Added game files from TMP4
130
bin/pack/locale_nl/locale/nl/effect/gm.mse
Normal file
@ -0,0 +1,130 @@
|
||||
BoundingSphereRadius 50.000000
|
||||
BoundingSpherePosition 0.000000 0.000000 120.000000
|
||||
|
||||
Group Particle
|
||||
{
|
||||
StartTime 0.000000
|
||||
List TimeEventPosition
|
||||
{
|
||||
0.000000 "MOVING_TYPE_DIRECT" 0.000000 0.000000 110.150993
|
||||
}
|
||||
|
||||
Group EmitterProperty
|
||||
{
|
||||
MaxEmissionCount 1
|
||||
|
||||
CycleLength 0.500000
|
||||
CycleLoopEnable 1
|
||||
LoopCount 0
|
||||
|
||||
EmitterShape 0
|
||||
EmitterAdvancedType 0
|
||||
EmitterEmitFromEdgeFlag 0
|
||||
EmittingDirection 0.000000 0.000000 0.000000
|
||||
|
||||
List TimeEventEmittingSize
|
||||
{
|
||||
0.000000 0.000000
|
||||
}
|
||||
List TimeEventEmittingAngularVelocity
|
||||
{
|
||||
0.000000 0.000000
|
||||
}
|
||||
List TimeEventEmittingDirectionX
|
||||
{
|
||||
0.000000 0.000000
|
||||
}
|
||||
List TimeEventEmittingDirectionY
|
||||
{
|
||||
0.000000 0.000000
|
||||
}
|
||||
List TimeEventEmittingDirectionZ
|
||||
{
|
||||
0.054286 14.948454
|
||||
}
|
||||
List TimeEventEmittingVelocity
|
||||
{
|
||||
0.000000 3.000000
|
||||
}
|
||||
List TimeEventEmissionCountPerSecond
|
||||
{
|
||||
0.000000 20.000000
|
||||
}
|
||||
List TimeEventLifeTime
|
||||
{
|
||||
0.000000 2.216495
|
||||
}
|
||||
List TimeEventSizeX
|
||||
{
|
||||
0.000000 64.000000
|
||||
}
|
||||
List TimeEventSizeY
|
||||
{
|
||||
0.000000 64.000000
|
||||
}
|
||||
}
|
||||
|
||||
Group ParticleProperty
|
||||
{
|
||||
SrcBlendType 5
|
||||
DestBlendType 6
|
||||
ColorOperationType 4
|
||||
BillboardType 1
|
||||
RotationType 0
|
||||
RotationSpeed 0.000000
|
||||
RotationRandomStartingBegin 0
|
||||
RotationRandomStartingEnd 0
|
||||
|
||||
AttachEnable 1
|
||||
StretchEnable 0
|
||||
|
||||
TexAniType 0
|
||||
TexAniDelay 0.029000
|
||||
TexAniRandomStartFrameEnable 0
|
||||
|
||||
List TimeEventGravity
|
||||
{
|
||||
0.514286 25.000000
|
||||
}
|
||||
List TimeEventAirResistance
|
||||
{
|
||||
0.480000 0.030928
|
||||
}
|
||||
List TimeEventScaleX
|
||||
{
|
||||
0.005714 0.200000
|
||||
}
|
||||
List TimeEventScaleY
|
||||
{
|
||||
0.000000 0.400000
|
||||
}
|
||||
List TimeEventColorRed
|
||||
{
|
||||
0.000000 1.000000
|
||||
}
|
||||
List TimeEventColorGreen
|
||||
{
|
||||
0.000000 1.000000
|
||||
}
|
||||
List TimeEventColorBlue
|
||||
{
|
||||
0.000000 1.000000
|
||||
}
|
||||
List TimeEventAlpha
|
||||
{
|
||||
0.000000 0.000000
|
||||
0.107692 0.771144
|
||||
0.207692 1.000000
|
||||
0.902564 0.792553
|
||||
0.997436 0.000000
|
||||
}
|
||||
List TimeEventRotation
|
||||
{
|
||||
0.000000 0.000000
|
||||
}
|
||||
List TextureFiles
|
||||
{
|
||||
"ymirred.tga"
|
||||
}
|
||||
}
|
||||
}
|
BIN
bin/pack/locale_nl/locale/nl/effect/ymirred.tga
Normal file
After Width: | Height: | Size: 122 KiB |
29
bin/pack/locale_nl/locale/nl/empiredesc_a.txt
Normal file
@ -0,0 +1,29 @@
|
||||
[DELAY value;10]
|
||||
Shinsoo Keizerrijk De[ENTER]
|
||||
Shinsoo Keizerrijk ligt in[ENTER]
|
||||
het zuiden van het[ENTER]
|
||||
continent. De inwoners zijn[ENTER]
|
||||
voornamelijk bezig met[ENTER]
|
||||
[WAIT]
|
||||
handelen. Gevestigd door[ENTER]
|
||||
Yoon-Yoing nadat het Rijk[ENTER]
|
||||
uiteen viel, werden de[ENTER]
|
||||
handel overeenkomsten met[ENTER]
|
||||
het oosten snel een[ENTER]
|
||||
[WAIT]
|
||||
winstgevend akkoord. De[ENTER]
|
||||
inwoners vechten konstant[ENTER]
|
||||
met het westen en deze[ENTER]
|
||||
handels route is totaal stil[ENTER]
|
||||
gelegd nu. Toen zij de[ENTER]
|
||||
[WAIT]
|
||||
dreiging van de Metin Stenen[ENTER]
|
||||
herkenden, bewapende de[ENTER]
|
||||
handelaren zichzelf. Het is[ENTER]
|
||||
hun doel om de aanvallen van[ENTER]
|
||||
het westen te weerstaan,om[ENTER]
|
||||
[WAIT]
|
||||
alle handel routes te openen[ENTER]
|
||||
en om de hele continent[ENTER]
|
||||
onder hun heerschappij te[ENTER]
|
||||
verenigen.
|
40
bin/pack/locale_nl/locale/nl/empiredesc_b.txt
Normal file
@ -0,0 +1,40 @@
|
||||
[DELAY value;10]
|
||||
Chunjo Koninkrijk De Chunjo[ENTER]
|
||||
Koninkrijk is gesitueerd in[ENTER]
|
||||
het westen van het[ENTER]
|
||||
continent. Het is een[ENTER]
|
||||
theocratisch Koninkrijk en[ENTER]
|
||||
[WAIT]
|
||||
wordt geleid door zijn[ENTER]
|
||||
spirituele Leiders. Het[ENTER]
|
||||
Koninkrijk was gevestigd[ENTER]
|
||||
door Yoon-Young die de neef[ENTER]
|
||||
is van de voormalige Keizer.[ENTER]
|
||||
[WAIT]
|
||||
Hij gebruikte de grote[ENTER]
|
||||
magische krachten van zijn[ENTER]
|
||||
vrouw, om de dreiging van de[ENTER]
|
||||
Metin Stenen vroeg te[ENTER]
|
||||
ontdekken. Hij heeft talloze[ENTER]
|
||||
[WAIT]
|
||||
keren geadviseerd om[ENTER]
|
||||
maatregelen te nemen tegen[ENTER]
|
||||
de Metin Stenen maar hij[ENTER]
|
||||
werd genegeerd. Dus leidde[ENTER]
|
||||
hij zijn volgelingen in een[ENTER]
|
||||
[WAIT]
|
||||
rebellie tegen het[ENTER]
|
||||
voormalige Rijk. Nadat het[ENTER]
|
||||
Rijk uiteenviel, is zijn[ENTER]
|
||||
Koninkrijk in een staat van[ENTER]
|
||||
oorlog met de oostelijke[ENTER]
|
||||
[WAIT]
|
||||
regio's en heeft problemen[ENTER]
|
||||
met het zuiden. De inwoners[ENTER]
|
||||
van de Chunjo Koninkrijk[ENTER]
|
||||
willen de controle krijgen[ENTER]
|
||||
over het gehele continent[ENTER]
|
||||
[WAIT]
|
||||
zodat ze in staat zijn om de[ENTER]
|
||||
groeiende kracht van de[ENTER]
|
||||
Metin Stenen te beteugelen.
|
30
bin/pack/locale_nl/locale/nl/empiredesc_c.txt
Normal file
@ -0,0 +1,30 @@
|
||||
[DELAY value;10]
|
||||
Jinno Keizerrijk[ENTER]
|
||||
[ENTER]
|
||||
De Jinno Keizerrijk ligt in[ENTER]
|
||||
de oostelijke regio's van[ENTER]
|
||||
het continent. Dit[ENTER]
|
||||
[WAIT]
|
||||
Keizerrijk is gebaseerd op[ENTER]
|
||||
militaire kracht. De[ENTER]
|
||||
inwoners zijn agressief en[ENTER]
|
||||
vechtlustig. De Jinno[ENTER]
|
||||
Keizerrijk wordt geleid door[ENTER]
|
||||
[WAIT]
|
||||
Ee-Ryoong, de zoon van de[ENTER]
|
||||
voormalige Keizer. Hij voelt[ENTER]
|
||||
zich geroepen om het oude[ENTER]
|
||||
Rijk bijeen te brengen onder[ENTER]
|
||||
zijn beleid en met zijn[ENTER]
|
||||
[WAIT]
|
||||
sterke militaire krachten.[ENTER]
|
||||
Angsten over de betekenis of[ENTER]
|
||||
effecten van de Metin Stenen[ENTER]
|
||||
worden officieel genegeerd[ENTER]
|
||||
in de Jinno Keizerrijk. In[ENTER]
|
||||
[WAIT]
|
||||
het geheim, probeert[ENTER]
|
||||
Ee-Ryoong een manier te[ENTER]
|
||||
vinden om de vernietigende[ENTER]
|
||||
kracht van de Metin Stenen[ENTER]
|
||||
te gebruiken voor zijn doel.
|
67
bin/pack/locale_nl/locale/nl/guildbuildinglist.txt
Normal file
@ -0,0 +1,67 @@
|
||||
VNUM TYPE MODEL NAME REG_1 REG_2 REG_3 REG_4 XROT_LIMIT YROT_LIMIT ZROT_LIMIT PRICE MATERIALS NPC GROUP DEPEND_GROUP ???????
|
||||
14013 FACILITY jedan Wapen Fabriek -525 -525 525 525 0 0 360 20000000 90010,20/90011,30/90012,20 20044 2 1 1
|
||||
14014 FACILITY jedan Pantser Smid -525 -525 525 525 0 0 360 20000000 90010,20/90011,30/90012,20 20045 2 1 1
|
||||
14015 FACILITY jedan Accessoire Fabriek -525 -525 525 525 0 0 360 20000000 90010,20/90011,30/90012,20 20046 2 1 1
|
||||
14033 FACILITY suryeonjang Training Centrum -832.57 -472.99 832.57 472.99 0 0 360 20000000 90010,25/90011,25/90012,25 0 0 0 2
|
||||
14043 FACILITY yonggwangro Diamant Oven -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20060 3 1 1
|
||||
14045 FACILITY yonggwangro Fossiele Hout Oven -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20062 3 1 1
|
||||
14046 FACILITY yonggwangro Koper Oven -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20063 3 1 1
|
||||
14047 FACILITY yonggwangro Zilver Oven -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20064 3 1 1
|
||||
14048 FACILITY yonggwangro Goud Oven -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20065 3 1 1
|
||||
14049 FACILITY yonggwangro Jade Oven -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20066 3 1 1
|
||||
14050 FACILITY yonggwangro Ebben Houten Oven -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20067 3 1 1
|
||||
14051 FACILITY yonggwangro Parel Oven -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20068 3 1 1
|
||||
14052 FACILITY yonggwangro Platinum Oven -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20069 3 1 1
|
||||
14053 FACILITY yonggwangro Kristal Oven -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20070 3 1 1
|
||||
14054 FACILITY yonggwangro Amethist Oven -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20071 3 1 1
|
||||
14055 FACILITY yonggwangro Hemelse Traan Oven -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
|
||||
26992 FACILITY yonggwangro Soul Crystal Oven -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
|
||||
26993 FACILITY yonggwangro Rubin Oven -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
|
||||
26994 FACILITY yonggwangro Garnet Oven -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
|
||||
26995 FACILITY yonggwangro Smaragd Oven -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
|
||||
26996 FACILITY yonggwangro Saphire Oven -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
|
||||
14061 FACILITY himuijedan_01 Altaar van Kracht -523.91 -995.84 527.55 750.99 0 0 360 25000000 90010,25/90011,25/90012,25 20077 4 1 1
|
||||
14062 FACILITY himuijedan_02 Altaar van Kracht -586.17 -995.84 587.18 818.56 0 0 360 500000000 90010,50/90011,50/90012,50 20078 4 4 2
|
||||
14063 FACILITY himuijedan_03 Altaar van Kracht -664.7 -995.84 665.7 896.57 0 0 360 750000000 90010,75/90011,75/90012,75 20079 4 4 2
|
||||
14100 HEADQUARTER a1-011-workhouse huis(1) -676.52 -894.26 690.18 749.32 0 0 360 20000000 90010,20/90011,30/90012,25 0 1 0 1
|
||||
14101 OBJECT a1-038-wall-corner Stenen Muur (1-1) -400 -153.53 156.48 400 0 0 360 2000000 90010,15/90011,5/90012,5 0 5 0 2
|
||||
14102 OBJECT a1-038-wall-lin Stenen Muur(1-2) -200 -106.73 300 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
|
||||
14103 OBJECT a1-038-wall-lin2 Stenen Muur (1-3) -500 -106.73 500 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
|
||||
14104 OBJECT a1-038-wall-door Poort(1) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 2
|
||||
14105 BUILDIN a1-set Muur(1) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 1
|
||||
14110 HEADQUARTER b1-011-workhouse Huis(2) -678.76 -894.26 687.94 749.32 0 0 360 20000000 90010,20/90011,30/90012,25 0 1 0 1
|
||||
14111 OBJECT b1-038-wall-corner Stenen Muur (2-1) -400 -153.53 156.48 400 0 0 360 2000000 90010,15/90011,5/90012,5 0 5 0 2
|
||||
14112 OBJECT b1-038-wall-lin Stenen Muur(2-2) -200 -106.73 300 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
|
||||
14113 OBJECT b1-038-wall-lin2 Stenen Muur (2-3) -500 -106.73 500 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
|
||||
14114 OBJECT b1-038-wall-door Poort(2) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 2
|
||||
14115 BUILDIN b1-set Muur(2) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 1
|
||||
14120 HEADQUARTER c1-011-workhouse Huis(3) -676.52 -894.26 690.18 749.32 0 0 360 20000000 90010,20/90011,30/90012,25 0 1 0 1
|
||||
14121 OBJECT c1-038-wall-corner Stenen Muur(3-1) -400 -153.53 156.48 400 0 0 360 2000000 90010,15/90011,5/90012,5 0 5 0 2
|
||||
14122 OBJECT c1-038-wall-lin Stenen Muur(3-2) -200 -106.73 300 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
|
||||
14123 OBJECT c1-038-wall-lin2 Stenen Muur (3-3) -500 -106.73 500 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
|
||||
14124 OBJECT c1-038-wall-door Poort(3) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 2
|
||||
14125 BUILDIN c1-set Muur(3) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 1
|
||||
14200 OBJECT guild_symbol Gilde Embleem -45.9 -9.44 42.68 40.13 0 0 360 3000000 90011,5/90012,5 0 0 1 1
|
||||
14201 WALL fence01_door01 Muur Voorkant -1000 -54 1000 20 0 0 360 3000000 "90010.50" 0 0 1 0
|
||||
14202 WALL fence01_back01 Muur Achterkant -1000 -18 1000 18 0 0 360 3000000 "90010.50" 0 0 1 1
|
||||
14203 WALL fence01_left01 Linker Muur -19 -1362 19 1362 0 0 360 3000000 "90010.50" 0 0 1 1
|
||||
14204 WALL fence01_right01 Rechtermuur -18 -1362 18 1362 0 0 360 3000000 "90010.50" 0 0 1 1
|
||||
14300 OBJECT general_obj_stone01 Steen1 -116.04 -118.44 116.04 118.44 0 0 360 300000 90010,5 0 0 0 1
|
||||
14301 OBJECT general_obj_stone02 Steen2 -118.05 -132.67 118.05 132.67 0 0 360 300000 90010,5 0 0 0 1
|
||||
14302 OBJECT general_obj_stone03 Steen3 -133.43 -102.96 133.43 102.96 0 0 360 300000 90010,7 0 0 0 1
|
||||
14303 OBJECT general_obj_stone04 Steen4 -104.21 -117.82 104.21 117.82 0 0 360 300000 90010,7 0 0 0 1
|
||||
14304 OBJECT general_obj_stone05 Steen5 -171.59 -145.52 171.59 145.52 0 0 360 300000 90010,7 0 0 0 1
|
||||
14305 OBJECT general_obj_stone06 Steen6 -192.74 -201.58 192.74 201.58 0 0 360 300000 90010,8 0 0 0 1
|
||||
14306 OBJECT general_obj_stone07 Steen7 -183.58 -184.01 183.58 184.01 0 0 360 300000 90010,8 0 0 0 1
|
||||
14307 OBJECT general_obj_stone08 Steen8 -66.89 -56.67 66.89 56.67 0 0 360 300000 90010,8 0 0 0 1
|
||||
14308 OBJECT general_obj_stone09 stone9 -65.87 -53.47 65.87 53.47 0 0 360 300000 90010,9 0 0 0 1
|
||||
14309 OBJECT general_obj_stone10 Stone10 -182.17 -123.03 182.17 123.03 0 0 360 300000 90010,9 0 0 0 1
|
||||
14400 OBJECT B1_PagodaTree_RT Hout1 0 0 360 2000000 90011,5 0 0 0 1
|
||||
14401 OBJECT B1_PagodaTree_RT3 Hout2 0 0 360 2000000 90011,5 0 0 0 1
|
||||
14402 OBJECT B1_Sassafras_RT_Fall Hout3 0 0 360 2000000 90011,7 0 0 0 1
|
||||
14403 OBJECT B1_Sassafras_RT_Fall2 Hout4 0 0 360 2000000 90011,7 0 0 0 1
|
||||
14404 OBJECT B3_ShingleOak_RT2 Hout5 0 0 360 2000000 90011,7 0 0 0 1
|
||||
14405 OBJECT B2_IvySpy_RT Hout6 0 0 360 2000000 90011,9 0 0 0 1
|
||||
14406 OBJECT B2_IvySpy_RT4 Hout7 0 0 360 2000000 90011,9 0 0 0 1
|
||||
14407 OBJECT B2_JapaneseMaple_RT_Fall hout8 0 0 360 2000000 90011,9 0 0 0 1
|
||||
14408 OBJECT B2_JapaneseMaple_RT_Fall2 hout9 0 0 360 2000000 90011,9 0 0 0 1
|
BIN
bin/pack/locale_nl/locale/nl/icon/scroll_close.tga
Normal file
After Width: | Height: | Size: 4.0 KiB |
BIN
bin/pack/locale_nl/locale/nl/icon/scroll_open.tga
Normal file
After Width: | Height: | Size: 4.0 KiB |
57
bin/pack/locale_nl/locale/nl/insult.txt
Normal file
@ -0,0 +1,57 @@
|
||||
Bitch
|
||||
Biatch
|
||||
Bef
|
||||
Bagger
|
||||
Clit
|
||||
Cock
|
||||
Debiel
|
||||
Dildo
|
||||
Drol
|
||||
Fack
|
||||
Fuck
|
||||
Flikker
|
||||
Gay
|
||||
Geil
|
||||
Godver
|
||||
Gvd
|
||||
Hitler
|
||||
Homo
|
||||
Hufter
|
||||
Idioot
|
||||
Jood
|
||||
Jew
|
||||
Kanker
|
||||
Kenker
|
||||
Kloot
|
||||
Klote
|
||||
Kont
|
||||
Lul
|
||||
Mof
|
||||
Mongool
|
||||
Nazi
|
||||
Neger
|
||||
Neuk
|
||||
Nigger
|
||||
Nikker
|
||||
Penis
|
||||
Piemel
|
||||
Poep
|
||||
Prostitu
|
||||
Pussy
|
||||
Schijt
|
||||
Shit
|
||||
Slet
|
||||
Sloerie
|
||||
Snikkel
|
||||
Stront
|
||||
Swaffel
|
||||
Tepel
|
||||
Tiet
|
||||
Testikel
|
||||
Trut
|
||||
Tiefus
|
||||
Tyfus
|
||||
Tering
|
||||
vulva
|
||||
Vibrator
|
||||
Zwaffel
|
6437
bin/pack/locale_nl/locale/nl/item_list.txt
Normal file
BIN
bin/pack/locale_nl/locale/nl/item_proto
Normal file
2628
bin/pack/locale_nl/locale/nl/itemdesc.txt
Normal file
20
bin/pack/locale_nl/locale/nl/jobdesc_assassin.txt
Normal file
@ -0,0 +1,20 @@
|
||||
[DELAY value;10]
|
||||
Ninja's zijn professionele[ENTER]
|
||||
moordenaars die door iemand[ENTER]
|
||||
te overvallen aanvallen. Om[ENTER]
|
||||
de benodigde behendigheid en[ENTER]
|
||||
snelheid te ondersteunen[ENTER]
|
||||
[WAIT]
|
||||
dragen deze schaduwachtige[ENTER]
|
||||
Ninja's alleen lichte[ENTER]
|
||||
pantsers. Daardoor worden[ENTER]
|
||||
hun snelle en vloeiende[ENTER]
|
||||
bewegingen niet gehinderd.[ENTER]
|
||||
[WAIT]
|
||||
Afhankelijk van de[ENTER]
|
||||
specialisaties, kan een[ENTER]
|
||||
Ninja een meester zijn met[ENTER]
|
||||
een mes in hand-tot-hand[ENTER]
|
||||
gevechten. of lange afstand[ENTER]
|
||||
[WAIT]
|
||||
situaties met bogen.
|
18
bin/pack/locale_nl/locale/nl/jobdesc_shaman.txt
Normal file
@ -0,0 +1,18 @@
|
||||
[DELAY value;10]
|
||||
Gezegend met de wijsheid van[ENTER]
|
||||
lange en uitvoerige studies[ENTER]
|
||||
gebruiken Sjamanen spreuken[ENTER]
|
||||
en magie tijdens een[ENTER]
|
||||
gevecht. Daardoor[ENTER]
|
||||
[WAIT]
|
||||
ondersteunen hun mystieke[ENTER]
|
||||
vaardigheden niet alleen[ENTER]
|
||||
hunzelf maar ook hun vecht[ENTER]
|
||||
partners. Als resultaat van[ENTER]
|
||||
hun toewijding aan deze[ENTER]
|
||||
[WAIT]
|
||||
vaardigheden, kan een[ENTER]
|
||||
Sjamaan de schade van[ENTER]
|
||||
aanvallen verhogen of hun[ENTER]
|
||||
helende en ondersteuning[ENTER]
|
||||
spreuken verrijken.
|
22
bin/pack/locale_nl/locale/nl/jobdesc_sura.txt
Normal file
@ -0,0 +1,22 @@
|
||||
[DELAY value;10]
|
||||
De Sura zijn Krijgers die[ENTER]
|
||||
magische krachten kregen[ENTER]
|
||||
toen zij toestemden om het[ENTER]
|
||||
zaad van het Duivelse ras in[ENTER]
|
||||
hun armen te laten groeien.[ENTER]
|
||||
[WAIT]
|
||||
De magie die ze daarmee[ENTER]
|
||||
beheersen stelt hun in staat[ENTER]
|
||||
om vijanden van ver af te[ENTER]
|
||||
verwonden in lange afstand[ENTER]
|
||||
situaties, terwijl hun[ENTER]
|
||||
[WAIT]
|
||||
vaardigheid met een zwaard[ENTER]
|
||||
ze tot uitstekende[ENTER]
|
||||
hand-tot-hand vechters[ENTER]
|
||||
maken. De Suras kunnen ook[ENTER]
|
||||
hun aanvalspreuken[ENTER]
|
||||
[WAIT]
|
||||
verbeteren of toegevoegde[ENTER]
|
||||
versterkende spreuken[ENTER]
|
||||
ontwikkelen.
|
20
bin/pack/locale_nl/locale/nl/jobdesc_warrior.txt
Normal file
@ -0,0 +1,20 @@
|
||||
[DELAY value;10]
|
||||
Dankzij hun vaardigheden en[ENTER]
|
||||
hun zware bepantsering,[ENTER]
|
||||
spelen Krijgers een[ENTER]
|
||||
belangrijke rol in[ENTER]
|
||||
hand-tot-hand gevechten. Ze[ENTER]
|
||||
[WAIT]
|
||||
streven naar grote fysieke[ENTER]
|
||||
kracht en een kalme,[ENTER]
|
||||
gebalanceerde psyche.[ENTER]
|
||||
Afhankelijk van hun gekozen[ENTER]
|
||||
specialiteit, kunnen ze[ENTER]
|
||||
[WAIT]
|
||||
chaos cre<72>ren met hun[ENTER]
|
||||
tweehandige wapens of door[ENTER]
|
||||
hun vaardig gebruik van[ENTER]
|
||||
zwaard en schild, die kan[ENTER]
|
||||
beschermen tegen elke aanval[ENTER]
|
||||
[WAIT]
|
||||
van de vijand.
|
936
bin/pack/locale_nl/locale/nl/locale_game.txt
Normal file
@ -0,0 +1,936 @@
|
||||
AFF_LOVE_POINT Liefdespunten: %d%%
|
||||
ALIGNMENT_NAME Rang punten:
|
||||
ATTACK_ERROR_UNKNOWN Onbekend Aanvals Fout: %s
|
||||
CANNOT_ATTACK_DEST_IN_SAFE De Tegenstander is te ver weg.
|
||||
CANNOT_ATTACK_SELF_IN_SAFE Ik kan niet aanvallen.
|
||||
CANNOT_EQUIP_IN_EXCHANGE Je kunt wat je draagt niet veranderen wanneer je aan het handelen bent.
|
||||
CANNOT_EQUIP_IN_SHOP Je kunt wat je draagt niet veranderen wanneer je aan het handelen bent.
|
||||
CANNOT_OPEN_PRIVATE_SHOP_IN_SAFE_AREA Je kunt geen priv<69> warenhuis openen in een openbaar gebied.
|
||||
CANNOT_SHOOT_DEST_IN_SAFE De vijand is te ver weg.
|
||||
CANNOT_SHOOT_EMPTY_ARROW Ik heb een Pijl nodig.
|
||||
CANNOT_SHOOT_SELF_IN_SAFE Ik kan dit niet doen.
|
||||
CANNOT_SKILL_APPROACH Ik weet zeker dat ik niet dichterbij kan komen.
|
||||
CANNOT_SKILL_ATTACK Ik kan niet aanvallen.
|
||||
CANNOT_SKILL_BLUE Je kunt Indigo Wolf Ziel niet gebruiken wanneer Bloedrode Wolf Ziel actief is.
|
||||
CANNOT_SKILL_DEST_IN_SAFE De vijand is te ver weg.
|
||||
CANNOT_SKILL_EQUIP_FISHING_ROD Ik heb een Hengel nodig.
|
||||
CANNOT_SKILL_HAVE_TO_RIDE Ik heb eerst een Paard nodig voordat ik dit kan gebruiken.
|
||||
CANNOT_SKILL_NEED_EMPTY_BOTTLE Ik heb geen Lege Fles.
|
||||
CANNOT_SKILL_NEED_POISON_BOTTLE Ik heb geen Gif Fles.
|
||||
CANNOT_SKILL_NEED_TARGET Wie is het doelwit?
|
||||
CANNOT_SKILL_NOT_ENOUGH_HP Ik heb niet genoeg LP!
|
||||
CANNOT_SKILL_NOT_ENOUGH_SP Ik heb niet genoeg TP!
|
||||
CANNOT_SKILL_NOT_HORSE_SKILL Ik kan dit niet gebruiken tijdens het rijden.
|
||||
CANNOT_SKILL_NOT_MATCHABLE_WEAPON Ik kan deze Vaardigheid niet met dit wapen gebruiken.
|
||||
CANNOT_SKILL_NOT_YET_LEARN Ik heb deze Vaardigheid nog niet geleerd.
|
||||
CANNOT_SKILL_ONLY_FOR_ALLIANCE Dit be<62>nvloedt alleen groepsleden.
|
||||
CANNOT_SKILL_ONLY_FOR_CORPSE Dit be<62>nvloedt alleen dode mensen.
|
||||
CANNOT_SKILL_RED Je kunt Bloedrode Wolf Ziel niet gebruiken wanneer Indigo Wolf Ziel actief is.
|
||||
CANNOT_SKILL_REMOVE_FISHING_ROD Ik kan deze Vaardigheid niet met een Hengel gebruiken.
|
||||
CANNOT_SKILL_SELF_IN_SAFE Ik kan vanaf hier niet aanvallen.
|
||||
CANNOT_SKILL_USE_SELF Ik kan dit niet op mijzelf gebruiken.
|
||||
CANNOT_SKILL_WAIT_COOLTIME Ik kan deze Vaardigheid nog niet gebruiken.
|
||||
CANNOT_USE Je kan dit niet gebruiken.
|
||||
CANNOT_WHISPER_DEST_REFUSE %s blokkeert fluisteren compleet. SA
|
||||
CANNOT_WHISPER_NOT_LOGON %s is niet online. SA
|
||||
CANNOT_WHISPER_SELF_REFUSE Je kunt niet naar iemand fluisteren wanneer je het fluisteren geblokkeerd hebt. SNA
|
||||
CHANNEL Kanaal
|
||||
CHANNELING_CANNOT_LOGOUT Je kunt niet terug gaan naar het login scherm.
|
||||
CHANNEL_EMPTY_SERVER Geen server
|
||||
CHANNEL_NORMAL Kanaal %d
|
||||
CHANNEL_NOTIFY_FULL Dit kanaal is vol! Kies een andere alstublieft.
|
||||
CHANNEL_NOT_FIND_INFO Geen informatie gevonden via het kanaal.
|
||||
CHANNEL_PVP Vrije duel
|
||||
CHANNEL_SELECT_CHANNEL Kies een kanaal
|
||||
CHANNEL_SELECT_REGION Kies een regio.
|
||||
CHANNEL_SELECT_SERVER Kies een server
|
||||
CHANNEL_TEST_SERVER Test Server
|
||||
CHANNEL_TEST_SERVER_ADDR Test %s:%d
|
||||
CHARACTER_CREATE_MODE Karakter aanmaken
|
||||
CHARACTER_SELECT_MODE Karakter selecteren
|
||||
CHAT_ALL Alles
|
||||
CHAT_BLOCK Blokkeren
|
||||
CHAT_GUILD Gilde
|
||||
CHAT_INFORMATION Info
|
||||
CHAT_INSULT_STRING Deze zin bevat ongeldige woorden.
|
||||
CHAT_LOG Laat oude berichten zien [L]
|
||||
CHAT_LOG_TITLE Chat-log
|
||||
CHAT_NORMAL Normaal
|
||||
CHAT_NOTICE Aankondiging
|
||||
CHAT_PARTY Groep
|
||||
CHAT_SEND_CHAT Stuur Chat
|
||||
CHAT_SEND_MEMO Stuur Fluister[Shift+Enter]
|
||||
CHAT_SHOUT Roep
|
||||
CHAT_SHOUT_LIMIT Je kunt slechts elke 15 seconden roepen.
|
||||
CHAT_WHISPER Fluisteren
|
||||
COMB_ALREADY_APPEND
|
||||
COMB_CANT_APPEND_ITEM Dit item kan niet gebruikt worden.
|
||||
COMB_CANT_APPEND_SEALED_ITEM Je kunt geen zielsgebonden items gebruiken.
|
||||
COMB_COST Prijs: %s
|
||||
COMB_IS_CONTINUE_PROCESS Wil je doorgaan?
|
||||
COMB_NOTICE Je kunt geen priv<69> warenhuis openen wanneer je boeken aan het verhandelen bent.
|
||||
COMB_NOTICE_NOT_OPEN Je kunt geen boeken verhandelen als je een priv<69> warenhuis open hebt staan.
|
||||
COMB_NOT_ALL_SLOT_APPEND_ITEM Je hebt een tweede kostuum nodig om bonussen over te dragen.
|
||||
COMB_NOT_FULL_BOOK Nee, zo doen we geen zaken. Zoals ik al zei: ik sta alleen open om te handelen als je 10 boeken in te ruilen hebt.
|
||||
COMB_NOT_ITEM_IN_INVENTORY Je kunt geen items gebruiken die je aan hebt.
|
||||
COMB_NOT_MEDIUM_ITEM Dit item kan niet gebruikt worden.
|
||||
COMB_WILL_REMOVE_MATERIAL Kostuum 2 zal vernietigd worden.
|
||||
CREATE_ERROR_GM_NAME Het is niet toegestaan om ,GM<47> in je karakter naam te gebruiken.
|
||||
CREATE_ERROR_INSULT_NAME Deze naam is ongeldig.
|
||||
CREATE_ERROR_LIMIT_LEVEL Jouw karakter moet minstens level 80 zijn.
|
||||
CREATE_ERROR_TIME_LIMIT Je kunt slechts <20><>n karakter per 30 seconden aanmaken.
|
||||
CREATE_ERROR_WRONG_STRING Je karakternaam mag geen speciale tekens bevatten.
|
||||
CREATE_EXIST_SAME_NAME Een ander karakter gebruikt deze naam.
|
||||
CREATE_FAILURE Je kunt niet nog een karakter aanmaken.
|
||||
CREATE_FULL Je kunt niet meer karakters aanmaken.
|
||||
CREATE_GM_NAME GM
|
||||
CREATE_INPUT_NAME Voer de naam in.
