forked from metin2/server
339 lines
11 KiB
C++
339 lines
11 KiB
C++
#ifndef __INC_METIN_II_GAME_INPUT_PROCESSOR__
|
|
#define __INC_METIN_II_GAME_INPUT_PROCESSOR__
|
|
|
|
#include "packet_info.h"
|
|
|
|
enum
|
|
{
|
|
INPROC_CLOSE,
|
|
INPROC_HANDSHAKE,
|
|
INPROC_LOGIN,
|
|
INPROC_MAIN,
|
|
INPROC_DEAD,
|
|
INPROC_DB,
|
|
INPROC_P2P,
|
|
INPROC_AUTH,
|
|
};
|
|
|
|
void LoginFailure(LPDESC d, const char * c_pszStatus);
|
|
|
|
|
|
class CInputProcessor
|
|
{
|
|
public:
|
|
CInputProcessor();
|
|
virtual ~CInputProcessor() {};
|
|
|
|
virtual bool Process(LPDESC d, const void * c_pvOrig, int iBytes, int & r_iBytesProceed);
|
|
virtual BYTE GetType() = 0;
|
|
|
|
void BindPacketInfo(CPacketInfo * pPacketInfo);
|
|
void Pong(LPDESC d);
|
|
void Handshake(LPDESC d, const char * c_pData);
|
|
void Version(LPCHARACTER ch, const char* c_pData);
|
|
|
|
protected:
|
|
virtual int Analyze(LPDESC d, BYTE bHeader, const char * c_pData) = 0;
|
|
|
|
CPacketInfo * m_pPacketInfo;
|
|
int m_iBufferLeft;
|
|
|
|
CPacketInfoCG m_packetInfoCG;
|
|
};
|
|
|
|
class CInputClose : public CInputProcessor
|
|
{
|
|
public:
|
|
virtual BYTE GetType() { return INPROC_CLOSE; }
|
|
|
|
protected:
|
|
virtual int Analyze(LPDESC d, BYTE bHeader, const char * c_pData) { return m_iBufferLeft; }
|
|
};
|
|
|
|
class CInputHandshake : public CInputProcessor
|
|
{
|
|
public:
|
|
CInputHandshake();
|
|
virtual ~CInputHandshake();
|
|
|
|
virtual BYTE GetType() { return INPROC_HANDSHAKE; }
|
|
|
|
protected:
|
|
virtual int Analyze(LPDESC d, BYTE bHeader, const char * c_pData);
|
|
|
|
protected:
|
|
CPacketInfo * m_pMainPacketInfo;
|
|
};
|
|
|
|
class CInputLogin : public CInputProcessor
|
|
{
|
|
public:
|
|
virtual BYTE GetType() { return INPROC_LOGIN; }
|
|
|
|
protected:
|
|
virtual int Analyze(LPDESC d, BYTE bHeader, const char * c_pData);
|
|
|
|
protected:
|
|
void Login(LPDESC d, const char * data);
|
|
void LoginByKey(LPDESC d, const char * data);
|
|
|
|
void CharacterSelect(LPDESC d, const char * data);
|
|
void CharacterCreate(LPDESC d, const char * data);
|
|
void CharacterDelete(LPDESC d, const char * data);
|
|
void Entergame(LPDESC d, const char * data);
|
|
void Empire(LPDESC d, const char * c_pData);
|
|
void GuildMarkCRCList(LPDESC d, const char* c_pData);
|
|
// MARK_BUG_FIX
|
|
void GuildMarkIDXList(LPDESC d, const char* c_pData);
|
|
// END_OF_MARK_BUG_FIX
|
|
void GuildMarkUpload(LPDESC d, const char* c_pData);
|
|
int GuildSymbolUpload(LPDESC d, const char* c_pData, size_t uiBytes);
|
|
void GuildSymbolCRC(LPDESC d, const char* c_pData);
|
|
void ChangeName(LPDESC d, const char * data);
|
|
};
|
|
|
|
class CInputMain : public CInputProcessor
|
|
{
|
|
public:
|
|
virtual BYTE GetType() { return INPROC_MAIN; }
|
|
|
|
protected:
|
|
virtual int Analyze(LPDESC d, BYTE bHeader, const char * c_pData);
|
|
|
|
protected:
|
|
void Attack(LPCHARACTER ch, const BYTE header, const char* data);
|
|
|
|
int Whisper(LPCHARACTER ch, const char * data, size_t uiBytes);
|
|
