forked from metin2/server
Refactored directory structure, added game files from TMP
This commit is contained in:
5
gamefiles/data/monster/ent_boss3/back_damage.msa
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5
gamefiles/data/monster/ent_boss3/back_damage.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\ent_boss3\back_damage.GR2"
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MotionDuration 0.833333
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5
gamefiles/data/monster/ent_boss3/back_damage1.msa
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5
gamefiles/data/monster/ent_boss3/back_damage1.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\ent_boss3\back_damage1.GR2"
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MotionDuration 0.833333
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3
gamefiles/data/monster/ent_boss3/back_dead.msa
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3
gamefiles/data/monster/ent_boss3/back_dead.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\ent_boss3\back_dead.GR2"
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MotionDuration 2.333333
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5
gamefiles/data/monster/ent_boss3/back_knockdown.msa
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gamefiles/data/monster/ent_boss3/back_knockdown.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\ent_boss3\back_knockdown.GR2"
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MotionDuration 1.333333
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3
gamefiles/data/monster/ent_boss3/back_standup.msa
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3
gamefiles/data/monster/ent_boss3/back_standup.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\ent_boss3\back_standup.GR2"
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MotionDuration 1.333333
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49
gamefiles/data/monster/ent_boss3/ent_boss3.msm
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49
gamefiles/data/monster/ent_boss3/ent_boss3.msm
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ScriptType RaceDataScript
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BaseModelFileName "D:\Ymir Work\monster2\ent_boss3\ent_boss3.GR2"
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Group ShapeData
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{
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PathName ""
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ShapeDataCount 0
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}
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Group AttachingData
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{
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AttachingDataCount 2
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Group AttachingData00
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{
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AttachingDataType 1
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 1
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SphereDataCount 1
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Group SphereData00
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{
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Radius 150.000000
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Position 0.000000 0.000000 -10.000000
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}
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}
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Group AttachingData01
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{
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AttachingDataType 1
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 3
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SphereDataCount 1
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Group SphereData00
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{
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Radius 190.000000
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Position 0.000000 0.000000 -10.000000
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}
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}
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}
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5
gamefiles/data/monster/ent_boss3/front_damage.msa
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5
gamefiles/data/monster/ent_boss3/front_damage.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\ent_boss3\front_damage.GR2"
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MotionDuration 0.833333
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5
gamefiles/data/monster/ent_boss3/front_damage1.msa
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gamefiles/data/monster/ent_boss3/front_damage1.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\ent_boss3\front_damage1.GR2"
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MotionDuration 0.833333
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5
gamefiles/data/monster/ent_boss3/front_dead.msa
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gamefiles/data/monster/ent_boss3/front_dead.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\ent_boss3\front_dead.GR2"
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MotionDuration 2.333333
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5
gamefiles/data/monster/ent_boss3/front_knockdown.msa
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5
gamefiles/data/monster/ent_boss3/front_knockdown.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\ent_boss3\front_knockdown.GR2"
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MotionDuration 1.333333
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5
gamefiles/data/monster/ent_boss3/front_standup.msa
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gamefiles/data/monster/ent_boss3/front_standup.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\ent_boss3\front_standup.GR2"
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MotionDuration 1.333333
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19
gamefiles/data/monster/ent_boss3/motlist.txt
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19
gamefiles/data/monster/ent_boss3/motlist.txt
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GENERAL WAIT wait.msa 60
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GENERAL WAIT1 wait1.msa 20
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GENERAL WAIT2 wait2.msa 10
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GENERAL WAIT3 wait3.msa 10
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GENERAL RUN run.msa 100
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GENERAL NORMAL_ATTACK normal_attack.msa 60
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GENERAL NORMAL_ATTACK1 normal_attack1.msa 40
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GENERAL SPECIAL special_attack.msa 100
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GENERAL FRONT_DAMAGE front_damage.msa 50
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GENERAL FRONT_DAMAGE1 front_damage1.msa 50
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GENERAL FRONT_DEAD front_dead.msa 100
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GENERAL FRONT_KNOCKDOWN front_knockdown.msa 100
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GENERAL FRONT_STANDUP front_standup.msa 100
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GENERAL BACK_DAMAGE back_damage.msa 50
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GENERAL BACK_DAMAGE1 back_damage1.msa 50
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GENERAL BACK_KNOCKDOWN back_knockdown.msa 100
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GENERAL BACK_STANDUP front_standup.msa 100
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GENERAL BACK_DEAD front_dead.msa 100
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GENERAL WALK walk.msa 100
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31
gamefiles/data/monster/ent_boss3/normal_attack.msa
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gamefiles/data/monster/ent_boss3/normal_attack.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\ent_boss3\normal_attack.GR2"
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MotionDuration 1.666667
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Group MotionEventData
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{
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MotionEventDataCount 1
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Group Event00
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{
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MotionEventType 4
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StartingTime 0.442011
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DuringTime 0.200000
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EnableHitProcess 0