|
||||
CREATE_PLUS_STAT Er zijn nog status punten over.
|
||||
DAY Dagen
|
||||
DONT_USE_ITEM_WHEN_SHOW_CONFIRM Wanneer een aanvraag loopt kun je geen items verplaatsen.
|
||||
DO_YOU_BUY_ITEM1 Wil je %s voor %s kopen?
|
||||
DO_YOU_BUY_ITEM2 Wil je %s %s voor %s kopen?
|
||||
DO_YOU_DROP_MONEY Wil je %d Yang laten vallen?
|
||||
DO_YOU_SELL_ITEM1 Wil je %s voor %s verkopen?
|
||||
DO_YOU_SELL_ITEM2 Wil je %s %s voor %s verkopen?
|
||||
DRAGON_SOUL_CANNOT_REFINE Deze Drakensteen kan niet worden verbeterd.
|
||||
DRAGON_SOUL_CANNOT_REFINE_MORE Deze Drakensteen heeft al het hoogste level.
|
||||
DRAGON_SOUL_EQUIP_WARNING1 Het is moeilijk om een Drakensteen te verwijderen als deze vastgezet is.
|
||||
DRAGON_SOUL_EQUIP_WARNING2 Wil je nog steeds doorgaan?
|
||||
DRAGON_SOUL_EXPIRED Verlopen Drakensteen
|
||||
DRAGON_SOUL_INVALID_DRAGON_SOUL Dat is de verkeerde Drakensteen.
|
||||
DRAGON_SOUL_IS_NOT_DRAGON_SOUL Dat is geen Drakensteen.
|
||||
DRAGON_SOUL_NOT_DRAGON_SOUL_REFINE_STONE Dat is niet de juiste Drakensteen.
|
||||
DRAGON_SOUL_NOT_ENOUGH_MATERIAL Je hebt niet genoeg materialen om te verbeteren.
|
||||
DRAGON_SOUL_NOT_MATCHED_SLOT De Drakensteen past niet op deze plek.
|
||||
DRAGON_SOUL_STEP_LEVEL1 Helderheid: Mat,
|
||||
DRAGON_SOUL_STEP_LEVEL2 Helderheid: Doorzichtig,
|
||||
DRAGON_SOUL_STEP_LEVEL3 Helderheid: Foutloos,
|
||||
DRAGON_SOUL_STEP_LEVEL4 Helderheid: Briljant,
|
||||
DRAGON_SOUL_STEP_LEVEL5 Helderheid: Perfect,
|
||||
DRAGON_SOUL_STRENGTH Level: +%d SA
|
||||
DRAGON_SOUL_UNEQUIP_WARNING1 De Drakensteen kan vernietigt worden in het proces.
|
||||
DRAGON_SOUL_UNEQUIP_WARNING2 Wil je nog steeds doorgaan?
|
||||
DRAGON_SOUL_UNMATCHED_SLOT Dat is de verkeerde plek.
|
||||
DRAGON_SOUL_UNQUALIFIED Je kan nog geen Drakensteen alchemie gebruiken.
|
||||
DROP_ITEM_FAILURE_EQUIP_ITEM Je kunt items die je aan hebt niet laten vallen.
|
||||
DROP_ITEM_FAILURE_PRIVATE_SHOP Je kunt geen voorwerpen laten vallen als je priv<69> warenhuis open is.
|
||||
DROP_MONEY_FAILURE_1000_OVER Je kunt maximaal 999 Yang laten vallen.
|
||||
EMOTION_ANGRY Ergerlijk
|
||||
EMOTION_ATTRACTIVE Verleiding
|
||||
EMOTION_BANTER Spottend
|
||||
EMOTION_CHEERS_1 Gejuich 1
|
||||
EMOTION_CHEERS_2 Gejuich 2
|
||||
EMOTION_CHEERUP Gejuich
|
||||
EMOTION_CHOOSE_ONE Kies een doelwit
|
||||
EMOTION_CLAP Klappen
|
||||
EMOTION_CLAP_KISS Kus
|
||||
EMOTION_CONGRATULATION Instemming
|
||||
EMOTION_DANCE_1 Dans 1
|
||||
EMOTION_DANCE_2 Dans 2
|
||||
EMOTION_DANCE_3 Dans 3
|
||||
EMOTION_DANCE_4 Dans 4
|
||||
EMOTION_DANCE_5 Dans 5
|
||||
EMOTION_DANCE_6 Gumsan Stijl
|
||||
EMOTION_FORGIVE Vergeving
|
||||
EMOTION_FRENCH_KISS Tongzoen
|
||||
EMOTION_JOY Vreugde
|
||||
EMOTION_SAD Verdriet
|
||||
EMOTION_SHY Afwijzing
|
||||
EMOTION_SLAP Slaan
|
||||
EMPIRE_A Shinsoo Keizerrijk
|
||||
EMPIRE_B Chunjo Koninkrijk
|
||||
EMPIRE_C Jinno Keizerrijk
|
||||
EMPIRE_SELECT_MODE Koninkrijk selecteren
|
||||
EXCHANGE_CANNOT_GIVE Je kunt dit Voorwerp niet verhandelen.
|
||||
EXCHANGE_CANT_EDIT_MONEY Je kunt de som nu niet veranderen.
|
||||
EXCHANGE_FAILURE_EQUIP_ITEM Je kunt Voorwerpen die je draagt niet ruilen.
|
||||
EXCHANGE_MONEY Som
|
||||
EXCHANGE_TITLE Handel met %s
|
||||
FISHING_FAILURE Je hebt het Aas verloren.
|
||||
FISHING_NOTIFY1 Het lijkt alsof %s beet heeft.
|
||||
FISHING_NOTIFY2 Het lijkt alsof %s gepakt is.
|
||||
FISHING_SUCCESS1 Je hebt %s gevangen!
|
||||
FISHING_SUCCESS2 Je hebt %s uit het water gevist!
|
||||
FISHING_UNKNOWN Iets heeft het aas genomen maar je kunt niet zien wat.
|
||||
FISHING_WRONG_PLACE Ik kan hier niet vissen.
|
||||
FOR_FEMALE voor vrouwen
|
||||
FOR_MALE voor mannen
|
||||
GAME_CANNOT_MINING Je kunt geen erts mijnen terwijl je rijdt.
|
||||
GAME_CANNOT_PICK_ITEM Je kunt dit Voorwerp niet oppakken want je hebt het niet gewonnen.
|
||||
GAME_INIT_ERROR_CURSOR De cursor kan niet worden gebruikt.
|
||||
GAME_INIT_ERROR_DIRECTX DirectX 8.1 moet ge<67>nstalleerd worden zodat het spel kan draaien.\nInstalleer DirectX 8.1 or higher.
|
||||
GAME_INIT_ERROR_GRAPHICS_BAD_PERFORMANCE Er is geen grafisch apparaat gevonden. \nControleer of je Videokaart correct ge<67>nstalleerd is.
|
||||
GAME_INIT_ERROR_GRAPHICS_NOT_EXIST Grafisch apparaat kon niet gevonden worden. \nControleer of je een Grafische kaart hebt. \nOf, je kunt de hardware accelerator inschakelen \nStel de hardware accelerator in op max \nconfiguratiescherm -> beeldscherm -> instellingen- > geavanceerd -> probleem oplossen
|
||||
GAME_INIT_ERROR_GRAPHICS_NOT_SUPPORT_32BIT De Grafische Kaart van de computer ondersteunt de venstermodus in 32bit Modus niet. \nVerander naar 16bit Modus of gebruik Volledige Scherm Modus.
|
||||
GAME_INIT_ERROR_ITEM_PROTO Geen Voorwerp data aanwezig. \nInstalleer het spel opnieuw.
|
||||
GAME_INIT_ERROR_MAIN_WINDOW Hoofdvenster kan niet geladen worden.
|
||||
GAME_INIT_ERROR_MOB_PROTO Geen Monster data aanwezig. \nInstalleer het spel opnieuw.
|
||||
GAME_INIT_ERROR_NETWORK Netwerk apparaten konden niet geladen worden. \nControleer je internet verbinding.
|
||||
GAME_PICK_MONEY Je hebt %d Yang ontvangen.
|
||||
GUILDMARK_UPLOADER_ERROR_128_HEIGHT Hoogte is niet 128 Pixel
|
||||
GUILDMARK_UPLOADER_ERROR_12_HEIGHT Hoogte is niet 12 Pixel
|
||||
GUILDMARK_UPLOADER_ERROR_16_WIDTH Breedte is niet 16 Pixel
|
||||
GUILDMARK_UPLOADER_ERROR_64_WIDTH Breedte is niet 64 Pixel
|
||||
GUILDMARK_UPLOADER_ERROR_FILE_FORMAT Het spel ondersteunt deze afbeelding niet.
|
||||
GUILDMARK_UPLOADER_ERROR_PATH Plaats de data in de folder metin2/upload
|
||||
GUILDMARK_UPLOADER_ERROR_SELECT Geen afbeelding bestand geselecteerd.
|
||||
GUILDWAR_CTF_TITLE Vlag veroverd.
|
||||
GUILDWAR_NORMAL_TITLE Veld Gevecht
|
||||
GUILDWAR_QUESTION_LINE_1 De %s Gilde heeft de oorlog verklaard aan jouw Gilde.
|
||||
GUILDWAR_QUESTION_LINE_2 Accepteren?(%s)
|
||||
GUILDWAR_UNKNOWN_TITLE ...
|
||||
GUILDWAR_WARP_TITLE Gilde theater van Oorlog
|
||||
GUILD_BUILDING_GRADE Rank
|
||||
GUILD_BUILDING_NAME Naam van het gebouw
|
||||
GUILD_CANNOT_HEAL_GSP_ANYMORE De Drakengeest energie is volledig hersteld
|
||||
GUILD_COMMENT Schrijf
|
||||
GUILD_CREATE_ERROR_INSULT_NAME Gildenaam is ongeldig.
|
||||
GUILD_DEFAULT_GRADE Gilde leden
|
||||
GUILD_DELETE Verwijder
|
||||
GUILD_DEPOSIT Deponeer
|
||||
GUILD_DO_YOU_HEAL_GSP Wil je %d Yang gebruiken om %d Drakengeest te herstellen?
|
||||
GUILD_DO_YOU_JOIN heeft je uitgenodigd. Wil je je aansluiten bij de Gilde?
|
||||
GUILD_EMPTY_AREA Leeg Land
|
||||
GUILD_ENEMY_GUILD_NAME Gilde naam van de vijand
|
||||
GUILD_FACILITY Bijgebouw
|
||||
GUILD_GEM Edelsteen
|
||||
GUILD_HEADQUARTER Hoofdgebouw
|
||||
GUILD_HEAL_GSP Herstel Drakengeest
|
||||
GUILD_INFO_ENEMY_GUILD_EMPTY Geen
|
||||
GUILD_MARK_NOT_ENOUGH_LEVEL Minstens level 3 nodig.
|
||||
GUILD_NAME Gilde Naam
|
||||
GUILD_NOT_ENOUGH_MATERIAL Je hebt niet genoeg grondstoffen voor dit gebouw.
|
||||
GUILD_NOT_ENOUGH_MONEY Je hebt niet genoeg Yang voor dit gebouw.
|
||||
GUILD_NO_NOTICE_PERMISSION Je hebt geen rechten om aankondigingen te doen.
|
||||
GUILD_OBJECT Voorwerpen
|
||||
GUILD_OFFER_EXP Te investeren Ervaring
|
||||
GUILD_SHORT_EXP Niet genoeg ervaringspunten.
|
||||
GUILD_TILE_BASEINFO Basis Informatie
|
||||
GUILD_TILE_BOARD Schoolbord
|
||||
GUILD_TILE_GRADE Rechten Beheer
|
||||
GUILD_TILE_INFO Gilde Informatie
|
||||
GUILD_TILE_MEMBER Gilde Leden
|
||||
GUILD_TILE_SKILL Gilde Vaardigheden
|
||||
GUILD_VILLAGE_01 Miryang
|
||||
GUILD_VILLAGE_02 Songpa
|
||||
GUILD_VILLAGE_03 Daeyami
|
||||
GUILD_WAR1 Gilde Oorlog Gebied
|
||||
GUILD_WAR2 Gilde Oorlog Gebied
|
||||
GUILD_WAR3 Gilde Oorlog Gebied
|
||||
GUILD_WAR4 Gilde Oorlog Gebied
|
||||
GUILD_WAR_LIMIT_30MIN Tijd: 30 Minuten
|
||||
GUILD_WAR_REWARD_POTION Prijs: De winnaar ontvangt een Brouwsel
|
||||
GUILD_WAR_USE_BATTLE_MAP Locatie: Gilde Oorlog Theater
|
||||
GUILD_WAR_USE_NORMAL_MAP Locatie: Normale Map
|
||||
GUILD_WAR_WIN_CHECK_SCORE Het hoogste resultaat wint de oorlog.
|
||||
GUILD_WAR_WIN_TAKE_AWAY_FLAG1 Verover de vlag van de vijand
|
||||
GUILD_WAR_WIN_TAKE_AWAY_FLAG2 en breng het naar je basis.
|
||||
GUILD_WAR_WIN_WIPE_OUT_GUILD Versla alle vijanden om te winnen.
|
||||
GUILD_WITHDRAW Terugtrekken
|
||||
GUILD_YOU_DO_NOT_JOIN Je bent geen lid van een Gilde.
|
||||
HORSE_HEALTH0 Dood
|
||||
HORSE_HEALTH1 Uithongeren
|
||||
HORSE_HEALTH2 Hongerig
|
||||
HORSE_HEALTH3 Vol
|
||||
HORSE_LEVEL1 Normale Paard
|
||||
HORSE_LEVEL2 Vecht Paard
|
||||
HORSE_LEVEL3 Militaire Paard
|
||||
HOUR Uren
|
||||
HOW_MANY_ITEM_DO_YOU_DROP1 Wil je %s laten vallen?
|
||||
HOW_MANY_ITEM_DO_YOU_DROP2 Wil je %s %d laten vallen?
|
||||
INPUT_MATRIX_CARD_NUMBER Voer Matrix Kaartnummer in.
|
||||
INPUT_MATRIX_CARD_TITLE Matrix Kaart
|
||||
INPUT_PRIVATE_CODE_DIALOG_DESCRIPTION Voer de code die je hebt gecre<72>erd in Account Beheer hier in.
|
||||
INPUT_PRIVATE_CODE_DIALOG_TITLE Verwijder karakter
|
||||
INVENTORY_DO_NOT_PACK_WARP_SCROLL Geschrigten kunnen niet gecombineerd worden.
|
||||
INVENTORY_REALLY_USE_ITEM Dit voorwerp op dit voorwerp gebruiken?
|
||||
JOB_ASSASSIN Ninja
|
||||
JOB_ASSASSIN0 Amateur Ninja
|
||||
JOB_ASSASSIN1 Kracht van de Ninjas
|
||||
JOB_ASSASSIN2 Ondood
|
||||
JOB_SHAMAN Sjamaan
|
||||
JOB_SHAMAN0 Amateur Sjamaan
|
||||
JOB_SHAMAN1 Kracht van de Draak
|
||||
JOB_SHAMAN2 Bliksem Kracht
|
||||
JOB_SURA Sura
|
||||
JOB_SURA0 Amateur Sura
|
||||
JOB_SURA1 Kracht van de Fata Morgana
|
||||
JOB_SURA2 Kracht van Zwarte Magie
|
||||
JOB_WARRIOR Krijger
|
||||
JOB_WARRIOR0 Amateur Krijger
|
||||
JOB_WARRIOR1 Kracht van Arahan
|
||||
JOB_WARRIOR2 Kracht van Partizaan
|
||||
LEFT_TIME Overgebleven Tijd
|
||||
LOGIN_CONNECT_FAILURE Fout bij de server verbinding.
|
||||
LOGIN_CONNECT_SUCCESS Je bent verbonden met de server
|
||||
LOGIN_CONNETING Je wordt verbonden met de server...
|
||||
LOGIN_FAILURE_ALREAY Je account is al verbonden.
|
||||
LOGIN_FAILURE_BE_SAME_KEY Registratie probleem.
|
||||
LOGIN_FAILURE_BLOCK_ID Je account is geband.
|
||||
LOGIN_FAILURE_BLOCK_LOGIN kies een van de andere servers!
|
||||
LOGIN_FAILURE_NOBILL Je account heeft geen speeltijd.
|
||||
LOGIN_FAILURE_NOT_AVAIL Je account kan niet worden gebruikt.
|
||||
LOGIN_FAILURE_NOT_EXIST_ID Account naam of wachtwoord is incorrect
|
||||
LOGIN_FAILURE_REPAIR_ID Voorwerpen zijn hersteld voor dit account.
|
||||
LOGIN_FAILURE_SAMELOGIN Iemand heeft zich met jouw account verbonden.
|
||||
LOGIN_FAILURE_SHUTDOWN De server is nog niet open.
|
||||
LOGIN_FAILURE_TOO_MANY_USER Je kan niet verbonden worden want er zijn teveel spelers online.
|
||||
LOGIN_FAILURE_UNKNOWN Je kon niet registreren voor onbekende redenen.
|
||||
LOGIN_FAILURE_WEB_BLOCK Je bent geblokkerd bij de website. Controleer je e-mails alstublieft.
|
||||
LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER Je hebt een verkeerd nummer ingevoerd.
|
||||
LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER_TRIPLE Je hebt drie keer een verkeerd nummer ingevoerd. /n Je verbinding wordt verbroken.
|
||||
LOGIN_FAILURE_WRONG_PASSWORD Account naam of wachtwoord is incorrect.
|
||||
LOGIN_INPUT_ID Voer ID in.
|
||||
LOGIN_INPUT_PASSWORD Voer wachtwoord in.
|
||||
LOGIN_PROCESSING Login proces is gestart.
|
||||
MALL_CANNOT_INSERT Je kunt het Voorwerp niet plaatsen.
|
||||
MALL_PASSWORD_TITLE Wachtwoord
|
||||
MAP_A1 Yongan Gebied
|
||||
MAP_A2 Vallei van Seungryong
|
||||
MAP_A2_1
|
||||
MAP_A3 Yayang Gebied
|
||||
MAP_AG Jungrang
|
||||
MAP_B1 Joan Gebied
|
||||
MAP_B2 Imji Vallei
|
||||
MAP_B3 Bokjung Gebied
|
||||
MAP_BAY Baai van Nefriet
|
||||
MAP_BAYBLACKSAND Baai van Nefriet
|
||||
MAP_BG Waryong
|
||||
MAP_C1 Pyungmo Gebied
|
||||
MAP_C2 Bangsan Vallei
|
||||
MAP_C3 Bakra Gebied
|
||||
MAP_CAPE Cape Drakenvuur
|
||||
MAP_CAPEDRAGONHEAD Cape Drakenvuur
|
||||
MAP_CG Imha
|
||||
MAP_DAWN Gautama Klif
|
||||
MAP_DAWNMISTWOOD Gautama Klif
|
||||
MAP_DESERT Yongbi Woestijn
|
||||
MAP_DEVILCATACOMB Duivelse Catacomben
|
||||
MAP_DEVILTOWER1 Demonen Toren
|
||||
MAP_DUEL Trainingsgevecht Gebied
|
||||
MAP_E Kolonie
|
||||
MAP_EMPIREWAR01 Kasteelgevecht
|
||||
MAP_EMPIREWAR02 Kasteelgevecht
|
||||
MAP_EMPIREWAR03 Kasteelgevecht
|
||||
MAP_FLAME Doyyumhwan
|
||||
MAP_GUILD_01 Jungrang
|
||||
MAP_GUILD_02 Waryong
|
||||
MAP_GUILD_03 Imha
|
||||
MAP_HOLYPLACE_DESERT Woestijnland Koninkrijk Gevecht
|
||||
MAP_HOLYPLACE_FLAME Vuurland Koninkrijk Gevecht
|
||||
MAP_HOLYPLACE_ICE IJsland Koninkrijk Gevecht
|
||||
MAP_MILGYO Hwang Tempel
|
||||
MAP_MILGYO_A
|
||||
MAP_MONKEY_DUNGEON Hasun Dong
|
||||
MAP_MONKEY_DUNGEON2 Jungsun Dong
|
||||
MAP_MONKEY_DUNGEON3 Sangsun Dong
|
||||
MAP_MONKEY_DUNGEON_11 Hasun Dong
|
||||
MAP_MONKEY_DUNGEON_12 Hasun Dong
|
||||
MAP_MONKEY_DUNGEON_13 Hasun Dong
|
||||
MAP_MT_THUNDER Donder Gebergte
|
||||
MAP_NUSLUCK Reuzen Land
|
||||
MAP_NUSLUCK01 Reuzen Land
|
||||
MAP_N_DESERT_01 Yongbi Woestijn
|
||||
MAP_N_DESERT_02
|
||||
MAP_N_FLAME_01 Vuurland
|
||||
MAP_N_FLAME_02
|
||||
MAP_N_FLAME_DUNGEON_01 Rode Draken Fort
|
||||
MAP_N_SNOWM_01 Berg Sohan
|
||||
MAP_N_SNOWM_02
|
||||
MAP_N_SNOW_DUNGEON_01 Nemeres Uitkijktoren
|
||||
MAP_N_THREEWAY Vallei van Seungryong
|
||||
MAP_OXEVENT OX-wedstrijd
|
||||
MAP_PATHWAY_DESERT_01 Woestijnland Koninkrijk Gevecht
|
||||
MAP_PATHWAY_DESERT_02 Woestijnland Koninkrijk Gevecht
|
||||
MAP_PATHWAY_DESERT_03 Woestijnland Koninkrijk Gevecht
|
||||
MAP_PATHWAY_FLAME_01 Vuurland Koninkrijk Gevecht
|
||||
MAP_PATHWAY_FLAME_02 Vuurland Koninkrijk Gevecht
|
||||
MAP_PATHWAY_FLAME_03 Vuurland Koninkrijk Gevecht
|
||||
MAP_PATHWAY_ICE_01 IJsland Koninkrijk Gevecht
|
||||
MAP_PATHWAY_ICE_02 Speelland
|
||||
MAP_PATHWAY_ICE_03 IJsland Koninkrijk Gevecht
|
||||
MAP_SKELTOWER Gumsan Toren
|
||||
MAP_SKIPIA_DUNGEON_01 Grot der Verbanning
|
||||
MAP_SKIPIA_DUNGEON_011
|
||||
MAP_SKIPIA_DUNGEON_012
|
||||
MAP_SKIPIA_DUNGEON_013
|
||||
MAP_SKIPIA_DUNGEON_02 Grot der Verbanning 2
|
||||
MAP_SKIPIA_DUNGEON_021
|
||||
MAP_SKIPIA_DUNGEON_022
|
||||
MAP_SKIPIA_DUNGEON_023
|
||||
MAP_SKIPIA_DUNGEON_BOSS Drakentempel
|
||||
MAP_SKIPIA_DUNGEON_BOSS_1 Spinnenkerker 1
|
||||
MAP_SKIPIA_DUNGEON_BOSS_2 Spinnenkerker 2
|
||||
MAP_SKIPIA_DUNGEON_BOSS_3 Spinnenkerker 3
|
||||
MAP_SNOW Berg Sohan
|
||||
MAP_SPIDER Kuahlo Dong
|
||||
MAP_SPIDERDUNGEON Spinnenkerker 1
|
||||
MAP_SPIDERDUNGEON_02 Spinnenkerker 2
|
||||
MAP_SPIDERDUNGEON_02_1 Spinnenkerker 2
|
||||
MAP_SPIDERDUNGEON_03 Spinnenkerker 3
|
||||
MAP_SUNGZI Koninkrijk Gevecht
|
||||
MAP_SUNGZI_DESERT_01 Woestijnland Koninkrijk Gevecht
|
||||
MAP_SUNGZI_DESERT_HILL_01 Woestijnland Koninkrijk Gevecht
|
||||
MAP_SUNGZI_DESERT_HILL_02 Woestijnland Koninkrijk Gevecht
|
||||
MAP_SUNGZI_DESERT_HILL_03 Woestijnland Koninkrijk Gevecht
|
||||
MAP_SUNGZI_FLAME_HILL_01 Vuurland Koninkrijk Gevecht
|
||||
MAP_SUNGZI_FLAME_HILL_02 Vuurland Koninkrijk Gevecht
|
||||
MAP_SUNGZI_FLAME_HILL_03 Vuurland Koninkrijk Gevecht
|
||||
MAP_SUNGZI_SNOW IJsland Koninkrijk Gevecht
|
||||
MAP_SUNGZI_SNOW_PASS01 IJsland Koninkrijk Gevecht
|
||||
MAP_SUNGZI_SNOW_PASS02 IJsland Koninkrijk Gevecht
|
||||
MAP_SUNGZI_SNOW_PASS03 IJsland Koninkrijk Gevecht
|
||||
MAP_T1 Gilde Oorlog Gebied
|
||||
MAP_T2 Gilde Oorlog Gebied
|
||||
MAP_T3 Gilde Oorlog Gebied
|
||||
MAP_T4 Gilde Oorlog Gebied
|
||||
MAP_TEMPLE Hwang Tempel
|
||||
MAP_THUNDER Donder Gebergte
|
||||
MAP_TREE Lungsam
|
||||
MAP_TRENT Spoken Woud
|
||||
MAP_TRENT02 Rode Bos
|
||||
MAP_TRENT02_A Rood Bos
|
||||
MAP_TRENT_A
|
||||
MAP_WEDDING_01 Trouwkaart
|
||||
MAP_WL Slangenveld
|
||||
MAP_WL_01 Slangenveld
|
||||
MESSENGER_ADD_FRIEND Voeg Vriend toe
|
||||
MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_1 %s heeft je als vriend toegevoegd.
|
||||
MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_2 Accepteren?
|
||||
MESSENGER_DO_YOU_DELETE Verwijderen?
|
||||
MESSENGER_DO_YOU_DELETE_PHONE_NUMBER Wil je de Mobiele Telefoonnummer verwijderen?
|
||||
MESSENGER_DO_YOU_MOVE Wil je doorgaan?
|
||||
MESSENGER_EMPTY_LIST Leeg
|
||||
MESSENGER_FAMILY Familie
|
||||
MESSENGER_FRIEND Vrienden
|
||||
MESSENGER_GUILD Gilde
|
||||
MESSENGER_INPUT_MOBILE_AUTHORITY_DESCRIPTION Voer het confirmatie nummer in dat naar je mobiele telefoon is gestuurd.
|
||||
MESSENGER_INPUT_MOBILE_AUTHORITY_TITLE Voer confirmatie nummer in
|
||||
MESSENGER_INPUT_MOBILE_PHONE_NUMBER_1 Voer mobiele telefoon nummer in voor het sms.
|
||||
MESSENGER_INPUT_MOBILE_PHONE_NUMBER_2 Wil je nu het nummer invoeren?
|
||||
MESSENGER_INPUT_MOBILE_PHONE_NUMBER_TITLE Voer mobiele telefoon nummr in.
|
||||
MESSENGER_SEND_MOBILE_MESSAGE_TITLE Stuur bericht.
|
||||
METIN_TEST
|
||||
MINIMAP Open Mini Map
|
||||
MINIMAP_CANNOT_SEE Mini Map kan niet gezien worden.
|
||||
MINIMAP_CAN_NOT_SHOW_AREAMAP Mini Map kan niet getoond worden.
|
||||
MINIMAP_DEC_SCALE Uit zoomen
|
||||
MINIMAP_INC_SCALE Inzoomen
|
||||
MINIMAP_OBSERVER_COUNT %d toeschouwers
|
||||
MINIMAP_SHOW_AREAMAP Open Grote Map
|
||||
MINUTE Minuten
|
||||
MONETARY_UNIT0 Yang
|
||||
MONETARY_UNIT1 Tien Duizend
|
||||
MONETARY_UNIT2 Honderd Miljard
|
||||
MONEY_INPUT_DIALOG_SELLPRICE Verkoop Prijs:
|
||||
MOVE_ITEM_FAILURE_PRIVATE_SHOP Je kunt geen voorwerpen verplaatsen wanneer je een priv<69> Warenhuis hebt geopend.
|
||||
MUSIC_EMPTY_MUSIC_LIST Geen Achtergrond muziek.
|
||||
MUSIC_METIN2_DEFAULT_THEMA Metin2 Standaard muziek.
|
||||
MUSIC_NOT_SELECT_MUSIC Geen Muziek bestand geselecteerd.
|
||||
NEEFD_REST Je moet eerst rusten.
|
||||
NOT_YET_SUPPORT Nog niet ondersteund
|
||||
OPTION_PVPMODE_CANNOT_SET_GUILD_MODE Je kunt Gilde Modus niet activeren wanneer je niet bij een Gilde hoort.
|
||||
OPTION_PVPMODE_NOT_SUPPORT Je kunt deze configuratie niet kiezen in PvP Modus.
|
||||
OPTION_PVPMODE_PROTECT Je moet minstens level %d hebben om de PvP Modus te veranderen.
|
||||
PARTY_ANSWER_TIMEOVER De uitnodiging is geweigerd.
|
||||
PARTY_BONUS_ATTACKER Aanvals Waarde: +%d SA
|
||||
PARTY_BONUS_BERSERKER Aanvals Snelheid: +%d SA
|
||||
PARTY_BONUS_BUFFER Vaardig. duur: +%d SA
|
||||
PARTY_BONUS_DEFENDER Verdediging: +%d SA
|
||||
PARTY_BONUS_EXP Bonus ERV: %d%% SA
|
||||
PARTY_BONUS_SKILL_MASTER Max. TP: +%d SA
|
||||
PARTY_BONUS_TANKER Max. LP: +%d SA
|
||||
PARTY_BREAK_UP Verwijder Groep
|
||||
PARTY_DO_YOU_ACCEPT will zich aansluiten bij de Groep.
|
||||
PARTY_DO_YOU_JOIN heeft je uitgenodigd om in de groep te komen. Accepteer?
|
||||
PARTY_EXP_DISTRIBUTION_MODE ERV Verdeling
|
||||
PARTY_EXP_DISTRIBUTION_MODE_LEVEL Level afhankelijk
|
||||
PARTY_EXP_DISTRIBUTION_MODE_LEVEL_TOOLTIP Hoger Level groepsleden ontvangen meer ERV.
|
||||
PARTY_EXP_DISTRIBUTION_MODE_PARITY Gelijk
|
||||
PARTY_EXP_DISTRIBUTION_MODE_PARITY_TOOLTIP Alle Groepsleden ontvangen dezelfde ERV.
|
||||
PARTY_HEAL_ALL_MEMBER Herstel alles.
|
||||
PARTY_INCREASE_AREA_150 Bereik van de GRoep verhoogt met een factor 1.5. SNA
|
||||
PARTY_INCREASE_AREA_200 Bereik van de Groep veerhoogd met een factor 2. SNA
|
||||
PARTY_LEAVE Groep verlaten
|
||||
PARTY_LONGTIME_BONUS_EXP Bonus ERV voor een lange groeps spel: +%d%% SA
|
||||
PARTY_MEMBER_OFFLINE [Offline]
|
||||
PARTY_RECALL_MEMBER Roep een Groepslid.
|
||||
PARTY_REGEN_BONUS Bonus voor LP- + TP regeneratie: +%d%% SA
|
||||
PARTY_REQUEST_DENIED Je uitnodiging is afgeslagen.
|
||||
PARTY_SET_ATTACKER Voor Aanvaller uitmaken.
|
||||
PARTY_SET_BERSERKER Voor Woesteling uitmaken.
|
||||
PARTY_SET_BUFFER Voor Blokkeerder uitmaken.
|
||||
PARTY_SET_DEFENDER Voor Verdediger uitmaken.
|
||||
PARTY_SET_NORMAL Instellingen terugtrekken.
|
||||
PARTY_SET_SKILL_MASTER Voor Vaardigheid Meester uitmaken.
|
||||
PARTY_SET_TANKER Als Mesvechter vastleggen
|
||||
PARTY_SKILL_ATTACKER Basis Aanvals Waarde Aanvaller +%.0f
|
||||
PARTY_SKILL_BERSERKER Aanval Snelheid Woesteling +%.0f
|
||||
PARTY_SKILL_BUFFER Vaardig. Duur Block +%.0f
|
||||
PARTY_SKILL_DEFENDER Verdediging Verdediger +%.0f
|
||||
PARTY_SKILL_HP_REGEN LP Regeneratie +%.0f%%
|
||||
PARTY_SKILL_PARTY_AREA Groeps Bereik +%d%%
|
||||
PARTY_SKILL_SKILL_MASTER Max. TP Vaardigheden Meester +%.0f
|
||||
PARTY_SKILL_SP_REGEN TP Regeneratie +%.0f%%
|
||||
PARTY_SKILL_TANKER Max. LP Mes Vechter +%.0f
|
||||
PARTY_SKILL_WARP Mogelijk om groepsleden te roepen.
|
||||
PASSWORD_TITLE Warenhuis wachtwoord
|
||||
PICK_ITEM_TITLE Voorwerp Nummer
|
||||
PICK_MONEY_TITLE Som
|
||||
PRIVATE_SHOP_CANNOT_SELL_ITEM Je kunt dit Voorwerp niet verkopen in een priv<69> Warenhuis.
|
||||
PRIVATE_SHOP_CLOSE_QUESTION Wil je deze priv<69> Warenhuis sluiten?
