forked from metin2/client
Upgraded to DirectX 9
This commit is contained in:
@ -259,7 +259,7 @@ void CLensFlare::DrawBeforeFlare()
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STATEMANAGER.SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
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STATEMANAGER.SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
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STATEMANAGER.SetVertexShader(D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1);
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STATEMANAGER.SetFVF(D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX1);
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STATEMANAGER.DrawPrimitiveUP(D3DPT_TRIANGLESTRIP, 2, vertices, sizeof(SVertex));
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STATEMANAGER.RestoreRenderState(D3DRS_LIGHTING);
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@ -540,7 +540,7 @@ void CFlare::Draw(float fBrightScale, int nWidth, int nHeight, int nX, int nY)
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float fDY = float(nY) - float(nHeight) / 2.0f;
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STATEMANAGER.SetTexture(1, NULL);
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STATEMANAGER.SetVertexShader(D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1);
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STATEMANAGER.SetFVF(D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX1);
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STATEMANAGER.SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
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STATEMANAGER.SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
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