, true);
|
||||
|
@ -990,7 +990,7 @@ bool ITEM_MANAGER::CreateDropItem(LPCHARACTER pkChr, LPCHARACTER pkKiller, std::
|
|||
{
|
||||
int iPercent = (v[i].dwPct * iDeltaPercent) / 100;
|
||||
|
||||
if (iPercent >= number(1, iRandRange))
|
||||
if (iPercent >= Random::get(1, iRandRange))
|
||||
{
|
||||
DWORD dwVnum = v[i].dwVnum;
|
||||
item = CreateItem(dwVnum, v[i].iCount, 0, true);
|
||||
|
@ -1010,7 +1010,7 @@ bool ITEM_MANAGER::CreateDropItem(LPCHARACTER pkChr, LPCHARACTER pkKiller, std::
|
|||
{
|
||||
int iPercent = (it->second * iDeltaPercent) / 100;
|
||||
|
||||
if (iPercent >= number(1, iRandRange))
|
||||
if (iPercent >= Random::get(1, iRandRange))
|
||||
{
|
||||
item = CreateItem(pkChr->GetMobDropItemVnum(), 1, 0, true);
|
||||
if (item) vec_item.push_back(item);
|
||||
|
@ -1024,7 +1024,7 @@ bool ITEM_MANAGER::CreateDropItem(LPCHARACTER pkChr, LPCHARACTER pkKiller, std::
|
|||
{
|
||||
int iPercent = (pkChr->GetDropMetinStonePct() * iDeltaPercent) * 400;
|
||||
|
||||
if (iPercent >= number(1, iRandRange))
|
||||
if (iPercent >= Random::get(1, iRandRange))
|
||||
{
|
||||
item = CreateItem(pkChr->GetDropMetinStoneVnum(), 1, 0, true);
|
||||
if (item) vec_item.push_back(item);
|
||||
|
@ -1033,7 +1033,7 @@ bool ITEM_MANAGER::CreateDropItem(LPCHARACTER pkChr, LPCHARACTER pkKiller, std::
|
|||
}
|
||||
|
||||
if (pkKiller->IsHorseRiding() &&
|
||||
GetDropPerKillPct(1000, 1000000, iDeltaPercent, "horse_skill_book_drop") >= number(1, iRandRange))
|
||||
GetDropPerKillPct(1000, 1000000, iDeltaPercent, "horse_skill_book_drop") >= Random::get(1, iRandRange))
|
||||
{
|
||||
sys_log(0, "EVENT HORSE_SKILL_BOOK_DROP");
|
||||
|
||||
|
@ -1042,7 +1042,7 @@ bool ITEM_MANAGER::CreateDropItem(LPCHARACTER pkChr, LPCHARACTER pkKiller, std::
|
|||
}
|
||||
|
||||
|
||||
if (GetDropPerKillPct(100, 1000, iDeltaPercent, "lotto_drop") >= number(1, iRandRange))
|
||||
if (GetDropPerKillPct(100, 1000, iDeltaPercent, "lotto_drop") >= Random::get(1, iRandRange))
|
||||
{
|
||||
DWORD * pdw = M2_NEW DWORD[3];
|
||||
|
||||
|
@ -1075,7 +1075,7 @@ bool ITEM_MANAGER::CreateDropItem(LPCHARACTER pkChr, LPCHARACTER pkKiller, std::
|
|||
if (73 == pkKiller->GetMapIndex())
|
||||
{
|
||||
int per = 25; // 0.25%
|
||||
if (number(1, 10000) <= per)
|
||||
if (Random::get(1, 10000) <= per)
|
||||
{
|
||||
LPITEM item = 0;
|
||||
if ((item = CreateItem(71122, 1, 0, true)))
|
||||
|
@ -1104,7 +1104,7 @@ bool ITEM_MANAGER::CreateDropItem(LPCHARACTER pkChr, LPCHARACTER pkKiller, std::
|
|||
break;
|
||||
|
||||
int per = 5; // 0.05%
|
||||
if (number(1, 10000) <= per)
|
||||
if (Random::get(1, 10000) <= per)
|
||||
{
|
||||
LPITEM item = 0;
|
||||
item = CreateItem(vnum, 1, 0, true);
|
||||
|
@ -1190,7 +1190,7 @@ static void __DropEvent_CharStone_DropItem(CHARACTER & killer, CHARACTER & victi
|
|||
if (LC_IsCanada() == true)
|
||||
MaxRange = 20000;
|
||||
|
||||
if (number(1, MaxRange) <= dropPercent)
|
||||
if (Random::get(1, MaxRange) <= dropPercent)
|
||||
{
|
||||
int log_level = (test_server || killer.GetGMLevel() >= GM_LOW_WIZARD) ? 0 : 1;
|
||||
int victim_level = victim.GetLevel();
|
||||
|
@ -1205,7 +1205,7 @@ static void __DropEvent_CharStone_DropItem(CHARACTER & killer, CHARACTER & victi
|
|||
}
|
||||
|
||||
static const int Stones[] = { 30210, 30211, 30212, 30213, 30214, 30215, 30216, 30217, 30218, 30219, 30258, 30259, 30260, 30261, 30262, 30263 };
|
||||
int item_vnum = Stones[number(0, _countof(Stones))];
|
||||
int item_vnum = Stones[Random::get<int>(0, _countof(Stones))];
|
||||
|
||||
LPITEM p_item = NULL;
|
||||
|
||||
|
@ -1307,23 +1307,23 @@ static LPITEM __DropEvent_RefineBox_GetDropItem(CHARACTER & killer, CHARACTER &
|
|||
|
||||
if (killer_level <= gs_dropEvent_refineBox.low)
|
||||
{
|
||||
if (number (1, gs_dropEvent_refineBox.percent_low) == 1)
|
||||
if (Random::get(1, gs_dropEvent_refineBox.percent_low) == 1)
|
||||
{
|
||||
return itemMgr.CreateItem(lowerBox [number (1,lowerBox_range) - 1], 1, 0, true);
|
||||
return itemMgr.CreateItem(lowerBox[Random::get(1, lowerBox_range) - 1], 1, 0, true);
|
||||
}
|
||||
}
|
||||
else if (killer_level <= gs_dropEvent_refineBox.mid)
|
||||
{
|
||||
if (number (1, gs_dropEvent_refineBox.percent_mid) == 1)
|
||||
