server/gamefiles/locale/english/translate.lua

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exportTestForCharset = "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "
gameforge = {}
gameforge.arena_manager = {}
gameforge.arena_manager._100_say = "You want to fight against yourself?[ENTER]Do as you please, but you don't need an arena for[ENTER]that.[ENTER]Come again when you're ready to take this[ENTER]seriously. "
gameforge.arena_manager._10_npcChat = "Start a training fight "
gameforge.arena_manager._110_say = "Your training partner has not reached the[ENTER]required level of %s yet. I'm sorry, but I cannot[ENTER]allow this fight. "
gameforge.arena_manager._120_say = "To complete the training fight agreement, %s has[ENTER]to come see me. "
gameforge.arena_manager._130_say = "%s is currently in a training fight[ENTER]lesson. "
gameforge.arena_manager._140_sayTitle = "Decision "
gameforge.arena_manager._150_say = "%s doesn't want to do a training fight against[ENTER]you. "
gameforge.arena_manager._160_say = "There's a problem. Please try registering again[ENTER]later. "
gameforge.arena_manager._170_say = "Your training partner is already in a training[ENTER]fight lesson. Try again later! "
gameforge.arena_manager._180_say = "The Hall of Combat Training is currently in use.[ENTER]Please sign up later. "
gameforge.arena_manager._190_npcChat = "Watch a training fight "
gameforge.arena_manager._195_say = "%s against %s "
gameforge.arena_manager._200_tableInsert = "Close "
gameforge.arena_manager._20_sayTitle = "Yu-Hwan: "
gameforge.arena_manager._210_say = "There is no training fight taking place at the[ENTER]moment. "
gameforge.arena_manager._220_say = "There are currently %s training fights taking[ENTER]place. "
gameforge.arena_manager._30_say = "The Combat Training Hall has been completely[ENTER]destroyed by a terrible fight. Until it has been[ENTER]restored no training fights can take place. "
gameforge.arena_manager._40_say = "Somebody else has signed up for a training fight[ENTER]lesson. "
gameforge.arena_manager._50_say = "If you haven't reached level %s you can't sign up[ENTER]for a training fight lesson. "
gameforge.arena_manager._60_say = "You want to register a training fight?[ENTER]Then give me the name of your training partner. "
gameforge.arena_manager._70_say = "Don't you know whom you want to fight? If you[ENTER]can't give me a name I can't sign you up. "
gameforge.arena_manager._80_say = "Okay, %s. You have been signed up for a training[ENTER]fight against %s. "
gameforge.arena_manager._85_say = "%s is waiting for %s to accept the challenge. "
gameforge.arena_manager._87_say = "%s, are you ready for a training fight against %s? "
gameforge.arena_manager._90_say = "%s is not logged on at the moment. Try again[ENTER]later or arrange to meet with your training[ENTER]partner! "
gameforge.blacksmith = {}
gameforge.blacksmith._10_npcChat = "I want to upgrade something. "
gameforge.blacksmith._20_sayTitle = "Blacksmith "
gameforge.blacksmith._30_say = "Greetings![ENTER]I am responsible for upgrading items. If you want[ENTER]to upgrade an item, just bring it to me. "
gameforge.blacksmith._40_sayTitle = "Information: "
gameforge.blacksmith._50_sayReward = "Drag an item from your inventory onto the[ENTER]Blacksmith. "
gameforge.buy_fishrod = {}
gameforge.buy_fishrod._100_sayTitle = "Note: "
gameforge.buy_fishrod._10_npcChat = "Fishing Pole Sale "
gameforge.buy_fishrod._110_say = "Thanks for buying the Fishing Pole Package.[ENTER]Our company not only offers special bargains, it[ENTER]also offers a Fishing Contest for beginners! The[ENTER]first prize is desired by everyone... a beginners[ENTER]weapon+3!! If you bring 5 Dead Zanders to the[ENTER]Fisherman, this breath-taking prize will be[ENTER]awarded to you immediately. This is a rare[ENTER]chance! So accept the challenge! "
gameforge.buy_fishrod._120_select = "Take part "
gameforge.buy_fishrod._130_select = "Ignore "
gameforge.buy_fishrod._140_say = "Thanks for buying the Fishing Pole Package.[ENTER]Our company not only offers special bargains, it[ENTER]also offers a Fishing Contest for beginners! The[ENTER]first prize is desired by everyone... a beginners[ENTER]weapon+3!! If you bring 5 Dead Zanders to the[ENTER]Fisherman, this breath-taking prize will be[ENTER]awarded to you immediately. This is a rare[ENTER]chance! So accept the challenge! "
gameforge.buy_fishrod._150_makequestbutton = "Fishing Contest "
gameforge.buy_fishrod._160_say = "Fish a zander and kill it by clicking on it.[ENTER]Take 5 Dead Zanders to the Fisherman and you will[ENTER]be rewarded. "
gameforge.buy_fishrod._170_npcChat = "Collect the prize "
gameforge.buy_fishrod._180_say = "Have you brought 5 Dead Zanders with you?[ENTER]Amazing! As promised, here's your beginners[ENTER]weapon+3. Have fun with it! And come back soon! "
gameforge.buy_fishrod._190_say = "I am sorry. I can only give you the prize, if you[ENTER]bring me 5 Dead Zanders. Try again! "
gameforge.buy_fishrod._200_makequestbutton = "Fishing contest prize "
gameforge.buy_fishrod._20_sayTitle = "Fisherman: "
gameforge.buy_fishrod._210_sayTitle = "Information: "
gameforge.buy_fishrod._220_say = "You took part in the Fishing Contest and brought[ENTER]the Fisher man 5 Dead Zanders. As a reward you[ENTER]will get a wonderful box! "
gameforge.buy_fishrod._230_say = "There is a beginners weapon+3 in the box. "
gameforge.buy_fishrod._240_say = "Because you didn't bring me 5 Dead Zanders, the[ENTER]box is empty. "
gameforge.buy_fishrod._30_say = "An incredible price! A Fishing Pole with a[ENTER]fantastic handle! And this pole also comes with a[ENTER]free 100 bait and 20 worms! We, the 'Masters of[ENTER]the best Fishing Poles' offer our customers a[ENTER]3-in-1 Fishing Pole Package for 3980 Yang.[ENTER]Would you like to buy the Fishing Pole Package? "
gameforge.buy_fishrod._40_select = "Buy "
gameforge.buy_fishrod._50_select = "Do not buy "
gameforge.buy_fishrod._60_say = "You have purchased the 3-in-1 Fishing Pole[ENTER]Package. Have fun! And please pay attention to[ENTER]the enclosed note about the Fishing Contest. See[ENTER]you soon! "
gameforge.buy_fishrod._70_say = "I am sorry, you do not have enough Yang. But[ENTER]don't worry, there'll soon be another[ENTER]opportunity. See you soon! "
gameforge.buy_fishrod._80_say = "Unknown Button [%s] "
gameforge.buy_fishrod._90_makequestbutton = "Information about the Fishing Contest "
gameforge.change_empire = {}
gameforge.change_empire._100_say = "If you marry, you cannot change kingdoms. Only[ENTER]players who are not married are able to change[ENTER]kingdoms. "
gameforge.change_empire._10_npcChat = "Change Kingdom: "
gameforge.change_empire._110_say = "You have to get divorced if you want to change[ENTER]kingdoms. "
gameforge.change_empire._120_sayReward = "You cannot change kingdoms while you are still[ENTER]transformed. "
gameforge.change_empire._130_say = "Only use this item once you're not transformed[ENTER]any more. "
gameforge.change_empire._140_sayReward = "You cannot change kingdoms while you are a member[ENTER]of a guild. "
gameforge.change_empire._150_say = "You can only use this item when you have left the[ENTER]guild. "
gameforge.change_empire._160_sayReward = "You cannot change kingdoms because you do not[ENTER]have enough Yang. "
gameforge.change_empire._170_say = "Don't use this item until you own 500,000 Yang. "
gameforge.change_empire._180_say = "Into which kingdom would you like to change? "
gameforge.change_empire._190_select = "Shinsoo "
gameforge.change_empire._200_select = "Chunjo "
gameforge.change_empire._205_select = "Jinno "
gameforge.change_empire._20_say = "Please wait until the kingdom change has been[ENTER]completed. "
gameforge.change_empire._210_sayReward = "Do you really want to change kingdoms? Once you[ENTER]have done it, you cannot undo it. "
gameforge.change_empire._220_sayTitle = "Change Kingdom: "
gameforge.change_empire._230_sayReward = "Please log yourself out completely and log[ENTER]yourself in again to complete the process. "
gameforge.change_empire._240_stringFormat = {}
gameforge.change_empire._250_say = "You have chosen the kingdom that you are already[ENTER]in. Didn't you want to change kingdoms? "
gameforge.change_empire._260_say = "You have chosen a kingdom.[ENTER]Up until now you have been a member of a guild,[ENTER]please note that this guild will not be in your[ENTER]new kingdom. "
gameforge.change_empire._270_say = "Your kingdom has been chosen.[ENTER]Up until now you have been married.[ENTER]Please note that your spouse will not be in your[ENTER]new kingdom. "
gameforge.change_empire._30_say = "To change kingdoms you will need to fulfil the[ENTER]following conditions:[ENTER]1. You cannot be a member of a guild.[ENTER]2. You cannot be married.[ENTER]3. You cannot be planning on getting married.[ENTER]4. You will need 500,000 Yang to change kingdoms.[ENTER]Do you want to change kingdoms? "
gameforge.change_empire._40_say = "With this item you can change kingdoms. "
gameforge.change_empire._50_sayTitle = "You cannot use this item! "
gameforge.change_empire._60_sayReward = "You can only change kingdoms once. "
gameforge.change_empire._70_say = "GM - Should the time be set to zero? "
gameforge.change_empire._80_say = "The required time has been set to zero. "
gameforge.change_empire._90_sayReward = "Married players cannot change kingdoms. "
gameforge.change_guild_master = {}
gameforge.change_guild_master._100_say = "The selected character does not have enough[ENTER]experience to lead a guild.[ENTER](minimum level 40) "
gameforge.change_guild_master._10_say = "Only the guild leader can use this item. "
gameforge.change_guild_master._110_say = "It's too early for this character to take on a[ENTER]leadership position. "
gameforge.change_guild_master._20_say = "Please enter the name of your replacement, who[ENTER]will get your position as guild leader. "
gameforge.change_guild_master._30_say = "This entry is invalid. "
gameforge.change_guild_master._40_say = "Only the guild leader can use this item. "
gameforge.change_guild_master._50_say = "There is no such player in the guild. "
gameforge.change_guild_master._60_say = "It is done! "
gameforge.change_guild_master._70_say = "You are not in a guild. "
gameforge.change_guild_master._80_say = "You already are the guild leader. "
gameforge.change_guild_master._90_say = "The future guild leader has to be online to[ENTER]assume his office! "
gameforge.charge_cash_by_voucher = {}
gameforge.charge_cash_by_voucher._010_syschat = "%s Dragon Coins have been credited to your account. "
gameforge.check_collect_reward = {}
gameforge.check_collect_reward._010_npcChat = "The ineffective recipes of the biologist "
gameforge.check_collect_reward._020_say_title = "Baek-Go: "
gameforge.check_collect_reward._030_say = "Hello! How are you, what can I do for you? "
gameforge.check_collect_reward._040_say = "It concerns the Biologist Chaegirab's rewards.[ENTER]Do you remember the Secret Recipes that I brought[ENTER]you? Well, one of the potions didn't work on me. "
gameforge.check_collect_reward._050_say = "Hmm, well I never! An ingredient is missing from[ENTER]this recipe. But don't worry: I've got everything[ENTER]we need here and can quickly brew a new potion[ENTER]that will give you the required effect. Wait a[ENTER]second... "
gameforge.check_collect_reward._060_say = "So there you go. Take a deep breath and swallow[ENTER]it. Very good. Now I'm going to visit Chaegirab[ENTER]and tell him about the mistake. Take care and see[ENTER]you soon! "
gameforge.check_trans_ticket = {}
gameforge.check_trans_ticket._100_say = "When you are ready to devote your life to the[ENTER]Dragon God, you might be accepted into the Order. "
gameforge.check_trans_ticket._10_npcChat = "To the secret caves "
gameforge.check_trans_ticket._110_say = "You dare to counter the Dragon God? You may be[ENTER]able to defeat me, but you will never escape the[ENTER]wrath of a god! "
gameforge.check_trans_ticket._120_say = "You will find the right path once you are ready[ENTER]to dedicate your life to the Dragon God. Now go[ENTER]forth in peace! "
gameforge.check_trans_ticket._130_1_select = "Give Blood Stone "
gameforge.check_trans_ticket._130_2_select = "I understand. "
gameforge.check_trans_ticket._140_say = "My name is %s and I am here at the Dragon Order's[ENTER]behest! Here is a holy Blood Stone to prove it.[ENTER]And now step aside! "
gameforge.check_trans_ticket._150_say = "The Dragon God has chosen you. May he always[ENTER]watch over you! "
gameforge.check_trans_ticket._15_sayTitle = "Chuk-Sal: "
gameforge.check_trans_ticket._160_say = "You cannot teleport at the moment. "
gameforge.check_trans_ticket._20_say = "Greetings, wanderer![ENTER]I am the guard of the secret Spider Dungeon.[ENTER]Let's see if you are worthy enough to enter the[ENTER]secret caves. "
gameforge.check_trans_ticket._30_say = "You are really brave. Since you have a Passage[ENTER]Ticket, I will allow you to pass...[ENTER]Follow me... "
gameforge.check_trans_ticket._40_say = "I'm afraid I cannot let you through. Come again[ENTER]when you have a Passage Ticket. "
gameforge.check_trans_ticket._50_npcChat = "Request entry "
gameforge.check_trans_ticket._55_sayTitle = "Koe-Pung: "
gameforge.check_trans_ticket._60_say = "Stop! I am Koe-Pung from the Dragon Order,[ENTER]guardian of the portal. You can only pass if you[ENTER]can show me a Blood Stone and have the Order's[ENTER]permission! "
gameforge.check_trans_ticket._70_say = "You can only get Blood Stones from level 75! "
gameforge.check_trans_ticket._75_1_select = "How can I get hold of one of these stones? "
gameforge.check_trans_ticket._75_2_select = "Step aside or you will die! "
gameforge.check_trans_ticket._80_say = "Only those who belong to the Dragon Order and[ENTER]have been proved worthy by the Dragon God will[ENTER]receive these holy stones. Not many of these[ENTER]stones exist. "
gameforge.check_trans_ticket._90_say_reward = "Speak to a priest or a wise man in your homeland. "
gameforge.collect_herb_lv10 = {}
gameforge.collect_herb_lv10._100_say = "The biologist Chaegirab, Uriel's apprentice, is[ENTER]looking for Kaki Blossoms.[ENTER]Just bring him one at a time for his experiments.[ENTER]You can get them from the Hungry Alpha Grey[ENTER]Wolves. "
gameforge.collect_herb_lv10._10_targetVid = "Chaegirab: "
gameforge.collect_herb_lv10._110_sayReward = "You have delivered %s Kaki Blossoms so far. "
gameforge.collect_herb_lv10._120_say = "You've already used an elixir! "
gameforge.collect_herb_lv10._130_say = "You can use the elixir as soon as you've found a[ENTER]Kaki Blossom. "
gameforge.collect_herb_lv10._140_npcChat = "Kaki Blossoms "
gameforge.collect_herb_lv10._150_sayTitle = "Biologist Chaegirab: "
gameforge.collect_herb_lv10._160_say = "Oh, you've found one![ENTER]Let me have a look at it... "
gameforge.collect_herb_lv10._170_say = "Oh! This is top quality![ENTER]Unfortunately, I need %s more Kaki Blossoms![ENTER]Please try to find some! "
gameforge.collect_herb_lv10._180_say = "Now I have enough Kaki Blossoms. Good work![ENTER]As a token of my gratitude, I'm going to give you[ENTER]some Yang and my research results. "
gameforge.collect_herb_lv10._190_say = "Information: "
gameforge.collect_herb_lv10._200_sayReward = "As a reward, the biologist Chaegirab will give[ENTER]you 6500 EP and 5000 Yang. Additionally you will[ENTER]also get a Copper Necklace+3. "
gameforge.collect_herb_lv10._20_sendLetter = "The biologist's analysis "
gameforge.collect_herb_lv10._210_say = "I'm sorry, but this Kaki Blossom has very poor[ENTER]quality and is useless to me. Please get me[ENTER]another one. "
gameforge.collect_herb_lv10._30_say = "The biologist Chaegirab, Uriel's apprentice, is[ENTER]looking for you. Please go see him and find out[ENTER]how you can help him. "
gameforge.collect_herb_lv10._40_npcChat = "Herbal lore "
gameforge.collect_herb_lv10._50_sayTitle = "Biologist Chaegirab: "
gameforge.collect_herb_lv10._60_say = "Heaven, please help me...[ENTER]I study all kind of plants in this kingdom. There[ENTER]is tons of work that needs to be done. I do not[ENTER]have the time to go hunt plants on my own. Will[ENTER]you please help me? "
gameforge.collect_herb_lv10._70_say = "I'm studying Kaki Blossoms at the moment. I need[ENTER]to conduct some experiments and need more of[ENTER]them. Could you get me some? 5 Kaki Blossoms[ENTER]should be enough. I'd be very grateful for your[ENTER]help. Please just bring me one at a time so that[ENTER]I can study them individually. "
gameforge.collect_herb_lv10._80_sendLetter = "Special task! Collect herbs. "
gameforge.collect_herb_lv10._90_sayTitle = "Collect Kaki Blossoms "
gameforge.collect_herb_lv15 = {}
gameforge.collect_herb_lv15._100_npcChat = "Gango Root "
gameforge.collect_herb_lv15._10_say = "The biologist Chaegirab, Uriel's apprentice, is[ENTER]looking for you. Please go see him and find out[ENTER]how you can help him. "
gameforge.collect_herb_lv15._110_say = "Oh, you've found one![ENTER]Let me have a look at it... "
gameforge.collect_herb_lv15._120_say = "Oh! This Gango Root has top quality! I do,[ENTER]however, need another %s of them. Please try and[ENTER]find some! "
gameforge.collect_herb_lv15._130_say = "Now I've got enough Gango Roots. Good work! As a[ENTER]token of my gratitude I'm going to give you some[ENTER]Yang and my research results. "
gameforge.collect_herb_lv15._140_sayReward = "As a reward, the biologist Chaegirab will give[ENTER]you 25,000 EP and 10,000 Yang. You will also get[ENTER]some Copper Earrings+3. "
gameforge.collect_herb_lv15._150_say = "I'm sorry, but this Gango Root has very poor[ENTER]quality and is no use to me. Please get me[ENTER]another one. "
gameforge.collect_herb_lv15._20_npcChat = "Herbal lore "
gameforge.collect_herb_lv15._30_say = "Heaven, please help me...[ENTER]I study all kind of plants in this kingdom. There[ENTER]is tons of work that needs to be done. I do not[ENTER]have the time to go hunt plants on my own. Will[ENTER]you please help me? "
gameforge.collect_herb_lv15._40_say = "I'm researching the Gango Root at the moment. I[ENTER]have to do some experiments and need several[ENTER]roots. Could you get me some? 5 Gango Roots[ENTER]should be enough. I'd be very grateful for your[ENTER]help! Just bring me one root at a time, so that I[ENTER]can study them individually. "
gameforge.collect_herb_lv15._50_sendLetter = "Special task! Collect plants. "
gameforge.collect_herb_lv15._60_sayTitle = "Collect Gango Roots "
gameforge.collect_herb_lv15._70_say = "The biologist Chaegirab, Uriel's apprentice, is[ENTER]looking for Gango Roots. Please just take one to[ENTER]him at a time for his experiments. You can get[ENTER]them from the Hungry Grizzlies. "
gameforge.collect_herb_lv15._80_sayReward = "You have delivered %s Gango Roots so far. "
gameforge.collect_herb_lv15._90_say = "You can use the elixir as soon as you've found a[ENTER]Gango Root. "
gameforge.collect_herb_lv20 = {}
gameforge.collect_herb_lv20._100_say = "Oh! This is top quality![ENTER]Unfortunately, I need %s more Lilacs.[ENTER]Please try to find some! "
gameforge.collect_herb_lv20._10_say = "The biologist Chaegirab, Uriel's apprentice, is[ENTER]looking for you. Please go see him and find out[ENTER]how you can help him. "
gameforge.collect_herb_lv20._110_say = "Now I've got enough Lilac. Good work! As a token[ENTER]of my gratitude, I'm going to give you some Yang[ENTER]and the results of my research. "
gameforge.collect_herb_lv20._120_sayReward = "As a reward, the biologist Chaegirab will give[ENTER]you 95,000 EP and 15,000 Yang. You will also get[ENTER]a Copper Bracelet+3. "
gameforge.collect_herb_lv20._130_say = "I am sorry, the quality of this Lilac is very[ENTER]bad! Please get me a new one. "
gameforge.collect_herb_lv20._20_say = "I am studying Lilac at the moment. I need to do[ENTER]some experiments so I need several plants.[ENTER]Could you get hold of some for me?[ENTER]10 Lilacs should be enough. Please, you need to[ENTER]help me. Bring me one at a time so I can examine[ENTER]them individually! "
gameforge.collect_herb_lv20._30_sayTitle = "Collect Lilac "
gameforge.collect_herb_lv20._40_say = "The biologist Chaegirab, Uriel's apprentice, is[ENTER]looking for Lilac. Just take one to him at a time[ENTER]for his experiments. You can get them from the[ENTER]Hungry Black Bears. "
gameforge.collect_herb_lv20._50_sayReward = "You have delivered %s Lilacs so far. "
gameforge.collect_herb_lv20._60_say = "You can use the elixir as soon as you've found a[ENTER]Lilac. "
gameforge.collect_herb_lv20._70_npcChat = "Lilac "
gameforge.collect_herb_lv20._80_say = "Oh, you've found some Lilac![ENTER]Let me take a quick look at the blossoms... "
gameforge.collect_herb_lv20._90_sayTitle = "Biologist Chaegirab: "
gameforge.collect_herb_lv25 = {}
gameforge.collect_herb_lv25._100_say = "Oh! This Tue Fungus has top quality![ENTER]I do however need another %s of them. Please try[ENTER]and find some! "
gameforge.collect_herb_lv25._10_say = "The biologist Chaegirab, Uriel's apprentice, is[ENTER]looking for you. Please go see him and find out[ENTER]how you can help him. "
gameforge.collect_herb_lv25._110_say = "Now I've got enough Tue Fungi. Good work! As a[ENTER]token of my gratitude I'm going to give you some[ENTER]Yang and my research results. "
gameforge.collect_herb_lv25._120_sayReward = "As a reward you will receive 200,000 experience[ENTER]points and 20,000 Yang. In addition you will[ENTER]receive a Helmet+2. "
gameforge.collect_herb_lv25._130_sayReward = "Iron Helmet "
gameforge.collect_herb_lv25._140_sayReward = "Chain Hood "
gameforge.collect_herb_lv25._150_sayReward = "Mocking Helmet "
gameforge.collect_herb_lv25._160_sayReward = "Phoenix Hat "
gameforge.collect_herb_lv25._170_say = "I'm sorry, but this Tue Fungus has very poor[ENTER]quality and is useless to me. Please get me[ENTER]another one. "
gameforge.collect_herb_lv25._20_say = "Heaven, please help me...[ENTER]I study all kind of plants in this kingdom. There[ENTER]is tons of work that needs to be done. I do not[ENTER]have the time to go hunt plants on my own. Will[ENTER]you please help me? "
gameforge.collect_herb_lv25._30_say = "I'm studying Tue Fungi at the moment. I need to[ENTER]do some experiments with the Tue Fungus and[ENTER]that's why I need 10 of them. Can you bring me[ENTER]some? I would be very grateful for you help.[ENTER]Bring me one Tue Fungus at a time, so that I can[ENTER]examine them individually. "
gameforge.collect_herb_lv25._40_sayTitle = "Collect Tue Fungi "
gameforge.collect_herb_lv25._50_say = "The biologist Chaegirab, Uriel's apprentice, is[ENTER]looking for Tue Fungi. Take one to him at a time[ENTER]for his experiments. You can get them from the[ENTER]Hungry Brown Bears. "
gameforge.collect_herb_lv25._60_sayReward = "You have delivered %s Tue Fungi so far. "
gameforge.collect_herb_lv25._70_say = "You can use the elixir as soon as you've found a[ENTER]Tue Fungus. "
gameforge.collect_herb_lv25._80_npcChat = "Tue Fungi "
gameforge.collect_herb_lv25._90_say = "Oh, you've found one![ENTER]Let me have a look at it... "
gameforge.collect_herb_lv4 = {}
gameforge.collect_herb_lv4._100_npcChat = "Peach Blossoms "
gameforge.collect_herb_lv4._10_sendLetter = "The biologist's analysis "
gameforge.collect_herb_lv4._110_say = "Oh! This Peach Blossom has top quality! I do,[ENTER]however, need another %s of them. Please try and[ENTER]find some! "
gameforge.collect_herb_lv4._120_say = "Now I've got enough Peach Blossoms. Good work![ENTER]As a token of my gratitude I'm going to give you[ENTER]some Yang and my research results. "
gameforge.collect_herb_lv4._130_sayTitle = "Information: "
gameforge.collect_herb_lv4._140_sayReward = "As a reward, the biologist Chaegirab will give[ENTER]you 500 experience points and 1000 Yang.[ENTER]You will also receive a weapon+4. "
gameforge.collect_herb_lv4._150_sayReward = "Fan "
gameforge.collect_herb_lv4._160_sayReward = "Sword "
gameforge.collect_herb_lv4._170_say = "I'm sorry, but this Peach Blossom has very poor[ENTER]quality and is useless to me. Please get me[ENTER]another one. "
gameforge.collect_herb_lv4._20_say = "The biologist Chaegirab, Uriel's apprentice, is[ENTER]looking for you. Please go see him and find out[ENTER]how you can help him. "
gameforge.collect_herb_lv4._30_say = "Heaven, please help me...[ENTER]I study all kind of plants in this kingdom. There[ENTER]is tons of work that needs to be done. I do not[ENTER]have the time to go hunt plants on my own. Will[ENTER]you please help me? "
gameforge.collect_herb_lv4._40_say = "I am studying Peach Blossoms at the moment. I[ENTER]need to do some experiments with them, so I need[ENTER]quite a few. Can you bring me 5 Peach Blossoms? I[ENTER]would be very grateful for your help! Bring me[ENTER]one Peach Blossom at a time, so that I can study[ENTER]them individually. "
gameforge.collect_herb_lv4._50_sayTitle = "Collect Peach Blossoms "
gameforge.collect_herb_lv4._60_say = "The biologist Chaegirab, Uriel's apprentice, is[ENTER]looking for Peach Blossoms. Please just take one[ENTER]at a time to him for his experiments. You can get[ENTER]them from the Hungry Alpha Wolves. "
gameforge.collect_herb_lv4._70_sayReward = "You have delivered %s Peach Blossoms so far. "
gameforge.collect_herb_lv4._80_say = "You've already used an elixir! "
gameforge.collect_herb_lv4._90_say = "You can use the elixir as soon as you've found a[ENTER]Peach Blossom. "
gameforge.collect_herb_lv7 = {}
gameforge.collect_herb_lv7._100_sayReward = "As a reward, the biologist Chaegirab will give[ENTER]you 2000 experience points and 3000 Yang. You[ENTER]will also receive an armour+3. "
gameforge.collect_herb_lv7._10_say = "The biologist Chaegirab, Uriel's apprentice, is[ENTER]looking for you. Please go see him and find out[ENTER]how you can help him. "
gameforge.collect_herb_lv7._110_sayReward = "Monk Plate Armour+3 "
gameforge.collect_herb_lv7._120_sayReward = "Azure Suit "
gameforge.collect_herb_lv7._130_sayReward = "Requiem Plate Armour+3 "
gameforge.collect_herb_lv7._140_sayReward = "Crimson Clothing+3 "
gameforge.collect_herb_lv7._150_say = "I am sorry, but the quality of this Bellflower is[ENTER]very bad. Please bring me a new one. "
gameforge.collect_herb_lv7._20_say = "Heaven, please help me...[ENTER]I study all kind of plants in this kingdom. There[ENTER]is tons of work that needs to be done. I do not[ENTER]have the time to go hunt plants on my own. Will[ENTER]you please help me? "
gameforge.collect_herb_lv7._30_say = "I am studying Bellflowers at the moment. I need[ENTER]to do some experiments so I need a couple of[ENTER]them. Could you get hold of some for me? 5 should[ENTER]be enough. I would be very grateful for your[ENTER]help. Just bring me one at a time though, as I[ENTER]can only examine them individually! "
gameforge.collect_herb_lv7._40_sayTitle = "Collect Bellflowers "
gameforge.collect_herb_lv7._50_say = "The biologist Chaegirab, Uriel's apprentice, is[ENTER]looking for Bellflowers. Just take one to him at[ENTER]a time for his experiments. You can get them from[ENTER]the Hungry Alpha Blue Wolves. "
gameforge.collect_herb_lv7._60_sayReward = "You have delivered %s Bellflowers so far. "
gameforge.collect_herb_lv7._70_say = "You can use the elixir as soon as you've found a[ENTER]Bellflower. "
gameforge.collect_herb_lv7._80_npcChat = "Bellflowers "
gameforge.collect_herb_lv7._90_say = "Oh! This is top quality![ENTER]Unfortunately, I need %s more Bellflowers.[ENTER]Please try to find some! "
gameforge.collect_herb_lv7._95_say = "I've finally got enough Bellflowers. Good work![ENTER]As a token of my gratitude I'm going to give you[ENTER]some Yang and the results of my research. "
gameforge.collect_quest_lv30 = {}
gameforge.collect_quest_lv30._100_sayReward = "You have delivered %s Orc Teeth so far. "
gameforge.collect_quest_lv30._10_sendLetter = "The biologist's request "
gameforge.collect_quest_lv30._110_say = "You cannot use the Researcher's Elixir yet. "
gameforge.collect_quest_lv30._120_say = "You've already used an elixir! "
gameforge.collect_quest_lv30._130_say = "You can use the elixir as soon as you've found a[ENTER]molar. "
gameforge.collect_quest_lv30._140_npcChat = "The Orc Teeth "
gameforge.collect_quest_lv30._150_say = "Oh, you've found a molar![ENTER]Give me a second to check it... "
gameforge.collect_quest_lv30._160_say = "Oh! This tooth has top quality! I'm going to[ENTER]start my research immediately. However, I do need[ENTER]another %s of them. Please try and find some![ENTER][ENTER]And remember that I need some time. I won't be[ENTER]able to examine the next tooth until tomorrow. "
gameforge.collect_quest_lv30._170_say = "You have collected all ten Orc Teeth! Thank you.[ENTER]Now I just need a special stone. It's called[ENTER]Jinunggyi's Soul Stone. It would be great if you[ENTER]could get hold of it. You can get it from the[ENTER]Orcs. "
gameforge.collect_quest_lv30._180_say = "Hm, this tooth is already rotting. I don't think[ENTER]it's going to be any use to me for my research.[ENTER]Please bring me another one![ENTER][ENTER]However, I will need time to examine this one. I[ENTER]won't need another tooth until tomorrow. "
gameforge.collect_quest_lv30._190_say = "Please come back when you have found another Orc[ENTER]Tooth. "
gameforge.collect_quest_lv30._200_say = "I'm sorry, but I haven't finished analysing the[ENTER]last one yet. Do you mind coming back later? "
gameforge.collect_quest_lv30._20_say = "The biologist Chaegirab, Uriel's apprentice, is[ENTER]desperately looking for you. Go there and quickly[ENTER]find out how you can help him. "
gameforge.collect_quest_lv30._210_sendLetter = "The biologist's research "
gameforge.collect_quest_lv30._220_sayTitle = "Jinunggyi's Soul Stone "
gameforge.collect_quest_lv30._230_sayReward = "You've finally found the Soul Stone![ENTER]Take it to the biologist Chaegirab.[ENTER]He's already expecting you. "
gameforge.collect_quest_lv30._240_say = "You have collected 10 Orc Teeth for biologist[ENTER]Chaegirab's research.[ENTER]Now he just needs Jinunggyi's Soul Stone to help[ENTER]him understand his research results better. "
gameforge.collect_quest_lv30._250_say = "You can get it from different Elite Orcs in the[ENTER]Valley of Seungryong. "
gameforge.collect_quest_lv30._260_sendLetter = "You have found Jinunggyi's Soul Stone. "
gameforge.collect_quest_lv30._270_npcChat = "I've got Jinunggyi's Soul Stone. "
gameforge.collect_quest_lv30._280_say = "Thank you so much![ENTER]To reward you, I'm going to give you this recipe.[ENTER]Not many people know what it is made up of and[ENTER]its secret is carefully guarded. The potion that[ENTER]you can make with the recipe gives your feet[ENTER]wings. Go and look for Baek-Go. He'll make the[ENTER]potion for you. Farewell, my friend.[ENTER]With your help I was able to find out some[ENTER]important things about the Orcs. "
gameforge.collect_quest_lv30._290_say = "Please come back when you have found Jinunggyi's[ENTER]Soul Stone. "
gameforge.collect_quest_lv30._300_sendLetter = "Chaegirab's reward "
gameforge.collect_quest_lv30._30_npcChat = "Listen to me. "
gameforge.collect_quest_lv30._310_targetVid = "Chaegirab's reward "
gameforge.collect_quest_lv30._320_say = "As a reward for the Orc Teeth and Jinunggyi's[ENTER]Soul Stone, the biologist Chaegirab has given you[ENTER]a secret recipe. Please give the recipe to[ENTER]Baek-Go. He will make the miracle cure for you. "
gameforge.collect_quest_lv30._330_npcChat = "The secret recipe "
gameforge.collect_quest_lv30._340_sayTitle = "Baek-Go: "
gameforge.collect_quest_lv30._350_say = "Oh, is that biologist Chaegirab's secret recipe?[ENTER]Hm, it will increase your movement speed by 10[ENTER]points.[ENTER]Here's your potion![ENTER]I should also give you this Red Ebony Box. A[ENTER]valuable surprise is hidden inside it. "
gameforge.collect_quest_lv30._360_sayReward = "As a reward for fulfilling Chaegirab's request,[ENTER]your movement speed is permanently increased by[ENTER]10 points. "
gameforge.collect_quest_lv30._370_npcChat = "Try again. "
gameforge.collect_quest_lv30._380_say = "Hm, that's very good. But perhaps you could try[ENTER]it again? "
gameforge.collect_quest_lv30._40_say = "It's great that you're here - I need your help.[ENTER]I'm collecting information about all the[ENTER]creatures that live on our continent. It's a very[ENTER]complicated task, that I just can't handle by[ENTER]myself. If you help me, I will of course give you[ENTER]a reward. "
gameforge.collect_quest_lv30._50_say = "I'm currently examining the Orcs in the Valley of[ENTER]Seungryong. Orc Teeth can even grind iron, which[ENTER]is an incredibly interesting fact. Despite the[ENTER]obvious differences, a lot of researchers think[ENTER]that the human race is related to the Orc race.[ENTER]Perhaps the Orc's molars will be able to tell me[ENTER]more and give me a vital clue about the history[ENTER]of our development. "
gameforge.collect_quest_lv30._60_say = "Could you bring me a few Orc Teeth? They do,[ENTER]however, need to be molars. Just bring me one at[ENTER]a time, so I can examine them individually. Good[ENTER]luck! "
gameforge.collect_quest_lv30._70_sendLetter = "The biologist's research "
gameforge.collect_quest_lv30._80_sayTitle = "Teeth from the Orc Valley "
gameforge.collect_quest_lv30._90_say = "The biologist Chaegirab, Uriel's apprentice,[ENTER]needs 10 Orc Teeth from the Valley of Seungryong[ENTER]for his research. Just take one tooth to him at a[ENTER]time, so that he can study them individually. "
gameforge.collect_quest_lv40 = {}
gameforge.collect_quest_lv40._100_sayReward = "You have delivered %s books so far. "
gameforge.collect_quest_lv40._10_sendLetter = "The biologist's request "
gameforge.collect_quest_lv40._110_say = "You cannot use the Researcher's Elixir yet. "
gameforge.collect_quest_lv40._120_say = "You've already used an elixir! "
gameforge.collect_quest_lv40._130_say = "You can use the elixir as soon as you've found a[ENTER]Curse Book. "
gameforge.collect_quest_lv40._140_npcChat = "The Curse Books "
gameforge.collect_quest_lv40._150_say = "Oh, you have found a Curse Book![ENTER]Give me a second to check it... "
gameforge.collect_quest_lv40._160_say = "Oh! This Curse Book has top quality! I'm going to[ENTER]start my research immediately. I do however need[ENTER]another %s of them. Please try and find some![ENTER]And remember that I need time to read. I won't be[ENTER]able to examine the next book until tomorrow. "
gameforge.collect_quest_lv40._170_say = "You have collected all 15 books! Thank you. Now I[ENTER]just need to get hold of the Temple Soul Stone,[ENTER]which also acts as a key. Would you do this task[ENTER]for me? You can get it from the monsters inside[ENTER]the Hwang Temple. "
gameforge.collect_quest_lv40._180_say = "Hm, this book is barely readable and the pages[ENTER]fall apart when I try to turn them... I'm sorry,[ENTER]but this book is useless to me. Please bring me[ENTER]another one![ENTER][ENTER]I will still need time to save a couple of the[ENTER]pages. I won't be able to examine another book[ENTER]until tomorrow. "
gameforge.collect_quest_lv40._190_say = "Please come back after you have found another[ENTER]Curse Book. "
gameforge.collect_quest_lv40._200_say = "I'm really sorry, but I haven't finished studying[ENTER]the last book. Do you mind coming back later? "
gameforge.collect_quest_lv40._20_sayTitle = "The biologist's research "
gameforge.collect_quest_lv40._210_targetVid = "The biologist's research "
gameforge.collect_quest_lv40._220_sayTitle = "The Temple Soul Stone "
gameforge.collect_quest_lv40._230_say = "You have finally found the Temple Soul Stone![ENTER]Take it to biologist Chaegirab. He's already[ENTER]expecting you. "
gameforge.collect_quest_lv40._240_sayTitle = "The Temple Soul Stone "
gameforge.collect_quest_lv40._250_say = "You have got hold of 15 Curse Books for biologist[ENTER]Chaegirab's research.[ENTER]Now he just needs the Temple Soul Stone to help[ENTER]him understand the secret sect's writing. "
gameforge.collect_quest_lv40._260_say = "You can get it from the Esoterics in the Hwang[ENTER]Temple. "
gameforge.collect_quest_lv40._270_sendLetter = "You have found the Temple Soul Stone. "
gameforge.collect_quest_lv40._280_npcChat = "I've got the Temple Soul Stone. "
gameforge.collect_quest_lv40._290_say = "Thank you so much![ENTER]As a reward, I'm going to give you this recipe.[ENTER]Its ingredients are known by very few and its[ENTER]secret is carefully guarded. The potion that can[ENTER]be produced with the recipe will accelerate your[ENTER]sword arm. Go and look for Baek-Go. He will[ENTER]produce the potion for you.[ENTER]Farewell, my friend. Thanks to you, I managed to[ENTER]find out lots of important information about the[ENTER]ancient magic. "
gameforge.collect_quest_lv40._295_say = "Please come back when you've found the Temple[ENTER]Soul Stone. "
gameforge.collect_quest_lv40._300_sendLetter = "Chaegirab's reward "
gameforge.collect_quest_lv40._30_say = "The biologist Chaegirab, Uriel's apprentice, is[ENTER]desperately looking for you. Go there and quickly[ENTER]find out how you can help him. "
gameforge.collect_quest_lv40._310_sayTitle = "Chaegirab's reward "
gameforge.collect_quest_lv40._320_say = "As a reward for the Curse Books and the Soul[ENTER]Stone, the biologist Chaegirab has given you a[ENTER]secret recipe. Go to Baek-Go now, he'll make the[ENTER]miracle cure for you. "
gameforge.collect_quest_lv40._330_npcChat = "The secret recipe "
gameforge.collect_quest_lv40._340_say = "Oh, is that biologist Chaegirab's secret recipe?[ENTER]Hm, it will increase your attack speed by 5[ENTER]points. Here's your potion! I'm also supposed to[ENTER]give you this wooden box. Take good care of it. "
gameforge.collect_quest_lv40._350_sayReward = "As a reward for fulfilling Chaegirab's request,[ENTER]your attack speed permanently increases by 5[ENTER]points. "
gameforge.collect_quest_lv40._40_npcChat = "Listen to me. "
gameforge.collect_quest_lv40._50_say = "Ah, it's good that you are here! I need your[ENTER]help. Not only am I studying every creature in[ENTER]this kingdom, but I'm also making notes about[ENTER]various magic spells. I can't do it all by myself[ENTER]because I don't have enough time to go on[ENTER]excursions. Would you take care of that for me? "
gameforge.collect_quest_lv40._60_say = "I want to find out more about the secret sect in[ENTER]the Valley of Seungryong. I think they have[ENTER]information about the magic of the olden days;[ENTER]I'm especially interested in the Curse Books that[ENTER]they have produced. They are probably the key[ENTER]piece of info that I'm missing for my research. "
gameforge.collect_quest_lv40._70_say = "Please bring me these books! And make sure that[ENTER]they are intact - some of them are so old that[ENTER]they are barely legible.[ENTER]I can't do with any of those.[ENTER]I need a total of 15 Curse Books for my research.[ENTER]Just bring me one at a time so that I can study[ENTER]them individually. "
gameforge.collect_quest_lv40._80_sayTitle = "The magic of the olden days "
gameforge.collect_quest_lv40._90_say = "The biologist Chaegirab, Uriel's apprentice, is[ENTER]researching the spells of the olden days. In the[ENTER]Valley of Seungryong there are 15 books from a[ENTER]Curse Book collection. Take these books to[ENTER]Chaegirab, but just take one at a time. You can[ENTER]get them from the Dark Tormentors and the High[ENTER]Tormentors. "
gameforge.collect_quest_lv50 = {}
gameforge.collect_quest_lv50._100_say = "The biologist Chaegirab, Uriel's apprentice, is[ENTER]examining the creatures in the Demon Tower. He[ENTER]needs 15 Demon's Keepsakes for his research.[ENTER]Take one to him at a time so that he can examine[ENTER]them individually. You can get them from the[ENTER]demons in the tower. "
gameforge.collect_quest_lv50._10_sendLetter = "The biologist's request "
gameforge.collect_quest_lv50._110_sayReward = "You have delivered %s Demon's Keepsakes so far. "
gameforge.collect_quest_lv50._120_say = "You cannot use the Researcher's Elixir yet. "
gameforge.collect_quest_lv50._130_say = "You've already used an elixir! "
gameforge.collect_quest_lv50._140_say = "You can use the elixir as soon as you've found a[ENTER]Demon's Keepsake. "
gameforge.collect_quest_lv50._150_npcChat = "The Demon's Keepsakes "
gameforge.collect_quest_lv50._160_say = "Oh, you've found one![ENTER]Give me a second to check it... "
gameforge.collect_quest_lv50._170_say = "Oh! This keepsake has top quality! I'm going to[ENTER]start my research immediately. However, I do need[ENTER]another %s of them. Please try and find some![ENTER][ENTER]And remember that I need time. I won't be able to[ENTER]examine the next Demon's Keepsake until tomorrow. "
gameforge.collect_quest_lv50._180_say = "You have got hold of all 15 Demon's Keepsakes![ENTER]Thank you. Now I just need Sagyi's Soul Stone to[ENTER]find out all of their secrets. Would you do this[ENTER]for me? You can get it from the demons in the[ENTER]Demon Tower. "
gameforge.collect_quest_lv50._190_say = "Hm, do you see these deep scratches? I'm afraid I[ENTER]can't learn much from this damaged keepsake.[ENTER]Please get me another one![ENTER][ENTER]I will however need time to analyse it. I won't[ENTER]be able to examine the next Demon's Keepsake[ENTER]until tomorrow. "
gameforge.collect_quest_lv50._195_say = "Please come back when you've found another[ENTER]Demon's Keepsake. "
gameforge.collect_quest_lv50._200_say = "I'm sorry, but I haven't finished analysing the[ENTER]last one yet. Do you mind coming back later? "
gameforge.collect_quest_lv50._20_sayTitle = "The biologist's research "
gameforge.collect_quest_lv50._210_sendLetter = "The biologist's research "
gameforge.collect_quest_lv50._220_sayTitle = "Sagyi's Soul Stone "
gameforge.collect_quest_lv50._230_say = "You've finally found the Soul Stone![ENTER]Take it to the biologist Chaegirab.[ENTER]He's already expecting you. "
gameforge.collect_quest_lv50._240_say = "You have got hold of 15 Demon's Keepsakes for[ENTER]biologist Chaegirab's research.[ENTER]To be able to interpret them properly, Chaegirab[ENTER]needs Sagyi's Soul Stone. "
gameforge.collect_quest_lv50._250_say = "You can get it from the demons in the Demon Tower. "
gameforge.collect_quest_lv50._260_sendLetter = "You have found Sagyi's Soul Stone. "
gameforge.collect_quest_lv50._270_npcChat = "I've got Sagyi's Soul Stone. "
gameforge.collect_quest_lv50._280_say = "Thank you so much! To reward you, I'm going to[ENTER]give you this recipe. Its composition is known by[ENTER]very few and its secret is carefully guarded. The[ENTER]potion that can be made with the recipe improves[ENTER]your evasion instinct. Go and look for Baek-Go.[ENTER]He'll brew the potion for you.[ENTER]Farewell, my friend. Thanks to your help I was[ENTER]able to find out important information about the[ENTER]demons. "
gameforge.collect_quest_lv50._290_sendLetter = "Chaegirab's reward "
gameforge.collect_quest_lv50._295_say = "Please come back when you've found Sagyi's Soul[ENTER]Stone. "
gameforge.collect_quest_lv50._300_sayTitle = "Chaegirab's reward "
gameforge.collect_quest_lv50._30_say = "The biologist Chaegirab, Uriel's apprentice, is[ENTER]desperately looking for you. Go there and quickly[ENTER]find out how you can help him. "
gameforge.collect_quest_lv50._310_say = "As a reward for the Demon's Keepsakes and the[ENTER]Soul Stone, the biologist Chaegirab has given you[ENTER]a secret recipe. Now go to Baek-Go, he'll make[ENTER]the miracle cure for you. "
gameforge.collect_quest_lv50._320_say = "Oh, is that biologist Chaegirab's secret recipe?[ENTER]Hm, it will increase your defence by 60 points.[ENTER]Here's your potion! I'm also supposed to give you[ENTER]this wooden box. Take good care of it. "
gameforge.collect_quest_lv50._330_sayReward = "As a reward for fulfilling Chaegirab's request[ENTER]your defence permanently increases by 60 points. "
gameforge.collect_quest_lv50._40_npcChat = "Listen to me. "
gameforge.collect_quest_lv50._50_say = "It's great that you're here! I'm examining every[ENTER]dark creature in this kingdom. I'm sure you[ENTER]understand that as an academic, I can't just go[ENTER]out and hunt monsters for my own research.[ENTER]Would you help me? "
gameforge.collect_quest_lv50._60_say = "During the course of my research I would like to[ENTER]study the demons in the Demon Tower.[ENTER]I can feel the dark energy of the building and[ENTER]from the creatures inside it from here. Can you[ENTER]get hold of a Demon's Keepsake for me for my[ENTER]research? "
gameforge.collect_quest_lv50._70_say = "I would be very grateful for your help. But[ENTER]please keep this in mind: Demon's Keepsakes have[ENTER]different levels of quality. However I need[ENTER]keepsakes of high quality for my research.[ENTER]Altogether I need 15 of them. Please bring them[ENTER]to me one at a time, as the research takes quite[ENTER]a bit of time. "
gameforge.collect_quest_lv50._80_sendLetter = "The biologist's research "
gameforge.collect_quest_lv50._90_sayTitle = "The Demon's Keepsakes "
gameforge.collect_quest_lv60 = {}
gameforge.collect_quest_lv60._100_sayTitle = "Ice Marbles from Mount Sohan "
gameforge.collect_quest_lv60._10_sendLetter = "The biologist's request "
gameforge.collect_quest_lv60._110_say = "The biologist Chaegirab, Uriel's apprentice, is[ENTER]examining Mount Sohan in the western part of the[ENTER]continent. He needs 20 Ice Marbles for his[ENTER]research. Take one to him at a time, so that he[ENTER]can examine them individually. You can get them[ENTER]from the Ice Golems. "
gameforge.collect_quest_lv60._110_sayReward = "You have delivered %s Ice Marbles so far. "
gameforge.collect_quest_lv60._120_say = "You cannot use the Researcher's Elixir yet. "
gameforge.collect_quest_lv60._130_say = "You've already used an elixir! "
gameforge.collect_quest_lv60._140_sayTitle = "Biologist Chaegirab: "
gameforge.collect_quest_lv60._150_say = "You can use the elixir as soon as you've found an[ENTER]Ice Marble. "
gameforge.collect_quest_lv60._160_npcChat = "The Ice Marbles "
gameforge.collect_quest_lv60._170_say = "Oh, you've found an Ice Marble![ENTER]Give me a second to check it... "
gameforge.collect_quest_lv60._180_say = "Oh! This Ice Marble has top quality! I'm going to[ENTER]start my research immediately. However, I do need[ENTER]another %s of them. Please try and find some![ENTER][ENTER]And remember that I need time. I won't be able to[ENTER]examine the next Ice Marble until tomorrow. "
gameforge.collect_quest_lv60._190_say = "You have collected all 20 Ice Marbles! Thank you.[ENTER]Now I just need Aurtumryu's Soul Stone to solve[ENTER]the mystery of the Ice Mountain. Would you take[ENTER]care of this? You can get it from the Ice[ENTER]Creatures. "
gameforge.collect_quest_lv60._200_say = "Hm, this one has unfortunately already melted and[ENTER]is useless to me. Please get me another one![ENTER][ENTER]I'm still going to try and find out as much as[ENTER]possible about this snow slush though. I won't be[ENTER]able to examine the next Ice Marble until[ENTER]tomorrow. "
gameforge.collect_quest_lv60._205_say = "Come back when you've found another Ice Marble. "
gameforge.collect_quest_lv60._20_sayTitle = "The biologist's research "
gameforge.collect_quest_lv60._210_say = "I'm sorry, but I haven't finished analysing the[ENTER]last one yet. Do you mind coming back later? "
gameforge.collect_quest_lv60._220_sendLetter = "The biologist's research "
gameforge.collect_quest_lv60._230_sayTitle = "Aurtumryu's Soul Stone "
gameforge.collect_quest_lv60._240_say = "You've finally found the Soul Stone![ENTER]Take it to the biologist Chaegirab.[ENTER]He's already expecting you. "
gameforge.collect_quest_lv60._250_sayTitle = "Aurtumryu's Soul Stone "
gameforge.collect_quest_lv60._260_say = "You have got hold of 20 Ice Marbles for biologist[ENTER]Chaegirab's research.[ENTER]Now he just needs Aurtumryu's Soul Stone to help[ENTER]him understand its special crystalline structure. "
gameforge.collect_quest_lv60._270_say = "You can get it from the various Ice Creatures on[ENTER]Mount Sohan. "
gameforge.collect_quest_lv60._280_sendLetter = "You have found Aurtumryu's Soul Stone. "
gameforge.collect_quest_lv60._290_npcChat = "I've got Aurtumryu's Soul Stone. "
gameforge.collect_quest_lv60._300_say = "Thank you so much! As a reward, I'm going to give[ENTER]you this recipe. Its composition is known by very[ENTER]few and its secret is carefully guarded. The[ENTER]potion that you can make with the recipe improves[ENTER]your attack strength. Go and look for Baek-Go.[ENTER]He'll brew the potion for you.[ENTER]Farewell, my friend. Thanks to your help I was[ENTER]able to find out important information about Ice[ENTER]Land. "
gameforge.collect_quest_lv60._305_say = "Please come back when you've found Aurtumryu's[ENTER]Soul Stone. "
gameforge.collect_quest_lv60._30_say = "The biologist Chaegirab, Uriel's apprentice, is[ENTER]desperately looking for you. Go there and quickly[ENTER]find out how you can help him. "
gameforge.collect_quest_lv60._310_sendLetter = "Chaegirab's reward "
gameforge.collect_quest_lv60._320_say = "As a reward for the Ice Marbles and the Soul[ENTER]Stone, the biologist Chaegirab has given you a[ENTER]secret recipe. Now go to Baek-Go, he'll make the[ENTER]miracle cure for you. "
gameforge.collect_quest_lv60._330_npcChat = "The secret recipe "
gameforge.collect_quest_lv60._340_say = "Oh, is that biologist Chaegirab's secret recipe?[ENTER]Hm, it will increase your attack value by 50[ENTER]points. Here's your potion! I'm also supposed to[ENTER]give you this Wooden Box. Take good care of it. "
gameforge.collect_quest_lv60._350_say = "Thank you. What colour does the Box have this[ENTER]time? "
gameforge.collect_quest_lv60._360_say = "Let's see...[ENTER]Ah, it's the Lightgreen Ebony Box. Here you are! "
gameforge.collect_quest_lv60._370_sayReward = "As a reward for fulfilling Chaegirab's request,[ENTER]your attack value permanently increases by 50[ENTER]points. "
gameforge.collect_quest_lv60._40_npcChat = "Listen to me. "
gameforge.collect_quest_lv60._50_sayTitle = "Biologist Chaegirab: "
gameforge.collect_quest_lv60._60_say = "Oh, it's you! Come closer. At the moment I'm[ENTER]gathering information about the Ice Land in the[ENTER]west and the creatures that live there.[ENTER]Unfortunately I can't go myself and enrich my[ENTER]research with my own observations. Could you take[ENTER]care of this for me? "
gameforge.collect_quest_lv60._70_say = "Have you ever seen the country of eternal ice?[ENTER]Rumour has it that it was surrounded by an[ENTER]unexplainable power in the olden days. That's why[ENTER]magicians and scholars are so interested in this[ENTER]place nowadays. But due to its remoteness, it has[ENTER]barely been explored. "
gameforge.collect_quest_lv60._80_say = "Apparently the Ice Marbles, which the mountain[ENTER]partly consists of, have an unusual crystalline[ENTER]structure. Bring me 20 of them, but bring them to[ENTER]me individually so that I can examine them[ENTER]separately. And make sure that you don't bring me[ENTER]ones that have already half melted, because they[ENTER]won't keep long enough for my extensive[ENTER]experiments. "
gameforge.collect_quest_lv60._90_sendLetter = "The biologist's research "
gameforge.collect_quest_lv70 = {}
gameforge.collect_quest_lv70._100_say = "You can use the elixir as soon as you've found a[ENTER]Zelkova Branch. "
gameforge.collect_quest_lv70._10_sayTitle = "The biologist's research "
gameforge.collect_quest_lv70._110_sendLetter = "You have found a Zelkova Branch. "
gameforge.collect_quest_lv70._120_npcChat = "The Zelkova Branches "
gameforge.collect_quest_lv70._130_say = "Oh, you've found a branch![ENTER]Give me a second to check it... "
gameforge.collect_quest_lv70._140_say = "Oh! This Zelkova Branch has a top quality. I'm[ENTER]going to immediately start my research. However,[ENTER]I do need another %s of them. Please try and find[ENTER]some![ENTER][ENTER]And remember that I need time for the analysis. I[ENTER]won't be able to examine the next one until[ENTER]tomorrow. "
gameforge.collect_quest_lv70._150_say = "You have collected all 25 Zelkova Branches! Thank[ENTER]you. Now I just need Gyimok's Soul Stone to help[ENTER]me understand the growth of these trees. Would[ENTER]you take care of this for me? You can find it by[ENTER]the trees at Ghost Forest. "
gameforge.collect_quest_lv70._160_say = "Hm, this branch is rather thin and stunted. I'm[ENTER]afraid it's not much use to me. Get me another[ENTER]one![ENTER][ENTER]I'm still going to try experimenting with this[ENTER]one though. I won't be able to examine the next[ENTER]Zelkova Branch until tomorrow. "
gameforge.collect_quest_lv70._165_say = "Come back when you've found another Zelkova[ENTER]Branch. "
gameforge.collect_quest_lv70._170_say = "I'm sorry, but I haven't finished analysing the[ENTER]last one yet. Do you mind coming back later? "
gameforge.collect_quest_lv70._180_sayTitle = "Gyimok's Soul Stone "
gameforge.collect_quest_lv70._190_say = "You've finally found the Soul Stone![ENTER]Take it to the biologist Chaegirab.[ENTER]He's already expecting you. "
gameforge.collect_quest_lv70._200_sayTitle = "Gyimok's Soul Stone "
gameforge.collect_quest_lv70._20_say = "Hello, it's good to see you! I'm studying the[ENTER]Ghost Forest and the strange creatures that live[ENTER]there at the moment. As you already know, I don't[ENTER]have enough time to go on excursions so I'm[ENTER]reliant on your help. Would you collect some[ENTER]information for me? "
gameforge.collect_quest_lv70._210_say = "You got hold of 25 Zelkova Branches for biologist[ENTER]Chaegirab's research. Chaegirab needs Gyimok's[ENTER]Soul Stone to help him fully understand the[ENTER]branches' properties. "
gameforge.collect_quest_lv70._220_say = "You can get it from the trees in the Ghost Forest. "
gameforge.collect_quest_lv70._230_sendLetter = "You have found Gyimok's Soul Stone. "
gameforge.collect_quest_lv70._240_npcChat = "I've got Gyimok's Soul Stone. "
gameforge.collect_quest_lv70._250_say = "Thank you so much![ENTER]As a reward, I'm going to give you this recipe.[ENTER]Its contents isn't known by many and its secret[ENTER]is carefully guarded. Go and look for Baek-Go.[ENTER]He'll produce the potion for you. Farewell, my[ENTER]friend. Thanks to your help I was able to find[ENTER]out lots of important information about the Ghost[ENTER]Forest. "
gameforge.collect_quest_lv70._255_say = "Please come back when you've found Gyimok's Soul[ENTER]Stone. "
gameforge.collect_quest_lv70._260_say = "As a reward for the Zelkova Branches and the Soul[ENTER]Stone, the biologist Chaegirab has given you a[ENTER]secret recipe. Go to Baek-Go now, he'll make the[ENTER]miracle cure for you. "
gameforge.collect_quest_lv70._270_say = "Oh, is that biologist Chaegirab's secret recipe?[ENTER]Hm, it will increase your damage resistance by[ENTER]10% and your movement speed by 11 points.[ENTER]Here's your potion! "
gameforge.collect_quest_lv70._280_say = "I'm also supposed to give you this Green Ebony[ENTER]Box. Please take good care of it. "
gameforge.collect_quest_lv70._290_sayReward = "As a reward for fulfilling Chaegirab's request,[ENTER]your damage resistance will permanently increase[ENTER]by 10% and your movement speed will increase by[ENTER]11 points. "
gameforge.collect_quest_lv70._30_say = "It's about the place they call the Ghost Forest.[ENTER]After the Metin Stones spread their influence[ENTER]over the continent, terrible ghosts overtook this[ENTER]place. This makes it one of the most interesting[ENTER]but also most dangerous places to study. So be[ENTER]careful. "
gameforge.collect_quest_lv70._40_say = "I need 25 Zelkova Branches for my research -[ENTER]however I only need ones that are thin and[ENTER]completely intact. Just bring me one branch at a[ENTER]time, as the research takes quite a lot of time. "
gameforge.collect_quest_lv70._50_sayTitle = "Branches from the Ghost Forest "
gameforge.collect_quest_lv70._60_say = "The biologist Chaegirab, Uriel's apprentice, is[ENTER]studying the trees in the Ghost Forest. He needs[ENTER]25 Zelkova Branches for his research. Just take[ENTER]one to him at a time, so that he can examine them[ENTER]individually. They grow on Ghost Trees. "
gameforge.collect_quest_lv70._70_sayReward = "You have delivered %s branches so far. "
gameforge.collect_quest_lv70._80_say = "You cannot use the Researcher's Elixir yet. "
gameforge.collect_quest_lv70._90_say = "You've already used an elixir! "
gameforge.collect_quest_lv80 = {}
gameforge.collect_quest_lv80._100_sayReward = "You have delivered %s Tugyi's Tablets so far. "
gameforge.collect_quest_lv80._10_targetVid = "Biologist Chaegirab: "
gameforge.collect_quest_lv80._110_say = "You cannot use the Researcher's Elixir yet. "
gameforge.collect_quest_lv80._120_say = "You've already used an elixir! "
gameforge.collect_quest_lv80._130_say = "You can use the elixir as soon as you've found a[ENTER]Tugyi's Tablet. "
gameforge.collect_quest_lv80._135_sendLetter = "You've found one of Tugyi's Tablets. "
gameforge.collect_quest_lv80._140_npcChat = "The Tugyi's Tablets "
gameforge.collect_quest_lv80._150_say = "Oh, you've found a tablet![ENTER]Give me a second to check it... "
gameforge.collect_quest_lv80._160_say = "Oh! This Tugyi's Tablet has top quality! I'm[ENTER]going to start examining it immediately. However,[ENTER]I do need another %s of them. Please try and find[ENTER]some![ENTER][ENTER]And remember that I need time for the analysis. I[ENTER]won't be able to examine the next one until[ENTER]tomorrow. "
gameforge.collect_quest_lv80._170_say = "You have got hold of all 30 of Tugyi's Tablets.[ENTER]Thank you. Now I just need Tugyi's Soul Stone to[ENTER]help me understand the cause of the giants'[ENTER]strength. Would you take care of this for me? You[ENTER]can get it from the Ogres at the Snakefield. "
gameforge.collect_quest_lv80._180_say = "Hm, this tablet looks rather weather-beaten.[ENTER]Look, it's already breaking now and I've barely[ENTER]touched it. I'm afraid it's not much use for my[ENTER]research. Please get me another one![ENTER][ENTER]I will try to do a few easy experiments with this[ENTER]one though. I won't be able to examine the next[ENTER]Tugyi's Tablet until tomorrow. "
gameforge.collect_quest_lv80._185_say = "Please come back when you've found another[ENTER]Demon's Gem. "
gameforge.collect_quest_lv80._190_sayTitle = "Tugyi's Soul Stone "
gameforge.collect_quest_lv80._200_say = "You've finally found the Soul Stone![ENTER]Take it to the biologist Chaegirab.[ENTER]He's already expecting you. "
gameforge.collect_quest_lv80._20_sendLetter = "The biologist's request "
gameforge.collect_quest_lv80._210_sayTitle = "Tugyi's Soul Stone "
gameforge.collect_quest_lv80._220_say = "You have collected 30 of Tugyi's Tablets for[ENTER]biologist Chaegirab's research.[ENTER]Now he just needs Tugyi's Soul Stone to help him[ENTER]understand their strength. "
gameforge.collect_quest_lv80._230_say = "You can get it from the Ogres at the Snakefield. "
gameforge.collect_quest_lv80._240_sendLetter = "You have found Tugyi's Soul Stone. "
gameforge.collect_quest_lv80._250_npcChat = "I've got Tugyi's Soul Stone. "
gameforge.collect_quest_lv80._260_say = "Thank you so much![ENTER]As a reward, I will give you this recipe. Not[ENTER]many people know what it contains and its secret[ENTER]is carefully guarded. The potion that you can[ENTER]make with it improves your attack strength.[ENTER]Go and look for Baek-Go. He'll brew the potion[ENTER]for you. Farewell, my friend. Thanks to your help[ENTER]I was able to find out lots of important[ENTER]information about the giants at the Snakefield. "
gameforge.collect_quest_lv80._265_say = "Please come back when you've found Tugyi's Soul[ENTER]Stone. "
gameforge.collect_quest_lv80._270_say = "As a reward for Tugyi's Tablets and the Soul[ENTER]Stone, the biologist Chaegirab has given you a[ENTER]secret recipe. Now go to Baek-Go, he'll make the[ENTER]miracle cure for you. "
gameforge.collect_quest_lv80._280_say = "Oh, is that biologist Chaegirab's secret recipe?[ENTER]Hm, it will increase your attack value by 10% and[ENTER]your attack speed by 6 points.[ENTER]Here's your potion! "
gameforge.collect_quest_lv80._290_say = "I'm also supposed to give you this Blue Ebony[ENTER]Box. Take good care of it. "
gameforge.collect_quest_lv80._300_sayReward = "As a reward for fulfilling Chaegirab's request,[ENTER]your attack value permanently increases by 10%[ENTER]and your attack speed permanently increases by 6[ENTER]points. "
gameforge.collect_quest_lv80._30_sayTitle = "The biologist's research "
gameforge.collect_quest_lv80._310_sendLetter = "You've found one of Tugyi's Tablets. "
gameforge.collect_quest_lv80._40_say = "The biologist Chaegirab, Uriel's apprentice, is[ENTER]desperately looking for you. Go there and quickly[ENTER]find out how you can help him. "
gameforge.collect_quest_lv80._50_say = "Thank you for making time for me again! I'm[ENTER]putting together some information about the[ENTER]Snakefield at the moment. It's a very extensive[ENTER]task and naturally I need first-hand information.[ENTER]Would you go to the Snakefield for me? You know[ENTER]I'm not mean when it comes to rewards. "
gameforge.collect_quest_lv80._60_say = "The Snakefield is beyond the mountain range at[ENTER]the brink of the desert. Apparently giants live[ENTER]in that deserted place. They are not only[ENTER]powerful, but also very aggressive. Each one of[ENTER]them carries a small tablet with them and I'm[ENTER]wondering whether they contain the secret of[ENTER]their power. "
gameforge.collect_quest_lv80._70_say = "Please get hold of 30 of these tablets from the[ENTER]Ogres at the Snakefield. Bring me one at a time[ENTER]so that I can study them individually. Please[ENTER]remember that I can only use undamaged, complete[ENTER]tablets. "
gameforge.collect_quest_lv80._80_sayTitle = "Stone Tablets from the Snakefield "
gameforge.collect_quest_lv80._90_say = "The biologist Chaegirab, Uriel's apprentice, is[ENTER]collecting information about the Snakefield. He[ENTER]needs 30 Tugyi's Tablets for his research. Just[ENTER]take one to him at a time, so that he can study[ENTER]them individually. You can get them from the[ENTER]Ogres. "
gameforge.collect_quest_lv85 = {}
gameforge.collect_quest_lv85._010_target = "Biologist Chaegirab: "
gameforge.collect_quest_lv85._020_send_letter = "The biologist's request "
gameforge.collect_quest_lv85._030_say_title = "The biologist's research "
gameforge.collect_quest_lv85._040_say = "The biologist Chaegirab, Uriel's apprentice, is[ENTER]desperately looking for you. Go there and quickly[ENTER]find out how you can help him. "
gameforge.collect_quest_lv85._050_npcChat = "Listen to me. "
gameforge.collect_quest_lv85._055_say_title = "Biologist Chaegirab: "
gameforge.collect_quest_lv85._060_say = "Oh, there you are again! I can't thank you enough[ENTER]for helping me again. I'm working on a book about[ENTER]the Red Forest at the moment. Of course I should[ENTER]go there myself, but as you know, I'm not strong[ENTER]enough. I also need time to read and study.[ENTER]Please help me. I will give you a very generous[ENTER]reward! "
gameforge.collect_quest_lv85._064_say = "Biologist Chaegirab: "
gameforge.collect_quest_lv85._065_say = "I want to find out more about the Red Forest. It[ENTER]used to be a peaceful forest with huge trees. But[ENTER]the influence of the Metin Stones has[ENTER]contaminated it with bad energy and has[ENTER]transformed it into a cursed place full of evil[ENTER]spirits. To find out more about this area, I need[ENTER]some Red Ghost Tree Branches. "
gameforge.collect_quest_lv85._069_say = "Biologist Chaegirab: "
gameforge.collect_quest_lv85._070_say = "Could you get me 40 of these branches? Make sure[ENTER]that they're not too thin or broken. I can only[ENTER]use strong, healthy branches for my research. And[ENTER]bring them to me individually so that I can check[ENTER]each one separately. "
gameforge.collect_quest_lv85._080_send_letter = "The biologist's research "
gameforge.collect_quest_lv85._090_say_title = "Branches from the Red Forest "
gameforge.collect_quest_lv85._100_say = "The biologist Chaegirab, Uriel's apprentice, is[ENTER]examining trees in the Red Forest. He needs 40[ENTER]Red Ghost Tree Branches. Take one to him at a[ENTER]time so that he can examine them individually.[ENTER]They grow on Red Ghost Trees. "
gameforge.collect_quest_lv85._105_1_say_reward = "Up until now you have delivered "
gameforge.collect_quest_lv85._105_2_say_reward = "branches. "
gameforge.collect_quest_lv85._110_say = "You cannot use the Researcher's Elixir yet. "
gameforge.collect_quest_lv85._115_say = "You've already used an elixir! "
gameforge.collect_quest_lv85._120_say = "You can use the elixir as soon as you've found a[ENTER]Red Ghost Tree Branch. "
gameforge.collect_quest_lv85._130_send_letter = "You have found a Red Ghost Tree Branch. "
gameforge.collect_quest_lv85._140_npcChat = "The Red Ghost Tree Branches "
gameforge.collect_quest_lv85._149_say = "Biologist Chaegirab: "
gameforge.collect_quest_lv85._150_say = "Oh, you've found a branch![ENTER]Give me a second to check it... "
gameforge.collect_quest_lv85._159_say = "Biologist Chaegirab: "
gameforge.collect_quest_lv85._160_say = "Oh! This Red Ghost Tree Branch is top quality![ENTER]I'm going to start my research immediately. "
gameforge.collect_quest_lv85._165_1_say = "However, I need another "
gameforge.collect_quest_lv85._165_2_say = "of them. "
gameforge.collect_quest_lv85._170_say = "Please try and find some![ENTER][ENTER]And remember that I need time for the analysis. I[ENTER]won't be able to examine the next branch until[ENTER]tomorrow. "
gameforge.collect_quest_lv85._174_say = "Biologist Chaegirab: "
gameforge.collect_quest_lv85._175_say = "You have collected all 40 branches! Thank you.[ENTER]Now I just need a Forest Spirit Soul Stone to[ENTER]help me understand the creatures behind these[ENTER]living trees. Would you take care of this for me?[ENTER]You can find it by the trees in the Red Forest. "
gameforge.collect_quest_lv85._179_say = "Biologist Chaegirab: "
gameforge.collect_quest_lv85._180_say = "Hm, this branch is rather thin and slightly bent.[ENTER]It's not going to be much use for my research,[ENTER]I'm afraid. Please get me another one![ENTER][ENTER]However, I'll still take a closer look at it and[ENTER]try doing a few experiments with it. I won't be[ENTER]able to examine the next Ghost Tree Branch until[ENTER]tomorrow. "
gameforge.collect_quest_lv85._185_say = "Biologist Chaegirab: "
gameforge.collect_quest_lv85._190_say = "I'm sorry, but I haven't finished analysing the[ENTER]last one yet. Do you mind coming back later? "
gameforge.collect_quest_lv85._195_send_letter = "The biologist's research "
gameforge.collect_quest_lv85._200_say_title = "The Forest Spirit Soul Stone "
gameforge.collect_quest_lv85._210_say = "You've finally found the Soul Stone![ENTER]Take it to the biologist Chaegirab.[ENTER]He's already expecting you. "
gameforge.collect_quest_lv85._220_say_title = "The Forest Spirit Soul Stone "
gameforge.collect_quest_lv85._230_say = "You have got hold of 40 Red Ghost Tree Branches[ENTER]for biologist Chaegirab's research.[ENTER]Now he just needs a Forest Spirit Soul Stone to[ENTER]help him understand his research results. "
gameforge.collect_quest_lv85._240_say = "You can get it from the trees in the Red Forest. "
gameforge.collect_quest_lv85._250_send_letter = "You have found the Forest Spirit Soul Stone. "
gameforge.collect_quest_lv85._255_npcChat = "I've got the Forest Spirit Soul Stone. "
gameforge.collect_quest_lv85._260_say = "Biologist Chaegirab: "
gameforge.collect_quest_lv85._265_say = "Thank you so much![ENTER]As a reward I will give you this secret recipe.[ENTER]Not many people know what it consists of and its[ENTER]contents is a carefully guarded secret. Go and[ENTER]look for Baek-Go. He'll produce the potion for[ENTER]you. Farewell, my friend. Thanks to you I was[ENTER]able to find out lots of important information[ENTER]about the Red Forest. "
gameforge.collect_quest_lv85._270_send_letter = "Chaegirab's reward "
gameforge.collect_quest_lv85._280_target = "Baek-Go: "
gameforge.collect_quest_lv85._290_say_title = "Chaegirab's reward "
gameforge.collect_quest_lv85._300_say = "As a reward for the Red Ghost Tree Branches and[ENTER]the Soul Stone, the biologist Chaegirab has given[ENTER]you a secret recipe. Now go to Baek-Go, he'll[ENTER]produce the miracle cure for you. "
gameforge.collect_quest_lv85._310_npcChat = "The secret recipe "
gameforge.collect_quest_lv85._311_say = "Baek-Go: "
gameforge.collect_quest_lv85._315_say = "Oh, is that biologist Chaegirab's secret recipe?[ENTER]Hm, it will increase your damage resistance[ENTER]against attacks made against you by other heroes[ENTER]by 10%. Here's your potion! "
gameforge.collect_quest_lv85._316_say = "I'm also supposed to give you this Crimson Ebony[ENTER]Box. Please take good care of it. "
gameforge.collect_quest_lv85._317_say_reward = "This is your reward for fulfilling Chaegirab's[ENTER]request. "
gameforge.collect_quest_lv85._318_say_reward = "As a reward for fulfilling Chaegirab's request,[ENTER]your damage resistance against attacks made[ENTER]against you (PvP) permanently increases by 10%. "
gameforge.collect_quest_lv85._319_say_reward = "The increase is permanent. "
gameforge.collect_quest_lv90 = {}
gameforge.collect_quest_lv90._010_target = "Biologist Chaegirab: "
gameforge.collect_quest_lv90._020_send_letter = "The biologist's request "
gameforge.collect_quest_lv90._030_say_title = "The biologist's research "
gameforge.collect_quest_lv90._040_say = "The biologist Chaegirab, Uriel's apprentice, is[ENTER]desperately looking for you. Go there and quickly[ENTER]find out how you can help him. "
gameforge.collect_quest_lv90._050_npcChat = "Listen to me. "
gameforge.collect_quest_lv90._055_say_title = "Biologist Chaegirab: "
gameforge.collect_quest_lv90._060_say = "Hello, my friend! Thank you for taking all these[ENTER]dangers upon yourself to fulfil my request.[ENTER]You've really helped make an inquisitive[ENTER]scientist very happy... Now I have one final task[ENTER]for you. "
gameforge.collect_quest_lv90._064_say = "I want to find out more about the creatures'[ENTER]leaders, the Boss Monsters. I need the Leaders'[ENTER]Notes for that! I hope that you will help me so[ENTER]that I can bring my research to a successful end.[ENTER]Please understand that I can only accept[ENTER]originals. So bring me the notes one at a time,[ENTER]so that I can examine them individually. "
gameforge.collect_quest_lv90._065_say = "I need 50 of them for the research. I know it[ENTER]sounds like a lot of work, but this really is my[ENTER]last request. I will give you a good reward! "
gameforge.collect_quest_lv90._080_send_letter = "The biologist's research "
gameforge.collect_quest_lv90._090_say_title = "Leaders' Notes "
gameforge.collect_quest_lv90._100_say = "The biologist Chaegirab, Uriel's apprentice, is[ENTER]collecting information about Boss Monsters. He[ENTER]needs 50 Leaders' Notes for his research. Take[ENTER]one to him at a time so that he can examine them[ENTER]individually. You can get them from the Boss[ENTER]Monsters. "
gameforge.collect_quest_lv90._105_1_say_reward = "Up until now you have delivered "
gameforge.collect_quest_lv90._105_2_say_reward = "notes. "
gameforge.collect_quest_lv90._105_say_reward = "You have delivered %s notes so far. "
gameforge.collect_quest_lv90._110_say = "You cannot use the Researcher's Elixir yet. "
gameforge.collect_quest_lv90._115_say = "You've already used an elixir! "
gameforge.collect_quest_lv90._119_say = "Biologist Chaegirab: "
gameforge.collect_quest_lv90._120_say = "You can use the elixir as soon as you've found[ENTER]the Leaders' Notes. "
gameforge.collect_quest_lv90._130_send_letter = "You have found the Leaders' Notes. "
gameforge.collect_quest_lv90._140_npcChat = "The Leaders' Notes "
gameforge.collect_quest_lv90._150_say = "Oh, you've found some notes![ENTER]Give me a second to check them... "
gameforge.collect_quest_lv90._160_say = "Oh, great! Good work! "
gameforge.collect_quest_lv90._165_1_say = "However, I need another "
gameforge.collect_quest_lv90._165_2_say = "of them. "
gameforge.collect_quest_lv90._165_say = "However, I do need another %s of them. "
gameforge.collect_quest_lv90._170_say = "Please try and find some![ENTER][ENTER]And remember that I need time to examine them. I[ENTER]won't be able to study the next ones until[ENTER]tomorrow. "
gameforge.collect_quest_lv90._175_say = "You have collected all 50 notes, that's fantastic!So you've probably already guessed what I need[ENTER]now.[ENTER]I'm still missing a Leaders' Soul Stone. Then[ENTER]I'll have everything I need.[ENTER]You can do that, can't you? Get a Leaders' Soul[ENTER]Stone and bring it to me. You can get it from the[ENTER]Boss Monsters. "
gameforge.collect_quest_lv90._180_say = "Hm, the paper has a strange colour and the seal[ENTER]is slightly skew. I think it's a fake. Please get[ENTER]me some real notes! These are useless to me.[ENTER][ENTER]I'm going to take a closer look at them though.[ENTER]Perhaps I might be able to find out who forged[ENTER]them. I won't be able to examine the next[ENTER]Leaders' Notes until tomorrow. "
gameforge.collect_quest_lv90._185_say = "Come again when you have found some more notes. "
gameforge.collect_quest_lv90._190_say = "I'm sorry, but I haven't finished studying the[ENTER]last notes yet. Do you mind coming back later? "
gameforge.collect_quest_lv90._195_send_letter = "The biologist's research "
gameforge.collect_quest_lv90._200_say_title = "The Leaders' Soul Stone "
gameforge.collect_quest_lv90._210_say = "You've finally found the Soul Stone![ENTER]Take it to the biologist Chaegirab.[ENTER]He's already expecting you. "
gameforge.collect_quest_lv90._220_say_title = "The Leaders' Soul Stone "
gameforge.collect_quest_lv90._230_say = "You have got hold of 50 Leaders' Notes for[ENTER]biologist Chaegirab's research. Now he just needs[ENTER]a Leaders' Soul Stone to help him interpret them. "
gameforge.collect_quest_lv90._240_1_say = "You will get it from: "
gameforge.collect_quest_lv90._240_2_say = {}
gameforge.collect_quest_lv90._240_say = "You will get it from: "
gameforge.collect_quest_lv90._250_send_letter = "You have found the Leaders' Soul Stone. "
gameforge.collect_quest_lv90._260_npcChat = "I've found the Soul Stone. "
gameforge.collect_quest_lv90._265_say = "Oh, good work! Now I can finally successfully[ENTER]finish my research. As a reward, I will give you[ENTER]the secret recipe for a miracle cure that Baek-Go[ENTER]can brew for you. Have a nice day! And thanks for[ENTER]all your help. I wouldn't have managed it without[ENTER]you! "
gameforge.collect_quest_lv90._266_say = "is missing! "
gameforge.collect_quest_lv90._270_send_letter = "Chaegirab's reward "
gameforge.collect_quest_lv90._280_target = "Baek-Go: "
gameforge.collect_quest_lv90._290_say_title = "Chaegirab's reward "
gameforge.collect_quest_lv90._300_say = "As a reward for getting the Leaders' Notes and[ENTER]the Soul Stone, the biologist Chaegirab has given[ENTER]you a secret recipe. Now go to Baek-Go, he'll[ENTER]make the miracle cure for you. "
gameforge.collect_quest_lv90._310_npcChat = "The secret recipe "
gameforge.collect_quest_lv90._315_say = "Oh, is that biologist Chaegirab's secret recipe?[ENTER]Hm, it will increase your attack value during[ENTER]fights against other heroes. Here's your potion. "
gameforge.collect_quest_lv90._316_say = "And this time it is the Blue Ebony Box. Are you[ENTER]curious? Then open it quickly! "
gameforge.collect_quest_lv90._317_say_reward = "This is your reward for fulfilling Chaegirab's[ENTER]request. "
gameforge.collect_quest_lv90._318_say_reward = "As a reward for fulfilling Chaegirab's request,[ENTER]your attack value for fights against other[ENTER]players (PvP) increases permanently by 8%. "
gameforge.collect_quest_lv90._319_say_reward = "The increase is permanent. "
gameforge.collect_quest_lv92 = {}
gameforge.collect_quest_lv92._010_target = "Seon-Pyeong: "
gameforge.collect_quest_lv92._020_send_letter = "Seon-Pyeong's research "
gameforge.collect_quest_lv92._030_say = "Seon-Pyeong in the Valley of Seungryong needs[ENTER]your help. Go see him and find out what's up. "
gameforge.collect_quest_lv92._040_npcChat = "Research help "
gameforge.collect_quest_lv92._050_say_title = "Seon-Pyeong: "
gameforge.collect_quest_lv92._060_say = "Hey you, brave warrior! You've come just in time.[ENTER]I'm looking for a special type of jewel for my[ENTER]weapon research. Could you help me? Some of the[ENTER]creatures in the Grotto of Exile have these[ENTER]jewels. But I'm too important to risk my life in[ENTER]such a dangerous place. "
gameforge.collect_quest_lv92._070_say = "At the moment I need some impeccable Malevolence[ENTER]Jewels - beautiful gems that only grow in the[ENTER]depths of the mountains. They are special[ENTER]diamonds that were subjected to years of the evil[ENTER]god Beran-Setaou's powers and have absorbed a[ENTER]tiny part of his energy. I need 10 perfect[ENTER]jewels. Good luck and see you soon! "
gameforge.collect_quest_lv92._080_say_title = "Jewels for Seon-Pyeong "
gameforge.collect_quest_lv92._090_say = "Weaponsmith and scientist Seon-Pyeong needs 10[ENTER]Malevolence Jewels for his weapon research. Take[ENTER]them to him individually, so that he can study[ENTER]them separately. You can get them from the[ENTER]Underworld Ice Men and the Underworld Ice Golems. "
gameforge.collect_quest_lv92._100_sayReward = "You have delivered %s jewels so far. "
gameforge.collect_quest_lv92._110_say = "You cannot use the Researcher's Elixir yet. "
gameforge.collect_quest_lv92._120_say = "You've already used an elixir! "
gameforge.collect_quest_lv92._130_say = "You can use the elixir as soon as you have found[ENTER]a jewel. "
gameforge.collect_quest_lv92._140_send_letter = "Found the jewel "
gameforge.collect_quest_lv92._145_npcChat = "Wisdom Jewel (94) "
gameforge.collect_quest_lv92._150_say = "You? Here? I'm sorry, but I haven't finished[ENTER]studying the last one yet. Come back again later! "
gameforge.collect_quest_lv92._160_say = "You haven't found anything yet? I'm sorry, but[ENTER]why are you here then? Come on, hurry up! Come[ENTER]back when you can bring me some jewels! "
gameforge.collect_quest_lv92._170_say = "You've found a jewel? Fantastic! Wait a second, I[ENTER]need to make sure... "
gameforge.collect_quest_lv92._180_say = "Oh yes, that's good. Without doubt it's one of[ENTER]the prettiest jewels that I've ever seen. Thank[ENTER]you very much! "
gameforge.collect_quest_lv92._190_say = "But as you already know, I need another %s more[ENTER]of them with this kind of quality. Give me a day[ENTER]to examine this one thoroughly. Then you can[ENTER]bring me the next one. "
gameforge.collect_quest_lv92._200_say = "Good luck! "
gameforge.collect_quest_lv92._210_say = "That was the last jewel, you have collected all[ENTER]10 of them. I'm so grateful... and I won't be[ENTER]stingy with my reward. Now choose! "
gameforge.collect_quest_lv92._220_1_select = "Hit Points +1000 "
gameforge.collect_quest_lv92._220_2_select = "Defence +120 "
gameforge.collect_quest_lv92._220_3_select = "Attack +51 "
gameforge.collect_quest_lv92._230_say = "Hmm... and this jewel is really from the Grotto[ENTER]of Exile? It's pretty, but somehow it's missing[ENTER]something... I don't think it'll be any good to[ENTER]me. I'm going to study it anyway and in the[ENTER]meantime you can get me a new one, OK? "
gameforge.collect_quest_lv94 = {}
gameforge.collect_quest_lv94._010_target = "Seon-Pyeong: "
gameforge.collect_quest_lv94._020_send_letter = "Seon-Pyeong's research "
gameforge.collect_quest_lv94._030_say = "Seon-Pyeong in the Valley of Seungryong needs[ENTER]your help. Go see him and find out what's up. "
gameforge.collect_quest_lv94._040_npcChat = "Research help "
gameforge.collect_quest_lv94._050_say_title = "Seon-Pyeong: "
gameforge.collect_quest_lv94._060_say = "Greetings! So you received my letter? Great, then[ENTER]you already know that I need help with my weapon[ENTER]research again. Since I rediscovered the grotto,[ENTER]more and more truths have been coming out. Now[ENTER]I've found out that the creatures in this[ENTER]mountain also rake other types of jewels out of[ENTER]the stone. "
gameforge.collect_quest_lv94._070_say = "It concerns the beautiful Wisdom Jewels - they're[ENTER]especially clear and pure diamonds which[ENTER]apparently contain the essence of the killed[ENTER]Goddess Bahar-Taraji. Keep your eyes open for[ENTER]some when you're in the grotto.[ENTER]I need 20 perfect specimens.[ENTER]Good luck and don't make me wait too long! "
gameforge.collect_quest_lv94._080_say_title = "Jewels for Seon-Pyeong "
gameforge.collect_quest_lv94._090_say = "The weaponsmith and researcher Seon-Pyeong needs[ENTER]20 Wisdom Jewels for his weapon research. Take[ENTER]them to him separately so that he can study them[ENTER]individually. You can get them from the Setaou[ENTER]Archers and the Setaou Commanders. "
gameforge.collect_quest_lv94._100_sayReward = "You have delivered %s jewels so far. "
gameforge.collect_quest_lv94._110_say = "You cannot use the Researcher's Elixir yet. "
gameforge.collect_quest_lv94._120_say = "You've already used an elixir! "
gameforge.collect_quest_lv94._130_say = "You can use the elixir as soon as you have found[ENTER]a jewel. "
gameforge.collect_quest_lv94._140_send_letter = "Found the jewel "
gameforge.collect_quest_lv94._150_npcChat = "Wisdom Jewel (94) "
gameforge.collect_quest_lv94._160_say = "You again? I'm sorry, but I haven't finished[ENTER]studying the last one yet. Come back later! "
gameforge.collect_quest_lv94._170_say = "You haven't found anything yet? I'm sorry, but[ENTER]why are you here then? Come on, hurry up! Come[ENTER]back when you can bring me some jewels! "
gameforge.collect_quest_lv94._180_say = "You've found a jewel? Fantastic! Wait a second, I[ENTER]need to make sure... "
gameforge.collect_quest_lv94._190_say = "Oh, a beautiful gemstone. Can you feel the warmth[ENTER]in your heart? The peace? That's all the stone's[ENTER]doing... Thank you so much! "
gameforge.collect_quest_lv94._200_say = "But as you already know, I need another %s more[ENTER]of them with this kind of quality. Give me a day[ENTER]to examine this one thoroughly. Then you can[ENTER]bring me the next one. "
gameforge.collect_quest_lv94._210_say = "Good luck! "
gameforge.collect_quest_lv94._230_1_select = "Hit Points +1100 "
gameforge.collect_quest_lv94._230_2_select = "Defence +140 "
gameforge.collect_quest_lv94._230_3_select = "Attack +60 "
gameforge.collect_quest_lv94._240_say = "Hmm... it's a pretty diamond, there's no doubt[ENTER]about it. But it doesn't seem to have a godly[ENTER]aura. I'm afraid it's not going to help me any[ENTER]further. Get me another one! And remember that[ENTER]I'll need some time to investigate this one in[ENTER]detail. "
gameforge.collect_quest_lv94._250_say = "You actually managed it! 20 Wisdom Jewels... I'm[ENTER]impressed![ENTER]But unfortunately, it's just not enough. What I[ENTER]need next, to truly understand the nature of the[ENTER]power of these diamonds, is a Soul Stone: the[ENTER]Soul Stone of the Lord of the Grotto - the dragon[ENTER]Beran-Setaou. "
gameforge.collect_quest_lv94._260_send_letter = "Seon-Pyeong's request "
gameforge.collect_quest_lv94._270_say_title = "The Dragon's Soul Stone "
gameforge.collect_quest_lv94._280_say = "You've managed to get hold of the dragon's soul[ENTER]stone. Take it to Seon-Pyeong at the entrance to[ENTER]the Grotto of Exile. "
gameforge.collect_quest_lv94._290_say_title = "The Dragon's Soul Stone "
gameforge.collect_quest_lv94._300_say = "You took 20 Wisdom Jewels to Seon-Pyeong in the[ENTER]Valley of Seungryong. Now he just needs the[ENTER]Dragon's Soul Stone! "
gameforge.collect_quest_lv94._310_say = "You can get it from Beran-Setaou. "
gameforge.collect_quest_lv94._320_send_letter = "You have received the Dragon's Soul Stone. "
gameforge.collect_quest_lv94._330_npcChat = "I've got the Dragon's Soul Stone! "
gameforge.collect_quest_lv94._340_say = "That's... incredible. The dragon's soul stone![ENTER]I bow in the presence of your great skill! Now[ENTER]nothing stands in the way of my research - and I[ENTER]will give you a generous reward. Choose one! "
gameforge.collect_quest_lv94._350_say = "You've got the soul stone? And why can't I see it[ENTER]then?! Don't try to deliberately mislead me... I[ENTER]know that I gave you a difficult task, but I'm[ENTER]absolutely sure that you can do it! "
gameforge.couple_ring = {}
gameforge.couple_ring._100_sendLetter = "Defeat the Jin-Hee "
gameforge.couple_ring._10_npcChat = "Revenge for the Ringtrader "
gameforge.couple_ring._110_sayReward = "The Old Lady has asked for your support: her[ENTER]friend, the Ringtrader was murdered by the[ENTER]Jin-Hee, the elite of the White Oath. Avenge the[ENTER]death of the Ringtrader by killing 30 Jin-Hee. "
gameforge.couple_ring._120_sayReward = "Amount of remaining Jin-Hee "
gameforge.couple_ring._130_say = "Oh, I see you have you fought against the[ENTER]Jin-Hee? And you obviously couldn't defeat them[ENTER]all. I know about their strength and their skills[ENTER]- it's not an easy job. "
gameforge.couple_ring._140_say = "The Ringtrader's family went into deep mourning[ENTER]after his death. It would be very noble of you if[ENTER]you could avenge his death to help them get over[ENTER]their loss. "
gameforge.couple_ring._150_say = "It's a shame that you don't want to avenge the[ENTER]Ringtrader's death. But of course every life has[ENTER]its value and of course you value your own life. "
gameforge.couple_ring._160_say = "You can see something in the Old Lady's hands[ENTER]when she turns away. It's a shiny object - it[ENTER]could be a valuable stone. "
gameforge.couple_ring._170_select = "I will try again. "
gameforge.couple_ring._180_say = "I'm not interested in valuable stones. I want the[ENTER]Ringtrader's death to be avenged, for the sake of[ENTER]his family. It's nice that you have reconsidered[ENTER]and want to fulfil the mission. "
gameforge.couple_ring._190_say = "My thoughts are with the Ringtrader's family at[ENTER]this difficult time. It's a shame that you didn't[ENTER]accept the challenge. "
gameforge.couple_ring._200_sendLetter = "Back to the Old Lady "
gameforge.couple_ring._20_sayTitle = "Old Lady "
gameforge.couple_ring._210_say = "Go back to the Old Lady and tell her that you[ENTER]have avenged the Ringtrader's death by killing[ENTER]the Jin-Hee. "
gameforge.couple_ring._220_npcChat = "You have defeated 30 Jin-Hee! "
gameforge.couple_ring._230_say = "You have defeated all Jin-Hee. Well done! The[ENTER]Ringtrader can rest in peace now. This is the[ENTER]piece of jewellery he has entrusted me with - a[ENTER]special engagement ring. It is yours now. This is[ENTER]your reward for avenging his death.[ENTER]I'm sure that's what he would have wanted. "
gameforge.couple_ring._240_sayReward = "You have received an engagement ring. "
gameforge.couple_ring._250_sayItem = "Engagement Ring "
gameforge.couple_ring._255_sayItem = "This ring symbolises an imminent wedding. "
gameforge.couple_ring._30_say = "You are now one of the warriors of the village.[ENTER]If only I knew how you could use your new found[ENTER]skills. Have you ever heard of the Jin-Hee? They[ENTER]are a group of very dangerous elite warriors. One[ENTER]of them killed our village's Ringtrader. The[ENTER]merchant was not only a good friend of mine, but[ENTER]also a very fair man who sold jewellery to young[ENTER]couples who were intending to get married. Are[ENTER]you ready to avenge his death? In order to do so[ENTER]you have to kill 30 Jin-Hee... "
gameforge.couple_ring._40_select = "I will avenge the Ringtrader. "
gameforge.couple_ring._50_select = "No, the Jin-Hee are too strong for me. "
gameforge.couple_ring._60_say = "That is a very wise and honourable decision! But[ENTER]remember - you have to kill 30 Jin-Hee. Be[ENTER]careful though, they are crafty and very skilled[ENTER]at hiding themselves! "
gameforge.couple_ring._70_say = "Well, that is a regrettable decision, but it is[ENTER]up to you. After all, overconfidence can be[ENTER]lethal. Take care! "
gameforge.couple_ring._75_say = "Amount of remaining Jin-Hee "
gameforge.couple_ring._80_sayTitle = "You have defeated all Jin-Hee. "
gameforge.couple_ring._90_say = "Now that the Ringtrader's death has been avenged,[ENTER]your mission is complete. "
gameforge.cube = {}
gameforge.cube._060_npcChat = "Produce all potions "
gameforge.cube._10_say = "Greetings! Are you interested in creating various[ENTER]potions that can strengthen or heal you?[ENTER]I am a medic and very experienced in creating[ENTER]potions. I have several different recipes that[ENTER]aren't available anywhere else. Do you want to[ENTER]try them out? "
gameforge.cube._20_say = "Refining things is an important craft. Are you[ENTER]interested in such skills? I can show you some of[ENTER]my herbal recipes. They're very useful for[ENTER]producing stronger variations of well-known[ENTER]potions. Or I can teach how to turn an everyday[ENTER]belt into a powerful tool. "
gameforge.cube._30_npcChat = "The secret recipe "
gameforge.cube._40_sayTitle = "Huahn-So "
gameforge.cube._50_say = "I have found a secret family recipe. Using this[ENTER]recipe, I can make a potion that will make you[ENTER]almost invincible! Are you interested in trying[ENTER]out my potions? "
gameforge.cube_opener_list = {}
gameforge.cube_opener_list._010_say = "I need the following things to be able to refine[ENTER]this armour: %s. "
gameforge.cube_opener_list._020_sayTitle = "Materials: "
gameforge.cube_opener_list._030_say = "As a result, you receive: "
gameforge.cube_opener_list._040_say = "Should I refine the following armour:[ENTER]%s[ENTER]to[ENTER]%s[ENTER]for you? "
gameforge.cube_opener_list._050_say = "I'm still missing one or two materials to fully[ENTER]complete my work. "
gameforge.devilcatacomb_zone = {}
gameforge.devilcatacomb_zone._100_npcChat = "In the Devil's Catacomb "
gameforge.devilcatacomb_zone._10_say = "Destroy this gate's seal to reach the 3rd floor! "
gameforge.devilcatacomb_zone._110_say = "Access has been denied to you. You do not have[ENTER]enough experience to survive in the Devil's[ENTER]Catacomb. Come back when you have reached a[ENTER]minimum level of 75. "
gameforge.devilcatacomb_zone._120_say = "You are too weak to survive in the Devil's[ENTER]Catacomb. Come back when you have defeated the[ENTER]Death Reaper on the 9th floor of the Demon Tower. "
gameforge.devilcatacomb_zone._130_say = "You have to wait 30 minutes before you can[ENTER]re-enter. "
gameforge.devilcatacomb_zone._140_say = "Do you want to enter the Devil's Catacomb? "
gameforge.devilcatacomb_zone._150_select = "Yes, let me enter! "
gameforge.devilcatacomb_zone._160_select = "No, I don't wish to enter. "
gameforge.devilcatacomb_zone._170_say = "You won't be able to achieve anything here as a[ENTER]lone fighter. You can only enter the next floor[ENTER]with a group. "
gameforge.devilcatacomb_zone._180_say = "Your group has already entered the dungeon. "
gameforge.devilcatacomb_zone._190_say = "The entrance portal has been opened. Enter it[ENTER]quickly! "
gameforge.devilcatacomb_zone._200_say = "The real adventure begins here! However, you have[ENTER]another hour to explore the Devil's Catacomb. "
gameforge.devilcatacomb_zone._20_say = "You have %s minute(s) left. "
gameforge.devilcatacomb_zone._210_dNotice = "The time has expired. For your own safety you[ENTER]will be teleported out of the Devil's Catacomb. "
gameforge.devilcatacomb_zone._220_say = "Access has been denied to you. The door is still[ENTER]locked. "
gameforge.devilcatacomb_zone._230_say = "Whilst examining the stone more closely, you[ENTER]discover an engraving. "
gameforge.devilcatacomb_zone._240_say = "Merely the owner of the Shrunken Head can enter,[ENTER]after the seals of all three doors have been[ENTER]broken open.[ENTER][ENTER]If you are not carrying this relic on you, you[ENTER]will be teleported out of the Devil's Catacomb. "
gameforge.devilcatacomb_zone._250_say = "You own the Shrunken Head and are now being[ENTER]teleported onto the 3rd floor. "
gameforge.devilcatacomb_zone._260_say = "You do not own a Shrunken Head. Thus you will now[ENTER]be teleported out of the Devil's Catacomb. "
gameforge.devilcatacomb_zone._270_say = "You will be teleported at any moment. "
gameforge.devilcatacomb_zone._280_dNotice = "The right Metin stone has been destroyed. You can[ENTER]now enter the 4th floor. "
gameforge.devilcatacomb_zone._290_dNotice = "You destroyed the wrong Metin stone. Find the[ENTER]right one! "
gameforge.devilcatacomb_zone._300_say = "You've done it! Here's the labyrinth's exit.[ENTER]Now go down to the 5th floor. "
gameforge.devilcatacomb_zone._30_say = "Stay close to your group so that you are not left[ENTER]behind. "
gameforge.devilcatacomb_zone._310_dNotice = "A blood-curdling cry echoes out from the depths[ENTER]of the Devil's Catacomb. Charon has awoken! "
gameforge.devilcatacomb_zone._320_say = "You have defeated Charon! Now you will be[ENTER]teleported to the last floor of the Devil's[ENTER]Catacomb. "
gameforge.devilcatacomb_zone._330_dNotice = "Defeat Azrael! "
gameforge.devilcatacomb_zone._340_say = "Azrael has been defeated. Peace finally reigns in[ENTER]Devil's Catacomb again. Now you will be[ENTER]teleported to the surface. "
gameforge.devilcatacomb_zone._40_say = "You have been defeated. The Dragon God's Blessing[ENTER]saved you in the nick of time and is now taking[ENTER]you out of the Devil's Catacomb. "
gameforge.devilcatacomb_zone._50_say = "Destroy the creatures to receive the Soul Crystal[ENTER]Key. It opens the door to the 2nd floor. "
gameforge.devilcatacomb_zone._60_say = "Look for the right Metin stone and destroy it! "
gameforge.devilcatacomb_zone._70_say = "Find your way out of the labyrinth to reach the[ENTER]5th floor! "
gameforge.devilcatacomb_zone._80_say = "Defeat the Demon Guards to receive the Grimace[ENTER]Totem. It will serve you as the key to the 6th[ENTER]floor. "
gameforge.devilcatacomb_zone._90_say = "Defeat Charon and his henchmen! "
gameforge.deviltower_zone = {}
gameforge.deviltower_zone._100_dNotice = "You have proved that you have an excellent sense[ENTER]of hearing and instinct and have destroyed the[ENTER]real Metin Stone! Now you can enter the 4th[ENTER]floor. "
gameforge.deviltower_zone._10_npcChat = "Into the Demon Tower... "
gameforge.deviltower_zone._110_dNotice = "You are at the sealed gate on the 4th floor. You[ENTER]need to open the five Ancient Seals to get to the[ENTER]next floor. The path there is full of creatures[ENTER]that will be waiting to pounce on you. Some of[ENTER]them have keys on them. Get hold of enough Key[ENTER]Stones, to open all five Ancient Seals and to get[ENTER]to the 5th floor. But beware: You only have 20[ENTER]minutes time! "
gameforge.deviltower_zone._120_dNotice = "You have 15 minutes left. "
gameforge.deviltower_zone._130_dNotice = "You have opened the Key Stones' seal and can now[ENTER]enter the 5th floor. The Proud Demon King is also[ENTER]on that floor. Destroy all the creatures that you[ENTER]meet there. "
gameforge.deviltower_zone._140_dNotice = "You have opened the seal! There are %s left. "
gameforge.deviltower_zone._150_dNotice = "Kill all monsters on the 6th floor! "
gameforge.deviltower_zone._160_dNotice = "You've killed all the creatures. Now go to the[ENTER]Blacksmith and pick up your reward - he will[ENTER]improve an item of your choice. In order to do[ENTER]this, drag the item that you want to improve onto[ENTER]the Blacksmith. "
gameforge.deviltower_zone._170_npcChat = "The upper floors "
gameforge.deviltower_zone._190_say = "You want to enter the 6th floor of the tower? It[ENTER]requires great skill and experience to deal with[ENTER]this floor. I can teleport you there, but only[ENTER]once you've reached level 75. "
gameforge.deviltower_zone._200_say = "You have the necessary experience and therefore[ENTER]have a good chance of surviving the upper floors.[ENTER]You can enter now! "
gameforge.deviltower_zone._20_sayTitle = "Demon Tower Guard "
gameforge.deviltower_zone._210_select = "Go "
gameforge.deviltower_zone._220_select = "Leave the tower "
gameforge.deviltower_zone._230_say = "I can't allow you to enter the upper floors. You[ENTER]do not have enough experience yet. Come back when[ENTER]you have reached a minimum level of 75. "
gameforge.deviltower_zone._240_dNotice = "The Zin-Sa-Gui Tower Map opens up the path to the[ENTER]next floor. You can find them by destroying the[ENTER]Metin Stones. "
gameforge.deviltower_zone._250_say = "This map teleports you to the 7th floor of the[ENTER]Demon Tower. "
gameforge.deviltower_zone._260_dNotice = "Find the right key to enter the next floor. You[ENTER]need the Zin-Bong-In Key to open Sa-Soe's seal. "
gameforge.deviltower_zone._270_dNotice = "Kill the leader of the demons. "
gameforge.deviltower_zone._280_dNotice = "You have completed the quest successfully and[ENTER]will be teleported out in a few minutes. "
gameforge.deviltower_zone._290_dNotice = "I'll be expecting you at Devil's Catacomb![ENTER]Follow me and my wrath will descend upon you like[ENTER]a tornado! "
gameforge.deviltower_zone._30_say = "This tower is swarming with devils. Only the[ENTER]strongest can reach the top. Rumour has it that[ENTER]no one who has entered that tower has ever got[ENTER]out of there alive. You cannot enter the tower[ENTER]yet, as you haven't reached level 40. "
gameforge.deviltower_zone._40_say = "This tower is swarming with devils. Only the[ENTER]strongest can reach the top. Rumour has it that[ENTER]no one who has entered that tower has ever got[ENTER]out of there alive. Do you still want to enter[ENTER]the Demon Tower? "
gameforge.deviltower_zone._50_dNotice = "You are at the sealed gate on the 3rd floor.[ENTER]A lot of fake stones are waiting here to confuse[ENTER]you, but one of them is the very important Metin[ENTER]Stone. You have to destroy it within 15 minutes[ENTER]or you will not be able to pass back through the[ENTER]gate. "
gameforge.deviltower_zone._60_dNotice = "There are 10 minutes remaining. "
gameforge.deviltower_zone._70_dNotice = "There are 5 minutes remaining. "
gameforge.deviltower_zone._80_dNotice = "Your time is up. "
gameforge.deviltower_zone._90_dNotice = "The fake Metin Stones are disappearing. "
gameforge.dragon_lair_access = {}
gameforge.dragon_lair_access._010_npcChat = "I want to kill the dragon! "
gameforge.dragon_lair_access._020_say = "You're not the first to demand entry. Tell me the[ENTER]secret number, otherwise I won't let you in! "
gameforge.dragon_lair_access._030_say = "That wasn't the right number! "
gameforge.dragon_lair_access._040_select = "I'll try it again. "
gameforge.dragon_lair_access._050_say = "You're the first to demand entry to the Dragon's[ENTER]Temple. I'll let you in, as long as you have[ENTER]enough Twisted Keys. First you have to determine[ENTER]the secret code. Pass the secret code on to your[ENTER]competitors within the next 5 minutes so that[ENTER]they can also enter the room.[ENTER]Please remember that the power of the key only[ENTER]lasts 60 minutes. The dragon has to be defeated[ENTER]within this time frame! "
gameforge.dragon_lair_access._060_select = "I'm ready! "
gameforge.dragon_lair_access._070_say = "OK, I'm going to define the code now: "
gameforge.dragon_lair_access._080_say = "The code can only contain digits. "
gameforge.dragon_lair_access._090_notice = "%s's group is trying to kill the Blue Dragon! "
gameforge.dragon_lair_access._100_say = "You don't have enough keys! To activate the[ENTER]portal, I need "
gameforge.dragon_lair_access._105_say = "You can get it from the evil leaders Yonghan and[ENTER]Huashin. "
gameforge.dragon_lair_access._110_npcChat = "I want to leave this place! "
gameforge.dragon_lair_access._115_say = "I'll take you back to the grotto's entrance. "
gameforge.dragon_lair_access._116_select = "Yes, do that. "
gameforge.dragon_lair_access._117_select = "No, I'll stay here. "
gameforge.dragon_lair_access._120_say = "Another group is already trying to kill the[ENTER]dragon. You'll have to wait a while before you[ENTER]can enter the Dragon's Temple. "
gameforge.dragon_lair_access._130_say = "If you like, I can take you to the dragon's cave[ENTER]immediately. Give me "
gameforge.dragon_lair_access._140_select = "Here, take this and let me in! "
gameforge.dragon_lair_access._145_notice = "You have 5 minutes to pass on the code %s! "
gameforge.dragon_lair_access._150_notice = "The Blue Dragon is still alive! "
gameforge.dragon_lair_access._160_notice = "The Blue Dragon has returned! "
gameforge.dragon_lair_access._165_sendLetter = "Defeat the Blue Dragon "
gameforge.dragon_lair_access._170_notice = "You have another %d minutes time to kill the Blue[ENTER]Dragon! "
gameforge.dragon_lair_access._180_notice = "%s's group has killed the Blue Dragon! "
gameforge.dragon_lair_access._190_npcChat = "I want to go back to the Dragon's Temple! "
gameforge.dragon_lair_weekly = {}
gameforge.dragon_lair_weekly._010_chat = "Ghostly Polymorph Marbles "
gameforge.dragon_lair_weekly._020_sayTitle = "Ghost of a warrior: "
gameforge.dragon_lair_weekly._030_say = "So, you want a Polymorph Marble, do you? To[ENTER]create one I need 150,000 Yang and %s of the[ENTER]following materials: "
gameforge.dragon_lair_weekly._040_say = "Bring me the materials and 150,000 Yang and I'll[ENTER]create the Polymorph Marble. However, with my old[ENTER]hands I can't guarantee that there won't be any[ENTER]mistakes. "
gameforge.dragon_lair_weekly._050_select = "Understood. "
gameforge.dragon_lair_weekly._060_select = "No, that sounds too arduous. "
gameforge.dragon_lair_weekly._070_say = "Fine, that's your decision. "
gameforge.dragon_lair_weekly._080_say = "The stars are not aligned, you've come too soon![ENTER]You need to wait for %s. "
gameforge.dragon_lair_weekly._090_questRest = "Remaining time "
gameforge.dragon_lair_weekly._100_sendLetter = "Collect Materials "
gameforge.dragon_lair_weekly._110_sayTitle = "Materials for the Polymorph Marble "
gameforge.dragon_lair_weekly._120_sendLetter = "Materials Collected "
gameforge.dragon_lair_weekly._130_sayTitle = "All Materials Collected "
gameforge.dragon_lair_weekly._140_say = "You still need %s of the following materials: "
gameforge.dragon_lair_weekly._150_say = "You've collected all the required materials.[ENTER]Return to the Ghost of a Warrior. You'll find him[ENTER]in the second level of the Grotto of Exile. You[ENTER]also require 150,000 Yang to receive the marble. "
gameforge.dragon_lair_weekly._160_notice = "You haven't managed to collect the required[ENTER]materials in the allowed time. "
gameforge.dragon_lair_weekly._170_say = "Do you want to give me %s of this material? "
gameforge.dragon_lair_weekly._175_say = "Sadly you cannot afford my services.[ENTER]I require 150,000 Yang from you. "
gameforge.dragon_lair_weekly._180_select = "Here, you're welcome. "
gameforge.dragon_lair_weekly._190_select = "No thanks, I'd rather keep them myself! "
gameforge.dragon_lair_weekly._200_sayReward = "Thank you, you have worked hard.[ENTER]Everything went according to plan. I'm clearly[ENTER]not as rusty as I thought. Here, take this: "
gameforge.dragon_lair_weekly._205_sayReward = "Oh dear, my brittle old bones have failed me[ENTER]again. I wasn't able to craft any Polymorph[ENTER]Marbles. Allow me to give you this item by way of[ENTER]recompense: "
gameforge.dragon_lair_weekly._210_say = "As you wish. "
gameforge.dragon_soul = {}
gameforge.dragon_soul._010_sayTitle = "Dragon Stone Shard?! "
gameforge.dragon_soul._020_say = "In your hand lies the fragment of a stone. It[ENTER]sparkles as if full of secrets and you can sense[ENTER]its power as it flows through you.[ENTER]What kind of stone is it? Take it to the[ENTER]alchemist. He will be able to help you further. "
gameforge.dragon_soul._030_npcChat = "Dragon Stone Shard?! "
gameforge.dragon_soul._040_say = "That is a fragment of a Dragon Stone - an[ENTER]extremely scarce and valuable crystal with great[ENTER]power. It is said that such a stone is the soul[ENTER]of a dragon. Unbelievably beautiful![ENTER]Do you feel its power as it flows through you as[ENTER]soon as you pick it up and carry it?[ENTER]Bring me a total of ten Dragon Stone Shards. I[ENTER]can then turn them into a complete stone. "
gameforge.dragon_soul._050_npcChat = "Dragon Stone transmutation "
gameforge.dragon_soul._060_say = "Don't be so impatient. I can only transmute ten[ENTER]shards into a Dragon Stone. Keep searching! "
gameforge.dragon_soul._070_say = "Ah, very good! You have found ten Dragon Stone[ENTER]Shards. Please wait a moment.[ENTER]...[ENTER]Done it! My my, we've managed to create a Cor[ENTER]Draconis through the process - a crystalline[ENTER]dragon heart that encases and protects the Dragon[ENTER]Stone.[ENTER]Break it open to find out which stone it contains.It will be moved directly to the Dragon Stone[ENTER]Alchemy inventory.[ENTER]Did you know that you can also further refine[ENTER]Dragon Stones? "
gameforge.dragon_soul._080_say = "You would like another Cor Draconis? Bah, I'm[ENTER]past my prime already and the production process[ENTER]for such a complex item wears my strength out.[ENTER]But I will try for you. Although, even at my[ENTER]best, I am not going to manage more than ten a[ENTER]day! "
gameforge.dragon_soul._090_say = "That's enough for today. I simply can't manage to[ENTER]make more than ten a day. I'm at the end of my[ENTER]strength and I need to rest. Come again tomorrow. "
gameforge.dragon_soul._100_npcChat = "Open shop "
gameforge.dragon_soul._1010_sendLetter = "Arrival of the Dragon Stone Shard "
gameforge.dragon_soul._1020_say = "The most knowledgeable mineral alchemist in the[ENTER]entire kingdom is looking for you. Go to him as[ENTER]soon as possible! "
gameforge.dragon_soul._1030_npcChat = "Dragon Stone Shard?! "
gameforge.dragon_soul._1040_say = "Ah, there you are! I have discovered something[ENTER]quite remarkable: the fragment of a Dragon Stone![ENTER]A Dragon Stone is an extremely rare and valuable[ENTER]crystal with great power. It is said that they[ENTER]were once the soul of a dragon. Unbelievably[ENTER]beautiful! I will give you the Power of the[ENTER]Dragon Eye, so that you too can detect the shards[ENTER]too.[ENTER]Bring me a total of ten Dragon Stone Shards.[ENTER]I will then be able to transmute them into a[ENTER]complete stone. "
gameforge.dragon_soul._1050_sendLetter = "Gather Dragon Stone Shards "
gameforge.dragon_soul._1060_say = "Bring the alchemist 10 Dragon Stone Shards. "
gameforge.dragon_soul._1070_say = "Ah, very good! You have found ten Dragon Stone[ENTER]Shards. Please wait a moment.[ENTER]...[ENTER]Incredible! The transmutation has resulted in a[ENTER]Cor Draconis - a crystalline dragon heart, that[ENTER]protectively surrounds the Dragon Stone.[ENTER]When you break it open, the Dragon Stone within[ENTER]will then go straight into the Dragon Stone[ENTER]Alchemy inventory.[ENTER]To find Dragon Stone Shards, you will need the[ENTER]Power of the Dragon Eye. I can lend it to you -[ENTER]just come and see me every day. Then you too will[ENTER]be able to transmute Dragon Stones! I have[ENTER]already done one for you today, the remaining %d[ENTER]you can manage on your own. "
gameforge.dragon_soul._1080_say = "Hey, don't waste any time! Get out there and[ENTER]search for Dragon Stone Shards! "
gameforge.dragon_soul._1090_sendLetter = "Power of the Dragon Eye "
gameforge.dragon_soul._1100_say = "Remaining Power of the Dragon Eye: %d "
gameforge.dragon_soul._110_say = "Select. "
gameforge.dragon_soul._1110_notice = "There is no Dragon Stone Shard left. "
gameforge.dragon_soul._1120_npcChat = "Give me the Power of the Dragon Eye "
gameforge.dragon_soul._1130_say = "Hello! You have already received the Power of the[ENTER]Dragon Eye today. The process weakens me so much[ENTER]that I can only help you once a day. Come again[ENTER]tomorrow! "
gameforge.dragon_soul._1140_say = "Hello! I bet that you are here for the Power of[ENTER]the Dragon Eye. Correct? Very well then, here you[ENTER]are. Good luck on your hunt! I hope you find[ENTER]enough shards for ten Dragon Stones! "
gameforge.dragon_soul._1150_sendLetter = "Power of the Dragon Eye missing "
gameforge.dragon_soul._1160_say = "The Power of the Dragon Eye has left you. "
gameforge.dragon_soul._1170_say = "Go back to the alchemist tomorrow to once again[ENTER]gain the Power of the Dragon Eye! "
gameforge.dragon_soul._1180_say = "Go to the alchemist to get yourself the Power of[ENTER]the Dragon Eye! "
gameforge.dragon_soul_daily_gift = {}
gameforge.dragon_soul_daily_gift._010_npcChat = "Cor Draconis as a gift "
gameforge.dragon_soul_daily_gift._020_say = "Controlling the Power of the Dragon Eye is not as[ENTER]easy as it seems. Only experienced warriors are[ENTER]capable. Train a little longer in the art of[ENTER]battle and then return when you have reached at[ENTER]least level 50. "
gameforge.dragon_soul_daily_gift._030_say = "To be able to use a Cor Draconis, you will need[ENTER]to be able to use the Power of the Dragon Eye.[ENTER]Come back again when you believe you are capable[ENTER]of this! "
gameforge.dragon_soul_daily_gift._040_say = "Ah, I sense the Power of the Dragon Eye within[ENTER]you. As a mark of my deep respect, I would like[ENTER]to present you with this Cor Draconis.[ENTER]One stone a day - I am afraid I cannot spare any[ENTER]more. "
gameforge.dragon_soul_daily_gift._050_say = "Here you go, your Cor Draconis. You're welcome. "
gameforge.dragon_soul_daily_gift._060_say = "I'm very sorry, I cannot spare more than one a[ENTER]day. Come again tomorrow. Perhaps I will have a[ENTER]new Cor Draconis for you then. "
gameforge.dragon_soul_gift_mgr = {}
gameforge.dragon_soul_gift_mgr._010_npcChat = "GM: Daily Quest <20> Settings "
gameforge.dragon_soul_gift_mgr._020_say = "Start time "
gameforge.dragon_soul_gift_mgr._030_say = "End time "
gameforge.dragon_soul_gift_mgr._040_say = "Enter following format for date and time:[ENTER]yy.mm.dd[ENTER]hh.mm "
gameforge.dragon_soul_gift_mgr._050_say = "Do you want to continue? "
gameforge.dragon_soul_gift_mgr._060_say = "Quest activated "
gameforge.dragon_soul_refine = {}
gameforge.dragon_soul_refine._010_npcChat = "Dragon Stone Refinement "
gameforge.dragon_soul_refine._020_say = "You would like to refine a Dragon Stone? Fair[ENTER]enough. You should know however, that this[ENTER]process can fail. I have heard that these Dragon[ENTER]Beans that you can find behind the spinning coin[ENTER]improve the chances of success. "
gameforge.energy_system = {}
gameforge.energy_system._001_npcChat = "A new technology! "
gameforge.energy_system._010_say = "I've done it![ENTER]I have finally managed to develop a completely[ENTER]new technology.[ENTER]I've managed to process items and extract pure[ENTER]energy from them. It's absolutely brilliant! "
gameforge.energy_system._020_say = "If you destroy an item using my new technology,[ENTER]you will receive an Energy Fragment. If you merge[ENTER]30 of these fragments, you will receive a[ENTER]powerful Energy Crystal! Pure, unfiltered energy,[ENTER]bundled with a Gemstone. This power will flow[ENTER]into your entire equipment.[ENTER]Are you interested in it? "
gameforge.energy_system._030_say = "Bring equipment items such as weapons, jewellery[ENTER]and the clothing that you find whilst on the hunt[ENTER]to me. I will process them into Energy Fragments.[ENTER]Our kingdom's future and hope has been pinned on[ENTER]this technology. We will become invincible! "
gameforge.energy_system._035_npcChat = "Extract Energy Fragments "
gameforge.energy_system._040_say = "Did it work? Did you receive Energy Fragments?[ENTER]Bring me more items and I will shatter them using[ENTER]alchemy. My technology has not quite been[ENTER]perfected yet. That's why I can never guarantee[ENTER]how many fragments you will receive. "
gameforge.energy_system._050_say = "There is one condition: your own level as well as[ENTER]that of the item must have a minimum level of 35.[ENTER]Hm, let's take a look... "
gameforge.energy_system._060_say = "You aren't strong enough yet! Come again, when[ENTER]you have reached a minimum level of 35. "
gameforge.energy_system._070_say = "Ah, excellent! You are strong and experienced.[ENTER]Give me the item that you want me to process. "
gameforge.energy_system._080_say = "You are not strong enough to control the power[ENTER]inside these Energy Fragments. Come again when[ENTER]you have reached a minimum level of 35. "
gameforge.energy_system._090_say = "This item is not suitable for my technology.[ENTER]Bring me something else. "
gameforge.energy_system._100_say = "This item does not have enough energy. Bring me[ENTER]one with a minimum level of 35 - that's the only[ENTER]way I'll be able extract its energy with my[ENTER]technology. "
gameforge.energy_system._110_say = "Should I destroy this item? "
gameforge.energy_system._120_select = "Yes "
gameforge.energy_system._130_select = "No, not yet! "
gameforge.energy_system._140_say = "I have failed - unfortunately I could not extract[ENTER]any Energy Fragments. Perhaps I'll have better[ENTER]luck next time. "
gameforge.energy_system._150_say = "Wonderful! I managed to find %d Energy Fragments.[ENTER]There you go. "
gameforge.energy_system._160_npcChat = "Produce Energy Crystal "
gameforge.energy_system._170_say = "Have you used up all your power reserves already?[ENTER]You shouldn't work so hard and put your life on[ENTER]the line in such a careless way. I will need %d[ENTER]Energy Fragments to produce an Energy Crystal. "
gameforge.energy_system._180_say = "You do not have enough Energy Fragments.[ENTER]I can't produce an Energy Crystal with that.[ENTER]Come again when you have collected at least %d[ENTER]fragments. "
gameforge.energy_system._190_say = "Very good, you have got the %d required Energy[ENTER]Fragments. I can produce an Energy Crystal with[ENTER]that. Please wait a minute. I'll try, but I can't[ENTER]guarantee it will work. "
gameforge.energy_system._200_say = "Everything's ready to melt the fragments into an[ENTER]Energy Crystal. However, I have to live on[ENTER]something too and my tools don't just fall from[ENTER]the sky. I require a small expenses charge of %d[ENTER]Yang. Are you willing to pay? "
gameforge.energy_system._210_select = "Naturally. "
gameforge.energy_system._220_select = "No, not right now. "
gameforge.energy_system._230_say = "All right, I respect your decision.[ENTER]Come again when you have changed your mind and[ENTER]need an Energy Crystal after all. "
gameforge.energy_system._240_say = "Sorry, you have to pay first. I'm not a charity.[ENTER]That's just business - give me the money and then[ENTER]I'll do my work. "
gameforge.energy_system._250_say = "Here, your Energy Crystal. But it's only the[ENTER]first attempt that's always successful. Alchemy[ENTER]is an unpredictable science - minor mistakes lead[ENTER]to failure! There is always a small chance that[ENTER]the experiment might fail. "
gameforge.energy_system._260_say = "Unfortunately, the attempt failed. I couldn't[ENTER]produce an Energy Crystal. My technology is[ENTER]brilliant - but the process is full of risks.[ENTER]Things don't always work according to plan. Next[ENTER]time I'm sure we'll be successful! "
gameforge.energy_system._270_say = "I knew it! My technology is brilliant![ENTER]Here's your Energy Crystal. It's certainly a fine[ENTER]specimen! Can you feel its power? "
gameforge.entry_event_map = {}
gameforge.entry_event_map._010_sayTitle = "Gameland Supervisor "
gameforge.entry_event_map._020_say = "Would you like to leave the Gameland? "
gameforge.entry_event_map._030_say = "Would you like to enter the Gameland? "
gameforge.entry_event_map._040_say = "Currently only players with a level between %s[ENTER]and %s may enter the Gameland. "
gameforge.entry_event_map._050_say = "Unfortunately, members of your kingdom cannot[ENTER]participate in the events currently taking place[ENTER]in the Gameland. "
gameforge.entry_event_map._060_say = "The Gameland is already really full. No-one else[ENTER]can enter currently. "
gameforge.entry_event_map._070_say = "The event starts now! "
gameforge.entry_event_map._080_npcChat = "Gameland "
gameforge.entry_event_map._090_npcChat = "GM: Gameland Supervisor "
gameforge.entry_event_map._100_select = "GM: Prepare Gameland "
gameforge.entry_event_map._110_select = "GM: Clear Gameland "
gameforge.entry_event_map._120_select = "GM: Evacuate Gameland "
gameforge.entry_event_map._130_say = "The Gameland will now close and the event reset.[ENTER]All participants will be teleported back to their[ENTER]village in 30 seconds. "
gameforge.entry_event_map._140_say = "To be able to evacuate the event, you have to be[ENTER]located in the Gameland. "
gameforge.entry_event_map._150_say = "Which level ranks should take part in the event? "
gameforge.entry_event_map._160_say = "Please enter the maximum number of users that may[ENTER]participate.[ENTER](Max. amount in Gameland: 200) "
gameforge.entry_event_map._170_say = "Which kingdom should participate? "
gameforge.entry_event_map._180_say = "Following settings have been selected: "
gameforge.entry_event_map._190_say = "Level range: "
gameforge.entry_event_map._200_say = "Player - amount: "
gameforge.entry_event_map._210_say = "Player - kingdom: "
gameforge.entry_event_map._220_notice_all = "The Gameland is now open to all kingdoms. Players[ENTER]from level %s to level %s can participate in the[ENTER]event. Speak to the Battle Bailiff to gain[ENTER]access. "
gameforge.entry_event_map._230_notice_all = "The Gameland is now open for the %s. Players from[ENTER]level %s to level %s can participate in the[ENTER]event. Speak with the Battle Bailiff to gain[ENTER]access. "
gameforge.entry_event_map._240_say = "Select the amount of players that can participate. "
gameforge.entry_event_map._250_say = "You have entered an invalid number. Permitted[ENTER]amounts: 1 - 200 "
gameforge.event_easter = {}
gameforge.event_easter._020_sayTitle = "Easter Bunny: "
gameforge.event_easter._030_say = "I have hidden Easter Eggs all over the place![ENTER]Find them and bring them to me and I'll give you[ENTER]a reward. "
gameforge.event_easter._035_say = "Unfortunately you haven't collected any Easter[ENTER]Eggs yet! Come back when you've got some Easter[ENTER]Eggs in your inventory. "
gameforge.event_easter._040_chat = "I have found Easter Eggs! "
gameforge.event_easter._050_say = "Very good! I<>ll exchange your Easter Eggs for %d[ENTER]of these: "
gameforge.event_easter._055_say = "You have brought me the following amount of eggs:[ENTER]%d "
gameforge.event_easter._060_say = "Did you find some Easter Eggs? "
gameforge.event_easter._065_say = "You have to give me %d eggs for that! "
gameforge.event_easter._070_select = "Okay, I'll take it! "
gameforge.event_easter._071_select = "No, I'd rather not. "
gameforge.event_easter._080_say = "Thanks for the eggs. Have fun with your Easter[ENTER]present! "
gameforge.event_easter._090_sayTitle = "Empty Basket: "
gameforge.event_easter._100_say = "Would you like to have this item? "
gameforge.event_flame_dungeon_open = {}
gameforge.event_flame_dungeon_open._010_npcChat = "Problems in the Fireland "
gameforge.event_flame_dungeon_open._020_say = "Hi, have you heard yet? We dicovered a big ruin[ENTER]in the fireland... If i was a warrior like you are.[ENTER]I would go there[ENTER]but my skills are no high enough. "
gameforge.event_flame_dungeon_open._030_say = "Hm... come back later, so i can give you a[ENTER]teleportscroll for the ruins coordinates ...would you go to the ruin and tell me about it? im very curious... hoho. "
gameforge.event_flame_dungeon_open._040_npcChat = "Give me the teleportscroll! "
gameforge.event_flame_dungeon_open._050_say = "Oh ho!! You are a courageous guy. You dare to go in[ENTER]the hot and steamy fireland.[ENTER]Only a brave warrior would say that! Let<65>s see ... "
gameforge.event_flame_dungeon_open._060_say = "So!! Here!! Like i promised here is your teleportscroll[ENTER]Also here is a passage ticket. Go! And report me about it! Be carefull! "
gameforge.event_flame_dungeon_open._070_say = "Hello? It<49>s hard for me to fabricate a teleportscroll. I can give you only one per day, so come back tomorrow. "
gameforge.event_flame_dungeon_open._080_say = "Before you can enter the dungeon, you have to kill some cyclopse have fun! "
gameforge.event_halloween_hair = {}
gameforge.event_halloween_hair._100_say = "You can use the Magic Wand to transform a[ENTER]Halloween Pumpkin into a Halloween Chest.[ENTER]Monsters drop the pumpkins and I put the Magic[ENTER]Wand behind the rotating coin so that no one[ENTER]would steal it from me. Give it a try! "
gameforge.event_halloween_hair._10_npcChat = "Hey, pumpkin head! "
gameforge.event_halloween_hair._110_say = "The Jack O'Lantern Mask can last for 6 hours, 1[ENTER]day or 7 days. But that's decided at random! "
gameforge.event_halloween_hair._120_say = "There you are. The attributes of your mask are[ENTER]set at random. Every mask is different.[ENTER]Just try it out. Happy Halloween! "
gameforge.event_halloween_hair._130_say = "Do you want to exchange the Pumpkin Mask Card for[ENTER]a Pumpkin Mask now? "
gameforge.event_halloween_hair._140_select_1 = "Yes "
gameforge.event_halloween_hair._140_select_2 = "No "
gameforge.event_halloween_hair._20_sayTitle = "Jack Pumpkin "
gameforge.event_halloween_hair._30_say = "Where am I? And who are you? "
gameforge.event_halloween_hair._40_say = "Hey! Watch your mouth! I'm no pumpkin head![ENTER]My name is Jack Pumpkin. And this is just a[ENTER]costume. I'm a little confused right now, I was[ENTER]just at a Halloween party and all of a sudden,[ENTER]everything started to spin around me. And now I'm[ENTER]here... "
gameforge.event_halloween_hair._50_say = "Now let me celebrate Halloween in peace! "
gameforge.event_halloween_hair._60_npcChat = "Exchange Jack O'Lantern Mask Card "
gameforge.event_halloween_hair._70_say = "You again! Want to know a secret? With a little[ENTER]luck, you'll find a Jack O'Lantern Mask Card in[ENTER]those Halloween Chests. "
gameforge.event_halloween_hair._80_say = "You can use this card to receive one of these[ENTER]spooky Jack O'Lantern masks. Do you want a mask? "
gameforge.event_halloween_hair._90_say = "You don't have a Jack O'Lantern Mask Card?[ENTER]Then you don't get a Jack O'Lantern mask! Haha! "
gameforge.event_ramadan = {}
gameforge.event_ramadan._010_npcChat = "Historian: "
gameforge.event_ramadan._020_sayTitle = "Historian: "
gameforge.event_ramadan._030_say = "Learn from the past and be open to the future![ENTER]How can I be of assistance? "
gameforge.event_ramadan._040_say = "I am sorry, do we know one another? "
gameforge.event_ramadan._050_say = "Pardon my manners, I forgot to introduce myself.[ENTER]I am the much travelled Historian. If you have[ENTER]any questions regarding history, don't shy away[ENTER]from asking me! "
gameforge.event_ramadan._060_say = "It is my honour to get to know you. I should[ENTER]visit you more often. "
gameforge.event_ramadan._070_npcChat = "Something sweet "
gameforge.event_ramadan._100_say = "A shame. Till next time. "
gameforge.event_ramadan._110_say = "Then you understand what I mean. If you want[ENTER]these Sweets, please bring me a piece of Bread. "
gameforge.event_ramadan._120_say = "I will give you one Sweet for 10 Bread. Do you[ENTER]agree? "
gameforge.event_ramadan._130_select_1 = "Absolutely "
gameforge.event_ramadan._130_select_2 = "No Time "
gameforge.event_ramadan._140_say = "Every time you bring me 10 Bread, I will give you[ENTER]a Sweet. "
gameforge.event_ramadan._150_say = "That isn't enough Bread, I can't do much with[ENTER]that. "
gameforge.event_ramadan._160_say = "That is enough Bread, here's some Sweets. "
gameforge.event_ramadan._170_say = "Gather more and I will give you more in return. "
gameforge.event_ramadan._180_npcChat = "Tasty Bread "
gameforge.event_ramadan._180_say = "I am full to the brim with all this bread you[ENTER]have given me. "
gameforge.event_ramadan._190_say = "There are a lot of citizens here who are fasting.[ENTER]It would be nice if you could bring them[ENTER]something to break fast with. "
gameforge.event_ramadan._200_say = "To show your thoughtfulness, perhaps you could[ENTER]bring them the bread on a Donation Plate. "
gameforge.event_ramadan._210_say = "Thank you for the amazing bread! You are a wise[ENTER]and merciful person. You will be rewarded. "
gameforge.event_ramadan._220_npcChat = "I'm hungry... "
gameforge.event_ramadan._230_sayTitle = "Fasting Citizen: "
gameforge.event_ramadan._240_say = "I am really hungry. Show some compassion and[ENTER]break fast with me. Please bring me a Food[ENTER]Donation so that I do not starve. "
gameforge.event_ramadan._250_say = "That bread smells so good. Would you give it to[ENTER]me?[ENTER]I'd be truly grateful. "
gameforge.event_ramadan._260_select_1 = "Help yourself "
gameforge.event_ramadan._260_select_2 = "No, I'm keeping it "
gameforge.event_ramadan._270_say = "You are hard of heart and mean. If you change[ENTER]your mind, you know where to find me. "
gameforge.event_ramadan._280_say = "My thanks to you. You truly are a wise and[ENTER]generous person. May your good deeds be richly[ENTER]rewarded. "
gameforge.event_ramadan._290_npcChat = "Blessing Fruit "
gameforge.event_ramadan._300_say = "I heard of the 'Blessing Fruit' on my travels.[ENTER]This fruit rewards the hard worker who returns[ENTER]regularly in the same hour. "
gameforge.event_ramadan._310_say = "I have already seen you today and you have[ENTER]already been rewarded. Please remember: only the[ENTER]patient reach their goal. "
gameforge.event_ramadan._320_npcChat = "The Fortune of the Bold "
gameforge.event_ramadan._330_say = "I have been expecting you. My time here is[ENTER]running out and I am heading out into the world[ENTER]in search of more historical information. "
gameforge.event_ramadan._340_say = "You have kept %d Blessing Fruit safe for me. "
gameforge.event_ramadan._350_say = "Would you give them to me for my long journey? It[ENTER]shouldn't put you out any. "
gameforge.event_ramadan._360_select_1 = "Please, take them "
gameforge.event_ramadan._360_select_2 = "No "
gameforge.event_ramadan._370_say = "Think about it carefully... I am here a little[ENTER]while longer. "
gameforge.event_ramadan._380_say = "Thank you for your generosity and your hard work! "
gameforge.event_ramadan._390_sayReward = "Black Horse Seal "
gameforge.event_ramadan._400_say = "You have less than 5? A shame, there isn't much I[ENTER]can do with that. Perhaps next time. "
gameforge.event_ramadan._80_say = "Do you know much about sweets? These ones are[ENTER]called Baklava. "
gameforge.event_ramadan._90_select_1 = "Yes, I have heard of them. "
gameforge.event_ramadan._90_select_2 = "No, I'm sorry. "
gameforge.find_brother_article = {}
gameforge.find_brother_article._100_select = "Refuse "
gameforge.find_brother_article._10_npcChat = "Why are you crying? "
gameforge.find_brother_article._110_say = "Of course I'll help you. The mission is not too[ENTER]difficult to accomplish and I can understand that[ENTER]you want to have the memento back. See you soon! "
gameforge.find_brother_article._120_say = "I've got more important things to do, why should[ENTER]I help an orphan? "
gameforge.find_brother_article._130_sendLetter = "Get the Black Uniform "
gameforge.find_brother_article._140_sayReward = "Mirine's brother is dead and the Black Wind[ENTER]Maniacs stole the only keepsake she had of him.[ENTER]Kill Black Wind Maniacs until you find Mirine's[ENTER]brother's Black Uniform. "
gameforge.find_brother_article._150_npcChat = "About your brother's uniform... "
gameforge.find_brother_article._160_say = "Do you want to abandon the search? I haven't[ENTER]asked too much of you. I would really like a[ENTER]keepsake of my brother. Please help me! "
gameforge.find_brother_article._170_select = "Give up "
gameforge.find_brother_article._180_sayReward = "It's almost impossible to refuse this girl's[ENTER]request. A battle against 100 members of the[ENTER]Black Wind Gang seems to be much easier in[ENTER]comparison. "
gameforge.find_brother_article._190_say = "I'm sorry. I feel for you, but the Black Wind[ENTER]Gang is too strong for me. Someone else with more[ENTER]experience would be better at this job. "
gameforge.find_brother_article._200_say = "Oh no... I have asked others for help, but none[ENTER]of them have returned. You're my last hope.[ENTER]Look, this is the most valuable thing I own. I[ENTER]will give it to you as a reward. "
gameforge.find_brother_article._205_sayReward = "The girl carefully lifts out an item that has[ENTER]been wrapped in a blanket - it's a sword. The[ENTER]engravings on the hilt indicate that it is a very[ENTER]valuable weapon. "
gameforge.find_brother_article._20_sayTitle = "Mirine: "
gameforge.find_brother_article._210_select = "Accept the challenge "
gameforge.find_brother_article._220_say = "It's not because of the reward, but I will accept[ENTER]the challenge. "
gameforge.find_brother_article._230_say = "You are right. Nobody has ever returned - all of[ENTER]them lost their lives. Life is more important[ENTER]than any number of memories. It would be[ENTER]pointless to sacrifice even more lives. Farewell! "
gameforge.find_brother_article._240_npcChat = "I have found the Black Uniform! "
gameforge.find_brother_article._250_say = "Thank you very much! He always wore this uniform.[ENTER]He never wanted to wear anything else...[ENTER]Here, take it. This is the most valuable thing[ENTER]that I own. I don't need it, so please take it. "
gameforge.find_brother_article._260_sayReward = "You have accepted Mirine's reward. "
gameforge.find_brother_article._270_sendLetter = "Mirine's reward "
gameforge.find_brother_article._280_say = "You unwrap Mirine's valuable reward and find a[ENTER]sword with a wonderfully ornamented hilt. "
gameforge.find_brother_article._290_say = "A wonderful weapon. But... what is this? The[ENTER]blade is broken![ENTER]This beautiful piece of craftsmanship is too good[ENTER]to be thrown away. I should take the pieces to[ENTER]the blacksmith. "
gameforge.find_brother_article._300_sayReward = "You have received a broken sword. Take it to the[ENTER]Blacksmith to be repaired. "
gameforge.find_brother_article._30_say = "Oh sorry, I didn't hear you come in. I was[ENTER]thinking about my poor brother. But who are you? "
gameforge.find_brother_article._310_sendLetter = "Go to the Blacksmith "
gameforge.find_brother_article._320_say = "Mirine was so grateful for your help that she[ENTER]gave you her most valuable possession: a[ENTER]wonderful sword which unfortunately is broken. At[ENTER]first glance you realise that it is a very[ENTER]valuable weapon, so you decide to take it to be[ENTER]repaired. "
gameforge.find_brother_article._330_targetVid = "Repairing the sword "
gameforge.find_brother_article._340_npcChat = "Can you repair the sword? "
gameforge.find_brother_article._350_say = "That's a wonderful sword! It belonged to Mirine,[ENTER]didn't it? I heard that you helped her. Well[ENTER]done, you seem to be a honest and righteous[ENTER]person so I won't charge you for repairing the[ENTER]weapon. Wait a minute... "
gameforge.find_brother_article._360_say = "Here, the blade is as good as new. A truly fine[ENTER]weapon. Take it, my friend. "
gameforge.find_brother_article._370_sayReward = "You have received a Silver Sword+3. "
gameforge.find_brother_article._380_sayReward = "You have received an Orchid Sword+2. "
gameforge.find_brother_article._390_sayReward = "You have received a Bastard Sword+2. "
gameforge.find_brother_article._400_sayReward = "You have received a Barbarian Sword+2. "
gameforge.find_brother_article._40_say = "I just happened to be walking past and I heard[ENTER]you crying. "
gameforge.find_brother_article._50_say = "Oh, I didn't realise that someone was nearby...[ENTER]My name is Mirine. Perhaps you could help me? My[ENTER]older brother is dead. He was on his way to get[ENTER]medicine but then...[ENTER]The only thing I have left of him is the sight of[ENTER]his grave and one keepsake: his black uniform. "
gameforge.find_brother_article._60_sayTitle = "Mirine: "
gameforge.find_brother_article._70_say = "On my way home, the Black Wind Gang appeared -[ENTER]one of the infamous groups of lawless assassins.[ENTER]I had to flee from them and lost my brother's[ENTER]keepsake. I'm too scared to go back there and[ENTER]look for it. Could you do it for me? "
gameforge.find_brother_article._80_sayReward = "Show mercy and help this poor girl to look for[ENTER]her brother's old Black Uniform! "
gameforge.find_brother_article._90_select = "Accept "
gameforge.find_senior_soldier = {}
gameforge.find_senior_soldier._100_targetVid = "Look for the experienced soldier "
gameforge.find_senior_soldier._10_npcChat = "Looking for the experienced soldier "
gameforge.find_senior_soldier._110_sayTitle = "Information: "
gameforge.find_senior_soldier._120_sayReward = "Go to the experienced soldier. His position will[ENTER]be shown on the mini map. "
gameforge.find_senior_soldier._130_sayReward = "Suddenly, a gust of wind blows away the letter[ENTER]that has the experienced soldier's residence[ENTER]recorded on it. "
gameforge.find_senior_soldier._140_sayTitle = "I found the experienced soldier. "
gameforge.find_senior_soldier._150_sayReward = "Suddenly, out of the blue, the letter goes up in[ENTER]flames and becomes black ash. Then "
gameforge.find_senior_soldier._160_say = "warmth flows through your body. "
gameforge.find_senior_soldier._170_sendLetter = "The experienced soldier has blessed you! "
gameforge.find_senior_soldier._180_sayTitle = "The experienced soldier is blessing you! "
gameforge.find_senior_soldier._190_say = "The letter containing the information about the[ENTER]location of the experienced soldier can bless a[ENTER]new adventurer if he or she can locate the[ENTER]experienced soldier. "
gameforge.find_senior_soldier._191_say = "Your maximum vitality is increased by 100. "
gameforge.find_senior_soldier._192_say = "Your maximum vitality is increased by 50. "
gameforge.find_senior_soldier._193_say = "Your strength has been increased by 5 points. "
gameforge.find_senior_soldier._194_say = "Your endurance has been increased by 5 points. "
gameforge.find_senior_soldier._195_say = "Your critical hit has been increased by 10 points. "
gameforge.find_senior_soldier._196_say = "Your attack speed has been increased by 10 points. "
gameforge.find_senior_soldier._197_say = "You have received a +10 point bonus against[ENTER]animals. "
gameforge.find_senior_soldier._200_chat = "npc.job=%s "
gameforge.find_senior_soldier._20_sayTitle = "Teacher: "
gameforge.find_senior_soldier._210_sayReward = "The effect lasts for 5 minutes. "
gameforge.find_senior_soldier._30_say = "You can only look for an experienced soldier once[ENTER]an hour. "
gameforge.find_senior_soldier._40_say = "I would like to know more about the individual[ENTER]skills before I make a choice.[ENTER][ENTER]The teacher contemplates for a moment and[ENTER]replies: "
gameforge.find_senior_soldier._50_say = "It is better to find out things for yourself than[ENTER]to listen to my explanations. After all, you only[ENTER]really believe what you can see with your own[ENTER]eyes.[ENTER]I'm going to give you a letter that contains the[ENTER]location of an experienced soldier. "
gameforge.find_senior_soldier._60_sendLetter = "Not an experienced soldier "
gameforge.find_senior_soldier._70_sayReward = "I'm sorry. There are no experienced soldiers[ENTER]available at the moment. Please try again later. "
gameforge.find_senior_soldier._80_sayReward = "Your attempt at finding an experienced soldier[ENTER]has failed. "
gameforge.find_senior_soldier._90_chat = "Looking for objective %s "
gameforge.find_squareguard = {}
gameforge.find_squareguard._100_npcChat = "Where can I buy the Red Potion? "
gameforge.find_squareguard._10_targetVid = "Guardian: "
gameforge.find_squareguard._110_sayTitle = "Guardian: "
gameforge.find_squareguard._120_say = "You can get the red potion from the General Store[ENTER]Saleswoman. She's over there. If you can't see[ENTER]her, go towards the flashing circle on the big[ENTER]map or the flashing red dot on the mini map! "
gameforge.find_squareguard._130_sayTitle = "General Store Saleswoman: "
gameforge.find_squareguard._131_targetVid = "General Store Saleswoman: "
gameforge.find_squareguard._140_say = "Welcome adventurer![ENTER]Oh, so the Guardian sent you? He needs a Red[ENTER]Potion? I'll give you five of them.[ENTER]Here you are. These are for regeneration of[ENTER]vitality and are actually quite tasty. "
gameforge.find_squareguard._150_say = "You may be new in town, but I'm sure that you're[ENTER]going to become a regular customer soon.[ENTER]That's why I'm giving you these potions for free.[ENTER]Come round again some time. "
gameforge.find_squareguard._160_sayReward = "You have received 5 Red Potions from the General[ENTER]Store Saleswoman. "
gameforge.find_squareguard._170_sayReward = "The Red Potions are for regeneration of hit[ENTER]points (HP). "
gameforge.find_squareguard._180_sendLetter = "Go back to the Guardian "
gameforge.find_squareguard._190_sayReward = "Return to the Guardian and give him a Red Potion. "
gameforge.find_squareguard._200_say = "You didn't get the Red Potion I asked for? What a[ENTER]shame! Okay, keep the Yang for your troubles.[ENTER]By the way, the teachers have asked for you. You[ENTER]should go see them. "
gameforge.find_squareguard._20_sayReward = "Go to the centre of the village and speak to the[ENTER]Guardian.He'll give you your first mission.[ENTER]You'll find him in the centre of the village. "
gameforge.find_squareguard._210_say = "Thank you for bringing me the potion! I didn't[ENTER]even need to leave my place here in the village[ENTER]and can now fulfil my duties better. You want to[ENTER]know what I do? Well, generally I just announce[ENTER]useful information. Sometimes I also offer my[ENTER]services to people who are in trouble or are[ENTER]being attacked. But my main job is to take care[ENTER]of the guilds. If you're interested in joining or[ENTER]founding a guild, just come see me. "
gameforge.find_squareguard._220_say = "By the way, the teachers are looking for you. You[ENTER]should head there now. Oh, I almost forgot! As a[ENTER]sign of my appreciation you can keep the change![ENTER]See you later. "
gameforge.find_squareguard._30_sayTitle = "Guardian: "
gameforge.find_squareguard._40_say = "Welcome to our village, adventurer! I would be[ENTER]very grateful if you would do me a favour. If I[ENTER]give you 200 Yang, would you buy me a Red Potion?[ENTER]You can get it from the General Store Saleswoman.[ENTER]I'm working at the moment, so I'm afraid I can't[ENTER]leave the Village Square. "
gameforge.find_squareguard._50_select = "Yes "
gameforge.find_squareguard._60_sayReward = "You have received 200 Yang from the Guardian. You[ENTER]can use Yang to purchase items and services from[ENTER]various villagers. Go to the General Store[ENTER]Saleswoman and purchase a Red Potion. "
gameforge.find_squareguard._70_say = "Unknown Button [%s] "
gameforge.find_squareguard._80_sendLetter = "Buy a Red Potion "
gameforge.find_squareguard._90_sayReward = "Buy a Red Potion at the General Store and take it[ENTER]to the Guardian. "
gameforge.fisher = {}
gameforge.fisher._100_say = "I'm not sure that I'm skilled enough to improve[ENTER]this Fishing Pole. "
gameforge.fisher._10_npcChat = "Open shop "
gameforge.fisher._110_say = "There is a probability of %s out of 100 that the[ENTER]level of your Fishing Pole's will be reduced. "
gameforge.fisher._120_say = "Should I try nevertheless? "
gameforge.fisher._130_say = "Unfortunately, I wasn't able to improve your[ENTER]Fishing Pole, but luckily its quality[ENTER]hasn't been reduced either. Perhaps we'll have[ENTER]better luck next time. "
gameforge.fisher._140_say = "Great, it worked. Here is your improved Fishing[ENTER]Pole! "
gameforge.fisher._150_say = "Sadly, the attempt was unsuccessful. I'm sorry,[ENTER]but your Fishing Pole's points have been reduced. "
gameforge.fisher._160_say = "As you wish. Come back later! "
gameforge.fisher._20_npcChat = "Improving the Fishing Pole "
gameforge.fisher._30_sayTitle = "Fisherman: "
gameforge.fisher._40_say = "So you're interested in the secrets of improving[ENTER]your Fishing Pole? To be honest, it's not really[ENTER]a big secret. The more time you spend fishing,[ENTER]the more points your Fishing Pole will collect.[ENTER]When your Fishing Pole has reached its maximum[ENTER]level, bring it to me. Then I'll try to upgrade[ENTER]it for you.[ENTER]OK. Now choose the Fishing Pole that you would[ENTER]like to upgrade and give it to me. "
gameforge.fisher._50_say = "What should I do with that? I can only improve[ENTER]Fishing Poles! "
gameforge.fisher._60_say = "Sorry, this Fishing Pole cannot be improved any[ENTER]further. "
gameforge.fisher._70_say = "This Fishing Pole hasn't collected enough points[ENTER]yet. I can't improve it yet. Come back when your[ENTER]Fishing Pole has reached its maximum number of[ENTER]points. "
gameforge.fisher._80_say = "Do you want me to improve this Fishing Pole? Let[ENTER]me see... "
gameforge.fisher._90_say = "The level of your Fishing Pole is %s. "
gameforge.flame_dungeon = {}
gameforge.flame_dungeon._010_say = "Would you like to go through the maw of the Am-heh and [ENTER]your meet destiny? "
gameforge.flame_dungeon._020_select = "Please enter "
gameforge.flame_dungeon._030_select = "Maybe later"
gameforge.flame_dungeon._040_notice = "You can only go through the maw of the Am-heh, [ENTER]if you have completed the Quest for Level 103. "
gameforge.flame_dungeon._050_notice = "The waiting period for the reentry in the[ENTER]Red Dragon Fortress has not expired. "
gameforge.flame_dungeon._060_say = "The waiting period for the reentry in the[ENTER]Red Dragon Fortress has not expired. "
gameforge.flame_dungeon._070_notice = "Only a group can attack the Red Dragon[ENTER]Fortress. Also you need a passage ticket[ENTER]for the entery. "
gameforge.flame_dungeon._080_say = "I can let you enter only,if you in[ENTER]If you have a passage ticket. "
gameforge.flame_dungeon._090_notice = "The Level of all group members must [ENTER]to be 100. Otherwise I cannot let you pass [ENTER] "
gameforge.flame_dungeon._100_say = "I let you enter when all [ENTER]members of the group are at least Level 100."
