forked from metin2/server
Restructured gamefiles, locale data loading refactoring, docker build fixes
This commit is contained in:
166
gamefiles/data/quest/collect_quest_lv92.quest
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166
gamefiles/data/quest/collect_quest_lv92.quest
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----------------------------------------------------
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--COLLECT QUEST_lv92
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--METIN2 <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ
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----------------------------------------------------
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quest collect_quest_lv92 begin
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state start begin
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end
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state run begin
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when login or levelup with pc.level >= 92 begin
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set_state(information)
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end
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end
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state information begin
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when letter begin
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local v = find_npc_by_vnum(20091)
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if v != 0 then
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target.vid("__TARGET__", v, gameforge.collect_quest_lv92._010_target)
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end
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send_letter(gameforge.collect_quest_lv92._020_send_letter)
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end
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when button or info begin
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say_title(gameforge.collect_quest_lv92._020_send_letter)
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say(gameforge.collect_quest_lv92._030_say)
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end
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when __TARGET__.target.click or 20091.chat.gameforge.collect_quest_lv92._040_npcChat begin
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target.delete("__TARGET__")
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--- l
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say_title(gameforge.collect_quest_lv92._050_say_title)
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say(gameforge.collect_quest_lv92._060_say)
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wait()
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say_title(gameforge.collect_quest_lv92._050_say_title)
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say(gameforge.collect_quest_lv92._070_say)
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set_state(go_to_disciple)
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pc.setqf("duration", 0)
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pc.setqf("collect_count", 0)
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pc.setqf("drink_drug", 0)
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end
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end
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state go_to_disciple begin
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when letter begin
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send_letter(gameforge.collect_quest_lv92._020_send_letter)
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end
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when button or info begin
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say_title(gameforge.collect_quest_lv92._080_say_title)
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--- l
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say(gameforge.collect_quest_lv92._090_say)
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say_item_vnum(30251)
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say_reward(string.format(gameforge.collect_quest_lv92._100_sayReward, pc.getqf("collect_count")))
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end
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when 71035.use begin --<2D><>Ȥ<EFBFBD><C8A4> <20><><EFBFBD><EFBFBD>
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if get_time() < pc.getqf("duration") then
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say(gameforge.collect_quest_lv92._110_say)
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return
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end
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if pc.getqf("drink_drug") == 1 then
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say(gameforge.collect_quest_lv92._120_say)
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return
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end
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if pc.count_item(30251) == 0 then
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say(gameforge.collect_quest_lv92._130_say)
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return
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end
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pc.remove_item(71035, 1)
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pc.setqf("drink_drug",1)
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end
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when 1135.kill or 1137.kill begin
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local s = number(1, 200)
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if s <= 1 then
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pc.give_item2(30251, 1)
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send_letter(gameforge.collect_quest_lv92._140_send_letter)
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end
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end
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when 20091.chat.gameforge.collect_quest_lv92._145_npcChat with pc.count_item(30251) > 0 begin
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if get_time() < pc.getqf("duration") then
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say_title(gameforge.collect_quest_lv92._050_say_title)
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say(gameforge.collect_quest_lv92._150_say)
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return
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end
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if pc.count_item(30251) <= 0 then
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say_title(gameforge.collect_quest_lv92._050_say_title)
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say(gameforge.collect_quest_lv92._160_say)
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return
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end
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say_title(gameforge.collect_quest_lv92._050_say_title)
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say(gameforge.collect_quest_lv92._170_say)
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pc.remove_item(30251, 1)
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if is_test_server() then
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pc.setqf("duration", get_time()+10) -- <20><EFBFBD>Ʈ<EFBFBD><C6AE><EFBFBD><EFBFBD> 10<31><30>
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else
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pc.setqf("duration", get_time()+60*60*6) -- <20>Ϲ<EFBFBD> 6<>ð<EFBFBD>
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end
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wait()
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local pass_percent
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if pc.getqf("drink_drug") == 0 then
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pass_percent = 10
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else
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pass_percent = 60
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end
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local s = number(1, 100)
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if s <= pass_percent then
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local collect_count = pc.getqf("collect_count")
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pc.setqf("collect_count", collect_count + 1) -- <20>ϳ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> +1 <20><><EFBFBD>ش<EFBFBD>
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pc.setqf("drink_drug", 0) -- <20><><EFBFBD><EFBFBD> <20>ʱ<EFBFBD>ȭ
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if collect_count < 9 then
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say_title(gameforge.collect_quest_lv92._050_say_title)
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say(gameforge.collect_quest_lv92._180_say)
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say(string.format(gameforge.collect_quest_lv92._190_say, 10-pc.getqf("collect_count")))
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say(gameforge.collect_quest_lv92._200_say)
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else
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pc.setqf("duration", 0)
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say_title(gameforge.collect_quest_lv92._050_say_title)
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say(gameforge.collect_quest_lv92._210_say)
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local s = select(gameforge.collect_quest_lv92._220_1_select, gameforge.collect_quest_lv92._220_2_select, gameforge.collect_quest_lv92._220_3_select)
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if 1 == s then
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affect.add_collect(1,1000,60*60*24*365*60) -- hp index == 1, hp +1000
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pc.setqf("reward", 1)
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elseif 2 == s then
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affect.add_collect(apply.DEF_GRADE_BONUS, 120, 60*60*24*365*60)
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pc.setqf("reward", 2)
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elseif 3 == s then
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affect.add_collect(apply.ATT_GRADE_BONUS, 51, 60*60*24*365*60)
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pc.setqf("reward", 3)
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end
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clear_letter()
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set_quest_state("collect_quest_lv94", "run")
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set_state(__complete)
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end
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return
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else
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pc.setqf("drink_drug", 0) --<2D><><EFBFBD><EFBFBD> <20>ʱ<EFBFBD>ȭ
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say_title(gameforge.collect_quest_lv92._050_say_title)
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say(gameforge.collect_quest_lv92._230_say)
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return
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end
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end -- end of when 20091.chat."ȫõ<C8AB><C3B5> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>°ǰ<C2B0>? " with pc.count_item(30251) > 0 begin
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end -- end of state 'go_to_disciple'
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state __complete begin
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end
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end
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