if (Random::get(1, gs_dropEvent_refineBox.percent_mid) == 1)
|
||||
{
|
||||
return itemMgr.CreateItem(midderBox [number (1,midderBox_range) - 1], 1, 0, true);
|
||||
return itemMgr.CreateItem(midderBox[Random::get(1, midderBox_range) - 1], 1, 0, true);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (number (1, gs_dropEvent_refineBox.percent_high) == 1)
|
||||
if (Random::get(1, gs_dropEvent_refineBox.percent_high) == 1)
|
||||
{
|
||||
return itemMgr.CreateItem(higherBox [number (1,higherBox_range) - 1], 1, 0, true);
|
||||
return itemMgr.CreateItem(higherBox[Random::get(1, higherBox_range) - 1], 1, 0, true);
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
|
@ -1406,7 +1406,7 @@ void ITEM_MANAGER::CreateQuestDropItem(LPCHARACTER pkChr, LPCHARACTER pkKiller,
|
|||
DWORD SOCK_ITEM_VNUM = 0;
|
||||
if (LC_IsKorea() || LC_IsYMIR())
|
||||
{
|
||||
SOCK_ITEM_VNUM = (number(1,100)<=50) ? 50010 : 71111;
|
||||
SOCK_ITEM_VNUM = (Random::get(1,100)<=50) ? 50010 : 71111;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1433,7 +1433,7 @@ void ITEM_MANAGER::CreateQuestDropItem(LPCHARACTER pkChr, LPCHARACTER pkKiller,
|
|||
}
|
||||
|
||||
sys_log(0, "SOCK DROP %d %d", iPercent, iRandRange);
|
||||
if (iPercent >= number(1, iRandRange))
|
||||
if (iPercent >= Random::get(1, iRandRange))
|
||||
{
|
||||
if ((item = CreateItem(SOCK_ITEM_VNUM, 1, 0, true)))
|
||||
vec_item.push_back(item);
|
||||
|
@ -1460,7 +1460,7 @@ void ITEM_MANAGER::CreateQuestDropItem(LPCHARACTER pkChr, LPCHARACTER pkKiller,
|
|||
{
|
||||
int iPercent = 40000 * iDeltaPercent / iDropPerKill[pkChr->GetMobRank()];
|
||||
|
||||
if (iPercent >= number(1, iRandRange))
|
||||
if (iPercent >= Random::get(1, iRandRange))
|
||||
{
|
||||
if ((item = CreateItem(ITEM_VNUM, 1, 0, true)))
|
||||
vec_item.push_back(item);
|
||||
|
@ -1478,7 +1478,7 @@ void ITEM_MANAGER::CreateQuestDropItem(LPCHARACTER pkChr, LPCHARACTER pkKiller,
|
|||
{
|
||||
const DWORD ITEM_VNUM = 30178;
|
||||
|
||||
if (number(1,100) <= pct)
|
||||
if (Random::get(1,100) <= pct)
|
||||
{
|
||||
if ((item = CreateItem(ITEM_VNUM, 1, 0, true)))
|
||||
vec_item.push_back(item);
|
||||
|
@ -1488,7 +1488,7 @@ void ITEM_MANAGER::CreateQuestDropItem(LPCHARACTER pkChr, LPCHARACTER pkKiller,
|
|||
}
|
||||
|
||||
//육각보합
|
||||
if (GetDropPerKillPct(100, g_iUseLocale ? 2000 : 800, iDeltaPercent, "2006_drop") >= number(1, iRandRange))
|
||||
if (GetDropPerKillPct(100, g_iUseLocale ? 2000 : 800, iDeltaPercent, "2006_drop") >= Random::get(1, iRandRange))
|
||||
{
|
||||
sys_log(0, "육각보합 DROP EVENT ");
|
||||
|
||||
|
@ -1500,7 +1500,7 @@ void ITEM_MANAGER::CreateQuestDropItem(LPCHARACTER pkChr, LPCHARACTER pkKiller,
|
|||
}
|
||||
|
||||
//육각보합+
|
||||
if (GetDropPerKillPct(100, g_iUseLocale ? 2000 : 800, iDeltaPercent, "2007_drop") >= number(1, iRandRange))
|
||||
if (GetDropPerKillPct(100, g_iUseLocale ? 2000 : 800, iDeltaPercent, "2007_drop") >= Random::get(1, iRandRange))
|
||||
{
|
||||
sys_log(0, "육각보합 DROP EVENT ");
|
||||
|
||||
|
@ -1511,7 +1511,7 @@ void ITEM_MANAGER::CreateQuestDropItem(LPCHARACTER pkChr, LPCHARACTER pkKiller,
|
|||
}
|
||||
|
||||
// 새해 폭죽 이벤트
|
||||
if (GetDropPerKillPct(/* minimum */ 100, /* default */ 1000, iDeltaPercent, "newyear_fire") >= number(1, iRandRange))
|
||||
if (GetDropPerKillPct(/* minimum */ 100, /* default */ 1000, iDeltaPercent, "newyear_fire") >= Random::get(1, iRandRange))
|
||||
{
|
||||
// 중국은 폭죽, 한국 팽이
|
||||
const DWORD ITEM_VNUM_FIRE = g_iUseLocale ? 50107 : 50108;
|
||||
|
@ -1521,31 +1521,31 @@ void ITEM_MANAGER::CreateQuestDropItem(LPCHARACTER pkChr, LPCHARACTER pkKiller,
|
|||
}
|
||||
|
||||
// 새해 대보름 원소 이벤트
|
||||
if (GetDropPerKillPct(100, 500, iDeltaPercent, "newyear_moon") >= number(1, iRandRange))
|
||||
if (GetDropPerKillPct(100, 500, iDeltaPercent, "newyear_moon") >= Random::get(1, iRandRange))
|
||||
{
|
||||
sys_log(0, "EVENT NEWYEAR_MOON DROP");
|
||||
|
||||
const static DWORD wonso_items[6] = { 50016, 50017, 50018, 50019, 50019, 50019, };
|
||||
DWORD dwVnum = wonso_items[number(0,5)];
|
||||
DWORD dwVnum = wonso_items[Random::get(0, 5)];
|
||||
|
||||
if ((item = CreateItem(dwVnum, 1, 0, true)))
|
||||
vec_item.push_back(item);
|
||||
}
|
||||
|
||||
// 발렌타인 데이 이벤트. OGE의 요구에 따라 event 최소값을 1로 변경.(다른 이벤트는 일단 그대로 둠.)