|
||||
PRIVATE_SHOP_INPUT_NAME_DIALOG_TITLE Naam van de priv<69> Warenhuis
|
||||
PRIVATE_SHOP_INPUT_PRICE_DIALOG_TITLE Prijs
|
||||
PVP_LEVEL0 Ridderlijk
|
||||
PVP_LEVEL1 Nobel
|
||||
PVP_LEVEL2 Goed
|
||||
PVP_LEVEL3 Vriendelijk
|
||||
PVP_LEVEL4 Neutraal
|
||||
PVP_LEVEL5 Agressief
|
||||
PVP_LEVEL6 Frauduleus
|
||||
PVP_LEVEL7 Kwaadwillig
|
||||
PVP_LEVEL8 Gemeen
|
||||
PVP_MODE_GUILD PvP - Gilde geactiveerd
|
||||
PVP_MODE_KILL PvP - Vrij geactiveerd
|
||||
PVP_MODE_NORMAL PvP - Vrede geactiveerd
|
||||
PVP_MODE_PROTECT PvP - Bescherming geactiveerd
|
||||
PVP_MODE_REVENGE PvP - Vijandig geactiveerd
|
||||
PVP_OPTION_KILL Vrij
|
||||
PVP_OPTION_NORMAL Vrede
|
||||
PVP_OPTION_PROTECT Bescherming
|
||||
PVP_OPTION_REVENGE Vijandig
|
||||
QUEST_APPEND Nieuwe Quest verworven.
|
||||
QUEST_MIN Min.
|
||||
QUEST_SEC Sec.
|
||||
QUEST_TIMEOVER Tijd Verlopen
|
||||
QUEST_UNLIMITED_TIME Geen tijd limiet.
|
||||
QUEST_ZEROSEC 0 Sec.
|
||||
QUICKSLOT_REGISTER_DISABLE_ITEM Dit Voorwerp kan niet toegevoegd worden in de Snelle Toegangs Gebied
|
||||
RECEIVE_MESSAGE %s heeft je een bericht gestuurd.
|
||||
REFINE_COST Kosten voor Bevordering: %d Yang
|
||||
REFINE_DESTROY_WARNING Dit Voorwerp kan vernietigd worden tijden het opwaarderen.
|
||||
REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_1 Dit zal de kansen voor upwaarderen vergroten.
|
||||
REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_2 Als je niet slaagt dan kan het Voorwerp vernietigd worden. /n Wil je doorgaan?
|
||||
REFINE_DOWN_GRADE_WARNING Dit Voorwerp kan gedegradeerd worden.
|
||||
REFINE_DO_YOU_SEPARATE_METIN Wil je alle beschikbare Zielenstenen verwijderen?
|
||||
REFINE_FAILURE Je hebt gefaald.
|
||||
REFINE_FAILURE_CAN_NOT_ATTACH %s kan niet toegevoegd worden aan dat Voorwerp.
|
||||
REFINE_FAILURE_EQUIP_ITEM Je kunt geen voorwerpen die je draagt upgraden.
|
||||
REFINE_FAILURE_METIN_INSEPARABLE_ITEM Er kon geen Zielen Steen weggehaald worden.
|
||||
REFINE_FAILURE_NEED_BETTER_SCROLL Je hebt een betere Bevorderings Geschrift nodig.
|
||||
REFINE_FAILURE_NO_GOLD_SOCKET Er is geen Goud fitting om %s in te zetten.
|
||||
REFINE_FAILURE_NO_MORE_SOCKET Je kunt niet meer Fittingen maken.
|
||||
REFINE_FAILURE_NO_SOCKET0 Er is geen Fitting om %s in te zetten.
|
||||
REFINE_FAILURE_SOCKET_DISABLE_ITEM Je kunt geen Fitting maken in dit Voorwerp.
|
||||
REFINE_FAILURE_UPGRADE_DISABLE_ITEM Dit Voorwerp kan niet ge<67>pgrade worden.
|
||||
REFINE_SUCCESS Het bevorderen van het Voorwerp was successvol.
|
||||
REFINE_SUCCESS_PROBALITY Kans op Bevordering %d%%
|
||||
REFINE_WARNING2 Wil je doorgaan?
|
||||
SAFEBOX_ERROR Je hebt een verkeerde wachtwoord ingevoerd.
|
||||
SAFEBOX_SELL_DISABLE_SAFEITEM Je kunt geen opgeslagen Voorwerpen verkopen.
|
||||
SAFEBOX_WRONG_PASSWORD De wachtwoorden moeten identiek zijn.
|
||||
SCREENSHOT_SAVE1 is opgeslagen in
|
||||
SCREENSHOT_SAVE2 Screenshot Bestand
|
||||
SCREENSHOT_SAVE_FAILURE Opslaan Screenshot mislukt.
|
||||
SECOND Sec
|
||||
SELECT_CAN_NOT_DELETE Je kunt de Charakter niet deleten.
|
||||
SELECT_CHANGED_NAME Je hebt de naam van de karakter veranderd.
|
||||
SELECT_CHANGE_FAILURE_ALREADY_EXIST_NAME De karakter naam bestaat al.
|
||||
SELECT_CHANGE_FAILURE_STRANGE_INDEX Probeer opnieuw.
|
||||
SELECT_CHANGE_FAILURE_STRANGE_NAME Dat
|
||||
SELECT_CHANGE_NAME_TITLE Verander karakter naam.
|
||||
SELECT_DELEING Karakter zal verwijderd worden.
|
||||
SELECT_DELETED Verwijdering successvol.
|
||||
SELECT_DO_YOU_DELETE_REALLY Wil je doorgaan?
|
||||
SELECT_EMPTY_SLOT Dit is een leeg veld.
|
||||
SELECT_GM_NAME GM
|
||||
SELECT_INPUT_CHANGING_NAME Voer een nieuwe karakter naam in.
|
||||
SELECT_NOT_JOIN_GUILD Geen Gilde
|
||||
SHOP_BUY_INFO Kies het Voorwerp dat je wilt kopen in het winkel venster.
|
||||
SHOP_CANNOT_SELL_EQUIPMENT Je kunt niet voorwerpen verkopen die je draagt.
|
||||
SHOP_CANNOT_SELL_ITEM Dit Voorwerp kan niet verkocht worden.
|
||||
SHOP_ERROR_UNKNOWN Onbekende Winkel fout: %s
|
||||
SHOP_INVALID_POS Dit Voorwerp kan hier niet gebruikt worden.
|
||||
SHOP_INVENTORY_FULL Je Inventaris is vol.
|
||||
SHOP_NOT_ENOUGH_MONEY Niet genoeg Yang
|
||||
SHOP_NOT_ENOUGH_MONEY_EX Je hebt niet genoeg Yang.
|
||||
SHOP_SELL_INFO Kies het Voorwerp dat verkocht gaat worden in je inventaris venster.
|
||||
SHOP_SOLDOUT Uitverkocht
|
||||
SHOT_ERROR_UNKNOWN Onbekende fout tijdens Lange Afstands Aanval: %s
|
||||
SKILL_BLEEDING Bloeden
|
||||
SKILL_BOHO Terugkaatsen
|
||||
SKILL_BUDONG is niet meer gebruikt
|
||||
SKILL_CANNOT_LEVEL_UP_ANYMORE_BY_BOOK Je hebt ERV nodig om deze Vaardigheid te leren.
|
||||
SKILL_CANNOT_LEVEL_UP_ANYMORE_BY_STAT Je hebt een boek nodig om deze Vaardigheid te leren.
|
||||
SKILL_CHEONGEUN Sterk Lichaam
|
||||
SKILL_CRITICAL Kritieke slag
|
||||
SKILL_ENCHANT_POISON Gif Toedienen
|
||||
SKILL_EUNHYEONG Camouflage
|
||||
SKILL_FAINT Blackout
|
||||
SKILL_FIND_TRAP Vind Val
|
||||
SKILL_FIRE Permanent Vuur
|
||||
SKILL_FISHMIND Vissen bol is actief
|
||||
SKILL_GAMJI Verover
|
||||
SKILL_GEOMGYEONG Aura van de Zwaard
|
||||
SKILL_GEONGON SKILL_GEONGON Niet meer gebruikt
|
||||
SKILL_GICHEON Draken Hulp
|
||||
SKILL_GIGONG Chi Wenteling
|
||||
SKILL_GONGPO Angst
|
||||
SKILL_GRADE_NAME_GRAND_MASTER %s Groot Meester
|
||||
SKILL_GRADE_NAME_MASTER %s Meester
|
||||
SKILL_GRADE_NAME_PERFECT_MASTER %s Perfecte Meester
|
||||
SKILL_GROUP_ASSASSIN_1 Mes
|
||||
SKILL_GROUP_ASSASSIN_2 Boog
|
||||
SKILL_GROUP_HORSE Ruiter Vaardigheden
|
||||
SKILL_GROUP_SHAMAN_1 Draak
|
||||
SKILL_GROUP_SHAMAN_2 Heling
|
||||
SKILL_GROUP_SURA_1 Wapen
|
||||
SKILL_GROUP_SURA_2 Magie
|
||||
SKILL_GROUP_WARRIOR_1 Lichaam
|
||||
SKILL_GROUP_WARRIOR_2 Mentaal
|
||||
SKILL_GWIGEOM Betoverd Mes
|
||||
SKILL_GYEONGGONG Verderlicht Lopen
|
||||
SKILL_HEUKSIN Donkere Bescherming
|
||||
SKILL_HOSIN Zegening
|
||||
SKILL_HWAYEOM SKILL_HWAYEOM Niet meer gebruikt
|
||||
SKILL_HYEOLMA SKILL_HYEOLMA Niet meer gebruikt
|
||||
SKILL_INC_ATKSPD Aanvals snelheid verhoogd
|
||||
SKILL_INC_MOVSPD Bewegings snelheid verhoogd
|
||||
SKILL_INMA SKILL_INMA Niet meer gebruikt
|
||||
SKILL_JEOJU Vloek
|
||||
SKILL_JEONGEOP Heling
|
||||
SKILL_JEONGWI Gevechts Opvlieging
|
||||
SKILL_JEONSINBANGEO Volle Verdediging
|
||||
SKILL_JEONSINGONGGYEOK Volle Aanval
|
||||
SKILL_JEUNGCHE SKILL_JEUNGCHE Niet meer gebruikt
|
||||
SKILL_JEUNGHON SKILL_JEUNGHON Niet meer gebruikt
|
||||
SKILL_JEUNGRYEOK Aanval +
|
||||
SKILL_JEUNGSOK Beweging +
|
||||
SKILL_JIGAM SKILL_JIGAM Niet meer gebruikt
|
||||
SKILL_JIPJUNG SKILL_JIPJUNG Niet meer gebruikt
|
||||
SKILL_JUMAGAP Betoverd Pantser
|
||||
SKILL_JUMAGEOM SKILL_JUMAGEOM Niet meer gebruikt
|
||||
SKILL_KWAEGEOM SKILL_KWAEGEOM Niet meer gebruikt
|
||||
SKILL_KWAESOK Snelheid
|
||||
SKILL_LEGBOUND SKILL_LEGBOUND Niet meer gebruikt
|
||||
SKILL_MUSA SKILL_MUSA Niet meer gebruikt
|
||||
SKILL_MUYEONG Geest van de Vlam
|
||||
SKILL_NEED_EMPTY_BOTTLE Ik heb geen Lege Fles.
|
||||
SKILL_NEED_POISON_BOTTLE Ik heb geen Gif Fles
|
||||
SKILL_ONLY_FOR_GUILD_WAR Je kunt deze Vaardigheid alleen tijdens een Gilde Oorlog gebruiken.
|
||||
SKILL_PABEOP Neutraliseer Spreuk
|
||||
SKILL_POWERFUL_STRIKE Overdonderend Aanval
|
||||
SKILL_SEOMGWANG Bliksem Bom
|
||||
SKILL_SINCHAK SKILL_SINCHAK Niet meer gebruikt
|
||||
SKILL_SLEEP Slaap
|
||||
SKILL_SLOW Langzaam
|
||||
SKILL_STUN Overdonderen
|
||||
SKILL_SUHO Wachter
|
||||
SKILL_SUMMON_DESCRIPTION Kans van de Evocatie: %d%%
|
||||
SKILL_TOOLTIP_INT Intelligentie
|
||||
SKILL_TOOLTIP_LEVEL Level
|
||||
SKILL_TOXICDIE Vergiftiging
|
||||
SKILL_TOXICPOWER Gif Aanval waarde verhoogd
|
||||
SKILL_TUSOK Geest Slag
|
||||
SKILL_WONSIN SKILL_WONSIN Niet meer gebruikt
|
||||
SKILL_YONGSIN SKILL_YONGSIN Niet meer gebruikt
|
||||
STAT_MINUS_CON Vitaliteits Afstelling (Resterende kans: %d)
|
||||
STAT_MINUS_DEX Behendigheids Afstelling (Resterende kans: %d)
|
||||
STAT_MINUS_INT Intelligentie Afstelling (Resterende Kans: %d)
|
||||
STAT_MINUS_STR Kracht Afstelling (Resterende Kans: %d)
|
||||
STAT_TOOLTIP_CON Verhoogd LP en Verdediging
|
||||
STAT_TOOLTIP_DEX Verhoogd Aanval en Handigheid
|
||||
STAT_TOOLTIP_INT Verhoogd TP, magische aanvalskracht en verdediging
|
||||
STAT_TOOLTIP_STR Verhoogd Aanvals waarde en Schade
|
||||
SYMBOLLIST_TITLE Registreer Gilde Vlag
|
||||
SYSTEM_OPTION_CPU_TILING_1 CPU Tiling Mode kan de snelheid van een zwakke PC verhogen.
|
||||
SYSTEM_OPTION_CPU_TILING_2 Al er een probleem is met de illustraties kies dan ,Systemoption<6F> of ,CONFIG.exe<78>
|
||||
SYSTEM_OPTION_CPU_TILING_3 en verander naar GPU Tiling Mode.
|
||||
SYSTEM_OPTION_GPU_TILING_1 GPU Tiling Mode kan langzaam draaien op een zwakke PC.
|
||||
SYSTEM_OPTION_GPU_TILING_2 Als er problemen zijn met de illustraties, kies 'Systeem Opties<65> of 'CONFIG.exe<78>
|
||||
SYSTEM_OPTION_GPU_TILING_3 en verander naar GPU Tiling Mode.
|
||||
SYSTEM_OPTION_TILING_EXIT Om naar de Tiling Mode te veranderen moet het spel gerestart worden.
|
||||
TARGET_BUTTON_ACCEPT_FIGHT Toestemmen
|
||||
TARGET_BUTTON_AVENGE Wraak
|
||||
TARGET_BUTTON_BUILDING_DESTROY Vernietigen
|
||||
TARGET_BUTTON_DISMOUNT Afstijgen
|
||||
TARGET_BUTTON_EMOTION_ALLOW Emoties
|
||||
TARGET_BUTTON_EXCHANGE Handelen
|
||||
TARGET_BUTTON_EXCLUDE Uitsluiten
|
||||
TARGET_BUTTON_EXIT_OBSERVER Be<42>ndig Toeschouwer Mode
|
||||
TARGET_BUTTON_FIGHT Duel
|
||||
TARGET_BUTTON_FRIEND Vriend
|
||||
TARGET_BUTTON_INVITE_GUILD Gilde Uitnodiging
|
||||
TARGET_BUTTON_INVITE_PARTY Groeps Uitnodiging
|
||||
TARGET_BUTTON_LEAVE_PARTY Verlaat Groep
|
||||
TARGET_BUTTON_REQUEST_ENTER_PARTY Aansluiten bij Groep
|
||||
TARGET_BUTTON_VIEW_EQUIPMENT Pantser
|
||||
TARGET_BUTTON_WHISPER Fluisteren
|
||||
TARGET_LEVEL_BOSS Baas
|
||||
TARGET_LEVEL_KING Level 5.
|
||||
TARGET_LEVEL_KNIGHT Level 3.
|
||||
TARGET_LEVEL_PAWN Level 1.
|
||||
TARGET_LEVEL_S_KNIGHT Level 4.
|
||||
TARGET_LEVEL_S_PAWN Level 2.
|
||||
TASKBAR_ATTACK Aanvallen
|
||||
TASKBAR_AUTO Automatisch Aanvallen
|
||||
TASKBAR_CAMERA Camera
|
||||
TASKBAR_EXP Ervaring
|
||||
TASKBAR_HP LP
|
||||
TASKBAR_MOVE Beweeg
|
||||
TASKBAR_SKILL Vaardigheid
|
||||
TASKBAR_SP TP
|
||||
TASKBAR_ST UV
|
||||
THING_COUNT alle
|
||||
TOOLTIP_ANTI_CRITICAL_PCT Weerstand tegen kritieke slagen +%d%% SA
|
||||
TOOLTIP_ANTI_PENETRATE_PCT Weerstand tegen perforerende slagen +%d%% SA
|
||||
TOOLTIP_ANTI_SELL Kan niet verkocht worden in een Warenhuis
|
||||
TOOLTIP_APPLY_ACCEDRAIN_RATE Absorberingswaarde: %d%% SA
|
||||
TOOLTIP_APPLY_ATTBONUS_ANIMAL Sterk tegen Dieren +%d%% SA
|
||||
TOOLTIP_APPLY_ATTBONUS_ASSASSIN Sterk tegen Ninjas +%d%% SA
|
||||
TOOLTIP_APPLY_ATTBONUS_DEVIL Sterk tegen Duivel +%d%% SA
|
||||
TOOLTIP_APPLY_ATTBONUS_HUMAN Sterk tegen Halfmensen +%d%% SA
|
||||
TOOLTIP_APPLY_ATTBONUS_MILGYO Sterk tegen Mystici +%d%% SA
|
||||
TOOLTIP_APPLY_ATTBONUS_MONSTER Sterk tegen Monster +%d%% SA
|
||||
TOOLTIP_APPLY_ATTBONUS_ORC Sterk tegen Orks +%d%% SA
|
||||
TOOLTIP_APPLY_ATTBONUS_SHAMAN Sterk tegen Sjamaan +%d%% SA
|
||||
TOOLTIP_APPLY_ATTBONUS_SURA Sterk tegen Sura +%d%% SA
|
||||
TOOLTIP_APPLY_ATTBONUS_UNDEAD Sterk tegen Ondoden +%d%% SA
|
||||
TOOLTIP_APPLY_ATTBONUS_WARRIOR Sterk tegen Krijger +%d%% SA
|
||||
TOOLTIP_APPLY_BLEEDING_PCT Bloedingsaanval + %d%% SA
|
||||
TOOLTIP_APPLY_BLEEDING_REDUCE Weerstand tegen Bloedingsaanvallen + %d%% SA
|
||||
TOOLTIP_APPLY_BLOCK %d%% Kans om Aanvallen te blokkeren tegen het Lichaam SA
|
||||
TOOLTIP_APPLY_COMBAT_SP_RECOVER Herstel TP in 5 seconden in een gevecht %d SA
|
||||
TOOLTIP_APPLY_CRITICAL_PCT Kans op Kritieke Slag +%d%% SA
|
||||
TOOLTIP_APPLY_DAMAGE_SP_RECOVER %d%% Kans om TP terug te krijgen wanneer je wordt geraakt SA
|
||||
TOOLTIP_APPLY_DODGE Kans om Pijlen te ontwijken %d%% SA
|
||||
TOOLTIP_APPLY_EXP_DOUBLE_BONUS %d%% Kans op ERV Bonus SA
|
||||
TOOLTIP_APPLY_GOLD_DOUBLE_BONUS %d%% Kans om dubbele Yang te laten vallen SA
|
||||
TOOLTIP_APPLY_IMMUNE_FALL Immuun tegen neervallen SNA
|
||||
TOOLTIP_APPLY_IMMUNE_SLOW Verdediging tegen langzaam maken SNA
|
||||
TOOLTIP_APPLY_IMMUNE_STUN Verdediging tegen blackouts SNA
|
||||
TOOLTIP_APPLY_ITEM_DROP_BONUS %d%% Kans om dubbel zo veel Voorwerpen te laten vallen SA
|
||||
TOOLTIP_APPLY_KILL_HP_RECOVER %d%% Kans om LP te herstellen SA
|
||||
TOOLTIP_APPLY_KILL_SP_RECOVER %d%% Kans om TP te herstellen SA
|
||||
TOOLTIP_APPLY_MANA_BURN_PCT %d%% Kans om de TP van de vijand te nemen SA
|
||||
TOOLTIP_APPLY_MAX_HP_PCT Max. LP +%d%% SA
|
||||
TOOLTIP_APPLY_MAX_SP_PCT Max. TP +%d%% SA
|
||||
TOOLTIP_APPLY_NOAFFECT Geen effect
|
||||
TOOLTIP_APPLY_NO_DEATH_PENALTY Er zullen geen ervaringspunten verloren gaan wanneer je karakter tot leven is gewekt op de plek van zijn dood SNA
|
||||
TOOLTIP_APPLY_PENETRATE_PCT %d%% Kans op Penetrerende Schoten SA
|
||||
TOOLTIP_APPLY_POISON_PCT Vergiftigings Kans: %d%% SA
|
||||
TOOLTIP_APPLY_POISON_REDUCE Vergif Weerstand: %d%% SA
|
||||
TOOLTIP_APPLY_POTION_BONUS Brouwsel %d%% effect verhoging SA
|
||||
TOOLTIP_APPLY_REFLECT_CURSE Kans om vloek te weerkaatsen: %d%% SA
|
||||
TOOLTIP_APPLY_REFLECT_MELEE %d%% Kans om directe lichaam slag te weerkaatsen SA
|
||||
TOOLTIP_APPLY_RESIST_ASSASSIN Verdedigings kans tegen Ninja aanvallen: %d%% SA
|
||||
TOOLTIP_APPLY_RESIST_BELL Bel Verdediging %d%% SA
|
||||
TOOLTIP_APPLY_RESIST_DAGGER Mes Verdediging %d%% SA
|
||||
TOOLTIP_APPLY_RESIST_FAN Waaier Verdediging %d%% SA
|
||||
TOOLTIP_APPLY_RESIST_SHAMAN Verdedigings Kans tegen Sjamaam aanvallen: %d%% SA
|
||||
TOOLTIP_APPLY_RESIST_SURA Verdedigings Kans tegen Sura aanvallen: %d%% SA
|
||||
TOOLTIP_APPLY_RESIST_SWORD Zwaard Verdediging %d%% SA
|
||||
TOOLTIP_APPLY_RESIST_TWOHAND Twee-Handig Verdediging %d%% SA
|
||||
TOOLTIP_APPLY_RESIST_WARRIOR Verdediging Kans tegen Krijger aanvallen: %d%% SA
|
||||
TOOLTIP_APPLY_RESIST_WIND Wind Weerstand %d%% SA
|
||||
TOOLTIP_APPLY_SKILL_BOOK_BONUS Kans om van boeken te leren verhoogd met factor 2.5. SNA
|
||||
TOOLTIP_APPLY_SKILL_BOOK_NO_DELAY Als leren faalt wordt de Gemene Geest Vloek opgeheven. SNA
|
||||
TOOLTIP_APPLY_SLOW_PCT Langzaam maken Kans: %d%% SA
|
||||
TOOLTIP_APPLY_STEAL_HP %d%% Schade zal geabsorbeerd worden door LP. SA
|
||||
TOOLTIP_APPLY_STEAL_SP %d%% Schade zal geabsorbeerd worden door TP SA
|
||||
TOOLTIP_APPLY_STUN_PCT Kans op Blackout: %d%% SA
|
||||
TOOLTIP_ARMOR Pantser
|
||||
TOOLTIP_ARROW Pijl
|
||||
TOOLTIP_ASSASSIN Ninja
|
||||
TOOLTIP_ATT_GRADE Aanvals waarde +%d SA
|
||||
TOOLTIP_ATT_SPEED Aanvals Snelheid +%d SA
|
||||
TOOLTIP_AUTO_POTION_HP Zon Elixer
|
||||
TOOLTIP_AUTO_POTION_REST Resterend: %.2f%%
|
||||
TOOLTIP_AUTO_POTION_SP Maan Elixer
|
||||
TOOLTIP_AUTO_POTION_USING Actief
|
||||
TOOLTIP_BOW_DISTANCE Boog Bereik +%dm SA
|
||||
TOOLTIP_BUYPRICE Prijs: %s
|
||||
TOOLTIP_CAST_SPEED Spreuk Snelheid: +%d%% SA
|
||||
TOOLTIP_CON Vitaliteit +%d SA
|
||||
TOOLTIP_COSTUME_ATTR_BONUS Kostuum bonus %d%% SA
|
||||
TOOLTIP_DEF_GRADE Verdediging +%d SA
|
||||
TOOLTIP_DEX Behendigheid +%d SA
|
||||
TOOLTIP_DRAGON_SOUL_DECK1 Aarde SNA
|
||||
TOOLTIP_DRAGON_SOUL_DECK2 Lucht SNA
|
||||
TOOLTIP_EAR Oorbel
|
||||
TOOLTIP_ENERGY Energie %d SA
|
||||
TOOLTIP_ETC En zo voorts
|
||||
TOOLTIP_FISHINGROD_EXP Punten %d / %d
|
||||
TOOLTIP_FISHINGROD_LEVEL Level: %d
|
||||
TOOLTIP_FISHINGROD_UPGRADE1 Geef het aan de Visserman
|
||||
TOOLTIP_FISHINGROD_UPGRADE2 om een betere
|
||||
TOOLTIP_FISHINGROD_UPGRADE3 Vis Hengel te krijgen.
|
||||
TOOLTIP_FISH_LEN Lengte: %.2fcm
|
||||
TOOLTIP_HELMET Helm
|
||||
TOOLTIP_HP_REGEN LP Regeneratie +%d%% SA
|
||||
TOOLTIP_INT Intelligentie +%d SA
|
||||
TOOLTIP_ITEM_ATT_GRADE Aanvals Waarde %d
|
||||
TOOLTIP_ITEM_ATT_POWER Aanvals Waarde %d - %d
|
||||
TOOLTIP_ITEM_ATT_POWER_ONE_ARG Aanvals Waarde %d
|
||||
TOOLTIP_ITEM_ATT_POWER_REFINE Aanvals Waarde %d - %d (+%d)
|
||||
TOOLTIP_ITEM_ATT_SPEED Aanvals Snelheid %s
|
||||
TOOLTIP_ITEM_DEF_GRADE Verdediging %d
|
||||
TOOLTIP_ITEM_FAST Snel
|
||||
TOOLTIP_ITEM_LIMIT_CON Vitaliteits bovengrens: %d
|
||||
TOOLTIP_ITEM_LIMIT_DEX Behendigheids bovengrens: %d
|
||||
TOOLTIP_ITEM_LIMIT_INT Intelligentie Boven Limiet: %d
|
||||
TOOLTIP_ITEM_LIMIT_LEVEL Van Level: %d
|
||||
TOOLTIP_ITEM_LIMIT_STR Kracht Boven Limiet: %d
|
||||
TOOLTIP_ITEM_MAGIC_ATT_POWER Magische Aanvals Waarde %d - %d
|
||||
TOOLTIP_ITEM_MAGIC_ATT_POWER_ONE_ARG Magische Aanvals Waarde %d
|
||||
TOOLTIP_ITEM_MAGIC_DEF_POWER Magische Verdediging %d
|
||||
TOOLTIP_ITEM_NORMAL Normaal
|
||||
TOOLTIP_ITEM_SLOW Langzaam
|
||||
TOOLTIP_ITEM_VERY_FAST Heel snel
|
||||
TOOLTIP_ITEM_VERY_SLOW Heel langzaam
|
||||
TOOLTIP_ITEM_WEARABLE_JOB [ Draagbaar ]
|
||||
TOOLTIP_LOTTERY_STEP_NUMBER %d
|
||||
TOOLTIP_LOTTO_NUMBER Geluks Nummer: %d
|
||||
TOOLTIP_MAGIC_ATTBONUS_PER Magische aanval +%d%% SA
|
||||
TOOLTIP_MAGIC_ATT_GRADE Magische Aanvals Waarde +%d SA
|
||||
TOOLTIP_MAGIC_DEF_GRADE Magische Verdediging +%d SA
|
||||
TOOLTIP_MALL_ATTBONUS Aanvals Waarde +%d%% SA
|
||||
TOOLTIP_MALL_ATTBONUS_STATIC Aanvals Waarde +12~15% SNA
|
||||
TOOLTIP_MALL_AUTOLOOT Een hand die automatisch gevallen Yang opraapt. SNA
|
||||
TOOLTIP_MALL_DEFBONUS Verdediging +%d%% SA
|
||||
TOOLTIP_MALL_DEFBONUS_STATIC Verdediging +12~15% SNA
|
||||
TOOLTIP_MALL_EXPBONUS ERV +%d%% SA
|
||||
TOOLTIP_MALL_EXPBONUS_P_STATIC iCafe ERV Bonus +%d%% SA
|
||||
TOOLTIP_MALL_EXPBONUS_STATIC Verhoogt ontvangen ERV met 50% SNA
|
||||
TOOLTIP_MALL_FISH_MIND Je kans om een zeldzame vis te vangen is verdubbeld. SNA
|
||||
TOOLTIP_MALL_GOLDBONUS Kans om Yang buit te maken is vermenigvuldigd met %.1f SA
|
||||
TOOLTIP_MALL_GOLDBONUS_STATIC Verdubbelt je kans om Yang buit te maken SNA
|
||||
TOOLTIP_MALL_ITEMBONUS Kans om Voorwerpen buit te maken vermenigvuldigd met %.1f SA
|
||||
TOOLTIP_MALL_ITEMBONUS_P_STATIC iCafe Kans om Voorwerpen buit te maken %.1f%% SA
|
||||
TOOLTIP_MALL_ITEMBONUS_STATIC Verdubbelt je kansen om Voorwerpen buit te maken SNA
|
||||
TOOLTIP_MALL_MARRIAGE_FAST Liefdespunten verhogen sneller. SNA
|
||||
TOOLTIP_MALL_SAFEBOX Je opslag krijgt 2 opslag ruimtes SNA
|
||||
TOOLTIP_MAX_HP Max. LP +%d SA
|
||||
TOOLTIP_MAX_HP_PCT Max. LP +%d%% SA
|
||||
TOOLTIP_MAX_SP Max. TP +%d SA
|
||||
TOOLTIP_MAX_SP_PCT Max. TP +%d%% SA
|
||||
TOOLTIP_MAX_STAMINA Max. Uithoudingsvermogen +%d SA
|
||||
TOOLTIP_MELEE_MAGIC_ATTBONUS_PER Magische/fysieke aanval +%d%% SA
|
||||
TOOLTIP_MEMORIZED_POSITION %s(%d, %d)
|
||||
TOOLTIP_MEMORIZED_POSITION_ERROR GPS ERROR(%d, %d)
|
||||
TOOLTIP_MOV_SPEED Beweeg Snelheid %d%% SA
|
||||
TOOLTIP_NECK Ketting
|
||||
TOOLTIP_NEED_ALL_SP Benodigde TP: Max.
|
||||
TOOLTIP_NEED_GSP Benodigde Drankengeest: %d
|
||||
TOOLTIP_NEED_HP Benodigde LP: %d
|
||||
TOOLTIP_NEED_HP_PER_SEC LP / Sec.: %d
|
||||
TOOLTIP_NEED_SKILL_POINT Benodigde Vaardigheids Punten:
|
||||
TOOLTIP_NEED_SP Benodigde TP: %d
|
||||
TOOLTIP_NEED_SP_PER_SEC TP / Sec.: %d
|
||||
TOOLTIP_NEXT_SKILL_LEVEL_1 Volgende Level: %d (Max. %d)
|
||||
TOOLTIP_NEXT_SKILL_LEVEL_2 Volgende Level: %d (Max. %d-%d)
|
||||
TOOLTIP_NORMAL_HIT_DAMAGE_BONUS Gemiddelde Schade %d%% SA
|
||||
TOOLTIP_NORMAL_HIT_DEFEND_BONUS Gemiddelde Schade Weerstand %d%% SA
|
||||
TOOLTIP_PARTY_INFO_GRADE_UP1 Meer dan %d Groeps leden.
|
||||
TOOLTIP_PARTY_INFO_GRADE_UP2 Aanvals Level +%d
|
||||
TOOLTIP_PARTY_INFO_GRADE_UP3 Verdedigings Level +%d
|
||||
TOOLTIP_PARTY_INFO_HEAL_18_LEVEL Herstelet LP/TP voor alle Groepsleden voor 60 minuten.
|
||||
TOOLTIP_PARTY_INFO_HEAL_40_LEVEL Herstelt LP/TP voor alle Groepsleden voor 30 minuten
|
||||
TOOLTIP_PARTY_INFO_RECALL_12_LEVEL Je moet 3 minuten wachten na de dood van een groepslid.
|
||||
TOOLTIP_PARTY_INFO_RECALL_20_LEVEL Je kunt Groepsleden die op dezelfde server zitten altijd roepen.
|
||||
TOOLTIP_PARTY_INFO_SET_ATTACKER Aanvals Level +(Getal Groepsleden./2) Aanvaller %d kan gekozen worden.
|
||||
TOOLTIP_PARTY_INFO_SET_TANKER Verdedigings Level +( Getal Groepsleden) Mesvechters 1 kan gekozen worden.
|
||||
TOOLTIP_PARTY_SKILL_LEVEL Huidige Level: %d
|
||||
TOOLTIP_PARTY_TITLE_GRADE_UP [Aanval/Verdediging ge<67>pgrade]
|
||||
TOOLTIP_PARTY_TITLE_HEAL [herstel]
|
||||
TOOLTIP_PARTY_TITLE_INFO_BONUS_EXP Wanneer je meer dan %d Groepsleden hebt krijg je %d%% Bonus ERV.
|
||||
TOOLTIP_PARTY_TITLE_MEMBER_BONUS_EXP [Bonus ERV]
|
||||
TOOLTIP_PARTY_TITLE_RECALL [Roep]
|
||||
TOOLTIP_PARTY_TITLE_SET_ATTACKER [Benoem Aanvaller]
|
||||
TOOLTIP_PARTY_TITLE_SET_TANKER [Benoem Mes Vechter]
|
||||
TOOLTIP_PICK_EXP Punten: %d / %d
|
||||
TOOLTIP_PICK_LEVEL Level: %d
|
||||
TOOLTIP_PICK_UPGRADE1 Geef het aan de Houthakker
|
||||
TOOLTIP_PICK_UPGRADE2 om een
|
||||
TOOLTIP_PICK_UPGRADE3 Pikhouweel.
