forked from metin2/client
Added game files from TMP4
This commit is contained in:
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ScriptType CharacterSoundInformation
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SoundDataCount 2
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SoundData00 0.165000 "sound/pc/shaman/bell/sh_bell_c_1.wav"
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SoundData01 0.132000 "sound/pc/shaman/voice/2_soft1.wav"
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ScriptType CharacterSoundInformation
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SoundDataCount 2
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SoundData00 0.198000 "sound/pc/shaman/bell/sh_bell_c_2.wav"
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SoundData01 0.132000 "sound/pc/shaman/voice/2_soft2.wav"
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ScriptType CharacterSoundInformation
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SoundDataCount 2
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SoundData00 0.066000 "sound/pc/shaman/bell/sh_bell_c_3.wav"
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SoundData01 0.000000 "sound/pc/shaman/voice/2_soft3.wav"
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ScriptType CharacterSoundInformation
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SoundDataCount 2
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SoundData00 0.033000 "sound/pc/shaman/bell/sh_bell_c_4.wav"
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SoundData01 0.165000 "sound/pc/shaman/voice/2_heavy.wav"
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ScriptType CharacterSoundInformation
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SoundDataCount 2
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SoundData00 0.132000 "sound/pc/shaman/bell/sh_bell_c_3.wav"
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SoundData01 0.099000 "sound/pc/shaman/voice/2_soft2.wav"
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ScriptType CharacterSoundInformation
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SoundDataCount 2
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SoundData00 0.165000 "sound/pc/shaman/bell/sh_bell_c_1.wav"
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SoundData01 0.132000 "sound/pc/shaman/voice/2_soft3.wav"
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ScriptType CharacterSoundInformation
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SoundDataCount 2
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SoundData00 0.033000 "sound/pc/shaman/bell/sh_bell_c_4.wav"
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SoundData01 0.099000 "sound/pc/shaman/voice/2_heavy_1.wav"
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ScriptType CharacterSoundInformation
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SoundDataCount 1
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SoundData00 0.000000 "sound/pc/shaman/voice/damage_1.wav"
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ScriptType CharacterSoundInformation
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SoundDataCount 1
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SoundData00 0.000000 "sound/pc/shaman/voice/damage_2.wav"
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ScriptType CharacterSoundInformation
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SoundDataCount 1
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SoundData00 0.000000 "sound/pc/shaman/voice/damage_3.wav"
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ScriptType CharacterSoundInformation
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SoundDataCount 1
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SoundData00 0.000000 "sound/pc/shaman/voice/damage_4.wav"
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ScriptType CharacterSoundInformation
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SoundDataCount 2
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SoundData00 0.429000 "sound/common/walk_ground_h_1.wav"
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SoundData01 0.066000 "sound/common/walk_ground_h_1.wav"
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ScriptType CharacterSoundInformation
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SoundDataCount 2
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SoundData00 0.627000 "sound/common/walk_ground_h_1.wav"
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SoundData01 0.099000 "sound/common/walk_ground_h_1.wav"
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