gameforge.flame_dungeon._110_npcChat = "Red Dragon Fortress "
gameforge.flame_dungeon._120_say = "Would you like to enter the Red Dragon Fortress? "
gameforge.flame_dungeon._130_select = "Please enter "
gameforge.flame_dungeon._140_select = "Maybe later "
gameforge.flame_dungeon._150_say = "Only the leader of the group can ask for admittance"
gameforge.flame_dungeon._160_say = "I estimate your courage, but without group[ENTER]you cannot come in here.[ENTER]Create a strong group and speak[ENTER]me as a group leader in. "
gameforge.flame_dungeon._170_notice = "At the end of the time the group from the [ENTER]fortress is tele-put up. "
gameforge.flame_dungeon._180_notice = "Remaining time: %d Minute(n) "
gameforge.flame_dungeon._190_notice = "Your time has expired. At ten seconds you are tele-put up [ENTER]teleports before the fortress gates."
gameforge.flame_dungeon._200_notice = "At ten seconds the group from the [ENTER]Red Dragon Fortress is tele-put up. "
gameforge.flame_dungeon._210_npcChat = "Maw of the Am-heh arouse "
gameforge.flame_dungeon._220_say = "Only the leader may the Maw of the Am-heh [ENTER]arouse!"
gameforge.flame_dungeon._230_say = "The Maw of the Am-hehwas aroused. Now nobody more comes in [ENTER]- or out. "
gameforge.flame_dungeon._240_say = "The gates of the Red Dragon Fortress shut for [ENTER]one hour. "
gameforge.flame_dungeon._250_notice = "Remaining time: 60 minutes(n)"
gameforge.flame_dungeon._260_say = "Task: Venture into the Demon's Ring [ENTE] and emerge the victor. "
gameforge.flame_dungeon._270_say = "All demons were not defeated yet. "
gameforge.flame_dungeon._280_sayTitle = "Remaining: "
gameforge.flame_dungeon._290_say = "Task: Find the Golden Cog Wheel and use it to[ENTER]trigger the hidden mechanism in the [ENTER]Isfet Stele."
gameforge.flame_dungeon._300_say = {}
gameforge.flame_dungeon._310_say = "The mechanism in the Stele Isfet can only[ENTER]with the gold Cog Wheel are released. Return [ENTER]if the task was fulfilled. "
gameforge.flame_dungeon._320_notice = "Task: Defeat Ignitor, Guardian of the Ember."
gameforge.flame_dungeon._330_say = "Ignator was not defeated yet. Strengt to you in [ENTER]or will conceive from his eternal damnation [ENTER]. Returns if the task became full [ENTER]. "
gameforge.flame_dungeon._340_say = {}
gameforge.flame_dungeon._350_say = "Task: Search for the Maat Stones and[ENTER]place them on the seven Isfet Steles[ENTER]in the correct order. "
gameforge.flame_dungeon._360_say = "If you turn the Maat Stones on the wrong [ENTER]Stele in, he breaks. "
gameforge.flame_dungeon._370_say = "Psychotics is human! Therefore, chooses wise to solve the [ENTER]puzzle. Returns if the task [ENTER]was fulfilled. "
gameforge.flame_dungeon._380_say = "Task:Only those who shy not from the singing heat will,[ENTER]be able to defeat the Purgatory Fire Metin. "
gameforge.flame_dungeon._390_say = {}
gameforge.flame_dungeon._400_say = "Let the Purgatory Fire Metin become ash. [ENTER]returns if the task was fulfilled. "
gameforge.flame_dungeon._410_say = {}
gameforge.flame_dungeon._420_notice = "All demons were defeated."
gameforge.flame_dungeon._430_notice = "Visits the Maw of the in heh to open another [ENTER]to fate castle. "
gameforge.flame_dungeon._440_notice = "The Stele of the Isfet was destroyed."
gameforge.flame_dungeon._450_say = "This Golden Cog Whee lwas a forgery and was destroyed [ENTER]. If the original thinks. "
gameforge.flame_dungeon._460_notice = "Ignator, guard of the glow, was destroyed. "
gameforge.flame_dungeon._470_say = "This was a wise choice. If the next [ENTER]Stele destroys now. "
gameforge.flame_dungeon._480_say = "This was a wise choice. If the next [ENTER]Stele destroys now. "
gameforge.flame_dungeon._490_say = "Wrong order. Besides, the Maat Stones was destroyed [ENTER]. "
gameforge.flame_dungeon._500_say =" This was a wise choice. If the next [ENTER]Stele destroys now. "
gameforge.flame_dungeon._510_say = "This was a wise choice. If the next [ENTER]Stele destroys now. "
gameforge.flame_dungeon._520_say = "This was a wise choice. If the next [ENTER]Stele destroys now. "
gameforge.flame_dungeon._530_say = "This was a wise choice. If the last [ENTER]stele and Maat Stones destroys now will win over Isfet. "
gameforge.flame_dungeon._540_notice = "The Metin of the purgatory has been destroyed."
gameforge.flame_dungeon._550_notice = "Razador was destroyed."
gameforge.flame_dungeon._560_notice = "All fighters are teleported up at one minute from the [ENTER]Blazing Purgatory."
gameforge.flame_dungeon._570_notice = "To go by the Maw of the Ame-heh, your leader at least Level 104 must possess [ENTER]."
gameforge.flame_dungeon._580_notice = "Your strength is not sufficient yet to go by the [ENTER] Maw of the Ame-heh. Return, as long as [ENTER]you has reached at least Level 104. "
gameforge.flame_dungeon._590_say = "You have stayed longer than five minutes before the gates of the [ENTER]Red Dragon Fortressand now cannot stamp in [ENTER]more. "
gameforge.flame_dungeon._600_say = "The waiting period for the reentry in the [ENTER]Red Dragon Fortress and has not run off yet. "
gameforge.flame_dungeon._610_say = "Attention! To enter into the Red Dragon Fortress, [ENTER]needs every member of the group a [ENTER]access pass. The following players carry at present [ENTER]NOBODY on themselves: "
gameforge.flame_dungeon._620_say = {}
gameforge.flame_dungeon._630_say = "Attention! To enter into the Red Dragon Fortress, [ENTER]must have reached every member of the group Level 100 [ENTER]. The following players have reached at present [ENTER]NOT the Level: "
gameforge.flame_dungeon._640_notice = "The group from %s has killed the Razador! "
gameforge.forked_road = {}
gameforge.forked_road._100_notice_all = "The Jinno Kingdom enters the Holy Ground. "
gameforge.forked_road._10_sayTitle = "You can't take part! "
gameforge.forked_road._110_npcChat = "GM: set Kingdom Battle "
gameforge.forked_road._120_select = "Start the Kingdom Battle "
gameforge.forked_road._130_select = "End the Kingdom Battle "
gameforge.forked_road._140_sayTitle = "Set Kingdom Battle "
gameforge.forked_road._150_say = "Enter the minimum level a player must have to[ENTER]take part in the Kingdom Battle. "
gameforge.forked_road._160_say = "Enter the maximum level a player must have to[ENTER]still take part in a Kingdom Battle. "
gameforge.forked_road._170_say = "Min. level: %s[ENTER]Is this setting correct? "
gameforge.forked_road._180_notice_all = "The Kingdom Battle is starting now! If you want[ENTER]to take part, speak to the Battle Bailiff. "
gameforge.forked_road._190_notice_all = "The Kingdom Battle has come to an end. "
gameforge.forked_road._20_sayReward = "To take part in the Kingdom Battle, you have to[ENTER]have a minimum of level %s and a maximum of level[ENTER]%s. "
gameforge.forked_road._30_say = "You cannot take part in the battle once the door[ENTER]leading to the Holy Land has been opened. Pray[ENTER]that our kingdom emerges victorious![ENTER]Long live Shinsoo! "
gameforge.forked_road._40_say = "You cannot take part in the battle once the door[ENTER]leading to the Holy Land has been opened. Pray[ENTER]that our kingdom emerges victorious![ENTER]Long live Chunjo! "
gameforge.forked_road._50_say = "You cannot take part in the battle once the door[ENTER]leading to the Holy Land has been opened. Pray[ENTER]that our kingdom emerges victorious![ENTER]Long live Jinno! "
gameforge.forked_road._60_say = "You cannot take part in the battle once the door[ENTER]leading to the Holy Land has been opened. Pray[ENTER]that our kingdom emerges victorious![ENTER]Long live Jinno! "
gameforge.forked_road._70_notice_all = "The %s Kingdom has won the Kingdom Battle! "
gameforge.forked_road._75_sayInMap = "Kill %s! "
gameforge.forked_road._80_notice_all = "The Shinsoo Kingdom enters the Holy Ground. "
gameforge.forked_road._90_notice_all = "The Chunjo Kingdom enters the Holy Ground. "
gameforge.fortune_telling = {}
gameforge.fortune_telling._100_sayTitle = "Old Lady "
gameforge.fortune_telling._10_npcChat = "I heard that you are a fortune teller. "
gameforge.fortune_telling._110_say = "You are too young to be sighing like that! Do you[ENTER]want to take a look at your future? You should[ENTER]know that there are some powers out there that[ENTER]can give you the answers you need to regain some[ENTER]of your hope. "
gameforge.fortune_telling._120_select = "Tell me my fortune "
gameforge.fortune_telling._130_select = "Don't tell me my fortune "
gameforge.fortune_telling._140_say = "That's right. Following your own path and trying[ENTER]to do your best is the most important thing in[ENTER]life. Farewell! "
gameforge.fortune_telling._150_select = "Yes, I would like that. "
gameforge.fortune_telling._160_select = "No, thank you. "
gameforge.fortune_telling._170_say = "I may be friendly, but I can't give you a[ENTER]Talisman for free. If you want to avoid bad luck[ENTER]and misfortune, you will have to pay for it.[ENTER]It costs %s Yang. "
gameforge.fortune_telling._180_say = "You're leaving? Perhaps you're right. Bad luck[ENTER]and sorrow are all a part of life. Take care and[ENTER]farewell. If you change your mind, come see me[ENTER]again. "
gameforge.fortune_telling._20_say = "The look in your eyes tells me that you are very[ENTER]young. Why do you want to know your fate so early[ENTER]on in your life? Is there a particular reason for[ENTER]it? Fate still has a lot in store for you. Come[ENTER]back again later. "
gameforge.fortune_telling._30_say = "Do you really want to live your life the way the[ENTER]fortune teller told you? You shouldn't take those[ENTER]kinds of things so seriously. The most important[ENTER]thing is your attitude and the way you act. If[ENTER]both are positive, then nothing can go wrong. If[ENTER]you still want to know your fortune, come back[ENTER]tomorrow. "
gameforge.fortune_telling._40_sayTitle = "Old Lady "
gameforge.fortune_telling._50_say = "As I have already told you your prediction for[ENTER]today is as follows: "
gameforge.fortune_telling._60_say = "Bad luck will find you and you still haven't[ENTER]bought the talisman to turn away evil yet. Are[ENTER]you interested in buying my Talisman of Wealth? "
gameforge.fortune_telling._70_select = "Yes, I'll buy it. "
gameforge.fortune_telling._80_select = "No, thanks. "
gameforge.fortune_telling._90_say = "I may be friendly, but I can't give it to you for[ENTER]free. If you want to avoid bad luck and[ENTER]misfortune, you will have to pay a good price for[ENTER]the talisman. "
gameforge.functions = {}
gameforge.functions._100_say = "Yongan "
gameforge.functions._110_say = "Joan "
gameforge.functions._120_say = "Pyungmoo "
gameforge.functions._130_say = "Yayang "
gameforge.functions._140_say = "Bokjung "
gameforge.functions._150_say = "Bakra "
gameforge.functions._160_say = "Jungrang "
gameforge.functions._170_say = "Waryong "
gameforge.functions._180_say = "Imha "
gameforge.functions._190_say = "Valley of Seungryong "
gameforge.functions._200_say = "Mount Sohan "
gameforge.functions._210_say = "Doyyumhwan "
gameforge.functions._220_say = "Desert Yongbi "
gameforge.functions._230_say = "Temple Hwang "
gameforge.functions._240_say = "Grotte de l exil "
gameforge.gamesultan = {}
gameforge.gamesultan._010_sayTitle = {}
gameforge.gamesultan._015_say = {}
gameforge.gamesultan._020_say = {}
gameforge.gamesultan._025_say = {}
gameforge.gamesultan._030_say = {}
gameforge.gamesultan._040_say = {}
gameforge.gamesultan._050_notice_all = {}
gameforge.gamesultan._060_notice_all = {}
gameforge.gamesultan._070_notice_all = {}
gameforge.gamesultan._080_notice_all = {}
gameforge.gamesultan._090_notice_all = {}
gameforge.game_option = {}
gameforge.game_option._100_say = "Block: "
gameforge.game_option._110_say = "Trade "
gameforge.game_option._120_say = "Guild "
gameforge.game_option._130_say = "Friend "
gameforge.game_option._140_say = "Group "
gameforge.game_option._150_say = "Request "
gameforge.game_option._160_say = "Whisper "
gameforge.ghost_story = {}
gameforge.ghost_story._010_sayTitle = "Ghost of a Sura: "
gameforge.ghost_story._020_npcChat = "Are you a ghost? "
gameforge.ghost_story._030_say = "No, I'm the Queen of Sheba... Of course I'm a[ENTER]ghost! Did someone drop you on your head as a[ENTER]baby? "
gameforge.ghost_story._040_npcChat = "Help, a ghost! "
gameforge.ghost_story._050_say = "Lo and behold, a fearless warrior! Boo!! "
gameforge.ghost_story._060_npcChat = "Who are you? "
gameforge.ghost_story._070_say = "My name is Akuma. I was once a great warrior,[ENTER]some say I was the best of my time. I even[ENTER]believed it myself! But look at me now. Look at[ENTER]what remained of me after I found the grotto...[ENTER]and perished. "
gameforge.ghost_story._080_npcChat = "Do you know the history of this place? "
gameforge.ghost_story._090_say = "Oh I know what happened back then. I researched[ENTER]for a long time, trying to figure out the reason[ENTER]behind this and trying to find the grotto. And[ENTER]since my death I have had a lot of time to think[ENTER]about it. Just ask me what you want to know! "
gameforge.ghost_story._100_npcChat = "What kind of portal is that? "
gameforge.ghost_story._110_say = "This portal leads to the dark dragon's chamber,[ENTER]to the fallen God Beran-Setaou. It can be[ENTER]activated with a magic key, which only[ENTER]Beran-Setaou's troops can get... "
gameforge.ghost_story._120_npcChat = "The Three Gods "
gameforge.ghost_story._130_say = "Once upon a time, three godly siblings formed the[ENTER]foundations of being.[ENTER]Bahar-Taraji, the Goddess of Creation, was the[ENTER]youngest of the three. Her job was to create new[ENTER]beings - wherever she went, flowers blossomed and[ENTER]life thrived. "
gameforge.ghost_story._140_say = "The eldest brother was called Beran-Setaou. He[ENTER]was responsible for the end of life and for[ENTER]dissolution. Whenever a life cycle was at its[ENTER]end, he separated body and soul from one another[ENTER]and led the soul into afterlife.[ENTER]And thus a steady circle of becoming and passing[ENTER]away - the foundation of all life - was ensured. "
gameforge.ghost_story._150_say = "The middle brother was Baljit-Elvedin. As the God[ENTER]of Conservation, he moderated between his two[ENTER]siblings and enabled the eternal circle of life[ENTER]for the creatures of earth. He was, for example,[ENTER]responsible for the coming and going of the[ENTER]seasons. "
gameforge.ghost_story._160_npcChat = "The Quarrel "
gameforge.ghost_story._170_say = "During times of need, people begged the three[ENTER]gods for help. Though unfortunately they feared[ENTER]and disregarded Beran-Setaou, as in their[ENTER]short-sightedness they did not understand that[ENTER]just as light and dark exists, he had to exist as[ENTER]a counterpart to creation. "
gameforge.ghost_story._180_say = "For a long time the god ignored it, but over the[ENTER]years envy grew within him, which slowly turned[ENTER]into hate and malevolence. At first he channelled[ENTER]his anger towards the people by giving them war[ENTER]and illness. However, this only resulted in their[ENTER]further rejection of him and they increasingly[ENTER]prayed to Bahar-Taraji, goddess of newly created[ENTER]life. And thus it became the vicious circle that[ENTER]finally led to ruin. "
gameforge.ghost_story._190_say = "And as the wrath of the god became so intense[ENTER]that he could not control it any longer,[ENTER]something unbelievable happened: He killed his[ENTER]sister, the nation's sweetheart. This deed was[ENTER]entirely unprovoked, for on that day she treated[ENTER]her brother with the same love and trust that she[ENTER]did every day. And he, looked into those kind[ENTER]eyes and took her life away nevertheless. "
gameforge.ghost_story._200_npcChat = "The Aftermath "
gameforge.ghost_story._210_say = "Bahar-Taraji's death had terrible consequences[ENTER]for the world of the gods as well as that of the[ENTER]people: A long and cruel winter came, killing[ENTER]creatures at sea and ashore. The earth froze so[ENTER]firmly that stones cracked and even the eldest[ENTER]and strongest trees withered away. "
gameforge.ghost_story._220_say = "Young people and animals died and once it finally[ENTER]became warmer, the birth rate became lower than[ENTER]ever before. The weakened country did not yield[ENTER]enough to keep the adult population fed - let[ENTER]alone enough to feed new life. Hope had died[ENTER]along with life and both needed a very long time[ENTER]to fully recover. "
gameforge.ghost_story._230_say = "Even the gods suffered, however, time goes by[ENTER]more slowly for them than it does for humans.[ENTER]Beran-Setaou withdrew and sought solitude, once[ENTER]the enormity of what he had done dawned on him.[ENTER]Devastating regret and deep satisfaction grappled[ENTER]inside him - until the latter won this mental[ENTER]battle. His heart turned to ice and the God of[ENTER]Dissolution became the God of Ice and Coldness,[ENTER]of Hate and of Fear. "
gameforge.ghost_story._240_npcChat = "The Battle "
gameforge.ghost_story._250_say = "Baljit-Elvedin, God of Conservation, grieved for[ENTER]his sister for a long time. And as the tight[ENTER]claws of pain finally loosened their grip around[ENTER]his heart, he went searching for his brother.[ENTER]Level-headedness and wisdom still dominated his[ENTER]life's path and thus he recognised, despite his[ENTER]grief, that life could not continue to hang in[ENTER]imbalance. "
gameforge.ghost_story._260_say = "He followed his brother's trail and after many[ENTER]long years, finally found him in a cave of ice,[ENTER]hate and solitude, far removed from any other[ENTER]signs of life. Baljit-Elvedin did what he had to[ENTER]do, even though it tore yet another wound into[ENTER]his heart: He challenged his brother to a duel.[ENTER]Beran-Setaou had derailed so far off the path of[ENTER]righteousness that he did not hesitate for a[ENTER]second... "
gameforge.ghost_story._270_say = "Apparently, the battle was terrible and beyond[ENTER]all comprehension. Baljit-Elvedin won the battle.[ENTER]And remaining true to his morals, he did not kill[ENTER]his brother, but took his powers and locked him[ENTER]in the grotto. And thus Beran-Setaou remains here[ENTER]with the creatures that he has been creating in[ENTER]the last few centuries... "
gameforge.ghost_story._280_npcChat = "I've heard enough. "
gameforge.ghost_story._290_say = "May your fate be different to mine. Good luck! "
gameforge.ghost_story._300_sayTitle = "Ghost of a warrior: "
gameforge.ghost_story._310_npcChat = "Why are you translucent? "
gameforge.ghost_story._320_say = "What do you think?! I'm a ghost and have been[ENTER]trapped in this rock for a thousand years... "
gameforge.ghost_story._330_say = "Help, a ghost! "
gameforge.ghost_story._340_say = "Right, a ghost. Run away quickly, otherwise I'll[ENTER]eat you up! "
gameforge.ghost_story._350_npcChat = "Who are you? "
gameforge.ghost_story._360_say = "I was a mercenary once, a simple man. My parents[ENTER]were farmers. However, I didn't want to continue[ENTER]working the same field for the rest of my life,[ENTER]so I joined the military. It was tough and[ENTER]bloody, but it wasn't all bad. But then I finally[ENTER]got tired of being bossed around by[ENTER]good-for-nothing noblemen and left. And then fate[ENTER]finally led me to this dark place. "
gameforge.ghost_story._370_npcChat = "Do you know the story of the grotto? "
gameforge.ghost_story._380_say = "No, I don't know, I suppose I was just unlucky.[ENTER]After I had deserted, I wanted to hide in the[ENTER]mountains and stumbled upon this cave. It seemed[ENTER]a bit strange to me right from the start, but it[ENTER]was convenient and seemed completely abandoned. A[ENTER]few days later I became witness and victim of a[ENTER]unbelievable battle. If you like, I can tell you[ENTER]about it. "
gameforge.ghost_story._390_npcChat = "The Beginning of the Battle "
gameforge.ghost_story._400_say = "One day - I was just collecting roots at the[ENTER]mountainside - a silver dragon appeared from the[ENTER]heavens. I thought he was after me, but he didn't[ENTER]even see me - he was completely focused on the[ENTER]cave's entrance. Without slowing down, he swooped[ENTER]into the valley and flung himself into the cave. "
gameforge.ghost_story._410_say = "And then it went quiet for a while and I didn't[ENTER]know what to do. All my equipment was in the[ENTER]cave, but of course I didn't want to come across[ENTER]the dragon! Then the ground rumbled and a dull[ENTER]roar sounded from within the depths of the cave -[ENTER]but to my horror it wasn't just one voice - but[ENTER]two! Shortly afterwards two dragons shot out of[ENTER]the cave - a silver one directly followed by a[ENTER]blue one. "
gameforge.ghost_story._420_say = "An almost indescribable battle ensued between the[ENTER]dragons. They ripped into each others bodies,[ENTER]became locked in a tight grip and sunk each[ENTER]others teeth into one another's necks... It was[ENTER]raining blood... But neither one loosened their[ENTER]grip for a second. "
gameforge.ghost_story._430_npcChat = "The End of the Battle "
gameforge.ghost_story._440_say = "Both dragons rolled over the mountains like a[ENTER]thunderstorm - causing landslides and chaos all[ENTER]round. Lightning scorched the blue dragon's[ENTER]mouth, icy hail perforated the silver dragon's[ENTER]wings. The thick ice crust that had been covering[ENTER]the ground for years, melted under this onslaught[ENTER]and left a muddy residue behind. I hid behind a[ENTER]rock, petrified but incapable of ignoring the[ENTER]sight in front of me. "
gameforge.ghost_story._450_say = "It took hours before their powers started[ENTER]deteriorating. And then I finally saw my chance,[ENTER]tore away from scene and ran into the valley to[ENTER]get my equipment from the cave. And thus I sealed[ENTER]my fate. I was already on my way back when both[ENTER]dragons shot out from the mountains, the blue[ENTER]ahead of the silver. He had suffered terrible[ENTER]damage. "
gameforge.ghost_story._460_say = "Just before vanishing into the cave, the silver[ENTER]dragon caught up with him and something very[ENTER]strange happened: The sky started flickering, it[ENTER]became extremely draughty and a vortex of energy[ENTER]was created which the blue dragon got caught up[ENTER]in. He started roaring with pain and rage... he[ENTER]started shrinking, his roaring became weaker and[ENTER]his scales lost their shine before becoming blunt[ENTER]and colourless... "
gameforge.ghost_story._470_say = "Finally the silver dragon released the other[ENTER]dragon into the cave. With his last bit of[ENTER]strength, the loser dragged himself under the[ENTER]mountain. However, the silver dragon proceeded to[ENTER]release a powerful magic tempest, which sealed[ENTER]the cave with an energy barrier and made part of[ENTER]the mountain collapse. The dark dragon and I were[ENTER]trapped. Condemned to a miserable and[ENTER]excruciating death from starvation... "
gameforge.ghost_story._480_npcChat = "I've heard enough. "
gameforge.ghost_story._490_say = "Thanks for listening. The last thousand years[ENTER]have been really lonely... "
gameforge.goldbar = {}
gameforge.goldbar._100_say = "Before I escaped from the Black Wind, I found out[ENTER]where they hide their gold. They have a whole[ENTER]stack of Gold Bars! Those fools wouldn't even[ENTER]realise if a bar was missing. If you agree to[ENTER]hire me, I'll go and get a Gold Bar. But I can't[ENTER]get more than one at a time. "
gameforge.goldbar._104_say = "Time "
gameforge.goldbar._108_say = "Minute(s) "
gameforge.goldbar._10_npcChat = "A victim of the Black Wind Gang "
gameforge.goldbar._110_say = "It takes about %s %s to bring back a Gold Bar. "
gameforge.goldbar._120_say = "Tell me if you're interested. "
gameforge.goldbar._130_say = "Really? Then we have a deal? Just let me know and[ENTER]I'll go get you one immediately! "
gameforge.goldbar._140_npcChat = "I want to buy a Gold Bar. "
gameforge.goldbar._150_say = "What are you talking about? I don't know anything[ENTER]about it. "
gameforge.goldbar._160_say = "What? You want to buy Gold Bars? No, not now! The[ENTER]Black Wind seems to be suspicious at the moment.[ENTER]If I'm not careful, I'll risk my life! We'll try[ENTER]again once the situation has calmed down. "
gameforge.goldbar._170_sayReward = "You can't buy Gold Bars right now. "
gameforge.goldbar._180_say = "I have not been able to get hold of any Gold Bars[ENTER]yet. "
gameforge.goldbar._190_say = "We have to wait for %s %s. "
gameforge.goldbar._200_say = "I have brought a Gold Bar with me. It costs 2,2[ENTER]million Yang. 200,000 of the Yang will be my[ENTER]payment. How about it? Are you interested? "
gameforge.goldbar._20_sayTitle = "Traitor Balso: "
gameforge.goldbar._210_say = "Here you are, a Gold Bar! You have made a wise[ENTER]decision. It's always a good idea to make[ENTER]investments. "
gameforge.goldbar._220_say = "You don't have enough money! It costs 2,2 million[ENTER]Yang. "
gameforge.goldbar._230_say = "Why are you here if you don't want to buy[ENTER]anything? You're just wasting my time. "
gameforge.goldbar._240_npcChat = "GM: Reset time for selling a Gold Bar "
gameforge.goldbar._250_say = "The time for selling a Gold Bar has been reset. "
gameforge.goldbar._260_npcChat = "Sell a Gold Bar "
gameforge.goldbar._270_say = "What are you talking about? I don't know anything[ENTER]about it. "
gameforge.goldbar._280_say = "What? You want to sell a Gold Bar? Haven't you[ENTER]heard? The Black Wind Gang warriors are very[ENTER]suspicious at the moment and are keeping their[ENTER]eyes peeled. If you sell the Gold Bar now, you'll[ENTER]get into a lot of trouble. It would be best if[ENTER]you left it where it is. Hide it well! "
gameforge.goldbar._290_sayReward = "You cannot sell Gold Bars at the moment. "
gameforge.goldbar._300_say = "If you want to bring back the Gold Bar, "
gameforge.goldbar._30_say = "What? A victim of the Black Wind Gang? Ha, you're[ENTER]still a child. Where did you hear about that?[ENTER]You'd be better go and play with the wild dogs! "
gameforge.goldbar._310_say = "you have to wait for about %s %s. "
gameforge.goldbar._320_say = "You don't have any Gold Bars. If you give me Gold[ENTER]Bars, I'll give you Yang for them. "
gameforge.goldbar._330_say = "What? You want to return your Gold Bar? Then why[ENTER]did you buy it, for God's sake? But if you want[ENTER]to return it so badly, I won't stand in your way.[ENTER]The Black Wind Gang guards their treasures very[ENTER]well; so I can't do this very often. Do you still[ENTER]want to return it? "
gameforge.goldbar._340_select = "Return "
gameforge.goldbar._350_select = "Don't return "
gameforge.goldbar._360_say = "Here's your Yang. Damn! Now I have to return it! "
gameforge.goldbar._370_say = "Do you have any Gold Bars at all? I'm very busy.[ENTER]So don't come here if you don't want to talk[ENTER]business. "
gameforge.goldbar._40_sayReward = "The 'Victim of the Black Wind Gang' mission is[ENTER]only available to players on level 30 or higher. "
gameforge.goldbar._50_say = "Be careful! The Black Wind Gang warriors are very[ENTER]wary at the moment. It would be best to keep[ENTER]quiet. Farewell. "
gameforge.goldbar._60_sayReward = "The 'Victim of the Black Wind Gang' mission is[ENTER]not available at the moment. "
gameforge.goldbar._70_say = "Shh! Members of the Black Wind Gang could be[ENTER]hiding somewhere. Where did you hear about this?[ENTER]No, it's okay. It isn't that important. Do you[ENTER]know what's going on? "
gameforge.goldbar._80_select = "No, not really. "
gameforge.goldbar._90_select = "Yes, I know everything. "
gameforge.goto_empire_castle = {}
gameforge.goto_empire_castle._100_say = "Teleport to Listhmos Castle "
gameforge.goto_empire_castle._10_npcChat = "Off to the castle battle "
gameforge.goto_empire_castle._110_say = "This portal can only be used by the brave[ENTER]warriors of the Chunjo kingdom. "
gameforge.goto_empire_castle._120_say = "This portal can only be used by the brave[ENTER]warriors of the Jinno kingdom. "
gameforge.goto_empire_castle._20_select = "To Milaard castle "
gameforge.goto_empire_castle._30_select = "To Listhmos castle "
gameforge.goto_empire_castle._35_select = "To Dendera castle "
gameforge.goto_empire_castle._40_say = "You will be teleported to Milaard castle... "
gameforge.goto_empire_castle._50_say = "You will be teleported to Listhmos castle... "
gameforge.goto_empire_castle._60_say = "You will be teleported to Dendera castle... "
gameforge.goto_empire_castle._70_say = "This portal may only be used by the brave[ENTER]warriors of the Shinsoo kingdom. "
gameforge.goto_empire_castle._80_npcChat = "Off to the castle battle "
gameforge.goto_empire_castle._90_say = "Teleport to Milaard castle "
gameforge.guild_building = {}
gameforge.guild_building._100_say = "I'm just the Land Agent and therefore I can't[ENTER]lower the price. You need more Yang. "
gameforge.guild_building._105_say = "The guild has purchased the land! "
gameforge.guild_building._10_sayTitle = "Land Agent: "
gameforge.guild_building._110_say = "Come again when you have decided what to do.[ENTER]First come, first serve. "
gameforge.guild_building._20_say = "I'm the Land Agent and responsible for selling[ENTER]land. Before the monsters occupied the region in[ENTER]the middle of the continent, we did not have[ENTER]shortage of land and everyone was happy. So now[ENTER]I'm only selling land to guild leaders, who use[ENTER]it as land for their guilds. Do you want to buy[ENTER]some land? "
gameforge.guild_building._30_say = "I already told you, I can't sell land to[ENTER]everybody. I hope you understand. "
gameforge.guild_building._40_say = "A guild that already owns land cannot buy another[ENTER]piece of ground. "
gameforge.guild_building._50_say = "An error occurred during the processing of this[ENTER]order. "
gameforge.guild_building._60_say = "To buy this estate, the guild's level has to be[ENTER]over %s. The price is %s. "
gameforge.guild_building._70_say = "Your guild hasn't reached the required level yet.[ENTER]I'm sorry. "
gameforge.guild_building._80_say = "Do you want to purchase this land? "
gameforge.guild_building._90_say = "This piece of land has already been sold to[ENTER]another guild. I'm sorry. "
gameforge.guild_building_alter_of_power = {}
gameforge.guild_building_alter_of_power._100_say = "As you wish. Just come back later. "
gameforge.guild_building_alter_of_power._10_sayTitle = "Yaholo: "
gameforge.guild_building_alter_of_power._110_say = "I think that you should work a little more on[ENTER]developing your guild. You are currently not[ENTER]strong enough for a better Altar. "
gameforge.guild_building_alter_of_power._120_say = "If your guild level increases, you will be able[ENTER]to build a bigger Altar of Power. If your guild's[ENTER]level increases, your guild becomes stronger. "
gameforge.guild_building_alter_of_power._130_say = "Hmm... your guild ... "
gameforge.guild_building_alter_of_power._140_say = "Oh, now it's much stronger! I'm going to replace[ENTER]your Altar of Power with the best altar.[ENTER]You need the following materials for it: "
gameforge.guild_building_alter_of_power._150_sayReward = "30 million Yang[ENTER]15 foundation stones[ENTER]20 planks of plywood[ENTER]20 tree trunks "
gameforge.guild_building_alter_of_power._160_say = "Good. I'm going to replace the altar with a new[ENTER]building. In doing so your guild now has the best[ENTER]possible Altar. My congratulations! "
gameforge.guild_building_alter_of_power._170_say = "There's nothing else I can do for you: your guild[ENTER]already possesses the best Altar of Power. "
gameforge.guild_building_alter_of_power._180_say = "The Altar of Power allows your guild to accept[ENTER]more members. "
gameforge.guild_building_alter_of_power._20_say = "I am Yaholo, the guard of the Altar of Power.[ENTER]This building makes it possible for your guild to[ENTER]accept more members. When your guild gets[ENTER]stronger, you can build a bigger Altar and then[ENTER]be able to invite even more members. "
gameforge.guild_building_alter_of_power._30_say = "Hmm... your guild ... "
gameforge.guild_building_alter_of_power._40_say = "Its power has clearly grown. Do you want to[ENTER]replace the current Altar of Power with a bigger[ENTER]one? If so, you need the following materials: "
gameforge.guild_building_alter_of_power._50_sayReward = "25 million Yang[ENTER]10 foundation stones[ENTER]15 planks of plywood[ENTER]10 tree trunks "
gameforge.guild_building_alter_of_power._60_select = "Replace the Altar of Power "
gameforge.guild_building_alter_of_power._70_select = "Don't replace the Altar of Power "
gameforge.guild_building_alter_of_power._80_say = "Good. I'm going to replace it with a new building. "
gameforge.guild_building_alter_of_power._90_say = "The construction of the Altar is not cheap: I[ENTER]require a considerable amount of building[ENTER]materials and Yang. If you cannot provide me with[ENTER]these things, then I cannot help you. Come back[ENTER]when you have everything! "
gameforge.guild_building_melt = {}
gameforge.guild_building_melt._100_say = "That is not the necessary item. "
gameforge.guild_building_melt._10_say = "A diamond can be made from 100 diamond stones. "
gameforge.guild_building_melt._120_say = "Congratulations - your refinement has been[ENTER]successful. You now have: "
gameforge.guild_building_melt._130_say = "You can employ a different alchemist for[ENTER]3,000,000 Yang. "
gameforge.guild_building_melt._140_say = "You don't have 3,000,000 Yang. "
gameforge.guild_building_melt._150_say = "To switch, select a specialisation: "
gameforge.guild_building_melt._160_say = "This specialisation is already active. "
gameforge.guild_building_melt._170_say = "Close "
gameforge.guild_building_melt._180_say = "Diamond "
gameforge.guild_building_melt._190_say = "Fossil Wood "
gameforge.guild_building_melt._200_say = "Copper "
gameforge.guild_building_melt._20_say = "The success rate is %s percent. You need %s Yang.[ENTER]Do you want to try it? "
gameforge.guild_building_melt._210_say = "Silver "
gameforge.guild_building_melt._220_say = "Gold "
gameforge.guild_building_melt._230_say = "Jade "
gameforge.guild_building_melt._240_say = "Ebony "
gameforge.guild_building_melt._250_say = "Pearl "
gameforge.guild_building_melt._260_say = "White Gold "
gameforge.guild_building_melt._270_say = "Crystal "
gameforge.guild_building_melt._280_say = "Amethyst "
gameforge.guild_building_melt._290_say = "Heaven's Tear "
gameforge.guild_building_melt._30_say = "You need more Yang. "
gameforge.guild_building_melt._40_say = "Congratulations - your refinement has been[ENTER]successful. You now have: "
gameforge.guild_building_melt._50_say = "The refinement has failed. "
gameforge.guild_building_melt._60_say = "You don't have 100 %s. "
gameforge.guild_building_melt._70_say = "You need 100 %s as well as[ENTER]a Spirit Stone (+0, +1 or +2)[ENTER]so that I can produce %s. "
gameforge.guild_building_melt._90_say = "I cannot produce the item without a Spirit Stone. "
gameforge.guild_building_npc = {}
gameforge.guild_building_npc._10_sayTitle = "Weaponsmith: "
gameforge.guild_building_npc._20_say = "Oh, you are a member of my guild! If you want to[ENTER]upgrade your weapons, bring them to me and not to[ENTER]those novices in the village. My success rate is[ENTER]10% higher. Our members also get 5% discount.[ENTER]Just give me the weapon you would like me to[ENTER]upgrade, and I'll get to work. "
gameforge.guild_building_npc._30_say = "My name is Stanley. I'm responsible for improving[ENTER]weapons. I'm much better than the blacksmith in[ENTER]the village! My work can increase your success[ENTER]rate by 10%. Just give me the weapon you want me[ENTER]to improve. "
gameforge.guild_building_npc._40_sayTitle = "Armoursmith: "
gameforge.guild_building_npc._50_say = "Ah, you are a member of my guild! That means you[ENTER]can give your armour, shields, shoes and helmets[ENTER]to me for upgrades. My success rate is 10% higher[ENTER]than that of the village smithy! I also give[ENTER]members of my guild a 5% discount. Simply give me[ENTER]the equipment that you want upgraded. "
gameforge.guild_building_npc._60_say = "My name is Stanton. I'm responsible for upgrading[ENTER]armour. And I'm much better than the village[ENTER]blacksmith: my success rate is 10% higher. Just[ENTER]give me the armour you would like me to improve. "
gameforge.guild_building_npc._70_sayTitle = "Accessory Designer: "
gameforge.guild_building_npc._80_say = "Ah, you are a member of my guild! Your success[ENTER]rate will increase by 10% if you let me upgrade[ENTER]your jewellery - my specialities are bracelets,[ENTER]earrings and chains. Just give me the accessory[ENTER]that you would like me to improve. "
gameforge.guild_building_npc._90_say = "My name is Starbuck. I'm responsible for[ENTER]upgrading accessories - my specialities are[ENTER]bracelets, earrings and chains. And I'm much[ENTER]better than the blacksmith in the village! My[ENTER]work can increase your success rate by 10%. Just[ENTER]give me the accessory you would like me to[ENTER]upgrade! "
gameforge.guild_create = {}
gameforge.guild_create._10_sendLetter = "Get the book "
gameforge.guild_create._20_sayReward = "The Book of Providence is needed to found a guild. "
gameforge.guild_create._30_sayReward = "You can get the book if you kill a Chief Orc with[ENTER]the help of a group. "
gameforge.guild_create._40_sendLetter = "Got Book of Providence "
gameforge.guild_create._50_sayTitle = "You have received the Book of Providence. "
gameforge.guild_create._60_sayReward = "You have received the Book of Providence from the[ENTER]Chief Orc. "
gameforge.guild_create._70_sayReward = "The Guardian at the village square is going to[ENTER]help you found a guild. "
gameforge.guild_manage = {}
gameforge.guild_manage._100_npcChat = "GM: check guild information "
gameforge.guild_manage._10_npcChat = "GM: register again "
gameforge.guild_manage._110_chat = "pc.has_guild: %s "
gameforge.guild_manage._120_say = "Do you want to leave the guild you belong to? I[ENTER]assume that you didn't make any real friends[ENTER]there. But it's your decision. Are you sure you[ENTER]want to leave the guild? "
gameforge.guild_manage._130_say = "Okay, so your decision is final. I'm going take[ENTER]you out of the guild. "
gameforge.guild_manage._140_say = "What?[DELAY value;150] [/DELAY][ENTER][ENTER]I put a lot of effort into creating it, and now[ENTER]you want to disband the guild? All the experience[ENTER]and memories of your friends will be lost[ENTER]forever![ENTER]Do you really want to disband it? "
gameforge.guild_manage._150_say = "Well then.[ENTER][ENTER]I'm going to disband the guild that you preside[ENTER]over. "
gameforge.guild_manage._160_npcChat = "Found guild "
gameforge.guild_manage._170_npcChat = "Found guild "
gameforge.guild_manage._180_say = "You can't establish a new guild in the first few[ENTER]days after leaving your old one. "
gameforge.guild_manage._190_say = "establish "
gameforge.guild_manage._200_say = "You have already disbanded a guild! You cannot[ENTER]found a new guild in the next few days. "
gameforge.guild_manage._20_say = "Please enter the name of the user you want[ENTER]information about. "
gameforge.guild_manage._210_say = "Do you want to establish a guild?[ENTER]You can only found a guild once you've reached[ENTER]level 40 and you will have to pay 200,000 Yang.[ENTER]Do you want to found a guild? "
gameforge.guild_manage._220_say = "You don't have enough Yang! "
gameforge.guild_manage._230_say = "Your level is too low to establish a guild. "
gameforge.guild_manage._30_sayTitle = "This user does not exist. "
gameforge.guild_manage._40_say = "Check the earliest date for re-registration. "
gameforge.guild_manage._50_say = "Abgezogene Zeit Tag "
gameforge.guild_manage._55_say = "Waiting time "
gameforge.guild_manage._60_say = "Time until disbanding: %s day(s) "
gameforge.guild_manage._65_say = "Waiting time "
gameforge.guild_manage._70_say = "Earliest chance to repeat the attempt: %s hour(s) "
gameforge.guild_manage._75_say = "Remaining time "
gameforge.guild_manage._80_select = "Immediate adjustment "
gameforge.guild_manage._90_say = "Immediate registration possible. "
gameforge.guild_ranking = {}
gameforge.guild_ranking._10_say = "Here you can see your guild's rank in relation to[ENTER]the guilds ranked above and below you in the[ENTER]tables:[ENTER][DELAY value;0][ENTER]|Guild's name|Points|Victories|Draws|Defeats[ENTER]%s[/DELAY][ENTER] "
gameforge.guild_ranking._20_say = "Here you can see the eight highest ranked guilds[ENTER]and their guild statistics:[ENTER][DELAY value;0][ENTER]|Guild's name|Points|Victories|Draws|Defeats[ENTER]%s[/DELAY][ENTER] "
gameforge.guild_ranking._30_say = "Your guild's ranking is %s. "
gameforge.guild_ranking._35_say = "Guild score: %s "
gameforge.guild_war_bet = {}
gameforge.guild_war_bet._100_say = "You don't have enough Yang! "
gameforge.guild_war_bet._10_npcChat = "Guild war bet "
gameforge.guild_war_bet._110_say = "Everything is ready. If you have made the right[ENTER]choice, you'll receive the Yang when the guild[ENTER]war is over. Good luck! "
gameforge.guild_war_bet._20_sayTitle = "The guild bet "
gameforge.guild_war_bet._30_say = "Buy betting slips for your kingdom.[ENTER][ENTER]1. For every guild war, there is a pre-announced[ENTER]projection of the possible outcome announcing the[ENTER]potential winners.[ENTER]2. You can buy a betting slip. On the betting[ENTER]slip you can write whether you think that the[ENTER]guild you believe in will achieve the results[ENTER]forecast.[ENTER]3. The choices are determined by the betting[ENTER]booth. After the guild war, you will be informed[ENTER]whether you have won or lost.[ENTER][ENTER]* 10% of the winnings will be paid out to the[ENTER]kingdom. "
gameforge.guild_war_bet._35_table = "%s against %s "
gameforge.guild_war_bet._40_sayTitle = "Battle Bailiff: "
gameforge.guild_war_bet._45_say = "with "
gameforge.guild_war_bet._50_say = "There is no guild war on at the moment that you[ENTER]can bet on. "
gameforge.guild_war_bet._60_say = "Which guild war do you want to buy a betting slip[ENTER]for? "
gameforge.guild_war_bet._70_say = "According to my list, you have already bought a[ENTER]betting slip for this guild war. You can only buy[ENTER]one slip per war. "
gameforge.guild_war_bet._80_say = "Guild %s has a decent chance to defeat guild %s[ENTER]with %d point(s).[ENTER]Which guild do you want to bet on? "
gameforge.guild_war_bet._90_sayTitle = "Battle Bailiff: "
gameforge.guild_war_join = {}
gameforge.guild_war_join._10_say = "%s Do you want to take part in the war? "
gameforge.hair = {}
gameforge.hair._010_npcChat = "Swap hairstyle "
gameforge.hair._011_sayTitle = {}
gameforge.hair._012_say = {}
gameforge.hair._013_say = "That isn't a hairstyle. "
gameforge.hair._014_say = "I couldn't swap your hairstyle. It doesn't suit[ENTER]your class or your gender. "
gameforge.hair._030_npcChat = "Swap hairstyle "
gameforge.hair._040_say = "Your hairstyle still belongs to the old system. I[ENTER]will swap it for a hairstyle item from the new[ENTER]outfit system, so that it isn't lost. It's really[ENTER]easy to do. Should I swap your hairstyle now? "
gameforge.hair._050_say = "You call that a hairstyle? Very funny. Sorry, if[ENTER]you don't have a hairstyle from the old system, I[ENTER]can't help you. Have a nice day! "
gameforge.hair._060_say = "I don't know this hairstyle. "
gameforge.hair._070_say = "Sorry, I can't help you. Please contact support. "
gameforge.hair._080_say = "You have received your new hairstyle. "
gameforge.hair._090_say = "This hairstyle has already been swapped. "
gameforge.hair._100_say = "Here you go. Now you can use the outfit system. "
gameforge.hair._10_stringFormat = "USE_ITEM(%s) "
gameforge.hair._110_notice = "Notification: The Captain in the first village is[ENTER]looking for you. You still have an old hairstyle.[ENTER]Go see him and swap your current main hairstyle[ENTER]for a hairstyle item from the new outfit system.[ENTER]That will ensure you don't lose your current[ENTER]hairstyle. "
gameforge.hair._20_stringFormat = "END_SEC(%s) "
gameforge.hair_shop = {}
gameforge.hair_shop._100_say = "You don't have enough Yang.[ENTER]It costs 500,000 Yang! "
gameforge.hair_shop._10_npcChat = "Reset hair style "
gameforge.hair_shop._110_say = "Too bad. I would have liked to have used my[ENTER]scissors. But I really like your current[ENTER]hairstyle too. Farewell! "
gameforge.hair_shop._20_sayTitle = "Ariyoung: "
gameforge.hair_shop._30_say = "You have a very interesting hairstyle now, but[ENTER]your old style also suited you really well. If[ENTER]you're interested, I can restore your old style.[ENTER]What do you say? For 500,000 Yang we'll be in[ENTER]business. "
gameforge.hair_shop._40_select = "Restore old hairstyle "
gameforge.hair_shop._50_select = "Keep current hair style "
gameforge.hair_shop._60_say = "A good decision. One moment please. "
gameforge.hair_shop._70_say = "Ariyoung starts cutting your hair[ENTER]enthusiastically. Her scissors are moving so[ENTER]quickly that you are starting to fear for your[ENTER]ears. But before you can get nervous Ariyoung[ENTER]stops and looks at her work. "
gameforge.hair_shop._80_say = "Hm, perhaps I'll cut away a little bit more over[ENTER]here...[ENTER]And a little bit here... "
gameforge.hair_shop._90_say = "There, finished! I'm sure you'll be satisfied! "
gameforge.harvest_festival = {}
gameforge.harvest_festival._010_targetVid = "Wonda-Rim: "
gameforge.harvest_festival._020_sayTitle = "Wonda-Rim: "
gameforge.harvest_festival._025_npcChat = "Exchange Rice Cakes "
gameforge.harvest_festival._030_say = "You have collected %s Rice Cakes! When you have[ENTER]30 of them you can exchange them for a valuable[ENTER]item with me. Would you like to choose your[ENTER]reward now? "
gameforge.harvest_festival._040_select = "Yes please! "
gameforge.harvest_festival._050_select = "I'll do it later. "
gameforge.harvest_festival._060_say = "Come back when you change your mind! "
gameforge.harvest_festival._070_say = "Which reward would you like? "
gameforge.harvest_festival._080_say = "Come back once you have reached a decision. "
gameforge.harvest_festival._090_select = "Red Ebony Box (55 Cakes) "
gameforge.harvest_festival._100_select = "Pomp Ebony Box (50 Cakes) "
gameforge.harvest_festival._110_select = "Moon Elixir (M) (45 Cakes) "
gameforge.harvest_festival._120_select = "Yellow Ebony Box (30 Cakes) "
gameforge.harvest_festival._125_select = "More prizes "
gameforge.harvest_festival._130_select = "Lightgreen Ebony Box (65 Cakes) "
gameforge.harvest_festival._135_select = "Green Ebony Box (75 Cakes) "
gameforge.harvest_festival._140_select = "Sun Elixir (M) (60 Cakes) "
gameforge.harvest_festival._150_select = "Blue Ebony Box (75 Cakes) "
gameforge.harvest_festival._160_select = "Crimson Ebony Box (80 Cakes) "
gameforge.harvest_festival._170_select = "Cancel "
gameforge.harvest_festival._180_say = "You don't yet have enough Rice Cakes to swap for[ENTER]this item. Get back out on the hunt! "
gameforge.harvest_festival._190_say = "You've made a wise decision. "
gameforge.harvest_festival._200_say = "As a thank-you for the %s Rice Cakes, I give you:[ENTER]%s "
gameforge.harvest_festival._210_say = "Are you sure that you want this item? "
gameforge.harvest_festival._220_select = "Yes, I am sure! "
gameforge.harvest_festival._230_say = "You have received %s. "
gameforge.harvest_festival._240_say = "You'll find me here, if you want to bring me any[ENTER]more Rice Cakes. "
gameforge.harvest_festival._250_npcChat = "Hunt the pillagers! "
gameforge.harvest_festival._260_sayTitle = "Handu-Up: "
gameforge.harvest_festival._270_say = "Thank you for returning our supplies. You have[ENTER]saved us from a really desperate situation! "
gameforge.harvest_festival._280_say = "We are grateful that you are hunting the[ENTER]pillagers and are bringing back our supplies! "
gameforge.harvest_festival._290_say = "You have already looted %s Rice Cakes on the[ENTER]current task! "
gameforge.harvest_festival._300_say = "You shouldn't put yourself in danger for no[ENTER]reason! Take the Rice Cakes to Wonda-Rim. He will[ENTER]reward you for them. The more Rice Cakes you take[ENTER]to him, the more valuable your reward will be. "
gameforge.harvest_festival._310_say = "You have brought all of our supplies back! We owe[ENTER]you a great deal of gratitude. Without you we[ENTER]would have been in real trouble! "
gameforge.harvest_festival._320_say = "A large part of our supplies are still missing.[ENTER]Can we continue to count on you? "
gameforge.harvest_festival._330_select = "Of course. "
gameforge.harvest_festival._340_select = "I'll help you all later. "
gameforge.harvest_festival._350_say = "I will wait for you here. "
gameforge.harvest_festival._360_say = "Task %s[ENTER]You can accept this task a total of ten times. "
gameforge.harvest_festival._370_say = "We would have been lost without you. Will you[ENTER]continue to help? A large part of our supplies[ENTER]are still missing. "
gameforge.harvest_festival._380_select = "Yes, I will continue. "
gameforge.harvest_festival._390_select = "I'll be back later. "
gameforge.harvest_festival._400_say = "You are a brave warrior. Please keep going![ENTER][ENTER]Task %s[ENTER]You can accept this task a total of ten times. "
gameforge.harvest_festival._410_say = "Hell Hound "
gameforge.harvest_festival._420_say = "Flame Ghost "
gameforge.harvest_festival._430_say = "Dark Fanatic "
gameforge.harvest_festival._440_say = "Savage Infantryman "
gameforge.harvest_festival._450_say = "White Oath Soldier "
gameforge.harvest_festival._460_say = "Alpha Blue Wolf "
gameforge.harvest_festival._470_say = "Please help us! "
gameforge.harvest_festival._480_say = "Our village has been overrun by %s! These thieves[ENTER]have stolen our Rice Cake supplies. We don't know[ENTER]what to do! What can we eat now? Can you help us?[ENTER]Hunt the pillagers and gather their loot. We will[ENTER]richly reward you. "
gameforge.harvest_festival._490_select = "I'll help you! "
gameforge.harvest_festival._500_select = "I can't, sorry. "
gameforge.harvest_festival._510_say = "Without your help, we will surely starve. You[ENTER]will find me here, should you decide to change[ENTER]your mind. "
gameforge.harvest_festival._520_sendLetter = "Hunt the pillagers! "
gameforge.harvest_festival._530_say = "Defeat 30 %s and then return to Handu-Up. "
gameforge.harvest_festival._540_select = "I give up. "
gameforge.harvest_festival._550_select = "Bring as many Rice Cakes as you can loot from the pillagers. I give you a princely reward! "
gameforge.harvest_festival._560_notice = "You have defeated the pillagers and have received[ENTER]%s Rice Cakes. Return now to Handu-Up. "
gameforge.harvest_festival._570_npcChat = "Hunting for pillagers "
gameforge.harvest_festival._580_say = "Please bring our supplies back to us! "
gameforge.harvest_festival._590_say = "While you were away, our village was attacked[ENTER]again! "
gameforge.harvest_festival._600_say = "Jellyfish of Hell "
gameforge.harvest_festival._610_say = "Zombie "
gameforge.harvest_festival._620_say = "Flame Warriors "
gameforge.harvest_festival._630_say = "Bullfrog General "
gameforge.harvest_festival._640_say = "Dark Summoner "
gameforge.harvest_festival._650_say = "Esoteric Arahan Fighter "
gameforge.harvest_festival._660_say = "Savage Minion "
gameforge.harvest_festival._670_say = "Brown Bear "
gameforge.harvest_festival._680_say = "This time we're being attacked by %s.[ENTER]Please don't desert us now! "
gameforge.harvest_festival._690_select = "You can count on me! "
gameforge.harvest_festival._700_select = "I would like my reward. "
gameforge.harvest_festival._710_say = "We thank you for your help. Go to Wonda-Rim now[ENTER]and exchange the looted Rice Cakes for your[ENTER]reward. "
gameforge.harvest_festival._715_say = "Go on the hunt[ENTER]for %s! But don't head into danger on your own.[ENTER]You'll only be able to beat the enemy in a group.[ENTER]Seek out at least one more partner in order to[ENTER]complete this task. "
gameforge.harvest_festival._720_say = "Defeat 60 %s and then return to Handu-Up. "
gameforge.harvest_festival._730_say = "From what I can see, you have found some fellow[ENTER]fighters to go with you on the hunt. "
gameforge.harvest_festival._740_say = "Form a group to hunt down the pillagers. Seek out[ENTER]one more member and go out together on the hunt. "
gameforge.harvest_festival._750_npcChat = "I bring Rice Cakes. "
gameforge.harvest_festival._760_say = "You've brought our entire supply back to us! We[ENTER]owe you a great deal of thanks. Without you we[ENTER]would have been in a really desperate situation! "
gameforge.harvest_festival._770_say = "Fantastic! I see that you have already looted[ENTER]some Rice Cakes. "
gameforge.harvest_festival._780_say = "You have already looted %s Rice Cakes! You will[ENTER]find me here when you want to exchange them for[ENTER]your reward. "
gameforge.harvest_festival._790_say = "You have brought all our supplies back to us! We[ENTER]owe you a great deal of thanks. Without you we[ENTER]would have been in a really desperate situation! "
gameforge.harvest_festival._795_say = "The monsters still have a large portion of our[ENTER]supplies. Will you go back into battle for us? "
gameforge.harvest_festival._800_say = "Without your help we would have starved. In these[ENTER]tough times, we have relied on Rice Cakes as our[ENTER]main foodstuff. "
gameforge.harvest_festival._810_say = "Red Wild Boar "
gameforge.harvest_festival._820_say = "Wild Boar "
gameforge.heavens_cave_escape = {}
gameforge.heavens_cave_escape._010_npcChat = "Leave grotto "
gameforge.heavens_cave_escape._020_say_title = "Heuk-Young: "
gameforge.heavens_cave_escape._030_say = "Do you really want to leave the grotto of exile? "
gameforge.heavens_cave_escape._040_say = "A wise decision. It's too dangerous to stay here[ENTER]any longer. Go and tend to your wounds first. "
gameforge.heavens_cave_escape._050_say = "You're very brave. Good luck in the depths of[ENTER]that horrible place... "
gameforge.heavens_cave_keyquest = {}
gameforge.heavens_cave_keyquest._010_target = "Seon-Hae "
gameforge.heavens_cave_keyquest._020_npcChat = "In the Grotto "
gameforge.heavens_cave_keyquest._030_say = "Listen carefully, my boy! I'm only going to tell[ENTER]you this story once... "
gameforge.heavens_cave_keyquest._040_say = "Listen carefully, my girl! I'm only going to tell[ENTER]you this story once... "
gameforge.heavens_cave_keyquest._050_say = "Nowadays we worship the Dragon God, but once upon[ENTER]a time, three gods watched over us. However,[ENTER]Bahar-Taraji, the Goddess of Creation, was[ENTER]murdered by her jealous brother Beran-Setaou. And[ENTER]the third God, Baljit-Elvedin, who we know today[ENTER]as the Dragon God, went into deep mourning for[ENTER]his sister. "
gameforge.heavens_cave_keyquest._060_say = "A battle broke out between the two brothers,[ENTER]which the Dragon God won. Rumour has it, that[ENTER]traces of the battle can still be found at the[ENTER]site of their altercation. Beran-Setaou was[ENTER]locked in a cave after his defeat, which then[ENTER]became known as the Grotto of Exile. "
gameforge.heavens_cave_keyquest._070_say = "This grotto is sealed and guarded by members of[ENTER]Baljit-Elvedin's order. You have to hand over a[ENTER]Blood Stone to be allowed through. I know how to[ENTER]produce those stones, but it's not easy. "
gameforge.heavens_cave_keyquest._080_say = "It all began with the tears that the Dragon God[ENTER]cried over his sister, which then became stones[ENTER]that fell onto the earth. You can still find them[ENTER]in the Fireland of Doyyumhwan today. Get seven of[ENTER]these tears and four pieces of Obsidian from the[ENTER]Flames that live there and bring them to me. "
gameforge.heavens_cave_keyquest._090_say_reward = "Collect 7 Fossilised Tears and 4 pieces of[ENTER]Obsidian in Doyyumhwan. "
gameforge.heavens_cave_keyquest._100_say = "You need another Blood Stone to get past the[ENTER]Guard of the Order? Then collect another seven[ENTER]Fossilised Tears and four pieces of Obsidian in[ENTER]the Fireland of Doyyumhwan. "
gameforge.heavens_cave_keyquest._110_say = "You need another Blood Stone? Koe-Pung isn't the[ENTER]cleverest, but you should wait a little,[ENTER]otherwise he might notice that you don't belong[ENTER]to his order. "
gameforge.heavens_cave_keyquest._120_say = "A few hours, I would say: %s "
gameforge.heavens_cave_keyquest._130_say = "One hour and %s minutes. "
gameforge.heavens_cave_keyquest._140_say = "Wait another %s minutes. "
gameforge.heavens_cave_keyquest._150_say_title = "Fossilised Tear "
gameforge.heavens_cave_keyquest._160_say = "Here's one of the Dragon God's Fossilised Tears[ENTER]that has fallen onto the earth. "
gameforge.heavens_cave_keyquest._170_1_select = "Take the tear "
gameforge.heavens_cave_keyquest._170_2_select = "Carry on searching for tears here "
gameforge.heavens_cave_keyquest._170_3_select = "Do nothing "
gameforge.heavens_cave_keyquest._180_say = "You have received a Fossilised Tear. "
gameforge.heavens_cave_keyquest._190_say_title = "Fossilised Tear "
gameforge.heavens_cave_keyquest._200_say = "You decide to try looking for more tears and[ENTER]find: %s "
gameforge.heavens_cave_keyquest._210_say = "The creatures in the area are paying attention to[ENTER]you now! "
gameforge.heavens_cave_keyquest._220_say = "Go to the Fireland of Doyyumhwan and look for[ENTER]Baljit Elvedin, the Dragon God's, Fossilised[ENTER]Tears. You should also collect Obsidian, by[ENTER]killing Flames. "
gameforge.heavens_cave_keyquest._230_say = "Fossilised Tears required: %s "
gameforge.heavens_cave_keyquest._240_say = "Obsidian required: %s "
gameforge.heavens_cave_keyquest._250_notice = "You have collected enough tears! "
gameforge.heavens_cave_keyquest._260_notice = "You found Obsidian by this flame! "
gameforge.heavens_cave_keyquest._270_notice = "You have collected all the required Obsidian! "
gameforge.heavens_cave_keyquest._280_say = "Go back to Seon-Hae with the Fossilised Tears and[ENTER]the Obsidian. "
gameforge.heavens_cave_keyquest._290_say = "Seon-Hae is in: %s "
gameforge.heavens_cave_keyquest._300_say = "Baljit-Elvedin's tears! I'll transform them back[ENTER]into their liquid form and put them inside the[ENTER]Obsidian. Their power allows you to call the[ENTER]Goddess Bahar-Taraji! "
gameforge.heavens_cave_keyquest._310_say = "Her spirit still wanders the earth. Her voice[ENTER]will talk to you when you carry the tears with[ENTER]you. Look for her in the Red Forest of Lungsam! "
gameforge.heavens_cave_keyquest._320_say = "Here, take this vase and look for Bahar-Taraji's[ENTER]voice. "
gameforge.heavens_cave_keyquest._330_say = "Look for Bahar-Taraji's voice in the area of the[ENTER]Red Forest in Lungsam. Even if you can't see the[ENTER]goddess' ghost, you will be able to feel her[ENTER]spirit's presence. "
gameforge.heavens_cave_keyquest._335_say = "A quiet sound of whispering whistles through the[ENTER]wind: Go to a safe place... We can't talk here...[ENTER]Click on the quest scroll to talk to the ghost. "
gameforge.heavens_cave_keyquest._340_say = "In the distance, the voice of the murdered[ENTER]Goddess Bahar-Taraji sounds... "
gameforge.heavens_cave_keyquest._350_say = "My brother's tears... he grieved for me for so[ENTER]long and yet he still couldn't punish[ENTER]Beran-Setaou for his deeds. "
gameforge.heavens_cave_keyquest._360_say = "He couldn't confront his brother Beran-Setaou,[ENTER]the destroyer, the one that the people feared. "
gameforge.heavens_cave_keyquest._370_say = "But you... Who are you? You're different![ENTER]You're not afraid of him. On the contrary, I can[ENTER]see that you're seeking combat. "
gameforge.heavens_cave_keyquest._380_say = "%s! Take these drops of my blood. Produce a Blood[ENTER]Stone with it and make Beran-Setaou pay for his[ENTER]deeds. The Grotto of Exile isn't far from here. "
gameforge.heavens_cave_keyquest._390_say = "In the distance, the voice of the murdered[ENTER]Goddess Bahar-Taraji sounds... "
gameforge.heavens_cave_keyquest._400_say = "%s! I recognise you! "
gameforge.heavens_cave_keyquest._410_say = "You have brought my brother's tears to console me[ENTER]and will therefore receive my blood as a reward,[ENTER]so that you can carry on fighting. "
gameforge.heavens_cave_keyquest._420_say = "Go back to Seon-Hae with Bahar-Taraji's blood. "
gameforge.heavens_cave_keyquest._430_say = "Seon-Hae's eyes become glassy as she takes the[ENTER]Drops of Blood from you... "
gameforge.heavens_cave_keyquest._440_say = "The blood of a real Goddess! Quick, let me make[ENTER]it into a Blood Stone before it dries up. "
gameforge.heavens_cave_keyquest._450_say = "The guard Koe-Pung will let you use the portal[ENTER]that leads to the Grotto of Exile if you have a[ENTER]Blood Stone on you. However, it'll only work[ENTER]once. If you need more blood stones, then come[ENTER]back to see me. Unfortunately I can only produce[ENTER]a Blood Stone once a day, so that we don't[ENTER]attract the Order's Wrath. "
gameforge.heavens_cave_keyquest._460_say_reward = "Seon-Hae can produce more Blood Stones for you,[ENTER]but only one per day. "
gameforge.heavens_cave_keyquest._470_say = "I'm going to turn Bahar-Taraji's blood into a[ENTER]Blood Stone. May it serve you well. "
gameforge.heavens_cave_keyquest._480_say_reward = "I can only make you one Blood Stone a day.[ENTER]Otherwise Koe-Pung might become suspicious. "
gameforge.horse_exchange_ticket = {}
gameforge.horse_exchange_ticket._10_npcChat = "Voucher for a Horse Medal "
gameforge.horse_exchange_ticket._20_sayTitle = "Stable Boy: "
gameforge.horse_exchange_ticket._30_say = "In former times, a voucher like this was needed[ENTER]to receive a Horse Medal. You can exchange it for[ENTER]one. Would you like to use your voucher now? "
gameforge.horse_exchange_ticket._40_select = "Exchange "
gameforge.horse_exchange_ticket._50_say = "I gave you a Horse Medal. "
gameforge.horse_guard = {}
gameforge.horse_guard._10_npcChat = "Information about horses "
gameforge.horse_guard._20_say = "To start a horse mission, you need a Horse Medal.[ENTER]You can get one in the monkey dungeon. "
gameforge.horse_guard._30_say = "There are horses for three levels of riders:[ENTER]beginner, intermediate and expert.[ENTER]When you have practised enough and want to get to[ENTER]the next level, you have to pass a test. "
gameforge.horse_guard._40_say = "Depending on the individual pressures put on[ENTER]horses by their riders, horses need different[ENTER]types of food. Riding beginners should feed their[ENTER]animals with hay, advanced riders should feed[ENTER]their animals with carrots and expert riders that[ENTER]demand a lot from their horses, should only feed[ENTER]their horses with red Ginseng. When it comes to[ENTER]food, horses can be very picky. "
gameforge.horse_guard._50_say = "The condition of your horse is shown by means of[ENTER]a simple indicator: Green means that it is[ENTER]healthy, yellow means it is hungry. Red is[ENTER]dangerous, as it means that your horse is[ENTER]undernourished. You have to feed your horse if[ENTER]the indicator is yellow or red. It is a serious[ENTER]business if your horse dies. "
gameforge.horse_guard._60_say = "When you ride your horse, it's health slowly[ENTER]depletes and it becomes exhausted. You can't ride[ENTER]a horse without health. Therefore, you have to[ENTER]let it rest occasionally. "
gameforge.horse_guard._70_say = "There are rumours going round that a dead horse[ENTER]can be revived with Monkey Herbs. However the[ENTER]herbs are strictly guarded by monkeys, and it[ENTER]seems to be difficult to get hold of them. Rumour[ENTER]has it that if you are caught by the monkeys,[ENTER]they will curse you, and you'll be transformed[ENTER]into one of them. "
gameforge.horse_guard._80_say = "A rider's skills can vary a lot. If you have a[ENTER]Horse Medal, you can improve the level of your[ENTER]mount. "
gameforge.horse_levelup = {}
gameforge.horse_levelup._100_say = "Kill the Black Orc while riding your horse. If[ENTER]you get off your horse, you will fail. "
gameforge.horse_levelup._10_makequestbutton = "Kill Bo! "
gameforge.horse_levelup._110_makequestbutton = "Kill the Dark Tormentor! "
gameforge.horse_levelup._120_say = "Kill the Dark Tormentor while riding your horse.[ENTER]If you get off your horse, you fail. "
gameforge.horse_levelup._130_makequestbutton = "Kill the Claw Poison Spider! "
gameforge.horse_levelup._140_say = "Kill the Claw Poison Spider while riding your[ENTER]horse. If you get off your horse, you fail. "
gameforge.horse_levelup._150_makequestbutton = "Kill the Desert Outlaw! "
gameforge.horse_levelup._160_say = "Kill the Desert Outlaw while riding your horse.[ENTER]If you get off your horse, you fail. "
gameforge.horse_levelup._170_makequestbutton = "Kill the Ice Golem! "
gameforge.horse_levelup._180_sayTitle = "Kill an Ice Golem! "
gameforge.horse_levelup._190_say = "Kill the Ice Golem while riding your horse. If[ENTER]you get off your horse, you fail. "
gameforge.horse_levelup._200_say = "Kill the Ice Golem while riding your horse. If[ENTER]you get off your horse, you fail. "
gameforge.horse_levelup._20_say = "Kill Bo while riding your horse. If you get off[ENTER]your horse, you fail. "
gameforge.horse_levelup._210_makequestbutton = "Kill the Fighting Tiger! "
gameforge.horse_levelup._220_say = "Kill the Fighting Tiger while riding your horse.[ENTER]If you get off your horse, you fail. "
gameforge.horse_levelup._230_npcChat = "How do you fight while riding? "
gameforge.horse_levelup._240_sayTitle = "Stable Boy: "
gameforge.horse_levelup._250_say = "Your horse has been fully trained. You should[ENTER]concentrate on strengthening your horse now. "
gameforge.horse_levelup._260_say = "You need a Horse Medal to train your horse. Your[ENTER]results will be recorded on it. "
gameforge.horse_levelup._270_say = "Your horse needs rest. Try again tomorrow. "
gameforge.horse_levelup._280_say = "Your horse is very tired. You have to give him a[ENTER]rest. "
gameforge.horse_levelup._290_say = "Your horse is very hungry. Go feed it. "
gameforge.horse_levelup._300_say = "Ride over to me. "
gameforge.horse_levelup._30_makequestbutton = "Kill Chuong! "
gameforge.horse_levelup._310_say = "Attacking while riding is much more difficult[ENTER]than simply riding. But the same rules apply[ENTER]here: Practice makes perfect. If you fall down,[ENTER]you fail. So be careful! Your results will be[ENTER]recorded on your Horse Medal. "
gameforge.horse_levelup._320_makequestbutton = "Get a Horse Medal! "
gameforge.horse_levelup._330_say = "You need a Horse Medal in order to learn how to[ENTER]fight on the back of a horse. You can get one in[ENTER]the monkey dungeon. "
gameforge.horse_levelup._340_makequestbutton = "Attacking while riding has failed "
gameforge.horse_levelup._350_say = "You have fallen off your horse or have[ENTER]dismounted. You therefore have not completed your[ENTER]mission. "
gameforge.horse_levelup._360_makequestbutton = "Return to the Stable Boy "
gameforge.horse_levelup._370_say = "If you go back to the Stable Boy, you can check[ENTER]your results on the Horse Medal. "
gameforge.horse_levelup._380_say = "Did everything work out? Your training will[ENTER]continue tomorrow. Today's results have been[ENTER]recorded on your Horse Medal. "
gameforge.horse_levelup._390_makequestbutton = "Training results "
gameforge.horse_levelup._400_qSetTitle = "Training results "
gameforge.horse_levelup._40_say = "Kill Chuong whilst riding your horse. If you get[ENTER]off your horse, you fail the mission. "
gameforge.horse_levelup._410_say = "Your horse has not had enough training. "
gameforge.horse_levelup._420_say = "Your horse can now ascend a level. "
gameforge.horse_levelup._430_say = "Your attack whilst riding has failed.[ENTER]Return to the Stable Boy to try it again. "
gameforge.horse_levelup._440_say = "Horse training successful "
gameforge.horse_levelup._450_say = "Your horse's level is %s "
gameforge.horse_levelup._460_say = "Return to the Stable Boy to advance your horse[ENTER]for intermediates into a mount for experts. "
gameforge.horse_levelup._470_say = "To get a horse for an expert rider you have to[ENTER]train your horse to level 20. "
gameforge.horse_levelup._480_say = "You can't save your results without a Horse Medal. "
gameforge.horse_levelup._50_say = "Kill Chuong whilst riding your horse. If you get[ENTER]off your horse, you fail the mission. "
gameforge.horse_levelup._60_makequestbutton = "Kill the Elite Orc General! "
gameforge.horse_levelup._70_say = "Kill the Elite Orc General whilst riding your[ENTER]horse. If you get off your horse, you will fail[ENTER]you mission. "
gameforge.horse_levelup._80_say = "Kill the Elite Orc General whilst riding your[ENTER]horse. If you get off your horse, you will fail[ENTER]you mission. "
gameforge.horse_levelup._90_makequestbutton = "Kill the Black Orc! "
gameforge.horse_levelup._training_1_count = "Bo left "
gameforge.horse_levelup._training_2_count = "Chuong left "
gameforge.horse_levelup._training_3_count = "OrcGenerals left "
gameforge.horse_levelup._training_4_count = "Black Orcs left "
gameforge.horse_levelup._training_5_count = "Tormentors left "
gameforge.horse_levelup._training_6_count = "Spiders left "
gameforge.horse_levelup._training_7_count = "Outlaws left "
gameforge.horse_levelup._training_8_count = "Ice Golems left "
gameforge.horse_levelup._training_9_count = "Tigers left "
gameforge.horse_menu = {}
gameforge.horse_menu._100_say = "The new name is too long. "
gameforge.horse_menu._10_say = "Observing constitution "
gameforge.horse_menu._110_say = "You do not have a horse at the moment. "
gameforge.horse_menu._120_say = "This name cannot be used. "
gameforge.horse_menu._130_say = "The name of the horse has been changed. "
gameforge.horse_menu._20_say = "Naming "
gameforge.horse_menu._30_say = "You need the following item for this action: "
gameforge.horse_menu._40_say = "Current strength of the horse: "
gameforge.horse_menu._50_say = "Current endurance of the horse: "
gameforge.horse_menu._60_say = "The horse currently has no name. "
gameforge.horse_menu._70_say = "The horse is currently called: "
gameforge.horse_menu._80_say = "Determine a new name for the horse. "
gameforge.horse_menu._90_say = "The new name is too short. "
gameforge.horse_revive = {}
gameforge.horse_revive._100_npcChat = "Revive the horse. "
gameforge.horse_revive._10_npcChat = "Revive horse. "
gameforge.horse_revive._110_say = "These are Herbs of Normal Monkeys from the normal[ENTER]Monkey Dungeon. They can revive your horse. You[ENTER]have to call it first though. "
gameforge.horse_revive._120_say = "You can only revive the horse if you get Herbs of[ENTER]Easy Monkeys from the beginners Monkey Dungeon.[ENTER]But this isn't an easy mission, as the herbs are[ENTER]guarded by the monkeys that live there. And those[ENTER]monkeys are incredibly aggressive. "
gameforge.horse_revive._130_say = "For your information: the Herbs of Normal Monkeys[ENTER]from the normal Monkey Dungeon are for[ENTER]intermediate horses. "
gameforge.horse_revive._140_say = "These are Herbs of Easy Monkeys from the[ENTER]beginners Monkey Dungeon. Your horse can be[ENTER]revived with them. You have to call it first[ENTER]though. "
gameforge.horse_revive._20_say = "You can only revive the horse if you get Herbs of[ENTER]Hard Monkeys from the expert Monkey Dungeon. But[ENTER]don't be fooled into thinking that is going to be[ENTER]a walk in the park. The herbs are guarded by the[ENTER]monkeys that live there. And those monkeys are[ENTER]incredibly aggressive. "
gameforge.horse_revive._30_say = "For your information: the Herbs of Normal Monkeys[ENTER]from the normal Monkey Dungeon are for[ENTER]intermediate horses. "
gameforge.horse_revive._40_say = "For your information: the Herbs of Easy Monkeys[ENTER]from the beginners Monkey Dungeon are for[ENTER]beginner horses. "
gameforge.horse_revive._50_say = "These are Herbs of Hard Monkeys from the expert[ENTER]Monkey Dungeon. They can revive your horse. You[ENTER]have to call it first though. "
gameforge.horse_revive._60_say = "Feed the horse the herbs and wait.[ENTER][DELAY value=400]. . .[/DELAY][ENTER] "
gameforge.horse_revive._70_say = "The horse has been revived. Don't forget to feed[ENTER]your horse in the future. "
gameforge.horse_revive._80_say = "You can only revive the horse if you get Herbs of[ENTER]Normal Monkeys from the normal Monkey Dungeon.[ENTER]But don't be fooled into thinking that this is[ENTER]going to be a walk in the park. The herbs are[ENTER]guarded by the monkeys that live there. And those[ENTER]monkeys are incredibly aggressive. "
gameforge.horse_revive._90_say = "For your information: the Herbs of Hard Monkeys[ENTER]from the expert Monkey Dungeon are for horses[ENTER]that belong to expert riders. "
gameforge.horse_ride = {}
gameforge.horse_ride._10_npcChat = "Mount (use the Horse Riding Ticket) "
gameforge.horse_ride._15_say = "You can rent a horse here. Come back if you want[ENTER]to rent one. "
gameforge.horse_ride._20_say = "You're looking for a mount? At the moment we are[ENTER]renting out horses to people that have Horse[ENTER]Riding Tickets. Your current riding skills will[ENTER]allow you to ride a horse for about 10 minutes.[ENTER]You do not have much riding experience, so you[ENTER]can keep steady on a horse, but cannot attack[ENTER]from horseback yet. "
gameforge.horse_ride._30_select = "Don't ride "
gameforge.horse_ride._40_say = "You need a Horse Riding Ticket. "
gameforge.horse_summon = {}
gameforge.horse_summon._100_say = "You have lost the Military Horse Book! A new copy[ENTER]costs 500,000 Yang. "
gameforge.horse_summon._10_npcChat = "New Horse Picture "
gameforge.horse_summon._110_say = "This is a new version of the Military Horse Book.[ENTER]Try not to lose it again. "
gameforge.horse_summon._120_say = "In order to call the beginner's horse, you have[ENTER]to pass the qualification test. "
gameforge.horse_summon._130_say = "The beginner's horse has been called. "
gameforge.horse_summon._140_sayReward = "It didn't work - the beginner's horse could not[ENTER]be called. You can improve your chances of[ENTER]successfully calling the horse by training your[ENTER]horse calling skills. "
gameforge.horse_summon._150_sayReward = "Your mental strength is too low. You need a[ENTER]minimum of 100 Spell Points to call the[ENTER]beginner's horse. "
gameforge.horse_summon._160_sayReward = "To call a horse for intermediate riders, you need[ENTER]the Armed Horse Book. "
gameforge.horse_summon._170_sayReward = "To call a horse for an expert rider, you need the[ENTER]Military Horse Book. "
gameforge.horse_summon._180_sayReward = "You need to pass the qualification test to be[ENTER]able to call the horse. "
gameforge.horse_summon._190_sayReward = "To call the beginner's horse, you need the Horse[ENTER]Picture. "
gameforge.horse_summon._200_sayReward = "The horse for intermediate riders has been called. "
gameforge.horse_summon._20_say = "You have lost the Horse Picture! I can give you a[ENTER]new one for 400,000 Yang. "
gameforge.horse_summon._210_sayReward = "It didn't work - the intermediate's horse could[ENTER]not be called. You can improve your chances of[ENTER]successfully calling the horse by training your[ENTER]horse calling skills. "
gameforge.horse_summon._220_sayReward = "Your mental strength is too low. You need a[ENTER]minimum of 200 Spell Points to call the[ENTER]intermediate's horse. "
gameforge.horse_summon._230_sayReward = "To call a horse for an expert rider, you need the[ENTER]Military Horse Book. "
gameforge.horse_summon._240_sayReward = "You have to pass the qualification test in order[ENTER]to call a horse for expert riders. "
gameforge.horse_summon._250_sayReward = "To call a horse for intermediate riders, you need[ENTER]the Armed Horse Book. "
gameforge.horse_summon._260_sayReward = "A horse for expert riders has been called. "
gameforge.horse_summon._270_sayReward = "It didn't work - the Military Horse could not be[ENTER]called. You can improve your chances of[ENTER]successfully calling the horse by training your[ENTER]horse calling skills. "
gameforge.horse_summon._280_sayReward = "Your mental strength is too low. You need a[ENTER]minimum of 300 Spell Points to call the expert's[ENTER]horse. "
gameforge.horse_summon._290_say = "s Feuerph<70>nix "
gameforge.horse_summon._300_chat = "You cannot summon the Fire Phoenix while you are mounted. "
gameforge.horse_summon._30_say = "This is the new Horse Picture. Try not to lose it[ENTER]again. "
gameforge.horse_summon._40_say = "You don't have enough Yang. "
gameforge.horse_summon._50_npcChat = "New Armed Horse Book "
gameforge.horse_summon._60_say = "You have lost the Armed Horse Book! I can give[ENTER]you a new one for 500,000 Yang. "
gameforge.horse_summon._70_say = "This is the new Armed Horse Book. Try not to lose[ENTER]it again. "
gameforge.horse_summon._80_say = "You don't have enough Yang. "
gameforge.horse_summon._90_npcChat = "New Military Horse Book "
gameforge.horse_upgrade = {}
gameforge.horse_upgrade._100_makequestbutton = "Armed Horse Book test "
gameforge.horse_upgrade._10_say = "What's the point of improving a dead horse?[ENTER]Apart from anything else, it won't work. Go get[ENTER]hold of some monkey herbs and bring your horse[ENTER]back to life with them. Afterwards we can then[ENTER]talk about improving your horse again. "
gameforge.horse_upgrade._110_sayReward = "Kill 100 Scorpion Archers or Snake Archers in 30[ENTER]minutes. Once you're done, report back to the[ENTER]Stable Boy. "
gameforge.horse_upgrade._120_npcChat = "About the Armed Horse Book... "
gameforge.horse_upgrade._130_say = "Kill 100 Scorpion Archers or Snake Archers in 30[ENTER]minutes.[ENTER]You can do this mission with a group, but only[ENTER]the group's leader is awarded points for killing[ENTER]the targets. "
gameforge.horse_upgrade._140_say = "You don't have time for this! Go kill the[ENTER]Scorpion Archers or Snake Archers as quickly as[ENTER]possible! "
gameforge.horse_upgrade._150_npcChat = "Status report aptitude test "
gameforge.horse_upgrade._160_npcChat = "Results of aptitude test "
gameforge.horse_upgrade._170_say = "Well done.[ENTER]If you want to improve your horse now, you have[ENTER]to exchange your Horse Picture for the Armed[ENTER]Horse Book. That's going to take a while; you'd[ENTER]best come back tomorrow. And don't forget, you[ENTER]also need 500,000 Yang to buy the Armed Horse[ENTER]Book. "
gameforge.horse_upgrade._180_makequestbutton = "Wait for the Armed Horse Book "
gameforge.horse_upgrade._190_sayReward = "Wait for the Stable Boy to finish the Armed Horse[ENTER]Book. "
gameforge.horse_upgrade._200_npcChat = "Is the Armed Horse Book finished yet? "
gameforge.horse_upgrade._20_say = "Your level is too low to improve your horse. You[ENTER]can only improve your horse once you have reached[ENTER]level 35. Come again when you're ready. "
gameforge.horse_upgrade._210_say = "I am sorry, but you will have to wait a little[ENTER]bit longer. Remember to bring the 500,000 Yang[ENTER]when you come back! "
gameforge.horse_upgrade._220_sayReward = "Go to the Stable Boy and get the Armed Horse[ENTER]Book. You need your Horse Picture and 500,000[ENTER]Yang to get it. "
gameforge.horse_upgrade._230_sayReward = "Go to the Stable Boy and get the Armed Horse[ENTER]Book. You need your Horse Picture and 500,000[ENTER]Yang to get it. "
gameforge.horse_upgrade._240_npcChat = "Is the Armed Horse Book ready? "
gameforge.horse_upgrade._250_say = "If you get the Armed Horse Book, you will be able[ENTER]to ride faster and attack whilst riding.[ENTER]Here, this is for you: Preparation for the[ENTER]Military Horse Book. And another thing: You need[ENTER]500,000 Yang to improve your horse. "
gameforge.horse_upgrade._260_say = "When you own the Armed Horse Book, you can call[ENTER]your horse any time. So look after it! "
gameforge.horse_upgrade._270_say = "You need the Horse Picture to get the Armed Horse[ENTER]Book. "
gameforge.horse_upgrade._280_say = "You also need 500,000 Yang. "
gameforge.horse_upgrade._290_say = "Come again if you want the Armed Horse Book. "
gameforge.horse_upgrade._300_say = "Are you sure? If you discontinue the quest now,[ENTER]you will have to do it from scratch. "
gameforge.horse_upgrade._30_say = "The level of your horse is too low to improve it.[ENTER]Go train your horsemanship. Once your horse[ENTER]reaches level 10, you can come again. "
gameforge.horse_upgrade._310_sayReward = "As you have not killed 100 Scorpion Archers or[ENTER]Snake Archers you haven't passed the test. "
gameforge.horse_upgrade._40_say = "I don't want to have to say this again: If you[ENTER]want to ride a horse, you need to have your Horse[ENTER]Picture with you! "
gameforge.horse_upgrade._50_say = "If you own the Armed Horse Book, you can attack[ENTER]your opponents from the back of your horse. I'm[ENTER]going to test your combat experience and your[ENTER]horsemanship. Go to the desert and kill some[ENTER]Scorpion Archers. You can go there with a group,[ENTER]but YOU have to be the group leader. "
gameforge.horse_upgrade._60_say = "Okay, come back later. "
gameforge.horse_upgrade._70_say = "Unknown Button [%s] "
gameforge.horse_upgrade._80_say = "I can't think of a reason why you shouldn't have[ENTER]received the Armed Horse Book. Perhaps you should[ENTER]consult a Game Master. "
gameforge.horse_upgrade._90_sayReward = "You need a Horse Medal to start the quest for the[ENTER]Armed Horse Book. You can find it in the monkey[ENTER]dungeon. "
gameforge.horse_upgrade._test_2015_count = "Archers left "
gameforge.horse_upgrade._test_2107_count = "Archers left "
gameforge.horse_upgrade2 = {}
gameforge.horse_upgrade2.rest_time = "Remaining time "
gameforge.horse_upgrade2._100_makequestbutton = "Get the Horse Medal! "
gameforge.horse_upgrade2._10_npcChat = "I want to improve my horse. "
gameforge.horse_upgrade2._110_sayReward = "You need a Horse Medal if you are interested in[ENTER]the Military Horse Book. You can find the Horse[ENTER]Medal in the monkey dungeon. "
gameforge.horse_upgrade2._120_makequestbutton = "Military Horse Book test "
gameforge.horse_upgrade2._130_sayReward = "Kill 300 Demon Archers within 30 minutes and[ENTER]report back to the Stable Boy. "
gameforge.horse_upgrade2._140_sayReward = "You can travel in a group and enjoy support in[ENTER]battle. But remember that only the group leader[ENTER]will be credited with the results. "
gameforge.horse_upgrade2._150_npcChat = "About the Military Horse Book... "
gameforge.horse_upgrade2._160_say = "Kill 300 Demon Archers! You have 30 minutes to[ENTER]complete the mission.[ENTER][ENTER]You can work in a group for extra protection, but[ENTER]you need to be the group leader if you want the[ENTER]results to count. "
gameforge.horse_upgrade2._170_say = "Are you sure you want to discontinue the test? "
gameforge.horse_upgrade2._180_select = "Yes "
gameforge.horse_upgrade2._190_select = "No, just kidding! "
gameforge.horse_upgrade2._200_say = "All right. Good luck next time. "
gameforge.horse_upgrade2._20_say = "What's the point of improving a dead horse?[ENTER]Apart from anything else, it won't work. Go find[ENTER]some Monkey Herbs, which can bring your horse[ENTER]back to life. Afterwards we can then talk about[ENTER]the possibility of improving your horse. "
gameforge.horse_upgrade2._210_say = "If you want to pass the test you don't have any[ENTER]time to hang around here! Go kill the Demon[ENTER]Archers! "
gameforge.horse_upgrade2._220_say = "Unknown Button [%s] "
gameforge.horse_upgrade2._230_makequestbutton = "Return to the Stable Boy "
gameforge.horse_upgrade2._240_sayReward = "Tell the Stable Boy the results of your test. "
gameforge.horse_upgrade2._250_npcChat = "Aptitude test status "
gameforge.horse_upgrade2._260_npcChat = "Results of aptitude test "
gameforge.horse_upgrade2._270_say = "Well done! If you want to improve your horse now,[ENTER]you need to exchange your Armed Horse Book for[ENTER]the Military Horse Book. It will also cost you[ENTER]1,000,000 Yang. It's going to take some time to[ENTER]finish the book, so come again tomorrow. "
gameforge.horse_upgrade2._280_makequestbutton = "Wait for the Military Horse Book "
gameforge.horse_upgrade2._290_sayReward = "Wait for the Stable Boy to finish the Military[ENTER]Horse Book. "
gameforge.horse_upgrade2._300_npcChat = "Status horse improvement "
gameforge.horse_upgrade2._30_say = "Your level is too low to improve your horse. You[ENTER]can only improve your horse once you have reached[ENTER]level 50. Just come back when you're ready. "
gameforge.horse_upgrade2._310_npcChat = "Is the Military Horse Book finished yet? "
gameforge.horse_upgrade2._320_say = "I'm sorry, you need to wait a little longer.[ENTER]Ahhhh yes, don't forget: you need 1,000,000 Yang[ENTER]for the Military Horse Book. "
gameforge.horse_upgrade2._330_makequestbutton = "Go to the Stable Boy "
gameforge.horse_upgrade2._340_sayReward = "Go to the Stable Boy and pick up your Military[ENTER]Horse Book. You need your Armed Horse Book and[ENTER]1,000,000 Yang to get it. "
gameforge.horse_upgrade2._350_npcChat = "I want to collect the Military Horse Book. "
gameforge.horse_upgrade2._360_say = "If you have the Military Horse Book, your horse[ENTER]will be able to master different fighting styles.[ENTER]A book like this is very rare, and it is not very[ENTER]cheap either. You need 1,000,000 Yang to buy one.[ENTER]Do you really want to improve your horse? "
gameforge.horse_upgrade2._370_select = "Improve horse "
gameforge.horse_upgrade2._380_select = "Don't improve horse "
gameforge.horse_upgrade2._385_select = "Oh, whatever. Forget it. "
gameforge.horse_upgrade2._390_say = "Once you have the Military Horse Book, you can[ENTER]call your horse any time and it'll come to you.[ENTER]So, take good care of it. These are the basics;[ENTER]now it's up to you. "
gameforge.horse_upgrade2._400_say = "You need the Armed Horse Book to get the Military[ENTER]Horse Book. "
gameforge.horse_upgrade2._40_say = "Your horse's level is too low to improve it. Go[ENTER]train your riding skills. Come back once your[ENTER]horse has reached level 20. "
gameforge.horse_upgrade2._410_say = "You haven't got 1,000,000 Yang on you. "
gameforge.horse_upgrade2._420_say = "Come back if you want to get the Military Horse[ENTER]Book. "
gameforge.horse_upgrade2._430_say = "Are you sure? If you give up now, you'll have to[ENTER]start the quest from scratch. "
gameforge.horse_upgrade2._440_makequestbutton = "Time's up! "
gameforge.horse_upgrade2._450_sayReward = "You haven't killed 300 Demon Archers so you[ENTER]haven't passed the test! "
gameforge.horse_upgrade2._460_sayReward = "If you want to try again, get another Horse Medal[ENTER]and go visit the Stable Boy. "
gameforge.horse_upgrade2._50_say = "If you want to improve your horse, you need to[ENTER]pass a qualification test. Just like last time,[ENTER]you need a Horse Medal to be able to take the[ENTER]test. You can find it in the monkey dungeon. Of[ENTER]course, the monkeys living there won't give it to[ENTER]you without a fight and they're very violent... "
gameforge.horse_upgrade2._60_say = "Do I really have to say it again? If you want to[ENTER]ride a horse, you need to have the Armed Horse[ENTER]Book with you. "
gameforge.horse_upgrade2._70_say = "Only the strongest in the world will get the[ENTER]Military Horse Book. Go to the Demon Tower and[ENTER]kill 300 Demon Archers. If you manage to do this,[ENTER]no-one will be able to stop me from giving you[ENTER]the Military Horse Book. Of course, it's a hard[ENTER]assignment. You can do it with a group, but YOU[ENTER]need to be the group leader. "
gameforge.horse_upgrade2._80_say = "Well then, come back later. "
gameforge.horse_upgrade2._90_say = "I can't think of a reason why you haven't[ENTER]received the Military Horse Book. (Ask a game[ENTER]master about it). "
gameforge.horse_upgrade2._test_1002_count = "Archers left "
gameforge.ingame_message = {}
gameforge.ingame_message._010_sayTitle = {}
gameforge.ingame_message._020_say = {}
gameforge.ingame_message._030_sayTitle = {}
gameforge.ingame_message._040_say = {}
gameforge.ingame_message._050_sayTitle = {}
gameforge.ingame_message._060_say = {}
gameforge.ingame_message._070_select = "Accept "
gameforge.ingame_message._080_select = "Refuse "
gameforge.is_yang = {}
gameforge.is_yang._010_sayTitle = "Redeem Yang Bundle "
gameforge.is_yang._020_say = "Would you like to transfer %s Yang onto your[ENTER]account? "
gameforge.is_yang._030_say = "The amount has been credited to your Yang account. "
gameforge.is_yang._040_say = "The process has been cancelled. Your balance[ENTER]cannot exceed more than 1,999,999,999 Yang. "
gameforge.is_yang._050_syschat = "You need to be patient for %s more second(s). "
gameforge.item_change_sex = {}
gameforge.item_change_sex._100_say = "LOCA SPACE "
gameforge.item_change_sex._10_sayReward = "Only players with a minimum level of 50 can[ENTER]change their sex. "
gameforge.item_change_sex._110_say = "GM - Should the time be set to zero? "
gameforge.item_change_sex._120_sayTitle = "Sex change: "
gameforge.item_change_sex._130_say = "This item changes the sex of your character. You[ENTER]can change it every 3 days. "
gameforge.item_change_sex._140_say = "Have you really considered this carefully?[ENTER]Do you really want to change your sex?[ENTER]Afterwards you will be automatically teleported[ENTER]into the city. "
gameforge.item_change_sex._150_say = "Your sex was changed. All skills and abilities[ENTER]will stay the same. "
gameforge.item_change_sex._160_say = "The sex change was cancelled. "
gameforge.item_change_sex._20_say = "Please only use this item once you have reached a[ENTER]minimum level of 50. "
gameforge.item_change_sex._30_sayReward = "Married players cannot change their sex. This[ENTER]option is only open to unmarried players. "
gameforge.item_change_sex._40_say = "If you marry now, you will not be able to change[ENTER]your sex. Only unmarried players can change their[ENTER]sex. "
gameforge.item_change_sex._50_say = "If you want to change your sex, you have to get a[ENTER]divorce. "
gameforge.item_change_sex._60_sayReward = "You cannot change your sex while you are[ENTER]transformed. "
gameforge.item_change_sex._70_say = "Only use this item once you're not transformed[ENTER]any more. "
gameforge.item_change_sex._80_sayReward = "You can only change your sex once every three[ENTER]days. "
gameforge.item_change_sex._90_say = "You can only change again in: "
gameforge.item_mall = {}
gameforge.item_mall._10_npcChat = "Using the Item Shop Storeroom "
gameforge.item_mall._20_chat = "General Store "
gameforge.levelup = {}
gameforge.levelup._100_sayReward = "%s received. "
gameforge.levelup._10_makequestbutton = "Task: "
gameforge.levelup._110_sayReward = "%s Yang received. "
gameforge.levelup._120_sayReward = "%s%% experience points received. "
gameforge.levelup._130_makequestbutton = "Task: "
gameforge.levelup._140_sayTitle = "Hunting mission: "
gameforge.levelup._150_say = "For your next hunting mission, you can choose[ENTER]which of the two kinds of monsters you want to[ENTER]hunt and kill. "
gameforge.levelup._155_say = "Kill %s. "
gameforge.levelup._160_select = "Okay! Let's get to it. "
gameforge.levelup._170_chat = "You have accepted the challenge to kill %s. "
gameforge.levelup._180_qSetTitle = "Kill %s. "
gameforge.levelup._190_say = "You still need to kill[ENTER]%s[ENTER]to finish the hunting assignment. "
gameforge.levelup._195_say = "Specimens of this kind: "
gameforge.levelup._200_select = "Information about the hunting mission "
gameforge.levelup._205_say = "Kill target! "
gameforge.levelup._20_say = "Kill %s! "
gameforge.levelup._210_chat = "show_mob_pos: map_index(%s) < 0 "
gameforge.levelup._220_chat = "show_mob_pos: map_index(%s) "
gameforge.levelup._230_chat = "show_mob_pos: special.lvq_map[map_index(%s)] is nil "
gameforge.levelup._240_chat = "addmapsignal(%s,%s) "
gameforge.levelup._250_say = "Remaining number "
gameforge.levelup._25_say = "Kill target! "
gameforge.levelup._26_say = "Number of targets "
gameforge.levelup._27_say = "Reward: %s%% Experience "
gameforge.levelup._28_say = "Experience "
gameforge.levelup._30_makequestbutton = "Quest completed. "
gameforge.levelup._40_makequestbutton = "Task: "
gameforge.levelup._50_sayTitle = "Quest completed. "
gameforge.levelup._60_say = "Fantastic, you have completed the mission[ENTER]successfully. "
gameforge.levelup._64_give = "Level "
gameforge.levelup._65_give = "Item "
gameforge.levelup._66_give = "Experience "
gameforge.levelup._70_sayReward = "%s received. "
gameforge.levelup._80_sayReward = "Reward: "
gameforge.levelup._90_sayReward = "%s: %d pieces, %s: %d pieces,[ENTER]%s: %d pieces "
gameforge.locale = {}
gameforge.locale.ariyeong = {}
gameforge.locale.ariyeong.failure_info_label = "Return to Ariyoung. "
gameforge.locale.ariyeong.failure_info_text_1 = "Return to Ariyoung. "
gameforge.locale.ariyeong.failure_info_text_2 = "Return to the village and tell Ariyoung that you[ENTER]couldn't find her husband's keepsake. "
gameforge.locale.ariyeong.find_ariyeong_label = "Visit Ariyoung. "
gameforge.locale.ariyeong.find_ariyeong_text_1 = "Go to Ariyoung "
gameforge.locale.ariyeong.find_ariyeong_text_2 = "Go to Ariyoung and tell her about her husband's[ENTER]death. "
gameforge.locale.ariyeong.kill_label = "Kill the leader of the Black Wind Gang. "
gameforge.locale.ariyeong.kill_text_1 = "Kill the leader of the Black Wind Gang. "
gameforge.locale.ariyeong.kill_text_2 = "Kill the Black Wind Gang and their leader, find[ENTER]the keepsake and take it back to Ariyoung. "
gameforge.locale.ariyeong.success_info_label = "Take the wedding ring to Ariyoung. "
gameforge.locale.ariyeong.success_info_text_1 = "Take the wedding ring to Ariyoung. "
gameforge.locale.ariyeong.success_info_text_2 = "Go back to the village, give the wedding ring to[ENTER]Ariyoung, and get your reward. "
gameforge.locale.ariyeong.too_late = "This must be a divine providence![ENTER]You're bringing me back my beloved husband's[ENTER]keepsake! Thank you so much! "
gameforge.locale.blacksmith = {}
gameforge.locale.blacksmith.refine_info = "Greetings![ENTER]I am responsible for upgrading items.[ENTER]If you want to upgrade an item, just bring it to[ENTER]me. "
gameforge.locale.bookworm = {}
gameforge.locale.bookworm.accept_ask = "Why are you still here?[ENTER]You accepted the task, so hurry up and do your[ENTER]job. First come, first served. Attack! "
gameforge.locale.bookworm.accept_failure_info_label = "Go back to Soon. "
gameforge.locale.bookworm.accept_failure_info_text_1 = "Go back to Soon. "
gameforge.locale.bookworm.accept_failure_info_text_2 = "Return to the village and tell Soon that you[ENTER]couldn't find the Milgyo book. "
gameforge.locale.bookworm.accept_failure_say_1 = "Return to the village. "
gameforge.locale.bookworm.accept_failure_say_2 = "I seem to be followed by misfortune - I just[ENTER]can't find the Milgyo book. The only thing that[ENTER]is left to do is to go back to the village. "
gameforge.locale.bookworm.accept_success_info_label = "Get the Milgyo book for Soon! "
gameforge.locale.bookworm.accept_success_info_text_1 = "Get the Milgyo book for Soon! "
gameforge.locale.bookworm.accept_success_info_text_2 = "Return to the village, give the book to Soon and[ENTER]get your reward. "
gameforge.locale.bookworm.accept_success_say_1 = "Here it is...the Milgyo book! "
gameforge.locale.bookworm.accept_success_say_2 = "There's the Milgyo book! Take it to Soon in the[ENTER]village. "
gameforge.locale.bookworm.aranyeo_complete_say = "Which fool got this strange book for my husband?[ENTER]He's been staring at it the whole day, learning[ENTER]strange chants off by heart. He doesn't lift a[ENTER]finger anymore! I'll break every one of his bones[ENTER]when I get my hands on him! "
gameforge.locale.bookworm.aranyeo_complete_say2 = "What's wrong? What's with the cold sweat on your[ENTER]forehead? "
gameforge.locale.bookworm.aranyeo_start_say = "Where did he go now? His attitude is getting on[ENTER]my nerves! He wastes his days reading books[ENTER]without earning a single Yang. And he's not even[ENTER]ashamed of the fact that he's such a bad role[ENTER]model for his children. "
gameforge.locale.bookworm.aranyeo_start_say2 = "Can books put food on your table or get clothes[ENTER]for you? I'll break all his bones when I get hold[ENTER]of him! "
gameforge.locale.bookworm.aranyeo_talk = "Talk. "
gameforge.locale.bookworm.complete_say = "Oha! Yes, I see it! I see it! I can see the new[ENTER]world! "
gameforge.locale.bookworm.do_you_find_the_book = "Did you find the Milgyo book? "
gameforge.locale.bookworm.do_you_mean_this_book = "Did you mean this book? "
gameforge.locale.bookworm.etc_shop_start_say = "He came here yesterday and asked about the Milgyo[ENTER]book. He didn't have any Yang, but he asked about[ENTER]it constantly anyway. Maybe Milgyo has got[ENTER]something to do with these brual creatures in the[ENTER]Valley of Seungryong. Dunno why he has developed[ENTER]a sudden interest in those creatures though. "
gameforge.locale.bookworm.etc_shop_start_say2 = "You just have to feel sorry for Aranyo. Why does[ENTER]she put up with him? "
gameforge.locale.bookworm.etc_shop_talk_about_bookworm = "About Soon the academic "
gameforge.locale.bookworm.order_accept = "Okay! I'm going to get it for you! "
gameforge.locale.bookworm.order_accept_answer = "Thanks! I'm counting on you. "
gameforge.locale.bookworm.order_find_book_label = "Kill Milgyo's disciple! "
gameforge.locale.bookworm.order_find_book_text_1 = "Kill Milgyo's disciple! "
gameforge.locale.bookworm.order_find_book_text_2 = "Take the Milgyo book from Milgyo's disciple. "
gameforge.locale.bookworm.order_refuse = "That should be rather difficult. "
gameforge.locale.bookworm.order_refuse_answer = "Why don't you give it a try? I know you can do it! "
gameforge.locale.bookworm.order_say1 = "Do you want to hear something funny? I can[ENTER]actually claim that I've read all books in this[ENTER]world! Right now, I am studying a collection of[ENTER]holy texts. Rumour has it, that secret[ENTER]information and hints about how to become a saint[ENTER]may be found in the Milgyo book. "
gameforge.locale.bookworm.order_say2 = "I would like to read this book. What do you[ENTER]think, could you get it for me? I would, of[ENTER]course, reward you! "
gameforge.locale.bookworm.order_too_late = "Someone else has already brought me the Milgyo[ENTER]book. You don't need to do it any more. "
gameforge.locale.bookworm.start_find_bookworm_label = "Go to Soon "
gameforge.locale.bookworm.start_find_bookworm_text_1 = "Go to Soon "
gameforge.locale.bookworm.start_find_bookworm_text_2 = "Go to Soon and ask about the Milgyo book. "
gameforge.locale.bookworm.start_say = "Can you see the deep wisdom in this document?[ENTER]Individual words form sentences and that's how a[ENTER]wonderful story is made. You have to get used to[ENTER]to being led by other people's imaginations and[ENTER]it's not to everyone's liking, but I love it. "
gameforge.locale.bookworm.start_say2 = "The more you have, the more you get.[ENTER]The more you know, the more fun you have in life.[ENTER]Ah, if only I could read books my entire life... "
gameforge.locale.bookworm.success_thanks = "Oh! That's it! I'm going to read it with pleasure. "
gameforge.locale.bookworm.talk = "Talk. "
gameforge.locale.bookworm.talk_about_milgyo_book = "Ask about the Milgyo book. "
gameforge.locale.cancel = "Cancel "
gameforge.locale.chat = "Chat "
gameforge.locale.christmas_santa = {}
gameforge.locale.christmas_santa.bye_msg = "As you wish. Good luck today![ENTER]And happy holidays, ho ho ho! "
gameforge.locale.christmas_santa.hairdye_msg = "%d Yang for an item from this sack. There are[ENTER]different materials for upgrading items inside.[ENTER]You are allowed to take one out, but you cannot[ENTER]look inside! What do you think? "
gameforge.locale.christmas_santa.hairdye_sold_out_msg = "Hmm, well will you look at that - I don't have[ENTER]any more upgrade materials! I'm really sorry. "
gameforge.locale.christmas_santa.intro_msg = "Ho, ho, ho! Merry Christmas! You are lucky that[ENTER]you caught me. I'm a very busy man these days.[ENTER]Would you like to buy something? "
gameforge.locale.christmas_santa.not_enough_money = "I'm really sorry, but unfortunately you don't[ENTER]have enough Yang in order to buy something.[ENTER]Nevertheless, I wish you the happiest of holidays! "
gameforge.locale.christmas_santa.no_need = "Got it. "
gameforge.locale.christmas_santa.say_title = "Santa Claus: "
gameforge.locale.christmas_santa.select_buy = "I will buy it. "
gameforge.locale.christmas_santa.select_stop = "No, thanks. "
gameforge.locale.christmas_santa.skill_book_msg = "This skill book will cost you %d Yang, but you[ENTER]won't know which skill book it is until you open[ENTER]it. Do you still want to try your luck and buy[ENTER]one? "
gameforge.locale.christmas_santa.skill_book_sold_out_msg = "Oh, I was sure I still had some books here...[ENTER]I'm sorry, but apparently I have sold them all. "
gameforge.locale.christmas_santa.want_hairdye = "Buy upgrade materials "
gameforge.locale.christmas_santa.want_skillbook = "Buy skill book "
gameforge.locale.christmas_tree = {}
gameforge.locale.christmas_tree.christmas_say_title = "Christmas Tree "
gameforge.locale.christmas_tree.gain_item_msg = "You hang your stockings onto the tree.[ENTER]Then you close your eyes and wait for 3 seconds.[ENTER][DELAY value;500]. . .[/DELAY][ENTER][ENTER]I hope you like your present.[ENTER]Happy Christmas. "
gameforge.locale.christmas_tree.greet = "Hello. Are you here to be awed by my[ENTER]magnificence? Or is there something I can do for[ENTER]you? "
gameforge.locale.christmas_tree.greet2 = "As you wish. But know that when you hang a[ENTER]stocking on me, I will give you a present. Happy[ENTER]Christmas! "
gameforge.locale.christmas_tree.intro_msg = "I'll give you something if you hang a stocking on[ENTER]me! You can find stockings all over the[ENTER]continent. However, you can only hang them on me[ENTER]if you have a minimum level of 10. "
gameforge.locale.christmas_tree.no_more_sock = "You cannot hang up any more stockings. Some of[ENTER]yours are already hanging up there. "
gameforge.locale.christmas_tree.no_sock = "You do not have any stockings! "
gameforge.locale.christmas_tree.sel_intro_event = "Why are there stockings hanging here? "
gameforge.locale.christmas_tree.sel_no_need = "No, thanks. I don't need anything. "
gameforge.locale.christmas_tree.sel_put_sock = "I want to hang up a stocking. "
gameforge.locale.christmas_tree.sel_put_sock_not = "No, I don't want to hang up a stocking. "
gameforge.locale.christmas_tree.under_level_10 = "To hang up stockings, you must have a min. level[ENTER]of 10. "
gameforge.locale.complete = "Completed "
gameforge.locale.confirm = "Confirm! "
gameforge.locale.count_postfix = "Units "
gameforge.locale.count_prefix = {}
gameforge.locale.deokbae = {}
gameforge.locale.deokbae.failure_info_label = "Return to Deokbae the lumberjack. "
gameforge.locale.deokbae.failure_info_text_1 = "Return to Deokbae the lumberjack. "
gameforge.locale.deokbae.failure_info_text_2 = "Tell Deokbae the lumberjack that you couldn't[ENTER]find the golden axe. "
gameforge.locale.deokbae.find_deokbae_label = "Find Deokbae the lumberjack. "
gameforge.locale.deokbae.find_deokbae_text_1 = "Find Deokbae the lumberjack. "
gameforge.locale.deokbae.find_deokbae_text_2 = "Find Deokbae the lumberjack and give him a few[ENTER]words of encouragement. "
gameforge.locale.deokbae.kill_label = "Kill the Savage General. "
gameforge.locale.deokbae.kill_text_1 = "Kill the Savage General. "
gameforge.locale.deokbae.kill_text_2 = "Kill the savage general and take the axe back to[ENTER]Deokbae the lumberjack. "
gameforge.locale.deokbae.success_info_label = "Take the golden axe back to Deokbae the[ENTER]lumberjack. "
gameforge.locale.deokbae.success_info_text_1 = "Take the golden axe back to Deokbae the[ENTER]lumberjack. "
gameforge.locale.deokbae.success_info_text_2 = "Return the golden axe to Deokbae the lumberjack[ENTER]and get your reward. "
gameforge.locale.deokbae.too_late = "Without his help, I would never have found this[ENTER]axe. I thought it was all over when I lost it.[ENTER]But this adventurer here went into battle without[ENTER]hesitation and got my axe back! Now, I carry the[ENTER]axe with me, night and day. "
gameforge.locale.deviltower_enter = "Enter "
gameforge.locale.deviltower_man_chat = "Into the Demon Tower... "
gameforge.locale.deviltower_man_say = "This tower is swarmed with demons. Only the[ENTER]strongest fighters can reach the top. However,[ENTER]rumour has it that no one who enters the tower[ENTER]ever comes out alive. Are you sure that you want[ENTER]to enter the Demon Tower? "
gameforge.locale.deviltower_man_say_you_cant = "This tower is swarmed with demons. Only the[ENTER]strongest fighters can reach the top. However,[ENTER]rumour has it that no one who enters the tower[ENTER]ever comes out alive. You can only enter the[ENTER]Demon Tower once you have reached level 40. "
gameforge.locale.deviltower_no_enter = "Don't enter "
gameforge.locale.eliminate_on_begin = {}
gameforge.locale.eliminate_on_end = "Eliminate "
gameforge.locale.empire_names_1 = "Junjeh Kingdom "
gameforge.locale.empire_names_2 = "Shinsoo kingdom "
gameforge.locale.empire_names_3 = "Chunjo kingdom "
gameforge.locale.empire_names_4 = "Jinno Kingdom "
gameforge.locale.event = {}
gameforge.locale.event.cancel = "Cancel event. "
gameforge.locale.event.close = "Close event. "
gameforge.locale.event.info_print = "Check information on the event. "
gameforge.locale.event.modify = "Change event process. "
gameforge.locale.event.on_going = "The event is running. "
gameforge.locale.exp = "Experience "
gameforge.locale.exp_pct = "Experience percentage "
gameforge.locale.forked_condition = "We need to find the guardian of the portal before[ENTER]one of the other kingdoms does.[ENTER]Let's flex our kingdom's muscles and expand its[ENTER]power! "
gameforge.locale.forked_condition2 = "Now all we need to do is wipe out those who are[ENTER]violating the holy grounds. Attack! "
gameforge.locale.forked_enter = "Take part "
gameforge.locale.forked_kill_boss = "I am Thorr Sarch! What do you want from me? I'm[ENTER]not dead, I will come back to life. Legions of[ENTER]warriors will follow me![ENTER]You have ended the kingdom battle. Everyone will[ENTER]be transported back to the village. "
gameforge.locale.forked_man_chat = "Take part in the Kingdom Battle "
gameforge.locale.forked_man_say = "A new area has been discovered. It is in the[ENTER]middle of the continent - it may even connect all[ENTER]the kingdoms together. It's swarming with dark[ENTER]creatures. Perhaps you could go there and[ENTER]confront them? Destroy them all and restore peace[ENTER]to our kingdom. "
gameforge.locale.forked_man_say_cant = "Hey! A new area has been discovered at the inner[ENTER]part of the continent. It may even connect all[ENTER]the kingdoms. As soon as the research is done[ENTER]there, you can enter the area. "
gameforge.locale.forked_no_enter = "Don't take part "
gameforge.locale.forked_open_gate = "The door, which had been closed until now,[ENTER]opened. Let's head to the new grounds! We're[ENTER]going to conquer them! Everyone is going to be[ENTER]transported to the holy grounds. "
gameforge.locale.forked_rule = "Rules for entering the Kingdom Battle:[ENTER]1. Everyone who dies in this area is transported[ENTER]back to the village but the battle bailiff can[ENTER]bring him back here immediately.[ENTER]2. Once the doors to the Holy Land have been[ENTER]opened, this area is closed.[ENTER]3. To enter the Holy Land, the matching key must[ENTER]be found. "
gameforge.locale.forked_rule_sungzi = "Rules of the Kingdom Battle:[ENTER]1. The kingdom with the lowest number of[ENTER]victories against another kingdom is eliminated[ENTER]first.[ENTER]2. Enemy monsters are going to appear. The first[ENTER]kingdom to slay a certain number of monsters[ENTER]wins.[ENTER]3. If the Nine Tails is killed after that, the[ENTER]battle ends.[ENTER]4. No items can be obtained during the battle.[ENTER]5. Whoever dies three times in the Holy Land[ENTER]returns to the village and is eliminated from the[ENTER]Kingdom Battle. "
gameforge.locale.fortune_words_1_body = "Fortune has truly taken a shine to you! Today you[ENTER]will have 'Very Good Fortune'! Those protected by[ENTER]such harmony will have something good happen to[ENTER]them today. "
gameforge.locale.fortune_words_1_title = "Very good fortune! "
gameforge.locale.fortune_words_2_body = "That's good. How does that saying go? You reap[ENTER]what you sow. Today, you will have 'Great[ENTER]Fortune'! I'm glad for you. A little bit of[ENTER]effort and you will receive more than before! "
gameforge.locale.fortune_words_2_title = "Great fortune! "
gameforge.locale.fortune_words_3_body = "That's not bad. Today, you will have 'Some Good[ENTER]Luck'. Your day is going to go a little better[ENTER]than usual but don't expect great gifts! "
gameforge.locale.fortune_words_3_title = "A bit of fortune. "
gameforge.locale.fortune_words_4_body = "Nothing particularly good, but nothing too bad[ENTER]either! You will have 'normal luck' today. It[ENTER]won't really help you any further, but it is[ENTER]better than having misfortune. Normal days are[ENTER]not to be sneezed at so enjoy! "
gameforge.locale.fortune_words_4_title = "Normal fortune. "
gameforge.locale.fortune_words_5_body = "You will not be very lucky today. Even if you[ENTER]throw out your nets as conscientiously as ever,[ENTER]you will not catch many fish today. On the plus[ENTER]side, you will not starve. You will have 'a bit[ENTER]of bad luck' today! But there's nothing better[ENTER]than being well prepared. If you like, I can sell[ENTER]you a talisman which can help you to avert very[ENTER]bad luck. Are you interested? "
gameforge.locale.fortune_words_5_title = "A bit of misfortune. "
gameforge.locale.fortune_words_6_body = "Today is a bad day. A day when even doing your[ENTER]best will get you almost nothing. Today, you have[ENTER]'Bad Luck' and have to be careful where you go[ENTER]and what you do. I could, however, help you and[ENTER]sell you a talisman so that you can avoid the[ENTER]worst.[ENTER]Are you interested? "
gameforge.locale.fortune_words_6_title = "Misfortune. "
gameforge.locale.fortune_words_7_body = "This is going to be one of the worst days in your[ENTER]life. All gods in heaven and on earth have turned[ENTER]their backs on you. Nothing is going to work out[ENTER]for you today. If you want to start a fire, it[ENTER]will rain; if you are thirsty, the sun will burn[ENTER]down on you. You will work just as hard as[ENTER]everyone else, but you will not reap any rewards[ENTER]for it. You are going to suffer 'really bad[ENTER]luck'![ENTER]Without a talisman, you will have a tough time.[ENTER]Are you interested in buying one? "
gameforge.locale.fortune_words_7_title = "Extreme misfortune. "
gameforge.locale.gm_skill_name_1 = "Three way cut "
gameforge.locale.gm_skill_name_10 = "Sword hit "
gameforge.locale.gm_skill_name_11 = "Ambush "
gameforge.locale.gm_skill_name_12 = "Fast attack "
gameforge.locale.gm_skill_name_13 = "Rolling dagger "
gameforge.locale.gm_skill_name_14 = "Stealth "
gameforge.locale.gm_skill_name_15 = "Poisonous Cloud "
gameforge.locale.gm_skill_name_16 = "Repetitive shot "
gameforge.locale.gm_skill_name_17 = "Arrow shower "
gameforge.locale.gm_skill_name_18 = "Fire Arrow "
gameforge.locale.gm_skill_name_19 = "Feather Walk "
gameforge.locale.gm_skill_name_2 = "Swordwhirl "
gameforge.locale.gm_skill_name_20 = "Poison Arrow "
gameforge.locale.gm_skill_name_21 = "Finger hit "
gameforge.locale.gm_skill_name_22 = "Dragon whirl "
gameforge.locale.gm_skill_name_23 = "Magic blade "
gameforge.locale.gm_skill_name_24 = "Fear "
gameforge.locale.gm_skill_name_25 = "Bewitched armour "
gameforge.locale.gm_skill_name_26 = "Dispel "
gameforge.locale.gm_skill_name_27 = "Dark hit "
gameforge.locale.gm_skill_name_28 = "Flame Strike "
gameforge.locale.gm_skill_name_29 = "Ghost of the flame "
gameforge.locale.gm_skill_name_3 = "Berserk "
gameforge.locale.gm_skill_name_30 = "Dark protection "
gameforge.locale.gm_skill_name_31 = "Ghost hit "
gameforge.locale.gm_skill_name_32 = "Dark Orb "
gameforge.locale.gm_skill_name_33 = "Flying Talisman "
gameforge.locale.gm_skill_name_34 = "Dragon Shooting "
gameforge.locale.gm_skill_name_35 = "Dragon's Roar "
gameforge.locale.gm_skill_name_36 = "Blessing "
gameforge.locale.gm_skill_name_37 = "Reflect "
gameforge.locale.gm_skill_name_38 = "Dragon's Aid "
gameforge.locale.gm_skill_name_39 = "Lightning throw "
gameforge.locale.gm_skill_name_4 = "Aura des Schwerts "
gameforge.locale.gm_skill_name_40 = "Summon lightning "
gameforge.locale.gm_skill_name_41 = "Lightning Claw "
gameforge.locale.gm_skill_name_42 = "Cure "
gameforge.locale.gm_skill_name_43 = "Swiftness "
gameforge.locale.gm_skill_name_44 = "Attack Up "
gameforge.locale.gm_skill_name_5 = "Dash "
gameforge.locale.gm_skill_name_6 = "Spirit Strike (W) "
gameforge.locale.gm_skill_name_7 = "Bash "
gameforge.locale.gm_skill_name_8 = "Stump "
gameforge.locale.gm_skill_name_9 = "Strong body "
gameforge.locale.gold = "Yang: %d "
gameforge.locale.gold_drop_pct = "Yang drop rate in percent "
gameforge.locale.guild = {}
gameforge.locale.guild.cancel = "Cancel "
gameforge.locale.guild.cannot_create_guild_disband_delay = "The guild has already been disbanded! You have to[ENTER]wait a week to found a new guild. "
gameforge.locale.guild.cannot_create_guild_withdraw_delay = "If you leave a guild, you cannot join a new one[ENTER]for three days. "
gameforge.locale.guild.create = "Found guild "
gameforge.locale.guild.create_confirm = "You need a minimum level of 40 to found a guild.[ENTER]You also need 200,000 Yang. Do you want to found[ENTER]a guild? "
gameforge.locale.guild.create_confirm_for_china = "You're here to found a guild?[ENTER]We accept new guilds if the founder has a minimum[ENTER]level of 40 and can provide the Book of[ENTER]Providence. It also costs 200,000 Yang.[ENTER]Do you want to found a guild? "
gameforge.locale.guild.create_not_enough_money = "You don't have enough Yang! "
gameforge.locale.guild.disband = "Disband guild "
gameforge.locale.guild.disband_confirm = "What?[DELAY value;150] [/DELAY][ENTER][ENTER]I have put a lot of effort into creating it, and[ENTER]now you want to disband it?[ENTER]All the experience and the memories of your[ENTER]friends will be lost forever![ENTER][ENTER]Do you really want to disband it? "
gameforge.locale.guild.disband_msg = "Well then.[ENTER][ENTER]I'm going to disband the guild that you preside[ENTER]over. "
gameforge.locale.guild.guild_master_greet = "Long time no see. How are things at the guild? "
gameforge.locale.guild.guild_member_greet = "Don't you like the guild? "
gameforge.locale.guild.no = "No "
gameforge.locale.guild.noguild_greet = "What's up? "
gameforge.locale.guild.not_enough_leadership = "Your level is too low to preside over a guild. "
gameforge.locale.guild.no_guild_create_item = "If you want to found a guild, you need the Book[ENTER]of Providence "
gameforge.locale.guild.war_bet_already = "According to my list, you have already bought a[ENTER]betting slip for this guild war. You can only buy[ENTER]one slip per war. "
gameforge.locale.guild.war_bet_assume1 = "It seems that the guild "
gameforge.locale.guild.war_bet_assume2 = "will win against the guild with "
gameforge.locale.guild.war_bet_assume3 = "points difference.[ENTER][ENTER]Which guild do you want to put your money on? "
gameforge.locale.guild.war_bet_done = "Everything is ready. If you have made the right[ENTER]choice, you'll be paid as soon as the guild war[ENTER]is over. Good luck! "
gameforge.locale.guild.war_bet_info = "The gamble. Buy betting slips for your kingdom.[ENTER][ENTER]1. For every guild war, there is a pre-announced[ENTER]projection of the possible outcome announcing the[ENTER]potential winners.[ENTER]2. You can buy a betting slip. On the betting[ENTER]slip you can write whether you think that the[ENTER]guild you believe in will achieve the results[ENTER]forecast.[ENTER]3. The choices are determined by the betting[ENTER]booth. After the guild war, you will be informed[ENTER]whether you have won or lost.[ENTER][ENTER]* 10% of the winnings will be paid out to the[ENTER]kingdom. "
gameforge.locale.guild.war_bet_list_button = "The guild war bet "
gameforge.locale.guild.war_bet_list_choose = "Which guild war do you want to buy a betting slip[ENTER]for? "
gameforge.locale.guild.war_bet_list_none = "There is no guild war on at the moment that you[ENTER]can bet on. "
gameforge.locale.guild.war_bet_no_money = "You don't have enough Yang with you! "
gameforge.locale.guild.war_bet_price = "Good decision! What have you chosen? "
gameforge.locale.guild.war_entry_ask_head = {}
gameforge.locale.guild.war_entry_ask_tail = "Do you want to join a war against a guild? "
gameforge.locale.guild.war_join_request = "Ask for permission to join "
gameforge.locale.guild.war_list_button = "Look at the list of guild wars "
gameforge.locale.guild.war_list_choose = "The following guild wars are currently underway:[ENTER]If you want to watch, choose one of the[ENTER]participant guilds. "
gameforge.locale.guild.war_list_none = "Currently, no guilds are taking part in wars. "
gameforge.locale.guild.war_over = "The wars are already over. "
gameforge.locale.guild.withdraw = "Leave the guild. "
gameforge.locale.guild.withdraw_confirm = "Do you want to leave the guild you belong to? I[ENTER]assume you didn't make many friends there. It's[ENTER]up to you.[ENTER][ENTER]Do you really want to leave the guild? "
gameforge.locale.guild.withdraw_msg = "Well then.[ENTER][ENTER]I will remove you from the guild. "
gameforge.locale.guild.yes = "Yes "
gameforge.locale.guild_around_rank_msg = "Guilds like yours have the following battle[ENTER]results:[ENTER][DELAY value;0] "
gameforge.locale.guild_rank_head = " |Guild name |Points |Wins[ENTER]|Draws |Defeats "
gameforge.locale.guild_top_rank_msg = "The battle results from rank 1 to rank 10 are:[ENTER][DELAY value;0] "
gameforge.locale.guild_your_rank1 = "Your guild's rank is "
gameforge.locale.guild_your_rank2 = ", and the table result is "
gameforge.locale.guild_your_rank3 = {}
gameforge.locale.horse_menu = {}
gameforge.locale.horse_menu.close = "Nothing (close window) "
gameforge.locale.horse_menu.feed = "Feed "
gameforge.locale.horse_menu.menu = "What do you want to do with my horse? "
gameforge.locale.horse_menu.revive = "Revive "
gameforge.locale.horse_menu.ride = "Mount "
gameforge.locale.horse_menu.show_state = "Check constitution "
gameforge.locale.horse_menu.unsummon = "Return "
gameforge.locale.huanso = {}
gameforge.locale.huanso.deliver_label = "Take the medicine to Yu-Rang "
gameforge.locale.huanso.deliver_text_1 = "Take the medicine to Yu-Rang's mother. "
gameforge.locale.huanso.deliver_text_2 = "Take the medicine to Yu-Rang's mother and report[ENTER]back to Huahn-So. "
gameforge.locale.huanso.failure_label = "Back to Huahn-So "
gameforge.locale.huanso.failure_text_1 = "Return to Huahn-So. "
gameforge.locale.huanso.failure_text_2 = "Tell Huahn-So that you weren't able to produce[ENTER]the medicine. "
gameforge.locale.huanso.find_label = "Go to Baek-Go "
gameforge.locale.huanso.find_text_1 = "Go to Baek-So and ask him for the medicine. "
gameforge.locale.huanso.find_text_2 = "Find Beak-Go, make the medicine for Yu-Rang's[ENTER]mother and take it to Yu-Rang. "
gameforge.locale.huanso.kill_label = "Ingredients for the medicine "
gameforge.locale.huanso.kill_text_1 = "Find the ingredients for Yu-Rang's medicine. "
gameforge.locale.huanso.kill_text_2 = "Kill Scorpions in the Valley of Seungryong and[ENTER]take a Spiky Scorpion Tail to Baek-Go. "
gameforge.locale.huanso.make_label = "Take the ingredients to Baek-Go "
gameforge.locale.huanso.make_text_1 = "Take the ingredients for the medicine to Baek-Go. "
gameforge.locale.huanso.make_text_2 = "Go back to Baek-Go, give him the spiky scorpion[ENTER]tail and make the medicine for Yu-Rang. "
gameforge.locale.huanso.order_label = "Look for Huahn-So. "
gameforge.locale.huanso.order_text_1 = "Look for Huahn-So. "
gameforge.locale.huanso.order_text_2 = "Go to Huahn-So and listen to his story. "
gameforge.locale.huanso.success_label = "Back to Huahn-So "
gameforge.locale.huanso.success_text_1 = "Report your success to Huahn-So. "
gameforge.locale.huanso.success_text_2 = "Report your success to Huahn-So and get your[ENTER]reward. "
gameforge.locale.huanso.too_late = "Huahn-So "
gameforge.locale.item_drop_pct = "Item drop rate in percent "
gameforge.locale.level = "Level "
gameforge.locale.levelup = {}
gameforge.locale.levelup.cause_of_levelup = "Due to the level up "
gameforge.locale.levelup.choice1 = "This is support for level assignments. "
gameforge.locale.levelup.choice2 = "You can choose one of the two monsters and attack[ENTER]it. "
gameforge.locale.levelup.kill_count = "Number of victories "
gameforge.locale.levelup.lets_go = "Good! Let's do it! "
gameforge.locale.levelup.levelup_quest_fail = "Level mission failed "
gameforge.locale.levelup.prev_quest1 = "This is information about the level mission that[ENTER]ran until recently.[ENTER][ENTER]Currently "
gameforge.locale.levelup.prev_quest2 = "more opponents have to be killed to finish the[ENTER]level mission. "
gameforge.locale.levelup.prev_quest_go = "Continue "
gameforge.locale.levelup.prev_quest_info = "Look at information about the level mission again. "
gameforge.locale.levelup.random_item = "Random item "
gameforge.locale.levelup.receive_direct = "You will receive a direct reward for the level[ENTER]mission. "
gameforge.locale.levelup.remain_count = "Remaining number "
gameforge.locale.levelup.slayed_them = "Killed "
gameforge.locale.levelup.slay_target_count = "Number of targets "
gameforge.locale.levelup.slay_target_is = "Kill target! "
gameforge.locale.levelup.slay_them1 = "Killed "
gameforge.locale.levelup.slay_them2 = {}
gameforge.locale.login_notice = {}
gameforge.locale.make_wonso = {}
gameforge.locale.make_wonso.how_make = "How can I make rice dumplings? "
gameforge.locale.make_wonso.how_make_detail = "When hunting monsters, you find all kinds of[ENTER]ingredients for rice dumplings: bean paste, sugar[ENTER]paste, fruit paste and sweet rice. If you bring[ENTER]me one of these pastes and a portion of sweet[ENTER]rice I can make you a rice dumpling. It is said[ENTER]that rice dumplings have a special effect when[ENTER]they are eaten... "
gameforge.locale.make_wonso.make_msg1 = "Have you got the necessary ingredients? Good. I[ENTER]take the bean paste and the sweet rice and make[ENTER]you... a bean cake! Bon appetit. "
gameforge.locale.make_wonso.make_msg2 = "Have you got the necessary ingredients? Good. I[ENTER]take the sugar paste and the sweet rice and make[ENTER]you... a sugar cake! Bon appetit. "
gameforge.locale.make_wonso.make_msg3 = "Have you got the necessary ingredients? Good. I[ENTER]take the fruit paste and the sweet rice and make[ENTER]you... a fruit cake! Bon appetit. "
gameforge.locale.make_wonso.want_wonso1 = "Make Bean Cake "
gameforge.locale.make_wonso.want_wonso2 = "Make Sugar Cake "
gameforge.locale.make_wonso.want_wonso3 = "Make Fruit Cake "
gameforge.locale.man_postfix = "Mister "
gameforge.locale.map_name_1 = "Mount Sohan "
gameforge.locale.map_name_2 = "Doyyumhwan "
gameforge.locale.map_name_3 = "Yongbi Desert "
gameforge.locale.map_name_4 = "Valley of Seungryong "
gameforge.locale.monkey_dungeon = {}
gameforge.locale.monkey_dungeon.button = "Challenge in the Monkey Dungeon "
gameforge.locale.monkey_dungeon.cannot_enter_yet = "It's not the right time to enter at the moment. "
gameforge.locale.monkey_dungeon.curse_of_monkey = "You have been jinxed with the curse of the monkey. "
gameforge.locale.monkey_dungeon.curse_of_monkey_button = "Curse of the monkey "
gameforge.locale.monkey_dungeon.enter = "Enter "
gameforge.locale.monkey_dungeon.low_entrance = "Entrance to the Easy Monkey Dungeon "
gameforge.locale.monkey_dungeon.middle_entrance = "Entrance to the Hard Monkey Dungeon "
gameforge.locale.monkey_dungeon.notice = "1. When you enter the monkey dungeon, you have to[ENTER]kill the supreme monkey within 20 minutes.[ENTER]2. You cannot use any scrolls to return to the[ENTER]city or to any other place.[ENTER]A lot of people who have not followed these rules[ENTER]have been turned into monkeys, so be careful. "
gameforge.locale.monkey_dungeon.no_enter = "Don't enter "
gameforge.locale.monkey_dungeon.quest_rest_time = "Remaining time "
gameforge.locale.monkey_dungeon.quest_title = "Monkey Dungeon "
gameforge.locale.monster_chat = {}
gameforge.locale.monster_chat_1001_1 = "Everyone will die! "
gameforge.locale.monster_chat_1001_2 = "Small, small, small pieces... "
gameforge.locale.monster_chat_1001_3 = "There is no escape! "
gameforge.locale.monster_chat_1001_4 = "The floor will be soaked with your blood. Die! "
gameforge.locale.monster_chat_1001_5 = "You can beg, but it won't do you any good! "
gameforge.locale.monster_chat_1001_6 = "You can't hide your fear from me! "
gameforge.locale.monster_chat_1002_1 = "Death! Death to all people... "
gameforge.locale.monster_chat_1002_2 = "You miserable pigs! "
gameforge.locale.monster_chat_1002_3 = "You're starting to make me angry... "
gameforge.locale.monster_chat_1002_4 = {}
gameforge.locale.monster_chat_1002_5 = "There will be blood, human. "
gameforge.locale.monster_chat_1003_1 = "Death and Perdition...! "
gameforge.locale.monster_chat_1003_2 = "Have you seen the wounds that a spear can rip into your skin? "
gameforge.locale.monster_chat_1003_3 = "Yes, go on, walk away! We'll see how far you get... "
gameforge.locale.monster_chat_1003_4 = "Just looking at your shaking hands makes this completely worth my while... "
gameforge.locale.monster_chat_1003_5 = "You piece of scum dare to challenge me? "
gameforge.locale.monster_chat_1003_6 = "Death will be your only companion in the future! "
gameforge.locale.monster_chat_1004_1 = "Your soul will be mine, human! "
gameforge.locale.monster_chat_1004_2 = "Ah, fresh blood! "
gameforge.locale.monster_chat_1004_3 = "Looks like another person is going to meet his death here! "
gameforge.locale.monster_chat_1004_4 = "You should suffer and let out all your anguish... "
gameforge.locale.monster_chat_1004_5 = "Do you really think that that ridiculous weapon in your hand will be able to protect you? "
gameforge.locale.monster_chat_1004_6 = "Your courage brought you to me. And now it's going to leave you... "
gameforge.locale.monster_chat_1035_1 = "If I die, my revenge will follow you for eternity! "
gameforge.locale.monster_chat_1035_2 = "I will make you die and suffer slowly, very slowly... "
gameforge.locale.monster_chat_1035_3 = "It will be my pleasure to make you suffer. "
gameforge.locale.monster_chat_1035_4 = "Your body is shivering like that of a senile old hag! "
gameforge.locale.monster_chat_1035_5 = "I can smell your fear, little one. "
gameforge.locale.monster_chat_1035_6 = "I think it is time to relieve you of a few of your body parts. "
gameforge.locale.monster_chat_1036_1 = "I'm going to send you into your own personal hell! "
gameforge.locale.monster_chat_1036_2 = "Your pain will drive you insane, before you die... "
gameforge.locale.monster_chat_1036_3 = "You can wail! You can beg! But it won't do you any good. "
gameforge.locale.monster_chat_1036_4 = "You're going to experience the worst death you can imagine... "
gameforge.locale.monster_chat_1036_5 = {}
gameforge.locale.monster_chat_1036_6 = "Your power is getting weaker. You are already on the brink of death... "
gameforge.locale.monster_chat_1037_1 = "Are you ready to walk to halls of death for eternity? "
gameforge.locale.monster_chat_1037_2 = "You should get used to the idea of greeting eternal darkness... "
gameforge.locale.monster_chat_1037_3 = "Welcome to hell! "
gameforge.locale.monster_chat_1037_4 = "Scream as much as you like! No one's going to hear you! "
gameforge.locale.monster_chat_1037_5 = "If you think you can kill me like this... you're more naive than I thought! "
gameforge.locale.monster_chat_1037_6 = "Not bad, but it still won't be able to save you from your death. "
gameforge.locale.monster_chat_1038_1 = "Take a look around, this is hell! "
gameforge.locale.monster_chat_1038_2 = "I'm going peel the skin from your bones. "
gameforge.locale.monster_chat_1038_3 = "I want to hear you whimper before you die. "
gameforge.locale.monster_chat_1038_4 = "You know that there's no use hoping, don't you? "
gameforge.locale.monster_chat_1038_5 = {}
gameforge.locale.monster_chat_1038_6 = "No, you're not going to die yet. First I want to know how many sword blows your body can handle... "
gameforge.locale.monster_chat_1039_1 = "Ah, a volunteer... "
gameforge.locale.monster_chat_1039_2 = "Do you really think that you have even got the smallest chance of escaping? "
gameforge.locale.monster_chat_1039_3 = "It's not the ground that's moving... it's your knees that are shaking with fear! "
gameforge.locale.monster_chat_1039_4 = "Welcome to the place in which you will seek your death! "
gameforge.locale.monster_chat_1039_5 = "I can see the panic in your eyes. "
gameforge.locale.monster_chat_1039_6 = "Oh, so young and so helpless... "
gameforge.locale.monster_chat_1040_1 = "We can see every little movement you make. "
gameforge.locale.monster_chat_1040_2 = "In a hurry? Do you really want to die? "
gameforge.locale.monster_chat_1040_3 = "Death has already taken its place at your side... "
gameforge.locale.monster_chat_1040_4 = "Can you hear my bell chiming? It'll be the last thing you hear! "
gameforge.locale.monster_chat_1040_5 = "I smell blood, lots of it... you won't survive much longer... "
gameforge.locale.monster_chat_1040_6 = "You can fight... or you can let death embrace you... "
gameforge.locale.monster_chat_1041_1 = "Why are you here if you want to live? "
gameforge.locale.monster_chat_1041_2 = "Ah, new bodies for me to destroy! "
gameforge.locale.monster_chat_1041_3 = "It was your decision to come here, human! And now you'll have to live with the consequences... "
gameforge.locale.monster_chat_1041_4 = "Our combat strength will never leave us. We cannot die! "
gameforge.locale.monster_chat_1041_5 = "There's no point in attacking us! You're doomed... "
gameforge.locale.monster_chat_1041_6 = "Perhaps you will die of exhaustion... or of fear... "
gameforge.locale.monster_chat_1091_1 = "You have made it here.... and now I'm going to send you to your death. "
gameforge.locale.monster_chat_1091_2 = "Sacrifice your soul and become one of us! "
gameforge.locale.monster_chat_1091_3 = "Look at you! Weak and slow... "
gameforge.locale.monster_chat_1091_4 = "Your body and your soul are mine! "
gameforge.locale.monster_chat_1091_5 = "Your legs are shaking! Just face it, you're not up to this... "
gameforge.locale.monster_chat_1091_6 = "How much longer will you be able to handle this? "
gameforge.locale.monster_chat_1093_1 = "Who could have ever guessed that there is something worse than death? "
gameforge.locale.monster_chat_1093_2 = "Welcome, death hungry one. "
gameforge.locale.monster_chat_1093_3 = "You will pay for your indiscretion. With your blood and your soul. "
gameforge.locale.monster_chat_1093_4 = "After I have destroyed your body, your soul will be mine! "
gameforge.locale.monster_chat_1093_5 = "How long do you think you can fight me? "
gameforge.locale.monster_chat_1093_6 = "You amuse me. Your fear and your haste is very entertaining... "
gameforge.locale.monster_chat_11000_1 = "Everyone who is worried about their future should listen! "
gameforge.locale.monster_chat_11000_10 = "If you want to control the powers of nature and lightning, I recommend the Healing Force training! "
gameforge.locale.monster_chat_11000_11 = "Each warrior has a different way of fighting! Focus on toughening up your body to prepare yourself! "
gameforge.locale.monster_chat_11000_12 = "The strength of the Sura is magic. Work on your intelligence and speed but don't neglect your physical strength! "
gameforge.locale.monster_chat_11000_13 = "Use the skills of the ninja! Focus on speed and physical strength! "
gameforge.locale.monster_chat_11000_14 = "Shamans use regeneration, support- and combat-spells. Intelligence is vital! "
gameforge.locale.monster_chat_11000_15 = "Don't forget that you're in your apprenticeship! "
gameforge.locale.monster_chat_11000_16 = "Become an apprentice if you want to train your skills! "
gameforge.locale.monster_chat_11000_17 = "Skills? You can rise up to the level of a master, which occurs randomly between the levels of 17 and 21! "
gameforge.locale.monster_chat_11000_18 = "Do you want to become a grand master? Then you need a special skill book! "
gameforge.locale.monster_chat_11000_19 = "As soon as you have finished reading a skill book, it disappears! "
gameforge.locale.monster_chat_11000_2 = "All warriors up to Level 5 listen to me! "
gameforge.locale.monster_chat_11000_20 = "Do you want to read another skill book again? Then wait a day. "
gameforge.locale.monster_chat_11000_21 = "Upgrade your intelligence to improve your Sura skills! "
gameforge.locale.monster_chat_11000_22 = "Experience the mighty powers of a Sura in combat! "
gameforge.locale.monster_chat_11000_23 = "Do you know where the temple of the esoteric sect is? It is in the middle of the Valley of Seungryong! "
gameforge.locale.monster_chat_11000_24 = "The spider caves appeared again! They're in the Yongbi desert! "
gameforge.locale.monster_chat_11000_25 = "Finish your missions and use the rewards for upgrading! "
