#pragma once #include "GrpScreen.h" class CScreenFilter : public CScreen { public: CScreenFilter(); virtual ~CScreenFilter(); void SetEnable(BOOL bFlag); void SetBlendType(BYTE bySrcType, BYTE byDestType); void SetColor(const D3DXCOLOR & c_rColor); void Render(); protected: BOOL m_bEnable; BYTE m_bySrcType; BYTE m_byDestType; D3DXCOLOR m_Color; };