#pragma once #include "ActorInstance.h" /////////////////////////////////////////////////////////////////////////////////////////////////// // // CGameEventManager // // Note : Game»ó¿¡¼­ ÀϾ´Â Æø¹ß, È­¸é Èçµé¸², Range ¹«±âµéÀÇ ¿òÁ÷ÀÓ°ú Ÿ°Ý µîÀÇ Event // ¸¦ Á¾ÇÕÀûÀ¸·Î °ü¸®Çϴ Ŭ·¡½º. - [levites] // // Note : °ÔÀÓ»óÀÇ Cinematic Event ¸¦ ÄÁÆ®·ÑÇÏ´Â ¸Å´ÏÁ®·Î »ç¿ëÇÑ´Ù. 2004.07.19 - [levites] // class CGameEventManager : public CSingleton, public CScreen { public: CGameEventManager(); virtual ~CGameEventManager(); void SetCenterPosition(float fx, float fy, float fz); void Update(); void ProcessEventScreenWaving(CActorInstance * pActorInstance, const CRaceMotionData::TScreenWavingEventData * c_pData); protected: TPixelPosition m_CenterPosition; };