gameforge.locale.monster_chat_11000_26 = "Fishing? Sounds great! Have you already got a fishing pole and a bait with you? "
gameforge.locale.monster_chat_11000_27 = "You're looking for a bigger hunting challenge? The portal can send you to a hunting place that corresponds to your level! "
gameforge.locale.monster_chat_11000_28 = "Beware of enemies from other kingdoms. You never know when they might stab you in the back. "
gameforge.locale.monster_chat_11000_29 = "Do you want to reset your skills? Then go to the old lady! Make sure that you bring enough Yang with you! "
gameforge.locale.monster_chat_11000_3 = "See the blade-fight teacher for training if you want to become known as a mighty offensive warrior! "
gameforge.locale.monster_chat_11000_30 = "Aim for the master rank! It's the only way you can become a true hero! "
gameforge.locale.monster_chat_11000_31 = "If you want to enter another battlefield or city, look for old people on the continent. "
gameforge.locale.monster_chat_11000_4 = "If you want to be adept with the skills of a warrior, go and learn from the master of the art of war. "
gameforge.locale.monster_chat_11000_5 = "If you want to become a Sura who able to use magic swords, choose weaponry training! "
gameforge.locale.monster_chat_11000_6 = "Choose black magic training if you want to become skilled at using black spells! "
gameforge.locale.monster_chat_11000_7 = "Archery training is reserved for ninjas who have reached level 5! "
gameforge.locale.monster_chat_11000_8 = "Choose blade-fight training if you want to climb the secret ranks of the Ninjas! "
gameforge.locale.monster_chat_11000_9 = "If you want to control battles as the warrior of the Dragon God, choose the Dragon Force training! "
gameforge.locale.monster_chat_11002_1 = "Listen up, all of you who worry about your health! "
gameforge.locale.monster_chat_11002_10 = "If you want to control the power of nature and lightning, sign up for Healing Force training! "
gameforge.locale.monster_chat_11002_11 = "Each Warrior has a different technique of fighting. Concentrate on toughening up your body! "
gameforge.locale.monster_chat_11002_12 = "The strength of the Sura is magic. Work on your intelligence, speed and physical strength. "
gameforge.locale.monster_chat_11002_13 = "Get your normal ninja skills to a higher level! Focus on your speed and physical strength! "
gameforge.locale.monster_chat_11002_14 = "Shamans use regeneration, support- and combat-spells during battle. Intelligence is vital for them! "
gameforge.locale.monster_chat_11002_15 = "Don't forget what you've learned! "
gameforge.locale.monster_chat_11002_16 = "Become an apprentice if you want to train your skills! "
gameforge.locale.monster_chat_11002_17 = "Skills? You can rise up to the level of a master, which occurs randomly between the levels of 17 and 21! "
gameforge.locale.monster_chat_11002_18 = "Do you want to become a grand master? Then you need a special skill book! "
gameforge.locale.monster_chat_11002_19 = "As soon as you have finished reading a skill book, it disappears! "
gameforge.locale.monster_chat_11002_2 = "All warriors up to Level 5 listen to me! "
gameforge.locale.monster_chat_11002_20 = "Do you want to read another skill book again? Then wait a day. "
gameforge.locale.monster_chat_11002_21 = "Upgrade your intelligence to improve your Sura skills! "
gameforge.locale.monster_chat_11002_22 = "Experience the mighty powers of a Sura in combat! "
gameforge.locale.monster_chat_11002_23 = "Do you know where the temple of the esoteric sect is? It is in the middle of the Valley of Seungryong! "
gameforge.locale.monster_chat_11002_24 = "The spider caves appeared again! They're in the Yongbi desert! "
gameforge.locale.monster_chat_11002_25 = "Finish your missions and use the rewards for upgrading! "
gameforge.locale.monster_chat_11002_26 = "Fishing? Sounds great! Have you already got a fishing pole and a bait with you? "
gameforge.locale.monster_chat_11002_27 = "You're looking for a bigger hunting challenge? The portal can send you to a hunting place that corresponds to your level! "
gameforge.locale.monster_chat_11002_28 = "Beware of enemies from other kingdoms. You never know when they might stab you in the back. "
gameforge.locale.monster_chat_11002_29 = "Do you want to reset your skills? Then go to the old lady! Make sure that you bring enough Yang with you! "
gameforge.locale.monster_chat_11002_3 = "See the blade-fight teacher for training if you want to become known as a mighty offensive warrior! "
gameforge.locale.monster_chat_11002_30 = "Aim for the master rank! It's the only way you can become a true hero! "
gameforge.locale.monster_chat_11002_31 = "If you want to enter another battlefield or city, look for old people on the continent. "
gameforge.locale.monster_chat_11002_4 = "If you want to be adept with the skills of a warrior, go and learn from the master of the art of war. "
gameforge.locale.monster_chat_11002_5 = "If you want to become a Sura who able to use magic swords, choose weaponry training! "
gameforge.locale.monster_chat_11002_6 = "Choose black magic training if you want to become skilled at using black spells! "
gameforge.locale.monster_chat_11002_7 = "Archery training is reserved for ninjas who have reached level 5! "
gameforge.locale.monster_chat_11002_8 = "Choose blade-fight training if you want to climb the secret ranks of the Ninjas! "
gameforge.locale.monster_chat_11002_9 = "If you want to control battles as the warrior of the Dragon God, choose the Dragon Force training! "
gameforge.locale.monster_chat_11004_1 = "Listen up, all of you who are worried about your health! "
gameforge.locale.monster_chat_11004_10 = "If you want to control the power of nature and lightning, take part in the Healing Force training! "
gameforge.locale.monster_chat_11004_11 = "Every warrior has his own way of fighting. Concentrate on toughening up your body! "
gameforge.locale.monster_chat_11004_12 = "The strength of the Sura is magic. Work on your intelligence, speed and physical strength! "
gameforge.locale.monster_chat_11004_13 = "Use your ninja abilities and improve your martial art skills! Concentrate on your speed and physical strength! "
gameforge.locale.monster_chat_11004_14 = "Shamans use regeneration, support- and combat-spells during battle. Intelligence is vital for them! "
gameforge.locale.monster_chat_11004_15 = "Don't forget what you've learned! "
gameforge.locale.monster_chat_11004_16 = "Become an apprentice if you want to train your skills! "
gameforge.locale.monster_chat_11004_17 = "Skills? You can rise up to the level of a master, which occurs randomly between the levels of 17 and 21! "
gameforge.locale.monster_chat_11004_18 = "Do you want to become a grand master? Then you need a special skill book! "
gameforge.locale.monster_chat_11004_19 = "As soon as you have finished reading a skill book, it disappears! "
gameforge.locale.monster_chat_11004_2 = "All warriors up to Level 5 listen to me! "
gameforge.locale.monster_chat_11004_20 = "Do you want to read another skill book? You will have to wait a day. "
gameforge.locale.monster_chat_11004_21 = "Upgrade your intelligence to improve your Sura skills! "
gameforge.locale.monster_chat_11004_22 = "Experience the power of a Sura in combat! "
gameforge.locale.monster_chat_11004_23 = "Do you know where the temple of the esoteric sect is? It is in the middle of the Valley of Seungryong! "
gameforge.locale.monster_chat_11004_24 = "The spider caves appeared again! They're in the Yongbi desert! "
gameforge.locale.monster_chat_11004_25 = "Finish your missions and use the rewards for upgrading! "
gameforge.locale.monster_chat_11004_26 = "Fishing? Sounds great! Have you already got a fishing pole and a bait with you? "
gameforge.locale.monster_chat_11004_27 = "You're looking for a bigger hunting challenge? The portal can send you to a hunting place that corresponds to your level! "
gameforge.locale.monster_chat_11004_28 = "Beware of enemies from other kingdoms. You never know when they might stab you in the back. "
gameforge.locale.monster_chat_11004_29 = "Do you want to reset your skills? Then go to the old lady! Make sure that you bring enough Yang with you! "
gameforge.locale.monster_chat_11004_3 = "See the blade-fight teacher for training if you want to become known as a mighty offensive warrior! "
gameforge.locale.monster_chat_11004_30 = "Aim for the master rank! It's the only way you can become a true hero! "
gameforge.locale.monster_chat_11004_31 = "If you want to enter another battlefield or city, look for old people on the continent. "
gameforge.locale.monster_chat_11004_4 = "If you want to be adept with the skills of a warrior, go and learn from the master of the art of war. "
gameforge.locale.monster_chat_11004_5 = "If you want to become a Sura who able to use magic swords, choose weaponry training! "
gameforge.locale.monster_chat_11004_6 = "Choose black magic training if you want to become skilled at using black spells! "
gameforge.locale.monster_chat_11004_7 = "Archery training is reserved for ninjas who have reached level 5! "
gameforge.locale.monster_chat_11004_8 = "Choose blade-fight training if you want to climb the secret ranks of the Ninja! "
gameforge.locale.monster_chat_11004_9 = "If you want to control battles as a warrior of the Dragon God, choose the Dragon Force training! "
gameforge.locale.monster_chat_1105_1 = "Being in a frozen state is good... for me! "
gameforge.locale.monster_chat_1105_2 = "I'm sure that Mount Sohan is the best place! "
gameforge.locale.monster_chat_1105_3 = "What nice weather. "
gameforge.locale.monster_chat_1105_4 = "At the end you will be just as cold as me... "
gameforge.locale.monster_chat_1105_5 = "You can live forever, at least until the ice melts. "
gameforge.locale.monster_chat_1105_6 = "How do you think it will feel, when you slowly turn into a piece of ice? "
gameforge.locale.monster_chat_1106_1 = "Humans...here?! "
gameforge.locale.monster_chat_1106_2 = "Tired...but awake enough for you... "
gameforge.locale.monster_chat_1106_3 = "Anybody here, on my hill? "
gameforge.locale.monster_chat_1106_4 = "You don't belong here! "
gameforge.locale.monster_chat_1106_5 = "You'd better back off! "
gameforge.locale.monster_chat_1106_6 = "Stranger... so lonely? "
gameforge.locale.monster_chat_1191_1 = "It's been a long time since we've seen an experienced fighter around here. "
gameforge.locale.monster_chat_1191_2 = "Nothing else to do but to wait and polish weapons... "
gameforge.locale.monster_chat_1191_3 = "Should I work on them? "
gameforge.locale.monster_chat_1191_4 = {}
gameforge.locale.monster_chat_1191_5 = "Something is missing. I am not amused... "
gameforge.locale.monster_chat_1191_6 = "I'm going to put quick end to your pain - and it's the last pain you'll ever feel! "
gameforge.locale.monster_chat_1301_1 = "A longneck...! "
gameforge.locale.monster_chat_1301_2 = "Your pale skin is going to get even paler in a minute. "
gameforge.locale.monster_chat_1301_3 = "You want to challenge me? Fine! "
gameforge.locale.monster_chat_1301_4 = "You attacked me! You won't survive this! "
gameforge.locale.monster_chat_1301_5 = "Weak, weak human! "
gameforge.locale.monster_chat_1301_6 = "Let's see how much you can bear! "
gameforge.locale.monster_chat_1302_1 = "Got away? Don't even think about it. "
gameforge.locale.monster_chat_1302_2 = "That's right... comes closer! "
gameforge.locale.monster_chat_1302_3 = "The sword is shaking in my hand... "
gameforge.locale.monster_chat_1302_4 = "You won't survive this encounter! "
gameforge.locale.monster_chat_1302_5 = "Here comes my sword! "
gameforge.locale.monster_chat_1302_6 = "Painful, isn't it? "
gameforge.locale.monster_chat_1303_1 = "Even the grass that you're walking on might kill you. "
gameforge.locale.monster_chat_1303_2 = "I would be careful if I were you... "
gameforge.locale.monster_chat_1303_3 = "That's right. Come closer... "
gameforge.locale.monster_chat_1303_4 = "You dare to come near me? Well... then you can live with the consequences! "
gameforge.locale.monster_chat_1303_5 = "It's time for you say goodbye to the world! "
gameforge.locale.monster_chat_1303_6 = "Do you regret that you came? "
gameforge.locale.monster_chat_1305_1 = "Who thinks that they can defeat me? "
gameforge.locale.monster_chat_1305_2 = "You? You want to fight against me? "
gameforge.locale.monster_chat_1305_3 = "Attack me, if you dare to! "
gameforge.locale.monster_chat_1305_4 = "You're not thinking of running away, are you? "
gameforge.locale.monster_chat_1305_5 = "You have underestimated the coverage of my sword. "
gameforge.locale.monster_chat_1305_6 = "Are you afraid? "
gameforge.locale.monster_chat_1901_1 = "I think you're going to die at my hands today. "
gameforge.locale.monster_chat_1901_2 = "Oh, I like you. "
gameforge.locale.monster_chat_1901_3 = "Ah, so you want to bring a little bit of variety into my life? "
gameforge.locale.monster_chat_1901_4 = "Hey! It won't help you to run away like a coward. "
gameforge.locale.monster_chat_1901_5 = "Has the look of me already made a shiver run down your spine? "
gameforge.locale.monster_chat_1901_6 = "Don't you want to scream a little? "
gameforge.locale.monster_chat_20001_1 = "You seem to be nervous... Don't worry, nothing is going to explode. "
gameforge.locale.monster_chat_20001_2 = "Sometimes, I just want to go for a stroll. "
gameforge.locale.monster_chat_20001_3 = "Time is going by so slowly... My grandchildren don't even visit me any more. "
gameforge.locale.monster_chat_20001_4 = "When you get old, you often don't have much company. "
gameforge.locale.monster_chat_20001_5 = "My best days are over. "
gameforge.locale.monster_chat_20002_1 = "The sun is so hot. "
gameforge.locale.monster_chat_20002_2 = "Wonderful weather to dry laundry, isn't it? "
gameforge.locale.monster_chat_20002_3 = "Where is that lazy good-for-nothing husband? "
gameforge.locale.monster_chat_20002_4 = "He's not even ashamed that his children know about laziness! And he calls himself a father... "
gameforge.locale.monster_chat_20002_5 = "Books, always books! He doesn't go to work and doesn't bring any Yang home. He just reads the whole time! "
gameforge.locale.monster_chat_20003_1 = "Hello little one, did you sleep well? "
gameforge.locale.monster_chat_20003_2 = "My little angel. "
gameforge.locale.monster_chat_20003_3 = "You are my sunshine... "
gameforge.locale.monster_chat_20003_4 = "What's wrong? Are you hungry? "
gameforge.locale.monster_chat_20003_5 = "That's right... go to sleep, my little one. "
gameforge.locale.monster_chat_20004_1 = "Just another day... "
gameforge.locale.monster_chat_20004_2 = "Where am I going to get food today? "
gameforge.locale.monster_chat_20004_3 = "It is always the same thing with those sword bearers. "
gameforge.locale.monster_chat_20004_4 = "Let's see. Maybe I should go to Octavio's restaurant. "
gameforge.locale.monster_chat_20004_5 = "Oh, by the way, the war seems to be over... "
gameforge.locale.monster_chat_20005_1 = "The soul of a master potter runs through his fingertips. "
gameforge.locale.monster_chat_20005_2 = "Ever since the country was submerged into chaos, fighters can be found everywhere. "
gameforge.locale.monster_chat_20005_3 = "Fights, fights everywhere. "
gameforge.locale.monster_chat_20005_4 = "I pray for a calm and a peaceful world. "
gameforge.locale.monster_chat_20005_5 = "Why the hurry? Take a moment to relax and think. "
gameforge.locale.monster_chat_20006_1 = "Oh my, what should I do? "
gameforge.locale.monster_chat_20006_2 = "I can't find my brother anywhere, but he did promise to meet me here. "
gameforge.locale.monster_chat_20006_3 = "And now, all I see here are armed warriors. "
gameforge.locale.monster_chat_20006_4 = "I miss my brother. "
gameforge.locale.monster_chat_20006_5 = "Has anyone seen my brother? "
gameforge.locale.monster_chat_20007_1 = "Ha, this meat is really fresh! "
gameforge.locale.monster_chat_20007_2 = "It's good that people are eating more meat again now. "
gameforge.locale.monster_chat_20007_3 = "Business is doing great, but meat is still scarce. "
gameforge.locale.monster_chat_20007_4 = "When is the meat we ordered going to arrive? "
gameforge.locale.monster_chat_20007_5 = "If it doesn't arrive on time, we'll have to go hunting. "
gameforge.locale.monster_chat_20008_1 = "I hope the customers will come in swarms when the weather is this nice. "
gameforge.locale.monster_chat_20008_2 = "The lazy dog will probably come around soon and he'll want something to eat. "
gameforge.locale.monster_chat_20008_3 = "Poor guy! "
gameforge.locale.monster_chat_20008_4 = "He used to be a great warrior. "
gameforge.locale.monster_chat_20008_5 = "I wonder why he doesn't fight any more? "
gameforge.locale.monster_chat_20009_1 = "The young guys... so lively and full of beans! "
gameforge.locale.monster_chat_20009_2 = "Warriors look much more impressive when they are carrying weapons. "
gameforge.locale.monster_chat_20009_3 = "A murderous mind is something everyone has nowadays. "
gameforge.locale.monster_chat_20009_4 = "Control your heart, focus your thoughts, and calm your soul. "
gameforge.locale.monster_chat_20009_5 = "There is no infallible recipe for bliss but some simple guidelines you can stick to. "
gameforge.locale.monster_chat_20010_1 = "Here, this is a very useful item! "
gameforge.locale.monster_chat_20010_2 = "Goods from distant countries! Beautiful, extraordinary pieces! "
gameforge.locale.monster_chat_20010_3 = "Come closer everyone! "
gameforge.locale.monster_chat_20010_4 = "Come on, people, buy! You won't have this chance again! "
gameforge.locale.monster_chat_20010_5 = "There are too many thieves around here. They should keep away from my goods! "
gameforge.locale.monster_chat_20011_1 = "The land has been very dry in the last few years. "
gameforge.locale.monster_chat_20011_2 = "The grain harvest isn't as good as it used to be. "
gameforge.locale.monster_chat_20011_3 = "I wonder why the seeds are wasting away on the fields. "
gameforge.locale.monster_chat_20011_4 = "The grain is brittle and tastes rotten. "
gameforge.locale.monster_chat_20011_5 = "That's a bad sign. Farming is the foundation of our lives. "
gameforge.locale.monster_chat_20012_1 = "Rice cakes! Delicious rice cakes! "
gameforge.locale.monster_chat_20012_2 = "I sell sweet rice cakes! "
gameforge.locale.monster_chat_20012_3 = "Yeah, business has been pretty bad lately. "
gameforge.locale.monster_chat_20012_4 = "Maybe I should try it in another city. "
gameforge.locale.monster_chat_20012_5 = "But there are so many wild predators around here... "
gameforge.locale.monster_chat_20013_1 = "On days like these, being in a boat is the best thing that can happen to you. "
gameforge.locale.monster_chat_20013_2 = "Perfect weather for fishing. "
gameforge.locale.monster_chat_20013_3 = "Now another knot... Right! No fish is going to bite off this hook! "
gameforge.locale.monster_chat_20013_4 = "That damn bear ruined my fishing pole. "
gameforge.locale.monster_chat_20013_5 = "I should mend my nets again. "
gameforge.locale.monster_chat_20014_1 = "Huh! "
gameforge.locale.monster_chat_20014_2 = "Don't worry about me; that's just how I am. "
gameforge.locale.monster_chat_20014_3 = "Ha! "
gameforge.locale.monster_chat_20014_4 = "What should I do so they ... Oh my, what did I say just now? "
gameforge.locale.monster_chat_20014_5 = "I'm just not brave enough. "
gameforge.locale.monster_chat_20015_1 = "This axe has served me well for 20 years. "
gameforge.locale.monster_chat_20015_2 = "Still sharp, though maybe not as good as it used to be. "
gameforge.locale.monster_chat_20015_3 = "I want to carry on using it, so it needs to be sharpened. "
gameforge.locale.monster_chat_20015_4 = "I need special mineral stones for that. "
gameforge.locale.monster_chat_20015_5 = "But where can I get them from? "
gameforge.locale.monster_chat_20016_1 = "The customers are coming in swarms. "
gameforge.locale.monster_chat_20016_2 = "I hope I finish everything in time. "
gameforge.locale.monster_chat_20016_3 = "Blow on blow and no complaining... "
gameforge.locale.monster_chat_20016_4 = "This is what a hammer must sound like! "
gameforge.locale.monster_chat_20016_5 = "Quite hot here. "
gameforge.locale.monster_chat_20017_1 = "I'm not in the mood for music. "
gameforge.locale.monster_chat_20017_2 = "My instrument is in a really bad shape. "
gameforge.locale.monster_chat_20017_3 = "Perhaps I should get a new instrument? "
gameforge.locale.monster_chat_20017_4 = "My instrument is old and worn... I love old things! "
gameforge.locale.monster_chat_20017_5 = "I urgently need to find a replacement for the torn strings. "
gameforge.locale.monster_chat_20018_1 = "I'm so busy! "
gameforge.locale.monster_chat_20018_2 = "Every day more wounded people arrive here. "
gameforge.locale.monster_chat_20018_3 = "There's no time for private amusement! "
gameforge.locale.monster_chat_20018_4 = "And we're running out of medicine. "
gameforge.locale.monster_chat_20018_5 = "We need someone who can get hold of some ingredients for the medicine. "
gameforge.locale.monster_chat_20019_1 = "For 30 years, I have been wandering through the mountains with my bow. "
gameforge.locale.monster_chat_20019_2 = "I supported my wife with this and have raised three children. "
gameforge.locale.monster_chat_20019_3 = "It's a hard life but worth it. "
gameforge.locale.monster_chat_20019_4 = "But now, the bowstring has ripped and I can't hunt any more. I can't feed my family like this! "
gameforge.locale.monster_chat_20019_5 = "If I can't repair this bow, I'll have to buy a new one. But I don't have enough money to do that. "
gameforge.locale.monster_chat_20020_1 = "Hey, what are you staring at? "
gameforge.locale.monster_chat_20020_2 = "Stay away from me! "
gameforge.locale.monster_chat_20020_3 = "How long will I have to keep hiding? "
gameforge.locale.monster_chat_20020_4 = "Dying alone and forgotten by the rest of the world is not really what I want. "
gameforge.locale.monster_chat_20020_5 = "Someone has to help me! "
gameforge.locale.monster_chat_20021_1 = "This day is going to end just like any other day. "
gameforge.locale.monster_chat_20021_2 = "What can I do now? "
gameforge.locale.monster_chat_20021_3 = "I never thought it would end like this. "
gameforge.locale.monster_chat_20021_4 = "I still can't believe that he's not here any more. "
gameforge.locale.monster_chat_20021_5 = "He didn't deserve that. "
gameforge.locale.monster_chat_20022_1 = "Another great day. "
gameforge.locale.monster_chat_20022_2 = "Ariyoung's husband has disappeared. "
gameforge.locale.monster_chat_20022_3 = "I wanted to help, but this stubbornness... "
gameforge.locale.monster_chat_20022_4 = "If she had married me, she could have left her boring life behind. "
gameforge.locale.monster_chat_20022_5 = "Maybe I should have expressed my feelings for her better. "
gameforge.locale.monster_chat_20023_1 = "Oh no! What should I do if my wife finds out? "
gameforge.locale.monster_chat_20023_2 = "If only I could just live from reading books! "
gameforge.locale.monster_chat_20023_3 = "Every book leads you into its own, mysterious world. "
gameforge.locale.monster_chat_20023_4 = "I know that I can't live like this forever, but... "
gameforge.locale.monster_chat_20023_5 = "I wish I could change it for my wife, but... "
gameforge.locale.monster_chat_20024_1 = "Come on, put some effort into it! "
gameforge.locale.monster_chat_20024_2 = "What are you doing? Can't you hurry up a little more? "
gameforge.locale.monster_chat_20024_3 = "Just picture a warrior raising his sword and do the same! "
gameforge.locale.monster_chat_20024_4 = "Where is that fool now? "
gameforge.locale.monster_chat_20024_5 = "You want to be a man? "
gameforge.locale.monster_chat_2091_1 = "Cut, cut... hair, throats... "
gameforge.locale.monster_chat_2091_2 = "I have something for you: eternal sleep! "
gameforge.locale.monster_chat_2091_3 = "Take a deep breath. Don't worry, it's only poison! "
gameforge.locale.monster_chat_2091_4 = "I'll only leave your face! That'll make a nice decoration... "
gameforge.locale.monster_chat_2091_5 = {}
gameforge.locale.monster_chat_2091_6 = "Wrapped up in silk you'll make a nice appetiser for later... "
gameforge.locale.monster_chat_2092_1 = "There aren't many of us left. "
gameforge.locale.monster_chat_2092_2 = "They are not the two-legged creatures that are supposed to rule here. "
gameforge.locale.monster_chat_2092_3 = "Hm, it looks like someone has got caught up in my spider web. "
gameforge.locale.monster_chat_2092_4 = "I am a peaceful person. I just don't like being irritated. "
gameforge.locale.monster_chat_2092_5 = "Is that all that you can come up with? "
gameforge.locale.monster_chat_2092_6 = "Nobody can measure up to me! "
gameforge.locale.monster_chat_2104_1 = "Why are people so wet on the inside? That makes my sword go rusty! "
gameforge.locale.monster_chat_2104_2 = "Has the poison in your sting dried up yet? "
gameforge.locale.monster_chat_2104_3 = "So how about that fighting now? "
gameforge.locale.monster_chat_2104_4 = "Already exhausted by the heat? "
gameforge.locale.monster_chat_2104_5 = "I like leaving people behind in the desert. "
gameforge.locale.monster_chat_2104_6 = "Poor you, buried in the desert like this without any kind of ceremony... "
gameforge.locale.monster_chat_2105_1 = "I'm going to tell you a secret - I hate dirt! "
gameforge.locale.monster_chat_2105_2 = "It's quite hot, isn't it? "
gameforge.locale.monster_chat_2105_3 = "This place is dangerous. "
gameforge.locale.monster_chat_2105_4 = {}
gameforge.locale.monster_chat_2105_5 = "I'm going to hit you right between the eyes. "
gameforge.locale.monster_chat_2106_1 = "It seems like there's something around here for me to mow down. "
gameforge.locale.monster_chat_2106_2 = "Ah yes, I can see my next prey. "
gameforge.locale.monster_chat_2106_3 = "I like that, I like that a lot! "
gameforge.locale.monster_chat_2106_4 = "That one there is nice and fat. That's mine! "
gameforge.locale.monster_chat_2106_5 = {}
gameforge.locale.monster_chat_2106_6 = "I love the smell of blood. "
gameforge.locale.monster_chat_2107_1 = "Not much to kill recently. "
gameforge.locale.monster_chat_2107_2 = "Hey, these are really fat! "
gameforge.locale.monster_chat_2107_3 = "The leader will love that... "
gameforge.locale.monster_chat_2107_4 = {}
gameforge.locale.monster_chat_2107_5 = "Let's put on our dancing shoes! "
gameforge.locale.monster_chat_2107_6 = "This arrow is just for you. "
gameforge.locale.monster_chat_2108_1 = "If I get one, I'll... "
gameforge.locale.monster_chat_2108_2 = "Hey, what's wrong? "
gameforge.locale.monster_chat_2108_3 = "Do you think I am easily defeated? "
gameforge.locale.monster_chat_2108_4 = "Too bad you had to run into me in the desert! "
gameforge.locale.monster_chat_2108_5 = "Ah, this feeling; I will enjoy it forever! "
gameforge.locale.monster_chat_2108_6 = "Thanks! "
gameforge.locale.monster_chat_2191_1 = "I smell humans. What a delicious smell! "
gameforge.locale.monster_chat_2191_2 = "That's right, come here... "
gameforge.locale.monster_chat_2191_3 = {}
gameforge.locale.monster_chat_2191_4 = "I'm so lucky that you got lost and found your way here! "
gameforge.locale.monster_chat_2191_5 = "Stop! "
gameforge.locale.monster_chat_2191_6 = "Bit by bit I'm going to rip it out of your flesh... "
gameforge.locale.monster_chat_2202_1 = "Come closer so that I can scorch your skin. "
gameforge.locale.monster_chat_2202_2 = "Do you know what kind of pain such a large amount of heat can cause? "
gameforge.locale.monster_chat_2202_3 = "Perhaps I should cool down my flames with some fresh blood. "
gameforge.locale.monster_chat_2202_4 = "Your blood... let me taste it. "
gameforge.locale.monster_chat_2202_5 = "There's no point in putting up a fight. "
gameforge.locale.monster_chat_2202_6 = "Become like me! Only flames and heat. "
gameforge.locale.monster_chat_2204_1 = "As long as I'm here, no one will get through here! "
gameforge.locale.monster_chat_2204_2 = "For some reason, you're starting to annoy me. "
gameforge.locale.monster_chat_2204_3 = {}
gameforge.locale.monster_chat_2204_4 = "Do you know where you are? "
gameforge.locale.monster_chat_2204_5 = {}
gameforge.locale.monster_chat_2204_6 = "You are quite a pathetic opponent for me! "
gameforge.locale.monster_chat_2205_1 = "A sword is only useful in the hands of a warrior. "
gameforge.locale.monster_chat_2205_2 = "Keep the sword in your hand. "
gameforge.locale.monster_chat_2205_3 = "War is coming. "
gameforge.locale.monster_chat_2205_4 = "And now we fight until the death! "
gameforge.locale.monster_chat_2205_5 = "You cannot resist death any more! "
gameforge.locale.monster_chat_2205_6 = "You will die slowly. "
gameforge.locale.monster_chat_2206_1 = "Lava is the elixir of life. "
gameforge.locale.monster_chat_2206_2 = "Lava keeps me alive and will be your death! "
gameforge.locale.monster_chat_2206_3 = "Isn't it wonderful, this world of glowing lava? "
gameforge.locale.monster_chat_2206_4 = "You dare to disturb me? "
gameforge.locale.monster_chat_2206_5 = "You should leave if you value your life. "
gameforge.locale.monster_chat_2206_6 = "You might regret my presence here. "
gameforge.locale.monster_chat_2291_1 = "It's a nice day. All I want to do is have some peace and quiet. "
gameforge.locale.monster_chat_2291_2 = "Nothing compares to the country of Doyyumhwan. "
gameforge.locale.monster_chat_2291_3 = "A bit of fresh blood would be a nice change. "
gameforge.locale.monster_chat_2291_4 = "You seem to be seeking your death, otherwise you wouldn't be disturbing me now. "
gameforge.locale.monster_chat_2291_5 = "Are you already regretting that you turned up? "
gameforge.locale.monster_chat_2291_6 = "It's too late to run away. Face your fate. "
gameforge.locale.monster_chat_301_1 = "These tense times are making me nervous. "
gameforge.locale.monster_chat_301_2 = "Two days ago a young girl was mauled by wild animals in the area. "
gameforge.locale.monster_chat_301_3 = "The wild animals are getting more and more aggressive. We should try and kill as many as possible. "
gameforge.locale.monster_chat_301_4 = "I'm not in a good mood today. Strangers should best keep out of my way. "
gameforge.locale.monster_chat_301_5 = "The last warrior who I killed, begged for his life. "
gameforge.locale.monster_chat_302_1 = "Someone has to do something about these stones. "
gameforge.locale.monster_chat_302_2 = "I don't trust the peacefulness of the morning. "
gameforge.locale.monster_chat_302_3 = "The tension in the air is making me uncomfortable. "
gameforge.locale.monster_chat_302_4 = "These arrowheads have been forged very well. "
gameforge.locale.monster_chat_302_5 = "If I were you I'd be careful. That arrow is aiming straight for your heart. "
gameforge.locale.monster_chat_302_6 = "I should go there and kill one of those beasts. "
gameforge.locale.monster_chat_303_1 = "A good martial arts training is essential in these times. "
gameforge.locale.monster_chat_303_2 = "The soldiers cannot control the chaos in the country any more. "
gameforge.locale.monster_chat_303_3 = "Why are you looking at me like that? "
gameforge.locale.monster_chat_303_4 = "Cowards have a small chance of surviving. "
gameforge.locale.monster_chat_303_5 = "Don't overestimate yourself. "
gameforge.locale.monster_chat_303_6 = "Someone seems to have trained you very well. "
gameforge.locale.monster_chat_304_1 = "Even my ancestors managed to assert themselves in battle in these territories. "
gameforge.locale.monster_chat_304_2 = "You have to be alert and skilled out here. "
gameforge.locale.monster_chat_304_3 = "Don't even think about wasting my time. "
gameforge.locale.monster_chat_304_4 = "So, how does it feel to know that your life is in danger? "
gameforge.locale.monster_chat_304_5 = "Do you want to give up already? "
gameforge.locale.monster_chat_304_6 = "Get prepared to suffer. "
gameforge.locale.monster_chat_305_1 = "Oh man! That sword looks fantastic. "
gameforge.locale.monster_chat_305_2 = "Be more persistent and increase your power! "
gameforge.locale.monster_chat_305_3 = "Do you think you can become as strong as I am? "
gameforge.locale.monster_chat_305_4 = "Okay. Let's get serious. "
gameforge.locale.monster_chat_305_5 = "Oh my! I'm just a weak woman! "
gameforge.locale.monster_chat_305_6 = "You look tired. Why don't you give up already? Hehe. "
gameforge.locale.monster_chat_306_1 = "What is Serangyi going to do today, hm? "
gameforge.locale.monster_chat_306_2 = "I am so bored. Play with me! "
gameforge.locale.monster_chat_306_3 = "I have to say I like the Sura guy most. "
gameforge.locale.monster_chat_306_4 = "Hey! How about a fight? "
gameforge.locale.monster_chat_306_5 = "Don't underestimate me just because I'm a woman! "
gameforge.locale.monster_chat_306_6 = "Pain only lasts a moment... "
gameforge.locale.monster_chat_307_1 = "I want to get out of here, at all costs. "
gameforge.locale.monster_chat_307_2 = "How safe are the homes of the individual members? "
gameforge.locale.monster_chat_307_3 = "Shut up, girls! "
gameforge.locale.monster_chat_307_4 = "Let me defeat you. With a single blow. "
gameforge.locale.monster_chat_307_5 = "Don't even think about running away! "
gameforge.locale.monster_chat_307_6 = "So, why don't we get started? "
gameforge.locale.monster_chat_394_1 = "Don't forget: All men are enemies. "
gameforge.locale.monster_chat_394_2 = "If a person has a pretty face, we can make an exception... "
gameforge.locale.monster_chat_394_3 = "What, you want to fight? "
gameforge.locale.monster_chat_394_4 = "It won't take long, but it will hurt. "
gameforge.locale.monster_chat_394_5 = "Oh, you really seem to be in pain...? "
gameforge.locale.monster_chat_394_6 = "Goodbye! Now go to hell! "
gameforge.locale.monster_chat_401_1 = "So, what do you do in the White Oath? "
gameforge.locale.monster_chat_401_2 = "Where are you going? "
gameforge.locale.monster_chat_401_3 = "Hey, you want to fight? "
gameforge.locale.monster_chat_401_4 = "Hehe! You're dodging my hits...? "
gameforge.locale.monster_chat_401_5 = "Do you think you can run away from me? "
gameforge.locale.monster_chat_401_6 = "Here comes my hit! "
gameforge.locale.monster_chat_402_1 = "God, I am so tired! "
gameforge.locale.monster_chat_402_2 = "Hey, nice armour! Did it cost a lot? "
gameforge.locale.monster_chat_402_3 = "But at least we have nice weather. "
gameforge.locale.monster_chat_402_4 = "Oh, you trained a lot! Great! "
gameforge.locale.monster_chat_402_5 = "What do you think about my skills? Good, huh? Ha ha! "
gameforge.locale.monster_chat_402_6 = "What's up? Oh, you're irritated by my incredible speediness! "
gameforge.locale.monster_chat_403_1 = "Why don't I go hunting? "
gameforge.locale.monster_chat_403_2 = "Nobody has attacked our village today. "
gameforge.locale.monster_chat_403_3 = "If you want to fight, then fight, you bastard! "
gameforge.locale.monster_chat_403_4 = "Hehe, you are just a beginner! "
gameforge.locale.monster_chat_403_5 = "What should I shoot first, in your arm or in your leg? "
gameforge.locale.monster_chat_403_6 = "Here comes my arrow! "
gameforge.locale.monster_chat_404_1 = "I have to go to the village and train. "
gameforge.locale.monster_chat_404_2 = "I feel so stiff. "
gameforge.locale.monster_chat_404_3 = "What's for dinner today? "
gameforge.locale.monster_chat_404_4 = "I'm watching, so scream as much as you want. "
gameforge.locale.monster_chat_404_5 = "Waited too long? How about swinging that sword of yours! "
gameforge.locale.monster_chat_404_6 = "This sword has such a great sound! "
gameforge.locale.monster_chat_405_1 = "This sword is ready! "
gameforge.locale.monster_chat_405_2 = "Hmm, let's see: Who should this sword kill first... "
gameforge.locale.monster_chat_405_3 = "Hey, what are you staring at? "
gameforge.locale.monster_chat_405_4 = "First, your belly! "
gameforge.locale.monster_chat_405_5 = "I'd like to use you as a sheath. "
gameforge.locale.monster_chat_405_6 = "I'd like to use you as a sheath. "
gameforge.locale.monster_chat_406_1 = "I'm starving. "
gameforge.locale.monster_chat_406_2 = "Is there anything to eat? "
gameforge.locale.monster_chat_406_3 = "Why am I still hungry after all this food? "
gameforge.locale.monster_chat_406_4 = "Aaargh, die! "
gameforge.locale.monster_chat_406_5 = "My stomach will decide this fight! "
gameforge.locale.monster_chat_406_6 = "It's the choice between heaven and hell! "
gameforge.locale.monster_chat_491_1 = "I can't stand it anymore! My body is itching everywhere! "
gameforge.locale.monster_chat_491_2 = "Oh yeah. I can see a few pigs! "
gameforge.locale.monster_chat_491_3 = "On the ground already? "
gameforge.locale.monster_chat_491_4 = "I'll finish you with one hit. "
gameforge.locale.monster_chat_491_5 = "That's going to be a great memory! "
gameforge.locale.monster_chat_491_6 = "Die! "
gameforge.locale.monster_chat_492_1 = "My body has softened. "
gameforge.locale.monster_chat_492_2 = "Why don't I train more? "
gameforge.locale.monster_chat_492_3 = "Afraid, huh? "
gameforge.locale.monster_chat_492_4 = "Ah, another victim of my powerful weapon. "
gameforge.locale.monster_chat_492_5 = "Can you see my attack pattern? No? Your loss! "
gameforge.locale.monster_chat_492_6 = "Even small cuts can influence your health. Especially if they have come from a mace! "
gameforge.locale.monster_chat_493_1 = "Damn, these hands are really impractical. "
gameforge.locale.monster_chat_493_2 = "What are you staring at? Never seen someone with an iron fist? "
gameforge.locale.monster_chat_493_3 = "You people really annoy me. "
gameforge.locale.monster_chat_493_4 = "Do you want me to beat you up? If you don't then run away. Got it? "
gameforge.locale.monster_chat_493_5 = "Now watch, I'm going to show you my big hit! "
gameforge.locale.monster_chat_493_6 = "Stop staring at my hand! "
gameforge.locale.monster_chat_494_1 = "Hey you over there! Do you want to fight? Then come here! "
gameforge.locale.monster_chat_494_2 = "I think I'm pretty breath-taking... "
gameforge.locale.monster_chat_494_3 = "Why don't we plan something? "
gameforge.locale.monster_chat_494_4 = "No, you are not allowed to leave yet. Fight! "
gameforge.locale.monster_chat_494_5 = "Ha, there you have it! "
gameforge.locale.monster_chat_494_6 = "You're dead meat! "
gameforge.locale.monster_chat_501_1 = "Hey, stay here! Play with me! "
gameforge.locale.monster_chat_501_2 = "I could carve something nice out of your bones... "
gameforge.locale.monster_chat_501_3 = "We haven't trained yet today. "
gameforge.locale.monster_chat_501_4 = "Wow, that's great armour! I want to have it. "
gameforge.locale.monster_chat_501_5 = "From now on, you will find it hard to ignore my attacks! "
gameforge.locale.monster_chat_501_6 = "Ha, ha, ha! Bet you didn't expect that! "
gameforge.locale.monster_chat_502_1 = "Beauty isn't everything. "
gameforge.locale.monster_chat_502_2 = "Don't stare, fight! "
gameforge.locale.monster_chat_502_3 = "I don't like the way that you are staring at me. Come here! "
gameforge.locale.monster_chat_502_4 = "It's an honour to die at my sword! "
gameforge.locale.monster_chat_502_5 = {}
gameforge.locale.monster_chat_502_6 = "Excellent! "
gameforge.locale.monster_chat_503_1 = "Hey there, don't touch! "
gameforge.locale.monster_chat_503_2 = "Seems like my bowstrings have been cut. "
gameforge.locale.monster_chat_503_3 = "Damn, those idiots were here. "
gameforge.locale.monster_chat_503_4 = "Not bad. But you are going to die anyway. "
gameforge.locale.monster_chat_503_5 = "You're okay with this? That's great! "
gameforge.locale.monster_chat_503_6 = "Here comes the arrow! "
gameforge.locale.monster_chat_504_1 = "Come here everyone! "
gameforge.locale.monster_chat_504_2 = "La, lala, I'm whistling a song... "
gameforge.locale.monster_chat_504_3 = "What fantastic weather! "
gameforge.locale.monster_chat_504_4 = {}
gameforge.locale.monster_chat_504_5 = "Great! I appreciate your fighting spirit! "
gameforge.locale.monster_chat_504_6 = "Come here! Everybody to me! "
gameforge.locale.monster_chat_601_1 = "I'm starving! "
gameforge.locale.monster_chat_601_2 = "I have a craving for some fruit. "
gameforge.locale.monster_chat_601_3 = "Well, OK fish will do. Attack! "
gameforge.locale.monster_chat_601_4 = "Hey, don't run away! Stop! "
gameforge.locale.monster_chat_601_5 = "I won. It's obvious! "
gameforge.locale.monster_chat_601_6 = "You see? You missed it, haha! "
gameforge.locale.monster_chat_601_7 = "You should watch out, haha! "
gameforge.locale.monster_chat_602_1 = "Where am I? "
gameforge.locale.monster_chat_602_2 = "Nice weather today. "
gameforge.locale.monster_chat_602_3 = "You came to hunt me down? That's ridiculous! "
gameforge.locale.monster_chat_602_4 = "You are my next victim. "
gameforge.locale.monster_chat_602_5 = "Quite painful isn't it? Well, I'll make it quick. "
gameforge.locale.monster_chat_602_6 = "Look at how strong I am: I can swing this huge club! "
gameforge.locale.monster_chat_603_1 = "Boring! "
gameforge.locale.monster_chat_603_2 = "My whole body is itching. "
gameforge.locale.monster_chat_603_3 = "Let's see who's faster. "
gameforge.locale.monster_chat_603_4 = "You started it. So don't make me responsible for your death! "
gameforge.locale.monster_chat_603_5 = "Once you're in, you won't get out any more. There's no escape! "
gameforge.locale.monster_chat_603_6 = "Here comes the last hit. I'll finish you! "
gameforge.locale.monster_chat_604_1 = "I've made a yummy new poison. Would you like a taste? "
gameforge.locale.monster_chat_604_2 = "I want to see how it works! Here, take it! "
gameforge.locale.monster_chat_604_3 = "Hey you there! Come here, do you want to be my test person? "
gameforge.locale.monster_chat_604_4 = "I'll poison you! "
gameforge.locale.monster_chat_604_5 = "Ah, very good! A guinea pig! "
gameforge.locale.monster_chat_604_6 = "It isn't any fun if you give up that quickly! Come on, defend yourself! "
gameforge.locale.monster_chat_631_1 = "Wait a moment. I'm looking for something to hunt. "
gameforge.locale.monster_chat_631_2 = "It's no use if you move that slowly. Move! "
gameforge.locale.monster_chat_631_3 = "Man, I am so hungry! "
gameforge.locale.monster_chat_631_4 = "It's great that I've found something to hunt! "
gameforge.locale.monster_chat_631_5 = "Let all hope of survival go! You won't survive me! "
gameforge.locale.monster_chat_631_6 = "Now you'll find out what real pain feels like! "
gameforge.locale.monster_chat_632_1 = "Boooring! "
gameforge.locale.monster_chat_632_2 = "I wonder if there's anything we can use as bait? "
gameforge.locale.monster_chat_632_3 = "Come and fight if you want to! "
gameforge.locale.monster_chat_632_4 = "You want to be a warrior? Then show me what you've got! "
gameforge.locale.monster_chat_632_5 = {}
gameforge.locale.monster_chat_632_6 = "Escape to the village if you want to live! "
gameforge.locale.monster_chat_633_1 = "Starving is a pitiful death. "
gameforge.locale.monster_chat_633_2 = "Oh, they're coming straight towards us! "
gameforge.locale.monster_chat_633_3 = "How about a duel? "
gameforge.locale.monster_chat_633_4 = "Don't compare me to those bastards! "
gameforge.locale.monster_chat_633_5 = "Here comes my thunder-strike! Ha! "
gameforge.locale.monster_chat_633_6 = "Those who run away now are not a real warriors! "
gameforge.locale.monster_chat_634_1 = "This time, the poison should work better! "
gameforge.locale.monster_chat_634_2 = "When you're hungry, bats are a real delicacy! "
gameforge.locale.monster_chat_634_3 = "How about a fight? "
gameforge.locale.monster_chat_634_4 = "Once my poison enters your body, there's no cure any more. "
gameforge.locale.monster_chat_634_5 = "My magic will burn everything down, hehehe! "
gameforge.locale.monster_chat_634_6 = "Burn! Ha, ha! "
gameforge.locale.monster_chat_635_1 = "Never forget to sharpen your sword! The next fight is sooner than you think. "
gameforge.locale.monster_chat_635_2 = "Feeling faint? "
gameforge.locale.monster_chat_635_3 = "Die, and wake up in the afterlife! "
gameforge.locale.monster_chat_635_4 = "Defeat me? Are you sure? "
gameforge.locale.monster_chat_635_5 = "Fight like a man! "
gameforge.locale.monster_chat_635_6 = "Come on, just a little bit more. "
gameforge.locale.monster_chat_636_1 = "Ha, I'm looking forward to a nice fight. "
gameforge.locale.monster_chat_636_2 = "Fighting is fun, haha! "
gameforge.locale.monster_chat_636_3 = "Fight! More and more! Yeah! "
gameforge.locale.monster_chat_636_4 = "Ha, very good! Try it again! "
gameforge.locale.monster_chat_636_5 = "Look at my sword spinning! "
gameforge.locale.monster_chat_636_6 = "You'll regret hitting me! "
gameforge.locale.monster_chat_636_7 = "So weak! How ridiculous! "
gameforge.locale.monster_chat_637_1 = "I don't want to be disturbed. "
gameforge.locale.monster_chat_637_2 = "Go to sleep. Forever! "
gameforge.locale.monster_chat_637_3 = "Do you still not want to sleep? "
gameforge.locale.monster_chat_637_4 = "There's so much to do! Let's get on with it! "
gameforge.locale.monster_chat_637_5 = "Don't let yourself be intimidated by my power, haha! "
gameforge.locale.monster_chat_637_6 = "I'll pulverise you! "
gameforge.locale.monster_chat_691_1 = "Great, strong opponents last longer! Defend yourself! "
gameforge.locale.monster_chat_691_2 = "What? Do you have a problem with my brother? "
gameforge.locale.monster_chat_691_3 = "Don't compare me to that beginner! "
gameforge.locale.monster_chat_691_4 = "He doesn't like you and I don't like you either! "
gameforge.locale.monster_chat_691_5 = "Let's fight. "
gameforge.locale.monster_chat_691_6 = "Until death! "
gameforge.locale.monster_chat_701_1 = "Look, a butterfly! How pretty! "
gameforge.locale.monster_chat_701_2 = "Don't you see the truth of heaven and earth? "
gameforge.locale.monster_chat_701_3 = "Later will be too late. You have to believe it now! "
gameforge.locale.monster_chat_701_4 = "Believe the doctrine of the esoterics! "
gameforge.locale.monster_chat_701_5 = "Those who doubt must die! "
gameforge.locale.monster_chat_701_6 = "Get enlightenment by embracing death! "
gameforge.locale.monster_chat_702_1 = "The truth about the esoteric belief lies in understanding the order of heaven. "
gameforge.locale.monster_chat_702_2 = "The philosophy of the esoteric belief is the heavenly order! "
gameforge.locale.monster_chat_702_3 = "Esoteric truth; truth of the Tiger God; Sabaha Sabaha. "
gameforge.locale.monster_chat_702_4 = "You dare to doubt the truth of heaven and earth? "
gameforge.locale.monster_chat_702_5 = {}
gameforge.locale.monster_chat_702_6 = "Feel my claws! "
gameforge.locale.monster_chat_703_1 = "When the truth of the Tiger God is sung for eternity, all suffering will end. "
gameforge.locale.monster_chat_703_2 = "The truth about the esoteric belief lies in understanding the order of heaven. "
gameforge.locale.monster_chat_703_3 = "Sabaha Sabaha. Send us knowledge! "
gameforge.locale.monster_chat_703_4 = "Don't doubt it! "
gameforge.locale.monster_chat_703_5 = "Receive the thunder of heaven! "
gameforge.locale.monster_chat_703_6 = "Judgement's blow! "
gameforge.locale.monster_chat_704_1 = "The truth about the esoteric belief lies in understanding the order of heaven. "
gameforge.locale.monster_chat_704_2 = "Esoteric truth; truth of the Tiger God; Sabaha Sabaha. "
gameforge.locale.monster_chat_704_3 = "You think I'm a clown don't you? You won't for long! "
gameforge.locale.monster_chat_704_4 = "The leader of our sect is a saint and is above all living beings! "
gameforge.locale.monster_chat_704_5 = "Burn in the flames of hell! "
gameforge.locale.monster_chat_704_6 = "Bet you've never seen such a large tuning fork before, eh? "
gameforge.locale.monster_chat_705_1 = "Esoteric truth; truth of the Tiger God; Sabaha Sabaha. "
gameforge.locale.monster_chat_705_2 = "The truth about the esoteric belief lies in understanding the order of heaven. "
gameforge.locale.monster_chat_705_3 = "Just because I'm smaller than my brother, it doesn't mean that I'm going to put up with everything! "
gameforge.locale.monster_chat_705_4 = "Eternal pain and darkness await you! "
gameforge.locale.monster_chat_705_5 = {}
gameforge.locale.monster_chat_705_6 = "This isn't the end. On the contrary: It can only get better. "
gameforge.locale.monster_chat_706_1 = "All we ask for is peace and privacy! Please! "
gameforge.locale.monster_chat_706_2 = "If fear overcomes you, put your trust in the Tiger God. "
gameforge.locale.monster_chat_706_3 = "The truth of the esoteric faith lies in the order and understanding of heaven. "
gameforge.locale.monster_chat_706_4 = "Let's all go to hell! "
gameforge.locale.monster_chat_706_5 = "I won't let you go! "
gameforge.locale.monster_chat_706_6 = "I'll give you everything I have. "
gameforge.locale.monster_chat_707_1 = "I beg you, please save us! "
gameforge.locale.monster_chat_707_2 = "The truth about the esoteric belief lies in understanding the order of heaven. "
gameforge.locale.monster_chat_707_3 = "Esoteric truth; truth of the Tiger God; Sabaha Sabaha. "
gameforge.locale.monster_chat_707_4 = "The gates to hell are wide open. Get in! "
gameforge.locale.monster_chat_707_5 = "I'm warning you: Don't force me to use the board! "
gameforge.locale.monster_chat_707_6 = "I have seen that you are going to die! "
gameforge.locale.monster_chat_791_1 = "Let me think: How can I summarise the order of heaven and earth in just a few words? "
gameforge.locale.monster_chat_791_2 = "I can hear the chants of the believers. "
gameforge.locale.monster_chat_791_3 = "That's right! Be full of remorse, and you will be rescued! "
gameforge.locale.monster_chat_791_4 = "You will suffer eternal pain, because you continue to question the lore. "
gameforge.locale.monster_chat_791_5 = "Let me teach you. "
gameforge.locale.monster_chat_791_6 = "Don't regard it as pain - see it as a lesson. "
gameforge.locale.monster_chat_901_1 = "I might not be pretty, but I have a lot of fun, hihihi! "
gameforge.locale.monster_chat_901_2 = "You have to become like us! "
gameforge.locale.monster_chat_901_3 = "Come over to us, hihi! "
gameforge.locale.monster_chat_901_4 = "Haaa, haha! "
gameforge.locale.monster_chat_901_5 = "Here we go! "
gameforge.locale.monster_chat_903_1 = "This is hell! "
gameforge.locale.monster_chat_903_2 = "Ahhhhh! "
gameforge.locale.monster_chat_903_3 = "We can't do this alone! No! "
gameforge.locale.monster_chat_903_4 = "You have to taste the pain, too! "
gameforge.locale.monster_chat_903_5 = "How about an exchange? You give me your soul and I'll give you my suffering! "
gameforge.locale.monster_chat_903_6 = "You'll find eternal peace soon! "
gameforge.locale.monster_chat_904_1 = "Oh, the pain! The pain! "
gameforge.locale.monster_chat_904_2 = "Aargghh, damn! My arm's burning! "
gameforge.locale.monster_chat_904_3 = "Why do we have to suffer like this? What have we done to deserve this? "
gameforge.locale.monster_chat_904_4 = "Suffering from this mysterious disease isn't that bad! "
gameforge.locale.monster_chat_904_5 = {}
gameforge.locale.monster_chat_904_6 = "Ahhhh! "
gameforge.locale.monster_chat_905_1 = "Ahhhhh! "
gameforge.locale.monster_chat_905_2 = "I will kiiiiiiiiiiill you! "
gameforge.locale.monster_chat_905_3 = "Don't just watch! Join in! "
gameforge.locale.monster_chat_905_4 = "Let's be friends! "
gameforge.locale.monster_chat_905_5 = "You are already infected. "
gameforge.locale.monster_chat_905_6 = "Now you are my friend. "
gameforge.locale.monster_chat_906_1 = "Hihihi! "
gameforge.locale.monster_chat_906_2 = "Come here and impale yourself on my arrows. "
gameforge.locale.monster_chat_906_3 = "You're starting to get really annoying... "
gameforge.locale.monster_chat_906_4 = "I'm going to infect you with the mysterious disease. "
gameforge.locale.monster_chat_906_5 = "Mouth-watering smell! "
gameforge.locale.monster_chat_906_6 = "Die! "
gameforge.locale.monster_chat_907_1 = "And if I find another cause of the disease... "
gameforge.locale.monster_chat_907_2 = "Ha, ha! This'll be fun! "
gameforge.locale.monster_chat_907_3 = "Hmm, whip or gripper...? "
gameforge.locale.monster_chat_907_4 = "Ahhhhh, yeeeees! "
gameforge.locale.monster_chat_907_5 = "Let me pass the disease on to you! "
gameforge.locale.monster_chat_907_6 = "This tenacious cause of the mysterious disease! "
gameforge.locale.need_item_postfix = "= The required item. "
gameforge.locale.need_item_prefix = {}
gameforge.locale.neutral_warp = {}
gameforge.locale.neutral_warp.cannot_go_yet = "I can't take you there, as I have never been[ENTER]there myself. "
gameforge.locale.neutral_warp.go = "Transport "
gameforge.locale.neutral_warp.greet = "Hello! I know how you can get to other regions[ENTER]from here. If you give me some Yang, I can[ENTER]teleport you there. "
gameforge.locale.neutral_warp.money_need1 = "It costs "
gameforge.locale.neutral_warp.money_need2 = "Yang: %d "
gameforge.locale.neutral_warp.not_go = "Don't transport "
gameforge.locale.neutral_warp.where_to_go = "Where do you want to go to? "
gameforge.locale.no = "No "
gameforge.locale.oldwoman = {}
gameforge.locale.oldwoman.not_enough_money = "You don't have enough Yang! "
gameforge.locale.oldwoman.no_matter = "I don't have anything to do with you! "
gameforge.locale.oldwoman.skill_reset1 = "I see that you have experienced quite a few[ENTER]things in you life, despite being so young. Poor[ENTER]thing![ENTER][DELAY value;150] . . . [/DELAY][ENTER][ENTER]You know what? Let me reset your skill points.[ENTER]You can improve your skills by redistributing[ENTER]them. Of course, this isn't free. The price[ENTER]is "
gameforge.locale.oldwoman.skill_reset2 = "Yang. Do you want to reset it? This experience is[ENTER]on special offer at the moment, so think about[ENTER]it. "
gameforge.locale.oldwoman.skill_reset_no = "Thanks. Maybe later. "
gameforge.locale.oldwoman.skill_reset_ok = "Got it. "
gameforge.locale.old_pirate = {}
gameforge.locale.old_pirate.accept_ask = "Old Pirate:[ENTER]If you have time for chit-chat, you have time to[ENTER]go to the doctor! "
gameforge.locale.old_pirate.accept_failure_info_label = "Return to the Old Pirate "
gameforge.locale.old_pirate.accept_failure_info_text_1 = "Return to the Old Pirate. "
gameforge.locale.old_pirate.accept_failure_info_text_2 = "Tell the Old Pirate that you couldn't get hold of[ENTER]the medicine. "
gameforge.locale.old_pirate.accept_failure_say_1 = "Return to the Old Pirate. "
gameforge.locale.old_pirate.accept_failure_say_2 = "I can't find the medicine! What am I going to[ENTER]tell the Old Pirate? "
gameforge.locale.old_pirate.accept_success_info_label = "Take the medicine to the old pirate. "
gameforge.locale.old_pirate.accept_success_info_text_1 = "Take the medicine to the old pirate. "
gameforge.locale.old_pirate.accept_success_info_text_2 = "Take the medicine to the Old Pirate and claim[ENTER]your reward. "
gameforge.locale.old_pirate.accept_success_say_1 = "I have got the medicine. "
gameforge.locale.old_pirate.accept_success_say_2 = "I have the medicine for the Old Pirate. I'm going[ENTER]to take it to him. "
gameforge.locale.old_pirate.baekgo_accept_ask = "Baek-Go:[ENTER]You haven't found anything yet?[ENTER]We must stop the disease before it spreads across[ENTER]the whole village! Hurry! "
gameforge.locale.old_pirate.baekgo_accept_failure_info_label = "Go back to Baek-Go "
gameforge.locale.old_pirate.baekgo_accept_failure_info_text_1 = "Go back to Baek-Go. "
gameforge.locale.old_pirate.baekgo_accept_failure_info_text_2 = "Tell Baek-Go you couldn't find the pathogen of[ENTER]the mysterious disease. "
gameforge.locale.old_pirate.baekgo_accept_failure_say_1 = "Go back to Baek-Go. "
gameforge.locale.old_pirate.baekgo_accept_failure_say_2 = "I can't find the pathogen of the mysterious[ENTER]disease! What should I tell Baek-Go? "
gameforge.locale.old_pirate.baekgo_accept_success_info_label = "Take the sample to Baek-Go "
gameforge.locale.old_pirate.baekgo_accept_success_info_text_1 = "Take a sample of the pathogen of the mysterious[ENTER]disease to Baek-Go. "
gameforge.locale.old_pirate.baekgo_accept_success_info_text_2 = "Give him the sample of the pathogen of the[ENTER]mysterious disease and get the medicine for the[ENTER]old pirate. "
gameforge.locale.old_pirate.baekgo_accept_success_say_1 = "I have a sample of the pathogen of the mysterious[ENTER]disease. "
gameforge.locale.old_pirate.baekgo_accept_success_say_2 = "I have a sample of the virus of the mysterious[ENTER]illness. I should take it to Baek-Go. "
gameforge.locale.old_pirate.baekgo_do_you_get_the_virus = "I don't know what's behind this mysterious[ENTER]disease. "
gameforge.locale.old_pirate.baekgo_iv_got_the_virus = "I found the cause of the mysterious disease. "
gameforge.locale.old_pirate.baekgo_order_find_virus_label = "Kill all infected persons "
gameforge.locale.old_pirate.baekgo_order_find_virus_text_1 = "Kill everyone who has been infected with the[ENTER]mysterious disease! "
gameforge.locale.old_pirate.baekgo_order_find_virus_text_2 = "Kill everyone who has been infected with the[ENTER]mysterious disease, and take a sample of the[ENTER]pathogen to Baek-Go. He's going to make medicine[ENTER]for the old pirate. "
gameforge.locale.old_pirate.baekgo_order_too_late = "Baek-Go:[ENTER]Someone else already delivered a sample of the[ENTER]pathogen. I sent the medicine to the old pirate;[ENTER]he should be okay now. "
gameforge.locale.old_pirate.baekgo_start_say = "Baek-Go:[ENTER]He had contact with an infected person only once,[ENTER]and his wound started to itch and suppurate? "
gameforge.locale.old_pirate.baekgo_start_say2 = "Baek-Go:[ENTER]Oh my! I'm quite sure he is infected with this[ENTER]mysterious disease! If he isn't treated, the[ENTER]disease will spread across the whole village! "
gameforge.locale.old_pirate.baekgo_start_say3 = "Baek-Go:[ENTER]He mustn't infect anybody! You have to treat him[ENTER]immediately. For that we need a sample of the[ENTER]virus of the mysterious illness. You can get this[ENTER]sample from a sick person. There are lots of them[ENTER]on Mount Sohan in the North. "
gameforge.locale.old_pirate.baekgo_success_say = "Baek-Go:[ENTER]You did it! Wait a moment, I'll make the medicine[ENTER]right now. [DELAY value;1000] [/DELAY][ENTER][ENTER]I was in a hurry, so I don't know whether it'll[ENTER]really work, but he should at least feel better.[ENTER]Take the medicine to him as fast as possible. "
gameforge.locale.old_pirate.baekgo_talk = "The Old Pirate sends me. "
gameforge.locale.old_pirate.baekgo_talk_about_old_pirate = "The Old Pirate's illness "
gameforge.locale.old_pirate.complete_say = "Old Pirate:[ENTER]It still itches. But I feel better now. Guess I[ENTER]can live with that. "
gameforge.locale.old_pirate.do_you_get_the_medicine = "I don't have the medicine yet. "
gameforge.locale.old_pirate.do_you_mean_this_medicine = "Here's the cure! "
gameforge.locale.old_pirate.etc_shop_start_say = "Salesperson:[ENTER]The old pirate? Of course I know him! You're[ENTER]talking about this bloke who constantly curses[ENTER]and scratches himself, aren't you? He comes by[ENTER]often to buy some liquid remedy. He spent several[ENTER]thousand Yang on the red medicine. "
gameforge.locale.old_pirate.etc_shop_start_say2 = "General Store Saleswoman:[ENTER]Where on earth does he get so many Yang if he[ENTER]isn't even working? I have already told him a[ENTER]number of times he should let a doctor examine[ENTER]him but he doesn't listen to me.[ENTER]The red cure only relieves the symptoms but[ENTER]doesn't cure the illness. I'm afraid it is not[ENTER]going to end well with him. "
gameforge.locale.old_pirate.etc_shop_talk_about_old_pirate = "Do you know the Old Pirate? "
gameforge.locale.old_pirate.order_accept = "I'll help you. "
gameforge.locale.old_pirate.order_accept_answer = "Old Pirate:[ENTER]Great! Good luck![ENTER]The doctor is most probably in the city. "
gameforge.locale.old_pirate.order_find_medicine_label = "Medicine for the Old Pirate "
gameforge.locale.old_pirate.order_find_medicine_text_1 = "Get medicine for the Old Pirate. "
gameforge.locale.old_pirate.order_find_medicine_text_2 = "Go to Baek-Go in the city and ask him for[ENTER]medicine for the Old Pirate. "
gameforge.locale.old_pirate.order_refuse = "Sorry, I can't. "
gameforge.locale.old_pirate.order_refuse_answer = "Old Pirate:[ENTER]Well, then I don't have anything left to say to[ENTER]you! "
gameforge.locale.old_pirate.order_say1 = "Old pirate:[ENTER]Damnit, what do you want from me? Crap! The hag[ENTER]from the general store told you about me, didn't[ENTER]she?[ENTER]Yes, everything she said is true. But I don't[ENTER]have time to go see the doctor. I have so many[ENTER]enemies! "
gameforge.locale.old_pirate.order_say2 = "Old pirate:[ENTER]You never know if one of those scoundrels won't[ENTER]just suddenly show up in front of you and stab[ENTER]you in the back! But the itching is so terrible;[ENTER]I can't take it any more! How about it? Could you[ENTER]go to the doctor and get the medicine? If you get[ENTER]it, I'll give you a great reward. "
gameforge.locale.old_pirate.order_too_late = "Old Pirate:[ENTER]Someone else has already got me the medicine.[ENTER]Well, I'm afraid that means no reward for you! "
gameforge.locale.old_pirate.start_find_old_pirate_label = "Go to the old pirate. "
gameforge.locale.old_pirate.start_find_old_pirate_text_1 = "Go to the old pirate. "
gameforge.locale.old_pirate.start_find_old_pirate_text_2 = "Go to the Old Pirate and ask him why he doesn't[ENTER]want to see a doctor. "
gameforge.locale.old_pirate.start_say = "Old Pirate:[ENTER]Everything itches! I shouldn't have bumped into[ENTER]that guy! We barely touched! Ever since, the spot[ENTER]he touched has been ulcerating, and my whole body[ENTER]itches! It's as if I were rotting while still[ENTER]alive! Bastard! "
gameforge.locale.old_pirate.success_thanks = "Old Pirate:[ENTER]What? I have been infected with the mysterious[ENTER]illness?! And that is the necessary medicine?[ENTER]Thank you very, very much! You have probably[ENTER]saved my life. I appreciate it. "
gameforge.locale.old_pirate.talk = "Are you the Old Pirate? "
gameforge.locale.old_pirate.talk_about_medicine = "Why don't you go see a doctor? "
gameforge.locale.questscroll = {}
gameforge.locale.questscroll.exist = "Another quest is already in progress. "
gameforge.locale.questscroll.finish = "Quest completed! You have received the following[ENTER]reward: "
gameforge.locale.questscroll.finish_button = "Quest completed. "
gameforge.locale.questscroll5 = {}
gameforge.locale.questscroll5.mission_10_hunt = "March of the hungry bears "
gameforge.locale.questscroll5.mission_10_mis = "Kill 25 Black Bears and 25 Grizzly Bears. "
gameforge.locale.questscroll5.mission_10_text = "Oh, please help us. Lately, a rising number of[ENTER]Grizzly Bears and Black Bears have started[ENTER]damaging our beehives and plantations. Please[ENTER]help us and kill those beasts, otherwise we'll[ENTER]starve! "
gameforge.locale.questscroll5.mission_11_hunt = "The Storm of the Blue Wolves "
gameforge.locale.questscroll5.mission_11_mis = "Kill 35 Blue Wolves and 25 Alpha Blue Wolves. "
gameforge.locale.questscroll5.mission_11_text = "Have you heard about the Blue Wolf Tornado?[ENTER]It refers to all the mayhem the Blue Wolves have[ENTER]caused in the past weeks. When they're around[ENTER]they eliminate everything in their path and the[ENTER]whole place looks like tornado of fur and fangs.[ENTER]Can you fight this storm? "
gameforge.locale.questscroll5.mission_12_hunt = "Driving away the White Army "
gameforge.locale.questscroll5.mission_12_mis = "Kill 20 White Oath Commanders. "
gameforge.locale.questscroll5.mission_12_text = "Recently, the army of the White Oath has been[ENTER]causing a lot of trouble. They keep capturing[ENTER]peddlers and causing lots of damage to the[ENTER]village. Please stop them. Eliminate the members[ENTER]of the army and their leaders. "
gameforge.locale.questscroll5.mission_13_hunt = "Restless Black Wind "
gameforge.locale.questscroll5.mission_13_mis = "Kill 25 Jak-To and 25 To-Su from the Black Wind[ENTER]Gang. "
gameforge.locale.questscroll5.mission_13_text = "Apparently the Black Wind Gang wants to take over[ENTER]the kingdom. Before they can recruit more troops,[ENTER]we'd better eliminate their leaders.[ENTER]Please could you kill their leaders for us! "
gameforge.locale.questscroll5.mission_14_hunt = "Great revolt of the Orcs 1 "
gameforge.locale.questscroll5.mission_14_mis = "Kill 30 Elite Orcs and 30 Elite Orc Scouts. "
gameforge.locale.questscroll5.mission_14_text = "Secret information seems to show that the Orc[ENTER]leaders in the Valley of Seungryong are planning[ENTER]on taking over the world. I would like you to[ENTER]take a look around there and find out how much[ENTER]truth there is to this. So that the trip is worth[ENTER]it, you could also get rid of the couple of Orcs[ENTER]while you're at it. "
gameforge.locale.questscroll5.mission_15_hunt = "Attack of the Savages "
gameforge.locale.questscroll5.mission_15_mis = "Kill 30 Savage Infantrymen and 30 Savage Minions. "
gameforge.locale.questscroll5.mission_15_text = "We have captured a Savage Spy and managed to get[ENTER]some important information from him. Apparently[ENTER]they are planning an attack on the kingdom. We[ENTER]need to beat them to it. Prove your loyalty to[ENTER]the kingdom. "
gameforge.locale.questscroll5.mission_16_hunt = "Destroy the Metin of Darkness "
gameforge.locale.questscroll5.mission_16_mis = "Destroy 3 Metins of Darkness. "
gameforge.locale.questscroll5.mission_16_text = "Recently, it has started raining stones near the[ENTER]city. They seem to have an evil chi within them,[ENTER]because ever since then, animals in the area have[ENTER]started acting really crazy. Please take care of[ENTER]this problem and destroy the stones. And of[ENTER]course you will be adequately rewarded for your[ENTER]efforts. "
gameforge.locale.questscroll5.mission_17_hunt = "Destroy the Metin of Black "
gameforge.locale.questscroll5.mission_17_mis = "Destroy 2 Metins of Black. "
gameforge.locale.questscroll5.mission_17_text = "Recently, it has started raining stones near the[ENTER]city. They seem to have an evil chi within them,[ENTER]because ever since then, animals in the area have[ENTER]started acting really crazy. Please take care of[ENTER]this problem and destroy the stones. And of[ENTER]course you will be adequately rewarded for your[ENTER]efforts. "
gameforge.locale.questscroll5.mission_18_hunt = "The Attack of the Se-Rang "
gameforge.locale.questscroll5.mission_18_mis = "Kill 10 Se-Rangs from the White Oath army. "
gameforge.locale.questscroll5.mission_18_text = "Warrior, there is new information about the White[ENTER]Oath army. As a reaction to the pressure we put[ENTER]on them, the Se-Rangs, leaders of the White Oath,[ENTER]have started a counter-offensive. You have to do[ENTER]something about the Se-Rangs right now and thwart[ENTER]their plans. "
gameforge.locale.questscroll5.mission_19_hunt = "Great revolt of the Orcs 2 "
gameforge.locale.questscroll5.mission_19_mis = "Kill 20 Elite Orc Fighters and 15 Elite Orc[ENTER]Sorcerers. "
gameforge.locale.questscroll5.mission_19_text = "The secret information seems to show that the[ENTER]leaders of the Orcs in the Valley of Seungryong[ENTER]are planning on conquering the world. As crazy as[ENTER]it may sound, you should check this rumour. And[ENTER]while you're there you can also reduce their[ENTER]troops a little. "
gameforge.locale.questscroll5.mission_1_hunt = "Destroy the Metin of Combat "
gameforge.locale.questscroll5.mission_1_mis = "Destroy 3 Metins of Combat. "
gameforge.locale.questscroll5.mission_1_text = "Recently, it has started raining stones near the[ENTER]city. They seem to have an evil chi within them,[ENTER]because ever since then, animals in the area have[ENTER]started acting really crazy. Please take care of[ENTER]this problem and destroy the stones. And of[ENTER]course you will be adequately rewarded for your[ENTER]efforts. "
gameforge.locale.questscroll5.mission_20_hunt = "Secret of the normal Monkey Dungeon 1 "
gameforge.locale.questscroll5.mission_20_mis = "Kill 30 Apesoldiers and 30 Apethrowers. "
gameforge.locale.questscroll5.mission_20_text = "We have finally discovered the location of the[ENTER]normal Monkey Dungeon in the desert. Normally the[ENTER]monkeys that live there are harmless, but when[ENTER]they gang together they pose a great threat to[ENTER]the kingdom. Go to the normal Monkey Dungeon and[ENTER]check out the monkey situation. "
gameforge.locale.questscroll5.mission_21_hunt = "Secret of the easy Monkey Dungeon 1 "
gameforge.locale.questscroll5.mission_21_mis = "Kill 30 Weak Ape Soldiers and 30 Weak Ape[ENTER]Throwers. "
gameforge.locale.questscroll5.mission_21_text = "We have finally discovered the location of the[ENTER]easy Monkey Dungeon in the desert. Normally the[ENTER]monkeys that live there are harmless, but when[ENTER]they gang together they pose a great threat to[ENTER]the kingdom. Go to the easy Monkey Dungeon and[ENTER]check out the monkey situation. "
gameforge.locale.questscroll5.mission_22_hunt = "They sow the wind and reap the whirlwind! "
gameforge.locale.questscroll5.mission_22_mis = "Kill four Chuong from the Black Wind Gang. "
gameforge.locale.questscroll5.mission_22_text = "The Chuong, the leaders of the Black Wind Gang,[ENTER]are causing trouble. As they are masters of sword[ENTER]fighting, they have started challenging warriors,[ENTER]just for their own amusement. Stop them before[ENTER]the whole Black Wind Gang joins in. "
gameforge.locale.questscroll5.mission_23_hunt = "Destroy the Metin of Jealousy "
gameforge.locale.questscroll5.mission_23_mis = "Destroy 2 Metins of Jealousy. "
gameforge.locale.questscroll5.mission_23_text = "Recently, it has started raining stones near the[ENTER]city. They seem to have an evil chi within them,[ENTER]because ever since then, animals in the area have[ENTER]started acting really crazy. Please take care of[ENTER]this problem and destroy the stones. And of[ENTER]course you will be adequately rewarded for your[ENTER]efforts. "
gameforge.locale.questscroll5.mission_24_hunt = "Secret of the normal Monkey Dungeon 2 "
gameforge.locale.questscroll5.mission_24_mis = "Kill 15 Apefighters and 15 Apegenerals. "
gameforge.locale.questscroll5.mission_24_text = "We have finally discovered the location of the[ENTER]normal Monkey Dungeon in the desert. Normally the[ENTER]monkeys that live there are harmless, but when[ENTER]they gang together they pose a great threat to[ENTER]the kingdom. Go to the normal Monkey Dungeon and[ENTER]check out the monkey situation. "
gameforge.locale.questscroll5.mission_25_hunt = "Secret of the easy Monkey Dungeon 2 "
gameforge.locale.questscroll5.mission_25_mis = "Kill 15 Ape Soldiers and 15 Weak Ape Generals. "
gameforge.locale.questscroll5.mission_25_text = "We have finally discovered the location of the[ENTER]easy Monkey Dungeon in the desert. Normally the[ENTER]monkeys that live there are harmless, but when[ENTER]they gang together they pose a great threat to[ENTER]the kingdom. Go to the easy Monkey Dungeon and[ENTER]check out the monkey situation. "
gameforge.locale.questscroll5.mission_26_hunt = "Destroy the Metin of Soul "
gameforge.locale.questscroll5.mission_26_mis = "Destroy 2 Metins of Soul. "
gameforge.locale.questscroll5.mission_26_text = "Recently, it has started raining stones near the[ENTER]city. They seem to have an evil chi within them,[ENTER]because ever since then, animals in the area have[ENTER]started acting really crazy. Please take care of[ENTER]this problem and destroy the stones. And of[ENTER]course you will be adequately rewarded for your[ENTER]efforts. "
gameforge.locale.questscroll5.mission_27_hunt = "Wrath of the Spider 1 "
gameforge.locale.questscroll5.mission_27_mis = "Kill 40 Baby Spiders. "
gameforge.locale.questscroll5.mission_27_text = "Spiders that normally live peacefully in the[ENTER]Yongbi Desert have suddenly started attacking and[ENTER]killing travellers recently. Apart from the fact[ENTER]that the victims aren't particularly thrilled[ENTER]about it, these attacks are bad for our kingdom's[ENTER]business. Please put an end to this. "
gameforge.locale.questscroll5.mission_28_hunt = "Wrath of the Spider 2 "
gameforge.locale.questscroll5.mission_28_mis = "Kill 40 Poison Spiders. "
gameforge.locale.questscroll5.mission_28_text = "Spiders that normally live peacefully in the[ENTER]Yongbi Desert have suddenly started attacking and[ENTER]killing travellers recently. Apart from the fact[ENTER]that the victims aren't particularly thrilled[ENTER]about it, these attacks are bad for our kingdom's[ENTER]business. Please put an end to this. "
gameforge.locale.questscroll5.mission_29_hunt = "Disciples of the Black Faith 2 "
gameforge.locale.questscroll5.mission_29_mis = "Kill 20 Esoteric Arahan Fighters and 25 Chief[ENTER]Esoteric Arahans. "
gameforge.locale.questscroll5.mission_29_text = "Finally we have received the order to eliminate[ENTER]the most dangerous sect in the whole kingdom: the[ENTER]esoteric sect in the Valley of Seungryong. Go[ENTER]there and shake the place up a little! But don't[ENTER]make the mistake of underestimating them. Even[ENTER]though they often only gabble incomprehensible[ENTER]garbage, they are very experienced fighters. "
gameforge.locale.questscroll5.mission_2_hunt = "Destroy the Metin of Sorrow "
gameforge.locale.questscroll5.mission_2_mis = "Destroy 2 Metins of Sorrow. "
gameforge.locale.questscroll5.mission_2_text = "Recently, it has started raining stones near the[ENTER]city. They seem to have an evil chi within them,[ENTER]because ever since then, animals in the area have[ENTER]started acting really crazy. Please take care of[ENTER]this problem and destroy the stones. And of[ENTER]course you will be adequately rewarded for your[ENTER]efforts. "
gameforge.locale.questscroll5.mission_30_hunt = "Disciples of the Black Faith 1 "
gameforge.locale.questscroll5.mission_30_mis = "Kill 30 Dark Fanatics and 30 Dark Arahans. "
gameforge.locale.questscroll5.mission_30_text = "Finally we have received the order to eliminate[ENTER]the most dangerous sect in the whole kingdom: the[ENTER]esoteric sect in the Valley of Seungryong. Go[ENTER]there and shake the place up a little! But don't[ENTER]make the mistake of underestimating them. Even[ENTER]though they often only gabble incomprehensible[ENTER]garbage, they are very experienced fighters. "
gameforge.locale.questscroll5.mission_31_hunt = "Disciples of the Black Faith 3 "
gameforge.locale.questscroll5.mission_31_mis = "Kill 40 Dark Tormentors and 40 Dark Summoners. "
gameforge.locale.questscroll5.mission_31_text = "Finally we have received the order to eliminate[ENTER]the most dangerous sect in the whole kingdom: the[ENTER]esoteric sect in the Valley of Seungryong. Go[ENTER]there and shake the place up a little! But don't[ENTER]make the mistake of underestimating them. Even[ENTER]though they often only gabble incomprehensible[ENTER]garbage, they are very experienced fighters. "
gameforge.locale.questscroll5.mission_32_hunt = "Destroy the Metin of Shadow "
gameforge.locale.questscroll5.mission_32_mis = "Destroy 2 Metins of Shadow "
gameforge.locale.questscroll5.mission_32_text = "Recently, it has started raining stones near the[ENTER]city. They seem to have an evil chi within them,[ENTER]because ever since then, animals in the area have[ENTER]started acting really crazy. Please take care of[ENTER]this problem and destroy the stones. And of[ENTER]course you will be adequately rewarded for your[ENTER]efforts. "
gameforge.locale.questscroll5.mission_33_hunt = "They have eight legs 1 "
gameforge.locale.questscroll5.mission_33_mis = "Kill 35 Baby Poison Spiders and 35 Deadly Poison[ENTER]Spiders. "
gameforge.locale.questscroll5.mission_33_text = "A cave system has been discovered in the Yongbi[ENTER]Desert, which serves the spiders that live there[ENTER]as a hideout. We don't know any details about[ENTER]these spider caves, but the area is known to be[ENTER]very dangerous. On the other hand, having lots of[ENTER]spiders in a confined space also gives you a good[ENTER]opportunity to reduce their numbers a little. Go[ENTER]there now! And be careful! "
gameforge.locale.questscroll5.mission_34_hunt = "They have eight legs 2 "
gameforge.locale.questscroll5.mission_34_mis = "Kill 35 Baby Poison Spiders and 35 Deadly Poison[ENTER]Spiders. "
gameforge.locale.questscroll5.mission_34_text = "A cave system has been discovered in the Yongbi[ENTER]Desert, which serves the spiders that live there[ENTER]as a hideout. We don't know any details about[ENTER]these spider caves, but the area is known to be[ENTER]very dangerous. On the other hand, having lots of[ENTER]spiders in a confined space also gives you a good[ENTER]opportunity to reduce their numbers a little. Go[ENTER]there now! And be careful! "
gameforge.locale.questscroll5.mission_35_hunt = "They have eight legs 3 "
gameforge.locale.questscroll5.mission_35_mis = "Kill 35 Red Deadly Poison Spiders and 35 Claw[ENTER]Poison Spiders. "
gameforge.locale.questscroll5.mission_35_text = "A cave system has been discovered in the Yongbi[ENTER]Desert, which serves the spiders that live there[ENTER]as a hideout. We don't know any details about[ENTER]these spider caves, but the area is known to be[ENTER]very dangerous. On the other hand, having lots of[ENTER]spiders in a confined space also gives you a good[ENTER]opportunity to reduce their numbers a little. Go[ENTER]there now! And be careful! "
gameforge.locale.questscroll5.mission_36_hunt = "They have eight legs 4 "
gameforge.locale.questscroll5.mission_36_mis = "Kill 40 Soldier Poison Spiders. "
gameforge.locale.questscroll5.mission_36_text = "A cave system has been discovered in the Yongbi[ENTER]Desert, which serves the spiders that live there[ENTER]as a hideout. We don't know any details about[ENTER]these spider caves, but the area is known to be[ENTER]very dangerous. On the other hand, having lots of[ENTER]spiders in a confined space also gives you a good[ENTER]opportunity to reduce their numbers a little. Go[ENTER]there now! And be careful! "
gameforge.locale.questscroll5.mission_37_hunt = "Destroy the Metin of Toughness "
gameforge.locale.questscroll5.mission_37_mis = "Destroy 2 Metins of Toughness. "
gameforge.locale.questscroll5.mission_37_text = "Recently, it has started raining stones near the[ENTER]city. They seem to have an evil chi within them,[ENTER]because ever since then, animals in the area have[ENTER]started acting really crazy. Please take care of[ENTER]this problem and destroy the stones. And of[ENTER]course you will be adequately rewarded for your[ENTER]efforts. "
gameforge.locale.questscroll5.mission_38_hunt = "Scorpion plague "
gameforge.locale.questscroll5.mission_38_mis = "Kill 30 King Scorpions and 20 Young Scorpion Men. "
gameforge.locale.questscroll5.mission_38_text = "These scorpion creatures are tyrannising[ENTER]travellers and merchants, which is really bad for[ENTER]the kingdom's economy. Please help us to get rid[ENTER]of this plague. "
gameforge.locale.questscroll5.mission_39_hunt = "Company of Death 1 "
gameforge.locale.questscroll5.mission_39_mis = "Kill 30 Demon Soldiers and 20 Demon Archers. "
gameforge.locale.questscroll5.mission_39_text = "Have you heard of the Demon Tower? Esoteric sects[ENTER]have summoned Demon Soldiers there with powerful[ENTER]spells. Fight them and find out how powerful they[ENTER]are. "
gameforge.locale.questscroll5.mission_3_hunt = "Emergence of the Grey Wolves 2 "
gameforge.locale.questscroll5.mission_3_mis = "Kill 30 Alpha Grey Wolves. "
gameforge.locale.questscroll5.mission_3_text = "Have you heard about the Alpha Grey Wolves? They[ENTER]used to stroll around on their own, but because[ENTER]of the influence of the evil chi in the past few[ENTER]weeks, they have begun to hunt travellers in[ENTER]packs. Could you eliminate these Alpha Grey[ENTER]Wolves? I'm sure you won't go unrewarded for it. "
gameforge.locale.questscroll5.mission_40_hunt = "Company of Death 2 "
gameforge.locale.questscroll5.mission_40_mis = "Kill 30 Demon Spearmen and 25 Demon Shamans. "
gameforge.locale.questscroll5.mission_40_text = "Have you heard of the Demon Tower? Esoteric sects[ENTER]have summoned Demon Soldiers there with powerful[ENTER]enchantments. Fight them and find out how[ENTER]powerful they are. "
gameforge.locale.questscroll5.mission_41_hunt = "Secret of the Hard Monkey Dungeon 2 "
gameforge.locale.questscroll5.mission_41_mis = "Kill 15 Strong Ape Fighters and 15 Strong Ape[ENTER]Generals. "
gameforge.locale.questscroll5.mission_41_text = "We have finally discovered the location of the[ENTER]hard Monkey Dungeon in the desert. Normally the[ENTER]monkeys that live there are harmless, but when[ENTER]they gang together they pose a great threat to[ENTER]the kingdom. Go to the hard Monkey Dungeon and[ENTER]check out the monkey situation. "
gameforge.locale.questscroll5.mission_42_hunt = "The ice will melt "
gameforge.locale.questscroll5.mission_42_mis = "Kill 25 Ice Golems on Mount Sohan. "
gameforge.locale.questscroll5.mission_42_text = "Do you know Mount Sohan which is covered in[ENTER]perpetual ice? Many explorers and warriors have[ENTER]gone there but never returned. Find out the[ENTER]reason and whether they were attacked. Perhaps[ENTER]you can find out something when you hunt monsters[ENTER]there. "
gameforge.locale.questscroll5.mission_43_hunt = "Secret of the Hard Monkey Dungeon 1 "
gameforge.locale.questscroll5.mission_43_mis = "Kill 30 Strong Ape Soldiers and 30 Strong Ape[ENTER]Throwers. "
gameforge.locale.questscroll5.mission_43_text = "We have finally discovered the location of the[ENTER]hard Monkey Dungeon in the desert. Normally the[ENTER]monkeys that live there are harmless, but when[ENTER]they gang together they pose a great threat to[ENTER]the kingdom. Go to the hard Monkey Dungeon and[ENTER]check out the monkey situation. "
gameforge.locale.questscroll5.mission_44_hunt = "The right hand of the Yellow Tiger Ghost "
gameforge.locale.questscroll5.mission_44_mis = "Kill 30 Bullfrog Generals. "
gameforge.locale.questscroll5.mission_44_text = "I'm sure that you must have noticed that animals[ENTER]have got really wild and violent recently. The[ENTER]kingdom's secret service thinks that the reason[ENTER]for this is that the Yellow Tiger Ghost, king of[ENTER]all animals on the continent, is currently[ENTER]rallying his subjects. As a countermeasure, we[ENTER]should eliminate the leaders, who are his right[ENTER]hand men. "
gameforge.locale.questscroll5.mission_45_hunt = "Owner of Mount Sohan? "
gameforge.locale.questscroll5.mission_45_mis = "Kill 35 Frosty Ice Men and 30 Yetis. "
gameforge.locale.questscroll5.mission_45_text = "Nine Tails, master of mount Sohan, is said to[ENTER]gather demons around him. Before he has all[ENTER]troops he needs, we have to kill Icemen and[ENTER]Yetis, since they are the backbone of his troops.[ENTER]Please help us. You'll be rewarded. "
gameforge.locale.questscroll5.mission_46_hunt = "Chunwa Bong-ki "
gameforge.locale.questscroll5.mission_46_mis = "Kill 45 Tree Frog Soldiers and 35 Tree Frog[ENTER]Leaders. "
gameforge.locale.questscroll5.mission_46_text = "The Yellow Tiger Ghost has apparently conspired[ENTER]with the Tree Frog Monsters. Break up their[ENTER]joined units immediately. If you ignore them it[ENTER]will end badly for the kingdom! "
gameforge.locale.questscroll5.mission_47_hunt = "Ice Monsters! Their true character "
gameforge.locale.questscroll5.mission_47_mis = "Destroy 45 Enchanted Ices. "
gameforge.locale.questscroll5.mission_47_text = "We have found out how the Ice Monsters on Mount[ENTER]Sohan communicate with each other: They spread[ENTER]information via the floating splinters of ice[ENTER]that you can find everywhere. To weaken the[ENTER]troops of the Ice Land, we need to disrupt this[ENTER]transmission of information. So please: Destroy[ENTER]the Enchanted Ice! "
gameforge.locale.questscroll5.mission_48_hunt = "The Secret of the Demon Tower "
gameforge.locale.questscroll5.mission_48_mis = "Kill 45 Brutal Demonspearmen. "
gameforge.locale.questscroll5.mission_48_text = "There are rumours that the Vile Demon Spearmen in[ENTER]the Demon Tower are invincible. Apparently they[ENTER]get up each time they are killed. If that is true[ENTER]then there are dark times ahead. Please find out[ENTER]more about that! "
gameforge.locale.questscroll5.mission_49_hunt = "The Master of the Demon Tower "
gameforge.locale.questscroll5.mission_49_mis = "Kill 60 Brutal Demon Shamans. "
gameforge.locale.questscroll5.mission_49_text = "After extensive research, we found out that the[ENTER]Ghost Soldiers are constantly resurrected. We[ENTER]have to eliminate the Brutal Demon Shamans to[ENTER]prevent this. "
gameforge.locale.questscroll5.mission_4_hunt = "Emergence of the Grey Wolves 1 "
gameforge.locale.questscroll5.mission_4_mis = "Kill 35 Grey Wolves. "
gameforge.locale.questscroll5.mission_4_text = "Have you heard of the Grey Wolves? They used to[ENTER]travel around on their own, but because of the[ENTER]influence of the evil chi in the past few weeks,[ENTER]they have started hunting travellers in packs.[ENTER]Could you eliminate these Grey Wolves? You'll be[ENTER]rewarded for it. "
gameforge.locale.questscroll5.mission_50_hunt = "Explore Doyyumhwan "
gameforge.locale.questscroll5.mission_50_mis = "Kill 45 Fighting Tiger Minions. "
gameforge.locale.questscroll5.mission_50_text = "Doyyumhwan is a lava area, that is populated by[ENTER]unknown monsters. We have to explore this area.[ENTER]Can you help us? "
gameforge.locale.questscroll5.mission_51_hunt = "Flame Ghost! Its identity "
gameforge.locale.questscroll5.mission_51_mis = "Kill 45 Flame Ghosts. "
gameforge.locale.questscroll5.mission_51_text = "The group that was supposed to defeat the[ENTER]Fighting Tigers has been eliminated by unknown[ENTER]enemies. Rumour has it that these enemies look[ENTER]like 'burning girls'. Find out the truth. "
gameforge.locale.questscroll5.mission_52_hunt = "Reduce the number of Fighting Tigers "
gameforge.locale.questscroll5.mission_52_mis = "Kill 60 Fighting Tiger Minions and 40 Fighting[ENTER]Tigers. "
gameforge.locale.questscroll5.mission_52_text = "Now that we can fight the Fireghosts, we have to[ENTER]completely eliminate them in open battle. A[ENTER]mission like this is usually taken care of by the[ENTER]military, but to gain maximum battle strength to[ENTER]fight the Fireghosts, we need a better technique.[ENTER]Please make sure that the Fighting Tigers do not[ENTER]get in our way. "
gameforge.locale.questscroll5.mission_53_hunt = "Examine the Flames "
gameforge.locale.questscroll5.mission_53_mis = "Kill 40 Flames. "
gameforge.locale.questscroll5.mission_53_text = "The Flames are unbelievably brutal. They enjoy[ENTER]the pain of the people whose skin they are[ENTER]devouring. We still don't know how to kill them.[ENTER]Could you find out more about these Flames? "
gameforge.locale.questscroll5.mission_54_hunt = "Flame Warriors "
gameforge.locale.questscroll5.mission_54_mis = "Kill 60 Flame Warriors. "
gameforge.locale.questscroll5.mission_54_text = "Not too long ago, the child of a nobleman who[ENTER]went into the Fireland was killed by a Flame[ENTER]Warrior. If you kill the Flame Warriors, you'll[ENTER]be rewarded. Why don't you give it a try? "
gameforge.locale.questscroll5.mission_55_hunt = "Examine the Ghost Trees "
gameforge.locale.questscroll5.mission_55_mis = "Destroy 30 Ghost Trees. "
gameforge.locale.questscroll5.mission_55_text = "Usually, they look just like trees <20> and then,[ENTER]all of a sudden, they come alive and attack[ENTER]animals and humans. Find out how we can destroy[ENTER]the Ghost Trees. "
gameforge.locale.questscroll5.mission_56_hunt = "The Secret of the Ghost Forest "
gameforge.locale.questscroll5.mission_56_mis = "Kill 40 Ghost Stumps and 30 Dryads. "
gameforge.locale.questscroll5.mission_56_text = "Research has shown that the Ghost Forest is an[ENTER]area populated by Ghost Stumps and Dryads. If you[ENTER]eliminate them, you might be able to put an end[ENTER]to the spreading of the Ghost Trees. "
gameforge.locale.questscroll5.mission_5_hunt = "Worrying about the Villages "
gameforge.locale.questscroll5.mission_5_mis = "Kill 40 Wild Boars. "
gameforge.locale.questscroll5.mission_5_text = "In the past few weeks, the sorrows of the[ENTER]villages close to the city have worsened. Wild[ENTER]Boars who only used to attack small animals in[ENTER]the mountains have suddenly become aggressive.[ENTER]They have started coming into the fields and[ENTER]attacking the farmers. Could you drive the Wild[ENTER]Boars away? "
gameforge.locale.questscroll5.mission_6_hunt = "Tigers and Bears "
gameforge.locale.questscroll5.mission_6_mis = "Kill 25 Tigers and 30 Bears. "
gameforge.locale.questscroll5.mission_6_text = "Have you heard about this yet? If Tigers and[ENTER]Bears only eat garlic and onions for 100 days,[ENTER]they can transform into large Tigers and Fire[ENTER]Bears. I'm sure that it's never happened before,[ENTER]but it won't hurt to check anyway. Kill some[ENTER]Tigers and Bears and find out what's in their[ENTER]stomachs. "
gameforge.locale.questscroll5.mission_7_hunt = "Destroy the Metin of Greed "
gameforge.locale.questscroll5.mission_7_mis = "Destroy 2 Metins of Greed. "
gameforge.locale.questscroll5.mission_7_text = "Recently, it has started raining stones near the[ENTER]city. They seem to have an evil chi within them,[ENTER]because ever since then, animals in the area have[ENTER]started acting really crazy. Please take care of[ENTER]this problem and destroy the stones. And of[ENTER]course you will be adequately rewarded for your[ENTER]efforts. "
gameforge.locale.questscroll5.mission_8_hunt = "Destroy the Metin of Battle "
gameforge.locale.questscroll5.mission_8_mis = "Destroy 2 Metins of Battle. "
gameforge.locale.questscroll5.mission_8_text = "Recently, it has started raining stones near the[ENTER]city. They seem to have an evil chi within them,[ENTER]because ever since then, animals in the area have[ENTER]started acting really crazy. Please take care of[ENTER]this problem and destroy the stones. And of[ENTER]course you will be adequately rewarded for your[ENTER]efforts. "
gameforge.locale.questscroll5.mission_9_hunt = "Worrying about the Villages 2 "
gameforge.locale.questscroll5.mission_9_mis = "Kill 30 Red Wild Boars. "
gameforge.locale.questscroll5.mission_9_text = "For a while now, Wild Boars and their leaders,[ENTER]the Red Wild Boars, have been attacking the[ENTER]villages near the main city. The government[ENTER]ordered that the Red Wild Boars be killed. Every[ENTER]warrior should kill 30 of them each. Please help[ENTER]out, too. "
gameforge.locale.questscroll_10_hunt = "Snakemen soldiers "
gameforge.locale.questscroll_10_mis = "Kill the soldiers who're half man, half snake. "
gameforge.locale.questscroll_10_text = "You can't call them human. But it is also wrong[ENTER]to say they aren't. They look like humans but[ENTER]head, skin and behaviour are those of toxic[ENTER]snakes. They are in the desert and attack[ENTER]peddlers.[ENTER]Kill 20 of those who are half human, half snake.[ENTER]If you kill them, you'll get the following as a[ENTER]reward: "
gameforge.locale.questscroll_11_hunt = "Snakemen archers "
gameforge.locale.questscroll_11_mis = "Kill the archers who are half man, half snake. "
gameforge.locale.questscroll_11_text = "They are as intelligent as humans. They are[ENTER]devious and know how to use weapons. Archers,[ENTER]half human, half snake, attack merchants from a[ENTER]distance. Many merchants already died.[ENTER]Kill 20 of those archers who are half human, half[ENTER]snake. If you finish the quest successfully,[ENTER]you'll be rewarded the following: "
gameforge.locale.questscroll_12_hunt = "Desert Outlaws "
gameforge.locale.questscroll_12_mis = "Kill the Desert Outlaws. "
gameforge.locale.questscroll_12_text = "There are evil beings living in the Yongbi[ENTER]desert. They are known as desert tramps, and even[ENTER]heaven cries because of their crimes. They steal[ENTER]and kill merchants just for fun. They also[ENTER]destroyed the villages in the desert.[ENTER]Kill 12 desert tramps. If you erase them all,[ENTER]you'll be rewarded the following: "
gameforge.locale.questscroll_13_hunt = "Fighting Tigers "
gameforge.locale.questscroll_13_mis = "Kill the Fighting Tigers. "
gameforge.locale.questscroll_13_text = "There are animals called Fighting Tigers. Their[ENTER]blood is made of fire, and their bodies were[ENTER]formed from volcanic granite. These are[ENTER]incredibly powerful monsters! They feed on lava[ENTER]and the fire of the volcano. Sometimes, they come[ENTER]down from the volcano, attack people and eat[ENTER]them...[ENTER]Kill 20 of those Fighting Tigers. When you have[ENTER]killed them, you'll get this as a reward: "
gameforge.locale.questscroll_14_hunt = "Men of war "
gameforge.locale.questscroll_14_mis = "Kill the men of war "
gameforge.locale.questscroll_14_text = "The Doyyumhwan is large, hot and has wild animals[ENTER]in it. There, the warriors from Chunjo, Jinno and[ENTER]Shinsoo meet. Fearsome and powerful monsters[ENTER]await the warriors. Men of war are the ones who[ENTER]control the Doyyumhwan.[ENTER]Do you want to challenge them? If you kill 20 men[ENTER]of war, you'll receive the following: "
gameforge.locale.questscroll_15_hunt = "Taehwa warriors "
gameforge.locale.questscroll_15_mis = "Defeat the Taehwa warriors "
gameforge.locale.questscroll_15_text = "Listen up, you who think you are fearless and[ENTER]strong warriors! This is the flaming battlefield[ENTER]of tears, pain, battles and death! I live here[ENTER]with many monsters and villains! Who is brave[ENTER]enough to challenge me? Can someone be found who[ENTER]wants to confront me with a sword in his hand?[ENTER][ENTER]If you have faith in your skills, come here and[ENTER]challenge me! If you defeat me and 12 of my[ENTER]comrades, you'll get the following as a reward: "
gameforge.locale.questscroll_16_hunt = "Dark bears "
gameforge.locale.questscroll_16_mis = "Kill the dark bears "
gameforge.locale.questscroll_16_text = "I'm afraid this is the end. But let me tell you[ENTER]about an important incident... When you read this[ENTER]letter, I'll already be dead or vanished. I lived[ENTER]in the valley of Seungryong where I collected[ENTER]medical herbs. But monsters called dark bears[ENTER]began to run wild. They killed my family.[ENTER][ENTER]Please avenge me and my family. If you kill 25[ENTER]dark bears, you'll receive: "
gameforge.locale.questscroll_17_hunt = "Giant dark bears "
gameforge.locale.questscroll_17_mis = "Kill the giant dark bears "
gameforge.locale.questscroll_17_text = "Bear monsters have created a new monster by[ENTER]mating with even more vicious monsters. These new[ENTER]monsters are the giant dark bears. They're bigger[ENTER]and stronger than dark bears and incredibly evil.[ENTER]As long as they are in the valley of Seungryong,[ENTER]people will suffer.[ENTER][ENTER]Kill 20 giant dark bears. If you are successful,[ENTER]you'll get this as a reward: "
gameforge.locale.questscroll_18_hunt = "Soldiers suffering from a mysterious disease "
gameforge.locale.questscroll_18_mis = "Kill the soldiers suffering from a mysterious[ENTER]disease "
gameforge.locale.questscroll_18_text = "The village seems to be have been eradicated.[ENTER]Those suffering from the mysterious disease[ENTER]attack people unfortunate enough to pass by. They[ENTER]attack peddlers and eat people. They are[ENTER]extremely dangerous.[ENTER]Kill 35 soldiers suffering from the mysterious[ENTER]disease. If you are successful, you'll get this[ENTER]as a reward: "
gameforge.locale.questscroll_19_hunt = "Archers suffering from a mysterious disease "
gameforge.locale.questscroll_19_mis = "Kill the archers suffering from a mysterious[ENTER]disease "
gameforge.locale.questscroll_19_text = "The mysterious disease is the reason for the[ENTER]damage caused by those who suffer from it. The[ENTER]most dangerous, though, are archers who were[ENTER]infected with this disease. These archers shoot[ENTER]toxic arrows stunning travellers so they can be[ENTER]captured and carried off.[ENTER][ENTER]Kill 25 archers suffering from the mysterious[ENTER]disease. If you are successful. you'll get this[ENTER]as a reward: "
gameforge.locale.questscroll_1_hunt = "Fire bears "
gameforge.locale.questscroll_1_mis = "Kill 25 fire bears "
gameforge.locale.questscroll_1_text = "Fire bears can often be found close to the[ENTER]cities. They stroll through the prairie and the[ENTER]wide roads of the humans. More and more people[ENTER]are becoming their victims. Many people were[ENTER]already killed.[ENTER]Hunt these fire bears. As soon as you have killed[ENTER]25 fire bears, you'll receive this as a reward: "
gameforge.locale.questscroll_20_hunt = {}
gameforge.locale.questscroll_20_mis = "Kill 4 enemies "
gameforge.locale.questscroll_20_text = "I'm afraid I'm finished! My view is getting[ENTER]blurry already... When you read this letter, my[ENTER]body will already be rotten. These bastards[ENTER]captured me and carried me off. I was able to[ENTER]escape, but the wound is too deep, and I broke[ENTER]down. I don't know you. But please avenge me![ENTER][ENTER]Kill 4 enemies at the site of the battle. If your[ENTER]are successful, you'll get this as a reward: "
gameforge.locale.questscroll_2_hunt = "Great tiger "
gameforge.locale.questscroll_2_mis = "Kill 20 great tigers "
gameforge.locale.questscroll_2_text = "The name of this evil being can be heard[ENTER]everywhere: great tiger. These tigers are often[ENTER]close to the main city. They attack people and[ENTER]eat the bodies of the merchants. Their victims[ENTER]are innumerable.[ENTER][ENTER]Hunt the great tigers. As soon as you have killed[ENTER]20 of them, you'll receive this as a reward: "
gameforge.locale.questscroll_3_hunt = "Dog God of the mountain "
gameforge.locale.questscroll_3_mis = "Kill the Dog God of the mountain "
gameforge.locale.questscroll_3_text = "The Dog God of the mountain leads a pack of dog[ENTER]monsters not too far away. He is strong and wild.[ENTER]Not too long ago, he appeared near the village[ENTER]and began to attack merchants. This monster[ENTER]already caused many deaths. His misdeeds can't be[ENTER]ignored any longer.[ENTER][ENTER]Kill the Dog God of the mountain. If you are[ENTER]successful, you'll get this as a reward: "
gameforge.locale.questscroll_4_hunt = "Pig God "
gameforge.locale.questscroll_4_mis = "Kill the Pig God "
gameforge.locale.questscroll_4_text = "At this time of the year, the fields are full of[ENTER]grain. Time for harvesting; time for the farmers[ENTER]to earn what they worked for hard. But the Pig[ENTER]God and his companions eat all the grain. Their[ENTER]greed threatens the farmers; we have to kill[ENTER]them.[ENTER]Kill the Pig God. He is usually near the main[ENTER]city. If you are successful, you'll get this as a[ENTER]reward: "
gameforge.locale.questscroll_5_hunt = "Bear God "
gameforge.locale.questscroll_5_mis = "Kill the Bear God "
gameforge.locale.questscroll_5_text = "In his natural environment, the Bear God was[ENTER]always good. But for quite some time now, he has[ENTER]been close to the city, attacking people. He's[ENTER]responsible for more and more victims. It is[ENTER]impossible to say how many people already died.[ENTER]He has to vanish from here.[ENTER][ENTER]Kill the Bear God. If you really get rid of him,[ENTER]you'll get this as a reward: "
gameforge.locale.questscroll_6_hunt = "Tiger God "
gameforge.locale.questscroll_6_mis = "Kill the Tiger God "
gameforge.locale.questscroll_6_text = "I can't believe the Tiger God would really do[ENTER]something terrible like this... I am just a[ENTER]simple woman who always praised the Tiger God who[ENTER]sometimes appeared on the mountain path. One day,[ENTER]though, the Tiger God and his minions attacked my[ENTER]family and killed them all! I lost an arm, too.[ENTER][ENTER]Please, avenge my family. If you kill the Tiger[ENTER]God, you'll get this as a reward: "
gameforge.locale.questscroll_7_hunt = "Leader of the White Oath army "
gameforge.locale.questscroll_7_mis = "Kill the leader of the White Oath army "
gameforge.locale.questscroll_7_text = "The White Oath army is a group of women who had[ENTER]been left by their husbands and treated badly by[ENTER]the world. They might be poor, but the way they[ENTER]pester the villagers is simply cruel. One woman[ENTER]was stoned to death when she came into the[ENTER]village. We can't allow them to come into the[ENTER]village and attack the people anymore.[ENTER][ENTER]Kill 20 leaders of the White Oath army. If you[ENTER]finish the quest successfully, you'll get this as[ENTER]a reward "
gameforge.locale.questscroll_8_hunt = "Black Wind Gang Leaders "
gameforge.locale.questscroll_8_mis = "Kill the leader of the Black Wind Gang "
gameforge.locale.questscroll_8_text = "The thieves of the Black Wind Gang have been[ENTER]haunting the Peddlers for a long time. They are[ENTER]so scary that no-one is brave enough to strike[ENTER]back. But it can't go on like this; they really[ENTER]are causing a great deal of damage.[ENTER]Kill 20 leaders of the Black Wind Gang. If you[ENTER]finish the quest successfully, you'll get this as[ENTER]a reward: "
gameforge.locale.questscroll_9_hunt = "Chiefs of the savages "
gameforge.locale.questscroll_9_mis = "Kill the chiefs of the savages "
gameforge.locale.questscroll_9_text = "It's been a while since the savages crossed the[ENTER]border and attacked the village. The numbers of[ENTER]people killed by them were in the hundreds. The[ENTER]numbers of those affected was even higher. These[ENTER]evil savages are so brutal that no-one was brave[ENTER]enough to stop them. But we cannot tolerate them[ENTER]any more.[ENTER][ENTER]Kill 25 chiefs of the savages. If you are[ENTER]successful, you'll get this as a reward: "
gameforge.locale.quest_temp_reward_1 = "Reward "
gameforge.locale.quest_temp_reward_2 = "During the testing period of the quests, no[ENTER]rewards can be obtained. Once the reward has been[ENTER]received, the current quest can be played again. "
gameforge.locale.quest_word = "Task: "
gameforge.locale.quiz_10_0_question = "Which arrow doesn't exist in Metin2? "
gameforge.locale.quiz_10_1_choice = "Wooden Arrow "
gameforge.locale.quiz_10_2_choice = "Iron Arrow "
gameforge.locale.quiz_10_3_choice = "Silver Arrow "
gameforge.locale.quiz_10_4_choice = "Golden arrow "
gameforge.locale.quiz_10_5_answer = "4 "
gameforge.locale.quiz_11_0_question = "Which one is the best bell? "
gameforge.locale.quiz_11_1_choice = "Fountain Bell "
gameforge.locale.quiz_11_2_choice = "Apricot Bell "
gameforge.locale.quiz_11_3_choice = "Heaven and Earth Bell "
gameforge.locale.quiz_11_4_choice = "Steel Bug Bell "
gameforge.locale.quiz_11_5_answer = "3 "
gameforge.locale.quiz_12_0_question = "Which of these is the best fan? "
gameforge.locale.quiz_12_1_choice = "Salvation Fan "
gameforge.locale.quiz_12_2_choice = "Sun Fan "
gameforge.locale.quiz_12_3_choice = "Eyebrow Fan "
gameforge.locale.quiz_12_4_choice = "Triple Fan "
gameforge.locale.quiz_12_5_answer = "1 "
gameforge.locale.quiz_13_0_question = "How many stones can be added to a Bloody Sword? "
gameforge.locale.quiz_13_1_choice = "1 "
gameforge.locale.quiz_13_2_choice = "2 "
gameforge.locale.quiz_13_3_choice = "3 "
gameforge.locale.quiz_13_4_choice = "4 "
gameforge.locale.quiz_13_5_answer = "3 "
gameforge.locale.quiz_14_0_question = "How many kinds of spirit stones can be attached[ENTER]to weapons? "
gameforge.locale.quiz_14_1_choice = "5 "
gameforge.locale.quiz_14_2_choice = "7 "
gameforge.locale.quiz_14_3_choice = "8 "
gameforge.locale.quiz_14_4_choice = "10 "
gameforge.locale.quiz_14_5_answer = "3 "
gameforge.locale.quiz_15_0_question = "How many kinds of spirit stones can be attached[ENTER]to armour? "
gameforge.locale.quiz_15_1_choice = "5 "
gameforge.locale.quiz_15_2_choice = "6 "
gameforge.locale.quiz_15_3_choice = "8 "
gameforge.locale.quiz_15_4_choice = "10 "
gameforge.locale.quiz_15_5_answer = "2 "
gameforge.locale.quiz_16_0_question = "Who can use bows? "
gameforge.locale.quiz_16_1_choice = "Warrior "
gameforge.locale.quiz_16_2_choice = "Sura "
gameforge.locale.quiz_16_3_choice = "Shaman "
gameforge.locale.quiz_16_4_choice = "Ninja "
gameforge.locale.quiz_16_5_answer = "4 "
gameforge.locale.quiz_17_0_question = "Which skill doesn't exist in Metin2? "
gameforge.locale.quiz_17_1_choice = "Vitality "
gameforge.locale.quiz_17_2_choice = "Strength "
gameforge.locale.quiz_17_3_choice = "Intelligence "
gameforge.locale.quiz_17_4_choice = "Magic "
gameforge.locale.quiz_17_5_answer = "4 "
gameforge.locale.quiz_18_0_question = "What's the highest skill level? "
gameforge.locale.quiz_18_1_choice = "Joining the military "
gameforge.locale.quiz_18_2_choice = "Perfect master "
gameforge.locale.quiz_18_3_choice = "Grand master "
gameforge.locale.quiz_18_4_choice = "Master "
gameforge.locale.quiz_18_5_answer = "2 "
gameforge.locale.quiz_19_0_question = "Which one isn't a skill of body-force training? "
gameforge.locale.quiz_19_1_choice = "Three way cut "
gameforge.locale.quiz_19_2_choice = "Swordwhirl "
gameforge.locale.quiz_19_3_choice = "Running "
gameforge.locale.quiz_19_4_choice = "Aura des Schwerts "
gameforge.locale.quiz_19_5_answer = "3 "
gameforge.locale.quiz_1_0_question = "Which game has the most users? "
gameforge.locale.quiz_1_1_choice = "Lynesy "
gameforge.locale.quiz_1_2_choice = "Owu "
gameforge.locale.quiz_1_3_choice = "Metin2 "
gameforge.locale.quiz_1_4_choice = "Maejin2 "
gameforge.locale.quiz_1_5_answer = "3 "
gameforge.locale.quiz_20_0_question = "Which one isn't a skill of mental-fight training? "
gameforge.locale.quiz_20_1_choice = "Hit "
gameforge.locale.quiz_20_2_choice = "Strong body "
gameforge.locale.quiz_20_3_choice = "Sword hit "
gameforge.locale.quiz_20_4_choice = "Angular hit "
gameforge.locale.quiz_20_5_answer = "4 "
gameforge.locale.quiz_21_0_question = "Which one isn't a skill of archery training? "
gameforge.locale.quiz_21_1_choice = "Ambush "
gameforge.locale.quiz_21_2_choice = "Repetitive shot "
gameforge.locale.quiz_21_3_choice = "Arrow shower "
gameforge.locale.quiz_21_4_choice = "Poison Arrow "
gameforge.locale.quiz_21_5_answer = "1 "
gameforge.locale.quiz_22_0_question = "Which one isn't a skill of blade-fight training? "
gameforge.locale.quiz_22_1_choice = "Fast attack "
gameforge.locale.quiz_22_2_choice = "Fire Arrow "
gameforge.locale.quiz_22_3_choice = "Rolling dagger "
gameforge.locale.quiz_22_4_choice = "Stealth "
gameforge.locale.quiz_22_5_answer = "2 "
gameforge.locale.quiz_23_0_question = "Who can join weaponry training? "
gameforge.locale.quiz_23_1_choice = "Warrior "
gameforge.locale.quiz_23_2_choice = "Ninja "
gameforge.locale.quiz_23_3_choice = "Sura "
gameforge.locale.quiz_23_4_choice = "Shaman "
gameforge.locale.quiz_23_5_answer = "3 "
gameforge.locale.quiz_24_0_question = "Who can join black magic training? "
gameforge.locale.quiz_24_1_choice = "Warrior "
gameforge.locale.quiz_24_2_choice = "Shaman "
gameforge.locale.quiz_24_3_choice = "Ninja "
gameforge.locale.quiz_24_4_choice = "Sura "
gameforge.locale.quiz_24_5_answer = "4 "
gameforge.locale.quiz_25_0_question = "Who can take part body-force training? "
gameforge.locale.quiz_25_1_choice = "Ninja "
gameforge.locale.quiz_25_2_choice = "Shaman "
gameforge.locale.quiz_25_3_choice = "Warrior "
gameforge.locale.quiz_25_4_choice = "Sura "
gameforge.locale.quiz_25_5_answer = "3 "
gameforge.locale.quiz_26_0_question = "Who can join mental-fight training? "
gameforge.locale.quiz_26_1_choice = "Shaman "
gameforge.locale.quiz_26_2_choice = "Ninja "
gameforge.locale.quiz_26_3_choice = "Sura "
gameforge.locale.quiz_26_4_choice = "Warrior "
gameforge.locale.quiz_26_5_answer = "4 "
gameforge.locale.quiz_27_0_question = "Who can join the Dragon Force training? "
gameforge.locale.quiz_27_1_choice = "Warrior "
gameforge.locale.quiz_27_2_choice = "Sura "
gameforge.locale.quiz_27_3_choice = "Shaman "
gameforge.locale.quiz_27_4_choice = "Ninja "
gameforge.locale.quiz_27_5_answer = "3 "
gameforge.locale.quiz_28_0_question = "Who can join Healing Force training? "
gameforge.locale.quiz_28_1_choice = "Warrior "
gameforge.locale.quiz_28_2_choice = "Sura "
gameforge.locale.quiz_28_3_choice = "Ninja "
gameforge.locale.quiz_28_4_choice = "Shaman "
gameforge.locale.quiz_28_5_answer = "4 "
gameforge.locale.quiz_29_0_question = "Which one is a skill of weaponry training? "
gameforge.locale.quiz_29_1_choice = "Magic blade "
gameforge.locale.quiz_29_2_choice = "Ghost hit "
gameforge.locale.quiz_29_3_choice = "Dark protection "
gameforge.locale.quiz_29_4_choice = "Ghost of the flame "
gameforge.locale.quiz_29_5_answer = "1 "
gameforge.locale.quiz_2_0_question = "Which kingdom doesn't exist in Metin2? "
gameforge.locale.quiz_2_1_choice = "Shinsoo kingdom "
gameforge.locale.quiz_2_2_choice = "Pyungmoo kingdom "
gameforge.locale.quiz_2_3_choice = "Jinno Kingdom "
gameforge.locale.quiz_2_4_choice = "Chunjo kingdom "
gameforge.locale.quiz_2_5_answer = "2 "
gameforge.locale.quiz_30_0_question = "Which one is a skill of black magic training? "
gameforge.locale.quiz_30_1_choice = "Finger hit "
gameforge.locale.quiz_30_2_choice = "Dragon whirl "
gameforge.locale.quiz_30_3_choice = "Dark hit "
gameforge.locale.quiz_30_4_choice = "Bewitched armour "
gameforge.locale.quiz_30_5_answer = "3 "
gameforge.locale.quiz_31_0_question = "Which one is not the second village in Metin2? "
gameforge.locale.quiz_31_1_choice = "Bokjung area "
gameforge.locale.quiz_31_2_choice = "Gebiet Yayang "
gameforge.locale.quiz_31_3_choice = "Bakra area "
gameforge.locale.quiz_31_4_choice = "Shinra area "
gameforge.locale.quiz_31_5_answer = "4 "
gameforge.locale.quiz_32_0_question = "Which one isn't the first village in Metin2? "
gameforge.locale.quiz_32_1_choice = "Yongan area "
gameforge.locale.quiz_32_2_choice = "Mongchoo area "
gameforge.locale.quiz_32_3_choice = "Pyungmoo area "
gameforge.locale.quiz_32_4_choice = "Joan area "
gameforge.locale.quiz_32_5_answer = "2 "
gameforge.locale.quiz_33_0_question = "Which of these is not a neutral zone in Metin2? "
gameforge.locale.quiz_33_1_choice = "Valley of Seungryong "
gameforge.locale.quiz_33_2_choice = "Yongbi Desert "
gameforge.locale.quiz_33_3_choice = "South Pole Continent "
gameforge.locale.quiz_33_4_choice = "Mount Sohan "
gameforge.locale.quiz_33_5_answer = "3 "
gameforge.locale.quiz_34_0_question = "Which one of these isn't a skill of the Dragon[ENTER]Force training? "
gameforge.locale.quiz_34_1_choice = "Infiltration "
gameforge.locale.quiz_34_2_choice = "Dragon Shooting "
gameforge.locale.quiz_34_3_choice = "Flying Talisman "
gameforge.locale.quiz_34_4_choice = "Blessing "
gameforge.locale.quiz_34_5_answer = "1 "
gameforge.locale.quiz_35_0_question = "Which one isn't a skill of the Healing Force[ENTER]training? "
gameforge.locale.quiz_35_1_choice = "Lightning throw "
gameforge.locale.quiz_35_2_choice = "Thunder "
gameforge.locale.quiz_35_3_choice = "Summon lightning "
gameforge.locale.quiz_35_4_choice = "Cure "
gameforge.locale.quiz_35_5_answer = "2 "
gameforge.locale.quiz_36_0_question = "Which skill in Metin2 is not a skill for combat[ENTER]support? "
gameforge.locale.quiz_36_1_choice = "Combo "
gameforge.locale.quiz_36_2_choice = "Fishing "
gameforge.locale.quiz_36_3_choice = "Leadership "
gameforge.locale.quiz_36_4_choice = "Dragon's Aid "
gameforge.locale.quiz_36_5_answer = "2 "
gameforge.locale.quiz_37_0_question = "From what level can you add skillpoints to the[ENTER]skills? "
gameforge.locale.quiz_37_1_choice = "Level 5 "
gameforge.locale.quiz_37_2_choice = "Level 20 "
gameforge.locale.quiz_37_3_choice = "Level 30 "
gameforge.locale.quiz_37_4_choice = "Level 40 "
gameforge.locale.quiz_37_5_answer = "1 "
gameforge.locale.quiz_38_0_question = "Which book isn't used for training commands? "
gameforge.locale.quiz_38_1_choice = "Sun-zi Art of War "
gameforge.locale.quiz_38_2_choice = "Look at grandchildren "
gameforge.locale.quiz_38_3_choice = "Wu-zi Art of War "
gameforge.locale.quiz_38_4_choice = "WeiLiao Zi "
gameforge.locale.quiz_38_5_answer = "2 "
gameforge.locale.quiz_39_0_question = "Which armour is for warriors? "
gameforge.locale.quiz_39_1_choice = "Heavenly Clothing "
gameforge.locale.quiz_39_2_choice = "Sun Clothing "
gameforge.locale.quiz_39_3_choice = "Dragon God Armour "
gameforge.locale.quiz_39_4_choice = "Amorous Clothing "
gameforge.locale.quiz_39_5_answer = "3 "
gameforge.locale.quiz_3_0_question = "Which monster doesn't exist in Metin2? "
gameforge.locale.quiz_3_1_choice = "Godzilla "
gameforge.locale.quiz_3_2_choice = "Desert Outlaw "
gameforge.locale.quiz_3_3_choice = "Nine Tails "
gameforge.locale.quiz_3_4_choice = "Wild dog "
gameforge.locale.quiz_3_5_answer = "1 "
gameforge.locale.quiz_40_0_question = "Which armour is for Ninjas? "
gameforge.locale.quiz_40_1_choice = "Black Clothing "
gameforge.locale.quiz_40_2_choice = "Wizard Plate Armour "
gameforge.locale.quiz_40_3_choice = "Black Steel Armour "
gameforge.locale.quiz_40_4_choice = "Fuchsia Suit "
gameforge.locale.quiz_40_5_answer = "4 "
gameforge.locale.quiz_41_0_question = "Which armour is for Sura? "
gameforge.locale.quiz_41_1_choice = "Ghost Plate Armour "
gameforge.locale.quiz_41_2_choice = "Azure Suit "
gameforge.locale.quiz_41_3_choice = "Young Dragon Suit "
gameforge.locale.quiz_41_4_choice = "Fuchsia Suit "
gameforge.locale.quiz_41_5_answer = "1 "
gameforge.locale.quiz_42_0_question = "Which armour is for Shamans? "
gameforge.locale.quiz_42_1_choice = "Wizard Plate Armour "
gameforge.locale.quiz_42_2_choice = "Baroness Dress "
gameforge.locale.quiz_42_3_choice = "Misfortune Armour "
gameforge.locale.quiz_42_4_choice = "Ghost Plate Armour "
gameforge.locale.quiz_42_5_answer = "2 "
gameforge.locale.quiz_43_0_question = "Which one isn't a warrior helmet? "
gameforge.locale.quiz_43_1_choice = "Traditional Helmet "
gameforge.locale.quiz_43_2_choice = "Iron Helmet "
gameforge.locale.quiz_43_3_choice = "Steel Hood "
gameforge.locale.quiz_43_4_choice = "Ghost Mask Sallet "
gameforge.locale.quiz_43_5_answer = "3 "
gameforge.locale.quiz_44_0_question = "Which one isn't a Ninja helmet? "
gameforge.locale.quiz_44_1_choice = "Leather Hood "
gameforge.locale.quiz_44_2_choice = "Chain Hood "
gameforge.locale.quiz_44_3_choice = "Steel Hood "
gameforge.locale.quiz_44_4_choice = "Red Hood "
gameforge.locale.quiz_44_5_answer = "4 "
gameforge.locale.quiz_45_0_question = "Which one isn't a Sura helmet? "
gameforge.locale.quiz_45_1_choice = "Steel Helmet "
gameforge.locale.quiz_45_2_choice = "Bloody Helmet "
gameforge.locale.quiz_45_3_choice = "Mocking Helmet "
gameforge.locale.quiz_45_4_choice = "Castle Helmet "
gameforge.locale.quiz_45_5_answer = "1 "
gameforge.locale.quiz_46_0_question = "Which one isn't a shaman helmet? "
gameforge.locale.quiz_46_1_choice = "Monk Hat "
gameforge.locale.quiz_46_2_choice = "Adapting Hat "
gameforge.locale.quiz_46_3_choice = "Phoenix Hat "
gameforge.locale.quiz_46_4_choice = "Sunlight Hat "
gameforge.locale.quiz_46_5_answer = "2 "
gameforge.locale.quiz_47_0_question = "Which shield doesn't exist in Metin2? "
gameforge.locale.quiz_47_1_choice = "Battle Shield "
gameforge.locale.quiz_47_2_choice = "Black Round Shield "
gameforge.locale.quiz_47_3_choice = "Horse medal shield "
gameforge.locale.quiz_47_4_choice = "Pentagon Shield "
gameforge.locale.quiz_47_5_answer = "3 "
gameforge.locale.quiz_48_0_question = "Which bracelet has the lowest requirement level? "
gameforge.locale.quiz_48_1_choice = "Heaven's Tear Bracelet "
gameforge.locale.quiz_48_2_choice = "Amethyst Bracelet "
gameforge.locale.quiz_48_3_choice = "Crystal Bracelet "
gameforge.locale.quiz_48_4_choice = "Wooden Bracelet "
gameforge.locale.quiz_48_5_answer = "4 "
gameforge.locale.quiz_49_0_question = "Which shoes have the highest level requirement? "
gameforge.locale.quiz_49_1_choice = "Nimbus Boots "
gameforge.locale.quiz_49_2_choice = "Leather Shoes "
gameforge.locale.quiz_49_3_choice = "Wooden Shoes "
gameforge.locale.quiz_49_4_choice = "Golden Shoes "
gameforge.locale.quiz_49_5_answer = "1 "
gameforge.locale.quiz_4_0_question = "What is the place where announcements are made[ENTER]called in Metin2? "
gameforge.locale.quiz_4_1_choice = "Free black board "
gameforge.locale.quiz_4_2_choice = "Swearing black board "
gameforge.locale.quiz_4_3_choice = "Black board of adventurers "
gameforge.locale.quiz_4_4_choice = "Fun black board "
gameforge.locale.quiz_4_5_answer = "1 "
gameforge.locale.quiz_50_0_question = "Which earrings provide no dexterity bonuses? "
gameforge.locale.quiz_50_1_choice = "Wooden Earrings "
gameforge.locale.quiz_50_2_choice = "Heaven's Tear Earrings "
gameforge.locale.quiz_50_3_choice = "Jade earrings "
gameforge.locale.quiz_50_4_choice = "Crystal earrings "
gameforge.locale.quiz_50_5_answer = "2 "
gameforge.locale.quiz_51_0_question = "Which earrings require the lowest level? "
gameforge.locale.quiz_51_1_choice = "Amethyst Earrings "
gameforge.locale.quiz_51_2_choice = "Heaven's Tear Earrings "
gameforge.locale.quiz_51_3_choice = "White Gold Earrings "
gameforge.locale.quiz_51_4_choice = "Wooden Earrings "
gameforge.locale.quiz_51_5_answer = "4 "
gameforge.locale.quiz_52_0_question = "Which earrings require the highest level? "
gameforge.locale.quiz_52_1_choice = "Ebony Earrings "
gameforge.locale.quiz_52_2_choice = "White Gold Earrings "
gameforge.locale.quiz_52_3_choice = "Pearl Earrings "
gameforge.locale.quiz_52_4_choice = "Amethyst Earrings "
gameforge.locale.quiz_52_5_answer = "4 "
gameforge.locale.quiz_53_0_question = "Which necklace doesn't exist in Metin2? "
gameforge.locale.quiz_53_1_choice = "Flower Necklace "
gameforge.locale.quiz_53_2_choice = "Wooden Necklace "
gameforge.locale.quiz_53_3_choice = "Silver Necklace "
gameforge.locale.quiz_53_4_choice = "Golden Necklace "
gameforge.locale.quiz_53_5_answer = "1 "
gameforge.locale.quiz_54_0_question = "Which item isn't needed for fishing? "
gameforge.locale.quiz_54_1_choice = "Fishing Pole "
gameforge.locale.quiz_54_2_choice = "Magnetic blade "
gameforge.locale.quiz_54_3_choice = "Paste "
gameforge.locale.quiz_54_4_choice = "Worm "
gameforge.locale.quiz_54_5_answer = "2 "
gameforge.locale.quiz_55_0_question = "Which hair colour isn't allowed in Metin2? "
gameforge.locale.quiz_55_1_choice = "White "
gameforge.locale.quiz_55_2_choice = "Black "
gameforge.locale.quiz_55_3_choice = "Rose "
gameforge.locale.quiz_55_4_choice = "Blonde "
gameforge.locale.quiz_55_5_answer = "3 "
gameforge.locale.quiz_56_0_question = "Which item is required for a Barbarian Sword+5? "
gameforge.locale.quiz_56_1_choice = "Snake Tail+ "
gameforge.locale.quiz_56_2_choice = "Blood-Red Pearl "
gameforge.locale.quiz_56_3_choice = "Clam "
gameforge.locale.quiz_56_4_choice = "Rusty blade "
gameforge.locale.quiz_56_5_answer = "4 "
gameforge.locale.quiz_57_0_question = "When do you need an item and Yang to upgrade a[ENTER]silver sword? "
gameforge.locale.quiz_57_1_choice = "When upgrading to +5 "
gameforge.locale.quiz_57_2_choice = "When upgrading to +5 "
gameforge.locale.quiz_57_3_choice = "When upgrading to +5 "
gameforge.locale.quiz_57_4_choice = "When upgrading to +5 "
gameforge.locale.quiz_57_5_answer = "4 "
gameforge.locale.quiz_58_0_question = "What term is given to a Character whose rank[ENTER]points are negative? "
gameforge.locale.quiz_58_1_choice = "Malicious "
gameforge.locale.quiz_58_2_choice = "Wise "
gameforge.locale.quiz_58_3_choice = "Saintly "
gameforge.locale.quiz_58_4_choice = "Brutal "
gameforge.locale.quiz_58_5_answer = "1 "
gameforge.locale.quiz_59_0_question = "What term is given to a character whose rank[ENTER]points are positive? "
gameforge.locale.quiz_59_1_choice = "Devilish "
gameforge.locale.quiz_59_2_choice = "Good "
gameforge.locale.quiz_59_3_choice = "Evil "
gameforge.locale.quiz_59_4_choice = "Normal "
gameforge.locale.quiz_59_5_answer = "2 "
gameforge.locale.quiz_5_0_question = "What can you not do in Metin2? "
gameforge.locale.quiz_5_1_choice = "Marrying "
gameforge.locale.quiz_5_2_choice = "Taking a bath "
gameforge.locale.quiz_5_3_choice = "Ride "
gameforge.locale.quiz_5_4_choice = "Kissing "
gameforge.locale.quiz_5_5_answer = "2 "
gameforge.locale.quiz_60_0_question = "What's the maximum number of people in a group? "
gameforge.locale.quiz_60_1_choice = "2 "
gameforge.locale.quiz_60_2_choice = "5 "
gameforge.locale.quiz_60_3_choice = "8 "
gameforge.locale.quiz_60_4_choice = "10 "
gameforge.locale.quiz_60_5_answer = "3 "
gameforge.locale.quiz_61_0_question = "Which skill allows you to give group members[ENTER]special bonuses? "
gameforge.locale.quiz_61_1_choice = "Combo "
gameforge.locale.quiz_61_2_choice = "Polymorph "
gameforge.locale.quiz_61_3_choice = "Stealth "
gameforge.locale.quiz_61_4_choice = "Leadership "
gameforge.locale.quiz_61_5_answer = "4 "
gameforge.locale.quiz_62_0_question = "Which level is required for founding a guild? "
gameforge.locale.quiz_62_1_choice = "Level 40 "
gameforge.locale.quiz_62_2_choice = "Level 50 "
gameforge.locale.quiz_62_3_choice = "Level 60 "
gameforge.locale.quiz_62_4_choice = "Level 70 "
gameforge.locale.quiz_62_5_answer = "1 "
gameforge.locale.quiz_63_0_question = "What isn't available at guild level 1? "
gameforge.locale.quiz_63_1_choice = "Guild name "
gameforge.locale.quiz_63_2_choice = "Guild games "
gameforge.locale.quiz_63_3_choice = "Guild sign "
gameforge.locale.quiz_63_4_choice = "Guild messages "
gameforge.locale.quiz_63_5_answer = "2 "
gameforge.locale.quiz_64_0_question = "Which types of battle are not possible between[ENTER]two guilds? "
gameforge.locale.quiz_64_1_choice = "Arena-guild war "
gameforge.locale.quiz_64_2_choice = "Field-guild war "
gameforge.locale.quiz_64_3_choice = "Leader-guild war "
gameforge.locale.quiz_64_4_choice = "Flag-guild war "
gameforge.locale.quiz_64_5_answer = "3 "
gameforge.locale.quiz_65_0_question = "Which skill isn't a guild skill? "
gameforge.locale.quiz_65_1_choice = "Blood of the Dragon God "
gameforge.locale.quiz_65_2_choice = "Blessing of the Dragon God "
gameforge.locale.quiz_65_3_choice = "Wrath of the Dragon God "
gameforge.locale.quiz_65_4_choice = "Dragon ball "
gameforge.locale.quiz_65_5_answer = "4 "
gameforge.locale.quiz_66_0_question = "Which level is required for riding a horse? "
gameforge.locale.quiz_66_1_choice = "Level 25 "
gameforge.locale.quiz_66_2_choice = "Level 35 "
gameforge.locale.quiz_66_3_choice = "Level 45 "
gameforge.locale.quiz_66_4_choice = "Level 55 "
gameforge.locale.quiz_66_5_answer = "1 "
gameforge.locale.quiz_67_0_question = "Which item is not needed for riding? "
gameforge.locale.quiz_67_1_choice = "Horse Sword "
gameforge.locale.quiz_67_2_choice = "Horse Riding Ticket "
gameforge.locale.quiz_67_3_choice = "The armed horse book "
gameforge.locale.quiz_67_4_choice = "The military horse book "
gameforge.locale.quiz_67_5_answer = "1 "
gameforge.locale.quiz_68_0_question = "Which colour is not available for horses in[ENTER]Metin2? "
gameforge.locale.quiz_68_1_choice = "White horse "
gameforge.locale.quiz_68_2_choice = "Brown horse "
gameforge.locale.quiz_68_3_choice = "Crimson Chestnut "
gameforge.locale.quiz_68_4_choice = "Chestnut "
gameforge.locale.quiz_68_5_answer = "3 "
gameforge.locale.quiz_69_0_question = "How large can the level difference between lovers[ENTER]be at the time of their wedding? "
gameforge.locale.quiz_69_1_choice = "30 level difference "
gameforge.locale.quiz_69_2_choice = "25 level difference "
gameforge.locale.quiz_69_3_choice = "20 level difference "
gameforge.locale.quiz_69_4_choice = "15 level difference "
gameforge.locale.quiz_69_5_answer = "4 "
gameforge.locale.quiz_6_0_question = "Which weapon is the best one-handed-sword? "
gameforge.locale.quiz_6_1_choice = "Crescent Sword "
gameforge.locale.quiz_6_2_choice = "Long Sword "
gameforge.locale.quiz_6_3_choice = "Exorcism Sword "
gameforge.locale.quiz_6_4_choice = "Silver Sword "
gameforge.locale.quiz_6_5_answer = "3 "
gameforge.locale.quiz_70_0_question = "On which level is it forbidden to marry? "
gameforge.locale.quiz_70_1_choice = "Level 24 "
gameforge.locale.quiz_70_2_choice = "Level 35 "
gameforge.locale.quiz_70_3_choice = "Level 45 "
gameforge.locale.quiz_70_4_choice = "Level 55 "
gameforge.locale.quiz_70_5_answer = "1 "
gameforge.locale.quiz_71_0_question = "Which of the following level-30-weapons has got[ENTER]three spaces for spirit stones? "
gameforge.locale.quiz_71_1_choice = "Full moon sword "
gameforge.locale.quiz_71_2_choice = "Antique Bell "
gameforge.locale.quiz_71_3_choice = "Hornbow "
gameforge.locale.quiz_71_4_choice = "Red Iron Blade "
gameforge.locale.quiz_71_5_answer = "2 "
gameforge.locale.quiz_7_0_question = "Which weapon is the best dagger? "
gameforge.locale.quiz_7_1_choice = "Dagger "
gameforge.locale.quiz_7_2_choice = "Nine blade "
gameforge.locale.quiz_7_3_choice = "Amija "
gameforge.locale.quiz_7_4_choice = "Lightning Knife "
gameforge.locale.quiz_7_5_answer = "4 "
gameforge.locale.quiz_8_0_question = "Which is the best two-handed weapon? "
gameforge.locale.quiz_8_1_choice = "Magnetic blade "
gameforge.locale.quiz_8_2_choice = "Giant Axe+0 "
gameforge.locale.quiz_8_3_choice = "Decapitation blade "
gameforge.locale.quiz_8_4_choice = "Glaive "
gameforge.locale.quiz_8_5_answer = "1 "
gameforge.locale.quiz_9_0_question = "Which one is the best bow? "
gameforge.locale.quiz_9_1_choice = "Copper Crafted Bow "
gameforge.locale.quiz_9_2_choice = "Divine Apricot Bow "
gameforge.locale.quiz_9_3_choice = "Black Ruin Bow "
gameforge.locale.quiz_9_4_choice = "Red Eye Bow "
gameforge.locale.quiz_9_5_answer = "2 "
gameforge.locale.remove_polymorph_chat = "Abort transforming. "
gameforge.locale.remove_polymorph_msg = "I'm going to abort the transforming. "
gameforge.locale.reward = "Reward: "
gameforge.locale.show_guild_cur_score = "Show own guild score "
gameforge.locale.show_guild_ranking_around = "Show own guild ranking "
gameforge.locale.show_guild_ranking_top = "Show highest-ranked guilds (Ranks 1-8) "
gameforge.locale.skeleton_gem = {}
gameforge.locale.skeleton_gem.accept_ask = "Peddler:[ENTER]Oh, finally! You look like a person who can[ENTER]handle his weapon well. My life is at stake.[ENTER]Please, help me! "
gameforge.locale.skeleton_gem.accept_failure_info_label = "Return to the Peddler. "
gameforge.locale.skeleton_gem.accept_failure_info_text_1 = "Return to the Peddler. "
gameforge.locale.skeleton_gem.accept_failure_info_text_2 = "Tell the Peddler that you could not find the[ENTER]Demon's Gem+. "
gameforge.locale.skeleton_gem.accept_failure_say_1 = "Return to the Peddler. "
gameforge.locale.skeleton_gem.accept_failure_say_2 = "I can't find the Demon's Gem+. What on earth am I[ENTER]going to tell the Peddler? "
gameforge.locale.skeleton_gem.accept_success_info_label = "Return to the Peddler "
gameforge.locale.skeleton_gem.accept_success_info_text_1 = "Take the demon gem+ to the peddler. "
gameforge.locale.skeleton_gem.accept_success_info_text_2 = "You have managed to take the demon's gem+ from[ENTER]the Demon Magician. Return it to the peddler. "
gameforge.locale.skeleton_gem.accept_success_say_1 = "Demon's Gem+ received. "
gameforge.locale.skeleton_gem.accept_success_say_2 = "You have got the Demon's Gem+. Take it to the[ENTER]Peddler. "
gameforge.locale.skeleton_gem.i_dont_have_the_skeleton_gem_yet = "I haven't found the Demon's Gem+ yet. "
gameforge.locale.skeleton_gem.i_have_the_skeleton_gem = "Here's the Demon Gem+! "
gameforge.locale.skeleton_gem.order_accept = "I'm going to get it for you! "
gameforge.locale.skeleton_gem.order_accept_answer = "Peddler:[ENTER]Oh, thanks a million. I'll never forget what you[ENTER]did for me! "
gameforge.locale.skeleton_gem.order_get_skeleton_gem_ = "Look for the demon gem+. "
gameforge.locale.skeleton_gem.order_get_skeleton_gem_text = "Find the demon magician and take the demon gem+[ENTER]from him. "
gameforge.locale.skeleton_gem.order_refuse = "I think that's too dangerous for me. "
gameforge.locale.skeleton_gem.order_refuse_answer = "Peddler:[ENTER]I understand your hesitation. Of course it's a[ENTER]difficult and dangerous task! But if things[ENTER]continue like this, it'll be the end of me! "
gameforge.locale.skeleton_gem.order_say = "Peddler:[ENTER]Now everything's over. There's nothing left to[ENTER]do, except to wait for death to come. If the[ENTER]thieves hadn't attacked me, I wouldn't have lost[ENTER]my belongings. Why did that have to happen to me? "
gameforge.locale.skeleton_gem.order_say2 = "Peddler:[ENTER]Please help me. If you can get hold of the[ENTER]Demon's gem+ from the Demon Magician, I'll give[ENTER]you a generous reward. "
gameforge.locale.skeleton_gem.order_too_late = "Peddler:[ENTER]Someone else has already got it for me. You don't[ENTER]need take care of it any more. "
gameforge.locale.skeleton_gem.start_find_peddler_label = "Go to the Peddler. "
gameforge.locale.skeleton_gem.start_find_peddler_text_1 = "Go to the Peddler "
gameforge.locale.skeleton_gem.start_find_peddler_text_2 = "Go to the peddler and ask him about the demon[ENTER]gem+. "
gameforge.locale.skeleton_gem.start_say = "The Peddler's letter:[ENTER]I don't know what to do any more. The Demon's[ENTER]Gem+ has been stolen. Now I'm ruined, because I[ENTER]spent all my money on it.[ENTER]Could you please help me? I'm really desperate! "
gameforge.locale.skeleton_gem.success_say = "Peddler:[ENTER]You really managed it? Come into my arms, my[ENTER]beloved stone! Thank you. You can't begin to[ENTER]imagine how relieved I am. "
gameforge.locale.skeleton_gem.talk_about_skeleton_gem = "Ask about the demon gem+. "
gameforge.locale.skill_group = {}
gameforge.locale.skill_group.board = "The pamphlet reads:[ENTER]We're recruiting brave men and women who are[ENTER]willing to fight for the peace of the kingdom and[ENTER]its people![ENTER][ENTER]Requirement for joining the military: Minimum[ENTER]level 5. "
gameforge.locale.skill_group.dialog_assassin_1 = "Ninjas are trained here, who can hide well and[ENTER]ambush their enemies. They focus on using daggers[ENTER]and poison. Only Ninjas who are apprentices and[ENTER]are at level 5 and above can participate. When[ENTER]you have reached this level, you receive a[ENTER]recruit letter. If you're ready to sneak around[ENTER]the dark corners of the world as a Ninja, then[ENTER]come and find me. Then we can talk further. "
gameforge.locale.skill_group.dialog_assassin_2 = "Ninjas are trained here, who can hide well and[ENTER]ambush their enemies. They focus on using daggers[ENTER]and poison. If you're ready to sneak around the[ENTER]dark corners of the world as a Ninja, then come[ENTER]and find me. Then we can talk further. "
gameforge.locale.skill_group.dialog_assassin_3 = "Ninjas who are masters of the bow are trained[ENTER]here. They teach you how to fire a well-aimed[ENTER]volley of arrows at enemies from a long distance.[ENTER]Only Ninjas who are apprentices and have a[ENTER]minimum level of 5 can join the training. As soon[ENTER]as you have reached the appropriate level you[ENTER]will receive a recruit letter. If you're[ENTER]interested in it, come see me. "
gameforge.locale.skill_group.dialog_assassin_4 = "Ninjas who are masters of the bow are trained[ENTER]here. For example, they teach you to fire a[ENTER]well-aimed volley of arrows at enemies from[ENTER]long-distance. Follow me. I'll make you the best[ENTER]archer on this continent. "
gameforge.locale.skill_group.dialog_assassin_5 = "Choose between Blade-Fight training and Archery[ENTER]training, and you'll get the skills you want. "
gameforge.locale.skill_group.dialog_shaman_1 = "This is the place where the Shamans who want to[ENTER]follow the path of the Dragon God meet. They[ENTER]teach you how to use amulets and your mental[ENTER]power, which then allows Shamans to throw their[ENTER]enemies' techniques back at them. It also allows[ENTER]them to increase their own defence value through[ENTER]holy protection and to support befriended[ENTER]warriors. Only Shamans who are apprentices or[ENTER]have a minimum level of 5 can participate. As[ENTER]soon as you have reached this level, you will[ENTER]receive a recruit letter. When you're ready for[ENTER]the teachings of the Dragon Force, then come look[ENTER]for me. "
gameforge.locale.skill_group.dialog_shaman_2 = "This is the place where the Shamans who want to[ENTER]follow the path of the Dragon God meet. They[ENTER]teach you how to use amulets and your mental[ENTER]power, which then allows Shamans to throw their[ENTER]enemies' techniques back at them. It also allows[ENTER]them to increase their own defence value through[ENTER]holy protection and to support befriended[ENTER]warriors. Do you think you're ready to spread the[ENTER]teachings of the Dragon God with me? A humble[ENTER]believer is always welcome. "
gameforge.locale.skill_group.dialog_shaman_3 = "Shamans worship the forces of nature and light[ENTER]here. They teach skills connected to lightning,[ENTER]storms but also the powers of healing here.[ENTER]Shamans that follow the doctrine of healing often[ENTER]work as a group to help support each other.[ENTER]Only Shamans who are apprentices or have a[ENTER]minimum level of 5 can join in. As soon as you[ENTER]have reached this level, you will receive a[ENTER]recruit letter. I'll be waiting for you. "
gameforge.locale.skill_group.dialog_shaman_4 = "Shamans worship the forces of nature and light[ENTER]here. They teach skills connected to lightning,[ENTER]storms but also the powers of healing here.[ENTER]Shamans that follow the doctrine of healing often[ENTER]work as a group to help support each other.[ENTER]Do you want work with me to help others? Your[ENTER]support would help all of those who are[ENTER]suffering. Please help me. "
gameforge.locale.skill_group.dialog_shaman_5 = "Choose between Dragon Force training and Healing[ENTER]Force training, and you'll get the skills you[ENTER]need. "