|
||||
TOOLTIP_POTION_CURE Heel negative effecten.
|
||||
TOOLTIP_POTION_MIN Min.
|
||||
TOOLTIP_POTION_PLUS_ATTACK_SPEED Aanvals snelheid +%d
|
||||
TOOLTIP_POTION_PLUS_HP_PERCENT LP +%d%%
|
||||
TOOLTIP_POTION_PLUS_HP_POINT LP +%d
|
||||
TOOLTIP_POTION_PLUS_MOVING_SPEED Beweeg snelheid +%d
|
||||
TOOLTIP_POTION_PLUS_SP_PERCENT TP +%d%%
|
||||
TOOLTIP_POTION_PLUS_SP_POINT TP +%d
|
||||
TOOLTIP_POTION_SEC Sec.
|
||||
TOOLTIP_POTION_TIME Duratie:
|
||||
TOOLTIP_REQUIREMENT_21_LEVEL Je moet Level 21 bereikt hebben.
|
||||
TOOLTIP_REQUIREMENT_41_LEVEL Je moet Level 41 bereikt hebben.
|
||||
TOOLTIP_REQUIREMENT_LEVEL Je moet Level %d bereikt hebben.
|
||||
TOOLTIP_REQUIREMENT_SKILL_LEVEL %s Level %d nodig.
|
||||
TOOLTIP_REQUIREMENT_STAT_LEVEL %s %d nodig
|
||||
TOOLTIP_RESIST_BOW Pijl Weerstand %d%% SA
|
||||
TOOLTIP_RESIST_DARK Weerstand tegen duisternis +%d%% SA
|
||||
TOOLTIP_RESIST_EARTH Aarde weerstand +%d%% SA
|
||||
TOOLTIP_RESIST_ELEC Bliksem Weerstand %d%% SA
|
||||
TOOLTIP_RESIST_FIRE Vuur Weerstand %d%% SA
|
||||
TOOLTIP_RESIST_ICE Ijsweerstand +%d%% SA
|
||||
TOOLTIP_RESIST_MAGIC Magie Weerstand %d%% SA
|
||||
TOOLTIP_REST_USABLE_COUNT Over: %d
|
||||
TOOLTIP_SEALED Zielsgebonden
|
||||
TOOLTIP_SELLPRICE Prijs: %s
|
||||
TOOLTIP_SHAMAN Sjamaan
|
||||
TOOLTIP_SHIELD Schild
|
||||
TOOLTIP_SHOES Shoenen
|
||||
TOOLTIP_SKILL Vaardigheden SNA
|
||||
TOOLTIP_SKILLBOOK_NAME Vaardigheden Boek
|
||||
TOOLTIP_SKILL_AFFECT_ATT_GRADE Aanvals Waarde: +
|
||||
TOOLTIP_SKILL_AFFECT_ATT_POWER Aanvals Waarde:
|
||||
TOOLTIP_SKILL_AFFECT_ATT_SPEED Aanvals Snelheid: +
|
||||
TOOLTIP_SKILL_AFFECT_DEF_GRADE Verdediging:
|
||||
TOOLTIP_SKILL_AFFECT_DODGE Opponent Aanvals Waarde: -
|
||||
TOOLTIP_SKILL_AFFECT_HEAL Herstel LP:
|
||||
TOOLTIP_SKILL_AFFECT_MOV_SPEED Beweeg Snelheid: +
|
||||
TOOLTIP_SKILL_AFFECT_REFLECT_MELEE Kans om fysieke aanvallen te weerkaatsen:
|
||||
TOOLTIP_SKILL_AFFECT_RESIST_NORMAL Weertand tegen Lichaam Schade:
|
||||
TOOLTIP_SKILL_COOL_TIME Laadtijd:
|
||||
TOOLTIP_SKILL_DAMAGE_BONUS Vaardigheid Schade %d%% SA
|
||||
TOOLTIP_SKILL_DEFEND_BONUS Weerstand tegen Vaardigheden Schade %d%% SA
|
||||
TOOLTIP_SKILL_DURATION Duratie: %d Sec.
|
||||
TOOLTIP_SKILL_FORGET_BOOK_NAME Boek der Vergetelheid
|
||||
TOOLTIP_SKILL_LEVEL Huidige Level: %d
|
||||
TOOLTIP_SKILL_LEVEL_MASTER Huidige Level: %d (Meester)
|
||||
TOOLTIP_SKILL_LEVEL_WITH_MAX Huidige Level: %d (Max. %d)
|
||||
TOOLTIP_SOCKET_EMPTY Leeg
|
||||
TOOLTIP_SOCKET_REFINABLE_ITEM [Voorwerp met een fitting]
|
||||
TOOLTIP_SP_REGEN TP Regeneratie +%d%% SA
|
||||
TOOLTIP_STR Kracht +%d SA
|
||||
TOOLTIP_SURA Sura
|
||||
TOOLTIP_TIME_CHARGER_FIX Tijdopladen %d sec. SA
|
||||
TOOLTIP_TIME_CHARGER_PER Tijd opladen %d%% SA
|
||||
TOOLTIP_UNIQUE Uniek
|
||||
TOOLTIP_UNSEAL_LEFT_TIME Verwijdering van zielsgebonden over: %du %dm
|
||||
TOOLTIP_WARRIOR Krijger
|
||||
TOOLTIP_WEAPON Wapen
|
||||
TOOLTIP_WRISTLET Armband
|
||||
UI_ACCEPT Accepteer
|
||||
UI_CANCEL Annuleer
|
||||
UI_CLOSE Sluit
|
||||
UI_DEF_FONT Tahoma:12
|
||||
UI_DEF_FONT_LARGE Tahoma:14
|
||||
UI_DEF_FONT_SMALL Tahoma:9
|
||||
UI_DENY Afwijzen
|
||||
UI_ITEM Voorwerp
|
||||
UI_LEFT_TIME Resterende Tijd: %d Sec.
|
||||
UI_NEXT Doorgaan
|
||||
UI_NEXTPAGE Volgende
|
||||
UI_NOCONTENTS Geen Inhoud
|
||||
UI_NONAME Geen Naam
|
||||
UI_OK OK
|
||||
UI_POS_UNKNOWN Onbekende Plek
|
||||
UI_PREVPAGE terug
|
||||
UI_UNKNOWN Onbekend
|
||||
UPLOAD_MARK_CHECK_NEED_RECONNECT De upload moet opnieuw gestart worden.
|
||||
UPLOAD_MARK_UPLOAD_NEED_RECONNECT De upload moet opnieuw gestart worden.
|
||||
USE_ITEM_FAILURE_PRIVATE_SHOP Je kunt voorwerpen niet gebruiken terwijl je priv<69> warenhuis open is.
|
||||
USE_SKILL_ERROR_UNKNOWN Onbekend Vaardigheids Error: %s
|
345
bin/pack/locale_nl/locale/nl/locale_interface.txt
Normal file
@ -0,0 +1,345 @@
|
||||
ACCEPT Accepteer
|
||||
ATTACH_METIN_INFO Wil je de Zielsteen toevoegen?
|
||||
ATTACH_METIN_TITLE De Zielsteen word toegevoegd.
|
||||
CANCEL Annuleer
|
||||
CHANGE_PASSWORD_CONFIRM Bevestig nieuw wachtwoord
|
||||
CHANGE_PASSWORD_NEW Nieuw wachtwoord
|
||||
CHANGE_PASSWORD_OLD Oude wachtwoord
|
||||
CHANGE_PASSWORD_TITLE Wachtwoord veranderen
|
||||
CHARACTER_ACTION Emotie
|
||||
CHARACTER_EMOTICON Emotie
|
||||
CHARACTER_MAIN Karakter
|
||||
CHARACTER_MUTUAL_ACTION Wederzijdse Emotie
|
||||
CHARACTER_NORMAL_ACTION Normale Emotie
|
||||
CHARACTER_QUEST Missies
|
||||
CHARACTER_SKILL Vaardigheid
|
||||
CLOSE Sluit
|
||||
COMB_APPEARANCE Kostuum 1
|
||||
COMB_ATTRIBUTE Kostuum 2
|
||||
COMB_SKILLBOOK_TILE Boeken verhandelen
|
||||
COMB_TITLE
|
||||
COSTUME_TITLE Kostuums
|
||||
COSTUME_WINDOW_TITLE Kostuums
|
||||
CREATE_ATT_GRADE KRA
|
||||
CREATE_CREATE Maak
|
||||
CREATE_DEX_GRADE BEH
|
||||
CREATE_HP LP
|
||||
CREATE_LAST_POINT Punten
|
||||
CREATE_MAN Man
|
||||
CREATE_NAME Naam
|
||||
CREATE_NEXT Volgende
|
||||
CREATE_PREV Terug
|
||||
CREATE_SEX Geslacht
|
||||
CREATE_SHAPE Vorm
|
||||
CREATE_SP INT
|
||||
CREATE_STAT_RESET Terugzetten
|
||||
CREATE_WOMAN Vrouw
|
||||
CUBE_INFO_TITLE Verbeteringen Handboek
|
||||
CUBE_REQUIRE_MATERIAL Benodigde materialen
|
||||
CUBE_REQUIRE_MATERIAL_OR of
|
||||
CUBE_TITLE Verbeteringsscherm
|
||||
DO_REFINE Verbeter
|
||||
DRAGONSOUL_ACTIVATE Activeer
|
||||
DRAGONSOUL_PAGE_BUTTON_1 Ruw
|
||||
DRAGONSOUL_PAGE_BUTTON_2 Geslepen
|
||||
DRAGONSOUL_PAGE_BUTTON_3 Zeldzaam
|
||||
DRAGONSOUL_PAGE_BUTTON_4 Antiek
|
||||
DRAGONSOUL_PAGE_BUTTON_5 Legendarisch
|
||||
DRAGONSOUL_REFINE_WINDOW_TITLE Verbeteringsscherm
|
||||
DRAGONSOUL_TAP_TITLE_1 Drakendiamant
|
||||
DRAGONSOUL_TAP_TITLE_2 Drakenrobijn
|
||||
DRAGONSOUL_TAP_TITLE_3 Drakenjade
|
||||
DRAGONSOUL_TAP_TITLE_4 Drakensaffier
|
||||
DRAGONSOUL_TAP_TITLE_5 Drakengranaat
|
||||
DRAGONSOUL_TAP_TITLE_6 Drakenonyx
|
||||
DRAGONSOUL_TITLE Drakensteen Alchemie
|
||||
EMPIRE_EXIT Exit
|
||||
EMPIRE_NEXT Volgende
|
||||
EMPIRE_PREV Terug
|
||||
EMPIRE_SELECT Kies
|
||||
EXCHANGE_ACCEPT Accepteer
|
||||
EXCHANGE_TITLE Handelen
|
||||
GAMEOPTION_TITLE Spel Opties
|
||||
GAME_EXIT_OBSERVER Be<42>indig Observatie Modus
|
||||
GAME_HELP Help
|
||||
GAME_QUEST Taken
|
||||
GAME_SKILL_UP Vaardigheden Verhogen
|
||||
GAME_STAT_UP Status Verhogen
|
||||
GRADE Klasse
|
||||
GRADE_SELECT Klasse
|
||||
GUILD_BASENAME Basis Naam
|
||||
GUILD_BOARD_ID Naam
|
||||
GUILD_BOARD_REFRESH Vernieuwen (F5)
|
||||
GUILD_BOARD_TEXT Bericht
|
||||
GUILD_BUILDING_CATEGORY_TITLE Bouw Eenheden
|
||||
GUILD_BUILDING_CHANGE Verander
|
||||
GUILD_BUILDING_DIRECTION Ori<72>ntatie
|
||||
GUILD_BUILDING_GRADE Rank
|
||||
GUILD_BUILDING_INFO Gebouwen en Kosten Informatie
|
||||
GUILD_BUILDING_LIST_TITLE Gebouwen Lijst
|
||||
GUILD_BUILDING_LOG Stam
|
||||
GUILD_BUILDING_NAME Gebouw Naam
|
||||
GUILD_BUILDING_OPERATE Bedienen
|
||||
GUILD_BUILDING_PLY Triplex
|
||||
GUILD_BUILDING_POSITION Positie
|
||||
GUILD_BUILDING_PREVIEW Preview
|
||||
GUILD_BUILDING_PRICE Prijs
|
||||
GUILD_BUILDING_REFRESH Refresh (F5)
|
||||
GUILD_BUILDING_STONE Steen
|
||||
GUILD_BUILDING_TITLE Gilde Huis Bouw
|
||||
GUILD_CRYSTAL Kristal
|
||||
GUILD_DEPOSIT Aanbetalen
|
||||
GUILD_DROP_RESOURCE1 Hier
|
||||
GUILD_DROP_RESOURCE2 Grondstof laten vallen
|
||||
GUILD_GEM Edelsteen
|
||||
GUILD_GRADE_CHANGE_GRADE_NAME Nieuwe rank naam
|
||||
GUILD_GRADE_NUM Nr.
|
||||
GUILD_GRADE_PERMISSION_DELETE Ontslaan
|
||||
GUILD_GRADE_PERMISSION_JOIN Uitnodigen
|
||||
GUILD_GRADE_PERMISSION_NOTICE Schrijven
|
||||
GUILD_GRADE_PERMISSION_SKILL Vaardigheden
|
||||
GUILD_GRADE_RANK Rank
|
||||
GUILD_GRADE_WRITE Schrijf
|
||||
GUILD_INFO Gilde Informatie
|
||||
GUILD_INFO_CUR_EXP Ervaring
|
||||
GUILD_INFO_DECALRE_WAR Oorlog Verklaren
|
||||
GUILD_INFO_ENEMY_GUILD Vijandelijke Gilde
|
||||
GUILD_INFO_ENEMY_GUILD_EMPTY Geen
|
||||
GUILD_INFO_LEVEL Gilde Niveau
|
||||
GUILD_INFO_MARK Gilde Teken
|
||||
GUILD_INFO_MASTER Leider
|
||||
GUILD_INFO_MASTER_VALUE Leider
|
||||
GUILD_INFO_MEMBER_AVG_LEVEL Gemiddelde Niveau
|
||||
GUILD_INFO_MEMBER_NUM Aantal leden
|
||||
GUILD_INFO_NAME Gilde Naam
|
||||
GUILD_INFO_NAME_VALUE Dit is een Gilde Naam
|
||||
GUILD_INFO_OFFER_EXP Investeren
|
||||
GUILD_INFO_REST_EXP Benodigde Erv.
|
||||
GUILD_INFO_UPLOAD_MARK Teken Uploaden
|
||||
GUILD_INFO_UPLOAD_SYMBOL Vlag Uploaden
|
||||
GUILD_MARK Gilde Teken
|
||||
GUILD_MEMBER_JOB Klasse
|
||||
GUILD_MEMBER_KNIGHT Leider
|
||||
GUILD_MEMBER_LEVEL Niveau
|
||||
GUILD_MEMBER_NAME Naam
|
||||
GUILD_MEMBER_RANK Rank
|
||||
GUILD_MEMBER_SPECIFIC_GRAVITY Investeer
|
||||
GUILD_METIN_STONE Zielen Steen
|
||||
GUILD_MINENAL Mineraal
|
||||
GUILD_MONEY Yang
|
||||
GUILD_NAME Gilde
|
||||
GUILD_RESOURCE_INFO Grondstof Informatie
|
||||
GUILD_SKILL_ACTIVE Actief
|
||||
GUILD_SKIlL_HEAL_GSP Kracht terug winnen
|
||||
GUILD_SKILL_PASSIVE Passief
|
||||
GUILD_SKILL_POWER Energie
|
||||
GUILD_SKILL_STATE Vaardigheden van de Gilde
|
||||
GUILD_SYMBOL Gilde Vlag
|
||||
GUILD_WAR_ACCEPT Accepteer Oorlogs Verklaring
|
||||
GUILD_WAR_BATTLE_TYPE Gevechts Soort
|
||||
GUILD_WAR_CTF Vlag
|
||||
GUILD_WAR_DECLARE Verklaar Gilde Oorlog
|
||||
GUILD_WAR_ENEMY Vijand
|
||||
GUILD_WAR_NORMAL Veld
|
||||
GUILD_WAR_WARP Arena
|
||||
GUILD_WATER Water
|
||||
GUILD_WATER_STONE Watersteen
|
||||
GUILD_WITHDRAW Neem
|
||||
HELP_ATTACK_KEY Aanval: linker muisknop of spatiebalk
|
||||
HELP_CHANGE_PK_MODE Verander aanvalmode: verander de setting van de linker muis knop
|
||||
HELP_CHARACTER_BUTTON1 (Karakter Venster, Inventaris Venster,
|
||||
HELP_CHARACTER_BUTTON2 Lijst van vrienden en opties)
|
||||
HELP_CONTROL_CAMERA_BY_MIDDLEBUTTON Camera standpunt: middelste en rechter muis knop
|
||||
HELP_CONTROL_CAMERA_BY_RIGHTBUTTON Camera standpunt: rechter of middelste muis knop
|
||||
HELP_EXP Ervaring
|
||||
HELP_FURY Ingame Voorwerpen Winkel
|
||||
HELP_GUILD_WINDOW Open Gilde venster: Alt Toets + G
|
||||
HELP_HELP Help: Toets H
|
||||
HELP_HP Levenspunten (LP)
|
||||
HELP_MESSENGER_WINDOW Open vriendenlijst: Alt + M
|
||||
HELP_MOUSE_LEFT Functie van de linker Muis Knop
|
||||
HELP_MOUSE_RIGHT Functie van de rechter Muis Knop
|
||||
HELP_MOVE_KEY Karakter paneel: Toetsen W, S, A, D, en de Pijl Toetsen.
|
||||
HELP_OPEN_CHARACTER Open karakter venster: toets C
|
||||
HELP_OPEN_CHAT Open chat venster: Enter
|
||||
HELP_OPEN_INVENTORY Open inventaris venster: I
|
||||
HELP_OPEN_LOG Open Chatgeschiedenis: L
|
||||
HELP_OPEN_MINIMAP Open mini map: Shift + M
|
||||
HELP_OPEN_QUEST Open Taken Venster: N
|
||||
HELP_OPEN_SKILL Open vaardigheden venster: V
|
||||
HELP_OPEN_WHISPER Open fluister venster: Shift + Enter
|
||||
HELP_OPEN_ZONEMAP Open grote map: M
|
||||
HELP_PICK_ITEM Voorwerpen oppakken: ^ of Y of linker muis knop
|
||||
HELP_QUICKSLOT Snelle Toegang Velden
|
||||
HELP_SCREEN_CAPTURE Save Screenshot: Print (word dan bewaard in "Metin2\screenshot")
|
||||
HELP_SHOW_ALL_NAME Display namen: Alt
|
||||
HELP_SP Tover punten (TP)
|
||||
HELP_SYSTEM_BUTTON Systeem knoppen
|
||||
INVENTORY_PAGE_BUTTON_TOOLTIP_1 1. Inventaris
|
||||
INVENTORY_PAGE_BUTTON_TOOLTIP_2 2. Inventaris
|
||||
INVENTORY_TITLE Inventaris
|
||||
ITEM_MALL Voorwerpen Winkel
|
||||
LOAD_ERROR Het Bestand is bescahdigd. Installeer een nieuwe alstublieft. Druk ESC nu.
|
||||
LOGIN_CONNECT Verbinden
|
||||
LOGIN_CONNECTING Je wordt verbonden met de Server
|
||||
LOGIN_DEFAULT_SERVERADDR Servernaam, Kanaal 1
|
||||
LOGIN_EXIT Exit
|
||||
LOGIN_REGION_TITLE Plaats om een Factuur te kiezen
|
||||
LOGIN_SELECT_BUTTON Kies
|
||||
LOGIN_SELECT_EXIT Exit
|
||||
LOGIN_SELECT_OK OK
|
||||
LOGIN_SELECT_TITLE Kies Server
|
||||
MALL_PASSWORD_TITLE Wachtwoord
|
||||
MALL_TITLE itemshop opslag
|
||||
MARKET_TITLE Laad
|
||||
MARKLIST_REFRESH Vernieuwen
|
||||
MARKLIST_TITLE Registreer Gilde Teken
|
||||
MESSAGE Dit is een Bericht
|
||||
MESSENGER_ADD_FRIEND Vriend Toevoegen
|
||||
MESSENGER_DELETE_FRIEND Vriend Verwijderen
|
||||
MESSENGER_MOBILE Verstuur Text Bericht
|
||||
MESSENGER_OPEN_GUILD Open Gilde Venster
|
||||
MESSENGER_TITLE Vrienden
|
||||
MESSENGER_USE_GUILD_MOVE_SKILL Gebruik de Gilde Beweeg Vaardigheid
|
||||
MESSENGER_WHISPER Fluister
|
||||
MINIMIZE Verklein
|
||||
MOUSEBUTTON_ATTACK Aanvallen
|
||||
MOUSEBUTTON_AUTO_ATTACK Automatisch Aanvallen
|
||||
MOUSEBUTTON_CAMERA Camera
|
||||
MOUSEBUTTON_SKILL Vaardigheden
|
||||
MUSICLIST_TITLE Muziek Keuzes
|
||||
NO Nee
|
||||
OK OK
|
||||
OPTION_ALWAYS_SHOW_NAME Naam
|
||||
OPTION_ALWAYS_SHOW_NAME_OFF Gelimiteerd
|
||||
OPTION_ALWAYS_SHOW_NAME_ON Altijd
|
||||
OPTION_BLOCK Blokkeren
|
||||
OPTION_BLOCK_EXCHANGE Handelen
|
||||
OPTION_BLOCK_FRIEND Vrienden
|
||||
OPTION_BLOCK_GUILD Gilde
|
||||
OPTION_BLOCK_PARTY Groep
|
||||
OPTION_BLOCK_PARTY_REQUEST Aanvraag
|
||||
OPTION_BLOCK_WHISPER Fluister
|
||||
OPTION_CAMERA_DISTANCE Camera
|
||||
OPTION_CAMERA_DISTANCE_LONG Lange Afstand
|
||||
OPTION_CAMERA_DISTANCE_SHORT Korte Afstand
|
||||
OPTION_DELETE_MOBILE_BUTTON Verwijder Mobiele Nummer
|
||||
OPTION_EFFECT Hit Info.
|
||||
OPTION_ENV_EFFECT Omgeving
|
||||
OPTION_ENV_EFFECT_OFF Uit
|
||||
OPTION_ENV_EFFECT_ON Aan
|
||||
OPTION_FOG Mist
|
||||
OPTION_FOG_DENSE Zwaar
|
||||
OPTION_FOG_LIGHT Light
|
||||
OPTION_FOG_MIDDLE Midden
|
||||
OPTION_INPUT_MOBILE_BUTTON Mobiele Nummer Invoeren
|
||||
OPTION_MOBILE Mobiele Nummer
|
||||
OPTION_MOB_INFO Monsterinfo
|
||||
OPTION_MOB_INFO_AGGR Agressief
|
||||
OPTION_MOB_INFO_LEVEL Level
|
||||
OPTION_MUSIC Muziek
|
||||
OPTION_MUSIC_CHANGE Verander
|
||||
OPTION_MUSIC_DEFAULT_THEMA Standaard Muziek van Metin2
|
||||
OPTION_NAME_COLOR Naam Kleur
|
||||
OPTION_NAME_COLOR_EMPIRE Keizerrijk Kleur
|
||||
OPTION_NAME_COLOR_NORMAL Normal
|
||||
OPTION_NIGHT_MODE Nacht
|
||||
OPTION_NIGHT_MODE_OFF Uit
|
||||
OPTION_NIGHT_MODE_ON Aan
|
||||
OPTION_PVPMODE Pvp Mode
|
||||
OPTION_PVPMODE_FREE Vrij
|
||||
OPTION_PVPMODE_FREE_TOOLTIP Je mag alle spelers aanvallen.
|
||||
OPTION_PVPMODE_GUILD Gilde
|
||||
OPTION_PVPMODE_GUILD_TOOLTIP Je mag alle spelers aanvallen behalve je Gilde leden.
|
||||
OPTION_PVPMODE_PEACE Vrede
|
||||
OPTION_PVPMODE_PEACE_TOOLTIP Je kunt geen spelers van jouw koninkrijk aanvallen.
|
||||
OPTION_PVPMODE_REVENGE Vijandig
|
||||
OPTION_PVPMODE_REVENGE_TOOLTIP Je kunt alleen diegenen aanvallen die ook een Ethos hebben.
|
||||
OPTION_SALESTEXT Winkel naam
|
||||
OPTION_SALESTEXT_VIEW_OFF Verstop
|
||||
OPTION_SALESTEXT_VIEW_ON Tonen
|
||||
OPTION_SNOW_MODE Sneeuwval
|
||||
OPTION_SNOW_MODE_OFF Uit
|
||||
OPTION_SNOW_MODE_ON Aan
|
||||
OPTION_SNOW_TEXTURE_MODE Sneeuw
|
||||
OPTION_SNOW_TEXTURE_MODE_OFF Uit
|
||||
OPTION_SNOW_TEXTURE_MODE_ON Aan
|
||||
OPTION_SOUND Geluid Effecten
|
||||
OPTION_TARGET_BOARD Doel Menu
|
||||
OPTION_TARGET_BOARD_NO_VIEW Sluiten
|
||||
OPTION_TARGET_BOARD_VIEW Tonen
|
||||
OPTION_TILING Grafisch
|
||||
OPTION_TILING_APPLY Toepassen
|
||||
OPTION_TILING_CPU CPU
|
||||
OPTION_TILING_GPU GPU
|
||||
OPTION_TITLE Opties
|
||||
OPTION_VIEW_CHAT Chat Regel
|
||||
OPTION_VIEW_CHAT_OFF Verstop
|
||||
OPTION_VIEW_CHAT_ON Tonen
|
||||
PARTY_MEMBER_INFO_NAME Naam van de Groepslid
|
||||
PASSWORD_DESC_1 Vul je paswoord in
|
||||
PASSWORD_DESC_2 om je opbergruimte te openen
|
||||
PASSWORD_DESC_3 Je wachtwoord al veranderd?
|
||||
PASSWORD_DESC_4 Zo niet, je wachtwoord is '000000'.
|
||||
PASSWORD_DESC_5 Verander je opslag wachtwoord.