|
||||
if (GetDropPerKillPct(1, g_iUseLocale ? 2000 : 800, iDeltaPercent, "valentine_drop") >= number(1, iRandRange))
|
||||
if (GetDropPerKillPct(1, g_iUseLocale ? 2000 : 800, iDeltaPercent, "valentine_drop") >= Random::get(1, iRandRange))
|
||||
{
|
||||
sys_log(0, "EVENT VALENTINE_DROP");
|
||||
|
||||
const static DWORD valentine_items[2] = { 50024, 50025 };
|
||||
DWORD dwVnum = valentine_items[number(0, 1)];
|
||||
DWORD dwVnum = valentine_items[Random::get(0, 1)];
|
||||
|
||||
if ((item = CreateItem(dwVnum, 1, 0, true)))
|
||||
vec_item.push_back(item);
|
||||
}
|
||||
|
||||
// 아이스크림 이벤트
|
||||
if (GetDropPerKillPct(100, g_iUseLocale ? 2000 : 800, iDeltaPercent, "icecream_drop") >= number(1, iRandRange))
|
||||
if (GetDropPerKillPct(100, g_iUseLocale ? 2000 : 800, iDeltaPercent, "icecream_drop") >= Random::get(1, iRandRange))
|
||||
{
|
||||
const static DWORD icecream = 50123;
|
||||
|
||||
|
@ -1555,26 +1555,26 @@ void ITEM_MANAGER::CreateQuestDropItem(LPCHARACTER pkChr, LPCHARACTER pkKiller,
|
|||
|
||||
// new 크리스마스 이벤트
|
||||
// 53002 : 아기 순록 소환권
|
||||
if ((pkKiller->CountSpecifyItem(53002) > 0) && (GetDropPerKillPct(50, 100, iDeltaPercent, "new_xmas_event") >= number(1, iRandRange)))
|
||||
if ((pkKiller->CountSpecifyItem(53002) > 0) && (GetDropPerKillPct(50, 100, iDeltaPercent, "new_xmas_event") >= Random::get(1, iRandRange)))
|
||||
{
|
||||
const static DWORD xmas_sock = 50010;
|
||||
pkKiller->AutoGiveItem (xmas_sock, 1);
|
||||
}
|
||||
|
||||
if ((pkKiller->CountSpecifyItem(53007) > 0) && (GetDropPerKillPct(50, 100, iDeltaPercent, "new_xmas_event") >= number(1, iRandRange)))
|
||||
if ((pkKiller->CountSpecifyItem(53007) > 0) && (GetDropPerKillPct(50, 100, iDeltaPercent, "new_xmas_event") >= Random::get(1, iRandRange)))
|
||||
{
|
||||
const static DWORD xmas_sock = 50010;
|
||||
pkKiller->AutoGiveItem (xmas_sock, 1);
|
||||
}
|
||||
|
||||
//if (pkChr->GetLevel() >= 30 && (GetDropPerKillPct(50, 100, iDeltaPercent, "ds_drop") >= number(1, iRandRange)))
|
||||
//if (pkChr->GetLevel() >= 30 && (GetDropPerKillPct(50, 100, iDeltaPercent, "ds_drop") >= Random::get(1, iRandRange)))
|
||||
//{
|
||||
// const static DWORD dragon_soul_gemstone = 30270;
|
||||
// if ((item = CreateItem(dragon_soul_gemstone, 1, 0, true)))
|
||||
// vec_item.push_back(item);
|
||||
//}
|
||||
|
||||
if ( GetDropPerKillPct(100, g_iUseLocale ? 2000 : 800, iDeltaPercent, "halloween_drop") >= number(1, iRandRange) )
|
||||
if ( GetDropPerKillPct(100, g_iUseLocale ? 2000 : 800, iDeltaPercent, "halloween_drop") >= Random::get(1, iRandRange) )
|
||||
{
|
||||
const static DWORD halloween_item = 30321;
|
||||
|
||||
|
@ -1582,7 +1582,7 @@ void ITEM_MANAGER::CreateQuestDropItem(LPCHARACTER pkChr, LPCHARACTER pkKiller,
|
|||
vec_item.push_back(item);
|
||||
}
|
||||
|
||||
if ( GetDropPerKillPct(100, g_iUseLocale ? 2000 : 800, iDeltaPercent, "ramadan_drop") >= number(1, iRandRange) )
|
||||
if ( GetDropPerKillPct(100, g_iUseLocale ? 2000 : 800, iDeltaPercent, "ramadan_drop") >= Random::get(1, iRandRange) )
|
||||
{
|
||||
const static DWORD ramadan_item = 30315;
|
||||
|
||||
|
@ -1590,16 +1590,16 @@ void ITEM_MANAGER::CreateQuestDropItem(LPCHARACTER pkChr, LPCHARACTER pkKiller,
|
|||
vec_item.push_back(item);
|
||||
}
|
||||
|
||||
if ( GetDropPerKillPct(100, g_iUseLocale ? 2000 : 800, iDeltaPercent, "easter_drop") >= number(1, iRandRange) )
|
||||
if ( GetDropPerKillPct(100, g_iUseLocale ? 2000 : 800, iDeltaPercent, "easter_drop") >= Random::get(1, iRandRange) )
|
||||
{
|
||||
const static DWORD easter_item_base = 50160;
|
||||
|
||||
if ( (item=CreateItem(easter_item_base+number(0,19), 1, 0, true)) )
|
||||
if ( (item=CreateItem(easter_item_base + Random::get(0, 19), 1, 0, true)) )
|
||||
vec_item.push_back(item);
|
||||
}
|
||||
|
||||
// 월드컵 이벤트
|
||||
if ( GetDropPerKillPct(100, g_iUseLocale ? 2000 : 800, iDeltaPercent, "football_drop") >= number(1, iRandRange) )
|
||||
if ( GetDropPerKillPct(100, g_iUseLocale ? 2000 : 800, iDeltaPercent, "football_drop") >= Random::get(1, iRandRange) )
|
||||
{
|
||||
const static DWORD football_item = 50096;
|
||||
|
||||
|
@ -1608,11 +1608,11 @@ void ITEM_MANAGER::CreateQuestDropItem(LPCHARACTER pkChr, LPCHARACTER pkKiller,
|
|||
}
|
||||
|
||||
// 화이트 데이 이벤트
|
||||
if (GetDropPerKillPct(100, g_iUseLocale ? 2000 : 800, iDeltaPercent, "whiteday_drop") >= number(1, iRandRange))
|
||||