gameforge.locale.skill_group.dialog_sura_1 = "I teach those who have been blessed with the[ENTER]devil's seed how to use their magic abilities.[ENTER]They learn how to enchant swords and armour which[ENTER]increases attack and defence strength. They also[ENTER]learn how to evocate spirits from hell and thus[ENTER]reduce the morale of the enemy. Only Sura who are[ENTER]apprentices or have a minimum level of 5 can take[ENTER]part. As soon as you have reached this level, you[ENTER]will receive a recruit letter. If you're ready to[ENTER]take on your demonic legacy, come here. "
gameforge.locale.skill_group.dialog_sura_2 = "I teach those who have been blessed with the[ENTER]devil's seed how to use their magic abilities.[ENTER]They learn how to enchant swords and armour which[ENTER]increases attack and defence strength. They also[ENTER]learn how to evocate spirits from hell and thus[ENTER]reduce the morale of the enemy. Are you ready to[ENTER]swing enchanted swords and cast dark spells? I[ENTER]can assure you that the power that you find here[ENTER]is certainly looking for people of their own[ENTER]kind. "
gameforge.locale.skill_group.dialog_sura_3 = "If you are interested in this place: You will[ENTER]only find those who have dedicated themselves to[ENTER]darkness here. They learn how to deal with[ENTER]spirits, demons and with the flames of hell here.[ENTER]Only Sura who are apprentices or have a minimum[ENTER]level of 5 can do this training. As soon as you[ENTER]have reached appropriate level you will receive a[ENTER]recruit letter. If you call the darkness your[ENTER]home, you will definitely find your brothers and[ENTER]sisters here. "
gameforge.locale.skill_group.dialog_sura_4 = "If you are interested in this place: You will[ENTER]only find those who have dedicated themselves to[ENTER]darkness here. They learn how to deal with[ENTER]spirits, demons and with the flames of hell here.[ENTER]If you're interested in making friends with evil[ENTER]spirits who will slowly consume your mind bit by[ENTER]bit, then come with me! Join our order and leave[ENTER]your humanity behind... "
gameforge.locale.skill_group.dialog_sura_5 = "Choose between Black Magic training and Weaponry[ENTER]training and you'll get the skills you need. "
gameforge.locale.skill_group.dialog_warrior_1 = "Do you know where you are? Attackers are trained[ENTER]here, Warriors who are the fastest and the[ENTER]bravest around. Techniques for fast, repeated[ENTER]hits and for skilled attacks are taught here with[ENTER]sword or spear.[ENTER]Only Warriors who are apprentices or have a[ENTER]minimum level of 5 can participate in the[ENTER]training. As soon as you have reached the[ENTER]appropriate level you will receive a recruit[ENTER]letter. If you want to find out the real strength[ENTER]of your body, come with me! "
gameforge.locale.skill_group.dialog_warrior_2 = "Do you know where you are? Attackers are trained[ENTER]here, Warriors who are the fastest and the[ENTER]bravest around. Techniques for fast, repeated[ENTER]hits and for skilled attacks are taught here with[ENTER]sword or spear.[ENTER]So what's it going to be? Do you want to train? "
gameforge.locale.skill_group.dialog_warrior_3 = "I teach Warriors how to focus their Chi properly.[ENTER]This requires a slow, mentally exhausting fight[ENTER]style. However, in return, you will be able to[ENTER]hit several opponents at the same time. And the[ENTER]impenetrable defence of the great mind-warrior is[ENTER]downright legendary. Only Warrior apprentices or[ENTER]Warriors with a minimum level of 5 can[ENTER]participate in the training. As soon as you have[ENTER]reached the required level, you will receive a[ENTER]recruit letter. If you're interested, come see[ENTER]me. "
gameforge.locale.skill_group.dialog_warrior_4 = "I teach Warriors how to focus their Chi properly.[ENTER]This requires a slow, mentally exhausting fight[ENTER]style. However, in return, you will be able to[ENTER]hit several opponents at the same time. And the[ENTER]impenetrable defence of the great mind-warrior is[ENTER]downright legendary. What's it going to be? Can[ENTER]you deal with the mental battle? "
gameforge.locale.skill_group.dialog_warrior_5 = "Choose between the Body-Force training and the[ENTER]Mental-Fight training and you will receive the[ENTER]skills you requested. "
gameforge.locale.skill_group.invite = "Military's recruitment message: "
gameforge.locale.skill_group.lets_join_skill_group_1 = "[COLOR r;1|g;0.6|b;0.6]Announcement about Warrior[ENTER]recruitment[/COLOR][ENTER]If you admire the Warrior because of his rapidity[ENTER]and attack power, I recommend the Body-Force[ENTER]training.[ENTER]If you want to become invulnerable and eliminate[ENTER]entire groups of monsters with a single hit, I[ENTER]recommend the Mental-Fight training.[ENTER][ENTER]I'll be waiting for you at the Village Square. "
gameforge.locale.skill_group.lets_join_skill_group_2 = "[COLOR r;1|g;0.6|b;0.6]Announcement about[ENTER]recruiting Ninjas[/COLOR][ENTER]If you want to make yourself a name as an[ENTER]outstanding archer, then learn archery from the[ENTER]Archery teacher.[ENTER]If you are ready to carry out various secret[ENTER]missions in the shadows of the night as a Ninja,[ENTER]then Blade-Fight is right thing for you.[ENTER][ENTER]I'll be waiting for you at the Village Square. "
gameforge.locale.skill_group.lets_join_skill_group_3 = "[COLOR r;1|g;0.6|b;0.6]Announcement about[ENTER]recruiting Sura[/COLOR][ENTER]Would you like to become a super human sword[ENTER]master and make your opponents feel the tip of[ENTER]your enchanted blade? Then I recommend that you[ENTER]learn the art of magic weapons. If, you however[ENTER]want to become the intimidating ruler of flames[ENTER]and of curses, then you should learn the art of[ENTER]Black Magic.[ENTER][ENTER]I'll be waiting for you at the Village Square. "
gameforge.locale.skill_group.lets_join_skill_group_4 = "[COLOR r;1|g;0.6|b;0.6]Announcement about[ENTER]recruiting Shamans[/COLOR][ENTER]If you want to awaken the powers of the dragon[ENTER]god in your combatants and use his fiery breath[ENTER]against your enemies, then I recommend learning[ENTER]Dragon Force. However if you want to relieve and[ENTER]heal the pain of those that are suffering, then[ENTER]you should look for the the Healing Force[ENTER]Teacher.[ENTER][ENTER]I'll be waiting for you at the Village Square. "
gameforge.locale.stamina_food = {}
gameforge.locale.stamina_food.accept_ask = "Oakgu:[ENTER]What, is that it? When I was young, I was able to[ENTER]catch more than ten green frogs! "
gameforge.locale.stamina_food.accept_failure_say_1 = "Return to Oakgu. "
gameforge.locale.stamina_food.accept_failure_say_2 = "I can't get any green frog meat. What am I going[ENTER]to tell Oakgu? "
gameforge.locale.stamina_food.accept_success_info_label = "Take the green frog meat to Oakgu. "
gameforge.locale.stamina_food.accept_success_info_text_1 = "Take the green frog meat to Oakgu. "
gameforge.locale.stamina_food.accept_success_info_text_2 = "Give him the green frog meat, and you can eat the[ENTER]green frog soup soon! "
gameforge.locale.stamina_food.accept_success_say_1 = "I have green frog meat. "
gameforge.locale.stamina_food.accept_success_say_2 = "I have green frog meat. I should take it to Oakgu. "
gameforge.locale.stamina_food.baekgo_accept_failure_info_label = "Return to Oakgu. "
gameforge.locale.stamina_food.baekgo_accept_failure_info_text_1 = "Return to Oakgu. "
gameforge.locale.stamina_food.baekgo_accept_failure_info_text_2 = "Tell Oakgu that you couldn't find green frog meat. "
gameforge.locale.stamina_food.butcher = {}
gameforge.locale.stamina_food.butcher.start_say = "Old man in the restaurant Suhpyung:[ENTER]My body isn't as useful as it used to be. When I[ENTER]was young, I could work a week straight, and I[ENTER]still had the energy to drink every night! Now,[ENTER]even standing around is hard. In times like[ENTER]these, a bowl of green frog soup seems like a[ENTER]good way of regaining your energy. "
gameforge.locale.stamina_food.butcher.start_say2 = "Old Man in the restaurant Suhpyung:[ENTER]You want to know what green frog soup is? If you[ENTER]eat one bowl of this, you'll never be tired[ENTER]again! Even if you worked in the fields for one[ENTER]straight week, you'd still have energy in the[ENTER]evenings! A friend of mine named Oakgu is the[ENTER]best cook for green frog soup I know. However,[ENTER]for some reason, he doesn't make the soup[ENTER]anymore. "
gameforge.locale.stamina_food.butcher.talk = "Talk. "
gameforge.locale.stamina_food.complete_say = "Oakgu:[ENTER]You got it? Don't tell anyone about the green[ENTER]frog soup. Especially not that bastard in the[ENTER]restaurant Suhpyung! This isn't enough; if people[ENTER]hear about the green frog soup, they'll all come[ENTER]here and eat it! "
gameforge.locale.stamina_food.food_manager = {}
gameforge.locale.stamina_food.food_manager.order_say = "Oakgu:[ENTER]Green frog soup? Yes! I used to make it. But that[ENTER]was back when I was young. I wasn't afraid of the[ENTER]dangerous monsters, and that's why I was able to[ENTER]hunt green frogs. "
gameforge.locale.stamina_food.food_manager.order_say2 = "Oakgu:[ENTER]But now? Now I'm old, and I don't have enough[ENTER]energy for this. I would like to eat green frog[ENTER]soup myself, but green frogs aren't easy to kill.[ENTER]If you got me some green frog meat, I'd be able[ENTER]to make the best green frog soup ever for you! "
gameforge.locale.stamina_food.food_manager.talk = "Talk. "
gameforge.locale.stamina_food.food_manager.talk_about_greeenfrog_soup = "About the green frog soup "
gameforge.locale.stamina_food.i_dont_have_the_greeenfrog_meat_yet = "I don't have green frog meat yet. "
gameforge.locale.stamina_food.i_have_the_greenfrog_meat = "I got the green frog meat! "
gameforge.locale.stamina_food.order_accept = "Okay, I'll get it. "
gameforge.locale.stamina_food.order_accept_answer = "Oakgu:[ENTER]Great! Good luck! "
gameforge.locale.stamina_food.order_get_greenfrog_general_meat_label = "Get the green frog meat. "
gameforge.locale.stamina_food.order_get_greenfrog_general_meat_text = "Hunt green frogs and obtain green frog meat. "
gameforge.locale.stamina_food.order_refuse = "I'm not interested. "
gameforge.locale.stamina_food.order_refuse_answer = "Oakgu:[ENTER]You don't get the chance to eat green frog soup[ENTER]every day! "
gameforge.locale.stamina_food.order_too_late = "Oakgu:[ENTER]You don't deserve to eat green frog soup![ENTER]Sayonara! "
gameforge.locale.stamina_food.success_say = "Oakgu:[ENTER]Oha! Good work! Let me start cooking right now![ENTER][DELAY value;1000] [/DELAY][ENTER][ENTER]Here you go! You won't believe how much stamina[ENTER]you're going to have! Ha, ha, ha! "
gameforge.locale.start = "Start "
gameforge.locale.stash = {}
gameforge.locale.stash.beginner_info = "If you haven't changed your password yet, it's[ENTER]still 000000. And don't get confused. "
gameforge.locale.stash.buy_silver_and_gold_bar = "Buying Silver or Gold Bars "
gameforge.locale.stash.dont_open = "Oh well, then don't. I don't force anybody to do[ENTER]anything, right? "
gameforge.locale.stash.enlarge = "Expand my Storeroom "
gameforge.locale.stash.enlarge_1_complete = ": I have 30 of them, so I'll[ENTER]take them to the Storekeeper. "
gameforge.locale.stash.enlarge_1_counter = "remaining bear galls "
gameforge.locale.stash.enlarge_1_fail_info = "Time's up. I have failed. "
gameforge.locale.stash.enlarge_1_fail_msg = "Why is this taking so long?[ENTER]Your 30 minutes are up.[ENTER]I can't expand your Storeroom this time! "
gameforge.locale.stash.enlarge_1_getone = "I have got the bear gall! "
gameforge.locale.stash.enlarge_1_info1 = "To expand your Storeroom, you need 30 Bear Galls. "
gameforge.locale.stash.enlarge_1_info2 = "Can be used for hunting bears to get bear's[ENTER]galls. Kill the fire bears, grey bears. black[ENTER]bears and the Bear God to get bear's gall! "
gameforge.locale.stash.enlarge_1_item = "Galls "
gameforge.locale.stash.enlarge_1_notyet = "You don't have 30 yet! Go back and get some more[ENTER]bear galls! "
gameforge.locale.stash.enlarge_1_success = "You brought me 30 Bear Galls![ENTER][ENTER]I'm going to reward you by expanding your[ENTER]Storeroom. Use it wisely. "
gameforge.locale.stash.enlarge_1_take_bear = "I have the bear galls with me. "
gameforge.locale.stash.enlarge_1_timer = "remaining time "
gameforge.locale.stash.enlarge_1_title = "Hunt bears and collect gallbladders! "
gameforge.locale.stash.enlarge_2_again = "You again? No, I still don't know. You should get[ENTER]the Old Lady's advice. Now go! "
gameforge.locale.stash.enlarge_2_have_mark = "I have got the symbol. "
gameforge.locale.stash.enlarge_2_have_mark2 = "Do you think I'm stupid? That's not the Old[ENTER]Lady's symbol! Did you lose it? I hate liars![ENTER]Now go look for the symbol. "
gameforge.locale.stash.enlarge_2_have_mark3 = "Oh! The old lady gave you her blessing! I told[ENTER]you she would! You're made to be a hero! And who[ENTER]told you that from the start? Yes, the good old[ENTER]Storekeeper! So don't forget to reward me for my[ENTER]services when you're rich and famous.[ENTER][ENTER]I'm going to expand your storeroom by 15 slots. "
gameforge.locale.stash.enlarge_2_msg1 = "You want me to expand it again? Do I look like a[ENTER]philanthropist?[ENTER][ENTER]On the other hand... You have the face of a hero.[ENTER]Hmm... "
gameforge.locale.stash.enlarge_2_msg2 = "Listen: I'm going to give you a recommendation[ENTER]letter, take it to the old lady. She will check[ENTER]you and tell you whether you really have the[ENTER]energy and the volition of a hero running through[ENTER]your veins. "
gameforge.locale.stash.enlarge_2_no_mark = "The old lady didn't want to check me. "
gameforge.locale.stash.enlarge_2_no_mark2 = "Baby face? That's what she said to you? Hahaha![ENTER]Yes, that's just like her! But don't worry, just[ENTER]come back again once you've reached a higher[ENTER]level! "
gameforge.locale.stash.enlarge_2_oldwoman_accept = "Hmm, yes... You'll be very successful in the[ENTER]future. Do you best for the kingdom and you will[ENTER]see that it'll be worth it in the end. Here's a[ENTER]token of my appreciation. Take it to the[ENTER]Storekeeper. "
gameforge.locale.stash.enlarge_2_oldwoman_greet = "Aha, a letter of recommendation from the[ENTER]Storekeeper. Well then, let me take a look at[ENTER]your face. "
gameforge.locale.stash.enlarge_2_oldwoman_reject = "That crazy Storekeeper keeps sending me[ENTER]greenhorns. You're not ready yet! Come back once[ENTER]you've grown up! "
gameforge.locale.stash.enlarge_2_oldwoman_title1 = "Talk to the Storekeeper again. "
gameforge.locale.stash.enlarge_2_oldwoman_title2 = "Go back to the storekeeper and show him the old[ENTER]woman's symbol. "
gameforge.locale.stash.enlarge_2_recommendation = "Letter of recommendation from the Storekeeper. "
gameforge.locale.stash.enlarge_2_title = "I'm supposed to take this letter of[ENTER]recommendation to the Old Lady. "
gameforge.locale.stash.enlarge_3_complete = "I have eliminated the esoteric sect. "
gameforge.locale.stash.enlarge_3_counter = "Members of the esoteric sect left "
gameforge.locale.stash.enlarge_3_msg1 = "You again![ENTER][ENTER]How about serving the kingdom once more?[ENTER]Somewhere, there's an esoteric sect, following[ENTER]some dark faith.[ENTER]Capture 100 members of this sect and bring them[ENTER]here. You have 30 minutes. "
gameforge.locale.stash.enlarge_3_notyet = "The esoteric sect is still very strong. Give it[ENTER]your best! "
gameforge.locale.stash.enlarge_3_success = "Good work![ENTER]I'm going to reward your efforts by expanding[ENTER]your Storeroom. "
gameforge.locale.stash.enlarge_3_timer = "Remaining time "
gameforge.locale.stash.enlarge_3_title = "Expand your Storeroom by eliminating the esoteric[ENTER]sect! "
gameforge.locale.stash.enlarge_4_msg = "You again? You don't ever seem to get enough![ENTER]No, enough is enough. I'm not Father Christmas! "
gameforge.locale.stash.enlarge_first1 = "You want to expand your Storeroom? Hmm, let me[ENTER]find out how well you serve your kingdom. "
gameforge.locale.stash.enlarge_first1_cannot = "I'm sorry, but I can't do anything for you at the[ENTER]moment. I've expanded so many people's storage[ENTER]spaces that there isn't any space left now. It'll[ENTER]be a while before I can expand my storeroom[ENTER]again. Why don't you just use the space that you[ENTER]have at the moment? "
gameforge.locale.stash.enlarge_first2 = "Is available for 30 bear's galls.[ENTER]You have 30 minutes to bring me the 30 bear's[ENTER]galls. Then, I'll accept you! But you[ENTER]need "
gameforge.locale.stash.enlarge_first3 = {}
gameforge.locale.stash.enlarge_no_need = "Yeah, yeah, only talking to me whenever you need[ENTER]something! "
gameforge.locale.stash.enlarge_try_no = "I'll try again later. "
gameforge.locale.stash.enlarge_try_ok = "I'm going to try. "
gameforge.locale.stash.enlarge_try_ok_answer = "Okay then: See you in 30 minutes! "
gameforge.locale.stash.first_open = "Okay, your Storeroom is open. If you want to use[ENTER]it, just let me know. Your password for the[ENTER]Storeroom is currently 000000. You should change[ENTER]it for security reasons. You don't think that 45[ENTER]slots are enough? Well, then you'd better be nice[ENTER]to me and perhaps I'll give you some more space[ENTER]sometime. Ha, ha, ha! "
gameforge.locale.stash.gold_bar_beginner_info = "Do you know what a Gold Bar is? Of course you do.[ENTER]But do you also know what it's good for?[ENTER][ENTER]It's simple. If you carry a lot of Yang around[ENTER]with you, it's like walking around with a sign[ENTER]saying 'Hello, please kill me and take all my[ENTER]money!' That's why I swap people's Yang for these[ENTER]Gold Bars and store them here for them. Then they[ENTER]also won't get lost.[ENTER][ENTER]Admittedly I demand a little more Yang than the[ENTER]Gold Bars are actually worth. But hey, I need to[ENTER]make a living. There's no need to feel deceived.[ENTER]As you know, it's a dangerous world out there. "
gameforge.locale.stash.greet1 = "Do you want to use the Storeroom?[ENTER]Nothing comes for free and especially not if you[ENTER]want to use the Storeroom. But you're lucky: I'm[ENTER]in a good mood today, so I'm going to offer you[ENTER]my storage space for 500 Yang. So, how about it?[ENTER]Cheap isn't it? Ha, ha, ha! "
gameforge.locale.stash.greet2 = "Oh, welcome! "
gameforge.locale.stash.greet3 = "Welcome! "
gameforge.locale.stash.greet4 = "Well, well. Our future hero, eh? "
gameforge.locale.stash.nomatter = "Oh, nothing. "
gameforge.locale.stash.not_enough_money = "What? Not enough Yang?[ENTER]Come back once you have enough. "
gameforge.locale.stash.open_mall = "Open Storeroom "
gameforge.locale.stash.pay_no = "Don't pay "
gameforge.locale.stash.pay_ok = "Pay "
gameforge.locale.tengold_drop_pct = "Percentage of Yang Tenners dropped. "
gameforge.locale.time = {}
gameforge.locale.time.days_and_hours = "%d day(s) and %d hrs. "
gameforge.locale.time.hours_and_minutes = "%d hrs. %d min. "
gameforge.locale.time.minutes_and_seconds = "%d minute(s) and %d second(s) "
gameforge.locale.time.seconds = "%d second(s) "
gameforge.locale.woman_postfix = "Woman "
gameforge.locale.years_greetings = {}
gameforge.locale.years_greetings.bless_msg = "You should have more respect for your elders.[ENTER]Nevertheless, I wish you all the best for the new[ENTER]year. "
gameforge.locale.years_greetings.chat_greet = "Happy New Year! "
gameforge.locale.years_greetings.event_info = "Everyone who bows down in front of me today will[ENTER]receive a small New Year's present, provided that[ENTER]they meet the requirement of being level 15 or[ENTER]higher. I hope you have been raised well and[ENTER]respect your elders and their wisdom? "
gameforge.locale.years_greetings.give_msg = "I cannot thank you enough! May the dragon gods[ENTER]bless you. As a token of my appreciation take[ENTER]this bag of Yang. Have a happy new year! "
gameforge.locale.years_greetings.greet_msg = "Are you here to greet me with a bow? "
gameforge.locale.years_greetings.not_enoguh_inventory = "Too bad. You don't have any space in your[ENTER]inventory. Come back once you have cleared up. "
gameforge.locale.years_greetings.no_money_this_time = "I wish you all the best for the coming year.[ENTER]However, you have already received your gift. Did[ENTER]you think that I wouldn't remember you? "
gameforge.locale.years_greetings.select_1 = "Yes! Good luck in the new year! "
gameforge.locale.years_greetings.select_2 = "No "
gameforge.locale.years_greetings.select_3 = "Why is everyone bowing? "
gameforge.locale.years_greetings.under_level_15 = "Oh thank you! I wish you the greatest and best of[ENTER]luck for the new year![ENTER]Unfortunately, I don't have a present for you.[ENTER]only those who have already reached level 15 are[ENTER]allowed these gifts. Don't feel too bad about it[ENTER]though, I'm certain the new year has plenty of[ENTER]great things in store for you! "
gameforge.locale.yeonnahwan = {}
gameforge.locale.yeonnahwan.event_item = "Giant Axe+0 "
gameforge.locale.yeonnahwan.find_eulduji_label = "Find Soon "
gameforge.locale.yeonnahwan.find_eulduji_text_1 = "Find Soon "
gameforge.locale.yeonnahwan.find_eulduji_text_2 = "Find Soon. Listen to his hints about producing[ENTER]the new porcelain and report back to Yonah[ENTER]afterwards. "
gameforge.locale.yeonnahwan.find_yeonnahwan_label = "Find Yonah "
gameforge.locale.yeonnahwan.find_yeonnahwan_text_1 = "Find Yonah the potter "
gameforge.locale.yeonnahwan.find_yeonnahwan_text_2 = "Go to Yonah the potter. He has a mission for you. "
gameforge.locale.yeonnahwan.kill_unggwi_label = "Collect golden teeth from the Dark Orcs "
gameforge.locale.yeonnahwan.kill_unggwi_text_1 = "Collect golden teeth from the Dark Orcs. "
gameforge.locale.yeonnahwan.kill_unggwi_text_2 = "Collect golden teeth from Dark Orcs and take them[ENTER]to Yonah. "
gameforge.locale.yeonnahwan.report_label = "Return to Yonah "
gameforge.locale.yeonnahwan.report_text = "Describe the manufacturing of the new porcelain[ENTER]to Yonah. "
gameforge.locale.yes = "Yes "
gameforge.locale.yuhwan = {}
gameforge.locale.yuhwan.failure_info_label = "Return to Yu-Hwan the musician. "
gameforge.locale.yuhwan.failure_info_text_1 = "Go back to Yu-Hwan the musician. "
gameforge.locale.yuhwan.failure_info_text_2 = "Tell Yu-Hwan the musician that you couldn't find[ENTER]the spider web. "
gameforge.locale.yuhwan.find_label = "Find the musician Yu-Hwan "
gameforge.locale.yuhwan.find_text_1 = "Find the musician Yu-Hwan "
gameforge.locale.yuhwan.find_text_2 = "Find Yu-Hwan the musician and listen to his song. "
gameforge.locale.yuhwan.kill_label = "Kill the Claw Spider. "
gameforge.locale.yuhwan.kill_text_1 = "Capture the claw spider. "
gameforge.locale.yuhwan.kill_text_2 = "Go to the Yongbi Desert and kill the Claw Spider.[ENTER]Take her Spider Web and take it to musician[ENTER]Yu-Hwan. "
gameforge.locale.yuhwan.success_info_label = "Give the spider web to Yu-Hwan the musician. "
gameforge.locale.yuhwan.success_info_text_1 = "Give the spider web to Yu-Hwan the musician. "
gameforge.locale.yuhwan.success_info_text_2 = "Give the spider web to Yu-Hwan the musician and[ENTER]claim your reward. "
gameforge.locale.yuhwan.too_late = "Musician Yu-Hwan: "
gameforge.main_quest_flame_lv100 = {}
gameforge.main_quest_flame_lv100._010_sendLetter = "Black Matter "
gameforge.main_quest_flame_lv100._020_say = "Yak-Hwan is looking for you. Please go to him. "
gameforge.main_quest_flame_lv100._030_say = "Welcome. Yon-I-Walker has ended his[ENTER]investigations. The phenomenon that you observed[ENTER]in Fireland has been identified as Black Matter. "
gameforge.main_quest_flame_lv100._040_say = "It flows out of the interior of the fortress and[ENTER]alters the demons in the surroundings. The longer[ENTER]the amount of time they are under its influence,[ENTER]the stronger and more aggressive they become. We[ENTER]need to stop this Black Matter from spreading[ENTER]further! "
gameforge.main_quest_flame_lv100._050_say = {}
gameforge.main_quest_flame_lv100._060_say = "Whilst our alchemist searches for a solution, we[ENTER]shouldn't sit around on our thumbs here. Return[ENTER]to the Fireland and defeat 300 demons in the[ENTER]fortress' surroundings. "
gameforge.main_quest_flame_lv100._070_say = "Naturally. "
gameforge.main_quest_flame_lv100._080_say = "Thank you. Now hurry! "
gameforge.main_quest_flame_lv100._090_notice = "Defeat 300 Fireland demons in the fortress[ENTER]surroundings and at the location of the Sun[ENTER]Herbs. "
gameforge.main_quest_flame_lv100._100_sayTitle = "D<EFBFBD>monenhatz "
gameforge.main_quest_flame_lv100._110_say = "Kill 300 Demons near the [ENTER]Fireland Fortress and around the sun herbs"
gameforge.main_quest_flame_lv100._120_say = "I fear that you have not yet defeated enough[ENTER]demons. Head back into Fireland and keep[ENTER]fighting. "
gameforge.main_quest_flame_lv100._130_notice = "You have defeated all of the demons.[ENTER]Now report back to Yak-Hwan. "
gameforge.main_quest_flame_lv100._140_say = "Seek out Yak-Hwan. "
gameforge.main_quest_flame_lv100._150_say = "Very good, that should have held up the spread of[ENTER]Black Matter. Relax a little whilst I talk with[ENTER]the alchemist. "
gameforge.main_quest_flame_lv100._160_sendLetter = "Nimbus Tincture "
gameforge.main_quest_flame_lv100._170_say = "The alchemist is looking for you. It seems to be[ENTER]urgent! "
gameforge.main_quest_flame_lv100._180_say = "A catastrophe! I told Yak-Hwan to act with care.[ENTER]And what does he go and do? Charges us head first[ENTER]with swords raised into chaos! The Black Matter[ENTER]grows and spreads faster when the host that it[ENTER]has nested in dies. Now I hear that 300 infected[ENTER]demons have already been killed! That is not[ENTER]good... "
gameforge.main_quest_flame_lv100._190_say = "Under these conditions, even my Nimbus Tincture,[ENTER]which was supposed to banish the Black Matter,[ENTER]will no longer suffice. I urgently need[ENTER]ingredients to make more of it. "
gameforge.main_quest_flame_lv100._200_say = {}
gameforge.main_quest_flame_lv100._210_say = "Bring me 10 Foundation Stones, 50 Bear Galls, 10[ENTER]Spider's Poison Sacks and 200 Energy Fragments.[ENTER]An experienced warrior such as yourself certainly[ENTER]does not need telling where these things can be[ENTER]found, right? "
gameforge.main_quest_flame_lv100._220_say = "I'll head out straight away. "
gameforge.main_quest_flame_lv100._230_say = "Very good. Hurry, as with every minute that we do[ENTER]not do anything, the Black Matter is spreading[ENTER]further. "
gameforge.main_quest_flame_lv100._240_notice = "Get the ingredients with which the alchemist the[ENTER]Nimbus tincture can make. "
gameforge.main_quest_flame_lv100._250_say = "Remaining Ingredients "
gameforge.main_quest_flame_lv100._260_sayTitle = "Nimbus Tincture "
gameforge.main_quest_flame_lv100._270_say = "Locate 10 Foundation Stones, 50 Bear Galls, 10[ENTER]Spider's Poison Sacks and 200 Energy Fragments.[ENTER]Bring these ingredients to the alchemist. "
gameforge.main_quest_flame_lv100._280_say = "You have found all of the ingredients! Great, I[ENTER]will get to work. I will call for you as soon as[ENTER]the Nimbus Tincture is finished. "
gameforge.main_quest_flame_lv100._290_say = "If we don't stop the Black Matter soon, it looks[ENTER]does not look good for us all. Go, bring me all[ENTER]the ingredients for the Nimbus Tincture! "
gameforge.main_quest_flame_lv100._300_notice = "You have all the necessary ingredients. Return to[ENTER]the alchemist. "
gameforge.main_quest_flame_lv100._310_say = "Speak with the alchemist. "
gameforge.main_quest_flame_lv100._320_sendLetter = "Stop the Black Matter "
gameforge.main_quest_flame_lv100._330_say = "Such a... hmph... I complained to the blacksmith,[ENTER]because the Foundation Stones have been ground[ENTER]too roughly. And now? He is offended and refuses[ENTER]to convert the rest of the stones into powder.[ENTER]The stubborn mule! Could you talk to him please? "
gameforge.main_quest_flame_lv100._340_say = "Certainly. "
gameforge.main_quest_flame_lv100._350_say = "Thank you. Here are the foundation stones. And bring[ENTER]him this basket with treats as apology. "
gameforge.main_quest_flame_lv100._360_sayTitle = "Calm the Smith "
gameforge.main_quest_flame_lv100._370_say = "Soothe the smith and convince him to grind the[ENTER]Foundation Stones to a fine powder. "
gameforge.main_quest_flame_lv100._380_say = "Foundation Stone Powder: 1 piece "
gameforge.main_quest_flame_lv100._390_say = "What can I do for you? Shall I sharpen your sword?Polish your armour? "
gameforge.main_quest_flame_lv100._400_say = "No, not today. I am here because the alchemist[ENTER]would like to ask for your forgiveness regarding[ENTER]his sharp tongue earlier. He has sent you this[ENTER]basket of treats. "
gameforge.main_quest_flame_lv100._410_say = "I am reluctant to do anything for that ungrateful[ENTER]little jerk. But because it is you, I will grind[ENTER]the Foundation Stones. Wait a moment. "
gameforge.main_quest_flame_lv100._420_say = "Thank you! "
gameforge.main_quest_flame_lv100._430_say = "Is the smith being stubborn? Give him the basket[ENTER]and ask him to help. He won't be able to say no[ENTER]to you. "
gameforge.main_quest_flame_lv100._440_notice = "The Foundation Stone Powder is ready. Take it to[ENTER]the alchemist. "
gameforge.main_quest_flame_lv100._450_say = "Oh, as fine as Baby Powder, excellent! The old[ENTER]door head it is however, hehe. I can now[ENTER]Nimbus tincture mix. Rest a bit.[ENTER]I will call you when it is finished. "
gameforge.main_quest_flame_lv101 = {}
gameforge.main_quest_flame_lv101._010_sendLetter = "Mysterious Fortress "
gameforge.main_quest_flame_lv101._020_say = "Yak-Hwan is looking for you. Go to him and find[ENTER]out what he wants. "
gameforge.main_quest_flame_lv101._030_say = "The alchemist has already informed me of my[ENTER]mistake. Hopefully it is not too late to fix it. "
gameforge.main_quest_flame_lv101._040_say = "I will coat your weapon with Nimbus Tincture. Now[ENTER]if you kill infected demons, the Black Matter[ENTER]inside them will be banished and will not be able[ENTER]to spread. "
gameforge.main_quest_flame_lv101._050_say = "Now you can also test yourself in the interior of[ENTER]the mysterious fortress. You already have the[ENTER]Passage Ticket. Perhaps there you will uncover a[ENTER]clue to the Servants of Darkness' scheming and[ENTER]also the remains of my missing scout. "
gameforge.main_quest_flame_lv101._060_say = {}
gameforge.main_quest_flame_lv101._070_say = "I'll set out on my way immediately. "
gameforge.main_quest_flame_lv101._080_say = "Thank you. I wish you the best. "
gameforge.main_quest_flame_lv101._090_notice = "Force your way into the fortress and fight the[ENTER]demons inside.[ENTER]Keep your eyes open for the missing scout and any[ENTER]important clues. "
gameforge.main_quest_flame_lv101._100_sayTitle = "Explore Fort "
gameforge.main_quest_flame_lv101._110_say = "Force your way into the fortress and defeat[ENTER]demons in the interior. Look for clues as to the[ENTER]Servants' scheming and for the missing scout! "
gameforge.main_quest_flame_lv101._120_sayReward = "You can this dungeon alone not enter.[ENTER]Make a group, to happen may.[ENTER]You take no further pass. "
gameforge.main_quest_flame_lv101._130_say = "Were you already in the fortress interior? There[ENTER]has to be some clues as to the scheming of the[ENTER]Servants of Darkness as well as the remains of my[ENTER]scout! Go back to Fireland and search the[ENTER]fortress. "
gameforge.main_quest_flame_lv101._140_say = "The scout is already dead for a while. In his[ENTER]bag you find a letter. Deliver him[ENTER]Yak-Hwan. "
gameforge.main_quest_flame_lv101._150_notice = "You have discovered Yak-Hwan's scout. "
gameforge.main_quest_flame_lv101._160_say = "Have you any news? "
gameforge.main_quest_flame_lv101._170_say = {}
gameforge.main_quest_flame_lv101._180_say = "Reading your face makes for bad news... I had[ENTER]feared this already. He was carrying a letter?[ENTER]Show me. There must also be a clue as to the[ENTER]scheming of the Servants of Darkness. Go back and[ENTER]search for it. We'll read the letter later. "
gameforge.main_quest_flame_lv101._190_notice = "You have uncovered a Riveted Necklace belonging[ENTER]to the Servants of Darkness. Show it to Yak-Hwan. "
gameforge.main_quest_flame_lv101._200_say = "Interesting, the Riveted Necklace belongs to the[ENTER]Servants of Darkness. Perhaps it could be a clue[ENTER]as to their scheming! But still no sign of my[ENTER]scout? Please keep looking for him. He has to be[ENTER]in this fortress. "
gameforge.main_quest_flame_lv101._210_notice = "You have discovered the Riveted Necklace as well[ENTER]as the scout. Report back to Yak-Hwan. "
gameforge.main_quest_flame_lv101._220_say = "Report to Yak-Hwan. "
gameforge.main_quest_flame_lv101._230_say = "You were successful then! This Riveted Necklace[ENTER]belongs to the Servants of Darkness. It[ENTER]definitely contains a hidden clue as to their[ENTER]plans. And what is that? A letter from my scout?[ENTER]Show me. "
gameforge.main_quest_flame_lv101._240_say = {}
gameforge.main_quest_flame_lv101._250_say = "A letter... to leave my scouts[ENTER]has? I am shocked. Let us join his[ENTER]Read last words. "
gameforge.main_quest_flame_lv101._260_sayTitle = "Hastily written words: "
gameforge.main_quest_flame_lv101._270_say = "Yak-Hwan, I will not return alive, but I hope[ENTER]that this letter will get to you. I have come[ENTER]across a fortress in Fireland that is not marked[ENTER]on any map. Its ruler is a powerful Fireland[ENTER]demon <20> a unique aura surrounds him just as all[ENTER]the other demons in his following.[ENTER]His roar is deafening and he seems to be guarding[ENTER]something. But what that is, I cannot say.[ENTER]Forgive me, I have failed... "
gameforge.main_quest_flame_lv101._280_say = "We have to find out what is being hidden in this[ENTER]fortress.[ENTER]Look here, on the inside of the Riveted Necklace[ENTER]there is an engraving. I will ask Yon-I-Walker[ENTER]for advice. He will be in touch with you should[ENTER]he need your help. "
gameforge.main_quest_flame_lv101._290_sendLetter = "Decrypt engraving "
gameforge.main_quest_flame_lv101._300_say = "Yon-I-Walker is looking for you. Go to him. "
gameforge.main_quest_flame_lv101._310_say = "Welcome, I have you already awaits. I[ENTER]need something help to decipher the engraving in this[ENTER]spiked collar. "
gameforge.main_quest_flame_lv101._320_say = {}
gameforge.main_quest_flame_lv101._330_say = "The characters on the inside of the Riveted[ENTER]Necklace originate from an ancient culture, that[ENTER]existed a long time ago. To decipher them I need[ENTER]Flame King Blood. It flows through his veins as[ENTER]lava. "
gameforge.main_quest_flame_lv101._340_say = "Consider it done. "
gameforge.main_quest_flame_lv101._350_say = "If you have received the blood, you have to return to me so[ENTER]soon as possible. Because[ENTER]even this vessel can its heat through limited time without loss only for a. "
gameforge.main_quest_flame_lv101._360_notice = "Acquire Flame King Blood. "
gameforge.main_quest_flame_lv101._370_say = "We cannot make the engraving legible without[ENTER]Flame King Blood! "
gameforge.main_quest_flame_lv101._380_notice = "You have received Flame King Blood.[ENTER]Return to Yon-I-Walker. "
gameforge.main_quest_flame_lv101._390_say = "Talk to Yon-I-Walker. "
gameforge.main_quest_flame_lv101._400_say = "Ah, very good. With the blood's help I will be[ENTER]able to make the engraving readable. This[ENTER]requires some time. Return again in the morning. "
gameforge.main_quest_flame_lv101._410_say = "Wait another %d hrs. %d min. "
gameforge.main_quest_flame_lv101._420_say = "I need a bit more time. Come back again later! "
gameforge.main_quest_flame_lv101._430_sendLetter = "The Engraving "
gameforge.main_quest_flame_lv101._440_say = "You have come at the right time! I have[ENTER]deciphered the engraving on the Riveted Necklace. "
gameforge.main_quest_flame_lv101._450_say = "She tells us that the servants of darkness[ENTER]one of the powerful most Flamers sent[ENTER]have to melt the sealing of doors, behind[ENTER]when the six dragon at a hidden place[ENTER]are being held. It is also mentioned an[ENTER]special furnace. I have all held this letter to Yak-Hwan in. Bring [ENTER]it please him! "
gameforge.main_quest_flame_lv101._460_say = {}
gameforge.main_quest_flame_lv101._470_notice = "Bring the letter from Yon-I-Walker yak-hwan. "
gameforge.main_quest_flame_lv101._480_sayTitle = "Post for Yak-Hwan "
gameforge.main_quest_flame_lv101._490_say = "Bring the letter from Yon-I-Walker yak-hwan. "
gameforge.main_quest_flame_lv101._500_say = "Was Yon-I-Walker read the engraving? Oh, a[ENTER]letter with all the information about him? Very good, [ENTER]I'll show her! "
gameforge.main_quest_flame_lv101._510_say = "The seal of the six dragons... soso... a[ENTER]magical furnace... aha... In the fortress,[ENTER]that we have discovered, it must be the[ENTER]legendary Rotdrachenfestung! There is[ENTER]one of the dragon be trapped, which must kill the servant[ENTER]to obtain the pearl of the night.[ENTER]I will retire now and consult with my[ENTER]strategists decision on further action. "
gameforge.main_quest_flame_lv101._520_say = "Kill the flame King and begin his burning blood[ENTER]on. "
gameforge.main_quest_flame_lv101._530_say = {}
gameforge.main_quest_flame_lv102 = {}
gameforge.main_quest_flame_lv102._010_sendLetter = "Storm the Fortress "
gameforge.main_quest_flame_lv102._020_say = "Yak-Hwan is looking for you. He wants to let you[ENTER]in on the further planning. "
gameforge.main_quest_flame_lv102._030_say = "We have barricaded the Red Dragon Fortress. With[ENTER]this, no more infected demons can get out and we[ENTER]can prevent the continued spread of Black Matter. "
gameforge.main_quest_flame_lv102._040_say = "Your task is now in the fortress[ENTER]invade, so many demons as possible[ENTER]harmless to make and find out whether it[ENTER]is the legendary red dragon is caught. "
gameforge.main_quest_flame_lv102._050_say = "Understood. "
gameforge.main_quest_flame_lv102._060_say = "Perform 30 demons and bring me as evidence[ENTER]for your daemon claws. "
gameforge.main_quest_flame_lv102._070_notice = "Perform 30 demons and bring yak-hwan as evidence[ENTER]your daemon claws. "
gameforge.main_quest_flame_lv102._080_sayTitle = "Storm the Red Dragon Fortress! "
gameforge.main_quest_flame_lv102._090_say = "Defeat 30 demons in the Red Dragon Fortress and bring[ENTER]Yak-Hawn your daemon claws as proof. "
gameforge.main_quest_flame_lv102._100_say = "Daemon claw of %s: %d piece[ENTER]daemon claw of %s: %d piece "
gameforge.main_quest_flame_lv102._110_say = "Armor fragment of the %s: %d piece, weapons fragment[ENTER]of the %s: %d piece "
gameforge.main_quest_flame_lv102._120_say = "You have not enough demons defeated.[ENTER]to complete a total of 30 pieces and bring me your[ENTER]daemon claws as proof! "
gameforge.main_quest_flame_lv102._130_notice = "You have defeated all of the Ember Flame Demons.[ENTER]Report back to Yak-Hwan. "
gameforge.main_quest_flame_lv102._140_say = "Go to Yon-I-Walker. "
gameforge.main_quest_flame_lv102._150_say = "You are back <20> and from what I can see, you were[ENTER]successful! What can you tell me? "
gameforge.main_quest_flame_lv102._160_say = {}
gameforge.main_quest_flame_lv102._170_say = "A powerful flame demon, you say? That is Razador,[ENTER]Ruler of Fire! If the Servants have sent him,[ENTER]there must be something of great value in the[ENTER]fortress. Perhaps even the legendary red dragon![ENTER]I will talk with my advisers. Here, take this[ENTER]Passage Ticket and look after it. You will need[ENTER]it later. "
gameforge.main_quest_flame_lv102._180_sendLetter = "Razador "
gameforge.main_quest_flame_lv102._190_say = "Yon-I-Walker is looking for you. Go to him to[ENTER]find out more. "
gameforge.main_quest_flame_lv102._200_say = "So you have survived an encounter with the[ENTER]monstrous Razador. I bow with respect. "
gameforge.main_quest_flame_lv102._210_say = {}
gameforge.main_quest_flame_lv102._220_say = "Along with the Frost King Alastor, the ruler of[ENTER]fire belongs to the most evil and deadly[ENTER]underworld creatures that humanity is aware of.[ENTER]Razador may himself be the reason for the Black[ENTER]Matter. "
gameforge.main_quest_flame_lv102._230_say = {}
gameforge.main_quest_flame_lv102._240_say = {}
gameforge.main_quest_flame_lv102._250_say = "This makes him an overwhelming opponent. First[ENTER]defeat the lower ranked demons in the Red Dragon[ENTER]Fortress and gather the Black Matter from their[ENTER]bodies. Ten of them should be sufficient. Perhaps[ENTER]we will find a way to neutralise their power[ENTER]before we then face Razador. "
gameforge.main_quest_flame_lv102._260_say = "I'll head out immediately! "
gameforge.main_quest_flame_lv102._270_notice = "Fight the Ember Flame Demons in the Red Dragon[ENTER]Fortress. "
gameforge.main_quest_flame_lv102._280_sayTitle = "Materie Kugeln "
gameforge.main_quest_flame_lv102._290_say = "Storm the Red Dragon Fortress, fight the Ember[ENTER]Flame Demons and gather ten pieces of Black[ENTER]Matter. "
gameforge.main_quest_flame_lv102._300_sayReward = "You require a group and a Passage Ticket to be[ENTER]able to enter the Red Dragon Fortress. "
gameforge.main_quest_flame_lv102._310_say = "That is not enough. I need ten pieces of Black[ENTER]Matter for my research. "
gameforge.main_quest_flame_lv102._320_notice = "You have gather ten pieces of Black Matter. Take[ENTER]them to Yon-I-Walker. "
gameforge.main_quest_flame_lv102._330_say = "Even the sight of Black Matter makes me shudder![ENTER]Very well, to work... I will call for you when I[ENTER]am successful. "
gameforge.main_quest_flame_lv102._340_say = {}
gameforge.main_quest_flame_lv102._350_sendLetter = "Black Matter Neutralisation "
gameforge.main_quest_flame_lv102._360_say = "Good news! I have found out how the power of[ENTER]Black Matter can be neutralised. "
gameforge.main_quest_flame_lv102._370_say = {}
gameforge.main_quest_flame_lv102._380_say = "All powers of nature have a counterpart <20> light[ENTER]and dark, fire and water, good and evil. Even[ENTER]Black Matter has a counterpart, something which[ENTER]has the power to neutralise it: Pure Lumen! "
gameforge.main_quest_flame_lv102._390_say = "To produce Pure Lumen, you need to melt Energy[ENTER]Fragments in Mong Water. Could you gather 50[ENTER]bottles of Mong Water as well as 100 Energy[ENTER]Fragments and then take them to Yu-Hwan? Thank[ENTER]you. "
gameforge.main_quest_flame_lv102._400_say = "Consider it done! "
gameforge.main_quest_flame_lv102._410_notice = "Gather 50 bottles of Mong Water as well as 100[ENTER]Energy Fragments and take them to Yu-Hwan. "
gameforge.main_quest_flame_lv102._420_sayTitle = "Pure Lumen "
gameforge.main_quest_flame_lv102._430_say = "Gather 50 bottles of Mong Water as well as 100[ENTER]Energy Fragments and take them to Yu-Hwan. "
gameforge.main_quest_flame_lv102._440_say = "Woah, Yon-I-Walker had already warned me that you[ENTER]would be coming. Well, let's get to work. Why[ENTER]don't you relax in the meantime? "
gameforge.main_quest_flame_lv102._450_say = "Woah, Yon-I-Walker had already warned me that you[ENTER]would be coming. I'd like to get to work, but the[ENTER]materials are not yet sufficient to produce Pure[ENTER]Lumen. Go out and keep gathering. "
gameforge.main_quest_flame_lv102._460_notice = "You have enough Mong Water and Energy Fragments.[ENTER]Take them to Yu-Hwan. "
gameforge.main_quest_flame_lv102._470_say = "Go to Yu-Hwan "
gameforge.main_quest_flame_lv102._480_sendLetter = "Deliver the Pure Lumen "
gameforge.main_quest_flame_lv102._490_say = "Yu-Hwan has produced the Pure Lumen. Go to him. "
gameforge.main_quest_flame_lv102._500_say = "There you are! At exactly the right time. The[ENTER]Pure Lumen has just now been finished. Report the[ENTER]news to Yak-Hwan. "
gameforge.main_quest_flame_lv102._510_say = {}
gameforge.main_quest_flame_lv102._520_say = {}
gameforge.main_quest_flame_lv102._530_say = {}
gameforge.main_quest_flame_lv102._540_notice = "Return with the pure lumen to yak-hwan back. "
gameforge.main_quest_flame_lv102._550_say = "Are you still here? It is very urgent! Bring the pure[ENTER]Lumen to Yak-Hwan. "
gameforge.main_quest_flame_lv102._560_say = "Ah, welcome! You have the pure lumen with thee?[ENTER]Fantastic! "
gameforge.main_quest_flame_lv102._570_say = {}
gameforge.main_quest_flame_lv102._580_say = "Impressive. With that we now have an ace in the[ENTER]hole where it comes to the fight for Red Dragon[ENTER]Fortress. Take some time to relax whilst I gather[ENTER]the troops. "
gameforge.main_quest_flame_lv103 = {}
gameforge.main_quest_flame_lv103._010_sendLetter = "Storm the Red Dragon Fortress "
gameforge.main_quest_flame_lv103._020_say = "Yak-Hwan is calling for you. He will give you the[ENTER]final briefing before you head into battle. "
gameforge.main_quest_flame_lv103._030_say = "It is time. The battle has begun. I have send a[ENTER]troop to Red Dragon Fortress. All men are[ENTER]equipped with Pure Lumen. Their wits have become[ENTER]razor sharp. The effect is tremendous! "
gameforge.main_quest_flame_lv103._040_say = "Follow them an meet them at[ENTER]the Red Dragon Fortress! Search the Commandant. HeENTER]will induct you into the plan. "
gameforge.main_quest_flame_lv103._060_say = "Be careful. "
gameforge.main_quest_flame_lv103._070_notice = "Follow them into the Red Dragon Fortress[ENTER]and search the Commandant. "
gameforge.main_quest_flame_lv103._080_sayTitle = "To the Fortress! "
gameforge.main_quest_flame_lv103._090_say = "Follow them into the Red Dragon Fortress[ENTER]and search the Commandant. "
gameforge.main_quest_flame_lv103._100_say = "You are still here? Go, follow my men to the Red[ENTER]Dragon Fortress! "
gameforge.main_quest_flame_lv103._110_say = "Nice to see you. They spotted us so[ENTER]we have to attack the fortress earlier.[ENTER]Everything was fine until ... RAZADOR[ENTER]we dont had any chance <20> the whole squad[ENTER]died. I'm the last one. Can you tell Yak-Hwan[ENTER]what happend? Thanks. "
gameforge.main_quest_flame_lv103._120_say = "Report the events in the Red Dragon Fortress to[ENTER]Yak-Hwan. "
gameforge.main_quest_flame_lv103._130_say = "You're back already? What... something went wrong?Talk! "
gameforge.main_quest_flame_lv103._140_say = {}
gameforge.main_quest_flame_lv103._150_say = "The whole battalion fell? Oh, no... this is all[ENTER]my fault. The attack took place too hastily and[ENTER]my men have paid the price with their deaths. "
gameforge.main_quest_flame_lv103._160_say = {}
gameforge.main_quest_flame_lv103._170_say = "I need to rethink my strategy. There has to be[ENTER]another way to eliminate these demons. Get ready.[ENTER]I will call for you as soon as I have a plan. "
gameforge.main_quest_flame_lv103._180_sendLetter = "Step by Step "
gameforge.main_quest_flame_lv103._190_say = "Good that you are here. We have decided to attack[ENTER]the demons first and weaken them, before we try[ENTER]to attack Razador again. "
gameforge.main_quest_flame_lv103._200_say = "While my men fight before the[ENTER]Red Dragon Fortress and fight every enemy[ENTERwhich comes outside, you have to[ENTER]go inside and fight the Firedemon[ENTER]The pure lumen will guard you.[ENTER]It will neutralize the[ENTER]black magic. "
gameforge.main_quest_flame_lv103._210_say = "If you kill, 1000 Firedemon[ENTER]t will be a lot easier to[ENTER]kill Razador. "
gameforge.main_quest_flame_lv103._220_say = "To Arms! "
gameforge.main_quest_flame_lv103._230_notice = "Storm the Red Dragon Fortress and defeat 1,000[ENTER]Flame Demons. "
gameforge.main_quest_flame_lv103._240_sayTitle = "Step 1: 1,000 Demons "
gameforge.main_quest_flame_lv103._250_say = "Storm the Red Dragon Fortress and defeat 1,000[ENTER]Flame Demons. "
gameforge.main_quest_flame_lv103._260_sayReward = "You need a group and a passage ticket! "
gameforge.main_quest_flame_lv103._270_say = "The enemy defence lines are still too strong.[ENTER]Defeat more demons. We are counting on you! "
gameforge.main_quest_flame_lv103._280_notice = "You have defeated 1,000 Flame Demons. Report to[ENTER]Yak-Hwan. "
gameforge.main_quest_flame_lv103._290_say = "Good job! The defensiveline from the[ENTER]Firedemons is broke[ENTER]Wait a moment while i talk[ENTER]to my strategist to find out what to do next. "
gameforge.main_quest_flame_lv103._300_sendLetter = "Step 2 "
gameforge.main_quest_flame_lv103._310_say = "It is time for the next step. Now we need to[ENTER]attack the high-ranking demon warriors.[ENTER]Storm into the Red Dragon Fortress once again and[ENTER]defeat 50 each of the Ember Flame Kings, Ember[ENTER]Flame Beards, Ember Flame Trolls, Ember Flame[ENTER]Generals and Ember Flame Chieftains. "
gameforge.main_quest_flame_lv103._320_say = {}
gameforge.main_quest_flame_lv103._330_notice = "Storm into the Red Dragon Fortress once again and[ENTER]defeat 50 each of the Ember Flame Kings, Ember[ENTER]Flame Beards, Ember Flame Trolls, Ember Flame[ENTER]Generals and Ember Flame Chieftains. "
gameforge.main_quest_flame_lv103._340_sayTitle = "Step 2 "
gameforge.main_quest_flame_lv103._350_say = "Its time for the next step. We should[ENTER]attack the higher Firedemon.[ENTER]Visite the Red Dragon Fortress again and[ENTER]kill 50 Ember Flame King,[ENTER]50 Ember Flame Beard, 50 Ember Flame Golem,[ENTER]50 Ember Flame General and 50 Ember Flame Chieftrain. "
gameforge.main_quest_flame_lv103._360_say = "The enemy troops are still too strong.[ENTER]You have yet to defeat enough high-ranking Ember[ENTER]Flame Demons. Return to the fortress and keep[ENTER]fighting! "
gameforge.main_quest_flame_lv103._370_notice = "You have defeated the high-ranking Ember Flame[ENTER]Demons. Report to Yak-Hwan. "
gameforge.main_quest_flame_lv103._380_say = "Fantastic! The ranks of Ember Flame Demons have[ENTER]been weakened and my men can now storm the Red[ENTER]Dragon Fortress. Good work! As soon as I have[ENTER]news, I'll let you know. "
gameforge.main_quest_flame_lv103._390_sendLetter = "Razador "
gameforge.main_quest_flame_lv103._400_say = "My men are now inside the Red Dragon Fortress and[ENTER]thanks to your preparatory work the losses on our[ENTER]side are within limits. Yon-I-Walker will explain[ENTER]the next part of our strategy to you. Go to him. "
gameforge.main_quest_flame_lv103._410_notice = "Go to Yon-I-Walker and listen to his strategy. "
gameforge.main_quest_flame_lv103._420_say = "Go to Yon-I-Walker and listen to his strategy. "
gameforge.main_quest_flame_lv103._430_say = "I have been expecting you. We are close to being[ENTER]able to once again frustrate the plans of the[ENTER]Servants of Darkness. Let me explain what our[ENTER]next step is. "
gameforge.main_quest_flame_lv103._440_say = "Through our spies we have discovered that Razador[ENTER]generates a large part of his power from the[ENTER]Purgatory Fire Metin. He has had this stone[ENTER]brought to the Red Dragon Fortress, where it is[ENTER]heavily guarded. Destroy this Metin! This will[ENTER]make the fight against Razador considerably[ENTER]easier. "
gameforge.main_quest_flame_lv103._450_say = {}
gameforge.main_quest_flame_lv103._460_say = "We do not know where exactly the Purgatory Fire[ENTER]Metin is. But it has to be somewhere in this[ENTER]fortress! Once you have attained your goal,[ENTER]report back to Yak-Hwan. "
gameforge.main_quest_flame_lv103._470_say = {}
gameforge.main_quest_flame_lv103._480_notice = "Destroy the Purgatory Fire Metin in the Red[ENTER]Dragon Fortress. "
gameforge.main_quest_flame_lv103._490_sayTitle = "Purgatory Fire Metin "
gameforge.main_quest_flame_lv103._500_say = "Head out on the hunt for the Purgatory Fire Metin[ENTER]in the Red Dragon Fortress and destroy it. "
gameforge.main_quest_flame_lv103._510_say = "(Remaining: %s %s, %s %s) "
gameforge.main_quest_flame_lv103._520_say = "We need to destroy the Purgatory Fire Metin, or[ENTER]the fight against Razador will be futile. Go, you[ENTER]can do it! "
gameforge.main_quest_flame_lv103._530_notice = "You have destroyed the Purgatory Fire Metin.[ENTER]Report to Yak-Hwan. "
gameforge.main_quest_flame_lv103._540_say = "Good job.[ENTER]Now we can fight the Razador[ENTER]Take the pure lumen. I will[ENTER]take some preparations . Chill[ENTER]out. "
gameforge.main_quest_flame_lv104 = {}
gameforge.main_quest_flame_lv104._010_sendLetter = "The Fight Against Razador "
gameforge.main_quest_flame_lv104._020_say = "Go to Yak-Hwan and listen to his battle plan. "
gameforge.main_quest_flame_lv104._030_say = "The day of triumph is close enough to touch![ENTER]This time we are prepared and we will defeat[ENTER]Razador. "
gameforge.main_quest_flame_lv104._040_say = "Do you still have the Pure Lumen? Note that its[ENTER]effects only last for an hour. So take it just[ENTER]before the battle begins. To arms! "
gameforge.main_quest_flame_lv104._050_say = "Understood. "
gameforge.main_quest_flame_lv104._060_notice = "Storm the Red Dragon Fortress and defeat Razador. "
gameforge.main_quest_flame_lv104._070_sayTitle = "The Fight Against Razador "
gameforge.main_quest_flame_lv104._080_say = "Charge into the Red Dragon Fortress and defeat[ENTER]Razador, Ruler of Fire. "
gameforge.main_quest_flame_lv104._090_sayReward = "You need a group and a pass! "
gameforge.main_quest_flame_lv104._100_say = "It won't be easy to take on Razador. But we have[ENTER]no other choice if we want to stop the plans of[ENTER]the Servants of the Darkness. Generate new[ENTER]strength and face up to the Ruler of Fire, before[ENTER]it is too late! "
gameforge.main_quest_flame_lv104._110_say = "Mortal, heed my words! Enjoy your short-lived[ENTER]view of triumph. It will not last for long. The[ENTER]red dragon will break from his chains. With his[ENTER]power I will return to your pitiful world to[ENTER]complete my task. "
gameforge.main_quest_flame_lv104._120_notice = "Razador, Ruler of Fire, has been defeated. Report[ENTER]to Yak-Hwan. "
gameforge.main_quest_flame_lv104._130_say = "Return to Yak-Hwan. "
gameforge.main_quest_flame_lv104._140_say = "What a triumph! Never before has someone managed[ENTER]to get the better of the Ruler of Fire. This[ENTER]truly is a great day. "
gameforge.main_quest_flame_lv104._150_say = {}
gameforge.main_quest_flame_lv104._160_say = "What do you say? The red dragon will allow[ENTER]Razador to rise again? How is that possible? We[ENTER]know little of the great dragons... but the[ENTER]extent of their power seems to be enormous. "
gameforge.main_quest_flame_lv104._170_sendLetter = "Thwarting Plans I "
gameforge.main_quest_flame_lv104._180_say = "Bad news! Razador has arisen through the power of[ENTER]the red dragon. His powers have grown as a result[ENTER]and the influence of Black Matter seems to be[ENTER]greater than ever before. "
gameforge.main_quest_flame_lv104._190_say = "Talk with Yon-I-Walker. He knows how you can[ENTER]defeat Razador for once and for all. "
gameforge.main_quest_flame_lv104._200_notice = "Go to Yon-I-Walker and find out how Razador can[ENTER]be defeated for good. "
gameforge.main_quest_flame_lv104._210_sayTitle = "Talk to Yon-I-Walker. "
gameforge.main_quest_flame_lv104._220_say = "Go to Yon-I-Walker and find out how Razador can[ENTER]be defeated for good. "
gameforge.main_quest_flame_lv104._230_say = "You haven't been to see Yon-I-Walker yet? How do[ENTER]you propose to defeat Razador?! Go! What are you[ENTER]waiting for! "
gameforge.main_quest_flame_lv104._240_say = "Yes, it is true. Razador is back <20> and even more[ENTER]agitated than ever before. We only have one[ENTER]option to stop the Servants of the Darkness from[ENTER]carrying out their plan... "
gameforge.main_quest_flame_lv104._250_say = "Razador will not rest before he has completed his[ENTER]task and has freed the red dragon. To stop this,[ENTER]we will have to banish the dragon. "
gameforge.main_quest_flame_lv104._260_say = {}
gameforge.main_quest_flame_lv104._270_say = "The element of the red dragon is the fire ... and[ENTER]Fire is best tackled with - Fire! Each[ENTER]flame daemon has a magma core.[ENTER]Acquire me five cores of the following[ENTER]Monsters: Gluten Flame King, gluten flame beard,[ENTER]gluten flame Golem, gluten flame general and[ENTER]gluten flame Prince "
gameforge.main_quest_flame_lv104._280_notice = "Acquire the magma cores of the Flames Demons. "
gameforge.main_quest_flame_lv104._290_say = "Acquire five magma cores of these opponents:[ENTER]gluten flame king[ENTER]gluten flame Bart[ENTER]gluten flame golem[ENTER]gluten flame general[ENTER]gluten Flame Lord[ENTER]Return to Yon-I-Walker. "
gameforge.main_quest_flame_lv104._300_say = "Oh yes, you already have some found. Bring[ENTER]%d, which should then be rich. "
gameforge.main_quest_flame_lv104._310_say = "Good, now I have all the Magma Rings I require.[ENTER]They need to cool down a little bit so that I can[ENTER]work on them. If I need your help, I will be in[ENTER]touch. "
gameforge.main_quest_flame_lv104._320_say = "Hmm, these Magma Rings are already cold. I cannot[ENTER]use them anymore. Bring me fresh ones. "
gameforge.main_quest_flame_lv104._330_sendLetter = "Thwarting Plans II "
gameforge.main_quest_flame_lv104._340_say = "Yon-I-Walker is looking for you. Go to him. "
gameforge.main_quest_flame_lv104._350_say = "I will need a little bit more time, until the[ENTER]Magma Rings have cooled to the point where they[ENTER]can be worked on. Could you collect me some Dok[ENTER]Water in the meantime? I can then dissolve the[ENTER]Magma Rings in it. "
gameforge.main_quest_flame_lv104._360_say = "With this Magma suspension we will[ENTER]red dragon banish can. Yak-Hwan will[ENTER]then later on the exact procedure explain.[ENTER]please acquire me now 100 bottles Dok-Wasser.[ENTER]I do here for so long."
gameforge.main_quest_flame_lv104._370_notice = "Find 100 bottles of Dok Water and bring them to[ENTER]Yon-I-Walker. "
gameforge.main_quest_flame_lv104._380_say = "Find 100 bottles of Dok Water and bring them to[ENTER]Yon-I-Walker. "
gameforge.main_quest_flame_lv104._390_say = "I now have everything together and can the[ENTER]exile magic manufacture. "
gameforge.main_quest_flame_lv104._400_say = "Soon? Do you need something? "
gameforge.main_quest_flame_lv104._410_say = "I am missing one final ingredient. But I have to[ENTER]concentrate on the melting process. We cannot[ENTER]afford any mistakes! I will be in touch later. "
gameforge.main_quest_flame_lv104._420_say = "That isn't quite 100 bottles of Dok Water yet.[ENTER]Please bring me more. "
gameforge.main_quest_flame_lv104._430_notice = "You have gathered 100 bottles of Dok Water. Now[ENTER]return to Yon-I-Walker. "
gameforge.main_quest_flame_lv104._440_say = "Go to Yon-I-Walker. "
gameforge.main_quest_flame_lv104._450_sendLetter = "Thwarting Plans III "
gameforge.main_quest_flame_lv104._460_say = "I keep going with the suspension. But one[ENTER]more time i need your help. "
gameforge.main_quest_flame_lv104._470_say = "Now I need a suitable container for the[ENTER]exile magic. The Wing Skin Martyaxwars,[ENTER]chieftain of the Manti Kore, should give us good services[ENTER]. Acquire five pieces. "
gameforge.main_quest_flame_lv104._480_notice = "Bring Yon-I-Walker five pieces from the wing skin Martyaxwars[ENTER]. "
gameforge.main_quest_flame_lv104._490_say = "Bring yon-I-walker five pieces from the wing skin[ENTER]Martyaxwars in good quality. "
gameforge.main_quest_flame_lv104._500_say = "We are as close to the target - enter now not.[ENTER]Go, bring me the wing skin! "
gameforge.main_quest_flame_lv104._510_say = "Perfect! The Wing skin is very resistant.[ENTER]from it i can now leather bag for the[ENTER]exile magic. Yak-Hwan will[ENTER]later even more brief. But now make[ENTER]I get to work!"
gameforge.main_quest_flame_lv104._520_notice = "You have all the pieces of wing skin. Take them to[ENTER]yon-I-walker. "
gameforge.main_quest_flame_lv105 = {}
gameforge.main_quest_flame_lv105._010_sendLetter = "Battle Begins "
gameforge.main_quest_flame_lv105._020_say = "Get ready <20> the battle is beginning. Yak-Hwan has[ENTER]a final briefing for you. "
gameforge.main_quest_flame_lv105._030_say = "It is time. Our troops are ready. The battle can[ENTER]start. Do you have the Ring of Samael with you? "
gameforge.main_quest_flame_lv105._040_say = "Yes, here they are "
gameforge.main_quest_flame_lv105._050_say = "Ah very good. I will explain how you can use it[ENTER]later. But first we need to break through the[ENTER]newly formed flame demon defence lines. Head to[ENTER]the Red Dragon Fortress and defeat:[ENTER]10 Ember Flame Kings[ENTER]10 Ember Flame Beards[ENTER]10 Ember Flame Trolls[ENTER]10 Ember Flame Generals[ENTER]10 Ember Flame Chieftains "
gameforge.main_quest_flame_lv105._060_say = {}
gameforge.main_quest_flame_lv105._070_say = "Understood. "
gameforge.main_quest_flame_lv105._080_notice = "Defeat each 10 embers Flames kings[ENTER]embers Flames beards, embers Flames Golem,[ENTER]ember Flamesgenerals and embers Flames Sovereigns. "
gameforge.main_quest_flame_lv105._090_sayTitle = "Start the offensive"
gameforge.main_quest_flame_lv105._100_say = "Storm the Red Dragon Fortress! "
gameforge.main_quest_flame_lv105._110_sayReward = "You need a group and a pass! "
gameforge.main_quest_flame_lv105._120_say = "We have not yet been able to break through the[ENTER]enemy defence lines. Defeat all of the required[ENTER]Ember Flame Demons. "
gameforge.main_quest_flame_lv105._130_notice = "You have defeated the army of Ember Flame Demons.[ENTER]Report to Yak-Hwan. "
gameforge.main_quest_flame_lv105._140_say = "Return to Yak-Hwan. "
gameforge.main_quest_flame_lv105._150_say = "You have done well. We have gotten another step[ENTER]closer to our goal <20> the red dragon will not be a[ENTER]threat to us for much longer! "
gameforge.main_quest_flame_lv105._160_sendLetter = "Favor and resentment "
gameforge.main_quest_flame_lv105._170_say = "Your arch-enemy, Razador, seems to resent the[ENTER]fact that you killed him. His roar sounds louder[ENTER]than ever before across the plains of Doyyumhwan. "
gameforge.main_quest_flame_lv105._180_say = "It is time to silence him once again. As he[ENTER]stands, with eagle eyes, above the gate behind[ENTER]which the red dragon is held. Be wary of him! He[ENTER]will have learnt from his defeat and will not[ENTER]make the same mistakes twice. "
gameforge.main_quest_flame_lv105._190_notice = "Defeat Razador, Ruler of Fire. "
gameforge.main_quest_flame_lv105._200_sayTitle = "Play with Fire "
gameforge.main_quest_flame_lv105._210_say = "Defeat Razador, Ruler of Fire, in the Red Dragon[ENTER]Fortress. "
gameforge.main_quest_flame_lv105._220_say = "Was Razador too much for you this time? I can[ENTER]hardly believe it! You managed it once <20> you will[ENTER]manage it this time too! "
gameforge.main_quest_flame_lv105._230_notice = "Razador has been defeated. Report back to[ENTER]Yak-Hwan. "
gameforge.main_quest_flame_lv105._240_say = "I knew you'd do it! Great. Now[ENTER]we will prepare everything for the banishment of the Red Dragon.[ENTER]I'll call you as soon as we are ready. "
gameforge.main_quest_flame_lv105._250_sendLetter = "Banishment of Red Dragon "
gameforge.main_quest_flame_lv105._260_say = "It is time. Everything is ready to banish the red[ENTER]dragon. "
gameforge.main_quest_flame_lv105._270_say = "My men have already been erected two spell circles.[ENTER]Your task now is to ignite it to.[ENTER]Throw the bag spell on the circles and[ENTER]they will ignite. This will make the[ENTER]banishment of Red Dragon. "
gameforge.main_quest_flame_lv105._280_notice = "Light the spell circles and send the Red Dragon[ENTER]into exile. "
gameforge.main_quest_flame_lv105._290_say = "Mount of banishement "
gameforge.main_quest_flame_lv105._300_sayTitle = "Banishment of Red Dragon "
gameforge.main_quest_flame_lv105._310_say = "Kindle using the spell bag the magic[ENTER]circle symbols and send the Red Dragon in the[ENTER]banishment. "
gameforge.main_quest_flame_lv105._320_say = "Gravestone of Taramor: 1 piece "
gameforge.main_quest_flame_lv105._330_sayTitle = "Red Dragon flame experience "
gameforge.main_quest_flame_lv105._340_say = "Was it everything you worm?! This has more than[ENTER]tickled - you'll banish me not so[ENTER]I'm going to get Razador from the realm of the dead![ENTER]Then he will release the seal[ENTER]and finally free me from captivity.[ENTER]There is nothing you can do about it! "
gameforge.main_quest_flame_lv105._350_notice = "The banishment of the Red Dragon has failed.[ENTER]Report back Yak-Hwan report. "
gameforge.main_quest_flame_lv105._360_say = "The exile has failed? How could this happen? "
gameforge.main_quest_flame_lv105._370_say = "Yes. Actually the spell circles have been activated and[ENTER]the ignition has taken place and the[ENTER]exile had begun, but the red dragon was[ENTER]so powerful that it has failed. He[ENTER]said that he will resurrect Yamachun (6091)[ENTER]and he will remove the seal. But he[ENTER]also great harm by our[ENTER]has suffered the mount of banishement. "
gameforge.main_quest_flame_lv105._380_say = "Oh. Good work. Thanks to you, we could take it as[ENTER]far. I already have with Yon-I-Walker[ENTER](20380) talked and thought about what we do now[ENTER]can. My men are still the situation[ENTER]watching and we are looking ach other methods[ENTER]how we can accomplish the banishment.[ENTER]If we have a perfect Methoe found the[ENTER]to banish Red Dragon, I will post call you[ENTER]blank. Good work! "
gameforge.main_quest_flame_lv99 = {}
gameforge.main_quest_flame_lv99._010_sendLetter = "Run into the Fire "
gameforge.main_quest_flame_lv99._020_say = "Yak-Hwan is looking for you. Go to him and find[ENTER]out what he wants. "
gameforge.main_quest_flame_lv99._030_say = "Welcome back! We should have been granted even[ENTER]just the smallest of breaks <20> the Servants of[ENTER]Darkness are back in action. That cannot be good. "
gameforge.main_quest_flame_lv99._040_say = {}
gameforge.main_quest_flame_lv99._050_say = "However, my information is very vague. All we[ENTER]know is that they are holed up in Fireland. "
gameforge.main_quest_flame_lv99._060_say = "We have already sent out a scout. But recently he[ENTER]broke off contact with us and I am very[ENTER]concerned.[ENTER]Can you take a look for him on your way to[ENTER]Fireland? "
gameforge.main_quest_flame_lv99._070_say = "Of course. "
gameforge.main_quest_flame_lv99._080_say = "Thanks. I'll mark his last known location on the[ENTER]map for you. Good luck! "
gameforge.main_quest_flame_lv99._090_notice = "Take a look around Fireland for the missing scout.[ENTER]Coordinates: %d,%d "
gameforge.main_quest_flame_lv99._100_sayTitle = "Explore Fireland! "
gameforge.main_quest_flame_lv99._110_say = "Travel to Fireland. Search for the scout there[ENTER]and any clues as to the scheming of the Servants[ENTER]of Darkness. "
gameforge.main_quest_flame_lv99._120_say = "There must be something at this location. Perhaps[ENTER]you overlooked a clue. Keep searching. "
gameforge.main_quest_flame_lv99._130_notice = "This is the place, the Yak-Hwan has marked on the map.[ENTER]Look around and then go back to[ENTER]Yak-Hwan. "
gameforge.main_quest_flame_lv99._140_say = "Yak-Hwan is waiting on Dark Dragon Rock for your[ENTER]report. "
gameforge.main_quest_flame_lv99._150_say = "You're back! Have you uncovered anything? "
gameforge.main_quest_flame_lv99._160_say = "Unfortunately there was no trace of the scout.[ENTER]But there was a fortress there, that I hadn't[ENTER]noticed before. A powerful aura flows out from[ENTER]within the walls and is affecting the[ENTER]surroundings. "
gameforge.main_quest_flame_lv99._170_say = "Hmm, I do not like that at all. I will find out[ENTER]more about this fortress and then get back in[ENTER]touch with you. "
gameforge.main_quest_flame_lv99._180_sendLetter = "Investigate the Fortress "
gameforge.main_quest_flame_lv99._190_say = "Hm, we are in the dark. I have pure even[ENTER]nothing about this mysterious fortress[ENTER]to find out. In this letter, I have[ENTER]everything put together, what we know so far.[ENTER]Please bring him Yon-I-Walker. He will know,[ENTER]what is to do."
gameforge.main_quest_flame_lv99._200_say = "Go to Yon-I-Walker. "
gameforge.main_quest_flame_lv99._210_say = "What can I do for you?... Ah, a letter.[ENTER]Yak-Hwan therefore asking for my help. Then[ENTER]Let's try to bring light into the darkness. "
gameforge.main_quest_flame_lv99._220_say = {}
gameforge.main_quest_flame_lv99._230_say = {}
gameforge.main_quest_flame_lv99._240_say = "A mysterious aura, which flows a fortress from the inside?[ENTER]Interesting...[ENTER]Look around first of all in the immediate[ENTER]around there to. I've got a suspicion[ENTER]what it could be in this Aura.[ENTER]Here, take this paper and wrap it around your[ENTER]weapon. If confirmed my suspicions,[ENTER]should be the paper turn black when you order[ENTER]demons kill who are under the influence of the dark aura. "
gameforge.main_quest_flame_lv99._250_notice = "Defeat demons that are roaming around the[ENTER]fortress. "
gameforge.main_quest_flame_lv99._260_sayTitle = "Demon Hunt "
gameforge.main_quest_flame_lv99._270_say = "Defeat Fireland demons that are roaming around in[ENTER]the vicinity of the fortress and check to see if[ENTER]your weapon colours. "
gameforge.main_quest_flame_lv99._280_say = "Hmm, I am certain that there is evidence of this[ENTER]aura to be found in Fireland. Return back there[ENTER]once more and defeat demons, that are in close[ENTER]proximity to this fortress. "
gameforge.main_quest_flame_lv99._290_notice = "Your weapon has coloured black. Return back to[ENTER]Yon-I-Walker. "
gameforge.main_quest_flame_lv99._300_say = "Ah, just as I had expected! This is highly[ENTER]remarkable. I will examine this paper a little closer.[ENTER]Calm yourself from long. "
gameforge.main_quest_flame_lv99._310_sendLetter = "Explore Aura "
gameforge.main_quest_flame_lv99._320_say = "Yon-I-Walker is looking for you. Go to him to[ENTER]find out more. "
gameforge.main_quest_flame_lv99._330_say = "Ah, there you are! The aura is treacherous and is[ENTER]clouding my mind.[ENTER]I need Sun Herbs to lighten my mind and to[ENTER]continue my investigations. Can you get me some? "
gameforge.main_quest_flame_lv99._340_say = "Of course. "
gameforge.main_quest_flame_lv99._350_say = "The Sun Herbs grow in hot, dry locations <20> they[ENTER]can be found in Fireland all year round. I'll[ENTER]mark the last location I found some on the map.[ENTER]Although I'm not entirely certain that was the[ENTER]actual location... "
gameforge.main_quest_flame_lv99._360_say = "I'll head out immediately! "
gameforge.main_quest_flame_lv99._370_notice = "Go to the marked location in Fireland and search[ENTER]for Sun Herbs. "
gameforge.main_quest_flame_lv99._380_sayTitle = "Get Sunherbs "
gameforge.main_quest_flame_lv99._390_say = "Go to the location that Yon-I-Walker has marked[ENTER]on the map and search there for Sun Herbs. "
gameforge.main_quest_flame_lv99._400_say = "You return with empty hands? That is not good. I[ENTER]feel as if my mind is getting more and more[ENTER]clouded by the aura. Please get me some Sun[ENTER]Herbs. "
gameforge.main_quest_flame_lv99._410_notice = "You have found the Sun Herbs. Take them to[ENTER]Yon-I-Walker. "
gameforge.main_quest_flame_lv99._420_say = "Ah, you have found the Sun Herbs![ENTER]Excellent. Now I can continue my investigations.[ENTER]Yak-Hwan will let you know about the results. "
gameforge.main_quest_flame_lv99._430_say = "The adventure continues as soon as you have[ENTER]reached level %d. "
gameforge.main_quest_lv1 = {}
gameforge.main_quest_lv1._10_sendLetter = "Welcome to Metin2 "
gameforge.main_quest_lv1._20_say = "The exciting adventures of Metin2 are about to[ENTER]begin. For starters, please find the City Guard.[ENTER]He will provide you with some basic information[ENTER]and various assignments.[ENTER][ENTER]If you would like to go hunting, you will find[ENTER]wild animals on the outskirts of the village[ENTER]borders. They will be shown on the minimap as red[ENTER]dots. You should concentrate on the Wild Dogs[ENTER]first, as they are the easiest targets.[ENTER]Good luck! "
gameforge.main_quest_lv1._30_targetVid = "Find the City Guard "
gameforge.main_quest_lv1._40_sayTitle = "Find the City Guard "
gameforge.main_quest_lv1._50_sayReward = "Talk to the City Guard by clicking on him. He's[ENTER]the NPC that the arrow is pointing at. If you[ENTER]can't see him, you might be too far away. Follow[ENTER]the blinking circles on the map until you reach[ENTER]the City Guard. "
gameforge.main_quest_lv1._60_sayTitle = "City Guard: "
gameforge.main_quest_lv1._70_say = "You must be new in town! I see they haven't made[ENTER]you a soldier yet. Have you had any training at[ENTER]all yet? Look at yourself! Have you ever even[ENTER]used a weapon? Listen up! You have to be careful[ENTER]if you want to survive this war. I'm going to[ENTER]assist you until you have reached level 10. And[ENTER]don't be fooled into thinking that it's going to[ENTER]be easy! Now move! "
gameforge.main_quest_lv1._80_say = "Now go and learn some basics for combat and[ENTER]hunting! Once you have reached a higher level,[ENTER]return to the village and talk to me again. Why[ENTER]are you still standing here? You won't get[ENTER]experience by just standing around! "
gameforge.main_quest_lv10 = {}
gameforge.main_quest_lv10._100_sayReward = "You have received 50,000 experience points.[ENTER]You have received 12,000 Yang.[ENTER]You have received some Gold Threaded Shoes+4.[ENTER]You have received 5 Purple Potions. "
gameforge.main_quest_lv10._10_sendLetter = "Go to the Captain "
gameforge.main_quest_lv10._110_sayTitle = "The Captain's training "
gameforge.main_quest_lv10._120_sayReward = "The Captain's first mission takes you to the[ENTER]neighbouring village. There you should visit the[ENTER]musician Yu-Hwan and ask for the secret documents[ENTER]for the Captain. "
gameforge.main_quest_lv10._130_sayTitle = "Musician Yu-Hwan: "
gameforge.main_quest_lv10._140_say = "Life is a dream, just like everything else. Where[ENTER]do we come from and where do we go? The world is[ENTER]full of conflict. Honest work never pays off...[ENTER]Are you here to listen to my song? "
gameforge.main_quest_lv10._150_say = "Oh, the Captain sent you! Psst, lower your[ENTER]voice... Nobody in the village can find out my[ENTER]true identity. Here, take this. This document[ENTER]contains all the important information that I was[ENTER]able to find out. Take it to the Captain. "
gameforge.main_quest_lv10._160_sayTitle = "Musician Yu-Hwan: "
gameforge.main_quest_lv10._170_say = "Hurry up and leave! If you stand around here for[ENTER]too long, something bad will happen. Remember:[ENTER]Life is short, so enjoy for as long as you can. "
gameforge.main_quest_lv10._180_targetVid = "Return to the Captain "
gameforge.main_quest_lv10._190_sayReward = "The musician Yu-Hwan who secretly works as a spy[ENTER]has given you important documents.[ENTER]Take them to the Captain in the first village. "
gameforge.main_quest_lv10._200_say = "This is the document from the musician? Not bad[ENTER]for a new adventurer! I expect great things of[ENTER]you. Take this as a reward for your work. Keep up[ENTER]the good work for your country! "
gameforge.main_quest_lv10._20_sayReward = "You're now experienced enough to serve your[ENTER]kingdom as a fully fledged warrior. From now on[ENTER]the Captain will give you new assignments. You'll[ENTER]find him in the first village. Go and see him,[ENTER]he's waiting for you. "
gameforge.main_quest_lv10._30_sayTitle = "Captain "
gameforge.main_quest_lv10._40_say = "You look familiar.... Oh yes, I think I have[ENTER]heard of you. You're the new adventurer and you[ENTER]have done well in proving your skills. I don't[ENTER]know yet exactly how skilled you are, but you're[ENTER]going to be tested in future assignments. "
gameforge.main_quest_lv10._50_say = "There are challenges ahead, so get prepared for[ENTER]them. Do you know the story of the three[ENTER]kingdoms? Or the story of the continent Lightning[ENTER]Heaven? You don't know it!? What do the[ENTER]instructors teach these days? Do I really have to[ENTER]teach you such fundamental stuff? "
gameforge.main_quest_lv10._60_say = "This is important, as it is the history of the[ENTER]continent. So I'm going to summarise it for you.[ENTER]Once upon a time, the kingdom was united. But[ENTER]then the Metin Stones came down and brought war[ENTER]and conflict. The continent was divided into[ENTER]three individual countries: Shinsoo is the[ENTER]kingdom of trade, Chunjo is the kingdom of[ENTER]religion and Jinno is the kingdom of military. "
gameforge.main_quest_lv10._70_say = "Every kingdom is desperately trying to recover[ENTER]from the uprisings that came about after the[ENTER]Metin Stones came down. A lot of people want the[ENTER]continent to be reunified. You should also fight[ENTER]for it! Never forget that. "
gameforge.main_quest_lv10._80_say = "I'm going to give you your first assignment.[ENTER]Relax, it's an easy one. In the next village, you[ENTER]will find a musician called Yu-Hwan. People say[ENTER]that he quit the army to become a musician.[ENTER]But really, he's a secret spy, who gets hold of[ENTER]secret documents. There's a document that I need[ENTER]from him. Bring it to me. And don't forget that[ENTER]this is a secret mission. "
gameforge.main_quest_lv10._90_say = "Press the M key to figure out how to get to the[ENTER]next village on the map. Use the warp portal[ENTER]indicated by the corresponding village name.[ENTER]Hurry up! Yu-Hwan is very tall - but you'll be[ENTER]able to recognise him by the instruments he has[ENTER]with him. "
gameforge.main_quest_lv12 = {}
gameforge.main_quest_lv12._100_sayTitle = "Kill Alpha Grey Wolves "
gameforge.main_quest_lv12._10_sayReward = "The Captain has a new assignment for you. Go talk[ENTER]to him. "
gameforge.main_quest_lv12._110_say = "Do you want to quit this quest? "
gameforge.main_quest_lv12._120_say = "So you made it? Well done! You did not have too[ENTER]much trouble, I hope? Anyway, let's move on to[ENTER]the next step. "
gameforge.main_quest_lv12._130_targetVid = "Find the Captain "
gameforge.main_quest_lv12._140_sendLetter = "Task completed "
gameforge.main_quest_lv12._150_say = "Task completed "
gameforge.main_quest_lv12._160_sayReward = "You have killed the required number of Alpha Grey[ENTER]Wolves. Now go back to the Captain and report[ENTER]your success. "
gameforge.main_quest_lv12._170_say = "Did you kill the Alpha Grey Wolves? Good work.[ENTER]Thanks to you, it's a lot easier to keep the[ENTER]village safe now. That's really good news for a[ENTER]change in times of war like these. "
gameforge.main_quest_lv12._180_sayReward = "You have received 40,000 experience points.[ENTER]You have received 10,000 Yang.[ENTER]You have received a Skill Book. "
gameforge.main_quest_lv12._20_say = "Several Alpha Grey Wolves have been causing[ENTER]mayhem just outside the village. They have been[ENTER]running wild for a while, but now their behaviour[ENTER]is getting completely out of hand! They have[ENTER]started attacking the village and the people on[ENTER]the streets. To regain control of the situation,[ENTER]we have to kill some Alpha Grey Wolves. Could you[ENTER]help? Eliminate 10 Alpha Grey Wolves for us. "
gameforge.main_quest_lv12._30_sayReward = "You will receive 24,000 experience points and[ENTER]3,500 Yang in reward. "
gameforge.main_quest_lv12._40_sendLetter = "Kill 10 Alpha Grey Wolves "
gameforge.main_quest_lv12._50_sayReward = "The Alpha Grey Wolves are attacking the village.[ENTER]To get the situation under control, you have to[ENTER]kill 10 of them. "
gameforge.main_quest_lv12._60_sayReward = "So far, you have killed %s Alpha Grey Wolves. "
gameforge.main_quest_lv12._65_counter = "Remaining number "
gameforge.main_quest_lv12._70_sayReward = "You have killed all 10 Alpha Grey Wolves. Return[ENTER]to the Captain. "
gameforge.main_quest_lv12._80_npcChat = "Kill Alpha Grey Wolves "
gameforge.main_quest_lv12._90_say = "What, you still haven't finished the task?[ENTER]Are you having trouble killing 10 Alpha Grey[ENTER]Wolves? If you want to keep fighting for your[ENTER]kingdom you should keep trying. "
gameforge.main_quest_lv14 = {}
gameforge.main_quest_lv14._100_sayTitle = "Task completed "
gameforge.main_quest_lv14._10_sayReward = "The Captain has a new task for you. Go talk to[ENTER]him. "
gameforge.main_quest_lv14._110_sayReward = "You have destroyed a Metin of Battle. Go to the[ENTER]Captain and tell him of your success. "
gameforge.main_quest_lv14._120_say = "Nice work! You've become a very reliable helper![ENTER]Now I know I can trust you with any assignment.[ENTER]I'm proud to have you working with us. Here is[ENTER]your reward and keep up the good work! "
gameforge.main_quest_lv14._130_sayReward = "You have received 20,000 experience points.[ENTER]You have received 20,000 Yang.[ENTER]You have received a Lump of Gold. "
gameforge.main_quest_lv14._140_sayReward = "You have received a %s. "
gameforge.main_quest_lv14._20_say = "I know about the dark energy of the Metin stones.[ENTER]The musician Yu-Hwan told me that the Metin[ENTER]stones make the animals go berserk and spread[ENTER]terrible diseases. "
gameforge.main_quest_lv14._30_say = "If we don't do anything about the Metin stones,[ENTER]the animals will attack the villagers again or[ENTER]worse; a disease might break out! Could you take[ENTER]care of the stones that have landed outside the[ENTER]village? "
gameforge.main_quest_lv14._40_sayReward = "You will receive 48,000 experience points and[ENTER]10,000 Yang, plus a Spirit Stone (+0 to +2) in[ENTER]reward. "
gameforge.main_quest_lv14._50_sendLetter = "Destroy the Metin of Battle "
gameforge.main_quest_lv14._60_sayReward = "The Metin Stones are a serious danger. Help the[ENTER]Captain and destroy a Metin of Battle. "
gameforge.main_quest_lv14._70_sayTitle = "Task completed "
gameforge.main_quest_lv14._80_sayReward = "You have destroyed the Metin of Battle. Talk to[ENTER]the Captain. "
gameforge.main_quest_lv14._90_sendLetter = "Return to the Captain "
gameforge.main_quest_lv15 = {}
gameforge.main_quest_lv15._100_say = "Our kingdom, Jinno, has always been a strong[ENTER]military power. The emperor unified the continent[ENTER]with his powerful and tried and tested cavalry.[ENTER]Even though we are now divided due to the riots[ENTER]that the Metin Stones caused, our kingdom still[ENTER]rightfully owns the power of Iryung. "
gameforge.main_quest_lv15._10_qSetTitle = "The current situation "
gameforge.main_quest_lv15._110_say = "We still have the most powerful army of the three[ENTER]kingdoms, even though there is nothing we can do[ENTER]about the Metin stones right now. If we really[ENTER]wanted to, we could easily conquer the other[ENTER]kingdoms. You should train hard to become a good[ENTER]soldier! "
gameforge.main_quest_lv15._120_say = "I'm going to give you a new assignment. Take this[ENTER]ammunition to Yu-Hwan in the neighbouring[ENTER]village. We store this munition in several places[ENTER]for extra security, so that we can quickly access[ENTER]it in an emergency. If you deliver this to[ENTER]Yu-Hwan, you'll be helping to arm the village. "
gameforge.main_quest_lv15._130_sayReward = "You have received 36,000 experience points.[ENTER]You have received 10,000 Yang.[ENTER]You have received an Ornament. "
gameforge.main_quest_lv15._140_sayTitle = "The current situation "
gameforge.main_quest_lv15._150_sayReward = "The Captain has entrusted you with a delivery for[ENTER]Yu-Hwan. Take to him in the Second Village. "
gameforge.main_quest_lv15._160_say = "Once upon a time, there was a bloody battle[ENTER]between Sung Mahi and the Dragon God. Since then,[ENTER]the people have been divided and are competing[ENTER]against each other in never ending wars... You[ENTER]again! Do you need something? The Captain has[ENTER]sent me something important? Thanks. And now be[ENTER]on your way again - it's not good if people see[ENTER]us together. "
gameforge.main_quest_lv15._170_makequestbutton = "Talk to the Captain "
gameforge.main_quest_lv15._175_say = "You have given Yu-Hwan the Captain's delivery.[ENTER]Now go back to the Captain and pick up your[ENTER]reward. "
gameforge.main_quest_lv15._180_say = "Well done! If you carry on like this, you could[ENTER]become a really important helper for our village.[ENTER]Here is your reward. "
gameforge.main_quest_lv15._20_say = "As you may have heard, the peace situation[ENTER]between kingdoms isn't good at the moment. Go to[ENTER]the Captain, he can give you more information. "
gameforge.main_quest_lv15._30_say = "I think you should find out more about our[ENTER]current situation. Direct your attention to our[ENTER]kingdom first. To win a war, you need to know[ENTER]yourself before you get to know your enemies. "
gameforge.main_quest_lv15._40_say = "Our kingdom, Shinsoo, has always been a centre of[ENTER]trade. Our extensive trade routes brought loads[ENTER]of merchants and goods over to us from all over[ENTER]the world. But since the Metin Stones came down,[ENTER]these relations have broken down and our economy[ENTER]has got much worse. We were prosperous once, but[ENTER]we never had much military power, which is why we[ENTER]have hired some mercenaries. These fighters are[ENTER]very reliable and loyal to those who pay them. "
gameforge.main_quest_lv15._50_say = "Thanks to the mercenaries, our country has[ENTER]regained its stability. But to be prepared for[ENTER]future wars, we need more mercenaries and a[ENTER]strong economy. This isn't going to be easy for[ENTER]any of us. "
gameforge.main_quest_lv15._60_say = "I have another task for you. Take this speciality[ENTER]to Yu-Hwan, who lives in the neighbouring[ENTER]village. Our country was and still is a kingdom[ENTER]of commerce and so we trade with different[ENTER]specialities from different regions. The returns[ENTER]we get from it benefit the village. "
gameforge.main_quest_lv15._70_say = "Our kingdom, Chunjo, is ruled by governor[ENTER]Yoon-Young and was founded on strong religious[ENTER]beliefs. Because of this, we knew about the[ENTER]presence of Sung Mahi long before anyone else[ENTER]did. Our Shamans prepared us for the appearance[ENTER]of the Metin Stones. Without them, the protection[ENTER]of our country would never have been secured.[ENTER]Their belief gives them skills that normal humans[ENTER]will never have. And without the Shamans it would[ENTER]only be a matter of time until another country[ENTER]defeated us. "
gameforge.main_quest_lv15._80_say = "The people of our country have a very strong[ENTER]faith and pray to the Dragon God every day. The[ENTER]benevolent Dragon God is protecting us from the[ENTER]resurrection of Sung Mahi. With his help we are[ENTER]going to keep defending ourselves from these[ENTER]barbaric attacks and reunite the empire under our[ENTER]control. "
gameforge.main_quest_lv15._90_say = "I'm going to give you a new assignment. Deliver[ENTER]this stone statue of the Dragon God to Yu-Hwan in[ENTER]the neighbouring village. Religion and our deep[ENTER]faith in the Dragon God are very important to our[ENTER]kingdom. If you deliver this to Yu-Hwan, you will[ENTER]be doing the villagers a big favour. "
gameforge.main_quest_lv16 = {}
gameforge.main_quest_lv16._100_sayReward = "You have received 3,000 experience points.[ENTER]You have received 5,000 Yang.[ENTER]You have received some Wolf Fur. "
gameforge.main_quest_lv16._10_sendLetter = "Capture the spy "
gameforge.main_quest_lv16._20_sayTitle = "Capture the spy "
gameforge.main_quest_lv16._30_sayReward = "there is an enemy spy in our village. The Captain[ENTER]will give you more information about it. "
gameforge.main_quest_lv16._40_say = "I have a feeling that we have a spy in our midst.[ENTER]Someone from the villagers' ranks is in collusion[ENTER]with the White Oath Soldiers. I need your help in[ENTER]this matter: Go and kill White Oath Soldiers,[ENTER]perhaps you'll be able to find some information[ENTER]about the spy. "
gameforge.main_quest_lv16._50_sayReward = "You will receive 100,000 experience points and[ENTER]5,000 Yang in reward. "
gameforge.main_quest_lv16._60_sendLetter = "Expose the spy "
gameforge.main_quest_lv16._70_sayReward = "The Captain suspects a spy in the White Oath[ENTER]Village. Kill White Oath Soldiers until you find[ENTER]some evidence of the spy. "
gameforge.main_quest_lv16._75_say = "You've found a letter.[ENTER]Take it to the Captain. "
gameforge.main_quest_lv16._80_sayReward = "You have found a Letter with the White Oath[ENTER]Soldiers. Maybe this is the evidence of the Spy[ENTER]the Captain is looking for. Take the letter to[ENTER]the Captain. "
gameforge.main_quest_lv16._90_say = "Did you find any evidence? A Letter? Let me take[ENTER]a look... It could be enough to find out who the[ENTER]spy is. Thanks to you we should be able to get[ENTER]rid of this problem. Well done! You should have a[ENTER]rest. Take this as a token of my gratitude. "
gameforge.main_quest_lv2 = {}
gameforge.main_quest_lv2._100_sendLetter = "First exercise: "
gameforge.main_quest_lv2._10_npcChat = "What are you doing? "
gameforge.main_quest_lv2._110_sayTitle = "First exercise: "
gameforge.main_quest_lv2._120_sayReward = "Kill 9 Wild Dogs. You'll find them directly in[ENTER]front of the City Gates. "
gameforge.main_quest_lv2._130_sayReward = "So far you have killed %s wild dogs. "
gameforge.main_quest_lv2._135_counter = "Remaining number "
gameforge.main_quest_lv2._140_sayTitle = "First practice task completed. "
gameforge.main_quest_lv2._150_sayReward = "You have killed all 9 wild dogs. Report back to[ENTER]the City Guard. "
gameforge.main_quest_lv2._160_npcChat = "About the first task... "
gameforge.main_quest_lv2._170_say = "If you have a problem with killing 9 Wild Dogs,[ENTER]you aren't really a true adventurer are you? "
gameforge.main_quest_lv2._180_sayTitle = "Exercise task: "
gameforge.main_quest_lv2._182_say = "Do you want to give up the quest for good?[ENTER]It will be deleted from your mission overview and[ENTER]will not be available again. "
gameforge.main_quest_lv2._190_say = "How did you do that? You didn't cheat, did you?[ENTER]Anyway, let's get to the next step. "
gameforge.main_quest_lv2._200_sendLetter = "Practice task completed "
gameforge.main_quest_lv2._20_say = "City guard:[ENTER]Your interest is commendable but you should[ENTER]collect more experience points. Come back once[ENTER]you've reached a higher level! "
gameforge.main_quest_lv2._210_say = "You are better than I thought! But I suppose[ENTER]anyone could have done that. Ha ha! Back in my[ENTER]days, the assignments were much more difficult.[ENTER]Be prepared for the next one. Here, you've earned[ENTER]yourself some potions and Yang with which you can[ENTER]improve your equipment. I'll call you as soon as[ENTER]I have a new assignment for you. "
gameforge.main_quest_lv2._220_sayReward = "You have received 250 experience points.[ENTER]You have received 15,000 Yang. "
gameforge.main_quest_lv2._230_sayReward = "You have received %s, %s units. "
gameforge.main_quest_lv2._30_sendLetter = "Letter from the City Guard "
gameforge.main_quest_lv2._40_targetVid = "Find the City Guard "
gameforge.main_quest_lv2._50_sayReward = "If you're reading this message, then you have[ENTER]reached a new level! Congratulations! Now go to[ENTER]the City Guard to receive you first training[ENTER]session! "
gameforge.main_quest_lv2._60_say = "You still lack discipline, though you've at least[ENTER]shown me that you can handle a weapon! Do you[ENTER]really think you're ready to take on wild[ENTER]animals? I'm going to check how skilful you are[ENTER]first. Leave the village and kill 9 Wild Dogs,[ENTER]then come afterwards and get your reward. "
gameforge.main_quest_lv2._70_say = "Wild Dogs are not very strong, so it shouldn't be[ENTER]too difficult. If you can't manage this task, you[ENTER]won't survive for very long! Get going! The[ENTER]sooner you start, the sooner you'll be done! "
gameforge.main_quest_lv2._80_sayReward = "From time to time the Villagers give you[ENTER]assignments which give you experience points and[ENTER]Yang. It pays to look out for people who give you[ENTER]assignments! "
gameforge.main_quest_lv2._90_sayReward = "For killing the Wild Dogs you will receive:[ENTER]Experience points: 550[ENTER]Yang: 1,000[ENTER]Item: %s, Quantity: %s "
gameforge.main_quest_lv2._95_counter = "Wild Dogs: "
gameforge.main_quest_lv27 = {}
gameforge.main_quest_lv27._100_makequestbutton = "The Metin Stone has been destroyed "
gameforge.main_quest_lv27._105_say = "You have destroyed the Metin of Black. Go to the[ENTER]Captain and tell him about your success. "
gameforge.main_quest_lv27._10_makequestbutton = "Destroy the Metin Stones "
gameforge.main_quest_lv27._110_say = "Did you destroy the Metin Stone? Thank you! The[ENTER]village is safe for the time being now! Where[ENTER]have these stones come from anyway? We barely[ENTER]have any information about them, even though they[ENTER]are causing so many problems. I heard that Uriel[ENTER]the wise was investigating the Metin Stones. But[ENTER]I don't know what he has found out so far.[ENTER]Either way, you did a good job! "
gameforge.main_quest_lv27._120_sayTitle = "Reward: "
gameforge.main_quest_lv27._130_sayReward = "You have received 3,300,000 experience points.[ENTER]You have received 270,000 Yang.[ENTER]You have received a Master Book. "
gameforge.main_quest_lv27._140_sayReward = "You receive %s. "
gameforge.main_quest_lv27._20_say = "The destruction caused by the Metin Stones is[ENTER]becoming worse. The country is suffering. The[ENTER]Metin Stones must be destroyed! Go to the[ENTER]Captain. "
gameforge.main_quest_lv27._30_say = "The destruction caused by the Metin Stones is[ENTER]becoming worse. The country is suffering. The[ENTER]Metin Stones must be destroyed! Go to the[ENTER]Captain. "
gameforge.main_quest_lv27._40_say = "I heard that you have worked very hard. People[ENTER]have been talking about your good work. You owe[ENTER]me something for sending you to the right place.[ENTER]Ha, ha! Don't get annoyed, I was only joking![ENTER]You've been doing your job really well.[ENTER][ENTER]But more and more Metin Stones are appearing.[ENTER]It's a serious problem. "
gameforge.main_quest_lv27._50_say = "If the number of Metin Stones increases, people[ENTER]suffer. I sometimes wonder the Shamans are right[ENTER]and the evil God Sung Mahi has really been[ENTER]resurrected... But first we have to take care of[ENTER]the obvious. Let me know when you've destroyed a[ENTER]Metin Stone! "
gameforge.main_quest_lv27._60_sayTitle = "Task: "
gameforge.main_quest_lv27._70_say = "The kind of Metin Stone you have to destroy is[ENTER]called Metin of Black. Find it! "
gameforge.main_quest_lv27._80_say = "Recently more and more falling Metin Stones have[ENTER]been sighted. Their evil radiation has to be[ENTER]stopped! Destroy a Metin of Black. "
gameforge.main_quest_lv27._90_say = "You have destroyed the Metin of Black. Return to[ENTER]the Captain. "
gameforge.main_quest_lv3 = {}
gameforge.main_quest_lv3._100_say = "Greetings. Did the City Guard send you? I have an[ENTER]easy mission for you. My father left an important[ENTER]book here this morning. He needs it desperately. "
gameforge.main_quest_lv3._10_npcChat = "I've completed the first assignment. "
gameforge.main_quest_lv3._110_say = "Could you take this book to my father? I would do[ENTER]it myself, but I cannot leave the store[ENTER]unattended. If you do me this favour and take[ENTER]this book to him, he will give you a good reward.[ENTER]You should know that he sells armour in the[ENTER]village. "
gameforge.main_quest_lv3._120_sayItem = "Manufacturing armour "
gameforge.main_quest_lv3._130_targetVid = "Find the Armour Shop Dealer "
gameforge.main_quest_lv3._140_sendLetter = "Deliver the book "
gameforge.main_quest_lv3._150_sayReward = "Deliver the book that the General Store[ENTER]Saleswoman's father left behind to him. He is the[ENTER]Armour Shop Dealer from the village. "
gameforge.main_quest_lv3._160_sayTitle = "Armour Shop Dealer: "
gameforge.main_quest_lv3._170_say = "You look like a man on a mission! Ah, my daughter[ENTER]sent you! Thank you. I need this book to produce[ENTER]new sets of armour. "
gameforge.main_quest_lv3._180_say = "My daughter must be very busy if she's sending[ENTER]you to give me the book. Let's see, what would be[ENTER]an appropriate reward...? "
gameforge.main_quest_lv3._190_say = "As a reward, I'm going to give you some Yang, so[ENTER]you can buy yourself some proper equipment. That[ENTER]should be enough, shouldn't it? Thank you. When I[ENTER]need some help again I'll probably ask you for[ENTER]another favour. And when you need a new armour[ENTER]then come and see me. My shop is always open. "
gameforge.main_quest_lv3._200_sayReward = "You have received 850 experience points.[ENTER]You have received 5,000 Yang.[ENTER]You have received 20 Blue Potions. "
gameforge.main_quest_lv3._20_say = "It looks like you had fun doing your first task.[ENTER]You're already waiting for the next one? Look for[ENTER]me when you've reached the next level. Then I'll[ENTER]give you another job. "
gameforge.main_quest_lv3._30_sendLetter = "News from the City Guard "
gameforge.main_quest_lv3._40_sayReward = "Stop hunting and go to the City Guard. He has[ENTER]some more assignments for you. "
gameforge.main_quest_lv3._50_say = "I'm glad you came around. You probably know the[ENTER]General Store Saleswoman, right? She has asked me[ENTER]for some help. Could you find out what she needs?[ENTER]I hope it's nothing serious, but I'm sure that[ENTER]you can help her. "
gameforge.main_quest_lv3._60_say = "For your information: The General Store sells[ENTER]regeneration potions and other items which could[ENTER]come in handy in the future. So it would do no[ENTER]harm to get on her right side! Now go. "
gameforge.main_quest_lv3._70_targetVid = "Find the General Store Saleswoman "
gameforge.main_quest_lv3._80_sendLetter = "Help the General Store Saleswoman "
gameforge.main_quest_lv3._90_sayReward = "Go to the General Store; the saleswoman needs[ENTER]your help. "
gameforge.main_quest_lv30 = {}
gameforge.main_quest_lv30._100_say = "There are inscriptions on the Stone Memorial. You[ENTER]quickly make a copy. "
gameforge.main_quest_lv30._10_targetVid = "Find Uriel "
gameforge.main_quest_lv30._110_say = "Uriel is right: there really was an inscription[ENTER]on the Stone Memorial. You couldn't read it but[ENTER]at least make a copy. Take your notes to Uriel. "
gameforge.main_quest_lv30._120_say = "Did you find the Hasun Stone Memorial? Oh, you[ENTER]even have a copy. Very good! That is a a unique[ENTER]historical discovery! Let's see.[ENTER]Hmm... It really seems to be information about[ENTER]the Metin Stones. Although I can't decipher all[ENTER]of it. This writing is really ancient, some of[ENTER]the letters almost look antique. What are we[ENTER]going to do now? "
gameforge.main_quest_lv30._130_say = "Ah, I have an idea! Do you know the Valley of[ENTER]Seungryong? There's a mysterious ancient site[ENTER]there. If you find old inscriptions there I might[ENTER]be able to draw conclusions about the missing[ENTER]letters. Go to the Valley of Seungryong and look[ENTER]for the Seul Rong Stone Memorial. "
gameforge.main_quest_lv30._140_targetVid = "Stone Memorial in the Valley of Seungryong "
gameforge.main_quest_lv30._150_say = "Uriel the scholar needs more ancient texts to[ENTER]draw conclusions about some of the letters he[ENTER]doesn't know.[ENTER]Go to the Valley of Seungryong and look for the[ENTER]inscriptions on the Seul Rong Stone Memorial. "
gameforge.main_quest_lv30._160_say = "You have found more inscriptions? Oh! Thanks to[ENTER]you, I'll be able to find out the secret of the[ENTER]Metin Stones soon. My investigations might[ENTER]produce results more quickly than I thought.[ENTER]Thank you, thank you! I'll let you know when I[ENTER]need your help again. And here, please take this[ENTER]reward for your efforts. "
gameforge.main_quest_lv30._20_sendLetter = "The secret of the Metin Stones "
gameforge.main_quest_lv30._30_say = "Uriel has finally managed to get some information[ENTER]about the secret of the Metin Stones. Go and find[ENTER]Uriel the scholar. "
gameforge.main_quest_lv30._40_sayTitle = "Uriel: "
gameforge.main_quest_lv30._50_say = "The Captain already sent you to me once. You seem[ENTER]to be very talented. I need to ask you a favour.[ENTER]You know about the Metin Stones, don't you? The[ENTER]Metin Stones came down from the sky. They possess[ENTER]evil energy and are spreading disease and making[ENTER]the animals go wild. We don't know how they got[ENTER]into our world or what they consist of. It makes[ENTER]my research a lot more difficult. However, I[ENTER]recently found out the key to the secret of the[ENTER]Metin Stones. "
gameforge.main_quest_lv30._60_say = "There is a tablet, a memorial of an ancient[ENTER]kingdom, in a cave in the Easy Monkey Dungeon. I[ENTER]think the information on the tablet is about the[ENTER]secret of the Metin Stones. If you bring me the[ENTER]information, I might be able to find out the[ENTER]secret of the Metin Stones. Please bring me the[ENTER]information from the Hasun Stone Memorial in the[ENTER]Easy Monkey Dungeon! "
gameforge.main_quest_lv30._70_sayReward = "You have received 122,000 experience points.[ENTER]You have received 20,000 Yang.[ENTER]You have received a Silver Bracelet. "
gameforge.main_quest_lv30._80_targetVid = "Stone Memorial in the Easy Monkey Dungeon "
gameforge.main_quest_lv30._90_say = "Uriel the scholar thinks he has found a clue[ENTER]which may help him to work out the Metin Stones.[ENTER]Go to the Easy Monkey Dungeon and look for the[ENTER]Hasun Stone Memorial. "
gameforge.main_quest_lv32 = {}
gameforge.main_quest_lv32._100_sayReward = "Hint: If you ride on a horse, you can get it done[ENTER]more quickly and easily. "
gameforge.main_quest_lv32._10_sendLetter = "The secret book "
gameforge.main_quest_lv32._110_npcChat = "The pages of the secret book "
gameforge.main_quest_lv32._120_sayTitle = "Peddler: "
gameforge.main_quest_lv32._130_say = "Ever since all these problems started in the[ENTER]world, trade has got really difficult. What do[ENTER]you want to buy? Oh, you were sent from Uriel the[ENTER]scholar? He's a regular customer here, he's[ENTER]always looking for ancient books from different[ENTER]places. It's a bit of a nuisance really. Ha, ha,[ENTER]ha. You want to know more about ancient books?[ENTER]Hm, ancient books... "
gameforge.main_quest_lv32._140_say = "I heard something a few days ago, but I can't[ENTER]pass it on for free! If you scratch my back, I'll[ENTER]scratch yours, eh? Weapon trade has been going[ENTER]really well recently, but unfortunately I just[ENTER]can't supply such huge amounts! I've been snowed[ENTER]under with orders! As you're just standing around[ENTER]doing nothing, why don't you do something useful[ENTER]for a change and get hold of 20 Silver Swords+0[ENTER]for me? As soon as you bring them to me, I will[ENTER]give you the information that you want. "
gameforge.main_quest_lv32._150_targetVid = "Find the Peddler "
gameforge.main_quest_lv32._160_sayTitle = "You have 20 Silver Swords+0 "
gameforge.main_quest_lv32._170_say = "The Peddler has heard about the old pages. Give[ENTER]him 20 Silver Swords+0, then he will tell you[ENTER]what he knows. "
gameforge.main_quest_lv32._180_sayTitle = "Get 20 Silver Swords+0 "
gameforge.main_quest_lv32._190_say = "The Peddler has heard about the old pages but[ENTER]didn't want to share the information for free.[ENTER]Get 20 Silver Swords+0 and take them to the[ENTER]Peddler in return for the information. "
gameforge.main_quest_lv32._200_npcChat = "I have got the swords. "
gameforge.main_quest_lv32._20_targetVid = "Look for Uriel the scholar "
gameforge.main_quest_lv32._210_say = "Good. You are more talented than I thought.[ENTER]Thanks to your help, business is going be much[ENTER]better soon. As far as your page is concerned...[ENTER]A few days ago I was passing a pavilion and a[ENTER]memorial next to it. I had a rest there and[ENTER]noticed a torn piece of paper at the foot of the[ENTER]memorial. "
gameforge.main_quest_lv32._220_say = "At the time I didn't think anything of it. But[ENTER]now I think it could have been one of the old[ENTER]pages you are looking for. The name of the[ENTER]memorial, hmmm... Was it the Weol Memorial? Yes,[ENTER]that's what it's called. The Weol Memorial near[ENTER]the Neighbouring Village. You should look there! "
gameforge.main_quest_lv32._230_sayTitle = "Peddler: "
gameforge.main_quest_lv32._240_say = "Bring me the 20 Silver Swords+0, and I will give[ENTER]you the information about the old pages. "
gameforge.main_quest_lv32._250_sendLetter = "Looking for the first page "
gameforge.main_quest_lv32._260_targetVid = "A memorial next to the pavilion "
gameforge.main_quest_lv32._270_say = "The Peddler has seen an old page at the foot of[ENTER]the Weol Memorial when he had a rest in the[ENTER]pavilion next to the memorial.[ENTER]Go to the Weol Memorial near the First Village[ENTER]and see whether it really is the page you are[ENTER]looking for. "
gameforge.main_quest_lv32._280_npcChat = "The Weol Memorial "
gameforge.main_quest_lv32._290_say = "That's the memorial. Ah, there it is! I have the[ENTER]page! "
gameforge.main_quest_lv32._300_sendLetter = "The first page "
gameforge.main_quest_lv32._30_say = "Uriel the scholar sends for you. He needs help[ENTER]with his research on an old, secret book Go to[ENTER]Uriel and see what you can do for him. "
gameforge.main_quest_lv32._310_targetVid = "Look for Uriel the scholar "
gameforge.main_quest_lv32._320_sayTitle = "You have found the first page "
gameforge.main_quest_lv32._330_say = "You have been following the Peddler's clues and[ENTER]have found the first of the missing pages. Take[ENTER]it to Uriel the scholar. "
gameforge.main_quest_lv32._340_say = "So, did you find the old page? Oh, you have it,[ENTER]great! Let's see what's written on it.[ENTER]Hm... It looks like a diary. Listen "
gameforge.main_quest_lv32._350_sayTitle = "First page of the book: "
gameforge.main_quest_lv32._360_sayReward = "Lee Seop from the Taejo kingdom is expanding his[ENTER]territory through conquest. He wants to conquer[ENTER]every country using his military forces. We need[ENTER]to ensure he does not take our country. Our[ENTER]options are limited as his army is so large and[ENTER]so strong. That's why we have decided to use the[ENTER]forbidden witchcraft! "
gameforge.main_quest_lv32._370_sayTitle = "First page of the book continued: "
gameforge.main_quest_lv32._380_sayReward = "This is our only chance of survival. We don't[ENTER]know if it'll be a success, but we should[ENTER]definitely try. Before they attack us, we need to[ENTER]get the information about the forbidden black[ENTER]witchcraft. According to the legend, we should be[ENTER]able to find out about it from the Dragon Valley. "
gameforge.main_quest_lv32._390_say = "From the contents I can see that ancient beliefs[ENTER]existed in this country. Before Lee Seop from the[ENTER]Taejo kingdom united all the countries, every[ENTER]country had its own special characteristics. As[ENTER]far as I know, every country even had its own[ENTER]religious beliefs. The author of this book, seems[ENTER]to have been quite educated. He probably belonged[ENTER]to one of the guilds or may have even been their[ENTER]captain. Guild members were considered the elite[ENTER]of society. "
gameforge.main_quest_lv32._400_say = "A lot of talk has been going around about the old[ENTER]stories of the Dragon Valley. I also know a few[ENTER]tales about it. Perhaps we might even still be[ENTER]able to find information about it or find more[ENTER]pages from the book. Unfortunately I have never[ENTER]found out information about where this valley is.[ENTER]Go to the hunter Yang-Shin in the neighbouring[ENTER]village, he knows his way around there really[ENTER]well. He might know where the Dragon Valley is[ENTER]and if there is anything useful to be found[ENTER]there. "
gameforge.main_quest_lv32._40_say = "Greetings.[ENTER]Your work the last time was very helpful. With[ENTER]your help, I was able to make some real progress.[ENTER]But now I have a problem. While investigating[ENTER]some information about the meteors, I found an[ENTER]old book. As far as I can understand, there are[ENTER]important speculations about the cause of the[ENTER]changes in there, that are affecting our country.[ENTER]It is really important. "
gameforge.main_quest_lv32._410_say = "How exciting! Oh, before I forget: Here's your[ENTER]reward for your first page! "
gameforge.main_quest_lv32._420_sayReward = "You receive 1,000,000 experience points. "
gameforge.main_quest_lv32._430_sayReward = "You have received 50,000 Yang. "
gameforge.main_quest_lv32._440_sayReward = "You have received a Goddess' Tear. "
gameforge.main_quest_lv32._450_sendLetter = "Go to the hunter "
gameforge.main_quest_lv32._460_targetVid = "Find the hunter Yang-Shin "
gameforge.main_quest_lv32._470_sayTitle = "Ask Yang-Shin for the Dragon Valley. "
gameforge.main_quest_lv32._480_say = "On the first page of the secret book the Dragon[ENTER]Valley is mentioned. Uriel has heard stories[ENTER]about it but doesn't know where it is. Go to the[ENTER]Neighbouring Village and ask the hunter Yang-Shin[ENTER]if he knows more about it. "
gameforge.main_quest_lv32._490_sayReward = "Hint: The hunter is in the Neighbouring Village. "
gameforge.main_quest_lv32._500_npcChat = "Information about the Dragon Valley "
gameforge.main_quest_lv32._50_say = "The problem is that the book is very old and[ENTER]ripped. The book was passed on from hand to hand[ENTER]for years, which is probably why it's so badly[ENTER]damaged. 13 pages are missing from this book.[ENTER]Could you get hold of them for me? There is[ENTER]probably some important information on how to end[ENTER]the war on those pages. "
gameforge.main_quest_lv32._510_sayTitle = "Yang-Shin: "
gameforge.main_quest_lv32._520_say = "You want to know where the Dragon Valley is? That[ENTER]is the very old name for the Valley of[ENTER]Seungryong. There aren't any dragons there, but[ENTER]there are a large amount of orcs and even a[ENTER]secret sect living there instead. Why do you want[ENTER]to go to such a dangerous place? Even I, a clever[ENTER]hunter, don't like going there. It would be[ENTER]better if you kept away from there. "
gameforge.main_quest_lv32._530_say = "What? You are looking for the old book pages? Hm![ENTER]Once I heard from the hunters that the Orc[ENTER]Sorcerers have got some papers. I wonder whether[ENTER]that's true?[ENTER]If you are so curious, then go figure it out.[ENTER]I already said that it is a dangerous place.[ENTER]Take good care of yourself! "
gameforge.main_quest_lv32._540_sendLetter = "Looking for the second page "
gameforge.main_quest_lv32._550_say = "As the hunter already mentioned, you should be[ENTER]able to find the Elite Orc Sorcerers in the[ENTER]Dragon Valley. They should have the second old[ENTER]page. Kill the Elite Orc Sorcerers and get hold[ENTER]of the second page. Once you have the page,[ENTER]deliver it to Uriel. "
gameforge.main_quest_lv32._560_sendLetter = "The second page "
gameforge.main_quest_lv32._570_sayTitle = "Found the second page "
gameforge.main_quest_lv32._580_say = "Hunting the Elite Orc Sorcerer has been[ENTER]successful: you have found the second page of the[ENTER]Secret Book. Take it to Uriel the scholar. "
gameforge.main_quest_lv32._590_say = "Is that the second page? Let me see. Hmm, it's[ENTER]not very easy to decipher. It[ENTER]says: "
gameforge.main_quest_lv32._600_sayTitle = "Second page: "
gameforge.main_quest_lv32._60_say = "Once you find one of the old pages, bring it to[ENTER]me. Then I will try to decipher it. Hmm... Where[ENTER]could you start looking? Some time ago, a Peddler[ENTER]in the neighbouring village told me that he found[ENTER]an old book page. Go to him and see what you can[ENTER]find out. "
gameforge.main_quest_lv32._610_sayReward = "The dark magic followers have been found.[ENTER]They were hidden in the Dragon Valley. They are[ENTER]very informed about the witchcraft that has been[ENTER]passed through the ages. It took a lot of[ENTER]convincing, some threats and some flattery until[ENTER]they agreed to help us. And the result was: You[ENTER]need a special place to perform forbidden[ENTER]witchcraft. The place has to be full of evil[ENTER]energy. Time is running out so I need to find a[ENTER]suitable place as quickly as possible. "
gameforge.main_quest_lv32._620_say = "Hm, we need a place full of negative energy for[ENTER]black witchcraft. A place where everything can be[ENTER]converted into evil energy. Hmm... Where can we[ENTER]find a place like that? Hm... Hm... I know, it[ENTER]could be the Hwang Temple! The people don't call[ENTER]it the Temple of Darkness for nothing. It's a[ENTER]place where nobody good hearted wants to go. Even[ENTER]animals don't want to go there. And the secret[ENTER]sect is up to no good there. "
gameforge.main_quest_lv32._630_say = "Furthermore, there is a connection between the[ENTER]forbidden witchcraft and this secret sect. You[ENTER]can find the key to that in the Hwang Temple.[ENTER]Find out what's going on in the Hwang Temple and[ENTER]see if you can find more book pages there![ENTER]Here is your reward for the second page... "
gameforge.main_quest_lv32._640_sayReward = "You receive 1,000,000 experience points. "
gameforge.main_quest_lv32._650_sayReward = "You have received 50,000 Yang. "
gameforge.main_quest_lv32._660_sayReward = "You have received 10 White Flags. "
gameforge.main_quest_lv32._670_sendLetter = "The third page "
gameforge.main_quest_lv32._680_say = "You have taken the first two pages of the Secret[ENTER]Book to Uriel. The next page can be found in the[ENTER]Hwang Temple. "
gameforge.main_quest_lv32._690_sayReward = "Hint: This series of quests will be continued[ENTER]when you have reached level 40. "
gameforge.main_quest_lv32._70_targetVid = "Go to the Peddler "
gameforge.main_quest_lv32._80_sayTitle = "Look for the pages of the secret book. "
gameforge.main_quest_lv32._90_say = "Uriel the scholar said that he had heard[ENTER]something about a Peddler with an old book page.[ENTER]Go to the Peddler and ask him about it. You will[ENTER]find him in the second village. "
gameforge.main_quest_lv40 = {}
gameforge.main_quest_lv40._100_sayReward = "You have received 2,000,000 experience points. "
gameforge.main_quest_lv40._10_sayTitle = "The Temple of Darkness "
gameforge.main_quest_lv40._110_sayReward = "You have received 50,000 Yang. "
gameforge.main_quest_lv40._120_sayReward = "You have received the Blessing of Life. "
gameforge.main_quest_lv40._130_sendLetter = "Off into the Yongbi Desert "
gameforge.main_quest_lv40._140_targetVid = "The search for the memorial "
gameforge.main_quest_lv40._150_targetVid = "The search for the Wha Memorial "
gameforge.main_quest_lv40._160_sayTitle = "The search for the fourth page "
gameforge.main_quest_lv40._170_say = "Uriel the scholar thinks that another page can be[ENTER]found in the monkey dungeon Jungsun Dong in the[ENTER]Yongbi Desert. There are two memorials there.[ENTER]Perhaps the fourth page is hidden in one of them[ENTER]too. Go to the Yongbi Desert and look for the[ENTER]memorials in the Jungsun Dong. "
gameforge.main_quest_lv40._180_say = "That is the Wha Memorial! "
gameforge.main_quest_lv40._190_say = "But there is no old diary page to be seen.[ENTER]I have to get on and find another memorial. "
gameforge.main_quest_lv40._200_npcChat = "The search for the Su Memorial "
gameforge.main_quest_lv40._20_say = "Uriel the scholar is looking for old diary pages.[ENTER]You have already brought him two of them. Now the[ENTER]exciting hunt for the secret of the old book[ENTER]continues.[ENTER]The discoveries so far indicate that the Proud[ENTER]Dark Fanatics that live in the Hwang Temple have[ENTER]the next page.[ENTER]Be on your way! "
gameforge.main_quest_lv40._210_say = "This must be it! The Su Memorial. "
gameforge.main_quest_lv40._220_say = "But there is no old diary page to be seen.[ENTER]I have to get on and find another memorial. "
gameforge.main_quest_lv40._230_sendLetter = "The fourth page "
gameforge.main_quest_lv40._240_sayTitle = "Found the fourth page "
gameforge.main_quest_lv40._250_say = "The ancient memorials prove to be faithful[ENTER]guardians of their treasures: you have found the[ENTER]fourth old page in Jungsun Dong. Take it to Uriel[ENTER]the scholar. "
gameforge.main_quest_lv40._260_npcChat = "The fourth old page "
gameforge.main_quest_lv40._270_say = "Oh! You have found the fourth old page.[ENTER]Hopefully, we will get some new insights with the[ENTER]new information we have received from the book. "
gameforge.main_quest_lv40._280_sayTitle = "Fourth page: "
gameforge.main_quest_lv40._290_sayReward = "Now I'm in the deep cave where the monkeys live.[ENTER]My companions are petrified, but the bad energy[ENTER]we have gathered here is still insufficient. Time[ENTER]is going by too fast and Lee Seop's cavalry is[ENTER]coming closer and closer. I wonder whether we'll[ENTER]make it on time? "
gameforge.main_quest_lv40._300_sayTitle = "Fourth page continued: "
gameforge.main_quest_lv40._30_sayTitle = "Found the third page "
gameforge.main_quest_lv40._310_sayReward = "I need to find the next location as soon as[ENTER]possible. Nothing is lost yet. I'll try the[ENTER]Spider Caves. This time, our wish might even come[ENTER]true... "
gameforge.main_quest_lv40._320_say = "Hm. The monkey dungeon is not the place we are[ENTER]looking for. So let's try again! According to[ENTER]what it says here, we need to go to the Spider[ENTER]Caves. But first we have to tend to a more urgent[ENTER]affair: The Captain is very worried because a lot[ENTER]of strangers have been hanging around near the[ENTER]village and asking strange questions. You should[ENTER]go see him and find out what's going on there. "
gameforge.main_quest_lv40._330_say = "This whole situation is making me uneasy. Let's[ENTER]see what the Captain says. Oh, before I forget:[ENTER]Here's your reward for the fourth page. "
gameforge.main_quest_lv40._340_sayReward = "You have received 2,000,000 experience points. "
gameforge.main_quest_lv40._350_sayReward = "You have also got a Blessing of Magic. "
gameforge.main_quest_lv40._360_sendLetter = "The eerie strangers "
gameforge.main_quest_lv40._370_targetVid = "Go to the Captain "
gameforge.main_quest_lv40._380_sayTitle = "Ask the Captain about the strangers "
gameforge.main_quest_lv40._390_say = "Rumour has it that a lot of strangers have been[ENTER]appearing in the village. They are asking a[ENTER]suspicious amount of questions about the[ENTER]memorials. The Captain wants to do something[ENTER]about it. Go see him and find out more. "
gameforge.main_quest_lv40._400_npcChat = "The strangers in the village "
gameforge.main_quest_lv40._40_say = "Uriel the scholar's assumptions about the Proud[ENTER]Dark Fanatics were correct. You have found the[ENTER]third diary page in their possession. Take the[ENTER]page to Uriel the scholar. "
gameforge.main_quest_lv40._410_say = "There has been an increasing number of strangers[ENTER]coming into our village. They keep asking about[ENTER]memorials and ancient books. Some people know[ENTER]about it, but they do not want to tell the[ENTER]strangers. I'm afraid that it might get us all[ENTER]into trouble. No one knows who sent these[ENTER]strangers and how far they might go to get their[ENTER]information. After all, we're at war. "
gameforge.main_quest_lv40._420_say = "If my sources are correct, Nakajima from the[ENTER]neighbouring village has something to do with it.[ENTER]Please try and find out from him what the[ENTER]strangers want here. "
gameforge.main_quest_lv40._430_sendLetter = "Go to Nakajima "
gameforge.main_quest_lv40._440_say = "The Captain thinks there is a connection between[ENTER]Nakajima and the strangers who are asking[ENTER]everywhere in the village for the memorials. Go[ENTER]to Nakajima and find out what he knows. You'll[ENTER]find him on the outskirts of the second village. "
gameforge.main_quest_lv40._450_npcChat = "You know the strangers in the village? "
gameforge.main_quest_lv40._460_sayTitle = "Nakajima: "
gameforge.main_quest_lv40._470_say = "Excuse me? What kind of question is that? I'm[ENTER]sorry. I can't help you. I don't have the[ENTER]slightest clue about what you're talking about.[ENTER]No, no. It's hard enough to find work at the[ENTER]moment as it is. What am I supposed to live on,[ENTER]eh? "
gameforge.main_quest_lv40._480_say = "Oh well, I admit to it. But I only agreed because[ENTER]they promised me a lot of Yang.[ENTER]I don't know what the strangers wanted here. But[ENTER]they have given me a mission: I'm supposed to[ENTER]kill the Bestial Captains. "
gameforge.main_quest_lv40._490_say = "You could probably find out more from the Bestial[ENTER]Captains. The strangers really wanted me to kill[ENTER]him. Oh, I've got an idea: Why don't you go and[ENTER]kill him for me? Please? "
gameforge.main_quest_lv40._500_sendLetter = "Kill the Bestial Captains "
gameforge.main_quest_lv40._50_say = "Oh, you've found the next clue?! It's the third[ENTER]page. Let's see what it says. "
gameforge.main_quest_lv40._510_say = "Nakajima has confessed that the strangers want to[ENTER]kill the Bestial Captains. As the strangers have[ENTER]been asking about the Diary Pages, the Bestial[ENTER]Captains obviously have a page with them To find[ENTER]out more, I have to kill the Bestial Captains.[ENTER]They can be found outside the second village. "
gameforge.main_quest_lv40._520_sendLetter = "You have found the fifth page "
gameforge.main_quest_lv40._530_say = "I got there before the strangers and took the[ENTER]fifth diary page from the Bestial Captains. I'm[ENTER]sure the strangers will disappear now that[ENTER]there's nothing left for them to find here. I'd[ENTER]best take this page to the scholar Uriel so that[ENTER]I can decipher it. "
gameforge.main_quest_lv40._540_sayTitle = "The fifth page "
gameforge.main_quest_lv40._550_sayReward = "Note: You can only take the fifth page to Uriel[ENTER]once you have reached level 47. Take good care of[ENTER]the page until then! "
gameforge.main_quest_lv40._60_sayTitle = "Third page: "
gameforge.main_quest_lv40._70_sayReward = "We have found a place that is ruled by evil[ENTER]energy. But that's not enough. That place is[ENTER]evil, but it's not appropriate for practising[ENTER]magic, which is a real blow. But our spies are[ENTER]talking about a hidden place in the desert that[ENTER]could be promising for us. We're going to head[ENTER]there now and are very optimistic. "
gameforge.main_quest_lv40._80_say = "So, they were unable to achieve their goal at the[ENTER]Dragon Valley. Hm... The Yongbi Desert? You don't[ENTER]usually meet many people there and the area is[ENTER]largely unexplored. But this is all very[ENTER]complicated. Where exactly is this area that[ENTER]they're talking about? I presume that they mean[ENTER]the Monkey Dungeon Jungsun Dong. It is a deep[ENTER]cave that is very well equipped for gathering bad[ENTER]energy. "
gameforge.main_quest_lv40._90_say = "Please go to the Jungsun Dong and look for more[ENTER]stone memorials. With a bit of luck you can find[ENTER]more pages near the memorials. Oh, and of course[ENTER]we shouldn't forget your reward for the third[ENTER]page. "
gameforge.main_quest_lv47 = {}
gameforge.main_quest_lv47._100_sayTitle = "The page in the Spider Dungeon "
gameforge.main_quest_lv47._10_sayTitle = "The page from the Bestial Captains "
gameforge.main_quest_lv47._110_say = "Uriel thinks that further information about black[ENTER]witchcraft can be found in the Spider Dungeon.[ENTER]Maybe we'll find a monument like the one in the[ENTER]Monkey Dungeon there too.[ENTER][ENTER]You can get to the Spider Dungeon via the Yongbi[ENTER]Desert. "
gameforge.main_quest_lv47._120_npcChat = "The Mok Memorial "
gameforge.main_quest_lv47._130_say = "Really! Here is a memorial and also a Diary Page.[ENTER]Quickly go back to Uriel. "
gameforge.main_quest_lv47._140_sayTitle = "Found the sixth page "
gameforge.main_quest_lv47._150_say = "You have found another ancient memorial in the[ENTER]Spider Dungeon and also the sixth diary page that[ENTER]was hidden there. Deliver it to Uriel the[ENTER]scholar. "
gameforge.main_quest_lv47._160_npcChat = "The sixth page "
gameforge.main_quest_lv47._170_say = "How was the Spider Dungeon? Did you find the[ENTER]sixth page? That's fantastic! I was worried that[ENTER]you might be too late. One always hears about[ENTER]other people who are also looking for the secrets[ENTER]of black witchcraft. It seems to be very[ENTER]important information. Let's see what this page[ENTER]says. "
gameforge.main_quest_lv47._180_say = "Oh no, this page is very difficult to read. I'm[ENTER]going to need longer than usual to decipher it.[ENTER]But the content looks very important. This symbol[ENTER]means 'Black Witchcraft', so we're definitely on[ENTER]the right track. I would like to know why black[ENTER]witchcraft has been banned. There's probably a[ENTER]good reason for it. "
gameforge.main_quest_lv47._190_say = "While I'm trying to decipher this page, you[ENTER]should go to the musician Yu-Hwan. I heard that[ENTER]he has some interesting information for our[ENTER]search. When you get back, I will be able to tell[ENTER]you what this page says. But of course you will[ENTER]get your reward now. "
gameforge.main_quest_lv47._200_sayReward = "You have received 3,000,000 experience points. "
gameforge.main_quest_lv47._20_say = "At level 40, you managed to get the fifth page of[ENTER]the secret diary from the Bestial Captains. Now[ENTER]take it to Uriel. "
gameforge.main_quest_lv47._210_sayReward = "You have received 75,000 Yang. "
gameforge.main_quest_lv47._220_sayReward = "You have received a Blessing of the Dragon. "
gameforge.main_quest_lv47._230_sendLetter = "Go to Yu-Hwan "
gameforge.main_quest_lv47._240_targetVid = "Find the musician Yu-Hwan "
gameforge.main_quest_lv47._250_sayTitle = "The secret forces "
gameforge.main_quest_lv47._260_say = "The musician Yu-Hwan may have some information[ENTER]about the old diary pages. Go and see him and ask[ENTER]him about it. "
gameforge.main_quest_lv47._270_npcChat = "Any news? "
gameforge.main_quest_lv47._280_say = "Enjoy life, because it is very short![ENTER]Trallalaaa... Ah, there you are again. You've[ENTER]probably just come from Uriel the scholar. He[ENTER]asked whether I could ask around a bit. I've[ENTER]found out that in all kingdoms people have been[ENTER]going around looking for important documents.[ENTER]Unfortunately nobody could tell me exactly what[ENTER]it's all about. "
gameforge.main_quest_lv47._290_say = "It's a bit weird that these strange creeping[ENTER]figures are hanging around while we're in the[ENTER]middle of a war. You excluded, of course! I also[ENTER]heard that the Desert Outlaws were able to loot[ENTER]some things that could be quite important for us.[ENTER]Perhaps you should try having a look at what you[ENTER]can get out of them. "
gameforge.main_quest_lv47._300_say = "The Desert Outlaws are quite dangerous beasts, so[ENTER]watch out. But I think it'll be worth it. I'm[ENTER]going to dedicate a song to you and entrust the[ENTER]wind with it, so that it follows you into the[ENTER]desert. "
gameforge.main_quest_lv47._30_npcChat = "The fifth page "
gameforge.main_quest_lv47._310_sendLetter = "The Desert Outlaws "
gameforge.main_quest_lv47._320_sayTitle = "The quest for the secret information "
gameforge.main_quest_lv47._330_say = "Uriel needs all information about black[ENTER]witchcraft. Yu-Hwan, the musician, said that the[ENTER]Desert Outlaws stole something that could have[ENTER]helped us out. I should leave now and kill a[ENTER]couple of Desert Outlaws. "
gameforge.main_quest_lv47._340_sendLetter = "Found the seventh page "
gameforge.main_quest_lv47._350_targetVid = "Looking for the musician Yu-Hwan "
gameforge.main_quest_lv47._360_say = "Thanks to the information that the musician[ENTER]Yu-Hwan gave you, you were able to find the[ENTER]seventh page of the secret book at the Desert[ENTER]Outlaws'. Go to Yu-Hwan and tell him that his[ENTER]information was correct. "
gameforge.main_quest_lv47._370_say = "Your eyes are as beautiful as a mountain lake[ENTER]lalalala.... Hey, there you are again. Were you[ENTER]successful in regard to the desert bandits? What,[ENTER]that's all? An old piece of paper? That's no use[ENTER]to me. But if it makes you happy... Take it to[ENTER]Uriel. And send him my best wishes! "
gameforge.main_quest_lv47._380_sendLetter = "Go to Uriel. "
gameforge.main_quest_lv47._390_targetVid = "Go to Uriel. "
gameforge.main_quest_lv47._400_sayTitle = "The seventh page "
gameforge.main_quest_lv47._40_say = "You've got the fifth page? Unbelievable. We're[ENTER]really lucky that these pages even exist after[ENTER]all these years. You really are very proficient.[ENTER]Now let's see what this page says. "
gameforge.main_quest_lv47._410_say = "You have found the seventh page of the old diary.[ENTER]Take it to Uriel. "
gameforge.main_quest_lv47._420_say = "Hello, nice to see you again! I have good news: I[ENTER]have finished deciphering the sixth page. Not[ENTER]bad, eh? I have to admit, I am quite proud of[ENTER]myself. Because what actually caught my eye, was[ENTER]that this character... Excuse me? You found[ENTER]another one? My goodness! That was really fast.[ENTER]Show me. Wow, where did you get that one from? If[ENTER]I'm not mistaken, these are the characters that[ENTER]were used by the imperial family. "
gameforge.main_quest_lv47._430_say = "Since these characters were rarely used and then[ENTER]only by very few people, it is very difficult to[ENTER]translate them. But I guess a bit of a challenge[ENTER]never harmed anyone, haha! I'm looking forward to[ENTER]it. The Desert Outlaws stole this page from the[ENTER]mysterious strangers? Hmm...[ENTER]Does this mean that the strangers understand[ENTER]these characters? This is getting so confusing.[ENTER]We need to make sure that we don't overlook[ENTER]anything. "
gameforge.main_quest_lv47._440_say = "Oh yeah, oversight: Before I concentrate on the[ENTER]next page, I should probably tell you what was on[ENTER]the sixth page. Hrm-hrm... "
gameforge.main_quest_lv47._450_sayTitle = "Sixth page: "
gameforge.main_quest_lv47._460_sayReward = "Time is running out. Now we've even tried using[ENTER]black witchcraft in the Spider Dungeon and it[ENTER]still didn't work.[ENTER]What are we missing? Some of our mystics think[ENTER]that black witchcraft demands bigger sacrifices.[ENTER]If this is true, then it must be an immensely[ENTER]powerful force. "
gameforge.main_quest_lv47._470_sayReward = "According to fairy tales and legends, this type[ENTER]of magic always demands human sacrifice. But if I[ENTER]kill their loved ones at the altar, my reputation[ENTER]amongst the people will receive a knocking. We[ENTER]need an adequate substitute. Let's try it with[ENTER]the Snake Swordsmen from the desert. "
gameforge.main_quest_lv47._480_say = "Aha. So because they couldn't sacrifice humans,[ENTER]they decided to use snake fighters. I can't[ENTER]pretend that I like this new development. It's[ENTER]going to end badly... We still need to follow[ENTER]their trail though. Go to the desert and kill[ENTER]some Snake Swordsmen and Snake Archers there. Who[ENTER]knows what else we might find there. By t he way:[ENTER]your reward is in this purse! "
gameforge.main_quest_lv47._490_sendLetter = "Kill the snake fighters "
gameforge.main_quest_lv47._500_sayTitle = "The eighth page "
gameforge.main_quest_lv47._50_sayTitle = "Fifth page: "
gameforge.main_quest_lv47._510_say = "The diary describes the attempt to sacrifice[ENTER]Snake Swordsman and Snake Archers for carrying[ENTER]out black witchcraft. Go to the Yongbi Desert and[ENTER]kill Snake Swordsmen. Look out for some more[ENTER]information. "
gameforge.main_quest_lv47._520_sendLetter = "Found the eighth page "
gameforge.main_quest_lv47._530_targetVid = "Go to Uriel the scholar "
gameforge.main_quest_lv47._540_say = "You have found the eighth page of the diary with[ENTER]the Snake Swordmen in the Desert. Take it to[ENTER]Uriel the scholar. "
gameforge.main_quest_lv47._550_say = "That's the eighth page. Very good. Since it is[ENTER]very short, I think I can read it out straight[ENTER]away. One moment please...Ah, yes. "
gameforge.main_quest_lv47._560_sayTitle = "Eighth page: "
gameforge.main_quest_lv47._570_sayReward = "The necessary victims have been found. We're[ENTER]lucky. I wonder whether that's a sign? We need a[ENTER]ceremonial bell. If I remember rightly the[ENTER]spiders have something like that . We'll set off[ENTER]now. "
gameforge.main_quest_lv47._580_say = "Ah, the Spider Dungeon again, strange. You have[ENTER]to go there and look for the bell. It's going to[ENTER]be an exhausting journey, so relax a bit first[ENTER]and come back later. I'm going have a bit of a[ENTER]think and translate some more fragments. When you[ENTER]come back, I'll give you a new mission. And don't[ENTER]worry, of course you'll get your reward for the[ENTER]eighth page now. "
gameforge.main_quest_lv47._590_sayReward = "Experience points: 3,000,000[ENTER]Yang: 70,000[ENTER]Bravery Capes: 20[ENTER]Note: For the next assignment, you need to have a[ENTER]minimum level of 50. "