|
||||
PASSWORD_TITLE Wachtwoord Opslaan
|
||||
PICK_MONEY_TITLE Delen
|
||||
PRIVATE_SHOP_CLOSE_BUTTON Warenhuis Sluiten
|
||||
PRIVATE_SHOP_NAME Naam van het Warenhuis
|
||||
PRIVATE_SHOP_TITLE Open Priv<69> Warenhuis
|
||||
REFINE_COST Verrijkings Kosten: 0 Yang
|
||||
REFINE_INFO Kans om successvol te verrijken: 100%
|
||||
REFINE_MONEY Verbeteringskosten
|
||||
REFINE_SELECT Verbetering
|
||||
REFINE_TTILE Verrijkingen
|
||||
REPORT_VIOLENT_WHISPER Sluipen
|
||||
RESTART_HERE Herstart hier
|
||||
RESTART_TOWN Herstart in de Stad
|
||||
SAFE_CHANGE_PASSWORD Verander Wachtwoord
|
||||
SAFE_TITLE Opslag
|
||||
SELECT_ATT_GRADE KRA
|
||||
SELECT_CREATE Maak
|
||||
SELECT_DELETE Verwijder
|
||||
SELECT_DEX_GRADE BEH
|
||||
SELECT_EMPIRE_NAME Naam van Keizerrijk
|
||||
SELECT_EXIT Sluit
|
||||
SELECT_HP LP
|
||||
SELECT_LEVEL Niveau
|
||||
SELECT_METIN_STONE_TITLE Selecteer Zielensteen
|
||||
SELECT_NAME Naam
|
||||
SELECT_NO_GUILD Geen Gilde
|
||||
SELECT_PLAYTIME Speeltijd
|
||||
SELECT_SELECT Start
|
||||
SELECT_SP TP
|
||||
SELECT_TITLE Kies Titel
|
||||
SHOP_BUY Koop
|
||||
SHOP_SELL Verkoop
|
||||
SHOP_TITLE Warenhuis
|
||||
SKILL_SUPPORT_TITLE Standaard Vaardigheden
|
||||
STEP Helderheidsgraad
|
||||
STEP_SELECT Helderheidsgraad
|
||||
STRENGTH Versterk
|
||||
STRENGTH_SELECT Level
|
||||
SYSTEMOPTION_TITLE Systeem Opties
|
||||
SYSTEM_CHANGE Verander karakter
|
||||
SYSTEM_EXIT Exit Spel
|
||||
SYSTEM_HELP Help
|
||||
SYSTEM_LOGOUT Log Uit
|
||||
SYSTEM_MALL Voorwerpen Winkel
|
||||
SYSTEM_OPTION Systeem Opties
|
||||
TASKBAR_CHARACTER Karakter [C/V/B/N]
|
||||
TASKBAR_CHAT Chat Venster [Enter]
|
||||
TASKBAR_DISABLE Gedeactiveerd
|
||||
TASKBAR_DRAGON_SOUL Drakensteen Alchemie
|
||||
TASKBAR_EXPAND Vergroot scherm
|
||||
TASKBAR_INVENTORY Inventaris [I]
|
||||
TASKBAR_MESSENGER Vrienden [Alt+M]
|
||||
TASKBAR_NEXT_QUICKSLOT Volgende Snelle Toegangs Gebied [Shift+Nummer, Alt]
|
||||
TASKBAR_PREV_QUICKSLOT Vorige Snelle Toegangs Gebied [Shift+Nummer]
|
||||
TASKBAR_SYSTEM Opties[ESC]
|
||||
WHISPER_BAN Blokkeren
|
||||
WHISPER_NAME Fluister
|
||||
WHISPER_REPORT Report
|
||||
WHISPER_SEND Stuur
|
||||
YES Ja
|
||||
ZONE_MAP Grote Map
|
6
bin/pack/locale_nl/locale/nl/map/map_a2_point.txt
Normal file
@ -0,0 +1,6 @@
|
||||
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
|
||||
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
|
||||
//---------------------------------------------------------------------------------------------------
|
||||
0 WARP 147200 7300 "<22>ھ<EFBFBD><DABE><EFBFBD>"
|
||||
1 WARP 13100 74600 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
2 WARP 64000 143600 "<22>ڶ<EFBFBD><DAB6><EFBFBD>"
|
6
bin/pack/locale_nl/locale/nl/map/map_b2_point.txt
Normal file
@ -0,0 +1,6 @@
|
||||
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
|
||||
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
|
||||
//---------------------------------------------------------------------------------------------------
|
||||
0 WARP 74600 143800 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
1 WARP 141200 14200 "<22><><EFBFBD>ѻ<EFBFBD>"
|
||||
2 WARP 134700 138300 "<22><><EFBFBD><EFBFBD>ȭ<EFBFBD><C8AD>"
|
6
bin/pack/locale_nl/locale/nl/map/map_c2_point.txt
Normal file
@ -0,0 +1,6 @@
|
||||
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
|
||||
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
|
||||
//---------------------------------------------------------------------------------------------------
|
||||
0 WARP 140900 13900 "<22>ڶ<EFBFBD><DAB6><EFBFBD>"
|
||||
1 WARP 16500 133900 "<22><><EFBFBD><EFBFBD><EFBFBD>縷"
|
||||
2 WARP 11200 10900 "<22><><EFBFBD>ѻ<EFBFBD>"
|
@ -0,0 +1,6 @@
|
||||
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
|
||||
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
|
||||
//---------------------------------------------------------------------------------------------------
|
||||
0 WARP 139600 15200 "<22>ھ<EFBFBD><DABE><EFBFBD>"
|
||||
1 WARP 15500 28700 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
2 WARP 75200 141800 "<22>ڶ<EFBFBD><DAB6><EFBFBD>"
|
20
bin/pack/locale_nl/locale/nl/map/metin2_map_a1_point.txt
Normal file
@ -0,0 +1,20 @@
|
||||
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
|
||||
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
|
||||
//---------------------------------------------------------------------------------------------------
|
||||
0 NPC 59600 55700 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
1 NPC 59600 60500 "<22><><EFBFBD><EFBFBD><EEB1B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
2 NPC 67800 56500 "<22><>ȭ<EFBFBD><C8AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
3 NPC 67400 60700 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҿƹ<D2BE><C6B9><EFBFBD>"
|
||||
4 NPC 63300 62200 "<22><><EFBFBD><EFBFBD>"
|
||||
5 WARP 40500 7300 "<22>ھ<EFBFBD><DABE><EFBFBD>"
|
||||
6 NPC 35400 32700 "<22><><EFBFBD><EFBFBD>"
|
||||
7 NPC 32500 40500 "<22><><EFBFBD><EFBFBD>"
|
||||
8 NPC 25100 87400 "<22><><EFBFBD><EFBFBD>"
|
||||
9 NPC 19500 93700 "<22><><EFBFBD><EFBFBD>"
|
||||
10 NPC 30400 118600 "<22><><EFBFBD><EFBFBD>"
|
||||
11 NPC 52500 114700 "<22><><EFBFBD><EFBFBD>"
|
||||
12 NPC 59100 116600 "<22><><EFBFBD><EFBFBD>"
|
||||
13 NPC 68000 37900 "<22><><EFBFBD><EFBFBD>"
|
||||
14 NPC 82100 29700 "<22><><EFBFBD><EFBFBD>"
|
||||
15 NPC 73100 65900 "<22><><EFBFBD><EFBFBD>"
|
||||
16 WARP 7600 60100 "<22><><EFBFBD><EFBFBD>"
|
10
bin/pack/locale_nl/locale/nl/map/metin2_map_a3_point.txt
Normal file
@ -0,0 +1,10 @@
|
||||
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
|
||||
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
|
||||
//---------------------------------------------------------------------------------------------------
|
||||
0 NPC 45000 60800 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
1 NPC 47100 60800 "<22><><EFBFBD><EFBFBD><EEB1B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
2 NPC 42200 60800 "<22><>ȭ<EFBFBD><C8AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
3 NPC 43000 57400 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҿƹ<D2BE><C6B9><EFBFBD>"
|
||||
4 NPC 48700 66600 "<22><><EFBFBD><EFBFBD>"
|
||||
5 WARP 94800 80400 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
6 WARP 10000 15000 "<22><><EFBFBD><EFBFBD>"
|
17
bin/pack/locale_nl/locale/nl/map/metin2_map_b1_point.txt
Normal file
@ -0,0 +1,17 @@
|
||||
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
|
||||
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
|
||||
//---------------------------------------------------------------------------------------------------
|
||||
0 NPC 67600 66200 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
1 NPC 67600 61700 "<22><><EFBFBD><EFBFBD><EEB1B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
2 NPC 59000 68900 "<22><>ȭ<EFBFBD><C8AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
3 NPC 60900 59600 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҿƹ<D2BE><C6B9><EFBFBD>"
|
||||
4 NPC 58800 63300 "<22><><EFBFBD><EFBFBD>"
|
||||
5 WARP 87600 112700 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
6 NPC 67500 53900 "<22><><EFBFBD><EFBFBD>"
|
||||
7 NPC 74200 87900 "<22><><EFBFBD><EFBFBD>"
|
||||
8 NPC 20600 55200 "<22><><EFBFBD><EFBFBD>"
|
||||
9 NPC 21800 67900 "<22><><EFBFBD><EFBFBD>"
|
||||
10 NPC 22100 86500 "<22><><EFBFBD><EFBFBD>"
|
||||
11 NPC 23100 97600 "<22><><EFBFBD><EFBFBD>"
|
||||
12 NPC 23400 107700 "<22><><EFBFBD><EFBFBD>"
|
||||
13 WARP 90800 8700 "<22><><EFBFBD><EFBFBD>"
|
10
bin/pack/locale_nl/locale/nl/map/metin2_map_b3_point.txt
Normal file
@ -0,0 +1,10 @@
|
||||
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
|
||||
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
|
||||
//---------------------------------------------------------------------------------------------------
|
||||
0 NPC 44800 38700 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
1 NPC 46100 37400 "<22><><EFBFBD><EFBFBD><EEB1B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
2 NPC 38900 35600 "<22><>ȭ<EFBFBD><C8AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
3 NPC 47100 34700 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҿƹ<D2BE><C6B9><EFBFBD>"
|
||||
4 NPC 41900 30900 "<22><><EFBFBD><EFBFBD>"
|
||||
5 WARP 10600 8800 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
6 WARP 77200 14000 "<22><><EFBFBD><EFBFBD>"
|
18
bin/pack/locale_nl/locale/nl/map/metin2_map_c1_point.txt
Normal file
@ -0,0 +1,18 @@
|
||||
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
|
||||
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
|
||||
//---------------------------------------------------------------------------------------------------
|
||||
0 NPC 43000 60800 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
1 NPC 40300 58500 "<22><><EFBFBD><EFBFBD><EEB1B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
2 NPC 38300 69300 "<22><>ȭ<EFBFBD><C8AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
3 NPC 31500 56000 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҿƹ<D2BE><C6B9><EFBFBD>"
|
||||
4 NPC 41700 67100 "<22><><EFBFBD><EFBFBD>"
|
||||
5 WARP 13700 12600 "<22>ڶ<EFBFBD><DAB6><EFBFBD>"
|
||||
6 NPC 71100 23400 "<22><><EFBFBD><EFBFBD>"
|
||||
7 NPC 73200 39000 "<22><><EFBFBD><EFBFBD>"
|
||||
8 NPC 77200 47200 "<22><><EFBFBD><EFBFBD>"
|
||||
9 NPC 76300 80900 "<22><><EFBFBD><EFBFBD>"
|
||||
10 NPC 77300 90500 "<22><><EFBFBD><EFBFBD>"
|
||||
11 NPC 42800 48000 "<22><><EFBFBD><EFBFBD>"
|
||||
12 NPC 38600 84900 "<22><><EFBFBD><EFBFBD>"
|
||||
13 NPC 81900 31500 "<22><><EFBFBD><EFBFBD>"
|
||||
14 WARP 12500 111800 "<22><><EFBFBD><EFBFBD>"
|
10
bin/pack/locale_nl/locale/nl/map/metin2_map_c3_point.txt
Normal file
@ -0,0 +1,10 @@
|
||||
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
|
||||
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
|
||||
//---------------------------------------------------------------------------------------------------
|
||||
0 NPC 46000 46700 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
1 NPC 43500 46700 "<22><><EFBFBD><EFBFBD><EEB1B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
2 NPC 48400 38700 "<22><>ȭ<EFBFBD><C8AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
|
||||
3 NPC 39400 39000 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҿƹ<D2BE><C6B9><EFBFBD>"
|
||||
4 NPC 43300 37600 "<22><><EFBFBD><EFBFBD>"
|
||||
5 WARP 90100 15100 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
6 WARP 13600 89900 "<22><><EFBFBD><EFBFBD>"
|
@ -0,0 +1,6 @@
|
||||
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
|
||||
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
|
||||
//---------------------------------------------------------------------------------------------------
|
||||
0 WARP 10900 142700 "<22>ھ<EFBFBD><DABE><EFBFBD>"
|
||||
1 WARP 139300 13500 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
2 WARP 14900 13500 "<22>ڶ<EFBFBD><DAB6><EFBFBD>"
|
@ -0,0 +1,6 @@
|
||||
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
|
||||
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
|
||||
//---------------------------------------------------------------------------------------------------
|
||||
0 WARP 10300 144600 "<22>ھ<EFBFBD><DABE><EFBFBD>"
|
||||
1 WARP 7600 6000 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
|
||||
2 WARP 145800 75100 "<22>ڶ<EFBFBD><DAB6><EFBFBD>"
|
BIN
bin/pack/locale_nl/locale/nl/mob_proto
Normal file
66
bin/pack/locale_nl/locale/nl/skilldesc.txt
Normal file
@ -0,0 +1,66 @@
|
||||
1 WARRIOR H<>rom ir<69>ny<6E> v<>g<EFBFBD>s Tripla v<>g<EFBFBD>s Tripla metsz<73>s Vill<6C>mgyorsan v<>gd meg az ellens<6E>get. Front<6E>lis v<>g<EFBFBD>s 3-szor ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION SWORD|TWO_HANDED samyeon 1 4 <09>ssz t<>mad<61> <20>rt<72>k %.0f-%.0f (1.1*MinATK + (0.1*MinATK + 1.5*STR)*SkillPoint) * 3 (1.1*MaxATK + (0.1*MaxATK + 1.5*STR)*SkillPoint) * 3
|
||||
106 SHAMAN Vill<6C>m haj<61>t<EFBFBD>s G<>mbvill<6C>m Hal<61>l vill<6C>m T<>madj vill<6C>mmal. T<>voli t<>mad<61>s T<>mad<61>s t<>bb c<>lra Vill<6C>m jellemz<6D>k ATTACK_SKILL|NEED_TARGET noejeon 16 4 M<>gikus t<>mad<61>si <20>rt<72>k: %.0f-%.0f 60 + 4*lv + (7*iq+8*minmwep+iq*5)*ar*k 60 + 4*lv + (7*iq+8*maxmwep+iq*15)*ar*k
|
||||
107 SHAMAN Vill<6C>m k<>ny<6E>rg<72>s Vill<6C>m h<>v<EFBFBD>s Zivatar Vill<6C>mok h<>v<EFBFBD>sa az <20>gb<67>l. T<>voli t<>mad<61>s T<>mad<61>s t<>bb c<>l ellen. Vill<6C>m jellemz<6D> <09>jul<75>si hat<61>s ATTACK_SKILL|NEED_TARGET byeorak 17 4 M<>gikus tal<61>lati <20>rt<72>k %.0f-%.0f 40 + 4*lv + (13*iq+7*minmwep+iq*5)*ar*k 40 + 4*lv + (13*iq+7*maxmwep+iq*16)*ar*k <09>jul<75>s es<65>lye: %.0f%% (50+1000*k/6)/10
|
||||
108 SHAMAN Vill<6C>m karom Vill<6C>ml<6D>s Mennyd<79>rg<72>s Id<49>zz vill<6C>mot az <20>kl<6B>ddel. T<>voli t<>mad<61>s Vill<6C>m jellemz<6D> L<>nc t<>mad<61>s ATTACK_SKILL|NEED_TARGET pokroe 18 4 M<>gikus t<>mad<61>er<65> %.0f-%.0f (50 + 5*lv + (6*iq+6*minmwep+1)*ar*k) (50 + 5*lv + (6*iq+6*maxmwep+800)*ar*k)
|
||||
109 SHAMAN Kezel<65>s Gy<47>gy<67>t<EFBFBD>s A f<>ny seg<65>ts<74>ge Gy<47>gy<67>ts sebeket f<>ny seg<65>ts<74>g<EFBFBD>vel. TP-t <20>ll<6C>t vissza Negat<61>v hat<61>sok kezel<65>se A csapat egyik tagj<67>nak lehet felhaszn<7A>lni CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE jeongeop 19 4 TP-t vissza<7A>ll<6C>t %.0f-%.0f 200+4*lv+(10*iq+6*minmwep+600)*k 200+4*lv+(10*iq+6*maxmwep+800)*k Es<45>ly a negat<61>v hat<61>sok gy<67>gy<67>t<EFBFBD>s<EFBFBD>ra %.0f%% 20+80*k
|
||||
110 SHAMAN Gyorsas<61>g Sebess<73>g Sz<53>lsebess<73>g Fuss olyan gyorsan, mint a sz<73>l. Mozg<7A>si sebess<73>g n<>vekedik Var<61>zsl<73>si sebess<73>g cs<63>kken Egy csapattagnak haszn<7A>lhat<61> fel CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE kwaesok 20 4 Mozg<7A>si sebess<73>g +%.0f%% 5 + (35 * k) Var<61>zsl<73>si sebess<73>g +%.0f%% 3+33*k
|
||||
111 SHAMAN T<>mad<61>s+ T<>mad<61>s t<>mogat<61>s fokozott t<>mad<61>s Er<45>s<EFBFBD>ts meg egy t<>rsat. T<>mad<61>si <20>rt<72>k n<>vekszik Egy csapattagon haszn<7A>lhat<61> CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE jeungryeok 21 4 T<>mad<61> er<65> : +%.1f 5+(iq*0.2 + 15)*k
|
||||
121 SUPPORT Vezet<65>s K<>pess<73>g partnerek vezet<65>s<EFBFBD>re PASSIVE tongsol
|
||||
122 SUPPORT Combo Er<45>s<EFBFBD>tsd a Combo t<>mad<61>st CANNOT_LEVEL_UP|TOGGLE combo
|
||||
123 SUPPORT Horg<72>szni Pr<50>b<EFBFBD>lj meg egy halat fogni. CANNOT_LEVEL_UP fishing
|
||||
124 SUPPORT B<>ny<6E>szat B<>ny<6E>ssz <20>rceket. PASSIVE mining
|
||||
125 SUPPORT T<>rgyak k<>sz<73>t<EFBFBD>se K<>sz<73>ts egy t<>rgyat CANNOT_LEVEL_UP|PASSIVE making
|
||||
126 SUPPORT Shinsoo Meg<65>rted a Shinsoo-t. CANNOT_LEVEL_UP|PASSIVE language1
|
||||
127 SUPPORT Chunjo Meg<65>rted a Chunjo-t. CANNOT_LEVEL_UP|PASSIVE language2
|
||||
128 SUPPORT Jinno Meg<65>rted a Jinno-t. CANNOT_LEVEL_UP|PASSIVE language3
|
||||
129 SUPPORT <09>tv<74>ltoz<6F>s Sz<53>rnny<6E> v<>ltoztat CANNOT_LEVEL_UP|PASSIVE polymorph
|
||||
130 SUPPORT Lovagl<67>s K<>pess<73>g a lovagl<67>sra. CANNOT_LEVEL_UP|PASSIVE riding
|
||||
131 SUPPORT L<> h<>v<EFBFBD>s Egy lovadat h<>vja. summon
|
||||
137 HORSE Harc l<>h<EFBFBD>tr<74>l Lovagolj <20>s t<>madj az ellens<6E>gre.(50. szintt<74>l) ATTACK_SKILL|HORSE_SKILL|MOVING_SKILL|WEAPON_LIMITATION SWORD|TWO_HANDED|DAGGER|DOUBLE_SWORD|FAN|BELL wildattack 121 1
|
||||
138 HORSE L<> d<>b<EFBFBD>rg<72>s Sz<53>td<74>ng<6E>l minden ellens<6E>get a k<>rny<6E>ken (52. szintt<74>l) Lovagl<67>si k<>pess<73>g ATTACK_SKILL|HORSE_SKILL|SEARCH_TARGET|CHARGE_ATTACK charge 122 1
|
||||
139 HORSE Er<45> hull<6C>m T<>madj meg minden ellens<6E>get l<>r<EFBFBD>l. (55. szintt<74>l) Lovagl<67> tud<75>s ATTACK_SKILL|HORSE_SKILL|WEAPON_LIMITATION SWORD|TWO_HANDED|DAGGER|DOUBLE_SWORD|BOW|FAN|BELL splash 123 1
|
||||
140 HORSE Ny<4E>lz<6C>por Nyilazz l<>r<EFBFBD>l az elles<65>gre. (50.szintt<74>l) Lovas tud<75>s ATTACK_SKILL|FAN_RANGE|NEED_TARGET|HORSE_SKILL|WEAPON_LIMITATION BOW wildattack 121 1 5
|
||||
151 GUILD S<>rk<72>nyszem N<>veld a maxim<69>lis s<>rk<72>ny szellemet. PASSIVE yongan Max. s<>rk<72>ny szellem n<>vel<65>s +%.0f k * 1400
|
||||
152 GUILD A S<>rk<72>nyisten v<>re Emeld meg egy id<69>re az <20>sszes c<>ht<68>rs TP-j<>t Csak c<>h csata ONLY_FOR_GUILD_WAR gaho 101 1 Max. TP n<>vel<65>s +%.0f%% k * 20
|
||||
153 GUILD A S<>rk<72>nyisten <20>ld<6C>sa N<>veld meg minden c<>htag MP-j<>t egy id<69>re. Csak c<>h csta ONLY_FOR_GUILD_WAR chukbok 102 1 Max. MP n<>veked<65>s+%.0f%% k * 20
|
||||
154 GUILD Szent felszerel<65>s Egy id<69>re fokozza minden c<>htag v<>delm<6C>t Csak c<>h csata ONLY_FOR_GUILD_WAR seonghwi 103 1 Verteidigungsverbesserung +%.1f%% k * 10
|
||||
155 GUILD Gyorsul<75>s N<>veld meg egy id<69>re minden c<>htag sz<73>m<EFBFBD>ra a t<>mad<61>- <20>s mozg<7A>si sebess<73>get. Csak c<>h csata ONLY_FOR_GUILD_WAR gasok 104 1 T<>mad<61>- <20>s mozg<7A>si sebess<73>g n<>veked<65>s +%.1f k * 30
|
||||
156 GUILD A S<>rk<72>nyisten d<>he N<>veld meg egy id<69>re minden c<>htag fontos es<65>ly<6C>t. Csak c<>h csata ONLY_FOR_GUILD_WAR bunno 105 1 Fontos es<65>ly n<>veked<65>s +%.0f%% k * 50
|
||||
157 GUILD Var<61>zs seg<65>ly Cs<43>kkentsd egy id<69>re minden c<>htag felt<6C>lt<6C>si idej<65>t. Csak c<>h csata ONLY_FOR_GUILD_WAR jumunsul 106 1 Var<61>zsl<73> sebess<73>g n<>veked<65>s +%.0f%% k * 50
|
||||
16 WARRIOR <09>thatol<6F>s Nyom<6F>s hull<6C>m Cunami t<>mad<61>s Szemb<6D>l t<>madsz az ellens<6E>gre. Front<6E>lis <20>t<EFBFBD>t<EFBFBD> t<>mad<61>s ATTACK_SKILL|CAN_CHANGE_DIRECTION|NEED_TARGET|WEAPON_LIMITATION SWORD|TWO_HANDED gigongcham 16 4 T<>mad<61> er<65> %.0f-%.0f 2.3*MinATK + (MinATK*4 + 4*STR + CON)*SkillPoint 2.3*MaxATK + (MaxATK*4 + 4*STR + CON)*SkillPoint
|
||||
17 WARRIOR Heves csap<61>s Heves tigris csap<61>s Heves s<>rk<72>ny csap<61>s Front<6E>lisan t<>madsz az ellens<6E>gre <09>t<EFBFBD>t<EFBFBD> t<>mad<61>s T<>mad<61>s t<>bb c<>l ellen ATTACK_SKILL|CAN_CHANGE_DIRECTION|WEAPON_LIMITATION SWORD|TWO_HANDED gyeoksan 17 4 T<>mad<61> er<65> %.0f-%.0f 2.3*MinATK + (3*MinATK + 4*STR + 3*CON)*SkillPoint 2.3*MaxATK + (3*MaxATK + 4*STR + 3*CON)*SkillPoint
|
||||
18 WARRIOR D<>b<EFBFBD>rg<72>s Oroszl<7A>n d<>b<EFBFBD>rg<72>s Orrszarv<72> d<>b<EFBFBD>rg<72>s Ter<65>ts le t<>bb ellens<6E>get. <09>t<EFBFBD>t<EFBFBD> t<>mad<61>s <09>jul<75>s es<65>ly ATTACK_SKILL|STANDING_SKILL daejin 18 4 T<>mad<61> <20>rt<72>k %.0f-%.0f 2*MinATK + (2*MinATK + 2*DEX + 2*CON + 4*STR)*SkillPoint 2*MaxATK + (2*MaxATK + 2*DEX + 2*CON + 4*STR)*SkillPoint <09>jul<75>s es<65>ly: %.0f%% (100 + 1000*SkillPoint/6)/10
|
||||
19 WARRIOR Er<45>s test Test j<>gb<67>l Test ac<61>lb<6C>l A v<>dekez<65>sed egy id<69>re javul <20>s nem vesz<73>tesz. A v<>dekez<65>s javul Cs<43>kken a mozg<7A>si sebess<73>g Nincs <20>sszeoml<6D>s STANDING_SKILL cheongeun 19 4 V<>dekez<65>s : +%.0f 7+(40 + 0.2*str + 0.4*con)*k Mozg<7A>si sebess<73>g: -%.0f 1 + 9*SkillPoint
|
||||
2 WARRIOR Forg<72> kard Kard t<>nc Ciklon Forgasd k<>rbe a kardot, hogy t<>bb ellens<6E>get t<>mad meg. <09>t<EFBFBD>t<EFBFBD> t<>mad<61>s T<>bb c<>l t<>mad<61>sa ATTACK_SKILL|CAN_CHANGE_DIRECTION|WEAPON_LIMITATION SWORD|TWO_HANDED palbang 2 4 T<>mad<61> <20>rt<72>k %.0f-%.0f 3*MinATK + (0.8*MinATK + STR*6 + DEX*2 + CON) * SkillPoint 3*MaxATK + (0.8*MaxATK + STR*6 + DEX*2 + CON) * SkillPoint
|
||||
20 WARRIOR Kard <20>t<EFBFBD>s Kard sz<73>r<EFBFBD>s Kard dob<6F>s Szemb<6D>l t<>madsz az ellens<6E>gre. T<>voli t<>mad<61>s T<>bb c<>l t<>mad<61>sa <09>jul<75>s Puszt<7A>tsd el a c<>lt ATTACK_SKILL|CAN_CHANGE_DIRECTION|WEAPON_LIMITATION SWORD|TWO_HANDED geompung 20 4 T<>mad<61> <20>rt<72>k %.0f-%.0f 2*minatk + (minatk + dex*3 + str*5 + con)*k 2*maxatk + (maxatk + dex*3 + str*5 + con)*k <09>jul<75>s es<65>ly: %.0f%% (100+k*1000/6)/10
|
||||
3 WARRIOR Harci m<>mor D<>h V<>gt<67>z<EFBFBD>s Kiz<69>r<EFBFBD>lag a t<>mad<61>sra koncentr<74>lj. T<>mad<61> sebess<73>g n<>vekedik N<>veli a mozg<7A>si sebess<73>get N<>veli az elszenvedett vesztes<65>geket STANDING_SKILL jeongwi 3 4 T<>mad<61> sebess<73>g +%.0f%% 50 * SkillPoint Mozg<7A>si sebess<73>g +%.0f%% 20 * SkillPoint
|
||||
31 ASSASSIN Leshely Orv t<>mad<61>s Titkos leshely K<>zel<65>ts h<>tulr<6C>l az ellens<6E>ghez <20>s vezess hal<61>los t<>mad<61>st. A t<>mad<61>si <20>rt<72>k n<>, ha a tal<61>lat h<>tulr<6C>l <20>rkezik Rejt<6A>z<EFBFBD>si b<>nusz ATTACK_SKILL|MELEE_ATTACK|NEED_TARGET|WEAPON_LIMITATION DAGGER|DOUBLE_SWORD|SWORD amseup 1 4 T<>mad<61> <20>rt<72>k: %.0f-%.0f minatk + (1.2 * minatk + 500 + dex*12)*k maxatk + (1.2 * maxatk + 700 + dex*12)*k
|
||||
32 ASSASSIN Vill<6C>m csap<61>s <09>tv<74>ltoztat<61> csap<61>s Hal<61>los csap<61>s K<>zel<65>ts gyorsan egy ellens<6E>ghez <20>s m<>rj r<> hal<61>los csap<61>st. Teleport<72>l<EFBFBD> t<>mad<61>s <09>lc<6C>z<EFBFBD>si b<>nusz ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION DAGGER|DOUBLE_SWORD|SWORD gungsin 2 4 T<>mad<61> <20>rt<72>k %.0f-%.0f (minatk + (1.6* minatk + 200 + dex*7 + str*7)*k) (maxatk + (1.6* maxatk + 300 + dex*7 + str*7)*k)
|
||||
33 ASSASSIN Kard forgatag Forg<72> t<>r T<>ncol<6F> t<>r Forgasd k<>rbe az t<>rt. Feksz<73>ni s<>r<EFBFBD>l<EFBFBD>sek Marad<61> m<>reg t<>mad<61>s ATTACK_SKILL|CAN_CHANGE_DIRECTION|WEAPON_LIMITATION DAGGER|DOUBLE_SWORD|SWORD charyun 3 4 T<>mad<61> <20>rt<72>k %.0f-%.0f 2*minatk + (0.5*minatk + dex*9 + str*7)*k 2*maxatk + (0.5*maxatk + dex*9 + str*7)*k M<>rgez<65>s es<65>lye %.0f%% 1 + 4*k
|
||||
34 ASSASSIN <09>lc<6C>z<EFBFBD>s Halk j<>r<EFBFBD>s Eltakar Elrejt<6A>zhetsz. A t<>mad<61>s f<>lbeszakad a haszn<7A>lat<61>n<EFBFBD>l. STANDING_SKILL eunhyeong 4 4 Leshely-b<>nuszvesztes<65>g: +%.0f%% 50 * SkillPoint
|
||||
35 ASSASSIN M<>reg felh<6C> Hal<61>los felh<6C> Gyilkos felh<6C> Szabad<61>ts m<>rgez<65> felh<6C>t ellens<6E>ged k<>r<EFBFBD> <20>s m<>rgezd meg. T<>voli t<>mad<61>s T<>bb c<>l elleni t<>mad<61>s Maradand<6E> m<>reg t<>mad<61>s ATTACK_SKILL|NEED_TARGET sangong 5 4 T<>mad<61> <20>rt<72>k %.0f-%.0f lv*2+(minatk + str*3 + dex*18)*k lv*2+(maxatk + str*3 + dex*18)*k M<>rgez<65>s es<65>lye %.0f%% 40*k
|
||||
4 WARRIOR A kard aur<75>ja Spiritu<74>lis kard Fantom kard A t<>mad<61> <20>rt<72>k bizonyos id<69>re megn<67>vekszik. A t<>mad<61> <20>rt<72>k megn<67> STANDING_SKILL|WEAPON_LIMITATION SWORD|TWO_HANDED geomgyeong 4 4 T<>mad<61> <20>rt<72>k +%.0f (100 + STR) * SkillPoint
|
||||
46 ASSASSIN Ism<73>telt l<>v<EFBFBD>s T<>bbsz<73>r<EFBFBD>s l<>v<EFBFBD>s Er<45>szakos l<>v<EFBFBD>s L<>jj t<>bb nyillal egy ellens<6E>gre. T<>v t<>mad<61>s T<>bbsz<73>r<EFBFBD>s t<>mad<61>s ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION BOW yeonsa 16 4 2 + floor(6 * SkillPoint) <09>ssz t<>mad<61>si <20>rt<72>k %.0f-%.0f minatk + 0.2*minatk*floor(2+k*6)+ (0.8*minatk+dex*8*ar) *k maxatk + 0.2*maxatk*floor(2+k*6)+ (0.8*maxatk+dex*8*ar) *k %.0f ny<6E>l lett kil<69>ve. 2 + floor(6 * SkillPoint)
|
||||
47 ASSASSIN Ny<4E>les<65> Ny<4E>lvihar Ny<4E>lork<72>n L<>jj t<>bb nyilat t<>bb ellens<6E>gre. T<>v t<>mad<61>s T<>mad<61>s t<>bb c<>lpontra ATTACK_SKILL|FAN_RANGE|NEED_TARGET|WEAPON_LIMITATION BOW gwangyeok 17 4 2 + floor(6 * SkillPoint) T<>mad<61> <20>rt<72>k %.0f-%0.f minatk + (1.7*minatk + 100 + dex*2 + str*2)*k*0.8 maxatk + (1.7*maxatk + 300 + dex*2 + str*2)*k*0.8 Max. c<>l %.0f 2 + floor(6 * SkillPoint)
|
||||
48 ASSASSIN T<>zny<6E>l <09>g<EFBFBD> ny<6E>l L<>ngny<6E>l Gy<47>jtsd meg a nyilat. T<>v t<>mad<61>s T<>bb c<>l elleni t<>mad<61>s T<>z t<>mad<61>s ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION BOW hwajo 18 4 T<>mad<61> <20>rt<72>k %.0f-%.0f 1.5*minatk + (2.6*minatk + 100 )*k 1.5*maxatk + (2.6*maxatk + 300 )*k
|
||||
49 ASSASSIN Pehelyk<79>nny<6E> l<>p<EFBFBD>sek Gyors mint a sz<73>l Isteni sebess<73>g Tedd k<>nnyebb<62> tested, a mozg<7A>si sebess<73>g fokoz<6F>s<EFBFBD><73>rt. Mozg<7A>si sebess<73>g n<>vekedik STANDING_SKILL gyeonggong 19 4 Mozg<7A>si sebess<73>g: +%.0f 60*SkillPoint
|
||||
5 WARRIOR Sz<53>guld<6C>s V<>gtat<61>s L<>ved<65>k Olyan gyors vagy mint a l<>ved<65>k. D<>h<EFBFBD>s <20>t<EFBFBD>t<EFBFBD> t<>mad<61>s ATTACK_SKILL|NEED_TARGET|CHARGE_ATTACK|WEAPON_LIMITATION SWORD|TWO_HANDED tanhwan 5 4 T<>mad<61> <20>rt<72>k %.0f-%.0f 2*MinATK + (MinATK + 3*DEX + 7*STR + CON)*SkillPoint 2*MaxATK + (MaxATK + 3*DEX + 7*STR + CON)*SkillPoint
|
||||
50 ASSASSIN M<>rgezett ny<6E>l M<>rgez<65> ny<6E>l Hal<61>los ny<6E>l Vond be nyiladat er<65>s m<>reggel. T<>v t<>mad<61>s T<>bb c<>l elleni t<>mad<61>s D<>ntsd fel a c<>lt Maradand<6E> m<>reg t<>mad<61>s ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION BOW gigung 20 4 T<>mad<61> <20>rt<72>k %.0f-%.0f minatk + (1.2*minatk + 100 + dex*6 + str*2)*k maxatk + (1.2*maxatk + 200 + dex*6 + str*2)*k M<>rgez<65>s es<65>lye %.0f%% 80*k
|
||||
61 SURA Ujjcsap<61>s <09>g<EFBFBD> ujjcsap<61>s Ujj robban<61>s Okozz robban<61>st az ujjhegyeddel. <09>that<61> t<>mad<61>s Az ellens<6E>g v<>dekez<65>se hat<61>stalan Intelligencia b<>nusz ATTACK_SKILL|MELEE_ATTACK|NEED_TARGET swaeryeong 1 4 T<>mad<61> <20>rt<72>k %.0f-%.0f minatk + 2*lv + iq*2 + (2*minatk + str*4 + iq*14) * k maxatk + 2*lv + iq*2 + (2*maxatk + str*4 + iq*14) * k Az ellenf<6E>l v<>delm<6C>nek hat<61>stalan<61>t<EFBFBD>s<EFBFBD>nak es<65>lye %.0f%% 1 + 9*SkillPoint
|
||||
62 SURA S<>rk<72>ny <20>rv<72>ny Torn<72>d<EFBFBD> <20>rv<72>ny Forg<72>sz<73>l Okozz er<65>s forg<72>szelet, amivel t<>bb ellens<6E>get is legy<67>zhetsz. Felsz<73>ni k<>rok Az ellenf<6E>l menek<65>l<EFBFBD>se hat<61>stalan. Intelligencia b<>nusz ATTACK_SKILL|STANDING_SKILL yonggwon 2 4 T<>mad<61> <20>rt<72>k %.0f-%.0f 1.1 * minatk + 2*lv + 2*iq + (1.5*minatk + str + iq*12) * k 1.1 * maxatk + 2*lv + 2*iq + (1.5*maxatk + str + iq*12) * k Az ellens<6E>g menek<65>l<EFBFBD>s<EFBFBD>nek hat<61>stalan<61>t<EFBFBD>s<EFBFBD>nak es<65>lye %.0f%% 1 + 9*SkillPoint
|
||||
63 SURA Elvar<61>zsolt penge Elvar<61>zsolt kard Szellem penge Szereld fel peng<6E>det egy hatalmas szellemmel. T<>mad<61>si <20>rt<72>k n<> Intelligencia b<>nusz Lop<6F>s az <20>lett<74>l STANDING_SKILL|TOGGLE|WEAPON_LIMITATION SWORD gwigeom 3 4 T<>mad<61> <20>rt<72>k +%.1f 7 + (5*iq+13)*k Vesztes<65>gek %.0f%% a TP-hez ad<61>dnak. 10*k
|
||||
64 SURA F<>lelem Hatalmas f<>lelem R<>m<EFBFBD>let Cs<43>kkenti az ellenf<6E>l k<>szs<7A>g<EFBFBD>t arra, hogy megt<67>madjon. Ellens<6E>ges t<>mad<61> <20>rt<72>k cs<63>kken N<> az es<65>lye annak, hogy az ellenf<6E>l t<>mad<61>sa sikertelen lesz Csak akkor van felhaszn<7A>lva, ha <20>rintett vagy. STANDING_SKILL gongpo 4 4 Ellens<6E>ges t<>mad<61> <20>rt<72>k -%.0f%% 5 + 20*SkillPoint Es<45>ly az ellenf<6E>l t<>mad<61>s<EFBFBD>nak sikertelens<6E>g<EFBFBD>re %.0f%% 1 + 29*SkillPoint