if (GetDropPerKillPct(100, g_iUseLocale ? 2000 : 800, iDeltaPercent, "whiteday_drop") >= Random::get(1, iRandRange))
|
||||
{
|
||||
sys_log(0, "EVENT WHITEDAY_DROP");
|
||||
const static DWORD whiteday_items[2] = { ITEM_WHITEDAY_ROSE, ITEM_WHITEDAY_CANDY };
|
||||
DWORD dwVnum = whiteday_items[number(0,1)];
|
||||
DWORD dwVnum = whiteday_items[Random::get(0, 1)];
|
||||
|
||||
if ((item = CreateItem(dwVnum, 1, 0, true)))
|
||||
vec_item.push_back(item);
|
||||
|
@ -1621,7 +1621,7 @@ void ITEM_MANAGER::CreateQuestDropItem(LPCHARACTER pkChr, LPCHARACTER pkKiller,
|
|||
// 어린이날 수수께끼 상자 이벤트
|
||||
if (pkKiller->GetLevel()>=50)
|
||||
{
|
||||
if (GetDropPerKillPct(100, 1000, iDeltaPercent, "kids_day_drop_high") >= number(1, iRandRange))
|
||||
if (GetDropPerKillPct(100, 1000, iDeltaPercent, "kids_day_drop_high") >= Random::get(1, iRandRange))
|
||||
{
|
||||
DWORD ITEM_QUIZ_BOX = 50034;
|
||||
|
||||
|
@ -1631,7 +1631,7 @@ void ITEM_MANAGER::CreateQuestDropItem(LPCHARACTER pkChr, LPCHARACTER pkKiller,
|
|||
}
|
||||
else
|
||||
{
|
||||
if (GetDropPerKillPct(100, 1000, iDeltaPercent, "kids_day_drop") >= number(1, iRandRange))
|
||||
if (GetDropPerKillPct(100, 1000, iDeltaPercent, "kids_day_drop") >= Random::get(1, iRandRange))
|
||||
{
|
||||
DWORD ITEM_QUIZ_BOX = 50034;
|
||||
|
||||
|
@ -1641,10 +1641,10 @@ void ITEM_MANAGER::CreateQuestDropItem(LPCHARACTER pkChr, LPCHARACTER pkKiller,
|
|||
}
|
||||
|
||||
// 올림픽 드롭 이벤트
|
||||
if (pkChr->GetLevel() >= 30 && GetDropPerKillPct(50, 100, iDeltaPercent, "medal_part_drop") >= number(1, iRandRange))
|
||||
if (pkChr->GetLevel() >= 30 && GetDropPerKillPct(50, 100, iDeltaPercent, "medal_part_drop") >= Random::get(1, iRandRange))
|
||||
{
|
||||
const static DWORD drop_items[] = { 30265, 30266, 30267, 30268, 30269 };
|
||||
int i = number (0, 4);
|
||||
int i = Random::get(0, 4);
|
||||
item = CreateItem(drop_items[i]);
|
||||
if (item != NULL)
|
||||
vec_item.push_back(item);
|
||||
|
@ -1652,7 +1652,7 @@ void ITEM_MANAGER::CreateQuestDropItem(LPCHARACTER pkChr, LPCHARACTER pkKiller,
|
|||
|
||||
// ADD_GRANDMASTER_SKILL
|
||||
// 혼석 아이템 드롭
|
||||
if (pkChr->GetLevel() >= 40 && pkChr->GetMobRank() >= MOB_RANK_BOSS && GetDropPerKillPct(/* minimum */ 1, /* default */ 1000, iDeltaPercent, "three_skill_item") / GetThreeSkillLevelAdjust(pkChr->GetLevel()) >= number(1, iRandRange))
|
||||
if (pkChr->GetLevel() >= 40 && pkChr->GetMobRank() >= MOB_RANK_BOSS && GetDropPerKillPct(/* minimum */ 1, /* default */ 1000, iDeltaPercent, "three_skill_item") / GetThreeSkillLevelAdjust(pkChr->GetLevel()) >= Random::get(1, iRandRange))
|
||||
{
|
||||
const DWORD ITEM_VNUM = 50513;
|
||||
|
||||
|
@ -1664,7 +1664,7 @@ void ITEM_MANAGER::CreateQuestDropItem(LPCHARACTER pkChr, LPCHARACTER pkKiller,
|
|||
//
|
||||
// 종자 아이템 drop
|
||||
//
|
||||
if (GetDropPerKillPct(100, 1000, iDeltaPercent, "dragon_boat_festival_drop") >= number(1, iRandRange))
|
||||
if (GetDropPerKillPct(100, 1000, iDeltaPercent, "dragon_boat_festival_drop") >= Random::get(1, iRandRange))
|
||||
{
|
||||
const DWORD ITEM_SEED = 50085;
|
||||
|
||||
|
@ -1687,7 +1687,7 @@ void ITEM_MANAGER::CreateQuestDropItem(LPCHARACTER pkChr, LPCHARACTER pkKiller,
|
|||
};
|
||||
|
||||
if (iDropMultiply[pkChr->GetMobRank()] &&
|
||||
GetDropPerKillPct(1000, 1500, iDeltaPercent, "mars_drop") >= number(1, iRandRange) * iDropMultiply[pkChr->GetMobRank()])
|
||||
GetDropPerKillPct(1000, 1500, iDeltaPercent, "mars_drop") >= Random::get(1, iRandRange) * iDropMultiply[pkChr->GetMobRank()])
|
||||
{
|
||||
if ((item = CreateItem(ITEM_HANIRON, 1, 0, true)))
|
||||
vec_item.push_back(item);
|
||||
|
|
|
@ -89,14 +89,14 @@ class CSpecialItemGroup
|
|||
if (m_bType == PCT)
|
||||
{
|
||||
int count = 0;
|
||||
if (number(1,100) <= m_vecProbs[0])
|
||||
if (Random::get(1,100) <= m_vecProbs[0])
|
||||
{
|
||||
idx_vec.push_back(0);
|
||||
count++;
|
||||
}
|
||||
for (uint i = 1; i < m_vecProbs.size(); i++)
|
||||
{
|
||||
if (number(1,100) <= m_vecProbs[i] - m_vecProbs[i-1])
|
||||
if (Random::get(1,100) <= m_vecProbs[i] - m_vecProbs[i-1])
|
||||
{
|
||||
idx_vec.push_back(i);
|
||||
count++;
|
||||
|
@ -113,7 +113,7 @@ class CSpecialItemGroup
|
|||
|
||||
int GetOneIndex() const
|
||||
{
|
||||
int n = number(1, m_vecProbs.back());
|
||||
int n = Random::get(1, m_vecProbs.back());
|
||||
itertype(m_vecProbs) it = lower_bound(m_vecProbs.begin(), m_vecProbs.end(), n);
|
||||
return std::distance(m_vecProbs.begin(), it);
