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forked from metin2/client
client/UserInterface/PythonGameEventManagerModule.cpp

30 lines
696 B
C++

#include "StdAfx.h"
#include "../gamelib/GameEventManager.h"
PyObject * eventMgrUpdate(PyObject * poSelf, PyObject * poArgs)
{
float fx;
if (!PyTuple_GetFloat(poArgs, 0, &fx))
return Py_BuildException();
float fy;
if (!PyTuple_GetFloat(poArgs, 1, &fy))
return Py_BuildException();
float fz;
if (!PyTuple_GetFloat(poArgs, 2, &fz))
return Py_BuildException();
CGameEventManager::Instance().SetCenterPosition(fx, fy, fz);
CGameEventManager::Instance().Update();
return Py_BuildNone();
}
void initeventmgr()
{
static PyMethodDef s_methods[] =
{
{ "Update", eventMgrUpdate, METH_VARARGS },
{ NULL, NULL, NULL },
};
Py_InitModule("eventMgr", s_methods);
}