|
||||
65 SURA Elvar<61>zsolt v<>rtez<65>s Elvar<61>zsolt jobb v<>rtez<65>s S<>t<EFBFBD>ts<74>g v<>rtezete S<>t<EFBFBD>t v<>rttel v<>di tested A k<>rok egy r<>sze a t<>mad<61>ra visszaver<65>dik Jav<61>tja a v<>dekez<65>st Intelligencia b<>nusz STANDING_SKILL jumagap 5 4 V<>dekez<65>s +%.0f (iq+30)*k Es<45>ly a testi t<>mad<61>s visszaver<65>s<EFBFBD>re %.0f%% (iq/4+10)*k
|
||||
66 SURA Var<61>zslat kiolt<6C>s Er<45>s var<61>zslat kiolt<6C>s Var<61>zslat kiolt<6C> t<>mad<61>s Kioltja az ellens<6E>g minden seg<65>t<EFBFBD> effektj<74>t. T<>v t<>mad<61>s T<>bb c<>lra t<>mad<61>s Az ellens<6E>g seg<65>t<EFBFBD> hat<61>sait kioltja ATTACK_SKILL|NEED_TARGET pabeop 6 4 Magikus t<>mad<61><64>rt<72>k %.0f-%.0f 40 + 5*lv + 2*iq + (18*iq + 7*minmtk + 50)*ar*k 40 + 5*lv + 2*iq + (18*iq + 7*maxmtk + 100)*ar*k Var<61>zs kiolt<6C> es<65>ly %.0f%% 50*k
|
||||
76 SURA S<>t<EFBFBD>t t<>mad<61>s S<>t<EFBFBD>t csap<61>s Fekete t<>mad<61>s Haszn<7A>ld a s<>t<EFBFBD>t hatalmat az ellens<6E>g megsebes<65>t<EFBFBD>s<EFBFBD>re. T<>v t<>mad<61>s T<>bb c<>l elleni t<>mad<61>s ATTACK_SKILL|NEED_TARGET maryeong 16 4 Magikus t<>mad<61> <20>rt<72>k: %.0f-%.0f 40 +5*lv + 2*iq + (20*iq + 7*minmtk + 50 )*ar*k 40 +5*lv + 2*iq + (20*iq + 7*maxmtk + 100 )*ar*k
|
||||
77 SURA L<>ng csap<61>s T<>zel<65> csap<61>s L<>ng robban<61>s <09>gesd meg az ellens<6E>get egy robban<61>ssal. Fel<65>leti s<>r<EFBFBD>l<EFBFBD>sek T<>z t<>mad<61>s ATTACK_SKILL|STANDING_SKILL hwayeom 17 4 Magikus t<>mad<61> <20>rt<72>k: %.0f-%.0f 5*lv + 2*iq + (20*iq + 8*mtk + str*4 + con*2 + 180 )*k 5*lv + 2*iq + (20*iq + 8*mtk + str*4 + con*2 + 200 )*k
|
||||
78 SURA L<>ng lelke L<>ng sor L<>ng robban<61>s L<>ng lelket csin<69>l. T<>v t<>mad<61>s V<>letlenszer<65> c<>lz<6C>s T<>bb c<>l elleni t<>mad<61>s ATTACK_SKILL|STANDING_SKILL|TOGGLE muyeong 18 4 Magikus t<>mad<61> <20>rt<72>k: %.0f-%.0f 30+ 2*lv + 2*iq + (18*iq + 6*minmtk + 200)*ar*k 30+ 2*lv + 2*iq + (18*iq + 6*maxmtk + 500)*ar*k
|
||||
79 SURA S<>t<EFBFBD>t v<>delem S<>t<EFBFBD>t membr<62>n S<>t<EFBFBD>t fejedelem v<>delme V<>dd magad a s<>t<EFBFBD>t er<65>kkel <20>s v<>ltoztasd <20>t a testi s<>r<EFBFBD>l<EFBFBD>seket MP-re. M<>gia vesztes<65>gek cs<63>kkennek. Jav<61>tja a v<>dekez<65>st STANDING_SKILL|TOGGLE heuksin 19 4 Vesztes<65>g cs<63>kkent<6E>s %.0f%% (iq*0.84)*k V<>dekez<65>s +%.0f (0.5*iq+15)*k
|
||||
80 SURA Szellem csap<61>s L<>lek csap<61>s Szellem t<>mad<61>s Haj<61>ts s<>t<EFBFBD>t szellemeket az ellens<6E>g megsebes<65>t<EFBFBD>s<EFBFBD><73>rt. T<>v t<>mad<61>s T<>bb c<>l elleni t<>mad<61>s Lelassulnak ATTACK_SKILL|NEED_TARGET tusok 20 4 Magikus t<>mad<61> <20>rt<72>k: %.0f-%.0f 40 + 2*lv + 2*iq + (2 * con + 2 * dex + 22*iq + 6*minmtk+ 180)*ar*k 40 + 2 * lv + 2*iq + (2 * con + 2 * dex + 22*iq + 6*maxmtk + 200)*ar*k Es<45>ly a lelassul<75>sra: %.1f%% (333 + (300 * k))/10
|
||||
81 SURA S<>t<EFBFBD>t k<> S<>t<EFBFBD>t goly<6C> S<>t<EFBFBD>t g<>mb Haj<61>ts egy s<>t<EFBFBD>t goly<6C>t, hogy megs<67>r<EFBFBD>lj<6C>n az ellens<6E>g. T<>v t<>mad<61>s T<>bb c<>l elleni t<>mad<61>s ATTACK_SKILL|NEED_TARGET geomhwan 21 4 Magikus t<>mad<61> <20>rt<72>k %.0f-%.0f 120 + 6*lv + (5 * con + 5 * dex + 40*iq + 12*minmtk)*ar*k 120 + 6*lv + (5 * con + 5 * dex + 40*iq + 12*maxmtk)*ar*k
|
||||
91 SHAMAN Rep<65>l<EFBFBD> talizm<7A>n S<>rk<72>ny dob<6F>s Er<45>szakos dob<6F>s Dobj egy talizm<7A>nt, hogy megs<67>r<EFBFBD>lj<6C>n az ellens<6E>g. T<>v t<>mad<61>s T<>bb c<>l elleni t<>mad<61>s ATTACK_SKILL|FAN_RANGE|NEED_TARGET bipabu 1 4 M<>gikus t<>mad<61> <20>rt<72>k : %.0f-%.0f 70 + 4*Lv. + (20*IQ+5*minmwep+50)*ar*k 70 + 4*lv + (20*iq+5*maxmwep+50)*ar*k
|
||||
92 SHAMAN S<>rk<72>ny l<>v<EFBFBD>s T<>mad<61> s<>rk<72>ny Felsz<73>ll<6C> s<>rk<72>ny L<>j egy s<>rk<72>nyfigur<75>t, hogy szemb<6D>l t<>madj az ellens<6E>gre. <09>t<EFBFBD>t<EFBFBD> t<>mad<61>s Tart<72>s t<>zk<7A>rok ATTACK_SKILL|NEED_TARGET yongpa 2 4 Magikus t<>mad<61> <20>rt<72>k: %.0f-%.0f 60 + 5*lv + (18*iq+6*minmwep+120)*ar*k 60 + 5*lv + (18*iq+6*maxmwep+120)*ar*k Es<45>ly tart<72>s t<>zre: %.0f%% iq*0.2*k
|
||||
93 SHAMAN S<>rk<72>ny ord<72>t<EFBFBD>s S<>rk<72>ny sik<69>t<EFBFBD>s S<>rk<72>ny <20>v<EFBFBD>lt<6C>s T<>madj s<>rk<72>ny figur<75>val az ellenf<6E>lre. Fel<65>leti s<>r<EFBFBD>l<EFBFBD>sek Tart<72>s t<>zk<7A>rok ATTACK_SKILL|STANDING_SKILL paeryong 3 4 Magikus t<>mad<61> <20>rt<72>k %.0f-%.0f 70 + 3*lv + (22*iq+13*minmwep+100)*ar*k 70 + 3*lv + (22*iq+13*maxmwep+100)*ar*k Tart<72>s t<>z es<65>lye %.0f%% iq*0.2*k
|
||||
94 SHAMAN <09>ld<6C>s Mennyfal S<>rk<72>ny <20>ld<6C>sa V<>dd magad vagy t<>rsad v<>delmi k<>rrel. Ellen<65>ll<6C>s testi t<>mad<61>ssal szemben Csoporttag haszn<7A>lhatja fel CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE hosin 4 4 Testi t<>mad<61>ssal szembeni ellen<65>ll<6C>s: %.1f%% (iq*0.3+5)*(2*k+0.5)/(k+1.5)
|
||||
95 SHAMAN Visszaverni T<>kr<6B>z<EFBFBD>d<EFBFBD> v<>z T<>k<EFBFBD>r V<>dd magad, vagy t<>rsad egy visszat<61>kr<6B>z<EFBFBD> k<>rrel. Testi t<>mad<61>s visszaver<65>dik Csoporttagon haszn<7A>lhat<61> fel CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE boho 5 4 Es<45>ly, testi t<>mad<61>s visszaver<65>se %.1f%% 5+(iq*0.3 + 5)*k
|
||||
96 SHAMAN S<>rk<72>ny seg<65>ts<74>ge S<>rk<72>ny t<>mogat<61>sa S<>rk<72>ny er<65> Er<45>s<EFBFBD>tsd saj<61>t, vagy t<>rsad t<>mad<61> erej<65>t Kritikus csap<61>s es<65>lye megn<67> Csoporttagnak haszn<7A>lhat<61> fel. CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE gicheon 6 4 Hal<61>los t<>mad<61>s es<65>lye: %.1f%% (iq*0.3+5)*(2*k+0.5)/(k+1.5)
|
77
bin/pack/locale_nl/locale/nl/skilltable.txt
Normal file
@ -0,0 +1,77 @@
|
||||
1 <09>↓<EFBFBD><EFBFAC> 1 1 1 0 HP -(1.1*atk+(0.5*atk+1.5*str)*k) 40+100*k 12 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 5 1 0 200
|
||||
2 <09>ȹ<EFBFBD>dz<EFBFBD><C7B3> 1 1 1 0 HP -(3*atk+(0.8*atk+str*5+dex*3+con)*k) 50+130*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 12 1 0 200
|
||||
3 <09><><EFBFBD><EFBFBD>ȥ 1 1 1 0 ATT_SPEED 50*k 50+140*k 60+90*k 63+90*k SELFONLY 14 MOV_SPEED 20*k 60+90*k 14 0 0 NORMAL 1 1 0 0
|
||||
4 <09>˰<EFBFBD> 1 1 1 0 ATT_GRADE (100+str+lv*3)*k 100+200*k 30+50*k 33+50*k SELFONLY 15 NONE 15 0 0 NORMAL 1 1 0 0
|
||||
16 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1 1 1 0 HP -(2.3*atk+(4*atk+str*4+con)*k) 60+120*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 4 1 0 100
|
||||
17 <09>ݻ<EFBFBD>Ÿ<EFBFBD><C5B8> 1 1 1 0 HP -(2.3*atk+(3*atk+str*4+con*3)*k) 60+150*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 8 1 0 200
|
||||
18 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1 1 1 0 HP -(2*atk+(2*atk+2*dex+2*con+str*4)*k) 50+140*k 25 ATTACK,USE_MELEE_DAMAGE,SELFONLY,SPLASH,ATTACK_STUN NONE 100+k*1000/6 2 0 0 MELEE 10 1 0 400
|
||||
19 õ<><C3B5><EFBFBD><EFBFBD> 1 1 1 0 DEF_GRADE (200+str*0.2+con*0.5)*k 80+220*k 60+90*k 63+90*k SELFONLY 16 MOV_SPEED -(1+9*k) 60+90*k 16 0 0 NORMAL 1 1 0 0
|
||||
47 <09><><EFBFBD>ݼ<EFBFBD> 2 1 1 0 HP -(atk+(1.7*atk+dex*2+str*2)*k)*0.8 30+130*k 18 ATTACK,USE_ARROW_DAMAGE NONE 0 0 RANGE 8 1 2500 0
|
||||
48 ȭ<><C8AD><EFBFBD><EFBFBD> 2 1 1 0 HP -(1.5*atk+(2.6*atk+number(100,300))*k) 50+130*k 25 ATTACK,SPLASH,USE_ARROW_DAMAGE NONE 0 0 RANGE 12 0.6 2500 300
|
||||
46 <09><><EFBFBD><EFBFBD> 2 1 1 0 HP -(atk+0.2*atk*floor(2+k*6)+(0.8*atk+dex*8*ar)*k) 40+130*k 15 ATTACK,USE_ARROW_DAMAGE NONE 0 0 RANGE 1 1 2500 0
|
||||
49 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2 1 1 0 MOV_SPEED 60*k 30+40*k 15+30*k 30+30*k SELFONLY 17 NONE 17 0 0 NORMAL 1 1 0 0
|
||||
31 <09>Ͻ<EFBFBD> 2 1 1 0 HP -(atk+(1.2*atk+number(500,700)+dex*4+str*4)*k) 40+160*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 6 0.8 0 0
|
||||
32 <09>ý<EFBFBD>ź<EFBFBD><C5BA> 2 1 1 0 HP -(atk+(1.6*atk+number(200,300)+dex*7+str*7)*k) 40+160*k 20 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 6 0.8 800 0
|
||||
33 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2 1 1 0 HP -(2*atk+(0.5*atk+dex*9+str*7)*k) 50+140*k 25 ATTACK,USE_MELEE_DAMAGE,ATTACK_POISON NONE 40*k 0 0 MELEE 12 0.8 0 0
|
||||
34 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2 1 1 0 NONE 30+60*k 15+30*k 60 SELFONLY 18 NONE 18 0 0 NORMAL 1 1 0 0
|
||||
76 <09><><EFBFBD><EFBFBD> 3 1 1 0 HP -(40+5*lv+2*iq+(13*iq+6*mwep+number(50,100))*ar*k) 30+140*k 7 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 5 0.6 1500 200
|
||||
77 ȭ<><C8AD><EFBFBD><EFBFBD> 3 1 1 0 HP -(5*lv+2*iq+(10*iq+6*mwep+str*4+con*2+number(180,200))*k) 60+140*k 12 ATTACK,SELFONLY,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 15 0.8 0 500
|
||||
78 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 3 1 1 0 HP -(30+2*lv+2*iq+(7*iq+6*mwep+number(200,500))*ar*k) 20+30*k 40+30*k 5+40*k 43+30*k ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,TOGGLE NONE 0 0 MAGIC 1 1 800 0
|
||||
80 <09><><EFBFBD>Ӹ<EFBFBD><D3B8><EFBFBD> 3 1 1 0 HP -(40+2*lv+2*iq+(2*con+2*dex+13*iq+6*mwep+number(180,200))*ar*k) 40+120*k 12 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,ATTACK_SLOW NONE 333+300*k 10+10*k 0 0 MAGIC 9 0.8 1200 400
|
||||
61 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 3 1 1 0 HP -(atk+2*lv+iq*2+(2*atk+str*4+iq*14)*k) 30+140*k 10 ATTACK,USE_MELEE_DAMAGE,PENETRATE NONE 1+k*9 0 0 MELEE 4 1 0 0
|
||||
62 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 3 1 1 0 HP -(1.1*atk+2*lv+iq*2+(1.5*atk+str+iq*12)*k) 50+150*k 15 ATTACK,USE_MELEE_DAMAGE,SELFONLY,SPLASH,IGNORE_TARGET_RATING NONE 1+k*9 0 0 MELEE 12 1 0 500
|
||||
63 <09>Ͱ<EFBFBD> 3 1 1 0 ATT_GRADE (3*iq+2*lv)*k 20+240*k 50+100*k 2+23*k 0 SELFONLY,TOGGLE 19 HIT_HP_RECOVER 10*k 50+80*k 19 0 0 NORMAL 1 1 0 0
|
||||
64 <09><><EFBFBD><EFBFBD> 3 1 1 0 DODGE 1+29*k 60+120*k 60+100*k 100 SELFONLY 20 NONE 20 0 0 NORMAL 1 1 0 0
|
||||
65 <09>ָ<EFBFBD><D6B8><EFBFBD> 3 1 1 0 DEF_GRADE (iq+30)*k 70+170*k 30+120*k 33+140*k SELFONLY 21 REFLECT_MELEE (iq/4+10)*k 30+120*k 21 0 0 NORMAL 1 1 0 0
|
||||
92 <09><><EFBFBD>Ļ<EFBFBD> 4 1 1 0 HP -(60+5*lv+(18*iq+6*mwep+120)*ar*k) 50+160*k 8 ATTACK,ATTACK_FIRE_CONT NONE lv+5*iq*k iq*0.2*k 0 0 MAGIC 10 0.8 0 0
|
||||
93 <09>з<EFBFBD><D0B7><EFBFBD> 4 1 1 0 HP -(70+3*lv+(22*iq+13*mwep+100)*ar*k) 50+160*k 20 ATTACK,SELFONLY,SPLASH,ATTACK_FIRE_CONT NONE lv+5*iq*k iq*0.2*k 0 0 MAGIC 15 0.8 0 500
|
||||
94 ȣ<><C8A3> 4 1 1 0 RESIST_NORMAL (iq*0.3+5)*(2*k+0.5)/(k+1.5) 40+160*k 60+200*k 10 22 NONE 22 0 0 NORMAL 1 1 800 0
|
||||
95 <09>ݻ<EFBFBD> 4 1 1 0 REFLECT_MELEE 5+(iq*0.3+5)*k 40+160*k 60+200*k 10 23 NONE 23 0 0 NORMAL 1 1 1000 0
|
||||
106 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 4 1 1 0 HP -(60+4*lv+(7*iq+8*mwep+number(iq*5,iq*15))*ar*k) 30+150*k 7 ATTACK,SPLASH NONE 0 0 MAGIC 5 0.6 1800 200
|
||||
107 <09><><EFBFBD><EFBFBD> 4 1 1 0 HP -(40+4*lv+(13*iq+7*mwep+number(iq*5,iq*16))*ar*k) 50+150*k 15 ATTACK,SPLASH,ATTACK_STUN NONE 50+1000*k/6 5 0 0 MAGIC 15 0.8 1500 400
|
||||
108 <09><><EFBFBD>ڰ<EFBFBD> 4 1 1 0 HP -(50+5*lv+(6*iq+6*mwep+number(1,800))*ar*k)*(1-chain*0.13) 40+180*k 10 ATTACK NONE 0 0 MAGIC 7 0.8 2500 0
|
||||
109 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 4 1 1 0 HP 200+4*lv+(10*iq+6*mwep+number(600,800))*k 40+200*k 10 REMOVE_BAD_AFFECT NONE 20+80*k 0 0 0 NORMAL 1 1 1000 0
|
||||
110 <09><><EFBFBD><EFBFBD> 4 1 1 0 MOV_SPEED 5+35*k 60+120*k 60+100*k 10 24 CASTING_SPEED 3+33*k 60+100*k 24 0 0 NORMAL 1 1 1000 0
|
||||
79 <09><><EFBFBD>ż<EFBFBD>ȣ 3 1 1 0 DEF_GRADE (0.5*iq+15)*k 20+30*k 60+120*k 5+10*k 63+120*k SELFONLY,TOGGLE 25 MANASHIELD 100-((iq*0.84)*k) 60+120*k 25 0 0 MAGIC 1 0.8 0 0
|
||||
157 <09>ֹ<EFBFBD><D6B9><EFBFBD> 0 1 7 0 CASTING_SPEED 50*k 150+150*k 180 480 SELFONLY NONE 0 0 NORMAL 0 1 0 0
|
||||
156 <09><><EFBFBD><EFBFBD><EFBFBD>Ǻг<C7BA> 0 1 7 0 CRITICAL 50*k 150+150*k 180 480 SELFONLY NONE 0 0 NORMAL 0 1 0 0
|
||||
155 <09><><EFBFBD><EFBFBD>ȭ 0 1 7 0 MOV_SPEED 15*k 150+150*k 180 480 ATT_SPEED 15*k 180 0 0 NORMAL 0 1 0 0
|
||||
154 <09><><EFBFBD>ְ<EFBFBD> 0 1 7 0 DEF_GRADE odef*0.1*k 150+150*k 180 480 NONE 0 0 NORMAL 0 1 0 0
|
||||
153 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ູ 0 1 7 0 MAX_SP maxsp*0.2*k 150+150*k 300 600 NONE 0 0 NORMAL 0 1 0 0
|
||||
151 <09><><EFBFBD><EFBFBD> 0 1 7 0 NONE NONE 0 0 NORMAL 0 1 0 0
|
||||
91 <09><><EFBFBD>ĺ<EFBFBD> 4 1 1 0 HP -(70+4*lv+(20*iq+5*mwep+50)*ar*k) 30+160*k 7 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 5 0.5 1800 201
|
||||
5 źȯ<C5BA><C8AF> 1 1 1 0 HP -(2*atk+(atk+dex*3+str*7+con)*k) 60+120*k 12 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH MOV_SPEED 150 3 0 0 MELEE 4 1 0 200
|
||||
20 <09><>dz 1 1 1 0 HP -(2*atk+(atk+dex*3+str*5+con)*k) 40+120*k 20 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 10 0.5 1200 200
|
||||
35 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2 1 1 0 HP -(lv*2+(atk+str*3+dex*18)*k) 40+130*k 25 ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_POISON NONE 60*k 5+25*k 0 0 MAGIC 0 0.5 800 200
|
||||
50 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2 1 1 0 HP -(atk+(1.2*atk+number(100,200)+dex*6+str*2)*k) 40+160*k 25 ATTACK,SPLASH,USE_ARROW_DAMAGE,CRUSH,ATTACK_POISON NONE 80*k 15+30*k 0 0 RANGE 12 0.5 2500 300
|
||||
66 <09>Ĺ<EFBFBD><C4B9><EFBFBD> 3 1 1 0 HP -(40+5*lv+2*iq+(10*iq+7*mwep+number(50,100))*ar*k) 30+120*k 12 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,REMOVE_GOOD_AFFECT NONE 10+40*k 7+23*k 0 0 NORMAL 5 0.6 1800 200
|
||||
81 <09><>ȯ<EFBFBD><C8AF> 3 1 1 0 HP -(120+6*lv+(5*con+5*dex+29*iq+9*mwep)*ar*k) 80+220*k 24 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 9 0.4 1500 200
|
||||
96 <09><>õ<EFBFBD><C3B5><EFBFBD><EFBFBD> 4 1 1 0 CRITICAL (iq*0.3+5)*(2*k+0.5)/(k+1.5) 40+160*k 60+100*k 10 29 NONE 29 0 0 NORMAL 1 1 1000 0
|
||||
111 <09><><EFBFBD>¼<EFBFBD> 4 1 1 0 ATT_GRADE 5+(iq*0.2+15)*k 60+120*k 60+100*k 10 30 NONE 30 0 0 NORMAL 1 1 1000 0
|
||||
126 <09>ż<EFBFBD><C5BC><EFBFBD> 0 1 20 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
|
||||
122 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 0 1 2 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
|
||||
121 <09><><EFBFBD>ַ<EFBFBD> 0 1 40 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
|
||||
125 <09><><EFBFBD><EFBFBD> 0 1 40 0 NONE 10+1000*k 0 NONE 0 0 0 NORMAL 0 1 1000 0
|
||||
127 õ<><C3B5><EFBFBD><EFBFBD> 0 1 20 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
|
||||
128 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 0 1 20 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
|
||||
158 <09><><EFBFBD><EFBFBD><EFBFBD>̵<EFBFBD> 0 1 3 0 NONE SELFONLY NONE 0 0 NORMAL 0 1 0 0
|
||||
159 <09><><EFBFBD><EFBFBD><EFBFBD>ǹ<EFBFBD> 0 1 5 0 NONE SELFONLY NONE 0 0 NORMAL 0 1 0 0
|
||||
160 <09><><EFBFBD><EFBFBD>ȭ 0 1 5 0 NONE 3*k 80-12*k 300 SELFONLY NONE 0 0 NORMAL 0 1 0 0
|
||||
161 <09><><EFBFBD><EFBFBD><EFBFBD>ǹ<EFBFBD> 0 1 2 0 NONE 50 NONE 0 0 NORMAL 0 1 0 0
|
||||
162 <09><><EFBFBD><EFBFBD><EFBFBD>̵<EFBFBD> 0 1 2 0 NONE 20 NONE 0 0 NORMAL 0 1 0 0
|
||||
256 CRUSH200<30><30>ų 0 1 1 0 HP -5*k*atk 2 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 0 1 0 300
|
||||
257 <09>Ϲݹ<CFB9><DDB9><EFBFBD>350<35><30>ų 0 1 1 0 HP -5*k*atk 5 ATTACK,USE_MELEE_DAMAGE,SPLASH NONE 0 0 MELEE 0 1 0 525
|
||||
258 CRUSH300<30><30>ų 0 1 1 0 HP -5*k*atk 7 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 0 1 0 450
|
||||
259 <09>Ϲݹ<CFB9><DDB9><EFBFBD>200<30><30>ų 0 1 1 0 HP -5*k*atk 9 ATTACK,USE_MELEE_DAMAGE,SPLASH NONE 0 0 MELEE 0 1 0 300
|
||||
260 CURSH400<30><30>ų 0 1 1 0 HP -5*k*atk 10 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 0 1 0 600
|
||||
261 <09><>250<35><30>ų 0 1 1 0 HP -5*k*atk 9 ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_POISON NONE 80 0 0 MELEE 0 1 0 375
|
||||
262 SLOW300<30><30>ų 0 1 1 0 HP -5*k*atk 12 ATTACK,USE_MELEE_DAMAGE,SPLASH MOV_SPEED -20 10 0 0 MELEE 0 1 0 450
|
||||
130 <09>¸<EFBFBD> 0 1 1 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
|
||||
137 <09><><EFBFBD><EFBFBD> 5 1 1 50 HP -(atk+(2*atk*k)) 60+80*k 5-(4*k) ATTACK,USE_MELEE_DAMAGE,CRUSH NONE 0 0 MELEE 10 1 300 0
|
||||
138 <09><><EFBFBD><EFBFBD> 5 1 1 52 HP -(2.4*(200+1.5*lv)+(3*200*k)) 60+120*k 15 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH_LONG MOV_SPEED 50 5 0 0 MELEE 6 1 400 100
|
||||
139 Ż<><C5BB> 5 1 1 55 HP -(2*(200+1.5*lv)+(3*200*k)) 60+160*k 20 ATTACK,USE_MELEE_DAMAGE,SELFONLY,SPLASH,CRUSH NONE 0 0 MELEE 12 1 400 250
|
||||
140 <09><><EFBFBD><EFBFBD>(Ȱ) 5 1 1 50 HP -(atk+(2*atk*k)) 60+80*k 10 ATTACK,USE_ARROW_DAMAGE,CRUSH NONE 0 0 5 1 2500 0
|
||||
131 <09><><EFBFBD><EFBFBD>ȯ 0 1 10 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
|
||||
124 ä<><C3A4><EFBFBD><EFBFBD> 0 1 40 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
|
||||
152 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 0 1 7 0 MAX_HP maxhp*0.2*k 150+150*k 300 600 NONE 0 0 NORMAL 0 1 0 0
|
||||
129 <09>а<EFBFBD><D0B0><EFBFBD> 0 1 40 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
|
BIN
bin/pack/locale_nl/locale/nl/ui/costume/costume_bg.jpg
Normal file
After Width: | Height: | Size: 9.2 KiB |
BIN
bin/pack/locale_nl/locale/nl/ui/costume_bg.jpg
Normal file
After Width: | Height: | Size: 9.2 KiB |
565
bin/pack/locale_nl/locale/nl/ui/createcharacterwindow.py
Normal file
@ -0,0 +1,565 @@
|
||||
import uiScriptLocale
|
||||
|
||||
ROOT_PATH = "d:/ymir work/ui/public/"
|
||||
LOCALE_PATH = "locale/nl/ui/select/"
|
||||
BOARD_X = SCREEN_WIDTH * (65) / 800
|
||||
BOARD_Y = SCREEN_HEIGHT * (215) / 600
|
||||
|
||||
PLUS_BUTTON_WIDTH = 20
|
||||
TEMPORARY_HEIGHT = 24 + 5
|
||||
|
||||
window = {
|
||||
"name" : "CreateCharacterWindow",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : SCREEN_WIDTH,
|
||||
"height" : SCREEN_HEIGHT,
|
||||
|
||||
"children" :
|
||||
(
|
||||
## Board
|
||||
{
|
||||
"name" : "BackGround", "type" : "expanded_image", "x" : 0, "y" : 0,
|
||||
"x_scale" : float(SCREEN_WIDTH) / 1024.0, "y_scale" : float(SCREEN_HEIGHT) / 768.0,
|
||||
"image" : "locale/nl/ui/select.sub",
|
||||
},
|
||||
## Name
|
||||
{
|
||||
"name" : "name_warrior",
|
||||
"type" : "image",
|
||||
|
||||
"x" : BOARD_X - 27,
|
||||
"y" : BOARD_Y - 174 + 25,
|
||||
|
||||
"image" : LOCALE_PATH+"name_warrior.sub",
|
||||
},
|
||||
{
|
||||
"name" : "name_assassin",
|
||||
"type" : "image",
|
||||
|
||||
"x" : BOARD_X - 27,
|
||||
"y" : BOARD_Y - 174 + 25,
|
||||
|
||||
"image" : LOCALE_PATH+"name_assassin.sub",
|
||||
},
|
||||
{
|
||||
"name" : "name_sura",
|
||||
"type" : "image",
|
||||
|
||||
"x" : BOARD_X - 27,
|
||||
"y" : BOARD_Y - 174 + 25,
|
||||
|
||||
"image" : LOCALE_PATH+"name_sura.sub",
|
||||
},
|
||||
{
|
||||
"name" : "name_shaman",
|
||||
"type" : "image",
|
||||
|
||||
"x" : BOARD_X - 27,
|
||||
"y" : BOARD_Y - 174 + 25,
|
||||
|
||||
"image" : LOCALE_PATH+"name_shaman.sub",
|
||||
},
|
||||
|
||||
## Character Board
|
||||
{
|
||||
"name" : "character_board",
|
||||
"type" : "thinboard",
|
||||
|
||||
"x" : BOARD_X,
|
||||
"y" : BOARD_Y,
|
||||
|
||||
"width" : 208,
|
||||
"height" : 300 + TEMPORARY_HEIGHT,
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "text_board",
|
||||
"type" : "bar",
|
||||
|
||||
"x" : 8,
|
||||
"y" : 10,
|
||||
|
||||
"width" : 189,
|
||||
"height" : 122,
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "prev_button",
|
||||
"type" : "button",
|
||||
|
||||
"x" : 95,
|
||||
"y" : 95,
|
||||
|
||||
"text" : uiScriptLocale.CREATE_PREV,
|
||||
|
||||
"default_image" : ROOT_PATH + "Small_Button_01.sub",
|
||||
"over_image" : ROOT_PATH + "Small_Button_02.sub",
|
||||
"down_image" : ROOT_PATH + "Small_Button_03.sub",
|
||||
},
|
||||
{
|
||||
"name" : "next_button",
|
||||
"type" : "button",
|
||||
|
||||
"x" : 140,
|
||||
"y" : 95,
|
||||
|
||||
"text" : uiScriptLocale.CREATE_NEXT,
|
||||
|
||||
"default_image" : ROOT_PATH + "Small_Button_01.sub",
|
||||
"over_image" : ROOT_PATH + "Small_Button_02.sub",
|
||||
"down_image" : ROOT_PATH + "Small_Button_03.sub",
|
||||
},
|
||||
{
|
||||
"name" : "right_line",
|
||||
"type" : "line",
|
||||
|
||||
"x" : 189-1,
|
||||
"y" : -1,
|
||||
|
||||
"width" : 0,
|
||||
"height" : 122,
|
||||
|
||||
"color" : 0xffAAA6A1,
|
||||
},
|
||||
{
|
||||
"name" : "bottom_line",
|
||||
"type" : "line",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 122-1,
|
||||
|
||||
"width" : 189,
|
||||
"height" : 0,
|
||||
|
||||
"color" : 0xffAAA6A1,
|
||||
},
|
||||
{
|
||||
"name" : "left_line",
|
||||
"type" : "line",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : 0,
|
||||
"height" : 122-1,
|
||||
|
||||
"color" : 0xff2A2521,
|
||||
},
|
||||
{
|
||||
"name" : "top_line",
|
||||
"type" : "line",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : 189,
|
||||
"height" : 0,
|
||||
|
||||
"color" : 0xff2A2521,
|
||||
},
|
||||
),
|
||||
},
|
||||
{
|
||||
"name" : "hth",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 15,
|
||||
"y" : 138,
|
||||
|
||||
"text" : uiScriptLocale.CREATE_HP,
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "hth_gauge",
|
||||
"type" : "gauge",
|
||||
|
||||
"x" : 30,
|
||||
"y" : 4,
|
||||
|
||||
"width" : 100 + PLUS_BUTTON_WIDTH,
|
||||
"color" : "red",
|
||||
},
|
||||
{
|
||||
"name" : "hth_slot",
|
||||
"type" : "slotbar",
|
||||
|
||||
"x" : 137 + PLUS_BUTTON_WIDTH,
|
||||
"y" : -1,
|
||||
"width" : 24,
|
||||
"height" : 16,
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "hth_value",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 1,
|
||||
"all_align" : "center",
|
||||
|
||||
"text" : "99",
|
||||
},
|
||||
),
|
||||
},
|
||||
),
|
||||
},
|
||||
{
|
||||
"name" : "int",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 15,
|
||||
"y" : 157,
|
||||
|
||||
"text" : uiScriptLocale.CREATE_SP,
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "int_gauge",
|
||||
"type" : "gauge",
|
||||
|
||||
"x" : 30,
|
||||
"y" : 4,
|
||||
|
||||
"width" : 100 + PLUS_BUTTON_WIDTH,
|
||||
"color" : "pink",
|
||||
},
|
||||
{
|
||||
"name" : "int_slot",
|
||||
"type" : "slotbar",
|
||||
|
||||
"x" : 137 + PLUS_BUTTON_WIDTH,
|
||||
"y" : -1,
|
||||
"width" : 24,
|
||||
"height" : 16,
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "int_value",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 1,
|
||||
"all_align" : "center",
|
||||
|
||||
"text" : "99",
|
||||
},
|
||||
),
|
||||
},
|
||||
),
|
||||
},
|
||||
{
|
||||
"name" : "str",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 15,
|
||||
"y" : 176,
|
||||
|
||||
"text" : uiScriptLocale.CREATE_ATT_GRADE,
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "str_gauge",
|
||||
"type" : "gauge",
|
||||
|
||||
"x" : 30,
|
||||
"y" : 4,
|
||||
|
||||
"width" : 100 + PLUS_BUTTON_WIDTH,
|
||||
"color" : "purple",
|
||||
},
|
||||
{
|
||||
"name" : "str_slot",
|
||||
"type" : "slotbar",
|
||||
|
||||
"x" : 137 + PLUS_BUTTON_WIDTH,
|
||||
"y" : -1,
|
||||
"width" : 24,
|
||||
"height" : 16,
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "str_value",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 1,
|
||||
"all_align" : "center",
|
||||
|
||||
"text" : "99",
|
||||
},
|
||||
),
|
||||
},
|
||||
),
|
||||
},
|
||||
{
|
||||
"name" : "dex",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 15,
|
||||
"y" : 195,
|
||||
|
||||
"text" : uiScriptLocale.CREATE_DEX_GRADE,
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "dex_gauge",
|
||||
"type" : "gauge",
|
||||
|
||||
"x" : 30,
|
||||
"y" : 4,
|
||||
|
||||
"width" : 100 + PLUS_BUTTON_WIDTH,
|
||||
"color" : "blue",
|
||||
},
|
||||
{
|
||||
"name" : "dex_slot",
|
||||
"type" : "slotbar",
|
||||
|
||||
"x" : 137 + PLUS_BUTTON_WIDTH,
|
||||
"y" : -1,
|
||||
"width" : 24,
|
||||
"height" : 16,
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "dex_value",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 1,
|
||||
"all_align" : "center",
|
||||
|
||||
"text" : "99",
|
||||
},
|
||||
),
|
||||
},
|
||||
),
|
||||
},
|
||||
|
||||
{
|
||||
"name" : "hth_button",
|
||||
"type" : "button",
|
||||
|
||||
"x" : 184,
|
||||
"y" : 139,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/game/windows/btn_plus_up.sub",
|
||||
"over_image" : "d:/ymir work/ui/game/windows/btn_plus_over.sub",
|
||||
"down_image" : "d:/ymir work/ui/game/windows/btn_plus_down.sub",
|
||||
},
|
||||
{
|
||||
"name" : "int_button",
|
||||
"type" : "button",
|
||||
|
||||
"x" : 184,
|
||||
"y" : 158,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/game/windows/btn_plus_up.sub",
|
||||
"over_image" : "d:/ymir work/ui/game/windows/btn_plus_over.sub",
|
||||
"down_image" : "d:/ymir work/ui/game/windows/btn_plus_down.sub",
|
||||
},
|
||||
{
|
||||
"name" : "str_button",
|
||||
"type" : "button",
|
||||
|
||||
"x" : 184,
|
||||
"y" : 177,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/game/windows/btn_plus_up.sub",
|
||||
"over_image" : "d:/ymir work/ui/game/windows/btn_plus_over.sub",
|
||||
"down_image" : "d:/ymir work/ui/game/windows/btn_plus_down.sub",
|
||||
},
|
||||
{
|
||||
"name" : "dex_button",
|
||||
"type" : "button",
|
||||
|
||||
"x" : 184,
|
||||
"y" : 196,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/game/windows/btn_plus_up.sub",
|
||||
"over_image" : "d:/ymir work/ui/game/windows/btn_plus_over.sub",
|
||||
"down_image" : "d:/ymir work/ui/game/windows/btn_plus_down.sub",
|
||||
},
|
||||
|
||||
{
|
||||
"name" : "character_name",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 43,
|
||||
"y" : 218,
|
||||
|
||||
"text" : uiScriptLocale.CREATE_NAME,
|
||||
|
||||
"text_horizontal_align" : "center",
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "character_name_slot",
|
||||
"type" : "image",
|
||||
|
||||
"x" : 40 - 1,
|
||||
"y" : -2,
|
||||
|
||||
"image" : "d:/ymir work/ui/public/parameter_slot_04.sub",
|
||||
},
|
||||
{
|
||||
"name" : "character_name_value",
|
||||
"type" : "editline",
|
||||
|
||||
"x" : 40 - 1 + 3,
|
||||
"y" : 0,
|
||||
|
||||
"input_limit" : 12,
|
||||
|
||||
"width" : 90,
|
||||
"height" : 20,
|
||||
},
|
||||
),
|
||||
},
|
||||
|
||||
{
|
||||
"name" : "character_gender",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 43,
|
||||
"y" : 247,
|
||||
|
||||
"text" : uiScriptLocale.CREATE_SEX,
|
||||
|
||||
"text_horizontal_align" : "center",
|
||||
},
|
||||
{
|
||||
"name" : "gender_button_01",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 79,
|
||||
"y" : 247,
|
||||
|
||||
"text" : uiScriptLocale.CREATE_MAN,
