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server/common/d3dtype.h

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C

#ifndef __INC_METIN_II_D3DTYPE_H__
#define __INC_METIN_II_D3DTYPE_H__
typedef struct D3DXVECTOR2
{
float x, y;
} D3DXVECTOR2, *LPD3DXVECTOR2;
typedef struct D3DXVECTOR3
{
float x, y, z;
} D3DXVECTOR3, *LPD3DXVECTOR3;
typedef struct D3DXVECTOR4
{
float x, y, z, w;
} D3DXVECTOR4, *LPD3DXVECTOR4;
typedef struct D3DXQUATERNION
{
float x, y, z, w;
} D3DXQUATERNION, *LPD3DXQUATERNION;
typedef struct D3DXCOLOR
{
float r, g, b, a;
} D3DXCOLOR, *LPD3DXCOLOR;
typedef struct _D3DCOLORVALUE
{
float r;
float g;
float b;
float a;
} D3DCOLORVALUE;
typedef D3DXVECTOR3 D3DVECTOR;
#endif