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forked from metin2/server
server/game/src/shopEx.cpp

236 lines
5.9 KiB
C++

#include "stdafx.h"
#include "../../libgame/include/grid.h"
#include "constants.h"
#include "utils.h"
#include "config.h"
#include "shop.h"
#include "desc.h"
#include "desc_manager.h"
#include "char.h"
#include "char_manager.h"
#include "item.h"
#include "item_manager.h"
#include "buffer_manager.h"
#include "packet.h"
#include "log.h"
#include "db.h"
#include "questmanager.h"
#include "monarch.h"
#include "mob_manager.h"
#include "locale_service.h"
#include "desc_client.h"
#include "shopEx.h"
#include "group_text_parse_tree.h"
bool CShopEx::Create(DWORD dwVnum, DWORD dwNPCVnum)
{
m_dwVnum = dwVnum;
m_dwNPCVnum = dwNPCVnum;
return true;
}
bool CShopEx::AddShopTable(TShopTableEx& shopTable)
{
for (itertype(m_vec_shopTabs) it = m_vec_shopTabs.begin(); it != m_vec_shopTabs.end(); it++)
{
const TShopTableEx& _shopTable = *it;
if (0 != _shopTable.dwVnum && _shopTable.dwVnum == shopTable.dwVnum)
return false;
if (0 != _shopTable.dwNPCVnum && _shopTable.dwNPCVnum == shopTable.dwVnum)
return false;
}
m_vec_shopTabs.push_back(shopTable);
return true;
}
bool CShopEx::AddGuest(LPCHARACTER ch,DWORD owner_vid, bool bOtherEmpire)
{
if (!ch)
return false;
if (ch->GetExchange())
return false;
if (ch->GetShop())
return false;
ch->SetShop(this);
m_map_guest.insert(GuestMapType::value_type(ch, bOtherEmpire));
TPacketGCShop pack;
pack.header = HEADER_GC_SHOP;
pack.subheader = SHOP_SUBHEADER_GC_START_EX;
TPacketGCShopStartEx pack2;
memset(&pack2, 0, sizeof(pack2));
pack2.owner_vid = owner_vid;
pack2.shop_tab_count = m_vec_shopTabs.size();
char temp[8096]; // ÃÖ´ë 1728 * 3
char* buf = &temp[0];
size_t size = 0;
for (itertype(m_vec_shopTabs) it = m_vec_shopTabs.begin(); it != m_vec_shopTabs.end(); it++)
{
const TShopTableEx& shop_tab = *it;
TPacketGCShopStartEx::TSubPacketShopTab pack_tab;
pack_tab.coin_type = shop_tab.coinType;
memcpy(pack_tab.name, shop_tab.name.c_str(), SHOP_TAB_NAME_MAX);
for (BYTE i = 0; i < SHOP_HOST_ITEM_MAX_NUM; i++)
{
pack_tab.items[i].vnum = shop_tab.items[i].vnum;
pack_tab.items[i].count = shop_tab.items[i].count;
switch(shop_tab.coinType)
{
case SHOP_COIN_TYPE_GOLD:
if (bOtherEmpire) // no empire price penalty for pc shop
pack_tab.items[i].price = shop_tab.items[i].price * 3;
else
pack_tab.items[i].price = shop_tab.items[i].price;
break;
case SHOP_COIN_TYPE_SECONDARY_COIN:
pack_tab.items[i].price = shop_tab.items[i].price;
break;
}
memset(pack_tab.items[i].aAttr, 0, sizeof(pack_tab.items[i].aAttr));
memset(pack_tab.items[i].alSockets, 0, sizeof(pack_tab.items[i].alSockets));
}
memcpy(buf, &pack_tab, sizeof(pack_tab));
buf += sizeof(pack_tab);
size += sizeof(pack_tab);
}
pack.size = sizeof(pack) + sizeof(pack2) + size;
ch->GetDesc()->RawPacket(&pack, sizeof(TPacketGCShop));
ch->GetDesc()->RawPacket(&pack2, sizeof(TPacketGCShopStartEx));