|
||||
}
|
||||
|
@ -211,7 +211,7 @@ class CMobItemGroup
|
|||
|
||||
int GetOneIndex() const
|
||||
{
|
||||
int n = number(1, m_vecProbs.back());
|
||||
int n = Random::get(1, m_vecProbs.back());
|
||||
itertype(m_vecProbs) it = lower_bound(m_vecProbs.begin(), m_vecProbs.end(), n);
|
||||
return std::distance(m_vecProbs.begin(), it);
|
||||
}
|
||||
|
|
|
@ -8,7 +8,6 @@
|
|||
#include <time.h>
|
||||
#include <unistd.h>
|
||||
|
||||
#define thecore_random random
|
||||
#define sys_err printf
|
||||
#define sys_log printf
|
||||
|
||||
|
@ -78,8 +77,8 @@ void MatrixCardRndCoordinate(unsigned int & rows, unsigned int & cols)
|
|||
{
|
||||
for (register unsigned int i = 0; i < (ASLENGTH >> 1); i++)
|
||||
{
|
||||
rows |= ((thecore_random() % MAX_ROWS) & 0x000000FF) << ((4 - i - 1) * 8);
|
||||
cols |= ((thecore_random() % MAX_COLS) & 0x000000FF) << ((4 - i - 1) * 8);
|
||||
rows |= ((Random::get(0, MAX_ROWS - 1)) & 0x000000FF) << ((4 - i - 1) * 8);
|
||||
cols |= ((Random::get(0, MAX_COLS - 1)) & 0x000000FF) << ((4 - i - 1) * 8);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -103,12 +103,12 @@ namespace mining
|
|||
|
||||
int GetFractionCount()
|
||||
{
|
||||
int r = number(1, 100);
|
||||
int r = Random::get(1, 100);
|
||||
|
||||
for (int i = 0; i < MAX_FRACTION_COUNT; ++i)
|
||||
{
|
||||
if (r <= fraction_info[i][0])
|
||||
return number(fraction_info[i][1], fraction_info[i][2]);
|
||||
return Random::get(fraction_info[i][1], fraction_info[i][2]);
|
||||
else
|
||||
r -= fraction_info[i][0];
|
||||
}
|
||||
|
@ -137,8 +137,8 @@ namespace mining
|
|||
}
|
||||
|
||||
PIXEL_POSITION pos;
|
||||
pos.x = ch->GetX() + number(-200, 200);
|
||||
pos.y = ch->GetY() + number(-200, 200);
|
||||
pos.x = ch->GetX() + Random::get(-200, 200);
|
||||
pos.y = ch->GetY() + Random::get(-200, 200);
|
||||
|
||||
item->AddToGround(ch->GetMapIndex(), pos);
|
||||
item->StartDestroyEvent();
|
||||
|
@ -213,12 +213,12 @@ namespace mining
|
|||
|
||||
bool Pick_IsPracticeSuccess(CItem& pick)
|
||||
{
|
||||
return (number(1,pick.GetValue(1))==1);
|
||||
return (Random::get(1,pick.GetValue(1))==1);
|
||||
}
|
||||
|
||||
bool Pick_IsRefineSuccess(CItem& pick)
|
||||
{
|
||||
return (number(1,100) <= pick.GetValue(3));
|
||||
return (Random::get(1,100) <= pick.GetValue(3));
|
||||
}
|
||||
|
||||
int RealRefinePick(LPCHARACTER ch, LPITEM item)
|
||||
|
@ -368,7 +368,7 @@ namespace mining
|
|||
|
||||
int iPct = GetOrePct(ch);
|
||||
|
||||
if (number(1, 100) <= iPct)
|
||||
if (Random::get(1, 100) <= iPct)
|
||||
{
|
||||
OreDrop(ch, load->GetRaceNum());
|
||||
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("䱤¿¡ ¼º°øÇÏ¿´½À´Ï´Ù."));
|
||||
|
@ -426,7 +426,7 @@ namespace mining
|
|||
if (metinstone_item)
|
||||
ITEM_MANAGER::instance().RemoveItem(metinstone_item, "REMOVE (MELT)");
|
||||
|
||||
if (number(1, 100) <= pct)
|
||||
if (Random::get(1, 100) <= pct)
|
||||
{
|
||||
ch->AutoGiveItem(dwRefinedVnum, 1);
|
||||
return true;
|
||||
|
|
|
@ -74,7 +74,7 @@ class CMobGroupGroup
|
|||
return 0;
|
||||
|
||||
// ADD_MOB_GROUP_GROUP_PROB
|
||||
int n = number(1, m_vec_iProbs.back());
|
||||
int n = Random::get(1, m_vec_iProbs.back());
|
||||
itertype(m_vec_iProbs) it = lower_bound(m_vec_iProbs.begin(), m_vec_iProbs.end(), n);
|
||||
|
||||
return m_vec_dwMemberVnum[std::distance(m_vec_iProbs.begin(), it)];
|
||||
|
|
|
@ -883,8 +883,8 @@ void CParty::SendMessage(LPCHARACTER ch, BYTE bMsg, DWORD dwArg1, DWORD dwArg2)
|
|||
|
||||
if ((pkChr = rMember.pCharacter) && ch != pkChr)
|
||||
{
|
||||
DWORD x = dwArg1 + number(-500, 500);
|
||||
DWORD y = dwArg2 + number(-500, 500);
|
||||
DWORD x = dwArg1 + Random::get(-500, 500);
|
||||
DWORD y = dwArg2 + Random::get(-500, 500);
|
||||
|
||||
pkChr->SetVictim(NULL);
|
||||
pkChr->SetRotationToXY(x, y);
|
||||
|
@ -1157,7 +1157,7 @@ void CParty::SummonToLeader(DWORD pid)
|
|||
l->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티원을 현재 위치로 소환할 수 없습니다."));
|
||||
else
|
||||
{
|
||||
int i = number(0, n - 1);
|
||||
int i = Random::get(0, n - 1);
|
||||
ch->Show(l->GetMapIndex(), x[i], y[i]);
|
||||
ch->Stop();
|
||||
}
|
||||
|
|
|
@ -74,7 +74,7 @@ bool CPolymorphUtils::PolymorphCharacter(LPCHARACTER pChar, LPITEM pItem, const
|
|||
}
|
||||
else
|
||||
{
|
||||
if (number(1, 100) > iPolyPercent)
|
||||
if (Random::get(1, 100) > iPolyPercent)
|
||||
{
|
||||
