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forked from metin2/client

convert comments in cpp files to utf8

This commit is contained in:
2024-12-17 22:41:21 +01:00
parent 4525e3103d
commit 361a62853d
153 changed files with 955 additions and 955 deletions

View File

@ -159,7 +159,7 @@ void CActorInstance::AttachWeapon(DWORD dwItemIndex,DWORD dwParentPartIndex, DWO
}
__DestroyWeaponTrace();
//<EFBFBD><EFBFBD><EFBFBD>չ<EFBFBD><EFBFBD><EFBFBD>(<28>ڰ<EFBFBD> <20>̵<EFBFBD><CCB5><EFBFBD>) <20>޼<EFBFBD>,<2C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>ο<EFBFBD> <20><><EFBFBD><EFBFBD>.
//양손무기(자객 이도류) 왼손,오른손 모두에 장착.
if (__IsRightHandWeapon(pItemData->GetWeaponType()))
AttachWeapon(dwParentPartIndex, CRaceData::PART_WEAPON, pItemData);
if (__IsLeftHandWeapon(pItemData->GetWeaponType()))
@ -182,7 +182,7 @@ void CActorInstance::AttachWeapon(DWORD dwParentPartIndex, DWORD dwPartIndex, CI
if (!GetAttachingBoneName(dwPartIndex, &szBoneName))
return;
// NOTE : (<EFBFBD>̵<EFBFBD><EFBFBD><EFBFBD>ó<EFBFBD><EFBFBD>)<29>ܵ<EFBFBD><DCB5><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>°<EFBFBD> <20>ٸ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>´<EFBFBD>. <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE> <20><><EFBFBD><EFBFBD>
// NOTE : (이도류처리)단도일 경우 형태가 다른 것으로 얻는다. 없을 경우 디폴트를 리턴
if (CRaceData::PART_WEAPON_LEFT == dwPartIndex)
{
RegisterModelThing(dwPartIndex, pItemData->GetSubModelThing());
@ -205,7 +205,7 @@ void CActorInstance::AttachWeapon(DWORD dwParentPartIndex, DWORD dwPartIndex, CI
SetModelInstance(dwPartIndex, dwPartIndex, 0);
AttachModelInstance(dwParentPartIndex, szBoneName, dwPartIndex);
// 20041208.myevan.<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ŧ<EFBFBD><EFBFBD>(<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> SetShape<70><65><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>ش<EFBFBD>.)
// 20041208.myevan.무기스펙큘러(값옷은 SetShape에서 직접 해준다.)
if (USE_WEAPON_SPECULAR)
{
SMaterialData kMaterialData;
@ -424,8 +424,8 @@ void CActorInstance::RefreshActorInstance()
{
const NRaceData::TCollisionData * c_pCollisionData = c_pAttachingData->pCollisionData;
// FIXME : ù<EFBFBD><EFBFBD>° <20><><EFBFBD>ڴ<EFBFBD> Part<72><74> <20><>ȣ<EFBFBD><C8A3>.
// Base<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 0<>ΰ<EFBFBD>? - [levites]
// FIXME : 첫번째 인자는 Part의 번호다.
// Base는 무조건 0인가? - [levites]
TCollisionPointInstance PointInstance;
if (NRaceData::COLLISION_TYPE_ATTACKING == c_pCollisionData->iCollisionType)
continue;