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forked from metin2/client

Upgraded to DirectX 9

This commit is contained in:
2024-03-28 22:27:09 +02:00
parent fb64ecafe7
commit a21139193e
110 changed files with 1604 additions and 3977 deletions

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@ -91,8 +91,8 @@ void CEffectInstance::OnUpdate()
void CEffectInstance::OnRender()
{
STATEMANAGER.SaveTextureStageState(0, D3DTSS_MINFILTER, D3DTEXF_NONE);
STATEMANAGER.SaveTextureStageState(0, D3DTSS_MAGFILTER, D3DTEXF_NONE);
STATEMANAGER.SaveSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_NONE);
STATEMANAGER.SaveSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_NONE);
STATEMANAGER.SaveRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
STATEMANAGER.SaveRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
STATEMANAGER.SaveRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
@ -107,13 +107,13 @@ void CEffectInstance::OnRender()
STATEMANAGER.SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TFACTOR);
STATEMANAGER.SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_TEXTURE);
STATEMANAGER.SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
STATEMANAGER.SetVertexShader(D3DFVF_XYZ|D3DFVF_TEX1);
STATEMANAGER.SetFVF(D3DFVF_XYZ | D3DFVF_TEX1);
std::for_each(m_ParticleInstanceVector.begin(),m_ParticleInstanceVector.end(),std::void_mem_fun(&CEffectElementBaseInstance::Render));
std::for_each(m_MeshInstanceVector.begin(),m_MeshInstanceVector.end(),std::void_mem_fun(&CEffectElementBaseInstance::Render));
/////
STATEMANAGER.RestoreTextureStageState(0, D3DTSS_MINFILTER);
STATEMANAGER.RestoreTextureStageState(0, D3DTSS_MAGFILTER);
STATEMANAGER.RestoreSamplerState(0, D3DSAMP_MINFILTER);
STATEMANAGER.RestoreSamplerState(0, D3DSAMP_MAGFILTER);
STATEMANAGER.RestoreRenderState(D3DRS_ALPHABLENDENABLE);
STATEMANAGER.RestoreRenderState(D3DRS_SRCBLEND);
STATEMANAGER.RestoreRenderState(D3DRS_DESTBLEND);

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@ -1,6 +1,6 @@
#pragma once
#include <d3dx8.h>
#include <directxsdk/d3dx9.h>
#include "../eterlib/GrpScreen.h"
#include "../eterlib/Resource.h"

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@ -168,7 +168,7 @@ void CEffectMeshInstance::OnRender()
Color.a = fAlpha * rFrameData.fVisibility;
STATEMANAGER.SetRenderState(D3DRS_TEXTUREFACTOR, DWORD(Color));
STATEMANAGER.SetVertexShader(D3DFVF_XYZ | D3DFVF_TEX1);
STATEMANAGER.SetFVF(D3DFVF_XYZ | D3DFVF_TEX1);
STATEMANAGER.DrawPrimitiveUP(D3DPT_TRIANGLELIST,
rFrameData.dwIndexCount/3,
&rFrameData.PDTVertexVector[0],

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@ -145,7 +145,7 @@ float CLightData::GetDuration()
{
return m_fDuration;
}
void CLightData::InitializeLight(D3DLIGHT8& light)
void CLightData::InitializeLight(D3DLIGHT9& light)
{
light.Type = D3DLIGHT_POINT;

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@ -1,6 +1,6 @@
#pragma once
#include <d3dx8.h>
#include <directxsdk/d3dx9.h>
#include "../eterLib/TextFileLoader.h"
@ -24,7 +24,7 @@ class CLightData : public CEffectElementBase
{
return m_iLoopCount;
}
void InitializeLight(D3DLIGHT8& light);
void InitializeLight(D3DLIGHT9& light);
protected:
void OnClear();

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@ -29,7 +29,7 @@ void CLightInstance::OnSetDataPointer(CEffectElementBase * pElement)
m_iLoopCount = m_pData->GetLoopCount();
D3DLIGHT8 Light;
D3DLIGHT9 Light;
m_pData->InitializeLight(Light);
CLightManager::Instance().RegisterLight(LIGHT_TYPE_DYNAMIC, &m_LightID, Light);
}