forked from metin2/server
Refactored directory structure, added game files from TMP
This commit is contained in:
5
gamefiles/data/monster/ch_general/00.msa
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5
gamefiles/data/monster/ch_general/00.msa
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5
gamefiles/data/monster/ch_general/00_1.msa
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5
gamefiles/data/monster/ch_general/00_1.msa
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5
gamefiles/data/monster/ch_general/03.msa
Normal file
5
gamefiles/data/monster/ch_general/03.msa
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49
gamefiles/data/monster/ch_general/20.msa
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49
gamefiles/data/monster/ch_general/20.msa
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55
gamefiles/data/monster/ch_general/20_1.msa
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55
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55
gamefiles/data/monster/ch_general/24.msa
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55
gamefiles/data/monster/ch_general/24.msa
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94
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94
gamefiles/data/monster/ch_general/25.msa
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5
gamefiles/data/monster/ch_general/30.msa
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Normal file
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gamefiles/data/monster/ch_general/33.msa
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gamefiles/data/monster/ch_general/34.msa
Normal file
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Normal file
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gamefiles/data/monster/ch_general/34_1.msa
Normal file
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gamefiles/data/monster/ch_general/35.msa
Normal file
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Normal file
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270
gamefiles/data/monster/ch_general/general_skill2.mse
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17
gamefiles/data/monster/ch_general/motlist.txt
Normal file
17
gamefiles/data/monster/ch_general/motlist.txt
Normal file
@ -0,0 +1,17 @@
|
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GENERAL WAIT 00.msa 70
|
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49
gamefiles/data/monster/ch_general/shape.msm
Normal file
49
gamefiles/data/monster/ch_general/shape.msm
Normal file
@ -0,0 +1,49 @@
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48
gamefiles/data/monster/ch_general/skipia_general_attack.msa
Normal file
48
gamefiles/data/monster/ch_general/skipia_general_attack.msa
Normal file
@ -0,0 +1,48 @@
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44
gamefiles/data/monster/ch_general/skipia_general_attack1.msa
Normal file
44
gamefiles/data/monster/ch_general/skipia_general_attack1.msa
Normal file
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MotionDuration 0.600000
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|
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ScriptType MotionData
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|
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MotionFileName "season2\monster\ch_general\skipia_general_back_damage1.GR2"
|
||||
MotionDuration 0.600000
|
||||
|
@ -0,0 +1,5 @@
|
||||
ScriptType MotionData
|
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|
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MotionFileName "season2\monster\ch_general\skipia_general_back_knockdown.GR2"
|
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MotionDuration 1.166667
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ScriptType MotionData
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MotionFileName "season2\monster\ch_general\skipia_general_back_standup.GR2"
|
||||
MotionDuration 1.000000
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|
@ -0,0 +1,5 @@
|
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ScriptType MotionData
|
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|
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MotionFileName "season2\monster\ch_general\skipia_general_front_damage.GR2"
|
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MotionDuration 0.600000
|
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|
@ -0,0 +1,5 @@
|
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ScriptType MotionData
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|
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MotionFileName "season2\monster\ch_general\skipia_general_front_damage1.GR2"
|
||||
MotionDuration 0.600000
|
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|
@ -0,0 +1,5 @@
|
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ScriptType MotionData
|
||||
|
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MotionFileName "season2\monster\ch_general\skipia_general_dead.GR2"
|
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MotionDuration 1.833333
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|
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ScriptType MotionData
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MotionFileName "season2\monster\ch_general\skipia_general_front_damage.GR2"
|
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MotionDuration 0.600000
|
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|
@ -0,0 +1,5 @@
|
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ScriptType MotionData
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MotionFileName "season2\monster\ch_general\skipia_general_front_damage1.GR2"
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MotionDuration 0.600000
|
||||
|
@ -0,0 +1,5 @@
|
||||
ScriptType MotionData
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|
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MotionFileName "season2\monster\ch_general\skipia_general_front_knockdown.GR2"
|
||||
MotionDuration 1.166667
|
||||
|
@ -0,0 +1,5 @@
|
||||
ScriptType MotionData
|
||||
|
||||
MotionFileName "season2\monster\ch_general\skipia_general_front_standup.GR2"
|
||||
MotionDuration 1.000000
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|
@ -0,0 +1,5 @@
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ScriptType MotionData
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MotionFileName "season2\monster\ch_general\skipia_general_front_knockdown.GR2"
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MotionDuration 1.166667
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|
5
gamefiles/data/monster/ch_general/skipia_general_run.msa
Normal file
5
gamefiles/data/monster/ch_general/skipia_general_run.msa
Normal file
@ -0,0 +1,5 @@
|
||||
ScriptType MotionData
|
||||
|
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MotionFileName "season2\monster\ch_general\skipia_general_run.GR2"
|
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MotionDuration 1.000000
|
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|
21
gamefiles/data/monster/ch_general/skipia_general_skill1.msa
Normal file
21
gamefiles/data/monster/ch_general/skipia_general_skill1.msa
Normal file
@ -0,0 +1,21 @@
|
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ScriptType MotionData
|
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|
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MotionFileName "season2\monster\ch_general\skipia_general_skill1.GR2"
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MotionDuration 1.166667
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{
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MotionEventDataCount 1
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Group Event00
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{
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MotionEventType 1
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StartingTime 0.581914
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EffectPosition 0.000000 0.000000 30.000000
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}
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|
21
gamefiles/data/monster/ch_general/skipia_general_skill2.msa
Normal file
21
gamefiles/data/monster/ch_general/skipia_general_skill2.msa
Normal file
@ -0,0 +1,21 @@
|
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ScriptType MotionData
|
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MotionFileName "season2\monster\ch_general\skipia_general_skill2.GR2"
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MotionDuration 1.500000
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Group MotionEventData
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{
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MotionEventDataCount 1
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Group Event00
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{
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MotionEventType 1
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StartingTime 0.459854
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|
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IndependentFlag 0
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AttachingEnable 1
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AttachingBoneName "Bip01"
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FollowingEnable 1
|
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EffectFileName "d:/ymir work/pc/warrior/effect/palbang_4_spin.mse"
|
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EffectPosition 0.000000 0.000000 0.000000
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}
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}
|
@ -0,0 +1,5 @@
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ScriptType MotionData
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MotionFileName "season2\monster\ch_general\skipia_general_front_standup.GR2"
|
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MotionDuration 1.000000
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|
@ -0,0 +1,5 @@
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ScriptType MotionData
|
||||
|
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MotionFileName "season2\monster\ch_general\skipia_general_wait.GR2"
|
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MotionDuration 1.500000
|
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|
@ -0,0 +1,5 @@
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ScriptType MotionData
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|
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MotionFileName "season2\monster\ch_general\skipia_general_wait1.GR2"
|
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MotionDuration 1.666667
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|
Reference in New Issue
Block a user