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AttackType 0
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HittingType 1
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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HitLimitCount 0
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CollisionType 4
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SphereDataCount 1
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Group SphereData00
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{
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Radius 290.000000
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Position 0.000000 -350.000000 0.000000
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}
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}
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}
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31
gamefiles/data/monster/ent_boss3/normal_attack1.msa
Normal file
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gamefiles/data/monster/ent_boss3/normal_attack1.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\ent_boss3\normal_attack1.GR2"
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MotionDuration 1.666667
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Group MotionEventData
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{
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MotionEventDataCount 1
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Group Event00
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{
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MotionEventType 4
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StartingTime 0.567721
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DuringTime 0.200000
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EnableHitProcess 0
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AttackType 0
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HittingType 1
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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HitLimitCount 0
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CollisionType 4
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SphereDataCount 1
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Group SphereData00
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{
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Radius 290.000000
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Position 0.000000 -350.000000 0.000000
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}
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}
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}
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5
gamefiles/data/monster/ent_boss3/run.msa
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5
gamefiles/data/monster/ent_boss3/run.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\ent_boss3\run.GR2"
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MotionDuration 1.066666
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Accumulation 0.00 -756.00 0.00
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65
gamefiles/data/monster/ent_boss3/special_attack.msa
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gamefiles/data/monster/ent_boss3/special_attack.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\ent_boss3\special_attack.GR2"
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MotionDuration 2.333333
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Accumulation 0.00 -219.45 0.00
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Group MotionEventData
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{
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MotionEventDataCount 4
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Group Event00
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{
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MotionEventType 1
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StartingTime 0.942417
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IndependentFlag 0
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AttachingEnable 0
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AttachingBoneName "Bip01 HeadNub"
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FollowingEnable 0
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EffectFileName "d:/ymir work/effect/monster2/impact_dirt1.mse"
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EffectPosition 0.000000 -150.000000 0.000000
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}
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Group Event01
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{
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MotionEventType 2
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StartingTime 0.970803
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DuringTime 0.200000
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Power 300
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AffectingRange 200
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}
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Group Event02
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{
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MotionEventType 4
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StartingTime 0.999189
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DuringTime 0.200000
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EnableHitProcess 0
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AttackType 0
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HittingType 2
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StiffenTime 0.000000
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InvisibleTime 0.300000
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ExternalForce 0.000000
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HitLimitCount 0
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CollisionType 4
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SphereDataCount 1
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Group SphereData00
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{
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Radius 650.000000
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Position 0.000000 -100.000000 0.000000
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}
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}
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Group Event03
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||||
{
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MotionEventType 1
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StartingTime 1.027575
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IndependentFlag 0
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AttachingEnable 0
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AttachingBoneName "Bip01 HeadNub"
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FollowingEnable 0
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||||
EffectFileName "d:/ymir work/effect/monster2/impact_dirt1.mse"
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EffectPosition 0.000000 -300.000000 0.000000
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}
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}
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5
gamefiles/data/monster/ent_boss3/wait.msa
Normal file
5
gamefiles/data/monster/ent_boss3/wait.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\ent_boss3\wait.GR2"
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MotionDuration 2.333333
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5
gamefiles/data/monster/ent_boss3/wait1.msa
Normal file
5
gamefiles/data/monster/ent_boss3/wait1.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\ent_boss3\wait1.GR2"
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MotionDuration 3.333333
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5
gamefiles/data/monster/ent_boss3/wait2.msa
Normal file
5
gamefiles/data/monster/ent_boss3/wait2.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\ent_boss3\wait2.GR2"
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MotionDuration 3.666666
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5
gamefiles/data/monster/ent_boss3/wait3.msa
Normal file
5
gamefiles/data/monster/ent_boss3/wait3.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\ent_boss3\wait3.GR2"
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MotionDuration 2.333333
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5
gamefiles/data/monster/ent_boss3/walk.msa
Normal file
5
gamefiles/data/monster/ent_boss3/walk.msa
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster2\ent_boss3\walk.GR2"
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MotionDuration 1.066666
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Accumulation 0.00 -524.00 0.00
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