gameforge.main_quest_lv47._60_sayReward = "Lee Seop has arrived in the Taejo kingdom with[ENTER]his cavalry but seems to want to stay there for a[ENTER]while. In the meantime both small and large[ENTER]meteorites are raining down on the country.[ENTER]They're causing chaos, destruction and conflict.[ENTER]The vast kingdom has split into three smaller[ENTER]kingdoms. They are also fighting amongst each[ENTER]other, instead of fighting evil together. The[ENTER]Dragon God is not talking to us any more either.[ENTER]Sometimes he supports one party and sometimes the[ENTER]other. Thus everyone is fighting for his favour[ENTER]and in the meantime the disaster is just getting[ENTER]worse and worse... "
gameforge.main_quest_lv47._70_sayTitle = "Uriel: "
gameforge.main_quest_lv47._80_say = "An eyewitness account of our era's early days.[ENTER]It truly is priceless! Oh yeah, pay. Here's a[ENTER]reward for your excellent work. And something[ENTER]else: Someone else is obviously undertaking the[ENTER]same investigations as we are. So we don't have[ENTER]any time to lose.[ENTER]At the bottom this page it says that Lee Seop has[ENTER]been looking for evil energy in the Spider[ENTER]Dungeon. If you find something there, come see me[ENTER]immediately.[ENTER]I can't wait! "
gameforge.main_quest_lv47._90_sendLetter = "The sixth page "
gameforge.main_quest_lv50 = {}
gameforge.main_quest_lv50._100_say = "Hey, not so fast, hotspur! Don't forget your[ENTER]reward for the ninth page! "
gameforge.main_quest_lv50._10_sayTitle = "Kill Proud Soldier Spiders "
gameforge.main_quest_lv50._110_sayReward = "You have received 5,000,000 experience points. "
gameforge.main_quest_lv50._120_sayReward = "You have received 125,000 Yang. "
gameforge.main_quest_lv50._130_sayReward = "You have received a Sage King's Symbol. "
gameforge.main_quest_lv50._140_sendLetter = "The clue in Ice Land "
gameforge.main_quest_lv50._150_targetVid = "The Old Box with Papers "
gameforge.main_quest_lv50._160_sayTitle = "Looking for the Old Box with Papers "
gameforge.main_quest_lv50._170_say = "At Mount Sohan the enemy armies finally stumbled[ENTER]upon each other. Look for further diary pages or[ENTER]other written evidence about the progress of the[ENTER]battle. "
gameforge.main_quest_lv50._180_npcChat = "An Old Box with Papers! "
gameforge.main_quest_lv50._190_say = "These are military plans and notes.[ENTER]And here is another diary page![ENTER]I should take it to Uriel. "
gameforge.main_quest_lv50._200_sendLetter = "The tenth page "
gameforge.main_quest_lv50._20_say = "Our previous research indicates that there are[ENTER]clues in the Spider Dungeon. Catch the Proud[ENTER]Soldier Spider in Kuahlo Dong. If you find[ENTER]another page from the old book take it to Uriel[ENTER]the scholar. "
gameforge.main_quest_lv50._210_sayTitle = "Found the tenth page "
gameforge.main_quest_lv50._220_say = "You have found the tenth page of the Secret Diary[ENTER]in Ice Land. It was in an Old Box with Papers.[ENTER]Take it to Uriel. "
gameforge.main_quest_lv50._230_say = "Ah, you found the missing tenth Diary Page![ENTER]Great, we are getting closer to the end of the[ENTER]story. It's good they documented everything[ENTER]otherwise this knowledge would be lost. Let's see[ENTER]what the page says. "
gameforge.main_quest_lv50._235_sayTitle = "Tenth Page: "
gameforge.main_quest_lv50._240_sayReward = "We have succeeded in repelling the first attack.[ENTER]But the next one will follow soon. The terrain[ENTER]will handicap Lee Seops heavy iron soldiers and[ENTER]will give us some advantages, but they are just[ENTER]too many. We cannot win. We only have one last[ENTER]chance, finish our black witchcraft research.[ENTER]Under cover of darkness we will penetrate the[ENTER]enemy lines and go back to the Spider Caves. I'm[ENTER]praying. Not for victory, but for a little bit of[ENTER]hope... "
gameforge.main_quest_lv50._250_say = "Ooohh. I think we are almost there! Soon we will[ENTER]find out what Black Magic is all about. I can't[ENTER]wait! You have to return to the Spider Dungeon[ENTER]once more. Hopefully the eleventh page of the[ENTER]book is there. "
gameforge.main_quest_lv50._260_say = "And here is - once again - your well earned[ENTER]reward! "
gameforge.main_quest_lv50._270_sayReward = "You have received 5,500,000 experience points. "
gameforge.main_quest_lv50._280_sayReward = "You have received 137,500 Yang. "
gameforge.main_quest_lv50._290_sayReward = "You have received a Sage King's Glove. "
gameforge.main_quest_lv50._300_sayTitle = "Kill Claw Poison Spiders "
gameforge.main_quest_lv50._30_sendLetter = "The ninth page "
gameforge.main_quest_lv50._310_say = "The black witchcraft research is being continued[ENTER]in the Spider Caves. Go there and kill some Claw[ENTER]Poison Spiders to find out the required[ENTER]information. "
gameforge.main_quest_lv50._320_sendLetter = "The eleventh page "
gameforge.main_quest_lv50._330_targetVid = "Return to Uriel the scholar "
gameforge.main_quest_lv50._335_sayTitle = "You've found the Eleventh Page "
gameforge.main_quest_lv50._340_say = "You found the eleventh page of the Secret Diary[ENTER]in the Spider Dungeon. Take it to Uriel. "
gameforge.main_quest_lv50._350_say = "Have you found out any new information? Aha, the[ENTER]eleventh page! Let's see...[ENTER]Ah yes, it looks quite easy. I've become quite[ENTER]good at reading these characters now. Now, watch[ENTER]this! "
gameforge.main_quest_lv50._355_sayTitle = "Eleventh Page: "
gameforge.main_quest_lv50._360_sayReward = "It has failed. Despite all our preparation, we[ENTER]had to act fast. Too fast. Now a lot of us are[ENTER]injured, and some of us have even gone insane.[ENTER]Black witchcraft truly is evil. Lee Seop's[ENTER]cavalry are onto us, but that's irrelevant now.[ENTER]We don't have enough men to defend ourselves[ENTER]against him and we're going to die anyway. "
gameforge.main_quest_lv50._365_sayTitle = "Continuation of the Eleventh Page: "
gameforge.main_quest_lv50._370_sayReward = "One last thought is keeping the rest of the troop[ENTER]together and is giving us strength: Our[ENTER]informants in the Dragon Valley lied. They[ENTER]deliberately didn't warn us ways from the[ENTER]terrible side effects of black witchcraft.[ENTER]They'll pay for doing that. It will be our last[ENTER]deed on this earth. "
gameforge.main_quest_lv50._380_say = "Well, in the end it turned out a little bit[ENTER]differently than they were hoping. A sad story.[ENTER]But unfortunately you can't trust anyone who is[ENTER]involved with black witchcraft. They should have[ENTER]thought of that. It's strange enough that the[ENTER]author of these lines even managed to receive[ENTER]information about these forbidden schemes. Who[ENTER]knows what kind of goal his informants had. We[ENTER]should finish this path though, even if it's[ENTER]dangerous. We already know so much, it would be a[ENTER]shame to give up now. "
gameforge.main_quest_lv50._390_say = "You have already been to the Valley of[ENTER]Seungryong. I don't think we'll find anything[ENTER]else there. Hmm, I wonder where else we can[ENTER]look... I know! The memorials played a big part[ENTER]during our search. And there are also memorials[ENTER]around that we haven't investigated yet. The ones[ENTER]in the other kingdoms! It's very dangerous there.[ENTER]You will probably be attacked constantly.[ENTER]So prepare yourself well and come see me when[ENTER]you're ready. "
gameforge.main_quest_lv50._400_say = "But first, I will give you your reward for the[ENTER]eleventh page. "
gameforge.main_quest_lv50._40_targetVid = "Go to Uriel the scholar "
gameforge.main_quest_lv50._410_sayReward = "You have received 6,000,000 experience points.[ENTER]You have received 150,000 Yang.[ENTER]You have received a Medal of the Dragon.[ENTER]Hint: For the next assignment, you need to be at[ENTER]least on level 55. "
gameforge.main_quest_lv50._50_sayTitle = "Found the ninth page "
gameforge.main_quest_lv50._60_say = "You have found the ninth page in the Spider[ENTER]Dungeon. Take it to Uriel the scholar. "
gameforge.main_quest_lv50._70_say = "You found out something else about black[ENTER]witchcraft? Wow, the ninth page! I'm really[ENTER]excited to see whether the magic worked or not.[ENTER]Let's have a look. Hmm, it says here... "
gameforge.main_quest_lv50._75_sayTitle = "Ninth Page: "
gameforge.main_quest_lv50._80_sayReward = "Lee Seop's attack has begun. And we still don't[ENTER]know exactly how to use black witchcraft. I'm[ENTER]really nervous. We are at the front-line, trying[ENTER]to defend our kingdom, but our strength is[ENTER]insufficient. The enemy army is much too strong[ENTER]and if something doesn't happen soon, we're going[ENTER]to lose the battle. We need to retreat. It would[ENTER]be best for us to retreat to a barren place,[ENTER]where they won't be able to use their horses[ENTER]properly: The Ice Desert. With a bit of luck[ENTER]we'll then have enough time to keep researching.[ENTER]Oh, God help us... "
gameforge.main_quest_lv50._90_say = "Hmm... The attack began before they were able to[ENTER]research black witchcraft properly. They have had[ENTER]to barricade themselves in the Ice Desert.[ENTER]They must mean Mount Sohan, which is also called[ENTER]Ice Land nowadays. We should look for some more[ENTER]clues. Go to Mount Sohan and see what you can[ENTER]find out. "
gameforge.main_quest_lv55 = {}
gameforge.main_quest_lv55._100_say = "You have found the twelfth page in the Joan Area.[ENTER]Take it to Uriel in the Yongan Area. "
gameforge.main_quest_lv55._10_sendLetter = "Looking for the memorials "
gameforge.main_quest_lv55._110_say = "You have found the twelfth page in the Yongan[ENTER]Area. Take it to Uriel in the Pyungmo Area. "
gameforge.main_quest_lv55._120_say = "I'm delighted to see you again. I'm sorry that I[ENTER]had to send you here, there and everywhere, but[ENTER]at least our success has proven us right, don't[ENTER]you think? Let's see what it says. I hope it was[ENTER]all worth it. "
gameforge.main_quest_lv55._130_sayTitle = "Twelfth page: "
gameforge.main_quest_lv55._140_sayReward = "We found the informants and they paid for their[ENTER]deception with their lives. But what is much more[ENTER]important is that we were still able to squeeze[ENTER]some information out of them: We don't need the[ENTER]Spider Caves, but the Temple of Darkness. This is[ENTER]where the ancient belief followers have been[ENTER]performing their dark rituals since the beginning[ENTER]of time. "
gameforge.main_quest_lv55._145_sayTitle = "Continuation of the Twelfth Page: "
gameforge.main_quest_lv55._150_sayReward = "We've only got one more way of stopping Lee Seop[ENTER]left. We need to travel to the Temple of Darkness[ENTER]so that we can perform black witchcraft. There[ENTER]aren't many of us left and the exertion from the[ENTER]last few months has certainly taken its toll. But[ENTER]even a handful of tired men can change the fate[ENTER]of the world when they have powerful information.[ENTER]We can't lose sight of our goal. Let's go. "
gameforge.main_quest_lv55._160_say = "Ah, so they did find the right place. I was right[ENTER]after all! It really is the Hwang Temple. You[ENTER]probably remember that dark place, that was[ENTER]buzzing with bad energy. As long as anyone can[ENTER]remember, rituals and ceremonies have been taking[ENTER]place there, from which honest villagers[ENTER]shouldn't should steer clear of. "
gameforge.main_quest_lv55._170_say = "Nowadays monsters are the only things living in[ENTER]the temple, there haven't been humans there for a[ENTER]long time. It's very dangerous, but I'm sure that[ENTER]you can make it. Go to the Valley of Seungryong[ENTER]and look for the last page in the Hwang Temple.[ENTER]The story that this diary has been telling us[ENTER]finished there. I need to find out how it[ENTER]finished. Good luck! Oh, wait a second, here's[ENTER]your reward for the twelfth page. "
gameforge.main_quest_lv55._180_sayReward = "You have received 26,000 experience points.[ENTER]You have received 15,000 Yang.[ENTER]You have received a Pig Nose. "
gameforge.main_quest_lv55._190_sayReward = "You have received 162,500 Yang. "
gameforge.main_quest_lv55._200_sendLetter = "The last page "
gameforge.main_quest_lv55._20_say = "As you have already found several Diary Pages[ENTER]near the memorials, Uriel thinks that you will be[ENTER]able to find out more information about the[ENTER]secret dark witchcraft near the unexplored[ENTER]memorials. Go to the Chunjo Kingdom and[ENTER]investigate the memorial in the Joan Area. "
gameforge.main_quest_lv55._210_sayTitle = "Kill Bogeymen in the Temple "
gameforge.main_quest_lv55._220_say = "So far, you've found 12 of the 13 Diary Pages.[ENTER]Now, there's only one more step left. Uriel says[ENTER]that black magic has been cast at the Hwang[ENTER]Temple. You should go there and find out some[ENTER]more information. Start your search by killing[ENTER]the Bogeymen in the temple. "
gameforge.main_quest_lv55._230_say = "I have to go deeper into the Temple! "
gameforge.main_quest_lv55._240_sendLetter = "The Temple of Darkness "
gameforge.main_quest_lv55._250_sayTitle = "The evil energy of the temple "
gameforge.main_quest_lv55._260_sayReward = "After you have spent a bit of time in the temple,[ENTER]you develop a feeling for this strange, dark[ENTER]place: Slow shadows flicker in every corner. Dark[ENTER]energy seeps out of every crack and nook like[ENTER]oil. It is obvious that the temple itself is the[ENTER]reason behind it. This is where it all began... "
gameforge.main_quest_lv55._270_say = "You become aware of the fact that the wickedness[ENTER]that lies in the air gets stronger, the further[ENTER]you move towards the centre of the temple. You[ENTER]should try finding the middle of the temple.[ENTER]That's where the source of the darkness must be. "
gameforge.main_quest_lv55._280_npcChat = "The Gum Memorial "
gameforge.main_quest_lv55._290_say = "The Gum Memorial is at the heart of the temple.[ENTER]You slowly move closer and actually find the last[ENTER]Diary Page. "
gameforge.main_quest_lv55._300_say = "You found the last page of the Secret Diary in[ENTER]the Temple of Darkness. Go to Uriel and report[ENTER]back to him about your discovery. "
gameforge.main_quest_lv55._30_say = "As you have already found several Diary Pages[ENTER]near the memorials, Uriel thinks that more[ENTER]information about the secret black witchcraft can[ENTER]be found near and around the unexplored[ENTER]memorials. Go to the Jinno Kingdom and explore[ENTER]the memorial in the Pyungmo Area. "
gameforge.main_quest_lv55._310_say = "There it is, the thirteenth and final page! I[ENTER]can't tell you how grateful I am to you for doing[ENTER]this. Look at my how my hands are shaking.[ENTER]I'm too excited to even read the page. Phew...[ENTER]Ah well, let's see how the story ends. "
gameforge.main_quest_lv55._320_sayTitle = "Thirteenth Page: "
gameforge.main_quest_lv55._330_sayReward = "We've finally arrived.[ENTER]After all our ordeals we now have the following[ENTER]mission: We need to perform the ceremony and[ENTER]activate the black witchcraft magic. I just hope[ENTER]we're strong enough. A lot of us are swaying[ENTER]slightly, because we're so exhausted from the[ENTER]long journey and from constantly being on the run[ENTER]from Lee Seop's warriors. However we still have[ENTER]to try or our kingdom will perish. "
gameforge.main_quest_lv55._335_sayTitle = "Continuation of the Thirteenth Page: "
gameforge.main_quest_lv55._340_sayReward = "There are seven of us. We did put on our best[ENTER]clothing, even if they do look like rags now. We[ENTER]are going to gather in a circle and hold hands so[ENTER]that the lines of power are sealed. Then we will[ENTER]start singing the magic words and hope that the[ENTER]black witchcraft does not make any more[ENTER]sacrifices.[ENTER]... "
gameforge.main_quest_lv55._350_sayReward = "... It's over...[ENTER]At the beginning it was all very promising. The[ENTER]room filled up with energy and song, but suddenly[ENTER]I felt really strange. My six fellow combatants[ENTER]fell to their knees. The temple began to quake.[ENTER]Then lightning struck and we were hurtled[ENTER]backwards. And then the lines of power broke...[ENTER]Now it is quiet. My comrades are lying dead on[ENTER]the ground. The magic didn't work.[ENTER]We have failed. "
gameforge.main_quest_lv55._360_say = "What? Is that all?!?[ENTER]That's crazy! All that work for nothing? I can't[ENTER]believe it. We travelled, fought, translated and[ENTER]mulled it over for hours. All for nothing! We're[ENTER]just as wise to it as we were before. However it[ENTER]does seem to be better if we keep away from black[ENTER]witchcraft, which is what I had thought from the[ENTER]beginning. But knowing is better than believing,[ENTER]isn't it? "
gameforge.main_quest_lv55._370_say = "We're going to take a break first. I have a[ENTER]headache and you're probably quite worn out too.[ENTER]I need to run it though my head first. When I'm[ENTER]finished, we'll talk further. Despite everything,[ENTER]you provided me with an invaluable service. It[ENTER]will not go unrewarded! "
gameforge.main_quest_lv55._380_sayReward = "You have received 7,000,000 experience points. "
gameforge.main_quest_lv55._390_sayReward = "You have received 175,000 Yang. "
gameforge.main_quest_lv55._400_sayReward = "You have received the Book of the Leader. "
gameforge.main_quest_lv55._40_say = "As you have already found several Diary Pages[ENTER]near the memorials, Uriel thinks that you will be[ENTER]able to find out more information about the[ENTER]secret dark witchcraft near the unexplored[ENTER]memorials. Go to the Shinsoo Kingdom and[ENTER]investigate the memorial in the Yongan Area. "
gameforge.main_quest_lv55._50_npcChat = "There it is! "
gameforge.main_quest_lv55._60_say = "This is the monument that Uriel was looking for.[ENTER]There is a folded page too! I should quickly take[ENTER]it to Uriel. "
gameforge.main_quest_lv55._70_sendLetter = "Found the twelfth page "
gameforge.main_quest_lv55._80_targetVid = "Return to Uriel "
gameforge.main_quest_lv55._90_say = "You have found the twelfth page in the Pyungmo[ENTER]Area. Take it to Uriel in the Joan Area. "
gameforge.main_quest_lv6 = {}
gameforge.main_quest_lv6._100_sayReward = "Go to the Blacksmith. He needs your help. "
gameforge.main_quest_lv6._10_targetVid = "Go to the City Guard "
gameforge.main_quest_lv6._110_say = "Who are you and what do you want here?[ENTER]I'm verybusy so don't disturb me.[ENTER]Oh the city Guard sent you? I thought nobody[ENTER]would ever come. It's not a difficult task and it[ENTER]won't take long. Just the right thing for a young[ENTER]adventurer like you. "
gameforge.main_quest_lv6._120_say = "I'm supposed to be getting a delivery from the[ENTER]Storekeeper - I really need a Pig Nose. I've been[ENTER]waiting for ages. Could you help me out and get[ENTER]hold of one for me? It's really important. "
gameforge.main_quest_lv6._130_targetVid = "Ask the Storekeeper "
gameforge.main_quest_lv6._140_sendLetter = "Go to the Storekeeper "
gameforge.main_quest_lv6._150_sayReward = "The blacksmith is waiting for an urgent delivery[ENTER]from the Storekeeper. Go to the Storekeeper and[ENTER]ask him for a Pig Nose for the blacksmith. "
gameforge.main_quest_lv6._160_sayTitle = "Storekeeper: "
gameforge.main_quest_lv6._170_say = "Welcome. I'm the Storekeeper of this village. If[ENTER]you have too much stuff with you, some of it can[ENTER]be stored at my storehouse. "
gameforge.main_quest_lv6._180_say = "Do you want to... Ah, the blacksmith sent you for[ENTER]Pig Nose! "
gameforge.main_quest_lv6._190_say = "I'm afraid I'm getting old and forgetful. In the[ENTER]past something like that would not have happened.[ENTER]Here's the Pig Nose. Please take it immediately[ENTER]to the Blacksmith. See you later. "
gameforge.main_quest_lv6._200_sendLetter = "Back to the Blacksmith "
gameforge.main_quest_lv6._20_sayReward = "The City Guard has a new mission for you.[ENTER]Go to him and ask him what it is all about. "
gameforge.main_quest_lv6._210_sayReward = "The Storekeeper has completely forgotten the[ENTER]delivery. He has now given you the Pig's Nose.[ENTER]Quickly take it to the blacksmith so he doesn't[ENTER]have to wait any longer. "
gameforge.main_quest_lv6._220_say = "You came back more quickly than I thought! You[ENTER]should keep up this speed, it could be useful in[ENTER]the future. And now listen carefully, I have some[ENTER]important information for you. "
gameforge.main_quest_lv6._230_say = "Do you know anything about refinement? Of course[ENTER]not! You're still a young adventurer! It's about[ENTER]this: If you give me a piece of your equipment, I[ENTER]can work on it for only a few Yang so that its[ENTER]attributes will improve. "
gameforge.main_quest_lv6._240_say = "The art of refinement can occur in several[ENTER]different ways - the higher your aspired aim, the[ENTER]harder the execution. For an improvement of +3 or[ENTER]below you just need a bit of Yang and for[ENTER]everything else an additional item is needed.[ENTER]Like for instance, the Pig Nose your brought me.[ENTER]However, sometimes the item that you would like[ENTER]to refine is destroyed even if the process is[ENTER]done by a skilled blacksmith like me.[ENTER]Come around if you have some time. I can forge[ENTER]fantastic weapons! "
gameforge.main_quest_lv6._250_sayReward = "You have received %s experience points. "
gameforge.main_quest_lv6._260_sayReward = "You have received %s Yang. "
gameforge.main_quest_lv6._270_sayReward = "You have received some Wolf Fur+. "
gameforge.main_quest_lv6._30_say = "Hey, you there! Now is not the time to hang[ENTER]around and do nothing. You need to do some hard[ENTER]training! Training is the only way to increase[ENTER]your chances of survival in these times! "
gameforge.main_quest_lv6._40_say = "But as you are here anyway I have a mission for[ENTER]you: the Blacksmith was here a short while ago[ENTER]and said something about pigs and delivery[ENTER]problems. Perhaps he needs help. Go to him and[ENTER]tell him I have sent you. Off you go! "
gameforge.main_quest_lv6._50_sayReward = "If you fulfil the mission for the Blacksmith you[ENTER]will get a reward. "
gameforge.main_quest_lv6._60_sayReward = "Experience points: %s "
gameforge.main_quest_lv6._70_sayReward = "Yang: %d "
gameforge.main_quest_lv6._80_targetVid = "Find the Blacksmith "
gameforge.main_quest_lv6._90_sendLetter = "The Blacksmith's mission "
gameforge.main_quest_lv60 = {}
gameforge.main_quest_lv60._100_say = "Mount Sohan? I saw an old gravestone there once! "
gameforge.main_quest_lv60._10_sendLetter = "A new clue "
gameforge.main_quest_lv60._110_say = "You don't perhaps remember any inscription on it?[ENTER]Evidently not. This gravestone may be able to[ENTER]provide us with valuable information on the Dark[ENTER]Nation. Could you perhaps go to Mount Sohan and[ENTER]make a copy of the inscription for me? "
gameforge.main_quest_lv60._120_say = "According to Uriel's investigations, the seven[ENTER]Dragon Priestesses belonged to the Dark Nation.[ENTER]Examine the old gravestone on Mount Sohan. The[ENTER]capital of the Dark Nation was supposed to be[ENTER]there, once long ago. "
gameforge.main_quest_lv60._130_say = "You don't perhaps remember any inscription on it?[ENTER]Evidently not. This gravestone may be able to[ENTER]provide us with valuable information on the Dark[ENTER]Nation. Could you perhaps go to Mount Sohan and[ENTER]make a copy of the inscription for me? "
gameforge.main_quest_lv60._140_sayReward = "You have located the old gravestone from the[ENTER]times of the Dark Nation and made a copy of the[ENTER]inscription. Take it to Uriel. "
gameforge.main_quest_lv60._150_say = "According to Uriel's investigations, the seven[ENTER]Dragon Priestesses belonged to the Dark Nation.[ENTER]Examine the old gravestone on Mount Sohan. The[ENTER]capital of the Dark Nation was supposed to be[ENTER]there, once long ago. "
gameforge.main_quest_lv60._160_say = "Finally! Let me analyse the inscription...[ENTER]It says the following: the Dark Nation has[ENTER]dedicated itself to black magic and serves Sung[ENTER]Mahi, God of the Demons. "
gameforge.main_quest_lv60._170_say = "Oh my... Sung Mahi! Then perhaps the seven Dragon[ENTER]Priestesses attempted to summon Sung Mahi using[ENTER]the power of the forbidden witchcraft? "
gameforge.main_quest_lv60._180_say = "You've done well. For such efforts, it's only[ENTER]fair you receive a reward. "
gameforge.main_quest_lv60._190_sayReward = "You have received %s experience points. "
gameforge.main_quest_lv60._200_sayReward = "You have received %s Yang. "
gameforge.main_quest_lv60._20_say = "Uriel has found new information on the story from[ENTER]the old diary. Seek Uriel out and find out more. "
gameforge.main_quest_lv60._210_sayReward = "You receive %d. "
gameforge.main_quest_lv60._220_sendLetter = "Dark Nation II "
gameforge.main_quest_lv60._230_say = "According to Uriel, the Ghost Forest once was[ENTER]part of the Dark Nation's kingdom. There may[ENTER]perhaps be further clues there.[ENTER]But this forest is full of dangers and the Metin[ENTER]stones have put all the creatures there in a[ENTER]frenzy. Find the Evil Tree in order to receive[ENTER]more evidence. Then speak with Uriel. "
gameforge.main_quest_lv60._240_say = "The Dark Nation is surrounded by numerous[ENTER]secrets. Thanks to you, we have been able to air[ENTER]some of these, but we are still missing important[ENTER]information. Please head out and hunt for an old[ENTER]document. It should be located in the Ghost[ENTER]Forest near to Mount Sohan. "
gameforge.main_quest_lv60._250_counter = "Pages remaining: "
gameforge.main_quest_lv60._260_say = "The Dark Nation is surrounded by numerous[ENTER]secrets. Thanks to you, we have been able to air[ENTER]some of these, but we are still missing important[ENTER]information. Please head out and hunt for an old[ENTER]document. It should be located in the Ghost[ENTER]Forest near to Mount Sohan. "
gameforge.main_quest_lv60._270_sayReward = "You have defeated the Evil Tree and taken the[ENTER]document. It has been written in a foreign[ENTER]language. Allow Uriel to translate it. "
gameforge.main_quest_lv60._280_say = "Finally! You have found the old document.[ENTER]Hopefully it will shed some light on this matter! "
gameforge.main_quest_lv60._290_say = "But whaa...? There's hardly anything in it! The[ENTER]document is actually made of ten pages. Please[ENTER]head back into the forest and find the remaining[ENTER]nine pages. "
gameforge.main_quest_lv60._300_say = "You still need to find %d pages. "
gameforge.main_quest_lv60._30_say = "How are you? Do you remember that diary and the[ENTER]story in it? The one that abruptly ends on the[ENTER]thirteenth and final page? "
gameforge.main_quest_lv60._310_say = "So, now we'll see...[ENTER]Apparently the Dark Nation ensnared the High[ENTER]Priestess of the Dragon cult using a curse and[ENTER]misused the holy powers of the seven women in[ENTER]order to carry out the ancient arts of black[ENTER]witchcraft. "
gameforge.main_quest_lv60._320_say = "To summon Sung Mahi, the black witchcraft must be[ENTER]used at the same time at seven different[ENTER]locations. But Lee Seop and his army managed to[ENTER]stop the ritual in time and foiled the Dark[ENTER]Nation's plans. "
gameforge.main_quest_lv60._330_say = "This Nation was most definitely to be feared.[ENTER]They were capable of controlling human[ENTER]conciousness through black magic! "
gameforge.main_quest_lv60._340_sendLetter = "The Clue "
gameforge.main_quest_lv60._350_say = "Uriel has uncovered clues relating to the Gum[ENTER]Memorial in the old scrolls. Go to him to find[ENTER]out more. "
gameforge.main_quest_lv60._360_say = "Let's summarise what we have learnt so far: Once[ENTER]there was a people, who called themselves the[ENTER]Dark Nation and who served the demon god Sung[ENTER]Mahi. In order to summon him, they ensnared the[ENTER]seven Dragon Priestesses and misused their holy[ENTER]powers for the forbidden arts of black[ENTER]witchcraft. But this needed to be carried out at[ENTER]seven locations all at the same time. "
gameforge.main_quest_lv60._370_say = "The Dragon Priestesses only carried out the black[ENTER]witchcraft in this one tower and not at the seven[ENTER]different locations...[ENTER]This is why the summoning of Sung Mahi failed! "
gameforge.main_quest_lv60._380_say = "The Dark Nation must have given the seven Dragon[ENTER]Priestesses the wrong information. "
gameforge.main_quest_lv60._390_say = "Perhaps they too did not know how to do it...[ENTER]It could be chance, but the old scrolls mention[ENTER]this tower in relation to the Gum Memorial. It[ENTER]seems that they are talking about the Demon Tower[ENTER]at Hwang Temple. "
gameforge.main_quest_lv60._400_say = "We have finally found the decisive clue on the[ENTER]seven Dragon Priestesses! Calm yourself a little[ENTER]and then we'll talk about what to do next. I fear[ENTER]that a trip to the Demon Tower looms before[ENTER]you... "
gameforge.main_quest_lv60._40_say = "Yes, naturally. Seven people ran from Lee Seop[ENTER]and his cavalry into the Hwang Temple and in[ENTER]their desperation, they enacted the forbidden[ENTER]black witchcraft... in the end, only one of them[ENTER]survived. "
gameforge.main_quest_lv60._410_sayReward = "The next part of this adventure is available once[ENTER]you have reached level 66. "
gameforge.main_quest_lv60._50_say = "Correct. I have carried out further research and[ENTER]found that the seven members of the holy cult[ENTER]were the Dragon Priestesses. In old scrolls they[ENTER]are associated with a theocratic people named the[ENTER]Dark Nation.[ENTER]Were these Dragon Priestesses part of this[ENTER]mysterious nation? Here, read this scroll through[ENTER]carefully and then talk to me again once you are[ENTER]done. "
gameforge.main_quest_lv60._60_sendLetter = "Dark Nation I "
gameforge.main_quest_lv60._70_say = "According to Uriel's investigations the seven[ENTER]Dragon Priestesses are from the Dark Nation.[ENTER]Examine the old gravestone on Mount Sohan. It is[ENTER]supposed that the capital of the Dark Nation was[ENTER]once at that location. Before you go, speak with[ENTER]Uriel once more. "
gameforge.main_quest_lv60._80_say = "Their unbelievably high-developed witchcraft and[ENTER]the fact that according to the diary, they have[ENTER]been destroyed by Lee Seop all points to the idea[ENTER]that the seven Dragon Priestesses were actually[ENTER]part of the Dark Nation. "
gameforge.main_quest_lv60._90_say = "In the old scrolls there is a map. With closer[ENTER]inspection, you can determine that the capital of[ENTER]the Dark Nation must have been located on Mount[ENTER]Sohan. "
gameforge.main_quest_lv66 = {}
gameforge.main_quest_lv66._100_say = "Unbelievable! Do you understand what this means?![ENTER]Originally there were no demons or spirits in the[ENTER]Demon Tower. How it is now is the legacy of the[ENTER]Dragon Priestess. In a last desperate attempt to[ENTER]defeat Lee Seop's cavalry, she opened the door to[ENTER]this world for the demons using this cursed and[ENTER]dark ritual. At the end, she paid for this with[ENTER]her life. "
gameforge.main_quest_lv66._10_sendLetter = "The Diary "
gameforge.main_quest_lv66._110_say = "This is the opening that the Death Reaper and his[ENTER]demonic following used to enter our world.[ENTER]However the grand mission of the Dark Nation and[ENTER]the Dragon Priestesses failed: the summoning of[ENTER]Sung Mahi was not successful, Lee Seop to the[ENTER]opposite came to power and finally established a[ENTER]united world kingdom.[ENTER][ENTER]Thanks to your help, I have finally managed to[ENTER]solve the greatest mystery of my life! "
gameforge.main_quest_lv66._120_say = "For your reward, I would like to present you with[ENTER]a Blessing Scroll. Please take my gift, I insist! "
gameforge.main_quest_lv66._130_sendLetter = "You have post. "
gameforge.main_quest_lv66._140_say = "The guardian has a letter for you. Read it and[ENTER]find out who the secretive sender is. "
gameforge.main_quest_lv66._150_say = "You have made yourself pretty scarce recently,[ENTER]eh? I am supposed to give you this letter - no[ENTER]idea who sent it, he didn't introduce himself. "
gameforge.main_quest_lv66._160_say = "The paper that the letter was written on seems to[ENTER]be very old. In hurried scrawl, the following is[ENTER]written:[ENTER]Have important info on the seven Dragon[ENTER]Priestesses and Sung Mahi. Waiting at the back of[ENTER]the Demon Tower in Hwang Temple for you. Am in[ENTER]the shadow of the tree. Hurry! Time is short! "
gameforge.main_quest_lv66._170_sendLetter = "Anonymous Letter "
gameforge.main_quest_lv66._180 = "Go to the Hwang Temple and meet the secretive[ENTER]letter writer at the rear of the Demon Tower. "
gameforge.main_quest_lv66._190_sayTitle = "Lee Chung "
gameforge.main_quest_lv66._200_say = "Welcome! Allow me to introduce myself first: my[ENTER]name is Lee Chung. It is very brave of you to[ENTER]follow the instructions of someone you don't even[ENTER]know. I have not fooled myself in choosing you -[ENTER]and you will also not regret my decision![ENTER]Listen to what I have to say! "
gameforge.main_quest_lv66._20_say = "Uriel has news on the last survivor of the Dragon[ENTER]Priestesses. Her diary should be in the Demon[ENTER]Tower. Go to Uriel to find out more. "
gameforge.main_quest_lv66._210_sendLetter = "New Evil "
gameforge.main_quest_lv66._220_say = "Listen to what Lee Chung has to tell you. "
gameforge.main_quest_lv66._230_say = "There is one reason why you should come to Hwang[ENTER]Temple: in recent times some very strange things[ENTER]are going on. And just now we discovered an[ENTER]entrance to a massive cave at the back of the[ENTER]Demon Tower! "
gameforge.main_quest_lv66._240_say = "A gigantic cave? What's inside it? "
gameforge.main_quest_lv66._250_say = "In this cave, a new, unimaginable evil lies in[ENTER]wait for us. Our scouts talk of a gruesome[ENTER]creature that even makes the demons hide in the[ENTER]shadows. Its terrifying emergence and the[ENTER]insatiable lust for life it has makes us believe[ENTER]that this beast is none other than the legendary[ENTER]Agwi - one of the ten great devils of the demon[ENTER]world.[ENTER]If we are correct, then we are all in very[ENTER]serious danger. "
gameforge.main_quest_lv66._260_say = "More terrifying than demons... this creature must[ENTER]be truly powerful and vicious. "
gameforge.main_quest_lv66._270_say = "So it is. My men and I have attempted many times[ENTER]to storm the Devil's Catacomb. But we failed[ENTER]every time and suffered heavy losses.[ENTER]In this matter we need the support of an[ENTER]outstanding warrior - this is why we summoned you[ENTER]here. Will you help us? "
gameforge.main_quest_lv66._280_say = "Yes, I will help you. "
gameforge.main_quest_lv66._290_say = "Oh, that gives us new hope![ENTER]Now, as I know that you are standing on our side,[ENTER]I'll tell you the entire truth: I, Lee Chung, am[ENTER]commander of the Shadow Warriors. We are a secret[ENTER]elite unit of Lee Seop's army. "
gameforge.main_quest_lv66._300_sayTitle = "Lee Chung "
gameforge.main_quest_lv66._30_say = "Ah, good to see you healthy and safe again. Are[ENTER]you ready for a new adventure? We are still[ENTER]missing important information on the Dark Nation[ENTER]and the seven Dragon Priestesses. The final[ENTER]Dragon Priestess must have hidden her diary in[ENTER]the Demon Tower before she carried out the black[ENTER]witchcraft. Head out and bring me the diary.[ENTER]It's possible the Demon King has it in his[ENTER]possession. "
gameforge.main_quest_lv66._310_say = "The Shadow Warriors have been in pursuit of one[ENTER]goal since that time, to prevent the resurrection[ENTER]of Sung Mahi. That is our mission. Let us attempt[ENTER]together to send this Agwi back to the hell he[ENTER]came from and then find out how he managed to get[ENTER]into our world in the first place! "
gameforge.main_quest_lv66._320_sendLetter = "No Time "
gameforge.main_quest_lv66._330_say = "Lee Chung, commander of the Shadow Warriors, is[ENTER]searching for you. It is very urgent! "
gameforge.main_quest_lv66._340_say = "I have an urgent request. Do you see the injured[ENTER]soldier over there?[ENTER]That is one of my scouts, who explored the[ENTER]Devil's Catacomb under my orders. Whilst doing[ENTER]so, he was attacked by the Agwi and poisoned. The[ENTER]poison is spreading across his body - he does not[ENTER]have much time left. "
gameforge.main_quest_lv66._350_say = "He needs an antidote and he needs it fast![ENTER]Could you fetch some? You can find it in the Red[ENTER]Forest near the Red Dryad.[ENTER]He's one of my best fighters - save his life and[ENTER]I will reward you with %s. "
gameforge.main_quest_lv66._360_say = "I will fetch the antidote! "
gameforge.main_quest_lv66._370_say = "Thank you! He's still breathing, but he is[ENTER]getting weaker by the minute. We have no time to[ENTER]lose! "
gameforge.main_quest_lv66._380_notice = "You have %d minutes remaining. "
gameforge.main_quest_lv66._390_sendLetter = "The Antidote "
gameforge.main_quest_lv66._400_say = "You know from what Lee Chung told you, that the[ENTER]antidote can be found in the Red Forest. Trap %d[ENTER]Red Dryads for this.[ENTER][ENTER]In the Red Forest there are even greater dangers[ENTER]than there are in the Ghost Forest, so be[ENTER]careful. "
gameforge.main_quest_lv66._40_say = "You have defeated the Demon King and have[ENTER]received the Dragon Priestess's diary. Take it to[ENTER]the learned Uriel. He will analyse it. "
gameforge.main_quest_lv66._410_say = "The time has expired. The soldier is dying, take[ENTER]the antidote to him as soon as possible. "
gameforge.main_quest_lv66._420_say = "You have %d minutes remaining. "
gameforge.main_quest_lv66._430_say = "You have finally found the antidote! Quickly,[ENTER]take it to Lee Chung! "
gameforge.main_quest_lv66._440_say = "Here, quick! I think you have arrived at exactly[ENTER]the right time. That's a tremendous load off my[ENTER]chest. My men and I are extremely grateful for[ENTER]what you have done. "
gameforge.main_quest_lv66._450_say = "Thanks to your help, my soldier survived. Here's[ENTER]your reward for saving him. "
gameforge.main_quest_lv66._460_say = "You took your time. He is clinging with all his[ENTER]strength to his life. Fortunately you have[ENTER]arrived in time. "
gameforge.main_quest_lv66._470_say = "He seems to be coming through. But that was close[ENTER]- he almost died because you took so long finding[ENTER]the antidote.[ENTER]I'm sorry, but this is all I can give you as a[ENTER]reward. "
gameforge.main_quest_lv66._480_sendLetter = "The Report "
gameforge.main_quest_lv66._490_say = "The scout has regained conciousness. Listen to[ENTER]what he observed whilst he was in the Devil's[ENTER]Catacomb. "
gameforge.main_quest_lv66._500_say = "Thank you for saving me. I saw unbelievable[ENTER]things in the Devil's Catacomb. But then I was[ENTER]discovered, and... "
gameforge.main_quest_lv66._50_say = "You found it! The last Dragon Priestess's diary.[ENTER]My hands are trembling with anticipation![ENTER]I will need a little time to examine its[ENTER]contents. Take some time to rest. I'll call for[ENTER]you when I can tell you more. "
gameforge.main_quest_lv66._510_say = "What did you see? "
gameforge.main_quest_lv66._520_say = "There were people in black cloaks with hoods,[ENTER]pulled over their faces.[ENTER]The snippets of their conversation allowed me to[ENTER]work out that they were Servants of the Darkness.[ENTER]But that is not all: A ghastly spirit in the form[ENTER]of a woman floated above their heads. The[ENTER]Servants of the Darkness were calling her[ENTER]Banshee. "
gameforge.main_quest_lv66._530_say = "That doesn't sound good. What do the Servants of[ENTER]the Darkness and this Banshee have planned? "
gameforge.main_quest_lv66._540_say = "The Banshee summoned the Agwi using black magic,[ENTER]these devil creatures come directly from the jaws[ENTER]of hell. They call the King of the Agwi Azrael. "
gameforge.main_quest_lv66._550_say = "I hastily made my way out to inform Lee Chung of[ENTER]this. But I stumbled and was discovered.[ENTER][ENTER]Ah, I just remembered, commander Lee Chung has[ENTER]something important he wants to tell you. I'd[ENTER]head to him now, if I were you. "
gameforge.main_quest_lv66._560_sendLetter = "Dark Threat "
gameforge.main_quest_lv66._570_say = "Go to Lee Chung and talk to him about the new[ENTER]threat that lurks in the Devil's Catacomb. "
gameforge.main_quest_lv66._580_say = "What my scouts reported is pretty frightening,[ENTER]right? The Servants of the Darkness, a sect of[ENTER]sorts, are responsible for the appearance of the[ENTER]Agwi. They have also raised the spirit of the[ENTER]final Dragon Priestess. As a Banshee, a[ENTER]manifestation of evil, she has returned to this[ENTER]world and using her magical powers, may soon[ENTER]summon the demon god Sung Mahi. "
gameforge.main_quest_lv66._590_say = "What?! This Banshee is the spirit of the last[ENTER]Dragon Priestess?! "
gameforge.main_quest_lv66._600_say = "Without a doubt. Even amongst her sisters of the[ENTER]Dragon cult, only she possessed the power to[ENTER]summon the holy four Heaven's Sentinels and to[ENTER]carry out the black witchcraft.[ENTER]Now we know who is behind this new threat: these[ENTER]Servants of the Darkness and the Banshee plan to[ENTER]complete the work of the Dark Nation and to[ENTER]awaken Sung Mahi! "
gameforge.main_quest_lv66._60_sendLetter = "The Puzzle's Solution "
gameforge.main_quest_lv66._610_say = "We have a lot to thank you for: you have saved[ENTER]one of my men from certain death and only with[ENTER]that, we were able to learn about the sudden[ENTER]appearance of the Agwi and the latest threat in[ENTER]the Devil's Catacomb. Take a little time to[ENTER]relax, and then we will start thinking about a[ENTER]suitable tactic. "
gameforge.main_quest_lv66._620_say = "The adventure will continue when you have reached[ENTER]level 72. "
gameforge.main_quest_lv66._70_say = "Uriel is looking for you. He has now read the[ENTER]diary. "
gameforge.main_quest_lv66._80_say = "Ah wonderful. There you are.[ENTER]The chronicles of the last Dragon Priestess are[ENTER]truly astounding. Listen well: "
gameforge.main_quest_lv66._90_say = "My fate is now sealed! I have barricaded myself[ENTER]in the highest floor of this tower and Lee Seop's[ENTER]men are about to break through the door of my[ENTER]final prison. There is no escape, I have lost.[ENTER][ENTER]No! It can't end like this! It cannot all be set[ENTER]already. I have to evoke the black witchcraft,[ENTER]this ancient evil power, by myself and summon the[ENTER]dark forces.[ENTER]It will certainly mean my death. But my enemies[ENTER]will join in my ruin, if it is the last thing[ENTER]that I do! "
gameforge.main_quest_lv7 = {}
gameforge.main_quest_lv7._100_say = "What, you haven't handed it over yet? The Fishing[ENTER]Pole is for the Fisherman at the river.[ENTER]Hurry up, he needs it urgently! "
gameforge.main_quest_lv7._10_targetVid = "Another favour "
gameforge.main_quest_lv7._110_npcChat = "The Blacksmith has sent this new pole! "
gameforge.main_quest_lv7._120_say = "Thank you. Now I can finally get rid of my trusty[ENTER]but pretty worn Fishing Pole.[ENTER]I don't just earn my living from fishing, but[ENTER]it's also one of the greatest joys of my life![ENTER]Do you know anything about fishing? "
gameforge.main_quest_lv7._130_say = "Now take the fishing pole in your hand and put a[ENTER]bait on the hook by clicking on it. Then cast it[ENTER]using your fishing skill. When you think you may[ENTER]have caught a fish, use the skill again. If you[ENTER]haven't, then just try again. These waters are[ENTER]very good for fishing due their biodiversity.[ENTER]Fish is not only nutritious and healthy, but can[ENTER]also help you get hold of valuable treasures. You[ENTER]should try it. "
gameforge.main_quest_lv7._140_say = "Ah yes, here is the payment for the fishing pole.[ENTER]Please give it to the blacksmith when you go back[ENTER]to the village. "
gameforge.main_quest_lv7._150_sayItem = "Fishing pole delivery receipt "
gameforge.main_quest_lv7._160_sayReward = "You delivered the fishing pole to the fisherman.[ENTER]Return to the blacksmith with the payment and you[ENTER]will get your reward. "
gameforge.main_quest_lv7._170_say = "Have you found the Fisherman?[ENTER]Great, you have saved me some valuable time by[ENTER]making that delivery. As a reward, I'm going to[ENTER]give you some Yang and 1,500 experience points. "
gameforge.main_quest_lv7._180_sendLetter = "Voucher "
gameforge.main_quest_lv7._190_sayReward = "With this voucher, the Blacksmith will upgrade a[ENTER]piece of your equipment for free. Just drag the[ENTER]item you want to improve onto the Blackmsith to[ENTER]open the upgrade-window. "
gameforge.main_quest_lv7._200_sayItem = "Voucher for one free item upgrade "
gameforge.main_quest_lv7._20_sayReward = "Please go to the Blacksmith. He needs someone to[ENTER]make a delivery for him. "
gameforge.main_quest_lv7._210_sayTitle = "Hint: "
gameforge.main_quest_lv7._220_sayReward = "1) The voucher will not be shown in the Inventory.2) A successful refinement - as with any[ENTER]refinement - cannot be 100% guaranteed. "
gameforge.main_quest_lv7._230_sayTitle = "The voucher has already been used. "
gameforge.main_quest_lv7._240_sayReward = "You have already used the voucher for a free[ENTER]refinement. It is only valid for one refinement. "
gameforge.main_quest_lv7._30_say = "Greetings adventurer! Could you do me another[ENTER]favour? Normally I don't ask other people to do[ENTER]things for me, but you seem to be quite[ENTER]trustworthy. Think of it as an honour! "
gameforge.main_quest_lv7._40_say = "I made a fishing pole for the fisherman, but[ENTER]unfortunately, I'm very busy. I don't have time[ENTER]to take it to the fisherman myself. Could you do[ENTER]it for me? "
gameforge.main_quest_lv7._50_sayItem = "A very flexible fishing pole "
gameforge.main_quest_lv7._60_say = "The fisherman should be somewhere by the river.[ENTER]If you deliver the fishing pole to the fisherman,[ENTER]I will improve one piece of your equipment for[ENTER]free. That's a fair deal; don't you think? "
gameforge.main_quest_lv7._70_sendLetter = "Find the Fisherman "
gameforge.main_quest_lv7._80_sayReward = "The blacksmith made a fishing pole for the[ENTER]fisherman. Find the fisherman by the river and[ENTER]give the new fishing pole to him. "
gameforge.main_quest_lv7._90_npcChat = "Who is the Fishing Pole for? "
gameforge.main_quest_lv72 = {}
gameforge.main_quest_lv72._100_say = "Heaven's Teardrop gets its perfect brilliance[ENTER]from the magical unison of Hallowed Tree Gum,[ENTER]Blue Crystal Essence and Red Hell Quartz.[ENTER]The Blue Crystal Essence has to be obtained from[ENTER]the ruler of the Ice Land. "
gameforge.main_quest_lv72._10_sendLetter = "Worn Stone Tablet "
gameforge.main_quest_lv72._110_say = "You have made a note of this striking[ENTER]inscription. Report back to Lee Chung on what you[ENTER]just read. "
gameforge.main_quest_lv72._120_say = "Ah, you have returned in good health! If I am[ENTER]reading your face correctly, I assume you have[ENTER]had success? "
gameforge.main_quest_lv72._130_say = "Actually, yes! Thanks to the inscription on the[ENTER]Worn Stone Tablet, I have managed to find out[ENTER]that you can summon the holy powers by using a[ENTER]magical gem, known as Heaven's Teardrop. "
gameforge.main_quest_lv72._140_say = "Heaven's Teardrop... so it does exist. Have you[ENTER]found any clues as to how we can get hold of it? "
gameforge.main_quest_lv72._150_say = "In order to produce Heaven's Teardrop, you need[ENTER]Hallowed Tree Gum, Blue Crystal Essence and Red[ENTER]Hell Quartz. It says that Blue Crystal Essence[ENTER]has to be obtained from the ruler of the Ice[ENTER]Land. "
gameforge.main_quest_lv72._160_say = "The ruler of the Ice Land? Hmm... They must mean[ENTER]Mount Sohan by that.[ENTER]I will show your notes to the Shadow Warrior[ENTER]mages and analyse it with them.[ENTER]I'll be in touch when I know more! "
gameforge.main_quest_lv72._170_say = "Take this as a reward for your actions. I[ENTER]continue to count on your help! "
gameforge.main_quest_lv72._180_sendLetter = "Icy Treasure "
gameforge.main_quest_lv72._190_say = "Commander Lee Chung has informed you that the[ENTER]first element required for Heaven's Teardrop,[ENTER]Blue Crystal Essence, has to do with the[ENTER]legendary Nine Tails treasure on Mount Sohan.[ENTER]It is closely watched by Ice Golems, Yetis and[ENTER]Frosty Ice Men. Hunt these monsters to come into[ENTER]possession of the Blue Crystal Essence. Speak[ENTER]with Lee Chung again before you head into battle. "
gameforge.main_quest_lv72._200_say = "The Shadow Warrior mages have found out that the[ENTER]fearsome Nine Tails of Mount Sohan watches the[ENTER]blue essence as if it is the apple of its eye. "
gameforge.main_quest_lv72._20_say = "Lee Chung, commander of the Shadow Warriors,[ENTER]would like to talk to you. He has found out how[ENTER]you can defeat the Agwi in the Devil's Catacomb. "
gameforge.main_quest_lv72._210_say = "The Nine Tails' treasure is guarded by Ice[ENTER]Golems, Yetis and Frosty Ice Men.[ENTER][ENTER]50 Blue Crystal Essences are required to produce[ENTER]Heaven's Teardrop "
gameforge.main_quest_lv72._220_say = "Red Hell Quartz is believed to be located in[ENTER]either the Hwang Temple or in Fire Land. I have[ENTER]sent out scouts to find out more. "
gameforge.main_quest_lv72._230 = "Commander Lee Chung has informed you that the[ENTER]first element required for Heaven's Teardrop,[ENTER]Blue Crystal Essence, has to do with the[ENTER]legendary Nine Tails treasure on Mount Sohan.[ENTER]It is closely watched by Ice Golems, Yetis and[ENTER]Frosty Ice Men. Hunt these monsters to come into[ENTER]possession of the Blue Crystal Essence. "
gameforge.main_quest_lv72._240_notice = "You search through the corpses of the defeated[ENTER]monsters and find a blue, shimmering gemstone.[ENTER]It has to be the Blue Crystal Essence. "
gameforge.main_quest_lv72._250_notice = "You need to seek out %d Blue Crystal Essence(s). "
gameforge.main_quest_lv72._260_say = "I think you have received enough advice for[ENTER]today. Come back again in the morning. "
gameforge.main_quest_lv72._270_say = "These crystals are useless. Look for yourself:[ENTER]they have cracks. To be able to use them, they[ENTER]need to be faultless! Keep searching! "
gameforge.main_quest_lv72._280_say = "These are of excellent quality! Keep it up! I[ENTER]only need %d more. "
gameforge.main_quest_lv72._290_say = "You have collected all the Blue Crystal Essence[ENTER]we needed. I can feel the power of Nine Tails[ENTER]within them. Amazing... They are positively[ENTER]vibrating with energy. Well done! "
gameforge.main_quest_lv72._300_say = "The adventure will continue when you have reached[ENTER]level 78. "
gameforge.main_quest_lv72._30_say = "Unlike the demons we are used to, you cannot[ENTER]simply kill Agwi. We Shadow Warriors have already[ENTER]tried every means we could think of - without[ENTER]success. "
gameforge.main_quest_lv72._40_say = "But now I have found out that the Dragon[ENTER]Priestesses possessed the power to summon the[ENTER]holy powers in order to banish evil spirits. "
gameforge.main_quest_lv72._50_say = "In the Red Forest there was one of the Dragon[ENTER]Priestesses' holy temples. Search there for some[ENTER]ruins and any signs of their cult. Scouts have[ENTER]reported about a worn tablet made of stone, which[ENTER]has been covered by brushwood... Maybe we'll find[ENTER]something useful on this stone. "
gameforge.main_quest_lv72._60_sendLetter = "The Discovery "
gameforge.main_quest_lv72._70_say = "Lee Chung has told you that the Dragon[ENTER]Priestesses were able to summon holy powers, an[ENTER]ancient white magic, which banishes evil spirits.[ENTER]Search in the Red Forest for the Worn Stone[ENTER]Tablet of which Lee Chung spoke, and acquire[ENTER]further evidence. "
gameforge.main_quest_lv72._80_say = "After a long search, you come across a stone[ENTER]tablet in the undergrowth that seems to have been[ENTER]lying there for centuries. That has to be the old[ENTER]tablet that Lee Chung was talking about! You[ENTER]painstakingly decipher the worn inscription. "
gameforge.main_quest_lv72._90_say = "Heaven's Teardrop is the most valuable secret of[ENTER]the Dragon Priestesses. The art of its production[ENTER]has been kept secret for generations and in[ENTER]extreme cases, defended with blood. Agwi and[ENTER]demons cannot readily approach the wearer of this[ENTER]magical gem. If Heaven's Teardrop is first filled[ENTER]with the strength of the holy powers, its effects[ENTER]are then overwhelming. It shines as brightly as[ENTER]the polar star in the sky, seven sun discs long. "
gameforge.main_quest_lv78 = {}
gameforge.main_quest_lv78._100_say = "Ah fantastic! It worked. Here's your Red Hell[ENTER]Quartz. "
gameforge.main_quest_lv78._10_sendLetter = "Red Hell Quartz "
gameforge.main_quest_lv78._110_sendLetter = "Final Element "
gameforge.main_quest_lv78._120_say = "Lee Chung and the council of mages have[ENTER]discovered that you can acquire the final[ENTER]element, the Hallowed Tree Gum, from the Red Evil[ENTER]Trees. Go on the hunt for them in the Red Forest[ENTER]and collect 100 portions of the tree gum.[ENTER]Speak with Lee Chung first before you head out. "
gameforge.main_quest_lv78._130_say = "Lee Chung and the council of mages have[ENTER]discovered that you can acquire the final[ENTER]element, the Hallowed Tree Gum, from the Red Evil[ENTER]Trees. Go on the hunt for them in the Red Forest[ENTER]and collect 100 portions of the tree gum. "
gameforge.main_quest_lv78._140_say = "This is the final step in the production of[ENTER]Heaven's Teardrop. Take care of yourself, the Red[ENTER]Forest is teeming with deadly creatures! "
gameforge.main_quest_lv78._150_say = "You still need to collect %d portion(s) of the[ENTER]Hallowed Tree Gum. "
gameforge.main_quest_lv78._160_notice = "You have found enough Hallowed Tree Gum! Take it[ENTER]to commander Lee Chung. "
gameforge.main_quest_lv78._170_say = "Is that the Hallowed Tree Gum? I can feel its[ENTER]enormous power. Fantastic![ENTER]Unfortunately I had to send all the mages on a[ENTER]mission. They will be gone a while. Is there not[ENTER]a chemist in your home town that goes by the name[ENTER]of Baek-Go? "
gameforge.main_quest_lv78._180_say = "Yes, there actually is. "
gameforge.main_quest_lv78._190_say = "Ah, superb! Take the three elements and go to[ENTER]Baek-Go. He will be able to create Heaven's[ENTER]Teardrop out of them. "
gameforge.main_quest_lv78._200_say = "You have a long and exhausting journey behind[ENTER]you. Please, take this reward for all your[ENTER]efforts. "
gameforge.main_quest_lv78._20_say = "Lee Chung, commander of the Shadow Warriors has[ENTER]found out more about the Red Hell Quartz. To[ENTER]create it, you need three different substances:[ENTER]Volcanic Earth from Doyyumhwan, Flaming Manes and[ENTER]Foundation Stones.[ENTER]Hunt Flames, Flame Warriors and Fighting Tigers[ENTER]in Fire Land to get to these substances and then[ENTER]gather 20 of each to then form 20 pieces of Red[ENTER]Hell Quartz.[ENTER]Speak with Lee Chung again before you head into[ENTER]battle. "
gameforge.main_quest_lv78._210_sendLetter = "Heaven's Teardrop "
gameforge.main_quest_lv78._220_say = "Return back to your home town, seek out Baek-Go[ENTER]and ask him to create Heaven's Teardrop out of[ENTER]the three elements in the name of Lee Chung. "
gameforge.main_quest_lv78._230_say = "You've been away for some time. I was beginning[ENTER]to ask myself whether something had happened to[ENTER]you. What brings you to me? "
gameforge.main_quest_lv78._240_say = "Lee Chung has asked me to come to you for a[ENTER]favour. "
gameforge.main_quest_lv78._250_say = "Lee Chung?! The commander of the Shadow War...[ENTER]Oh! Shhhhh! Quiet! Before you stands a Shadow[ENTER]Warrior mage. But that information is top secret,[ENTER]nobody in the village can know this.[ENTER]What favour does Lee Chung want to ask of me? "
gameforge.main_quest_lv78._260_say = "He requests that you create Heaven's Teardrop out[ENTER]of these three elements. "
gameforge.main_quest_lv78._270_say = "Heaven's Teardrop eh... He has so many mages at[ENTER]his disposal, why does he always leave the[ENTER]difficult tasks to me?![ENTER]...[ENTER]OK. Here we are then, Heaven's Teardrop.[ENTER]Beautiful! I will send it directly to Lee Chung[ENTER]via messenger and he will call for you when[ENTER]everything is ready. Can you tell me what it is[ENTER]for? "
gameforge.main_quest_lv78._280_say = "I can't really tell you anything more specific.[ENTER]Only this: this stone summons the holy powers in[ENTER]order to banish demons and other evil creatures. "
gameforge.main_quest_lv78._290_say = "Very interesting. I wish you the best of success[ENTER]in your task. As a reward for your actions so[ENTER]far, here's two Shrunken Heads.[ENTER]Now that I know how the process works, I am happy[ENTER]to help you should you need any further Heaven's[ENTER]Tears.[ENTER]Oh and would you send my best regards to Lee[ENTER]Chung too? "
gameforge.main_quest_lv78._300_say = "The adventure will continue when you have reached[ENTER]level 84. "
gameforge.main_quest_lv78._30_say = "Our mages have discovered that the Red Hell[ENTER]Quartz needed for the production of Heaven's[ENTER]Teardrop carries the power of fire within it.[ENTER]This quartz must also be the reason for the[ENTER]unbelievable strength of the creatures in Fire[ENTER]Land. "
gameforge.main_quest_lv78._40_say = "Red Hell Quartz is created from three substances:[ENTER]Volcanic Earth, Flaming Mane and Foundation[ENTER]Stone. You can find all of them in Fire Land. "
gameforge.main_quest_lv78._50_say = "You did it! Finally we have the %d pieces of Red[ENTER]Hell Quartz that we needed. Your bravery and[ENTER]strength have exceeded my expectations again! "
gameforge.main_quest_lv78._60_say = "One substance is missing. We need Volcanic Earth,[ENTER]Flaming Mane as well as Foundation Stone. "
gameforge.main_quest_lv78._70_say = "I'm sorry, but I can only produce seven pieces of[ENTER]Red Hell Quartz per day. This procedure is a[ENTER]challenge for my magical skills. I'm not even a[ENTER]mage! "
gameforge.main_quest_lv78._80_say = "So then! I will now mix the three substances[ENTER]together and attempt to make a Red Hell Quartz. "
gameforge.main_quest_lv78._90_say = "Argh! The magic failed. Apparently I[ENTER]overestimated my magical capabilities. Next time[ENTER]will work better for sure. "
gameforge.main_quest_lv84 = {}
gameforge.main_quest_lv84._100_say = "Now that you have defeated General Tartaros, an[ENTER]entrance to a before-hidden floor of the Devil's[ENTER]Catacomb has opened. Prince Charon must be down[ENTER]there! Teleport to the sixth floor and face the[ENTER]prince of the Agwi. But careful! he is extremely[ENTER]strong and cunning like a devil. "
gameforge.main_quest_lv84._10_sendLetter = "The Fight Begins "
gameforge.main_quest_lv84._110_say = "The way you move through the Devil's Catacomb -[ENTER]freely and without fear - it's impossible that[ENTER]you are just a mere mortal![ENTER]The basalt obelisk on the fifth floor will act as[ENTER]a portal to the hidden sixth floor. "
gameforge.main_quest_lv84._120_say = "Prince Charon delivers all his commands to[ENTER]Agwi-General Tartaros from there.[ENTER]What are you waiting for? Defeat Charon and[ENTER]frustrate the sinister plans of the Servants of[ENTER]Darkness and the Banshee! "
gameforge.main_quest_lv84._130_sayReward = "You did it! Charon, prince over the Agwi, has[ENTER]been annihilated. "
gameforge.main_quest_lv84._140_say = "Exhausted but relieved, you wipe the sweat from[ENTER]your brow.[ENTER]Suddenly a shrill laughter shocks through the[ENTER]Devil's Catacomb, so piercing that cuts to the[ENTER]core of you:[ENTER]Ahahahaha! Too late, you pathetic humans! Our[ENTER]master Sung Mahi has already risen and there is[ENTER]nothing you can do to stop it now![ENTER]The day draws near that Sung Mahi will reach his[ENTER]full strength on the island where the evil[ENTER]dragons sleep. Your world is doomed! "
gameforge.main_quest_lv84._150_sendLetter = "Unfinished Story "
gameforge.main_quest_lv84._160_say = "Go to Lee Chung and report the Banshee's[ENTER]threatening message to him. "
gameforge.main_quest_lv84._170_say = "After you report your victories over Tartaros and[ENTER]Charon to the commander, you repeat the Banshee's[ENTER]formidable message. With a serious look on his[ENTER]face, he starts to talk: "
gameforge.main_quest_lv84._180_say = "I had assumed that once we defeated the[ENTER]Agwi-prince we would frustrate the plans of the[ENTER]Servants of Darkness and the Banshee. How wrong I[ENTER]was... "
gameforge.main_quest_lv84._190_say = "The Banshee must have managed to complete the[ENTER]resurrection of Sung Mahi together with Azrael,[ENTER]king over the Agwi. I shiver at the thought of[ENTER]it... "
gameforge.main_quest_lv84._200_say = "The island on which the evil dragons sleep...[ENTER]Hmm, they must mean the Dark Dragon Rock by that.[ENTER]It's an uncharted island far away from here.[ENTER]Even if we have not achieved what we had hoped[ENTER]to, we still owe you a great deal of gratitude.[ENTER]Without your help we would never have been able[ENTER]to uncover the cause of the mischief that lurked[ENTER]in the depths of the Devil's Catacomb. "
gameforge.main_quest_lv84._20_say = "Lee Chung has received Heaven's Teardrop and has[ENTER]prepared everything for your mission into the[ENTER]Devil's Catacomb. Go to him to find out more. "
gameforge.main_quest_lv84._210_say = "You have accomplished truly great deeds, deeds[ENTER]that no-one but you were capable of. I will be[ENTER]ready to stand by your side whenever you shall[ENTER]need it, for the rest of my life. Farewell! "
gameforge.main_quest_lv84._30_say = "Now that we hold Heaven's Teardrop in our hands,[ENTER]it is only a question of time before we defeat[ENTER]the Servants of Darkness and expel the Agwi out[ENTER]of our world! But the teardrop's entire power[ENTER]will only unleash itself when it is deployed in a[ENTER]specific location in Devil's Catacomb. "
gameforge.main_quest_lv84._40_say = "We know of five floors in the Devil's Catacomb.[ENTER]On the fifth and final floor that we know of, you[ENTER]will come across Tartaros, the terrifying Agwi[ENTER]General and third-in-line behind King Azrael and[ENTER]Charon. Defeat him with the help of Heaven's[ENTER]Teardrop! "
gameforge.main_quest_lv84._50_say = "But where is Charon? "
gameforge.main_quest_lv84._60_sendLetter = "General Tartaros "
gameforge.main_quest_lv84._70_say = "Only use the Heaven's Teardrop when you have[ENTER]reached the fifth floor of the Devil's Catacomb.[ENTER]The entrance to the Devil's Catacomb can be found[ENTER]at the rear of the Demon Tower. "
gameforge.main_quest_lv84._80_say = "The holy powers begin to take effect within the[ENTER]Heaven's Teardrop. You feel a tremendous power[ENTER]flow through your body. The power of this stone[ENTER]is completely mind-blowing![ENTER][ENTER]Defeat General Tartaros. "
gameforge.main_quest_lv84._90_sendLetter = "Prince Charon "
gameforge.main_quest_lv9 = {}
gameforge.main_quest_lv9._10_targetVid = "Find the City Guard "
gameforge.main_quest_lv9._20_sendLetter = "Talk to the City Guard "
gameforge.main_quest_lv9._30_sayReward = "You have taken the first steps on the way to[ENTER]becoming a true hero. It is now time for bigger[ENTER]things. Go to the City Guard and get your last[ENTER]beginner's mission from him. "
gameforge.main_quest_lv9._40_say = "Are you ready to tackle some more difficult[ENTER]tasks? Remember that the time of easy tasks will[ENTER]be over once you have decided to fight for your[ENTER]kingdom. You will have to endure lots of battles[ENTER]and endless amounts of suffering. So be on your[ENTER]guard. Here, this is a reward for your previous[ENTER]efforts. I hope it comes in useful. "
gameforge.main_quest_lv9._50_say = "From now on, the Captain will guide you. He will[ENTER]supervise your progress and give you tasks to[ENTER]help train you. Practise in battle and go see him[ENTER]afterwards. Good luck! "
gameforge.main_quest_lv90 = {}
gameforge.main_quest_lv90._010_sendLetter = "Dark Dragon Rock "
gameforge.main_quest_lv90._020_say = "Your journey was long and arduous. But now you[ENTER]have finally reached your goal: Dark Dragon Rock.[ENTER]Seek out Admiral Angur. You will find him at Cape[ENTER]Dragon Fire. "
gameforge.main_quest_lv90._030_say = "Welcome to Dark Dragon Rock, stranger! Have you[ENTER]come to help us in the fight against Sung Mahi? "
gameforge.main_quest_lv90._040_say = "Yes, absolutely. Lee Chung, Commander of the[ENTER]Shadow Warriors, sent me. "
gameforge.main_quest_lv90._050_say = "Lee Chung! He is a long time companion of mine.[ENTER]So you're here at his request. Aye, then I know[ENTER]that I can trust you. "
gameforge.main_quest_lv90._060_say = "I thank you. What's the situation here then? "
gameforge.main_quest_lv90._070_say = "Demons rule over large parts of the island.[ENTER]Nothing and no one is safe from them. They are[ENTER]even eating each other. The dark influence of[ENTER]Sung Mahi has made them all lose their minds. "
gameforge.main_quest_lv90._080_say = "I could use your help. Could you explore the[ENTER]island and give me an up-to-date report of the[ENTER]situation? "
gameforge.main_quest_lv90._090_say = "Of course. "
gameforge.main_quest_lv90._1000_say = "Understood. "
gameforge.main_quest_lv90._100_say = "I thank you. Wait, I'll show you the way. "
gameforge.main_quest_lv90._1010_say = "You are very diligent, but that's not enough.[ENTER]Keep collecting! "
gameforge.main_quest_lv90._1020_sayTitle = "Collect Clay Bricks "
gameforge.main_quest_lv90._1030_say = "Head into battle against the Manticores to gather[ENTER]Clay Bricks. "
gameforge.main_quest_lv90._1040_1_notice = "You have collected enough Clay Bricks. "
gameforge.main_quest_lv90._1040_2_notice = "Deliver them to Admiral Angmur. "
gameforge.main_quest_lv90._1050_say = "Speak with Admiral Angmur. "
gameforge.main_quest_lv90._1060_say = "Very good, thanks to you we have enough materials[ENTER]to strengthen the defensive rampart. As soon as[ENTER]we are finished with that, I'll send a summons[ENTER]for you. "
gameforge.main_quest_lv90._1070_sendLetter = "Lee Chung's task "
gameforge.main_quest_lv90._1080_say = "Lee Chung has a task for you. "
gameforge.main_quest_lv90._1090_say = "Unfortunately there's some bad news that brings[ENTER]us back together: the Servants of the Darkness[ENTER]are close to their goal. Soon Sung Mahi will be[ENTER]undefeatable.[ENTER]We have no time to lose! Go to the teleporter.[ENTER]From there a ship will take you to Dark Dragon[ENTER]Rock. Seek out Admiral Angmur there. I have[ENTER]already sent a letter announcing your arrival. "
gameforge.main_quest_lv90._1100_say = "I'll leave straight away. "
gameforge.main_quest_lv90._110_sayReward = "Explore Dark Dragon Rock. Go here first: (%d, %d). "
gameforge.main_quest_lv90._1110_sayTitle = "Leave for the Island "
gameforge.main_quest_lv90._1120_say = "Go to the Teleporter. It will bring you to Dark[ENTER]Dragon Rock. "
gameforge.main_quest_lv90._1160_targetInfo = "The arrow above the NPC shows you that this[ENTER]person wants to talk to you. If you cannot see[ENTER]the NPC on your screen, follow the flashing dot[ENTER]on the minimap. "
gameforge.main_quest_lv90._1170_posInfo = "Follow the flashing dot on the minimap. "
gameforge.main_quest_lv90._1180_say = "(Remaining: %s %s, %s %s) "
gameforge.main_quest_lv90._1180_say_count = "Das Item bekommst du in kills "
gameforge.main_quest_lv90._1190_say = "%s: %d pieces "
gameforge.main_quest_lv90._1200_say = "The adventure continues as soon as you have[ENTER]reached level 91. "
gameforge.main_quest_lv90._120_sayTitle = "Situation Report "
gameforge.main_quest_lv90._130_say = "Take a look around the island and then report[ENTER]your findings to Admiral Angmur afterwards. "
gameforge.main_quest_lv90._140_sayReward = "This is your first destination: %d, %d "
gameforge.main_quest_lv90._150_sayReward = "You have reached your first destination.[ENTER]The next one is: (%d, %d) "
gameforge.main_quest_lv90._160_say = "You have not yet explored all areas.[ENTER]Please explore everywhere. "
gameforge.main_quest_lv90._170_sayReward = "Your second target is: %d, %d "
gameforge.main_quest_lv90._180_sayReward = "You have reached your second destination.[ENTER]The next one is: (%d, %d) "
gameforge.main_quest_lv90._190_say = {}
gameforge.main_quest_lv90._200_say = {}
gameforge.main_quest_lv90._210_sayReward = "Your third destination is: %d, %d "
gameforge.main_quest_lv90._220_sayReward = "You have explored all regions.[ENTER]Return to Admiral Angmur. "
gameforge.main_quest_lv90._230_say = "Speak with Admiral Angmur. "
gameforge.main_quest_lv90._240_say = "After you have wandered through the entire[ENTER]island, the following realisation has become[ENTER]clear to you: everywhere is teeming with demons. "
gameforge.main_quest_lv90._250_say = "You've done well. Take this here as a thank-you[ENTER]for your help. "
gameforge.main_quest_lv90._260_sendLetter = "Lee Chung's Letter "
gameforge.main_quest_lv90._270_say = "Whilst you give your account of the current[ENTER]situation on Dark Dragon Rock, Admiral Angmur's[ENTER]facial expression darkens. "
gameforge.main_quest_lv90._280_say = "I would have liked to have brought you better[ENTER]news. "
gameforge.main_quest_lv90._290_say = "The demons on the island are getting ever[ENTER]stronger. If we are unable to stop Sung Mahi and[ENTER]the Servants of Darkness, may the Dragon God have[ENTER]mercy upon us. "
gameforge.main_quest_lv90._300_say = "Yes, I'll admit that it seems pretty bleak. "
gameforge.main_quest_lv90._310_say = "Aye, you can say that again...[ENTER]Lee Chung must have uncovered a decisive clue. He[ENTER]sent me a letter with some important information.[ENTER]But it never reached me. The message was[ENTER]intercepted by the gnolls. "
gameforge.main_quest_lv90._320_say = "We need to find this letter. Can you help us? "
gameforge.main_quest_lv90._330_say = "Of course. I'm already on my way. "
gameforge.main_quest_lv90._340_say = "I thank you. The gnolls are settled quite close[ENTER]to here. "
gameforge.main_quest_lv90._350_sayTitle = "Find Lee Chung's Letter. "
gameforge.main_quest_lv90._360_say = "One of the following creatures has Lee Chung's[ENTER]Letter: Gnoll Warrior, Gnoll Archer, Gnoll[ENTER]Defender, Gnoll Magician, Gnoll General, Gnoll[ENTER]Lord or the Supreme Gnoll Guard "
gameforge.main_quest_lv90._370_say = "If we want to stop Sung Mahi, we need this letter!The thief comes from the ranks of the gnoll tribe. "
gameforge.main_quest_lv90._380_1_notice = "You have found the letter. "
gameforge.main_quest_lv90._380_2_notice = "Bring it to Admiral Angmur. "
gameforge.main_quest_lv90._390_say = "Speak with Admiral Angmur. "
gameforge.main_quest_lv90._400_say = "You're back and you have the letter! Aye, I knew[ENTER]that I could count on you. Let's see it then. "
gameforge.main_quest_lv90._410_say = "Greetings Angmur![ENTER]My friend, in Sung Mahi's empty camps we came[ENTER]across something: the Servants of Darkness have[ENTER]approached their allies on the island using[ENTER]secret messages. One such message was sent to the[ENTER]Gnoll Tribe. If you could intercept this, we'll[ENTER]be an important step ahead of the demons! I'm[ENTER]sending %s as support and wish you strength and[ENTER]courage in this dark time.[ENTER]L.C. "
gameforge.main_quest_lv90._420_say = "My scouts will find out whether the gnolls have[ENTER]already received the letter or not. In the[ENTER]meanwhile, take this here as a thank-you. "
gameforge.main_quest_lv90._430_sendLetter = "The Gnoll Letter I "
gameforge.main_quest_lv90._440_say = "Admiral Angmur is looking for you. Find out what[ENTER]he wants. "
gameforge.main_quest_lv90._450_say = "The Gnoll General has already received the letter[ENTER]sent by the Servants. Can you obtain it for us?[ENTER]Be careful though: gnolls are extremely[ENTER]aggressive.[ENTER]They attack first and ask their questions later. "
gameforge.main_quest_lv90._460_say = "I'm already on my way. "
gameforge.main_quest_lv90._470_say = "Thanks. I knew we could count on you. "
gameforge.main_quest_lv90._480_sayTitle = "Find the Gnoll Letter! "
gameforge.main_quest_lv90._490_say = "Find the Gnoll General. He has the letter! "
gameforge.main_quest_lv90._500_say = "We have no time to lose. Please hurry and bring[ENTER]me the letter. "
gameforge.main_quest_lv90._510_1_notice = "You have obtained the Gnoll Letter. "
gameforge.main_quest_lv90._510_2_notice = "Bring it to Admiral Angmur. "
gameforge.main_quest_lv90._520_say = "Speak with Admiral Angmur. "
gameforge.main_quest_lv90._530_say = "You have the letter! Finally some good news eh?[ENTER]Hmm...[ENTER]I cannot read a single word. The letter seems to[ENTER]be encrypted. Our scholar knows his way around[ENTER]cryptology. I'll seek him out directly. As soon[ENTER]as I know more, I'll be in touch. "
gameforge.main_quest_lv90._540_say = {}
gameforge.main_quest_lv90._550_say = {}
gameforge.main_quest_lv90._560_sendLetter = "The Gnoll Letter II "
gameforge.main_quest_lv90._570_say = "Admiral Angmur is looking for you. It seems to be[ENTER]important. Find out what he wants. "
gameforge.main_quest_lv90._580_say = "The encrypted letter consists of two pages. The[ENTER]message can only be decoded when the two sheets[ENTER]are laid over one another. Lord Gnoll has the[ENTER]second sheet.[ENTER]Can you help us? "
gameforge.main_quest_lv90._590_say = "Of course. "
gameforge.main_quest_lv90._600_say = "Thank you. You help is invaluable! "
gameforge.main_quest_lv90._610_sayTitle = "The Gnoll Letter II "
gameforge.main_quest_lv90._620_say = "Find the second sheet of the Gnoll Letter! You[ENTER]will get it from Lord Gnoll. "
gameforge.main_quest_lv90._630_say = "Time is running out! Hurry and find the second[ENTER]sheet of the letter. "
gameforge.main_quest_lv90._640_1_notice = "You have found the second sheet. Bring it to[ENTER]Admiral Angmur. "
gameforge.main_quest_lv90._650_say = "Excellent, now we can decode the message: Hmm, it[ENTER]seems to be talking about dragons that sleep deep[ENTER]in the heart of the world. It speaks of a method[ENTER]with which you can awaken them and make them mad.[ENTER]Oh ho! That does not sound good... "
gameforge.main_quest_lv90._660_say = {}
gameforge.main_quest_lv90._670_say = "It seems the Manticores and the Red Thief Gang[ENTER]have also received letters. I will find out more[ENTER]about this news and then call for you. "
gameforge.main_quest_lv90._680_say = "Admiral Angmur has a new task for you. "
gameforge.main_quest_lv90._690_sendLetter = "The Manticores "
gameforge.main_quest_lv90._700_say = "Admiral Angmur has a new task for you. "
gameforge.main_quest_lv90._710_say = "Good, you are here! Our information on the[ENTER]manticores is quite old. We need to find out how[ENTER]strong their forces currently are. "
gameforge.main_quest_lv90._720_say = "Can you go and spy on them? Their camp is not far[ENTER]from here. "
gameforge.main_quest_lv90._730_say = "Sure. What should I do? "
gameforge.main_quest_lv90._740_say = "Defeat 50 Manticore Warriors, 40 Manticore[ENTER]Soldiers, 20 Manticore Executioners as well as[ENTER]defeating General Cor 10 times.[ENTER]Then report back to me. "
gameforge.main_quest_lv90._750_say = "(Remaining: %s %s, %s %s) "
gameforge.main_quest_lv90._760_say = {}
gameforge.main_quest_lv90._770_say = "The information you've got is not enough. You[ENTER]need to find out more. "
gameforge.main_quest_lv90._780_1_notice = "You have gathered the required amount of[ENTER]information on the manticores. "
gameforge.main_quest_lv90._780_2_notice = "Report back to Admiral Angmur. "
gameforge.main_quest_lv90._790_say = "Have you completed your task? Very good. Then[ENTER]give me a report of the current situation. "
gameforge.main_quest_lv90._800_say = "The forces of the manticores is not particularly[ENTER]large. You have the advantage in the numbers[ENTER]game.[ENTER]But their warriors are well trained and are[ENTER]extremely tough.[ENTER]I would recommend that you strengthen the defence[ENTER]wall around the fort. It will not currently[ENTER]resist a manticore onslaught. "
gameforge.main_quest_lv90._810_say = "Aye, that is the information that we need. I will[ENTER]take your advice and strengthen the defensive[ENTER]wall.[ENTER]Please take this as a reward. "
gameforge.main_quest_lv90._820_say = "Speak with Admiral Angmur. "
gameforge.main_quest_lv90._830_sayTitle = "The Manticore Forces "
gameforge.main_quest_lv90._840_say = "Defeat 50 Manticore Warriors, 40 Manticore[ENTER]Soldiers, 20 Manticore Executioners as well as[ENTER]defeating General Cor 10 times. "
gameforge.main_quest_lv90._850_sendLetter = "Strengthen the Rampart I "
gameforge.main_quest_lv90._860_say = "Admiral Angmur is looking for you. It seems to be[ENTER]important. Go to him immediately. "
gameforge.main_quest_lv90._870_say = "Ah, there you are. You were right, our rampart[ENTER]would not have withstood any attack. But we don't[ENTER]have the materials we need to strengthen it. "
gameforge.main_quest_lv90._880_say = "We need Clay Bricks and Fine Sand. Can you get[ENTER]hold of these building materials for us? "
gameforge.main_quest_lv90._890_say = "Naturally. "
gameforge.main_quest_lv90._900_say = "Very good. First search for the Fine Sand. The[ENTER]gnolls have a large supply of it. 50 buckets[ENTER]should be enough. "
gameforge.main_quest_lv90._910_sayTitle = "Fine Sand "
gameforge.main_quest_lv90._920_say = "Fight against the gnolls and get hold of 50[ENTER]buckets of Fine Sand. "
gameforge.main_quest_lv90._930_say = "Unfortunately, what you have there is not enough.[ENTER]We need more Fine Sand. Please keep collecting. "
gameforge.main_quest_lv90._940_1_notice = "You have now collected enough Fine Sand. "
gameforge.main_quest_lv90._940_2_notice = "Deliver it to Admiral Angmur. "
gameforge.main_quest_lv90._950_say = "OK. "
gameforge.main_quest_lv90._960_say = "I thank you! With the Fine Sand we will now be[ENTER]able to strengthen the rampart.[ENTER]My men will get to work straight away.[ENTER]I will call for you as soon as we need your help[ENTER]again. "
gameforge.main_quest_lv90._970_sendLetter = "Strengthen the Rampart II "
gameforge.main_quest_lv90._980_say = "Admiral Angmur is asking for your help. Find out[ENTER]what he wants. "
gameforge.main_quest_lv90._990_say = "To finish the construction, we need Clay Bricks.[ENTER]The manticores hoard these like gold. I think[ENTER]that 100 bricks should do the trick. You will, of[ENTER]course, be generously rewarded for your help. "
gameforge.main_quest_lv91 = {}
gameforge.main_quest_lv91._010_sendLetter = "The Manticore Letter "
gameforge.main_quest_lv91._020_say = "Admiral Angmur has a new task for you. "
gameforge.main_quest_lv91._030_say = "Aye, it is time once again to turn our attention[ENTER]to the scheming of the Servants of Darkness.[ENTER]We need to bring the letters that they sent the[ENTER]manticores and the red thieves into our[ENTER]possession![ENTER]Pay a visit to the manticores first. "
gameforge.main_quest_lv91._040_say = {}
gameforge.main_quest_lv91._050_say = "Right you are. "
gameforge.main_quest_lv91._060_say = "General Cor has headed out with the letter to[ENTER]give it to Martyaxwar. You have to stop the[ENTER]handover! "
gameforge.main_quest_lv91._070_sayTitle = "The Manticore Letter "
gameforge.main_quest_lv91._080_say = "Defeat General Cor and find the letter. "
gameforge.main_quest_lv91._090_1_notice = "You have arrived too late. Martyaxwar has already[ENTER]received the letter. "
gameforge.main_quest_lv91._090_2_notice = "Report back to Admiral Angmur. "
gameforge.main_quest_lv91._100_say = "You are too late. I have already given Martyaxwar[ENTER]the letter. The fate of the humans is sealed! "
gameforge.main_quest_lv91._110_say = "Report back to Admiral Angmur. "
gameforge.main_quest_lv91._120_say = "There you are at last. Do you have the letter? "
gameforge.main_quest_lv91._130_say = "No, I was too late - General Cor had already[ENTER]given the letter to Martyaxwar. "
gameforge.main_quest_lv91._140_say = {}
gameforge.main_quest_lv91._150_say = "Aye, well does not make the situation any[ENTER]easier...[ENTER]My scouts will seek out Martyaxwar's location.[ENTER]Here, take this as a reward in the meantime. I[ENTER]will inform you as soon as I hear anything new. "
gameforge.main_quest_lv91._160_sendLetter = "Martyaxwar's Hideout "
gameforge.main_quest_lv91._170_say = "Admiral Angmur is looking for you. He knows where[ENTER]Martyaxwar is located. "
gameforge.main_quest_lv91._180_say = "There you are finally! We now know Martyaxwar's[ENTER]location. My scouts have also observed that he[ENTER]has placed the letter in his Barb Necklace, the[ENTER]one he never removes. "
gameforge.main_quest_lv91._190_say = "I'll head out immediately! "
gameforge.main_quest_lv91._200_sayTitle = "Defeat Martyaxwar. "
gameforge.main_quest_lv91._210_say = "Hunt Martyaxwar down and take his Barb Necklace[ENTER]from him. "
gameforge.main_quest_lv91._220_say = "We cannot lose any time. Hurry and bring me the[ENTER]Barb Necklace! "
gameforge.main_quest_lv91._230_1_notice = "You have received the Barb Necklace. The letter[ENTER]is found in a pocket on the inside of it. "
gameforge.main_quest_lv91._230_2_notice = "Bring it to Admiral Angmur. "
gameforge.main_quest_lv91._240_say = "Go to Admiral Angmur. "
gameforge.main_quest_lv91._250_say = "Good work. That was no easy opponent. We can only[ENTER]hope that the letter tells us more about the[ENTER]demons' sinister plans. "
gameforge.main_quest_lv91._260_say = "Dammit, I thought just as much - it's encrypted[ENTER]again! Yon-I-Walker, our scholar, should take a[ENTER]look at it. Go to him please. "
gameforge.main_quest_lv91._270_sendLetter = "Decoding "
gameforge.main_quest_lv91._280_say = "Go to Yon-I-Walker to have the letter decoded. "
gameforge.main_quest_lv91._290_say = "*mumble* Woah, I spooked myself![ENTER]Who are you? "
gameforge.main_quest_lv91._300_say = "Admiral Angmur has sent me. "
gameforge.main_quest_lv91._310_say = "Ah, yes! You are here because of the letter.[ENTER]Angmur has already told me about it. "
gameforge.main_quest_lv91._320_say = "I was not able to decrypt the letter yet. But it[ENTER]seems to be the script of the crustacean tribe[ENTER]who dwell in Nephrite Bay. "
gameforge.main_quest_lv91._330_say = "To be able to interpret these characters, I need[ENTER]the crustacean tribe's Carapax Script. Can you[ENTER]get hold of ten of them for me? "
gameforge.main_quest_lv91._340_say = "Of course. "
gameforge.main_quest_lv91._350_sayTitle = "Carapax Script "
gameforge.main_quest_lv91._360_say = "Head into battle against the crustacean tribe and[ENTER]get hold of ten Carapax Scripts. "
gameforge.main_quest_lv91._370_say = "This Carapax Script has unfortunately been[ENTER]damaged and I cannot use it. Please bring me[ENTER]another one. "
gameforge.main_quest_lv91._380_say = "You have found the Carapax Scripts. They have the[ENTER]form of turtle shells. "
gameforge.main_quest_lv91._390_say = "Perfect now I can decrypt the letter. Good work![ENTER]Take this here as a sign of my gratitude. "
gameforge.main_quest_lv91._400_say = "Bring me %d more pieces! "
gameforge.main_quest_lv91._410_1_notice = "You have found a Carapax Script. "
gameforge.main_quest_lv91._410_2_notice = "Deliver it to Yon-I-Walker. "
gameforge.main_quest_lv91._420_sendLetter = "Manticore letter decoded. "
gameforge.main_quest_lv91._430_say = "Yon-I-Walker is looking for you. Go to him and[ENTER]find out whether he was already able to decrypt[ENTER]the letter or not. "
gameforge.main_quest_lv91._440_say = "*mumble* ...ah! There you are! Thanks to your[ENTER]help I was able to decrypt a large part of the[ENTER]message.[ENTER]But I'm not making any progress on the last part.[ENTER]I fear that I need to ask your help once more. I[ENTER]urgently need Carapax Powder. You can find it on[ENTER]General Lobster or King Crab of the crustacean[ENTER]tribe. "
gameforge.main_quest_lv91._450_say = "Carapax Powder "
gameforge.main_quest_lv91._460_say = "Yes, only the crustacean tribe have it in their[ENTER]possession. Even a small dose of this powder is[ENTER]lethal! Three doses should be enough. Good luck. "
gameforge.main_quest_lv91._470_say = "I'll set out on my way immediately. "
gameforge.main_quest_lv91._480_sayTitle = "Carapax Powder "
gameforge.main_quest_lv91._490_say = "Go up against General Lobster and King Crab of[ENTER]the crustacean tribe and obtain three doses of[ENTER]Carapax Powder. "
gameforge.main_quest_lv91._500_say = "Carapax Powder is extremely poisonous. I need to[ENTER]wait a day in order for its effects to diminish.[ENTER]Come by again tomorrow, hopefully I will then be[ENTER]able to tell you more. "
gameforge.main_quest_lv91._510_say = "You have the Carapax Powder! "
gameforge.main_quest_lv91._520_say = "Good work. Now I can finally decrypt the letter.[ENTER]Please take this as a reward. "
gameforge.main_quest_lv91._530_say = "Bring me %d more pieces! "
gameforge.main_quest_lv91._540_say = "This Carapax Powder is contaminated. Please bring[ENTER]me a new dose. "
gameforge.main_quest_lv91._550_1_notice = "You have found a dose of Carapax Powder. "
gameforge.main_quest_lv91._550_2_notice = "Take it to Yon-I-Walker. "
gameforge.main_quest_lv91._560_sendLetter = "Poisoned! "
gameforge.main_quest_lv91._570_say = "Admiral Angmur is needs you urgently. Find out[ENTER]what it is that he needs. "
gameforge.main_quest_lv91._580_say = "There you are! Praise be to the Dragon God.[ENTER]Yon-I-Walker has been poisoned by the Carapax[ENTER]Powder. "
gameforge.main_quest_lv91._590_say = "He wanted to hurry and got careless. What makes[ENTER]matters worse is that our supply of medicinal[ENTER]herbs is used up.[ENTER]Seek out the Rock Flower - its roots can[ENTER]neutralise the poison. I've marked the locations[ENTER]where you can find it on the map. "
gameforge.main_quest_lv91._600_say = "Of course. "
gameforge.main_quest_lv91._610_say = "I knew that I could rely on you. Please hurry, we[ENTER]don't have much time! "
gameforge.main_quest_lv91._620_sayTitle = "Save Yon-I-Walker! "
gameforge.main_quest_lv91._630_say = "Find the Rock Flower Roots, to be able to heal[ENTER]the poisoned Yon-I-Walker. "
gameforge.main_quest_lv91._640_1_notice = "Bring Yon-I-Walker the Rock Flower Root. "
gameforge.main_quest_lv91._650_say = "*cough*[ENTER]*hack*[ENTER]Ah, it's you. I'm not doing well at all. Have you[ENTER]found the Rock Flower Roots? "
gameforge.main_quest_lv91._660_say = "Yeah, I have them here. "
gameforge.main_quest_lv91._670_say = "Ah, I already feel better. It seems my time has[ENTER]not come after all.[ENTER]I thank you. Take this as a reward. Now I can[ENTER]complete my work. Admiral Angmur will inform you[ENTER]as soon as I am able to decrypt the letter. "
gameforge.main_quest_lv91._680_say = "Yon-I-Walker wants to talk to you. "
gameforge.main_quest_lv91._760_say = "(Remaining: %s %s, %s %s) "
gameforge.main_quest_lv91._770_say = {}
gameforge.main_quest_lv91._780_say = "The adventure continues as soon as you have[ENTER]reached level 92. "
gameforge.main_quest_lv92 = {}
gameforge.main_quest_lv92._010_sendLetter = "The Red Thief Letter "
gameforge.main_quest_lv92._020_say = "The final letter sent by the Servants of Darkness[ENTER]is with the Red Thief Gang. Admiral Angmur has[ENTER]more information for you. "
gameforge.main_quest_lv92._030_say = "We are coming ever closer to the plotting of the[ENTER]Servants of Darkness. The final letter is[ENTER]currently in the hands of the Red Thief Gang. "
gameforge.main_quest_lv92._040_say = "The Red Thief Gang? "
gameforge.main_quest_lv92._050_say = "They are a group of criminals who were banished[ENTER]to Dark Dragon Rock. The strange thing about the[ENTER]red thieves is that here humans have allied with[ENTER]demons. "
gameforge.main_quest_lv92._060_say = "Demons, who have allied with humans instead of[ENTER]eating them? Curious. "
gameforge.main_quest_lv92._070_say = "They are united by a shared goal: gold.[ENTER]The red thief camp is not far from here. Defeat[ENTER]the Red Thief Executioner and the Black General.[ENTER]One of them has the letter. "
gameforge.main_quest_lv92._080_say = "However they were warned of our intentions in[ENTER]sufficient time and they have now torn the letter[ENTER]into four pieces. We need to find them all. "
gameforge.main_quest_lv92._090_say = "Right you are. "
gameforge.main_quest_lv92._100_say = "Thank you! "
gameforge.main_quest_lv92._110_sayTitle = "The Red Thief Letter "
gameforge.main_quest_lv92._120_say = "Fight the Red Thief Executioner and the Black[ENTER]General. Find all four pieces of the letter. "
gameforge.main_quest_lv92._130_say = "The letter is not yet complete. Find all the[ENTER]pieces. "
gameforge.main_quest_lv92._140_1_notice = "You have found all parts of the Red Thief Letter. "
gameforge.main_quest_lv92._140_2_notice = "Show it to Admiral Angmur. "
gameforge.main_quest_lv92._150_say = "Speak with Admiral Angmur. "
gameforge.main_quest_lv92._160_say = "Good work. Here, take this as a mark of my[ENTER]gratitude. "
gameforge.main_quest_lv92._170_sendLetter = "The Red Thief Letter "
gameforge.main_quest_lv92._180_say = "Admiral Angmur needs your help. "
gameforge.main_quest_lv92._190_say = "Good that you are here. We have a problem. "
gameforge.main_quest_lv92._200_say = "What's going on? "
gameforge.main_quest_lv92._210_say = "There is actually a fifth piece to the Red Thief[ENTER]Letter. Without this piece, the rest of the[ENTER]letter is worthless. I have already sent[ENTER]Bae-Yong, one of my bravest men, but something[ENTER]must have happened.[ENTER]He should have been back a long time ago. Can you[ENTER]search for him? "
gameforge.main_quest_lv92._220_say = "Of course! Do you know where he could be now? "
gameforge.main_quest_lv92._230_say = "An idea, yes. He last mentioned that he wanted to[ENTER]head to Nephrite Bay. But nobody can say for sure[ENTER]whether he got there or not. "
gameforge.main_quest_lv92._240_say = "I'll head out immediately! "
gameforge.main_quest_lv92._250_sayTitle = "The Missing Soldier "
gameforge.main_quest_lv92._260_say = "Find the fifth piece of the letter. To do so,[ENTER]look for Bae-Yong in Nephrite Bay. "
gameforge.main_quest_lv92._270_say = "You haven't found Bae-Yong yet?[ENTER]This is a matter of life and death! Please keep[ENTER]looking. "
gameforge.main_quest_lv92._280_say = "*cough*[ENTER]Thank you for finding me. I was heavily injured[ENTER]in battle and I fear that I do not have much time[ENTER]left...[ENTER]Here, I took this from a red thief. Take it to[ENTER]the Admiral. Go! I'll be o...[ENTER](He dies in your arms.) "
gameforge.main_quest_lv92._290_1_notice = "Before Bae-Yong died, he gave you the missing[ENTER]piece of the letter. "
gameforge.main_quest_lv92._290_2_notice = "Head back to Admiral Angmur. "
gameforge.main_quest_lv92._300_say = "You are back! Did you find Bae-Yong? "
gameforge.main_quest_lv92._310_say = "Yes, but... "
gameforge.main_quest_lv92._320_say = "But?[ENTER]Oh no. Is he dead? "
gameforge.main_quest_lv92._330_say = "I couldn't do anymore for him. My condolences. He[ENTER]was a brave man <20> he defended the final piece of[ENTER]the letter with is life. Here it is. "
gameforge.main_quest_lv92._340_say = "The loss of Bae-Yong hurts us badly. But I am[ENTER]very proud of him. He completed his mission <20> we[ENTER]now have all the pieces of the letter. "
gameforge.main_quest_lv92._350_say = "I thank you for everything. Here, take this here[ENTER]as a reward.[ENTER]I'm going to light a incense stick in the temple[ENTER]for Bae-Yong now.[ENTER]I'll call on you later. "
gameforge.main_quest_lv92._360_say = "Go to Admiral Angmur. "
gameforge.main_quest_lv92._370_sendLetter = "Decrypt the Red Thief Letter "
gameforge.main_quest_lv92._380_say = "Admiral Angmur has important news on the Red[ENTER]Thief Letter.[ENTER]Listen to what he has to say. "
gameforge.main_quest_lv92._390_say = "Ah there you are. The Servants of Darkness are[ENTER]giving me a headache. This letter is also[ENTER]encrypted. Please take it to Yon-I-Walker. "
gameforge.main_quest_lv92._400_say = "Got it. "
gameforge.main_quest_lv92._410_say = "Take the encrypted letter to Yon-I-Walker. "
gameforge.main_quest_lv92._420_say = "Argh! Do you always have to sneak up on me like[ENTER]that?![ENTER]What can I do for you? "
gameforge.main_quest_lv92._430_say = "Here is the Red Thief Letter. Just like the[ENTER]others, this one is encrypted. "
gameforge.main_quest_lv92._440_say = "Let me have a look. Hmm, this looks to be the[ENTER]characters of the tritons. Decrypting them[ENTER]shouldn't be too difficult. "
gameforge.main_quest_lv92._450_say = "Excellent. How long do you need for it? "
gameforge.main_quest_lv92._460_say = "Not so fast. The decryption is not particularly[ENTER]complicated, but without further resources it[ENTER]won't work. "
gameforge.main_quest_lv92._470_say = "Of course not. That would have been too easy. "
gameforge.main_quest_lv92._480_say = "I see you have not lost your sense of humour,[ENTER]hehe.[ENTER]To decrypt the letter, I need Oin Scales. Of the[ENTER]tribe of tritons, only General Kappa and Triton[ENTER]himself may wear these rare scales. Please get[ENTER]ten of them. "
gameforge.main_quest_lv92._490_say = "I'll head out straight away. "
gameforge.main_quest_lv92._500_sayTitle = "Find Oin Scales! "
gameforge.main_quest_lv92._510_say = "Only Triton, King of the Tritons and General[ENTER]Kappa wear Oin Scales. "
gameforge.main_quest_lv92._520_say = "I cannot decrypt the letter without these scales.[ENTER]I need them urgently. "
gameforge.main_quest_lv92._530_1_notice = "You have found the tritonic Oin Scales. "
gameforge.main_quest_lv92._530_2_notice = "Quickly take them to Yon-I-Walker. "
gameforge.main_quest_lv92._540_say = "You have done well. As soon as I have decrypted[ENTER]the letter, I will let Admiral Angmur know.[ENTER]You should rest up a little. Here, take this as a[ENTER]token of my appreciation. "
gameforge.main_quest_lv92._550_say = "Yon-I-Walker would like to talk to you. "
gameforge.main_quest_lv92._560_sendLetter = "Dark Plans "
gameforge.main_quest_lv92._570_say = "The letter from the Servants of Darkness has been[ENTER]decrypted. Admiral Angmur wants to tell you about[ENTER]the sinister plans. "
gameforge.main_quest_lv92._580_say = "We have managed to completely decrypt the secret[ENTER]message. Do you remember the letter sent to the[ENTER]gnolls? There they already spoke of dragons,[ENTER]sleeping deep in the island, as well as a method[ENTER]for waking them up and making them full of rage.[ENTER]Now we have found out for what purpose the[ENTER]Servants of Darkness are pursing this. "
gameforge.main_quest_lv92._590_say = "If you then kill a dragon at this moment, when[ENTER]its mind is as black as the jaws of hell, it[ENTER]spits a Pearl of the Night out. With the help of[ENTER]this pearl, the immeasurable powers of Sung Mahi[ENTER]can be summoned to our world. That's their[ENTER]sinister plan! "
gameforge.main_quest_lv92._600_say = "Our next steps need to be well thought out. As[ENTER]soon as I have any news for you, I will call for[ENTER]you. Thank you for everything. "
gameforge.main_quest_lv92._610_say = "The adventure continues as soon as you reach[ENTER]level 93. "
gameforge.main_quest_lv93 = {}
gameforge.main_quest_lv93._010_sendLetter = "Stocking Up On Power I "
gameforge.main_quest_lv93._020_say = "Admiral Angmur wants to talk to you. "
gameforge.main_quest_lv93._030_say = "We are hot on the heels of the Servants of[ENTER]Darkness. "
gameforge.main_quest_lv93._040_say = "To defeat them, we need to strengthen your powers.Do you know of the Inner Light? It is[ENTER]concentrated energy. Some mythical beings or[ENTER]plants have it in them. Yon-I-Walker can make a[ENTER]tonic from it. Go to him next. "
gameforge.main_quest_lv93._050_say = "Understood. "
gameforge.main_quest_lv93._060_say = "Ah, there's my saviour![ENTER]The Inner Light, oh yes... my tonic will make you[ENTER]an equal opponent for the Servants of Darkness. "
gameforge.main_quest_lv93._070_say = "For this I need the Inner Light of the cyclops[ENTER]and the giants. Only the tribe leaders of each of[ENTER]these groups will have it inside them. Take the[ENTER]cyclops on first. "
gameforge.main_quest_lv93._080_say = "Understood. "
gameforge.main_quest_lv93._090_sayTitle = "The Inner Light I "
gameforge.main_quest_lv93._100_say = "Defeat Polyphemos, King of the Cyclops, and loot[ENTER]his Inner Light. "
gameforge.main_quest_lv93._110_say = "You're back with empty hands? I can't help you[ENTER]like this. Bring me the Inner Light! "
gameforge.main_quest_lv93._120_1_notice = "You have found the Inner Light. Bring it to[ENTER]Yon-I-Walker. "
gameforge.main_quest_lv93._130_say = "Talk to Yon-I-Walker. "
gameforge.main_quest_lv93._140_say = "So this is the Inner Light... before I work on[ENTER]it, it needs to be cleaned. That will take some[ENTER]time.[ENTER]I'll let you know when it's ready. "
gameforge.main_quest_lv93._150_sendLetter = "Stocking Up On Power II "
gameforge.main_quest_lv93._160_say = "Yon-I-Walker is looking for you. "
gameforge.main_quest_lv93._170_say = "The Inner Light of Polyphemos is now clean. Next[ENTER]up we need the one that belongs to the giants.[ENTER]You'll need to defeat King Wubba to get it. "
gameforge.main_quest_lv93._180_say = "I'll head out straight away. "
gameforge.main_quest_lv93._190_sayTitle = "The Inner Light II "
gameforge.main_quest_lv93._200_say = "Defeat the giant's king, King Wobba, and loot his[ENTER]Inner Light. "
gameforge.main_quest_lv93._210_say = "You come back empty-handed? It would surprise me[ENTER]if you are not up to this task. Head out there[ENTER]and try again! "
gameforge.main_quest_lv93._220_1_notice = "You are holding the Inner Light of the giants in[ENTER]your hands. "
gameforge.main_quest_lv93._220_2_notice = "Take it to Yon-I-Walker. "
gameforge.main_quest_lv93._230_say = "Talk to Yon-I-Walker. "
gameforge.main_quest_lv93._240_say = "The Inner Light of King Wobba possesses enormous[ENTER]power. I believe that comes from the size. I now[ENTER]need to clean it. This will take a while. "
gameforge.main_quest_lv93._250_sendLetter = "Stocking Up On Power III "
gameforge.main_quest_lv93._260_say = "Yon-I-Walker is looking for you. "
gameforge.main_quest_lv93._270_say = "You are here, excellent. I need your help. In[ENTER]order for the effects of my tonic to fully[ENTER]develop, I need one further component: the[ENTER]Millennium Essence. "
gameforge.main_quest_lv93._280_say = "Millennium Essence? Never heard of it. "
gameforge.main_quest_lv93._290_say = "It is a very effective mixture made from various[ENTER]herb essences. Do you know Octavio? He lives on[ENTER]the mainland and is the only one who is capable[ENTER]of producing the Millennium Essence. Go to him. I[ENTER]hope he will help us. He can be a bit stubborn... "
gameforge.main_quest_lv93._300_say = "Understood. "
gameforge.main_quest_lv93._310_sayTitle = "Talk to Octavio! "
gameforge.main_quest_lv93._320_say = "Seek out Octavio. He lives on the mainland and is[ENTER]the only one who can brew the Millennium Essence. "
gameforge.main_quest_lv93._330_say = "Hello! What can I get you? A Samgyetang perhaps?[ENTER]It's a house speciality with... "
gameforge.main_quest_lv93._340_say = "Octavio, I'm not here for the good food! I need[ENTER]something rather different: the Millennium[ENTER]Essence. "
gameforge.main_quest_lv93._350_say = "Woah, psssst, not so loud! The Millennium[ENTER]Essence...[ENTER]No, that's not possible. How do you know of this?[ENTER]Only a few can handle the power that it provides.[ENTER]I don't want to take the risk. Go now, before[ENTER]anyone else hears you. "
gameforge.main_quest_lv93._360_say = "Octavio, wait and listen! Yon-I-Walker from Dark[ENTER]Dragon Rock sent me. We need this essence[ENTER]urgently. Without it, we have no chance against[ENTER]the Servants of Darkness. And then the world as[ENTER]we know it, is doomed. Only you can produce the[ENTER]essence. Please! "
gameforge.main_quest_lv93._370_say = "Yon-I-Walker you say? Hmm, he's an old friend of[ENTER]mine. We have had many a good chat with a better[ENTER]bottle of wine. I need to think about it. Come[ENTER]again in the morning and then I will give you my[ENTER]answer. "
gameforge.main_quest_lv93._380_say = {}
gameforge.main_quest_lv93._390_say = "I haven't decided yet. Come again later. "
gameforge.main_quest_lv93._400_npcChat = "The Millennium Essence "
gameforge.main_quest_lv93._410_say = "Octavio wants to talk to you. "
gameforge.main_quest_lv93._420_say = "So, I have thought about your request the entire[ENTER]night. I am taking a huge risk in this, but I am[ENTER]sure that I am doing the right thing. Yes, I will[ENTER]help you. "
gameforge.main_quest_lv93._430_say = "Excellent! "
gameforge.main_quest_lv93._440_say = "However I don't have it in supply at the moment.[ENTER]Can you get hold of a few ingredients for me?[ENTER]Then I will produce the essence for you. "
gameforge.main_quest_lv93._450_say = "Of course. What do you need? "
gameforge.main_quest_lv93._460_say = "I'm missing Gango Root, Tue Fungus and Alpine[ENTER]Rose. I need 200 of each ingredient. "
gameforge.main_quest_lv93._470_say = "I'll head out immediately. Where can I find them[ENTER]all? "
gameforge.main_quest_lv93._480_say = "You will find these plants at the most different[ENTER]of locations on the continent.[ENTER]Whilst you are searching, I will start here with[ENTER]my preparations. "
gameforge.main_quest_lv93._490_sayTitle = "The Millennium Recipe "
gameforge.main_quest_lv93._500_say = "Search for Gango Root, the Tue Fungus and the[ENTER]Alpine Rose.[ENTER]You need 200 of each of them. "
gameforge.main_quest_lv93._510 = "You will find these plants at the most different[ENTER]of locations on the continent.[ENTER]Whilst you are searching, I will start here with[ENTER]my preparations. "
gameforge.main_quest_lv93._520_say = "Ah, you are back, very good. And you have[ENTER]everything with you. Then I shall get to work[ENTER]immediately. I must not be interrupted during[ENTER]this time. Come back tomorrow at the same time.[ENTER]By then the essence should be ready. "
gameforge.main_quest_lv93._530_say = "Got it. See you tomorrow. "
gameforge.main_quest_lv93._540_say = "I understand that you have an urgent need for it,[ENTER]but you need to be patient a little while longer.[ENTER]Come back again later. "
gameforge.main_quest_lv93._550_say = "Octavio is looking for you. "
gameforge.main_quest_lv93._560_say = "Ah, you have come at exactly the right time: the[ENTER]Millennium Essence has just now become ready for[ENTER]use! You can now take it to Yon-I-Walker. "
gameforge.main_quest_lv93._570_say = "Thank you! "
gameforge.main_quest_lv93._580_sendLetter = "Millennium Essence "
gameforge.main_quest_lv93._590_say = "Yon-I-Walker is looking for you. "
gameforge.main_quest_lv93._600_say = "You have the Millennium Essence![ENTER]Now I have all the ingredients for my tonic. I[ENTER]shall call for you as soon as it is ready. "
gameforge.main_quest_lv93._610_say = "Right you are. "
gameforge.main_quest_lv93._620_say = "The adventure continues once you reach level 94. "
gameforge.main_quest_lv93._630_say = "%s: %d pieces, %s: %d pieces,[ENTER]%s: %d pieces "
gameforge.main_quest_lv93._640_say = "I have a guest house to run - I don't have all[ENTER]the time in the world. Bring me all the missing[ENTER]ingredients, and hurry please. "
gameforge.main_quest_lv93._650_1_notice = "You have found all the necessary ingredients for[ENTER]the Millennium Essence. "
gameforge.main_quest_lv93._650_2_notice = "Return to Octavio. "
gameforge.main_quest_lv94 = {}
gameforge.main_quest_lv94._010_sendLetter = "Leviathan Pearls "
gameforge.main_quest_lv94._020_say = "Yon-I-Walker is looking for you. "
gameforge.main_quest_lv94._030_say = "I did it. I have managed to combine the most[ENTER]effective essences that are known to us with each[ENTER]other. I present to you: the Leviathan Pearls! "
gameforge.main_quest_lv94._040_say = "Thank you! "
gameforge.main_quest_lv94._050_say = "If you take these capsules, you might not feel[ENTER]any change. But a well-trained eye, such as mine[ENTER]or Angmur's, will be able to tell.[ENTER]Angmur wants to talk to you. Go to him now. "
gameforge.main_quest_lv94._060_sayTitle = "Strengthen yourself! "
gameforge.main_quest_lv94._070_say = "Swallow the Leviathan Pearls and seek out Admiral[ENTER]Angmur. "
gameforge.main_quest_lv94._080_sendLetter = "Call of the Thunder Mountains "
gameforge.main_quest_lv94._090_say = "Admiral Angmur has news for you. "
gameforge.main_quest_lv94._1000_say = "I will need a little time for the analysis of the[ENTER]samples. Come by again tomorrow and then I will[ENTER]hopefully have the results ready. "
gameforge.main_quest_lv94._100_say = "Ah, the Leviathan Pearls are showing their[ENTER]effect: I can clearly see an aura of power around[ENTER]you.[ENTER]My scouts have an idea of where the headquarters[ENTER]of the Servants of Darkness might be. The place[ENTER]is heavily guarded. Could you take a look? "
gameforge.main_quest_lv94._1010_say = "I will report my findings to Angmur. He will then[ENTER]be in touch with you. "
gameforge.main_quest_lv94._1020_say = "Admiral Angmur has information on the Black Gold.[ENTER]Go to him. "
gameforge.main_quest_lv94._1030_say = "Aye, there you are. The analysis of the Black[ENTER]Gold is not yet complete. I hope that I will be[ENTER]able to tell you more soon. Here, take this as a[ENTER]reward for your efforts. "
gameforge.main_quest_lv94._1040_say = "We cannot lose any time. Quickly, bring me[ENTER]samples of the Black Gold! "
gameforge.main_quest_lv94._1050_say = "The adventure continues as soon as you reach[ENTER]level 95. "
gameforge.main_quest_lv94._1060_say = "(Remaining: %s %s, %s %s) "
gameforge.main_quest_lv94._1070_say = {}
gameforge.main_quest_lv94._1080_say = "Missing amount: "
gameforge.main_quest_lv94._1090_say = {}
gameforge.main_quest_lv94._110_say = "Of course. "
gameforge.main_quest_lv94._120_say = "Thank you. Come, I'll show you which areas you[ENTER]need to scout. Report back to me when you are[ENTER]done. "
gameforge.main_quest_lv94._130_say = {}
gameforge.main_quest_lv94._140_say = "Under Admiral Angmur's orders, scout out the[ENTER]Thunder Mountains. Your first target is: (%d, %d) "
gameforge.main_quest_lv94._150_sayTitle = "The Thunder Mountains "
gameforge.main_quest_lv94._160_say = "Scout out the Thunder Mountains and report back[ENTER]to Admiral Angmur. "
gameforge.main_quest_lv94._170_say = "You haven't scouted all of the areas yet, right?[ENTER]We are dependent on this information. Please[ENTER]carry out my orders. "
gameforge.main_quest_lv94._180_say = "Your first target is: %d, %d "
gameforge.main_quest_lv94._190_say = "Your second target is: %d, %d "
gameforge.main_quest_lv94._200 = {}
gameforge.main_quest_lv94._210_say = "Your third target is: %d, %d "
gameforge.main_quest_lv94._220_say = "You have reached your first target. The next[ENTER]location is: (%d, %d) "
gameforge.main_quest_lv94._230_say = "You have reached your second target. The next[ENTER]location is: (%d, %d) "
gameforge.main_quest_lv94._240 = "You have reached the third target. "
gameforge.main_quest_lv94._250_say = "You were able to get an idea of the situation in[ENTER]the Thunder Mountains.[ENTER]Now report back to Admiral Angmur. "
gameforge.main_quest_lv94._260_say = "Return to Admiral Angmur. "
gameforge.main_quest_lv94._270_say = "Ah, you are back! Very good, we will evaluate the[ENTER]information that you have gathered and work out a[ENTER]strategy. "
gameforge.main_quest_lv94._280_say = "Here is your reward. "
gameforge.main_quest_lv94._290_sendLetter = "Weaken the Red Thieves "
gameforge.main_quest_lv94._300_say = "Admiral Angmur is looking for you. "
gameforge.main_quest_lv94._310_say = "A direct attack seems to be too risky to me at[ENTER]this time. Before we go on the offensive, we[ENTER]should weaken the enemy's troops. "
gameforge.main_quest_lv94._320_say = "The following groups live in the Thunder[ENTER]Mountains: the Giants, the Cyclops and the Red[ENTER]Thieves.[ENTER]We'll attack the Red Thieves first! "
gameforge.main_quest_lv94._330_say = "What weaknesses do the Red Thieves have? "
gameforge.main_quest_lv94._340_say = "The Red Chief always wears a special cape, a[ENTER]symbol of strength and invincibility. Rip him out[ENTER]of this cape - that will shatter the Red Thief[ENTER]Gang's motivation! "
gameforge.main_quest_lv94._350_say = "The Red Chief? That won't be an easy task... "
gameforge.main_quest_lv94._360_say = "You are right. But if there is anyone that is a[ENTER]match for him, it's you. Good luck! "
gameforge.main_quest_lv94._370_sayTitle = "The Red Chief "
gameforge.main_quest_lv94._380_say = "Defeat the Red Chief and rip his cape from him. "
gameforge.main_quest_lv94._390_say = "... failed? No, I don't believe it. Go take on[ENTER]the Red Chief again. I'm sure you'll beat him[ENTER]this time. "
gameforge.main_quest_lv94._400_1_notice = "You have defeated the Red Chief. "
gameforge.main_quest_lv94._400_2_notice = "Take his cape and bring it to Admiral Angmur. "
gameforge.main_quest_lv94._410_say = "Admiral Angmur is waiting for you. "
gameforge.main_quest_lv94._420_say = "The cape! I knew you would do it. We'll hang it[ENTER]up near to their camp so that they can see it <20>[ENTER]that'll unnerve the Red Thief Gang.[ENTER]My people will take care of it. That way you can[ENTER]recover. "
gameforge.main_quest_lv94._430_sendLetter = "Weaken the Cyclops "
gameforge.main_quest_lv94._440_say = "Admiral Angmur would like to talk to you. "
gameforge.main_quest_lv94._450_say = "Our plan is working: when the Red Thieves saw the[ENTER]cape a great amount of disruption broke out. In[ENTER]the end, the demons and humans ended up fighting[ENTER]each other. Now this gang is completely[ENTER]disorganised.[ENTER]Next up for us are the Cyclops. "
gameforge.main_quest_lv94._460_say = "How are we to proceed? "
gameforge.main_quest_lv94._470_say = "The Cyclops worship their leader. If we eliminate[ENTER]the leadership squad, the Cyclops will break out[ENTER]in panic and scatter. Defeat General Outis %d[ENTER]times, Arges %d times and Polyphemos %d times. "
gameforge.main_quest_lv94._480_say = "It will be a pleasure. "
gameforge.main_quest_lv94._490_say = "Be careful. "
gameforge.main_quest_lv94._500_sayTitle = "Fight the Cyclops! "
gameforge.main_quest_lv94._510_say = "Defeat General Outis %d times, Arges %d times and[ENTER]Polyphemos %d times. "
gameforge.main_quest_lv94._520 = "I can hardly believe that you are having second[ENTER]thoughts about the Cyclops, of all creatures! Go![ENTER]I know that you can do it! "
gameforge.main_quest_lv94._530_1_notice = "You have defeated the leaders of the Cyclops. "
gameforge.main_quest_lv94._530_2_notice = "Report back to Admiral Angmur. "
gameforge.main_quest_lv94._540_say = "Go to Admiral Angmur. "
gameforge.main_quest_lv94._550_say = "The news of your deeds precedes you! The Cyclops[ENTER]are on the run.[ENTER]All that remain are the Giants. I will gather[ENTER]information on their weaknesses and then call for[ENTER]you. "
gameforge.main_quest_lv94._560_sendLetter = "Weaken the Giants "
gameforge.main_quest_lv94._570_say = "Admiral Angmur is calling for you. "
gameforge.main_quest_lv94._580_say = "My scouts have uncovered the Giants' weakness. "
gameforge.main_quest_lv94._590_say = "Tell me! "
gameforge.main_quest_lv94._600_say = "The Giants possess a totem that has great[ENTER]spiritual value. If we take it away from them, we[ENTER]will be able to break their will. "
gameforge.main_quest_lv94._610_say = "Where can I find this totem? "
gameforge.main_quest_lv94._620_say = "The totem has the form of a large piece of amber.[ENTER]To protect it from thieves, it was split into %d[ENTER]parts. King Wubba and his Officers carry these[ENTER]with them. "
gameforge.main_quest_lv94._630_say = "Understood. "
gameforge.main_quest_lv94._640_sayTitle = "Giants' Totem "
gameforge.main_quest_lv94._650_say = "Acquire all the totem pieces. "
gameforge.main_quest_lv94._660_say = "The giants are very powerful opponents. But you[ENTER]have to defeat them and bring me this totem! "
gameforge.main_quest_lv94._670_say_1_notice = "You have gained all the totem pieces. "
gameforge.main_quest_lv94._670_say_2_notice = "Return to Admiral Angmur. "
gameforge.main_quest_lv94._680_say = "Aye, I had started to worry! You really did it.[ENTER]Now we have the Giants' holy totems. Your reward[ENTER]for this will be great. "
gameforge.main_quest_lv94._690_sendLetter = "To the Thunder Mountains "
gameforge.main_quest_lv94._700_say = "Admiral Angmur is looking for you. "
gameforge.main_quest_lv94._710_say = "My scouts have observed Cyclops as they gathered[ENTER]something in the Thunder Mountains and carried it[ENTER]away. "
gameforge.main_quest_lv94._720_say = "Find out what the Cyclops are up to. It certainly[ENTER]can't be anything good... I doubt that they will[ENTER]give up their secret easily either. "
gameforge.main_quest_lv94._730_say = "Understood. "
gameforge.main_quest_lv94._740_sayTitle = "What are the Cyclops planning? "
gameforge.main_quest_lv94._750_say = "Find out what the Cyclops are gathering in the[ENTER]Thunder Mountains. "
gameforge.main_quest_lv94._760_say = "Find out what the Cyclops are up to. It certainly[ENTER]can't be anything good... I doubt that they will[ENTER]give up their secret easily either. "
gameforge.main_quest_lv94._770_1_notice = "You hold a shining black stone as well as a Slip[ENTER]of Paper in your hand. "
gameforge.main_quest_lv94._770_2_notice = "Show Admiral Angmur your findings. "
gameforge.main_quest_lv94._780_say = "Go to Admiral Angmur. "
gameforge.main_quest_lv94._790_say = "Have you found out what the Cyclops are doing in[ENTER]the Thunder Mountains? "
gameforge.main_quest_lv94._800_say = "The Cyclops were not willing to talk freely, but[ENTER]in the end I was able to convince them to give me[ENTER]this: a black stone and this bit of paper. "
gameforge.main_quest_lv94._810_say = "We have located the veins of Black Gold in the[ENTER]Thunder Mountains and are now mining it as you[ENTER]requested. For the handover we will meet as[ENTER]planned within the Thunder Mountains. "
gameforge.main_quest_lv94._820_say = "Black Gold... That is an ore that only exists in[ENTER]the Thunder Mountains. Why do the Servants of[ENTER]Darkness need it? "
gameforge.main_quest_lv94._830_say = "We need to find out what they are planning. "
gameforge.main_quest_lv94._840_say = "Here it says: "
gameforge.main_quest_lv94._850_sendLetter = "Black Gold "
gameforge.main_quest_lv94._860_say = "Admiral Angmur would like to talk to you about[ENTER]the Black Gold. "
gameforge.main_quest_lv94._870_say = "The alchemist could not analyse the Black Gold.[ENTER]The piece is too small.[ENTER]We need to find out what properties it has and[ENTER]why the Servants of Darkness are seeking it![ENTER]Could you return to the Thunder Mountains and[ENTER]secure further samples of Black Gold? "
gameforge.main_quest_lv94._880_say = "Go to the alchemist first. He will tell you how[ENTER]many samples he requires. "
gameforge.main_quest_lv94._890_say = "Speak with the alchemist. "
gameforge.main_quest_lv94._900_say = "Greetings. Has Admiral Angmur already informed[ENTER]you about your task? "
gameforge.main_quest_lv94._910_say = "Yes. How many samples of Black Gold will you need? "
gameforge.main_quest_lv94._920_say = "Hmm, let me think a second. I think that %d[ENTER]samples should be enough for an analysis. "
gameforge.main_quest_lv94._930_say = "Understood. "
gameforge.main_quest_lv94._940_sayTitle = "The Gold of the Thunder Mountains "
gameforge.main_quest_lv94._950_sayTitle = "Go to the alchemist. "
gameforge.main_quest_lv94._960_say = "Search for samples of Black Gold in the Thunder[ENTER]Mountains. "
gameforge.main_quest_lv94._970_1_notice = "You have discovered a Black Gold vein and secured[ENTER]a sample of the ore for yourself. "
gameforge.main_quest_lv94._970_2_notice = "Bring it to the alchemist. "
gameforge.main_quest_lv94._980_say = "Ah, you found Black Gold. Show me! Hmm, no tears[ENTER]and the piece is large enough... yes, I can use[ENTER]this for my analysis. Now I only need %d more. "
gameforge.main_quest_lv94._990_say = "I cannot do anything with this sample. It is too[ENTER]light for a full analysis. Bring me another! "
gameforge.main_quest_lv95 = {}
gameforge.main_quest_lv95._010_sendLetter = "Gold Fever "
gameforge.main_quest_lv95._020_say = "Admiral Angmur is looking for you. He has new[ENTER]information on the Black Gold. "
gameforge.main_quest_lv95._030_say = "The Black Gold extracts energy from creatures in[ENTER]its surroundings and releases it to another body.[ENTER]The Servants of Darkness intend to infuse Sung[ENTER]Mahi with stolen power! The Giant Captain Hooks[ENTER]hoards large supplies of Black Gold in the[ENTER]Thunder Mountains. Get them! "
gameforge.main_quest_lv95._040_say = "Consider it done! "
gameforge.main_quest_lv95._050_say = {}
gameforge.main_quest_lv95._060_say = {}
gameforge.main_quest_lv95._070_sayTitle = "On the Hook: Captain Hooks "
gameforge.main_quest_lv95._080_say = "Defeat Captain Hooks of the Giants and secure the[ENTER]Black Gold! "
gameforge.main_quest_lv95._090_say = "We have no time to lose. Defeat Captain Hooks and[ENTER]secure the Black Gold! "
gameforge.main_quest_lv95._100_1_notice = "There was no trace of Black Gold. Instead,[ENTER]Captain Hooks was carrying a letter on his[ENTER]person. "
gameforge.main_quest_lv95._100_2_notice = {}
gameforge.main_quest_lv95._110_say = "Report back to Admiral Angmur. "
gameforge.main_quest_lv95._120_say = "Aye, so you were able to hold your ground against[ENTER]Captain Hooks. What's that? A letter? Show me! "
gameforge.main_quest_lv95._130_say = {}
gameforge.main_quest_lv95._140_say = "Curses. Captain Hooks has already passed on the[ENTER]Black Gold to the Banshee.[ENTER]The last sentence poses a puzzle: The curse of[ENTER]life will be summoned from the fog of time by the[ENTER]army of darkness. "
gameforge.main_quest_lv95._150_say = "We have to stop the delivery! We think that the[ENTER]Banshee's hideout is to the west on Gautama Cliff[ENTER]<5D> a godless place, constantly enclosed in thick[ENTER]fog.[ENTER]Ogres and Lemures dwell there. "
gameforge.main_quest_lv95._160_say = {}
gameforge.main_quest_lv95._170_say = "As soon as I know which route will be used to[ENTER]bring the Black Gold to the Banshee, I'll tell[ENTER]you. "
gameforge.main_quest_lv95._180_sendLetter = "Head off the Delivery "
gameforge.main_quest_lv95._190_say = "Go to Admiral Angmur. He has more information on[ENTER]the delivery of the Black Gold. "
gameforge.main_quest_lv95._200_say = "My scouts have found out that Captain Shruk,[ENTER]commander of the Ogres, is transporting the Black[ENTER]Gold to Gautama Cliff. He is carry it in a bag[ENTER]attached to his belt. Take it from him! "
gameforge.main_quest_lv95._210_say = {}
gameforge.main_quest_lv95._220_say = "Understood. I'll head out on the hunt right away. "
gameforge.main_quest_lv95._230_sayTitle = "Head off the delivery! "
gameforge.main_quest_lv95._240_say = "Seek out Captain Shruk and secure the bag[ENTER]containing the Black Gold before it reaches the[ENTER]Banshee. "
gameforge.main_quest_lv95._250_say = "Captain Shruk is no lightweight. But you can beat[ENTER]him! Try again. "
gameforge.main_quest_lv95._260_1_notice = "You have received the bag. "
gameforge.main_quest_lv95._260_2_notice = "Return with it to Admiral Angmur. "
gameforge.main_quest_lv95._270_say = "Bring your loot to Admiral Angmur. "
gameforge.main_quest_lv95._280_say = "The Black Gold is in this bag? Show me! Hey?![ENTER]There's just a note here... "
gameforge.main_quest_lv95._290_say = "The delivery of the Black Gold will take place[ENTER]once it has been completely processed. "
gameforge.main_quest_lv95._300_say = "Curses, the Black Gold is still in the wrong[ENTER]hands. At least we now know that it has to be[ENTER]processed before the Banshee can use it for her[ENTER]purposes. "
gameforge.main_quest_lv95._310_say = "It is still not too late yet. I will find out who[ENTER]is currently in possession of the Black Gold and[ENTER]whether it has already been processed. As soon as[ENTER]I find something out, I will summon you. Here,[ENTER]take this as a reward. See you soon! "
gameforge.main_quest_lv95._320_sendLetter = "Stop the Processing "
gameforge.main_quest_lv95._330_say = "Go to Admiral Angmur. He has news on the Black[ENTER]Gold. "
gameforge.main_quest_lv95._340_say = "We have discovered that the Great Ogre is[ENTER]personally overseeing the processing of the Black[ENTER]Gold and will then take it to the Banshee. "
gameforge.main_quest_lv95._350_say = "Currently he is holding up on Gautama Cliff.[ENTER]Prevent the Black Gold from reaching its goal.[ENTER]Quickly before it is too late! "
gameforge.main_quest_lv95._360_say = {}
gameforge.main_quest_lv95._370_sayTitle = "The Great Ogre "
gameforge.main_quest_lv95._380_say = "Defeat the leader of the Ogres and stop the[ENTER]completion of the Black Gold. "
gameforge.main_quest_lv95._390_say = "Every minute counts! Stop the Great Ogre! "
gameforge.main_quest_lv95._400_notice = "You have defeated the Great Ogre. "
gameforge.main_quest_lv95._410_say = "You can't stop us! The Banshee has already[ENTER]received the Black Gold. Too late, you fools! "
gameforge.main_quest_lv95._420_say = "The noose is tightening. Return to Admiral Angmur[ENTER]and give him your report. "
gameforge.main_quest_lv95._430_say = "Speak with Admiral Angmur. "
gameforge.main_quest_lv95._440_say = "That was fast! Do you have the Black Gold? "
gameforge.main_quest_lv95._450_say = "No, I was too late. The Banshee has it already. "
gameforge.main_quest_lv95._460_say = "May the Dragon God have mercy on us. But we will[ENTER]not give up so easily! I will send out my scouts[ENTER]to find out where the Banshee's whereabouts is.[ENTER]As soon as I know this, I will tell you. Take[ENTER]some time to relax and take this as a reward. "
gameforge.main_quest_lv95._470_sendLetter = "Curse of Life "
gameforge.main_quest_lv95._480_say = "Admiral Angmur has new information for you. Go to[ENTER]him. "
gameforge.main_quest_lv95._490_say = "We now know what is meant by the curse of life[ENTER]and the army of darkness. There once lived a[ENTER]horrible mage on Dark Dragon Rock. He had[ENTER]aspirations for domination over the entire[ENTER]continent and he literally stopped at nothing to[ENTER]achieve this: using black magic, he raised the[ENTER]dead and sent them into battle as his army. "
gameforge.main_quest_lv95._500_say = {}
gameforge.main_quest_lv95._510_say = "Summoning the dead <20> even the thought of it makes[ENTER]me cringe. The Servants of the Darkness are using[ENTER]the Black Gold to create an army of the undead.[ENTER]We have to stop them! "
gameforge.main_quest_lv95._520_say = "Search for the Lemures Magician in the old ruins[ENTER]at Gautama Cliff. He knows something about this[ENTER]curse. If you ask him nicely, I'm sure he'll tell[ENTER]you everything we need to know. "
gameforge.main_quest_lv95._530_say = "Ask nicely... ho hum. Understood. "
gameforge.main_quest_lv95._540_sayTitle = "Curse of Life "
gameforge.main_quest_lv95._550_say = "Defeat the Lemures Magician and gather[ENTER]information on the curse of life and the[ENTER]summoning of the dead. "
gameforge.main_quest_lv95._560_say = "We have no time to lose. Defeat the Lemures[ENTER]Magician and squeeze information on the curse of[ENTER]life out of him. "
gameforge.main_quest_lv95._570_1_notice = "You have defeated the Lemures Magician and found[ENTER]a stone tablet with an inscription. "
gameforge.main_quest_lv95._570_2_notice = "Show it to Admiral Angmur. "
gameforge.main_quest_lv95._580_say = "Report back to Admiral Angmur. "
gameforge.main_quest_lv95._590_say = "Aye, the Lemures Magician was carrying this stone[ENTER]tablet? Let me take a look. "
gameforge.main_quest_lv95._600_sayReward = "Three things are needed to awaken the dead:[ENTER]1. A human body[ENTER]2. ...[ENTER]The Lemures Tablet is broken here. The remaining[ENTER]part of the inscription is missing. "
gameforge.main_quest_lv95._610_say = "I fear you will have to head out again. We need[ENTER]the rest of this inscription.[ENTER]There must be two more pieces of the Lemures[ENTER]Tablet. "
gameforge.main_quest_lv95._620_say = "Here is your reward for everything that you have[ENTER]achieved so far. Please now head out on the hunt[ENTER]for the rest of the Lemures Tablet! "
gameforge.main_quest_lv95._630_sendLetter = "The Inscription "
gameforge.main_quest_lv95._640_sayTitle = "Find the Lemures Tablet! "
gameforge.main_quest_lv95._650_say = "Defeat the Lemures Magician and find the[ENTER]remaining pieces of the stone tablet. "
gameforge.main_quest_lv95._660_say = "Please, we need to know what this inscription[ENTER]says. Don't give up! "
gameforge.main_quest_lv95._670_say = "Bring the two missing broken sections of Lemures[ENTER]Tablet to Admiral Angmur. "
gameforge.main_quest_lv95._680_say = "Aye, you are back! Let's put the pieces of the[ENTER]Lemures Tablet together and read the inscription. "
gameforge.main_quest_lv95._690_sayReward = "Three things are needed to awaken the dead:[ENTER]1. A human body[ENTER]2. Black Gold[ENTER]3. Tree Demon bark[ENTER]Only a magician with outstanding skills can[ENTER]summon the curse of life and maintain it. And[ENTER]when they die, the whole undead army falls with[ENTER]them. "
gameforge.main_quest_lv95._700_say = "So its for this reason that our cemeteries have[ENTER]been defiled and the corpses stolen from their[ENTER]graves. They are to be brought to life and[ENTER]marched against us as an undead army. What a[ENTER]sickening thought! "
gameforge.main_quest_lv95._710_say = "We need to stop this outrageous deed! "
gameforge.main_quest_lv95._720_say = "Aye, but time is working against us. Only the[ENTER]Banshee is powerful enough to summon a curse of[ENTER]this size <20> but we don't know where she is[ENTER]hiding.[ENTER]I will send out more men to find out the location[ENTER]of the dark high priestess. As soon as I hear[ENTER]something, I will let you know. "
gameforge.main_quest_lv95._730_say = {}
gameforge.main_quest_lv95._740_say = "The adventure continues as soon as you have[ENTER]reached level 96. "
gameforge.main_quest_lv95._750_say = "Report back to Admiral Angmur. "
gameforge.main_quest_lv95._760_say = "(Remaining: %s %s, %s %s) "
gameforge.main_quest_lv95._770_sayReward = {}
gameforge.main_quest_lv96 = {}
gameforge.main_quest_lv96._010_sendLetter = "Prevent the Curse "
gameforge.main_quest_lv96._020_say = "Admiral Angmur would like to talk to you. "
gameforge.main_quest_lv96._030_say = "Good that you are here. We have found a way to[ENTER]sabotage the plans of the Servants and the[ENTER]Banshee. "
gameforge.main_quest_lv96._040_say = {}
gameforge.main_quest_lv96._050_say = {}
gameforge.main_quest_lv96._060_say = "So that the souls of the dead give up their[ENTER]bodies, a medium is needed. This medium is the[ENTER]Holy Ground that the Giants are storing in sacks.[ENTER]If you are able to loot 100 sacks, we will be[ENTER]able to prevent the curse of life. "
gameforge.main_quest_lv96._070_say = "I'll head out immediately! "
gameforge.main_quest_lv96._080_sayTitle = "Holy Ground "
gameforge.main_quest_lv96._090_say = "Defeat the Giants and loot 100 sacks of Holy[ENTER]Ground. "
gameforge.main_quest_lv96._100_say = "Time is working against us. Quickly, hurry and[ENTER]loot the sacks full of Holy Ground! "
gameforge.main_quest_lv96._110_1_notice = "You have looted all the sacks of Holy Ground. "
gameforge.main_quest_lv96._110_2_notice = "Bring them to Admiral Angmur. "
gameforge.main_quest_lv96._120_say = "Report back to Admiral Angmur. "
gameforge.main_quest_lv96._130_say = "As always, we can rely on you! Please take this[ENTER]as a reward. "
gameforge.main_quest_lv96._140_sendLetter = "Prevent the Curse "
gameforge.main_quest_lv96._150_say = "Admiral Angmur has a further task for you. "
gameforge.main_quest_lv96._160_say = "The Ogres are also guarding a medium for the[ENTER]summoning of the dead. But we do not know what it[ENTER]looks like. Go to the Ogres and bring back[ENTER]whatever seems suspicious to you. "
gameforge.main_quest_lv96._170_say = {}
gameforge.main_quest_lv96._180_say = {}
gameforge.main_quest_lv96._190_say = "Understood. "
gameforge.main_quest_lv96._200_sayTitle = "The Ogre's Medium "
gameforge.main_quest_lv96._210_say = "Defeat the Ogres and find out what form their[ENTER]medium has. "
gameforge.main_quest_lv96._220_say = "I know that you do not have many clues. But[ENTER]something has to be there to find! "
gameforge.main_quest_lv96._230_1_notice = "You have found a Coin Bag and a Golden Medal. "
gameforge.main_quest_lv96._230_2_notice = "Take the items to Admiral Angmur. "
gameforge.main_quest_lv96._240_say = "Report back to Admiral Angmur. "
gameforge.main_quest_lv96._250_say = "Well done! I will ask Yon-I-Walker to analyse[ENTER]these items. "
gameforge.main_quest_lv96._260_say = "Find Yon-I-Walker and have him tell you the[ENTER]results of his analysis. "
gameforge.main_quest_lv96._270_say = "Ah there you are! I have already been able to[ENTER]take a look at the items that you found with the[ENTER]Ogres. "
gameforge.main_quest_lv96._280_say = {}
gameforge.main_quest_lv96._290_say = "The golden coins in the bag are releasing a[ENTER]strong dark power. They are the medium. Please[ENTER]report this to Admiral Angmur. "
gameforge.main_quest_lv96._300_sendLetter = "Prevent the Curse "
gameforge.main_quest_lv96._310_say = "Go to Admiral Angmur. "
gameforge.main_quest_lv96._320_say = "Here, take the Gold Hunter's Band. Use it to[ENTER]locate the Ogres' Coin Bags. "
gameforge.main_quest_lv96._330_say = "We need 100 Gold Coins. But I fear that not all[ENTER]of the coins that you will find will be used as a[ENTER]medium. There is a lot of work ahead of you. "
gameforge.main_quest_lv96._340_say = "No problem. "
gameforge.main_quest_lv96._350_sayTitle = "Hunt for Gold "
gameforge.main_quest_lv96._360_say = "Go up against the Ogres in battle and collect[ENTER]Coin Bags. Not all of the coins are mediums <20>[ENTER]have them checked by Yon-I-Walker. "
gameforge.main_quest_lv96._370_say = "Yep, I can clearly sense the dark magic here. "
gameforge.main_quest_lv96._380_say = "Fantastic, we now have all the gold coins that[ENTER]could be used as a medium. That certainly won't[ENTER]please the Banshee! Here, take this as a reward.[ENTER]Angmur will issue your next task. "
gameforge.main_quest_lv96._390_say = "There are still gold coins missing. Collect %d[ENTER]more. "
gameforge.main_quest_lv96._400_sendLetter = "Prevent the Curse "
gameforge.main_quest_lv96._410_say = "Admiral Angmur is looking for you. "
gameforge.main_quest_lv96._420_say = "We need to ensure that the Servants of the[ENTER]Darkness are not able to get hold of the Tree[ENTER]Demon Bark. "
gameforge.main_quest_lv96._430_say = "Tree Demons are one of the most mysterious[ENTER]species in our world and serve no one person, not[ENTER]even Sung Mahi.[ENTER]There are three types of them on Gautama Cliff:[ENTER]Aku-Boku, Arboretum and Sycomore. Pull the bark[ENTER]off of them! "
gameforge.main_quest_lv96._440_say = {}
gameforge.main_quest_lv96._450_say = "Understood. "
gameforge.main_quest_lv96._460_sayTitle = "Pruning the Tree Demons "
gameforge.main_quest_lv96._470_say = "Pull the bark off of an Aku-Boku, an Arboretum[ENTER]and a Sycomore. "
gameforge.main_quest_lv96._480_counterName = "(Remaining: %s %s, %s %s) "
gameforge.main_quest_lv96._490_say = {}
gameforge.main_quest_lv96._500_say = "Time is pressing. Make chippings out of the Tree[ENTER]Demons and secure their bark before the Servants[ENTER]do! "
gameforge.main_quest_lv96._510_1_notice = "You have defeated all of the Tree Demons, but[ENTER]somebody got there before you: the bark has[ENTER]already been pulled from the trunks. "
gameforge.main_quest_lv96._510_2_notice = "Report this news to Admiral Angmur. "
gameforge.main_quest_lv96._520_say = "Report back to Admiral Angmur. "
gameforge.main_quest_lv96._530_say = "Good to see you return unharmed! Were you[ENTER]successful? What?! The bark was already pulled[ENTER]from the Tree Demons and there were fresh signs[ENTER]of battle? The Servants of the Darkness must have[ENTER]gotten there before us. "
gameforge.main_quest_lv96._540_say = {}
gameforge.main_quest_lv96._550_say = "If they have the bark, then they will also find a[ENTER]way to summon the curse of life. It seems it is[ENTER]unavoidable <20> we are heading into war. The[ENTER]Banshee will not be able to hide from us much[ENTER]longer. My men are already on her tracks. I will[ENTER]call for you when we have found her. "
gameforge.main_quest_lv96._560_sayTitle = "The adventure continues as soon as you have[ENTER]reached level 97. "
gameforge.main_quest_lv96._570_counterName = "(Remaining: %s %s, %s %s) "
gameforge.main_quest_lv96._580_sayReward = "%s: %d pieces "
gameforge.main_quest_lv96._590_say = "The gold coins serve as a medium then. Good, then[ENTER]I will seek advice from Yon-I-Walker about what[ENTER]our next move will be. I will be in touch with[ENTER]you soon. "
gameforge.main_quest_lv96._600_say = {}
gameforge.main_quest_lv96._610_say = {}
gameforge.main_quest_lv96._620_1_notice = "You have received a Coin Bag. "
