forked from metin2/server
44 lines
1014 B
C++
44 lines
1014 B
C++
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#ifndef METIN2_TABLE_BY_SKILL_
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#define METIN2_TABLE_BY_SKILL_
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class CTableBySkill : public singleton<CTableBySkill>
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{
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public:
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CTableBySkill()
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: m_aiSkillDamageByLevel(NULL)
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{
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//스킬 레벨당 추가데미지 초기화
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for ( int job = 0; job < JOB_MAX_NUM * 2; ++job )
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m_aiSkillPowerByLevelFromType[job] = NULL;
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}
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~CTableBySkill()
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{
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DeleteAll();
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}
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//테이블 세팅 체크
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bool Check() const;
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//삭제
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void DeleteAll();
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//스킬레벨단위 스킬파워 테이블
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int GetSkillPowerByLevelFromType( int job, int skillgroup, int skilllevel, bool bMob ) const;
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void SetSkillPowerByLevelFromType( int idx, const int* aTable );
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void DeleteSkillPowerByLevelFromType( int idx );
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//레벨당 추가 스킬데미지 테이블
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int GetSkillDamageByLevel( int Level ) const;
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void SetSkillDamageByLevelTable( const int* aTable );
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void DeleteSkillDamageByLevelTable();
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private:
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int * m_aiSkillPowerByLevelFromType[JOB_MAX_NUM*2];
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int * m_aiSkillDamageByLevel;
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};
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#endif /* METIN2_TABLE_BY_SKILL_ */
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