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forked from metin2/client

Upgraded to DirectX 9

This commit is contained in:
2024-03-28 22:27:09 +02:00
parent fb64ecafe7
commit a21139193e
110 changed files with 1604 additions and 3977 deletions

View File

@ -259,7 +259,7 @@ void CLensFlare::DrawBeforeFlare()
STATEMANAGER.SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
STATEMANAGER.SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
STATEMANAGER.SetVertexShader(D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1);
STATEMANAGER.SetFVF(D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX1);
STATEMANAGER.DrawPrimitiveUP(D3DPT_TRIANGLESTRIP, 2, vertices, sizeof(SVertex));
STATEMANAGER.RestoreRenderState(D3DRS_LIGHTING);
@ -540,7 +540,7 @@ void CFlare::Draw(float fBrightScale, int nWidth, int nHeight, int nX, int nY)
float fDY = float(nY) - float(nHeight) / 2.0f;
STATEMANAGER.SetTexture(1, NULL);
STATEMANAGER.SetVertexShader(D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1);
STATEMANAGER.SetFVF(D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX1);
STATEMANAGER.SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
STATEMANAGER.SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);