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forked from metin2/server
server/game/src/skill_power.h
2022-03-05 12:44:06 +02:00

44 lines
1014 B
C++

#ifndef METIN2_TABLE_BY_SKILL_
#define METIN2_TABLE_BY_SKILL_
class CTableBySkill : public singleton<CTableBySkill>
{
public:
CTableBySkill()
: m_aiSkillDamageByLevel(NULL)
{
//스킬 레벨당 추가데미지 초기화
for ( int job = 0; job < JOB_MAX_NUM * 2; ++job )
m_aiSkillPowerByLevelFromType[job] = NULL;
}
~CTableBySkill()
{
DeleteAll();
}
//테이블 세팅 체크
bool Check() const;
//삭제
void DeleteAll();
//스킬레벨단위 스킬파워 테이블
int GetSkillPowerByLevelFromType( int job, int skillgroup, int skilllevel, bool bMob ) const;
void SetSkillPowerByLevelFromType( int idx, const int* aTable );
void DeleteSkillPowerByLevelFromType( int idx );
//레벨당 추가 스킬데미지 테이블
int GetSkillDamageByLevel( int Level ) const;
void SetSkillDamageByLevelTable( const int* aTable );
void DeleteSkillDamageByLevelTable();
private:
int * m_aiSkillPowerByLevelFromType[JOB_MAX_NUM*2];
int * m_aiSkillDamageByLevel;
};
#endif /* METIN2_TABLE_BY_SKILL_ */