gameforge.main_quest_lv96._620_2_notice = "Bring it to Yon-I-Walker. "
gameforge.main_quest_lv96._630_say = "That is just a normal coin, not a medium. Keep[ENTER]looking! "
gameforge.main_quest_lv97 = {}
gameforge.main_quest_lv97._010_sendLetter = "Stop the Banshee "
gameforge.main_quest_lv97._020_say = "The Banshee's hideout has been discovered! Go to[ENTER]Admiral Angmur to find out more. "
gameforge.main_quest_lv97._030_say = "My men have finally found the Banshee base on[ENTER]Gautama Cliff. She is holed up deep in the[ENTER]darkness of the forests in this area and is[ENTER]working on her black magic from there.[ENTER]Additionally, she has reawakened one of her[ENTER]former Dragon Cult Temple Servants. Together with[ENTER]her, she intends to summon the curse of life. "
gameforge.main_quest_lv97._040_say = "Without her help, the Banshee will not be able to[ENTER]maintain the curse. Defeat the Temple Servant[ENTER]Mu-Shu and calm the souls of our comrades, before[ENTER]their bodies rise up against us. "
gameforge.main_quest_lv97._050_say = "It is almost impossible to get near to the Temple[ENTER]Servant undetected in order to attack her. Use[ENTER]the moment when she is so deep in her dark magic[ENTER]that she falls into a trance! "
gameforge.main_quest_lv97._060_say = "Got it. "
gameforge.main_quest_lv97._070_say = "Take care! In life, she was the primary bodyguard[ENTER]for the high priestess and was well trained not[ENTER]only in magic, but also in sword combat. "
gameforge.main_quest_lv97._080_sayTitle = "The Temple Servant "
gameforge.main_quest_lv97._090_say = "Defeat Mu-Shu, the Banshee's Temple Servant, at[ENTER]Gautama Cliff. "
gameforge.main_quest_lv97._100_notice = "Killer blow struck, the Temple Servant sinks to[ENTER]the ground. "
gameforge.main_quest_lv97._110_say = "You fools! You willingly took the bait that the[ENTER]Banshee set out for you. Whilst you wasted your[ENTER]time with me, the mistress and Yah-Ki, the true[ENTER]Temple Servant, have already begun the curse. I[ENTER]pray that it succeeds! "
gameforge.main_quest_lv97._120_say = "A doppelg<6C>nger has thrown you off the scent![ENTER]After you search her, you find a similar necklace[ENTER]to the one on Martyaxwar. In the interior pocket[ENTER]there is a document. "
gameforge.main_quest_lv97._130_say = "Report back to Admiral Angmur. "
gameforge.main_quest_lv97._140_say = "You are back! Did you defeat the Temple Servant? "
gameforge.main_quest_lv97._150_say = "No, we were deceived by a doppelg<6C>nger. The real[ENTER]Temple Servant was able to prepare the summoning[ENTER]of the dead in peace. Here, I found this[ENTER]document. "
gameforge.main_quest_lv97._160_say = "Curses! How could we fall for her little game?![ENTER]Please, show me the document. "
gameforge.main_quest_lv97._170_say = {}
gameforge.main_quest_lv97._180_say = {}
gameforge.main_quest_lv97._190_say = "Hmm, encrypted. But perhaps this message may[ENTER]reveal to us where her base is actually hidden. I[ENTER]have seen characters such as these once before...[ENTER]I believe that Yak-Hwan, the Palace Guard, showed[ENTER]me something similar recently. Go to him. He[ENTER]should take a look at it. "
gameforge.main_quest_lv97._200_sendLetter = "Decrypt document "
gameforge.main_quest_lv97._210_say = "Go to Yak-Hwan and show him the encrypted[ENTER]document. "
gameforge.main_quest_lv97._220_say = "Greetings! My name is Yak-Hwan. It is an honour[ENTER]to meet you. Your deeds are already legendary![ENTER]What can I do for you? Ah, an encrypted message.[ENTER]Let me take a look. "
gameforge.main_quest_lv97._230_say = "Yes, I should be able to decrypt these characters[ENTER]without a problem. Although, to be able to do so,[ENTER]I require Fossil Earth. The alchemist probably[ENTER]has a clump of it lying about. Please go and ask[ENTER]him for it. "
gameforge.main_quest_lv97._240_say = {}
gameforge.main_quest_lv97._250_say = {}
gameforge.main_quest_lv97._260_say = "Of course. "
gameforge.main_quest_lv97._270_sayTitle = "Fossil Earth "
gameforge.main_quest_lv97._280_say = "Go to the alchemist and ask him about the Fossil[ENTER]Earth. "
gameforge.main_quest_lv97._290_say = "Have you not forgotten something? You need to[ENTER]bring me the Fossil Earth. "
gameforge.main_quest_lv97._300_notice = "The alchemist has given you the Fossil Earth. Now[ENTER]return to Yak-Hwan. "
gameforge.main_quest_lv97._310_say = "Ah, the Fossil Earth. Very good, I shall get to[ENTER]work. I will report what I find out to the[ENTER]Admiral. "
gameforge.main_quest_lv97._320_sendLetter = "Through the back door "
gameforge.main_quest_lv97._330_say = "Admiral Angmur is looking for you. "
gameforge.main_quest_lv97._340_say = "We now know where the Temple Servant Yah-Ki is[ENTER]residing. But the base resembles a fortress <20>[ENTER]guard troops patrol there around the clock. A[ENTER]frontal attack at this time would be pure[ENTER]suicide. "
gameforge.main_quest_lv97._350_say = "For this reason, we want to attack in an ambush.[ENTER]My men are searching for a suitable location.[ENTER]Distract the guards to provide us with more time. "
gameforge.main_quest_lv97._360_say = {}
gameforge.main_quest_lv97._370_say = "The greatest danger comes from a troop of guards[ENTER]who call themselves the Brigade of Black Death.[ENTER]This brigade consists of Moghu, Carnifex and[ENTER]General Albus. Their leader is Skeletos.[ENTER]Eliminate them, before they uncover my scouting[ENTER]troop. "
gameforge.main_quest_lv97._380_say = "Right you are. "
gameforge.main_quest_lv97._390_sayTitle = "Brigade of Black Death "
gameforge.main_quest_lv97._400_say = "Eliminate the Brigade of Black Death, comprising[ENTER]of Moghu, Carnifex, General Albus and Skeletos. "
gameforge.main_quest_lv97._410_say = "Defeat the members of the Brigade of Black Death[ENTER]before they uncover the scouting troop. "
gameforge.main_quest_lv97._420_say = "Report back to Admiral Angmur. "
gameforge.main_quest_lv97._430_say = "Our plan is ready to go! Whilst you distracted[ENTER]the Brigade of Black Death, my men have located a[ENTER]suitable position for an ambush. As soon as our[ENTER]attack strategy is ready, I will call for you. "
gameforge.main_quest_lv97._440_sendLetter = "The Temple Servant "
gameforge.main_quest_lv97._450_say = "Admiral Angmur needs your help! "
gameforge.main_quest_lv97._460_say = "Good, you are here. Skeletos, leader of the[ENTER]Brigade of Black Death, has survived and attacked[ENTER]my men just as they planned to storm the base.[ENTER]Nobody could get past him. "
gameforge.main_quest_lv97._470_say = {}
gameforge.main_quest_lv97._480_say = "You have defeated him once, please help my people[ENTER]on Gautama Cliff! Go up against Skeletos.[ENTER]Afterwards, storm the base and kill the Temple[ENTER]Servant Yah-Ki. "
gameforge.main_quest_lv97._490_say = "Understood. "
gameforge.main_quest_lv97._500_say = {}
gameforge.main_quest_lv97._510_sayTitle = "Defeat Yah-Ki "
gameforge.main_quest_lv97._520_say = "Defeat the Temple Servant Yah-Ki and stop her[ENTER]from summoning the army of the dead. "
gameforge.main_quest_lv97._530_say = "The decisive day has arrived. If we fall, the[ENTER]world falls with us. But if we are victorious,[ENTER]our deeds will still be sung in songs one hundred[ENTER]years from now. Stop the Servants of Darkness.[ENTER]Defeat the Temple Servant Yah-Ki! "
gameforge.main_quest_lv97._540_say = "Why are you here? The battle is not yet won![ENTER]Defeat the Temple Servant Yah-Ki. All our hopes[ENTER]rest on you. "
gameforge.main_quest_lv97._550_1_notice = "You have brought your opponent to their knees and[ENTER]victory is yours! "
gameforge.main_quest_lv97._550_2_notice = "There's no time for relaxing <20> the Temple Servant[ENTER]Yah-Ki is waiting for you. "
gameforge.main_quest_lv97._560_notice = "You have won! With a bloodcurdling scream, Yah-Ki[ENTER]sinks to the ground. "
gameforge.main_quest_lv97._570_say = "Aaargh! This cannot be! Defeated by a mortal...[ENTER]oh, Banshee, forgive me! I have failed. I could[ENTER]not complete my ta... "
gameforge.main_quest_lv97._580_say = "You search amongst her lifeless body and find a[ENTER]sealed letter. Return with it to Admiral Angmur. "
gameforge.main_quest_lv97._590_say = "Aye, praise be to the Dragon God! You are back,[ENTER]unharmed too! Did you defeat the Temple Servant? "
gameforge.main_quest_lv97._600_say = "Yes, I sent her back to the Hell that she crawled[ENTER]out from. At the point of death she begged the[ENTER]Banshee for forgiveness for her failure. She was[ENTER]carrying this. "
gameforge.main_quest_lv97._610_say = "A Sealed Letter. Show me! "
gameforge.main_quest_lv97._620_sayReward = "My Mistress, They swallowed our bait whole and[ENTER]your plan is working. The summoning of your[ENTER]undead army is moving forward and nobody will be[ENTER]able to stop us now. Once the soulless bodies[ENTER]start to march, we will attack Cape Dragon Fire[ENTER]and bury its population beneath us. We will then[ENTER]head across to the mainland and meet you in[ENTER]Fireland. The world will burn under our[ENTER]footsteps![ENTER]I bow deeply to you, Your eternal servant "
gameforge.main_quest_lv97._630_say = "A message to the banshee! Aye, the damnable witch[ENTER]is now waiting in vain in Fireland on her army of[ENTER]darkness.[ENTER]I thank you. Without your help, Cape Dragon Fire[ENTER]and its people would have been levelled to the[ENTER]ground by the army of the undead. You have not[ENTER]only saved us, you have also restored peace to[ENTER]the souls of our ancestors. I present this reward[ENTER]to you for all you have done. "
gameforge.main_quest_lv97._640_sayTitle = "The adventure continues as soon as you have[ENTER]reached level 98. "
gameforge.main_quest_lv97._650_say = "We needed a lot of time to locate the base.[ENTER]Please, we cannot lose any more time! "
gameforge.main_quest_lv97._660_say = "Yak-Hwan needs Fossil Earth? It's very fortunate[ENTER]that I haven't used it all yet. Here, you're[ENTER]welcome. Now bring it to him and give him my[ENTER]warmest greetings. "
gameforge.main_quest_lv97._670_counterName = "(Remaining: %s %s, %s %s) "
gameforge.main_quest_lv97._680_sayReward = {}
gameforge.main_quest_lv97._690_1_notice = "You have eliminated the Brigade of Black Death. "
gameforge.main_quest_lv97._690_2_notice = "Report back to Admiral Angmur. "
gameforge.main_quest_lv97._700_sayTitle = "Defeat Skeletos, leader of the Brigade of Black[ENTER]Death! "
gameforge.main_quest_lv97._710_say = "The Temple Servant can first be defeated for good[ENTER]once you have defeated Skeletos. "
gameforge.main_quest_lv98 = {}
gameforge.main_quest_lv98._010_sendLetter = "Reconstruction of the Fort "
gameforge.main_quest_lv98._020_say = "Admiral Angmur is asking after your help. Go to[ENTER]him. "
gameforge.main_quest_lv98._030_say = "Thank you for coming. The battle did not pass us[ENTER]by without leaving a trace. The fort was attacked[ENTER]too and the protective wall was torn down in many[ENTER]places. This peace will not last for long. We[ENTER]should use the calm to our benefit and rebuild. "
gameforge.main_quest_lv98._040_say = "To fortify the protective wall, we need the[ENTER]armour of the crustacean tribe. "
gameforge.main_quest_lv98._050_say = "Understood. How much of this armour do you need? "
gameforge.main_quest_lv98._060_say = "100 of them should do it. You can still strike at[ENTER]the crustacean tribe in Nephrite Bay. "
gameforge.main_quest_lv98._070_say = "Aye, that's not quite enough Crustacean Armour.[ENTER]Please gather some more. "
gameforge.main_quest_lv98._080_1_notice = "You have now gathered all the Crustacean Armour[ENTER]you require. "
gameforge.main_quest_lv98._080_2_notice = "Bring them to Admiral Angmur. "
gameforge.main_quest_lv98._090_say = "Aye, very good. The Crustacean Armour will help[ENTER]us to re-fortify the protective wall. Please take[ENTER]this as a reward. I will ask my engineers whether[ENTER]they need any other materials and then let you[ENTER]know. "
gameforge.main_quest_lv98._130_sendLetter = "Reconstruction of the Fort "
gameforge.main_quest_lv98._140_say = "Admiral Angmur needs your help again. Go to him. "
gameforge.main_quest_lv98._150_say = "To further fortify, we need Triton Spears. As the[ENTER]name suggests, you will find them amongst the[ENTER]Tritons. Please bring me 100. "
gameforge.main_quest_lv98._160_say = "Understood. "
gameforge.main_quest_lv98._170_say = "There you are! Aye, that isn't enough Triton[ENTER]Spears. Please keep going. "
gameforge.main_quest_lv98._180_1_notice = "You have gathered all Triton Spears "
gameforge.main_quest_lv98._180_2_notice = "Bring them to Admiral Angmur. "
gameforge.main_quest_lv98._190_say = "Perfect! Now we can build a safer defensive[ENTER]fortification. I thank you for your help. By the[ENTER]way, Yak-Hwan is looking for you. Find out what[ENTER]he wants. "
gameforge.main_quest_lv98._200_sendLetter = "Emergency "
gameforge.main_quest_lv98._210_say = "Go to Yak-Hwan. He has an important task for you. "
gameforge.main_quest_lv98._220_say = "Ah, very good, you are here! We are reliant on[ENTER]your assistance once again. "
gameforge.main_quest_lv98._230_say = {}
gameforge.main_quest_lv98._240_say = {}
gameforge.main_quest_lv98._250_say = {}
gameforge.main_quest_lv98._260_say = "The hard times of the war have not passed by the[ENTER]people that reside in the fort without a trace.[ENTER]They are suffering from starvation and their[ENTER]misery grows worse every day. Unless we do[ENTER]something soon, it does not look good for them. "
gameforge.main_quest_lv98._270_say = {}
gameforge.main_quest_lv98._280_say = "Gangs of ogres are ambushing our supply[ENTER]transports and attacking them. We need to stop[ENTER]this plundering. Captain Shruk and his Generals[ENTER]are behind it. Kill the captain of the ogres and[ENTER]50 General Ogg! "
gameforge.main_quest_lv98._290_say = {}
gameforge.main_quest_lv98._300_say = "You're back already? There are still some ogres[ENTER]about. Please take care of all of them! "
gameforge.main_quest_lv98._310_1_notice = "You have defeated all the ogres. "
gameforge.main_quest_lv98._310_2_notice = "Now return to Yak-Hwan. "
gameforge.main_quest_lv98._320_say = "Finally, the food supply transports are reaching[ENTER]the fort and our people can be provided with food[ENTER]and medicines! The emergency is at an end. You[ENTER]truly are a hero. "
gameforge.main_quest_lv98._330_sendLetter = "Acknowledgement "
gameforge.main_quest_lv98._340_say = "Yak-Hwan wants to talk to you. "
gameforge.main_quest_lv98._350_say = "Thanks to your help the danger on Dark Dragon[ENTER]Rock is banished for the time being. For this,[ENTER]the people would like to personally say thank you[ENTER]to you. "
gameforge.main_quest_lv98._360_say = "Walk a tour of the fort and talk to the people. "
gameforge.main_quest_lv98._370_say = {}
gameforge.main_quest_lv98._380_say = "Thanks. I'll visit all of the residents. "
gameforge.main_quest_lv98._390_say = "Not all of the citizens have had the chance to[ENTER]thank you. They will be most disappointed. Please[ENTER]make sure you haven't forgotten anyone. "
gameforge.main_quest_lv98._400_say = "Bravery and wisdom are in your heart in equal[ENTER]measure. Your deeds will be sung generations on[ENTER]from now. I bow before you. "
gameforge.main_quest_lv98._410_say = "May you be well armed against all dangers, always! "
gameforge.main_quest_lv98._420_say = "You will have a place of honour in our hearts for[ENTER]all time. "
gameforge.main_quest_lv98._430_say = "They were some turbulent times, right? I am sure[ENTER]that the Dragon God alone was responsible for[ENTER]paving your way to our island. "
gameforge.main_quest_lv98._440_1_notice = "You have spoken with all residents. "
gameforge.main_quest_lv98._440_2_notice = "Now return to Yak-Hwan. "
gameforge.main_quest_lv98._450_say = "That truly meant something to the residents of[ENTER]the fort. The Admiral would like to talk to you[ENTER]once more. Go to him next. "
gameforge.main_quest_lv98._460_say = {}
gameforge.main_quest_lv98._470_say = {}
gameforge.main_quest_lv98._480_sendLetter = "The Admiral's Thanks "
gameforge.main_quest_lv98._490_say = "Admiral Angmur would like to express his[ENTER]gratitude to you. Go to him. "
gameforge.main_quest_lv98._500_say = "Without you, the residents of this fort would[ENTER]have been overrun by demons. For your support in[ENTER]the fight against the Servants of Darkness, I[ENTER]thank you, on behalf of my troops and the entire[ENTER]people.[ENTER]On Dark Dragon Rock you will always find a place[ENTER]to call home. "
gameforge.main_quest_lv98._510_say = {}
gameforge.main_quest_lv98._520_say = "But the Banshee and the Servants of Darkness will[ENTER]not indulge in any form of break and will[ENTER]continue indefinitely with the forging of their[ENTER]black plans.[ENTER]The adventure continues as soon as you have[ENTER]reached level 99. "
gameforge.main_quest_lv98._530_sayTitle = {}
gameforge.main_quest_lv98._540_sayTitle = "Reconstruction of the Fort "
gameforge.main_quest_lv98._550_say = "Fight against the Crustacean Tribe and gather 100[ENTER]pieces of Crustacean Armour. "
gameforge.main_quest_lv98._560_say = "Speak with Admiral Angmur. "
gameforge.main_quest_lv98._570_sayReward = {}
gameforge.main_quest_lv98._580 = "Strengthen the defensive fortifications. "
gameforge.main_quest_lv98._590_say = "Attack the Tritons and gather 100 Triton Spears. "
gameforge.main_quest_lv98._600_say = "Go to Admiral Angmur. "
gameforge.main_quest_lv98._610_sayTitle = "Plundering Ogres "
gameforge.main_quest_lv98._620_say = "Eliminate Captain Shruk and 50 of his General[ENTER]Oggs and stop the plundering. "
gameforge.main_quest_lv98._630_say = "Seek out Yak-Hwan. "
gameforge.main_quest_lv98._640_sayTitle = "Acknowledgement "
gameforge.main_quest_lv98._650_say = "Walk a tour of the fort and talk to the people. "
gameforge.main_quest_lv98._660_counterName = "(Remaining: %s %s, %s %s) "
gameforge.main_quest_lv98._670_sayReward = "%s: %d pieces "
gameforge.main_quest_lv98._680_counterName = "(Remaining: %s %s, %s %s) "
gameforge.main_quest_lv98._690_sayReward = {}
gameforge.main_quest_lv98._700_counterName = "Residents: "
gameforge.main_quest_lv98._710_say = "Confucius (%s)[ENTER]Armour Shop Dealer (%s) "
gameforge.main_quest_lv98._720_say = "General Store Saleswoman (%s)[ENTER]Weapon Shop Dealer (%s) "
gameforge.manwoo = {}
gameforge.manwoo._10_npcChat = "The fish farm "
gameforge.manwoo._20_sayTitle = "Fisherman: "
gameforge.manwoo._30_say = "I would like to expand my fish farm. This is why[ENTER]I need living Carps. These fish are very good for[ENTER]breeding and are very popular amongst Fishermen.[ENTER]Unfortunately they're not very easy to catch. "
gameforge.manwoo._40_say = "If you bring me a Carp, I'll give you a reward.[ENTER]I have a chest in my attic that has been there[ENTER]for ages. I can't even remember what is in there.[ENTER]It might be something completely useless or[ENTER]something really valuable. However, monsters[ENTER]might also be hiding in there. If you want it,[ENTER]bring me a living Carp. "
gameforge.manwoo._50_npcChat = "Exchange Carp for Chest "
gameforge.manwoo._60_say = "You are bringing me a carp for my fish farm?[ENTER]Thank you! Here is the promised chest. Good luck! "
gameforge.manwoo._70_sayReward = "You have received a Chest![ENTER]Right-click to open it. "
gameforge.map_warp = {}
gameforge.map_warp._100_say = "Hurry up and tell me where you would like to be[ENTER]teleported to. I'm tired. "
gameforge.map_warp._10_npcChat = "I want to travel. "
gameforge.map_warp._110_sayReward = "This costs %s Yang. "
gameforge.map_warp._11_array = "County Jungrang "
gameforge.map_warp._120_sayReward = "But I am going to increase the price if you carry[ENTER]on like this! "
gameforge.map_warp._12_array = "County Waryong "
gameforge.map_warp._130_say = "Like I said: You can only teleport to this place[ENTER]when you have reached level 60. Do you still want[ENTER]to teleport? If not, then close the window. And[ENTER]stop changing your mind. I'm not standing around[ENTER]here for fun. "
gameforge.map_warp._13_array = "County Imha "
gameforge.map_warp._140_sayReward = "This journey costs you %d Yang. "
gameforge.map_warp._14_array = "Castle Milaard "
gameforge.map_warp._150_say = "I could teleport you for free, but I have a big[ENTER]family. I need to keep them fed, so I have to[ENTER]earn money. "
gameforge.map_warp._15_array = "Castle Listhmos "
gameforge.map_warp._160_sayReward = "It costs %s Yang. "
gameforge.map_warp._16_array = "Castle Dendera "
gameforge.map_warp._170_say = "Now, I'm going to teleport you immediately. You[ENTER]will be going to a dangerous place, so be[ENTER]careful. Good luck! "
gameforge.map_warp._17_array = "County Miryang "
gameforge.map_warp._180_select = "Yongan "
gameforge.map_warp._18_array = "County Songpa "
gameforge.map_warp._190_select = "Grafschaft Yayang "
gameforge.map_warp._19_array = "County Daeyami "
gameforge.map_warp._200_select = "Joan "
gameforge.map_warp._20_sayTitle = "Teleporter: "
gameforge.map_warp._210_select = "County Bokjung "
gameforge.map_warp._220_select = "Pyungmoo "
gameforge.map_warp._230_select = "County Bakra "
gameforge.map_warp._240_say = "As you like. Watch out, off we go! "
gameforge.map_warp._250_say = "As you wish... See you soon! "
gameforge.map_warp._260_npcChat = "Dark Dragon Rock "
gameforge.map_warp._270_say = "Recently a mysterious island has been discovered.[ENTER]It has been named Dark Dragon Rock. Those that[ENTER]wish to survive there need to have quite a bit of[ENTER]experience. For this reason, I will only take[ENTER]warriors who have reached level 90. Are you ready[ENTER]to undertake this journey? "
gameforge.map_warp._280_say = "You can only get to the island by ship <20> and the[ENTER]journey there is long and arduous. The higher[ENTER]your level, the more demanding the transport. For[ENTER]this reason, I have to ask for a higher fee from[ENTER]you. "
gameforge.map_warp._280_sayReward = "This journey costs you %d Yang. "
gameforge.map_warp._30_say = "This is a fascinating place. But does anything[ENTER]out of the ordinary ever happen here? Probably[ENTER]not. In other parts of the country, everything[ENTER]looks a little different! I'm sure there's[ENTER]somewhere interesting that I could teleport you[ENTER]to. As the powers of evil have got stronger[ENTER]again, time and space has been thrown into chaos.[ENTER]Your return might not always work. Do you want to[ENTER]be teleported anyway? "
gameforge.map_warp._40_say = "Hm... With your current level, you're too weak to[ENTER]endure the trip through time and space. Come[ENTER]again when you have a level that is higher than[ENTER]10. "
gameforge.map_warp._50_say = "Where do you want to teleport to? "
gameforge.map_warp._60_sayReward = "This costs %s Yang. "
gameforge.map_warp._70_say = "These are the places I can teleport you to once[ENTER]you reach level 60. "
gameforge.map_warp._80_sayReward = "But it'll cost you %s Yang. "
gameforge.map_warp._90_select = "Demon Tower "
gameforge.map_warp._94_select = "Ghost Forest "
gameforge.map_warp._95_select = "Red Forest "
gameforge.map_warp._96_select = "Back "
gameforge.map_warp._97_select = "Use Dragon God Amulet "
gameforge.marriage_manage = {}
gameforge.marriage_manage._1000_npcChat = "List of wedding ceremonies "
gameforge.marriage_manage._100_sayItem = "Tuxedo "
gameforge.marriage_manage._1010_say = "There are no weddings being held at the moment. "
gameforge.marriage_manage._1015_foreach = "The wedding of %s and %s "
gameforge.marriage_manage._1020_say = "You are a wedding guest! Have fun. "
gameforge.marriage_manage._1030_say = "The ink hasn't even dried yet! Give yourself more[ENTER]time. "
gameforge.marriage_manage._10_npcChat = "I want to get married. "
gameforge.marriage_manage._110_sayReward = "If you want to get married, you need to wear a[ENTER]Tuxedo. "
gameforge.marriage_manage._120_sayItem = "Wedding Dress "
gameforge.marriage_manage._130_sayReward = "If you want to get married, you need to wear a[ENTER]Wedding Dress. "
gameforge.marriage_manage._140_say = "Love alone cannot help you to arrange a wedding,[ENTER]you need some Yang for that. Unfortunately you do[ENTER]not have enough money at the moment. When you[ENTER]have saved a million Yang, I would be happy to[ENTER]plan you ceremony. "
gameforge.marriage_manage._150_sayReward = "You need to have 1 million Yang. "
gameforge.marriage_manage._160_say = "You are mature enough now and you also look[ENTER]determined. Whom do you want to marry? "
gameforge.marriage_manage._170_sayReward = "Please enter the name of the person whom you wish[ENTER]to marry. "
gameforge.marriage_manage._180_say = "Are you so excited that you can't even write down[ENTER]the name? Try again. "
gameforge.marriage_manage._190_say = "So you don't know the name of the person you want[ENTER]to marry? Are you really sure you want to get[ENTER]married? "
gameforge.marriage_manage._200_sayReward = "%s is not online "
gameforge.marriage_manage._20_say = "Another wedding is taking place right now. Please[ENTER]wait a moment, or come back later! "
gameforge.marriage_manage._210_say = "Your partner needs to be close so that I can[ENTER]conduct the ceremony. Please bring your partner[ENTER]here. "
gameforge.marriage_manage._220_sayReward = "%s is too far away. "
gameforge.marriage_manage._230_say = "Not your name, but your partner's name. "
gameforge.marriage_manage._240_sayReward = "Enter your partner's name here. "
gameforge.marriage_manage._250_say = "I'm sorry, but you can't marry a person of the[ENTER]same sex. "
gameforge.marriage_manage._260_say = "Only people from the same kingdom can marry. "
gameforge.marriage_manage._270_say = "The person you want to marry is already married.[ENTER]Didn't you know that? You need to find someone[ENTER]who's single. "
gameforge.marriage_manage._280_sayReward = "%s is married. "
gameforge.marriage_manage._290_say = "This person is not mature enough for a marriage.[ENTER]Your partner needs to be at least at level 25,[ENTER]too. "
gameforge.marriage_manage._300_say = "I'm sorry, but I cannot wed the two of you. You[ENTER]don't make a good couple because your experience[ENTER]difference is larger than 15 levels. "
gameforge.marriage_manage._30_say = "Aren't you are too young to get married? You need[ENTER]a lot of responsibility for married life and you[ENTER]don't seem mature enough yet. Young people get[ENTER]divorced very quickly, so I'm afraid I'm not[ENTER]going to authorise this. Get some more experience[ENTER]first. "
gameforge.marriage_manage._310_say = "Now, you may exchange rings. "
gameforge.marriage_manage._320_say = "A wedding is a very important step in one's life.[ENTER]Couldn't your partner at least have brought a[ENTER]Wedding Ring? "
gameforge.marriage_manage._330_say = "Your partner needs to have a Wedding Ring, too. "
gameforge.marriage_manage._340_say = "Your partner isn't wearing any wedding clothes.[ENTER]Aren't you embarrassed? "
gameforge.marriage_manage._350_say = "Your partner needs to wear a Tuxedo. "
gameforge.marriage_manage._360_say = "Your partner needs to wear a Wedding Dress. "
gameforge.marriage_manage._365_confirm_chat = "%s has proposed to you. Would you like to accept? "
gameforge.marriage_manage._370_say = "So this is it: The two of you have decided to be[ENTER]joined in holy matrimony and can now spend some[ENTER]time together. I am going to send you to Lovers'[ENTER]Island. I wish you both a long and happy[ENTER]marriage. Congratulations.[ENTER][ENTER]Shortly you will automatically be sent to Lovers'[ENTER]Island. "
gameforge.marriage_manage._380_say = "Your partner does not seem to want to marry you.[ENTER]Perhaps you should sort that out. "
gameforge.marriage_manage._390_npcChat = "Return to the wedding room "
gameforge.marriage_manage._400_say = "Why are you still here? Your partner is already[ENTER]waiting for you. You should go there immediately. "
gameforge.marriage_manage._40_sayTitle = "Information: "
gameforge.marriage_manage._410_npcChat = "Wedding Permit "
gameforge.marriage_manage._420_sayTitle = "Wedding Planner: "
gameforge.marriage_manage._430_say = "I'm talking to your partner. One moment, please. "
gameforge.marriage_manage._440_say = "I'm here to ensure that the ceremony is performed[ENTER]without a hitch. First of all, write down the[ENTER]name of your partner. "
gameforge.marriage_manage._450_say = "This name is not registered. Please check your[ENTER]information. "
gameforge.marriage_manage._460_say = "Please bring your partner here. I need to talk to[ENTER]your partner to clarify a few things. "
gameforge.marriage_manage._470_sayReward = "%s is still too far away. "
gameforge.marriage_manage._480_say = "You have to write down the name of your partner,[ENTER]not your own name. "
gameforge.marriage_manage._490_sayTitle = "Wedding Planner: "
gameforge.marriage_manage._500_say = "Something's wrong, this isn't the person I was[ENTER]expecting. "
gameforge.marriage_manage._50_sayReward = "Marriage is only possible once level 25 has been[ENTER]reached. "
gameforge.marriage_manage._510_say = "Your partner does not seem to be ready for the[ENTER]wedding yet. Sort it out amongst yourselves. "
gameforge.marriage_manage._520_say = "Now that everything is prepared, the ceremony can[ENTER]begin! "
gameforge.marriage_manage._530_say = "It will be a really nice wedding! "
gameforge.marriage_manage._540_npcChat = "Start of the wedding march "
gameforge.marriage_manage._550_npcChat = "Stop the wedding march "
gameforge.marriage_manage._560_npcChat = "Night "
gameforge.marriage_manage._570_npcChat = "Snow "
gameforge.marriage_manage._580_npcChat = "End of the wedding "
gameforge.marriage_manage._590_say = "Please wait a moment, I'm talking to your partner[ENTER]at the moment. "
gameforge.marriage_manage._600_say = "Do you want to continue with the wedding? "
gameforge.marriage_manage._60_say = "You want to marry without a Ring? "
gameforge.marriage_manage._610_select = "Yes "
gameforge.marriage_manage._620_select = "No "
gameforge.marriage_manage._630_say = "Your partner needs to agree with the cancellation[ENTER]of the wedding. It cannot be cancelled now as you[ENTER]partner is not online. "
gameforge.marriage_manage._640_say = "The ceremony cannot be performed until we have[ENTER]received affirmation from your partner. Have a[ENTER]little patience. "
gameforge.marriage_manage._650_confirm_chat = "Do you want to end this wedding? "
gameforge.marriage_manage._660_say = "Your partner does not want to. "
gameforge.marriage_manage._670_npcChat = "Divorce "
gameforge.marriage_manage._680_npcChat = "Divorce "
gameforge.marriage_manage._690_say = "You can't get divorced in the absence of your[ENTER]partner. You have to come back here together one[ENTER]more time first. "
gameforge.marriage_manage._700_say = "For a legal divorce, you need 500,000 Yang and[ENTER]your partner's agreement. Do you really want to[ENTER]get divorced? "
gameforge.marriage_manage._70_sayItem = "Engagement Ring "
gameforge.marriage_manage._710_select = "Nah, just kidding. "
gameforge.marriage_manage._720_say = "The Wedding Ring please. "
gameforge.marriage_manage._730_say = "Your partner also needs to have the ring here. "
gameforge.marriage_manage._740_say = "You don't have enough Yang for a divorce. "
gameforge.marriage_manage._750_sayReward = "To get divorced, you need %s Yang. "
gameforge.marriage_manage._760_sayReward = "You need 500,000 Yang for a divorce. "
gameforge.marriage_manage._770_say = "Do you really want to get divorced? You shouldn't[ENTER]take a decision like this lightly. "
gameforge.marriage_manage._780_select = "No. I have changed my mind. "
gameforge.marriage_manage._790_say = "I have changed my mind. I don't want to get[ENTER]divorced. "
gameforge.marriage_manage._800_say = "It's better this way. I hope you have a long and[ENTER]fulfilled life. "
gameforge.marriage_manage._80_say = "You have to get an Engagement Ring first. Then[ENTER]you can marry. "
gameforge.marriage_manage._810_sayReward = "You are now divorced. "
gameforge.marriage_manage._815_confirm_chat = "Do you agree to the divorce? "
gameforge.marriage_manage._820_say = "The divorce has been carried out.[ENTER]You are now divorced. "
gameforge.marriage_manage._830_say = "Your documents are not complete. Please come[ENTER]again later. "
gameforge.marriage_manage._840_sayReward = "The divorce has been declared invalid. "
gameforge.marriage_manage._850_say = "Your partner doesn't want to get divorced. You[ENTER]should sort this out amongst yourselves. "
gameforge.marriage_manage._860_npcChat = "Remove Wedding Ring "
gameforge.marriage_manage._870_npcChat = "Remove Wedding Ring "
gameforge.marriage_manage._880_say = "You should forget bad memories as quickly as[ENTER]possible. "
gameforge.marriage_manage._890_sayReward = "The Wedding Ring has been removed. "
gameforge.marriage_manage._900_npcChat = "One-sided divorce "
gameforge.marriage_manage._90_say = "Do you really want to marry like this? You only[ENTER]get married once in a lifetime, so you should[ENTER]think about dressing appropriately. "
gameforge.marriage_manage._910_sayTitle = "Guardian: "
gameforge.marriage_manage._920_say = "You need 1 million Yang for a one-sided divorce.[ENTER]Do you still want to get divorced? "
gameforge.marriage_manage._930_select = "No, I just wanted to know. "
gameforge.marriage_manage._940_say = "You don't have enough Yang for the divorce. You[ENTER]need as much Yang for it as you paid for your[ENTER]wedding. "
gameforge.marriage_manage._950_say = "Are you sure that you want to get divorced? "
gameforge.marriage_manage._960_select = "I do. "
gameforge.marriage_manage._970_select = "I should reconsider. "
gameforge.marriage_manage._980_say = "Well, it's probably better this way. You can come[ENTER]back again once you're sure that you really want[ENTER]it. "
gameforge.marriage_manage._990_say = "As you are sure about this, I'm going to go ahead[ENTER]with the divorce. I wish you both all the best[ENTER]for the future. "
gameforge.mining = {}
gameforge.mining._10_sayTitle = "Deokbae the lumberjack: "
gameforge.mining._20_say = "Your Pickaxe can't be improved because you don't[ENTER]have enough training. "
gameforge.mining._30_say = "Do you want to improve your Pickaxe? Let's see...[ENTER]The current level of your Pickaxe is %s. "
gameforge.mining._40_say = "Do you want to improve it? "
gameforge.mining._50_say = "If I improve this Pickax, there is a chance of[ENTER]%s that it will lose a level. Do you want to try[ENTER]anyway? "
gameforge.mining._55_say = "It's your decision. If I should improve the[ENTER]pickaxe then come back later. See you! "
gameforge.mining._60_say = "Sorry, there was a problem with the improvement.[ENTER]I couldn't do anything. Here, take it back and[ENTER]try again later. "
gameforge.mining._70_say = "Here is your Pickaxe with a new level! "
gameforge.mining._80_say = "Oh no, I made a mistake! I'm sorry.[ENTER]Unfortunately, your Pickaxe's points have[ENTER]dropped. "
gameforge.mystery_key = {}
gameforge.mystery_key._010_say = "Do you want to open the box with the key? "
gameforge.mystery_key._020_select = "Yes, open box "
gameforge.mystery_key._030_select = "No, not right now. "
gameforge.mystery_key._040_say = "You need a Ruby Key or a Diamond Key to open the[ENTER]Mysterious Ruby Box! "
gameforge.neutral_warp = {}
gameforge.neutral_warp._10_npcChat = "Hello! "
gameforge.neutral_warp._20_sayTitle = "Old Man: "
gameforge.neutral_warp._30_say = "Hello! I know how you can get to other regions[ENTER]from here. If you give me some Yang, I can[ENTER]teleport you there. "
gameforge.neutral_warp._40_say = "Where do you want to go?[ENTER]It costs %s Yang. "
gameforge.neutral_warp._50_select = "Mount Sohan "
gameforge.neutral_warp._60_select = "Doyyumhwan "
gameforge.neutral_warp._65_npcChat = "I want to go to the Old Lady's sister. "
gameforge.neutral_warp._70_say = "The Old Lady already told me that you were[ENTER]coming. She said that I shouldn't charge you for[ENTER]this trip, because you're doing her a favour. We[ENTER]often drink tea together and I'm happy to help[ENTER]her out. But don't kid yourself that it's going[ENTER]to stay that way in the future! Take care over[ENTER]there, because those affiliated with foreign[ENTER]kingdoms aren't taken to kindly. "
gameforge.new_christmas = {}
gameforge.new_christmas._010_npcChat = "Ho ho ho! "
gameforge.new_christmas._020_say = "Ah, it's you![ENTER]We haven't seen one another for quite a while.[ENTER]Another year has already come and gone, ho ho![ENTER]Perhaps you are asking yourself why I'm back here[ENTER]in the village.[ENTER]Allow me to explain... "
gameforge.new_christmas._030_say = "Times are hard. Nobody wants to buy books or[ENTER]other such things these days.[ENTER]With my age creeping on, it's too tiresome to be[ENTER]flying around on a reindeer-led sledge.[ENTER]So, with that in mind, I have decided to[ENTER]celebrate Christmas this year in the village. "
gameforge.new_christmas._040_say = "If you've got any more questions, you can always[ENTER]come and ask me. Happy Christmas! "
gameforge.new_christmas._050_npcChat = "Would you like some mulled wine? "
gameforge.new_christmas._060_say = "Ho ho ho! I'm certain you know what that is,[ENTER]right? There's no better drink for wintry times![ENTER]You mix a fine wine, a pinch of cinnamon and a[ENTER]bunch of cloves... mmmmm! "
gameforge.new_christmas._070_say = "In this cold weather, a sip of mulled wine will[ENTER]do you the world of good! It gives you strength[ENTER]and helps you to move faster.[ENTER]Would you like to try some?[ENTER]Very well, one coming right up! "
gameforge.new_christmas._080_say = "It seems you like the taste of mulled wine ho ho![ENTER]Do you feel it warming you from the inside?[ENTER]Oh and the taste, so sweet and fruity![ENTER]Merry Christmas! "
gameforge.new_christmas._090_npcChat = "More mulled wine please! "
gameforge.new_christmas._100_say = "Hang on a second![ENTER]I forgot one small detail![ENTER]I can only prepare mulled wine for you once a[ENTER]day, I don't have enough ingredients to make[ENTER]more. And it only lasts for 20 hours. In one[ENTER]bottle there are 6 portions, the effects of a sip[ENTER]last for 30 minutes. Portion them out wisely! "
gameforge.new_christmas._110_say = "You're welcome! You've had to wait long enough.[ENTER]This wonderful drink will give you wings, ho ho[ENTER]ho! So, I hope you enjoy it. Merry Christmas! "
gameforge.new_christmas._120_say = "What, you want some more?[ENTER]Sorry, but I think you've had enough. 24 hours[ENTER]have not passed since your last ration of mulled[ENTER]wine. Too much of this stuff isn't good for you,[ENTER]you know! Come back again later.[ENTER]Until then, enjoy the festivities! "
gameforge.new_christmas_gift_box = {}
gameforge.new_christmas_gift_box._010_say = "Of %d, you can still unpack %d. "
gameforge.new_christmas_gift_box._020_say = "Unpack the next present in %d minutes. "
gameforge.new_christmas_sock = {}
gameforge.new_christmas_sock._010_npcChat = "What's with the stockings? "
gameforge.new_christmas_sock._020_say = "The stockings! I almost forgot about them![ENTER]I wanted to hide my presents in the stockings[ENTER]hanging over the fireplace. However these[ENTER]un-Christmassy creatures have stolen them all![ENTER]Help me to get them back. "
gameforge.new_christmas_sock._030_say = "Stockings aren't so easy to find. You will need[ENTER]the Reindeer Calf to be able to sniff them out. "
gameforge.new_christmas_sock._040_say = "Isn't it cute?[ENTER]It also has an excellent sense of smell. A[ENTER]specialist in stocking hunting![ENTER]It stays with you for 2 hours and helps you in[ENTER]the search. Afterwards it will get tired and need[ENTER]24 hours' rest before it can continue.[ENTER]If you don't want to wait so long, then take a[ENTER]look down to the left at what's behind the[ENTER]spinning coin, I've heard that another Reindeer[ENTER]Calf is waiting there. But I'll also be glad to[ENTER]see you if you visit me again tomorrow! "
gameforge.new_christmas_sock._050_npcChat = "I'm bringing you stockings! "
gameforge.new_christmas_sock._060_say = "Bring me at least 5 Stockings and you will[ENTER]receive a reward.[ENTER]Urrgh, the scent of musty Stockings is[ENTER]unbearable! Come back when you have collected[ENTER]enough. Happy Christmas! "
gameforge.new_christmas_sock._070_say = "Ho ho ho, you've gathered enough Stockings.[ENTER]Hmm, let me see.[ENTER]URRGH this smell! Well, they are definitely the[ENTER]right ones![ENTER]Merry Christmas! "
gameforge.new_christmas_sock._080_npcChat = "'s Reindeer Calf "
gameforge.new_christmas_sock._090_say = "You have already received a Reindeer Calf Seal[ENTER]from me today. I'm afraid the little guy needs a[ENTER]rest now. It'll be back to full fitness tomorrow.[ENTER]If you don't want to wait so long, then take a[ENTER]look down to the left at what's behind the[ENTER]spinning coin, I've heard that another Reindeer[ENTER]Calf is waiting there. But I'll also be glad to[ENTER]see you if you visit me again tomorrow! "
gameforge.new_christmas_sock._100_say = "You already brought me your stockings today.[ENTER]Remember, you can only hand some over every 24[ENTER]hours. "
gameforge.new_quest_lv17 = {}
gameforge.new_quest_lv17._010_target = "Wonda-Rim: "
gameforge.new_quest_lv17._012_say_title = "Wonda-Rim: "
gameforge.new_quest_lv17._020_say_title = "The gift for Chaegirab "
gameforge.new_quest_lv17._021_say = "My uncle Chaegirab has dedicated his life to[ENTER]science and has invested all his Yang into his[ENTER]research. He's always been good to me, so I would[ENTER]like to surprise him with a gift. Would you go to[ENTER]Uriel and ask him whether he has an idea of what[ENTER]I could give him? He's my uncle's old teacher and[ENTER]he knows him very well. "
gameforge.new_quest_lv17._030_say = "But don't tell my uncle about it! "
gameforge.new_quest_lv17._031_say = "Will you help me? "
gameforge.new_quest_lv17._039_say_title = "Uriel: "
gameforge.new_quest_lv17._040_say_title = "Speak to Uriel "
gameforge.new_quest_lv17._040_target = "Uriel: "
gameforge.new_quest_lv17._041_say = "Talk to Uriel about his former pupil Chaegirab. "
gameforge.new_quest_lv17._042_say = "Uriel is in %s. "
gameforge.new_quest_lv17._050_say_title = "Wonda-Rim wants to give Chaegirab a gift... "
gameforge.new_quest_lv17._051_say = "A scientist's pleasure in life comes from[ENTER]research. It's that simple. The best way to[ENTER]please Chaegirab is to support his work. The[ENTER]Mu-Rang Wolf is a rare visitor to these lands,[ENTER]but its fur is also a rare treat for every[ENTER]biologist. Five pieces of fur should be enough.[ENTER]So you can tell Wonda-Rim that. "
gameforge.new_quest_lv17._052_say = "I'm sure this impressive fur would impress the[ENTER]biologist. "
gameforge.new_quest_lv17._060_select = "Yes, I'll let him know. "
gameforge.new_quest_lv17._065_say_title = "Back to Wonda-Rim "
gameforge.new_quest_lv17._066_say = "Uriel thought of a great gift for Chaegirab. Go[ENTER]back to Wonda-Rim and tell him about it. "
gameforge.new_quest_lv17._067_say = "Wonda-Rim is in %s. "
gameforge.new_quest_lv17._070_say = "Uriel's suggestion sounds good. As I really want[ENTER]to make this a surprise for my Uncle Chaegirab, I[ENTER]have to get hold of this fur. Could you go out[ENTER]and kill 5 Mu-Rangs for me? "
gameforge.new_quest_lv17._071_say = "I'm supposed to kill Mu-Rang-Wolves to get their[ENTER]fur. "
gameforge.new_quest_lv17._072_say = "5 are enough for a good gift. "
gameforge.new_quest_lv17._073_say = "Let's go! "
gameforge.new_quest_lv17._074_notice = "You have looted some good quality fur. "
gameforge.new_quest_lv17._075_say = "Hunt Mu-Rang Wolves and loot their fur. "
gameforge.new_quest_lv17._076_say_reward = "You have collected %s of 5 pieces of fur. "
gameforge.new_quest_lv17._081_say_title = "Fur for Wonda-Rim "
gameforge.new_quest_lv17._082_say = "You have looted enough fur, now take it to[ENTER]Wonda-Rim. "
gameforge.new_quest_lv17._092_say_reward = "You have already collected %s pieces of wolf fur. "
gameforge.new_quest_lv17._110_say = "This is really nice fur, thank you. Could you[ENTER]take it to my uncle? "
gameforge.new_quest_lv17._120_target = "Uncle Chaegirab "
gameforge.new_quest_lv17._121_say = "Wonda-Rim has asked you to take the Wolf Fur to[ENTER]Chaegirab. "
gameforge.new_quest_lv17._122_say = "Chaegirab is in %s. "
gameforge.new_quest_lv17._130_say = "Aha. So that what he's trying to do now. "
gameforge.new_quest_lv17._131_say = "From whom is this fur? It's from Wonda-Rim, but[ENTER]you killed the wolves for him?[ENTER]I'm embarrassed to have a nephew that makes[ENTER]others do work for him. So, I'm sorry, but I[ENTER]can't accept this, even though I know you went to[ENTER]a lot of time and effort. "
gameforge.new_quest_lv17._132_say_reward = "Tell Wonda-Rim that I've seen right through him![ENTER]If he really wants treat me to something, he[ENTER]should go hunting himself. "
gameforge.new_quest_lv17._140_say = "Chaegirab didn't accept the fur and is angry at[ENTER]Wonda-Rim for his laziness. He has sent you back[ENTER]to Wonda-Rim. "
gameforge.new_quest_lv17._141_say = "What did my uncle say? I hope he liked my gift? "
gameforge.new_quest_lv17._142_1_select = "Yes, he was thrilled. "
gameforge.new_quest_lv17._142_2_select = "No, not at all. "
gameforge.new_quest_lv17._143_say = "Great! I love giving other people a treat. And of[ENTER]course I will give you a generous reward. Here,[ENTER]take this! "
gameforge.new_quest_lv17._144_say_reward_a = "You have received 20,000 experience points.[ENTER]You have received 20,000 Yang.[ENTER]You have received a Lump of Gold. "
gameforge.new_quest_lv17._144_say_reward_b = "You lied to Wonda-Rim and have lost good/evil[ENTER]points. "
gameforge.new_quest_lv17._145_say = "He didn't accept the fur? Hmm, maybe it wasn't[ENTER]such a good idea to send you hunting instead of[ENTER]me. I'll do it differently next time. "
gameforge.new_quest_lv17._146_say_reward = "But I don't want all your hard work to be for[ENTER]nothing: Go to Yang-Shin. He'll buy the fur off[ENTER]you for a good price. "
gameforge.new_quest_lv17._147_say = "What a disappointing turn of events. Well, at[ENTER]least you still have the fur. Go to the hunter[ENTER]Yang-Shin in Yayang and sell the fur to him. "
gameforge.new_quest_lv17._148_say = "What a disappointing turn of events. Well, at[ENTER]least you still have the fur. Go to the hunter[ENTER]Yang-Shin in Bokjung and sell the fur to him. "
gameforge.new_quest_lv17._149_say = "What a disappointing turn of events. Well, at[ENTER]least you still have the fur. Go to the hunter[ENTER]Yang-Shin in Bakra and sell the fur to him. "
gameforge.new_quest_lv17._151_say = "Mu-Rang Fur? That'll come in very handy. I'll[ENTER]make myself some underwear with it. Here's a bag[ENTER]of Yang for your efforts. Oh, and I found this[ENTER]book yesterday, maybe you can find a use for it. "
gameforge.new_quest_lv17._152_say_reward = "You have received 40,000 experience points.[ENTER]You have received 10,000 Yang.[ENTER]You have received a Skill Book. "
gameforge.new_quest_lv17._160_target = "Yang-Shin: "
gameforge.new_quest_lv17._161_say_title = "Yang-Shin: "
gameforge.new_quest_lv22 = {}
gameforge.new_quest_lv22._010_target = "Guardian: "
gameforge.new_quest_lv22._011_say = "The Guardian has got a mission for you. Go see[ENTER]him and find out what it's all about. "
gameforge.new_quest_lv22._015_npcChat = "The sick brother "
gameforge.new_quest_lv22._016_send_letter = "The sick guard "
gameforge.new_quest_lv22._017_say_title = "Guardian: "
gameforge.new_quest_lv22._018_say_title = "Baek-Go: "
gameforge.new_quest_lv22._019_say_title = "Demon Tower Guard "
gameforge.new_quest_lv22._021_say = "I'm worried about my brother, the Demon Tower[ENTER]Guard. He's hasn't been feeling well recently and[ENTER]now he's really ill. He's got a really bad[ENTER]headache and a strange skin rash, but he just[ENTER]can't leave his post. Could you get some medicine[ENTER]for him from Baek-Go? "
gameforge.new_quest_lv22._022_say = "I'd go myself, but the Demon Tower is in the[ENTER]Hwang Temple, right in the centre of the Valley[ENTER]of Seungryong. And the whole place is just[ENTER]swarming with dangerous creatures... "
gameforge.new_quest_lv22._023_say = "There you are again. You forgot the symptoms? You[ENTER]should try listening when someone's talking to[ENTER]you. My brother has got a headache and a skin[ENTER]rash. Now go tell Baek-Go! "
gameforge.new_quest_lv22._024_select = "Help the brother "
gameforge.new_quest_lv22._025_say_title = "Baek-Go's medicine "
gameforge.new_quest_lv22._026_say = "Talk to Baek-Go about the medicine for the Demon[ENTER]Tower Guard. "
gameforge.new_quest_lv22._027_say = "Baek-Go is in %s. "
gameforge.new_quest_lv22._030_target = "Baek-Go: "
gameforge.new_quest_lv22._031_say = "So you need medicine? It's dangerous to[ENTER]administer medicine on the off chance that its[ENTER]the right one! You have to tell me the symptoms[ENTER]of the illness. "
gameforge.new_quest_lv22._032_1_select = "Headaches and rashes "
gameforge.new_quest_lv22._032_2_select = "Throat ache and cramps "
gameforge.new_quest_lv22._032_3_select = "I don't know. "
gameforge.new_quest_lv22._035_say = "Sounds like demon scratches to me. This often[ENTER]occurs when too many mite-infested beasts are[ENTER]close by. I can produce something that can help[ENTER]him. You will have to get hold of some[ENTER]ingredients for it though. "
gameforge.new_quest_lv22._040_say = "I need: "
gameforge.new_quest_lv22._041_say_reward = "You must hunt: "
gameforge.new_quest_lv22._042_say = "I also need: "
gameforge.new_quest_lv22._043_say = "I've never heard of such an illness. Are you sure[ENTER]that the Guardian told you the right symptoms?[ENTER]I'd ask him again if I were you. "
gameforge.new_quest_lv22._044_say = "I can't make a diagnosis without symptoms. Go[ENTER]back and ask again. "
gameforge.new_quest_lv22._050_set_title = "Medicine "
gameforge.new_quest_lv22._056_notice = "Good, now I'm just missing %s bundles of herbs. "
gameforge.new_quest_lv22._057_notice = "That should be all the herbs I need. Now quickly[ENTER]go to Baek-Go. "
gameforge.new_quest_lv22._058_notice = "Good, now there's only %s livers left. "
gameforge.new_quest_lv22._060_notice = "Ah, some liver. Now I'm just missing %s. "
gameforge.new_quest_lv22._061_notice = "That should be all the liver I need. Now quickly[ENTER]go back to Baek-Go. "
gameforge.new_quest_lv22._062_notice = "Unfortunately this liver isn't any use to me. "
gameforge.new_quest_lv22._063_say = "You need another %s x Medicinal Herbs+. "
gameforge.new_quest_lv22._064_say = "You need another %s x Tiger Livers+. "
gameforge.new_quest_lv22._065_say = "Now you've got all the ingredients for the[ENTER]medicine. Now go and take it to Baek-Go. "
gameforge.new_quest_lv22._066_say = "Collect the ingredients for Baek-Go's medicine: "
gameforge.new_quest_lv22._070_say = "Thanks, now I can make the medicine for the demon[ENTER]scratches. "
gameforge.new_quest_lv22._071_say = "Finished! Here's your medicine. Its fresh[ENTER]ingredients means that the medicine doesn't keep[ENTER]for very long - so you should deliver it to your[ENTER]patient within the next %s minutes. "
gameforge.new_quest_lv22._072_say = "You can find the guard's brother in the centre of[ENTER]the Hwang Temple. But be careful on your way[ENTER]there, the Valley of Seungryong is swarming with[ENTER]dangerous creatures! "
gameforge.new_quest_lv22._073_say = "That's not enough. Did you lose the ingredients[ENTER]on the way over here? I can't do anything for you[ENTER]without the rest of the components. "
gameforge.new_quest_lv22._080_target = "Demon Tower Guard "
gameforge.new_quest_lv22._082_set_clock = "Remaining time "
gameforge.new_quest_lv22._083_say = "Well you still have enough time, but you have to[ENTER]hurry up. So hurry to the guard in Seungryong[ENTER]now, before the medicine goes off! "
gameforge.new_quest_lv22._084_say = "The time has run out because you were too slow.[ENTER]But you should take the medicine to the Demon[ENTER]Tower Guard anyway. It might still work. "
gameforge.new_quest_lv22._085_say = "Thanks for bringing me the medicine. The itching[ENTER]is killing me. "
gameforge.new_quest_lv22._086_say = "Oh, this tastes quite good. I can already feel[ENTER]the itch getting better. "
gameforge.new_quest_lv22._087_say = "You've earned an especially generous reward for[ENTER]doing this! "
gameforge.new_quest_lv22._088_say_reward = "You have received 50,000 experience points.[ENTER]You have received 12,000 Yang.[ENTER]You have received some Gold Threaded Shoes+4.[ENTER]You have received 5 Purple Potions. "
gameforge.new_quest_lv22._089_say = "Oh, this tastes terrible. The medicine has gone[ENTER]off - how long did it take you to get here? My[ENTER]tongue feels like cured monkey dung. "
gameforge.new_quest_lv22._090_say = "Hmm, wait a second... it seems to be getting[ENTER]better. Yes, it's working! OK, in that case I'm[ENTER]not going to be mean. You'll get your reward[ENTER]after all. "
gameforge.new_quest_lv22._091_say = "You seem to have lost the medicine. Please go out[ENTER]on the hunt again and get the ingredients for a[ENTER]new medicine to Baek-Go. I'll become a demon[ENTER]myself soon, if this itching carries on for much[ENTER]longer. "
gameforge.new_quest_lv22._095_say_reward = "You have received 50,000 experience points.[ENTER]You have received 8,000 Yang. "
gameforge.new_quest_lv22._098_say = "You have lost the medicine again? I've never come[ENTER]across such a scatterbrained person in all my[ENTER]life! Oh well, there's not a lot we can do about[ENTER]it. "
gameforge.new_quest_lv22._100_say_reward = "You have received 25,000 experience points. "
gameforge.new_quest_lv26 = {}
gameforge.new_quest_lv26._010_target = "Yang-Shin: "
gameforge.new_quest_lv26._020_say_title = "Yang-Shin: "
gameforge.new_quest_lv26._020_set_title = "The deserter "
gameforge.new_quest_lv26._021_say = "Yang-Shin is having trouble finding good hunting[ENTER]ground. Go see him and find out how you can help[ENTER]him. "
gameforge.new_quest_lv26._025_say = "Nothing's the way it used to be since the Metin[ENTER]Stones came down. Even going hunting has become[ENTER]impossible in lots of places, because wild[ENTER]animals have started behaving as if they have[ENTER]rabies. The wanderer Nakajima is living out there[ENTER]somewhere, I'm sure he'll know where there's some[ENTER]good hunting ground. Could you look for him and[ENTER]ask? "
gameforge.new_quest_lv26._030_target = "Nakajima: "
gameforge.new_quest_lv26._031_say = "So you want to know a good place to hunt? Don't[ENTER]be so hasty, if I'm supposed to do something for[ENTER]you, then you should also do me a favour. "
gameforge.new_quest_lv26._032_say = "You should know... I don't live out here[ENTER]voluntarily. I need to hide because I fled from[ENTER]the atrocities of the military. I just wish that[ENTER]my beloved wife Ah-Yu knew that I'm still alive.[ENTER]Can you take this message to her?[ENTER]But remember that it's for Ah-Yu's ears only![ENTER]In return, she'll tell you where we kissed for[ENTER]the first time - I want to meet her there and its[ENTER]also a great place to hunt. "
gameforge.new_quest_lv26._034_say_title = "Nakajima: "
gameforge.new_quest_lv26._035_say_title = "Ah-Yu: "
gameforge.new_quest_lv26._036_say_title = "Look for Nakajima "
gameforge.new_quest_lv26._037_say = "Nakajima should know of some good places to hunt.[ENTER]Look for him. "
gameforge.new_quest_lv26._038_say = "Nakajima is in %s. "
gameforge.new_quest_lv26._040_say = "Are you Nakajima? Yang-Shin sent me! He's looking[ENTER]for some hunting ground, perhaps you have an idea[ENTER]where hunting might not be so dangerous? "
gameforge.new_quest_lv26._050_target = "Ah-Yu: "
gameforge.new_quest_lv26._051_say = "Nakajima is a deserter and has to hide from the[ENTER]army now. His wife Ah-Yu thinks that he fell in[ENTER]the war. Let her know that Nakajima is still[ENTER]alive. "
gameforge.new_quest_lv26._052_say = "Ah-Yu is in %s. "
gameforge.new_quest_lv26._057_say = "Nakajima... he's alive? My darling husband is[ENTER]alive? I can't thank you enough for telling me![ENTER]It was the Valley of Yonjang that he was talking[ENTER]about. I'm going to head there immediately and[ENTER]meet him. "
gameforge.new_quest_lv26._058_say = "Thank you for making this reunion possible. Take[ENTER]this Rose with you, perhaps you could give it to[ENTER]a loved one? And now... please excuse me, but I[ENTER]have to hurry! "
gameforge.new_quest_lv26._061_say = "The Valley of Yonjang - where Nakajima and Ah-Yu[ENTER]first kissed - is still a very good hunting[ENTER]ground. "
gameforge.new_quest_lv26._062_say = "Yang-Shin will be pleased when he hears this. Go[ENTER]to %s and give him the good news. "
gameforge.new_quest_lv26._063_say = "The Valley of Yonjang? That does sound plausible,[ENTER]as I have never heard of a Metin Stone[ENTER]contaminating that area. I'll probably be able to[ENTER]get great loot there! Here, you deserve this[ENTER]reward. "
gameforge.new_quest_lv26._064_sayReward = "You receive 35,000 experience points. "
gameforge.new_quest_lv26._065_sayReward = "You have received 17,500 Yang. "
gameforge.new_quest_lv28 = {}
gameforge.new_quest_lv28._010_target = "Yu-Hwan: "
gameforge.new_quest_lv28._011_say = "Yu-Hwan, the musician, needs your help. Go[ENTER]quickly and find out what's going on! "
gameforge.new_quest_lv28._015_npcChat = "Ah-Yu's worries "
gameforge.new_quest_lv28._016_say = "Ah-Yu seems to have something on her mind that[ENTER]she doesn't want tell Yu-Hwan. Go visit her and[ENTER]and see if she wants to open up to you. "
gameforge.new_quest_lv28._017_say = "Ah-Yu is in %s. "
gameforge.new_quest_lv28._018_select = "I'll talk to Ah-Yu soon! "
gameforge.new_quest_lv28._019_say_title = "Ah-Yu: "
gameforge.new_quest_lv28._020_say_title = "Yu-Hwan: "
gameforge.new_quest_lv28._021_say = "Do you know Ah-Yu? She collects herbs for my[ENTER]potions. She used to be in a good mood, but[ENTER]yesterday she seemed completely out of sorts. She[ENTER]just didn't want to tell me what was on her mind,[ENTER]but maybe it's because she works for me?[ENTER]Please go see her and find out how she is.[ENTER]Perhaps she'll open up to you! "
gameforge.new_quest_lv28._022_say = "It's very nice of Yu-Hwan to worry about me. But[ENTER]yes, there is something on my mind... I didn't[ENTER]want to talk about it, but it's giving me such a[ENTER]hard time! It's about Yang-Shin, the hunter.[ENTER]He's been blackmailing me every since he found[ENTER]out that my husband Nakajima is a deserter.[ENTER]Yang-Shin is threatening to rat on him! And then[ENTER]they'll kill him... "
gameforge.new_quest_lv28._023_say = "This time he's demanding a Bear Paw in return for[ENTER]his silence. But I can't go off on the hunt now.[ENTER]Could you help me and get Yang-Shin what he[ENTER]wants? "
gameforge.new_quest_lv28._024_set_title = "Hunting bears "
gameforge.new_quest_lv28._025_notice = "Let's go hunting! Killing Bera is the best way to[ENTER]get hold of Bear Paws. "
gameforge.new_quest_lv28._026_notice = "I've looted a Bear Paw! "
gameforge.new_quest_lv28._027_notice = "That should be all. Off to Yang-Shin! "
gameforge.new_quest_lv28._028_notice = "This bear's paw is useless. "
gameforge.new_quest_lv28._029_say = "You need another %s x Bear Paws. "
gameforge.new_quest_lv28._031_say_reward = "You must hunt: "
gameforge.new_quest_lv28._032_say = "Ah-Yu has asked you to fulfil Yang-Shin's demand. "
gameforge.new_quest_lv28._032_say_reward = "You need another %s x Bear Paws.[ENTER]Hunt Bera to loot them. "
gameforge.new_quest_lv28._035_target = "Yang-Shin: "
gameforge.new_quest_lv28._036_say = "You have looted the requested Bear Paw. Take it[ENTER]to Yang-Shin to pay Ah-Yu's debt. "
gameforge.new_quest_lv28._037_say = "Yang-Shin is in %s. "
gameforge.new_quest_lv28._038_say_title = "Yang-Shin: "
gameforge.new_quest_lv28._040_npcChat = "The blackmail "
gameforge.new_quest_lv28._041_say_title = "Bear Paws "
gameforge.new_quest_lv28._042_say = "You've brought me some Bear Paws? Please don't[ENTER]think badly of me! We live in tough times and I[ENTER]have to make ends meet, now that hunting game has[ENTER]got so difficult and since the Metin Stones[ENTER]turned animals into murderous beasts. Life as a[ENTER]hunter has never been so dangerous. "
gameforge.new_quest_lv28._043_say = "Please tell Ah-Yu that she's got nothing to worry[ENTER]about. She can count on it. At least until I need[ENTER]something again... hehehe! "
gameforge.new_quest_lv28._044_say = "What, you wanted to fob me off without loot? I[ENTER]wanted fresh Bear Paws! "
gameforge.new_quest_lv28._045_say_reward = "It's nice of you to help Ah-Yu. But it also means[ENTER]that you have to do what I say. Now go hunting[ENTER]and don't come back until you have two Bear Paws! "
gameforge.new_quest_lv28._046_say = "Give Ah-Yu the message that Yang-Shin will stop[ENTER]blackmailing her because you helped him. "
gameforge.new_quest_lv28._051_say = "You're our saviour! I'm endlessly grateful.[ENTER]Here, take all my Yang. It's not much, but you[ENTER]deserve it. "
gameforge.new_quest_lv28._055_1_select = "Thank you, it'll come in very useful! "
gameforge.new_quest_lv28._055_2_select = "No, I can't accept this. "
gameforge.new_quest_lv28._056_say = "This is all that I have. But it's worth it if I[ENTER]can get rid of this barbarous cut-throat. "
gameforge.new_quest_lv28._057_say = "Oh, thank you! Your place at the Dragon God's[ENTER]side is guaranteed! "
gameforge.new_quest_lv28._058_say_reward = "You have received %s Yang. "
gameforge.new_quest_lv28._059_say_reward = "You have received %s experience points. "
gameforge.new_quest_lv28._070_say = "I need: "
gameforge.new_quest_lv29 = {}
gameforge.new_quest_lv29._010_target = "Yonah: "
gameforge.new_quest_lv29._015_npcChat = "The broken porcelain "
gameforge.new_quest_lv29._020_say_title = "Yonah: "
gameforge.new_quest_lv29._021_say = "My beloved Celadon Porcelain! It's been in my[ENTER]family for three generations and now three of the[ENTER]precious vases are broken. I saw that[ENTER]ne'er-do-well Taurean hanging around the[ENTER]warehouse earlier. I'm sure he's to blame! "
gameforge.new_quest_lv29._022_say = "It wouldn't be the first foolish thing he's done,[ENTER]but this really crosses the line. Someone should[ENTER]teach him a lesson! Do you have time to do it? "
gameforge.new_quest_lv29._023_1_select = "With pleasure "
gameforge.new_quest_lv29._023_2_select = "That's none of my business "
gameforge.new_quest_lv29._024_say = "I don't have time to educate wicked children.[ENTER]You'll have to capture him yourself. However, I[ENTER]doubt that you'll manage it... "
gameforge.new_quest_lv29._030_target = "Taurean: "
gameforge.new_quest_lv29._031_say = "Yonah's precious family heirlooms, three vases[ENTER]made from celadon porcelain, are all broken. He[ENTER]thinks that Taurean is to blame. Go to Taurean[ENTER]and find out. "
gameforge.new_quest_lv29._032_say = "Taurean is in %s. "
gameforge.new_quest_lv29._033_say_title = "Taurean: "
gameforge.new_quest_lv29._034_say_reward = "What are you looking at me like that for? I[ENTER]haven't done anything... "
gameforge.new_quest_lv29._035_say_reward = "What have you done with Yonah's vases? "
gameforge.new_quest_lv29._036_say_reward = "Vases? Yonah? I just don't know what you're[ENTER]talking about! "
gameforge.new_quest_lv29._037_say_reward = "Then please could you explain to me again, why[ENTER]three of them are broken. "
gameforge.new_quest_lv29._038_say_reward = "I swear that I haven't been anywhere near a vase[ENTER]today and I haven't seen Yonah either. In fact, I[ENTER]spent the whole day fighting with Harang. She[ENTER]even locked me in the barn for while! Go and ask[ENTER]her if you don't believe me! "
gameforge.new_quest_lv29._040_target = "Harang: "
gameforge.new_quest_lv29._041_say = "Taurean claims he's innocent. He was playing with[ENTER]Harang all day and couldn't have broken the[ENTER]vases. Go to Harang and ask if that's true. "
gameforge.new_quest_lv29._042_say_reward = "Harang, have you seen Taurean recently? "
gameforge.new_quest_lv29._043_say_title = "Harang: "
gameforge.new_quest_lv29._044_say_reward = "Taurean? Yes, we played the whole day. Is[ENTER]something wrong? "
gameforge.new_quest_lv29._045_say_reward = "Yonah said that Taurean broke three of his vases. "
gameforge.new_quest_lv29._046_say_reward = "Yonah is mean. He chases Taurean and me away as[ENTER]soon as we come anyway near him. He's always so[ENTER]worried about his porcelain. The only person[ENTER]who's allowed to touch his precious vases is his[ENTER]friend the Stable Boy. Maybe he broke them?! "
gameforge.new_quest_lv29._047_say = "Harang is in %s. "
gameforge.new_quest_lv29._050_target = "Stable Boy: "
gameforge.new_quest_lv29._051_say = "Harang confirmed that Taurean is innocent. But[ENTER]they might also be in cahoots with one another.[ENTER]Before you render judgement you should ask[ENTER]Yonah's friend the Stable Boy. "
gameforge.new_quest_lv29._052_say = "Oh, good old Yonah. So worried about his[ENTER]porcelain that he blames the village children. He[ENTER]doesn't realise that the Metin stones are to[ENTER]blame - ever since they started poisoning our[ENTER]country our resources aren't like they used to[ENTER]be. Even porcelain has started crumbling. But[ENTER]Yonah just refuses to believe it... "
gameforge.new_quest_lv29._053_say = "If you collected some Hay for him, he could pad[ENTER]out the porcelain in his chests a little bit[ENTER]better. I'm sure it would be a good way to[ENTER]placate him. "
gameforge.new_quest_lv29._054_say = "The Stable Boy is in[ENTER]%s or %s. "
gameforge.new_quest_lv29._061_say = "Taurean obviously isn't to blame for Yonah's[ENTER]broken vase. It's the evil radiation from the[ENTER]Metin stones that is making everything brittle.[ENTER]Collect Hay for Yonah so that he can store his[ENTER]porcelain better! I'm sure that some of the[ENTER]villagers can give you some. "
gameforge.new_quest_lv29._062_say = "You can find %s and %s in front of the gates to[ENTER]the village. You should be able to get a decent[ENTER]amount of Hay out of the straw hats that they[ENTER]wear. "
gameforge.new_quest_lv29._063_notice = "I'll get a nice bundle of Hay out of this. Now[ENTER]I'm just missing another %s. "
gameforge.new_quest_lv29._064_notice = "This hat is not made of straw, but from coconut[ENTER]fibres. It's no use to me. "
gameforge.new_quest_lv29._065_1_say = "I see you have a lot of Hay with you. I'm sure[ENTER]Yonah will calm down if you give him some of it. "
gameforge.new_quest_lv29._065_notice = "This hat isn't made of straw, but of coconut[ENTER]fibres. It's also quite damaged... "
gameforge.new_quest_lv29._066_say = "You can also hunt Savage Infantrymen or Strong[ENTER]Savage Infantrymen. You can get Hay from their[ENTER]straw hats. "
gameforge.new_quest_lv29._067_say_reward = "You have collected %s of %s bundles of Hay. "
gameforge.new_quest_lv29._068_notice = "You have looted a bundle of hay. "
gameforge.new_quest_lv29._070_npcChat = "The haystack "
gameforge.new_quest_lv29._071_say_reward = "Taurean, you mentioned earlier that you were at[ENTER]the haystack earlier. Did you happen to take some[ENTER]Hay with you? "
gameforge.new_quest_lv29._072_say_reward = "Haha, let's see... it was all in my hair and in[ENTER]my shoes. Can you see it? Here's some more, take[ENTER]it! "
gameforge.new_quest_lv29._073_notice = "It's not much Hay, but it should be enough for a[ENTER]small bundle. Now I'm just missing %s more. "
gameforge.new_quest_lv29._074_say_reward = "It wasn't me, I swear! Didn't Harang tell you[ENTER]that we were having a fight at the haystack? "
gameforge.new_quest_lv29._075_say_reward = "You were at the haystack earlier, weren't you?[ENTER]Did you happen to take some Hay with you from[ENTER]there? "
gameforge.new_quest_lv29._076_say_reward = "How do you know about the haystack? What, I still[ENTER]have Hay in my clothes? Oh yes, here's some! "
gameforge.new_quest_lv29._077_say_reward = "Can I have that? "
gameforge.new_quest_lv29._078_say_reward = "I suppose so... "
gameforge.new_quest_lv29._079_say_reward = "I don't have time right now. I need to go and[ENTER]calm down Taurean about the whole thing with the[ENTER]vases! "
gameforge.new_quest_lv29._080_npcChat = "Hay for Yonah "
gameforge.new_quest_lv29._081_say_reward = "Is there some more Hay laying around in the[ENTER]stable that I could bring to Yonah? "
gameforge.new_quest_lv29._082_say_title = "Stable Boy: "
gameforge.new_quest_lv29._083_say_reward = "We don't have much Hay. The wild animals and[ENTER]bandits outside the village have prevented us[ENTER]from cutting down any more of it. "
gameforge.new_quest_lv29._084_say_reward = "But I can give you a little bit! "
gameforge.new_quest_lv29._085_notice = "It's really not that much, but at least it's[ENTER]enough for a bundle. Now I'm just missing another[ENTER]%s more. "
gameforge.new_quest_lv29._086_say_reward = "I'm afraid I can't do anything else for you. "
gameforge.new_quest_lv29._090_send_letter = "Hay instead of hits "
gameforge.new_quest_lv29._091_say = "You have collected enough Hay for Yonah. Go take[ENTER]it to %s. "
gameforge.new_quest_lv29._101_say_reward = "It's not Taurean's fault. The radiation from the[ENTER]Metin Stone has made the porcelain brittle. "
gameforge.new_quest_lv29._102_say_title = "Yonah: "
gameforge.new_quest_lv29._103_say_reward = "What did you say? That's complete nonsense, that[ENTER]ne'er-do-well lied to you! "
gameforge.new_quest_lv29._104_say_reward = "Taurean played in the haystack with Harang all[ENTER]day. "
gameforge.new_quest_lv29._105_say_reward = "I'm supposed to send you best wishes from your[ENTER]friend the Stable Boy and I've also brought you[ENTER]some Hay to help you protect your vases. "
gameforge.new_quest_lv29._106_say_reward = "I admit, I am a little embarrassed about my[ENTER]reaction. But you should know that I'm very[ENTER]attached to my porcelain because it brings back[ENTER]good memories of my family. When a vase breaks,[ENTER]its more than just a lost object to me... "
gameforge.new_quest_lv29._107_say_reward = "I have to apologise to you and Taurean. Here's a[ENTER]small reward for your efforts. "
gameforge.new_quest_lv29._108_notice = "You receive a bonus of %s experience points! "
gameforge.new_quest_lv29._109_say_reward = "I'm supposed to send you best wishes from your[ENTER]friend the Stable Boy and I've also brought you[ENTER]some Hay to help you protect your vases. "
gameforge.new_quest_lv29._110_say_reward = "That's very nice of you, but could you get me[ENTER]another %s bundles of Hay so that my vases are[ENTER]really safe? "
gameforge.new_quest_lv29._111_say_reward = "I think it's going to be hard to find more Hay.[ENTER]But my vases are almost holy to me. I would be[ENTER]incredibly grateful if you got hold of some for[ENTER]me and I'd also give you some Yang for it. "
gameforge.new_quest_lv29._112_say_reward = "That brat Harang is obviously in cahoots with[ENTER]Taurean. "
gameforge.new_quest_lv29._113_say_reward = "Apparently no one believes me when I say that I[ENTER]saw the boy hanging around the warehouse earlier. "
gameforge.new_quest_lv29._114_say_reward = "It's all right. Here's some compensation for your[ENTER]efforts. "
gameforge.new_quest_lv29._115_say_reward = "Here, %s Yang. "
gameforge.new_quest_lv42 = {}
gameforge.new_quest_lv42._010_send_letter = "Rumble rumble "
gameforge.new_quest_lv42._020_target = "Octavio: "
gameforge.new_quest_lv42._021_say = "My stomach is rumbling like a wild boar. Perhaps[ENTER]I should pay a visit to Octavio. He makes the[ENTER]best seafood stew around. "
gameforge.new_quest_lv42._022_say_title = "Octavio: "
gameforge.new_quest_lv42._023_say = "You want some seafood stew? The one with all the[ENTER]heads in it? Oh, I'm sorry, my kitchen hasn't[ENTER]seen any fish for days. Usually the fisherman[ENTER]delivers a fantastic deep-sea fish for my stew. "
gameforge.new_quest_lv42._024_say = "Well he hasn't been round here for days. Could[ENTER]you perhaps go and ask him what's going on? "
gameforge.new_quest_lv42._025_say = "Octavio is in %s. "
gameforge.new_quest_lv42._026_select = "I'm off to find the fisherman! "
gameforge.new_quest_lv42._030_target = "Fisherman: "
gameforge.new_quest_lv42._031_say = "The untroubled days at sea are over! Fishermen[ENTER]are disappearing every day, it's terrible! Ever[ENTER]since the Metin stones plunged into the sea, the[ENTER]once peaceful whales have transformed into brutal[ENTER]sea monsters. Fishing has become a dangerous[ENTER]trade. "
gameforge.new_quest_lv42._032_say = "Our spears can't hurt the whales any more. Their[ENTER]skin is tougher than ogre skin! "
gameforge.new_quest_lv42._033_say = "Perhaps Yonah knows what to do. He used to go to[ENTER]sea quite often and hunted whales for years. "
gameforge.new_quest_lv42._034_say_title = "Fisherman: "
gameforge.new_quest_lv42._035_say = "Octavio is waiting for his deep-sea fish. Ask the[ENTER]Fisherman why the delivery is delayed. "
gameforge.new_quest_lv42._036_say = "The Fisherman is in %s. "
gameforge.new_quest_lv42._037_send_letter = "Furious Sea Monsters "
gameforge.new_quest_lv42._038_say = "The Fisherman has asked you to ask Yonah for[ENTER]advice on how to hunt the evil whales. "
gameforge.new_quest_lv42._039_say = "Yonah is in %s. "
gameforge.new_quest_lv42._040_target = "Yonah: "
gameforge.new_quest_lv42._041_say = "I heard about what happened to the whales. It's a[ENTER]bad business for fishermen. Even if they dare to[ENTER]venture out onto the sea, their spears are just[ENTER]too weak to penetrate whale skin. When I used to[ENTER]work on a whaler, we used special weapons for[ENTER]whales with old and scarred skin. They were able[ENTER]to penetrate everything... "
gameforge.new_quest_lv42._042_say = "It's a special technique to harden whale catching[ENTER]spears. The only person who can make this type of[ENTER]spear is a Blacksmith. "
gameforge.new_quest_lv42._043_say_reward = "Go to the Blacksmith "
gameforge.new_quest_lv42._044_say_title = "Yonah: "
gameforge.new_quest_lv42._045_say = "Yonah recommends using very robust and sharp[ENTER]spears for hunting whales. Go to the Blacksmith[ENTER]and ask him if he can make some of those spears. "
gameforge.new_quest_lv42._050_target = "Blacksmith "
gameforge.new_quest_lv42._051_say = "Yes, I've heard of those spears and I can also[ENTER]make them. However, so that they can gain the[ENTER]required durability, I do need a Diamond Stone. "
gameforge.new_quest_lv42._052_say = "I need: "
gameforge.new_quest_lv42._053_say_reward = "Process: "
gameforge.new_quest_lv42._054_say_title = "Blacksmith "
gameforge.new_quest_lv42._060_set_title = "Diamond Stone "
gameforge.new_quest_lv42._061_notice = "Let's see. I need a Pickaxe to mine the stone. I[ENTER]wonder whether mine is around here somewhere or[ENTER]whether Deokbae has to get me a new one? "
gameforge.new_quest_lv42._062_say = "You need another %s x Diamond Stones. "
gameforge.new_quest_lv42._063_say = "You have everything that you need. Now quickly go[ENTER]back to the Blacksmith. "
gameforge.new_quest_lv42._064_say = "Great, now I've got everything that I need. Come[ENTER]back at the same time tomorrow to pick up the[ENTER]spears. Iron like that has to be forged[ENTER]carefully. "
gameforge.new_quest_lv42._065_say = "You can get a Diamond Stone by chipping at the[ENTER]Vein of Diamond Ore with a Pickaxe. "
gameforge.new_quest_lv42._066_say = "The Blacksmith needs a Diamond Stone to make[ENTER]special spears for hunting whales. Look for Veins[ENTER]of Diamond Ore, so that you can mine Diamond[ENTER]Stone. If you don't have a Pickaxe for mining,[ENTER]you can buy one from Deokbae. "
gameforge.new_quest_lv42._067_say = "The Blacksmith is in %s. "
gameforge.new_quest_lv42._068_say = "We need another %s x Diamond Stones before we can[ENTER]start working on the spears. "
gameforge.new_quest_lv42._070_set_title = "The spears "
gameforge.new_quest_lv42._071_set_clock = "Waiting time "
gameforge.new_quest_lv42._072_say = "The Blacksmith should be finished by now. Go to[ENTER]him and pick up the special spears for hunting[ENTER]whales. "
gameforge.new_quest_lv42._073_say = "The spears aren't finished yet. You have to be a[ENTER]little more patient. "
gameforge.new_quest_lv42._074_say = "Here are your spears. Take them to the Fisherman. "
gameforge.new_quest_lv42._075_say = "I've already asked you to wait until the spears[ENTER]are finished. Come back later. "
gameforge.new_quest_lv42._079_say = "You have received some Whale Spears from the[ENTER]Blacksmith. Take them to the Fisherman. "
gameforge.new_quest_lv42._080_say = "Great! These spears are really impressive! We can[ENTER]protect ourselves from whale attacks now. Please[ENTER]let Octavio know that he'll have fresh fish again[ENTER]soon! "
gameforge.new_quest_lv42._081_say_reward = "You have received 500,000 Yang. "
gameforge.new_quest_lv42._082_say_reward = "As a special recognition you have received 3x: "
gameforge.new_quest_lv42._083_say = "Those aren't enough spears to drive a whale away.[ENTER]It's just enough to tickle their flesh. "
gameforge.new_quest_lv42._084_say_reward = "Please go back to the Blacksmith again and get[ENTER]him to forge some more spears. "
gameforge.new_quest_lv42._090_say = "The fishermen are well equipped and can hunt in[ENTER]the open sea again now. Go to Octavio and try to[ENTER]assure him that he will get a new delivery soon. "
gameforge.new_quest_lv42._095_say = "What did you say? Peaceful whales have become[ENTER]aggressive sea monsters? That's terrible...[ENTER]Thanks for helping the fishermen. A large part of[ENTER]my menu is dependant on their deliveries. "
gameforge.new_quest_lv42._096_say = "Oh and about your grumbling stomach: Of course I[ENTER]can offer you seafood stew, but wouldn't you[ENTER]prefer some sushi? "
gameforge.new_quest_lv42._098_say_reward = "You receive 750,000 experience points.[ENTER]You receive 2 pieces of Sushi. "
gameforge.new_quest_lv43 = {}
gameforge.new_quest_lv43._005_send_letter = "Visiting Wonda-Rim "
gameforge.new_quest_lv43._006_send_letter = "The orphan "
gameforge.new_quest_lv43._010_target = "Wonda-Rim: "
gameforge.new_quest_lv43._011_say = "You haven't heard from Wonda-Rim recently. His[ENTER]relationship with his uncle might have improved[ENTER]by now and they may have forgotten the whole[ENTER]episode with Mu-Rang Fur by now. Why don't you go[ENTER]and visit him. "
gameforge.new_quest_lv43._012_say = "Wonda-Rim is in %s. "
gameforge.new_quest_lv43._020_say = "It's nice of you to come around. "
gameforge.new_quest_lv43._021_say_title = "Wonda-Rim: "
gameforge.new_quest_lv43._022_say = "I was brought up by my uncle Chaegirab. We've[ENTER]always had a good relationship... but when I ask[ENTER]him about my parents, he avoids the question.[ENTER]They're dead, but that's all he'll tell me. "
gameforge.new_quest_lv43._023_say_reward = "I want to get married and have a family one day,[ENTER]so I really should know where I came from. Could[ENTER]you talk to my uncle and ask him about my[ENTER]parents? But please don't tell him that I sent[ENTER]you. "
gameforge.new_quest_lv43._024_select = "I'll talk to him! "
gameforge.new_quest_lv43._025_say = "Wonda-Rim isn't Chaegirab's biological nephew, he[ENTER]was just raised by him. Now it's time for him to[ENTER]find out who his real parents are. Ask Chaegirab[ENTER]about Wonda-Rim's parentage. "
gameforge.new_quest_lv43._026_say = "Chaegirab is in %s. "
gameforge.new_quest_lv43._030_target = "Chaegirab: "
gameforge.new_quest_lv43._031_say_title = "Chaegirab: "
gameforge.new_quest_lv43._032_say = "Wonda-Rim... no, I'm not his biological uncle. I[ENTER]don't know who his parents are. I've shielded him[ENTER]from the truth so far because I didn't think he[ENTER]was ready to know it. But maybe the time has[ENTER]finally come. "
gameforge.new_quest_lv43._033_say = "I found him with a horde of Orc Fighters in the[ENTER]Valley of Seungryong. If there's still a way to[ENTER]find out about Wonda-Rim's parentage, you should[ENTER]be able to find out from the Orcs. "
gameforge.new_quest_lv43._034_say = "I may be strict with him, but I'll always be his[ENTER]uncle. Even if he stays a ne'er do well. "
gameforge.new_quest_lv43._035_say_reward = "Go to the Valley of Seungryong and hunt Orc[ENTER]Fighters until you find a clue about Wonda-Rim's[ENTER]parentage. "
gameforge.new_quest_lv43._036_say = "You have discovered an old letter in a slayed Orc[ENTER]Fighter's dirty bag. It's barely decipherable,[ENTER]but you can just about recognise the name[ENTER]Wonda-Rim on it. This is the evidence you were[ENTER]looking for, so go take it to Wonda-Rim. "
gameforge.new_quest_lv43._041_say = "Let's go! The best chance you have of finding out[ENTER]about Wonda-Rim's parentage is to kill Orc[ENTER]Fighters. They might be carrying some evidence! "
gameforge.new_quest_lv43._043_notice = "Clues about Wonda-Rim... "
gameforge.new_quest_lv43._045_say = "I've told you everything that I know. The only[ENTER]clue we have are the Orc Fighters. But[ENTER]unfortunately you can't have a decent[ENTER]conversation with them... "
gameforge.new_quest_lv43._049_say = "A Letter? Let's see... These characters are[ENTER]really hard to read... It's about a raid,[ENTER]apparently the Orcs burned down the farm and they[ENTER]had to run for their lives. They had to leave[ENTER]their child behind... And here's a name. "
gameforge.new_quest_lv43._050_say = "Thank you for bringing me that. Now I finally[ENTER]know what happened. "
gameforge.new_quest_lv43._051_say = "I should talk to Chaegirab. He obviously went to[ENTER]a lot of trouble to save me. I'm going to try and[ENTER]be a better nephew to him. See you soon, my[ENTER]friend! "
gameforge.new_quest_lv43._052_say_title = "Information: "
gameforge.new_quest_lv43._053_say_reward = "You have received 32,000 Yang. "
gameforge.new_quest_lv43._054_say_reward = "You receive 1,250,000 experience points. "
gameforge.new_quest_lv43._060_say = "Have you spoken to my Uncle Chaegirab? A hint?[ENTER]What are you talking about? If you have nothing[ENTER]to show, then you should hold back on guessing![ENTER][ENTER]Please ask my Uncle again. After all, I am paying[ENTER]you for it. "
gameforge.new_quest_lv52 = {}
gameforge.new_quest_lv52._010_send_letter = "Letter from the Captain "
gameforge.new_quest_lv52._020_say_title = "Loyal countryman "
gameforge.new_quest_lv52._021_say_reward = "I would like you to do me a favour. I can't sleep[ENTER]any more and despite Baek-Go's medicine, I just[ENTER]spend the whole night tossing and turning.[ENTER]Could you look for him and ask him for a stronger[ENTER]sleeping medication? "
gameforge.new_quest_lv52._022_say = "Baek-Go is in %s. "
gameforge.new_quest_lv52._030_set_title = "A good night's sleep "
gameforge.new_quest_lv52._035_target = "Baek-Go: "
gameforge.new_quest_lv52._040_say = "The Captain is having trouble sleeping. Go to[ENTER]Baek-Go and ask him for stronger sleeping pills[ENTER]for the Captain. "
gameforge.new_quest_lv52._041_say = "Sleeping medication for the Captain? I'm afraid I[ENTER]don't have anything stronger to give you.[ENTER]However, Yu-Hwan could make something on a herbal[ENTER]basis that would give you the required results. "
gameforge.new_quest_lv52._042_say = "Ah, you got my letter. I don't know what to do[ENTER]any more, I just can't get a good night's sleep.[ENTER]Please help me and ask Baek-Go for advice. "
gameforge.new_quest_lv52._042_select = "Then I'm better off going to Yu-Hwan! "
gameforge.new_quest_lv52._043_say = "Baek-Go is in %s. "
gameforge.new_quest_lv52._044_say_title = "Baek-Go: "
gameforge.new_quest_lv52._045_say = "Yu-Hwan is in %s. "
gameforge.new_quest_lv52._046_say = "Then go to the Captain and tell him that you[ENTER]cannot help him. "
gameforge.new_quest_lv52._049_say_title = "Yu-Hwan: "
gameforge.new_quest_lv52._050_target = "Yu-Hwan: "
gameforge.new_quest_lv52._051_say = "Baek-Go didn't have any stronger medicine left.[ENTER]Yu-Hwan might be able to help though, if he knows[ENTER]of a herb that has the required effect. "
gameforge.new_quest_lv52._052_say = "I know the Captain well. As you may already know,[ENTER]I have been fulfilling secret missions for him[ENTER]for quite some time. But I can tell you now that[ENTER]herbs won't solve his problems. "
gameforge.new_quest_lv52._053_say = "There's another reason why the Captain can't[ENTER]sleep any more. And believe me, he knows exactly[ENTER]what the reason is. But it's something he has to[ENTER]sort out himself and I can't do it for him. Go[ENTER]see him and ask him about it. "
gameforge.new_quest_lv52._054_say_title = "Captain "
gameforge.new_quest_lv52._055_say_reward = "Ah, you got my letter. I just don't know what to[ENTER]do. Please go and ask Baek-Go for his advice so[ENTER]that I can finally get a good night's rest again. "
gameforge.new_quest_lv52._055_select = "Yes Sir! "
gameforge.new_quest_lv52._056_say = "Thank you! "
gameforge.new_quest_lv52._056_say_reward = "I've already seen him and he doesn't have any[ENTER]stronger medicine in supply. But I'm going to[ENTER]look for Yu-Hwan and ask him whether he can help[ENTER]you. "
gameforge.new_quest_lv52._060_target = "Captain "
gameforge.new_quest_lv52._061_say = "Yu-Hwan doesn't want to blab about someone else's[ENTER]secrets, so it's probably something quite[ENTER]unpleasant. But it's just no use, you have to[ENTER]talk to the Captain about it. If we don't know[ENTER]what the cause is, we can't solve his sleep[ENTER]problems. So go to %s. "
gameforge.new_quest_lv52._062_say_reward = "There's no stronger sleeping medication[ENTER]available. But Captain, perhaps I could help you[ENTER]if I found out the reason for your sleeplessness. "
gameforge.new_quest_lv52._063_say_reward = "It's not something that I would like to tell a[ENTER]young man like you. "
gameforge.new_quest_lv52._064_say_reward = "It's not something that I would like to tell a[ENTER]young woman like you. "
gameforge.new_quest_lv52._065_say_reward = "But if I don't get a good night's sleep soon, I'm[ENTER]going to go crazy. I suppose I have to...[ENTER]But remember that this is for your ears only: I'm[ENTER]haunted by four ghosts every night. But that's[ENTER]not the worst of it... I'm responsible for their[ENTER]deaths. "
gameforge.new_quest_lv52._066_say_reward = "They're four soldiers. They say that they were[ENTER]tortured and killed by summoners and tormentors[ENTER]in the Valley of Seungryong. I was the one who[ENTER]ordered them to go there - I sent them to their[ENTER]deaths! "
gameforge.new_quest_lv52._067_say_reward = "What can we do about those kinds of ghosts? "
gameforge.new_quest_lv52._068_say_reward = "They want revenge! What shall I do? If I leave to[ENTER]get retribution, the village will be left without[ENTER]leadership and will be overrun. And if I don't[ENTER]go, I'll go crazy. "
gameforge.new_quest_lv52._069_say_reward = "If I wasn't responsible for the village's safety[ENTER]I would go immediately. I can only see one way[ENTER]out: "
gameforge.new_quest_lv52._070_say_reward = "Someone else will have to get revenge for them[ENTER]for me! But how can I send more men into the[ENTER]valley and risk sending them on their road to[ENTER]ruin as well!? I can't ask that of someone just[ENTER]for the sake of sleep? "
gameforge.new_quest_lv52._071_say_reward = "A decision like that isn't easy. "
gameforge.new_quest_lv52._080_1_select = "The good of the village... "
gameforge.new_quest_lv52._080_2_select = "It won't be easy... "
gameforge.new_quest_lv52._080_3_select = "You can't expect something like that! "
gameforge.new_quest_lv52._081_say_reward = "... carries more weight than your cowardice. I[ENTER]will avenge your men. And if I don't come back,[ENTER]I'll see you tonight! "
gameforge.new_quest_lv52._082_say_reward = "... dealing with these summoners and tormentors.[ENTER]But you'll sleep well tonight, I promise! "
gameforge.new_quest_lv52._083_say_reward = "Have you got a death wish? It's so dangerous[ENTER]taking on summoners and tormentors. Try telling[ENTER]those ghosts how much you are needed here! "
gameforge.new_quest_lv52._084_say_reward = "You're right. But I still hoped that you would[ENTER]volunteer to do it, therefore rendering both me[ENTER]and my village a great service. "
gameforge.new_quest_lv52._090_1_select = "Well... "
gameforge.new_quest_lv52._090_2_select = "No, I won't manage that! "
gameforge.new_quest_lv52._091_say_reward = "...if I'm your last hope, then I'll eliminate[ENTER]those summoners and tormentors for you! "
gameforge.new_quest_lv52._092_say_reward = "If I try that, another ghost will find you. "
gameforge.new_quest_lv52._093_say_reward = "OK. Well let me give you some Yang for your[ENTER]efforts. "
gameforge.new_quest_lv52._093_say_reward_exp = "You receive 20,000 experience points. "
gameforge.new_quest_lv52._093_say_reward_gold = "You have received 25,000 Yang. "
gameforge.new_quest_lv52._100_notice = "The conversation has been ended. "
gameforge.new_quest_lv52._110_say_reward = "I hoped you'd say that. But unfortunately I don't[ENTER]know which tormentors or summoners killed them. I[ENTER]hope that I'll feel it when one of the ghosts is[ENTER]released. "
gameforge.new_quest_lv52._111_say_reward = "I'll send you a letter. The ghosts told me that[ENTER]the revenge has to take place in the Dragon God's[ENTER]Triangle. There are three pillars there that form[ENTER]the vertices of the triangle. "
gameforge.new_quest_lv52._120_set_title = "Avenge 4 of the fallen "
gameforge.new_quest_lv52._125_say_title = "Letter from the Captain "
gameforge.new_quest_lv52._130_say_reward = "There are another 3 soldiers to avenge! "
gameforge.new_quest_lv52._131_say = "You seem to have been successful. I just heard[ENTER]the voice of one of my fallen soldiers. He said[ENTER]that he forgives me now that his death has been[ENTER]avenged. And this is all thanks to you! "
gameforge.new_quest_lv52._132_say = "Please also avenge the other fallen soldiers and[ENTER]kill Dark Tormentors, Dark Summoners, High[ENTER]Tormentors and High Summoners. Remember that you[ENTER]can only release them in the triangle of the[ENTER]three large Dragon God pillars. "
gameforge.new_quest_lv52._140_say_reward = "Another 2 soldiers to avenge! "
gameforge.new_quest_lv52._141_say = "You eliminated another of my soldiers' murderers![ENTER]In the half-light I saw a fallen soldier holding[ENTER]up his hand in a salute. "
gameforge.new_quest_lv52._150_say_reward = "There's another soldier left to avenge! "
gameforge.new_quest_lv52._151_say = "You're incredible! A fallen soldier's ghost was[ENTER]standing next to me just a minute ago and he bid[ENTER]me farewell. It'll probably be quite difficult to[ENTER]find the last murderer. "
gameforge.new_quest_lv52._160_say = "The ghosts that have been plaguing the Captain[ENTER]are the young soldiers that fell during his[ENTER]mission. They were killed by Dark Tormentors,[ENTER]Dark Summoners, High Tormentors and High[ENTER]Summoners. "
gameforge.new_quest_lv52._161_say = "You have to eliminate the responsible tormentors[ENTER]and summoners in the triangle of the Dragon God's[ENTER]three pillars to avenge the soldiers. "
gameforge.new_quest_lv52._162_say = "The Dragon God's triangle is in the middle of the[ENTER]Valley of Seungryong. "
gameforge.new_quest_lv52._170_send_letter = "First soldier avenged "
gameforge.new_quest_lv52._171_send_letter = "Second soldier avenged "
gameforge.new_quest_lv52._172_send_letter = "Third soldier avenged "
gameforge.new_quest_lv52._173_send_letter = "All soldiers avenged "
gameforge.new_quest_lv52._180_say_reward = "You have avenged all 4 soldiers! "
gameforge.new_quest_lv52._181_say = "You found the last murderer! The last of the four[ENTER]fallen soldiers just appeared and asked me to[ENTER]thank you for your courage. He also left[ENTER]something here for you: %s "
gameforge.new_quest_lv52._182_say = "Come see me to get your reward. I'll be waiting[ENTER]for you in %s. "
gameforge.new_quest_lv52._183_say_reward = "You have done me and my village a great service.[ENTER]Here's the reward that the ghost gave me for you:[ENTER]%s "
gameforge.new_quest_lv52._184_say_reward = "And here's some Yang from me. I'm going to retire[ENTER]now and finally get some sleep. "
gameforge.new_quest_lv52._185_say_reward = "I am deeply indebted to you, my son. "
gameforge.new_quest_lv52._186_say_reward = "I am indebted to you for eternity. "
gameforge.new_quest_lv52._190_say_title = "Information: "
gameforge.new_quest_lv52._191_say_reward = "You have received 3,300,000 experience points.[ENTER]You have received 270,000 Yang.[ENTER]You have received a Master Book. "
gameforge.new_quest_lv52._85_say = "Then maybe later? Please go to Baek-Go when you[ENTER]do! "
gameforge.new_quest_lv54 = {}
gameforge.new_quest_lv54._010_target = "Captain "
gameforge.new_quest_lv54._020_say_title = "The fresh supply "
gameforge.new_quest_lv54._030_say = "It's hard to get our troops motivated at the[ENTER]moment, especially as it's so hard to get fresh[ENTER]supplies. The General Store Saleswoman, an[ENTER]important supplier of ours, has only been sending[ENTER]us a small amount of the potions that we need. "
gameforge.new_quest_lv54._031_say_reward = "Please go to the General Store Saleswoman and[ENTER]find out what the problems are. "
gameforge.new_quest_lv54._032_select = "I'll provide you with the potions! "
gameforge.new_quest_lv54._040_say_title = "General Store Saleswoman: "
gameforge.new_quest_lv54._040_set_title = "Fresh Supplies "
gameforge.new_quest_lv54._050_target = "General Store Saleswoman: "
gameforge.new_quest_lv54._051_say = "Yes, getting fresh supplies has been really[ENTER]difficult recently. The trade routes have become[ENTER]quite unsafe and highwaymen and wild beasts keep[ENTER]turning up. The Wandering Peddlers, from whom I[ENTER]get my goods, don't have a chance against the[ENTER]tigers. "
gameforge.new_quest_lv54._052_say = "Perhaps the Captain and his soldiers can help.[ENTER]Please go to him and ask him whether he can send[ENTER]his soldiers there to protect the merchants. "
gameforge.new_quest_lv54._054_say = "Go to the General Store Saleswoman and find out[ENTER]why there is a delay in fresh potion supplies. "
gameforge.new_quest_lv54._055_say = "The General Store Saleswoman is in %s. "
gameforge.new_quest_lv54._056_say_title = "Captain "
gameforge.new_quest_lv54._060_say = "Secure the trade routes? Yes... I'd like to do[ENTER]that. But I just don't have enough soldiers to[ENTER]protect all the Wandering Peddlers from other[ENTER]kingdoms. "
gameforge.new_quest_lv54._061_say = "Furthermore, we soldiers mustn't hunt tigers.[ENTER]Only the hunters from the hunters' guild are[ENTER]allowed to do that. It wouldn't do the peace in[ENTER]the village any good to violate these[ENTER]regulations. "
gameforge.new_quest_lv54._062_say_reward = "You should therefore speak to Yang-Shin. He is a[ENTER]member of the hunter's guild. Perhaps he can help[ENTER]you to get the problems with the tigers under[ENTER]control. "
gameforge.new_quest_lv54._064_say = "Go to the Captain and try to convince him to[ENTER]secure the trade routes from tigers. "
gameforge.new_quest_lv54._065_say = "The Captain is in %s. "
gameforge.new_quest_lv54._070_target = "Yang-Shin: "
gameforge.new_quest_lv54._071_say = "Lots of my hunters were enlisted as warriors and[ENTER]fell during the war. Now it has become almost[ENTER]impossible to keep the population of wild animals[ENTER]balanced. The wild cats are a particular problem[ENTER]as they are expanding their territory and[ENTER]endangering travellers. "
gameforge.new_quest_lv54._072_say = "If you help us with this I can offer you this[ENTER]valuable Tiger Shield+3 which used to belong to[ENTER]my dead comrade Mi-Song as a reward. To get it[ENTER]you should significantly reduce the tiger[ENTER]population. "
gameforge.new_quest_lv54._073_say = "Particularly the Cursed White Tiger have[ENTER]multiplied uncontrollably. "
gameforge.new_quest_lv54._074_say = "As proof, I need: "
gameforge.new_quest_lv54._075_say = "You must hunt: "
gameforge.new_quest_lv54._076_say = "Look for Yang-Shin and try to convince him to[ENTER]secure the trade routes against tigers. "
gameforge.new_quest_lv54._077_say_title = "Yang-Shin: "
gameforge.new_quest_lv54._078_say = "Yang-Shin is in %s. "
gameforge.new_quest_lv54._080_set_title = "The Tiger Fur "
gameforge.new_quest_lv54._081_notice = "Ah, a splendid specimen. Just another %s of them! "
gameforge.new_quest_lv54._082_notice = "Done! Now quickly go back to Yang-Shin. "
gameforge.new_quest_lv54._083_notice = "This tiger fur is useless. "
gameforge.new_quest_lv54._084_say = "You just need another %s x Shimmering Tiger Fur. "
gameforge.new_quest_lv54._085_say = "Loot Shimmering Tiger Fur from Cursed White[ENTER]Tigers. "
gameforge.new_quest_lv54._090_npcChat = "I've got the tiger fur. "
gameforge.new_quest_lv54._091_say = "That's nowhere near enough for me. How shall I[ENTER]find out on the basis of these few furs if the[ENTER]streets are safe again? "
gameforge.new_quest_lv54._092_say = "Ahh at last! These furs will bring me a big[ENTER]profit... er! You are still here? Thanks to you[ENTER]the roads are finally safe again! I'm sure the[ENTER]Captain will give you a handsome reward. "
gameforge.new_quest_lv54._093_say = "And now go away. I need to clean the fur. "
gameforge.new_quest_lv54._094_say = "Oh, the Captain is not giving you a reward? That[ENTER]is not my problem. And in case you are trying to[ENTER]run me down for the furs: Forget it, I'm not[ENTER]going to part with them! "
gameforge.new_quest_lv54._095_say_reward = "But I did promise you a shield and you shall have[ENTER]one. This dirty old thing isn't any use to me any[ENTER]more anyway. "
gameforge.new_quest_lv54._096_say = "Reward: "
gameforge.new_quest_lv54._097_say_reward = "You have received a Tiger Shield+3. "
gameforge.new_quest_lv54._098_say = "You want to fob me off with a few furs? That way[ENTER]I will my debts... I mean that way the streets[ENTER]will never be safe enough! "
gameforge.new_quest_lv54._099_say_reward = "Go out on the hunt until you have gathered %s fur! "
gameforge.new_quest_lv54._100_say = "That's all, now quickly go back to Yang-Shin. "
gameforge.new_quest_lv54._101_say_reward = "You have received 3,750,000 experience points. "
gameforge.new_quest_lv54._102_say_reward = "You have received 125,000 Yang. "
gameforge.new_quest_lv7 = {}
gameforge.new_quest_lv7._010_target = "Octavio: "
gameforge.new_quest_lv7._011_say_title = "Octavio: "
gameforge.new_quest_lv7._012_say_title = "Old Lady "
gameforge.new_quest_lv7._020_say_title = "The daughter's wedding "
gameforge.new_quest_lv7._021_say = "Have you got children? Then you will surely[ENTER]understand my worries... it's about my daughter![ENTER]She has met a man who has totally turned her[ENTER]head. And now she has fled to a different kingdom[ENTER]with her lover. "
gameforge.new_quest_lv7._022_say = "He is from Chunjo. Of course I was against it![ENTER]I thought a lady from Shinsoo can't marry a[ENTER]spiritual dreamer from Chunjo. We parted after an[ENTER]argument, she fled with him to Chunjo. "
gameforge.new_quest_lv7._023_say = "He is from Jinno. Of course I was against it![ENTER]I thought a lady from Chunjo can't marry a brute[ENTER]from Jinno. We parted after an argument, she fled[ENTER]with him to Jinno. "
gameforge.new_quest_lv7._024_say = "He is from Shinsoo. Of course I was against it![ENTER]I thought a lady from Jinno can't marry a money[ENTER]making weakling from Shinsoo. We parted after an[ENTER]argument, she fled with him to Shinsoo. "
gameforge.new_quest_lv7._030_say = "I heard that she wants to marry him there. "
gameforge.new_quest_lv7._031_say = "Now my daughter is waiting for a sign from me.[ENTER]What shall I do? She is my only child! Of course[ENTER]I'm going to give her my blessing. Please go to[ENTER]the Old Lady for me and ask her to help with the[ENTER]preparations. "
gameforge.new_quest_lv7._040_target = "Old Lady "
gameforge.new_quest_lv7._041_say = "Look for the Old Lady and ask her to make the[ENTER]wedding preparations. "
gameforge.new_quest_lv7._042_say = "The Old Lady is in %s. "
gameforge.new_quest_lv7._051_say = "A wedding, you say? Well, that is an important[ENTER]moment in a woman's life. Everything has to be[ENTER]right, from the wedding dress and the groom's[ENTER]suit to the engagement rings which the ceremony[ENTER]turns into wedding rings. When the bride's father[ENTER]has given his consent and the necessary Yang for[ENTER]the ceremony have been paid the celebration can[ENTER]be arranged. "
gameforge.new_quest_lv7._052_say = "The flowers are particularly important - no[ENTER]wedding can take place without a bridal bouquet[ENTER]the groom gives his beloved. The bouquet should[ENTER]have the following flowers: "
gameforge.new_quest_lv7._054_say = "I need: "
gameforge.new_quest_lv7._055_say = "You must hunt: "
gameforge.new_quest_lv7._056_say = "I still need: "
gameforge.new_quest_lv7._060_say = "Come back to me when you have got all three[ENTER]flowers. I'll check whether they are fresh enough[ENTER]and will then make up a nice bouquet. Then you[ENTER]can take it to my sister. She will carry out the[ENTER]ceremony. "
gameforge.new_quest_lv7._081_say = "Collect a flower of each sort. You'll get them by[ENTER]killing Hungry Alpha Wolves, Hungry Blue Wolves[ENTER]and Hungry Alpha Blue Wolves. "
gameforge.new_quest_lv7._082_say = "This withered flower is not particularly[ENTER]decorative. All this work and nothing to show for[ENTER]it! "
gameforge.new_quest_lv7._083_say = "This withered flower is not particularly[ENTER]decorative. All this work and nothing to show for[ENTER]it! "
gameforge.new_quest_lv7._084_say = "This withered flower is not particularly[ENTER]decorative. All this work and nothing to show for[ENTER]it! "
gameforge.new_quest_lv7._085_1_say_reward = "You're missing %s Bloodred Flower. You can get it[ENTER]by killing Hungry Alpha Wolves. "
gameforge.new_quest_lv7._085_2_say_reward = "You're still missing %s Orange-Coloured Flower.[ENTER]You can get them by killing Hungry Blue Wolves. "
gameforge.new_quest_lv7._085_3_say_reward = "You're still missing %s Fragrant Yellow Flower.[ENTER]You can get it by killing some Hungry Alpha Blue[ENTER]Wolves. "
gameforge.new_quest_lv7._085_say_reward = "You're still missing %s Bloodred Flower. "
gameforge.new_quest_lv7._086_say_reward = "You're still missing %s Orange-Coloured Flower. "
gameforge.new_quest_lv7._087_say_reward = "You're missing %s Fragrant Yellow Flower. "
gameforge.new_quest_lv7._088_notice = "This flower is a splendid specimen. Very nice! "
gameforge.new_quest_lv7._089_notice = "This flower is a splendid specimen. Very nice! "
gameforge.new_quest_lv7._090_notice = "This flower is a splendid specimen. Very nice! "
gameforge.new_quest_lv7._091_say = "Finished! These flowers should make a lovely[ENTER]bunch. Now go back to the Old Lady quickly before[ENTER]the flower heads start drooping! "
gameforge.new_quest_lv7._092_say = "Collect flowers for the wedding bouquet. "
gameforge.new_quest_lv7._110_say = "They are pretty flowers, but they're just not[ENTER]special enough for such a grand wedding. "
gameforge.new_quest_lv7._111_say = "You can get them by killing Hungry Alpha Wolves,[ENTER]Hungry Blue Wolves and Hungry Alpha Blue Wolves. "
gameforge.new_quest_lv7._112_say = "These flowers should make a beautiful bunch. "
gameforge.new_quest_lv7._115_say = "Thanks, that looks great! Here, take this bunch[ENTER]of flowers and go to my sister with them. "
gameforge.new_quest_lv7._116_say_reward = "You can find her in Bokjung area of the Chunjo[ENTER]Kingdom. "
gameforge.new_quest_lv7._117_say_reward = "You can find her in Bakra area of the Jinno[ENTER]Kingdom. "
gameforge.new_quest_lv7._118_say_reward = "You can find her in the Yayang area of the[ENTER]Shinsoo Kingdom. "
gameforge.new_quest_lv7._120_set_title = "The sister "
gameforge.new_quest_lv7._125_notice = "This is the right kingdom, I should be able to[ENTER]find the Old Lady's sister here. "
gameforge.new_quest_lv7._129_say = "This is the right kingdom, I should find Octavio[ENTER]here. "
gameforge.new_quest_lv7._130_say = "This seems to be the right kingdom. Now look for[ENTER]the Old Lady's sister. "
gameforge.new_quest_lv7._131_say = "That doesn't seem to be the right kingdom. "
gameforge.new_quest_lv7._132_say_reward = "You have to go to the Bokjung area of the Chunjo[ENTER]Kingdom. "
gameforge.new_quest_lv7._133_say_reward = "You have to go to the Bakra area of the Jinno[ENTER]Kingdom. "
gameforge.new_quest_lv7._134_say_reward = "You need to go to the Yayang area of the Shinsoo[ENTER]Kingdom. "
gameforge.new_quest_lv7._135_say = "Go back to Octavio in Yongan in the Shinsoo[ENTER]Kingdom. "
gameforge.new_quest_lv7._136_say = "Go back to Octavio in Joan in the Chunjo Kingdom. "
gameforge.new_quest_lv7._137_say = "Go back to Octavio in Pyungmoo in the Jinno[ENTER]Kingdom. "
gameforge.new_quest_lv7._140_say = "Here are the flowers for Octavio's daughter's[ENTER]forthcoming wedding. They should be handed to the[ENTER]bride with a blessing. She will know who they are[ENTER]from. "
gameforge.new_quest_lv7._141_say = "They are beautiful flowers! They will make the[ENTER]bride glow. This completes the preparations.[ENTER]Please tell Octavio that he is invited to the[ENTER]marriage ceremony. I know he'll be delighted. "
gameforge.new_quest_lv7._142_say = "Now off to Octavio, what are you waiting for? "
gameforge.new_quest_lv7._143_say = "You've brought flowers for Octavio's daughter's[ENTER]wedding?[ENTER]How nice of you! But... where are they? Did you[ENTER]lose them on your way here? "
gameforge.new_quest_lv7._144_say_reward = "Go back to your kingdom and get a new bunch of[ENTER]flowers for the wedding. "
gameforge.new_quest_lv7._145_say = "Go to the Old Lady's sister before the flowers[ENTER]wither away. "
gameforge.new_quest_lv7._150_say = "Why do you reek of bullfrog soup? Ah well, it[ENTER]doesn't really matter as long as you have good[ENTER]news. "
gameforge.new_quest_lv7._151_say = "I can't thank you enough. I'm so happy that I'm[ENTER]going to be at my daughter's wedding! "
gameforge.new_quest_lv7._152_say = "Here, take your reward: "
gameforge.new_quest_lv7._153_say_reward = "A weapon forged for the hand of a martial arts[ENTER]master. Take good care of it! "
gameforge.new_quest_lv7._154_say_reward = "You have received %s experience points. "
gameforge.new_quest_lv7._155_say_reward = "You have received %s Yang. "
gameforge.new_quest_lv7._160_say = "You are obviously confusing me with a distant[ENTER]relative. I don't have a daughter and don't have[ENTER]enough Yang to be able to arrange a wedding. "
gameforge.new_quest_lv7._165_say = "Would you care to try a spoonful of my bullfrog[ENTER]soup? I made it using an old recipe of my aunt's. "
gameforge.new_quest_lv75 = {}
gameforge.new_quest_lv75._010_target = "Heuk-Young: "
gameforge.new_quest_lv75._020_set_title = "Diary of a Legend "
gameforge.new_quest_lv75._021_say = "I've found these warrior remains. I don't know if[ENTER]it's the Sura that Heuk-Young's looking for, but[ENTER]I'm sure she'll be interested. "
gameforge.new_quest_lv75._022_say = "Not just one Sura has died here. I've seen their[ENTER]remains. I wonder whether that legendary warrior[ENTER]is also amongst them? I should report back to[ENTER]Heuk-Young about this. "
gameforge.new_quest_lv75._023_say = "I've found an old piece of paper, frozen in the[ENTER]Underworld Ice Golem. I can barely read it, but[ENTER]it could be a clue that might interest[ENTER]Heuk-Young. "
gameforge.new_quest_lv75._024_say = "I've found quite a few things that might interest[ENTER]Heuk-Young. I should go see her and give her the[ENTER]piece of paper. Then I'll also be able to tell[ENTER]her about the body. "
gameforge.new_quest_lv75._025_say = "Heuk-Young has asked me to keep my eyes peeled[ENTER]for any clues about the legendary Sura.[ENTER]Unfortunately I have no idea what I'm looking[ENTER]for... "
gameforge.new_quest_lv75._030_say = "Look for the legendary fighter Akuma. He was the[ENTER]most famous Sura who ever lived - an almost[ENTER]invincible warrior. Rumour has it that he even[ENTER]challenged the emperor once. I think that this[ENTER]place here is the place where Akuma disappeared,[ENTER]several hundred years ago. Please look out for[ENTER]clues that might tell us where he was. "
gameforge.new_quest_lv75._040_say = "dummy "
gameforge.new_quest_lv75._050_npcChat = "Examine Fallen Warriors "
gameforge.new_quest_lv75._060_say = "It seems to be the remains of a warrior. The left[ENTER]arm doesn't look human though... it must have[ENTER]been a Sura. I have to tell Heuk-Young about[ENTER]this. "
gameforge.new_quest_lv75._070_notice = "A book page... frozen in the remains of an[ENTER]Underworld Ice Golem... "
gameforge.new_quest_lv75._090_say = "I can't really tell you what exactly we're[ENTER]looking for. Just have a look around and come[ENTER]back when you've found something. "
gameforge.new_quest_lv75._100_say = "What have you got there? Let me see! "
gameforge.new_quest_lv75._105_say = "A note... what kind of writing is this? It must[ENTER]be quite old. You may have found something really[ENTER]important. The things that are written here look[ENTER]familiar. It looks like this page was once part[ENTER]of a book. "
gameforge.new_quest_lv75._109_say = "If we could find a few more pages, it would all[ENTER]make a bit more sense. Look out for more clues! "
gameforge.new_quest_lv75._110_say = "There you are again. Have you found something?[ENTER]Tell me! "
gameforge.new_quest_lv75._115_say = "A dead Sura... it could be him, or it could just[ENTER]be one of his followers. But we need more proof[ENTER]to be sure. Look for clues that might reveal who[ENTER]it is. Weapons, Jewellery, or perhaps notes or[ENTER]something like that. "
gameforge.new_quest_lv75._120_say = "The skeleton of a Sura and a book page? Let me[ENTER]have a look at the parchment... Hmm, you may have[ENTER]found Akuma's remains. However, we need more[ENTER]proof. Please try and find more book pages. "
gameforge.new_quest_lv75._130_say = "I have found some evidence already, but I'm not[ENTER]sure if the legendary Sura really was here or[ENTER]not. I need more information. "
gameforge.new_quest_lv75._140_1_select = "Good "
gameforge.new_quest_lv75._140_2_select = "Ice Creature "
gameforge.new_quest_lv75._140_3_select = "At the edge of despair "
gameforge.new_quest_lv75._140_4_select = "Dark terror "
gameforge.new_quest_lv75._140_5_select = "The face of death "
gameforge.new_quest_lv75._140_6_select = "The fate of the warrior "
gameforge.new_quest_lv75._140_7_select = "No, I'm not interested. "
gameforge.new_quest_lv75._150_say = "I can only decipher parts of the sentences. They[ENTER]say something about courtly life and an excessive[ENTER]love of adventure... "
gameforge.new_quest_lv75._160_1_say = "The script on the yellowed parchment is pale and[ENTER]shaky, as if it has been written by a very old or[ENTER]very weak person: \"...Ice Creatures. Even my Sura[ENTER]skills didn't help me to defeat them all.[ENTER]Some of them are still wandering the caves and I[ENTER]have to be especially careful in case they find[ENTER]me. Until recently they offered me protection,[ENTER]but now...\"At this point the writing on page[ENTER]disappears. "
gameforge.new_quest_lv75._160_2_say = "This page is also very worn. By the date at the[ENTER]top corner you can recognise that it seems to be[ENTER]some kind of diary: 'It isn't the first time that[ENTER]wish that I had acted differently when I was[ENTER]looking for the Grotto. I was so proud and[ENTER]pleased with myself! All these things have now[ENTER]led me to my certain death...' The last word is[ENTER]thickly underlined. "
gameforge.new_quest_lv75._160_3_say = "The parchment page is very damaged, pieces of it[ENTER]seem to have been ripped out. You can only[ENTER]decipher parts of the message: '... Emperor's[ENTER]court... when the scholars taught me all that I[ENTER]had so desperately wanted to know... easy opening[ENTER]the portal, but... death and terror in the[ENTER]dark...' A big, jagged rip prevents you from[ENTER]being able to read the rest. "
gameforge.new_quest_lv75._160_4_say = "You will find a sketch on this page of the[ENTER]parchment: It's a picture of a woman's face.[ENTER]Underneath it are some words written in the[ENTER]script that you are already familiar with.[ENTER]However, the writing looks a lot more shaky and[ENTER]unsettled: 'Death has its claws out - I found[ENTER]this out yesterday. I only had one quick look at[ENTER]the creature, before the fear took over and I had[ENTER]to back away. Oh my beloved Sunmi, if only I had[ENTER]known! If I had known of this unspeakable horror[ENTER]before, I would never have stooped to this[ENTER]level!' "
gameforge.new_quest_lv75._160_5_say = "During the Hee-Se Dynastie there lived a[ENTER]legendary Sura called Akuma. He was so talented[ENTER]in battle that he could barely find any opponents[ENTER]that he could test his strength against. One day,[ENTER]he came across some notes about a mysterious[ENTER]place that had long since been sealed away and[ENTER]decided to invest all his time in finding this[ENTER]place. He even managed to learn how to find[ENTER]portals and open them. He promised to return to[ENTER]his lover Sunmi once he had finished his deeds...[ENTER]yet he never returned. "
gameforge.new_quest_lv75._170_say = "The writing looks really archaic... it's also[ENTER]very shaky and uneven, as if the author didn't[ENTER]have much strength left... "
gameforge.new_quest_lv75._171_say = "That doesn't make sense. We need more pages. "
gameforge.new_quest_lv75._172_say = "I'm starting to figure out what might have[ENTER]happened here. But there's still a lot of stuff[ENTER]that I'm not sure about. "
gameforge.new_quest_lv75._173_say = "Would you like to know the details? "
gameforge.new_quest_lv75._174_say = "Another page! Whoever wrote these things must[ENTER]have been completely desperate. Should I[ENTER]summarise what it says? "
gameforge.new_quest_lv75._175_say = "Some of the pages are in such a bad condition[ENTER]that I can only guess what they say. However, I'm[ENTER]starting to make sense of what happened in this[ENTER]cave so many years ago. "
gameforge.new_quest_lv75._176_say = "Not much is missing. Do want to know what I've[ENTER]found out? "
gameforge.new_quest_lv75._177_say = "It seems like there aren't too many pages missing. "
gameforge.new_quest_lv75._178_say = "Do you want to know what I've found out so far? "
gameforge.new_quest_lv75._180_notice = "I have found the last page by the Underworld Ice[ENTER]Golems. "
gameforge.new_quest_lv75._185_send_letter = "That should be all of the pages now! "
gameforge.new_quest_lv75._190_notice = "I found this page by the Underworld Ice Golems. "
gameforge.new_quest_lv75._195_send_letter = "I have found a page! "
gameforge.new_quest_lv75._200_npcChat = "Search Fallen Warriors "
gameforge.new_quest_lv75._210_say = "There are 3 pages of the fragile parchment lying[ENTER]by the human skeletons. The jagged edges indicate[ENTER]that they have been ripped out of a book. The[ENTER]writing on the page is faded and difficult to[ENTER]read. "
gameforge.new_quest_lv75._220_say = "I think that that should be enough. I'll take it[ENTER]to Heuk-Young. "
gameforge.new_quest_lv75._230_say = "I wonder whose remains these are? Well one[ENTER]thing's for sure, he didn't have anything on him[ENTER]that can still be used today. "
gameforge.new_quest_lv75._240_send_letter = "I've got the pages! "
gameforge.new_quest_lv75._250_say = "I should go back to Heuk-Young. Perhaps she can[ENTER]fit the pieces of the puzzle together. "
gameforge.new_quest_lv75._270_say = "I'm surprised that you found so many things in[ENTER]those caves. These pages seem to have been part[ENTER]of a book. The things that are written here are[ENTER]really interesting. It all makes sense when I[ENTER]think about all the other stories I have heard...[ENTER]If you give me these pages, I'll bind them and[ENTER]turn it into a book. Perhaps it might come in[ENTER]handy when you go to the Grotto of Exile. If it's[ENTER]no use to you, I'm sure we'll find someone who[ENTER]will buy it off you. "
gameforge.new_quest_lv75._280_say = "I have bound the pages into a book and added a[ENTER]couple of my notes. Perhaps they might come in[ENTER]useful to you. I'll tell you the rest of the[ENTER]story if you like. "
gameforge.new_quest_lv75._290_1_select = "Yes, tell me more! "
gameforge.new_quest_lv75._290_2_select = "No, I'm not interested in that! "
gameforge.new_quest_lv75._310_say = "What do you want from me? Can't you see that I'm[ENTER]reading? "
gameforge.new_quest_lv75._320_say = "Soon: "
gameforge.new_quest_lv75._330_say = "That's a very interesting book that you're[ENTER]holding. Where's it from? Can I have a look at[ENTER]it? "
gameforge.new_quest_lv75._340_say = "These are the notes from the Grotto of Exile,[ENTER]right? They look ancient. The writing is unusual[ENTER]and the spelling is very old-fashioned... It must[ENTER]have been hard work getting hold of a book like[ENTER]this. Of course I'd love to get my hands on this.[ENTER]Would you perhaps be interested in selling it? "
gameforge.new_quest_lv75._350_1_select = "Yes "
gameforge.new_quest_lv75._350_2_select = "No "
gameforge.new_quest_lv75._360_say = "How much Yang do you want for the book? "
gameforge.new_quest_lv75._370_say = "Haha... you're quite the joker. It obviously[ENTER]isn't easy doing business with you. OK, so here's[ENTER]the deal: 500,000 Yang for the Legendary Diary.[ENTER]Take it or leave it! "
gameforge.new_quest_lv75._380_1_select = "I'll take the 500,000 Yang. "
gameforge.new_quest_lv75._380_2_select = "Let's forget it then. "
gameforge.new_quest_lv75._390_say = "OK, then forget it. "
gameforge.new_quest_lv75._400_say = "No, I'm sorry, that's too expensive for me. "
gameforge.new_quest_lv75._410_say = "Let me make another offer. I'll give you %s Yang[ENTER]for this Legendary Diary. "
gameforge.new_quest_lv75._420_say = "Are you okay with that? "
gameforge.new_quest_lv75._425_say = "This is my last offer! "
gameforge.new_quest_lv75._430_1_select = "I'll take the %s Yang. "
gameforge.new_quest_lv75._430_2_select = "Then I guess we won't be doing business together. "
gameforge.new_quest_lv75._440_say = "Whatever you want.. "
gameforge.new_quest_lv75._450_say = "It's not exactly cheap. But I want to be generous. "
gameforge.new_quest_lv75._460_say = "There's a limit to my generosity. I'll give you[ENTER]500,000 Yang for the Legendary Diary. "
gameforge.new_quest_lv75._470_say = "Just take it or leave it! "
gameforge.new_quest_lv75._480_say = "OK, then forget it. "
gameforge.new_quest_lv75._490_say = "What a shame. Ah well, maybe you'll change your[ENTER]mind later. "
gameforge.new_quest_lv80 = {}
gameforge.new_quest_lv80._010_target = "Soon: "
gameforge.new_quest_lv80._020_set_title = "The Sombre Wooden Mask "
gameforge.new_quest_lv80._030_say = "Ah, you're just in time! I heard that you were in[ENTER]the Grotto of Exile recently? "
gameforge.new_quest_lv80._040_say = "This is the first time that I hear of anyone that[ENTER]ever returned from there. I have to admit, I'm[ENTER]very curious... "
gameforge.new_quest_lv80._050_1_say = "I've got a mission for you, but it's quite[ENTER]dangerous. However, I think a man like you might[ENTER]just be able to accomplish it. "
gameforge.new_quest_lv80._050_2_say = "I've got a mission for you, but it's quite[ENTER]dangerous. However, I think a woman like you[ENTER]might just be able to accomplish it. "
gameforge.new_quest_lv80._060_say = "Take this Wooden Mask and go to the Doyyumhwan[ENTER]area. Look for Flame Ghosts there. You might know[ENTER]them already - they are spherical creatures that[ENTER]are completely covered in flames. "
gameforge.new_quest_lv80._070_say = "If you kill one of them, the Wooden Mask will[ENTER]react and turn into ashes. Don't lose courage if[ENTER]it doesn't work the first time. "
gameforge.new_quest_lv80._080_say = "Then bring the ash back to me. "
gameforge.new_quest_lv80._090_say = "If you're going into the wilderness anyway, you[ENTER]may as well bring me %s Chunks of Ice. I[ENTER]desperately need them. "
gameforge.new_quest_lv80._100_say = "Yetis often have Chunks of Ice on them! So, what[ENTER]are you waiting for? "
gameforge.new_quest_lv80._110_say_title = "Fire and Ice "
gameforge.new_quest_lv80._120_say = "Soon has assigned me to... "
gameforge.new_quest_lv80._130_say = "I have already found the Chunks of Ice. "
gameforge.new_quest_lv80._140_say = "I still need: "
gameforge.new_quest_lv80._150_say_reward = "Apparently I'll be able to find it if I hunt[ENTER]Yetis! "
gameforge.new_quest_lv80._160_say = "The Sombre Wooden Mask has already transformed[ENTER]into Bewitched Ashes. "
gameforge.new_quest_lv80._170_say = "I need: "
gameforge.new_quest_lv80._180_say_reward = "I need to carry "
gameforge.new_quest_lv80._190_say_reward = "with me. According to Soon, the mask will turn[ENTER]into Bewitched Ashes when I fight the Flame[ENTER]Ghosts. "
gameforge.new_quest_lv80._200_say = "Now I just need the Bewitched Ashes and Chunks of[ENTER]Ice. Great, wait a second... "
gameforge.new_quest_lv80._210_say = "It's worked! What the ancient scripts say is[ENTER]really true! "
gameforge.new_quest_lv80._220_say = "I have produced Black Ice from the items that you[ENTER]brought me. "
gameforge.new_quest_lv80._230_say = "However, I have another mission for you that is[ENTER]connected to the first one. If you complete this[ENTER]one as well, I will give you all my savings! "
gameforge.new_quest_lv80._240_say = "Take the Black Ice to the Grotto of Exile and[ENTER]sacrifice it at the Dark Shrine. "
gameforge.new_quest_lv80._250_say = "%s Chunks of Ice are still missing. "
gameforge.new_quest_lv80._260_notice = "Something's not right. "
gameforge.new_quest_lv80._270_say = "Great - I see you have the ice with you. Now I[ENTER]just need the Bewitched Ashes. "
gameforge.new_quest_lv80._280_say = "What are you waiting for...? "
gameforge.new_quest_lv80._290_say = "Hm... these seem to be normal ashes that aren't[ENTER]bewitched. "
gameforge.new_quest_lv80._300_target = "Dark Shrine "
gameforge.new_quest_lv80._310_set_title = "The Dark Shrine "
gameforge.new_quest_lv80._320_say = "I'm supposed to take the Black Ice to the Grotto[ENTER]of Exile and sacrifice it at the altar. The[ENTER]sacrificial altar won't be easy to find! "
gameforge.new_quest_lv80._330_npcChat = "Sacrifice Black Ice! "
gameforge.new_quest_lv80._340_say = "As you get closer to the altar, darkness appears[ENTER]to close in around you. In the dark, disembodied[ENTER]voices whisper about their eternal anguish. This[ENTER]really is an unholy place. Do you really want to[ENTER]sacrifice the Black Ice? "
gameforge.new_quest_lv80._350_1_select = "Yes! What's the worst that could happen? "
gameforge.new_quest_lv80._350_2_select = "No, this will all end in tears! "
gameforge.new_quest_lv80._360_say = "I'm still not sure if I've done the right thing -[ENTER]sacrificing something in the Grotto... I'm sure[ENTER]the Dragon God won't approve. I wish I could take[ENTER]it back. "
gameforge.new_quest_lv80._370_say = "I don't like this whole thing. Taking a victim to[ENTER]the grotto probably wouldn't get the Dragon God's[ENTER]approval. I won't do it. "
gameforge.new_quest_lv80._380_say = "That's the wrong Shrine! "
gameforge.new_quest_lv80._390_send_letter = "Back to Soon "
gameforge.new_quest_lv80._400_set_title = "Strange monsters "
gameforge.new_quest_lv80._410_say = "I should go back to Soon to pick up my reward. "
gameforge.new_quest_lv80._420_say = "I heard that strange monsters have been sighted[ENTER]in some parts of the country. "
gameforge.new_quest_lv80._430_say = "I hope it doesn't have anything to do with the[ENTER]fact that I sacrificed the Black Ice in the[ENTER]Grotto of Exile. "
gameforge.new_quest_lv80._440_say = "Well done! Here's your reward. "
gameforge.new_quest_lv80._450_npcChat = "Have you seen the monster? "
gameforge.new_quest_lv80._460_say = "A %s?! My goodness... I have no idea how[ENTER]something like this could've happened... I'm[ENTER]going to research it in my book immediately. "
gameforge.new_quest_lv80._470_say = "I couldn't sacrifice the Black Ice... it felt so[ENTER]wrong! I'm going to go to Soon and tell him that[ENTER]I won't complete this mission. "
gameforge.new_quest_lv80._475_npcChat = "The Black Ice "
gameforge.new_quest_lv80._476_say = "I see you're not carrying the Black Ice with you[ENTER]any more. So you really sacrificed it? Tell me[ENTER]what happened! "
gameforge.new_quest_lv80._477_say = "Forgive me, but this is a misunderstanding - I've[ENTER]still got the Black Ice. I'm going to get it and[ENTER]come back later... "
gameforge.new_quest_lv80._480_say = "Ah, there you are! Why have you still got the[ENTER]Black Ice on you? "
gameforge.new_quest_lv80._490_say = "I can't do what you have asked of me. It would go[ENTER]against the Dragon God's will. I won't sacrifice[ENTER]the ice! "
gameforge.new_quest_lv80._495_say = "Pha, what a good-for-nothing! Can't even complete[ENTER]the simplest of tasks. Then I'll just have to[ENTER]find someone who's not so squeamish.[ENTER]Give the ice back to me! Come on, give it here! "
gameforge.new_quest_lv80._500_say = "Should I really give the Black Ice to Soon? "
gameforge.new_quest_lv80._510_1_select = "Yes, I want to get rid of it! "
gameforge.new_quest_lv80._510_2_select = "No, he might cause trouble! "
gameforge.new_quest_lv80._520_say = "Here, take the Black Ice and leave me alone! "
gameforge.new_quest_lv80._530_say = "Are you waiting for me to thank you? Get out of[ENTER]my sight! "
gameforge.new_quest_lv80._535_sayReward = "You have received 70,000,000 experience points. "
gameforge.new_quest_lv80._540_say = "You won't get the ice back. I'm going to throw it[ENTER]in the sea - it won't do any damage there! "
gameforge.new_quest_lv80._550_say = "You wouldn't dare! Give it back to me or I'll[ENTER]curse you and your family! "
gameforge.new_quest_lv80._560_say = "Do what you like - I won't let you stop me. "
gameforge.new_quest_lv80._570_target_pos = "Southern Shore "
gameforge.new_quest_lv80._580_target_pos = "Western Shore "
gameforge.new_quest_lv80._590_target_pos = "Eastern Shore "
gameforge.new_quest_lv80._599_set_title = "At the end of a wrong track "
gameforge.new_quest_lv80._600_say = "I should go to Yongan and throw the Black Ice[ENTER]into the sea. "
gameforge.new_quest_lv80._610_say = "I should go to Joan and throw the Black Ice into[ENTER]the sea. "
gameforge.new_quest_lv80._620_say = "I should go to Pyungmoo and throw the Black Ice[ENTER]into the sea. "
gameforge.new_quest_lv80._630_say_reward = "Just as you want to throw the Black Ice in the[ENTER]water, it melts. Black liquid drips down from[ENTER]your fingers and onto the floor and then[ENTER]evaporates before you can even touch it. "
gameforge.new_quest_lv80._640_say = "Suddenly the following objects appear in front of[ENTER]you: "
gameforge.new_quest_lv80._650_say = "As you pick up the items, you feel satisfied that[ENTER]you made the right decision. And now you hold the[ENTER]Dragon God's gratitude in your hands. "
gameforge.new_quest_lv80._660_say = "Oh no, I forgot to take the Black Ice with me! I[ENTER]guess there's nothing else for it but to get it[ENTER]and come back here again. "
gameforge.new_quest_lv80._670_sayReward = "You have also received 120,000,000 experience[ENTER]points. "
gameforge.new_quest_premium_lv4 = {}
gameforge.new_quest_premium_lv4._100_npcChat = "Open shop "
gameforge.new_quest_premium_lv4._100_say_reward = "You must hunt: "
gameforge.new_quest_premium_lv4._10_targetVid = "General Store Saleswoman: "
gameforge.new_quest_premium_lv4._110_say = "Look for the Weapon Shop Dealer and ask him why[ENTER]he doesn't sing under the General Store[ENTER]Saleswoman's window any more. "
gameforge.new_quest_premium_lv4._120_qSetTitle = "Collect Lilac "
gameforge.new_quest_premium_lv4._130_notice = "You have looted a pretty Lilac branch! "
gameforge.new_quest_premium_lv4._140_notice = "Finished! Now let's quickly go back to the Weapon[ENTER]Shop Dealer. "
gameforge.new_quest_premium_lv4._150_notice = "Unfortunately this Lilac has already withered. "
gameforge.new_quest_premium_lv4._160_say = "You need the following number of Lilac branches:[ENTER]%s "
gameforge.new_quest_premium_lv4._170_say = "That's not enough. This Lilac is only enough for[ENTER]a few drops! "
gameforge.new_quest_premium_lv4._180_say = "Ahh, Lilac! Now I just need some unusual Musk[ENTER]Oil. You can only order it in a very special[ENTER]shop. A turning coin will show you the way. You[ENTER]will need some Dragon Marks, but I'm sure you've[ENTER]got some stashed away, haven't you? I would be[ENTER]eternally grateful! Afterwards, you can pick up[ENTER]your order from the Storekeeper. Then I would[ENTER]finally have all the ingredients! "
gameforge.new_quest_premium_lv4._190_say = "Please hurry up and bring me the Musk Oil. You[ENTER]will get a reward for doing it! "
gameforge.new_quest_premium_lv4._200_say_reward = "Carry on hunting until you can bring me back %s[ENTER]Lilac branches! "
gameforge.new_quest_premium_lv4._20_sayTitle = "My sweetheart "
gameforge.new_quest_premium_lv4._210_say = "Kill Blue Wolves to get them. "
gameforge.new_quest_premium_lv4._220_say = "That's all. Now go back to the Weapon Shop Dealer. "
gameforge.new_quest_premium_lv4._230_qSetTitle = "The Musk Oil "
gameforge.new_quest_premium_lv4._240_say = "Thank you so much. Now I can finally produce a[ENTER]new fragrance. "
gameforge.new_quest_premium_lv4._250_say = "You can tell my songbird that I will be singing[ENTER]at her window again tonight. She will be pleased. "
gameforge.new_quest_premium_lv4._260_say = "You deserve a reward: "
gameforge.new_quest_premium_lv4._270_say_reward = "Yang: %d "
gameforge.new_quest_premium_lv4._280_say = "I can't produce my fragrance without the Musk[ENTER]Oil. Please let yourself be led by the turning[ENTER]coin and get me another specimen. "
gameforge.new_quest_premium_lv4._290_say_reward = "Come back with %s x Musk Oil. "
gameforge.new_quest_premium_lv4._300_say = "I need to take some Musk Oil to the Weapon Shop[ENTER]Dealer. I'm supposed to let myself be led by the[ENTER]turning coin, order an unusual fragrance oil and[ENTER]pick it up from the Storekeeper. "
gameforge.new_quest_premium_lv4._30_say = "I miss my sweetheart, the Weapon Shop Dealer. For[ENTER]weeks he was singing below my window every night[ENTER]and now I haven't heard anything from him in[ENTER]days. Perhaps he's afraid of my father. Can you[ENTER]find out what's wrong with him? "
gameforge.new_quest_premium_lv4._310_say_title = "The Weapon Shop Dealer "
gameforge.new_quest_premium_lv4._320_say = "Oh, thank you. So you say he was only held up?[ENTER]What a relief. I'm going to wait for him this[ENTER]evening. "
gameforge.new_quest_premium_lv4._330_say_reward = "For you efforts you will get: %s experience[ENTER]points. "
gameforge.new_quest_premium_lv4._340_say = "Go back to the General Store Saleswoman quickly. "
gameforge.new_quest_premium_lv4._350_npcChat = "Lilac "
gameforge.new_quest_premium_lv4._35_qSetTitle = "Speak to the Weapon Shop Dealer "
gameforge.new_quest_premium_lv4._360_npcChat = "The Musk Oil "
gameforge.new_quest_premium_lv4._40_qSetTitle = "A new fragrance "
gameforge.new_quest_premium_lv4._45_qSetTitle = "Hunt Blue Wolves "
gameforge.new_quest_premium_lv4._50_targetVid = "Weapon Shop Dealer: "
gameforge.new_quest_premium_lv4._55_qSetTitle = "Back to the Weapon Shop Dealer "
gameforge.new_quest_premium_lv4._60_sayTitle = "The rogue "
gameforge.new_quest_premium_lv4._65_qSetTitle = "Take Musk Oil to the Weapon Shop Dealer "
gameforge.new_quest_premium_lv4._70_say = "That's right, I haven't been singing below her[ENTER]window any more because... oh, well, I'm so[ENTER]embarrassed to talk about it! My body odour is[ENTER]getting rather repulsive. I wash all the time,[ENTER]but the odour just won't go away. That's why I[ENTER]want to produce a fragrance oil that can[ENTER]enrapture the General Store Saleswoman, my little[ENTER]songbird, with its tangy and fascinating scent.[ENTER]Outward appearance is very important to her. "
gameforge.new_quest_premium_lv4._75_qSetTitle = "To the General Store Saleswoman "
gameforge.new_quest_premium_lv4._80_say = "I really need to produce a fragrance. It's the[ENTER]only way I can get rid of my unpleasant body[ENTER]odour. "
gameforge.new_quest_premium_lv4._90_say = "I need to mix several ingredients for that. These[ENTER]need to be mixed first: "
gameforge.notify_test_server = {}
gameforge.notify_test_server._10_chat = "Test server "
gameforge.npc_talk = {}
gameforge.npc_talk._100_say = "I'm a very old man, but I'm still fit and healthy[ENTER]because I have a special secret. I have found out[ENTER]that a potion made of Gango Root Juice and Tue[ENTER]Fungi can prolong your life. If you want to try[ENTER]the potion, take the ingredients to Yu-Hwan. He[ENTER]can brew the potion for you. "
gameforge.npc_talk._10_say = "Be quiet and maintain your discipline! Behave and[ENTER]don't start any trouble. You should respect your[ENTER]fellow men. Is that understood? "
gameforge.npc_talk._110_npcChat = "You look quite strong... "
