forked from metin2/client
Solution refactoring and restructuring, removed Boost dependency, removed unused tools
This commit is contained in:
64
src/SpeedTreeLib/SpeedTreeForestDirectX8.h
Normal file
64
src/SpeedTreeLib/SpeedTreeForestDirectX8.h
Normal file
@ -0,0 +1,64 @@
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
// CSpeedTreeForestOpenGL Class
|
||||
//
|
||||
// (c) 2003 IDV, Inc.
|
||||
//
|
||||
// This class is provided to illustrate one way to incorporate
|
||||
// SpeedTreeRT into an OpenGL application. All of the SpeedTreeRT
|
||||
// calls that must be made on a per tree basis are done by this class.
|
||||
// Calls that apply to all trees (i.e. static SpeedTreeRT functions)
|
||||
// are made in the functions in main.cpp.
|
||||
//
|
||||
//
|
||||
// *** INTERACTIVE DATA VISUALIZATION (IDV) PROPRIETARY INFORMATION ***
|
||||
//
|
||||
// This software is supplied under the terms of a license agreement or
|
||||
// nondisclosure agreement with Interactive Data Visualization and may
|
||||
// not be copied or disclosed except in accordance with the terms of
|
||||
// that agreement.
|
||||
//
|
||||
// Copyright (c) 2001-2003 IDV, Inc.
|
||||
// All Rights Reserved.
|
||||
//
|
||||
// IDV, Inc.
|
||||
// 1233 Washington St. Suite 610
|
||||
// Columbia, SC 29201
|
||||
// Voice: (803) 799-1699
|
||||
// Fax: (803) 931-0320
|
||||
// Web: http://www.idvinc.com
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
// Include Files
|
||||
|
||||
//#include <map>
|
||||
#define SPEEDTREE_DATA_FORMAT_DIRECTX
|
||||
|
||||
#include "SpeedTreeForest.h"
|
||||
#include "SpeedTreeMaterial.h"
|
||||
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
// class CSpeedTreeForestDirectX8 declaration
|
||||
class CSpeedTreeForestDirectX8 : public CSpeedTreeForest, public CGraphicBase, public CSingleton<CSpeedTreeForestDirectX8>
|
||||
{
|
||||
public:
|
||||
CSpeedTreeForestDirectX8();
|
||||
virtual ~CSpeedTreeForestDirectX8();
|
||||
|
||||
void UploadWindMatrix(unsigned int uiLocation, const float* pMatrix) const;
|
||||
void UpdateCompundMatrix(const D3DXVECTOR3 & c_rEyeVec, const D3DXMATRIX & c_rmatView, const D3DXMATRIX & c_rmatProj);
|
||||
|
||||
void Render(unsigned long ulRenderBitVector = Forest_RenderAll);
|
||||
bool SetRenderingDevice(LPDIRECT3DDEVICE8 pDevice);
|
||||
|
||||
private:
|
||||
bool InitVertexShaders();
|
||||
|
||||
private:
|
||||
LPDIRECT3DDEVICE8 m_pDx; // the rendering context
|
||||
|
||||
DWORD m_dwBranchVertexShader; // branch/frond vertex shaders
|
||||
DWORD m_dwLeafVertexShader; // leaf vertex shader
|
||||
};
|
Reference in New Issue
Block a user