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forked from metin2/client
client/PRTerrainLib/StdAfx.h

32 lines
972 B
C

// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#if !defined(AFX_STDAFX_H__EECC0C4D_07A5_4D9E_B40F_767A80FD6DE6__INCLUDED_)
#define AFX_STDAFX_H__EECC0C4D_07A5_4D9E_B40F_767A80FD6DE6__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
// TODO: reference additional headers your program requires here
#pragma warning(disable:4702)
//#include <crtdbg.h>
#include "../EterLib/StdAfx.h"
#include "../EterGrnLib/StdAfx.h"
#include "../scriptLib/StdAfx.h"
/* Fast Float<->Integer conversion */
extern float PR_FCNV;
extern long PR_ICNV;
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__EECC0C4D_07A5_4D9E_B40F_767A80FD6DE6__INCLUDED_)