pChar->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("둔갑에 실패 하였습니다"));
|
||||
return false;
|
||||
|
|
|
@ -298,8 +298,8 @@ namespace quest
|
|||
{
|
||||
for (int loop = 0; loop < 8; ++loop)
|
||||
{
|
||||
float angle = number(0, 999) * M_PI * 2 / 1000;
|
||||
float r = number(0, 999) * radius / 1000;
|
||||
float angle = Random::get(0, 999) * M_PI * 2 / 1000;
|
||||
float r = Random::get(0, 999) * radius / 1000;
|
||||
|
||||
int x = local_x + pMap->m_setting.iBaseX + (int)(r * cos(angle));
|
||||
int y = local_y + pMap->m_setting.iBaseY + (int)(r * sin(angle));
|
||||
|
@ -370,8 +370,8 @@ namespace quest
|
|||
{
|
||||
for (int loop = 0; loop < 8; ++loop)
|
||||
{
|
||||
float angle = number(0, 999) * M_PI * 2 / 1000;
|
||||
float r = number(0, 999)*radius/1000;
|
||||
float angle = Random::get(0, 999) * M_PI * 2 / 1000;
|
||||
float r = Random::get(0, 999)*radius/1000;
|
||||
|
||||
int x = local_x + pMap->m_setting.iBaseX + (int)(r * cos(angle));
|
||||
int y = local_y + pMap->m_setting.iBaseY + (int)(r * sin(angle));
|
||||
|
|
|
@ -834,8 +834,8 @@ namespace quest
|
|||
}
|
||||
else
|
||||
{
|
||||
float angle = number(0, 999) * M_PI * 2 / 1000;
|
||||
float r = number(0, 999) * radius / 1000;
|
||||
float angle = Random::get(0, 999) * M_PI * 2 / 1000;
|
||||
float r = Random::get(0, 999) * radius / 1000;
|
||||
|
||||
int nx = x + (int)(r * cos(angle));
|
||||
int ny = y + (int)(r * sin(angle));
|
||||
|
|
|
@ -153,7 +153,7 @@ namespace quest
|
|||
LPCHARACTER ch = (LPCHARACTER) ent;
|
||||
if (ch->IsPC())
|
||||
{
|
||||
ch->WarpSet( m_x+(number(0,5)*100), m_y+(number(0,5)*100), m_iMapIndexTo);
|
||||
ch->WarpSet( m_x+(Random::get(0,5)*100), m_y+(Random::get(0,5)*100), m_iMapIndexTo);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -113,8 +113,8 @@ namespace quest
|
|||
}
|
||||
|
||||
PIXEL_POSITION pos;
|
||||
pos.x = x + number(-200, 200);
|
||||
pos.y = y + number(-200, 200);
|
||||
pos.x = x + Random::get(-200, 200);
|
||||
pos.y = y + Random::get(-200, 200);
|
||||
|
||||
item->AddToGround(ch->GetMapIndex(), pos);
|
||||
item->StartDestroyEvent();
|
||||
|
@ -161,8 +161,8 @@ namespace quest
|
|||
item->SetOwnership( ch );
|
||||
|
||||
PIXEL_POSITION pos;
|
||||
pos.x = ch->GetX() + number(-200, 200);
|
||||
pos.y = ch->GetY() + number(-200, 200);
|
||||
pos.x = ch->GetX() + Random::get(-200, 200);
|
||||
pos.y = ch->GetY() + Random::get(-200, 200);
|
||||
|
||||
item->AddToGround(ch->GetMapIndex(), pos);
|
||||
item->StartDestroyEvent();
|
||||
|
|
|
@ -47,7 +47,7 @@ namespace quest
|
|||
if (!lua_isnumber(L, 1) || !lua_isnumber(L, 2))
|
||||
lua_pushnumber(L, 0);
|
||||
else
|
||||
lua_pushnumber(L, number((int)lua_tonumber(L, 1), (int)lua_tonumber(L, 2)));
|
||||
lua_pushnumber(L, Random::get((int)lua_tonumber(L, 1), (int)lua_tonumber(L, 2)));
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
@ -1147,10 +1147,10 @@ namespace quest
|
|||
{
|
||||
const LPCHARACTER pSpawnMonster = CHARACTER_MANAGER::instance().SpawnMobRange( dwVnum,
|
||||
pChar->GetMapIndex(),
|
||||
pChar->GetX() - number(200, 750),
|
||||
pChar->GetY() - number(200, 750),
|
||||
pChar->GetX() + number(200, 750),
|
||||
pChar->GetY() + number(200, 750),
|
||||
pChar->GetX() - Random::get(200, 750),
|
||||
pChar->GetY() - Random::get(200, 750),
|
||||
pChar->GetX() + Random::get(200, 750),
|
||||
pChar->GetY() + Random::get(200, 750),
|
||||
true,
|
||||
pMonster->m_table.bType == CHAR_TYPE_STONE,
|
||||
isAggresive );
|
||||
|
@ -1269,7 +1269,7 @@ namespace quest
|
|||
{
|
||||
++warpCount;
|
||||
|
||||
pChar->WarpSet( number(to_x1, to_x2), number(to_y1, to_y2) );
|
||||
pChar->WarpSet( Random::get(to_x1, to_x2), Random::get(to_y1, to_y2) );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -870,8 +870,8 @@ namespace quest
|
|||
//레벨
|
||||
ch->PointChange(POINT_LEVEL, newLevel - ch->GetLevel());
|
||||
//HP, SP
|
||||
ch->SetRandomHP((newLevel - 1) * number(JobInitialPoints[ch->GetJob()].hp_per_lv_begin, JobInitialPoints[ch->GetJob()].hp_per_lv_end));
|
||||
ch->SetRandomSP((newLevel - 1) * number(JobInitialPoints[ch->GetJob()].sp_per_lv_begin, JobInitialPoints[ch->GetJob()].sp_per_lv_end));
|
||||
ch->SetRandomHP((newLevel - 1) * Random::get(JobInitialPoints[ch->GetJob()].hp_per_lv_begin, JobInitialPoints[ch->GetJob()].hp_per_lv_end));
|
||||
ch->SetRandomSP((newLevel - 1) * Random::get(JobInitialPoints[ch->GetJob()].sp_per_lv_begin, JobInitialPoints[ch->GetJob()].sp_per_lv_end));