gameforge.npc_talk._120_say = "For many years, the secret of strength has been[ENTER]passed on in our family. My father told me that[ENTER]if you mix the bell flower into the potion in the[ENTER]right way, the potion will give you extra[ENTER]strength for a short period of time. As far as I[ENTER]know, Beak-Go can brew this potion. You just need[ENTER]to bring him a bell flower. "
gameforge.npc_talk._130_npcChat = "Go, tell it on the mountain... "
gameforge.npc_talk._140_sayTitle = "Yu-Hwan, the musician: "
gameforge.npc_talk._150_say = "...over the hills and everywhere... Do you also[ENTER]like music? I sing all kinds of songs in solitude[ENTER]here, so that I don't get caught up in the war.[ENTER]But without a country to protect me, I wouldn't[ENTER]be able to keep doing what I do. "
gameforge.npc_talk._160_npcChat = "Why do you read so much? "
gameforge.npc_talk._170_sayTitle = "Soon, the bookworm: "
gameforge.npc_talk._180_say = "Oh, adventurer! The world is full of problems.[ENTER]You can only survive with a certain amount of[ENTER]knowledge. So honour you books. In bad times -[ENTER]and nowadays the times are always bad - they will[ENTER]help you. Believe me! "
gameforge.npc_talk._190_npcChat = "Have you got children? "
gameforge.npc_talk._200_say = "Actually I didn't want any children, but...[ENTER]Well I keep collecting Kaki Blossoms because if[ENTER]you prepare them properly, you can strengthen[ENTER]your magical energy with them. Baek-Go found that[ENTER]out. He only needs a single blossom to make 100[ENTER]potions. Unfortunately the Kaki Blossom also has[ENTER]a side effect. If a woman wears a necklace made[ENTER]from this blossom, she will have a son. Between[ENTER]you and me, my wife shamelessly took advantage of[ENTER]this. "
gameforge.npc_talk._20_npcChat = "Mmm, it smells good here... "
gameforge.npc_talk._210_npcChat = "What's wrong with your foot? "
gameforge.npc_talk._220_sayTitle = "Handu-Up: "
gameforge.npc_talk._230_say = "It's getting better. While taking a walk[ENTER]recently, I stumbled over a Gango Root and[ENTER]sprained my ankle. Luckily I know the doctor[ENTER]Baek-Go, so he treated me and gave me some[ENTER]advice: To heal small wounds you can brew a[ENTER]potion from these same Gango Roots. So I made the[ENTER]culprit roots into a tea and it cured the damage[ENTER]that it had made... "
gameforge.npc_talk._240_npcChat = "Who are you? "
gameforge.npc_talk._250_sayTitle = "Wonda-Rim: "
gameforge.npc_talk._260_say = "I am Wonda-Rim, Chaegirab's nephew. My uncle is[ENTER]famous! Do you know him? He experiments a lot[ENTER]with potions and herbs. Whilst doing this, he[ENTER]found out that you can get a large amount of[ENTER]protection against magical energy if you mix 100[ENTER]Bo Water with a Mulberry. As far as I know,[ENTER]Huahn-So can produce the potion if you take the[ENTER]ingredients to him. "
gameforge.npc_talk._270_npcChat = "Why have you got so many scars? "
gameforge.npc_talk._280_sayTitle = "Traitor Balso: "
gameforge.npc_talk._290_say = "I'm not a good fighter and I constantly got hurt[ENTER]in war. At some point I asked Yu-Hwan whether he[ENTER]could brew a potion for me that could protect my[ENTER]body from injuries. He brewed me something from[ENTER]Bellflower Juice and Lilac, but unfortunately the[ENTER]protection wasn't sufficient. Or perhaps it was[ENTER]just my own incompetency. But I'm sure the potion[ENTER]will help you. "
gameforge.npc_talk._300_npcChat = "Why do so many people call you a traitor? "
gameforge.npc_talk._30_sayTitle = "Octavio, the restaurant owner: "
gameforge.npc_talk._310_say = "I fled from the war and joined the Black Wind[ENTER]Gang. My comrades never forgave me for that.[ENTER]Afterwards I found out that the Black Wind[ENTER]Warriors kill innocent people, so I immediately[ENTER]left them. It was awful! "
gameforge.npc_talk._320_say = "You have innocent people on your conscience? Then[ENTER]you really do deserve your name. You stopped them[ENTER]from leading a good life. "
gameforge.npc_talk._330_say = "We live in a lawless world. But I have decided[ENTER]that I won't do anything bad any more, ever[ENTER]again. I don't want people to keep describing me[ENTER]as a traitor.[ENTER][ENTER]Have you got some Yang for me? "
gameforge.npc_talk._340_npcChat = "They call you the scholar? "
gameforge.npc_talk._350_sayTitle = "Uriel the wise: "
gameforge.npc_talk._360_say = "There are so many things to learn in this vast[ENTER]world. Ignorance paired with military power is an[ENTER]especially dangerous combination. You don't want[ENTER]to live like these ignorant soldiers, right?[ENTER]Knowledge is power! "
gameforge.npc_talk._370_npcChat = "My sources tell me that you practise medicine? "
gameforge.npc_talk._380_say = "I do what I can. But there are more and more[ENTER]casualties every day in this dangerous world. We[ENTER]don't have enough medicine or helpers. Times are[ENTER]hard! Perhaps you could give me a hand later? "
gameforge.npc_talk._390_npcChat = "How's the hunting business going? "
gameforge.npc_talk._400_sayTitle = "Yang-Shin the hunter: "
gameforge.npc_talk._40_say = "Welcome! Our traditional restaurant is so[ENTER]successful that we could open restaurants[ENTER]worldwide. If you want to have something yummy to[ENTER]eat, then come around and give our food a try. "
gameforge.npc_talk._410_say = "Hmm, ever since the Metin stones came down,[ENTER]animals have become really wild. Nowadays, you're[ENTER]already risking your life when you go out to hunt[ENTER]some chickens. It's a dangerous time for hunters.[ENTER]Luckily, I'm one of the best! "
gameforge.npc_talk._420_npcChat = "Where does your high accuracy come from? "
gameforge.npc_talk._430_say = "I'm great with a bow, because I have a special[ENTER]recipe, hehe! When you mix Peach Blossom Juice[ENTER]with Lilac, you get a potion that increases your[ENTER]accuracy. Take the ingredients to Yu-Hwan, I'm[ENTER]sure he'll brew the potion for you. "
gameforge.npc_talk._440_npcChat = "Such a nice floral wreath... "
gameforge.npc_talk._450_say = "I used to collect Peach Blossoms with my brother.[ENTER]But I have to do it alone today. They don't look[ENTER]very pretty, but they have a special effect.[ENTER]If you take a Peach Blossom to Baek-Go, he'll[ENTER]brew a potion from it that makes you very[ENTER]nimble-footed! "
gameforge.npc_talk._460_npcChat = "Where's your brother? "
gameforge.npc_talk._470_say = "Recently my brother has been travelling a lot. I[ENTER]barely see him any more and I worry a lot about[ENTER]him. "
gameforge.npc_talk._480_npcChat = "You sell rice cakes? "
gameforge.npc_talk._490_sayTitle = "Yu-Rang, the Rice Cake seller: "
gameforge.npc_talk._500_say = "It is difficult to sell Rice cakes because of the[ENTER]war. Thanks to the bandits, I have lost lots of[ENTER]customers. I just don't know what I should do for[ENTER]a living any more. "
gameforge.npc_talk._50_say = "Although it is a big restaurant, the furnishing[ENTER]is surprisingly simple. "
gameforge.npc_talk._510_npcChat = "Who usually buys goods from you? "
gameforge.npc_talk._520_say = "I sell most of my cakes to travellers. One day, a[ENTER]mysterious cavalier dressed in black came to see[ENTER]me. As payment, he gave me a recipe that you can[ENTER]make with Zin Water. It's a potion that improves[ENTER]your attack power. I sold the recipe to Huahn-So.[ENTER]If you take some Sim Water and an Alpine Rose to[ENTER]Huahn-So, he will produce some Zin-Water for you. "
gameforge.npc_talk._530_npcChat = "Why do you look so sad? "
gameforge.npc_talk._540_say = "Oh, who could have known that our sweet dreams[ENTER]would be shattered so mercilessly... My poor[ENTER]husband, he fell during battle! ... Please avenge[ENTER]his death. "
gameforge.npc_talk._550_npcChat = "So many people have fallen in the war... "
gameforge.npc_talk._560_say = "We're losing more and more men in the war, so the[ENTER]women in the village gathered together and asked[ENTER]Huahn-So to create a better healing potion.[ENTER]After a lot of research, he produced a potion[ENTER]which increases defence, so that less healing[ENTER]potions have to be used. Go see him. I'm sure he[ENTER]can produce the potion, that he calls[ENTER]SamBo-Water, for you. He just needs some[ENTER]Dok-Water and a Alpine Rose to make it. "
gameforge.npc_talk._570_npcChat = "Oh, what a cute child... "
gameforge.npc_talk._580_sayTitle = "Ah-Yu: "
gameforge.npc_talk._590_say = "He is screaming again... I don't know whether he[ENTER]wants some sweets or... oh no! "
gameforge.npc_talk._600_npcChat = "How are you two? "
gameforge.npc_talk._60_npcChat = "Tell me something about pottery. "
gameforge.npc_talk._610_say = "My child! Now that my husband has fallen in the[ENTER]war, I need to look after myself. I am trying to[ENTER]support myself and my child on my own. And thanks[ENTER]to the Bo Water, I have found a way to make a[ENTER]living. I need to bring Yu-Hwan 100 Kaki Blossom[ENTER]Juices and one Tue Fungus. He brews Bo Water from[ENTER]these things, which sells really easily. After[ENTER]all, I need to get by somehow... "
gameforge.npc_talk._620_npcChat = "How is your husband? "
gameforge.npc_talk._630_sayTitle = "Aranyo: "
gameforge.npc_talk._640_say = "My so-called husband is married to his books. He[ENTER]barely even looks at me any more. And I'm not an[ENTER]ugly woman. "
gameforge.npc_talk._650_npcChat = "How's business? "
gameforge.npc_talk._660_say = "Since the war broke out, business has been really[ENTER]bad. The merchant's union was once a rich and[ENTER]powerful union, but those days are over now. We[ENTER]cannot keep on ignoring the wild, the white oath[ENTER]soldiers and the black wind soldiers any more. "
gameforge.npc_talk._670_npcChat = "Why are you in such a bad mood? "
gameforge.npc_talk._680_sayTitle = "Taurean: "
gameforge.npc_talk._690_say = "Harang is a bad girl! I hate her! I'm weak, and[ENTER]she's always picking on me! "
gameforge.npc_talk._700_say = "You're a man, and you have muscles. Work them out[ENTER]a bit! "
gameforge.npc_talk._70_sayTitle = "Yonah the potter: "
gameforge.npc_talk._710_npcChat = "What are you doing? "
gameforge.npc_talk._720_sayTitle = "Harang: "
gameforge.npc_talk._730_say = "I'm waiting for Taurean. We often play together[ENTER]and we fight a lot too. What a coward! If he[ENTER]doesn't come voluntarily, I'll give him a really[ENTER]hard time! "
gameforge.npc_talk._740_npcChat = "Taurean is scared of you. "
gameforge.npc_talk._750_say = "Taurean is actually stronger than me. So now I've[ENTER]thought of a way that I can win anyway. A white[ENTER]Ninja told me that you can mix Young Water with a[ENTER]Mulberry and make a potion that makes you hit[ENTER]more quickly. Then I'll finally be able to defeat[ENTER]Taurean! If you also want to becomes a quick[ENTER]attacker, then take the the ingredients to[ENTER]Huahn-So. I'm sure he'll make the potion for you. "
gameforge.npc_talk._760_npcChat = "New insight... "
gameforge.npc_talk._770_say_title = "Seon-Pyeong: "
gameforge.npc_talk._780_say = "My friend, the world is full of unanswered[ENTER]questions. And I, am a seeker of answers and a[ENTER]seeker of knowledge. Have you ever heard of epic[ENTER]weapons and Spirit Stones? "
gameforge.npc_talk._790_npcChat = "What are you doing? "
gameforge.npc_talk._800_say = "You probably already know that I research unknown[ENTER]knowledge. And at the moment I'm looking into a[ENTER]method of further reinforcing weapons and[ENTER]improving the power of the Spirit Stones. "
gameforge.npc_talk._80_say = "I like being a potter. It's very satisfying to[ENTER]mould clay with your own hands and to see how[ENTER]something is being created... I usually only make[ENTER]simple things. In the east, on the outskirts of[ENTER]the continent, the production methods are a lot[ENTER]more developed. I saw some pottery there once and[ENTER]I was really inspired. Sometimes, when I have the[ENTER]time, I try experimenting. But I still haven't[ENTER]found out which trick they use. "
gameforge.npc_talk._810_npcChat = "The weapon research... "
gameforge.npc_talk._820_say = "Interesting isn't it? Do you want to know more[ENTER]about it? Then please bring me the appropriate[ENTER]level 65 weapon +9. I also need a Fencing[ENTER]Pamphlet and two Blessing Scrolls. I'll try to[ENTER]make you an epic weapon out of them. "
gameforge.npc_talk._830_say = "However, I can't promise that it'll work. "
gameforge.npc_talk._840_npcChat = "The Spirit Stones... "
gameforge.npc_talk._850_say = "Spirit Stones are widely used, but although they[ENTER]are used a lot, most people don't really know[ENTER]what their true power is. But my research has[ENTER]helped me to find out a lot more about them. If[ENTER]you bring me another Spirit Stone, I can improve[ENTER]it for you. "
gameforge.npc_talk._90_npcChat = "You're very sprightly for your age... "
gameforge.olympic_badge = {}
gameforge.olympic_badge._010_npcChat = "Hero's Medal "
gameforge.olympic_badge._020_say = "Help me! "
gameforge.olympic_badge._030_say = "Dratted thieves...[ENTER]They broke into my house last night![ENTER]They've stolen the Hero's Medal. My ancestor was[ENTER]awarded the medal after he ran 42.195 km from the[ENTER]battlefield to his emperor, to tell him about[ENTER]their battle victory.[ENTER]And now it's gone! "
gameforge.olympic_badge._040_say = "Oh dear... it has sentimental value to my family[ENTER]and I. What on earth should I do? "
gameforge.olympic_badge._050_say = "Will you help me? "
gameforge.olympic_badge._060_npcChat = "Hero's Medal "
gameforge.olympic_badge._070_say = "Finally! You're back![ENTER]Did you find the Hero's Medal? "
gameforge.olympic_badge._080_say = "But why? What do those thieves want to do with my[ENTER]medal? It's worthless to strangers! Can you help[ENTER]me find it? "
gameforge.olympic_badge._090_npcChat = "Find the Hero's Medal! "
gameforge.olympic_badge._100_say = "You've returned empty-handed? Oh no, I'm so[ENTER]distressed. If you can't help me, then who can?[ENTER]Carry on looking, please! "
gameforge.olympic_badge._110_say = "You've found my medal![ENTER]But wait... that's just one piece of it. What a[ENTER]disgrace, they broke it into five pieces![ENTER]Please bring me all the fragments! Then I might[ENTER]be able to put the medal back together. "
gameforge.olympic_badge._120_say = "Those wretched criminals have broken my family[ENTER]heirloom! Thank you for finding all the pieces.[ENTER]Now I can put the pieces back together. "
gameforge.olympic_badge._130_say = "Thank you so much! You've restored my family's[ENTER]honour. Of course all your trouble will not be in[ENTER]vain. Here's your just reward! "
gameforge.olympic_badge._140_say = "Do you really want to decline this mission? If[ENTER]you select 'yes', you will not be able to accept[ENTER]it later. "
gameforge.olympic_badge._150_say = "I understand if you don't have enough time for it[ENTER]now. Come again when it suits you better. But[ENTER]don't make me wait for long! "
gameforge.olympic_badge._160_say = "Unfortunately you arrived too late and can't help[ENTER]me now. I wish you all the best for the future! "
gameforge.olympic_badge._170_say = "Hunt the monsters that stole from me! But be[ENTER]careful, they were very strong - at least level[ENTER]30. If you bring back my Hero's Medal, I will[ENTER]give you a generous reward! "
gameforge.olympic_badge._180_say = "Find the Hero's Medal and take it to Yu-Hwan. "
gameforge.olympic_badge._190_say = "Yu-Hwan needs your help. Go see him! You will[ENTER]find him in the second village. "
gameforge.oxevent = {}
gameforge.oxevent._100_say = "The OX contest could not be started! "
gameforge.oxevent._10_npcChat = "OX contest "
gameforge.oxevent._110_sayReward = "Error while loading the script! Please check the[ENTER]files and try again! "
gameforge.oxevent._120_say = "The OX contest has started. "
gameforge.oxevent._130_notice_all = "The OX contest has started![ENTER]Talk to Uriel if you want to participate. "
gameforge.oxevent._131_notice_all = "He will teleport you to the place where the[ENTER]contest is held. "
gameforge.oxevent._140_say = "OX contest: registration open[ENTER]Registered number of participants: %s players "
gameforge.oxevent._150_select = "Finish registration process "
gameforge.oxevent._160_say = "No new registrations possible. You can start the[ENTER]quiz now. "
gameforge.oxevent._170_say = "OX contest: registration completed. "
gameforge.oxevent._180_select = "Start a quiz "
gameforge.oxevent._190_select = "Restart event "
gameforge.oxevent._195_select = "End event "
gameforge.oxevent._200_say = "The quiz could not be started. "
gameforge.oxevent._20_say = "Hey - you there! Yes, you - you look quite[ENTER]intelligent. There is a contest called the OX[ENTER]contest. You can test your knowledge there. If[ENTER]you win, you'll get a nice reward. "
gameforge.oxevent._210_say = "The quiz has been started successfully. "
gameforge.oxevent._220_say = "Error! The quiz could not be started. "
gameforge.oxevent._230_say = "OX contest: Is being restarted... "
gameforge.oxevent._240_notice_all = "A new round of the OX contest is going to start[ENTER]in a few moments. "
gameforge.oxevent._241_notice_all = "All participants of the last round are going to[ENTER]be teleported to the city. "
gameforge.oxevent._250_say = "OX contest: Closing "
gameforge.oxevent._260_notice_all = "The OX contest will be finishing in a few moments. "
gameforge.oxevent._261_notice_all = "All participants are going to be teleported to[ENTER]the city. "
gameforge.oxevent._270_say = "OX contest: Quiz is running right now "
gameforge.oxevent._280_sayReward = "Please wait a moment. "
gameforge.oxevent._290_say = "OX contest: Out of service. "
gameforge.oxevent._300_npcChat = "OX contest: Cancel "
gameforge.oxevent._30_say = "I can let you participate in the contest once it[ENTER]starts.[ENTER]The starting time has not been set yet.[ENTER]I'll let you know when it's time, so be ready! "
gameforge.oxevent._310_say = "OX contest: Cancel[ENTER]Unexpected problems could occur! Do you really[ENTER]want to continue? "
gameforge.oxevent._320_select = "Yes, cancel the event. "
gameforge.oxevent._330_say = "OX contest: Has been cancelled. "
gameforge.oxevent._340_npcChat = "OX contest: Reward "
gameforge.oxevent._350_say = "OX contest: Reward[ENTER]Every participant will get a reward. Please enter[ENTER]the item number here: "
gameforge.oxevent._360_say = "Please add the quantity of items[ENTER]here: "
gameforge.oxevent._370_say = "The reward has been given to player %s. "
gameforge.oxevent._40_say = "Do you want to participate? You could, of course,[ENTER]just watch... "
gameforge.oxevent._50_say = "Do you want to try it? Okay - then let's get[ENTER]going. "
gameforge.oxevent._60_say = "The contest has already started. I'm afraid you[ENTER]cannot participate this time. The next contest[ENTER]will probably start very soon though. I'll let[ENTER]you know when the time comes. "
gameforge.oxevent._70_npcChat = "OX contest: Start "
gameforge.oxevent._80_say = "OX contest: Start[ENTER]The OX contest will be started if you click this.[ENTER]Do you really want to start the contest? "
gameforge.oxevent._90_select = "Start "
gameforge.patrol_townaround = {}
gameforge.patrol_townaround._100_sayReward = "You reached patrol point 3. "
gameforge.patrol_townaround._10_makequestbutton = "Patrol point 5 "
gameforge.patrol_townaround._110_makequestbutton = "Patrol point 2 "
gameforge.patrol_townaround._120_say = "Go to patrol point 2. "
gameforge.patrol_townaround._130_sayReward = "You reached patrol point 2. "
gameforge.patrol_townaround._140_makequestbutton = "Patrol point 1 "
gameforge.patrol_townaround._150_say = "Go to patrol point 1. "
gameforge.patrol_townaround._160_sayReward = "You reached patrol point 1. "
gameforge.patrol_townaround._170_say = "Go to patrol point 5. "
gameforge.patrol_townaround._180_say = "You have reached patrol point 4. "
gameforge.patrol_townaround._190_say = "Go to patrol point 3. "
gameforge.patrol_townaround._200_say = "You reached patrol point 3. "
gameforge.patrol_townaround._20_sayReward = "Go to patrol point 5. "
gameforge.patrol_townaround._210_say = "Go to patrol point 2. "
gameforge.patrol_townaround._220_say = "You reached patrol point 2. "
gameforge.patrol_townaround._230_say = "Go to patrol point 1. "
gameforge.patrol_townaround._240_say = "You reached patrol point 1. "
gameforge.patrol_townaround._250_makequestbutton = "Patrol point 5 "
gameforge.patrol_townaround._260_sayTitle = "Go to patrol point 5. "
gameforge.patrol_townaround._270_say = "You reached patrol point 5. "
gameforge.patrol_townaround._280_makequestbutton = "Patrol point 6 "
gameforge.patrol_townaround._290_say = "Go to patrol point 6. "
gameforge.patrol_townaround._300_sayReward = "You reached patrol point 6. "
gameforge.patrol_townaround._30_say = "You reached patrol point 5. "
gameforge.patrol_townaround._310_say = "Patrol point 3[ENTER]Go to patrol point 3. "
gameforge.patrol_townaround._320_say = "Patrol point 5[ENTER]Go to patrol point 5. "
gameforge.patrol_townaround._330_say = "Patrol point 6[ENTER]Go to patrol point 6. "
gameforge.patrol_townaround._340_say = "Patrol point 2[ENTER]Go to patrol point 2. "
gameforge.patrol_townaround._350_say = "Patrol point 1[ENTER]Go to patrol point 1. "
gameforge.patrol_townaround._360_npcChat = "Go on patrol "
gameforge.patrol_townaround._370_makequestbutton = "Castle patrol in the Yongan Area. "
gameforge.patrol_townaround._380_select = "1 value(1) "
gameforge.patrol_townaround._385_select = "2 Value(1) "
gameforge.patrol_townaround._390_select = "3 value(1) "
gameforge.patrol_townaround._395_select = "4 Value(1) "
gameforge.patrol_townaround._400_makequestbutton = "Castle patrol in the Joan Area "
gameforge.patrol_townaround._40_makequestbutton = "Patrol point 4 "
gameforge.patrol_townaround._410_makequestbutton = "Castle patrol in the Pyungmoo Area "
gameforge.patrol_townaround._420_makequestbutton = "Patrol finished "
gameforge.patrol_townaround._430_sayReward = "As a reward for patrolling, you will receive an[ENTER]experience bonus. "
gameforge.patrol_townaround._440_say = {}
gameforge.patrol_townaround._50_sayTitle = "Find patrol point 4. "
gameforge.patrol_townaround._60_say = "Go to patrol point 4. "
gameforge.patrol_townaround._70_sayReward = "You have reached patrol point 4. "
gameforge.patrol_townaround._80_makequestbutton = "Patrol point 3 "
gameforge.patrol_townaround._90_say = "Go to patrol point 3. "
gameforge.pet_system = {}
gameforge.pet_system._010_say = "'s Fire Phoenix "
gameforge.pet_system._020_say = "'s Reindeer Calf "
gameforge.pet_system._030_chat = "You cannot summon your pet right now. "
gameforge.pet_system._040_say = "'s Ice Phoenix "
gameforge.pet_system._050_say = "'s Baby Azrael "
gameforge.pet_system._060_say = "'s Leonidas "
gameforge.pet_system._070_say = "'s Khan "
gameforge.pet_system._080_say = "'s Porky "
gameforge.pet_system._090_say = "'s Rufus "
gameforge.pet_system._100_say = "'s Bambi "
gameforge.pet_system._110_say = "'s Knuud "
gameforge.pet_system._120_say = "'s Bao Bao "
gameforge.pet_system._130_say = "'s Chubby Mini-Executor "
gameforge.pet_system._140_say = "'s Chubby Mini-Executor (gold) "
gameforge.pet_system._150_say = "'s Boney "
gameforge.pet_system._160_say = "'s Jade Phoenix "
gameforge.pony_buy = {}
gameforge.pony_buy._100_say = "Kill 20 Savage Archers within 30 minutes and give[ENTER]the result to the Stable Boy. "
gameforge.pony_buy._10_npcChat = "I want to ride. "
gameforge.pony_buy._110_npcChat = "Status upgrade pony-quest. "
gameforge.pony_buy._120_npcChat = "Progress of the qualification test "
gameforge.pony_buy._130_sayReward = "Kill 20 Savage Archers within 30 minutes and come[ENTER]back here afterwards! "
gameforge.pony_buy._140_select = "Leave "
gameforge.pony_buy._150_say = "Do you really want to cancel the qualification[ENTER]test? "
gameforge.pony_buy._160_select = "No, just kidding. "
gameforge.pony_buy._170_say = "Make sure that you're successful next time. "
gameforge.pony_buy._180_sayTitle = "Stable Boy: "
gameforge.pony_buy._190_say = "You don't have time to stand around here. Hurry[ENTER]up! Kill those Savage Archers and come back! "
gameforge.pony_buy._200_say = "You have finished the test successfully, very[ENTER]good. You need a Horse Picture to be able to[ENTER]ride. It will take some time before I can make[ENTER]you one. Come back tomorrow. Don't forget that[ENTER]the Horse Picture costs 100,000 Yang! "
gameforge.pony_buy._20_say = "You need to have level 25 to be able to ride. In[ENTER]my opinion, you need to get a little bit better[ENTER]first though. "
gameforge.pony_buy._210_makequestbutton = "The Horse Picture is being produced. "
gameforge.pony_buy._220_sayReward = "The Stable Boy is making a Horse Picture for you[ENTER]but it takes some time. Go to him once the Horse[ENTER]Picture is ready. "
gameforge.pony_buy._230_npcChat = "Is the Horse Picture ready? "
gameforge.pony_buy._240_say = "It will take a while before it's ready.[ENTER]Remember to bring 100,000 Yang! "
gameforge.pony_buy._250_makequestbutton = "Go to the Stable Boy "
gameforge.pony_buy._260_sayReward = "The Stable Boy has finished the Horse Picture. Go[ENTER]to him and pick it up. "
gameforge.pony_buy._270_npcChat = "I want to collect the Horse Picture. "
gameforge.pony_buy._280_sayTitle = "Stable Boy: "
gameforge.pony_buy._290_say = "I have finished the Horse Picture. Now, you can[ENTER]ride a beginner's horse and so move faster.[ENTER]The Horse Picture costs 100,000 Yang.[ENTER]Do you want to buy it? "
gameforge.pony_buy._300_select = "Do not buy "
gameforge.pony_buy._30_say = "If you want to ride, you need to take a[ENTER]qualification test first. To participate in the[ENTER]qualification test, you need to give me a Horse[ENTER]Medal. The easiest way to get one is in the[ENTER]Monkey Dungeon in the second village. The monkeys[ENTER]won't just hand it over to you though... "
gameforge.pony_buy._310_say = "This picture allows you to call the horse from[ENTER]wherever you are. If you lose the picture, you'll[ENTER]have to pay for a new one. So, take good care of[ENTER]it! "
gameforge.pony_buy._320_say = "You don't have enough Yang for the Horse Picture! "
gameforge.pony_buy._330_say = "Come back later. "
gameforge.pony_buy._340_say = "Do you really want to give up the Horse Picture[ENTER]mission? If you cancel it now, you'll have to[ENTER]start the quest all over again. "
gameforge.pony_buy._350_select = "No "
gameforge.pony_buy._360_makequestbutton = "Time limit exceeded! "
gameforge.pony_buy._370_sayReward = "You did not pass the qualification test because[ENTER]you did not manage to kill 20 Savage Archers[ENTER]within 30 minutes. "
gameforge.pony_buy._380_sayReward = "In order to repeat the challenge, take a Horse[ENTER]Medal to the Stable Boy and apply for a new[ENTER]qualification test. "
gameforge.pony_buy._40_say = "Ohh, you have the Horse Medal, great! Now you[ENTER]need to prove that you have the necessary[ENTER]qualifications for riding. Please kill 20 Savage[ENTER]Archers within 30 minutes. If you manage that,[ENTER]then you're ready to ride. "
gameforge.pony_buy._50_say = "Come again if you're still interested. "
gameforge.pony_buy._60_say = "Apparently, there is a problem with the[ENTER]information about riding. "
gameforge.pony_buy._70_sayReward = "Take a Horse Medal to the Stable Boy! After that,[ENTER]you may continue the riding-training mission. You[ENTER]can get the Horse Medal in the Monkey Dungeon. "
gameforge.pony_buy._80_makequestbutton = "Riding Qualification "
gameforge.pony_buy._90_sayReward = "Kill 20 Savage Archers within 30 minutes and give[ENTER]the result to the Stable Boy. "
gameforge.pony_buy._test_503_count = "Killings left "
gameforge.pony_levelup = {}
gameforge.pony_levelup._100_makequestbutton = "Horseman training (6) "
gameforge.pony_levelup._10_makequestbutton = "Horseman training (9) "
gameforge.pony_levelup._110_sayReward = "Go to destination (6). "
gameforge.pony_levelup._120_sayReward = "Arrived at destination (6)! "
gameforge.pony_levelup._130_makequestbutton = "Horseman training (5) "
gameforge.pony_levelup._140_sayReward = "Go to destination (5). "
gameforge.pony_levelup._150_sayReward = "Arrived at destination (5)! "
gameforge.pony_levelup._160_makequestbutton = "Horseman training (4) "
gameforge.pony_levelup._170_sayReward = "Go to destination (4). "
gameforge.pony_levelup._180_sayReward = "Arrived at destination (4)! "
gameforge.pony_levelup._190_makequestbutton = "Horseman training (3) "
gameforge.pony_levelup._200_sayReward = "Go to destination (3). "
gameforge.pony_levelup._20_sayReward = "Go to destination (9). "
gameforge.pony_levelup._210_sayReward = "Arrived at destination (3)! "
gameforge.pony_levelup._220_makequestbutton = "Horseman training (2) "
gameforge.pony_levelup._230_sayReward = "Go to destination (2) "
gameforge.pony_levelup._240_sayReward = "Arrived at destination (2)! "
gameforge.pony_levelup._250_makequestbutton = "Horseman training (1) "
gameforge.pony_levelup._260_sayReward = "Go to destination (1). "
gameforge.pony_levelup._270_say = "Teleport to training map. "
gameforge.pony_levelup._280_select = "Go "
gameforge.pony_levelup._290_say = "Do you really want to give up? "
gameforge.pony_levelup._300_sayReward = "Arrived at destination (1)! "
gameforge.pony_levelup._30_sayReward = "Arrived at destination (9)! "
gameforge.pony_levelup._310_select = "Go "
gameforge.pony_levelup._320_makequestbutton = "Horseman training (4) "
gameforge.pony_levelup._330_say = "Do you really want to give up? "
gameforge.pony_levelup._340_makequestbutton = "Horseman training (9) "
gameforge.pony_levelup._350_say = "Teleport to training map. "
gameforge.pony_levelup._360_say = "Do you really want to give up? "
gameforge.pony_levelup._370_makequestbutton = "Go to every destination "
gameforge.pony_levelup._380_sayTitle = "Ride to every destination "
gameforge.pony_levelup._390_sayReward = "Ride to every destination indicated on the map.[ENTER]If you get off the horse whilst on your journey,[ENTER]you will fail the lesson. "
gameforge.pony_levelup._400_say = "Destination (1): reached "
gameforge.pony_levelup._40_makequestbutton = "Horseman training (8) "
gameforge.pony_levelup._410_say = "Destination (1): not reached yet "
gameforge.pony_levelup._420_say = "Destination (2): reached "
gameforge.pony_levelup._430_say = "Destination (2): not yet reached "
gameforge.pony_levelup._440_say = "Do you really want to give up? The training can't[ENTER]be started again until tomorrow. "
gameforge.pony_levelup._450_say = "Destination (1) highlighted. "
gameforge.pony_levelup._460_say = "Destination (2) highlighted. "
gameforge.pony_levelup._470_makequestbutton = "Ride to the destination "
gameforge.pony_levelup._480_say = "Destination selected. "
gameforge.pony_levelup._490_makequestbutton = "Go to the destination "
gameforge.pony_levelup._500_say = "Destination selected. "
gameforge.pony_levelup._50_sayReward = "Go to destination (8). "
gameforge.pony_levelup._510_say = "Destination selected. "
gameforge.pony_levelup._520_say = "Destination selected. "
gameforge.pony_levelup._530_say = "You need a Horse Medal to train. The results will[ENTER]be noted on the medal. "
gameforge.pony_levelup._540_say = "Horses need a break too. It'd be better if you[ENTER]came back tomorrow. "
gameforge.pony_levelup._550_say = "Your horse looks very tired. You should let it[ENTER]rest. "
gameforge.pony_levelup._560_say = "Your horse seems to be hungry. How about feeding[ENTER]it before training? "
gameforge.pony_levelup._570_say = "Your horse doesn't need any more training. Try[ENTER]getting hold of the Armed Horse Book. "
gameforge.pony_levelup._580_say = "Ride over to me. "
gameforge.pony_levelup._590_say = "You have almost completed your training. Go off[ENTER]and explore the area on your horse. It might be[ENTER]more difficult this time but you can do it. Just[ENTER]follow your nose and keep your eyes peeled. Good[ENTER]bye and come back soon! All progress will be[ENTER]noted on your Horse Medal. It won't be long until[ENTER]you are ready to go on to the medium level. "
gameforge.pony_levelup._600_select = "1 val(1) 12.50% "
gameforge.pony_levelup._60_sayReward = "Arrived at destination (8)! "
gameforge.pony_levelup._620_say = "It seems you've improved your horsemanship[ENTER]skills. Move out and explore the map on your[ENTER]horse's back. Even if it's a little dangerous;[ENTER]with your training, you should be able to do it.[ENTER]It's a long trip, so you had better get moving.[ENTER]Farewell, my friend and come back soon. The[ENTER]results of your training will be noted on your[ENTER]Horse Medal. It seems to me like it's about time[ENTER]to raise your horse's level! "
gameforge.pony_levelup._630_select = "1 val(1) 11.11% "
gameforge.pony_levelup._650_say = "You seem to have learned enough. It's time to get[ENTER]tough. Go visit the main outpost. Check your[ENTER]Horse Medal! It's going to show you the results[ENTER]of your training today. "
gameforge.pony_levelup._660_select = "1 val(1) 25.00% "
gameforge.pony_levelup._680_say = "It seems like your horse has evolved! But to me,[ENTER]you're obviously still a novice at handling[ENTER]horses. You should practise riding, because it[ENTER]lays the foundation for everything else. So get[ENTER]in your saddle and get the horse to turn by[ENTER]itself. One look at the Horse Medal will tell you[ENTER]if you have been successful. "
gameforge.pony_levelup._690_say = "The quest status is strange "
gameforge.pony_levelup._700_makequestbutton = "Find a Horse Medal "
gameforge.pony_levelup._70_makequestbutton = "Horseman training (7) "
gameforge.pony_levelup._710_sayReward = "You need a Horse Medal to do the horseman[ENTER]training. You can get one from the easy monkey[ENTER]dungeon. "
gameforge.pony_levelup._720_makequestbutton = "Horseman training has failed "
gameforge.pony_levelup._730_sayReward = "Horseman training failed because you got off the[ENTER]horse or passed through a portal. "
gameforge.pony_levelup._740_sayReward = "Horseman training failed because you got off the[ENTER]horse or passed through a portal. "
gameforge.pony_levelup._750_say = "Return to the Stable Boy "
gameforge.pony_levelup._760_sayReward = "Return to the Stable Boy to have your results[ENTER]noted on your Horse Medal. "
gameforge.pony_levelup._770_sayReward = "You can use a portal to end the training. "
gameforge.pony_levelup._780_say = "Did you manage to finish everything? The training[ENTER]will continue tomorrow. I'm going to note today's[ENTER]results on your Horse Medal. "
gameforge.pony_levelup._790_makequestbutton = "Results for the beginner's horse "
gameforge.pony_levelup._800_say = "You can improve your horse now. "
gameforge.pony_levelup._80_sayReward = "Go to the destination (7). "
gameforge.pony_levelup._810_say = "Unfortunately, you have failed.[ENTER][ENTER]Return to the Stable Boy to try again. "
gameforge.pony_levelup._820_say = "Training has been successful "
gameforge.pony_levelup._830_say = "Your horse has reached level %s. "
gameforge.pony_levelup._840_say = "You can improve your horse by visiting the Stable[ENTER]Boy. "
gameforge.pony_levelup._850_say = "You should continue training until your horse has[ENTER]reached level 10. "
gameforge.pony_levelup._860_say = "I cannot see your results. You don't have a Horse[ENTER]Medal. "
gameforge.pony_levelup._90_sayReward = "Arrived at destination (7)! "
gameforge.pre_event_heavens_cave = {}
gameforge.pre_event_heavens_cave._100_say = "Here, for a little bit of cash they shall be[ENTER]yours. "
gameforge.pre_event_heavens_cave._10_npcChat = "Who are you? "
gameforge.pre_event_heavens_cave._110_say = "You can choose one of these items as a reward: "
gameforge.pre_event_heavens_cave._120_say = "or %dx "
gameforge.pre_event_heavens_cave._130_4_select = "I'm not going to swap! "
gameforge.pre_event_heavens_cave._140_say = "Thank you! I already have %d Glyph Stones. "
gameforge.pre_event_heavens_cave._150_1_select = "What do you need these stones for? "
gameforge.pre_event_heavens_cave._150_2_select = "Good "
gameforge.pre_event_heavens_cave._160_say = "These stones were made in the times of the[ENTER]ancient empire - nobody knows how they are made[ENTER]any more. "
gameforge.pre_event_heavens_cave._170_say = "A lot of them have gone missing since then. "
gameforge.pre_event_heavens_cave._190_say = "I have discovered one of the old portals in the[ENTER]hinterland and am now searching for the stones[ENTER]that can help me to open them. "
gameforge.pre_event_heavens_cave._200_say = "However, I don't just need Glyph Stones, but I[ENTER]also need gold to channel the magic currents. "
gameforge.pre_event_heavens_cave._20_say = "Heuk-Young: "
gameforge.pre_event_heavens_cave._210_say = "However, I need more gold than I actually have.[ENTER]If you get hold of some gold for me, I'll give[ENTER]you this Dragon God Amulet. "
gameforge.pre_event_heavens_cave._220_say = "If you carry it with you, an Old Man or a[ENTER]Teleporter can directly take you to the blocked[ENTER]portal. "
gameforge.pre_event_heavens_cave._230_say = "You will get one if you bring me pure gold in one[ENTER]of these forms: "
gameforge.pre_event_heavens_cave._240_say = "Unfortunately you do not have enough gold to[ENTER]start the ritual. I need more pure gold: "
gameforge.pre_event_heavens_cave._250_say = "Perhaps another time. "
gameforge.pre_event_heavens_cave._260_npcChat = "Here's some gold. "
gameforge.pre_event_heavens_cave._270_say = "Where? Unfortunately you don't have any pure gold[ENTER]with you. If you want a Dragon God Amulet, please[ENTER]bring me the following items: "
gameforge.pre_event_heavens_cave._280_say = "Give Heuk-Young: "
gameforge.pre_event_heavens_cave._290_select = "Nothing "
gameforge.pre_event_heavens_cave._300_say = "That's very kind of you! Here, as I promised, the[ENTER]amulet is yours. "
gameforge.pre_event_heavens_cave._30_say = "My name is Heuk-Young. I'm an annalist and I'm in[ENTER]charge of our people's ancient records. The first[ENTER]transcripts tell the story of the founding of the[ENTER]three kingdoms: "
gameforge.pre_event_heavens_cave._310_say = "If you carry the Dragon God Amulet with you, an[ENTER]Old Man or a teleporter takes you to the vicinity[ENTER]of the portal. "
gameforge.pre_event_heavens_cave._320_say = "Ah, I see you already have an amulet. But thank[ENTER]you anyway! "
gameforge.pre_event_heavens_cave._330_say = "I have already collected gold amounting to %d[ENTER]Yang. "
gameforge.pre_event_heavens_cave._40_say = "Our kingdom Shinsoo as well as Chunjo and Jinno. "
gameforge.pre_event_heavens_cave._50_say = "Our kingdom Chunjo as well as Shinsoo and Jinno. "
gameforge.pre_event_heavens_cave._60_say = "Our kingdom Jinno as well as Chunjo and Shinsoo. "
gameforge.pre_event_heavens_cave._70_say = "I'm investigating the ancient portals that used[ENTER]to allow people to travel to distant regions. We[ENTER]need special stones to open them. "
gameforge.pre_event_heavens_cave._80_say = "They carry special symbols. If you get hold of[ENTER]one of these stones, please bring it to me. I[ENTER]will, of course, reward you for it. See, this is[ENTER]what they look like: "
gameforge.pre_event_heavens_cave._90_1_select = "I have found some of those stones. "
gameforge.pre_event_heavens_cave._90_2_select = "Yes "
gameforge.pricing_lv12 = {}
gameforge.pricing_lv12._10_send_letter = "Packages "
gameforge.pricing_lv12._20_say_title = "Packages have arrived! "
gameforge.pricing_lv12._30_say = "During war we can use all the help we can get. A[ENTER]few packages are waiting for you, which will help[ENTER]equip you for battle better. "
gameforge.pricing_lv12._40_say = "And the good news is: You can save loads with[ENTER]these packages! "
gameforge.pricing_lv12._50_say_reward = "A turning coin will show you the way to the[ENTER]packages. "
gameforge.pricing_lv40 = {}
gameforge.pricing_lv40._10_send_letter = "Packages "
gameforge.pricing_lv40._20_say_title = "Pro packages have arrived! "
gameforge.pricing_lv40._30_say = "Even the strongest fighters can get better[ENTER]equipment. The Pro Packages can help you to[ENTER]resist the powers of evil even more effectively. "
gameforge.pricing_lv40._40_say = "And the good news is: You can save loads with[ENTER]these packages! "
gameforge.pricing_lv40._50_say_reward = "A turning coin will show you the way to the[ENTER]packages. "
gameforge.pricing_lv9 = {}
gameforge.pricing_lv9._10_send_letter = "Packages "
gameforge.pricing_lv9._20_say_title = "Packages have arrived! "
gameforge.pricing_lv9._30_say = "In times of war we can do with all the help we[ENTER]can get. Thankfully new packages have arrived[ENTER]which can help beginners like you. "
gameforge.pricing_lv9._40_say = "And the good news is: You can save loads with[ENTER]these packages! "
gameforge.pricing_lv9._50_say_reward = "A turning coin will show you the way to the[ENTER]packages. "
gameforge.priv_empire = {}
gameforge.priv_empire._100_sayReward = "%s bonus : %s "
gameforge.priv_empire._10_npcChat = "GM: give kingdom bonus "
gameforge.priv_empire._110_say = "Choose duration of bonus: "
gameforge.priv_empire._120_select = "6 hours "
gameforge.priv_empire._130_select = "12 hours "
gameforge.priv_empire._134_select = "24 hours "
gameforge.priv_empire._135_select = "Direct input "
gameforge.priv_empire._140_say = "Enter duration of the bonus: "
gameforge.priv_empire._150_sayReward = "%s bonus: %s %s %% ( %s hours ) "
gameforge.priv_empire._160_say = "Confirm above mentioned settings? "
gameforge.priv_empire._170_sayReward = "The settings have been confirmed. "
gameforge.priv_empire._180_sayReward = "Cancelled progress. "
gameforge.priv_empire._20_sayTitle = "Give kingdom bonus "
gameforge.priv_empire._30_say = "Which kingdom should get the bonus? "
gameforge.priv_empire._33_array = "All kingdoms "
gameforge.priv_empire._40_sayTitle = "Grant kingdom bonus - current status: "
gameforge.priv_empire._50_say = "Choose bonus type "
gameforge.priv_empire._53_array = "Item drop rate percent bonus "
gameforge.priv_empire._54_array = "Yang drop rate percent bonus "
gameforge.priv_empire._55_array = "Yang bomb drop rate percent bonus "
gameforge.priv_empire._56_array = "Experience point percent bonus "
gameforge.priv_empire._60_sayReward = "%s bonus : %s "
gameforge.priv_empire._70_say = "Choose additional bonus percentages: "
gameforge.questscroll1 = {}
gameforge.questscroll1._10_say = "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դϴ<EFBFBD> "
gameforge.questscroll5 = {}
gameforge.questscroll5._100_say = "There's already a quest in progress. The only way[ENTER]to start another quest now is to finish or cancel[ENTER]your current quest. "
gameforge.questscroll5._10_select = "Aa "
gameforge.questscroll5._110_sayTitle = "Cancel %s "
gameforge.questscroll5._120_say = "Do you really want to quit this task? "
gameforge.questscroll5._130_select = "Yes, quit. "
gameforge.questscroll5._140_say = "Task %s cancelled. "
gameforge.questscroll5._150_sayReward = "(Remaining: %s %s, %s %s) "
gameforge.questscroll5._160_chat = "questscroll5.kill_race:%s] "
gameforge.questscroll5._170_sayReward = "(Remaining: %s %s, %s %s) "
gameforge.questscroll5._180_chat = "questscroll5.kill_race:%s] "
gameforge.questscroll5._190_say = "You have completed the mission and earned a[ENTER]reward! "
gameforge.questscroll5._200_stringFormat = "%s completed! "
gameforge.questscroll5._20_select = "Ab%sDc "
gameforge.questscroll5._210_chat = "select_reward_item.prob_pos=%s "
gameforge.questscroll5._220_chat = "select_reward_item.overflow "
gameforge.questscroll5._230_sayReward = "Received: %s Yang "
gameforge.questscroll5._240_chat = "questscroll5.reward_MONEY.error type=%s "
gameforge.questscroll5._250_sayReward = "Received: %s experience points "
gameforge.questscroll5._260_chat = "questscroll5.reward_EXP.error type=%s "
gameforge.questscroll5._270_sayReward = "Received: %s "
gameforge.questscroll5._30_chat = "questscroll5.use.50317 "
gameforge.questscroll5._40_chat = "questscroll5.use.50319 "
gameforge.questscroll5._50_chat = "questscroll5.use.50320 "
gameforge.questscroll5._60_chat = "questscroll5.use.50321 "
gameforge.questscroll5._70_chat = "KILL_MOB1 "
gameforge.questscroll5._80_chat = "KILL_MOB2 "
gameforge.questscroll5._90_sayTitle = "Mission Book quest is in progress "
gameforge.reset_scroll = {}
gameforge.reset_scroll._100_say = "Are you sure that you want to reset the skill[ENTER]%s? "
gameforge.reset_scroll._10_sayTitle = "Reset status "
gameforge.reset_scroll._110_sayTitle = "Reset skill status: Confirm "
gameforge.reset_scroll._120_say = "You can't reverse this. Do you still want to use[ENTER]the scroll? "
gameforge.reset_scroll._130_stringFormat = "RESET_SKILL[%s] "
gameforge.reset_scroll._140_sayTitle = "Reset skill "
gameforge.reset_scroll._150_say = "Re-initialize skill %s. "
gameforge.reset_scroll._160_sayReward = "The chosen skill was reset. "
gameforge.reset_scroll._20_say = "This scroll allows you to reset all your previous[ENTER]status improvements. Your whole status will be[ENTER]affected: VIT, INT, STR and DEX will all be reset[ENTER]to 1. The points you gain from this can be[ENTER]redistributed.[ENTER][ENTER]Do you want to use the scroll now? "
gameforge.reset_scroll._30_sayTitle = "Status reset: Confirm "
gameforge.reset_scroll._40_say = "All your status points will be reset to 1.[ENTER]Do you really want to reset your status? "
gameforge.reset_scroll._50_sayTitle = "Reset skill "
gameforge.reset_scroll._60_sayReward = "A skill of your choice will be reset. You will[ENTER]receive all the points of that particular skill[ENTER]back, apart from the ones that you got from[ENTER]books. This means that you will get a maximum of[ENTER]17 skill points back. You can redistribute the[ENTER]points that you get back onto a skill of your[ENTER]choice. "
gameforge.reset_scroll._70_say = "You do not have a skill that can be reset. "
gameforge.reset_scroll._80_say = "Please choose the skill you would like to reset. "
gameforge.reset_scroll._90_sayReward = "A skill of your choice is going to be reset, so[ENTER]you can assign your points again. You are going[ENTER]to lose all points gathered through books,[ENTER]though, and you can only get back a maximum of 17[ENTER]points, even if you used more points for the[ENTER]skill. "
gameforge.reset_status = {}
gameforge.reset_status._100_say = "Continue "
gameforge.reset_status._10_say = "Your vitality "
gameforge.reset_status._110_say = "Cancel "
gameforge.reset_status._120_say = "Reset is completed. "
gameforge.reset_status._130_say = "Reset has failed! "
gameforge.reset_status._20_say = "Your intelligence "
gameforge.reset_status._30_say = "Your strength "
gameforge.reset_status._40_say = "Your dexterity "
gameforge.reset_status._50_say = "currently has a value of 1. "
gameforge.reset_status._60_say = "cannot be reset. "
gameforge.reset_status._70_say = "is being reset to 1. "
gameforge.reset_status._80_say = "Your remaining points will be reimbursed as[ENTER]training points. "
gameforge.reset_status._90_say = "Do you want to continue? "
gameforge.ride = {}
gameforge.ride._010_say = "Your level is too low. "
gameforge.ride._020_say = "You cannot ride while you are transformed! "
gameforge.ride._030_say = "You're already riding! If you want to change your[ENTER]mount, you have to get off first. "
gameforge.ride._040_say = "You need to send your horse away if you want to[ENTER]use another mount. "
gameforge.ride_mount_change = {}
gameforge.ride_mount_change._010_npcChat = "Swap animal seal "
gameforge.ride_mount_change._020_say = "Hello! I heard that you swap animal seals? These[ENTER]seals are just too powerful for me, I can't use[ENTER]them yet... "
gameforge.ride_mount_change._030_sayTitle = "Heuk-Young: "
gameforge.ride_mount_change._040_say = "But of course. Lots of adventurers swap seals[ENTER]here, so I've always got something appropriate in[ENTER]stock. Are you sure you want to swap your high[ENTER]level animals seals for ones that match your[ENTER]level? "
gameforge.ride_mount_change._050_select = "Yes, I want to swap them. "
gameforge.ride_mount_change._060_select = "No, I want to keep them. "
gameforge.ride_ticket_change = {}
gameforge.ride_ticket_change._010_npcChat = "Swap certificate for mount "
gameforge.ride_ticket_change._020_say = "You want to swap your certificate for a mount?[ENTER]Let me see which ones you've got with you. If you[ENTER]own several certificates, you can choose between[ENTER]them in the following steps. "
gameforge.ride_ticket_change._030_say = "Do you want to have this mount? Then confirm with[ENTER]a 'yes' and give him a bonus in the next step.[ENTER]Select 'no' to go to the next certificate. "
gameforge.ride_ticket_change._040_say = "Are you sure? "
gameforge.ride_ticket_change._050_say = "So you don't want to swap your certificate. Come[ENTER]back later when you're ready to do it. "
gameforge.ride_ticket_change._060_say = "Now select a bonus. "
gameforge.ride_ticket_change._070_say = "Strength against monsters "
gameforge.ride_ticket_change._080_say = "Experience (EXP) "
gameforge.ride_ticket_change._090_say = "Hit Points (HP) "
gameforge.ride_ticket_change._100_say = "Defence (DEF) "
gameforge.ride_ticket_change._110_say = "Attack Value (AV) "
gameforge.ride_ticket_change._120_say = "No, thank you. "
gameforge.ride_ticket_change._130_say = "You don't seem to be able to decide. Come back[ENTER]later when you're ready. "
gameforge.ride_ticket_change._140_say = "You've made a wise choice. Good luck! "
gameforge.ride_ticket_change._150_say = "Hm, something seems to have gone wrong. "
gameforge.ring_warp = {}
gameforge.ring_warp._010_say = "Cancel process. "
gameforge.ring_warp._020_say = "You may use the ring again in %d minutes. "
gameforge.ring_warp._030_say = "Teleport (remaining jumps: %d) "
gameforge.skill_group = {}
gameforge.skill_group._100_sayTitle = "Warrior training teacher: "
gameforge.skill_group._10_sendLetter = "The training "
gameforge.skill_group._110_sayReward = "If you admire a Warrior because of his rapid and[ENTER]repeated attacks, I recommend the Body-Force[ENTER]Teacher. If you want to defeat entire groups of[ENTER]monsters with a single attack, I recommend the[ENTER]Mental-Fight Teacher. We're waiting for you near[ENTER]the village square. "
gameforge.skill_group._120_sayTitle = "Ninja training teacher: "
gameforge.skill_group._130_sayReward = "If you want to call yourself an outstanding[ENTER]archer, then learn about Archery. If you are[ENTER]ready to carry out various secret missions in the[ENTER]dark as a Ninja, then Blade-Fighting is for you.[ENTER]We'll be waiting for you by the village square. "
gameforge.skill_group._140_sayTitle = "Sura training teacher: "
gameforge.skill_group._150_sayReward = "Do you want to be a true sword magician and[ENTER]demonic warrior? Then I recommend Magic-Weaponry[ENTER]Training. But if you want to be feared as a[ENTER]magician of darkness and curses then choose the[ENTER]Black Magic Training.[ENTER]We'll wait for you in the vicinity of the Village[ENTER]Square. "
gameforge.skill_group._160_sayTitle = "Shaman training teacher: "
gameforge.skill_group._170_sayReward = "If you want to become a Shaman who controls magic[ENTER]and blessing, then choose the Dragon Force[ENTER]training. However, if you want to heal the pain[ENTER]of those suffering, then I recommend Healing[ENTER]Force training. We'll be waiting for you near the[ENTER]Village Square. "
gameforge.skill_group._180_npcChat = "Begin Body-Force training "
gameforge.skill_group._190_sayTitle = "Wrong training "
gameforge.skill_group._200_say = "I'm sorry.[ENTER]Only Warriors can choose Body-Force training. "
gameforge.skill_group._20_targetVid = "Body-Force Teacher "
gameforge.skill_group._210_sayReward = "A Warrior can choose between Body-Force and[ENTER]Mental-Fight training. "
gameforge.skill_group._220_sayReward = "A Ninja can choose between Blade-Fight training[ENTER]and Archery training. "
gameforge.skill_group._230_sayReward = "A Sura can choose between Weaponry training and[ENTER]Black Magic training. "
gameforge.skill_group._240_sayReward = "A Shaman can choose between the Dragon Force and[ENTER]the Healing Force training. "
gameforge.skill_group._250_sayTitle = "Body-Force training "
gameforge.skill_group._260_say = "A student of Body-Force training trains his body[ENTER]strength and learns how to use it in the best[ENTER]way. His attacks inflict deep wounds, so that his[ENTER]opponents are easily and quickly defeated. "
gameforge.skill_group._270_sayReward = "Requirement: Warrior at level 5 or above "
gameforge.skill_group._280_select = "Start "
gameforge.skill_group._290_select = "Save for later "
gameforge.skill_group._300_chat = "npc_is_same_job:%s "
gameforge.skill_group._30_targetVid = "Mental-Fight Teacher "
gameforge.skill_group._310_sayTitle = "You have chosen Body-Force training. "
gameforge.skill_group._320_say = "Welcome! "
gameforge.skill_group._330_say = "You will receive skill points for deciding to do[ENTER]training. You can use them to improve the skills[ENTER]of your choice. "
gameforge.skill_group._340_sayReward = "You have received skill points. "
gameforge.skill_group._350_sayReward = "Once you have chosen your training, you will not[ENTER]receive any more skill points. "
gameforge.skill_group._360_npcChat = "Begin Mental-Fight training "
gameforge.skill_group._370_sayTitle = "Wrong training "
gameforge.skill_group._380_say = "I'm sorry. Only Warriors can choose Mental-Fight[ENTER]training. "
gameforge.skill_group._390_sayReward = "A Ninja can choose between Blade-Fight training[ENTER]and Archery training. "
gameforge.skill_group._400_sayTitle = "Mental-Fight training "
gameforge.skill_group._40_targetVid = "Blade-Fight Teacher "
gameforge.skill_group._410_say = "Mental-Fight training teaches to attack the enemy[ENTER]with strong chi attacks and how to defend[ENTER]yourself from his attacks. "
gameforge.skill_group._420_sayTitle = "You have chosen Mental-Fight training. "
gameforge.skill_group._430_npcChat = "Start Blade-Fight training "
gameforge.skill_group._440_say = "I'm sorry.[ENTER]Only a Ninja can choose Blade-Fight training. "
gameforge.skill_group._450_sayTitle = "Blade-Fight training "
gameforge.skill_group._460_say = "In Blade-Fight training a Ninja learns how to[ENTER]quickly and lethally hit his opponent's weak[ENTER]points. "
gameforge.skill_group._470_sayReward = "Requirement: Ninja at level 5 or above "
gameforge.skill_group._480_sayTitle = "You have chosen Blade-Fight training. "
gameforge.skill_group._490_say = "Since you have decided to do this training, you[ENTER]will receive 4 skill points. You can use them to[ENTER]improve a skill of your choice. "
gameforge.skill_group._500_npcChat = "Start Archery training "
gameforge.skill_group._50_targetVid = "Archery Teacher "
gameforge.skill_group._510_say = "I'm sorry.[ENTER]Only a Ninja can choose Archery training. "
gameforge.skill_group._520_sayTitle = "Archery training "
gameforge.skill_group._530_say = "In Archery training a Ninja learns how to handle[ENTER]his bow and to fight the enemy with precision[ENTER]from a distance. "
gameforge.skill_group._540_sayTitle = "You have chosen Archery training. "
gameforge.skill_group._550_npcChat = "Start Weaponry training "
gameforge.skill_group._560_say = "I'm sorry.[ENTER]Only a Sura can choose Weaponry training. "
gameforge.skill_group._570_sayTitle = "Weaponry training "
gameforge.skill_group._580_say = "In Weaponry training you practice the art of[ENTER]using powerful blows against weakened enemies,[ENTER]with the help of cursed blades. "
gameforge.skill_group._590_sayReward = "Requirement: Sura at level 5 or above "
gameforge.skill_group._600_sayTitle = "You have chosen Weaponry training. "
gameforge.skill_group._60_targetVid = "Weaponry Teacher "
gameforge.skill_group._610_npcChat = "Start Black Magic training "
gameforge.skill_group._620_say = "I'm sorry.[ENTER]Only a Sura can choose the Black Magic training. "
gameforge.skill_group._630_sayTitle = "Black Magic training "
gameforge.skill_group._640_say = "In Black Magic training you learn the art of[ENTER]weakening your enemies from a distance with black[ENTER]magic. "
gameforge.skill_group._650_sayTitle = "You have chosen Black Magic training. "
gameforge.skill_group._660_npcChat = "Start the Dragon Force training "
gameforge.skill_group._670_say = "I'm sorry.[ENTER]Only Shamans can choose the Dragon Force training. "
gameforge.skill_group._680_sayTitle = "Dragon Force training "
gameforge.skill_group._690_say = "The Dragon Force training uses the strong fire[ENTER]attacks from the Dragon God as well as support[ENTER]magic which can give the group the protection[ENTER]from the Dragon God. "
gameforge.skill_group._700_sayReward = "Requirement: Shamans at level 5 or above "
gameforge.skill_group._70_targetVid = "Black Magic Teacher "
gameforge.skill_group._710_sayTitle = "You have chosen the Dragon Force training. "
gameforge.skill_group._720_npcChat = "Start the Healing Force training "
gameforge.skill_group._730_say = "I'm sorry.[ENTER]Only Shamans can choose the Healing Force[ENTER]training. "
gameforge.skill_group._740_sayTitle = "Healing Force training "
gameforge.skill_group._750_say = "With the Healing Force training, you learn to[ENTER]stun your enemies with electric shocks. You also[ENTER]learn to heal group members and give them[ENTER]additional strength. "
gameforge.skill_group._760_sayTitle = "You have chosen the Healing Force training. "
gameforge.skill_group._80_targetVid = "Dragon Force Teacher: "
gameforge.skill_group._90_targetVid = "Healing Force Teacher "
gameforge.skill_reset2 = {}
gameforge.skill_reset2._10_npcChat = "Reset skills "
gameforge.skill_reset2._110_say = "Suit yourself. If you change your mind, come[ENTER]visit me again. "
gameforge.skill_reset2._120_say = "You don't have enough Yang. I'm sorry, but I[ENTER]can't help you. After all, I also need to make a[ENTER]living too. "
gameforge.skill_reset2._130_say = "This item offers you the possibility of[ENTER]forgetting your old training and beginning a[ENTER]completely new one. However, you must have a[ENTER]minimum level of 31 to be able to use it. Then[ENTER]you will be able to redetermine your destiny. Do[ENTER]you really want to turn your back on the old[ENTER]skills that made you who you are now? "
gameforge.skill_reset2._135_say = "You don't follow a lore and don't have any skill[ENTER]points you could reset! "
gameforge.skill_reset2._140_say = "This item can only be used from level 31. "
gameforge.skill_reset2._20_say = "You haven't started any training yet! As long you[ENTER]as you don't spend any skill points you can't[ENTER]reset them either. Come back when you have made a[ENTER]mistake during your training, then I'll be happy[ENTER]to help you. "
gameforge.skill_reset2._30_say = "I'm afraid I can't help you, my child. You have[ENTER]already reached level %s, but unfortunately you[ENTER]can only change your training up to level 30. "
gameforge.skill_reset2._40_say = "You don't follow a lore and don't have any skill[ENTER]points you could reset! "
gameforge.skill_reset2._50_say = "Oh dear, what's the matter? I can see great[ENTER]sorrow in your eyes...Wait, I can help you. I can[ENTER]let people forget their skills so they can learn[ENTER]new ones. What do you think? It will only cost[ENTER]you %s Yang. "
gameforge.skill_reset2._60_select = "Do not reset "
gameforge.skill_reset2._70_say = "Just look at that gloomy face! Aren't you feeling[ENTER]well? If you're unhappy about your lore: I could[ENTER]help you forget everything in a flash. "
gameforge.skill_reset2._80_say = "This means that all your skill points will be[ENTER]reset and that you then redistribute them.[ENTER]Unfortunately I cannot give you back the points[ENTER]that you gained from reading books, they will be[ENTER]lost after resetting. Do you want to go ahead?[ENTER]Forget everything and start from the beginning[ENTER]again? Then I will need %s Yang from you. "
gameforge.skill_reset2._90_select = "Reset skills "
gameforge.spider_dungeon_2floor = {}
gameforge.spider_dungeon_2floor._10_npcChat = "Back to the first floor "
gameforge.spider_dungeon_2floor._15_sayTitle = "Pung-Ho: "
gameforge.spider_dungeon_2floor._20_say = "Do you really want to return to the first floor? "
gameforge.spider_dungeon_2floor._30_say = "A wise decision. It is too dangerous to stay up[ENTER]here any longer. Go tend to your wounds. "
gameforge.spider_dungeon_2floor._40_say = "Suit yourself...[ENTER]But be careful![ENTER]It's very dangerous up here. "
gameforge.spider_dungeon_3floor_boss = {}
gameforge.spider_dungeon_3floor_boss._100_say = "You mean to tell me that you didn't feel[ENTER]confident enough to go into the Spider Dungeon?[ENTER]You are an experienced warrior with sophisticated[ENTER]technical ability - a few creepy crawlies[ENTER]shouldn't pose any kind of problem for you. But[ENTER]you do know that you need the Passage Ticket to[ENTER]enter the cavern, right? "
gameforge.spider_dungeon_3floor_boss._10_npcChat = "Access to the Breeding Lair "
gameforge.spider_dungeon_3floor_boss._110_sendLetter = "New Danger "
gameforge.spider_dungeon_3floor_boss._120_say = "You have made an exact replica of the[ENTER]inscription. Show it to the Captain. "
gameforge.spider_dungeon_3floor_boss._130_say = "Great, you did it! Show me it then... Hmm. These[ENTER]characters are not known to me, I cannot[ENTER]understand a single word. You should ask the[ENTER]advice of Uriel the scholar. "
gameforge.spider_dungeon_3floor_boss._140_say = "Head to the scholar Uriel and show him the[ENTER]inscription. He will certainly be able to[ENTER]translate it. "
gameforge.spider_dungeon_3floor_boss._150_say = "The Captain is asking me to decipher this[ENTER]mysterious inscription? Naturally. I do love a[ENTER]good challenge. Pass it here.[ENTER]That is... well that is just terrible! Here, I'll[ENTER]write the translation down on this paper.[ENTER]Take it to the Captain as fast as you can and[ENTER]then return to me. If what is written here is[ENTER]true, then we are all in great danger! Go, go! "
gameforge.spider_dungeon_3floor_boss._160_say = "You've not been to the Captain yet?! Please! You[ENTER]must hurry. We have no time to lose. He needs to[ENTER]read this letter! "
gameforge.spider_dungeon_3floor_boss._170_sayTitle = "Deliver Uriel's letter "
gameforge.spider_dungeon_3floor_boss._180_say = "That pig-headed old man... is a thank-you too[ENTER]much to ask for?! Very well. He said the[ENTER]information was extremely important, so I had[ENTER]better take it to the Captain as soon as[ENTER]possible. "
gameforge.spider_dungeon_3floor_boss._190_npcChat = "Uriel's letter "
gameforge.spider_dungeon_3floor_boss._200_say = "Oh no! If what is written here is true, then a[ENTER]dangerous arachnid demon has set its web within[ENTER]the third floor of the Spider Dungeon - the[ENTER]Spider Baroness. The inscription reads that you[ENTER]need a special key in order to get to this hidden[ENTER]cavern. Go first to Uriel and ask him about this[ENTER]key. Then get yourself a troop together and storm[ENTER]this Spider Baroness' hideout! Here, I have[ENTER]another Passage Ticket for you too. "
gameforge.spider_dungeon_3floor_boss._20_say = "This gate can only be opened by the Arachnids Key. "
gameforge.spider_dungeon_3floor_boss._210_npcChat = "The Arachnids Key "
gameforge.spider_dungeon_3floor_boss._220_say = "I should seek out Uriel as soon as I can. "
gameforge.spider_dungeon_3floor_boss._230_say = "Ah, you are back. Then I assume the Captain has[ENTER]issued you with the order to destroy the Spider[ENTER]Baroness? However the entrance to the Baroness'[ENTER]Breeding Lair is sealed and can only be opened[ENTER]with the Arachnids Key. Producing this key is[ENTER]very labour intensive. But if you bring me a[ENTER]Spider's Poison Sack, a Spider Egg Sack, a Spider[ENTER]Web, Spider Eyes, Spider Legs as well as the[ENTER]Spider Queen's Poison, I will make one for you. "
gameforge.spider_dungeon_3floor_boss._240_say = "You want me to make you an Arachnids Key? To do[ENTER]so, I need a Spider's Poison Sack, a Spider Egg[ENTER]Sack, a Spider Web, Spider Eyes, Spider Legs as[ENTER]well as the Spider Queen's Poison. Did you find[ENTER]all these substances? "
gameforge.spider_dungeon_3floor_boss._250_say = "Fantastic! You have all the things I need to make[ENTER]the Arachnids Key. Please wait a moment. It[ENTER]shouldn't take too long to make... "
gameforge.spider_dungeon_3floor_boss._260_say = "Ha, finished! Here, your Arachnids Key. It will[ENTER]give you access to the Spider Baroness' hideout.[ENTER]I wish you and your comrades the best of success[ENTER]in the fight against this long-legged beast! But[ENTER]you have to hurry - the key is very unstable.[ENTER]After 24 hours it will fall apart back into its[ENTER]component pieces. "
gameforge.spider_dungeon_3floor_boss._270_say = "Oh, oh... I'm afraid to say no one is born a[ENTER]master. You must understand that forging this key[ENTER]is extremely complicated. Even the tiniest of[ENTER]errors will lead to a failed attempt.[ENTER]Unfortunately I have lost all of the spider[ENTER]substances you collected for me in the creation[ENTER]process. The next attempt will work for sure! "
gameforge.spider_dungeon_3floor_boss._280_say = "Something is still missing, I can't make you the[ENTER]Arachnids Key just yet. Here's a reminder of what[ENTER]we need: a Spider's Poison Sack, a Spider Egg[ENTER]Sack, a Spider Web, Spider Eyes, Spider Legs as[ENTER]well as the Spider Queen's Poison. "
gameforge.spider_dungeon_3floor_boss._300_say = "Your group leader has entered the dungeon. Do you[ENTER]want to follow them? "
gameforge.spider_dungeon_3floor_boss._30_npcChat = "Reset SD3 quest "
gameforge.spider_dungeon_3floor_boss._310_say = "You took too long. The key has already[ENTER]disintegrated. Have a new one produced to gain[ENTER]entry to this location. "
gameforge.spider_dungeon_3floor_boss._320_say = "There is already a group in the Baroness'[ENTER]Breeding Lair who are carrying out an attack on[ENTER]the Spider Baroness. "
gameforge.spider_dungeon_3floor_boss._330_say = "You can only enter once the previous group has[ENTER]finished their task. Please return in %s minutes. "
gameforge.spider_dungeon_3floor_boss._340_say = "Waiting time until the gate to the Baroness'[ENTER]Breeding Lair reopens: "
gameforge.spider_dungeon_3floor_boss._350_say = "%s minutes "
gameforge.spider_dungeon_3floor_boss._360_say = "The warrior who entered the cavern before you can[ENTER]start moving again after ten seconds have passed.[ENTER]Please wait a moment. "
gameforge.spider_dungeon_3floor_boss._370_say = "Would you like to start a conquest? You will have[ENTER]20 minutes to complete it. Before this time ends,[ENTER]no one will be able to leave the Baroness'[ENTER]Breeding Lair.[ENTER]A renewed conquest attempt can be carried out[ENTER]after one hour has passed. "
gameforge.spider_dungeon_3floor_boss._380_say = "You need the Arachnids Key to open the entrance. "
gameforge.spider_dungeon_3floor_boss._390_say = "Only the leader of the group can use the[ENTER]Arachnids Key. "
gameforge.spider_dungeon_3floor_boss._400_say = "The Spider Baroness has been defeated! In three[ENTER]minutes all warriors will be teleported out of[ENTER]the cavern. "
gameforge.spider_dungeon_3floor_boss._40_say = "Before production of the key "
gameforge.spider_dungeon_3floor_boss._410_say = "That didn't work. Please try it again! "
gameforge.spider_dungeon_3floor_boss._420_notice = "Warning: the Spider Baroness is getting angry![ENTER]Her attacks will be stronger, but she has also[ENTER]lowered her defence. "
gameforge.spider_dungeon_3floor_boss._50_npcChat = "Spider Dungeon 3 "
gameforge.spider_dungeon_3floor_boss._60_say = "Ah, good that you are here. I have important[ENTER]information for you: a scouting troop has[ENTER]uncovered a third floor in the Spider Dungeon.[ENTER]There are supposed to be some extremely monstrous[ENTER]and treacherous spiders nested there. On top of[ENTER]this, my men found an old gravestone with an[ENTER]inscription, but they were unable to make a copy[ENTER]of it. Go on the hunt for this stone and bring me[ENTER]a copy of this inscription. Here, this Passage[ENTER]Ticket will allow you to access the Spider[ENTER]Dungeon unhindered. "
gameforge.spider_dungeon_3floor_boss._70_sendLetter = "The Inscription "
gameforge.spider_dungeon_3floor_boss._80_say = "On the third floor of the Spider Dungeon you will[ENTER]find an old gravestone with an inscription[ENTER]engraved on it. Make a copy of this and bring it[ENTER]to the Captain. "
gameforge.spider_dungeon_3floor_boss._90_say = "Perfect, you found the old gravestone and made a[ENTER]copy of the inscription on it! Head back to the[ENTER]Captain and show him. "
gameforge.subquest_01 = {}
gameforge.subquest_01._100_sayTitle = "General Store Saleswoman: "
gameforge.subquest_01._10_targetVid = "Get Empty Bottles "
gameforge.subquest_01._110_say = "That's good.[ENTER]You can get Empty Bottles from Yonah the potter.[ENTER]Thank you very much. "
gameforge.subquest_01._120_targetVid = "Find Yonah the potter "
gameforge.subquest_01._130_sayReward = "The General Store Saleswoman needs an Empty[ENTER]Bottle for her Red Potion from Yonah the potter. "
gameforge.subquest_01._140_sayTitle = "Yonah: "
gameforge.subquest_01._150_say = "Oh dear! Damn it! I can't stop coughing! How am I[ENTER]supposed to work like this?[ENTER]The saleswoman from the General Store sent you? I[ENTER]have Empty Bottles, but I can't give you one for[ENTER]free. "
gameforge.subquest_01._160_say = "I'm asthmatic. I was told that Peach Seeds are a[ENTER]good remedy. If you get me one, I will give you a[ENTER]bottle. You can get Peach Seeds from the Wild[ENTER]Boars outside the village. As soon as the farmers[ENTER]plant Peach Seeds, the Wild Boars dig them out[ENTER]and eat them up. "
gameforge.subquest_01._170_sendLetter = "Get the Peach Seeds "
gameforge.subquest_01._180_sayReward = "The General Store Saleswoman needs an Empty[ENTER]Bottle for her potion from Yonah the potter.[ENTER]Yonah, who has asthma, will give you an Empty[ENTER]Bottle if you bring him some Peach Seeds. You can[ENTER]find seeds by hunting down Wild Boars. "
gameforge.subquest_01._190_npcChat = "To get Peach Seeds... "
gameforge.subquest_01._200_say = "You can get Peach Seeds from the Wild Boars[ENTER]outside the village. As soon as the farmers plant[ENTER]Peach Seeds, the Wild Boars dig them out again[ENTER]and eat them up.[ENTER]Cough, cough.[ENTER]Thanks in advance. "
gameforge.subquest_01._20_npcChat = "Get Empty Bottles "
gameforge.subquest_01._210_sendLetter = "Return to Yonah "
gameforge.subquest_01._220_sayTitle = "Return to Yonah "
gameforge.subquest_01._230_sayReward = "You have found the Peach Seed. Take it to Yonah. "
gameforge.subquest_01._240_say = "Oh, you've got it! "
gameforge.subquest_01._250_say = "Thank you. Now I can ease my asthma and get back[ENTER]to work. "
gameforge.subquest_01._260_say = "Here's an Empty Bottle. Take it to the General[ENTER]Store Saleswoman. "
gameforge.subquest_01._270_sendLetter = "Deliver the Empty Bottle "
gameforge.subquest_01._280_sayReward = "The saleswoman at the General Store needs the[ENTER]Empty Bottle from the potter. Take it to her. "
gameforge.subquest_01._290_sayTitle = "General Store Saleswoman: "
gameforge.subquest_01._300_say = "Thank you. I hope it didn't cause you too much[ENTER]trouble. Here, take this for your efforts. Again,[ENTER]thank you very much! "
gameforge.subquest_01._30_say = "Excuse me, if you aren't busy at the moment,[ENTER]could you do me a favour? I need an Empty Bottle[ENTER]for my Red Potion. "
gameforge.subquest_01._310_sayReward = "You receive 1500 experience points.[ENTER]You receive 1000 Yang. "
gameforge.subquest_01._320_say = "You don't have an Empty Bottle for me yet? "
gameforge.subquest_01._330_say = "Do you want to hunt down Wild Boars again to get[ENTER]another Empty Bottle, or do you want to quit this[ENTER]quest? "
gameforge.subquest_01._340_select = "Yes, I'll go hunt the Wild Boars. "
gameforge.subquest_01._350_select = "No, I'm quitting the task. "
gameforge.subquest_01._360_say = "Do you really want to quit? "
gameforge.subquest_01._370_say = "Thanks for helping me. "
gameforge.subquest_01._380_say = "That's too hard for me. I'm sorry. "
gameforge.subquest_01._40_say = "I'm busy at my shop and cannot get it myself. If[ENTER]you get me that bottle, I will reward you. "
gameforge.subquest_01._50_select = "Accept "
gameforge.subquest_01._60_select = "Refuse "
gameforge.subquest_01._70_say = "Do you want to quit this quest? "
gameforge.subquest_01._80_say = "Thanks for helping me. Come again when you have[ENTER]the time. "
gameforge.subquest_01._90_say = "Have a nice day. And come back soon. "
gameforge.subquest_02 = {}
gameforge.subquest_02._100_sayTitle = "Armour Shop Dealer: "
gameforge.subquest_02._10_targetVid = "The dinner "
gameforge.subquest_02._110_say = "All this talk about food is making me hungry.[ENTER]I'm really craving a Hotpot with venison, bear,[ENTER]cabbage and two eggs. "
gameforge.subquest_02._120_say = "Did my father tell you what he would like to have[ENTER]for dinner? "
gameforge.subquest_02._121_select = "Hotpot with pork, bear, cabbage and an egg "
gameforge.subquest_02._122_select = "Hotpot with venison, bear, cabbage and an egg "
gameforge.subquest_02._123_select = "Hotpot with venison, bear, cabbage and two eggs "
gameforge.subquest_02._124_select = "Oh... I forgot what it was... "
gameforge.subquest_02._130_say = "Thank you for getting the information to me so[ENTER]quickly. Here's your reward. "
gameforge.subquest_02._140_sayReward = "You have received 1,000 experience points.[ENTER]You have received 1,500 Yang. "
gameforge.subquest_02._150_say = "General Store Saleswoman:[ENTER]I'm not surprised, he always has quite unusual[ENTER]requests. Could you please ask him again? "
gameforge.subquest_02._160_say = "General Store Saleswoman:[ENTER]He said that? Are you sure? That doesn't sound[ENTER]like my father... Could you please ask him again?[ENTER]I really don't think he meant that dish. "
gameforge.subquest_02._20_say = "You know that the Armour Shop Dealer is my[ENTER]father, don't you? I want to prepare dinner for[ENTER]him, but I don't know what he wants to eat.[ENTER]Could you ask him what he would like to have?[ENTER]I will reward you for your time. "
gameforge.subquest_02._30_sayReward = "The Saleswoman at the General Store would like to[ENTER]know what her father, the Armour Shop Dealer,[ENTER]wants for dinner. "
gameforge.subquest_02._40_sayReward = "Go to the Armour Shop Dealer and ask him. "
gameforge.subquest_02._50_say = "Welcome![ENTER]I produce armour to protect you from attacks with[ENTER]knives and swords. "
gameforge.subquest_02._60_say = "Oh, my daughter sent you? She wants to know what[ENTER]she should cook tonight? Let me think.[ENTER]Mmmhhh, I'd like to have a Hotpot with venison,[ENTER]bear, cabbage and two eggs. That's what I'm[ENTER]really craving! "
gameforge.subquest_02._70_targetVid = "The dinner "
gameforge.subquest_02._80_sayReward = "The Saleswoman at the General Store would like to[ENTER]know what her father, the Armour Shop Dealer,[ENTER]wants for dinner. "
gameforge.subquest_02._90_sayReward = "Go back to her and tell her what you have found[ENTER]out. "
gameforge.subquest_03 = {}
gameforge.subquest_03._100_sayTitle = "Go back to Baek-Go. "
gameforge.subquest_03._10_targetVid = "Ingredient for the Medicine "
gameforge.subquest_03._110_sayReward = "You have found the liver. Take it to Baek-Go. "
gameforge.subquest_03._120_say = "Thank you. We owe you! "
gameforge.subquest_03._130_say = "The patients will praise you. "
gameforge.subquest_03._140_say = "Here, take this as a reward. I'm sure you'll need[ENTER]it one day. "
gameforge.subquest_03._150_sayReward = "You have received 3,000 experience points.[ENTER]You have received 5,000 Yang.[ENTER]You have received some Wolf Fur. "
gameforge.subquest_03._20_say = "Could you help me? Since the Metin Stones started[ENTER]falling from the sky, an unknown disease has[ENTER]started spreading. A lot of doctors have been[ENTER]working on a remedy, but they're still missing an[ENTER]ingredient to produce the medicine. There are[ENTER]wild animals outside the village, so we can't[ENTER]move freely there. "
gameforge.subquest_03._30_say = "Could you get me the ingredient for the medicine?[ENTER]I'm asking you because you're a soldier. I need a[ENTER]Blue Wolf's Liver for the medicine. "
gameforge.subquest_03._40_say = "Please bring me a Blue Wolf's Liver. Let me know[ENTER]once you've got it. "
gameforge.subquest_03._50_sayReward = "Since the Metin Stones started falling down, an[ENTER]unknown disease has started to spread. Baek-Go[ENTER]needs a Blue Wolf's Liver to produce a remedy.[ENTER]Take the liver to him. "
gameforge.subquest_03._60_npcChat = "How do I get a Wolf Liver? "
gameforge.subquest_03._70_say = "There's only one way to get hold of a Wolf Liver:[ENTER]You have to hunt Blue Wolves. "
gameforge.subquest_03._80_say = "I feel sorry for the wolves, but we need the[ENTER]liver for the remedy. Thanks in advance. "
gameforge.subquest_03._90_sendLetter = "Return to Baek-Go "
gameforge.subquest_04 = {}
gameforge.subquest_04._100_say = "You have a long road ahead of you. Take care of[ENTER]yourself! And don't forget: You have to use the[ENTER]portal by the blue dot. "
gameforge.subquest_04._10_targetVid = "How is Deokbae? "
gameforge.subquest_04._110_sayReward = "Go and deliver the Letter from the Blacksmith to[ENTER]Deokbae, the lumberjack. You'll find him in the[ENTER]second village which you can only get to via the[ENTER]portal. "
gameforge.subquest_04._120_sendLetter = "A Letter from the Blacksmith "
gameforge.subquest_04._130_targetVid = "Find Deokbae the lumberjack. "
gameforge.subquest_04._140_npcChat = "A Letter from the Blacksmith "
gameforge.subquest_04._150_sayTitle = "Deokbae the lumberjack: "
gameforge.subquest_04._160_say = "Welcome. I have some good axes here. Do you want[ENTER]to buy one? You don't need an axe? Then why are[ENTER]you here? Ah, a Letter from the Blacksmith. Thank[ENTER]you. I'm a lumberjack, but I also sell pick axes[ENTER]and other tools. Sometimes I order some tools[ENTER]from him. That's how we became good friends. "
gameforge.subquest_04._170_say = "I should really go have a drink with him in the[ENTER]Seo-Pyung Bar. Thanks for bringing me the letter.[ENTER]Send my best wishes to the Blacksmith. "
gameforge.subquest_04._180_say = "A Letter from the Blacksmith? Man, it has been a[ENTER]long time. Where is it? You didn't lose it on the[ENTER]way here, did you? "
gameforge.subquest_04._190_select = "Here it is. "
gameforge.subquest_04._200_select = "Oh, I don't have it. "
gameforge.subquest_04._20_say = "Hey there, adventurer! I'd like to ask you a[ENTER]favour. Do you know a guy called Deokbae? He's a[ENTER]lumberjack and a good friend of mine. Perhaps[ENTER]it's a bit boring, but he really is one of the[ENTER]last hard working lumberjacks out there. "
gameforge.subquest_04._210_say = "Quit quest? "
gameforge.subquest_04._220_say = "That's nice. Come back soon. "
gameforge.subquest_04._230_say = "You lost it? Get out of my sight. "
gameforge.subquest_04._240_say = "Go back to the Blacksmith and get it. Don't lose[ENTER]the letter again though. Take care. "
gameforge.subquest_04._250_sayReward = "Go back to the Blacksmith and claim your reward. "
gameforge.subquest_04._260_targetVid = "Back to the Blacksmith "
gameforge.subquest_04._270_npcChat = "I have delivered the letter. "
gameforge.subquest_04._280_say = "So, how is Deokbae? Hehe, he hasn't changed.[ENTER]Thanks. Take this as a reward. It isn't much, but[ENTER]it might come in handy one day. Thanks again. "
gameforge.subquest_04._290_sayReward = "You have received 4,000 experience points.[ENTER]You have received 3,000 Yang. "
gameforge.subquest_04._30_say = "I haven't seen him in a while and I wrote him a[ENTER]letter to ask how he is. I would like you to[ENTER]deliver the letter to him. There are a lot of[ENTER]dangers in the village nowadays. So be careful.[ENTER]And don't bend the letter! "
gameforge.subquest_04._40_say = "Oh, you don't know how to get to the next[ENTER]village? Press 'M' to view the miniature map.[ENTER]A blue dot will be displayed on it. This dot[ENTER]represents the portal that will take you into the[ENTER]adjoining area. The second village is also[ENTER]situated in this area. "
gameforge.subquest_04._50_select = "I will do it. "
gameforge.subquest_04._60_select = "No, thank you. "
gameforge.subquest_04._70_say = "Do you want to quit this quest? "
gameforge.subquest_04._80_say = "Come back soon. "
gameforge.subquest_04._90_say = "Well, that's too bad. "
gameforge.subquest_05 = {}
gameforge.subquest_05._100_say = "That's nice to hear. Just come around again. "
gameforge.subquest_05._10_targetVid = "A Favour for Soon "
gameforge.subquest_05._110_say = "Too bad. Now let me carry on reading. "
gameforge.subquest_05._120_say = "Really? I'm pleased! This is going to be a great[ENTER]book. "
gameforge.subquest_05._130_sayTitle = "Help for Soon "
gameforge.subquest_05._140_sayReward = "Go to Uriel and ask him which fans are the best[ENTER]ones. "
gameforge.subquest_05._150_npcChat = "List fans according to their attack values "
gameforge.subquest_05._160_say = "What brings you here? Oh the bookworm sent you?[ENTER]Every day he disappears with his books and[ENTER]scrolls, but he doesn't seem to get any more[ENTER]intelligent. And he's always disturbing me.[ENTER]Well, let's hear what he wants to know this time! "
gameforge.subquest_05._170_say = "He wants me to list the fans according to their[ENTER]attack values? That's rather easy: Heavenly Bird[ENTER]Fan, Triple Fan, Aquatic Fan and Crane Wing Fan.[ENTER]Got it? "
gameforge.subquest_05._180_sendLetter = "Back to Soon "
gameforge.subquest_05._190_sayTitle = "Returning to Soon "
gameforge.subquest_05._200_sayReward = "Go back to Soon and give him the information. "
gameforge.subquest_05._20_npcChat = "A Favour for Soon "
gameforge.subquest_05._210_say = "So, was Uriel able to give you a clear answer? "
gameforge.subquest_05._211_select = "Bird, Single, Aquatic, Crane Wing. "
gameforge.subquest_05._212_select = "Bird, Triple, Aquatic, Crane Wing. "
gameforge.subquest_05._213_select = "Bird, Double, Aquatic, Crane Wing. "
gameforge.subquest_05._214_select = "Oh no, I forgot it. "
gameforge.subquest_05._220_say = "Thanks a lot! Now I can continue reading. Thank[ENTER]you! "
gameforge.subquest_05._230_sayReward = "You have received 6,000 experience points.[ENTER]You have received 2,000 Yang. "
gameforge.subquest_05._240_say = "I'm not sure if that's correct. Please verify it. "
gameforge.subquest_05._250_select = "Yes, it is correct. "
gameforge.subquest_05._260_select = "I'm not sure. "
gameforge.subquest_05._270_say = "Good to hear. Just come around again. "
gameforge.subquest_05._280_say = "That's not good to hear! Go away... "
gameforge.subquest_05._290_say = "Wonderful, that's great. Then come back again[ENTER]later. "
gameforge.subquest_05._300_say = "Are you sure that this order is correct? "
gameforge.subquest_05._30_sayTitle = "Soon: "
gameforge.subquest_05._310_select = "Yes, I am. "
gameforge.subquest_05._320_select = "No, I'm not. "
gameforge.subquest_05._330_say = "Good to hear. Come back again later. "
gameforge.subquest_05._340_say = "It would have been too good. Now go... "
gameforge.subquest_05._350_say = "Great, this is simply great! Thank you very much! "
gameforge.subquest_05._40_say = "Aha... Hmhm... No, that...[ENTER]Yikes, where did you come from? How dare you[ENTER]disturb while I'm reading! Oh dear, sorry, I[ENTER]didn't mean to shout at you. Sometimes I come[ENTER]across something that I don't understand when I'm[ENTER]reading and that's just so frustrating.[ENTER]Could you give me a hand with something? "
gameforge.subquest_05._50_say = "I'm examining the fan weapons that are used by[ENTER]shamans. I'm having trouble trying to find out[ENTER]which ones are the best. I can't possibly test[ENTER]them all. Uriel, the scholar, knows all about[ENTER]these fans. Could you ask him for me? I'm[ENTER]interested in the following types of fan: Aquatic[ENTER]Fans, Heavenly Bird Fans, Triple Fans and Crane[ENTER]Wing Fans. "
gameforge.subquest_05._60_say = "I want him to list all fans according to their[ENTER]attack values. "
gameforge.subquest_05._70_select = "I'll do it. "
gameforge.subquest_05._80_select = "I won't do it. "
gameforge.subquest_05._90_say = "Do you want to quit this quest? "
gameforge.subquest_06 = {}
gameforge.subquest_06._100_say = "Get out, now! Useless prowler... "
gameforge.subquest_06._10_targetVid = "Ordering Armour "
gameforge.subquest_06._110_say = "Thank you! Go back to the Blacksmith and ask him[ENTER]how he's getting on with the armour. "
gameforge.subquest_06._120_sayReward = "Go to the Blacksmith and ask him how far he has[ENTER]got with the armour that the Armour Shop Dealer[ENTER]ordered. "
gameforge.subquest_06._130_npcChat = "Armour for the Armour Shop Dealer "
gameforge.subquest_06._140_say = "What is it now? Why are you disturbing me? Oh,[ENTER]the Armour Shop Dealer sent you? That old man is[ENTER]very impatient. It's not that I don't want to do[ENTER]it. I just don't have the necessary materials for[ENTER]it. Could you get them for me? To produce the[ENTER]armour I need Iron Ore, Leather and Coal. You can[ENTER]get the Iron Ore from Uriel, the Leather from[ENTER]Octavio and the Coal from Yonah. "
gameforge.subquest_06._150_select = "I'll get the materials for you. "
gameforge.subquest_06._160_select = "No, not right now. "
gameforge.subquest_06._170_say = "Are you sure you want to stop doing this quest? "
gameforge.subquest_06._180_say = "You can also do it later. But don't wait too[ENTER]long, this mission is urgent! "
gameforge.subquest_06._190_say = "Well, I suppose I'll have to get those things[ENTER]myself then. Take care. "
gameforge.subquest_06._200_say = "Then off you go again, so that I can get back to[ENTER]working in peace... "
gameforge.subquest_06._20_npcChat = "Ordering Armour "
gameforge.subquest_06._210_sendLetter = "Get materials "
gameforge.subquest_06._220_sayReward = "Get the materials for the Blacksmith. "
gameforge.subquest_06._221_say = "Iron Ore - you can get that from Uriel. "
gameforge.subquest_06._222_say = "Leather - you can get that from Octavio. "
gameforge.subquest_06._223_say = "Coal - you can get it from Yonah. "
gameforge.subquest_06._224_sayReward = "Uriel has given you Iron Ore. "
gameforge.subquest_06._225_sayReward = "Octavio has given you the Leather. "
gameforge.subquest_06._226_sayReward = "Yonah has given you the Coal. "
gameforge.subquest_06._230_targetVid = "Go to Octavio "
gameforge.subquest_06._240_targetVid = "Go to Uriel. "
gameforge.subquest_06._250_targetVid = "Go to Yonah. "
gameforge.subquest_06._260_npcChat = "Ich brauche Eisenerz "
gameforge.subquest_06._270_say = "Thank you for bringing me my book back! Now I can[ENTER]continue my research. Here, take some Iron Ore.[ENTER]Use it well. "
gameforge.subquest_06._280_say = "You need Iron Ore? I can give you some. But I do[ENTER]have a favour to ask you: I recently lost a book[ENTER]while I was being chased by a pack of Wild Dogs.[ENTER]I think those Wild Dogs must have my book. Bring[ENTER]it back to me and then I'll give you some Iron[ENTER]Ore. "
gameforge.subquest_06._285_say = "Uriel will give you Iron Ore if you get his book[ENTER]back from the Wild Dogs. "
gameforge.subquest_06._290_npcChat = "Ich brauche Eisenerz "
gameforge.subquest_06._300_say = "More Iron Ore? I've already given you some. Now I[ENTER]don't have any left. "
gameforge.subquest_06._30_say = "Could you help me? Thank you for doing my[ENTER]daughter a favour. I need to ask you for a favour[ENTER]now. I have asked the village Blacksmith to[ENTER]produce some armour, but I haven't heard anything[ENTER]from him. Could you find out how he's getting on[ENTER]with it? "
gameforge.subquest_06._310_npcChat = "I need Leather. "
gameforge.subquest_06._320_sayTitle = "Octavio: "
gameforge.subquest_06._330_say = "Thank you for the Gall! Now I can finally get[ENTER]back to cooking my yummy meals. Mmm... Here, take[ENTER]this Leather as a reward. "
gameforge.subquest_06._340_say = "I can give you some Leather.[ENTER]However, nothing in life comes for free.[ENTER]How about a swap? I will give you the Leather if[ENTER]you get me a Gall.[ENTER]I often use Gall in my recipes.[ENTER]I won't mind if you're not interested. "
gameforge.subquest_06._345_say = "Octavio will give you Leather if you give him a[ENTER]Gall. "
gameforge.subquest_06._350_npcChat = "I need Leather. "
gameforge.subquest_06._360_say = "I have already given you Leather. Did you lose[ENTER]it? I don't have any more. "
gameforge.subquest_06._370_npcChat = "I need Coal. "
gameforge.subquest_06._380_say = "Thank you for the Clay. You scratch my back and[ENTER]I'll scratch yours: Here's your Coal. See you[ENTER]soon! "
gameforge.subquest_06._390_say = "What's up? You're here to get Coal? I have loads[ENTER]of Coal. But it doesn't come for free. You have[ENTER]to do something for me first. "
gameforge.subquest_06._395_say = "Yonah will give you Coal if you give him Clay.[ENTER]You can get this by hunting Red Wild Boars. "
gameforge.subquest_06._400_say = "I'm running out of Clay for my crockery. If you[ENTER]bring me some, I'll give you some Coal. It would[ENTER]be best if you kill some Red Wild Boars, as they[ENTER]believe it or not eat Clay. Thanks in advance! "
gameforge.subquest_06._40_select = "Yes, I'll do it. "
gameforge.subquest_06._410_npcChat = "I need Coal. "
gameforge.subquest_06._420_say = "What? I have already given you Coal! Are you[ENTER]trying to trick me? "
gameforge.subquest_06._430_npcChat = "I have all the materials. "
gameforge.subquest_06._440_say = "You seem to have no Iron Ore. Go to Uriel. "
gameforge.subquest_06._450_say = "Seems like you don't have any Leather. Go to[ENTER]Octavio. "
gameforge.subquest_06._460_say = "You don't have any Coal. Hmm, no Coal? Get some[ENTER]from Yonah. "
gameforge.subquest_06._470_makequestbutton = "I have all the materials. "
gameforge.subquest_06._480_qSetTitle = "Materials for the Blacksmith "
gameforge.subquest_06._490_targetVid = "Go to the Blacksmith "
gameforge.subquest_06._500_sayTitle = "The ordered armour "
gameforge.subquest_06._50_select = "No, I don't have time for this. "
gameforge.subquest_06._510_sayReward = "I have all necessary materials. Off to the[ENTER]Blacksmith. "
gameforge.subquest_06._520_npcChat = "I've got your materials. "
gameforge.subquest_06._530_say = "You have already got all the materials?[ENTER]I'm impressed! Thank you, now I can deliver the[ENTER]ordered goods to the Armour Shop Dealer. Go tell[ENTER]him the good news! "
gameforge.subquest_06._540_sayReward = "Tell the Armour Shop Dealer that his order will[ENTER]be finished soon. "
gameforge.subquest_06._550_targetVid = "Go back to the Armour Shop Dealer. "
gameforge.subquest_06._560_npcChat = "The Blacksmith will be delivering soon! "
gameforge.subquest_06._570_say = "Oh, so he'll be finished with the armour soon?[ENTER]Thanks for taking care of it. Take this as your[ENTER]reward. "
gameforge.subquest_06._580_sayReward = "You have received 26,000 experience points.[ENTER]You have received 15,000 Yang.[ENTER]You have received a Pig Nose. "
gameforge.subquest_06._590_sayReward = "You have received a Tiger Plate Armour+3. "
gameforge.subquest_06._600_sayReward = "You have received a Crimson Suit+3. "
gameforge.subquest_06._60_say = "Do you want to give up this quest for good? "
gameforge.subquest_06._610_sayReward = "You have received a Misfortune Armour+3. "
gameforge.subquest_06._620_sayReward = "You have received a Pink Clothing+3. "
gameforge.subquest_06._70_select = "Yes, I want to. "
gameforge.subquest_06._80_select = "No, I'd rather not. "
gameforge.subquest_06._90_say = "Will you do it later? Come back soon, this[ENTER]mission is urgent! "
gameforge.subquest_07 = {}
gameforge.subquest_07._100_say = "Wait a sec, I want to make sure that this is the[ENTER]right book... Hmm, yes, that's really fantastic.[ENTER]I'm definitely going to cook these dishes![ENTER]Thanks! "
gameforge.subquest_07._10_targetVid = "The best cookbook "
gameforge.subquest_07._110_say = "Hmm, but I need... Wait, friend! Can I ask you[ENTER]for another favour? I have almost got all the[ENTER]ingredients for this fantastic dish, but I'm[ENTER]still missing a Grey Wolf Intestine. This[ENTER]ingredient isn't easy to get hold of and is best[ENTER]eaten when it's fresh. Please get me one! "
gameforge.subquest_07._120_sayReward = "Get a Wolf Intestine for Octavio. You can get it[ENTER]from the Grey Wolves. "
gameforge.subquest_07._130_npcChat = "I have got a Wolf Intestine. "
gameforge.subquest_07._140_say = "Thanks to you, I can finally cook this rare meal.[ENTER]This is going to be a feast! I'm really grateful[ENTER]for your help. Please take this modest reward. "
gameforge.subquest_07._150_sayReward = "You have received 12,000 experience points.[ENTER]You have received 5,000 Yang.[ENTER]You have received a Wolf Claw. "
gameforge.subquest_07._160_say = "I still need a Grey Wolf Intestine. Please bring[ENTER]me one. "
gameforge.subquest_07._20_npcChat = "The best cookbook "
gameforge.subquest_07._30_say = "Hmm, is there any chance that you know Soon the[ENTER]bookworm, who spends his whole time reading?[ENTER]I have heard that Soon owns a good cookbook.[ENTER]Please find out if that's right. The cookbook is[ENTER]apparently full of rare and exotic recipes and I[ENTER]am keen to learn them. "
gameforge.subquest_07._40_targetVid = "Ask Soon "
gameforge.subquest_07._50_sayReward = "Ask Soon if he has a foreign cookbook. "
gameforge.subquest_07._60_npcChat = "Have you got a special cook book? "
gameforge.subquest_07._70_say = "Bla, bla... Oh! You again! What do you want?[ENTER]Yes, I have a cookbook containing exotic meals.[ENTER]Take it with you if you like, I don't need it.[ENTER]But please don't disturb me when I'm reading! "
gameforge.subquest_07._80_targetVid = "Soon has given you the foreign cookbook. Take it[ENTER]to Octavio. "
gameforge.subquest_07._90_npcChat = "Here's the cookbook! "
gameforge.subquest_08 = {}
gameforge.subquest_08._100_sayReward = "Go to the Weapon Shop Dealer and ask him where[ENTER]you can buy Rice Cakes. "
gameforge.subquest_08._10_targetVid = "Rice Cake "
gameforge.subquest_08._110_npcChat = "What do you know about Rice Cakes? "
gameforge.subquest_08._120_sayTitle = "Weapon Shop Dealer: "
gameforge.subquest_08._130_say = "What? Rice Cake? Is that a new weapon?! Yes, well[ENTER]then you can...[ENTER]Oh, you mean edible Rice Cakes. Why didn't you[ENTER]just say that in the first place? You'd better go[ENTER]to Octavio. He knows all there is to know about[ENTER]food. "
gameforge.subquest_08._140_makequestbutton = "Rice Cake "
gameforge.subquest_08._150_sayReward = "Go to Octavio and ask him what he knows about[ENTER]Rice Cakes. "
gameforge.subquest_08._160_say = "Hmm, Rice Cakes? The ones with the red cherries[ENTER]and the sugar on top? Yeah, I've eaten those[ENTER]before. You can get them from the rice cake[ENTER]seller in the next village. She's called Yu-Rang,[ENTER]I think. "
gameforge.subquest_08._170_select = "No, I don't have time for this. "
gameforge.subquest_08._180_say = "You have a long road ahead of you. See you next[ENTER]time. "
gameforge.subquest_08._190_say = "Well, you'll certainly be missing out. See you! "
gameforge.subquest_08._200_say = "You'll see, it's worth it. Have a good trip! "
gameforge.subquest_08._20_say = "Excuse me, could you please help me? My baby[ENTER]won't stop crying and I just don't know what to[ENTER]do to calm it down. My baby loves Rice Cakes and[ENTER]I think it might help. I think the Weapon Shop[ENTER]Dealer knows where to get some. Could you ask him[ENTER]for me? "
gameforge.subquest_08._210_makequestbutton = "Find Yu-Rang "
gameforge.subquest_08._220_targetVid = "Rice Cake "
gameforge.subquest_08._230_sayReward = "Go to the Rice Cake seller Yu-Rang. You'll find[ENTER]her in the next village. "
gameforge.subquest_08._240_sayTitle = "Yu-Rang: "
gameforge.subquest_08._250_say = "Can I help you? Oh, Rice Cakes! Of course I can[ENTER]give you some! But... could you do something for[ENTER]me first? A boy named Taurean often comes here[ENTER]and annoys me, even though I never did anything[ENTER]to him. If you punish Taurean for me, I will give[ENTER]you some Rice Cakes, OK? "
gameforge.subquest_08._260_makequestbutton = "Find Taurean "
gameforge.subquest_08._270_sayReward = "Yu-Rang is always being teased by Taurean. Punish[ENTER]him and then she'll give you a Rice Cake. "
gameforge.subquest_08._280_npcChat = "Why are you teasing Yu-Rang? "
gameforge.subquest_08._290_say = "What, who am I supposed to have annoyed? Oh, you[ENTER]mean the girl who sells Rice Cakes? No, I didn't[ENTER]want to annoy her! I was just bored and she[ENTER]looked nice and like she didn't have much to do.[ENTER]So I visited her a few times and wanted to play[ENTER]with her, but then she got angry...[ENTER]Girls are strange. I suppose I won't visit her[ENTER]any more then! "
gameforge.subquest_08._300_makequestbutton = "Go back to Yu-Rang "
gameforge.subquest_08._30_select = "Accept "
gameforge.subquest_08._310_targetVid = "Rice Cake "
gameforge.subquest_08._320_sayReward = "Taurean won't bother Yu-Rang any more. Go to her[ENTER]and pick up your Rice Cake. "
gameforge.subquest_08._330_say = "Ha, ha! You punished Taurean! Thank you. Now[ENTER]he'll think twice before he comes back here[ENTER]again. Here's your Rice Cake. Enjoy your meal! "
gameforge.subquest_08._340_makequestbutton = "Back to Ah-Yu "
gameforge.subquest_08._350_targetVid = "Rice Cake for Ah-Yu "
gameforge.subquest_08._360_sayReward = "You have received a Rice Cake from Yu-Rang. Take[ENTER]it to Ah-Yu. You'll find her and her child in the[ENTER]first village. "
gameforge.subquest_08._370_npcChat = "Here's the Rice Cake for your child. "
gameforge.subquest_08._380_say = "You brought me the Rice Cake! Thank you very[ENTER]much. Oh! Look, my baby has stopped crying now[ENTER]and is happily eating the cake. You did it.[ENTER]Thanks for your help! "
gameforge.subquest_08._390_sayReward = "You receive 26,000 experience points.[ENTER]You receive 10,000 Yang. "
gameforge.subquest_08._40_say = "But... I can't leave this place and the baby is[ENTER]terrorising the whole neighbourhood... It won't[ENTER]take long! Are you sure that you don't have[ENTER]enough time? "
gameforge.subquest_08._50_say = "I guess you're busy?[ENTER]Please come back later.[ENTER]Don't cry, my child. "
gameforge.subquest_08._60_say = "I guess I'll have to ask someone else.[ENTER]Good luck on your journey! "
gameforge.subquest_08._70_say = "Thanks a lot! That's a real relief to me. "
gameforge.subquest_08._80_makequestbutton = "Rice Cake "
gameforge.subquest_08._90_targetVid = "Rice Cake "
gameforge.subquest_09 = {}
gameforge.subquest_09._100_sayReward = "Find the White Oath Soldier who stole the Golden[ENTER]Axe from the Blacksmith and take it back to him. "
gameforge.subquest_09._10_targetVid = "Find the Golden Axe "
gameforge.subquest_09._110_sendLetter = "Found the Golden Axe "
gameforge.subquest_09._120_npcChat = "Here's the Golden Axe. "
gameforge.subquest_09._130_say = "Thank you! I'm in your debt. Now I don't have to[ENTER]worry about what to tell Deokbae when I see him. "
gameforge.subquest_09._140_sayReward = "You have received 36,000 experience points.[ENTER]You have received 10,000 Yang.[ENTER]You have received an Ornament. "
gameforge.subquest_09._20_npcChat = "The Golden Axe "
gameforge.subquest_09._30_say = "Do you remember my friend Deokbae? I promised to[ENTER]make him an axe. But unfortunately I wasn't[ENTER]paying attention for a few seconds and a female[ENTER]White Oath Soldier stole it from me. Can you get[ENTER]the axe back for me? A White Oath Soldier must[ENTER]have it. You should be able to recognise it.[ENTER]There aren't many of them. I'll give you a[ENTER]fantastic reward for doing it! "
gameforge.subquest_09._40_say = "Do you want to quit this quest? "
gameforge.subquest_09._50_sayTitle = "Blacksmith "
gameforge.subquest_09._60_say = "I really want this axe! Will we see each other[ENTER]again? Goodbye. "
gameforge.subquest_09._70_say = "Thank you for your assistance. But be careful,[ENTER]that clan is very dangerous. "
gameforge.subquest_09._80_say = "Thank you for helping me. But be careful. The[ENTER]clan has been causing a lot of trouble lately. "
gameforge.subquest_09._90_makequestbutton = "Find the Golden Axe "
gameforge.subquest_10 = {}
gameforge.subquest_10._100_sayReward = "Ask the Blacksmith where the Hairpin is. "
gameforge.subquest_10._10_targetVid = "Find the Hairpin "
gameforge.subquest_10._110_npcChat = "The stolen Hairpin "
gameforge.subquest_10._120_say = "What? She thinks I stole her Hairpin? That's[ENTER]unbelievable! Who does she think I am? I was[ENTER]working in my shop! Ah, I probably shouldn't tell[ENTER]you this, but the Weapon Shop Dealer was in the[ENTER]General Store Saleswoman's shop recently. "
gameforge.subquest_10._130_makequestbutton = "The stolen Hairpin "
gameforge.subquest_10._140_sayReward = "Ask the Weapon Shop Dealer about the whereabouts[ENTER]of the Hairpin. "
gameforge.subquest_10._150_say = "What? You think I stole the Hairpin from the[ENTER]General Store Saleswoman? No, never, I didn't do[ENTER]it! Honest! I was there to visit the saleswoman![ENTER]But she wasn't there. Instead I found a White[ENTER]Oath Archer. When she saw me, she ran away.[ENTER]Perhaps she stole the Hairpin. "
gameforge.subquest_10._160_sayReward = "Get the Hairpin from the White Oath Archer! "
gameforge.subquest_10._170_sendLetter = "You have found the Hairpin "
gameforge.subquest_10._180_targetVid = "Go to the General Store Saleswoman. "
gameforge.subquest_10._190_npcChat = "I've got your Hairpin here. "
gameforge.subquest_10._200_say = "Oh, thank you very much. I'm so happy; I've[ENTER]finally got my beloved Hairpin back! You have[ENTER]already helped me so often! How can I ever show[ENTER]my appreciation? I have a Horse Riding Ticket. I[ENTER]know it's nothing special, but I don't need it[ENTER]any more, because I can't just leave my shop.[ENTER]Take it as a token of my gratitude. "
gameforge.subquest_10._20_say = "Please listen to me! I have a big problem. I left[ENTER]the shop for a moment to take care of something[ENTER]important. And while I was gone, someone stole my[ENTER]favourite Hairpin. "
gameforge.subquest_10._210_sayReward = "You have received 60,000 experience points.[ENTER]You have received 10,000 Yang.[ENTER]You have received a Horse Riding Ticket. "
gameforge.subquest_10._220_say = "You haven't found my Hairpin yet? I hope you find[ENTER]it eventually. "
gameforge.subquest_10._230_select = "Quit "
gameforge.subquest_10._240_say = "Do you really want to quit? "
gameforge.subquest_10._250_say = "Yeah, they definitely aren't pushovers... Maybe[ENTER]you should take a rest and try again later? "
gameforge.subquest_10._260_say = "Where's my favourite Hairpin? Guess it didn't[ENTER]work out after all... good bye. "
gameforge.subquest_10._270_say = "Thank you very much. It really means a lot to me. "
gameforge.subquest_10._30_say = "My father gave me this wonderful Hairpin for my[ENTER]birthday and I love it. But of course I can't[ENTER]leave my shop again, otherwise something[ENTER]important might be stolen from me. Could you look[ENTER]for my Hairpin for me? I suspect the Blacksmith.[ENTER]He mentioned once that he was looking for[ENTER]something like that. "
gameforge.subquest_10._40_select = "I'll look for it. "
gameforge.subquest_10._50_say = "Do you really want to quit the quest? "
gameforge.subquest_10._60_say = "See you next time. Have fun! "
gameforge.subquest_10._70_say = "Where on earth is my Hairpin? Good bye... "
gameforge.subquest_10._80_say = "You'll look for it for me? Oh, thank you! "
gameforge.subquest_10._90_targetVid = "Go to the Blacksmith "
gameforge.subquest_11 = {}
gameforge.subquest_11._100_targetVid = "Ask Yu-Hwan about Mirine's brother. "
gameforge.subquest_11._10_targetVid = "Find my brother. "
gameforge.subquest_11._110_npcChat = "Have you seen Mirine's brother? "
gameforge.subquest_11._120_say = "I fell in love without knowing what love[ENTER]means...Lalalaa...[ENTER]Who are you looking for? Mirine's brother? We had[ENTER]a quick talk before be went into the mountains to[ENTER]look for some rare herbs. I don't know where he[ENTER]is now. The village hunter often goes into the[ENTER]mountains. Why don't you ask him?[ENTER]La, la, la, love is sad but beautiful... "
gameforge.subquest_11._130_targetVid = "Ask Yang-Shin about Mirine's brother. "
gameforge.subquest_11._140_say = "Mirine's brother? Yes, he was looking for herbs[ENTER]in the mountains. He was so happy when he found[ENTER]some rare herbs. He wanted to buy some new[ENTER]dresses for his sister with the profit he made[ENTER]from them. He's really nice. I'm sure he'll be[ENTER]back in a couple of days. Don't you think? "
gameforge.subquest_11._150_targetVid = "Tell the news to Mirine. "
gameforge.subquest_11._160_npcChat = "News about Mirine's brother. "
gameforge.subquest_11._170_say = "Look, I've received a letter from my brother! He[ENTER]has written that he found a place with lots of[ENTER]herbs and that it will be a while before he comes[ENTER]home.[ENTER]Sorry, I shouldn't have bothered you with this.[ENTER]Here, it's not much, but I hope you accept it and[ENTER]forgive me. Thanks for taking such a long journey[ENTER]upon yourself. "
gameforge.subquest_11._180_sayReward = "You have received 122,000 experience points.[ENTER]You have received 5,000 Yang. "
gameforge.subquest_11._20_npcChat = "Find my brother. "
gameforge.subquest_11._30_say = "Can I ask you for a favour? My brother has been[ENTER]gone for a long time. I haven't heard anything[ENTER]from him. I'm starting to get worried. Could you[ENTER]please look for him? "
gameforge.subquest_11._40_say = "My brother wanted to visit Yu-Hwan the musician[ENTER]in the next village. If you go to Yu-Hwan, you[ENTER]might get some news of my brother. Thanks in[ENTER]advance. "
gameforge.subquest_11._50_select = "Yes, I'll do it. "
gameforge.subquest_11._60_say = "Are you going to give up this quest forever? "
gameforge.subquest_11._70_say = "Thank you. Please look for him. I'm really[ENTER]worried. See you soon. "
gameforge.subquest_11._80_say = "Too bad that you won't help me.[ENTER]See you. "
gameforge.subquest_11._90_say = "You're really going to look for him? Thank you[ENTER]very much, I am really worried. Good luck! "
gameforge.subquest_12 = {}
gameforge.subquest_12._100_qSetTitle = "Mi-Jung from the White Oath "
gameforge.subquest_12._10_targetVid = "Kill Mi-Jung from the White Oath "
gameforge.subquest_12._110_sayReward = "Go back to the Guardian. "
gameforge.subquest_12._120_sayTitle = "Mi-Jung from the White Oath "
gameforge.subquest_12._130_sayReward = "Go and kill Mi-Jung from the White Oath. Once[ENTER]you're done, return to the Guardian. "
gameforge.subquest_12._140_targetVid = "Go to the Guardian. "
gameforge.subquest_12._150_sayTitle = "You have killed Mi-Jung from the White Oath "
gameforge.subquest_12._160_sayReward = "Return to the Guardian to receive your reward. "
gameforge.subquest_12._170_npcChat = "I killed Mi-Jung. "
gameforge.subquest_12._180_say = "Oh! You really are as good as I had heard.[ENTER]Amazing. Thanks to you, it'll be a lot easier to[ENTER]deal with the White Oath problem now. Well done! "
gameforge.subquest_12._190_sayReward = "You have received 122,000 experience points.[ENTER]You have received 20,000 Yang.[ENTER]You have received a Silver Bracelet. "
gameforge.subquest_12._20_say = "Come here for a second. You are a good fighter. I[ENTER]have heard a lot about you from the Captain. "
gameforge.subquest_12._30_say = "Could you go after Mi-Jung from the White Oath?[ENTER]It is hard to protect the village and its[ENTER]inhabitants from the constant White Oath attacks.[ENTER]If we kill Mi-Jung, one of their leaders, the[ENTER]situation will change. The safety of our village[ENTER]is in your hands. I trust that you won't fail! "
gameforge.subquest_12._40_select = "Yes, I'm going to do it. "
gameforge.subquest_12._50_select = "Not now. "
gameforge.subquest_12._60_say = "You really don't want to help us? "
gameforge.subquest_12._70_say = "I guess it's just not the right time. Come back[ENTER]later. "
gameforge.subquest_12._80_say = "If you don't want to help, there's nothing I can[ENTER]do about it. Just go... "
gameforge.subquest_12._90_say = "You really don't want to help us? "
gameforge.subquest_13 = {}
gameforge.subquest_13._100_targetVid = "Go to Ariyoung "
gameforge.subquest_13._10_targetVid = "Materials for making weapons. "
gameforge.subquest_13._110_targetVid = "Go to Ah-Yu. "
gameforge.subquest_13._120_sayReward = "The Weapon Shop Dealer needs your help. Get Iron[ENTER]Ore from Uriel and Linen from Ariyoung for him. "
gameforge.subquest_13._130_npcChat = "Ich brauche Eisenerz "
gameforge.subquest_13._140_say = "You need Iron Ore? I could give you some if you[ENTER]do me a favour. "
gameforge.subquest_13._150_say = "I dropped something when I had to run for my life[ENTER]from the tigers: It's a bundle containing[ENTER]important books, bound together with some cloth.[ENTER]If I don't have them, I can't continue my[ENTER]research on the Metin Stones. Bring me the[ENTER]Package and you will get some ore from me. "
gameforge.subquest_13._160_npcChat = "I have your package. "
gameforge.subquest_13._170_say = "Thank you! I really ask you for favours far too[ENTER]often. Here, have some Iron Ore. I hope it[ENTER]fulfils its purpose. "
gameforge.subquest_13._180_say = "What? You need even more Iron Ore? It doesn't[ENTER]grow on trees, you know! I will give you some[ENTER]more Iron Ore, but you will have to do me a[ENTER]favour first. Tigers have stolen my Package. I[ENTER]had to run for my life and there were very[ENTER]important documents in it. If I don't have them,[ENTER]I can't continue my research on the Metin Stones.[ENTER]Please find the Package that the tigers stole[ENTER]from me. "
gameforge.subquest_13._190_say = "I already gave it to you. Did you forget that? "
gameforge.subquest_13._200_sayTitle = "Package found "
gameforge.subquest_13._20_npcChat = "Material for weapons "
gameforge.subquest_13._210_say = "You have found Uriel's Package. Now go back to[ENTER]him. "
gameforge.subquest_13._220_npcChat = "I need Linen. "
gameforge.subquest_13._230_say = "You need Linen? I've given it to Ah-Yu.[ENTER]Wait![ENTER]If you are going to see her anyway you can take[ENTER]this letter. We are good friends but because of[ENTER]her child haven't seen each other for a while.[ENTER]I'll also tell her that she should give you some[ENTER]of the Linen... Right, this helps everybody![ENTER]And give her my regards. "
gameforge.subquest_13._240_say = "Ariyoung:[ENTER]I'm sure you must have got Linen from Ah-Yu,[ENTER]didn't you? "
gameforge.subquest_13._250_npcChat = "Ariyoung's letter "
gameforge.subquest_13._260_say = "A letter from Ariyoung? It's nice to hear from[ENTER]her after all this time. We used to meet for a[ENTER]chat quite often. But lately, it has been[ENTER]somewhat difficult. Please wait a moment.[ENTER]It says here you need some Linen? Ariyoung gave[ENTER]me some. I can give you some of it.[ENTER]Thank you for bringing me her letter. I will[ENTER]reply to her right away... "
gameforge.subquest_13._270_qSetTitle = "Let's go to the Weapon Shop Dealer "
gameforge.subquest_13._280_targetVid = "Go to the Weapon Shop Dealer. "
gameforge.subquest_13._290_sayTitle = "Give materials "
gameforge.subquest_13._300_sayReward = "I have all the materials.[ENTER]Off to the Weapon Shop Dealer. "
gameforge.subquest_13._30_say = "Hey, could you do me a favour? I'm trying to make[ENTER]new types of weapons. It is not easy to find the[ENTER]necessary materials. I have lots of work to do[ENTER]and can't look for these materials myself.[ENTER]Could you get them for me? "
gameforge.subquest_13._310_say = "Well done. You are really good and very fast. Now[ENTER]let me work on these weapons![ENTER]*clank, clank*[ENTER]Here they are. These are the new weapon types.[ENTER]I did my best. I hope you like your new weapon.[ENTER]Have fun with it! "
gameforge.subquest_13._320_sayTitle = "Reward: "
gameforge.subquest_13._330_sayReward = "You have received 122,000 experience points.[ENTER]You have received 20,000 Yang. "
gameforge.subquest_13._340_sayReward = "You have received a Broad Sword+3. "
gameforge.subquest_13._350_sayReward = "You have received a Scissor Dagger+3. "
gameforge.subquest_13._360_sayReward = "You have received a Peacock Fan+3. "
gameforge.subquest_13._40_say = "Of course, I will reward you. As soon as the[ENTER]weapons are finished, I will give you one of[ENTER]them. I need the following materials: Iron Ore[ENTER]and Linen. You can get Iron Ore from Uriel and[ENTER]Linen from Ariyoung. Let me know when you have[ENTER]everything. "
gameforge.subquest_13._50_say = "Are you sure that you don't want to do this task? "
gameforge.subquest_13._60_say = "I guess it was too much for you.[ENTER]Come back when you have more time! "
gameforge.subquest_13._70_say = "If you don't want to, I guess it can't be helped.[ENTER]See you. "
gameforge.subquest_13._80_say = "Very good![ENTER]As soon as the weapons are finished, you will get[ENTER]one from me. Good luck. "
gameforge.subquest_13._90_sendLetter = "Look for materials "
gameforge.subquest_15 = {}
gameforge.subquest_15._100_targetVid = "Return to the City Guard "
gameforge.subquest_15._10_targetVid = "Eun-Jung from the White Oath "
gameforge.subquest_15._110_sayReward = "You have killed Eun-Jung from the White Oath. Go[ENTER]back to the City Guard and report back to him. "
gameforge.subquest_15._120_say = "You are fantastic! You're even better than I[ENTER]expected. We weren't able to do anything about[ENTER]those two leaders of the White Oath, and you[ENTER]defeated them both just like that. "
gameforge.subquest_15._130_say = "This is incredible. You shall receive an adequate[ENTER]reward. Please take this and continue to work for[ENTER]the peace of the village! "
gameforge.subquest_15._140_sayReward = "You have received 150,000 experience points.[ENTER]You have received 25,000 Yang.[ENTER]You have received a Golden Necklace+4. "
gameforge.subquest_15._20_say = "Come here for a moment.[ENTER]I have heard a lot about you from the Captain.[ENTER]You seem to be fearless.That's why I need your[ENTER]help again: The White Oath has been behaving[ENTER]worse than ever before. "
gameforge.subquest_15._30_say = "You have defeated Mi-Jung, the leader of the[ENTER]White Oath. But we are still in danger! The[ENTER]danger from the White Oath hasn't decreased but[ENTER]is worse than ever! "
gameforge.subquest_15._40_say = "To end this, we also have to eliminate the leader[ENTER]Eun-Jung. The rest of them should be no problem.[ENTER]Go and kill Eun-Jung! Our fate is in your hands! "
gameforge.subquest_15._50_sayTitle = "Guardian: "
gameforge.subquest_15._60_say = "Are you coming back later? You are the right[ENTER]person for this. "
gameforge.subquest_15._70_say = "You can't do it? Ah well. See you soon. "
gameforge.subquest_15._80_say = "I knew you would help us! Kill Eun-Jung, and[ENTER]we'll take care of the rest. Good luck! "
gameforge.subquest_15._90_sayReward = "Kill the leader Eun-Jung. Hopefully the White[ENTER]Oath will be quiet then. "
gameforge.subquest_16 = {}
gameforge.subquest_16._100_qSetTitle = "Ask Yu-Hwan "
gameforge.subquest_16._10_targetVid = "Looking for the armoured cavalry "
gameforge.subquest_16._110_targetVid = "Go to Yu-Hwan "
gameforge.subquest_16._120_say = "Life is so wonderful - love is so wonderful...[ENTER]Oh, you again! What do you want now? Information[ENTER]about the armoured cavalry? Why are you asking me[ENTER]about them?[ENTER]The Captain must have grand plans? "
gameforge.subquest_16._130_sayTitle = "Yu-Hwan: "
gameforge.subquest_16._140_say = "Hardly any original texts from that time have[ENTER]survived but I know some songs about the armoured[ENTER]cavalry. Just a minute, I'll just tune my[ENTER]instrument...[ENTER]Oh, you are in a hurry? Nowadays nobody takes the[ENTER]time to listen any more...[ENTER]Oh well. Roughly speaking Isup's cavalry was[ENTER]almost invincible. Extremely well trained[ENTER]soldiers, heavy armour and at the same time fast[ENTER]and mobile. "
gameforge.subquest_16._150_say = "It was the best army this continent has ever[ENTER]seen. Many countries went under because nothing[ENTER]could stop the cavalry. It would be similar[ENTER]today. But you need tough training methods and a[ENTER]lot of high quality iron to set up such an army.[ENTER]You should ask the Peddler and Uriel the scholar[ENTER]about it. They probably know more details. "
gameforge.subquest_16._160_makequestbutton = "Go to the Peddler "
gameforge.subquest_16._170_qSetTitle = "The armoured cavalry "
gameforge.subquest_16._180_targetVid = "Peddler: "
gameforge.subquest_16._190_sayReward = "Yu-Hwan the musician says that the Peddler and[ENTER]Uriel the scholar may have information about the[ENTER]armoured cavalry. First go to the Peddler. "
gameforge.subquest_16._200_sayTitle = "Peddler: "
gameforge.subquest_16._20_npcChat = "The armoured cavalry "
gameforge.subquest_16._210_say = "What do you want from a simple Peddler like me?[ENTER]The iron armour from the armoured cavalry? Those[ENTER]are old stories. Who is interested in those? I[ENTER]have to earn a living and can't stand around[ENTER]chatting all day! "
gameforge.subquest_16._220_say = "It is getting more and more difficult to make[ENTER]ends meet. Since these stones have been falling[ENTER]out of the sky I have... What are you saying?[ENTER]Oh yes, the cavalry.[ENTER]As far as I know they wore special armours and[ENTER]producing them required special knowledge. They[ENTER]were the best armour ever made! Standard knives[ENTER]or even arrows could not penetrate this perfect[ENTER]armours! "
gameforge.subquest_16._230_say = "You can imagine how important the armours were by[ENTER]the money that was necessary to set up the[ENTER]cavalry. It is said that they used up the[ENTER]treasuries of entire kingdoms! If I was to sell[ENTER]such armours I'd be set up for life! "
gameforge.subquest_16._240_say = "Nowadays, armours can even be made out of Metin[ENTER]stones. With this new kind of armour, it's no[ENTER]longer just a dream to have an armoured cavalry[ENTER]like the one back then. But I'm talking too much.[ENTER]I have to get on. See you! "
gameforge.subquest_16._250_sayTitle = "The armoured cavalry "
gameforge.subquest_16._260_say = "The Peddler knew something about the iron armours[ENTER]of the armoured cavalry. Now go to the next[ENTER]village and talk to Uriel the scholar about the[ENTER]training. "
gameforge.subquest_16._270_sayTitle = "Uriel: "
gameforge.subquest_16._280_say = "What brings you here? The armoured cavalry?[ENTER]Of course I know something about them. Everyone[ENTER]does. This army will go down in history as one of[ENTER]the best of all times! A lot of what is being[ENTER]said may be exaggerated but these mounted[ENTER]soldiers were much feared. And quite rightly so. "
gameforge.subquest_16._290_say = "The armoured cavalry was superior to everyone[ENTER]else, mainly because of its intense training.[ENTER]Only the very best were able to finish the[ENTER]training, many of them died. I think if the same[ENTER]training was still done nowadays not a single[ENTER]soldier would be left by the end of it. "
gameforge.subquest_16._300_say = "I will give you some detailed information about[ENTER]the training, so that you won't be completely[ENTER]clueless. I know that some terrible wars are[ENTER]going on at the moment, but I'm not sure whether[ENTER]it is a good idea to set up a fearsome army like[ENTER]the armoured cavalry again. "
gameforge.subquest_16._30_say = "I have a new task for you. You have received the[ENTER]order to find out information about the armoured[ENTER]cavalry. It was the most important part of Isup,[ENTER]the king who unified the continent's army. The[ENTER]armoured cavalry was feared by other nations[ENTER]because of its remarkable speed and attack power. "
gameforge.subquest_16._310_say = "Go to the Captain and tell him everything you[ENTER]learned about the armoured cavalry. "
gameforge.subquest_16._320_makequestbutton = "Go to the Captain "
gameforge.subquest_16._330_npcChat = "Report about the armoured cavalry "
gameforge.subquest_16._340_sayTitle = "Captain "
gameforge.subquest_16._350_say = "Have you been able to find something out? Do[ENTER]tell! ...[ENTER]Hmm, that's very interesting. So it's nothing[ENTER]more than heavy armour and hard training? Then it[ENTER]would be possible! Such an army could reunite the[ENTER]three kingdoms! "
gameforge.subquest_16._360_say = "But I would need a lot of money. And a lot of[ENTER]good blacksmiths. And recruits who voluntarily go[ENTER]through hell to become the best of the best![ENTER]No, no! Don't look at me like that. Don't worry,[ENTER]you have done enough for the time being. "
gameforge.subquest_16._370_say = "Here take your reward and have a rest.[ENTER]I'll see you later! "
gameforge.subquest_16._380_sayReward = "You have received 150,000 experience points.[ENTER]You have received 30,000 Yang.[ENTER]You have received Golden Earrings. "
gameforge.subquest_16._40_say = "With the information you collected we may be able[ENTER]to strengthen our military power. Visit the[ENTER]musician Yu-Hwan first. I'm sure that he knows[ENTER]quite a bit about Isup's cavalry. "
gameforge.subquest_16._50_say = "Hm, as you like. See you later then. "
gameforge.subquest_16._60_say = "Will I ever command a cavalry regiment like that?[ENTER]Be careful. "
gameforge.subquest_16._70_say = "Thank you. Take care. "
gameforge.subquest_16._80_sayTitle = "The armoured cavalry "
gameforge.subquest_16._90_sayReward = "The Captain is looking for information about King[ENTER]Isup's legendary cavalry. Yu-Hwan the musician[ENTER]probably has some information. Go and ask him. "
gameforge.subquest_17 = {}
gameforge.subquest_17._100_targetVid = "Talk to the General Store Saleswoman "
gameforge.subquest_17._10_targetVid = "The Story of Ariyoung's Husband "
gameforge.subquest_17._110_say = "Go to the Saleswoman at the General Store and ask[ENTER]about Ariyoung's husband. "
gameforge.subquest_17._120_npcChat = "Ariyoung's husband "
gameforge.subquest_17._130_say = "That's a sad story. She doesn't know what has[ENTER]happened to her husband? He is in a place that no[ENTER]one ever returns from...[ENTER]He was just on the way back to the village one[ENTER]day, when he was abducted and killed by the Black[ENTER]Wind Gang. "
gameforge.subquest_17._140_say = "She's going to be devastated when you tell her.[ENTER]They loved each other so much. But she has to[ENTER]find out. Otherwise the uncertainty will kill[ENTER]her. "
gameforge.subquest_17._150_targetVid = "Sad news "
gameforge.subquest_17._160_sayTitle = "Ariyoung: "
gameforge.subquest_17._170_say = "The general store saleswoman has bad news. Go to[ENTER]Ariyoung and tell her about her husband's death. "
gameforge.subquest_17._180_npcChat = "Your husband has died... "
gameforge.subquest_17._190_say = "What... what are you saying?! He... he was killed[ENTER]by the Black Wind Gang? Oh... no... he is dead...[ENTER]I don't know what to do without him! "
gameforge.subquest_17._200_say = "Would you please bring me my husband's body?[ENTER]Then I could at least say goodbye to him. Or if[ENTER]bringing back his body is not possible, just[ENTER]bring me a memento. I'm sure the Goo-Pae from the[ENTER]Black Wind Gang have something. Please bring me[ENTER]anything you can, as long as it belonged to him! "
gameforge.subquest_17._20_say = "Much time has passed since I last heard something[ENTER]about my husband. I am so worried. I hope nothing[ENTER]has happened to him. I know: There's not much use[ENTER]in worrying when you can't do anything about it.[ENTER]But my heart is beating so quickly, I just can't[ENTER]calm down. "
gameforge.subquest_17._210_select = "Yes, I'll help you. "
gameforge.subquest_17._220_say = "Come back if you change your mind. Please... "
gameforge.subquest_17._230_say = "You didn't find anything? Well, thanks anyway...[ENTER]Oh, poor me! "
gameforge.subquest_17._240_say = "I can't express just how grateful I am. I'll pray[ENTER]for you. "
gameforge.subquest_17._250_sendLetter = "Kill Goo-Paes "
gameforge.subquest_17._260_say = "The Black Wind Gang has robbed and murdered[ENTER]Ariyoung's husband. Kill Goo-Paes until you find[ENTER]a memento of Ariyoung's husband. "
gameforge.subquest_17._270_npcChat = "About your husband... "
gameforge.subquest_17._280_say = "How did it go? Did you find a memento of my[ENTER]husband? He meant the world to me. Anything at[ENTER]all? "
gameforge.subquest_17._290_select = "Not yet. I'll keep looking! "
gameforge.subquest_17._300_say = "Goo-Pae from the Black Wind Gang isn't an easy[ENTER]opponent. Go take a rest. Thanks for your help. "
gameforge.subquest_17._30_say = "The Saleswoman at the General Store might have[ENTER]heard something about my husband. She has lots of[ENTER]customers; maybe someone told her something. "
gameforge.subquest_17._310_say = "Then I'll have to wait for another hero who'll[ENTER]help me.[ENTER]Goodbye. "
gameforge.subquest_17._320_say = "Oh, you are so kind! Please, bring me a memento[ENTER]of my husband. "
gameforge.subquest_17._330_sendLetter = "Ariyoung's Wedding Ring "
gameforge.subquest_17._340_targetVid = "Go to Ariyoung "
gameforge.subquest_17._350_sayTitle = "Go to Ariyoung "
gameforge.subquest_17._360_say = "You have found Ariyoung's husband's Wedding Ring[ENTER]on one of the killed Goo-Paes. You can't imagine[ENTER]a better memento.[ENTER]Take the Ring to Ariyoung. "
gameforge.subquest_17._370_npcChat = "I have found this Ring. "
gameforge.subquest_17._380_say = "That ring... is... mine! Thank you so much! Now[ENTER]my husband can rest in peace. I'm going to bury[ENTER]this ring with a letter that I have written! From[ENTER]now on, I will be living alone. But at least I[ENTER]have his Wedding Ring again! That's a wonderful[ENTER]feeling. Thank you, thank you so much. "
gameforge.subquest_17._390_sendLetter = "Quest completed! "
gameforge.subquest_17._400_say = "News of you helping Ariyoung is spreading. A lot[ENTER]of people appreciate your help. "
gameforge.subquest_17._40_select = "I'm going to visit the Saleswoman. "
gameforge.subquest_17._410_sayReward = "You have received 300,000 experience points. "
gameforge.subquest_17._420_sayReward = "You have received 10,000 Yang. "
gameforge.subquest_17._50_select = "No, I don't have time for this. "
gameforge.subquest_17._60_say = "Are you going to give up this quest forever? "
gameforge.subquest_17._70_say = "Come back if you change your mind. Please... "
gameforge.subquest_17._80_say = "You don't have any time?[ENTER]No time for such an easy task?[ENTER]Okay, then... "
gameforge.subquest_17._90_say = "Thank you for your kindness. Aaah, where on earth[ENTER]is my husband... "
gameforge.subquest_18 = {}
gameforge.subquest_18._100_say = "Look for a man who is reading poems and wearing[ENTER]rags and talk to him. "
gameforge.subquest_18._10_targetVid = "Where Is He Hiding? "
gameforge.subquest_18._110_npcChat = "Where is your husband? "
gameforge.subquest_18._120_say = "I don't know where could he be hiding.[ENTER]He's become so good at it, that it's really hard[ENTER]to find him. Should I really hang a bell on his[ENTER]neck, like the shop keeper recommended? "
gameforge.subquest_18._130_npcChat = "Find Soon! "
gameforge.subquest_18._140_say = "You hear a wonderful poem. Enchanted by the[ENTER]words, you follow the sound of the voice until[ENTER]you find a man in rags.[ENTER][ENTER]This must be Aranyo's husband![ENTER][ENTER]You're just about to turn around, go back to[ENTER]Aranyo when he grabs your shoulder. "
gameforge.subquest_18._150_say = "You're not from around here. Did my wife send you?Oh no! He knows who I am! Should I tell him the[ENTER]truth? "
gameforge.subquest_18._153_select = "I was just passing by. "
gameforge.subquest_18._157_select = "Well... "
gameforge.subquest_18._160_say = "Aha. How nice to meet you. Wonderful weather we[ENTER]have today.[ENTER]Have you read a good book lately? I'm currently[ENTER]reading a book by Oja. I would highly recommend[ENTER]it. "
gameforge.subquest_18._170_say = "I'm right, aren't I? My wife's jibes are getting[ENTER]so bad that I cannot read in peace at home any[ENTER]more. She just doesn't understand me and keeps[ENTER]sending people after me... You found me here, but[ENTER]I could go somewhere else at any time.[ENTER]How about if you keep it quiet that you saw me[ENTER]here? I will give you some good hunting advice if[ENTER]you do. "
gameforge.subquest_18._180_sendLetter = "Return to Aranyo "
gameforge.subquest_18._190_say = "Go back to Aranyo and tell her that you could not[ENTER]find Soon. "
gameforge.subquest_18._200_npcChat = "Soon's secret. "
gameforge.subquest_18._20_sayTitle = "Aranyo: "
gameforge.subquest_18._210_say = "You could not find him? I even laid out traps.[ENTER]Where the heck is he hiding? I'm so busy. What a[ENTER]sad fate I have. "
gameforge.subquest_18._220_sendLetter = "Back to Soon "
gameforge.subquest_18._230_say = "Go back to Soon and tell him you were successful. "
gameforge.subquest_18._240_npcChat = "Here I am. "
gameforge.subquest_18._250_say = "Did everything go well? You saved my life! Take[ENTER]this, adventurer. As promised, here's your[ENTER]reward. "
gameforge.subquest_18._260_sayReward = "You have received 7,000 experience points. "
gameforge.subquest_18._270_sayReward = "You have received 10,000 Yang. "
gameforge.subquest_18._280_say = "Go back to Aranyo and tell her where you found[ENTER]Soon. "
gameforge.subquest_18._290_npcChat = "Hiding is difficult. "
gameforge.subquest_18._300_say = "Thank you for not blowing my cover. It's not easy[ENTER]hiding from my wife. I just want to study here in[ENTER]peace. "
gameforge.subquest_18._30_say = "My husband really is a pain. He calls himself a[ENTER]scholar! And while we are fighting to keep[ENTER]ourselves fed, all he does is read books. Have[ENTER]you seen him? Why on earth did I have to go and[ENTER]marry a bookworm? "
gameforge.subquest_18._310_npcChat = "Soon's whereabouts "
gameforge.subquest_18._320_say = "You found him?[ENTER]Thank you so much! If he finds out that you found[ENTER]him, he might run off again. I will go there[ENTER]immediately. This time I'll get him! And you get[ENTER]this as a token of my gratitude.[ENTER]Just you wait, sunshine...! "
gameforge.subquest_18._33_select = "I'll help you. "
gameforge.subquest_18._37_select = "I don't have time for this. "
gameforge.subquest_18._40_say = "Do you really want to quit this quest? "
gameforge.subquest_18._50_say = "OK. Perhaps you could have a look for him later. "
gameforge.subquest_18._60_say = "Perhaps you might still find him... "
gameforge.subquest_18._70_say = "I would be very grateful. If you find a poor[ENTER]writer, let me know. He's probably the only one[ENTER]in the whole village. He could be writing a poem[ENTER]at this very minute and might want to be alone.[ENTER]When he finds out that I'm looking for him, he[ENTER]might try to flee. So be careful. "
gameforge.subquest_18._80_sendLetter = "Find Soon "
gameforge.subquest_18._90_sayTitle = "Find the bookworm "
gameforge.subquest_19 = {}
gameforge.subquest_19._100_sendLetter = "Get a Wolf Pelt "
gameforge.subquest_19._10_npcChat = "Find a feather duster "
gameforge.subquest_19._110_sayTitle = "Get a Wolf Pelt "
gameforge.subquest_19._120_sayReward = "Get a Wolf Pelt so that the Old Lady can clean[ENTER]her house and so she won't have to cough any[ENTER]more. You can get one from the Grey Wolves. "
gameforge.subquest_19._130_targetVid = "Return to the Old Lady "
gameforge.subquest_19._140_npcChat = "Deliver Wolf Pelt "
gameforge.subquest_19._150_say = "A Wolf Pelt, that's great...Oh, no. This one's no[ENTER]good. Go back to the Grey Wolves. You might be[ENTER]able to find a better one. "
gameforge.subquest_19._160_say = "I need a real feather duster. Sorry, I can't do[ENTER]anything with this. "
gameforge.subquest_19._170_select = "I'm going to try again. "
gameforge.subquest_19._180_select = "I don't want to. "
gameforge.subquest_19._190_say = "Do you really want to quit this quest? "
gameforge.subquest_19._200_say = "Just come back later again. "
gameforge.subquest_19._20_say = "Cough! Cough! Oh dear, this cough will be the[ENTER]death of me. I have nothing to clean my house[ENTER]with, so all the dust is hanging around here. Oh,[ENTER]why don't I have a feather duster? My son took[ENTER]it, to work on some kind of weapon. My own flesh[ENTER]and blood is killing me! "
gameforge.subquest_19._210_say = "I know it is hard, but please try again anyway. "
gameforge.subquest_19._220_say = "Thank you for taking care of it. "
gameforge.subquest_19._230_say = "You're the adventurer that was here recently![ENTER]How does my cough sound? Cough, cough! As you can[ENTER]hear, it hasn't really improved. The house is[ENTER]still full of dust.[ENTER][ENTER]Oh? You brought me a Wolf Pelt? How magnificent![ENTER]You're very noble-minded. Wait a moment, I'll be[ENTER]back in a second. "
gameforge.subquest_19._240_say = "One, two, one, two. One foot in front of the[ENTER]other... Right, here I am again. Thank you very[ENTER]much! Finally, I can clean my house properly. I[ENTER]have also found something I would like to give[ENTER]you. I don't really know whether it's worth[ENTER]something but maybe it'll be useful to you.[ENTER]Thanks again. Farewell! "