int Chat(LPCHARACTER ch, const char * data, size_t uiBytes);
|
|
void ItemUse(LPCHARACTER ch, const char * data);
|
|
void ItemDrop(LPCHARACTER ch, const char * data);
|
|
void ItemDrop2(LPCHARACTER ch, const char * data);
|
|
void ItemMove(LPCHARACTER ch, const char * data);
|
|
void ItemPickup(LPCHARACTER ch, const char * data);
|
|
void ItemToItem(LPCHARACTER ch, const char * pcData);
|
|
void QuickslotAdd(LPCHARACTER ch, const char * data);
|
|
void QuickslotDelete(LPCHARACTER ch, const char * data);
|
|
void QuickslotSwap(LPCHARACTER ch, const char * data);
|
|
int Shop(LPCHARACTER ch, const char * data, size_t uiBytes);
|
|
void OnClick(LPCHARACTER ch, const char * data);
|
|
void Exchange(LPCHARACTER ch, const char * data);
|
|
void Position(LPCHARACTER ch, const char * data);
|
|
void Move(LPCHARACTER ch, const char * data);
|
|
int SyncPosition(LPCHARACTER ch, const char * data, size_t uiBytes);
|
|
void FlyTarget(LPCHARACTER ch, const char * pcData, BYTE bHeader);
|
|
void UseSkill(LPCHARACTER ch, const char * pcData);
|
|
|
|
void ScriptAnswer(LPCHARACTER ch, const void * pvData);
|
|
void ScriptButton(LPCHARACTER ch, const void * pvData);
|
|
void ScriptSelectItem(LPCHARACTER ch, const void * pvData);
|
|
|
|
void QuestInputString(LPCHARACTER ch, const void * pvData);
|
|
void QuestConfirm(LPCHARACTER ch, const void* pvData);
|
|
void Target(LPCHARACTER ch, const char * pcData);
|
|
void Warp(LPCHARACTER ch, const char * pcData);
|
|
void SafeboxCheckin(LPCHARACTER ch, const char * c_pData);
|
|
void SafeboxCheckout(LPCHARACTER ch, const char * c_pData, bool bMall);
|
|
void SafeboxItemMove(LPCHARACTER ch, const char * data);
|
|
int Messenger(LPCHARACTER ch, const char* c_pData, size_t uiBytes);
|
|
|
|
void PartyInvite(LPCHARACTER ch, const char * c_pData);
|
|
void PartyInviteAnswer(LPCHARACTER ch, const char * c_pData);
|
|
void PartyRemove(LPCHARACTER ch, const char * c_pData);
|
|
void PartySetState(LPCHARACTER ch, const char * c_pData);
|
|
void PartyUseSkill(LPCHARACTER ch, const char * c_pData);
|
|
void PartyParameter(LPCHARACTER ch, const char * c_pData);
|
|
|
|
int Guild(LPCHARACTER ch, const char * data, size_t uiBytes);
|
|
void AnswerMakeGuild(LPCHARACTER ch, const char* c_pData);
|
|
|
|
void Fishing(LPCHARACTER ch, const char* c_pData);
|
|
void ItemGive(LPCHARACTER ch, const char* c_pData);
|
|
int MyShop(LPCHARACTER ch, const char * c_pData, size_t uiBytes);
|
|
|
|
void Refine(LPCHARACTER ch, const char* c_pData);
|
|
|
|
void Roulette(LPCHARACTER ch, const char* c_pData);
|
|
};
|
|
|
|
class CInputDead : public CInputMain
|
|
{
|
|
public:
|
|
virtual BYTE GetType() { return INPROC_DEAD; }
|
|
|
|
protected:
|
|
virtual int Analyze(LPDESC d, BYTE bHeader, const char * c_pData);
|
|
};
|
|
|
|
class CInputDB : public CInputProcessor
|
|
{
|
|
public:
|
|
virtual bool Process(LPDESC d, const void * c_pvOrig, int iBytes, int & r_iBytesProceed);
|
|
virtual BYTE GetType() { return INPROC_DB; }
|
|
|
|
protected:
|
|