|
||||
|
||||
|
||||
// 회복
|
||||
|
@ -1530,7 +1530,7 @@ namespace quest
|
|||
return 1;
|
||||
}
|
||||
|
||||
if (pct == 100 || number(1, 100) <= pct)
|
||||
if (pct == 100 || Random::get(1, 100) <= pct)
|
||||
{
|
||||
// 개량 성공
|
||||
lua_pushboolean(L, 1);
|
||||
|
@ -2183,12 +2183,12 @@ teleport_area:
|
|||
if ( point == POINT_HT )
|
||||
{
|
||||
BYTE job = ch->GetJob();
|
||||
ch->SetRandomHP((ch->GetLevel()-1) * number(JobInitialPoints[job].hp_per_lv_begin, JobInitialPoints[job].hp_per_lv_end));
|
||||
ch->SetRandomHP((ch->GetLevel()-1) * Random::get(JobInitialPoints[job].hp_per_lv_begin, JobInitialPoints[job].hp_per_lv_end));
|
||||
}
|
||||
else if ( point == POINT_IQ )
|
||||
{
|
||||
BYTE job = ch->GetJob();
|
||||
ch->SetRandomSP((ch->GetLevel()-1) * number(JobInitialPoints[job].sp_per_lv_begin, JobInitialPoints[job].sp_per_lv_end));
|
||||
ch->SetRandomSP((ch->GetLevel()-1) * Random::get(JobInitialPoints[job].sp_per_lv_begin, JobInitialPoints[job].sp_per_lv_end));
|
||||
}
|
||||
|
||||
ch->ComputePoints();
|
||||
|
|
|
@ -285,7 +285,7 @@ static void regen_spawn_dungeon(LPREGEN regen, LPDUNGEON pDungeon, bool bOnce)
|
|||
regen->sy,
|
||||
regen->z_section,
|
||||
false,
|
||||
regen->direction == 0 ? number(0, 7) * 45 : (regen->direction - 1) * 45);
|
||||
regen->direction == 0 ? Random::get(0, 7) * 45 : (regen->direction - 1) * 45);
|
||||
|
||||
if (ch)
|
||||
{
|
||||
|
@ -351,7 +351,7 @@ static void regen_spawn(LPREGEN regen, bool bOnce)
|
|||
regen->sy,
|
||||
regen->z_section,
|
||||
false,
|
||||
regen->direction == 0 ? number(0, 7) * 45 : (regen->direction - 1) * 45);
|
||||
regen->direction == 0 ? Random::get(0, 7) * 45 : (regen->direction - 1) * 45);
|
||||
|
||||
if (ch)
|
||||
++regen->count;
|
||||
|
@ -493,7 +493,7 @@ bool regen_do(const char* filename, int lMapIndex, int base_x, int base_y, LPDUN
|
|||
info->regen = regen;
|
||||
info->dungeon_id = pDungeon->GetId();
|
||||
|
||||
regen->event = event_create(dungeon_regen_event, info, PASSES_PER_SEC(number(0, 16)) + PASSES_PER_SEC(regen->time));
|
||||
regen->event = event_create(dungeon_regen_event, info, PASSES_PER_SEC(Random::get(0, 16)) + PASSES_PER_SEC(regen->time));
|
||||
|
||||
pDungeon->AddRegen(regen);
|
||||
// regen_id should be determined at this point,
|
||||
|
@ -694,7 +694,7 @@ bool regen_load(const char* filename, int lMapIndex, int base_x, int base_y)
|
|||
|
||||
info->regen = regen;
|
||||
|
||||
regen->event = event_create(regen_event, info, PASSES_PER_SEC(number(0, 16)) + PASSES_PER_SEC(regen->time));
|
||||
regen->event = event_create(regen_event, info, PASSES_PER_SEC(Random::get(0, 16)) + PASSES_PER_SEC(regen->time));
|
||||
}
|
||||
//END_NO_REGEN
|
||||
}
|
||||
|
|
|
@ -926,8 +926,8 @@ bool SECTREE_MANAGER::GetRandomLocation(int lMapIndex, PIXEL_POSITION & r_pos, D
|
|||
|
||||
while (i++ < 100)
|
||||
{
|
||||
x = number(rRegion.sx + 50, rRegion.ex - 50);
|
||||
y = number(rRegion.sy + 50, rRegion.ey - 50);
|
||||
x = Random::get(rRegion.sx + 50, rRegion.ex - 50);
|
||||
y = Random::get(rRegion.sy + 50, rRegion.ey - 50);
|
||||
|
||||
if (iMaxDistance != 0)
|
||||
{
|
||||
|
|
|
@ -236,8 +236,8 @@ bool CThreeWayWar::IsSungZiMapIndex(int iMapIndex) const
|
|||
|
||||
void CThreeWayWar::RandomEventMapSet()
|
||||
{
|
||||
const size_t pass_idx = number( 0, PassInfoMap_.size()-1 );
|
||||
const size_t sung_idx = number( 0, SungZiInfoMap_.size()-1 );
|
||||
const size_t pass_idx = Random::get<int>(0, PassInfoMap_.size() - 1);
|
||||
const size_t sung_idx = Random::get<int>(0, SungZiInfoMap_.size() - 1);
|
||||
|
||||
quest::CQuestManager::instance().RequestSetEventFlag( "threeway_war_sungzi_idx", sung_idx );
|
||||
quest::CQuestManager::instance().RequestSetEventFlag( "threeway_war_pass_idx", pass_idx );
|
||||
|
@ -541,8 +541,8 @@ void CThreeWayWar::onDead(LPCHARACTER pChar, LPCHARACTER pkKiller)
|
|||
int x = pChar->GetX();
|
||||
int y = pChar->GetY();
|
||||
|
||||
x = (thecore_random() & 1) ? x - number(200, 1000) : x + number(200, 1000);
|
||||
y = (thecore_random() & 1) ? y - number(200, 1000) : y + number(200, 1000);
|
||||
x = (Random::get<bool>()) ? x - Random::get(200, 1000) : x + Random::get(200, 1000);
|
||||
y = (Random::get<bool>()) ? y - Random::get(200, 1000) : y + Random::get(200, 1000);
|
||||
|
||||
if (x < 0)
|
||||
x = pChar->GetX();
|
||||
|
|
|
@ -17,23 +17,6 @@ void set_global_time(time_t t)
|
|||
