# Encoding Fix Tool Prepares source files for conversion of encoding from EUC-KR to UTF-8. ## Background Most files in the source were originally written using the EUC-KR encoding. This would be fine if only comments were using characters that only exist in that encoding. However, the original devs used EUC-KR also in string literals, which in turn are sent to the client or localized directly on the server and act as a lookup key. If we simply convert the whole file from EUC-KR to UTF-8, these lookups will break since not all references are server-side and we want to keep compatibility with existing systems (client, quests, etc). Therefore, we convert characters that are not valid UTF-8 characters used in string literals to their byte's string representation. We leave comments untouched in order to convert those in bulk with a `iconv` ```bash find . -name '*.cpp' -exec iconv -f EUC-KR -t UTF-8//TRANSLIT -o {}_u {} \; -exec mv {}_u {} \; ``` Repeat for the desired file extensions. ## Example result Original File Content (read as UTF-8) ```cpp // this string literal should be converted chA->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("�̰� ������ �Ⱦ���")); // this line should stay untouched DWORD dwOppList[8]; // �̰� ������ �Ⱦ��� ``` Original File Content (read as EUC-KR and converted to UTF-8) ```cpp // this string literal should be converted chA->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이거 지금은 안쓴데")); // this line should stay untouched DWORD dwOppList[8]; // 이거 지금은 안쓴데 ``` After running this script (read as UTF-8) ```cpp // this string literal should be converted chA->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("\xC0\xCC\xB0\xC5 \xC1\xF6\xB1\xDD\xC0\xBA \xBE\xC8\xBE\xB4\xB5\xA5")); // this line should stay untouched DWORD dwOppList[8]; // �̰� ������ �Ⱦ��� ``` After running `iconv` on the script output (read as UTF-8) ```cpp // this string literal should be converted chA->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("\xC0\xCC\xB0\xC5 \xC1\xF6\xB1\xDD\xC0\xBA \xBE\xC8\xBE\xB4\xB5\xA5")); // this line should stay untouched DWORD dwOppList[8]; // 이거 지금은 안쓴데 ``` ## Usage To install dependencies: ```bash bun install ``` To run: ```bash bun run index.ts ``` This project was created using `bun init` in bun v1.1.1. [Bun](https://bun.sh) is a fast all-in-one JavaScript runtime.