#include "stdafx.h" #include "questmanager.h" #include "BattleArena.h" namespace quest { int ba_start(lua_State* L) { if ( lua_isnumber(L, 1) ) { CBattleArena::instance().Start((int)lua_tonumber(L, 1)); } return 0; } void RegisterBattleArenaFunctionTable() { luaL_reg ba_functions[] = { { "start", ba_start }, { NULL, NULL } }; CQuestManager::instance(). AddLuaFunctionTable("ba", ba_functions); } }