forked from metin2/server
Restructured gamefiles, locale data loading refactoring, docker build fixes
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81
gamefiles/data/quest/cube_opener_list.quest
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81
gamefiles/data/quest/cube_opener_list.quest
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quest cube_opener_list begin
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state start begin
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when 20378.take begin
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-- special case
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local vnum = item.get_vnum()
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local upgrade_list = {
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[11299] = 20000,
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[11499] = 20250,
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[11699] = 20500,
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[11899] = 20750,
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}
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local material_list = {
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{
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["vnum"] = 70031,
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["count"] = 3,
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},
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{
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["vnum"] = 51001,
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["count"] = 100,
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},
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{
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["vnum"] = 25040,
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["count"] = 2,
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},
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}
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local can_change = true
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if 11299 == vnum or 11499 == vnum or 11699 == vnum or 11899 == vnum then
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say_title(mob_name(20378))
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say(string.format(gameforge.cube_opener_list._010_say, item_name(vnum)))
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say_title(gameforge.cube_opener_list._020_sayTitle)
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for i, material in ipairs(material_list) do
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say(" " .. item_name(material.vnum) .. " " .. locale.count_prefix .. material.count .. " " .. locale.count_postfix .. "")
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can_change = can_change and (material.count <= pc.count_item(material.vnum))
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end
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say("")
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say_title(gameforge.cube_opener_list._030_say)
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say_item_vnum(upgrade_list[vnum])
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say("")
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wait()
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if true == can_change then
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say_title(mob_name(20378))
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say(string.format(gameforge.cube_opener_list._040_say, item_name(vnum),item_name(upgrade_list[vnum])))
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say_reward(locale.reward)
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say_item_vnum(upgrade_list[vnum])
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say("")
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local s = select(locale.yes, locale.no)
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if s == 1 then
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item.copy_and_give_before_remove(upgrade_list[vnum])
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for i, material in ipairs(material_list) do
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pc.remove_item(material.vnum, material.count)
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end
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end
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return
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else
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say_title(mob_name(20378))
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say(gameforge.cube_opener_list._050_say)
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return
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end
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end
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end
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when
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20383.take or
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20018.take or
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20017.take or
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20015.take
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begin
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command("cube open")
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end
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end
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end
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