|
||||
|
||||
"default_image" : ROOT_PATH + "Middle_Button_01.sub",
|
||||
"over_image" : ROOT_PATH + "Middle_Button_02.sub",
|
||||
"down_image" : ROOT_PATH + "Middle_Button_03.sub",
|
||||
},
|
||||
{
|
||||
"name" : "gender_button_02",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 139,
|
||||
"y" : 247,
|
||||
|
||||
"text" : uiScriptLocale.CREATE_WOMAN,
|
||||
|
||||
"default_image" : ROOT_PATH + "Middle_Button_01.sub",
|
||||
"over_image" : ROOT_PATH + "Middle_Button_02.sub",
|
||||
"down_image" : ROOT_PATH + "Middle_Button_03.sub",
|
||||
},
|
||||
|
||||
{
|
||||
"name" : "character_shape",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 43,
|
||||
"y" : 270,
|
||||
|
||||
"text" : uiScriptLocale.CREATE_SHAPE,
|
||||
|
||||
"text_horizontal_align" : "center",
|
||||
},
|
||||
{
|
||||
"name" : "shape_button_01",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 79,
|
||||
"y" : 239 + TEMPORARY_HEIGHT,
|
||||
|
||||
"text" : "1",
|
||||
|
||||
"default_image" : ROOT_PATH + "Middle_Button_01.sub",
|
||||
"over_image" : ROOT_PATH + "Middle_Button_02.sub",
|
||||
"down_image" : ROOT_PATH + "Middle_Button_03.sub",
|
||||
},
|
||||
{
|
||||
"name" : "shape_button_02",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 139,
|
||||
"y" : 239 + TEMPORARY_HEIGHT,
|
||||
|
||||
"text" : "2",
|
||||
|
||||
"default_image" : ROOT_PATH + "Middle_Button_01.sub",
|
||||
"over_image" : ROOT_PATH + "Middle_Button_02.sub",
|
||||
"down_image" : ROOT_PATH + "Middle_Button_03.sub",
|
||||
},
|
||||
|
||||
{
|
||||
"name" : "create_button",
|
||||
"type" : "button",
|
||||
|
||||
"x" : 11,
|
||||
"y" : 265 + TEMPORARY_HEIGHT,
|
||||
|
||||
"text" : uiScriptLocale.CREATE_CREATE,
|
||||
|
||||
"default_image" : ROOT_PATH + "Large_Button_01.sub",
|
||||
"over_image" : ROOT_PATH + "Large_Button_02.sub",
|
||||
"down_image" : ROOT_PATH + "Large_Button_03.sub",
|
||||
},
|
||||
{
|
||||
"name" : "cancel_button",
|
||||
"type" : "button",
|
||||
|
||||
"x" : 109,
|
||||
"y" : 265 + TEMPORARY_HEIGHT,
|
||||
|
||||
"text" : uiScriptLocale.CANCEL,
|
||||
|
||||
"default_image" : ROOT_PATH + "Large_Button_01.sub",
|
||||
"over_image" : ROOT_PATH + "Large_Button_02.sub",
|
||||
"down_image" : ROOT_PATH + "Large_Button_03.sub",
|
||||
},
|
||||
),
|
||||
},
|
||||
|
||||
## Buttons
|
||||
{
|
||||
"name" : "left_button",
|
||||
"type" : "button",
|
||||
|
||||
"x" : SCREEN_WIDTH * (450 - 22*3) / 800,
|
||||
"y" : SCREEN_HEIGHT * (505) / 600,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/intro/select/dragon_left_button_01.sub",
|
||||
"over_image" : "d:/ymir work/ui/intro/select/dragon_left_button_02.sub",
|
||||
"down_image" : "d:/ymir work/ui/intro/select/dragon_left_button_03.sub",
|
||||
},
|
||||
{
|
||||
"name" : "right_button",
|
||||
"type" : "button",
|
||||
|
||||
"x" : SCREEN_WIDTH * (580 - 22) / 800,
|
||||
"y" : SCREEN_HEIGHT * (505) / 600,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/intro/select/dragon_right_button_01.sub",
|
||||
"over_image" : "d:/ymir work/ui/intro/select/dragon_right_button_02.sub",
|
||||
"down_image" : "d:/ymir work/ui/intro/select/dragon_right_button_03.sub",
|
||||
},
|
||||
|
||||
|
||||
),
|
||||
}
|
217
bin/pack/locale_nl/locale/nl/ui/dragonsoulrefinewindow.py
Normal file
@ -0,0 +1,217 @@
|
||||
import uiScriptLocale
|
||||
|
||||
window = {
|
||||
"name" : "DragonSoulRefineWindow",
|
||||
|
||||
## <20><>ȥ<EFBFBD><C8A5> â <20>ٷ<EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
"x" : SCREEN_WIDTH - 176 - 287 - 10 - 287,
|
||||
"y" : SCREEN_HEIGHT - 37 - 505,
|
||||
|
||||
"style" : ("movable", "float",),
|
||||
|
||||
"width" : 287,
|
||||
"height" : 232,
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "board",
|
||||
"type" : "board",
|
||||
"style" : ("attach",),
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : 287,
|
||||
"height" : 232,
|
||||
|
||||
"children" :
|
||||
(
|
||||
## Base BackGroud Image
|
||||
{
|
||||
"name" : "DragonSoulRefineWindowBaseImage",
|
||||
"type" : "expanded_image",
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"image" : "d:/ymir work/ui/dragonsoul/dragon_soul_refine_bg.tga",
|
||||
},
|
||||
|
||||
## Title
|
||||
{
|
||||
"name" : "TitleBar",
|
||||
"type" : "titlebar",
|
||||
"style" : ("attach",),
|
||||
|
||||
"x" : 5,
|
||||
"y" : 7,
|
||||
|
||||
"width" : 275,
|
||||
"color" : "yellow",
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name":"TitleName",
|
||||
"type":"text",
|
||||
"x":140,
|
||||
"y":5,
|
||||
"text":uiScriptLocale.DRAGONSOUL_REFINE_WINDOW_TITLE,
|
||||
"text_horizontal_align":"center"
|
||||
},
|
||||
),
|
||||
},
|
||||
|
||||
## Refine Slot
|
||||
{
|
||||
"name" : "RefineSlot",
|
||||
"type" : "grid_table",
|
||||
|
||||
"image" : "d:/ymir work/ui/dragonsoul/cap.tga",
|
||||
|
||||
"x" : 15,
|
||||
"y" : 39,
|
||||
|
||||
"start_index" : 0,
|
||||
"x_count" : 5,
|
||||
"y_count" : 3,
|
||||
"x_step" : 32,
|
||||
"y_step" : 32,
|
||||
},
|
||||
|
||||
## Result Slot
|
||||
{
|
||||
"name" : "ResultSlot",
|
||||
"type" : "grid_table",
|
||||
|
||||
"x" : 207,
|
||||
"y" : 39,
|
||||
|
||||
"start_index" : 0,
|
||||
"x_count" : 2,
|
||||
"y_count" : 3,
|
||||
"x_step" : 32,
|
||||
"y_step" : 32,
|
||||
},
|
||||
|
||||
## Grade Button
|
||||
{
|
||||
"name" : "GradeButton",
|
||||
"type" : "toggle_button",
|
||||
|
||||
"x" : 36,
|
||||
"y" : 148,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/dragonsoul/button_01.tga",
|
||||
"over_image" : "d:/ymir work/ui/dragonsoul/button_02.tga",
|
||||
"down_image" : "d:/ymir work/ui/dragonsoul/button_03.tga",
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "GradeSlotTitle",
|
||||
"type" : "text",
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
"all_align" : "center",
|
||||
"text" : uiScriptLocale.GRADE_SELECT,
|
||||
"color" : 0xFFF1E6C0,
|
||||
},
|
||||
),
|
||||
},
|
||||
|
||||
## Step Button
|
||||
{
|
||||
"name" : "StepButton",
|
||||
"type" : "toggle_button",
|
||||
|
||||
"x" : 118,
|
||||
"y" : 148,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/dragonsoul/button_01.tga",
|
||||
"over_image" : "d:/ymir work/ui/dragonsoul/button_02.tga",
|
||||
"down_image" : "d:/ymir work/ui/dragonsoul/button_03.tga",
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "StepSlotTitle",
|
||||
"type" : "text",
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
"all_align" : "center",
|
||||
"text" : uiScriptLocale.STEP_SELECT,
|
||||
"color" : 0xFFF1E6C0,
|
||||
},
|
||||
),
|
||||
},
|
||||
|
||||
## Refine Button
|
||||
{
|
||||
"name" : "StrengthButton",
|
||||
"type" : "toggle_button",
|
||||
|
||||
"x" : 198,
|
||||
"y" : 148,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/dragonsoul/button_01.tga",
|
||||
"over_image" : "d:/ymir work/ui/dragonsoul/button_02.tga",
|
||||
"down_image" : "d:/ymir work/ui/dragonsoul/button_03.tga",
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "RefineSlotTitle",
|
||||
"type" : "text",
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
"all_align" : "center",
|
||||
"text" : uiScriptLocale.STRENGTH_SELECT,
|
||||
"color" : 0xFFF1E6C0,
|
||||
},
|
||||
),
|
||||
},
|
||||
|
||||
## Money Print
|
||||
{
|
||||
"name":"Money_Slot",
|
||||
"type" : "text",
|
||||
|
||||
"x":35,
|
||||
"y":180,
|
||||
|
||||
"horizontal_align" : "right",
|
||||
"text_horizontal_align" : "right",
|
||||
|
||||
"text" : "123456789",
|
||||
},
|
||||
|
||||
## Do Refine Button
|
||||
{
|
||||
"name" : "DoRefineButton",
|
||||
"type" : "button",
|
||||
|
||||
"x" : 188,
|
||||
"y" : 200,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/dragonsoul/l_button01.tga",
|
||||
"over_image" : "d:/ymir work/ui/dragonsoul/l_button02.tga",
|
||||
"down_image" : "d:/ymir work/ui/dragonsoul/l_button03.tga",
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "DoRefineButtonTitle",
|
||||
"type" : "text",
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
"text" : uiScriptLocale.DO_REFINE,
|
||||
"all_align" : "center",
|
||||
},
|
||||
),
|
||||
},
|
||||
),
|
||||
},
|
||||
),
|
||||
}
|
||||
|
426
bin/pack/locale_nl/locale/nl/ui/dragonsoulwindow.py
Normal file
@ -0,0 +1,426 @@
|
||||
import uiScriptLocale
|
||||
|
||||
window = {
|
||||
"name" : "InventoryWindow",
|
||||
|
||||
## 600 - (width + <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 24 px)
|
||||
"x" : SCREEN_WIDTH - 176 - 287 - 10,
|
||||
"y" : SCREEN_HEIGHT - 37 - 505,
|
||||
|
||||
"style" : ("movable", "float",),
|
||||
|
||||
"width" : 287,
|
||||
"height" : 505,
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "board",
|
||||
"type" : "board",
|
||||
"style" : ("attach",),
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : 287,
|
||||
"height" : 505,
|
||||
|
||||
"children" :
|
||||
(
|
||||
## Equipment Slot
|
||||
{
|
||||
"name" : "Equipment_Base",
|
||||
"type" : "expanded_image",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"image" : "d:/ymir work/ui/dragonsoul/dragon_soul_bg.tga",
|
||||
|
||||
},
|
||||
{
|
||||
"name" : "Inventory_Tab_01",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 16,
|
||||
"y" : 332,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/dragonsoul/s_button01.tga",
|
||||
"over_image" : "d:/ymir work/ui/dragonsoul/s_button02.tga",
|
||||
"down_image" : "d:/ymir work/ui/dragonsoul/s_button03.tga",
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "Inventory_Tab_01_Print",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"all_align" : "center",
|
||||
|
||||
"text" : uiScriptLocale.DRAGONSOUL_PAGE_BUTTON_1,
|
||||
"color" : 0xFFF1E6C0,
|
||||
},
|
||||
),
|
||||
},
|
||||
{
|
||||
"name" : "Inventory_Tab_02",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 67,
|
||||
"y" : 332,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/dragonsoul/s_button01.tga",
|
||||
"over_image" : "d:/ymir work/ui/dragonsoul/s_button02.tga",
|
||||
"down_image" : "d:/ymir work/ui/dragonsoul/s_button03.tga",
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "Inventory_Tab_02_Print",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"all_align" : "center",
|
||||
|
||||
"text" : uiScriptLocale.DRAGONSOUL_PAGE_BUTTON_2,
|
||||
"color" : 0xFFF1E6C0,
|
||||
},
|
||||
),
|
||||
},
|
||||
{
|
||||
"name" : "Inventory_Tab_03",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 118,
|
||||
"y" : 332,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/dragonsoul/s_button01.tga",
|
||||
"over_image" : "d:/ymir work/ui/dragonsoul/s_button02.tga",
|
||||
"down_image" : "d:/ymir work/ui/dragonsoul/s_button03.tga",
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "Inventory_Tab_03_Print",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"all_align" : "center",
|
||||
|
||||
"text" : uiScriptLocale.DRAGONSOUL_PAGE_BUTTON_3,
|
||||
"color" : 0xFFF1E6C0,
|
||||
},
|
||||
),
|
||||
},
|
||||
{
|
||||
"name" : "Inventory_Tab_04",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 169,
|
||||
"y" : 332,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/dragonsoul/s_button01.tga",
|
||||
"over_image" : "d:/ymir work/ui/dragonsoul/s_button02.tga",
|
||||
"down_image" : "d:/ymir work/ui/dragonsoul/s_button03.tga",
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "Inventory_Tab_04_Print",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"all_align" : "center",
|
||||
|
||||
"text" : uiScriptLocale.DRAGONSOUL_PAGE_BUTTON_4,
|
||||
"color" : 0xFFF1E6C0,
|
||||
},
|
||||
),
|
||||
},
|
||||
{
|
||||
"name" : "Inventory_Tab_05",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 220,
|
||||
"y" : 332,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/dragonsoul/s_button01.tga",
|
||||
"over_image" : "d:/ymir work/ui/dragonsoul/s_button02.tga",
|
||||
"down_image" : "d:/ymir work/ui/dragonsoul/s_button03.tga",
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "Inventory_Tab_05_Print",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"all_align" : "center",
|
||||
|
||||
"text" : uiScriptLocale.DRAGONSOUL_PAGE_BUTTON_5,
|
||||
"color" : 0xFFF1E6C0,
|
||||
},
|
||||
),
|
||||
},
|
||||
|
||||
## Item Slot
|
||||
{
|
||||
"name" : "ItemSlot",
|
||||
"type" : "grid_table",
|
||||
|
||||
"x" : 15,
|
||||
"y" : 355,
|
||||
|
||||
"start_index" : 0,
|
||||
"x_count" : 8,
|
||||
"y_count" : 4,
|
||||
"x_step" : 32,
|
||||
"y_step" : 32,
|
||||
|
||||
#"image" : "d:/ymir work/ui/public/Slot_Base.sub"
|
||||
},
|
||||
{
|
||||
"name" : "EquipmentSlot",
|
||||
"type" : "slot",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : 287,
|
||||
"height" : 280,
|
||||
|
||||
"slot" : (
|
||||
{"index":DRAGON_SOUL_EQUIPMENT_SLOT_START+0, "x":128, "y":53, "width":32, "height":32},
|
||||
{"index":DRAGON_SOUL_EQUIPMENT_SLOT_START+1, "x":59, "y":93, "width":32, "height":32},
|
||||
{"index":DRAGON_SOUL_EQUIPMENT_SLOT_START+2, "x":59, "y":179, "width":32, "height":32},
|
||||
{"index":DRAGON_SOUL_EQUIPMENT_SLOT_START+3, "x":128, "y":219, "width":32, "height":32},
|
||||
{"index":DRAGON_SOUL_EQUIPMENT_SLOT_START+4, "x":194, "y":179, "width":32, "height":32},
|
||||
{"index":DRAGON_SOUL_EQUIPMENT_SLOT_START+5, "x":194, "y":93, "width":32, "height":32},
|
||||
),
|
||||
},
|
||||
{
|
||||
"name" : "deck1",
|
||||
"type" : "toggle_button",
|
||||
|
||||
"x" : 21,
|
||||
"y" : 230,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/dragonsoul/deck1_1.tga",
|
||||
"over_image" : "d:/ymir work/ui/dragonsoul/deck1_2.tga",
|
||||
"down_image" : "d:/ymir work/ui/dragonsoul/deck1_3.tga",
|
||||
},
|
||||
{
|
||||
"name" : "deck2",
|
||||
"type" : "toggle_button",
|
||||
|
||||
"x" : 234,
|
||||
"y" : 230,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/dragonsoul/deck2_1.tga",
|
||||
"over_image" : "d:/ymir work/ui/dragonsoul/deck2_2.tga",
|
||||
"down_image" : "d:/ymir work/ui/dragonsoul/deck2_3.tga",
|
||||
},
|
||||
## Title
|
||||
{
|
||||
"name" : "TitleBar",
|
||||
"type" : "titlebar",
|
||||
"style" : ("attach",),
|
||||
|
||||
"x" : 8,
|
||||
"y" : 7,
|
||||
|
||||
"width" : 271,
|
||||
"color" : "yellow",
|
||||
|
||||
"children" :
|
||||
(
|
||||
{ "name":"TitleName", "type":"text", "x":130, "y":3, "text":uiScriptLocale.DRAGONSOUL_TITLE, "text_horizontal_align":"center" },
|
||||
),
|
||||
},
|
||||
## Tab Area
|
||||
{
|
||||
"name" : "TabControl",
|
||||
"type" : "window",
|
||||
|
||||
"x" : 10,
|
||||
"y" : 279,
|
||||
|
||||
"width" : 267,
|
||||
"height" : 30,
|
||||
|
||||
"children" :
|
||||
(
|
||||
## Tab
|
||||
{
|
||||
"name" : "Tab_01",
|
||||
"type" : "expanded_image",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : 267,
|
||||
"height" : 30,
|
||||
|
||||
"image" : "d:/ymir work/ui/dragonsoul/tap01.tga",
|
||||
},
|
||||
{
|
||||
"name" : "Tab_02",
|
||||
"type" : "expanded_image",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : 267,
|
||||
"height" : 30,
|
||||
|
||||
"image" : "d:/ymir work/ui/dragonsoul/tap02.tga",
|
||||
},
|
||||
{
|
||||
"name" : "Tab_03",
|
||||
"type" : "expanded_image",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : 267,
|
||||
"height" : 30,
|
||||
|
||||
"image" : "d:/ymir work/ui/dragonsoul/tap03.tga",
|
||||
},
|
||||
{
|
||||
"name" : "Tab_04",
|
||||
"type" : "expanded_image",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : 267,
|
||||
"height" : 30,
|
||||
|
||||
"image" : "d:/ymir work/ui/dragonsoul/tap04.tga",
|
||||
},
|
||||
{
|
||||
"name" : "Tab_05",
|
||||
"type" : "expanded_image",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : 267,
|
||||
"height" : 30,
|
||||
|
||||
"image" : "d:/ymir work/ui/dragonsoul/tap05.tga",
|
||||
},
|
||||
{
|
||||
"name" : "Tab_06",
|
||||
"type" : "expanded_image",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : 267,
|
||||
"height" : 30,
|
||||
|
||||
"image" : "d:/ymir work/ui/dragonsoul/tap06.tga",
|
||||
},
|
||||
## RadioButton
|
||||
{
|
||||
"name" : "Tab_Button_01",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 2,
|
||||
"y" : 2,
|
||||
|
||||
"width" : 36,
|
||||
"height" : 27,
|
||||
},
|
||||
{
|
||||
"name" : "Tab_Button_02",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 42,
|
||||
"y" : 2,
|
||||
|
||||
"width" : 36,
|
||||
"height" : 27,
|
||||
},
|
||||
{
|
||||
"name" : "Tab_Button_03",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 82,
|
||||
"y" : 2,
|
||||
|
||||
"width" : 36,
|
||||
"height" : 27,
|
||||
},
|
||||
{
|
||||
"name" : "Tab_Button_04",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 122,
|
||||
"y" : 2,
|
||||
|
||||
"width" : 36,
|
||||
"height" : 27,
|
||||
},
|
||||
{
|
||||
"name" : "Tab_Button_05",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 162,
|
||||
"y" : 2,
|
||||
|
||||
"width" : 36,
|
||||
"height" : 27,
|
||||
},
|
||||
{
|
||||
"name" : "Tab_Button_06",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 202,
|
||||
"y" : 2,
|
||||
|
||||
"width" : 36,
|
||||
"height" : 27,
|
||||
},
|
||||
),
|
||||
},
|
||||
{
|
||||
"name" : "tab_text_area",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 18,
|
||||
"y" : 315,
|
||||
|
||||
"text" : uiScriptLocale.DRAGONSOUL_TAP_TITLE_1,
|
||||
"color" : 0xFFC0C0C0,
|
||||
},
|
||||
{
|
||||
"name" : "activate",
|
||||
"type" : "toggle_button",
|
||||
|
||||
"x" : 217,
|
||||
"y" : 492,
|
||||
|
||||
"text" : uiScriptLocale.DRAGONSOUL_ACTIVATE,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/dragonsoul/m_button01.tga",
|
||||
"over_image" : "d:/ymir work/ui/dragonsoul/m_button02.tga",
|
||||
"down_image" : "d:/ymir work/ui/dragonsoul/m_button03.tga",
|
||||
},
|
||||
),
|
||||
},
|
||||
),
|
||||
}
|
BIN
bin/pack/locale_nl/locale/nl/ui/empire/empire.dds
Normal file
7
bin/pack/locale_nl/locale/nl/ui/empire/title.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "empire.dds"
|
||||
left 0
|
||||
top 0
|
||||
right 512
|
||||
bottom 97
|
70
bin/pack/locale_nl/locale/nl/ui/energybar.py
Normal file
@ -0,0 +1,70 @@
|
||||
import uiScriptLocale
|
||||
|
||||
ROOT = "d:/ymir work/ui/game/"
|
||||
|
||||
Y_ADD_POSITION = 0
|
||||
window = {
|
||||
"name" : "EnergyBar",
|
||||
|
||||
"x" : 0,
|
||||
"y" : SCREEN_HEIGHT - 55,
|
||||
|
||||
"width" : 50,
|
||||
"height" : 10,
|
||||
|
||||
"children" :
|
||||
(
|
||||
# <20><><EFBFBD><EFBFBD>
|
||||
{
|
||||
"name" : "EnergyGauge_Board",
|
||||
"type" : "image",
|
||||
|
||||
"x" : 0,
|
||||
"y" : -10 + Y_ADD_POSITION,
|
||||
|
||||
"image" : "D:/Ymir Work/UI/Pattern/EnergyGauge/energygauge_base.tga",
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "EnergyGauge_Empty",
|
||||
"type" : "expanded_image",
|
||||
|
||||
"x" : 5,
|
||||
"y" : 8,
|
||||
|
||||
"image" : "D:/Ymir Work/UI/Pattern/EnergyGauge/gauge_empty.tga",
|
||||
},
|
||||
{
|
||||
"name" : "EnergyGauge_Hungry",
|
||||
"type" : "expanded_image",
|
||||
|
||||
"x" : 5,
|
||||
"y" : 8,
|
||||
|
||||
"image" : "D:/Ymir Work/UI/Pattern/EnergyGauge/gauge_hungry.tga",
|
||||
},
|
||||
{
|
||||
"name" : "EnergyGauge_Full",
|
||||
"type" : "expanded_image",
|
||||
|
||||
"x" : 5,
|
||||
"y" : 8,
|
||||
|
||||
"image" : "D:/Ymir Work/UI/Pattern/EnergyGauge/gauge_full.tga",
|
||||
},
|
||||
),
|
||||
},
|
||||
{
|
||||
"name" : "EnergyGauge_ToolTip",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : 50,
|
||||
"height" : 10,
|
||||
"type" : "window",
|
||||
},
|
||||
),
|
||||
}
|
||||
|
48
bin/pack/locale_nl/locale/nl/ui/expandedtaskbar.py
Normal file
@ -0,0 +1,48 @@
|
||||
import uiScriptLocale
|
||||
|
||||
ROOT = "d:/ymir work/ui/game/"
|
||||
|
||||
Y_ADD_POSITION = 0
|
||||
window = {
|
||||
"name" : "ExpandTaskBar",
|
||||
|
||||
"x" : SCREEN_WIDTH/2 - 5,
|
||||
"y" : SCREEN_HEIGHT - 74,
|
||||
|
||||
"width" : 37,
|
||||
"height" : 37,
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "ExpanedTaskBar_Board",
|
||||
"type" : "window",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : 37,
|
||||
"height" : 37,
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "DragonSoulButton",
|
||||
"type" : "button",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : 37,
|
||||
"height" : 37,
|
||||
|
||||
"tooltip_text" : uiScriptLocale.TASKBAR_DISABLE,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_01.tga",
|
||||
"over_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_02.tga",
|
||||
"down_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_03.tga",
|
||||
},
|
||||
),
|
||||
},
|
||||
),
|
||||
}
|
41
bin/pack/locale_nl/locale/nl/ui/giftbox.py
Normal file
@ -0,0 +1,41 @@
|
||||
import uiScriptLocale
|
||||
|
||||
ROOT = "d:/ymir work/ui/game/"
|
||||
|
||||
Y_ADD_POSITION = 0
|
||||
window = {
|
||||
"name" : "GiftBox",
|
||||
|
||||
"x" : 0,
|
||||
"y" : SCREEN_HEIGHT - 45,
|
||||
|
||||
"width" : 50,
|
||||
"height" : 50,
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "GiftBox_Icon",
|
||||
"type" : "image",
|
||||
|
||||
"x" : 5,
|
||||
"y" : -90 + Y_ADD_POSITION,
|
||||
|
||||
"width" : 50,
|
||||
"height" : 50,
|
||||
|
||||
"image" : "D:/Ymir Work/UI/Pattern/GiftBox/present_for_fruends_icon.tga",
|
||||
|
||||
},
|
||||
{
|
||||
"name" : "GiftBox_ToolTip",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : 50,
|
||||
"height" : 10,
|
||||
"type" : "window",
|
||||
},
|
||||
),
|
||||
}
|
BIN
bin/pack/locale_nl/locale/nl/ui/guild/guild.dds
Normal file
7
bin/pack/locale_nl/locale/nl/ui/guild/tab_1.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "guild.dds"
|
||||
left 0
|
||||
top 0
|
||||
right 376
|
||||
bottom 37
|
7
bin/pack/locale_nl/locale/nl/ui/guild/tab_2.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "guild.dds"
|
||||
left 0
|
||||
top 37
|
||||
right 376
|
||||
bottom 74
|
7
bin/pack/locale_nl/locale/nl/ui/guild/tab_3.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "guild.dds"
|
||||
left 0
|
||||
top 74
|
||||
right 376
|
||||
bottom 111
|
7
bin/pack/locale_nl/locale/nl/ui/guild/tab_4.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "guild.dds"
|
||||
left 0
|
||||
top 111
|
||||
right 376
|
||||
bottom 148
|
7
bin/pack/locale_nl/locale/nl/ui/guild/tab_5.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "guild.dds"
|
||||
left 0
|
||||
top 148
|
||||
right 376
|
||||
bottom 185
|
7
bin/pack/locale_nl/locale/nl/ui/guild/tab_6.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "guild.dds"
|
||||
left 0
|
||||
top 185
|
||||
right 376
|
||||
bottom 222
|
BIN
bin/pack/locale_nl/locale/nl/ui/highlighted_quest.tga
Normal file
After Width: | Height: | Size: 4.0 KiB |
BIN
bin/pack/locale_nl/locale/nl/ui/highlighted_quest_r.tga
Normal file
After Width: | Height: | Size: 4.0 KiB |
311
bin/pack/locale_nl/locale/nl/ui/inventorywindow.py
Normal file
@ -0,0 +1,311 @@
|
||||
import uiScriptLocale
|
||||
import item
|
||||
|
||||
EQUIPMENT_START_INDEX = 90
|
||||
|
||||
window = {
|
||||
"name" : "InventoryWindow",
|
||||
|
||||
## 600 - (width + <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 24 px)
|
||||
"x" : SCREEN_WIDTH - 176,
|
||||
"y" : SCREEN_HEIGHT - 37 - 565,
|
||||
|
||||
"style" : ("movable", "float",),
|
||||
|
||||
"width" : 176,
|
||||
"height" : 565,
|
||||
|
||||
"children" :
|
||||
(
|
||||
## Inventory, Equipment Slots
|
||||
{
|
||||
"name" : "board",
|
||||
"type" : "board",
|
||||
"style" : ("attach",),
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : 176,
|
||||
"height" : 565,
|
||||
|
||||
"children" :
|
||||
(
|
||||
## Title
|
||||
{
|
||||
"name" : "TitleBar",
|
||||
"type" : "titlebar",
|
||||
"style" : ("attach",),
|
||||
|
||||
"x" : 8,
|
||||
"y" : 7,
|
||||
|
||||
"width" : 161,
|
||||
"color" : "yellow",
|
||||
|
||||
"children" :
|
||||
(
|
||||
{ "name":"TitleName", "type":"text", "x":77, "y":3, "text":uiScriptLocale.INVENTORY_TITLE, "text_horizontal_align":"center" },
|
||||
),
|
||||
},
|
||||
|
||||
## Equipment Slot
|
||||
{
|
||||
"name" : "Equipment_Base",
|
||||
"type" : "image",
|
||||
|
||||
"x" : 10,
|
||||
"y" : 33,
|
||||
|
||||
# "image" : "d:/ymir work/ui/equipment_bg_with_ring.tga",
|
||||
"image" : "d:/ymir work/ui/equipment_bg_without_ring.tga",
|
||||
|
||||
"children" :
|
||||
(
|
||||
|
||||
{
|
||||
"name" : "EquipmentSlot",
|
||||
"type" : "slot",
|
||||
|
||||
"x" : 3,
|
||||
"y" : 3,
|
||||
|
||||
"width" : 150,
|
||||
"height" : 182,
|
||||
|
||||
"slot" : (
|
||||
{"index":EQUIPMENT_START_INDEX+0, "x":39, "y":37, "width":32, "height":64},
|
||||
{"index":EQUIPMENT_START_INDEX+1, "x":39, "y":2, "width":32, "height":32},
|
||||
{"index":EQUIPMENT_START_INDEX+2, "x":39, "y":145, "width":32, "height":32},
|
||||
{"index":EQUIPMENT_START_INDEX+3, "x":75, "y":67, "width":32, "height":32},
|
||||
{"index":EQUIPMENT_START_INDEX+4, "x":3, "y":3, "width":32, "height":96},
|
||||
{"index":EQUIPMENT_START_INDEX+5, "x":114, "y":67, "width":32, "height":32},
|
||||
{"index":EQUIPMENT_START_INDEX+6, "x":114, "y":35, "width":32, "height":32},
|
||||
{"index":EQUIPMENT_START_INDEX+7, "x":2, "y":145, "width":32, "height":32},
|
||||
{"index":EQUIPMENT_START_INDEX+8, "x":75, "y":145, "width":32, "height":32},
|
||||
{"index":EQUIPMENT_START_INDEX+9, "x":114, "y":2, "width":32, "height":32},
|
||||
{"index":EQUIPMENT_START_INDEX+10, "x":75, "y":35, "width":32, "height":32},
|
||||
## <20><> <20><><EFBFBD><EFBFBD>1
|
||||
# {"index":item.EQUIPMENT_RING1, "x":2, "y":106, "width":32, "height":32},
|
||||
## <20><> <20><><EFBFBD><EFBFBD>2
|
||||
# {"index":item.EQUIPMENT_RING2, "x":75, "y":106, "width":32, "height":32},
|
||||
## <20><> <20><>Ʈ
|
||||
{"index":item.EQUIPMENT_BELT, "x":39, "y":106, "width":32, "height":32},
|
||||
),
|
||||
},
|
||||
## Dragon Soul Button
|
||||
{
|
||||
"name" : "DSSButton",
|
||||
"type" : "button",
|
||||
|
||||
"x" : 114,
|
||||
"y" : 107,
|
||||
|
||||
"tooltip_text" : uiScriptLocale.TASKBAR_DRAGON_SOUL,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/dragonsoul/dss_inventory_button_01.tga",
|
||||
"over_image" : "d:/ymir work/ui/dragonsoul/dss_inventory_button_02.tga",
|
||||
"down_image" : "d:/ymir work/ui/dragonsoul/dss_inventory_button_03.tga",
|
||||
},
|
||||
## MallButton
|
||||
{
|
||||
"name" : "MallButton",
|
||||
"type" : "button",
|
||||
|
||||
"x" : 118,
|
||||
"y" : 148,
|
||||
|
||||
"tooltip_text" : uiScriptLocale.MALL_TITLE,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/game/TaskBar/Mall_Button_01.tga",
|
||||
"over_image" : "d:/ymir work/ui/game/TaskBar/Mall_Button_02.tga",
|
||||
"down_image" : "d:/ymir work/ui/game/TaskBar/Mall_Button_03.tga",
|
||||
},
|