ch->GetDesc()->Packet(temp, size);
return true;
}
int CShopEx::Buy(LPCHARACTER ch, BYTE pos)
{
BYTE tabIdx = pos / SHOP_HOST_ITEM_MAX_NUM;
BYTE slotPos = pos % SHOP_HOST_ITEM_MAX_NUM;
if (tabIdx >= GetTabCount())
{
sys_log(0, "ShopEx::Buy : invalid position %d : %s", pos, ch->GetName());
return SHOP_SUBHEADER_GC_INVALID_POS;
}
sys_log(0, "ShopEx::Buy : name %s pos %d", ch->GetName(), pos);
GuestMapType::iterator it = m_map_guest.find(ch);
if (it == m_map_guest.end())
return SHOP_SUBHEADER_GC_END;
TShopTableEx& shopTab = m_vec_shopTabs[tabIdx];
TShopItemTable& r_item = shopTab.items[slotPos];
if (r_item.price <= 0)
{
LogManager::instance().HackLog("SHOP_BUY_GOLD_OVERFLOW", ch);
return SHOP_SUBHEADER_GC_NOT_ENOUGH_MONEY;
}
DWORD dwPrice = r_item.price;
switch (shopTab.coinType)
{
case SHOP_COIN_TYPE_GOLD:
if (it->second) // if other empire, price is triple
dwPrice *= 3;
if (ch->GetGold() < (int) dwPrice)
{
sys_log(1, "ShopEx::Buy : Not enough money : %s has %d, price %d", ch->GetName(), ch->GetGold(), dwPrice);
return SHOP_SUBHEADER_GC_NOT_ENOUGH_MONEY;
}
break;
case SHOP_COIN_TYPE_SECONDARY_COIN:
{
int count = ch->CountSpecifyTypeItem(ITEM_SECONDARY_COIN);
if (count < dwPrice)
{
sys_log(1, "ShopEx::Buy : Not enough myeongdojun : %s has %d, price %d", ch->GetName(), count, dwPrice);
return SHOP_SUBHEADER_GC_NOT_ENOUGH_MONEY_EX;
}
}
break;
}
LPITEM item;
item = ITEM_MANAGER::instance().CreateItem(r_item.vnum, r_item.count);
if (!item)
return SHOP_SUBHEADER_GC_SOLD_OUT;
int iEmptyPos;
if (item->IsDragonSoul())
{
iEmptyPos = ch->GetEmptyDragonSoulInventory(item);
}
else
{
iEmptyPos = ch->GetEmptyInventory(item->GetSize());
}
if (iEmptyPos < 0)
{
sys_log(1, "ShopEx::Buy : Inventory full : %s size %d", ch->GetName(), item->GetSize());
M2_DESTROY_ITEM(item);
return SHOP_SUBHEADER_GC_INVENTORY_FULL;
}
switch (shopTab.coinType)
{
case SHOP_COIN_TYPE_GOLD:
ch->PointChange(POINT_GOLD, -dwPrice, false);
break;
case SHOP_COIN_TYPE_SECONDARY_COIN:
ch->RemoveSpecifyTypeItem(ITEM_SECONDARY_COIN, dwPrice);
break;
}
if (item->IsDragonSoul())
item->AddToCharacter(ch, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos));
else
item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos));
ITEM_MANAGER::instance().FlushDelayedSave(item);
LogManager::instance().ItemLog(ch, item, "BUY", item->GetName());
if (item->GetVnum() >= 80003 && item->GetVnum() <= 80007)
{
LogManager::instance().GoldBarLog(ch->GetPlayerID(), item->GetID(), PERSONAL_SHOP_BUY, "");
}
DBManager::instance().SendMoneyLog(MONEY_LOG_SHOP, item->GetVnum(), -dwPrice);
if (item)
sys_log(0, "ShopEx: BUY: name %s %s(x %d):%u price %u", ch->GetName(), item->GetName(), item->GetCount(), item->GetID(), dwPrice);
if (LC_IsBrazil())
{
ch->SaveReal();
db_clientdesc->DBPacketHeader(HEADER_GD_FLUSH_CACHE, 0, sizeof(DWORD));
DWORD pid = ch->GetPlayerID();
db_clientdesc->Packet(&pid, sizeof(DWORD));
}
else
{
ch->Save();
}
return (SHOP_SUBHEADER_GC_OK);
}