virtual int Analyze(LPDESC d, BYTE bHeader, const char * c_pData);
|
|
|
|
protected:
|
|
void MapLocations(const char * c_pData);
|
|
void LoginSuccess(DWORD dwHandle, const char *data);
|
|
void PlayerCreateFailure(LPDESC d, BYTE bType); // 0 = 일반 실패 1 = 이미 있음
|
|
void PlayerDeleteSuccess(LPDESC d, const char * data);
|
|
void PlayerDeleteFail(LPDESC d);
|
|
void PlayerLoad(LPDESC d, const char* data);
|
|
void PlayerCreateSuccess(LPDESC d, const char * data);
|
|
void Boot(const char* data);
|
|
void QuestLoad(LPDESC d, const char * c_pData);
|
|
void SafeboxLoad(LPDESC d, const char * c_pData);
|
|
void SafeboxChangeSize(LPDESC d, const char * c_pData);
|
|
void SafeboxWrongPassword(LPDESC d);
|
|
void SafeboxChangePasswordAnswer(LPDESC d, const char* c_pData);
|
|
void MallLoad(LPDESC d, const char * c_pData);
|
|
void EmpireSelect(LPDESC d, const char * c_pData);
|
|
void P2P(const char * c_pData);
|
|
void ItemLoad(LPDESC d, const char * c_pData);
|
|
void AffectLoad(LPDESC d, const char * c_pData);
|
|
|
|
void GuildLoad(const char * c_pData);
|
|
void GuildSkillUpdate(const char* c_pData);
|
|
void GuildSkillRecharge();
|
|
void GuildExpUpdate(const char* c_pData);
|
|
void GuildAddMember(const char* c_pData);
|
|
void GuildRemoveMember(const char* c_pData);
|
|
void GuildChangeGrade(const char* c_pData);
|
|
void GuildChangeMemberData(const char* c_pData);
|
|
void GuildDisband(const char* c_pData);
|
|
void GuildLadder(const char* c_pData);
|
|
void GuildWar(const char* c_pData);
|
|
void GuildWarScore(const char* c_pData);
|
|
void GuildSkillUsableChange(const char* c_pData);
|
|
void GuildMoneyChange(const char* c_pData);
|
|
void GuildWithdrawMoney(const char* c_pData);
|
|
void GuildWarReserveAdd(TGuildWarReserve * p);
|
|
void GuildWarReserveUpdate(TGuildWarReserve * p);
|
|
void GuildWarReserveDelete(DWORD dwID);
|
|
void GuildWarBet(TPacketGDGuildWarBet * p);
|
|
void GuildChangeMaster(TPacketChangeGuildMaster* p);
|
|
|
|
void LoginAlready(LPDESC d, const char * c_pData);
|
|
|
|
void PartyCreate(const char* c_pData);
|
|
void PartyDelete(const char* c_pData);
|
|
void PartyAdd(const char* c_pData);
|
|
void PartyRemove(const char* c_pData);
|
|
void PartyStateChange(const char* c_pData);
|
|
void PartySetMemberLevel(const char* c_pData);
|
|
|
|
void Time(const char * c_pData);
|
|
|
|
void ReloadProto(const char * c_pData);
|
|
void ChangeName(LPDESC d, const char * data);
|
|
|
|
void AuthLogin(LPDESC d, const char * c_pData);
|
|
void ItemAward(const char * c_pData);
|
|
|
|
void ChangeEmpirePriv(const char* c_pData);
|
|
void ChangeGuildPriv(const char* c_pData);
|
|
void ChangeCharacterPriv(const char* c_pData);
|
|
|
|
void MoneyLog(const char* c_pData);
|
|
|
|
void SetEventFlag(const char* c_pData);
|
|
|
|
void CreateObject(const char * c_pData);
|
|
void DeleteObject(const char * c_pData);
|
|
void UpdateLand(const char * c_pData);
|
|
|
|
void Notice(const char * c_pData);
|
|
|
|
void MarriageAdd(TPacketMarriageAdd * p);
|
|