||||
## CostumeButton
|
||||
{
|
||||
"name" : "CostumeButton",
|
||||
"type" : "button",
|
||||
|
||||
"x" : 78,
|
||||
"y" : 5,
|
||||
|
||||
"tooltip_text" : uiScriptLocale.COSTUME_TITLE,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/game/costume_button_01.tga",
|
||||
"over_image" : "d:/ymir work/ui/game/costume_button_02.tga",
|
||||
"down_image" : "d:/ymir work/ui/game/costume_button_03.tga",
|
||||
},
|
||||
{
|
||||
"name" : "Equipment_Tab_01",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 86,
|
||||
"y" : 161,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/game/windows/tab_button_small_01.sub",
|
||||
"over_image" : "d:/ymir work/ui/game/windows/tab_button_small_02.sub",
|
||||
"down_image" : "d:/ymir work/ui/game/windows/tab_button_small_03.sub",
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "Equipment_Tab_01_Print",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"all_align" : "center",
|
||||
|
||||
"text" : "I",
|
||||
},
|
||||
),
|
||||
},
|
||||
{
|
||||
"name" : "Equipment_Tab_02",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 86 + 32,
|
||||
"y" : 161,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/game/windows/tab_button_small_01.sub",
|
||||
"over_image" : "d:/ymir work/ui/game/windows/tab_button_small_02.sub",
|
||||
"down_image" : "d:/ymir work/ui/game/windows/tab_button_small_03.sub",
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "Equipment_Tab_02_Print",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"all_align" : "center",
|
||||
|
||||
"text" : "II",
|
||||
},
|
||||
),
|
||||
},
|
||||
|
||||
),
|
||||
},
|
||||
|
||||
{
|
||||
"name" : "Inventory_Tab_01",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 10,
|
||||
"y" : 33 + 191,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/game/windows/tab_button_large_01.sub",
|
||||
"over_image" : "d:/ymir work/ui/game/windows/tab_button_large_02.sub",
|
||||
"down_image" : "d:/ymir work/ui/game/windows/tab_button_large_03.sub",
|
||||
"tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_1,
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "Inventory_Tab_01_Print",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"all_align" : "center",
|
||||
|
||||
"text" : "I",
|
||||
},
|
||||
),
|
||||
},
|
||||
{
|
||||
"name" : "Inventory_Tab_02",
|
||||
"type" : "radio_button",
|
||||
|
||||
"x" : 10 + 78,
|
||||
"y" : 33 + 191,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/game/windows/tab_button_large_01.sub",
|
||||
"over_image" : "d:/ymir work/ui/game/windows/tab_button_large_02.sub",
|
||||
"down_image" : "d:/ymir work/ui/game/windows/tab_button_large_03.sub",
|
||||
"tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_2,
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "Inventory_Tab_02_Print",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"all_align" : "center",
|
||||
|
||||
"text" : "II",
|
||||
},
|
||||
),
|
||||
},
|
||||
|
||||
## Item Slot
|
||||
{
|
||||
"name" : "ItemSlot",
|
||||
"type" : "grid_table",
|
||||
|
||||
"x" : 8,
|
||||
"y" : 246,
|
||||
|
||||
"start_index" : 0,
|
||||
"x_count" : 5,
|
||||
"y_count" : 9,
|
||||
"x_step" : 32,
|
||||
"y_step" : 32,
|
||||
|
||||
"image" : "d:/ymir work/ui/public/Slot_Base.sub"
|
||||
},
|
||||
|
||||
## Print
|
||||
{
|
||||
"name":"Money_Slot",
|
||||
"type":"button",
|
||||
|
||||
"x":8,
|
||||
"y":28,
|
||||
|
||||
"horizontal_align":"center",
|
||||
"vertical_align":"bottom",
|
||||
|
||||
"default_image" : "d:/ymir work/ui/public/parameter_slot_05.sub",
|
||||
"over_image" : "d:/ymir work/ui/public/parameter_slot_05.sub",
|
||||
"down_image" : "d:/ymir work/ui/public/parameter_slot_05.sub",
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name":"Money_Icon",
|
||||
"type":"image",
|
||||
|
||||
"x":-18,
|
||||
"y":2,
|
||||
|
||||
"image":"d:/ymir work/ui/game/windows/money_icon.sub",
|
||||
},
|
||||
|
||||
{
|
||||
"name" : "Money",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 3,
|
||||
"y" : 3,
|
||||
|
||||
"horizontal_align" : "right",
|
||||
"text_horizontal_align" : "right",
|
||||
|
||||
"text" : "123456789",
|
||||
},
|
||||
),
|
||||
},
|
||||
|
||||
),
|
||||
},
|
||||
),
|
||||
}
|
BIN
bin/pack/locale_nl/locale/nl/ui/loading/gauge_empty.dds
Normal file
BIN
bin/pack/locale_nl/locale/nl/ui/loading/gauge_full.dds
Normal file
65
bin/pack/locale_nl/locale/nl/ui/loadingwindow.py
Normal file
@ -0,0 +1,65 @@
|
||||
import uiScriptLocale
|
||||
|
||||
window = {
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : SCREEN_WIDTH,
|
||||
"height" : SCREEN_HEIGHT,
|
||||
|
||||
"children" :
|
||||
(
|
||||
## Board
|
||||
{
|
||||
"name" : "BackGround",
|
||||
"type" : "expanded_image",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"image" : "d:/ymir work/ui/intro/pattern/Line_Pattern.tga",
|
||||
|
||||
"x_scale" : float(SCREEN_WIDTH) / 800.0,
|
||||
"y_scale" : float(SCREEN_HEIGHT) / 600.0,
|
||||
},
|
||||
{
|
||||
"name":"ErrorMessage",
|
||||
"type":"text", "x":10, "y":10,
|
||||
"text": uiScriptLocale.LOAD_ERROR,
|
||||
},
|
||||
|
||||
{
|
||||
"name" : "GageBoard",
|
||||
"type" : "window",
|
||||
"style" : ("ltr",),
|
||||
"x" : float(SCREEN_WIDTH) * 400 / 800.0 - 200,
|
||||
"y" : float(SCREEN_HEIGHT) * 500 / 600.0 ,
|
||||
"width" : 400,
|
||||
"height": 80,
|
||||
|
||||
"children" :
|
||||
(
|
||||
|
||||
{
|
||||
"name" : "BackGage",
|
||||
"type" : "expanded_image",
|
||||
|
||||
"x" : 40,
|
||||
"y" : 25,
|
||||
|
||||
"image" : uiScriptLocale.LOCALE_UISCRIPT_PATH + "loading/gauge_empty.dds",
|
||||
},
|
||||
{
|
||||
"name" : "FullGage",
|
||||
"type" : "expanded_image",
|
||||
|
||||
"x" : 40,
|
||||
"y" : 25,
|
||||
|
||||
"image" : uiScriptLocale.LOCALE_UISCRIPT_PATH + "loading/gauge_full.dds",
|
||||
},
|
||||
),
|
||||
},
|
||||
),
|
||||
}
|
BIN
bin/pack/locale_nl/locale/nl/ui/login.jpg
Normal file
After Width: | Height: | Size: 803 KiB |
7
bin/pack/locale_nl/locale/nl/ui/login.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "login.jpg"
|
||||
left 0
|
||||
top 0
|
||||
right 1024
|
||||
bottom 768
|
7
bin/pack/locale_nl/locale/nl/ui/login/copyright.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "login.dds"
|
||||
left 0
|
||||
top 97
|
||||
right 476
|
||||
bottom 126
|
7
bin/pack/locale_nl/locale/nl/ui/login/g4d.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "login.dds"
|
||||
left 440
|
||||
top 0
|
||||
right 490
|
||||
bottom 28
|
BIN
bin/pack/locale_nl/locale/nl/ui/login/login.dds
Normal file
7
bin/pack/locale_nl/locale/nl/ui/login/loginwindow.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "login.dds"
|
||||
left 0
|
||||
top 0
|
||||
right 208
|
||||
bottom 97
|
7
bin/pack/locale_nl/locale/nl/ui/login/published.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "login.dds"
|
||||
left 208
|
||||
top 0
|
||||
right 440
|
||||
bottom 19
|
7
bin/pack/locale_nl/locale/nl/ui/login/title.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "login.dds"
|
||||
left 0
|
||||
top 0
|
||||
right 443
|
||||
bottom 206
|
BIN
bin/pack/locale_nl/locale/nl/ui/login_dark_dragons.jpg
Normal file
After Width: | Height: | Size: 561 KiB |
753
bin/pack/locale_nl/locale/nl/ui/loginwindow.py
Normal file
@ -0,0 +1,753 @@
|
||||
import uiScriptLocale
|
||||
|
||||
LOCALE_PATH = uiScriptLocale.LOGIN_PATH
|
||||
#Big-List
|
||||
#SERVER_BOARD_HEIGHT = 180 + 390
|
||||
#SERVER_LIST_HEIGHT = 171 + 350
|
||||
#Small list like german
|
||||
SERVER_BOARD_HEIGHT = 220 + 180
|
||||
SERVER_LIST_HEIGHT = 171 + 180
|
||||
SERVER_BOARD_WEIGHT = 375
|
||||
window = {
|
||||
"name" : "LoginWindow",
|
||||
"sytle" : ("movable",),
|
||||
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
|
||||
"width" : SCREEN_WIDTH,
|
||||
"height" : SCREEN_HEIGHT,
|
||||
|
||||
"children" :
|
||||
(
|
||||
|
||||
## Board
|
||||
{
|
||||
"name" : "bg1", "type" : "expanded_image", "x" : 0, "y" : 0,
|
||||
"x_scale" : float(SCREEN_WIDTH) / 1024.0, "y_scale" : float(SCREEN_HEIGHT) / 768.0,
|
||||
"image" : "locale/nl/ui/serverlist.sub",
|
||||
},
|
||||
{
|
||||
"name" : "bg2", "type" : "expanded_image", "x" : 0, "y" : 0,
|
||||
"x_scale" : float(SCREEN_WIDTH) / 1024.0, "y_scale" : float(SCREEN_HEIGHT) / 768.0,
|
||||
"image" : "locale/nl/ui/login.sub",
|
||||
},
|
||||
|
||||
## VirtualKeyboard
|
||||
{
|
||||
'name' : 'VirtualKeyboard',
|
||||
'type' : 'thinboard',
|
||||
'x' : (SCREEN_WIDTH - 564) / 2,
|
||||
'y' : SCREEN_HEIGHT - 300,
|
||||
'width' : 564,
|
||||
'height' : 254,
|
||||
'children' :
|
||||
(
|
||||
{
|
||||
'name' : 'key_at',
|
||||
'type' : 'toggle_button',
|
||||
'x' : 40,
|
||||
'y' : 186,
|
||||
'default_image' : 'locale/nl/ui/vkey/key_at.tga',
|
||||
'down_image' : 'locale/nl/ui/vkey/key_at_dn.tga',
|
||||
'over_image' : 'locale/nl/ui/vkey/key_at_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_backspace',
|
||||
'type' : 'button',
|
||||
'x' : 498,
|
||||
'y' : 186,
|
||||
'default_image' : 'locale/nl/ui/vkey/key_backspace.tga',
|
||||
'down_image' : 'locale/nl/ui/vkey/key_backspace_dn.tga',
|
||||
'over_image' : 'locale/nl/ui/vkey/key_backspace_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_enter',
|
||||
'type' : 'button',
|
||||
'x' : 439,
|
||||
'y' : 186,
|
||||
'default_image' : 'locale/nl/ui/vkey/key_enter.tga',
|
||||
'down_image' : 'locale/nl/ui/vkey/key_enter_dn.tga',
|
||||
'over_image' : 'locale/nl/ui/vkey/key_enter_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_shift',
|
||||
'type' : 'toggle_button',
|
||||
'x' : 86,
|
||||
'y' : 186,
|
||||
'default_image' : 'locale/nl/ui/vkey/key_shift.tga',
|
||||
'down_image' : 'locale/nl/ui/vkey/key_shift_dn.tga',
|
||||
'over_image' : 'locale/nl/ui/vkey/key_shift_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_space',
|
||||
'type' : 'button',
|
||||
'x' : 145,
|
||||
'y' : 186,
|
||||
'default_image' : 'locale/nl/ui/vkey/key_space.tga',
|
||||
'down_image' : 'locale/nl/ui/vkey/key_space_dn.tga',
|
||||
'over_image' : 'locale/nl/ui/vkey/key_space_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_1',
|
||||
'type' : 'button',
|
||||
'x' : 40,
|
||||
'y' : 24,
|
||||
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_2',
|
||||
'type' : 'button',
|
||||
'x' : 80,
|
||||
'y' : 24,
|
||||
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_3',
|
||||
'type' : 'button',
|
||||
'x' : 120,
|
||||
'y' : 24,
|
||||
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_4',
|
||||
'type' : 'button',
|
||||
'x' : 160,
|
||||
'y' : 24,
|
||||
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_5',
|
||||
'type' : 'button',
|
||||
'x' : 200,
|
||||
'y' : 24,
|
||||
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_6',
|
||||
'type' : 'button',
|
||||
'x' : 240,
|
||||
'y' : 24,
|
||||
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_7',
|
||||
'type' : 'button',
|
||||
'x' : 280,
|
||||
'y' : 24,
|
||||
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_8',
|
||||
'type' : 'button',
|
||||
'x' : 320,
|
||||
'y' : 24,
|
||||
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_9',
|
||||
'type' : 'button',
|
||||
'x' : 360,
|
||||
'y' : 24,
|
||||
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_10',
|
||||
'type' : 'button',
|
||||
'x' : 400,
|
||||
'y' : 24,
|
||||
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_11',
|
||||
'type' : 'button',
|
||||
'x' : 440,
|
||||
'y' : 24,
|
||||
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_12',
|
||||
'type' : 'button',
|
||||
'x' : 480,
|
||||
'y' : 24,
|
||||
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_13',
|
||||
'type' : 'button',
|
||||
'x' : 40,
|
||||
'y' : 63,
|
||||
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_14',
|
||||
'type' : 'button',
|
||||
'x' : 80,
|
||||
'y' : 63,
|
||||
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_15',
|
||||
'type' : 'button',
|
||||
'x' : 120,
|
||||
'y' : 63,
|
||||
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_16',
|
||||
'type' : 'button',
|
||||
'x' : 160,
|
||||
'y' : 63,
|
||||
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_17',
|
||||
'type' : 'button',
|
||||
'x' : 200,
|
||||
'y' : 63,
|
||||
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_18',
|
||||
'type' : 'button',
|
||||
'x' : 240,
|
||||
'y' : 63,
|
||||
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_19',
|
||||
'type' : 'button',
|
||||
'x' : 280,
|
||||
'y' : 63,
|
||||
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_20',
|
||||
'type' : 'button',
|
||||
'x' : 320,
|
||||
'y' : 63,
|
||||
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_21',
|
||||
'type' : 'button',
|
||||
'x' : 360,
|
||||
'y' : 63,
|
||||
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_22',
|
||||
'type' : 'button',
|
||||
'x' : 400,
|
||||
'y' : 63,
|
||||
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_23',
|
||||
'type' : 'button',
|
||||
'x' : 440,
|
||||
'y' : 63,
|
||||
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_24',
|
||||
'type' : 'button',
|
||||
'x' : 480,
|
||||
'y' : 63,
|
||||
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_25',
|
||||
'type' : 'button',
|
||||
'x' : 60,
|
||||
'y' : 104,
|
||||
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_26',
|
||||
'type' : 'button',
|
||||
'x' : 100,
|
||||
'y' : 104,
|
||||
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_27',
|
||||
'type' : 'button',
|
||||
'x' : 140,
|
||||
'y' : 104,
|
||||
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_28',
|
||||
'type' : 'button',
|
||||
'x' : 180,
|
||||
'y' : 104,
|
||||
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_29',
|
||||
'type' : 'button',
|
||||
'x' : 220,
|
||||
'y' : 104,
|
||||
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_30',
|
||||
'type' : 'button',
|
||||
'x' : 260,
|
||||
'y' : 104,
|
||||
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_31',
|
||||
'type' : 'button',
|
||||
'x' : 300,
|
||||
'y' : 104,
|
||||
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_32',
|
||||
'type' : 'button',
|
||||
'x' : 340,
|
||||
'y' : 104,
|
||||
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_33',
|
||||
'type' : 'button',
|
||||
'x' : 380,
|
||||
'y' : 104,
|
||||
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_34',
|
||||
'type' : 'button',
|
||||
'x' : 420,
|
||||
'y' : 104,
|
||||
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_35',
|
||||
'type' : 'button',
|
||||
'x' : 460,
|
||||
'y' : 104,
|
||||
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_36',
|
||||
'type' : 'button',
|
||||
'x' : 60,
|
||||
'y' : 144,
|
||||
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_37',
|
||||
'type' : 'button',
|
||||
'x' : 100,
|
||||
'y' : 144,
|
||||
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_38',
|
||||
'type' : 'button',
|
||||
'x' : 140,
|
||||
'y' : 144,
|
||||
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_39',
|
||||
'type' : 'button',
|
||||
'x' : 180,
|
||||
'y' : 144,
|
||||
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_40',
|
||||
'type' : 'button',
|
||||
'x' : 220,
|
||||
'y' : 144,
|
||||
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_41',
|
||||
'type' : 'button',
|
||||
'x' : 260,
|
||||
'y' : 144,
|
||||
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_42',
|
||||
'type' : 'button',
|
||||
'x' : 300,
|
||||
'y' : 144,
|
||||
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_43',
|
||||
'type' : 'button',
|
||||
'x' : 340,
|
||||
'y' : 144,
|
||||
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_44',
|
||||
'type' : 'button',
|
||||
'x' : 380,
|
||||
'y' : 144,
|
||||
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_45',
|
||||
'type' : 'button',
|
||||
'x' : 420,
|
||||
'y' : 144,
|
||||
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
{
|
||||
'name' : 'key_46',
|
||||
'type' : 'button',
|
||||
'x' : 460,
|
||||
'y' : 144,
|
||||
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
|
||||
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
|
||||
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
|
||||
},
|
||||
)
|
||||
},
|
||||
|
||||
## ConnectBoard
|
||||
{
|
||||
"name" : "ConnectBoard",
|
||||
"type" : "thinboard",
|
||||
|
||||
"x" : (SCREEN_WIDTH - 208) / 2,
|
||||
"y" : (SCREEN_HEIGHT - 410 - 35),
|
||||
"width" : 208,
|
||||
"height" : 30,
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "ConnectName",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 15,
|
||||
"y" : 0,
|
||||
"vertical_align" : "center",
|
||||
"text_vertical_align" : "center",
|
||||
|
||||
"text" : uiScriptLocale.LOGIN_DEFAULT_SERVERADDR,
|
||||
},
|
||||
{
|
||||
"name" : "SelectConnectButton",
|
||||
"type" : "button",
|
||||
|
||||
"x" : 150,
|
||||
"y" : 0,
|
||||
"vertical_align" : "center",
|
||||
|
||||
"default_image" : "d:/ymir work/ui/public/small_button_01.sub",
|
||||
"over_image" : "d:/ymir work/ui/public/small_button_02.sub",
|
||||
"down_image" : "d:/ymir work/ui/public/small_button_03.sub",
|
||||
|
||||
"text" : uiScriptLocale.LOGIN_SELECT_BUTTON,
|
||||
},
|
||||
),
|
||||
},
|
||||
|
||||
## LoginBoard
|
||||
{
|
||||
"name" : "LoginBoard",
|
||||
"type" : "image",
|
||||
|
||||
"x" : (SCREEN_WIDTH - 208) / 2,
|
||||
"y" : (SCREEN_HEIGHT - 410),
|
||||
|
||||
"image" : LOCALE_PATH + "loginwindow.sub",
|
||||
|
||||
"children" :
|
||||
(
|
||||
{
|
||||
"name" : "ID_EditLine",
|
||||
"type" : "editline",
|
||||
|
||||
"x" : 77,
|
||||
"y" : 16,
|
||||
|
||||
"width" : 120,
|
||||
"height" : 18,
|
||||
|
||||
"input_limit" : 16,
|
||||
"enable_codepage" : 0,
|
||||
|
||||
"r" : 1.0,
|
||||
"g" : 1.0,
|
||||
"b" : 1.0,
|
||||
"a" : 1.0,
|
||||
},
|
||||
{
|
||||
"name" : "Password_EditLine",
|
||||
"type" : "editline",
|
||||
|
||||
"x" : 77,
|
||||
"y" : 43,
|
||||
|
||||
"width" : 120,
|
||||
"height" : 18,
|
||||
|
||||
"input_limit" : 16,
|
||||
"secret_flag" : 1,
|
||||
"enable_codepage" : 0,
|
||||
|
||||
"r" : 1.0,
|
||||
"g" : 1.0,
|
||||
"b" : 1.0,
|
||||
"a" : 1.0,
|
||||
},
|
||||
{
|
||||
"name" : "LoginButton",
|
||||
"type" : "button",
|
||||
|
||||
"x" : 15,
|
||||
"y" : 65,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/public/large_button_01.sub",
|
||||
"over_image" : "d:/ymir work/ui/public/large_button_02.sub",
|
||||
"down_image" : "d:/ymir work/ui/public/large_button_03.sub",
|
||||
|
||||
"text" : uiScriptLocale.LOGIN_CONNECT,
|
||||
},
|
||||
{
|
||||
"name" : "LoginExitButton",
|
||||
"type" : "button",
|
||||
|
||||
"x" : 105,
|
||||
"y" : 65,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/public/large_button_01.sub",
|
||||
"over_image" : "d:/ymir work/ui/public/large_button_02.sub",
|
||||
"down_image" : "d:/ymir work/ui/public/large_button_03.sub",
|
||||
|
||||
"text" : uiScriptLocale.LOGIN_EXIT,
|
||||
},
|
||||
),
|
||||
},
|
||||
|
||||
## ServerBoard
|
||||
{
|
||||
"name" : "ServerBoard",
|
||||
"type" : "thinboard",
|
||||
|
||||
"x" : 0,
|
||||
"y" : SCREEN_HEIGHT - SERVER_BOARD_HEIGHT - 72,
|
||||
"width" : 375,
|
||||
"height" : SERVER_BOARD_HEIGHT,
|
||||
"horizontal_align" : "center",
|
||||
|
||||
"children" :
|
||||
(
|
||||
|
||||
## Title
|
||||
{
|
||||
"name" : "Title",
|
||||
"type" : "text",
|
||||
|
||||
"x" : 0,
|
||||
"y" : 12,
|
||||
"horizontal_align" : "center",
|
||||
"text_horizontal_align" : "center",
|
||||
"text" : uiScriptLocale.LOGIN_SELECT_TITLE,
|
||||
},
|
||||
|
||||
## Horizontal
|
||||
{
|
||||
"name" : "HorizontalLine1",
|
||||
"type" : "line",
|
||||
|
||||
"x" : 10,
|
||||
"y" : 34,
|
||||
"width" : 354,
|
||||
"height" : 0,
|
||||
"color" : 0xff777777,
|
||||
},
|
||||
{
|
||||
"name" : "HorizontalLine2",
|
||||
"type" : "line",
|
||||
|
||||
"x" : 10,
|
||||
"y" : 35,
|
||||
"width" : 355,
|
||||
"height" : 0,
|
||||
"color" : 0xff111111,
|
||||
},
|
||||
|
||||
## Vertical
|
||||
{
|
||||
"name" : "VerticalLine1",
|
||||
"type" : "line",
|
||||
|
||||
"x" : 246,
|
||||
"y" : 38,
|
||||
"width" : 0,
|
||||
"height" : SERVER_LIST_HEIGHT + 4,
|
||||
"color" : 0xff777777,
|
||||
},
|
||||
{
|
||||
"name" : "VerticalLine2",
|
||||
"type" : "line",
|
||||
|
||||
"x" : 247,
|
||||
"y" : 38,
|
||||
"width" : 0,
|
||||
"height" : SERVER_LIST_HEIGHT + 4,
|
||||
"color" : 0xff111111,
|
||||
},
|
||||
|
||||
## ListBox
|
||||
{
|
||||
"name" : "ServerList",
|
||||
"type" : "listbox2",
|
||||
|
||||
"x" : 10,
|
||||
"y" : 40,
|
||||
"width" : 232,
|
||||
"height" : SERVER_LIST_HEIGHT,
|
||||
"row_count" : 15,
|
||||
"item_align" : 0,
|
||||
},
|
||||
{
|
||||
"name" : "ChannelList",
|
||||
"type" : "listbox",
|
||||
|
||||
"x" : 255,
|
||||
"y" : 40,
|
||||
"width" : 109,
|
||||
"height" : SERVER_LIST_HEIGHT,
|
||||
|
||||
"item_align" : 0,
|
||||
},
|
||||
|
||||
## Buttons
|
||||
{
|
||||
"name" : "ServerSelectButton",
|
||||
"type" : "button",
|
||||
|
||||
"x" : 267,
|
||||
"y" : SERVER_LIST_HEIGHT,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/public/large_button_01.sub",
|
||||
"over_image" : "d:/ymir work/ui/public/large_button_02.sub",
|
||||
"down_image" : "d:/ymir work/ui/public/large_button_03.sub",
|
||||
|
||||
"text" : uiScriptLocale.OK,
|
||||
},
|
||||
{
|
||||
"name" : "ServerExitButton",
|
||||
"type" : "button",
|
||||
|
||||
"x" : 267,
|
||||
"y" : SERVER_LIST_HEIGHT + 22,
|
||||
|
||||
"default_image" : "d:/ymir work/ui/public/large_button_01.sub",
|
||||
"over_image" : "d:/ymir work/ui/public/large_button_02.sub",
|
||||
"down_image" : "d:/ymir work/ui/public/large_button_03.sub",
|
||||
|
||||
"text" : uiScriptLocale.LOGIN_SELECT_EXIT,
|
||||
},
|
||||
|
||||
),
|
||||
|
||||
},
|
||||
|
||||
),
|
||||
}
|
7
bin/pack/locale_nl/locale/nl/ui/mall/00.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "mall.tga"
|
||||
left 0
|
||||
top 0
|
||||
right 40
|
||||
bottom 40
|
7
bin/pack/locale_nl/locale/nl/ui/mall/01.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "mall.tga"
|
||||
left 40
|
||||
top 0
|
||||
right 80
|
||||
bottom 40
|
7
bin/pack/locale_nl/locale/nl/ui/mall/02.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "mall.tga"
|
||||
left 80
|
||||
top 0
|
||||
right 120
|
||||
bottom 40
|
7
bin/pack/locale_nl/locale/nl/ui/mall/03.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "mall.tga"
|
||||
left 120
|
||||
top 0
|
||||
right 160
|
||||
bottom 40
|
7
bin/pack/locale_nl/locale/nl/ui/mall/04.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "mall.tga"
|
||||
left 160
|
||||
top 0
|
||||
right 200
|
||||
bottom 40
|
7
bin/pack/locale_nl/locale/nl/ui/mall/05.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "mall.tga"
|
||||
left 200
|
||||
top 0
|
||||
right 240
|
||||
bottom 40
|
7
bin/pack/locale_nl/locale/nl/ui/mall/06.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "mall.tga"
|
||||
left 0
|
||||
top 40
|
||||
right 40
|
||||
bottom 80
|
7
bin/pack/locale_nl/locale/nl/ui/mall/07.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "mall.tga"
|
||||
left 40
|
||||
top 40
|
||||
right 80
|
||||
bottom 80
|
7
bin/pack/locale_nl/locale/nl/ui/mall/08.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "mall.tga"
|
||||
left 80
|
||||
top 40
|
||||
right 120
|
||||
bottom 80
|
7
bin/pack/locale_nl/locale/nl/ui/mall/09.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "mall.tga"
|
||||
left 120
|
||||
top 40
|
||||
right 160
|
||||
bottom 80
|
7
bin/pack/locale_nl/locale/nl/ui/mall/10.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "mall.tga"
|
||||
left 160
|
||||
top 40
|
||||
right 200
|
||||
bottom 80
|
7
bin/pack/locale_nl/locale/nl/ui/mall/11.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "mall.tga"
|
||||
left 200
|
||||
top 40
|
||||
right 240
|
||||
bottom 80
|
7
bin/pack/locale_nl/locale/nl/ui/mall/12.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "mall.tga"
|
||||
left 0
|
||||
top 80
|
||||
right 40
|
||||
bottom 120
|
7
bin/pack/locale_nl/locale/nl/ui/mall/13.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "mall.tga"
|
||||
left 40
|
||||
top 80
|
||||
right 80
|
||||
bottom 120
|
7
bin/pack/locale_nl/locale/nl/ui/mall/14.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "mall.tga"
|
||||
left 80
|
||||
top 80
|
||||
right 120
|
||||
bottom 120
|
7
bin/pack/locale_nl/locale/nl/ui/mall/15.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "mall.tga"
|
||||
left 120
|
||||
top 80
|
||||
right 160
|
||||
bottom 120
|
7
bin/pack/locale_nl/locale/nl/ui/mall/16.sub
Normal file
@ -0,0 +1,7 @@
|
||||
title subImage
|
||||
version 2.0
|
||||
image "mall.tga"
|
||||
left 160
|
||||
top 80
|
||||
right 200
|
||||
bottom 120
|
BIN
bin/pack/locale_nl/locale/nl/ui/mall/easter_2012_0000.tga
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
bin/pack/locale_nl/locale/nl/ui/mall/easter_2012_0001.tga
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
bin/pack/locale_nl/locale/nl/ui/mall/easter_2012_0002.tga
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
bin/pack/locale_nl/locale/nl/ui/mall/easter_2012_0003.tga
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
bin/pack/locale_nl/locale/nl/ui/mall/easter_2012_0004.tga
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
bin/pack/locale_nl/locale/nl/ui/mall/easter_2012_0005.tga
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
bin/pack/locale_nl/locale/nl/ui/mall/easter_2012_0006.tga
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
bin/pack/locale_nl/locale/nl/ui/mall/easter_2012_0007.tga
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
bin/pack/locale_nl/locale/nl/ui/mall/easter_2012_0008.tga
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
bin/pack/locale_nl/locale/nl/ui/mall/easter_2012_0009.tga
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
bin/pack/locale_nl/locale/nl/ui/mall/herz0000.tga
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
bin/pack/locale_nl/locale/nl/ui/mall/herz0001.tga
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
bin/pack/locale_nl/locale/nl/ui/mall/herz0002.tga
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
bin/pack/locale_nl/locale/nl/ui/mall/herz0003.tga
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
bin/pack/locale_nl/locale/nl/ui/mall/herz0004.tga
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
bin/pack/locale_nl/locale/nl/ui/mall/herz0005.tga
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
bin/pack/locale_nl/locale/nl/ui/mall/herz0006.tga
Normal file
After Width: | Height: | Size: 5.1 KiB |