gameforge.subquest_19._250_sendLetter = "A dusty something "
gameforge.subquest_19._260_say = "Your reward consists of a large, bulky item that[ENTER]is covered in layers of dust and is hard to[ENTER]identify. Curiously, you wipe the dust off it. "
gameforge.subquest_19._270_say = "It is old armour of very high quality, the work[ENTER]of an extremely talented blacksmith. How lucky! "
gameforge.subquest_19._280_say = "It's an armour. It is old but can still be used.[ENTER]Well, that's at least something! "
gameforge.subquest_19._290_say = "It is a set of armour, but despite all your hope,[ENTER]it's turned out to be completely worthless. "
gameforge.subquest_19._300_sayReward = "You have received 15,000 experience points. "
gameforge.subquest_19._30_select = "I'll get you one. "
gameforge.subquest_19._40_say = "Everything is dusty! I need a feather duster.[ENTER]Could you help me? "
gameforge.subquest_19._50_say = "It has been a while, but I think that my husband,[ENTER]may he rest in peace, made it from Wolf Pelt.[ENTER]Cough! Cough![ENTER][ENTER]Could you perhaps get a Wolf Pelt for a poor old[ENTER]lady? You can get one from a Grey Wolf. You would[ENTER]really be helping me a lot. "
gameforge.subquest_19._60_say = "Do you really want to quit? "
gameforge.subquest_19._70_say = "Too bad. I really thought you'd help me.[ENTER]Come again if you change your mind. "
gameforge.subquest_19._80_say = "What kind of reward could one expect from such an[ENTER]old, poor woman? "
gameforge.subquest_19._90_say = "It isn't easy to get a Wolf Pelt, but I'm going[ENTER]to try. After all, I want to become a great hero[ENTER]one day! "
gameforge.subquest_20 = {}
gameforge.subquest_20._100_say = "Do you want to quit searching? "
gameforge.subquest_20._10_targetVid = "Help Ah-Yu! "
gameforge.subquest_20._110_say = "It's okay, you can go. But come back when you[ENTER]have some time. "
gameforge.subquest_20._120_say = "You are a coward. You would run away anyway, if[ENTER]you came across the Savages! Now just go! "
gameforge.subquest_20._130_say = "Thank you for helping me. It's three Spears. "
gameforge.subquest_20._140_sendLetter = "The Spears "
gameforge.subquest_20._150_targetVid = "Ah-Yu: "
gameforge.subquest_20._160_sayTitle = "The three Spears "
gameforge.subquest_20._170_say = "You have found all the three Spears belonging to[ENTER]Ah-Yu's husband. Now go back to Ah-Yu. "
gameforge.subquest_20._180_sayTitle = "Look for the Spears! "
gameforge.subquest_20._190_say = "Savage Infantrymen, Savage Minions, Savage[ENTER]Archers and Savage Generals: They all have[ENTER]Spears. Look for the Husband's Spears amongst[ENTER]theirs. "
gameforge.subquest_20._200_sayReward = "You have to find the three Spears and take them[ENTER]back to Ah-Yu.[ENTER](Number of spears: %s) "
gameforge.subquest_20._20_npcChat = "Mementos of a husband "
gameforge.subquest_20._210_npcChat = "Where can I find the spears? "
gameforge.subquest_20._220_say = "It's very likely that the Savages have my[ENTER]Husband's Spears. Who knows, hopefully they[ENTER]haven't sold them. They are very good Spears.[ENTER][ENTER]Are you going to continue looking for them? "
gameforge.subquest_20._230_select = "Yes, I'll continue looking. "
gameforge.subquest_20._240_say = "You are a coward! I suppose I can't do anything[ENTER]about it. I'll have to go look for myself.[ENTER][ENTER]Do you really want to give up the search? "
gameforge.subquest_20._250_select = "Yes, I give up. "
gameforge.subquest_20._260_say = "I would do it myself, but my baby needs me. Come[ENTER]again when you have found all the spears! "
gameforge.subquest_20._270_say = "You have given up looking for Ah-Yu's Husband's[ENTER]Spears. "
gameforge.subquest_20._280_say = "Thank you. I'm sure you'll find them soon! "
gameforge.subquest_20._290_npcChat = "Return the Husband's Spears "
gameforge.subquest_20._300_sayTitle = "Ah-Yu: "
gameforge.subquest_20._30_say = "Oh, please don't cry any more sweetheart. Mummy[ENTER]has also got worries. If you carry on crying like[ENTER]that, we both won't be able to calm down. Please[ENTER]stop crying. "
gameforge.subquest_20._310_say = "You found one, that's great! But could you look[ENTER]for the other two too? They belong together. It[ENTER]also looks a lot nicer when they're all hanging[ENTER]up on the wall together... Thank you. "
gameforge.subquest_20._320_select = "I'll try it again. "
gameforge.subquest_20._330_select = "I give up. "
gameforge.subquest_20._340_say = "You have given up looking for Ah-Yu's Husband's[ENTER]Spears. "
gameforge.subquest_20._350_say = "Thank you for not giving up! "
gameforge.subquest_20._360_say = "Oh, there they are! I'm very happy, thank you.[ENTER]It's not much Yang, but please accept it. "
gameforge.subquest_20._370_sayReward = "You receive 300,000 experience points.[ENTER]You receive 20,000 Yang. "
gameforge.subquest_20._40_say = "Oh, you seem a little down at the moment. You're[ENTER]usually so happy! Has something happened? "
gameforge.subquest_20._50_say = "My husband used to look after me and made sure[ENTER]that nothing bad ever happened to me. But then he[ENTER]died in the war. The only thing that I have left[ENTER]of him is our baby and his Spears. "
gameforge.subquest_20._60_say = "While I was at work, someone stole the Spears.[ENTER]The neighbours said it was the Savages. I can't[ENTER]look for them myself because of the baby. "
gameforge.subquest_20._70_say = "Could you bring the Spears back for me? I'm sure[ENTER]the Savages have them. "
gameforge.subquest_20._80_select = "I'm going to look for them. "
gameforge.subquest_20._90_select = "I don't have time. "
gameforge.subquest_21 = {}
gameforge.subquest_21._100_say = "Thank you, my friend![ENTER]I hope you are successful. "
gameforge.subquest_21._10_targetVid = "Balso? "
gameforge.subquest_21._110_sendLetter = "A medicine for Balso "
gameforge.subquest_21._120_targetVid = "Go to Balso "
gameforge.subquest_21._130_sayReward = "You found the medicine for Balso who caught an[ENTER]unknown disease from the Plagued Men. Deliver the[ENTER]medicine to him. "
gameforge.subquest_21._140_sayTitle = "Get the medicine "
gameforge.subquest_21._150_say = "During his long escape, Balso caught an unknown[ENTER]disease. Get the medicine from the Plagued Men at[ENTER]Mount Sohan. "
gameforge.subquest_21._160_npcChat = "I've got your Medicine! "
gameforge.subquest_21._170_say = "Oh, thanks! Living the life of a fugitive is[ENTER]terrible. Especially when you also get sick.[ENTER]Fortunately I can recover from my illness now.[ENTER]Thank you so much. "
gameforge.subquest_21._180_sayTitle = "Reward: "
gameforge.subquest_21._190_sayReward = "You have received 1,900,000 experience points.[ENTER]You have received 30,000 Yang. "
gameforge.subquest_21._20_npcChat = "It's so itchy... "
gameforge.subquest_21._30_sayTitle = "Traitor Balso: "
gameforge.subquest_21._40_say = "Can I ask you a favour? As you might already[ENTER]know, I am generally known as a traitor around[ENTER]here. My life is very difficult now. I[ENTER]experienced times in which my life was really[ENTER]good. But now it's the complete opposite. Now I'm[ENTER]always on the run. This means that I am always[ENTER]contracting diseases. "
gameforge.subquest_21._50_say = "A few days ago I was at Mount Sohan and somehow[ENTER]got mixed up with a few Plagued Men. Luckily I[ENTER]was able to flee, but somehow I caught some sort[ENTER]of disease from them from touching their skin.[ENTER]Can you help me to get some medicine? I presume[ENTER]that they have some with them. I don't like doing[ENTER]this, but please, could you help me? "
gameforge.subquest_21._60_select = "Yes, I'll help you. "
gameforge.subquest_21._70_say = "Do you want to quit looking for it? "
gameforge.subquest_21._80_say = "Well, that's always happening to me. Everywhere I[ENTER]look there are people who don't like me. If you[ENTER]change your mind, come back again later. "
gameforge.subquest_21._90_say = "Go! And don't ever come here again! It's always[ENTER]the same... "
gameforge.subquest_22 = {}
gameforge.subquest_22._100_say = "Thank you. I trust you! Bring me back the Axe[ENTER]quickly. "
gameforge.subquest_22._10_targetVid = "Deokbae's Golden Axe "
gameforge.subquest_22._110_targetVid = "Visit Deokbae "
gameforge.subquest_22._120_sayTitle = "Found the Golden Axe "
gameforge.subquest_22._130_say = "You got the Golden Axe from the Savages.[ENTER]Take it to Deokbae. "
gameforge.subquest_22._140_sayTitle = "Looking for the Golden Axe "
gameforge.subquest_22._150_say = "Bring back Deokbae's beloved Golden Axe from the[ENTER]Savage Generals. "
gameforge.subquest_22._160_npcChat = "I've found your Golden Axe! "
gameforge.subquest_22._170_sayTitle = "Deokbae the lumberjack: "
gameforge.subquest_22._180_say = "Without your help I would have never got the Axe[ENTER]back. Thank you so much. I will take more care in[ENTER]future and always keep it with me. "
gameforge.subquest_22._190_sayReward = "You have received 400,000 experience points. "
gameforge.subquest_22._200_sayReward = "You have received 30,000 Yang. "
gameforge.subquest_22._20_npcChat = "About your Golden Axe... "
gameforge.subquest_22._30_sayTitle = "Deokbae the lumberjack: "
gameforge.subquest_22._40_say = "Oh no, oh no! I have lost the Axe. Perhaps you[ENTER]know which Axe I mean? It's the Golden Axe I got[ENTER]from the Blacksmith. A Savage stole it. "
gameforge.subquest_22._50_say = "If the Blacksmith finds out about this he will be[ENTER]furious and refuse to repair my axes. Also it was[ENTER]a really good axe. Can you perhaps bring it back? "
gameforge.subquest_22._60_select = "Decline "
gameforge.subquest_22._70_say = "Do you want to quit looking for it? "
gameforge.subquest_22._80_say = "Oh, come back when you have some time. "
gameforge.subquest_22._90_say = "Too difficult for you? Well, I suppose there's[ENTER]nothing I can do. But be careful, the Savages are[ENTER]everywhere. "
gameforge.subquest_23 = {}
gameforge.subquest_23._100_sendLetter = "Look for Yu-Hwan "
gameforge.subquest_23._10_targetVid = "Please look for my older brother! "
gameforge.subquest_23._110_targetVid = "Go to Yu-Hwan "
gameforge.subquest_23._120_say = "Mirine's older brother has disappeared again. He[ENTER]wrote her a letter some time ago, but since then[ENTER]she hasn't heard anything from him. Go to Yu-Hwan[ENTER]and ask him if he knows anything about Mirine's[ENTER]older brother. "
gameforge.subquest_23._130_npcChat = "Have you seen Mirine's brother? "
gameforge.subquest_23._140_say = "Mirine's brother? I'm afraid I can't help you[ENTER]there. I haven't had any contact with him[ENTER]recently either. I can barely remember when I saw[ENTER]him last. I'm also worried.[ENTER]Perhaps something has happened to him? Go ask the[ENTER]hunter Yang-Shin. He's always on the move and[ENTER]might have seen him. "
gameforge.subquest_23._150_sendLetter = "Look for Yang-Shin "
gameforge.subquest_23._160_targetVid = "Go to Yang-Shin the hunter "
gameforge.subquest_23._170_say = "The Hunter Yang-Shin is always on the move.[ENTER]Perhaps he has seen Mirine's older brother. "
gameforge.subquest_23._180_npcChat = "Have you seen Mirine's brother? "
gameforge.subquest_23._190_say = "You mean Mirine's older brother? The last time I[ENTER]saw him he was on his way to the Valley of[ENTER]Seungryong to collect healing herbs. I was a bit[ENTER]surprised, because it's very dangerous there, but[ENTER]then I didn't really think about it any further. "
gameforge.subquest_23._200_say = "I should have stopped him. If he hasn't got in[ENTER]contact, something must have happened to him.[ENTER]You'd better go to the Valley of Seungryong and[ENTER]look for him. "
gameforge.subquest_23._20_npcChat = "Why are you crying? "
gameforge.subquest_23._210_select = "Start search "
gameforge.subquest_23._220_say = "Do you want to quit looking? "
gameforge.subquest_23._230_say = "Mirine was really very sad.[ENTER]I'll come back later. "
gameforge.subquest_23._240_say = "If an older brother doesn't get in contact for a[ENTER]while, it doesn't necessarily mean that something[ENTER]has happened to him. You don't need to go into[ENTER]that dangerous valley, just because a little girl[ENTER]has asked you to. "
gameforge.subquest_23._250_say = "The mission is not as insignificant as it seems.[ENTER]The Valley of Seungryong is a dangerous place.[ENTER]But I promised, so I will do it. "
gameforge.subquest_23._260_sendLetter = "The Missing Brother "
gameforge.subquest_23._270_targetVid = "Look for the older brother in the Valley of[ENTER]Seungryong "
gameforge.subquest_23._280_sayTitle = "Look for Mirine's brother "
gameforge.subquest_23._290_say = "Mirine's brother is looking for healing herbs in[ENTER]the Valley of Seungryong. Go there and see[ENTER]whether he is okay.[ENTER]The Teleporter will help you if you are looking[ENTER]for a short cut. "
gameforge.subquest_23._300_npcChat = "The body! "
gameforge.subquest_23._30_say = "You once brought me a letter from my brother,[ENTER]didn't you? I was very grateful when you did[ENTER]that. Unfortunately I haven't been in contact[ENTER]with him since then. My brother is still away.[ENTER]He's looking for healing herbs for me. "
gameforge.subquest_23._310_say = "A dead man is lying here. He's young and thin and[ENTER]seems to have been collecting Ginseng. I'm afraid[ENTER]that it might be Mirine's older brother, who we[ENTER]have been looking for. The body is wearing a[ENTER]necklace with a pendant on it. I'll take it off[ENTER]and take it to Mirine. "
gameforge.subquest_23._320_sendLetter = "Go to Mirine "
gameforge.subquest_23._330_sayTitle = "Sad news "
gameforge.subquest_23._340_say = "You found a pendant on a body in the Valley of[ENTER]Seungryong, on which Mirine's name is engraved.[ENTER]Go to Mirine and give her the necklace and the[ENTER]pendant. "
gameforge.subquest_23._350_npcChat = "Do you know this necklace? "
gameforge.subquest_23._360_say = "Oh, this necklace... My brother used to wear it[ENTER]all the time. I have a similar one. We always[ENTER]wore them so that we'd remember each other and[ENTER]find our way back to each other. But... my[ENTER]brother isn't here any more... And only the[ENTER]necklace has found its way back. "
gameforge.subquest_23._370_say = "My poor brother...[ENTER]And all just because of this war. My brother sold[ENTER]healing herbs, it was the only thing that brought[ENTER]any money in. It allowed us to buy food. He[ENTER]worked really hard so that I had enough to eat.[ENTER]And now he's dead. Just because of me... "
gameforge.subquest_23._380_say = "Thank you for bringing me this. Now I at least[ENTER]know what happened. If you hadn't helped me, I[ENTER]would never have found out. "
gameforge.subquest_23._390_say = "I'll take good care of my older brother's pendant[ENTER]and I'll give you the necklace as a token of my[ENTER]gratitude. I'm sure it'll come in useful.[ENTER]Thanks for your help. I'm sure he's in heaven[ENTER]now, don't you think? "
gameforge.subquest_23._400_sayReward = "You have received 600,000 experience points.[ENTER]You have received 35,000 Yang. "
gameforge.subquest_23._40_say = "I'm worried about him because I haven't had any[ENTER]contact with him for so long. I'm sorry, but[ENTER]could you have another look for my brother?[ENTER]Yu-Hwan might know something. "
gameforge.subquest_23._50_select = "Decline "
gameforge.subquest_23._60_say = "Do you want to quit searching? "
gameforge.subquest_23._70_say = "Oh...[ENTER]I'll wait here. Maybe later? Please? "
gameforge.subquest_23._80_say = "I don't have time![ENTER]Good luck to your brother. "
gameforge.subquest_23._90_say = "It wouldn't be very nice to abandon a crying[ENTER]girl. And the mission won't take much time[ENTER]either. Let's go! "
gameforge.subquest_24 = {}
gameforge.subquest_24._100_say = "Do you want to quit this quest? "
gameforge.subquest_24._10_targetVid = "Yu-Rang's Rice Cake "
gameforge.subquest_24._110_say = "If you have time later on, please come back. I[ENTER]don't know how we'll survive without selling the[ENTER]Rice Cakes. "
gameforge.subquest_24._120_say = "Everything revolves around the rich people who[ENTER]throw Yang out the window as if there was no[ENTER]tomorrow. When we don't even know if we'll have[ENTER]food on the table tomorrow! Go away! "
gameforge.subquest_24._130_say = "Thanks. You are very kind. I'll wait here until[ENTER]you are back. "
gameforge.subquest_24._140_sendLetter = "The Stolen Rice Cake "
gameforge.subquest_24._150_say = "Get Yu-Rang's lost Rice Cake back from the[ENTER]Spiders in the desert. If you're too slow, the[ENTER]Spiders will eat the Rice Cake, or they will[ENTER]become terribly dry in the hot sun. Hurry up! "
gameforge.subquest_24._160_sayReward = "Kill the Baby Spiders in the Yongbi Desert. "
gameforge.subquest_24._170_npcChat = "About your stolen Rice Cake... "
gameforge.subquest_24._180_say = "What, the Spiders ate the Rice Cake? Oh no! Or[ENTER]has it dried up?! Please don't say that[ENTER]everything is lost! "
gameforge.subquest_24._190_select = "No, everything's okay. "
gameforge.subquest_24._200_select = "I give up. "
gameforge.subquest_24._20_npcChat = "Your stolen Rice Cake... "
gameforge.subquest_24._210_say = "Can't you perhaps do it after all? The Rice Cake[ENTER]is very important to me. I beg you.[ENTER][ENTER]Do you want to give up the quest to find[ENTER]Yu-Rang's Rice Cake in the desert? "
gameforge.subquest_24._220_select = "I'm going to try again. "
gameforge.subquest_24._230_select = "Sorry, it's too difficult. "
gameforge.subquest_24._240_say = "I can't believe it. Who is going to help us now? "
gameforge.subquest_24._250_say = "Come on! Please help me! "
gameforge.subquest_24._260_say = "So you are going to continue the search? Thank[ENTER]you! Please try to find the Rice Cake as quickly[ENTER]as possible. "
gameforge.subquest_24._270_say = "No, it is too late. Even if you get hold of it,[ENTER]it would have dried up by now. I won't be able to[ENTER]sell it any more. "
gameforge.subquest_24._280_say = "You look at the ground and see the pieces of cake[ENTER]the Spiders have left behind. Unfortunately they[ENTER]are all dried up now. "
gameforge.subquest_24._290_sayReward = "You wasted too much time looking for Rice Cakes.[ENTER]The Rice Cakes have gone stale. You have failed. "
gameforge.subquest_24._300_sendLetter = "Go back to Yu-Rang "
gameforge.subquest_24._30_say = "Hey, how's your mother? "
gameforge.subquest_24._310_targetVid = "Return to Yu-Rang "
gameforge.subquest_24._320_say = "You have rescued Yu-Rang's Rice Cake from the[ENTER]Spiders just in time. Take it to her. "
gameforge.subquest_24._330_npcChat = "You are in luck. Here is your Rice Cake. "
gameforge.subquest_24._340_say = "You're really great! I don't know what to say.[ENTER]Now I can sell it on the market tomorrow. Thank[ENTER]you so much. "
gameforge.subquest_24._350_sayReward = "You receive 900,000 experience points. "
gameforge.subquest_24._360_sayReward = "You have received 25,000 Yang. "
gameforge.subquest_24._40_say = "Oh, she is feeling much better; thanks for asking. "
gameforge.subquest_24._50_say = "You look like you are in trouble. What's up? "
gameforge.subquest_24._60_say = "I sell Rice Cake here every day, but something[ENTER]terrible happened today. Gigantic Spiders[ENTER]appeared and stole it from me. I was terrified[ENTER]and didn't fight them. Now I don't have any Rice[ENTER]Cake left to sell. But how am I going to survive?[ENTER]My family doesn't have any other income... "
gameforge.subquest_24._70_select = "I'll find it for you. "
gameforge.subquest_24._80_select = "Sorry, I don't have any time. "
gameforge.subquest_24._90_sayTitle = "Question: "
gameforge.subquest_25 = {}
gameforge.subquest_25._100_npcChat = "What do you like? "
gameforge.subquest_25._10_targetVid = "Huahn-So "
gameforge.subquest_25._110_say = "Well, ever since I lost my husband in the war,[ENTER]I've been feeling very lonely. Hm? What would[ENTER]make me feel better? Well, my husband used to[ENTER]bring me Flowers. "
gameforge.subquest_25._120_say = "They were Flowers that grow quite far away from[ENTER]our village. Even though it was dangerous, he got[ENTER]the Flowers for me. I can't see these Flowers any[ENTER]more though, as my husband is dead. But on days[ENTER]like these I miss him so much. Oh, what did I[ENTER]just say? That was very inappropriate. Please[ENTER]forget what I just said. "
gameforge.subquest_25._130_qSetTitle = "Back to Huahn-So "
gameforge.subquest_25._140_makequestbutton = "Back to Huahn-So "
gameforge.subquest_25._150_targetVid = "Huahn-So "
gameforge.subquest_25._160_say = "Ariyoung is missing the Flowers her husband[ENTER]always brought her. Go to Huahn-So and tell him[ENTER]about it. "
gameforge.subquest_25._170_npcChat = "The gift for Ariyoung... "
gameforge.subquest_25._180_say = "So, what does Ariyoung like? You didn't tell her[ENTER]anything about me, did you? Hmm, she likes a[ENTER]Flower that her husband used to bring her?[ENTER]That's quite far away from the village. It's[ENTER]going to be difficult for me to get there. And[ENTER]there could be monsters there like tigers. "
gameforge.subquest_25._190_say = "Exactly! Why don't you help me? Why don't you[ENTER]just pick the Flowers for me? It would be a great[ENTER]help to us both. What? That's not part of the[ENTER]deal? Come on, don't you see how hard I'm trying[ENTER]to win her love? Just help me! I will reward you[ENTER]with lots of Yang! "
gameforge.subquest_25._200_select = "Refuse "
gameforge.subquest_25._20_npcChat = "Oh my beloved Ariyoung "
gameforge.subquest_25._210_say = "Do you want to quit this quest? "
gameforge.subquest_25._220_say = "Damn. How am I supposed to get those Flowers?[ENTER]Please come back if you change your mind. "
gameforge.subquest_25._230_say = "Have you never been in love? Don't you know how I[ENTER]feel about Ariyoung? Oh Ariyoung... "
gameforge.subquest_25._240_say = "Thank you very much! Please bring me those[ENTER]Flowers. "
gameforge.subquest_25._250_qSetTitle = "Get the Flowers "
gameforge.subquest_25._260_targetVid = "Flowers "
gameforge.subquest_25._270_sayTitle = "Flowers for Ariyoung "
gameforge.subquest_25._280_say = "To help Huahn-So tell Ariyoung how he feels, you[ENTER]have to get special Flowers. The Flowers can be[ENTER]found in the corner of the map of the first[ENTER]village. "
gameforge.subquest_25._290_npcChat = "I haven't found any Flowers. "
gameforge.subquest_25._300_say = "Hm, damn...[ENTER]I wanted to tell her my feelings. It's so hard to[ENTER]get her love. My dearest Ariyoung... "
gameforge.subquest_25._30_say = "Do you know Lady Ariyoung? Well, she is...no,[ENTER]well she was married. Her husband died a few[ENTER]years back and since then she has been living[ENTER]alone. She has very impressive personality and[ENTER]she is still a very beautiful woman. She married[ENTER]very young and I was too late... "
gameforge.subquest_25._310_select = "I will try again. "
gameforge.subquest_25._320_select = "I quit. "
gameforge.subquest_25._330_say = "Do you want to quit this quest? "
gameforge.subquest_25._340_say = "Oh...[ENTER]If you change your mind...[ENTER]I'll be waiting right here.[ENTER]Please help me! "
gameforge.subquest_25._350_say = "Will my love end like this? Ariyoung... "
gameforge.subquest_25._360_say = "Thank you so much. You must also be in love, if[ENTER]you can understand what I feel for Ariyoung. "
gameforge.subquest_25._370_npcChat = "Ariyoung's favourite Flowers "
gameforge.subquest_25._380_say = "These Flowers look like the ones Ariyoung[ENTER]described. I'm going to take some. "
gameforge.subquest_25._390_qSetTitle = "Back to Huahn-So "
gameforge.subquest_25._400_say = "I have found Ariyoung's favourite flowers and[ENTER]have picked some. I should take them to Huahn-So[ENTER]so he can confess his love to Ariyoung. "
gameforge.subquest_25._40_say = "But her husband died in the war. That's why she[ENTER]is such a young widow. I want her to know how I[ENTER]feel! I know its a selfish request, but could you[ENTER]please help me? "
gameforge.subquest_25._410_npcChat = "Here are Ariyoung's favourite flowers. "
gameforge.subquest_25._420_say = "Oh, these are the Flowers? Now I can tell[ENTER]Ariyoung how I feel about her! Do you think it's[ENTER]too early for that? Oh well, it doesn't matter if[ENTER]it's too early. I have to tell her otherwise I'll[ENTER]burst. Here is your reward and thank you very[ENTER]much! "
gameforge.subquest_25._430_sayReward = "You have received 400,000 experience points. "
gameforge.subquest_25._440_sayReward = "You have received 12,000 Yang. "
gameforge.subquest_25._50_say = "Do you think she likes handsome men? Or beautiful[ENTER]clothes? I need to find out what she likes first,[ENTER]then I might be able to talk to her. Could you[ENTER]find out for me, please? But don't tell her[ENTER]anything about me! I beg you! I'll give a reward[ENTER]for doing it. "
gameforge.subquest_25._60_qSetTitle = "Go to Ariyoung "
gameforge.subquest_25._70_makequestbutton = "Go to Ariyoung "
gameforge.subquest_25._80_targetVid = "Go to Ariyoung "
gameforge.subquest_25._90_say = "Huahn-So loves the widow Ariyoung. To help[ENTER]Huahn-So tell Ariyoung how he feels, you have to[ENTER]find out what she likes. Ask Ariyoung what she[ENTER]likes, but take care to not tell her too much! "
gameforge.subquest_26 = {}
gameforge.subquest_26._100_say = "It's your loss. You're missing the chance of a[ENTER]lifetime. "
gameforge.subquest_26._10_targetVid = "Go to the Storekeeper. "
gameforge.subquest_26._110_say = "Very good! I knew you would be interested. If you[ENTER]get some then come back here and please share[ENTER]them with me! "
gameforge.subquest_26._120_sendLetter = "Go to Octavio "
gameforge.subquest_26._130_targetVid = "Ok-gu "
gameforge.subquest_26._140_sayTitle = "Go to Octavio "
gameforge.subquest_26._150_say = "The Storekeeper has given you a good tip: frog's[ENTER]leg soup is an excellent remedy for weakness and[ENTER]tired bones. Ask Octavio whether he can make this[ENTER]soup. "
gameforge.subquest_26._160_npcChat = "Frog's leg soup? "
gameforge.subquest_26._170_say = "Frog's leg soup... Yeah right, I used to make[ENTER]that. But that's all in the past now. Back then,[ENTER]I wasn't afraid of monsters, so I was able to get[ENTER]hold of Frog's Legs easily. "
gameforge.subquest_26._180_say = "But now... I am too old and tired. With that[ENTER]soup, I could regain some energy, but frogs[ENTER]aren't easy to kill. If you brought me the Frog's[ENTER]Legs for the soup, I would make the best frog's[ENTER]leg soup in the world for us! "
gameforge.subquest_26._190_select = "Sure, I'll do it. "
gameforge.subquest_26._200_select = "No, I can't do that. "
gameforge.subquest_26._20_npcChat = "How are you? "
gameforge.subquest_26._210_say = "Do you want to quit this quest? "
gameforge.subquest_26._220_say = "You're busy? Come back if you change your mind. "
gameforge.subquest_26._230_say = "My soup isn't very well known. If you knew what[ENTER]it was like you'd do it. Ah well, goodbye. "
gameforge.subquest_26._240_say = "Then hurry up! I'll prepare everything for the[ENTER]frog's leg soup. "
gameforge.subquest_26._250_sendLetter = "Received Frog's Legs "
gameforge.subquest_26._260_targetVid = "Octavio: "
gameforge.subquest_26._270_sendLetter = "Get Frog's Legs "
gameforge.subquest_26._280_say = "You have got a giant Frog's Leg. Return to[ENTER]Octavio. "
gameforge.subquest_26._290_sayTitle = "Kill Tree Frog Leaders "
gameforge.subquest_26._300_say = "Octavio needs Frog's Legs for his frog's leg[ENTER]soup. You can find them by hunting Tree Frog[ENTER]Leaders in the Hwang Temple. "
gameforge.subquest_26._30_sayTitle = "Storekeeper: "
gameforge.subquest_26._310_npcChat = "I can't do this right now. "
gameforge.subquest_26._320_say = "What's up? When I was as young as you are, I got[ENTER]10 Frog's Legs a day. "
gameforge.subquest_26._330_select = "Try again "
gameforge.subquest_26._340_say = "You're already tired? Why don't you take a break[ENTER]and try again later? "
gameforge.subquest_26._350_say = "I could have used that frog's leg soup. But[ENTER]that's not going to happen. Shame. Bye! "
gameforge.subquest_26._360_say = "Then don't stand around here but go! The water is[ENTER]already boiling and everything is ready! "
gameforge.subquest_26._370_targetVid = "Go to Octavio "
gameforge.subquest_26._380_say = "Now that's what I call a frog's leg! They used to[ENTER]be smaller but I'm sure this one is going to[ENTER]taste good too. Wait a moment... That already[ENTER]smells quite good. Another pinch of salt...[ENTER]Right! Here is your portion. Hahaha, now I have[ENTER]enough energy for a whole week's work. "
gameforge.subquest_26._390_say = "And don't tell anyone about it. Especially not[ENTER]the Storekeeper. He likes talking and if the[ENTER]qualities of this soup become known, I won't have[ENTER]a minute's peace because everyone will constantly[ENTER]be coming around to taste my soup. "
gameforge.subquest_26._400_sayReward = "You have received 5,000,000 experience points. "
gameforge.subquest_26._40_say = "I haven't been very well lately. My body really[ENTER]isn't what it used to be. When I was young, I[ENTER]could work until night-time, every day of the[ENTER]week, whilst drinking alcohol. Now, it's even too[ENTER]much work to get up in the mornings. I need a[ENTER]large helping of frog's leg soup to get back my[ENTER]energy. "
gameforge.subquest_26._410_sayReward = "You have received 50,000 Yang. "
gameforge.subquest_26._50_say = "You don't know what frog's leg soup is? When you[ENTER]drink a bowl of it, you are immediately wide[ENTER]awake and full of energy. The you can work a[ENTER]whole week straight without getting tired![ENTER]Octavio used to make this soup, but for some[ENTER]reason he stopped making it a little while ago. "
gameforge.subquest_26._60_select = "I'll go talk to Octavio. "
gameforge.subquest_26._70_select = "I'm busy. "
gameforge.subquest_26._80_say = "Do you want to quit this quest? "
gameforge.subquest_26._90_say = "OK, if you're busy, come back later if you find[ENTER]some time. "
gameforge.subquest_27 = {}
gameforge.subquest_27._100_say = "He should be ashamed to call himself a father! If[ENTER]I find him then, God have mercy on his soul![ENTER]Believe me, I'm not exaggerating. Ask the others[ENTER]in the village, they agree with me. "
gameforge.subquest_27._10_targetVid = "Soon: "
gameforge.subquest_27._110_targetVid = "General Store Saleswoman: "
gameforge.subquest_27._120_makequestbutton = "Go to the General Store Saleswoman "
gameforge.subquest_27._130_say = "Perhaps the General Store Saleswoman knows what[ENTER]Soon is up to. Go to her and ask whether she has[ENTER]heard something from Soon. "
gameforge.subquest_27._140_npcChat = "What's up with Soon? "
gameforge.subquest_27._150_say = "Yesterday, he came here and asked for the Secret[ENTER]Temple Book. He had no Yang on him, so he just[ENTER]had a look at it. It must be very important to[ENTER]him if he's even neglecting his family for it.[ENTER]Why is he so interested in it? "
gameforge.subquest_27._160_sayTitle = "General Store Saleswoman: "
gameforge.subquest_27._170_say = "I feel sorry for Aranyo. She didn't marry Soon[ENTER]just so that she could work day and night. I'm[ENTER]sure she didn't expect that she would have to[ENTER]support her family by herself. You should talk to[ENTER]him. Who knows, perhaps he'll finally realise[ENTER]what he's doing wrong. "
gameforge.subquest_27._180_makequestbutton = "Go to Soon "
gameforge.subquest_27._190_qSetTitle = "Go to Soon "
gameforge.subquest_27._200_targetVid = "Soon again "
gameforge.subquest_27._20_npcChat = "The joy of reading "
gameforge.subquest_27._210_say = "Go to Soon[ENTER]Go to Soon and ask him about the Temple Book. "
gameforge.subquest_27._220_npcChat = "What is the Secret Temple Book? "
gameforge.subquest_27._230_say = "You know, I have read every book in the world.[ENTER]Recently, I've been hearing about a Secret Temple[ENTER]Book. Rumour has it that this book contains all[ENTER]the secrets to the Temple of Darkness. It also[ENTER]explains how you can become a saint. "
gameforge.subquest_27._240_say = "I really want to read that book. Could you get it[ENTER]for me? If you do it, I'll give you something in[ENTER]return, even if it means selling my house. "
gameforge.subquest_27._250_select = "I'll do it! "
gameforge.subquest_27._260_select = "I can't, sorry. "
gameforge.subquest_27._270_say = "Do you want to quit this quest? "
gameforge.subquest_27._280_say = "Come on, don't you want to help me? If not now,[ENTER]then come back later. I'll be waiting for you. "
gameforge.subquest_27._290_say = "You really don't want to help me? You need[ENTER]holiday, huh? The book is really important to me.[ENTER]What do I do now? Damn. "
gameforge.subquest_27._300_say = "Thanks, I'll be waiting for you. "
gameforge.subquest_27._30_say = "Do you like reading as much as I do?[ENTER]Words that join into sentences and are finally[ENTER]unified in a book. How wonderful! And the pure[ENTER]joy of writing a book so that other people can[ENTER]read it! It doesn't get any better than that! "
gameforge.subquest_27._310_makequestbutton = "You have found the Secret Temple Book. "
gameforge.subquest_27._320_qSetTitle = "You have found the Secret Temple Book. Now return[ENTER]to Soon. "
gameforge.subquest_27._330_targetVid = "Return to Soon. "
gameforge.subquest_27._340_makequestbutton = "Defeat the Dark Fanatics "
gameforge.subquest_27._350_sayTitle = "You have killed the Dark Fanatics. "
gameforge.subquest_27._360_say = "Take the Secret Temple Book to Soon. "
gameforge.subquest_27._370_say = "Soon has a profound interest in the Secret Temple[ENTER]Book. If you kill the Dark Fanatics, you might[ENTER]find the Secret Temple Book. "
gameforge.subquest_27._380_npcChat = "The Secret Temple Book "
gameforge.subquest_27._390_say = "Oh, that's it! Many thanks![ENTER]Here is your reward.[ENTER]Now leave me alone, I have to read! "
gameforge.subquest_27._400_sayReward = "You have received 850,000 experience points. "
gameforge.subquest_27._40_say = "Life is pulsing between the pages of this book![ENTER]Young knowledge and old wisdom live here![ENTER]Imagine how bleak my life would be without[ENTER]books... Only unfortunately... my wife doesn't[ENTER]understand it. Could you try convincing her that[ENTER]it's a good thing? "
gameforge.subquest_27._410_sayReward = "You have received 20,000 Yang. "
gameforge.subquest_27._420_say = "Hey... You haven't got it yet? If you start a[ENTER]quest, you should see it through until the end.[ENTER]Now finish the quest! "
gameforge.subquest_27._430_say = "The Dark Fanatics are not to be underestimated.[ENTER]Just try again later. "
gameforge.subquest_27._440_say = "Well, then I have to ask somebody else for help.[ENTER]Farewell. "
gameforge.subquest_27._450_say = "Thanks, I'll be waiting for you. I can't wait to[ENTER]hold it in my hands and read it. "
gameforge.subquest_27._50_makequestbutton = "Go to Aranyo "
gameforge.subquest_27._60_sayTitle = "Go to Aranyo "
gameforge.subquest_27._70_say = "Go to Aranyo and ask about her husband. "
gameforge.subquest_27._80_npcChat = "Why are you so angry? "
gameforge.subquest_27._90_say = "Angry? I'm about to explode with anger! Does my[ENTER]husband to out to work? No. Does he ever bring[ENTER]Yang home? No. Instead he's hiding away somewhere[ENTER]between the pages of a book! Have you ever heard[ENTER]anything like it? Can a book bring us clothing?[ENTER]Does it provide us with food? "
gameforge.subquest_30 = {}
gameforge.subquest_30._100_sendLetter = "Ore for the Blacksmith "
gameforge.subquest_30._10_npcChat = "Do you need ore? "
gameforge.subquest_30._110_targetVid = "Blacksmith "
gameforge.subquest_30._120_sayTitle = "Back to the Blacksmith "
gameforge.subquest_30._130_say = "You have collected the Ore the Blacksmith needs[ENTER]to make new weapons. You should take it to him. "
gameforge.subquest_30._140_sayTitle = "Get ore for new weapons "
gameforge.subquest_30._150_say = "The Blacksmith needs ore for producing a new kind[ENTER]of weapon. He needs 100 pieces of Gold Ore, 100[ENTER]of Silver Ore and 100 pieces of Ebony Ore. Ore[ENTER]deposits can be found in assorted places on the[ENTER]map and collected in mines. But you can also[ENTER]trade with other players and buy it from them. "
gameforge.subquest_30._160_npcChat = "I have collected Ore for you. "
gameforge.subquest_30._170_say = "That's not enough. I need all 100 gold ore, 100[ENTER]silver ore and 100 ebony ore. "
gameforge.subquest_30._180_select = "Try again "
gameforge.subquest_30._190_select = "Give up "
gameforge.subquest_30._200_say = "You really want to give up forever? "
gameforge.subquest_30._20_say = "Hey, you! Yes, I mean you! You are not a beginner[ENTER]any more. And why? Because I have given you[ENTER]complicated tasks! It was only for your sake,[ENTER]hehehe. But now I'm asking you for a real favour. "
gameforge.subquest_30._210_say = "It is hard to get Ore, isn't it? Good luck only[ENTER]comes to those who work hard. How about taking a[ENTER]short break and trying it again later on? "
gameforge.subquest_30._220_say = "Shame. It was a brilliant idea.[ENTER]Oh well, what the heck. See you! "
gameforge.subquest_30._230_say = "If you make an effort you will soon have[ENTER]everything together. Good luck! "
gameforge.subquest_30._240_say = "Oh, you already have collected everything![ENTER]Hahaha! I can tell it's all going to work out.[ENTER]Wait a minute, it's not going to be long now.[ENTER]And here we go! "
gameforge.subquest_30._250_say = "Hmm, it's finished. Sometimes I'm surprised at[ENTER]just how talented I am. Here's your weapon.[ENTER]It's new, so take good care of it! "
gameforge.subquest_30._260_sayReward = "You have received 200,000 experience points. "
gameforge.subquest_30._270_sayReward = "You have received 20,000 Yang. "
gameforge.subquest_30._280_sayReward = "You have received a Silver Sword+3. "
gameforge.subquest_30._290_sayReward = "You have received an Aquatic Fan+3. "
gameforge.subquest_30._30_say = "I want to try to forge a new weapon but it's very[ENTER]difficult to get the materials. Could you do that[ENTER]for me? I will give you the first one I finish as[ENTER]a reward. "
gameforge.subquest_30._40_say = "I need 100 Gold Ore, 100 Silver Ore and 100 Ebony[ENTER]Ore. That sounds more than it is. You can get a[ENTER]lot of raw materials all at once in the mines so[ENTER]that you can collect it easily.[ENTER]If it is still too difficult for you you can[ENTER]trade them with somebody. Just as you like. I[ENTER]wish you success! "
gameforge.subquest_30._50_select = "Refuse "
gameforge.subquest_30._60_say = "Do you want to quit this quest? "
gameforge.subquest_30._70_say = "No need to hurry. Come back if you change your[ENTER]mind. "
gameforge.subquest_30._80_say = "Shame. It was a brilliant idea.[ENTER]Oh well, what the heck. See you! "
gameforge.subquest_30._90_say = "Oh! You're going to do it?[ENTER]You're a good friend! "
gameforge.subquest_31 = {}
gameforge.subquest_31._100_sendLetter = "Ore for the Blacksmith "
gameforge.subquest_31._10_targetVid = "Go to the Blacksmith "
gameforge.subquest_31._110_sayTitle = "Back to the Blacksmith "
gameforge.subquest_31._120_sayReward = "You have collected the ore the Blacksmith needs[ENTER]to make the new armours. You should take it to[ENTER]him. "
gameforge.subquest_31._130_sayTitle = "Get Ore for the new armours "
gameforge.subquest_31._140_sayReward = "The Blacksmith needs ore to make a new kind of[ENTER]armour. Bring him 100 Copper Ore, 100 Ebony Ore[ENTER]and 100 Pieces of Pearl. Ore can be found all[ENTER]over the map and can be collected in mines. You[ENTER]can also trade with other players and buy ore[ENTER]from them. "
gameforge.subquest_31._150_npcChat = "I have collected Ore for you. "
gameforge.subquest_31._160_say = "Hmmm, a lot of materials are missing. I said I[ENTER]need 100 Copper Ore, 100 Ebony Ore and 100 Pieces[ENTER]of Pearl! "
gameforge.subquest_31._170_select = "Try again "
gameforge.subquest_31._180_select = "Give up "
gameforge.subquest_31._190_say = "Do you want to quit this quest? "
gameforge.subquest_31._200_say = "Is it too hard? Of course, it isn't just about[ENTER]luck, but hard work, too. Why don't you just try[ENTER]again later? "
gameforge.subquest_31._20_npcChat = "You still need more ore? "
gameforge.subquest_31._210_say = "Well, there go my plans for new armour. That idea[ENTER]could have changed the world! What a shame... "
gameforge.subquest_31._220_say = "Be strong! I know you can do it! "
gameforge.subquest_31._230_say = "Fantastic. You're really good at getting hold of[ENTER]materials. Now, pay attention. Here... and[ENTER]here... and I'll just quickly cool it down...[ENTER]Look, this is for you, as a reward for your[ENTER]efforts. See you soon! "
gameforge.subquest_31._240_sayReward = "You have received 200,000 experience points. "
gameforge.subquest_31._250_sayReward = "You have received 20,000 Yang. "
gameforge.subquest_31._260_sayReward = "You have received a Lion Plate Armour+3. "
gameforge.subquest_31._270_sayReward = "You have received a Red Ant Suit+3. "
gameforge.subquest_31._280_sayReward = "You have received a Ghost Plate Armour+3. "
gameforge.subquest_31._290_sayReward = "You have received an Amorous Clothing+3. "
gameforge.subquest_31._30_say = "Hello, have you got a minute for me?[ENTER]I appreciate very much that you helped me to make[ENTER]a new weapon. Now I would like to ask for your[ENTER]help again. This time I would like to make a new[ENTER]armour. After I have made a new weapon it is[ENTER]obvious that I also need a good armour. "
gameforge.subquest_31._40_say = "Of course I need materials to make the new[ENTER]armour. Can you get them for me? In return you'll[ENTER]get the first completed armour. This time I need[ENTER]100 Copper Ore, 100 Ebony Ore and 100 Pieces of[ENTER]Pearl. You should know that already. I wish you[ENTER]success! "
gameforge.subquest_31._50_select = "Accept "
gameforge.subquest_31._60_say = "Do you want to quit this quest? "
gameforge.subquest_31._70_say = "Why are you hesitating? Come back when you ready[ENTER]to work in the mines. "
gameforge.subquest_31._80_say = "That little bit of ore isn't too much to ask.[ENTER]Well, please yourself. Get lost! "
gameforge.subquest_31._90_say = "You'll help me again? You are a good friend.[ENTER]And don't worry: the first armour is yours! "
gameforge.subquest_32 = {}
gameforge.subquest_32._100_sendLetter = "Peddler's Request "
gameforge.subquest_32._10_targetVid = "Choose a merchant "
gameforge.subquest_32._110_targetVid = "Go to Ah-Yu "
gameforge.subquest_32._120_targetVid = "Go to the General Store Saleswoman "
gameforge.subquest_32._130_sayReward = "Materials for the Merchant "
gameforge.subquest_32._140_sayReward = "The Peddler needs some materials for a necklace.[ENTER]Get him 100 Molars from the Elite Orc Sorcerer, a[ENTER]Piece of Jewellery from the General Stores[ENTER]Saleswoman and Thread from Ariyoung. "
gameforge.subquest_32._150_npcChat = "I need Thread. "
gameforge.subquest_32._160_say = "Producing Thread is no big deal. But then I can't[ENTER]do my other work. I've mended Ah-Yu's torn[ENTER]clothes today and just wanted to take them to[ENTER]her... "
gameforge.subquest_32._170_say = "What do you think: You take back Ah-Yu's clothes[ENTER]while I make Thread for you. Agreed? "
gameforge.subquest_32._180_say = "Do you want to give up forever? "
gameforge.subquest_32._190_say = "It is really isn't very far. Why are you still[ENTER]hesitating? Come back here when you are ready. "
gameforge.subquest_32._200_say = "Oh, I had hoped you'd have time. Then I have to[ENTER]go myself. Farewell! "
gameforge.subquest_32._20_npcChat = "About the necklaces... "
gameforge.subquest_32._210_say = "Wonderful, thank you very much! Give my regards[ENTER]to Ah-Yu and make sure you don't crush her[ENTER]clothes on the way! I'll wait here for you. "
gameforge.subquest_32._220_sayTitle = "Ariyoung: "
gameforge.subquest_32._230_say = "By the time you come back from the neighbouring[ENTER]village I'll have finished your Thread. You[ENTER]haven't forgotten to take Ah-Yu her clothes, have[ENTER]you? She would resent me for that. "
gameforge.subquest_32._240_say = "Is Ah-Yu happy with her Clothes? In that case, it[ENTER]was a pleasure to work that hard for her. Here's[ENTER]your Thread. It's very strong and can be used for[ENTER]a number of things. "
gameforge.subquest_32._250_say = "I have already given you Thread. Have you lost it? "
gameforge.subquest_32._260_npcChat = "Ariyoung sends you these clothes. "
gameforge.subquest_32._270_sayTitle = "Ah-Yu: "
gameforge.subquest_32._280_say = "Oh, how nice. That was really quick. You have to[ENTER]cultivate old friendships, don't you? We often[ENTER]help each other out...[ENTER]Thank you that you have brought the clothes.[ENTER]Please give Ariyoung my regards. "
gameforge.subquest_32._290_npcChat = "I need a Piece of Jewellery. "
gameforge.subquest_32._300_say = "You are looking for jewellery?[ENTER]I can give you a Piece of Jewellery if you help[ENTER]me. At the moment I'm working on a special[ENTER]medicine against pain but I need one ingredient:[ENTER]a Tiger Liver. They are really difficult to get.[ENTER]I need 100 Tiger Livers. "
gameforge.subquest_32._30_say = "It is not easy for us Peddlers during war time.[ENTER]Merchandise is needed everywhere but the demand[ENTER]changes so quickly that I never know whether I[ENTER]have the right thing on offer. Not to mention the[ENTER]long ways through the wilderness where all the[ENTER]monsters are lying in wait for careless walkers.[ENTER]Don't you want to earn a few Yang? I could do[ENTER]with some help. "
gameforge.subquest_32._310_say = "I also need certain Medicinal Herbs but you'll[ENTER]also get these from the Tigers. They like to roll[ENTER]in them because they like the smell. I'll give[ENTER]you a Piece of Jewellery for the Herbs and the[ENTER]Tiger Livers. "
gameforge.subquest_32._320_say = "Hunt Tigers or White Tigers. "
gameforge.subquest_32._330_say = "What do you say? Can we do a deal? "
gameforge.subquest_32._340_say = "Is my task too difficult for you? I can't imagine[ENTER]that! Come and see me again when you have changed[ENTER]your mind. "
gameforge.subquest_32._350_say = "You come all this way for the Merchant and then[ENTER]give up? As you want...[ENTER]Have a nice day. "
gameforge.subquest_32._360_say = "Very good. That's going to help us both, isn't[ENTER]it? Thank you and good luck! "
gameforge.subquest_32._370_npcChat = "Do I get my Piece of Jewellery now? "
gameforge.subquest_32._380_say = "Let me look... 100 Tiger Livers and the Medicinal[ENTER]Herbs, it's all there. Thank you![ENTER]There you are, you have really earned this Piece[ENTER]of Jewellery. See you! "
gameforge.subquest_32._390_qSetTitle = "Return to the Peddler "
gameforge.subquest_32._400_targetVid = "Return to the Peddler "
gameforge.subquest_32._40_say = "At the moment necklaces made of Orc Molars are[ENTER]really in demand. Orc Molars are big and hard and[ENTER]are good for making certain pieces of jewellery.[ENTER]Also soldiers think of Elite Orc Sorcerers'[ENTER]molars as lucky charms. Could you get these[ENTER]Molars for me? 100 Molars should be enough to[ENTER]start with. "
gameforge.subquest_32._410_sayReward = "Return to the Peddler "
gameforge.subquest_32._420_sayReward = "You have finally got all the materials for the[ENTER]necklace. Take them to the Peddler. "
gameforge.subquest_32._430_npcChat = "I have all the materials. "
gameforge.subquest_32._440_sayTitle = "Peddler: "
gameforge.subquest_32._450_say = "Have you got all the materials? Let's see...[ENTER]Yes, everything is really there. Thanks to your[ENTER]help I can extend my supplies, that's good. Here[ENTER]is your share. Have fun.[ENTER]Come here, folks! Here is something for everybody! "
gameforge.subquest_32._460_sayReward = "You have received 1,100,000 experience points. "
gameforge.subquest_32._470_sayReward = "You get a Golden Bracelet, a Golden Necklace and[ENTER]Gold Earrings. "
gameforge.subquest_32._480_say = "Hmmm, I'm sorry but something is missing. I don't[ENTER]need incomplete deliveries. Will you keep trying? "
gameforge.subquest_32._490_say = "Do you want to quit this quest? "
gameforge.subquest_32._500_say = "Thank you for not giving up so easily.[ENTER]Luck is with those who try! I'll wait here for[ENTER]you. "
gameforge.subquest_32._50_say = "I also need a Piece of Jewellery and Thread. One[ENTER]you'll get from the General Store Saleswoman, the[ENTER]other from Ariyoung. It is not so easy to get so[ENTER]many things but selling necklaces is good[ENTER]business and you'll get a good reward for the[ENTER]materials. What do you think? Does that sound[ENTER]interesting? "
gameforge.subquest_32._510_say = "The task is too difficult? Well, at least you've[ENTER]tried. I'll let you know if I have an easier task[ENTER]for you one day. Farewell! "
gameforge.subquest_32._520_say = "You're going to try again? Thank you. I'll be[ENTER]waiting for you. "
gameforge.subquest_32._60_say = "Do you want to quit this quest? "
gameforge.subquest_32._70_say = "You are busy? I can understand that. But please[ENTER]come back when you have time. "
gameforge.subquest_32._80_say = "Oh dear, how am I going to complete all my tasks?[ENTER]See you! "
gameforge.subquest_32._90_say = "Fantastic. I'll wait here for you. "
gameforge.subquest_33 = {}
gameforge.subquest_33._100_sayTitle = "Treasure Map found "
gameforge.subquest_33._10_targetVid = "Go to the bookworm. "
gameforge.subquest_33._110_say = "You hunted the animal gods outside the village[ENTER]and found all 4 parts of the Treasure Map.[ENTER]Take them to Soon. "
gameforge.subquest_33._120_sayTitle = "Hunting the animal gods "
gameforge.subquest_33._130_say = "Collect all 4 parts of the Treasure Map by[ENTER]hunting the animal gods Lykos, Scrofa, Bera and[ENTER]Tigris. "
gameforge.subquest_33._140_sayReward = "(Parts of the map found: %s ) "
gameforge.subquest_33._150_sendLetter = "The Treasure Map "
gameforge.subquest_33._160_sayTitle = "Collected all parts "
gameforge.subquest_33._170_say = "Return to Soon and tell him you found all the[ENTER]parts of the Treasure Map. "
gameforge.subquest_33._175_npcChat = "I've got all the map parts. "
gameforge.subquest_33._180_say = "Oh! Fantastic! All four pieces together... I[ENTER]wouldn't have dreamed of this! Now I need to[ENTER]connect the pieces to get the whole map...[ENTER]right... "
gameforge.subquest_33._190_say = "Hmm... Strange. The map says that the treasure is[ENTER]hidden at the rock near the Old Man. I can't[ENTER]imagine that that's right. It would have been[ENTER]found by now. What a childish trick to play! Do[ENTER]you want to look anyway, or should I just burn[ENTER]the map? "
gameforge.subquest_33._200_select = "I'll have a look. "
gameforge.subquest_33._20_npcChat = "About the Treasure Map... "
gameforge.subquest_33._210_select = "Burn it. "
gameforge.subquest_33._220_say = "Are you sure you don't need the map any more? "
gameforge.subquest_33._230_say = "What a pathetic fairytale![ENTER]I'm sorry that I sent you on a search for those[ENTER]map pieces. I'll burn them now so that no one[ENTER]else falls for them. Still, thank you very much.[ENTER]Goodbye. "
gameforge.subquest_33._240_say = "Why are you hesitating? You have already[ENTER]collected the pieces of the map. Then you can go[ENTER]and look. Here, take the map! "
gameforge.subquest_33._250_say = "As you like. I would be really surprised if you[ENTER]really found something but still, I wish you[ENTER]luck! Take the map! "
gameforge.subquest_33._260_say = "The map has been divided into four parts. We need[ENTER]all four parts to put it together again! "
gameforge.subquest_33._270_select = "Try again "
gameforge.subquest_33._280_say = "You give up? Oh well, so be it. Farewell. "
gameforge.subquest_33._290_say = "I knew you'd go. I believe in you! "
gameforge.subquest_33._300_targetVid = "Rock next to the Old Man "
gameforge.subquest_33._30_say = "Hey, I found some strange information in some old[ENTER]texts. The texts say that there is a Treasure Map[ENTER]in the village. Do you know the godly animal[ENTER]guards; the God of Dogs, God of Bears, God of[ENTER]Tigers and the God of Pigs outside the city? "
gameforge.subquest_33._310_sayTitle = "Looking for the treasure "
gameforge.subquest_33._320_say = "Hmm, under the Old Man's rock...[ENTER]No idea. Maybe I should ask the Old Man. Why is[ENTER]he such a long way away? Damn. "
gameforge.subquest_33._330_sayTitle = "Old Man: "
gameforge.subquest_33._340_say = "What are you looking for? A treasure? Haha,[ENTER]you'll be looking for a long time! Show me the[ENTER]map... Hmmm. I think it's there over there. Good[ENTER]luck, hihi... "
gameforge.subquest_33._350_say = "This must be the place. Heave ho![ENTER]Damn, the floor seems to be quite hard. Hmm...[ENTER][ENTER]Hey I can see a box! "
gameforge.subquest_33._360_sendLetter = "The treasure really exists! "
gameforge.subquest_33._370_sayTitle = "Back to Soon "
gameforge.subquest_33._380_say = "You were digging in a place the Map of the Animal[ENTER]Gods showed and really found a Treasure Chest! Go[ENTER]to Soon and tell him about the unexpected[ENTER]outcome. "
gameforge.subquest_33._390_npcChat = "I have found the treasure! "
gameforge.subquest_33._400_say = "Oh! This is a surprise! Let's see... Amazing.[ENTER]This is exactly how the treasure chest was[ENTER]described in the old texts. Now I only have to[ENTER]find out how to open it. But that is not your[ENTER]problem. Thanks! Here, take this as a token of my[ENTER]gratitude! "
gameforge.subquest_33._40_say = "A ancient fairy tale says that these four godlike[ENTER]monsters divided the map into four parts and[ENTER]protected these territories. I'm not sure if[ENTER]that's right. Could you check that for me? Oh[ENTER]please, this uncertainty is killing me... I'm[ENTER]begging you, please help me! "
gameforge.subquest_33._410_sayReward = "You receive 1,400,000 experience points. "
gameforge.subquest_33._420_sayReward = "You have received 25,000 Yang. "
gameforge.subquest_33._430_sayReward = "You have received a Ghost Mask Sallet+1. "
gameforge.subquest_33._440_sayReward = "You have received a Castle Helmet+1. "
gameforge.subquest_33._450_sayReward = "You have received a Steel Hood+1. "
gameforge.subquest_33._460_sayReward = "You have received a Sunlight Hat+1. "
gameforge.subquest_33._470_say = "Well, where is he? Do you want to make fun of[ENTER]me?! You haven't really found him, have you? "
gameforge.subquest_33._50_say = "You're not interested in old Treasure Maps? You[ENTER]are strange... I'm going to carry on looking for[ENTER]clues in these texts. Come back if you change[ENTER]your mind. "
gameforge.subquest_33._60_say = "You don't like those kinds of adventures, do you?[ENTER]How am I supposed to get the pieces of the map?[ENTER]Ah well... Farewell "
gameforge.subquest_33._70_say = "You are a true friend. I believe that you'll find[ENTER]them. "
gameforge.subquest_33._80_sendLetter = "The bookworm's Treasure Map "
gameforge.subquest_33._90_targetVid = "Go to the bookworm "
gameforge.subquest_34 = {}
gameforge.subquest_34._100_say = "The Captain still has problems to get the Black[ENTER]Wind Gang under control. Kill the Generals of the[ENTER]Black Wind Gang Jak-To, To-Su and Gu-Ryung.[ENTER]Perhaps they are quiet then. "
gameforge.subquest_34._10_npcChat = "What is the Black Wind Gang doing? "
gameforge.subquest_34._110_say = "The generals are dead! "
gameforge.subquest_34._120_select = "Try again "
gameforge.subquest_34._130_say = "Do you want to quit this quest? "
gameforge.subquest_34._140_say = "Fighting isn't easy, and winning is even harder.[ENTER]Especially if you're fighting the generals. Try[ENTER]again! "
gameforge.subquest_34._150_say = "Like I said, the Black Wind Gang is a very strong[ENTER]group. Goodbye. "
gameforge.subquest_34._160_say = "You are really brave! I think you can defeat the[ENTER]Black Wind Gang! "
gameforge.subquest_34._170_targetVid = "Report to the Captain "
gameforge.subquest_34._180_say = "Return to the Captain and inform him that you[ENTER]have killed the generals. "
gameforge.subquest_34._185_npcChat = "I've killed the Generals! "
gameforge.subquest_34._190_say = "Hmm...You defeated the generals. Great. The Black[ENTER]Wind Gang was started to give us all a headache,[ENTER]but thanks to your help we'll be able to defeat[ENTER]them now. Without the generals around, it'll be a[ENTER]piece of cake. Here's a reward for you. I hope to[ENTER]see you again soon! "
gameforge.subquest_34._200_sayReward = "You receive 1,000,000 experience points. "
gameforge.subquest_34._20_sayTitle = "Captain "
gameforge.subquest_34._210_sayReward = "You have received a language ring. "
gameforge.subquest_34._30_say = "Although you defeated the Black Wind Gang, they[ENTER]just don't want to give up. Instead of keeping a[ENTER]low profile, they are behaving like a horde of[ENTER]wild animals. If we want to defeat them, we have[ENTER]to kill the generals of the Black Wind Gang. "
gameforge.subquest_34._40_say = "Once the generals are defeated, the other members[ENTER]will go down too. It's going to be hard work, but[ENTER]we need to defeat the Black Wind generals Jak-To,[ENTER]To-Su and Gu-Ryung . If we defeat them, we won't[ENTER]have to worry about the Black Wind Gang any more.[ENTER]OK, so good luck, I'll be praying for your[ENTER]victory. "
gameforge.subquest_34._50_say = "Do you want to quit this quest? "
gameforge.subquest_34._60_say = "Well, all right. Come back when you're ready.[ENTER]There aren't many people that are as competent as[ENTER]you. "
gameforge.subquest_34._70_say = "You can't do it...?[ENTER]How are we going to defeat the Black Wind Gang[ENTER]now? "
gameforge.subquest_34._80_say = "I knew I could rely on you! Once the generals are[ENTER]killed, the other members of the Black Wind Gang[ENTER]won't be a problem any more. Good luck! "
gameforge.subquest_34._90_sendLetter = "Kill the Black Wind generals "
gameforge.subquest_36 = {}
gameforge.subquest_36._100_sayTitle = "Off to see the Stable Boy "
gameforge.subquest_36._10_targetVid = "Yonah: "
gameforge.subquest_36._110_say = "You have collected 10 bundles of Hay. Take them[ENTER]to the Stable Boy so that he can feed the horses. "
gameforge.subquest_36._120_sayTitle = "Hay for the stables "
gameforge.subquest_36._130_say = "There is a food shortage at the stables. Get 10[ENTER]Bundles of Hay and take them to the Stable Boy[ENTER]before the horses starve! You can get Hay on the[ENTER]hunt. "
gameforge.subquest_36._140_npcChat = "You need Hay? "
gameforge.subquest_36._150_say = "You came here because Yonah sent you? I have[ENTER]heard so much about you. Oh, all of our horses[ENTER]are going to starve. We need to save them. Help[ENTER]me and get Hay for the horses! "
gameforge.subquest_36._160_say = "A promise is a promise. Also I might like to ride[ENTER]a horse later. I absolutely have to find some[ENTER]Hay! "
gameforge.subquest_36._170_say = "I'm sorry. I'm looking but it is simply[ENTER]impossible to find any Hay. "
gameforge.subquest_36._180_say = "I know it's not very nice of me to ask you to do[ENTER]my work, but I still hoped you'd do it. Could you[ENTER]try again? I know a very important person in[ENTER]another kingdom. If you help me, I'll ask him if[ENTER]he can do something for you. "
gameforge.subquest_36._190_select = "Try again "
gameforge.subquest_36._200_say = "Of course I'll help you. Let's see what I can do. "
gameforge.subquest_36._20_npcChat = "The Stables Are in Trouble "
gameforge.subquest_36._210_say = "I don't have enough energy for that. I would like[ENTER]to help you, but I can't. I'm not strong enough. "
gameforge.subquest_36._220_npcChat = "I have Hay for the horses. "
gameforge.subquest_36._230_say = "Have you got the Hay? Oh, thanks. We didn't have[ENTER]enough food for the horses, so I told Yonah. He[ENTER]is a good friend of mine. I had an idea he would[ENTER]ask around to see whether anybody could help. But[ENTER]I would not have thought it would be sorted out[ENTER]so quickly. Just look how enthusiastically the[ENTER]horses are eating! "
gameforge.subquest_36._240_sayReward = "You receive 1,800,000 experience points. "
gameforge.subquest_36._250_sendLetter = "Return to Yonah "
gameforge.subquest_36._260_sayTitle = "Return to Yonah "
gameforge.subquest_36._270_say = "You took 10 bundles of Hay for the hungry horses[ENTER]to the Stable Boy. Return to Yonah and tell him[ENTER]about your success. "
gameforge.subquest_36._280_npcChat = "The horses are taken care of! "
gameforge.subquest_36._290_say = "Hello, you're back![ENTER]It was probably a tough job to collect that much[ENTER]Hay. Thanks for not giving up! Here's a small[ENTER]present for you. "
gameforge.subquest_36._300_sayReward = "You have received a Mission Book. "
gameforge.subquest_36._30_say = "Hey, I have a question for you! I know someone[ENTER]else is responsible for the stables, but we have[ENTER]had lots of trouble recently and could do with[ENTER]your help. The horses have had a lot to do during[ENTER]the war, but even a strong, adult horse has its[ENTER]limits. "
gameforge.subquest_36._40_say = "There are so many horses, but not enough food. A[ENTER]lot of them are dying. Could you please get some[ENTER]food for the horses so they can regain some of[ENTER]their energy? I don't have anyone else who I[ENTER]could ask. Collect 10 bales of Hay and take them[ENTER]to the Stable Boy. He already knows the problem.[ENTER]Just tell him that I sent you. "
gameforge.subquest_36._50_select = "I'm leaving immediately! "
gameforge.subquest_36._60_select = "No, that is a menial job. "
gameforge.subquest_36._70_say = "Nowadays, more and more people want to have a[ENTER]horse. But nobody has thought about the fact[ENTER]we're running out of food for the horses. And now[ENTER]they're starving in the stable. If you change[ENTER]your mind, come back. "
gameforge.subquest_36._80_say = "Oh, those poor horses! They're starving and I[ENTER]can't do anything about it. What should I do... "
gameforge.subquest_36._90_say = "I know you are busy and I really appreciate your[ENTER]help. Horses are really important nowadays.[ENTER]And we really need the Hay. "
gameforge.subquest_37 = {}
gameforge.subquest_37._100_say = "Yonah is doing his best to produce new porcelain[ENTER]but is not making any progress with his[ENTER]experiments. Go to Uriel the scholar and ask him[ENTER]whether he knows anything about Celadon[ENTER]Porcelain. "
gameforge.subquest_37._10_targetVid = "The Secret of Celadon Porcelain "
gameforge.subquest_37._110_npcChat = "Do you know Celadon Porcelain? "
gameforge.subquest_37._120_sayTitle = "Uriel: "
gameforge.subquest_37._130_say = "Celadon Porcelain? Well, I know a lot about[ENTER]history and science, but I'm not really[ENTER]interested in art. That's why I'm afraid I can't[ENTER]tell you anything about Celadon Porcelain.[ENTER]But maybe Soon knows? He's not very popular, but[ENTER]he reads a lot of books. He might know something[ENTER]about it. "
gameforge.subquest_37._140_makequestbutton = "Go to Soon "
gameforge.subquest_37._150_targetVid = "Go to Soon "
gameforge.subquest_37._160_say = "Unfortunately Uriel does not know anything about[ENTER]Celadon Porcelain. But Soon the bookworm reads a[ENTER]lot in his books. Go see him and ask him whether[ENTER]he knows anything about how it is made. "
gameforge.subquest_37._170_sayTitle = "Soon: "
gameforge.subquest_37._180_say = "What do you want? Don't disturb me when I'm[ENTER]reading! Huh? Celadon Porcelain? Of course I know[ENTER]about it. I have read almost a dozen books on[ENTER]that particular topic alone. Why? Well they don't[ENTER]call me the 'bookworm' for nothing, you know! I[ENTER]can understand everything that has been written[ENTER]in books! "
gameforge.subquest_37._190_say = "I could write down how to make Celadon Porcelain[ENTER]off the top of my head, but why should I do that?[ENTER]Hmm. Well, wait, I have an idea: I asked the[ENTER]Peddler in the next village for a book that I'm[ENTER]still missing but I don't have time to go there.[ENTER]Please get it for me, then I will help you with[ENTER]the porcelain. Off you go! "
gameforge.subquest_37._200_makequestbutton = "Off to the Peddler's "
gameforge.subquest_37._20_sayTitle = "Yonah: "
gameforge.subquest_37._210_targetVid = "Go to the Peddler "
gameforge.subquest_37._220_say = "Soon the bookworm knows all about Celadon[ENTER]Porcelain. He does not want to share his[ENTER]knowledge without getting something in return.[ENTER]Head to the Peddler to pick up the Book that Soon[ENTER]has ordered. "
gameforge.subquest_37._230_npcChat = "Soon sends me... "
gameforge.subquest_37._240_say = "Hey, You came back to help me again? Ahh. You[ENTER]want the book for Soon. I would have been going[ENTER]into the city soon anyway, but he is very[ENTER]impatient and asks others to get it for him. Hmm.[ENTER]Here it is. I don't understand what Soon likes[ENTER]about these stack of papers. It's much more[ENTER]important to quickly earn Yang! "
gameforge.subquest_37._250_qSetTitle = "Returning to Soon "
gameforge.subquest_37._260_targetVid = "Returning to Soon "
gameforge.subquest_37._270_say = "You've got Soon's book from the Peddler. Go back[ENTER]to Soon to give him the book so he'll tell you[ENTER]how to make Celadon Porcelain. "
gameforge.subquest_37._280_npcChat = "I have got the book. "
gameforge.subquest_37._290_say = "Yay! I have finally got the new book! Thank you[ENTER]very much. There aren't very many books I haven't[ENTER]read...[ENTER]I've written down what what is important about[ENTER]making Celadon Porcelain. Stick to my notes and[ENTER]you will produce fantastic porcelain.[ENTER]And now it's time for me to read the new book.[ENTER]Farewell. "
gameforge.subquest_37._300_makequestbutton = "Return to Yonah "
gameforge.subquest_37._30_say = "Hmm... This isn't any good. And neither is this[ENTER]one... Oh, hello! Look here: I produce porcelain[ENTER]non-stop, but most of it breaks immediately. I[ENTER]think I need a new type of ground-breaking[ENTER]porcelain... "
gameforge.subquest_37._310_targetVid = "Take the notes to Yonah "
gameforge.subquest_37._320_say = "Soon has kept his promise and written down how to[ENTER]fire Celadon Porcelain. Take it to Yonah. "
gameforge.subquest_37._330_say = "Ooh!!![ENTER]Everything about the production of Celadon[ENTER]Porcelain is written here. With the help of these[ENTER]notes I'm finally going to go down in history as[ENTER]a master of crafts. Thanks for your help. I'll be[ENTER]able to show you my best ceramic work soon! You[ENTER]can count on me! I'm going to produce such[ENTER]fantastic Celadon Porcelain that it will survive[ENTER]for centuries. "
gameforge.subquest_37._340_sayReward = "You have received 2,500,000 experience points. "
gameforge.subquest_37._350_sayReward = "You have received 35,000 Yang. "
gameforge.subquest_37._360_sayReward = "You have received Jade Shoes+3. "
gameforge.subquest_37._40_say = "I'm going to try a new method. It isn't easy to[ENTER]produce Celadon Porcelain, that's why only very[ENTER]few people know how to do it. I need to know it,[ENTER]though, for the sake of my art! Well.... Hmm,[ENTER]Uriel the scholar might know how to do it! Please[ENTER]go see Uriel and ask him how Celadon Porcelain is[ENTER]made! "
gameforge.subquest_37._50_say = "Do you want to quit this quest? "
gameforge.subquest_37._60_say = "Hm, I guess you're too busy? Remember to come[ENTER]back if you have some spare time. "
gameforge.subquest_37._70_say = "I understand. Farewell... "
gameforge.subquest_37._80_say = "Thank you. Uriel will know what to do. See you[ENTER]soon! "
gameforge.subquest_37._90_targetVid = "Let's go to Uriel "
gameforge.subquest_38 = {}
gameforge.subquest_38._100_say = "The hunter's Lavishly Decorated Bow, which is a[ENTER]family heirloom, has been stolen from him. Go to[ENTER]Sangsun Dong and get back the Decorated Bow from[ENTER]the thieving monkeys. "
gameforge.subquest_38._10_targetVid = "The Hunter's Treasure "
gameforge.subquest_38._110_sendLetter = "Found the Lavishly Decorated Bow "
gameforge.subquest_38._120_targetVid = "Go to the hunter Yang-Shin "
gameforge.subquest_38._125_say = "You have found the Lavishly Decorated Bow of the[ENTER]Hunter. Bring it back to Yang-Shin. "
gameforge.subquest_38._130_npcChat = "Here's the bow! "
gameforge.subquest_38._140_say = "Wow, that's it! My bow, yay! My honour has been[ENTER]restored. Phew. I've been suffering for so long[ENTER]since I lost it... I'm really grateful for your[ENTER]help. It's an honour for me to give you this[ENTER]here. It may not look like much, but it's from[ENTER]the heart so take it. Thanks to you, I can carry[ENTER]on my life in peace! "
gameforge.subquest_38._150_sayReward = "You receive 1,500,000 experience points. "
gameforge.subquest_38._160_sayReward = "You have received 35,000 Yang. "
gameforge.subquest_38._170_sayReward = "You have received a Bravery Cape. "
gameforge.subquest_38._180_say = "You have found my Bow? But where is it? Have you[ENTER]lost it again? "
gameforge.subquest_38._190_select = "I'll keep looking. "
gameforge.subquest_38._200_say = "So be it.[ENTER]Look after yourself. "
gameforge.subquest_38._20_say = "Hey, could you listen to me for a second? As you[ENTER]can see, I'm a hunter; my family has been hunting[ENTER]for generations. We're all hunters, a family with[ENTER]so much honour. But I made a big mistake that is[ENTER]going to dishonour me in front of my whole[ENTER]family... "
gameforge.subquest_38._210_say = "Could you try again? Thank you.[ENTER]With your skills, you should be able to do it. "
gameforge.subquest_38._30_say = "It is about a Lavishly Decorated Bow which was[ENTER]stolen by monkeys a while ago. I was hunting in[ENTER]the Monkey Dungeon at the time and was only[ENTER]inattentive for a second - they took advantage of[ENTER]the situation and stole it from me. "
gameforge.subquest_38._40_say = "I have never been into the depths of the Sangsun[ENTER]Dong, so I don't really know my way around there[ENTER]and need your help. A few locals told me that you[ENTER]are very talented. That's why I have asked you[ENTER]this favour. I can't face my ancestors without my[ENTER]Decorated Bow. "
gameforge.subquest_38._50_sayTitle = "Yang-Shin: "
gameforge.subquest_38._60_say = "Oh, I need it back as soon as possible...[ENTER]Please come back when you have some time.[ENTER]Farewell. "
gameforge.subquest_38._70_say = "Well then...[ENTER]Watch out on your travels. "
gameforge.subquest_38._80_say = "You can find it easily, because it's a richly[ENTER]ornamented bow. I will give you a great reward[ENTER]for it! "
gameforge.subquest_38._90_sayTitle = "Look for the Lavishly Decorated Bow "
gameforge.subquest_39 = {}
gameforge.subquest_39._100_sayTitle = "Traitor Balso's condition "
gameforge.subquest_39._10_targetVid = "Delivery for the Traitor Balso "
gameforge.subquest_39._110_say = "Traitor Balso's health has worsened. Go to[ENTER]Baek-Go and ask him how we can help Balso. "
gameforge.subquest_39._120_makequestbutton = "Go to Baek-Go "
gameforge.subquest_39._130_qSetTitle = "Go to Baek-Go "
gameforge.subquest_39._140_targetVid = "Off to Baek-Go's "
gameforge.subquest_39._150_npcChat = "I have a patient... "
gameforge.subquest_39._160_sayTitle = "Baek-Go: "
gameforge.subquest_39._170_say = "Oh, it's you, how are you? You are treating a[ENTER]sick patient? Tell me what's wrong with him...[ENTER]Hmm... And what medicine has he been taking?[ENTER]What?! No wonder he is getting worse! This[ENTER]medicine is totally unsuitable! "
gameforge.subquest_39._180_say = "He is lucky to be still alive! It is very[ENTER]dangerous to give a sick person the wrong[ENTER]treatment! But I know what will help him. There[ENTER]is a certain herb that rids the body of poison[ENTER]and will restore his health.[ENTER]However, searching for it is very dangerous. "
gameforge.subquest_39._190_say = "As far as I know the herb only grows in Sangsun[ENTER]Dong. But it is always harvested for the Monkey[ENTER]Lord who likes to eat it. You will have to kill[ENTER]him to get it.[ENTER]I can make the right medicine if you bring me the[ENTER]herb. "
gameforge.subquest_39._200_select = "Okay, I'll get it. "
gameforge.subquest_39._20_npcChat = "About your medicine... "
gameforge.subquest_39._210_select = "I can't do that. "
gameforge.subquest_39._220_say = "Do you want to quit this quest? "
gameforge.subquest_39._230_select = "Yes "
gameforge.subquest_39._240_say = "Well, maybe later, when you have some spare time.[ENTER]A lot of people are sick, but very few are[ENTER]looking for the cure. "
gameforge.subquest_39._250_say = "Hmm, that's just the way it is. It's a shame that[ENTER]no one is brave enough. How is all this going to[ENTER]end... "
gameforge.subquest_39._260_say = "Oh, thanks. It's going to be hard work. But you[ENTER]will be helping a number of people! "
gameforge.subquest_39._270_makequestbutton = "Herb of the Ape Lord "
gameforge.subquest_39._280_targetVid = "Go back to Baek-Go "
gameforge.subquest_39._290_sayTitle = "Found herb of the Hard Monkey "
gameforge.subquest_39._300_say = "You have taken the Herb of the Hard Monkey from[ENTER]the Ape Lord. Take it to Baek-Go, so he can make[ENTER]the medicine for Balso. "
gameforge.subquest_39._30_say = "Thank you for bringing me that medicine last[ENTER]time. But there is a problem... The medicine has[ENTER]lost its effect. I think it's gone bad.[ENTER]*Cough* - I desperately need treatment. "
gameforge.subquest_39._310_sayTitle = "Get the herb from Sangsun Dong "
gameforge.subquest_39._320_say = "Baek-Go can make a medicine for Balso the[ENTER]traitor's disease. He needs the Herb of the Hard[ENTER]Monkey for that. You can get it from the Ape Lord[ENTER]in the Hard Monkey Dungeon. "
gameforge.subquest_39._330_npcChat = "Herb of the Hard Monkey... "
gameforge.subquest_39._340_say = "It seems as if the disease is spreading into an[ENTER]epidemic, but we don't know the cause. However,[ENTER]the academic organisation told us that a cure is[ENTER]possible with Monkey Herbs. What's wrong? Have[ENTER]you already found the herb? "
gameforge.subquest_39._350_select = "Not yet. But soon! "
gameforge.subquest_39._360_select = "I can't get hold of the herb. "
gameforge.subquest_39._370_say = "Do you really want to give up? Hmm, I suppose you[ENTER]can't really do any more, than that. What shall I[ENTER]do? This herb could be a real blessing... "
gameforge.subquest_39._380_select = "I can't do it. "
gameforge.subquest_39._390_select = "I want to help! "
gameforge.subquest_39._400_say = "The monkeys are too strong for me. I can't get to[ENTER]the herb. I'm sorry. "
gameforge.subquest_39._40_say = "I know that there is a doctor living in the next[ENTER]village. Could you go to him and explain my[ENTER]situation to him so that he can tell you what can[ENTER]be done? As you can see, I can't leave the[ENTER]village in this condition. I'm very grateful that[ENTER]you helped me last time and rest assured that I[ENTER]will reward you this time, too. "
gameforge.subquest_39._410_say = "You refuse to help people who are suffering from[ENTER]a mysterious and terrible disease. Get out of my[ENTER]sight! "
gameforge.subquest_39._420_say = "You are right. Somebody has to get this herb[ENTER]otherwise all these sick people will suffer[ENTER]terribly. I'll take care of this. "
gameforge.subquest_39._430_say = "Well then. Hurry up! "
gameforge.subquest_39._440_say = "You really managed to get the Herb of the Hard[ENTER]Monkey! I hope it can really heal this mysterious[ENTER]disease. Wait a second, I'll quickly make the[ENTER]medicine now... "
gameforge.subquest_39._450_sayTitle = "Baek-Go: "
gameforge.subquest_39._460_say = "Here's the medicine. Hurry to the patient and[ENTER]give it to him. Then he should be better soon.[ENTER]Also, please tell him that it is always better to[ENTER]ask a doctor which medicine is the right one. "
gameforge.subquest_39._470_makequestbutton = "Take the medicine to Balso "
gameforge.subquest_39._480_targetVid = "You give the medicine to Balso. "
gameforge.subquest_39._490_sayTitle = "Traitor Balso's medicine "
gameforge.subquest_39._500_say = "Baek-Go has made medicine from the Herb of the[ENTER]Hard Monkey which can cure many rare diseases.[ENTER]Take it to the Traitor Balso in the neighbouring[ENTER]village. "
gameforge.subquest_39._50_say = "Do you want to quit this quest? "
gameforge.subquest_39._510_npcChat = "Here's the medicine. "
gameforge.subquest_39._520_say = "Are you bringing me the new medicine? There has[ENTER]been some progress in medical research? Sorry for[ENTER]troubling you. I should have asked a doctor for[ENTER]advice right from the start. However, I have to[ENTER]accept that I have to take this medicine now. "
gameforge.subquest_39._530_say = "Thank you for helping me to get out of my[ENTER]miserable condition. I don't have many friends.[ENTER]Here, I know it's not much, but it comes from the[ENTER]heart. Please accept it. If I ever make it, I[ENTER]will never forget you. "
gameforge.subquest_39._540_sayReward = "You have received 4,000,000 experience points. "
gameforge.subquest_39._550_sayReward = "You have received 65,000 Yang. "
gameforge.subquest_39._60_say = "If you know how to help me, we'll meet here again. "
gameforge.subquest_39._70_sayTitle = "Traitor Balso: "
gameforge.subquest_39._80_say = "Do I have to continue living like this?[ENTER]See you next time. "
gameforge.subquest_39._90_say = "Thank you. Be careful. "
gameforge.subquest_40 = {}
gameforge.subquest_40._100_say = "I knew I could count on you! It is a difficult[ENTER]job, but I am sure you'll be able to do it. Good[ENTER]luck! "
gameforge.subquest_40._10_targetVid = "Supporting War Device "
gameforge.subquest_40._110_targetVid = "Return to the Captain "
gameforge.subquest_40._120_say = "You have collected all 5,000 Arrowheads. Take[ENTER]them to the Captain. "
gameforge.subquest_40._130_say = "The army has problems to get more arrows. Kill[ENTER]Plagued Archers at Mount Sohan and get their[ENTER]Arrowheads for the Captain. 5,000 are enough. "
gameforge.subquest_40._140_npcChat = "About the Arrowheads... "
gameforge.subquest_40._150_say = "These Plagued Archers have a certain disease[ENTER]which has spread across the continent. Not even[ENTER]our doctors can explain it. Arrowheads are still[ENTER]normal at the moment, but they are becoming more[ENTER]and more toxic. "
gameforge.subquest_40._160_select = "I'll carry on. "
gameforge.subquest_40._170_say = "Do you want to quit this quest? "
gameforge.subquest_40._180_say = "You're afraid of the disease. Calm down and come[ENTER]back later. "
gameforge.subquest_40._190_say = "Are you sure you want to give up? Hmm, maybe this[ENTER]task really is too hard for you. I'll ask someone[ENTER]else. See you! "
gameforge.subquest_40._200_say = "I see.[ENTER]You never give up, do you?[ENTER]Let's go. "
gameforge.subquest_40._20_say = "Attention warriors! As you can see, the number of[ENTER]attacks made by our enemies is increasing every[ENTER]day. We have also received alarming information[ENTER]from Yu-Hwan. To cut a long story short: We don't[ENTER]have enough arrows! "
gameforge.subquest_40._210_npcChat = "Here are 5,000 Arrowheads! "
gameforge.subquest_40._220_say = "Fantastic work! Now we can prepare for the[ENTER]attack. Now I'm going to give you the order to[ENTER]make some arrows immediately. That was a really[ENTER]good team effort. I hope we can count on you[ENTER]later. "
gameforge.subquest_40._230_say = "Here is your reward. Next time I have an[ENTER]important job, you'll be the first one I call.[ENTER]All the best and see you soon! "
gameforge.subquest_40._240_sayReward = "You have received 4,500,000 experience points. "
gameforge.subquest_40._250_sayReward = "You have received 50,000 Yang. "
gameforge.subquest_40._260_sayReward = "You have received 3 x Critical Strike.[ENTER]You have received 3 x Piercing Strike. "
gameforge.subquest_40._30_say = "Archers are an important strategic factor in[ENTER]warfare. As soon as the enemies are within reach[ENTER]our archers should fire at them. That way we can[ENTER]either chase them away immediately or at least[ENTER]reduce their number. But if there are too many[ENTER]attacks in a short time we are soon out of[ENTER]arrows. "
gameforge.subquest_40._40_say = "That's why we need you! Go to Mount Sohan and[ENTER]kill Plagued Archers to get their Arrowheads.[ENTER]Those Arrowheads are poisonous but their effect[ENTER]will help us to defeat the enemy.[ENTER]We need 5,000 Arrowheads. What do you say? "
gameforge.subquest_40._50_select = "I accept. "
gameforge.subquest_40._60_select = "That's hard for me. "
gameforge.subquest_40._70_say = "Do you want to quit this quest? "
gameforge.subquest_40._80_say = "Is it too far to Mount Sohan for you? Think about[ENTER]it. This mission is of great importance. "
gameforge.subquest_40._90_say = "Hm, you're afraid of Plagued Archers? I suppose I[ENTER]overestimated you. I see there's no more hope for[ENTER]us. "
gameforge.subquest_41 = {}
gameforge.subquest_41._015_npcChat = "What are you reading? "
gameforge.subquest_41._100_say = "You have collected all 100 Spider Eyes for[ENTER]Octavio's new recipe. You should quickly take[ENTER]them to him. "
gameforge.subquest_41._10_targetVid = "Spider Eyes Special "
gameforge.subquest_41._110_sayTitle = "Get Spider Eyes "
gameforge.subquest_41._120_say = "Octavio wants to try out his new recipe called[ENTER]'Spider Eyes special'. To make it he needs 100[ENTER]Spider Eyes from the spiders in the Yongbi[ENTER]desert. "
gameforge.subquest_41._130_targetVid = "Return to Octavio "
gameforge.subquest_41._140_npcChat = "I have the Spider Eyes. "
gameforge.subquest_41._150_sayTitle = "Octavio: "
gameforge.subquest_41._160_say = "Show me. Exactly one hundred eyes, very good.[ENTER]Well, let's see...[ENTER]Mmhhh, done! Do you also want to try? Don't look[ENTER]so horrified. It's not going to kill you. "
gameforge.subquest_41._170_say = "Hmm, hmm... What an experience! Very nutritious,[ENTER]not too sweet.... incredible taste! I knew it was[ENTER]worth the effort. I could have never done it[ENTER]without you. Thank you very much for your help! "
gameforge.subquest_41._180_sayReward = "You have received 2,100,000 experience points. "
gameforge.subquest_41._190_say = "What are you talking about? That are not one[ENTER]hundred eyes, I can tell without counting them![ENTER]Please get some more. "
gameforge.subquest_41._200_say = "I really want to cook this.[ENTER]Never mind, thanks. Take care and look after[ENTER]yourself. "
gameforge.subquest_41._20_say = "Hey, how are you? I'm just reading a cookery book[ENTER]that Soon very kindly gave me. I found a very[ENTER]interesting recipe called 'Spider Eyes special'[ENTER]in it. I've never seen anything like it before![ENTER]Have you? It seems to be special dish from[ENTER]another country. "
gameforge.subquest_41._210_say = "Thank you for not leaving me in the lurch.[ENTER]You're very kind! "
gameforge.subquest_41._30_say = "I would really like to try this dish but how am I[ENTER]supposed to get hold of the Spider Eyes? I really[ENTER]need your help again! Please get Spider Eyes from[ENTER]the Spiders in the Yongbi Desert. "
gameforge.subquest_41._40_say = "Could you do that for me? I would really be very[ENTER]grateful. To try I this recipe I need one hundred[ENTER]eyes for a reasonably sized portion. I'm really[ENTER]excited... "
gameforge.subquest_41._50_say = "Do you want to quit this quest? "
gameforge.subquest_41._60_say = "I really want to make this recipe, so if you feel[ENTER]like doing me a favour, please come visit me. "
gameforge.subquest_41._70_say = "Hm, where am I going to get these eyes from?[ENTER]Okay, see you soon. "
gameforge.subquest_41._80_say = "Thank you. I knew you'd do me this favour. I'll[ENTER]treat you to a really nice meal for doing this. "
gameforge.subquest_41._90_sayTitle = "Return to Octavio "
gameforge.subquest_42 = {}
gameforge.subquest_42._100_say = "Sorry to hear that. I hear so many voices of dead[ENTER]people, who just can't rest in peace. We really[ENTER]have to help them. I'll ask someone else.[ENTER]Farewell. "
gameforge.subquest_42._10_targetVid = "Let the Dead Rest "
gameforge.subquest_42._110_say = "How brave you are. I'm sure the brave young[ENTER]warriors will soon get to Nirvana with your help. "
gameforge.subquest_42._120_say = "These terrible wars keep killing more and more[ENTER]young men. They are soliders that are fighting[ENTER]for their families and for their country at the[ENTER]front-line. But after their death, some of them[ENTER]just cannot pass into Nirvana. And so they remain[ENTER]in this world. "
gameforge.subquest_42._130_say = "I heard that the Proud Dark Colonel in the Hwang[ENTER]Temple apparently has a Temple Scarf and a Temple[ENTER]Doctrine. Please help me and my comrades to calm[ENTER]down those who died for their country. "
gameforge.subquest_42._140_sayTitle = "Return to the Dragon Force Teacher "
gameforge.subquest_42._150_say = "You have found a Temple Scarf and a Temple[ENTER]Doctrine. Take them to the Dragon Force Teacher,[ENTER]so that the Shamans can begin their ritual to[ENTER]calm down the dead. "
gameforge.subquest_42._160_sayTitle = "Get the Temple Scarf and the Temple Doctrine "
gameforge.subquest_42._170_say = "The Shamans need a Temple Scarf and a Temple[ENTER]Doctrine for a ceremony to calm down the spirits[ENTER]of the soldiers who died during the war.[ENTER]Kill the Proud Dark Colonel in the Hwang Temple[ENTER]to get the ritual objects. "
gameforge.subquest_42._180_npcChat = "I have got the Scarf and the Doctrine. "
gameforge.subquest_42._190_say = "That was great. Now we can calm down the dead[ENTER]soldiers. They did their best. Now, they can rest[ENTER]in peace. Let me give you a reward for this noble[ENTER]deed. "
gameforge.subquest_42._200_sayReward = "You have received 1,700,000 experience points. "
gameforge.subquest_42._20_sayTitle = "Dragon Force Teacher: "
gameforge.subquest_42._210_sayReward = "You have received 30,000 Yang. "
gameforge.subquest_42._220_sayReward = "You have received 3 Diamonds. "
gameforge.subquest_42._230_say = "That was great. Now we can calm down the dead[ENTER]soldiers. They did their best. Now, they can rest[ENTER]in peace. Let me give you a reward for this noble[ENTER]deed. "
gameforge.subquest_42._30_say = "These terrible wars keep killing more and more[ENTER]young men. They are soliders that are fighting[ENTER]for their families and for their country at the[ENTER]front-line. But after their death, some of them[ENTER]just cannot pass into Nirvana. And so they remain[ENTER]in this world. "
gameforge.subquest_42._40_say = "It is said they became resistant to death during[ENTER]the war. They think that they still have to[ENTER]defend their country.[ENTER]Our Shamans want to hold a ceremony to calm down[ENTER]the spirits. In order to do that, we need a[ENTER]special Temple Scarf and a Temple Doctrine, which[ENTER]are hard to find nowadays. Could you get both of[ENTER]those things for us? "
gameforge.subquest_42._50_say = "I heard that the Proud Dark Colonel in the Hwang[ENTER]Temple apparently has a Temple Scarf and a Temple[ENTER]Doctrine. Please help me and my comrades to calm[ENTER]down those who died for their country. "
gameforge.subquest_42._60_select = "I'll help you. "
gameforge.subquest_42._70_select = "I'm sorry, I'm too scared. "
gameforge.subquest_42._80_say = "Do you want to quit this quest? "
gameforge.subquest_42._90_say = "Help us to calm down their souls, so that they[ENTER]can rest in peace. I'll wait for your help here. "
gameforge.subquest_44 = {}
gameforge.subquest_44._100_sendLetter = "The Spider with the Bell "
gameforge.subquest_44._10_targetVid = "The spider "
gameforge.subquest_44._110_say = "Taurean said he hung a bell on a spider.[ENTER]Now Yu-Rang wants to know whether her friend was[ENTER]really that brave as he said.[ENTER]Look for the spider in the desert. "
gameforge.subquest_44._120_say = "Have you found the spider with the bell yet?[ENTER]No? You'll probably never find it. Taurean is a[ENTER]coward and just wanted to show off! "
gameforge.subquest_44._130_sendLetter = "Can't find a bell "
gameforge.subquest_44._140_sayTitle = "A lot of spiders, no bell "
gameforge.subquest_44._150_say = "You have killed some spiders but have not found a[ENTER]bell. You can't look forever. It would probably[ENTER]be best to go to Taurean and ask him for the[ENTER]truth. "
gameforge.subquest_44._160_sendLetter = "Go to Taurean "
gameforge.subquest_44._170_targetVid = "Ask Taurean about the bell "
gameforge.subquest_44._180_say = "It is unlikely that Taurean was brave enough to[ENTER]put a bell on a spider. It's best to ask him[ENTER]directly for the truth. "
gameforge.subquest_44._190_npcChat = "Tell me, about your bet with Yu-Rang... "
gameforge.subquest_44._200_say = "You know about the bet with Yu-Rang? She doesn't[ENTER]believe me and thinks that I didn't do it. She[ENTER]thinks that I would drop dead if I only looked at[ENTER]a giant spider. "
gameforge.subquest_44._20_npcChat = "A spider with a bell...? "
gameforge.subquest_44._210_say = "To be honest... She is right. I wasn't brave[ENTER]enough to tell her because I am too proud. "
gameforge.subquest_44._220_say = "But you look very strong! Can't you put the bell[ENTER]on a baby spider for me and then say it was me?[ENTER]Please, please. Otherwise they will make fun of[ENTER]me for the rest of my life. "
gameforge.subquest_44._230_say = "Do you want to quit this quest? "
gameforge.subquest_44._240_say = "You don't want to do it? But you are not going to[ENTER]tell Yu-Rang the truth?[ENTER]Please, help me. Come back when you have time for[ENTER]me! "
gameforge.subquest_44._250_say = "Now Yu-Rang will never talk to me again![ENTER]Or just laugh at me... "
gameforge.subquest_44._260_say = "Ah, I was right. I knew you were as nice as you[ENTER]look. Thank you for your help. Good luck! "
gameforge.subquest_44._270_sendLetter = "Go back to Yu-Rang "
gameforge.subquest_44._280_say = "Go back to Yu-Rang and tell her about Taurean's[ENTER]lie. "
gameforge.subquest_44._290_npcChat = "Yu-Rang is very disappointed in you. "
gameforge.subquest_44._300_say = "You have told her?![ENTER]I can understand that she doesn't want to be my[ENTER]friend any more. But it makes me very sad. I hope[ENTER]that I can change her mind some time. Perhaps I[ENTER]can think of something nice for her... "
gameforge.subquest_44._30_say = "Hey, could you do me a favour? My friend Taurean[ENTER]is very angry because I called him a coward.[ENTER]He says that he's actually very brave, and he[ENTER]made a bet with me that he would manage to hang a[ENTER]bell on a Baby Spider. He also told me that he[ENTER]had already done it, but I just can't believe[ENTER]him. "
gameforge.subquest_44._310_npcChat = "Taurean lied. "
gameforge.subquest_44._320_say = "His story isn't true?[ENTER]Hmm, I'm not really angry that he lied. Nobody[ENTER]likes to lose face.[ENTER]But he should have at least tried to make it[ENTER]true! I don't want to be friends with such a[ENTER]coward any more. "
gameforge.subquest_44._330_sayReward = "Yu-Rang will give you a reward for your honesty. "
gameforge.subquest_44._340_sayReward = "You have received 30,000 Yang. "
gameforge.subquest_44._350_sayReward = "You have received 350,000 experience points. "
gameforge.subquest_44._360_sendLetter = "Bell for the spider "
gameforge.subquest_44._370_say = "Go to the desert to the Baby Spiders and try to[ENTER]hang Taurean's bell on one of them. "
gameforge.subquest_44._380_npcChat = "About the bell... "
gameforge.subquest_44._390_say = "You haven't hung the bell onto the spider yet?[ENTER]Then please do it soon. And make sure Yu-Rang[ENTER]doesn't catch you! "
gameforge.subquest_44._400_sendLetter = "Done! "
gameforge.subquest_44._40_say = "I know I should trust my friend, but I want to[ENTER]know if he really did it. It's too dangerous for[ENTER]me in the desert. You look very strong. You could[ENTER]easily do it. Could you go and have a look for[ENTER]me? "
gameforge.subquest_44._410_say = "It was very difficult, but you finally managed to[ENTER]hang the bell onto a Baby Spider. Now go to[ENTER]Yu-Rang and tell her that Taurean did it. "
gameforge.subquest_44._420_npcChat = "The bell has been hung on the spider. "
gameforge.subquest_44._430_say = "You have done it? That's fantastic![ENTER]Then quickly tell Yu-Rang so that she finally[ENTER]believes me! "
gameforge.subquest_44._440_npcChat = "Taurean has told the truth. "
gameforge.subquest_44._450_say = "Come again? You have found a spider with a bell?[ENTER]Then Taurean really did it. I would have not[ENTER]thought it possible. Perhaps he will be a real[ENTER]man one day after all. Thank you for checking[ENTER]that for me. Here's a reward for your help. "
gameforge.subquest_44._460_sendLetter = "Back to Taurean "
gameforge.subquest_44._470_targetVid = "Back to Taurean "
gameforge.subquest_44._480_say = "You have told Yu-Rang that her friend has really[ENTER]hung a bell on a Baby Spider.[ENTER]Now go back to Tauran and tell him about the[ENTER]successful deception. "
gameforge.subquest_44._490_npcChat = "Yu-Rang believes you. "
gameforge.subquest_44._500_say = "Thanks a lot. Now Yu-Rang won't despise me. We[ENTER]have to keep this a secret forever. Promise? See[ENTER]you soon! "
gameforge.subquest_44._50_select = "Accept "
gameforge.subquest_44._510_sayReward = "Taurean gives you a reward for helping him to[ENTER]lie: you have received 30,000 Yang. "
gameforge.subquest_44._520_sayReward = "You have received 700,000 experience points. "
gameforge.subquest_44._60_say = "Do you want to quit this quest? "
gameforge.subquest_44._70_say = "Why not? Are you afraid?[ENTER]Visit me when you have changed your mind. "
gameforge.subquest_44._80_say = "Aaah, are you afraid?[ENTER]But you are much taller and stronger than me![ENTER]Haha, you are a coward! Then I have to ask[ENTER]someone else. "
gameforge.subquest_44._90_say = "The spiders live in the desert. You are strong. I[ENTER]am sure you can do it. Good luck! "
gameforge.subquest_45 = {}
gameforge.subquest_45._100_sayTitle = "Get the secret information "
gameforge.subquest_45._10_npcChat = "The thing about the Temple of Darkness "
gameforge.subquest_45._110_say = "You have the Temple Doctrine, the Temple Scarf[ENTER]and the Translation of the Cursebook. Take them[ENTER]to Soon. "
gameforge.subquest_45._120_say = "If you help Soon, the bookworm, he can continue[ENTER]his research about the Temple of Darkness.[ENTER]However, he can only do this if he gets hold of[ENTER]the following things: The Temple Doctrine, the[ENTER]Temple Scarf and the Translation of the[ENTER]Cursebook. Get hold of these things and take them[ENTER]to Soon. You'll find them in the Hwang Temple in[ENTER]the Valley of Seungryong. "
gameforge.subquest_45._130_npcChat = "The things from the Temple of Darkness "
gameforge.subquest_45._140_say = "Ah, you've got them! Thank you very much.[ENTER]About the secret people in the temple, well, it's[ENTER]pretty simple: they're dangerous people.[ENTER]But you've learned that the hard way.[ENTER]They also seem to be serving the evil gods. I[ENTER]don't know any details, but I presume that they[ENTER]are planning something really bad. "
gameforge.subquest_45._150_say = "Now that I have some of their holy things I will[ENTER]hopefully find out more. Best to start with the[ENTER]Temple Doctrine.[ENTER]Let's see... Hmm... Aha...[ENTER]Why are you still hanging around here? Haven't[ENTER]you got anything to do? "
gameforge.subquest_45._160_sayReward = "You have received 7,000,000 experience points. "
gameforge.subquest_45._170_sayReward = "You have received 70,000 Yang. "
gameforge.subquest_45._180_sayReward = "You have received the Book of the Leader. "
gameforge.subquest_45._190_say = "What? You don't have them? Don't slack off if you[ENTER]accept a request! Hurry up! "
gameforge.subquest_45._200_select = "Try again "
gameforge.subquest_45._20_say = "There is something going on inside the Temple of[ENTER]Darkness. I think there are dangerous creatures[ENTER]in there, studying ancient magic.[ENTER]The secrets of the Temple of Darkness are hard to[ENTER]understand, even for me. But I am sure that the[ENTER]agenda of these people is more than dubious. I[ENTER]have to find out more about them! "
gameforge.subquest_45._210_say = "Then I have to ask a stronger hero. Farewell. "
gameforge.subquest_45._220_say = "Thank you.[ENTER]I hope you are more successful this time! "
gameforge.subquest_45._30_say = "I need more facts for my studies. I think the[ENTER]Temple Doctrine, the Temple Scarf and the[ENTER]Translation of the Cursebook might come in quite[ENTER]useful. Can you bring me these things. I would be[ENTER]very grateful![ENTER]And don't hang about too long, I need them soon! "
gameforge.subquest_45._40_select = "I'll go straight away. "
gameforge.subquest_45._50_say = "Do you want to accept the mission? "
gameforge.subquest_45._60_say = "I'm asking for your help! If you are too busy[ENTER]now, come back later. Perhaps you'll have more[ENTER]time then. I'll be waiting for you. "
gameforge.subquest_45._70_say = "I asked for your help and you just turn your back[ENTER]on me?[ENTER]Oh, well, we don't need you anyway... now push[ENTER]off! "
gameforge.subquest_45._80_say = "Thanks! "
gameforge.subquest_45._90_makequestbutton = "Temple of Darkness "
gameforge.subquest_46 = {}
gameforge.subquest_46._100_say = "Good luck on your search! I can only manufacture[ENTER]the right porcelain if I have the right[ENTER]materials. My customers are waiting really[ENTER]impatiently! "
gameforge.subquest_46._10_targetVid = "The Secret of the Pale Green Porcelain "
gameforge.subquest_46._110_makequestbutton = "Celadon Porcelain "
gameforge.subquest_46._120_qSetTitle = "Celadon Porcelain "
gameforge.subquest_46._130_say = "You have all the material that Yonah needs to[ENTER]make the Celadon Porcelain. Take it to Yonah! "
gameforge.subquest_46._140_say = "So that Yonah can manufacture Celadon Porcelain,[ENTER]he needs the following materials:[ENTER]Desert Sand from the Desert Outlaws in the Yongbi[ENTER]desert, Crystal Ore from the crystal mine and[ENTER]Monkey Blood from the Strong Stone Apes or the[ENTER]Strong Gold Apes at the Sangsun Dong. Find all[ENTER]three materials and take them to Yonah! "
gameforge.subquest_46._150_targetVid = "The Secret of the Pale Green Porcelain "
gameforge.subquest_46._160_npcChat = "I've obtained all materials. "
gameforge.subquest_46._170_say = "You've done it! Thank you! With the right[ENTER]technique and the right materials I can produce[ENTER]wonderful pale green porcelain. The income that I[ENTER]get from it will be a blessing for my purse.[ENTER]Here, take this reward. You have earned it. I'm[ENTER]going to start producing porcelain immediately! "
gameforge.subquest_46._180_sayReward = "You have received 3,000,000 experience points. "
gameforge.subquest_46._190_sayReward = "You have received 30,000 Yang. "
gameforge.subquest_46._20_say = "Hello adventurer! Didn't you bring me Soon's[ENTER]notes how to make Celadon Porcelain recently? I[ENTER]have a problem... Although I know the technique I[ENTER]don't seem to manage to manufacture genuine[ENTER]Celadon Porcelain.[ENTER]It's probably because I used my regular[ENTER]ingredients instead of the material written down[ENTER]in the notes which is difficult to get. "
gameforge.subquest_46._30_say = "I need finely ground Desert Sand, Crystal Ore and[ENTER]Monkey Blood. If you mix these and add them to[ENTER]the Clay it gets really hard when fired. Also the[ENTER]glaze gets its typically pale green colour which[ENTER]looks like jade. This colour is very popular with[ENTER]customers and I really need to sell more! "
gameforge.subquest_46._40_say = "You get the Desert Sand from the Desert Outlaws,[ENTER]you can get the Crystal Ore from crystal mines[ENTER]and to get the Monkey Blood, you will have to[ENTER]kill monkeys in the Sangsun Dong. Can you get[ENTER]these materials for me? I know, it won't be easy[ENTER]but I will reward you generously. "
gameforge.subquest_46._50_select = "Accept "
gameforge.subquest_46._60_select = "Refuse "
gameforge.subquest_46._70_say = "Do you want to quit this quest? "
gameforge.subquest_46._80_say = "If you are too busy now, come back later. "
gameforge.subquest_46._90_say = "You're giving up? Really? Then I guess I'll have[ENTER]to look for everything myself. I really need this[ENTER]porcelain. Good bye and good luck. "
gameforge.subquest_47 = {}
gameforge.subquest_47._100_select = "Ah! That's it. "
gameforge.subquest_47._10_answer = "Enemies sighted on horizon "
gameforge.subquest_47._10_targetVid = "Captain "
gameforge.subquest_47._110_select = "I don't know. "
gameforge.subquest_47._115_select = "Show me again. "
gameforge.subquest_47._120_say = "Do you want to quit this quest? "
gameforge.subquest_47._130_say = "Think about it again, and come back later. But[ENTER]don't tell anybody about it! "
gameforge.subquest_47._140_say = "Oh dear! Is it that hard? You were my last[ENTER]hope... Who is going to decipher it now? "
gameforge.subquest_47._150_say = "Okay, but be quick. Otherwise somebody is going[ENTER]to get suspicious...[ENTER][ENTER]SEE MINE[ENTER]THE DIGS[ENTER]NO[ENTER]HR IN ZOO "
gameforge.subquest_47._160_say = "And? What does this code mean? "
gameforge.subquest_47._170_say = "Yes, you are right! Now I also understand. I'm[ENTER]proud of you. You are one of our best soldiers![ENTER]This sentence is an agreed password. It means[ENTER]that Yu-Hwan has exposed the enemy spies and we[ENTER]have take action against them. I will give out[ENTER]the necessary orders immediately. "
gameforge.subquest_47._180_sayReward = "You receive 1,300,000 experience points. "
gameforge.subquest_47._190_say = "Why are you so quiet? Don't you know? "
gameforge.subquest_47._200_select = "I have to think about it again. "
gameforge.subquest_47._20_answer = "Enemies sighted on horizon "
gameforge.subquest_47._20_npcChat = "About the secret code... "
gameforge.subquest_47._210_select = "I give up. "
gameforge.subquest_47._220_say = "Oh dear! Is it that hard? You were my last[ENTER]hope... Who is going to decipher it now? "
gameforge.subquest_47._230_say = "So, what does it mean? "
gameforge.subquest_47._240_say = "Yes, you are right! Now I also understand. I'm[ENTER]proud of you. You are one of our best soldiers![ENTER]This sentence is an agreed password. It means[ENTER]that Yu-Hwan has exposed the enemy spies and we[ENTER]have take action against them. I will give out[ENTER]the necessary orders immediately. "
gameforge.subquest_47._250_sayReward = "You have received 2,300,000 experience points. "
gameforge.subquest_47._260_say = "You'll find out. Come back when you are ready! "
gameforge.subquest_47._270_say = "Hmm, that doesn't mean anything to me. What did[ENTER]he mean by that. I don't think that is right.[ENTER]Think again. "
gameforge.subquest_47._280_select = "I'll try it again. "
gameforge.subquest_47._290_select = "I give up. "
gameforge.subquest_47._300_say = "So? What does the message mean? "
gameforge.subquest_47._301_answer_correct = "Enemies sighted on horizon "
gameforge.subquest_47._302_answer_wrong = "Friendlies sighted on horizon "
gameforge.subquest_47._303_answer_wrong = "Enemy sighted on horizon "
gameforge.subquest_47._304_answer_wrong = "The truth makes enemies "
gameforge.subquest_47._305_answer_dontknow = "No idea "
gameforge.subquest_47._30_say = "ATTENTION![ENTER]Ah, it's you. It's great that you're here![ENTER]I have received some information from Yu-Hwan.[ENTER]She has written it in secret writing as usual. It[ENTER]takes me ages to decipher it. And it has to be[ENTER]dealt with quickly. Last time you managed to do[ENTER]it quite easily. Please, would you help me again? "
gameforge.subquest_47._310_say = "Yes, you are right! Now I also understand. I'm[ENTER]proud of you. You are one of our best soldiers![ENTER]This sentence is an agreed password. It means[ENTER]that Yu-Hwan has exposed the enemy spies and we[ENTER]have take action against them. I will give out[ENTER]the necessary orders immediately. "
gameforge.subquest_47._320_sayReward = "You have received 20,000 Yang. "
gameforge.subquest_47._330_say = "You'll find out. Come back when you are ready! "
gameforge.subquest_47._40_say = "Do you want to quit this quest? "
gameforge.subquest_47._50_say = "But you managed to do it last time. Why are you[ENTER]hesitating now? Think about it again. "
gameforge.subquest_47._60_say = "I know what you mean.[ENTER]You don't want to work with us any more, right?[ENTER]That's a pity. There aren't many brave warriors. "
gameforge.subquest_47._70_say = "Oh! You're my saviour! Look, this is the code.[ENTER]Have a close look! "
gameforge.subquest_47._80_say = "SEE MINE[ENTER]THE DIGS[ENTER]NO[ENTER]HR IN ZOO[ENTER][ENTER]Can you decipher that? "
gameforge.subquest_47._90_say = "So, how is it going? "
gameforge.subquest_48 = {}
gameforge.subquest_48._100_sayTitle = "Finding the spy "
gameforge.subquest_48._10_npcChat = "Find the Spy "
gameforge.subquest_48._110_say = "One of the spies lives as a fisherman in the[ENTER]village Pyungmo in the Jinno kingdom. Try getting[ENTER]in contact with him discreetly and take his[ENTER]report to the Captain. "
gameforge.subquest_48._120_say = "One of the spies lives as a fisherman in the[ENTER]village Yongan in the Shinsoo kingdom. Try[ENTER]getting in contact with him discreetly and take[ENTER]his report to the Captain. "
gameforge.subquest_48._130_say = "One of the spies lives as a fisherman in the[ENTER]village Joan in the Chunjo kingdom. Try getting[ENTER]in contact with him discreetly and take his[ENTER]report to the Captain. "
gameforge.subquest_48._140_npcChat = "What are you doing? "
gameforge.subquest_48._150_say = "Pssh, be quiet! You're scaring away all the fish.[ENTER]Why are you here anyway? You're so loud and[ENTER]clumsy; you can't be here for fishing. "
gameforge.subquest_48._160_say = "Ah, I understand. I have been expecting you for a[ENTER]while; you are late. It wasn't easy to get this[ENTER]information without being caught. You have to[ENTER]understand that the enemy is everywhere, and all[ENTER]he is doing is waiting for you to accidentally[ENTER]blow your cover. "
gameforge.subquest_48._170_say = "Now we shouldn't hang around here too long![ENTER]After all, we don't want someone to discover us.[ENTER]Here are the documents. Now set off immediately[ENTER]and take them directly to the Captain. "
gameforge.subquest_48._180_say = "One moment, please! I have something for you.[ENTER]A little present. Now be on your way. "
gameforge.subquest_48._190_sayReward = "You are curious and open the package to see what[ENTER]the spy has given you. "
gameforge.subquest_48._200_say = "Great! Grilled Rudd! The spy obviously really[ENTER]does know something about fishing. "
gameforge.subquest_48._20_say = "Relax, soldier![ENTER]Since all our neighbouring countries are enemies,[ENTER]it is important to have friends there who go[ENTER]undercover and help us gather information, so[ENTER]that we can prepare for any potential attacks. It[ENTER]is extremely important that the cover of these[ENTER]spies is never blown. "
gameforge.subquest_48._210_sayReward = "You have received 3 Grilled Rudds. "
gameforge.subquest_48._220_sendLetter = "Return to the Captain "
gameforge.subquest_48._230_targetVid = "The Captain "
gameforge.subquest_48._240_say = "The dangerous journey to Pyungmoo in the Jinno[ENTER]kingdom was successful: You have received the[ENTER]report from the spy who is disguised as a[ENTER]fisherman.[ENTER]Now go back to your kingdom and quickly take that[ENTER]information to the Captain. "
gameforge.subquest_48._250_say = "The dangerous journey to Yongan in the Shinsoo[ENTER]kingdom was successful: You have received the[ENTER]report from the spy who is disguised as a[ENTER]fisherman.[ENTER]Now go back to your kingdom and quickly take that[ENTER]information to the Captain. "
gameforge.subquest_48._260_say = "The dangerous journey to Joan in the Chunjo[ENTER]kingdom was successful: You have received the[ENTER]report from the spy who is disguised as a[ENTER]fisherman.[ENTER]Now go back to your kingdom and quickly take that[ENTER]information to the Captain. "
gameforge.subquest_48._270_npcChat = "The mission was successful! "
gameforge.subquest_48._280_say = "Are these the documents? Great! Thanks. Now that[ENTER]we know about the plans of our enemies we can[ENTER]prepare accordingly to protect ourselves. You[ENTER]have done the kingdom a great service! "
gameforge.subquest_48._290_sayReward = "You have received 5,500,000 experience points. "
gameforge.subquest_48._300_sayReward = "You have received 50,000 Yang. "
gameforge.subquest_48._30_say = "Surely, you know Yu-Hwan the musician, don't you?[ENTER]He's also a spy and works for us. One spy alone[ENTER]doesn't help though, so we have several all over[ENTER]the world. One of them is in the first village[ENTER]pretending to be a fisherman. "
gameforge.subquest_48._40_say = "Since I can't get into direct contact with him[ENTER]without blowing his cover, I'm in need of some[ENTER]help from fearless soldiers. Yes, I mean you![ENTER]Would you please go to this Fisherman and get me[ENTER]his latest report.[ENTER]It is vitally important for the safety of our[ENTER]kingdom! "
gameforge.subquest_48._50_say = "Do you want to quit this quest? "
gameforge.subquest_48._60_say = "You want to prepare yourself first? Okay, then[ENTER]come back later. I'll be waiting for you. But[ENTER]please hurry up; I need this report! "
gameforge.subquest_48._70_say = "What's wrong with you? Last time, you did[ENTER]fantastic work for us! And now you just want to[ENTER]abandon your country? But there's nothing I can[ENTER]do about it. Farewell. "
gameforge.subquest_48._80_say = "I knew I could rely on you. Good luck and be[ENTER]careful! "
gameforge.subquest_48._90_makequestbutton = "Meet the spy "
gameforge.subquest_49 = {}
gameforge.subquest_49._100_sayTitle = "What is Bingsu? "
gameforge.subquest_49._10_targetVid = "Bingsu? "
gameforge.subquest_49._110_say = "Taurean has had a row with Harang because he[ENTER]doesn't believe her that you can make ice cream[ENTER]in the summer. Go to Harang and ask her what she[ENTER]knows about Bingsu. "
gameforge.subquest_49._120_qSetTitle = "Ask Harang "
gameforge.subquest_49._130_targetVid = "Ask Harang "
gameforge.subquest_49._140_npcChat = "What is Bingsu? "
gameforge.subquest_49._150_say = "That Taurean also pretends he knows everything.[ENTER]He doesn't even know Bingsu! How can you not know[ENTER]about something so delicious?[ENTER]You don't know what Bingsu is either?? Well you'd[ENTER]best go to Octavio in the neighbouring village.[ENTER]He's a famous chef and knows lots of good[ENTER]recipes. He made me Bingsu once... mmmmh.[ENTER]He will prove to you that I'm right! "
gameforge.subquest_49._160_makequestbutton = "Let's go see Octavio "
gameforge.subquest_49._170_say = "Taurean absolutely wants to know what Bingsu is.[ENTER]Go to the restaurant owner Octavio. I'm sure he[ENTER]can help you. "
gameforge.subquest_49._180_npcChat = "Do you know what Bingsu is? "
gameforge.subquest_49._190_say = "Bingsu? Of course, I know that. Every good cook[ENTER]knows how to make Bingsu! First of all you need[ENTER]finely crushed ice. Then you put sugar, thinly[ENTER]sliced rice cakes and finally fresh fruit for[ENTER]decoration. "
gameforge.subquest_49._200_say = "Why do you ask? Because Taurean and Harang are[ENTER]arguing? That's nothing new. But Harang is right.[ENTER]Bingsu is an especially popular food in hot[ENTER]summers. Taurean is a good boy actually, evn if[ENTER]he is sometimes a little petty. If you get the[ENTER]ingredients I could make Bingsu for him. "
gameforge.subquest_49._20_npcChat = "Bingsu? "
gameforge.subquest_49._210_say = "I would like to give Taurean a treat and give him[ENTER]Bingsu. What do you think? Can you go get Ice[ENTER]from Mount Sohan? "
gameforge.subquest_49._220_say = "Do you want to quit this quest? "
gameforge.subquest_49._230_say = "Don't you like ice cream? Or have you eaten too[ENTER]much already? It's for Taurean so please think[ENTER]about it again. "
gameforge.subquest_49._240_say = "Pity. Taurean is going to be very disappointed.[ENTER]See you. "
gameforge.subquest_49._250_say = "Very good. I need Chunks of Ice from the[ENTER]Enchanted Ice on Mount Sohan. Bring me 50 Chunks[ENTER]of Ice. Then I can make some yummy Bingsu. "
gameforge.subquest_49._260_targetVid = "Go to Octavio "
gameforge.subquest_49._270_say = "%s[ENTER]You have got the Chunks of Ice for Taurean's[ENTER]Bingsu.[ENTER]Take them to Octavio. "
gameforge.subquest_49._275_say = "Got the Chunks of Ice "
gameforge.subquest_49._280_say = "Octavio has agreed to make Bingsu for Taurean but[ENTER]needs ice to do that. Kill Enchanted Ice on Mount[ENTER]Sohan and collect 50 Chunks of Ice. Take them to[ENTER]Octavio afterwards. "
gameforge.subquest_49._285_say = "Looking for ice "
gameforge.subquest_49._290_npcChat = "Here, I have brought Chunks of Ice. "
gameforge.subquest_49._300_say = "Ah, very good! The most difficult part of making[ENTER]Bingsu is done. Now I just have to put a little[ENTER]sugar... and some fruit... Here you are! An ice[ENTER]cream for Taurean. Take it now, then he will soon[ENTER]forget his anger. "
gameforge.subquest_49._30_sayTitle = "Taurean: "
gameforge.subquest_49._310_say = "Sorry, but that's not enough. You have to get[ENTER]more otherwise it will be just a tiny portion! "
gameforge.subquest_49._320_select = "Try again "
gameforge.subquest_49._330_say = "I know it's a long way and the monsters are[ENTER]strong. If it is too difficult for you then there[ENTER]is nothing we can do about it. See you. "
gameforge.subquest_49._340_say = "Try again. With your courage and stamina you can[ENTER]make it! "
gameforge.subquest_49._350_targetVid = "Bingsu? "
gameforge.subquest_49._360_say = "It is done: Octavio has made Bingsu out of the[ENTER]ice from Mount Sohan. Quickly go back to Taurean[ENTER]before it melts. "
gameforge.subquest_49._370_npcChat = "Here's the Bingsu! "
gameforge.subquest_49._380_say = "That's Bingsu? That tastes really good. Nice and[ENTER]cool. I've never tasted anything like it before,[ENTER]thanks! So Harang is right. I know have to[ENTER]apologize to her... "
gameforge.subquest_49._390_sayReward = "You receive 6,000,000 experience points. "
gameforge.subquest_49._400_sayReward = "You have received 70,000 Yang. "
gameforge.subquest_49._40_say = "Today, I had an argument with Harang. I could...[ENTER]She claims that there is something very tasty[ENTER]made of crushed ice. It's called Bingsu. "
gameforge.subquest_49._410_sayReward = "You have received a Scroll of War. "
gameforge.subquest_49._420_say = "Did you remember to bring me some Bingsu? "
gameforge.subquest_49._430_say = "Oh dear, I completely forgot about that! Hmm,[ENTER]shall I keep trying? Or should I rather leave it? "
gameforge.subquest_49._440_select = "Yes, I will continue. "
gameforge.subquest_49._450_select = "I give up. "
gameforge.subquest_49._460_say = "I can't do it, I'm sorry. "
gameforge.subquest_49._50_say = "Something like that is only possible in the[ENTER]winter when it's really cold. But she keeps[ENTER]claiming that it'll work. Can you find out[ENTER]whether you can also make this Bingsu in the[ENTER]summer? If such a thing even exists... "
gameforge.subquest_49._60_say = "I'm sure this Bingsu is delicious! Are you sure[ENTER]that you will never help me to make it? "
gameforge.subquest_49._70_say = "If you want to do it later, please let me know. "
gameforge.subquest_49._80_say = "I'd really love to try Bingsu...[ENTER]But you are right. Harang probably only wants to[ENTER]show off and Bingsu doesn't exist! Goodbye. "
gameforge.subquest_49._90_say = "Thanks for your help. Let me know whether you'll[ENTER]find something out. Then I can give this Harang a[ENTER]piece of my mind! "
gameforge.training_grandmaster_skill = {}
gameforge.training_grandmaster_skill._100_sayReward = "You do not have enough rank points for training. "
gameforge.training_grandmaster_skill._10_answer = "train "
gameforge.training_grandmaster_skill._10_sayTitle = "Skill training of the grand masters "
gameforge.training_grandmaster_skill._110_sayReward = "Necessary rank points: "
gameforge.training_grandmaster_skill._120_sayReward = "Your rank point level is in the negative region.[ENTER]This means that you have to spend twice as many[ENTER]rank points to improve your grand master skills[ENTER]as someone who has points in the positive region. "
gameforge.training_grandmaster_skill._130_sayReward = "Necessary rank points: "
gameforge.training_grandmaster_skill._140_sayReward = "If you train now, your rank points will drop into[ENTER]the negative area. "
gameforge.training_grandmaster_skill._150_sayReward = "Confirm! "
gameforge.training_grandmaster_skill._160_say = "If you try to increase a grand master skill now,[ENTER]your rank points may fall below zero, as you do[ENTER]not have many points left at the moment. Do you[ENTER]really want to increase this skill? "
gameforge.training_grandmaster_skill._170_sayReward = "train "
gameforge.training_grandmaster_skill._180_say = "If you don't want to train, press 'ENTER'. "
gameforge.training_grandmaster_skill._190_sayReward = "Successful! "
gameforge.training_grandmaster_skill._200_say = "Congratulations! You did it. "
gameforge.training_grandmaster_skill._20_say = "You haven't taken part in any training yet. "
gameforge.training_grandmaster_skill._210_say = "%s is now a grand master skill. "
gameforge.training_grandmaster_skill._220_say = "This means that you have reached a perfect level[ENTER]for this skill and can't improve it any more. "
gameforge.training_grandmaster_skill._230_say = "Congratulations! You did it. Thanks to the skill[ENTER]training of the grand masters, "
gameforge.training_grandmaster_skill._240_say = "%s went up to level %s. "
gameforge.training_grandmaster_skill._250_sayReward = "You have successfully raised your level! "
gameforge.training_grandmaster_skill._260_sayReward = "You have used up %s rank points. "
gameforge.training_grandmaster_skill._270_sayReward = "Training has failed! "
gameforge.training_grandmaster_skill._280_say = "You couldn't improve your skills. "
gameforge.training_grandmaster_skill._290_sayReward = "You have lost some rank points and used up the[ENTER]Soul Stone. "
gameforge.training_grandmaster_skill._30_say = "Since you have read the Exorcism Scroll, you can[ENTER]continue training without having to take a break. "
gameforge.training_grandmaster_skill._40_say = "When your training is done, you have to rest for[ENTER]half a day. Try again later or use an Exorcism[ENTER]Scroll. "
gameforge.training_grandmaster_skill._50_say = "None of your skills are well-trained enough to[ENTER]try and achieve the status of grand master in one[ENTER]of them. "
gameforge.training_grandmaster_skill._60_say = "Please choose a skill in which you would like to[ENTER]achieve the status of a grand master. "
gameforge.training_grandmaster_skill._70_chat = "Current rank points: %s "
gameforge.training_grandmaster_skill._75_chat = "Necessary rank points: "
gameforge.training_grandmaster_skill._80_stringFormat = "%s grand master skill training "
gameforge.training_grandmaster_skill._90_say = "The grand master training uses up rank points. So[ENTER]it's possible that your level might drop into a[ENTER]negative point value. "
gameforge.training_mount = {}
gameforge.training_mount._01_say = "I'm sorry, but you do not have the necessary[ENTER]riding experience to improve your mount. You at[ENTER]least need to have the Battle Horse License. "
gameforge.training_mount._02_say = "Sorry, but without the correct documents there[ENTER]isn't anything I can do for you. Don't try to[ENTER]pull one on me again, or I'll make you pay for[ENTER]it. "
gameforge.training_mount._03_say = "Where is your Mount Seal? I can't improve any[ENTER]mounts without this seal. Check behind the[ENTER]spinning coin.[ENTER]You can find a certificate there that you can[ENTER]swap for a Mount Seal. "
gameforge.training_mount._04_say = "I want to ride a new mount! "
gameforge.training_mount._05_say = "Hey! You're still riding a horse?! Really? You[ENTER]know we can tame wild animals these days right? "
gameforge.training_mount._06_say = "To train tamed wild animals for battle, you[ENTER]should definitely have a good riding proficiency.[ENTER]On top of that, you will also need the following[ENTER]items: the Scroll of Evolution, to improve your[ENTER]mount to a wild mount and the Scroll of Mutation,[ENTER]to make it into a valiant mount. "
gameforge.training_mount._07_say = "If you have any questions, you can always visit[ENTER]me again. I'll help you as much as I can. "
gameforge.training_mount._08_say = "I want to improve my mount! "
gameforge.training_mount._09_say = "So you want to improve your mount? Do you know[ENTER]how it works? OK, I'll explain it to you. "
gameforge.training_mount._10_say = "To improve your mount to a wild mount you need to[ENTER]go on the hunt for the Scroll of Evolution. Find[ENTER]the Scroll of Mutation so that you can train the[ENTER]wild creature to become a valiant mount. They say[ENTER]that they are hidden in a faraway land populated[ENTER]with dangerous giants! "
gameforge.training_mount._11_say = "Bring me these scrolls and I will improve your[ENTER]mount. You don't happen to have them on you[ENTER]already? "
gameforge.training_mount._12_say = "Yes, I want to improve my mount! "
gameforge.training_mount._13_say = "No, not right now. "
gameforge.training_mount._14_say = "Ah, you have on of the scrolls with you. Which[ENTER]one is it then? The Scroll of Evolution will let[ENTER]you train an inexperienced young animal for[ENTER]battle. The Scroll of Mutation you can improve it[ENTER]to become a valiant mount. "
gameforge.training_mount._15_2_say = "I've got the Scroll of Mutation. "
gameforge.training_mount._15_say = "I've got the Scroll of Evolution. "
gameforge.training_mount._16_say = "I don't have any scrolls on me. "
gameforge.training_mount._17_say = "Ah, look - the Scroll of Evolution! OK, let me[ENTER]take a look at your Mount Seal. Some people have[ENTER]been trying to get me to accept fakes! I'll check[ENTER]its authenticity first. Pass it here. (Drag the[ENTER]seal onto the Stable Boy.) "
gameforge.training_mount._18_say = "The Scroll of Mutation! Up till now I'd only[ENTER]heard stories. I've never actually held one in my[ENTER]hands. Show me your Mount Seal then. I will[ENTER]exchange it for a more powerful one, once I've[ENTER]checked its authenticity. (Drag the seal onto the[ENTER]Stable Boy.) "
gameforge.training_mount._19_say = "As soon as you have found one of the scrolls,[ENTER]return to me. I'll then be able to exchange your[ENTER]old Mount Seal for a more powerful one. "
gameforge.training_mount._20_say = "Your Mount Seal has definitely seen better days.[ENTER]Hang on, I'll exchange it for a new one. Please,[ENTER]take it. Now you can summon your wild mount.[ENTER]Return to me if you happen to discover the Scroll[ENTER]of Mutation. I'll use it to make you an even[ENTER]stronger Mount Seal. "
gameforge.training_mount._21_say = "That is the Mount Seal that you got from me a[ENTER]while back. It's already pretty worn. Give it[ENTER]back to me and I'll create you a Mount Seal that[ENTER]is even more powerful! "
gameforge.training_mount._22_say = "This seal allows you to summon your transformed[ENTER]mount. Its value is priceless so take good care[ENTER]of it! "
gameforge.training_mount._23_say = "Can I use horse skills? "
gameforge.training_mount._24_say = "You want to use some horse skills? You're pretty[ENTER]demanding! Although I too dream of them... Very[ENTER]well. To learn them you need to follow a few[ENTER]rules. "
gameforge.training_mount._25_say = "First things first, you need to master riding,[ENTER]otherwise you'll be putting yourself in serious[ENTER]danger. On top of that, your mount needs to be[ENTER]battle-ready, as it is only then ready to make[ENTER]use of horse skills. "
gameforge.training_mount._26_say = "Is your mount ready to learn horse skills? I[ENTER]won't be able to allow the training to proceed if[ENTER]it isn't. What do you want to do? "
gameforge.training_mount._27_say = "I understand. I will now assess your strength and[ENTER]riding proficiency. Please wait a moment. "
gameforge.training_mount._28_say = "Hmm... strong backbone, sound riding proficiency[ENTER]and your mount is extremely keen on battle. You[ENTER]can use horse skills. "
gameforge.training_mount._29_say = "Now your mount can use horse skills. However, if[ENTER]you get a new mount, it will also have to learn[ENTER]the skills. In that instance, just come back to[ENTER]me. "
gameforge.training_mount._30_say = "Come on, I already told you that it is dangerous[ENTER]if you are unable to ride. Return to me when you[ENTER]know how. "
gameforge.training_mount._31_say = "I'm afraid your mount is not quite ready yet.[ENTER]Return to me when it shows more desire for battle. "
gameforge.training_mount._32_say = "Could you perhaps climb down from your mount[ENTER]while we are talking? I have a stiff neck and it[ENTER]is pretty tiring, having to keep looking up at[ENTER]you the entire time. "
gameforge.training_mount._33_say = "You do not have the appropriate riding licence to[ENTER]improve your mount. You need to at least have the[ENTER]Battle Horse Licence to train a wild mount. To[ENTER]tame a valiant mount, you need to have the[ENTER]Military Horse Licence. "
gameforge.training_mount._34_say = "I see that you have a Power Snack. This valuable[ENTER]medicinal herb will provide your Power Mount with[ENTER]pure energy - it will extend its lifespan by a[ENTER]number of days. What should I do? Would you like[ENTER]me to extend the lifespan of your mount, or do[ENTER]you want to improve it? "
gameforge.training_mount._35_select_1 = "Extend "
gameforge.training_mount._35_select_2 = "Improve "
gameforge.training_mount._36_select_1 = "7 days "
gameforge.training_mount._36_select_2 = "15 days "
gameforge.training_mount._36_select_3 = "30 days "
gameforge.training_mount._36_select_4 = "Scroll of Mutation + 200k Yang "
gameforge.training_mount._37_say = "Unfortunately you do not have the necessary Power[ENTER]Snack for the requested duration. But I'm sure[ENTER]you'll find it in the section behind the spinning[ENTER]coin! "
gameforge.training_mount._38_say = "The Scroll of Mutation contains great power! It[ENTER]can extend the lifespan of your Valiant Mount by[ENTER]up to four days. An attempt will cost you 200,000[ENTER]Yang. Your mount will have to be exhausted and[ENTER]have less than a day's worth of lie remaining for[ENTER]the attempt though. Of course, a little luck also[ENTER]forms part of the process! Should the extension[ENTER]fail, I'd recommend feeding it a Power Snack.[ENTER]They can be found behind the spinning coin. "
gameforge.training_mount._39_say = "Your Power Mount is still too strong. The Scroll[ENTER]of Mutation will have no effect here. Come back[ENTER]when it has less than a day left to live. "
gameforge.training_mount._40_say = "Unfortunately I cannot help you. Either you are[ENTER]not carrying the Scroll of Mutation, or you[ENTER]possess less than 200,000 Yang. "
gameforge.upgrade_refine_scroll = {}
gameforge.upgrade_refine_scroll._100_say = "Your attempt to produce the scroll failed because[ENTER]you didn't have all the materials. "
gameforge.upgrade_refine_scroll._10_npcChat = "Manufacture the Scroll of War "
gameforge.upgrade_refine_scroll._110_npcChat = "Producing Dragon Scroll "
gameforge.upgrade_refine_scroll._120_say = "A Dragon Scroll increases your rate of success[ENTER]when improving an item. Even if it fails, the[ENTER]item's level will only be reduced by one. This is[ENTER]a mysterious item that can be seen as a type of[ENTER]upgraded Blessing Scroll. "
gameforge.upgrade_refine_scroll._130_say = "To make it, you need Magic Iron Ore. "
gameforge.upgrade_refine_scroll._140_sayItem = "Magic Iron Ore "
gameforge.upgrade_refine_scroll._150_say = "To produce this, you need a Blessing Scroll. "
gameforge.upgrade_refine_scroll._160_say = "Do you have all the necessary items?[ENTER]Do you want to produce a Dragon Scroll? To[ENTER]produce a Dragon Scroll, you need a Blessing[ENTER]Scroll and Magic Iron Ore. "
gameforge.upgrade_refine_scroll._170_say = "You produced a Dragon Scroll! It really is a lot[ENTER]easier to produce a Dragon Scroll if you use[ENTER]Magic Iron Ore. I like that! "
gameforge.upgrade_refine_scroll._180_say = "Your attempt to produce the scroll failed because[ENTER]you didn't have all the materials. "
gameforge.upgrade_refine_scroll._190_npcChat = "Produce a Blacksmith' Handbook "
gameforge.upgrade_refine_scroll._200_say = "Have you heard of the stone called Stone of the[ENTER]Blacksmith? Apparently it's a stone made from the[ENTER]blood and sweat of a blacksmith. If you bring me[ENTER]the Stone of the Blacksmith and a Blessing[ENTER]Scroll, I will make a handbook for you that has[ENTER]been passed on in my family for generations. It[ENTER]has the similar functions to the Dragon Scroll,[ENTER]but the rate of success is higher. "
gameforge.upgrade_refine_scroll._20_say = "These mysterious Scrolls of War improve +0 to +3[ENTER]items and have a 100% success rate. However, they[ENTER]don't work on items with +4 or above. "
gameforge.upgrade_refine_scroll._210_say = "To produce this, you need a Stone of the[ENTER]Blacksmith. "
gameforge.upgrade_refine_scroll._220_sayItem = "Stone of the Blacksmith "
gameforge.upgrade_refine_scroll._230_say = "To produce it, you need a Blessing Scroll. "
gameforge.upgrade_refine_scroll._240_say = "Do you have all the necessary items? So, do you[ENTER]want me to make the handbook passed on by my[ENTER]family for generations? "
gameforge.upgrade_refine_scroll._250_say = "I have produced a Blacksmith's Handbook for you![ENTER]Now have the ancient knowledge of an entire[ENTER]blacksmith dynasty. Use it wisely! Ha, ha, ha! "
gameforge.upgrade_refine_scroll._260_sayItem = "Blacksmith' Handbook "
gameforge.upgrade_refine_scroll._270_say = "I can't produce the Blacksmith' Handbook because[ENTER]you don't have the necessary materials. "
gameforge.upgrade_refine_scroll._30_say = "To produce this, you will need Magic Copper Ore. "
gameforge.upgrade_refine_scroll._40_sayItem = "Magic Copper Ore "
gameforge.upgrade_refine_scroll._50_say = "You will additionally need a Blessing Scroll. "
gameforge.upgrade_refine_scroll._60_sayItem = "Blessing Scroll "
gameforge.upgrade_refine_scroll._70_say = "Have you got all the necessary items? You still[ENTER]need another 200,000 Yang. If you have a Blessing[ENTER]Scroll, some Magic Copper Ore and 200,000 Yang[ENTER]you can produce a Scroll of War. Do you want to[ENTER]produce a scroll? "
gameforge.upgrade_refine_scroll._80_say = "You produced the scroll successfully! It really[ENTER]is a lot easier to produce a Scroll of War if you[ENTER]have Magic Copper Ore! I like that! Ha, ha, ha! "
gameforge.upgrade_refine_scroll._90_sayItem = "Scroll of War "
gameforge.warehouse = {}
gameforge.warehouse._100_say = "Welcome! Do you know what Gold Bars are for? If[ENTER]you carry around Yang, it's like saying: Please[ENTER]kill me now![ENTER]That's why I swap people's Yang for Gold Bars and[ENTER]store these for them. "
gameforge.warehouse._10_npcChat = "I want to use the Storeroom. "
gameforge.warehouse._110_say = "Ok, so I ask for a little more than the Gold Bar[ENTER]is worth. But such a service is still fair, isn't[ENTER]it? There's no reason to feel like you've been[ENTER]ripped off. As you know, it's very dangerous out[ENTER]there. "
gameforge.warehouse._120_npcChat = "Open Item Shop Storeroom "
gameforge.warehouse._130_say = "The mines are all drained. It's hard to find gold[ENTER]or silver. As long as no new lode is found, there[ENTER]will be no more new gold or silver. "
gameforge.warehouse._140_say = "Welcome! You want to see your item shop[ENTER]storeroom? Why have you come to see me then? Just[ENTER]look in your inventory, there's a direct entrance[ENTER]there. "
gameforge.warehouse._150_say = "Enter the item shop storeroom any time you like[ENTER]by clicking on this symbol. Providing you haven't[ENTER]changed it, the password is 000000. "
gameforge.warehouse._20_sayTitle = "Storekeeper: "
gameforge.warehouse._30_say = "Do you want to use the Storeroom?[ENTER]You will however, have to pay Yang to use the[ENTER]Storeroom. I'm in a good mood today so you can[ENTER]use it for just 500 Yang. So - come on, that's[ENTER]cheap, isn't it? "
gameforge.warehouse._40_say = "What? Not enough Yang?[ENTER]Come back when you have enough. "
gameforge.warehouse._50_say = "Your Storeroom is open now.[ENTER]If you want to use it, just talk to me.[ENTER]The password for your Storeroom is: "
gameforge.warehouse._60_sayReward = "000000 "
gameforge.warehouse._70_say = "You should change it for security reasons.[ENTER][ENTER]You might think that 45 boxes aren't enough. But[ENTER]who knows, maybe I'll give you more space if we[ENTER]get along well. "
gameforge.warehouse._80_say = "Well, I'm not forcing anybody. If you don't feel[ENTER]like it come back later. "
gameforge.warehouse._90_npcChat = "Open Storeroom "