void MarriageUpdate(TPacketMarriageUpdate * p);
|
|
void MarriageRemove(TPacketMarriageRemove * p);
|
|
|
|
void WeddingRequest(TPacketWeddingRequest* p);
|
|
void WeddingReady(TPacketWeddingReady* p);
|
|
void WeddingStart(TPacketWeddingStart* p);
|
|
void WeddingEnd(TPacketWeddingEnd* p);
|
|
|
|
void TakeMonarchMoney(LPDESC d, const char * data );
|
|
void AddMonarchMoney(LPDESC d, const char * data );
|
|
void DecMonarchMoney(LPDESC d, const char * data );
|
|
void SetMonarch( LPDESC d, const char * data );
|
|
|
|
void ChangeMonarchLord(TPacketChangeMonarchLordACK* data);
|
|
void UpdateMonarchInfo(TMonarchInfo* data);
|
|
|
|
// MYSHOP_PRICE_LIST
|
|
/// 아이템 가격정보 리스트 요청에 대한 응답 패킷(HEADER_DG_MYSHOP_PRICELIST_RES) 처리함수
|
|
/**
|
|
* @param d 아이템 가격정보 리스트를 요청한 플레이어의 descriptor
|
|
* @param p 패킷데이터의 포인터
|
|
*/
|
|
void MyshopPricelistRes( LPDESC d, const TPacketMyshopPricelistHeader* p );
|
|
// END_OF_MYSHOP_PRICE_LIST
|
|
//
|
|
//RELOAD_ADMIN
|
|
void ReloadAdmin( const char * c_pData );
|
|
//END_RELOAD_ADMIN
|
|
|
|
void DetailLog(const TPacketNeedLoginLogInfo* info);
|
|
// 독일 선물 기능 테스트
|
|
void ItemAwardInformer(TPacketItemAwardInfromer* data);
|
|
|
|
void RespondChannelStatus(LPDESC desc, const char* pcData);
|
|
|
|
protected:
|
|
DWORD m_dwHandle;
|
|
};
|
|
|
|
class CInputP2P : public CInputProcessor
|
|
{
|
|
public:
|
|
CInputP2P();
|
|
virtual BYTE GetType() { return INPROC_P2P; }
|
|
|
|
protected:
|
|
virtual int Analyze(LPDESC d, BYTE bHeader, const char * c_pData);
|
|
|
|
public:
|
|
void Setup(LPDESC d, const char * c_pData);
|
|
void Login(LPDESC d, const char * c_pData);
|
|
void Logout(LPDESC d, const char * c_pData);
|
|
int Relay(LPDESC d, const char * c_pData, size_t uiBytes);
|
|
int Notice(LPDESC d, const char * c_pData, size_t uiBytes);
|
|
int MonarchNotice(LPDESC d, const char * c_pData, size_t uiBytes);
|
|
int MonarchTransfer(LPDESC d, const char * c_pData);
|
|
int Guild(LPDESC d, const char* c_pData, size_t uiBytes);
|
|
void Shout(const char * c_pData);
|
|
void Disconnect(const char * c_pData);
|
|
void MessengerAdd(const char * c_pData);
|
|
void MessengerRemove(const char * c_pData);
|
|
void FindPosition(LPDESC d, const char* c_pData);
|
|
void WarpCharacter(const char* c_pData);
|
|
void GuildWarZoneMapIndex(const char* c_pData);
|
|
void Transfer(const char * c_pData);
|
|
void XmasWarpSanta(const char * c_pData);
|
|
void XmasWarpSantaReply(const char * c_pData);
|
|
void LoginPing(LPDESC d, const char * c_pData);
|
|
void BlockChat(const char * c_pData);
|
|
void IamAwake(LPDESC d, const char * c_pData);
|
|
|
|
protected:
|
|
CPacketInfoGG m_packetInfoGG;
|
|
};
|
|
|
|
class CInputAuth : public CInputProcessor
|
|
{
|
|
public:
|
|
CInputAuth();
|
|
virtual BYTE GetType() { return INPROC_AUTH; }
|
|
|
|
protected:
|
|
virtual int Analyze(LPDESC d, BYTE bHeader, const char * c_pData);
|
|
|
|
public:
|
|
void Login(LPDESC d, const char * c_pData);
|
|
};
|
|
|
|
#endif /* __INC_METIN_II_GAME_INPUT_PROCESSOR__ */
|
|
|