sys_log(0, "GLOBAL_TIME: %s time_gap %d", time_str_buf, global_time_gap);
|
||||
}
|
||||
|
||||
int dice(int number, int size)
|
||||
{
|
||||
int sum = 0, val;
|
||||
|
||||
if (size <= 0 || number <= 0)
|
||||
return (0);
|
||||
|
||||
while (number)
|
||||
{
|
||||
val = ((thecore_random() % size) + 1);
|
||||
sum += val;
|
||||
--number;
|
||||
}
|
||||
|
||||
return (sum);
|
||||
}
|
||||
|
||||
size_t str_lower(const char * src, char * dest, size_t dest_size)
|
||||
{
|
||||
size_t len = 0;
|
||||
|
@ -146,37 +129,6 @@ int CalculateDuration(int iSpd, int iDur)
|
|||
|
||||
return iDur * i / 100;
|
||||
}
|
||||
double uniform_random(double a, double b)
|
||||
{
|
||||
return thecore_random() / (RAND_MAX + 1.f) * (b - a) + a;
|
||||
}
|
||||
|
||||
float gauss_random(float avg, float sigma)
|
||||
{
|
||||
static bool haveNextGaussian = false;
|
||||
static float nextGaussian = 0.0f;
|
||||
|
||||
if (haveNextGaussian)
|
||||
{
|
||||
haveNextGaussian = false;
|
||||
return nextGaussian * sigma + avg;
|
||||
}
|
||||
else
|
||||
{
|
||||
double v1, v2, s;
|
||||
do {
|
||||
//v1 = 2 * nextDouble() - 1; // between -1.0 and 1.0
|
||||
//v2 = 2 * nextDouble() - 1; // between -1.0 and 1.0
|
||||
v1 = uniform_random(-1.f, 1.f);
|
||||
v2 = uniform_random(-1.f, 1.f);
|
||||
s = v1 * v1 + v2 * v2;
|
||||
} while (s >= 1.f || fabs(s) < FLT_EPSILON);
|
||||
double multiplier = sqrtf(-2 * logf(s)/s);
|
||||
nextGaussian = v2 * multiplier;
|
||||
haveNextGaussian = true;
|
||||
return v1 * multiplier * sigma + avg;
|
||||
}
|
||||
}
|
||||
|
||||
int parse_time_str(const char* str)
|
||||
{
|
||||
|
|
|
@ -50,7 +50,6 @@ inline WORD MAKEWORD(BYTE a, BYTE b)
|
|||
extern void set_global_time(time_t t);
|
||||
extern time_t get_global_time();
|
||||
|
||||
extern int dice(int number, int size);
|
||||
extern size_t str_lower(const char * src, char * dest, size_t dest_size);
|
||||
|
||||
extern void skip_spaces(char **string);
|
||||
|
@ -61,8 +60,6 @@ extern const char * first_cmd(const char *argument, char *first_arg, size_t firs
|
|||
|
||||
extern int CalculateDuration(int iSpd, int iDur);
|
||||
|
||||
extern float gauss_random(float avg = 0, float sigma = 1);
|
||||
|
||||
extern int parse_time_str(const char* str);
|
||||
|
||||
extern bool WildCaseCmp(const char *w, const char *s);
|
||||
|
|
|
@ -1,6 +1,9 @@
|
|||
#ifndef __INC_LIBTHECORE_UTILS_H__
|
||||
#define __INC_LIBTHECORE_UTILS_H__
|
||||
|
||||
// Random number generator
|
||||
#include "effolkronium/random.hpp"
|
||||
using Random = effolkronium::random_static;
|
||||
|
||||
#define SAFE_FREE(p) { if (p) { free( (void *) p); (p) = NULL; } }
|
||||
#define SAFE_DELETE(p) { if (p) { delete (p); (p) = NULL; } }
|
||||
|
@ -45,13 +48,7 @@
|
|||
extern int MIN(int a, int b); // 둘중에 작은 값을 리턴
|
||||
extern int MINMAX(int min, int value, int max); // 최소 최대 값을 함께 비교해서 리턴
|
||||
|
||||
extern int number_ex(int from, int to, const char *file, int line); // from으로 부터 to까지의 랜덤 값 리턴
|
||||
#define number(from, to) number_ex(from, to, __FILE__, __LINE__)
|
||||
|
||||
float fnumber(float from, float to);
|
||||
|
||||
extern void thecore_sleep(struct timeval * timeout); // timeout만큼 프로세스 쉬기
|
||||
extern DWORD thecore_random(); // 랜덤 함수
|
||||
|
||||
extern float get_float_time();
|
||||
extern DWORD get_dword_time();
|
||||
|
|
|
@ -345,42 +345,6 @@ int MINMAX(int min, int value, int max)
|
|||
return (max < tv) ? max : tv;
|
||||
}
|
||||
|
||||
DWORD thecore_random()
|
||||
{
|
||||
#ifdef __WIN32__
|
||||
return rand();
|
||||
#else
|
||||
return random();
|
||||
#endif
|
||||
}
|
||||
|
||||
int number_ex(int from, int to, const char *file, int line)
|
||||
{
|
||||
if (from > to)
|
||||
{
|
||||
int tmp = from;
|
||||
|
||||
sys_err("number(): first argument is bigger than second argument %d -> %d, %s %d", from, to, file, line);
|
||||
|
||||
from = to;
|
||||
to = tmp;
|
||||
}
|
||||
|
||||
int returnValue = 0;
|
||||
|
||||
if ((to - from + 1) != 0)
|
||||
returnValue = ((thecore_random() % (to - from + 1)) + from);
|
||||
else
|
||||
sys_err("number(): devided by 0");
|
||||
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
float fnumber(float from, float to)
|
||||
{
|
||||
return (((float)thecore_random() / (float)RAND_MAX) * (to - from)) + from;
|
||||
}
|
||||
|
||||
#ifndef __WIN32__
|
||||
void thecore_sleep(struct timeval* timeout)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue