#include "StdAfx.h" #include "InstanceBase.h" CActorInstance::IEventHandler& CInstanceBase::GetEventHandlerRef() { return m_GraphicThingInstance.__GetEventHandlerRef(); } CActorInstance::IEventHandler* CInstanceBase::GetEventHandlerPtr() { return m_GraphicThingInstance.__GetEventHandlerPtr(); } void CInstanceBase::SetEventHandler(CActorInstance::IEventHandler* pkEventHandler) { m_GraphicThingInstance.SetEventHandler(pkEventHandler); }