forked from metin2/client
convert comments in cpp files to utf8
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@ -159,7 +159,7 @@ void CActorInstance::AttachWeapon(DWORD dwItemIndex,DWORD dwParentPartIndex, DWO
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}
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__DestroyWeaponTrace();
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//<EFBFBD><EFBFBD><EFBFBD>չ<EFBFBD><EFBFBD><EFBFBD>(<28>ڰ<EFBFBD> <20>̵<EFBFBD><CCB5><EFBFBD>) <20><EFBFBD>,<2C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>ο<EFBFBD> <20><><EFBFBD><EFBFBD>.
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//양손무기(자객 이도류) 왼손,오른손 모두에 장착.
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if (__IsRightHandWeapon(pItemData->GetWeaponType()))
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AttachWeapon(dwParentPartIndex, CRaceData::PART_WEAPON, pItemData);
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if (__IsLeftHandWeapon(pItemData->GetWeaponType()))
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@ -182,7 +182,7 @@ void CActorInstance::AttachWeapon(DWORD dwParentPartIndex, DWORD dwPartIndex, CI
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if (!GetAttachingBoneName(dwPartIndex, &szBoneName))
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return;
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// NOTE : (<EFBFBD>̵<EFBFBD><EFBFBD><EFBFBD>ó<EFBFBD><EFBFBD>)<29>ܵ<EFBFBD><DCB5><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>°<EFBFBD> <20>ٸ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>´<EFBFBD>. <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE> <20><><EFBFBD><EFBFBD>
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// NOTE : (이도류처리)단도일 경우 형태가 다른 것으로 얻는다. 없을 경우 디폴트를 리턴
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if (CRaceData::PART_WEAPON_LEFT == dwPartIndex)
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{
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RegisterModelThing(dwPartIndex, pItemData->GetSubModelThing());
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@ -205,7 +205,7 @@ void CActorInstance::AttachWeapon(DWORD dwParentPartIndex, DWORD dwPartIndex, CI
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SetModelInstance(dwPartIndex, dwPartIndex, 0);
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AttachModelInstance(dwParentPartIndex, szBoneName, dwPartIndex);
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// 20041208.myevan.<EFBFBD><EFBFBD><EFBFBD>⽺<EFBFBD><EFBFBD>ŧ<EFBFBD><EFBFBD>(<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> SetShape<70><65><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>ش<EFBFBD>.)
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// 20041208.myevan.무기스펙큘러(값옷은 SetShape에서 직접 해준다.)
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if (USE_WEAPON_SPECULAR)
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{
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SMaterialData kMaterialData;
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@ -424,8 +424,8 @@ void CActorInstance::RefreshActorInstance()
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{
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const NRaceData::TCollisionData * c_pCollisionData = c_pAttachingData->pCollisionData;
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// FIXME : ù<EFBFBD><EFBFBD>° <20><><EFBFBD>ڴ<EFBFBD> Part<72><74> <20><>ȣ<EFBFBD><C8A3>.
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// Base<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 0<>ΰ<EFBFBD>? - [levites]
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// FIXME : 첫번째 인자는 Part의 번호다.
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// Base는 무조건 0인가? - [levites]
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TCollisionPointInstance PointInstance;
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if (NRaceData::COLLISION_TYPE_ATTACKING == c_pCollisionData->iCollisionType)
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continue;
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